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Jul 6th, 2019
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  1. -- Synapse Decompiler
  2. -- Purchase Here: https://brack4712.xyz/synapse/purchase/
  3. -- This script has been converted to FE by iPxter
  4.  
  5.  
  6. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  7. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  8. do
  9. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  10. script.Parent = Player.Character
  11.  
  12. --RemoteEvent for communicating
  13. local Event = Instance.new("RemoteEvent")
  14. Event.Name = "UserInput_Event"
  15.  
  16. --Fake event to make stuff like Mouse.KeyDown work
  17. local function fakeEvent()
  18. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  19. t.connect = t.Connect
  20. return t
  21. end
  22.  
  23. --Creating fake input objects with fake variables
  24. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  25. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  26. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  27. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  28. end}
  29. --Merged 2 functions into one by checking amount of arguments
  30. CAS.UnbindAction = CAS.BindAction
  31.  
  32. --This function will trigger the events that have been :Connect()'ed
  33. local function te(self,ev,...)
  34. local t = m[ev]
  35. if t and t._fakeEvent and t.Function then
  36. t.Function(...)
  37. end
  38. end
  39. m.TrigEvent = te
  40. UIS.TrigEvent = te
  41.  
  42. Event.OnServerEvent:Connect(function(plr,io)
  43. if plr~=Player then return end
  44. if io.isMouse then
  45. m.Target = io.Target
  46. m.Hit = io.Hit
  47. else
  48. local b = io.UserInputState == Enum.UserInputState.Begin
  49. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  50. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  51. end
  52. for _,t in pairs(CAS.Actions) do
  53. for _,k in pairs(t.Keys) do
  54. if k==io.KeyCode then
  55. t.Function(t.Name,io.UserInputState,io)
  56. end
  57. end
  58. end
  59. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  60. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  61. end
  62. end)
  63. Event.Parent = NLS([==[
  64. local Player = game:GetService("Players").LocalPlayer
  65. local Event = script:WaitForChild("UserInput_Event")
  66.  
  67. local UIS = game:GetService("UserInputService")
  68. local input = function(io,a)
  69. if a then return end
  70. --Since InputObject is a client-side instance, we create and pass table instead
  71. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  72. end
  73. UIS.InputBegan:Connect(input)
  74. UIS.InputEnded:Connect(input)
  75.  
  76. local Mouse = Player:GetMouse()
  77. local h,t
  78. --Give the server mouse data 30 times every second, but only if the values changed
  79. --If player is not moving their mouse, client won't fire events
  80. while wait(1/30) do
  81. if h~=Mouse.Hit or t~=Mouse.Target then
  82. h,t=Mouse.Hit,Mouse.Target
  83. Event:FireServer({isMouse=true,Target=t,Hit=h})
  84. end
  85. end]==],Player.Character)
  86. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  87. end
  88.  
  89. wait(0.2)
  90. Player = owner
  91. PlayerGui = Player.PlayerGui
  92. Cam = workspace.CurrentCamera
  93. Backpack = Player.Backpack
  94. Character = Player.Character
  95. Humanoid = Character.Humanoid
  96. RootPart = Character.HumanoidRootPart
  97. Torso = Character.Torso
  98. Head = Character.Head
  99. RightArm = Character["Right Arm"]
  100. LeftArm = Character["Left Arm"]
  101. RightLeg = Character["Right Leg"]
  102. LeftLeg = Character["Left Leg"]
  103. RootJoint = RootPart.RootJoint
  104. Neck = Torso.Neck
  105. RightShoulder = Torso["Right Shoulder"]
  106. LeftShoulder = Torso["Left Shoulder"]
  107. RightHip = Torso["Right Hip"]
  108. LeftHip = Torso["Left Hip"]
  109. local sick = Instance.new("Sound", Character)
  110. IT = Instance.new
  111. CF = CFrame.new
  112. VT = Vector3.new
  113. RAD = math.rad
  114. C3 = Color3.new
  115. UD2 = UDim2.new
  116. BRICKC = BrickColor.new
  117. ANGLES = CFrame.Angles
  118. EULER = CFrame.fromEulerAnglesXYZ
  119. COS = math.cos
  120. ACOS = math.acos
  121. SIN = math.sin
  122. ASIN = math.asin
  123. ABS = math.abs
  124. MRANDOM = math.random
  125. FLOOR = math.floor
  126. Animation_Speed = 3
  127. Frame_Speed = 0.016666666666666666
  128. local Speed = 16
  129. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  130. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  131. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  132. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  133. local DAMAGEMULTIPLIER = 1
  134. local ANIM = "Idle"
  135. local ATTACK = false
  136. local EQUIPPED = false
  137. local HOLD = false
  138. local COMBO = 1
  139. local Rooted = false
  140. local SINE = 0
  141. local KEYHOLD = false
  142. local CHANGE = 2 / Animation_Speed
  143. local WALKINGANIM = false
  144. local VALUE1 = false
  145. local VALUE2 = false
  146. local ROBLOXIDLEANIMATION = IT("Animation")
  147. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  148. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  149. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  150. WEAPONGUI.Name = "Weapon GUI"
  151. script.Parent = WEAPONGUI
  152. Character.Archivable = true
  153. local SHADOW = Character:Clone()
  154. SHADOW.Parent = nil
  155. RootPart2 = SHADOW.HumanoidRootPart
  156. Torso2 = SHADOW.Torso
  157. Head2 = SHADOW.Head
  158. RightArm2 = SHADOW["Right Arm"]
  159. LeftArm2 = SHADOW["Left Arm"]
  160. RightLeg2 = SHADOW["Right Leg"]
  161. LeftLeg2 = SHADOW["Left Leg"]
  162. RootJoint2 = RootPart2.RootJoint
  163. Neck2 = Torso2.Neck
  164. RightShoulder2 = Torso2["Right Shoulder"]
  165. LeftShoulder2 = Torso2["Left Shoulder"]
  166. RightHip2 = Torso2["Right Hip"]
  167. LeftHip2 = Torso2["Left Hip"]
  168. SHADOW.PrimaryPart = RootPart2
  169. Character.Archivable = false
  170. SHADOW.Name = Player.Name .. "'s War"
  171. local Effects = IT("Folder", Character)
  172. Effects.Name = "Effects"
  173. local ANIMATOR = Humanoid.Animator
  174. local ANIMATE = Character.Animate
  175. local UNANCHOR = true
  176. local ROAR = 2553993071
  177. local E = 1.32
  178. local PLAYSONG = true
  179. local REPLAY = false
  180. ArtificialHB = Instance.new("BindableEvent", script)
  181. ArtificialHB.Name = "ArtificialHB"
  182. script:WaitForChild("ArtificialHB")
  183. frame = Frame_Speed
  184. tf = 0
  185. allowframeloss = false
  186. tossremainder = false
  187. lastframe = tick()
  188. script.ArtificialHB:Fire()
  189. game:GetService("RunService").Heartbeat:connect(function(s, p)
  190. tf = tf + s
  191. if tf >= frame then
  192. if allowframeloss then
  193. script.ArtificialHB:Fire()
  194. lastframe = tick()
  195. else
  196. for i = 1, math.floor(tf / frame) do
  197. script.ArtificialHB:Fire()
  198. end
  199. lastframe = tick()
  200. end
  201. if tossremainder then
  202. tf = 0
  203. else
  204. tf = tf - frame * math.floor(tf / frame)
  205. end
  206. end
  207. end)
  208. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  209. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  210. end
  211. function PositiveAngle(NUMBER)
  212. if NUMBER >= 0 then
  213. NUMBER = 0
  214. end
  215. return NUMBER
  216. end
  217. function NegativeAngle(NUMBER)
  218. if NUMBER <= 0 then
  219. NUMBER = 0
  220. end
  221. return NUMBER
  222. end
  223. function Swait(NUMBER)
  224. if NUMBER == 0 or NUMBER == nil then
  225. ArtificialHB.Event:wait()
  226. else
  227. for i = 1, NUMBER do
  228. ArtificialHB.Event:wait()
  229. end
  230. end
  231. end
  232. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  233. local NEWMESH = IT(MESH)
  234. if MESH == "SpecialMesh" then
  235. NEWMESH.MeshType = MESHTYPE
  236. if MESHID ~= "nil" and MESHID ~= "" then
  237. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  238. end
  239. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  240. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  241. end
  242. end
  243. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  244. NEWMESH.Scale = SCALE
  245. NEWMESH.Parent = PARENT
  246. return NEWMESH
  247. end
  248. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  249. local NEWPART = IT("Part")
  250. NEWPART.formFactor = FORMFACTOR
  251. NEWPART.Reflectance = REFLECTANCE
  252. NEWPART.Transparency = TRANSPARENCY
  253. NEWPART.CanCollide = false
