Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- --[[
- Made by Fenrier.
- itsamemalleo
- hue
- ]]
- plr = game.Players.LocalPlayer
- people = {"basstraker1970","luigifelix","Juan14196"}
- for i,v in next, (people) do
- if plr.Name == "basstracker1970" or "luigifelix" or "Juan14196" then
- gud = true
- end
- end
- if gud == true then
- team = Instance.new("Team",game:GetService("Teams"))
- team.Name = "Team"
- team.TeamColor = BrickColor.new("Bright red")
- Player=game:GetService("Players").LocalPlayer
- Player.Neutral = false
- Player.TeamColor = BrickColor.new("Bright red")
- Character=Player.Character
- PlayerGui=Player.PlayerGui
- Backpack=Player.Backpack
- Torso=Character.Torso
- Head=Character.Head
- Humanoid=Character.Humanoid
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- LS=Torso["Left Shoulder"]
- LH=Torso["Left Hip"]
- RS=Torso["Right Shoulder"]
- RH=Torso["Right Hip"]
- Neck=Torso.Neck
- it=Instance.new
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack = false
- attackdebounce = false
- MMouse=nil
- combo=0
- local idle=0
- local Anim="Idle"
- local Effects={}
- local Weapon={}
- local Welds={}
- local hitted=false
- local HitTarget=nil
- local isjugg=false
- local decreaseatk=0
- local decreasedef=0
- local decreasemvmt=0
- local doing2=false
- local doing4=false
- local move1="(Z)\
- Build"
- local move2="(X)\
- Delete"
- local move3="(C)\
- idk aa"
- local move4="(V)\
- idk >:"
- local cooldowns={}
- local cooldown1=0 table.insert(cooldowns,cooldown1)
- local cooldown2=0 table.insert(cooldowns,cooldown2)
- local cooldown3=0 table.insert(cooldowns,cooldown3)
- local cooldown4=0 table.insert(cooldowns,cooldown4)
- local cooldownsadd={}
- local cooldownadd1=.4 table.insert(cooldownsadd,cooldownadd1)
- local cooldownadd2=.35 table.insert(cooldownsadd,cooldownadd2)
- local cooldownadd3=.2 table.insert(cooldownsadd,cooldownadd3)
- local cooldownadd4=.15 table.insert(cooldownsadd,cooldownadd4)
- local cooldownmax=100
- local damageFunc=Instance.new("BindableFunction",game.Workspace)
- damageFunc.Name = "damageFunc"
- --blocknum=100
- local manualguardend=false
- --player
- player=nil
- --save shoulders
- RSH, LSH=nil, nil
- --welds
- RW, LW=Instance.new("Motor"), Instance.new("Motor")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- TorsoColor=Torso.BrickColor
- TorsoRed=TorsoColor.Color.r
- TorsoGreen=TorsoColor.Color.g
- TorsoBlue=TorsoColor.Color.b
- NewCol=BrickColor.new("Bright red").Color
- if Player:findFirstChild("Color1")~=nil then
- NewCol=Player.Color1.Value
- end
- local mdec=Instance.new("NumberValue",Decrease)
- mdec.Name="DecreaseDef"
- mdec.Value=.4
- local mdec2=Instance.new("NumberValue",Decrease)
- mdec2.Name="DecreaseMvmt"
- mdec2.Value=.1
- local Animate=Humanoid.Animator
- --[[local animation=Instance.new("Animation")
- animation.AnimationId="http://www.roblox.com/Asset?ID=180435571"
- local animTrack=Humanoid:LoadAnimation(animation)]]
- local canjump=true
- function removeControl()
- canjump=false
- end
- function resumeControl()
- canjump=true
- end
- Player.Character.Humanoid.Changed:connect(function()
- if canjump==false then
- Player.Character.Humanoid.Jump=false
- end
- end)
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 1 / 30
- tf = 0
- allowframeloss = true
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if frame <= tf then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end
- )
- swait = function(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- repeat wait() until script:FindFirstChild("clear")
- if Character:findFirstChild("Malleo",true) ~= nil then
- Character:findFirstChild("Malleo",true).Parent = nil
- end
- if Player.PlayerGui:findFirstChild("WeaponGUI",true) ~= nil then
- Player.PlayerGui:findFirstChild("WeaponGUI",true).Parent = nil
- end
- if Character:findFirstChild("Stats",true) ~= nil then
- Character:findFirstChild("Stats",true).Parent = nil
- end
- local Stats=Instance.new("BoolValue")
- Stats.Name="Stats"
- Stats.Parent=Character
- local Atk=Instance.new("NumberValue")
- Atk.Name="Damage"
- Atk.Parent=Stats
- Atk.Value=1
- local Def=Instance.new("NumberValue")
- Def.Name="Defense"
- Def.Parent=Stats
- Def.Value=1
- local Mvmt=Instance.new("NumberValue")
- Mvmt.Name="Movement"
- Mvmt.Parent=Stats
- Mvmt.Value=1
- local Block=Instance.new("BoolValue")
- Block.Name="Block"
- Block.Parent=Stats
- Block.Value=false
- local Stun=Instance.new("NumberValue")
- Stun.Name="Stun"
- Stun.Parent=Stats
- Stun.Value=0
- local StunT=Instance.new("NumberValue")
- StunT.Name="StunThreshold"
- StunT.Parent=Stats
- StunT.Value=100
- local Rooted=Instance.new("BoolValue")
- Rooted.Name="Rooted"
- Rooted.Parent=Stats
- Rooted.Value=false
- local Decrease=Instance.new("BoolValue")
- Decrease.Name="Decrease"
- Decrease.Parent=Stats
- Decrease.Value=false
- local Stunned=Instance.new("BoolValue")
- Stunned.Name="Stunned"
- Stunned.Parent=Stats
- Stunned.Value=false
- local Stagger=Instance.new("BoolValue")
- Stagger.Name="Stagger"
- Stagger.Parent=Stats
- Stagger.Value=false
- local StaggerHit=Instance.new("BoolValue")
- StaggerHit.Name="StaggerHit"
- StaggerHit.Parent=Stats
- StaggerHit.Value=false
- local RecentEnemy=Instance.new("ObjectValue")
- RecentEnemy.Name="RecentEnemy"
- RecentEnemy.Parent=Stats
- RecentEnemy.Value=nil
- local mana=Instance.new("NumberValue")
- mana.Name="Mana"
- mana.Parent=Stats
- local passive1=Instance.new("NumberValue",Decrease)
- passive1.Name="DecreaseAtk"
- passive1.Value=0
- local passive2=Instance.new("NumberValue",Decrease)
- passive2.Name="DecreaseDef"
- passive2.Value=0
- local passive3=Instance.new("NumberValue",Decrease)
- passive3.Name="DecreaseMvmt"
- passive3.Value=0
- local passive4=Instance.new("NumberValue",Decrease)
- passive4.Name="DecreaseAtk"
- passive4.Value=.1
- walls={}
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,reflectance,transparency,brickcolor,name,size,mat)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=brickcolor
- fp.Name=name
- fp.Size=size
- fp.Position=Torso.Position
- NoOutline(fp)
- if mat then
- fp.Material=mat
- else
- fp.Material="SmoothPlastic"
- end
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- if meshid~="nil" then
- mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
- end
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0)
- local weld=it("Motor")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- return weld
- end
- function gui(GuiType,parent,text,backtrans,backcol,pos,size)
- local gui=it(GuiType)
- gui.Parent=parent
- gui.Text=text
- gui.BackgroundTransparency=backtrans
- gui.BackgroundColor3=backcol
- gui.SizeConstraint="RelativeXY"
- gui.TextXAlignment="Center"
- gui.TextYAlignment="Center"
- gui.Position=pos
- gui.Size=size
- gui.Font="SourceSans"
- gui.FontSize="Size14"
- gui.TextWrapped=false
- gui.TextStrokeTransparency=0
- gui.TextColor=BrickColor.new("White")
- return gui
- end
- local Color1=Torso.BrickColor
- local fengui=it("GuiMain")
- fengui.Parent=Player.PlayerGui
- fengui.Name="WeaponGUI"
- local fenframe=it("Frame")
- fenframe.Parent=fengui
- fenframe.BackgroundColor3=Color3.new(255,255,255)
- fenframe.BackgroundTransparency=1
- fenframe.BorderColor3=Color3.new(17,17,17)
- fenframe.Size=UDim2.new(0.1,0,0.1,0)
- fenframe.Position=UDim2.new(0.95,0,0.7,0)
- local fenframe2=it("Frame")
- fenframe2.Parent=fengui
- fenframe2.BackgroundColor3=Color3.new(255,255,255)
- fenframe2.BackgroundTransparency=1
- fenframe2.BorderColor3=Color3.new(17,17,17)
- fenframe2.Size=UDim2.new(0.2,0,0.1,0)
- fenframe2.Position=UDim2.new(0.4,0,0.85,0)
- local fenframe3=it("Frame")
- fenframe3.Parent=fengui
- fenframe3.BackgroundColor3=Color3.new(255,255,255)
- fenframe3.BackgroundTransparency=1
- fenframe3.BorderColor3=Color3.new(17,17,17)
- fenframe3.Size=UDim2.new(0.2,0,0.2,0)
- fenframe3.Position=UDim2.new(0.8,0,0.8,0)
- fenframe3.Name="MoveFrame"
- local fenframe4=it("Frame")
- fenframe4.Parent=fengui
- fenframe4.BackgroundColor3=Color3.new(255,255,255)
- fenframe4.BackgroundTransparency=1
- fenframe4.BorderColor3=Color3.new(17,17,17)
- fenframe4.Size=UDim2.new(0.1,0,0.1,0)
- fenframe4.Position=UDim2.new(0,0,0.7,0)
- local pressedf=false
- local fenframe5=it("Frame")
- fenframe5.Parent=fengui
- fenframe5.BackgroundColor3=Color3.new(0,0,0)
- fenframe5.BackgroundTransparency=1
- fenframe5.BorderColor3=Color3.new(0,0,0)
- fenframe5.Size=UDim2.new(1,0,1,0)
- fenframe5.Position=UDim2.new(0,0,0,0)
- fenframe5.ZIndex=2
- local tellbar=gui("TextLabel",fenframe5,"Press 'F' to equip your weapon.",1,Color3.new(0,0,0),UDim2.new(.25,0,.25,0),UDim2.new(.5,0,.5,0))
- tellbar.Font="Arial"
- tellbar.TextScaled=true
- tellbar.TextTransparency=1
- tellbar.TextStrokeTransparency=1
- tellbar.ZIndex=2
- local fnumb=0
- --gui(GuiType,parent,text,backtrans,backcol,pos,size)
- local fenbarmana1=gui("TextLabel",fenframe,"",0,Color3.new(0,0,0),UDim2.new(0,0,0,0),UDim2.new(.4,0,-4,0))
- local fenbarmana2=gui("TextLabel",fenframe,"",0,BrickColor.new(NewCol).Color,UDim2.new(0,0,0,0),UDim2.new(.4,0,0,0))
- local fenbarmana4=gui("TextLabel",fenframe,"Mana("..mana.Value..")",1,Color3.new(0,0,0),UDim2.new(0,0,.2,0),UDim2.new(.4,0,.2,0))
- local fenbardamage=gui("TextLabel",fenframe2,"Damage",.55,Color3.new(155/255,0,0),UDim2.new(-.23,0,0,0),UDim2.new(.2,0,1,0))
- local fenbardef=gui("TextLabel",fenframe2,"Defense",0.55,Color3.new(0,0,155/255),UDim2.new(-.46,0,0,0),UDim2.new(.2,0,1,0))
- local fenbarmove=gui("TextLabel",fenframe2,"Walkspeed",0.55,Color3.new(0,155/255,0),UDim2.new(1.03,0,0,0),UDim2.new(.2,0,1,0))
