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- local char = owner.Character
- char.Head.BrickColor = BrickColor.new("Really black")
- char.Head.face.Transparency = 1
- local hum = char.Humanoid
- local anim = char.Animate.fall.FallAnim
- local anim = hum:LoadAnimation(anim)
- anim:Play()
- char.Animate:Destroy()
- for i,v in pairs(char:GetChildren()) do
- if v.ClassName == "Accessory" or v.ClassName == "Hat" or v.ClassName == "Pants" or v.ClassName == "Shirt" or v.ClassName == "CharacterMesh" then
- v:Destroy()
- end
- if not(v.Name == "Head") then
- if v.ClassName == "Part" or v.ClassName == "MeshPart" then
- local m = Instance.new("BlockMesh",v)
- local effect = Instance.new("SelectionBox",v)
- effect.Color3 = Color3.new(0, 255, 0)
- effect.LineThickness = 0.01
- effect.Adornee = v
- v.BrickColor = BrickColor.new("Really black")
- end
- end
- end
- wait(0.5)
- hum:Destroy()
- wait(0.1)
- for i,v in pairs(char:GetChildren()) do
- if v.ClassName == "MeshPart" or v.ClassName == "Part" then
- v.CFrame = v.CFrame + Vector3.new(0,3,0)
- v.CanCollide = true
- end
- end
- function onTouched(brick)
- for i,v in pairs(brick.Parent:GetChildren()) do
- if v.ClassName == "Accessory" or v.ClassName == "Hat" or v.ClassName == "Pants" or v.ClassName == "Shirt" or v.ClassName == "CharacterMesh" or v.ClassName == "Humanoid" then
- v:Destroy()
- end
- if v.Name == "Head" then
- v.BrickColor = BrickColor.new("Really black")
- for i,d in pairs(v:GetChildren()) do
- if d.ClassName == "Decal" then
- d.Transparency = 1
- end
- end
- end
- if not(v.Name == "Head") then
- if v.ClassName == "Part" or v.ClassName == "MeshPart" then
- local m = Instance.new("BlockMesh",v)
- local effect = Instance.new("SelectionBox",v)
- effect.Color3 = Color3.new(0, 255, 0)
- effect.LineThickness = 0.01
- effect.Adornee = v
- v.BrickColor = BrickColor.new("Really black")
- end
- end
- for i,s in pairs(brick.Parent:GetChildren()) do
- if s.ClassName == "Part" or s.ClassName == "MeshPart" then
- s.CFrame = s.CFrame + Vector3.new(0,0.000000000000000000000000001,0)
- s.CanCollide = true
- end
- end
- end
- end
- char.Torso.Touched:connect(onTouched)
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