  254. NEWPART.Locked = true
  255. NEWPART.Anchored = true
  256. if ANCHOR == false then
  257. NEWPART.Anchored = false
  258. end
  259. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  260. NEWPART.Name = NAME
  261. NEWPART.Size = SIZE
  262. NEWPART.Position = Torso.Position
  263. NEWPART.Material = MATERIAL
  264. NEWPART:BreakJoints()
  265. NEWPART.Parent = PARENT
  266. return NEWPART
  267. end
  268. local weldBetween = function(a, b)
  269. local weldd = Instance.new("ManualWeld")
  270. weldd.Part0 = a
  271. weldd.Part1 = b
  272. weldd.C0 = CFrame.new()
  273. weldd.C1 = b.CFrame:inverse() * a.CFrame
  274. weldd.Parent = a
  275. return weldd
  276. end
  277. function QuaternionFromCFrame(cf)
  278. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  279. local trace = m00 + m11 + m22
  280. if trace > 0 then
  281. local s = math.sqrt(1 + trace)
  282. local recip = 0.5 / s
  283. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  284. else
  285. local i = 0
  286. if m00 < m11 then
  287. i = 1
  288. end
  289. if m22 > (i == 0 and m00 or m11) then
  290. i = 2
  291. end
  292. if i == 0 then
  293. local s = math.sqrt(m00 - m11 - m22 + 1)
  294. local recip = 0.5 / s
  295. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  296. elseif i == 1 then
  297. local s = math.sqrt(m11 - m22 - m00 + 1)
  298. local recip = 0.5 / s
  299. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  300. elseif i == 2 then
  301. local s = math.sqrt(m22 - m00 - m11 + 1)
  302. local recip = 0.5 / s
  303. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  304. end
  305. end
  306. end
  307. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  308. local xs, ys, zs = x + x, y + y, z + z
  309. local wx, wy, wz = w * xs, w * ys, w * zs
  310. local xx = x * xs
  311. local xy = x * ys
  312. local xz = x * zs
  313. local yy = y * ys
  314. local yz = y * zs
  315. local zz = z * zs
  316. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  317. end
  318. function QuaternionSlerp(a, b, t)
  319. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  320. local startInterp, finishInterp
  321. if cosTheta >= 1.0E-4 then
  322. if 1 - cosTheta > 1.0E-4 then
  323. local theta = ACOS(cosTheta)
  324. local invSinTheta = 1 / SIN(theta)
  325. startInterp = SIN((1 - t) * theta) * invSinTheta
  326. finishInterp = SIN(t * theta) * invSinTheta
  327. else
  328. startInterp = 1 - t
  329. finishInterp = t
  330. end
  331. elseif 1 + cosTheta > 1.0E-4 then
  332. local theta = ACOS(-cosTheta)
  333. local invSinTheta = 1 / SIN(theta)
  334. startInterp = SIN((t - 1) * theta) * invSinTheta
  335. finishInterp = SIN(t * theta) * invSinTheta
  336. else
  337. startInterp = t - 1
  338. finishInterp = t
  339. end
  340. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  341. end
  342. function Clerp(a, b, t)
  343. local qa = {
  344. QuaternionFromCFrame(a)
  345. }
  346. local qb = {
  347. QuaternionFromCFrame(b)
  348. }
  349. local ax, ay, az = a.x, a.y, a.z
  350. local bx, by, bz = b.x, b.y, b.z
  351. local _t = 1 - t
  352. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  353. end
  354. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  355. local frame = IT("Frame")
  356. frame.BackgroundTransparency = TRANSPARENCY
  357. frame.BorderSizePixel = BORDERSIZEPIXEL
  358. frame.Position = POSITION
  359. frame.Size = SIZE
  360. frame.BackgroundColor3 = COLOR
  361. frame.BorderColor3 = BORDERCOLOR
  362. frame.Name = NAME
  363. frame.Parent = PARENT
  364. return frame
  365. end
  366. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  367. local label = IT("TextLabel")
  368. label.BackgroundTransparency = 1
  369. label.Size = UD2(1, 0, 1, 0)
  370. label.Position = UD2(0, 0, 0, 0)
  371. label.TextColor3 = TEXTCOLOR
  372. label.TextStrokeTransparency = STROKETRANSPARENCY
  373. label.TextTransparency = TRANSPARENCY
  374. label.FontSize = TEXTFONTSIZE
  375. label.Font = TEXTFONT
  376. label.BorderSizePixel = BORDERSIZEPIXEL
  377. label.TextScaled = false
  378. label.Text = TEXT
  379. label.Name = NAME
  380. label.Parent = PARENT
  381. return label
  382. end
  383. function NoOutlines(PART)
  384. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  385. end
  386. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  387. local NEWWELD = IT(TYPE)
  388. NEWWELD.Part0 = PART0
  389. NEWWELD.Part1 = PART1
  390. NEWWELD.C0 = C0
  391. NEWWELD.C1 = C1
  392. NEWWELD.Parent = PARENT
  393. return NEWWELD
  394. end
  395. local S = IT("Sound")
  396. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  397. local NEWSOUND
  398. coroutine.resume(coroutine.create(function()
  399. NEWSOUND = S:Clone()
  400. NEWSOUND.EmitterSize = VOLUME * 5
  401. NEWSOUND.Parent = PARENT
  402. NEWSOUND.Volume = VOLUME
  403. NEWSOUND.Pitch = PITCH
  404. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  405. NEWSOUND:play()
  406. if DOESLOOP == true then
  407. NEWSOUND.Looped = true
  408. else
  409. repeat
  410. wait(1)
  411. until NEWSOUND.Playing == false
  412. NEWSOUND:remove()
  413. end
  414. end))
  415. return NEWSOUND
  416. end
  417. function CFrameFromTopBack(at, top, back)
  418. local right = top:Cross(back)
  419. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  420. end
  421. function WACKYEFFECT(Table)
  422. local TYPE = Table.EffectType or "Sphere"
  423. local SIZE = Table.Size or VT(1, 1, 1)
  424. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  425. local TRANSPARENCY = Table.Transparency or 0
  426. local ENDTRANSPARENCY = Table.Transparency2 or 1
  427. local CFRAME = Table.CFrame or Torso.CFrame
  428. local MOVEDIRECTION = Table.MoveToPos or nil
  429. local ROTATION1 = Table.RotationX or 0
  430. local ROTATION2 = Table.RotationY or 0
  431. local ROTATION3 = Table.RotationZ or 0
  432. local MATERIAL = Table.Material or "Neon"
  433. local COLOR = Table.Color or C3(1, 1, 1)
  434. local TIME = Table.Time or 45
  435. local SOUNDID = Table.SoundID or nil
  436. local SOUNDPITCH = Table.SoundPitch or nil
  437. local SOUNDVOLUME = Table.SoundVolume or nil
  438. coroutine.resume(coroutine.create(function()
  439. local PLAYSSOUND = false
  440. local SOUND
  441. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Really red"), "Effect", VT(1, 1, 1), true)
  442. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  443. PLAYSSOUND = true
  444. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  445. end
  446. EFFECT.Color = COLOR
  447. local MSH
  448. if TYPE == "Sphere" then
  449. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  450. elseif TYPE == "Block" or TYPE == "Box" then
  451. MSH = IT("BlockMesh", EFFECT)
  452. MSH.Scale = SIZE
  453. elseif TYPE == "Wave" then
  454. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  455. elseif TYPE == "Ring" then
  456. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  457. elseif TYPE == "Slash" then
  458. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  459. elseif TYPE == "Round Slash" then
  460. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  461. elseif TYPE == "Swirl" then
  462. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  463. elseif TYPE == "Skull" then
  464. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  465. elseif TYPE == "Crystal" then
  466. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  467. end
  468. if MSH ~= nil then
  469. local MOVESPEED
  470. if MOVEDIRECTION ~= nil then
  471. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  472. end
  473. local GROWTH = SIZE - ENDSIZE
  474. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  475. if TYPE == "Block" then
  476. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  477. else
  478. EFFECT.CFrame = CFRAME
  479. end
  480. for LOOP = 1, TIME + 1 do
  481. Swait()
  482. MSH.Scale = MSH.Scale - GROWTH / TIME
  483. if TYPE == "Wave" then
  484. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  485. end
  486. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  487. if TYPE == "Block" then
  488. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  489. else
  490. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  491. end
  492. if MOVEDIRECTION ~= nil then
  493. local ORI = EFFECT.Orientation
  494. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  495. EFFECT.Orientation = ORI
  496. end
  497. end
  498. if PLAYSSOUND == false then
  499. EFFECT:remove()
  500. else
  501. repeat
  502. Swait()
  503. until SOUND.Playing == false