- local fenbarhp1=gui("TextLabel",fenframe2,"",0,Color3.new(0,0,0),UDim2.new(-.46,0,1,0),UDim2.new(1.92,0,.4,0))
- local fenbarhp2=gui("TextLabel",fenbarhp1,"",0,Color3.new(1,0,0),UDim2.new(0,0,0,0),UDim2.new(0,0,1,0))
- local fenbarhp3=gui("TextLabel",fenbarhp1,"(100)",1,Color3.new(0,0,0),UDim2.new(0,0,0,0),UDim2.new(1,0,1,0))
- local fenbarstun1=gui("TextLabel",fenframe4,"",0,Color3.new(0,0,0),UDim2.new(.2,0,0,0),UDim2.new(.4,0,-4,0))
- local fenbarstun2=gui("TextLabel",fenframe4,"",0,Color3.new(0.960784,0.803922,0.188235),UDim2.new(.2,0,0,0),UDim2.new(.4,0,0,0))
- local fenbarstun3=gui("TextLabel",fenframe4,"Stun("..Stun.Value..")",1,Color3.new(0.960784,0.803922,0.188235),UDim2.new(.2,0,.2,0),UDim2.new(.4,0,.2,0))
- local fenbarmove1=gui("TextButton",fenframe3,move1,.55,Color3.new(.5,.5,.5),UDim2.new(0.1,0,0.1,0),UDim2.new(.4,0,.4,0))
- fenbarmove1.ZIndex=2
- local fenbarmove1b=gui("TextLabel",fenbarmove1,"",.55,BrickColor.new(NewCol).Color,UDim2.new(0,0,0,0),UDim2.new(0,0,1,0))
- local fenbarmove2=gui("TextButton",fenframe3,move2,.55,Color3.new(.5,.5,.5),UDim2.new(0.6,0,0.1,0),UDim2.new(.4,0,.4,0))
- fenbarmove2.ZIndex=2
- local fenbarmove2b=gui("TextLabel",fenbarmove2,"",.55,BrickColor.new(NewCol).Color,UDim2.new(0,0,0,0),UDim2.new(0,0,1,0))
- local fenbarmove3=gui("TextButton",fenframe3,move3,.55,Color3.new(.5,.5,.5),UDim2.new(0.1,0,0.6,0),UDim2.new(.4,0,.4,0))
- fenbarmove3.ZIndex=2
- local fenbarmove3b=gui("TextLabel",fenbarmove3,"",.55,BrickColor.new(NewCol).Color,UDim2.new(0,0,0,0),UDim2.new(0,0,1,0))
- local fenbarmove4=gui("TextButton",fenframe3,move4,.55,Color3.new(.5,.5,.5),UDim2.new(0.6,0,0.6,0),UDim2.new(.4,0,.4,0))
- fenbarmove4.ZIndex=2
- local fenbarmove4b=gui("TextLabel",fenbarmove4,"",.55,BrickColor.new(NewCol).Color,UDim2.new(0,0,0,0),UDim2.new(0,0,1,0))
- local modelzorz=Instance.new("Model")
- modelzorz.Parent=Character
- modelzorz.Name="Malleo"
- local handle=part(3,modelzorz,0,0.5,TorsoColor,"Handle",vt())
- local prt1=part(3,modelzorz,0,0,BrickColor.new("Reddish brown"),"Part01",vt(),"Wood")
- local prt2=part(3,modelzorz,0,0,BrickColor.new(NewCol),"Part02",vt(),"Fabric")
- local prt3=part(3,modelzorz,0,0,BrickColor.new("Reddish brown"),"Part03",vt(),"Wood")
- local prt4=part(3,modelzorz,0,0,BrickColor.new("Reddish brown"),"Part04",vt(),"Wood")
- local prt5=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part05",vt(),"Slate")
- local prt6=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part06",vt(),"Slate")
- local prt7=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part07",vt(),"Slate")
- local msh1=mesh("BlockMesh",prt1,"","",vt(0,0,0),vt(1,7.5,1))
- local msh2=mesh("BlockMesh",prt2,"","",vt(0,0,0),vt(1.05,6,1.05))
- local msh3=mesh("BlockMesh",prt3,"","",vt(0,0,0),vt(1.1,2,1.1))
- local msh4=mesh("BlockMesh",prt4,"","",vt(0,0,0),vt(2,1,3))
- local msh5=mesh("BlockMesh",prt5,"","",vt(0,0,0),vt(3,3,5))
- local msh6=mesh("BlockMesh",prt6,"","",vt(0,0,0),vt(2.5,2.5,.5))
- local msh7=mesh("BlockMesh",prt7,"","",vt(0,0,0),vt(2.5,2.5,.5))
- local handlewld=weld(handle,handle,Torso,euler(-1.8,0,0)*cf(-1.1,1,0))
- local wld1=weld(prt1,prt1,handle,cf(0,0,0)*euler(0,0,0))
- local wld2=weld(prt2,prt2,handle,cf(0,.046,0)*euler(0,0,0))
- local wld3=weld(prt3,prt3,handle,cf(0,.915,0)*euler(0,0,0))
- local wld4=weld(prt4,prt4,handle,cf(0,-.749,0)*euler(0,0,0))
- local wld5=weld(prt5,prt5,handle,cf(0,-.991,0)*euler(0,0,0))
- local wld6=weld(prt6,prt6,handle,cf(0,-.991,.483)*euler(0,0,0))
- local wld7=weld(prt7,prt7,handle,cf(0,-.991,-.483)*euler(0,0,0))
- local hitbox=part(3,modelzorz,0,1,BrickColor.new("Black"),"Hitbox2",vt())
- hitbox.Anchored=false
- local hbwld=weld(hitbox,hitbox,RootPart,euler(0,0,0)*cf(0,0,0))
- local hitbox2=part(3,nil,0,1,BrickColor.new("Black"),"Hitbox",vt(1,1,1))
- hitbox2.Anchored=true
- local hitboxCF=cf(0,0,0)
- hboxpos=Instance.new("BodyPosition",nil)
- hboxpos.P=2000
- hboxpos.D=100
- hboxpos.maxForce=Vector3.new(545000,545000,545000)
- function hitboxweld()
- hbwld.Parent=modelzorz
- hbwld.Part0=hitbox
- hbwld.Part1=RightArm
- end
- if (script.Parent.className~="HopperBin") then
- Tool=Instance.new("HopperBin")
- Tool.Parent=Backpack
- Tool.Name="Malleo"
- script.Parent=Tool
- end
- Bin=script.Parent
- if Bin.Name=="Bob" then
- Bin.Name="Malleo"
- end
- local bodvel=Instance.new("BodyVelocity")
- local bg=Instance.new("BodyGyro")
- so = function(id,par,vol,pit)
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId="http://www.roblox.com/asset/?id="..id
- coroutine.resume(coroutine.create(function(Sound)
- swait()
- Sound:play()
- end),sou)
- game:GetService("Debris"):AddItem(sou,6)
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- function hideanim()
- equipped=false
- --local handlewld=weld(handle,handle,Torso,euler(-1.8,0,0)*cf(-1.1,1,0))
- for i=0,1,.1 do
- wait()
- Neck.C0=clerp(Neck.C0,necko*euler(.1,-.15,-.4),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.25,0,-.2),.2)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- handlewld.C0=clerp(handlewld.C0,euler(4.37,0,0)*cf(0,1,0),.2)
- end
- handlewld.Part1=Torso
- handlewld.C0=euler(-1.8,0,0)*cf(-1.1,1,0)
- for i=0,1,0.1 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,0),.4)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.4)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- RH.C0=clerp(RH.C0,RHC0,.4)
- RH.C1=clerp(RH.C1,RHC1,.4)
- LH.C0=clerp(LH.C0,LHC0,.4)
- LH.C1=clerp(LH.C1,LHC1,.4)
- end
- mdec2.Parent=nil
- mdec.Parent=Decrease
- end
- mdec.Parent=Decrease
- function equipanim()
- equipped=true
- mdec.Parent=nil
- mdec2.Parent=Decrease
- --mesh(Mesh,part,meshtype,meshid,offset,scale)
- --[[local dec=Instance.new("NumberValue",Decrease)
- dec.Name="DecreaseMvmt"
- dec.Value=10]]
- for i=0,.6,0.6 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(.1,-.15,-.4),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.25,0,-.2),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,0,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,0,0),.3)
- end
- for i=0,1,1 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(.1,-.15,-.4),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.25,0,-.2),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,0,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,0,0),.3)
- end
- handlewld.Part1=RightArm
- handlewld.C0=euler(-2,0,0)*cf(0,1,0)
- for i=0,1,.5 do
- wait()
- Neck.C0=clerp(Neck.C0,necko*euler(.1,-.15,-.4),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.25,0,-.2),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- handlewld.C0=clerp(handlewld.C0,euler(-1.57,0,0)*cf(0,1,0),.3)
- end
- for i=0,1.5,.2 do
- wait()
- Neck.C0=clerp(Neck.C0,necko*euler(.1,-.15,-.25),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1,0,-.2),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- handlewld.C0=clerp(handlewld.C0,euler(1.57,0,0)*cf(0,1,0),.3)
- end
- end
- function StaggerAnim()
- attack=true
- removeControl()
- for i=1,math.random(2,4) do
- ClangEffect(BrickColor.new("New Yeller"),cf(hitbox.Position)*euler(math.random(-50,50)/100,math.random(-50,50),math.random(-50,50)/100),0,.1,.2,math.random(150,300)/1000)
- end
- for i=0,1,0.35 do
- swait()
- if Rooted.Value==false then Torso.Velocity=RootPart.CFrame.lookVector*-40 end
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,.5)*euler(.1,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(-.2,0,-.4),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.2,0,.7)*euler(0,-.7,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.4)*euler(0,.4,0),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-.8,0)*euler(0,1.57,0)*euler(-.5,0,.6),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.2,.2),.3)
- end
- for i=0,1,0.2 do
- swait()
- if Rooted.Value==false then Torso.Velocity=RootPart.CFrame.lookVector*-40 end
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,.5)*euler(.1,0,0),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*euler(-.5,0,-.4),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.2,0,.7)*euler(0,-.7,0),.4)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.4)*euler(0,.4,0),.4)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- RH.C0=clerp(RH.C0,cf(1,-.8,0)*euler(0,1.57,0)*euler(-.5,0,.6),.4)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.2,.5),.4)
- end
- for i=0,1,0.1 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,.4)*euler(.5,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.8)*euler(-.2,0,-.4),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.5,0,.2)*euler(0,-.4,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.5,0,-.2)*euler(0,.4,0),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-.8,0)*euler(0,1.57,0)*euler(-.5,0,1.2),.3)
- LH.C0=clerp(LH.C0,cf(-1,0,-1)*euler(0,-1.57,0)*euler(0,.2,.2),.3)
- end
- for i=1,40 do
- swait()
- if Stun.Value>=StunT.Value then
- break
- end
- end
- resumeControl()
- combo=0
- attack=false
- end
- function StaggerHitt()
- attack=true
- for i=1,math.random(2,4) do
- ClangEffect(BrickColor.new("New Yeller"),cf(hitbox.Position)*euler(math.random(-50,50)/100,math.random(-50,50),math.random(-50,50)/100),0,.1,.2,math.random(150,300)/1000)
- end
- for i=0,1,0.1 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*euler(.1,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(-.2,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.4,0,.9),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.6),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-.8,0)*euler(0,1.57,0)*euler(-.2,0,-.4),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.2,.2),.3)
- end
- attack=false
- end
- function StunAnim()
- attack=true
- removeControl()
- Stunned.Value=true
- showDamage(Character,"Stunned","Interrupt")
- local dec=Instance.new("NumberValue",Decrease)
- dec.Name="DecreaseMvmt"
- dec.Value=10
- for i=0,1,0.3 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(-.2,0,-.5),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(.2,0,-3),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.2,0,1.3),.2)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- LW.C0=clerp(LW.C0,cf(-1.2,0.5,-.4)*euler(1,0,.4)*euler(0,-.1,0),.2)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- RH.C0=clerp(RH.C0,cf(1,-.6,0)*euler(0,1.57,0)*euler(-.5,0,.3),.25)
- LH.C0=clerp(LH.C0,cf(-1,-.8,0)*euler(0,-1.57,0)*euler(-.2,0,0),.25)
- end
- for i=0,1,0.3 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(-.3,0,-.5),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.5)*euler(.8,0,-3),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.8,0,1.3),.2)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- LW.C0=clerp(LW.C0,cf(-1.2,0.5,-.4)*euler(1.2,0,.8)*euler(0,-.1,0),.2)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- RH.C0=clerp(RH.C0,cf(1,-.6,0)*euler(0,1.57,0)*euler(-.5,0,.6),.25)
- LH.C0=clerp(LH.C0,cf(-1,-.8,0)*euler(0,-1.57,0)*euler(.1,0,.7),.25)
- end
- for i=0,1,0.3 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(-.3,0,-1),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-2)*euler(1.57,0,-3),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.8,0,1.3),.2)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.2,0,-.8)*euler(0,-.1,0),.2)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- RH.C0=clerp(RH.C0,cf(1,-.6,0)*euler(0,1.57,0)*euler(-.2,0,.6),.25)
- LH.C0=clerp(LH.C0,cf(-1,-.8,0)*euler(0,-1.57,0)*euler(-.1,0,.3),.25)
- end
- local gairost=Instance.new("BodyGyro")
- gairost.Parent=RootPart
- gairost.maxTorque=Vector3.new(2000,0,2000)
- gairost.P=2000
- gairost.cframe=cf(0,0,0)
- for i=0,1,0.1 do
- swait()
- if hitfloor~=nil then
- Torso.Velocity=vt(0,0,0)
- end
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-1.57),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-2.5)*euler(1.57,0,-3.14),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-1.57,0,1.5)*euler(.2,0,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.5,0,-1.57)*euler(0,0,0),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(-.3,.5,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(-.1,.2,0),.3)
- end
- for i=1,70 do
- swait()
- gairost.cframe=RootPart.CFrame
- if hitfloor~=nil then
- Torso.Velocity=vt(0,0,0)
- end
- end
- for i=0,1,0.2 do
- swait()
- Stun.Value=0
- gairost.cframe=RootPart.CFrame
- Neck.C0=clerp(Neck.C0,necko*euler(.2,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-2)*euler(1,0,-4),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-1.57,0,1)*euler(.2,-1,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.2,0,.2)*euler(0,0,0),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(-.3,.5,.4),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,-1)*euler(0,-1.57,0)*euler(-.1,.2,1),.3)
- end
- resumeControl()
- gairost.Parent=nil
- dec.Parent=nil
- Stun.Value=0
- combo=0
- Stunned.Value=false
- attack=false
- for i=1,10 do
- swait()
- Stun.Value=0
- end
- end
- function attackone()
- attack=true
- --if Rooted.Value==false then Torso.Velocity=RootPart.CFrame.lookVector*30 end
- --con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,6,8,math.random(5,10),"Normal",RootPart,.5,1,math.random(8,10),nil,true) end)
- for i=0,1,0.2 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*euler(-.15,0,-.15),.5)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,0)*euler(0,0,-.25),.5)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2.4,0,.25)*euler(0,0,0),.5)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.5)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.2,0,-.1),.5)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.5)
- RH.C0=clerp(RH.C0,cf(1,-1,-.15)*euler(0,1.57,0)*euler(-.05,-.1,.15),.15)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,-.2,.2),.15)
- handlewld.C0=clerp(handlewld.C0,euler(1.3,0,0)*cf(0,1,0),.3)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- hbwld.Parent=nil
- hboxpos.Parent=hitbox
- hitbox.Parent=modelzorz
- hitbox.Size=vt(1.5,1.5,2)
- hitboxCF=RightArm.CFrame
- hitbox.CFrame=hitboxCF
- so("200632136",prt5,1,1)
- for i=0,1,0.2 do
- swait()
- hitboxCF=prt5.CFrame
- hitbox.CFrame=hitboxCF
- MagniDamage(hitbox,3,6,8,math.random(1,2),"Normal",RootPart,.5,1,math.random(8,10),nil,true)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*euler(.2,0,-.2),.5)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,0)*euler(0,0,.3),.5)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,-.25)*euler(1,0,-.5),.5)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.5)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.3,0,-.1),.5)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.5)
- RH.C0=clerp(RH.C0,cf(1,-1,-.15)*euler(0,1.57,0)*euler(-.05,-.1,.15),.15)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,-.2,.2),.15)
- handlewld.C0=clerp(handlewld.C0,euler(2.4,0,0)*cf(0,1.1,0),.3)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- hitbox.Parent=modelzorz
- hitbox.Size=vt()
- hitboxweld()
- hboxpos.Parent=nil
- attack=false
- end
- function attacktwo()
- attack=true
- for i=0,1,0.2 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*euler(0,0,.3),.5)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,0)*euler(0,0,.25),.5)
- RW.C0=clerp(RW.C0,cf(.5,0.5,-.3)*euler(1.2,0,-1)*euler(0,1.45,0),.5)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.5)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.4,0,-.2),.5)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.5)
- RH.C0=clerp(RH.C0,cf(1,-1,-.15)*euler(0,1.57,0)*euler(-.05,-.1,.15),.15)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,-.2,.2),.15)
- handlewld.C0=clerp(handlewld.C0,euler(1.3,0,0)*cf(0,1,0),.3)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- hbwld.Parent=nil
- hboxpos.Parent=hitbox
- hitbox.Parent=modelzorz
- hitbox.Size=vt(1.5,1.5,2)
- hitboxCF=RightArm.CFrame
- hitbox.CFrame=hitboxCF
- so("200632136",prt5,1,1.1)
- for i=0,1,0.2 do
- swait()
- hitboxCF=prt5.CFrame
- hitbox.CFrame=hitboxCF
- MagniDamage(hitbox,3,6,8,math.random(1,2),"Normal",RootPart,.3,1,math.random(8,10),nil,true)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*euler(.1,0,-.15),.5)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,0)*euler(0,0,-.25),.5)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,-.3)*euler(.4,0,1)*euler(0,1.45,0),.5)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.5)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.7,0,-.3),.5)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.5)
- RH.C0=clerp(RH.C0,cf(1,-1,-.15)*euler(0,1.57,0)*euler(-.05,-.1,.15),.15)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,-.2,.2),.15)
- handlewld.C0=clerp(handlewld.C0,euler(2,0,0)*cf(0,1,0),.3)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- --con1:disconnect()
- hitbox.Parent=modelzorz
- hitbox.Size=vt()
- hitboxweld()
- hboxpos.Parent=nil
- attack=false
- end
- function attackthree()
- attack=true
- for i=0,1,0.2 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*euler(.2,0,-.1),.5)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,0)*euler(0,0,-.25),.5)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,-.3)*euler(-.2,0,.15)*euler(0,0,0),.5)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.5)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.45,0,-.3),.5)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.5)
- RH.C0=clerp(RH.C0,cf(1,-1,-.15)*euler(0,1.57,0)*euler(-.05,-.1,.15),.15)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,-.2,.2),.15)
- handlewld.C0=clerp(handlewld.C0,euler(1.3,0,0)*cf(0,1,0),.3)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- so("200632136",prt5,1,1.1)
- hbwld.Parent=nil
- hboxpos.Parent=hitbox
- hitbox.Parent=modelzorz
- hitbox.Size=vt(1.5,1.5,2)
- hitboxCF=RightArm.CFrame
- hitbox.CFrame=hitboxCF
- for i=0,1,0.2 do
- swait()
- hitboxCF=prt5.CFrame
- hitbox.CFrame=hitboxCF
- MagniDamage(hitbox,3,6,8,math.random(1,2),"Normal",RootPart,.4,1,math.random(8,10),nil,true)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*euler(0,0,-.2),.5)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,0)*euler(0,0,.2),.5)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,-.3)*euler(1.2,0,-.45)*euler(0,0,0),.5)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.5)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.7,0,-.3),.5)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.5)
- RH.C0=clerp(RH.C0,cf(1,-1,-.15)*euler(0,1.57,0)*euler(-.05,-.1,.15),.15)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,-.2,.2),.15)
- handlewld.C0=clerp(handlewld.C0,euler(2.4,0,0)*cf(0,1,0),.3)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- hitbox.Parent=modelzorz
- hitbox.Size=vt()
- hitboxweld()
- hboxpos.Parent=nil
- attack=false
- end
- function attackfour()
- attack=true
- for i=0,1,0.1 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*euler(-.2,0,0),.5)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,0)*euler(0,0,0),.5)
- RW.C0=clerp(RW.C0,cf(1,1.5,-.3)*euler(2.4,0,-.45)*euler(0,0,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.5)
- LW.C0=clerp(LW.C0,cf(-1,1.5,-.3)*euler(2.5,0,.65),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.5)