  504. EFFECT:remove()
  505. end
  506. elseif PLAYSSOUND == false then
  507. EFFECT:remove()
  508. else
  509. repeat
  510. Swait()
  511. until SOUND.Playing == false
  512. EFFECT:remove()
  513. end
  514. end))
  515. end
  516. function MakeForm(PART, TYPE)
  517. if TYPE == "Cyl" then
  518. local MSH = IT("CylinderMesh", PART)
  519. elseif TYPE == "Ball" then
  520. local MSH = IT("SpecialMesh", PART)
  521. MSH.MeshType = "Sphere"
  522. elseif TYPE == "Wedge" then
  523. local MSH = IT("SpecialMesh", PART)
  524. MSH.MeshType = "Wedge"
  525. end
  526. end
  527. Debris = game:GetService("Debris")
  528. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  529. local DIRECTION = CF(StartPos, EndPos).lookVector
  530. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  531. end
  532. function GetRoot(MODEL, ROOT)
  533. if ROOT == true then
  534. return MODEL:FindFirstChild("HumanoidRootPart") or MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
  535. else
  536. return MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
  537. end
  538. end
  539. function FacialShadow()
  540. local SHADOWS = {}
  541. for i = 1, 16 do
  542. local FACE = CreatePart(3, Effects, "Fabric", 0, 0 + (i - 1) / 16.2, "Really red", "FaceGradient", VT(1.01, 0.65, 1.01), false)
  543. FACE.Color = C3(0, 0, 0)
  544. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  545. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0, 0.45 - (i - 1) / 25, 0), CF(0, 0, 0))
  546. table.insert(SHADOWS, FACE)
  547. end
  548. local function UNDO()
  549. for i = 1, #SHADOWS do
  550. SHADOWS[i]:remove()
  551. end
  552. end
  553. return UNDO
  554. end
  555. function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
  556. if FLOOR ~= nil then
  557. for i = 1, AMOUNT do
  558. do
  559. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Really black", "Debree", BLOCKSIZE, false)
  560. DEBREE.Material = FLOOR.Material
  561. DEBREE.Color = FLOOR.Color
  562. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  563. DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH))
  564. coroutine.resume(coroutine.create(function()
  565. Swait(15)
  566. DEBREE.Parent = workspace
  567. DEBREE.CanCollide = true
  568. Debris:AddItem(DEBREE, SWAIT)
  569. end))
  570. end
  571. end
  572. end
  573. end
  574. local SIZE = 2
  575. RootPart2.Size = RootPart.Size * SIZE
  576. Torso2.Size = Torso.Size * SIZE
  577. RightArm2.Size = RightArm.Size * SIZE
  578. RightLeg2.Size = RightLeg.Size * SIZE
  579. LeftArm2.Size = LeftArm.Size * SIZE
  580. LeftLeg2.Size = LeftLeg.Size * SIZE
  581. RootJoint2.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  582. RootJoint2.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  583. Neck2.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  584. Neck2.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  585. RightShoulder2.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  586. LeftShoulder2.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  587. RightHip2.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  588. LeftHip2.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  589. RightHip2.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  590. LeftHip2.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  591. Head2.Size = VT(1, 1, 1) * SIZE
  592. RootJoint2.Parent = RootPart
  593. Neck2.Parent = Torso
  594. RightShoulder2.Parent = Torso
  595. LeftShoulder2.Parent = Torso
  596. RightHip2.Parent = Torso
  597. LeftHip2.Parent = Torso
  598. local SKILLTEXTCOLOR = C3(1, 1, 1)
  599. local SKILLFONT = "Fantasy"
  600. local SKILLTEXTSIZE = 6
  601. local ATTACKS = {
  602. "Z-Tremor Punch",
  603. "E-Meteor Impact",
  604. "R-Uppercut"
  605. }
  606. local GUIS = {}
  607. for i = 1, #ATTACKS do
  608. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.05, 0, 0.9 - 0.04 * i, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Frame")
  609. local SKILLTEXT = CreateLabel(SKILLFRAME, "[" .. ATTACKS[i] .. "]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  610. SKILLTEXT.TextXAlignment = "Left"
  611. table.insert(GUIS, SKILLTEXT)
  612. end
  613. function ApplyDamage(Humanoid, Damage)
  614. Damage = Damage * DAMAGEMULTIPLIER
  615. if Humanoid.Health < 2000 then
  616. if Humanoid.Health - Damage > 0 then
  617. Humanoid.Health = Humanoid.Health - Damage
  618. else
  619. Humanoid.Parent:BreakJoints()
  620. end
  621. else
  622. Humanoid.Parent:BreakJoints()
  623. end
  624. end
  625. function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL)
  626. for index, CHILD in pairs(workspace:GetDescendants()) do
  627. if CHILD.ClassName == "Model" and CHILD ~= Character then
  628. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  629. if HUM then
  630. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  631. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  632. if INSTAKILL == true then
  633. CHILD:BreakJoints()
  634. else
  635. local DMG = MRANDOM(MINDMG, MAXDMG)
  636. ApplyDamage(HUM, DMG)
  637. end
  638. if FLING > 0 then
  639. for _, c in pairs(CHILD:GetChildren()) do
  640. if c:IsA("BasePart") then
  641. local bv = Instance.new("BodyVelocity")
  642. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  643. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  644. bv.Parent = c
  645. Debris:AddItem(bv, 0.05)
  646. end
  647. end
  648. end
  649. end
  650. end
  651. end
  652. end
  653. end
  654. function Intro()
  655. EQUIPPED = true
  656. ATTACK = true
  657. Rooted = true
  658. if Rooted == false then
  659. Disable_Jump = false
  660. Humanoid.WalkSpeed = Speed
  661. elseif Rooted == true then
  662. Disable_Jump = true
  663. Humanoid.WalkSpeed = 0
  664. end
  665. coroutine.resume(coroutine.create(function()
  666. repeat
  667. Swait()
  668. RootPart2.Anchored = true
  669. for _, c in pairs(SHADOW:GetChildren()) do
  670. if c:IsA("Part") then
  671. c.Color = C3(1, 1, 1)
  672. if c ~= RootPart2 then
  673. c.Transparency = E + 0.15 * SIN(SINE / 12)
  674. end
  675. if c:FindFirstChildOfClass("Decal") then
  676. c:ClearAllChildren()
  677. end
  678. c.CanCollide = false
  679. c.Material = "Neon"
  680. else
  681. c:remove()
  682. end
  683. end
  684. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed)
  685. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  686. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  687. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  688. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  689. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  690. until ATTACK == false
  691. end))
  692. wait(1)
  693. SHADOW.Parent = Character
  694. SHADOW:SetPrimaryPartCFrame(RootPart.CFrame * CF(0, -20, 5))
  695. local HIT, POS = Raycast(RootPart.CFrame * CF(0, 0, 5).p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character)
  696. for i = 1, 250 do
  697. Swait()
  698. E = E - 0.0032
  699. local AREA = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(2, 18))
  700. local TIMER = MRANDOM(20, 80)
  701. WACKYEFFECT({
  702. Time = TIMER,
  703. EffectType = "Sphere",
  704. Size = VT(1, 1, 1),
  705. Size2 = VT(0, 45, 0),
  706. Transparency = 0,
  707. Transparency2 = 0,
  708. CFrame = AREA,
  709. MoveToPos = AREA.p + VT(0, MRANDOM(35, 160), 0),
  710. RotationX = 0,
  711. RotationY = 0,
  712. RotationZ = 0,
  713. Material = "Neon",
  714. Color = C3(1, 1, 1),
  715. SoundID = nil,
  716. SoundPitch = 0.8,
  717. SoundVolume = 5
  718. })
  719. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.01)
  720. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  721. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  722. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-15), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  723. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-15), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  724. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  725. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  726. end
  727. for i = 0, 0.6, 0.1 / Animation_Speed do
  728. Swait()
  729. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  730. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  731. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  732. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  733. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  734. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  735. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  736. end