- RH.C0=clerp(RH.C0,cf(1,-1,-.15)*euler(0,1.57,0)*euler(-.05,-.1,.15),.15)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,-.2,.2),.15)
- handlewld.C0=clerp(handlewld.C0,euler(1.4,0,-.4)*cf(.45,1,0),.4)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- so("200632136",prt5,1,1.1)
- hbwld.Parent=nil
- hboxpos.Parent=hitbox
- hitbox.Parent=modelzorz
- hitbox.Size=vt(1.5,1.5,2)
- hitboxCF=RightArm.CFrame
- hitbox.CFrame=hitboxCF
- for i=0,1,0.1 do
- swait()
- hitboxCF=prt5.CFrame
- hitbox.CFrame=hitboxCF
- MagniDamage(hitbox,3,7,10,math.random(4,6),"Normal",RootPart,.5,1,math.random(12,14),nil,true,nil,"Damage",.05,350)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*euler(.25,0,0),.5)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*euler(0,0,0)*euler(0,0,0),.5)
- RW.C0=clerp(RW.C0,cf(1,.25,-.3)*euler(1,0,-.45)*euler(0,0,0),.5)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.5)
- LW.C0=clerp(LW.C0,cf(-1,.25,-.3)*euler(1,0,.65),.5)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.5)
- RH.C0=clerp(RH.C0,cf(1,-.8,-.35)*euler(0,1.57,0)*euler(-.05,-.1,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.8,0)*euler(0,-1.57,0)*euler(0,-.2,.25),.3)
- handlewld.C0=clerp(handlewld.C0,euler(2.2,0,-.4)*cf(.45,1,.4),.5)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- hitbox.Parent=modelzorz
- hitbox.Size=vt()
- hitboxweld()
- hboxpos.Parent=nil
- attack=false
- end
- function do1()
- if attack==true then return end
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then return end
- if cooldowns[1]>=cooldownmax and mana.Value>=20 then
- --if true then
- attack=true
- removeControl()
- cooldowns[1]=0
- mana.Value=mana.Value-10
- local dec=Instance.new("NumberValue")
- dec.Name="DecreaseMvmt"
- dec.Value=10
- dec.Parent=Decrease
- local dec2=Instance.new("NumberValue")
- dec2.Name="DecreaseDef"
- dec2.Value=.15
- dec2.Parent=Decrease
- for i=0,1,0.1 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*euler(.2,0,-.15),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.25)*euler(0,0,0)*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,-.3)*euler(-.2,0,.15)*euler(0,0,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.45,0,-.3),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,.25,-1)*euler(0,1.57,0)*euler(-.05,-.1,-.1),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,-.1,1.45),.3)
- handlewld.C0=clerp(handlewld.C0,euler(1.57,0,0)*cf(0,1,0),.3)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- local wm=Instance.new("Model",workspace)
- wm.Name="Wall"
- game:GetService("Debris"):AddItem(wm,50)
- table.insert(walls,wm)
- local wall=part(3,wm,0,0,BrickColor.new(NewCol),"BWall",vt(12,8,2),"Brick")
- wall.Anchored=true
- wall.CanCollide=true
- wall.CFrame=Torso.CFrame*CFrame.new(0,-2.5,-3.4)
- table.insert(Effects,{wm,"Wall",0,0,wall,0,#walls})
- for e=1,3 do
- wait()
- for i=0,1,0.15 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*euler(.2,0,-.15),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.25)*euler(0,.1,-.2)*euler(0,0,0),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,-.3)*euler(2.8,0,.15)*euler(0,0,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.45,0,-.3),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,.25,-1)*euler(0,1.57,0)*euler(.05,.1,0),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,0,1.3),.2)
- handlewld.C0=clerp(handlewld.C0,euler(1.35,0,0)*cf(0,1,0),.2)
- if Stagger.Value==true or Stun.Value>=StunT.Value then
- break
- end
- end
- hbwld.Parent=nil
- hboxpos.Parent=hitbox
- hitbox.Parent=modelzorz
- hitbox.Size=vt(1.5,1.5,2)
- hitboxCF=prt5.CFrame
- hitbox.CFrame=hitboxCF
- for i=0,1,0.15 do
- swait()
- hitboxCF=prt5.CFrame
- hitbox.CFrame=hitboxCF
- MagniDamage(hitbox,3,9,12,math.random(2,3),"Normal",RootPart,.5,1,math.random(16,23),nil,true,nil,"Movement",.05,350)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*euler(.2,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.25)*euler(0,0,0)*euler(0,0,0),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,-.3)*euler(1.6,0,-.1)*euler(0,0,0),.65)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.45,0,-.3),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,.25,-1)*euler(0,1.57,0)*euler(-.05,-.1,-.1),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,0,1.35),.2)
- handlewld.C0=clerp(handlewld.C0,euler(1.7,0,0)*cf(0,1,0),.5)
- if Stagger.Value==true or Stun.Value>=StunT.Value then
- break
- end
- end
- for i=1,8 do
- if e>1 then
- nom=e*.5
- else
- nom=0
- end
- MagicCloud(BrickColor.new("White"),wall.CFrame*cf(math.random(-750,750)/100,math.random(-45,-40)/100-(nom),math.random(-100,100)/100)*euler(math.rad(math.random(-180,180)),math.rad(math.random(-60,60)),math.rad(math.random(-180,180))),5,7,7,.1,.1,.1,.05)
- end
- wall.CFrame=wall.CFrame*CFrame.new(0,1,0)
- end
- resumeControl()
- MagniBuff(RootPart,20,"Defense",-.25,400)
- game:GetService("Debris"):AddItem(wall,50)
- hitbox.Parent=modelzorz
- hitbox.Size=vt()
- hitboxweld()
- hboxpos.Parent=nil
- dec.Parent=nil
- dec2.Parent=nil
- attack=false
- end
- end
- function do2()
- if attack==true then return end
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then return end
- if cooldowns[2]>=cooldownmax and mana.Value>=30 then
- --if true then
- attack=true
- cooldowns[2]=0
- local ded={}
- for i=0,1,0.1 do
- swait()
- if i==.6 or i==.8 then
- MagicCircle(BrickColor.new(NewCol),prt5.CFrame,10,10,10,-.5,-.5,-.5,.05)
- end
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*euler(-.15,0,-.15),.5)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,0)*euler(0,0,-.25),.5)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2.4,0,.25)*euler(0,0,0),.5)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.5)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.2,0,-.1),.5)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.5)
- RH.C0=clerp(RH.C0,cf(1,-1,-.15)*euler(0,1.57,0)*euler(-.05,-.1,.15),.15)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,-.2,.2),.15)
- handlewld.C0=clerp(handlewld.C0,euler(1.25,0,0)*cf(0,.9,.3),.1)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- local dec=Instance.new("NumberValue")
- dec.Name="DecreaseMvmt"
- dec.Value=10
- dec.Parent=Decrease
- for i=0,1,0.05 do
- swait()
- MagicBlock(BrickColor.new(NewCol),prt5.CFrame*CFrame.new(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100),2,2,2,-.1,-.1,-.1,.05)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*euler(.3,0,0),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.25)*euler(.15,0,0)*euler(0,0,0),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.5,0,.25)*euler(0,0,0),.1)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.2,0,-.15),.1)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.1)
- RH.C0=clerp(RH.C0,cf(1,0.25,-1)*euler(0,1.57,0)*euler(-.05,-.1,-.15),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,-.2,1.5),.1)
- handlewld.C0=clerp(handlewld.C0,euler(1.57,0,0)*cf(0,1,0),.1)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- for i=0,1,0.1 do
- swait()
- MagicBlock(BrickColor.new(NewCol),prt5.CFrame*CFrame.new(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100),2,2,2,-.1,-.1,-.1,.05)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*euler(-.3,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,5)*euler(-.2,0,0)*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1,1.25,0)*euler(2.7,0,-.6)*euler(0,0,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1,1.25,0)*euler(2.7,0,.6),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-.5,-.5)*euler(0,1.57,0)*euler(-.05,-.1,-.15),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,-.2,.2),.3)
- handlewld.C0=clerp(handlewld.C0,euler(1.35,0,-.87)*cf(.25,1,0),.3)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- mana.Value=mana.Value-25
- for i=0,1,0.15 do
- swait()
- MagicBlock(BrickColor.new(NewCol),prt5.CFrame*CFrame.new(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100),2,2,2,-.1,-.1,-.1,.05)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*euler(.35,0,0),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.7)*euler(.25,0,0)*euler(0,0,0),.4)
- RW.C0=clerp(RW.C0,cf(1,.15,0)*euler(1,0,-.6)*euler(0,0,0),.4)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- LW.C0=clerp(LW.C0,cf(-1,.15,0)*euler(1,0,.6),.4)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- RH.C0=clerp(RH.C0,cf(1,0.5,-.8)*euler(0,1.57,0)*euler(-.05,-.1,-.1),.4)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,-.2,1.4),.4)
- handlewld.C0=clerp(handlewld.C0,euler(2.6,0,-.87)*cf(.25,1,.25),.4)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- so("200632561",Torso,1,.5)
- local ref=part(3,workspace,0,1,BrickColor.new("Black"),"Reference",vt())
- ref.Anchored=true
- MagniDamage(ref,25,4,6,math.random(10,17),"Normal",RootPart,0,1,math.random(15,20),nil,true,nil,"Movement",.2,350)
- ref.CFrame=RootPart.CFrame*cf(0,-2,-2)
- game:GetService("Debris"):AddItem(ref,3)
- MagicBlock(BrickColor.new(NewCol),ref.CFrame*cf(0,-1,0),3,3,3,6,6,6,.09)
- MagicCircle(BrickColor.new(NewCol),ref.CFrame*cf(0,-1,0),25,20,25,10,5,10,.1)
- MagicRing(BrickColor.new(NewCol),ref.CFrame*euler(1.57,0,0)*cf(0,-1,0),3,3,1,4,4,1,.09)
- if #walls>0 then
- for i=1,#walls do
- table.insert(ded,walls[i])
- end
- end
- for i=1,#ded do
- swait()
- if (RootPart.Position-ded[i].BWall.Position).magnitude<=25 then
- MagicCircle(BrickColor.new(NewCol),ded[i].BWall.CFrame*cf(0,-1,0),25,25,25,15,15,15,.15)
- for e=1,math.random(5,11) do
- local size=math.random(5,15)/10
- local deb=part(3,workspace,0,0,ded[i].BWall.BrickColor,"Debris",vt(size,size,size))
- deb.Anchored=false
- deb.Material=ded[i].BWall.Material
- deb.CanCollide=true
- deb.Velocity=vt(math.random(-40,40),math.random(60,90),math.random(-40,40))
- deb.CFrame=ded[i].BWall.CFrame*euler(math.random(-10,10),math.random(5,10),math.random(-15,15))
- coroutine.resume(coroutine.create(function()
- swait(.55)
- for i=1,10 do
- swait()
- MagicCloud(BrickColor.new("White"),deb.CFrame*cf(math.random(-150,150)/100,math.random(-100,100)/100,math.random(-100,100)/100)*euler(math.rad(math.random(-180,180)),math.rad(math.random(-60,60)),math.rad(math.random(-180,180))),.5,2.5,2.5,.1,.1,.1,.05)
- end
- end))
- game:GetService("Debris"):AddItem(deb,5)
- end
- MagniDamage(ded[i].BWall,10,6,9,math.random(8,12),"Knockdown2",ded[i].BWall,0,1,math.random(12,16),nil,nil,true,"Defense",.1,400)
- ded[i].Parent=nil
- end
- end
- dec.Parent=nil
- attack=false
- end
- end
- function do3()
- if attack==true then return end
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then return end
- if cooldowns[3]>=cooldownmax and mana.Value>=40 then
- --if true then
- attack=true
- cooldowns[3]=0
- mana.Value=mana.Value-35
- --[[for i=0,1,0.08 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*euler(-.15,0,.15),.25)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,0)*euler(0,0,0),.25)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.45,0,.25)*euler(0,0,0),.25)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.25)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(2,0,-.1),.25)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),2.5)
- RH.C0=clerp(RH.C0,cf(1,-1,-.15)*euler(0,1.57,0)*euler(-.05,-.1,.15),.25)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,-.2,.2),.25)
- handlewld.C0=clerp(handlewld.C0,euler(1.25,0,0)*cf(0,.9,.3),.25)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- local sword=part(3,workspace,0,0,BrickColor.new(NewCol),"Sword",vt())
- local smsh=mesh("BlockMesh",sword,"","",vt(0,0,0),vt(2.5,16,1.5))
- local swdwld=weld(sword,sword,LeftArm,euler(1.57,0,1.57)*cf(0,1,1.2))
- for i=1,2 do
- for i=0,1,0.1 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*euler(-.15,0,-.15),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,0)*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2.4,0,.25)*euler(0,0,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,-.55)*euler(1.45,-1.6,-.2),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,-.15)*euler(0,1.57,0)*euler(-.05,-.1,.15),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,-.2,.2),.3)
- handlewld.C0=clerp(handlewld.C0,euler(1.25,0,0)*cf(0,.9,.3),.3)
- swdwld.C0=clerp(swdwld.C0,euler(1.57,0,1.8)*cf(0,1,1.2),.3)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- for i=0,1,0.15 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*euler(.1,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,0)*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1,0,-.35)*euler(0,0,0),.55)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.35,-.55)*euler(1.45,-1.7,-.2),.55)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,-.15)*euler(0,1.57,0)*euler(-.05,-.1,.15),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,-.2,.2),.3)
- handlewld.C0=clerp(handlewld.C0,euler(2,0,0)*cf(0,.9,.3),.3)
- swdwld.C0=clerp(swdwld.C0,euler(1.57,0,1.8)*cf(0,1,1.2),.3)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- end
- smsh:Destroy()
- local smshr=mesh("SpecialMesh",sword,"FileMesh","94746028",vt(0,0,0),vt(1.5,1.5,1.5))
- for i=0,1,0.1 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*euler(.1,0,0),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,0)*euler(0,0,0),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1,0,-.35)*euler(0,0,0),.2)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- LW.C0=clerp(LW.C0,cf(-1,0.5,-.5)*euler(1.45,-.8,-.2)*euler(1,0,0),.2)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- RH.C0=clerp(RH.C0,cf(1,-1,-.15)*euler(0,1.57,0)*euler(-.05,-.1,.15),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,-.2,.2),.2)
- handlewld.C0=clerp(handlewld.C0,euler(2,0,0)*cf(0,.9,.3),.2)
- swdwld.C0=clerp(swdwld.C0,euler(1.35,0,1.8)*cf(0,1,1.45),.2)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end
- for i=0,1,0.15 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*euler(.1,0,0),.5)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,0)*euler(0,0,0),.5)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1,0,-.35)*euler(0,0,0),.5)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.5)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.45,-.6,-.2)*euler(-1.8,0,0),.5)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.5)
- RH.C0=clerp(RH.C0,cf(1,-1,-.15)*euler(0,1.57,0)*euler(-.05,-.1,.15),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,-.2,.2),.5)
- handlewld.C0=clerp(handlewld.C0,euler(2,0,0)*cf(0,.9,.3),.5)
- swdwld.C0=clerp(swdwld.C0,euler(1.7,0,1.8)*cf(0,1,1.45),.5)
- if Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true then
- break
- end
- end]]
- hitbox.Parent=modelzorz
- hitbox.Size=vt()
- hitboxweld()
- hboxpos.Parent=nil
- attack=false
- end
- end
- function do4()
- end
- function DecreaseStat(Model,Stat,Amount,Duration)
- if Model:findFirstChild("Stats")~=nil then
- if Model.Stats[Stat]~=nil then
- Model.Stats[Stat].Value=Model.Stats[Stat].Value-Amount
- d=Instance.new("NumberValue",Model.Stats.Decrease)
- dur=Instance.new("NumberValue",d)
- dur.Name="Duration"
- dur.Value=Duration
- game:GetService("Debris"):AddItem(d,20)
- if Stat=="Damage" then
- d.Name="DecreaseAtk"
- elseif Stat=="Defense" then
- d.Name="DecreaseDef"
- elseif Stat=="Movement" then
- d.Name="DecreaseMvmt"
- end
- if Model:findFirstChild("Torso")~=nil then
- display=""
- if Stat=="Damage" then
- if Amount>0 then
- display="-Damage"
- else
- display="+Damage"
- end
- elseif Stat=="Defense" then
- if Amount>0 then
- display="-Defense"
- else
- display="+Defense"
- end
- elseif Stat=="Movement" then
- if Amount>0 then
- display="-Movement"
- else
- display="+Movement"
- end
- end
- showDamage(Model,display,"Debuff")
- end
- d.Value=Amount
- end
- end
- end
- function GetDist(Part1,Part2,magni)
- local targ=Part1.Position-Part2.Position
- local mag=targ.magnitude
- if mag<=magni then
- return true
- else
- return false
- end
- end
- function MagniDamage(Part,magni,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,ranged,DecreaseState,DecreaseAmount,Duration,Sound)
- for _,c in pairs(workspace:children()) do
- local hum=c:findFirstChild("Humanoid")
- if hum~=nil then
- local head=nil
- for _,d in pairs(c:children()) do
- --if d.Name=="Torso" or d.Name=="Head" or d.Name=="HumanoidRootPart" or d.Name=="HitPart" then
- if d.className=="Model" and ranged~=true then
- head=d:findFirstChild("Hitbox")
- if d.Parent==Character then break end
- if head~=nil then
- local targ=head.Position-Part.Position
- local mag=targ.magnitude
- if mag<=magni and c.Name~=Player.Name then
- ref=part(3,workspace,0,1,BrickColor.new("Black"),"Reference",vt())
- ref.Anchored=true
- ref.CFrame=cf(head.Position)
- game:GetService("Debris"):AddItem(ref,1)
- hitnum=math.random(1,5)
- if hitnum==1 then so("199148971",ref,1,1)
- elseif hitnum==2 then so("199149025",ref,1,1)
- elseif hitnum==3 then so("199149072",ref,1,1)
- elseif hitnum==4 then so("199149109",ref,1,1)
- elseif hitnum==5 then so("199149119",ref,1,1)
- end
- StaggerHit.Value=true
- end
- end
- end
- if d.className=="Part" then
- head=d
- if head~=nil then
- local targ=head.Position-Part.Position
- local mag=targ.magnitude
- if mag<=magni and c.Name~=Player.Name then
- if stun==nil then
- stun=math.random(5,10)
- end
- local Rang=nil
- if Ranged==false then
- Rang=true
- end
- local stag=nil
- if shbash==true then
- stag=true
- end
- Damagefunc(head,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,ranged,DecreaseState,DecreaseAmount,Duration,Sound)
- --Damagefunc(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,DecreaseState,DecreaseAmount,Duration)
- end
- end
- end
- end
- end
- end
- end
- function MagniBuff(Part,magni,Dec,DecAm,Dur,others)
- if Player.Neutral==true then
- DecreaseStat(Character,Dec,DecAm,Dur)
- end
- for _,c in pairs(workspace:children()) do
- local hum=c:findFirstChild("Humanoid")
- if hum~=nil then
- local head=c:findFirstChild("Torso")
- if head~=nil then
- local targ=head.Position-Part.Position
- local mag=targ.magnitude
- if others==nil then
- if mag<=magni then
- if Player.Neutral==false and game.Players:GetPlayerFromCharacter(head.Parent)~=nil then
- if game.Players:GetPlayerFromCharacter(head.Parent)~=nil then
- if game.Players:GetPlayerFromCharacter(head.Parent).TeamColor==Player.TeamColor then
- DecreaseStat(head.Parent,Dec,DecAm,Dur)
- end
- end
- end
- end
- else
- if Player.Neutral==false and game.Players:GetPlayerFromCharacter(head.Parent)~=nil then
- if mag<=magni and head.Parent~=Character then
- if game.Players:GetPlayerFromCharacter(head.Parent)~=nil then
- if game.Players:GetPlayerFromCharacter(head.Parent).TeamColor==Player.TeamColor then
- DecreaseStat(head.Parent,Dec,DecAm,Dur)
- end
- end
- end
- end
- end
- end
- end
- end
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- local Point=Torso.CFrame*cf(0,Torso.Size.Y,0)
- LastPoint=Point
- function effect(Color,Ref,LP,P1,returnn)
- if LP==nil or P1==nil then return end
- local effectsmsh=Instance.new("CylinderMesh")
- effectsmsh.Scale=Vector3.new(0.2,1,0.2)
- effectsmsh.Name="Mesh"
- local effectsg=Instance.new("Part")
- NoOutline(effectsg)
- effectsg.formFactor=3
- effectsg.CanCollide=false
- effectsg.Name="Eff"