  737. CreateSound(ROAR, Head2, 10, 1, false)
  738. for i = 0, 4, 0.1 / Animation_Speed do
  739. Swait()
  740. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  741. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  742. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  743. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  744. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  745. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  746. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  747. end
  748. ATTACK = false
  749. Rooted = false
  750. end
  751. function Roar(TABLE)
  752. ATTACK = true
  753. Rooted = true
  754. local E = false
  755. coroutine.resume(coroutine.create(function()
  756. repeat
  757. Swait()
  758. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 8, 0), 0.1)
  759. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  760. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  761. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.65, 0) * ANGLES(RAD(170), RAD(0), RAD(-22)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  762. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.65, 0) * ANGLES(RAD(170), RAD(0), RAD(22)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  763. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  764. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  765. until E == true
  766. end))
  767. for i = 0, 1, 0.1 / Animation_Speed do
  768. Swait()
  769. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  770. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  771. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.15 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  772. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.15 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  773. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  774. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  775. end
  776. CreateSound(ROAR, Effects, 4, 1, false)
  777. if TABLE then
  778. for E = 1, #TABLE do
  779. if TABLE[E]:FindFirstChildOfClass("Humanoid") then
  780. local ROOT = GetRoot(TABLE[E], true)
  781. if ROOT then
  782. ApplyDamage(TABLE[E]:FindFirstChildOfClass("Humanoid"), MRANDOM(25, 50))
  783. local bv = Instance.new("BodyVelocity")
  784. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  785. bv.velocity = CF(RootPart.Position, ROOT.Position).lookVector * 150
  786. bv.Parent = ROOT
  787. Debris:AddItem(bv, 0.05)
  788. end
  789. end
  790. end
  791. end
  792. for i = 0, 6, 0.1 / Animation_Speed do
  793. Swait()
  794. local HITFLOOR, HITPOS = Raycast(RootPart2.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character)
  795. if HITFLOOR then
  796. CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(1, 1, 1) * MRANDOM(7, 15) / 10, 5, 60)
  797. end
  798. WACKYEFFECT({
  799. EffectType = "Wave",
  800. Size = VT(20, 1, 20),
  801. Size2 = VT(25 + MRANDOM(0, 8), 7, 25 + MRANDOM(0, 8)),
  802. Transparency = 0.9,
  803. Transparency2 = 1,
  804. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  805. MoveToPos = nil,
  806. RotationX = 0,
  807. RotationY = 5,
  808. RotationZ = 0,
  809. Material = "Neon",
  810. Color = C3(1, 1, 1),
  811. SoundID = nil,
  812. SoundPitch = nil,
  813. SoundVolume = nil
  814. })
  815. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  816. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-3, 3)), RAD(MRANDOM(-3, 3))), 1 / Animation_Speed)
  817. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  818. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  819. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  820. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  821. end
  822. E = true
  823. if TABLE then
  824. CreateSound(1756666832, Head, 10, 1, false)
  825. for i = 0, 2.2, 0.1 / Animation_Speed do
  826. Swait()
  827. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  828. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed)
  829. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  830. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  831. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  832. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  833. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  834. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  835. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), 0.15 / Animation_Speed)
  836. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  837. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  838. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  839. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  840. end
  841. end
  842. ATTACK = false
  843. Rooted = false
  844. end
  845. function Punch()
  846. ATTACK = true
  847. Rooted = false
  848. local HITS = {}
  849. Speed = 12
  850. for i = 0, 1, 0.1 / Animation_Speed do
  851. Swait()
  852. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  853. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  854. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  855. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  856. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  857. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  858. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  859. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  860. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  861. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  862. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  863. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  864. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  865. end
  866. CreateSound(2553992369, RightArm2, 6, MRANDOM(8, 12) / 10, false)
  867. for i = 0, 0.3, 0.1 / Animation_Speed do
  868. Swait()
  869. WACKYEFFECT({
  870. EffectType = "Box",
  871. Size = RightArm2.Size,
  872. Size2 = RightArm2.Size,
  873. Transparency = RightArm2.Transparency,
  874. Transparency2 = 1,
  875. CFrame = RightArm2.CFrame,
  876. MoveToPos = nil,
  877. RotationX = 0,
  878. RotationY = 0,
  879. RotationZ = 0,
  880. Material = "Neon",
  881. Color = C3(1, 1, 1),
  882. SoundID = nil,
  883. SoundPitch = nil,
  884. SoundVolume = nil
  885. })
  886. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.4)
  887. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  888. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  889. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(135), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  890. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  891. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  892. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  893. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  894. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  895. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  896. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  897. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  898. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  899. end
  900. for index, CHILD in pairs(workspace:GetDescendants()) do
  901. if CHILD.ClassName == "Model" and CHILD ~= Character then
  902. do
  903. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  904. if HUM then
  905. do
  906. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  907. if TORSO and (TORSO.Position - RightArm2.CFrame * CF(0, -2, 0).p).Magnitude <= 15 then
  908. table.insert(HITS, CHILD)
  909. coroutine.resume(coroutine.create(function()
  910. CreateSound(260430117, TORSO, 3, MRANDOM(8, 12) / 10, false)
  911. TORSO.Anchored = true
  912. local POS = TORSO.CFrame
  913. for i = 1, 35 do
  914. Swait()
  915. ApplyDamage(HUM, MRANDOM(1, 1))
  916. TORSO.CFrame = POS * CF(MRANDOM(-2, 2) / 10, MRANDOM(-2, 2) / 10, MRANDOM(-2, 2) / 10)
  917. end
  918. TORSO.Anchored = false
  919. end))
  920. end
  921. end
  922. end
  923. end
  924. end
  925. end
  926. for i = 0, 0.2, 0.1 / Animation_Speed do
  927. Swait()
  928. WACKYEFFECT({
  929. EffectType = "Box",
  930. Size = RightArm2.Size,
  931. Size2 = RightArm2.Size,
  932. Transparency = RightArm2.Transparency,
  933. Transparency2 = 1,
  934. CFrame = RightArm2.CFrame,
  935. MoveToPos = nil,
  936. RotationX = 0,
  937. RotationY = 0,
  938. RotationZ = 0,
  939. Material = "Neon",
  940. Color = C3(1, 1, 1),
  941. SoundID = nil,
  942. SoundPitch = nil,
  943. SoundVolume = nil
  944. })
  945. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5)