- effectsg.Locked=true
- effectsg.Anchored=true
- effectsg.Size=Vector3.new(0.5,1,0.5)
- effectsg.Parent=workspace
- effectsmsh.Parent=effectsg
- effectsg.BrickColor=BrickColor.new(Color)
- effectsg.Reflectance=Ref
- local point1=P1
- local mg=(LP.p - point1.p).magnitude
- effectsg.Size=Vector3.new(0.5,mg,0.5)
- effectsg.CFrame=cf((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0)
- effectsmsh.Scale=Vector3.new(0.2,1,0.2)
- game:GetService("Debris"):AddItem(effectsg,2)
- if returnn then return effectsg end
- if not returnn then
- table.insert(Effects,{effectsg,"Cylinder",0.2,0.01,0,0.01,effectsmsh})
- end
- end
- local function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z,
- right.x, top.x, back.x,
- right.y, top.y, back.y,
- right.z, top.z, back.z)
- end
- function Triangle(a, b, c)
- local edg1 = (c-a):Dot((b-a).unit)
- local edg2 = (a-b):Dot((c-b).unit)
- local edg3 = (b-c):Dot((a-c).unit)
- if edg1 <= (b-a).magnitude and edg1 >= 0 then
- a, b, c = a, b, c
- elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
- a, b, c = b, c, a
- elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
- a, b, c = c, a, b
- else
- assert(false, "unreachable")
- end
- local len1 = (c-a):Dot((b-a).unit)
- local len2 = (b-a).magnitude - len1
- local width = (a + (b-a).unit*len1 - c).magnitude
- local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
- local list = {}
- if len1 > 0.01 then
- local w1 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w1,5)
- w1.Material = "SmoothPlastic"
- w1.FormFactor = 'Custom'
- w1.BrickColor = BrickColor.new("Medium blue")
- w1.Transparency = 0
- w1.Reflectance = 0
- w1.Material = "SmoothPlastic"
- w1.CanCollide = false
- NoOutline(w1)
- local sz = Vector3.new(0.2, width, len1)
- w1.Size = sz
- local sp = Instance.new("SpecialMesh",w1)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
- w1:BreakJoints()
- w1.Anchored = true
- w1.Parent = workspace
- w1.Transparency = 0.7
- table.insert(Effects,{w1,"Disappear",.05})
- w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
- table.insert(list,w1)
- end
- if len2 > 0.01 then
- local w2 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w2,5)
- w2.Material = "SmoothPlastic"
- w2.FormFactor = 'Custom'
- w2.BrickColor = BrickColor.new("Medium blue")
- w2.Transparency = 0
- w2.Reflectance = 0
- w2.Material = "SmoothPlastic"
- w2.CanCollide = false
- NoOutline(w2)
- local sz = Vector3.new(0.2, width, len2)
- w2.Size = sz
- local sp = Instance.new("SpecialMesh",w2)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
- w2:BreakJoints()
- w2.Anchored = true
- w2.Parent = workspace
- w2.Transparency = 0.7
- table.insert(Effects,{w2,"Disappear",.05})
- w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
- table.insert(list,w2)
- end
- return unpack(list)
- end
- function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,10)
- if Type==1 or Type==nil then
- table.insert(Effects,{prt,"Block1",delay,x3,y3,z3,msh})
- elseif Type==2 then
- table.insert(Effects,{prt,"Block2",delay,x3,y3,z3,msh})
- end
- end
- function MagicCloud(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"FileMesh","1095708",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,10)
- table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
- end
- function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"Sphere","nil",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,10)
- table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
- end
- function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,push)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"Sphere","nil",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,10)
- table.insert(Effects,{prt,"Blood",delay,x3,y3,z3,msh,push})
- end
- function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*cf(x2,y2,z2)
- local msh=mesh("SpecialMesh",prt,"FileMesh","3270017",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,10)
- table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
- end
- function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,10)
- table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
- end
- function ClangEffect(brickcolor,cframe,duration,decrease,size,power)
- local prt=part(3,workspace,0,1,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(5,5,5))
- game:GetService("Debris"):AddItem(prt,10)
- table.insert(Effects,{prt,"CylinderClang",duration,decrease,size,power,prt.CFrame,nil})
- end
- function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"FileMesh","20329976",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,10)
- table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
- end
- function MagicSpecial(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"FileMesh","24388358",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,10)
- table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
- end
- function BreakEffect(brickcolor,cframe,x1,y1,z1)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- local msh=mesh("SpecialMesh",prt,"Sphere","nil",vt(0,0,0),vt(x1,y1,z1))
- local num=math.random(10,50)/1000
- game:GetService("Debris"):AddItem(prt,10)
- table.insert(Effects,{prt,"Shatter",num,prt.CFrame,math.random()-math.random(),0,math.random(50,100)/100})
- end
- Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,ranged,DecreaseState,DecreaseAmount,Duration,Sound)
- if hit.Parent==nil then
- return
- end
- if hit.Name=="Hitbox" and hit.Parent~=modelzorz and ranged~=true then
- ref=part(3,workspace,0,1,BrickColor.new("Black"),"Reference",vt())
- ref.Anchored=true
- ref.CFrame=cf(hit.Position)
- game:GetService("Debris"):AddItem(ref,1)
- hitnum=math.random(1,5)
- if hitnum==1 then so("199148971",ref,1,1)
- elseif hitnum==2 then so("199149025",ref,1,1)
- elseif hitnum==3 then so("199149072",ref,1,1)
- elseif hitnum==4 then so("199149109",ref,1,1)
- elseif hitnum==5 then so("199149119",ref,1,1)
- end
- StaggerHit.Value=true
- end
- h=hit.Parent:FindFirstChild("Humanoid")
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
- if Player.Neutral==false then
- if hit.Parent:findFirstChild("Alignment")~=nil then
- if hit.Parent.Alignment.Value==Player.TeamColor.Color then return end
- end
- if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- if game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor==Player.TeamColor then return end
- end
- end
- if doing4==true then
- if HitTarget==nil then
- --Damagefunc(hit,5,10,1,"Normal",RootPart,.5,2,math.random(5,10),nil,true,false,"Movement",10,100)
- HitTarget=hit.Parent
- MagicBlock(BrickColor.new(NewCol),cf(HitTarget.Torso.Position),1,1,1,3,3,3,.1,1)
- end
- end
- if Sound=="Impact" then
- so("200632875",hit,1,1)
- end
- hitted=true
- if Sound=="Shatter" then
- so("199146069",hit,1,1)
- end
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game:service("Players").LocalPlayer
- c.Parent=h
- RecentEnemy.Value=hit.Parent
- game:GetService("Debris"):AddItem(c,.5)
- minim=minim*Atk.Value
- maxim=maxim*Atk.Value
- Damage=0
- if minim==maxim then
- Damage=maxim
- else
- Damage=math.random(minim,maxim)
- end
- blocked=false
- enblock=nil
- Stats=hit.Parent:findFirstChild("Stats")
- if Stats~=nil then
- invis=Stats:findFirstChild("Invisibility")
- isinvis=Stats:findFirstChild("IsInvisible")
- if (ranged==false or ranged==nil) and invis~=nil and isinvis.Value==true then
- invis.Value=0
- end
- enblock=Stats:findFirstChild("Block")
- if enblock~=nil then
- if enblock.Value==true then
- blocked=true
- end
- end
- if Stats:findFirstChild("Defense")~=nil then
- Damage=Damage/(Stats.Defense.Value)
- if Damage<=3 and (ranged==false or ranged==nil) and blocked~=true then
- hitnum=math.random(1,5)
- if hitnum==1 then so("199149321",hit,1,1)
- elseif hitnum==2 then so("199149338",hit,1,1)
- elseif hitnum==3 then so("199149367",hit,1,1)
- elseif hitnum==4 then so("199149409",hit,1,1)
- elseif hitnum==5 then so("199149452",hit,1,1)
- end
- elseif ranged==false or ranged==nil and blocked~=true then
- hitnum=math.random(1,6)
- if hitnum==1 then so("199149137",hit,1,1)
- elseif hitnum==2 then so("199149186",hit,1,1)
- elseif hitnum==3 then so("199149221",hit,1,1)
- elseif hitnum==4 then so("199149235",hit,1,1)
- elseif hitnum==5 then so("199149269",hit,1,1)
- elseif hitnum==6 then so("199149297",hit,1,1)
- end
- end
- if Damage<=3 and staghit==true then
- StaggerHit.Value=true
- end
- end
- if Stats:findFirstChild("Stun")~=nil then
- if blocked==true then
- incstun=incstun/2
- end
- if Stats.Stun.Value<Stats.StunThreshold.Value then
- Stats.Stun.Value=Stats.Stun.Value+incstun
- end
- end
- if Stats:findFirstChild("Stagger")~=nil then
- if stagger==true then
- Stats.Stagger.Value=true
- end
- end
- end
- if blocked==true then
- showDamage(hit.Parent,"Block","Damage")
- if ranged~=true then
- enblock.Value=false
- Stagger.Value=true
- hitnum=math.random(1,2)
- if hitnum==1 then so("199148933",hit,1,1)
- elseif hitnum==2 then so("199148947",hit,1,1)
- end
- end
- else
- Damage=math.floor(Damage)
- coroutine.resume(coroutine.create(function(Hum,Dam)
- hit.Parent.Humanoid:TakeDamage(Damage)
- end),h,Damage)
- showDamage(hit.Parent,Damage,"Damage")
- if DecreaseState~=nil then
- if DecreaseState=="Shatter" then
- DecreaseStat(hit.Parent,"Movement",DecreaseAmount,Duration)
- DecreaseStat(hit.Parent,"Damage",DecreaseAmount,Duration)
- else
- DecreaseStat(hit.Parent,DecreaseState,DecreaseAmount,Duration)
- end
- end
- if Type=="Knockdown" then
- hum=hit.Parent.Humanoid
- hum.PlatformStand=true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand=false
- end),hum)
- local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
- --hit.CFrame=cf(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- local bodvol=Instance.new("BodyVelocity")
- bodvol.velocity=angle*knockback
- bodvol.P=5000
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent=hit
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(bodvol,.5)
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Shatter" then
- for i=1,10 do
- BreakEffect(BrickColor.new("Cyan"),hit.CFrame,math.random(20,80)/100,math.random(2,10),math.random(20,80)/100)
- end
- elseif Type=="Knockdown2" then
- hum=hit.Parent.Humanoid
- local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
- local bodvol=Instance.new("BodyVelocity")
- bodvol.velocity=angle*knockback
- bodvol.P=5000
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent=hit
- game:GetService("Debris"):AddItem(bodvol,.5)
- elseif Type=="Normal" then
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- if KnockbackType==1 then
- vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
- elseif KnockbackType==2 then
- vp.velocity=Property.CFrame.lookVector*knockback
- end
- game:GetService("Debris"):AddItem(vp,.5)
- if knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- end
- end
- debounce=Instance.new("BoolValue")
- debounce.Name="DebounceHit"
- debounce.Parent=hit.Parent
- debounce.Value=true
- game:GetService("Debris"):AddItem(debounce,Delay)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- end
- end
- showDamage=function(Char,Dealt,Type)
- m=Instance.new("Model")
- m.Name="Effect"
- c=Instance.new("Part")
- c.Transparency=1
- c.Name="Head"
- c.TopSurface=0
- c.BottomSurface=0
- c.formFactor="Plate"
- c.Size=Vector3.new(1,.4,1)
- b=Instance.new("BillboardGui",c)
- b.Size=UDim2.new(5,0,5,0)
- b.AlwaysOnTop=true
- damgui=gui("TextLabel",b,tostring(Dealt),1,Color3.new(0,0,0),UDim2.new(0,0,0,0),UDim2.new(1,0,1,0))
- if Type=="Damage" then
- damgui.Font="SourceSans"
- if Dealt=="Block" then
- damgui.TextColor3=BrickColor.new("Bright blue").Color
- elseif Dealt<3 then
- damgui.TextColor3=BrickColor.new("White").Color
- elseif Dealt>=3 and Dealt<20 then
- damgui.TextColor3=BrickColor.new("Bright yellow").Color
- else
- damgui.TextColor3=BrickColor.new("Really red").Color
- damgui.Font="SourceSansBold"
- end
- elseif Type=="Debuff" then
- damgui.TextColor3=BrickColor.new("White").Color
- elseif Type=="Interrupt" then
- damgui.TextColor3=BrickColor.new("New Yeller").Color
- elseif Type=="Heal" then
- damgui.TextColor3=BrickColor.new("Bright green").Color
- end
- --damgui.FontSize="Size48"
- damgui.TextScaled=true
- ms=Instance.new("CylinderMesh")
- ms.Scale=Vector3.new(.8,.8,.8)
- ms.Parent=c
- c.Reflectance=0
- Instance.new("BodyGyro").Parent=c
- c.Parent=m
- if Char:findFirstChild("Head")~=nil then
- c.CFrame=cf(Char["Head"].CFrame.p+Vector3.new(math.random(-100,100)/100,3,math.random(-100,100)/100))
- elseif Char.Parent:findFirstChild("Head")~=nil then
- c.CFrame=cf(Char.Parent["Head"].CFrame.p+Vector3.new(math.random(-100,100)/100,3,math.random(-100,100)/100))
- end
- f=Instance.new("BodyPosition")
- f.P=2000
- f.D=100
- f.maxForce=Vector3.new(545000,545000,545000)
- if Type=="Damage" or Type=="Heal" then
- f.position=c.Position+Vector3.new(0,3,0)
- elseif Type=="Debuff" or Type=="Interrupt" then
- f.position=c.Position+Vector3.new(0,5,0)
- end
- f.Parent=c
- game:GetService("Debris"):AddItem(m,5)
- table.insert(Effects,{m,"showDamage",damgui,f,10,1,15,50,100})
- c.CanCollide=false
- m.Parent=workspace
- c.CanCollide=false
- end
- combo=0
- function ob1d(mouse)
- if attack==true or equipped==false then return end
- hold=true
- if combo==0 then
- combo=1
- attackone()
- elseif combo==1 then
- combo=2
- attacktwo()
- elseif combo==2 then
- combo=3
- attackthree()
- elseif combo==3 then
- combo=0
- attackfour()
- end
- coroutine.resume(coroutine.create(function()
- for i=1,50 do
- if attack==false then
- swait()
- end
- end
- if attack==false then
- combo=0
- end
- end))
- end
- function ob1u(mouse)
- hold = false
- end
- buttonhold = false
- fenbarmove1.MouseButton1Click:connect(do1)
- fenbarmove2.MouseButton1Click:connect(do2)
- fenbarmove3.MouseButton1Click:connect(do3)
- fenbarmove4.MouseButton1Click:connect(do4)
- eul=0
- equipped=false
- function key(key)
- if attack==true then return end
- if key=="f" then
- pressedf=true
- fnumb=0
- attack=true
- if equipped==false then
- equipped=true
- RSH=ch.Torso["Right Shoulder"]
- LSH=ch.Torso["Left Shoulder"]
- --
- RSH.Parent=nil
- LSH.Parent=nil
- --
- RW.Name="Right Shoulder"
- RW.Part0=ch.Torso
- RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1=cf(0, 0.5, 0)
- RW.Part1=ch["Right Arm"]
- RW.Parent=ch.Torso
- --
- LW.Name="Left Shoulder"
- LW.Part0=ch.Torso
- LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1=cf(0, 0.5, 0)
- LW.Part1=ch["Left Arm"]
- LW.Parent=ch.Torso
- --
- Animate.Parent=nil
- equipanim()
- else
- equipped=false
- hideanim()
- LH.C1=LHC1
- RH.C1=RHC1
- Animate.Parent=Humanoid
- swait(0)
- RW.Parent=nil
- LW.Parent=nil
- RSH.Parent=player.Character.Torso
- LSH.Parent=player.Character.Torso
- end
- attack=false
- end
- if equipped==false then return end
- if key=="e" then
- Transposition()
- end
- if key=="z" then
- do1()
- end
- if key=="x" then
- do2()
- end
- if key=="c" then
- do3()
- end
- if key=="v" then
- do4()
- end
- if key=="h" then
- mana.Value=100
- for i=1,4 do
- cooldowns[i]=100
- end
- end
- end
- function key2(key)
- end
- function s(mouse)
- mouse.Button1Down:connect(function() ob1d(mouse) end)
- mouse.Button1Up:connect(function() ob1u(mouse) end)
- mouse.KeyDown:connect(key)
- mouse.KeyUp:connect(key2)
- player=Player
- ch=Character
- MMouse=mouse
- end
- function ds(mouse)
- end
- Bin.Selected:connect(s)
- Bin.Deselected:connect(ds)
- print("Bob loaded.")
- local mananum=0
- local blocknum2=0
- local donum=0
- local stunnum=0
- local staggeranim=false
- local stunanim=false
- local Point=nil
- local LastPoint=nil
- local oldhealth=Humanoid.Health
- local walk=0
- local walkforw=true
- while true do
- swait()
- if Humanoid.Health<=0 then
- attack=true
- resumeControl()
- modelzorz.Parent=workspace
- game:GetService("Debris"):AddItem(modelzorz,30)
- for i=1,#Weapon do
- Weapon[i].Parent=modelzorz
- Weapon[i].CanCollide=true
- end
- for i=1,#Welds do
- if Welds[i].Part0.Parent==Character or Welds[i].Part1.Parent==Character then
- Welds[i].Parent=nil
- else
- Welds[i].Parent=rprt1
- end
- end
- end
- --isjugg
- col=Player.TeamColor
- for _,c in pairs(game.Teams:children()) do
- if c.TeamColor==col and c.Name=="Juggernaut" then
- isjugg=true
- end
- end
- if fnumb<21 then
- fnumb=fnumb+1
- if pressedf==false then
- fenframe5.BackgroundTransparency=fenframe5.BackgroundTransparency-.025
- tellbar.TextTransparency=tellbar.TextTransparency-.05
- tellbar.TextStrokeTransparency=tellbar.TextStrokeTransparency-.05
- else
- if fnumb==20 then
- fenframe5.Parent=nil
- print("daigui")
- end
- fenframe5.BackgroundTransparency=fenframe5.BackgroundTransparency+.025
- tellbar.TextTransparency=tellbar.TextTransparency+.05
- tellbar.TextStrokeTransparency=tellbar.TextStrokeTransparency+.05
- end
- end
- if hbwld.Parent==nil then
- hitbox2.Name="Hitbox"
- else
- hitbox2.Name="Hitbox2"
- end
- hitbox2.Parent=hitbox.Parent
- hitbox2.Size=hitbox.Size
- hitbox2.CFrame=hitboxCF
- hboxpos.position=hitbox2.Position+vt(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100)
- if Stagger.Value==true and staggeranim==false then
- coroutine.resume(coroutine.create(function()
- staggeranim=true
- while attack==true do
- swait()
- end
- StaggerAnim()
- StaggerHit.Value=false
- Stagger.Value=false
- staggeranim=false
- end))
- end
- if StaggerHit.Value==true and staggeranim==false then
- coroutine.resume(coroutine.create(function()
- staggeranim=true
- while attack==true do
- swait()
- end
- StaggerHitt()
- StaggerHit.Value=false
- Stagger.Value=false
- staggeranim=false
- end))
- end
- if Mvmt.Value<0 or Stagger.Value==true or Stun.Value>=StunT.Value or StaggerHit.Value==true or Rooted.Value==true then
- Humanoid.WalkSpeed=0
- else
- Humanoid.WalkSpeed=16*Mvmt.Value
- end
- if Stun.Value>=StunT.Value and stunanim==false then
- coroutine.resume(coroutine.create(function()
- stunanim=true
- while attack==true do
- swait()
- end
- StunAnim()
- Stun.Value=0
- stunanim=false
- end))
- end
- local stunnum2=20
- if stunnum>=stunnum2 then
- if Stun.Value>0 then
- Stun.Value=Stun.Value-1
- end
- stunnum=0
- end
- stunnum=stunnum+1
- if donum>=.5 then
- handidle=true
- elseif donum<=0 then
- handidle=false
- end
- if handidle==false then
- donum=donum+0.006
- else
- donum=donum-0.006
- end
- local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
- local velderp=RootPart.Velocity.y
- hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
- if equipped==true then
- if attack==false then
- idle=idle+1
- else
- idle=0
- end
- if idle>=500 then
- if attack==false then
- --Sheath()
- end
- end
- if Anim=="Walk" then
- if walkforw==true then
- RH.C1=clerp(RH.C1,RHC1*cf(.2,-.2,0)*euler(0,0,1),(Mvmt.Value*10)/50)
- LH.C1=clerp(LH.C1,LHC1*cf(.1,.2,0)*euler(0,0,1),(Mvmt.Value*10)/50)
- else
- RH.C1=clerp(RH.C1,RHC1*cf(-.1,.2,0)*euler(0,0,-1),(Mvmt.Value*10)/50)
- LH.C1=clerp(LH.C1,LHC1*cf(-.2,-.2,0)*euler(0,0,-1),(Mvmt.Value*10)/50)
- end
- else
- RH.C1=clerp(RH.C1,RHC1,.2)
- LH.C1=clerp(LH.C1,LHC1,.2)
- end
- if RootPart.Velocity.y > 1 and hitfloor==nil then
- Anim="Jump"
- if attack==false then
- handlewld.C0=clerp(handlewld.C0,euler(1.57,0,0)*cf(0,1,0),.5)