  946. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  947. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  948. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(135), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  949. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  950. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  951. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  952. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  953. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  954. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  955. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  956. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  957. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  958. end
  959. if #HITS > 0 then
  960. for i = 0, 0.5, 0.1 / Animation_Speed do
  961. Swait()
  962. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5)
  963. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  964. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  965. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(135), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  966. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  967. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  968. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  969. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  970. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  971. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  972. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  973. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  974. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  975. end
  976. Roar(HITS)
  977. end
  978. Speed = 16
  979. ATTACK = false
  980. Rooted = false
  981. end
  982. function Throw()
  983. ATTACK = true
  984. Rooted = false
  985. local DEBREE = {}
  986. for i = 0, 1, 0.1 / Animation_Speed do
  987. Swait()
  988. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 1, 2), 0.2)
  989. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  990. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  991. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  992. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  993. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  994. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  995. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  996. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  997. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  998. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  999. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1000. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1001. end
  1002. local CFRAME = RootPart2.CFrame * CF(0, 50, 0)
  1003. Humanoid.PlatformStand = true
  1004. UNANCHOR = false
  1005. for i = 0, 1, 0.1 / Animation_Speed do
  1006. Swait()
  1007. RootPart2.CFrame = Clerp(RootPart2.CFrame, CF(CFRAME.p, VT(Mouse.Hit.p.X, RootPart2.Position.Y, Mouse.Hit.p.Z)), 0.2)
  1008. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1009. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1010. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1011. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1012. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1013. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1014. RootPart.CFrame = RootPart2.CFrame * CF(0, -1, -2)
  1015. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1016. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1017. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1018. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1019. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1020. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1021. end
  1022. local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm2, RightArm2, Torso, CF(0, -2, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1023. for i = 0, 0.4, 0.1 / Animation_Speed do
  1024. Swait()
  1025. RootPart2.CFrame = Clerp(RootPart2.CFrame, CF(CFRAME.p, VT(Mouse.Hit.p.X, RootPart2.Position.Y, Mouse.Hit.p.Z)), 0.2)
  1026. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1027. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1028. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1029. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1030. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1031. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1032. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1033. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1034. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1035. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, -0.3) * ANGLES(RAD(80), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1036. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1037. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.4, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1038. end
  1039. local IMPACT = false
  1040. WELD:remove()
  1041. RootPart.CFrame = CF(RightArm2.CFrame * CF(0, -3, 0).p, Mouse.Hit.p)
  1042. CreateSound(588693579, RightArm2, 6, MRANDOM(8, 12) / 10, false)
  1043. for i = 0, 0.4, 0.1 / Animation_Speed do
  1044. Swait()
  1045. WACKYEFFECT({
  1046. EffectType = "Box",
  1047. Size = RightArm2.Size,
  1048. Size2 = RightArm2.Size,
  1049. Transparency = RightArm2.Transparency,
  1050. Transparency2 = 1,
  1051. CFrame = RightArm2.CFrame,
  1052. MoveToPos = nil,
  1053. RotationX = 0,
  1054. RotationY = 0,
  1055. RotationZ = 0,
  1056. Material = "Neon",
  1057. Color = C3(1, 1, 1),
  1058. SoundID = nil,
  1059. SoundPitch = nil,
  1060. SoundVolume = nil
  1061. })
  1062. RootPart2.CFrame = Clerp(RootPart2.CFrame, CF(CFRAME.p, VT(Mouse.Hit.p.X, RootPart2.Position.Y, Mouse.Hit.p.Z)), 0.2)
  1063. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1064. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1065. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1066. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1067. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1068. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1069. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1070. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1071. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1072. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, -0.3) * ANGLES(RAD(80), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1073. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1074. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.4, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1075. end
  1076. coroutine.resume(coroutine.create(function()
  1077. repeat
  1078. Swait()
  1079. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1080. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1081. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1082. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1083. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1084. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1085. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1086. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1087. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1088. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, -0.3) * ANGLES(RAD(80), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1089. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1090. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.4, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1091. until IMPACT == true or ATTACK == false
  1092. end))
  1093. local FLOOR
  1094. for i = 1, 80 do
  1095. Swait()
  1096. local HIT, POS = Raycast(RootPart.Position, RootPart.CFrame.lookVector, 6, Character)
  1097. if HIT then
  1098. FLOOR = HIT
  1099. IMPACT = true
  1100. local ORI = VT(0, RootPart.Orientation.Y, 0)
  1101. RootPart.CFrame = CF(POS + VT(0, 3.5, 0))
  1102. RootPart.Orientation = ORI
  1103. RootJoint.Parent = RootPart
  1104. break
  1105. else
  1106. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -6)
  1107. end
  1108. end
  1109. UNANCHOR = true
  1110. if FLOOR then
  1111. do
  1112. local PLAYING = false
  1113. Humanoid.PlatformStand = false
  1114. local REPLAY = true
  1115. local FLING = false
  1116. coroutine.resume(coroutine.create(function()
  1117. local ROCKS = MRANDOM(8, 13)
  1118. for i = 1, ROCKS do
  1119. local DEBREEPART = CreatePart(3, Effects, FLOOR.Material, 0, 0, FLOOR.BrickColor, "Debree", VT(1, 1, 1) * MRANDOM(2, 7), true)
  1120. DEBREEPART.CFrame = CF(RootPart.Position - VT(0, 7, 0)) * ANGLES(RAD(0), RAD(360 / ROCKS * i), RAD(0)) * CF(0, 0, MRANDOM(20, 28)) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  1121. table.insert(DEBREE, {
  1122. DEBREEPART,
  1123. DEBREEPART.Orientation,
  1124. CF(DEBREEPART.Position + VT(0, MRANDOM(3, 7) + 8, 0))
  1125. })
  1126. end
  1127. repeat
  1128. Swait()
  1129. for E = 1, #DEBREE do
  1130. local ROCK = DEBREE[E][1]
  1131. ROCK.CFrame = Clerp(ROCK.CFrame, DEBREE[E][3], 0.3)
  1132. ROCK.Orientation = DEBREE[E][2]
  1133. end
  1134. until FLING == true or ATTACK == false
  1135. if FLING == false then
  1136. for E = 1, #DEBREE do
  1137. local ROCK = DEBREE[E][1]
  1138. ROCK.Anchored = false
  1139. Debris:AddItem(ROCK, 4)
  1140. end
  1141. else
  1142. for E = 1, #DEBREE do
  1143. do
  1144. local ROCK = DEBREE[E][1]
  1145. ROCK.CFrame = CF(ROCK.Position, Mouse.Hit.p)
  1146. coroutine.resume(coroutine.create(function()
  1147. for i = 1, 150 do
  1148. Swait()
  1149. local HIT, POS, NORMAL = Raycast(ROCK.Position, ROCK.CFrame.lookVector, 3, Character)
  1150. if HIT then
  1151. break
  1152. else
  1153. ROCK.CFrame = ROCK.CFrame * CF(0, 0, -3)
  1154. end
  1155. end
  1156. ApplyAoE(ROCK.Position, 22, 10, 15, 70, false)
  1157. WACKYEFFECT({
  1158. EffectType = "Box",
  1159. Size = ROCK.Size,
  1160. Size2 = ROCK.Size * 1.2,
  1161. Transparency = 0,
  1162. Transparency2 = 1,
  1163. CFrame = ROCK.CFrame,
  1164. MoveToPos = nil,
  1165. RotationX = 0,
  1166. RotationY = 0,
  1167. RotationZ = 0,
  1168. Material = "Neon",
  1169. Color = C3(1, 1, 1),
  1170. SoundID = nil,
  1171. SoundPitch = nil,
  1172. SoundVolume = nil
  1173. })
  1174. WACKYEFFECT({
  1175. Time = 15,
  1176. EffectType = "Sphere",
  1177. Size = ROCK.Size,
  1178. Size2 = VT(35, 35, 35),
  1179. Transparency = 0.8,
  1180. Transparency2 = 1,
  1181. CFrame = CF(ROCK.Position),
  1182. MoveToPos = nil,
  1183. RotationX = 0,
  1184. RotationY = 0,
  1185. RotationZ = 0,
  1186. Material = "Neon",
  1187. Color = C3(0, 1, 1),
  1188. SoundID = 174580476,
  1189. SoundPitch = 1,
  1190. SoundVolume = 3
  1191. })
  1192. ROCK:remove()
  1193. end))
  1194. Swait(5)
  1195. end
  1196. end
  1197. end
  1198. end))
  1199. local UNDO = FacialShadow()
  1200. CreateSound(765590102, Torso, 2, MRANDOM(8, 12) / 10, false)
  1201. KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1202. if NEWKEY == "e" then
  1203. KEY:Disconnect()
  1204. PLAYING = true
  1205. end
  1206. end)
  1207. for i = 0, 2, 0.1 / Animation_Speed do
  1208. Swait()
  1209. if PLAYING == true then
  1210. break
  1211. end
  1212. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1213. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed)
  1214. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  1215. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1216. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1217. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1218. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1219. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1220. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1221. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1222. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1223. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1224. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1225. end
  1226. if KEY then
  1227. KEY:Disconnect()
  1228. end
  1229. if PLAYING == true then
  1230. for i = 0, 0.3, 0.1 / Animation_Speed do
  1231. Swait()
  1232. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1233. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  1234. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1235. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1236. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1237. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1238. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1239. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1240. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1241. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1242. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1243. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1244. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1245. end
  1246. FLING = true
  1247. for i = 0, 1, 0.1 / Animation_Speed do
  1248. Swait()
  1249. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1250. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed)
  1251. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 2 / Animation_Speed)
  1252. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1253. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1254. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1255. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1256. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1257. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1258. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1259. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1260. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1261. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1262. end
  1263. end
  1264. UNDO()
  1265. end
  1266. end
  1267. REPLAY = false
  1268. ATTACK = false
  1269. Rooted = false
  1270. end
  1271. function Uppercut()
  1272. ATTACK = true
  1273. Rooted = false
  1274. local HITS = {}
  1275. Speed = 12
  1276. for i = 0, 1, 0.1 / Animation_Speed do
  1277. Swait()
  1278. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1279. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1280. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1281. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1282. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1283. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1284. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1285. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1286. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1287. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1288. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1289. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1290. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1291. end
  1292. CreateSound(2553992169, RightArm2, 6, MRANDOM(8, 12) / 10, false)
  1293. for i = 0, 0.3, 0.1 / Animation_Speed do
  1294. Swait()
  1295. WACKYEFFECT({
  1296. EffectType = "Box",
  1297. Size = RightArm2.Size,
  1298. Size2 = RightArm2.Size,
  1299. Transparency = RightArm2.Transparency,
  1300. Transparency2 = 1,
  1301. CFrame = RightArm2.CFrame,
  1302. MoveToPos = nil,
  1303. RotationX = 0,
  1304. RotationY = 0,
  1305. RotationZ = 0,
  1306. Material = "Neon",
  1307. Color = C3(1, 1, 1),
  1308. SoundID = nil,
  1309. SoundPitch = nil,
  1310. SoundVolume = nil
  1311. })
  1312. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.4)
  1313. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1314. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1315. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(80), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1316. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1317. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1318. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1319. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1320. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1321. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1322. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1323. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1324. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1325. end
  1326. for index, CHILD in pairs(workspace:GetDescendants()) do
  1327. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1328. do
  1329. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1330. if HUM then
  1331. do
  1332. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1333. if TORSO and (TORSO.Position - RightArm2.CFrame * CF(0, -2, 0).p).Magnitude <= 15 then
  1334. coroutine.resume(coroutine.create(function()
  1335. CreateSound(2553992853, TORSO, 3, MRANDOM(8, 12) / 10, false)
  1336. local grav = Instance.new("BodyPosition", TORSO)
  1337. grav.D = 1500
  1338. grav.P = 20000
  1339. grav.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1340. grav.position = TORSO.Position + VT(0, 25, 0)
  1341. TORSO.RotVelocity = VT(MRANDOM(-25, 25), MRANDOM(-25, 25), MRANDOM(-25, 25))
  1342. table.insert(HITS, {CHILD, grav})
  1343. ApplyDamage(HUM, MRANDOM(12, 22))
  1344. end))
  1345. end
  1346. end
  1347. end
  1348. end
  1349. end
  1350. end
  1351. if #HITS > 0 then
  1352. coroutine.resume(coroutine.create(function()
  1353. repeat
  1354. Swait()
  1355. until ATTACK == false
  1356. for E = 1, #HITS do
  1357. HITS[E][2]:remove()
  1358. end
  1359. end))
  1360. end
  1361. REPLAY = true
  1362. local PLAYING = false
  1363. local WHACK = false
  1364. local HITTING = 0
  1365. local PAYDOWN = 200
  1366. local UNDO = FacialShadow()
  1367. for i = 0, 0.5, 0.1 / Animation_Speed do
  1368. Swait()
  1369. if PLAYING == true then
  1370. break
  1371. end
  1372. WACKYEFFECT({
  1373. EffectType = "Box",
  1374. Size = RightArm2.Size,
  1375. Size2 = RightArm2.Size,
  1376. Transparency = RightArm2.Transparency,
  1377. Transparency2 = 1,
  1378. CFrame = RightArm2.CFrame,
  1379. MoveToPos = nil,
  1380. RotationX = 0,
  1381. RotationY = 0,
  1382. RotationZ = 0,
  1383. Material = "Neon",
  1384. Color = C3(1, 1, 1),
  1385. SoundID = nil,
  1386. SoundPitch = nil,
  1387. SoundVolume = nil
  1388. })
  1389. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5)
  1390. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1391. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1392. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(185), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1393. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1394. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1395. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1396. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1397. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1398. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1399. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1400. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1401. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1402. end
  1403. if #HITS > 0 then
  1404. KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1405. if NEWKEY == "r" and WHACK == false then
  1406. if PLAYING == false then
  1407. PLAYING = true
  1408. end
  1409. WHACK = true
  1410. PAYDOWN = 70
  1411. HITTING = HITTING + 1
  1412. for E = 1, #HITS do
  1413. if HITS[E][1] then
  1414. local ROOT = GetRoot(HITS[E][1], true)
  1415. if ROOT then
  1416. local HUM = HITS[E][1]:FindFirstChildOfClass("Humanoid")
  1417. if HUM and HUM.Health > 0 then
  1418. HUM.PlatformStand = true
  1419. CreateSound(260430117, ROOT, 3, MRANDOM(8, 12) / 10, false)
  1420. local HIT, POS = Raycast(ROOT.Position + VT(0, 5, 0), CF(RootPart.Position, RootPart.Position - VT(0, 5, 0)).lookVector, 60, HITS[E][1])
  1421. ROOT.CFrame = CF(POS)
  1422. ApplyDamage(HUM, MRANDOM(12, 18))
  1423. ROOT.RotVelocity = VT(MRANDOM(-25, 25), MRANDOM(-25, 25), MRANDOM(-25, 25)) * 4
  1424. if HIT then
  1425. CreateFlyingDebree(HIT, CF(POS), 5, VT(1, 1, 1) * MRANDOM(7, 15) / 20, 5, 30)
  1426. end
  1427. end
  1428. end
  1429. end
  1430. end
  1431. CreateSound(2553992684, RightArm, 10, 1, false)
  1432. for i = 0, 0.25, 0.1 / Animation_Speed do
  1433. Swait()
  1434. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1435. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1436. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1437. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1438. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-15 - 1 * SIN(SINE / 6))) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1439. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1440. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1441. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1442. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1443. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1444. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.4) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1445. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1446. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1447. end
  1448. WHACK = false
  1449. end
  1450. end)
  1451. end
  1452. for i = 0, 1, 0.1 / Animation_Speed do
  1453. Swait()
  1454. if PLAYING == true then
  1455. break
  1456. end
  1457. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5)
  1458. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1459. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1460. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(185), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1461. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1462. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1463. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1464. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1465. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1466. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1467. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1468. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1469. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1470. end
  1471. if PLAYING == true then
  1472. Rooted = true
  1473. repeat
  1474. Swait()
  1475. if WHACK == false then
  1476. PAYDOWN = PAYDOWN - 1
  1477. if PAYDOWN <= 0 then
  1478. PLAYING = false
  1479. end
  1480. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1481. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1482. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1483. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(120)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1484. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-15 - 1 * SIN(SINE / 6))) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1485. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1486. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1487. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1488. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1489. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(120)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1490. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.4) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1491. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1492. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1493. end
  1494. until PLAYING == false
  1495. end
  1496. if KEY then
  1497. KEY:Disconnect()
  1498. end
  1499. if HITTING > 4 then
  1500. CreateSound(1756666832, Head, 10, 1, false)
  1501. for i = 0, 2.4, 0.1 / Animation_Speed do
  1502. Swait()
  1503. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1504. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed)
  1505. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  1506. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1507. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1508. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1509. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1510. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1511. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)), 1 / Animation_Speed)
  1512. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(170), RAD(0), RAD(-13)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1513. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1514. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1515. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1516. end
  1517. end
  1518. UNDO()
  1519. Speed = 16
  1520. REPLAY = false
  1521. ATTACK = false
  1522. Rooted = false
  1523. end
  1524. function TakeOn()
  1525. ATTACK = true
  1526. Rooted = true
  1527. coroutine.resume(coroutine.create(function()
  1528. repeat
  1529. Swait()
  1530. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed)
  1531. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  1532. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1533. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1534. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1535. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1536. until ATTACK == false
  1537. end))
  1538. CreateSound(1018518369, Head, 10, 1, false)
  1539. for i = 0, 1, 0.1 / Animation_Speed do
  1540. Swait()
  1541. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1542. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1543. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1544. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, 0.2) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1545. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1546. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1547. end
  1548. for i = 0, 1, 0.1 / Animation_Speed do
  1549. Swait()
  1550. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1551. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-10), RAD(0), RAD(35)), 1 / Animation_Speed)
  1552. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1553. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, 0.2) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1554. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1555. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1556. end
  1557. ATTACK = false
  1558. Rooted = false
  1559. end
  1560. function MouseDown(Mouse)
  1561. if ATTACK == false then
  1562. end
  1563. end
  1564. function MouseUp(Mouse)
  1565. HOLD = false
  1566. end
  1567. function KeyDown(Key)
  1568. KEYHOLD = true
  1569. if Key == "z" and ATTACK == false then
  1570. Punch()
  1571. end
  1572. if Key == "e" and ATTACK == false and REPLAY == false then
  1573. Throw()
  1574. end
  1575. if Key == "r" and ATTACK == false and REPLAY == false then
  1576. Uppercut()
  1577. end
  1578. if Key == "t" and ATTACK == false then
  1579. Roar()
  1580. end
  1581. if Key == "y" and ATTACK == false then
  1582. TakeOn()
  1583. end
  1584. end
  1585. function KeyUp(Key)
  1586. KEYHOLD = false
  1587. end
  1588. Mouse.Button1Down:connect(function(NEWKEY)
  1589. MouseDown(NEWKEY)
  1590. end)
  1591. Mouse.Button1Up:connect(function(NEWKEY)
  1592. MouseUp(NEWKEY)
  1593. end)
  1594. Mouse.KeyDown:connect(function(NEWKEY)
  1595. KeyDown(NEWKEY)
  1596. end)
  1597. Mouse.KeyUp:connect(function(NEWKEY)
  1598. KeyUp(NEWKEY)
  1599. end)
  1600. function unanchor()
  1601. for _, c in pairs(Character:GetChildren()) do
  1602. if c:IsA("BasePart") and c ~= RootPart then
  1603. c.Anchored = false
  1604. end
  1605. end
  1606. if UNANCHOR == true then
  1607. RootPart.Anchored = false
  1608. else
  1609. RootPart.Anchored = true
  1610. end
  1611. end
  1612. Humanoid.Changed:connect(function(Jump)
  1613. if Jump == "Jump" and Disable_Jump == true then
  1614. Humanoid.Jump = false
  1615. end
  1616. end)
  1617. coroutine.resume(coroutine.create(function()
  1618. while true do
  1619. Swait()
  1620. SINE = SINE + CHANGE
  1621. end
  1622. end))
  1623. while true do
  1624. Swait()
  1625. script.Parent = WEAPONGUI
  1626. ANIMATE.Parent = nil
  1627. for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  1628. v:Stop()
  1629. end
  1630. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1631. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1632. local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character)
  1633. local WALKSPEEDVALUE = 4
  1634. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1635. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1636. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1637. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), -0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 - 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.4 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1638. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), 0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.4 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1639. elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 then
  1640. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1641. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1642. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1643. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1644. end
  1645. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1646. ANIM = "Jump"
  1647. if ATTACK == false then
  1648. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1649. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1650. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1651. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1652. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.4 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1653. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.4 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1654. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1655. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1656. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1657. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1658. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1659. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1660. end
  1661. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1662. ANIM = "Fall"
  1663. if ATTACK == false then
  1664. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1665. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1666. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1667. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1668. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.4 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1669. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.4 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1670. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1671. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1672. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1673. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1674. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1675. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1676. end
  1677. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1678. ANIM = "Idle"
  1679. if ATTACK == false then
  1680. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed)
  1681. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  1682. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1683. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1684. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1685. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1686. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1687. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  1688. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1689. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, 0.2) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1690. RightHip.C0 = Clerp(RightHip.C0, CF(1.1, -1 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1691. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(-2), RAD(0)), 1 / Animation_Speed)
  1692. end
  1693. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1694. ANIM = "Walk"
  1695. if ATTACK == false then
  1696. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(35 + 2 * SIN(SINE / 12)), RAD(0), RAD(35)), 0.5 / Animation_Speed)
  1697. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  1698. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1699. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1700. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1701. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.5 * SIZE, -0.3 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1702. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1703. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1 / Animation_Speed)
  1704. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1705. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1706. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1707. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1708. end
  1709. end
  1710. if ATTACK == false then
  1711. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1712. end
  1713. unanchor()
  1714. RootPart2.Anchored = true
  1715. Humanoid.MaxHealth = 200
  1716. Humanoid.Health = 200
  1717. if Rooted == false then
  1718. Disable_Jump = false
  1719. Humanoid.WalkSpeed = Speed
  1720. elseif Rooted == true then
  1721. Disable_Jump = true
  1722. Humanoid.WalkSpeed = 0
  1723. end
  1724. for _, c in pairs(SHADOW:GetChildren()) do
  1725. if c:IsA("Part") then
  1726. c.Color = C3(1, 1, 1)
  1727. if c ~= RootPart2 then
  1728. c.Transparency = E + 0.15 * SIN(SINE / 12)
  1729. end
  1730. if c:FindFirstChildOfClass("Decal") then
  1731. c:ClearAllChildren()
  1732. end
  1733. c.CanCollide = false
  1734. c.Material = "Neon"
  1735. else
  1736. c:remove()
  1737. end
  1738. end
  1739. sick.SoundId = "rbxassetid://1307796074"
  1740. sick.Looped = true
  1741. sick.Pitch = 1
  1742. sick.Volume = 25
  1743. sick.Parent = Character
  1744. sick.Playing = PLAYSONG
  1745. if EQUIPPED == false then
  1746. Intro()
  1747. end
  1748. end
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