- Neck.C0=clerp(Neck.C0,necko*euler(-0.2,0,0),.2)
- Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(-.2,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.8,0,.2),.2)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.8,0,-.2),.2)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- RH.C0=clerp(RH.C0,cf(1,-1,-.3)*euler(-0.5,1.57,0)*euler(-.2,0,0),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,-.3)*euler(-0.5,-1.57,0)*euler(-.2,0,0),.2)
- end
- elseif RootPart.Velocity.y < -1 and hitfloor==nil then
- Anim="Fall"
- if attack==false then
- Neck.C0=clerp(Neck.C0,necko*euler(0.4,0,0),.2)
- Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(.2,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.1,0,1),.2)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.1,0,-1),.2)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.4,1.57,0),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.2,-1.57,0),.2)
- end
- elseif torvel<1 and hitfloor~=nil then
- Anim="Idle"
- if attack==false then
- handlewld.C0=clerp(handlewld.C0,euler(1.57,0,0)*cf(0,1,0),.5)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.1)*euler(0,0,0),.15)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.1),.15)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.15-(donum/4),-.15,.2-(donum/4)),.15)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.15)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2+(donum/4),.25,-.2+(donum/4)),.15)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.15)
- RH.C0=clerp(RH.C0,cf(1,-1,-.15)*euler(0,1.57,0)*euler(-.05,-.1,.15),.15)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,-.2,.2),.15)
- end
- elseif torvel>2 and torvel<30 and hitfloor~=nil then
- Anim="Walk"
- walk=walk+1
- if walk>=15-(5*Mvmt.Value) then
- walk=0
- if walkforw==true then
- walkforw=false
- elseif walkforw==false then
- walkforw=true
- end
- end
- if attack==false then
- handlewld.C0=clerp(handlewld.C0,euler(1.57,0,0)*cf(0,1,0),.5)
- Neck.C0=clerp(Neck.C0,necko*euler(-.2,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(.2,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.5,0,.2),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.5,0,-.3),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0),.2)
- end
- elseif torvel>=30 and hitfloor~=nil then
- Anim="Run"
- if attack==false then
- Neck.C0=clerp(Neck.C0,necko*euler(-.2,0,-.2),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.5)*euler(.8,0,.2),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1,0,.2),.4)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.2,0,-0.4),.4)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- RH.C0=clerp(RH.C0,RHC0*cf(1,1,.2)*euler(0,-.2,-.5),.4)
- LH.C0=clerp(LH.C0,LHC0*cf(-0.5,1,0)*euler(.2,0,-.5),.4)
- end
- end
- end
- if #Effects>0 then
- --table.insert(Effects,{prt,"Block1",delay})
- for e=1,#Effects do
- if Effects[e]~=nil then
- --for j=1,#Effects[e] do
- local Thing=Effects[e]
- if Thing~=nil then
- local Part=Thing[1]
- local Mode=Thing[2]
- local Delay=Thing[3]
- local IncX=Thing[4]
- local IncY=Thing[5]
- local IncZ=Thing[6]
- if Thing[2]=="CylinderClang" then
- if Thing[3]<=1 then
- Thing[1].CFrame=Thing[1].CFrame*CFrame.new(0,2.5*Thing[5],0)*CFrame.fromEulerAnglesXYZ(Thing[6],0,0)
- Thing[7]=Thing[1].CFrame
- effect("New Yeller",0,Thing[8],Thing[7])
- Thing[8]=Thing[7]
- Thing[3]=Thing[3]+Thing[4]
- else
- Part.Parent=nil
- table.remove(Effects,e)
- end
- --[[Mesh=Thing[7]
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]]
- end
- if Thing[2]=="showDamage" then
- if Thing[6]<Thing[5] then
- Thing[6]=Thing[6]+1
- elseif Thing[6]<Thing[7] then
- Thing[4].position=Thing[4].position+vt(0,-.2,0)
- Thing[6]=Thing[6]+1
- elseif Thing[6]<Thing[8] then
- Thing[6]=Thing[6]+1
- elseif Thing[6]<Thing[9] then
- Thing[6]=Thing[6]+1
- Thing[4].position=Thing[4].position+vt(0,.2,0)
- Thing[3].TextStrokeTransparency=Thing[3].TextStrokeTransparency+.1
- Thing[3].TextTransparency=Thing[3].TextTransparency+.1
- else
- Thing[1].Parent=nil
- table.remove(Effects,e)
- end
- end
- if Thing[2]=="Wall" then
- if Thing[6]<=900 and Thing[1].Parent~=nil then
- passive2.Value=0
- StunT.Value=100
- Thing[6]=Thing[6]+1
- for i=1,#walls do
- if (RootPart.Position-Thing[5].Position).magnitude<20 then
- passive2.Value=passive2.Value-.15
- StunT.Value=StunT.Value+10
- end
- end
- else
- for i=1,12 do
- MagicCloud(BrickColor.new("White"),Thing[5].CFrame*cf(math.random(-750,750)/100,math.random(-500,500)/100,math.random(-350,350)/100)*euler(math.rad(math.random(-180,180)),math.rad(math.random(-60,60)),math.rad(math.random(-180,180))),math.random(5,7),math.random(7,9),math.random(7,9),.1,.1,.1,.05)
- end
- StunT.Value=StunT.Value-10
- passive2.Value=passive2.Value+.15
- print("officialend")
- Thing[1].Parent=nil
- if Thing[5].Parent~=nil then
- Thing[5].Parent.Parent=nil
- end
- table.remove(Effects,e)
- for i=1,#walls do
- if walls[i]==Thing[1] then
- table.remove(walls,i)
- end
- end
- end
- end
- if Thing[2]=="BloodBind" then
- --table.insert(Effects,{BoundTarget,"BloodBind",0,BoundTarget.Torso,cf(0,0,0)})
- if Thing[4].Parent==nil or Thing[4]==nil or Thing[4].Parent.Parent==nil then
- table.remove(Effects,e)
- BoundTarget=nil
- move2="(X)\
- Blood Bind"
- else
- Thing[5]=Thing[5]*euler(0,.2,0)
- if Thing[3]>=5 then
- Thing[3]=0
- for i=1.57,6.28,1.57 do
- MagicBlock(BrickColor.new(NewCol),cf(Thing[4].Position)*Thing[5]*euler(0,i,0)*cf(0,0,5),1,1,1,1,1,1,.1,1)
- end
- end
- Thing[3]=Thing[3]+1
- if cooldowns[2]>cooldownmax/2 then
- table.remove(Effects,e)
- cooldownsadd[2]=.2
- BoundTarget=nil
- move2="(X)\
- Blood Bind"
- end
- end
- end
- if Thing[2]~="DecreaseStat" and Thing[2]~="showDamage" and Thing[2]~="Wall" and Thing[2]~="BloodBind" then
- if Thing[1].Transparency<=1 then
- if Thing[2]=="Block1" then
- Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Mesh=Thing[7]
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Ice" then
- --prt,"Ice",delay,msh,1,.2
- if Thing[6]<=Thing[5] then
- Thing[6]=Thing[6]+.3
- Thing[1].CFrame=Thing[1].CFrame*cf(0,1,0)
- else
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- end
- elseif Thing[2]=="Shatter" then
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- Thing[4]=Thing[4]*cf(0,Thing[7],0)
- Thing[1].CFrame=Thing[4]*euler(Thing[6],0,0)
- --Thing[1].CFrame=Thing[1].CFrame
- Thing[6]=Thing[6]+Thing[5]
- elseif Thing[2]=="Block2" then
- Thing[1].CFrame=Thing[1].CFrame
- Mesh=Thing[7]
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Cylinder" then
- Mesh=Thing[7]
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Blood" then
- Mesh=Thing[7]
- Thing[1].CFrame=Thing[1].CFrame*cf(0,Thing[8],0)
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Elec" then
- Mesh=Thing[7]
- Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Disappear" then
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- end
- else
- Part.Parent=nil
- table.remove(Effects,e)
- end
- end
- end
- --end
- end
- end
- end
- fenbarmana2:TweenSize(UDim2.new(.4,0,-4*mana.Value/100,0),nil,1,0.4,true)
- fenbarmana4.Text="Mana("..mana.Value..")"
- fenbarhp2.BackgroundColor3=Color3.new(Humanoid.Health/Humanoid.MaxHealth,0,0)
- fenbarhp2:TweenSize(UDim2.new(Humanoid.Health/Humanoid.MaxHealth,0,1,0),nil,1,0.4,true)
- fenbarhp3.Text="("..math.floor(Humanoid.Health)..")"
- fenbarmove1b:TweenSize(UDim2.new(1*cooldowns[1]/cooldownmax,0,1,0),nil,1,0.4,true)
- fenbarmove2b:TweenSize(UDim2.new(1*cooldowns[2]/cooldownmax,0,1,0),nil,1,0.4,true)
- fenbarmove2.Text=move2
- fenbarmove3b:TweenSize(UDim2.new(1*cooldowns[3]/cooldownmax,0,1,0),nil,1,0.4,true)
- fenbarmove4b:TweenSize(UDim2.new(1*cooldowns[4]/cooldownmax,0,1,0),nil,1,0.4,true)
- for _,c in pairs(Decrease:children()) do
- if c:findFirstChild("Duration")~=nil then
- c.Duration.Value=c.Duration.Value-1
- if c.Duration.Value<=0 then
- c.Parent=nil
- end
- end
- if c.Name=="DecreaseAtk" then
- decreaseatk=decreaseatk+c.Value
- elseif c.Name=="DecreaseDef" then
- decreasedef=decreasedef+c.Value
- elseif c.Name=="DecreaseMvmt" then
- decreasemvmt=decreasemvmt+c.Value
- end
- end
- Atk.Value=1-decreaseatk
- if Atk.Value<=0 then
- Atk.Value=0
- end
- Def.Value=1-decreasedef
- if Def.Value<=0 then
- Def.Value=0.01
- end
- Mvmt.Value=1-decreasemvmt
- if Mvmt.Value<=0 then
- Mvmt.Value=0
- end
- decreaseatk=0
- decreasedef=0
- decreasemvmt=0
- AtkVal=Atk.Value*100
- AtkVal=math.floor(AtkVal)
- AtkVal=AtkVal/100
- fenbardamage.Text="Damage\
- ("..(AtkVal)..")"
- DefVal=Def.Value*100
- DefVal=math.floor(DefVal)
- DefVal=DefVal/100
- fenbardef.Text="Defense\
- ("..(DefVal)..")"
- MvmtVal=Mvmt.Value*100
- MvmtVal=math.floor(MvmtVal)
- MvmtVal=MvmtVal/100
- if Rooted.Value==true then MvmtVal=0 end
- fenbarmove.Text="Walkspeed\
- ("..(MvmtVal)..")"
- if Stun.Value>=StunT.Value then
- fenbarstun2:TweenSize(UDim2.new(.4,0,-4,0),nil,1,0.4,true)
- else
- fenbarstun2:TweenSize(UDim2.new(.4,0,-4*Stun.Value/StunT.Value,0),nil,1,0.4,true)
- end
- fenbarstun3.Text="Stun("..Stun.Value..")"
- if mana.Value>=100 then
- mana.Value=100
- else
- if mananum<=9 then
- mananum=mananum+1
- elseif mananum>=8 then
- mananum=0
- mana.Value=mana.Value+1
- end
- end
- --[[if cooldown1>=cooldownmax then
- cooldown1=cooldownmax
- else
- cooldown1=cooldown1+cooldownadd1
- end]]
- for i=1,#cooldowns do
- if cooldowns[i]>=cooldownmax then
- cooldowns[i]=cooldownmax
- else
- cooldowns[i]=cooldowns[i]+cooldownsadd[i]
- end
- end
- end
- end
- --[[
- Copyrighted (C) Fenrier 2015
- ]]
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement