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- --//====================================================\\--
- --|| CREATED BY SHACKLUSTER
- --\\====================================================//--
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code by Mokiros")
- local rp = RealPlayer
- script.Parent = rp.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent then
- for _,f in pairs(t.Functions) do
- f(...)
- end
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=rp then return end
- m.Target = io.Target
- m.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local Mouse = Player:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local _rg = game
- --Metatable for fake service
- local fsmt = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then return s[k] end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end,
- __call = function(self,...)
- local s = rawget(self,"_RealService")
- if s then return s(...) end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
- return setmetatable(t,fsmt)
- end
- --Fake game object
- local g = {
- GetService = function(self,s)
- return self[s]
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- }
- rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
- g.service = g.GetService
- g.RunService = FakeService({
- RenderStepped = _rg:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- setmetatable(g,{
- __index=function(self,s)
- return _rg:GetService(s) or typeof(_rg[s])=="function"
- and function(_,...)return _rg[s](_rg,...)end or _rg[s]
- end,
- __newindex = fsmt.__newindex,
- __call = fsmt.__call
- })
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = g,g.Players.LocalPlayer
- end
- wait(0.2)
- Player = game:GetService("Players").LocalPlayer
- PlayerGui = Player.PlayerGui
- Cam = workspace.CurrentCamera
- Backpack = Player.Backpack
- Character = Player.Character
- Humanoid = Character.Humanoid
- Mouse = Player:GetMouse()
- RootPart = Character["HumanoidRootPart"]
- Torso = Character["Torso"]
- Head = Character["Head"]
- RightArm = Character["Right Arm"]
- LeftArm = Character["Left Arm"]
- RightLeg = Character["Right Leg"]
- LeftLeg = Character["Left Leg"]
- RootJoint = RootPart["RootJoint"]
- Neck = Torso["Neck"]
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- IT = Instance.new
- CF = CFrame.new
- VT = Vector3.new
- RAD = math.rad
- C3 = Color3.new
- UD2 = UDim2.new
- BRICKC = BrickColor.new
- ANGLES = CFrame.Angles
- EULER = CFrame.fromEulerAnglesXYZ
- COS = math.cos
- ACOS = math.acos
- SIN = math.sin
- ASIN = math.asin
- ABS = math.abs
- MRANDOM = math.random
- FLOOR = math.floor
- function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
- local NEWMESH = IT(MESH)
- if MESH == "SpecialMesh" then
- NEWMESH.MeshType = MESHTYPE
- if MESHID ~= "nil" and MESHID ~= "" then
- NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
- end
- if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
- NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
- end
- end
- NEWMESH.Offset = OFFSET or VT(0, 0, 0)
- NEWMESH.Scale = SCALE
- NEWMESH.Parent = PARENT
- return NEWMESH
- end
- function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
- local NEWPART = IT("Part")
- NEWPART.formFactor = FORMFACTOR
- NEWPART.Reflectance = REFLECTANCE
- NEWPART.Transparency = TRANSPARENCY
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.Anchored = true
- if ANCHOR == false then
- NEWPART.Anchored = false
- end
- NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
- NEWPART.Name = NAME
- NEWPART.Size = SIZE
- NEWPART.Position = Torso.Position
- NEWPART.Material = MATERIAL
- NEWPART:BreakJoints()
- NEWPART.Parent = PARENT
- NEWPART.BottomSurface = "Smooth"
- NEWPART.TopSurface = "Smooth"
- return NEWPART
- end
- --//=================================\\
- --|| CUSTOMIZATION
- --\\=================================//
- Class_Name = "StunsForDayz.exe"
- Weapon_Name = "Add-ons"
- Custom_Colors = {
- Custom_Color_1 = BRICKC("Really Red"); --1st color for the weapon.
- Custom_Color_2 = BRICKC("Really Red"); --2nd color for the weapon.
- Custom_Color_3 = BRICKC("Really Red"); --Color for the abilities.
- Custom_Color_4 = BRICKC("Really Red"); --Color for the secondary bar.
- Custom_Color_5 = BRICKC("Really Red"); --Color for the mana bar.
- Custom_Color_6 = BRICKC("Really Red"); --Color for the health bar.
- Custom_Color_7 = BRICKC("Really Red"); --Color for the stun bar.
- Custom_Color_8 = BRICKC("Really Red"); --Background for the mana bar.
- Custom_Color_9 = BRICKC("Really Red"); --Background for the secondary mana bar.
- Custom_Color_10 = BRICKC("Really Red"); --Background for the stun bar.
- Custom_Color_11 = BRICKC("Really Red"); --Background for the health bar.
- Custom_Color_12 = BRICKC("Really Red"); --Background for the abilities.
- }
- Player_Size = 1 --Size of the player.
- Animation_Speed = 3
- Animation_Speed2 = 1
- Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
- local Speed = 16
- local Effects2 = {}
- --//=================================\\
- --|| END OF CUSTOMIZATION
- --\\=================================//
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
- local acs = Instance.new("Part")
- acs.CanCollide = false
- acs.Anchored = false
- acs.Size = Vector3.new(0,0,0)
- acs.CFrame = attachmentpart.CFrame
- acs.Parent = Character
- acs.BrickColor = color
- local meshs = Instance.new("SpecialMesh")
- meshs.MeshId = mesh
- meshs.TextureId = texture
- meshs.Parent = acs
- meshs.Scale = scale
- meshs.Offset = offset
- weldBetween(attachmentpart,acs)
- end
- function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
- if TYPE == "Gem" then
- local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
- acs.Anchored = false
- acs.CanCollide = false
- acs.CFrame = PART.CFrame
- local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
- weldBetween(PART,acs)
- elseif TYPE == "Skull" then
- local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
- acs.Anchored = false
- acs.CanCollide = false
- acs.CFrame = PART.CFrame
- local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
- weldBetween(PART,acs)
- elseif TYPE == "Eye" then
- local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
- acs.Anchored = false
- acs.CanCollide = false
- acs.CFrame = PART.CFrame
- local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
- weldBetween(PART,acs)
- end
- end
- --//=================================\\
- --|| USEFUL VALUES
- --\\=================================//
- local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
- local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
- local CHANGEDEFENSE = 0
- local CHANGEDAMAGE = 0
- local CHANGEMOVEMENT = 0
- local ANIM = "Idle"
- local ATTACK = false
- local EQUIPPED = false
- local HOLD = false
- local COMBO = 1
- local Rooted = false
- local SINE = 0
- local KEYHOLD = false
- local CHANGE = 2 / Animation_Speed
- local WALKINGANIM = false
- local WALK = 0
- local VALUE1 = false
- local VALUE2 = false
- local ROBLOXIDLEANIMATION = IT("Animation")
- ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
- ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
- --ROBLOXIDLEANIMATION.Parent = Humanoid
- local WEAPONGUI = IT("ScreenGui", PlayerGui)
- WEAPONGUI.Name = "Weapon GUI"
- local Weapon = IT("Model")
- Weapon.Name = Weapon_Name
- local Effects = IT("Folder", Weapon)
- Effects.Name = "Effects"
- local ANIMATOR = Humanoid.Animator
- local ANIMATE = Character.Animate
- local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
- local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
- local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
- local HITBLOCKSOUNDS = {"199148933", "199148947"}
- local UNANCHOR = true
- local SKILLTEXTCOLOR = C3(0.8,0.8,0.8)
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| SAZERENOS' ARTIFICIAL HEARTBEAT
- --\\=================================//
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "ArtificialHB"
- script:WaitForChild("ArtificialHB")
- frame = Frame_Speed
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.ArtificialHB:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.ArtificialHB:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.ArtificialHB:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| SOME FUNCTIONS
- --\\=================================//
- function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
- return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
- end
- function PositiveAngle(NUMBER)
- if NUMBER >= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function NegativeAngle(NUMBER)
- if NUMBER <= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function Swait(NUMBER)
- if NUMBER == 0 or NUMBER == nil then
- ArtificialHB.Event:wait()
- else
- for i = 1, NUMBER do
- ArtificialHB.Event:wait()
- end
- end
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = ACOS(cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((1 - t) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- else
- if (1 + cosTheta) > 0.0001 then
- local theta = ACOS(-cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((t - 1) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- function Clerp(a, b, t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
- local frame = IT("Frame")
- frame.BackgroundTransparency = TRANSPARENCY
- frame.BorderSizePixel = BORDERSIZEPIXEL
- frame.Position = POSITION
- frame.Size = SIZE
- frame.BackgroundColor3 = COLOR
- frame.BorderColor3 = BORDERCOLOR
- frame.Name = NAME
- frame.Parent = PARENT
- return frame
- end
- function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
- local label = IT("TextLabel")
- label.BackgroundTransparency = 1
- label.Size = UD2(1, 0, 1, 0)
- label.Position = UD2(0, 0, 0, 0)
- label.TextColor3 = TEXTCOLOR
- label.TextStrokeTransparency = STROKETRANSPARENCY
- label.TextTransparency = TRANSPARENCY
- label.FontSize = TEXTFONTSIZE
- label.Font = TEXTFONT
- label.BorderSizePixel = BORDERSIZEPIXEL
- label.TextScaled = false
- label.Text = TEXT
- label.Name = NAME
- label.Parent = PARENT
- return label
- end
- function NoOutlines(PART)
- PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
- local NEWWELD = IT(TYPE)
- NEWWELD.Part0 = PART0
- NEWWELD.Part1 = PART1
- NEWWELD.C0 = C0
- NEWWELD.C1 = C1
- NEWWELD.Parent = PARENT
- return NEWWELD
- end
- function CreateSound(ID, PARENT, VOLUME, PITCH)
- local NEWSOUND = nil
- coroutine.resume(coroutine.create(function()
- NEWSOUND = IT("Sound", PARENT)
- NEWSOUND.Volume = VOLUME
- NEWSOUND.Pitch = PITCH
- NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
- Swait()
- NEWSOUND:play()
- game:GetService("Debris"):AddItem(NEWSOUND, 10)
- end))
- return NEWSOUND
- end
- function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
- end
- function CreateWave(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
- local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
- local mesh = IT("SpecialMesh",wave)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
- mesh.Scale = VT(size,size,size)
- mesh.Offset = VT(0,0,-size/8)
- wave.CFrame = cframe
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, waitt do
- Swait()
- mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
- mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
- if doesrotate == true then
- wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
- end
- wave.Transparency = wave.Transparency + (0.5/waitt)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
- local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
- local mesh = IT("SpecialMesh",wave)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
- mesh.Scale = VT(size,size,size)
- wave.CFrame = cframe
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, waitt do
- Swait()
- mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
- if doesrotate == true then
- wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
- end
- wave.Transparency = wave.Transparency + (0.5/waitt)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function MakeForm(PART,TYPE)
- if TYPE == "Cyl" then
- local MSH = IT("CylinderMesh",PART)
- elseif TYPE == "Ball" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Sphere"
- elseif TYPE == "Wedge" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Wedge"
- end
- end
- function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
- local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
- local mesh = IT("SpecialMesh",wave)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
- mesh.Scale = VT(size,size,size)
- wave.CFrame = cframe
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, waitt do
- Swait()
- mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
- if doesrotate == true then
- wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
- end
- wave.Transparency = wave.Transparency + (0.5/waitt)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function CreateRing(inair,size,doesrotate,rotatedirection,waitt,cframe,spin1,spin2,color)
- local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
- local mesh = IT("SpecialMesh",wave)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
- mesh.Scale = VT(size,size,size)
- mesh.Offset = VT(0,0,0)
- wave.CFrame = cframe
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, waitt do
- Swait()
- mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
- if doesrotate == true then
- wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
- end
- wave.Transparency = wave.Transparency + (0.5/waitt)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function MagicSphere(size,waitt,cframe,color)
- local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1), true)
- local mesh = IT("SpecialMesh",wave)
- mesh.MeshType = "Sphere"
- mesh.Scale = VT(size,size,size)
- mesh.Offset = VT(0,0,0)
- wave.CFrame = cframe
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, waitt do
- Swait()
- mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
- wave.Transparency = wave.Transparency + (1/waitt)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function MagicSphere2(size,waitt,cframe,color)
- local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1), true)
- local mesh = IT("SpecialMesh",wave)
- mesh.MeshType = "Sphere"
- mesh.Scale = VT(size,size,size)
- mesh.Offset = VT(0,0,0)
- wave.CFrame = cframe
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, waitt do
- Swait()
- mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
- wave.Transparency = wave.Transparency - (1/waitt)
- end
- wave:remove()
- end))
- end
- function MagicBlock(size,waitt,cframe,color)
- local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size), true)
- local mesh = IT("BlockMesh",wave)
- wave.CFrame = cframe
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, waitt do
- Swait()
- mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
- wave.CFrame = cframe * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
- wave.Transparency = wave.Transparency + (1/waitt)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function MagicBlock2(size,waitt,cframe,color)
- local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(size,size,size), true)
- local mesh = IT("BlockMesh",wave)
- wave.CFrame = cframe
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, waitt do
- Swait()
- mesh.Scale = mesh.Scale - VT(1/waitt,1/waitt,1/waitt)
- wave.CFrame = cframe * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
- wave.Transparency = wave.Transparency - (1/waitt)
- end
- wave:Destroy()
- end))
- end
- function MagicBlock(size,waitt,cframe,color)
- local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
- local mesh = IT("BlockMesh",wave)
- wave.CFrame = cframe
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, waitt do
- Swait()
- mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
- wave.CFrame = CF(wave.Position) * ANGLES(RAD(math(-360,360)),RAD(math(-360,360)),RAD(math(-360,360)))
- wave.Transparency = wave.Transparency + (1/waitt)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function CheckTableForString(Table, String)
- for i, v in pairs(Table) do
- if string.find(string.lower(String), string.lower(v)) then
- return true
- end
- end
- return false
- end
- function CheckIntangible(Hit)
- local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
- if Hit and Hit.Parent then
- if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
- return true
- end
- end
- return false
- end
- Debris = game:GetService("Debris")
- function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
- local Direction = CFrame.new(StartPos, Vec).lookVector
- local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
- local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
- if RayHit and CheckIntangible(RayHit) then
- if DelayIfHit then
- wait()
- end
- RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
- end
- return RayHit, RayPos, RayNormal
- end
- function turnto(position)
- RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
- end
- --//=================================\\
- --|| SPEECH
- --\\=================================//
- function chatfunc(text,waitt)
- local chat = coroutine.wrap(function()
- if Character:FindFirstChild("TalkingBillBoard")~= nil then
- Character:FindFirstChild("TalkingBillBoard"):destroy()
- end
- local naeeym2 = Instance.new("BillboardGui",Character)
- naeeym2.Size = UDim2.new(0,100,0,40)
- naeeym2.StudsOffset = Vector3.new(0,5,0)
- naeeym2.Adornee = Character.Head
- naeeym2.Name = "TalkingBillBoard"
- naeeym2.AlwaysOnTop = true
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = ""
- tecks2.Font = "SciFi"
- tecks2.TextSize = 30
- tecks2.TextStrokeTransparency = 1
- tecks2.TextColor3 = SKILLTEXTCOLOR
- tecks2.TextStrokeColor3 = Color3.new(0,0,0)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- for i = 1,string.len(text),1 do
- tecks2.Text = string.sub(text,1,i)
- Swait()
- end
- wait(waitt)
- coroutine.resume(coroutine.create(function()
- for i = 1, 10 do
- tecks2.TextTransparency = tecks2.TextTransparency + 0.1
- Swait()
- end
- naeeym2:Destroy()
- end))
- end)
- chat()
- end
- --//=================================\\
- --|| WEAPON CREATION
- --\\=================================//
- Player=game:GetService('Players').LocalPlayer
- Character=Player.Character
- Mouse=Player:GetMouse()
- m=Instance.new('Model',Character)
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- it=Instance.new
- function nooutline(part)
- part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=BrickColor.new(tostring(brickcolor))
- fp.Name=name
- fp.Size=size
- fp.Position=Character.Torso.Position
- nooutline(fp)
- fp.Material=material
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0,c1)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- weld.C1=c1
- return weld
- end
- --//-[]-|Left Arm|-[]-\\--
- Handle=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,1,"Medium stone grey","Handle",Vector3.new(1, 2, 1))
- Handleweld=weld(m,Character["Left Arm"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000463485718, -0.000136852264, -9.25064087e-05, 1.00000036, -1.4027446e-05, -1.80009811e-05, 1.39730673e-05, 0.99999994, 3.09950956e-05, 1.80007191e-05, -3.09953975e-05, 1.00000036))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(1, 0.180000007, 1))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.387649536, 0.49298954, -0.00314044952, 1.00000083, -5.49307515e-08, 1.74622983e-10, -5.49307515e-08, 0.999999881, -3.40203421e-11, 1.74622983e-10, -3.40203421e-11, 1.00000083))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 0.129999995, 0.200000003))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Really red","Part",Vector3.new(1, 0.180000007, 1))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.37758255, 0.502982616, -0.00343990326, 1.00000083, -5.49307515e-08, 1.74622983e-10, -5.49307515e-08, 0.999999881, -3.40203421e-11, 1.74622983e-10, -3.40203421e-11, 1.00000083))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 0.150000006, 0.129999995))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Really red","Part",Vector3.new(1, 0.180000007, 1))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.371042252, 0.947021008, -0.00021648407, 1.00000083, -5.49307515e-08, 1.74622983e-10, -5.49307515e-08, 0.999999881, -3.40203421e-11, 1.74622983e-10, -3.40203421e-11, 1.00000083))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 0.0700000003, 0.600000024))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1, 1.34000063, 1))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.202226639, 0.707361698, -9.3460083e-05, 1.00000083, -5.49307515e-08, 1.74622983e-10, -5.49307515e-08, 0.999999881, -3.40203421e-11, 1.74622983e-10, -3.40203421e-11, 1.00000083))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.300000012, 1.00999999))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1, 1.34000063, 1))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.152757645, 0.62676239, -0.000275611877, 1.00000083, -5.49307515e-08, 1.74622983e-10, -5.49307515e-08, 0.999999881, -3.40203421e-11, 1.74622983e-10, -3.40203421e-11, 1.00000083))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.100000001, 1.00999999))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Really red","Part",Vector3.new(1, 0.180000007, 1))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00222587585, -0.487058163, -0.000231742859, 1.00000083, -5.49307515e-08, 1.74622983e-10, -5.49307515e-08, 0.999999881, -3.40203421e-11, 1.74622983e-10, -3.40203421e-11, 1.00000083))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 0.0299999993, 1.02999997))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(1, 0.180000007, 1))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0117969513, -0.267154694, 0.300722122, -1.00000083, 5.49307515e-08, -1.00018224e-06, -5.49307515e-08, 0.999999881, -3.40203421e-11, 9.99832992e-07, 3.34305916e-11, -1.00000083))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(0.5, 0.25, 0.5))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1, 1.34000063, 1))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00131034851, -0.363015652, 7.62939453e-06, 1.00000083, -5.49307515e-08, 1.74622983e-10, -5.49307515e-08, 0.999999881, -3.40203421e-11, 1.74622983e-10, -3.40203421e-11, 1.00000083))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.649999976, 1.00999999))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(1, 0.180000007, 1))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00189971924, -0.477137566, 0.240345955, -1.00000083, 5.49307515e-08, -1.00018224e-06, -5.49307515e-08, 0.999999881, -3.40203421e-11, 9.99832992e-07, 3.34305916e-11, -1.00000083))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.0500000007, 0.600000024))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(1, 0.180000007, 1))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0015296936, -0.257140636, 0.240355492, -1.00000083, 5.49307515e-08, -1.00018224e-06, -5.49307515e-08, 0.999999881, -3.40203421e-11, 9.99832992e-07, 3.34305916e-11, -1.00000083))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.0500000007, 0.600000024))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(1, 0.180000007, 1))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00169944763, -0.0270428658, -0.000123023987, 1.00000083, -5.49307515e-08, 1.74622983e-10, -5.49307515e-08, 0.999999881, -3.40203421e-11, 1.74622983e-10, -3.40203421e-11, 1.00000083))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 0.0299999993, 1.02999997))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(1, 0.180000007, 1))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0020236969, -0.367231846, 0.240351677, -1.00000083, 5.49307515e-08, -1.00018224e-06, -5.49307515e-08, 0.999999881, -3.40203421e-11, 9.99832992e-07, 3.34305916e-11, -1.00000083))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.0500000007, 0.600000024))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(1, 0.180000007, 1))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00143814087, -0.0370283127, 0.240298271, -1.00000083, 5.49307515e-08, -1.00018224e-06, -5.49307515e-08, 0.999999881, -3.40203421e-11, 9.99832992e-07, 3.34305916e-11, -1.00000083))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.0500000007, 0.600000024))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Really red","Part",Vector3.new(1, 0.180000007, 1))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0020160675, -0.267046452, -0.000241279602, 1.00000083, -5.49307515e-08, 1.74622983e-10, -5.49307515e-08, 0.999999881, -3.40203421e-11, 1.74622983e-10, -3.40203421e-11, 1.00000083))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 0.0299999993, 1.02999997))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1, 0.180000007, 1))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00210762024, -0.257040977, -0.160274506, 1.00000083, -5.49307515e-08, 1.74622983e-10, -5.49307515e-08, 0.999999881, -3.40203421e-11, 1.74622983e-10, -3.40203421e-11, 1.00000083))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.319999993, 0.699999988))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(1, 0.180000007, 1))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000751495361, 0.228212357, -0.000375747681, 1.00000083, -5.49307515e-08, 1.74622983e-10, -5.49307515e-08, 0.999999881, -3.40203421e-11, 1.74622983e-10, -3.40203421e-11, 1.00000083))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 0.109999999, 1.02999997))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(1, 0.180000007, 1))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0117778778, -0.267114639, 0.360717773, -1.00000083, 5.49307515e-08, -1.00018224e-06, -5.49307515e-08, 0.999999881, -3.40203421e-11, 9.99832992e-07, 3.34305916e-11, -1.00000083))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.200000003, 0.400000006))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(1, 0.180000007, 1))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00149726868, -0.147134781, 0.240416527, -1.00000083, 5.49307515e-08, -1.00018224e-06, -5.49307515e-08, 0.999999881, -3.40203421e-11, 9.99832992e-07, 3.34305916e-11, -1.00000083))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.0500000007, 0.600000024))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Really red","Part",Vector3.new(1, 1.34000063, 1))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000778198242, 0.488382816, -0.00032043457, 1.00000083, -5.49307515e-08, 1.74622983e-10, -5.49307515e-08, 0.999999881, -3.40203421e-11, 1.74622983e-10, -3.40203421e-11, 1.00000083))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(1.03499997, 0.100000001, 1.03499997))
- Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.0500000007, 0.0799999684, 0.100000001))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.470516205, -0.273004532, -0.145263672, 0.963837206, -2.95193786e-07, 0.266495228, 1.76033609e-07, 0.99999994, 6.29320738e-08, -0.266495198, 1.60887339e-08, 0.963837147))
- Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.0500000007, 0.0799999684, 0.100000001))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.470827103, -0.490011215, -0.145282745, 0.963837206, -2.95193786e-07, 0.266495228, 1.76033609e-07, 0.99999994, 6.29320738e-08, -0.266495198, 1.60887339e-08, 0.963837147))
- Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.0500000007, 0.0799999684, 0.100000001))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.470241547, -0.0330028534, -0.145324707, 0.963837206, -2.95193786e-07, 0.266495228, 1.76033609e-07, 0.99999994, 6.29320738e-08, -0.266495198, 1.60887339e-08, 0.963837147))
- --//-[]-|Right Arm|-[]-\\--
- Handle=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,1,"Medium stone grey","Handle",Vector3.new(1, 2, 1))
- Handleweld=weld(m,Character["Right Arm"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.53131104e-05, -8.77380371e-05, -9.82284546e-05, 1.00000036, -1.4027446e-05, -1.80009811e-05, 1.39730673e-05, 0.99999994, 3.09950956e-05, 1.80007191e-05, -3.09953975e-05, 1.00000036))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Really red","Part",Vector3.new(1, 0.180000007, 1))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.370101929, 0.947030067, -0.00289821625, 1.00000083, -5.49307515e-08, 1.00018224e-06, -5.49307515e-08, 0.999999881, -3.40203421e-11, -9.99832992e-07, -3.34305916e-11, 1.00000083))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 0.0700000003, 0.600000024))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1, 0.180000007, 1))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.390174866, 0.493021488, -0.0026922226, 1.00000083, -5.49307515e-08, 1.00018224e-06, -5.49307515e-08, 0.999999881, -3.40203421e-11, -9.99832992e-07, -3.34305916e-11, 1.00000083))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 0.129999995, 0.200000003))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Really red","Part",Vector3.new(1, 0.180000007, 1))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.380224228, 0.502994061, -0.00287914276, 1.00000083, -5.49307515e-08, 1.00018224e-06, -5.49307515e-08, 0.999999881, -3.40203421e-11, -9.99832992e-07, -3.34305916e-11, 1.00000083))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 0.150000006, 0.129999995))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1, 1.34000063, 1))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.153432846, 0.626749039, -0.00269508362, 1.00000083, -5.49307515e-08, 1.00018224e-06, -5.49307515e-08, 0.999999881, -3.40203421e-11, -9.99832992e-07, -3.34305916e-11, 1.00000083))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.100000001, 1.00999999))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1, 1.34000063, 1))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.201337814, 0.707355499, -0.00263595581, 1.00000083, -5.49307515e-08, 1.00018224e-06, -5.49307515e-08, 0.999999881, -3.40203421e-11, -9.99832992e-07, -3.34305916e-11, 1.00000083))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.300000012, 1.00999999))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Really red","Part",Vector3.new(1, 0.180000007, 1))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.6239624e-05, -0.267016411, -0.00212955475, 1.00000083, -5.49307515e-08, 1.00018224e-06, -5.49307515e-08, 0.999999881, -3.40203421e-11, -9.99832992e-07, -3.34305916e-11, 1.00000083))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 0.0299999993, 1.02999997))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Really red","Part",Vector3.new(1, 1.34000063, 1))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000127792358, 0.488415718, -0.00269985199, 1.00000083, -5.49307515e-08, 1.00018224e-06, -5.49307515e-08, 0.999999881, -3.40203421e-11, -9.99832992e-07, -3.34305916e-11, 1.00000083))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(1.03499997, 0.100000001, 1.03499997))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Really red","Part",Vector3.new(1, 0.180000007, 1))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000461578369, -0.487045288, -0.00224304199, 1.00000083, -5.49307515e-08, 1.00018224e-06, -5.49307515e-08, 0.999999881, -3.40203421e-11, -9.99832992e-07, -3.34305916e-11, 1.00000083))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 0.0299999993, 1.02999997))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Really red","Part",Vector3.new(1, 0.180000007, 1))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000122070313, -0.0270242691, -0.00250148773, 1.00000083, -5.49307515e-08, 1.00018224e-06, -5.49307515e-08, 0.999999881, -3.40203421e-11, -9.99832992e-07, -3.34305916e-11, 1.00000083))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 0.0299999993, 1.02999997))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(1, 0.180000007, 1))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.38690186e-05, -0.147117138, 0.242671013, -1.00000083, 5.49307515e-08, -1.74622983e-10, -5.49307515e-08, 0.999999881, -3.40203421e-11, -1.74622983e-10, 3.40203421e-11, -1.00000083))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.0500000007, 0.600000024))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1, 1.34000063, 1))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000490188599, -0.363018036, -0.002368927, 1.00000083, -5.49307515e-08, 1.00018224e-06, -5.49307515e-08, 0.999999881, -3.40203421e-11, -9.99832992e-07, -3.34305916e-11, 1.00000083))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.649999976, 1.00999999))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(1, 0.180000007, 1))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00025177002, -0.257054329, -0.162223816, 1.00000083, -5.49307515e-08, 1.00018224e-06, -5.49307515e-08, 0.999999881, -3.40203421e-11, -9.99832992e-07, -3.34305916e-11, 1.00000083))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.319999993, 0.699999988))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(1, 0.180000007, 1))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.71661377e-05, -0.0370292664, 0.24285984, -1.00000083, 5.49307515e-08, -1.74622983e-10, -5.49307515e-08, 0.999999881, -3.40203421e-11, -1.74622983e-10, 3.40203421e-11, -1.00000083))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.0500000007, 0.600000024))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(1, 0.180000007, 1))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000225067139, -0.257129192, 0.242365837, -1.00000083, 5.49307515e-08, -1.74622983e-10, -5.49307515e-08, 0.999999881, -3.40203421e-11, -1.74622983e-10, 3.40203421e-11, -1.00000083))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.0500000007, 0.600000024))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(1, 0.180000007, 1))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00972938538, -0.267118454, 0.362538338, -1.00000083, 5.49307515e-08, -1.74622983e-10, -5.49307515e-08, 0.999999881, -3.40203421e-11, -1.74622983e-10, 3.40203421e-11, -1.00000083))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.200000003, 0.400000006))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(1, 0.180000007, 1))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000413894653, -0.367231369, 0.242665291, -1.00000083, 5.49307515e-08, -1.74622983e-10, -5.49307515e-08, 0.999999881, -3.40203421e-11, -1.74622983e-10, 3.40203421e-11, -1.00000083))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.0500000007, 0.600000024))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(1, 0.180000007, 1))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00961685181, -0.267115593, 0.302357674, -1.00000083, 5.49307515e-08, -1.74622983e-10, -5.49307515e-08, 0.999999881, -3.40203421e-11, -1.74622983e-10, 3.40203421e-11, -1.00000083))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(0.5, 0.25, 0.5))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1, 0.180000007, 1))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-9.53674316e-05, 0.228210926, -0.00256824493, 1.00000083, -5.49307515e-08, 1.00018224e-06, -5.49307515e-08, 0.999999881, -3.40203421e-11, -9.99832992e-07, -3.34305916e-11, 1.00000083))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 0.109999999, 1.02999997))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(1, 0.180000007, 1))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000534057617, -0.477139473, 0.242600441, -1.00000083, 5.49307515e-08, -1.74622983e-10, -5.49307515e-08, 0.999999881, -3.40203421e-11, -1.74622983e-10, 3.40203421e-11, -1.00000083))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.0500000007, 0.600000024))
- Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.0500000007, 0.0799999684, 0.100000001))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.467504501, -0.490007877, -0.146935463, 0.963837147, 5.18721208e-06, -0.266495377, -6.35792003e-06, 0.999999881, -3.12344673e-06, 0.266495347, 4.67226255e-06, 0.963837147))
- Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.0500000007, 0.0799999684, 0.100000001))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.468101501, -0.032971859, -0.147176743, 0.963837147, 5.18721208e-06, -0.266495377, -6.35792003e-06, 0.999999881, -3.12344673e-06, 0.266495347, 4.67226255e-06, 0.963837147))
- Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.0500000007, 0.0799999684, 0.100000001))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.467725754, -0.273012638, -0.147255898, 0.963837147, 5.18721208e-06, -0.266495377, -6.35792003e-06, 0.999999881, -3.12344673e-06, 0.266495347, 4.67226255e-06, 0.963837147))
- --//-[]-|Left Leg|-[]-\\--
- Handle=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,1,"Medium stone grey","Handle",Vector3.new(1, 2, 1))
- Handleweld=weld(m,Character["Left Leg"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000169754028, -3.79085541e-05, 0.000331878662, 1.00000036, -1.4027446e-05, -1.80009811e-05, 1.39730673e-05, 0.99999994, 3.09950956e-05, 1.80007191e-05, -3.09953975e-05, 1.00000036))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.818192422, 1.94320714, 0.20454812))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0279159546, -0.0779976845, 0.420761108, 0.996209264, -0.0869991034, 6.49522699e-05, 0.0869990736, 0.99620831, 5.32083868e-06, -6.51685696e-05, 3.5005192e-07, 1.00000083))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","Part",Vector3.new(1.98411667, 0.20454812, 0.20454812))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0938658714, 0.398412704, 0.502613068, 0.0870010778, 0.996208131, 5.32016384e-06, -0.996209085, 0.0870011151, -6.4952299e-05, -6.51685114e-05, 3.50841361e-07, 1.00000083))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.200000003, 0.200000003))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.20454812, 1.99434412, 1.07932925))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.47873497, -0.0909955502, -0.0254192352, 0.996209264, -0.0869991034, 6.49522699e-05, 0.0869990736, 0.99620831, 5.32083868e-06, -6.51685696e-05, 3.5005192e-07, 1.00000083))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.971603513, 1.99434412, 0.20454812))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0951461792, -0.0909955502, -0.462918282, 0.996209264, -0.0869991034, 6.49522699e-05, 0.0869990736, 0.99620831, 5.32083868e-06, -6.51685696e-05, 3.5005192e-07, 1.00000083))
- --//-[]-|Right Leg|-[]-\\--
- Handle=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,1,"Medium stone grey","Handle",Vector3.new(1, 2, 1))
- Handleweld=weld(m,Character["Right Leg"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000469207764, -2.78949738e-05, -0.0002784729, 1.00000036, -1.4027446e-05, -1.80009811e-05, 1.39730673e-05, 0.99999994, 3.09950956e-05, 1.80007191e-05, -3.09953975e-05, 1.00000036))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really red","Part",Vector3.new(1.98411667, 0.20454812, 0.20454812))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0942664146, -0.4009552, 0.488444328, -0.0873111039, 0.99618119, -1.49817552e-05, -0.996181965, -0.0873109326, -6.45576802e-05, -6.56189222e-05, 9.28786085e-06, 1.00000083))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.200000003, 0.200000003))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.818192422, 1.94320714, 0.20454812))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0263996124, -0.0783090591, 0.4067173, 0.996182203, 0.0873089284, 6.45578257e-05, -0.0873091221, 0.996181309, -1.49824209e-05, -6.56190678e-05, 9.28864483e-06, 1.00000083))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.20454812, 1.99434412, 0.889329374))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.489929199, -0.0901551247, 0.079870224, 0.996182203, 0.0873089284, 6.45578257e-05, -0.0873091221, 0.996181309, -1.49824209e-05, -6.56190678e-05, 9.28864483e-06, 1.00000083))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.961603522, 1.99434412, 0.20454812))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.101442337, -0.0901479721, -0.462678909, 0.996182203, 0.0873089284, 6.45578257e-05, -0.0873091221, 0.996181309, -1.49824209e-05, -6.56190678e-05, 9.28864483e-06, 1.00000083))
- --//-[]-|Torso|-[]-\\--
- Handle=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,1,"Medium stone grey","Handle",Vector3.new(2, 2, 1))
- Handleweld=weld(m,Character["Torso"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000164031982, -8.20159912e-05, 8.77380371e-05, 1.00000036, -1.4027446e-05, -1.80009811e-05, 1.39730673e-05, 0.99999994, 3.09950956e-05, 1.80007191e-05, -3.09953975e-05, 1.00000036))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(2, 2, 1))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000883102417, -4.76837158e-07, -0.000184059143, 1.00000083, -5.49307515e-08, 1.74622983e-10, -5.49307515e-08, 0.999999881, -3.40203421e-11, 1.74622983e-10, -3.40203421e-11, 1.00000083))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/torso.mesh",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Really red","Part",Vector3.new(1, 0.180000007, 1))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0910987854, 0.769927502, 0.330821991, 1.00000083, -5.49307515e-08, 1.00018224e-06, -5.49307515e-08, 0.999999881, -3.40203421e-11, -9.99832992e-07, -3.34305916e-11, 1.00000083))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(0.0299999993, 0.0799999982, 0.400000006))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Really red","Part",Vector3.new(1, 0.180000007, 1))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0887775421, 0.769899845, 0.329601288, 1.00000083, -5.49307515e-08, 1.74622983e-10, -5.49307515e-08, 0.999999881, -3.40203421e-11, 1.74622983e-10, -3.40203421e-11, 1.00000083))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(0.0299999993, 0.0799999982, 0.400000006))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Really red","Part",Vector3.new(1, 0.180000007, 1))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0886287689, -0.830154419, 0.329770088, 1.00000083, -5.49307515e-08, 1.74622983e-10, -5.49307515e-08, 0.999999881, -3.40203421e-11, 1.74622983e-10, -3.40203421e-11, 1.00000083))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(0.0299999993, 0.0799999982, 0.400000006))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(1, 0.180000007, 1))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0286960602, -0.823051929, 0.31955719, 1.00000083, -5.49307515e-08, 1.74622983e-10, -5.49307515e-08, 0.999999881, -3.40203421e-11, 1.74622983e-10, -3.40203421e-11, 1.00000083))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 0.0700000003, 0.400000006))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(1, 0.180000007, 1))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0288085938, 0.779929161, 0.319753647, 1.00000083, -5.49307515e-08, 1.74622983e-10, -5.49307515e-08, 0.999999881, -3.40203421e-11, 1.74622983e-10, -3.40203421e-11, 1.00000083))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 0.0700000003, 0.400000006))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Really red","Part",Vector3.new(1, 0.180000007, 1))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0912723541, -0.830134392, 0.331053734, 1.00000083, -5.49307515e-08, 1.00018224e-06, -5.49307515e-08, 0.999999881, -3.40203421e-11, -9.99832992e-07, -3.34305916e-11, 1.00000083))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh",Vector3.new(0, 0, 0),Vector3.new(0.0299999993, 0.0799999982, 0.400000006))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.38999975, 0.500000179, 1.25000012))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0104980469, 1.03676057, -0.0745153427, -1.00000072, 6.24995664e-08, 0.000331000076, 2.53918151e-05, -0.997063458, 0.0765789673, 0.000330025709, 0.0765789002, 0.997064292))
- mesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Really red","Part",Vector3.new(0.0500000007, 0.320000112, 0.360000134))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0896568298, 1.03577638, 0.377642632, -1.00000072, 6.24995664e-08, 0.000331000076, 2.53918151e-05, -0.997063458, 0.0765789673, 0.000330025709, 0.0765789002, 0.997064292))
- mesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Really red","Part",Vector3.new(0.0500000007, 0.320000112, 0.360000134))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0924453735, 1.03587627, 0.37898159, -1.00000072, 3.99140845e-08, -0.000333000266, -2.54435217e-05, -0.997063458, 0.0765789747, -0.000332028052, 0.0765789077, 0.997064292))
- mesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.0600000136, 0.320000112, 0.360000134))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00261306763, 1.02678585, 0.389596939, -1.00000072, 3.99140845e-08, -0.000333000266, -2.54435217e-05, -0.997063458, 0.0765789747, -0.000332028052, 0.0765789077, 0.997064292))
- mesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Really red","Part",Vector3.new(2.08000112, 0.200000331, 1.08000028))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0107650757, 0.916646481, -0.0047492981, 1.00000072, 1.39371405e-05, -0.000331000512, -1.40591619e-05, 0.99999994, -4.39954456e-05, 0.00033100025, 4.39999385e-05, 1.00000072))
- Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Really red","Part",Vector3.new(0.0500000007, 1.90999985, 0.83000046))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000156402588, -0.0250797272, 0.0975990295, 1.00000072, -6.24995664e-08, -0.000331000076, -4.74801709e-08, 0.999999881, -4.01243483e-11, 0.000331000425, -5.09369873e-11, 1.00000072))
- local HandlePart = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Hammer part", VT(0.25*Player_Size,1.5*Player_Size,0.25*Player_Size),false)
- local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- MakeForm(HandlePart,"Cyl")
- local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "Hammer part", VT(0.2*Player_Size,3*Player_Size,0.2*Player_Size),false)
- local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0 * Player_Size, -2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- MakeForm(part,"Cyl")
- local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Hammer part", VT(0.35*Player_Size,0.2*Player_Size,0.35*Player_Size),false)
- local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- MakeForm(part,"Cyl")
- local offset = -0.85
- for i = 1, 7 do
- local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Hammer part", VT(0.25*Player_Size,0.1*Player_Size,0.25*Player_Size),false)
- local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0 * Player_Size, offset * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- MakeForm(part,"Cyl")
- offset = offset - 0.15
- end
- local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Hammer part", VT(0.35*Player_Size,2.2*Player_Size,0.35*Player_Size),false)
- local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0 * Player_Size, offset-1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- MakeForm(part,"Cyl")
- local HammerTop = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "Hammer part", VT(1*Player_Size,1*Player_Size,1.5*Player_Size),false)
- local weld = CreateWeldOrSnapOrMotor("Weld", HammerTop, HandlePart, HammerTop, CF(0 * Player_Size, offset-1.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Hammer part", VT(1.15*Player_Size,1.15*Player_Size,0.6*Player_Size),false)
- local weld = CreateWeldOrSnapOrMotor("Weld", part, HammerTop, part, CF(0 * Player_Size, 0 * Player_Size, 1 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Hammer part", VT(1.15*Player_Size,1.15*Player_Size,0.6*Player_Size),false)
- local weld = CreateWeldOrSnapOrMotor("Weld", part, HammerTop, part, CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Hammer part", VT(0.4*Player_Size,1.1*Player_Size,2*Player_Size),false)
- local weld = CreateWeldOrSnapOrMotor("Weld", part, HammerTop, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Hammer part", VT(1.3*Player_Size,1.3*Player_Size,0.6*Player_Size),false)
- local weld = CreateWeldOrSnapOrMotor("Weld", part, HammerTop, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Hammer part", VT(1.05*Player_Size,1.05*Player_Size,0.2*Player_Size),false)
- local weld = CreateWeldOrSnapOrMotor("Weld", part, HammerTop, part, CF(0 * Player_Size, 0 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Hammer part", VT(1.05*Player_Size,1.05*Player_Size,0.2*Player_Size),false)
- local weld = CreateWeldOrSnapOrMotor("Weld", part, HammerTop, part, CF(0 * Player_Size, 0 * Player_Size, 0.5 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local offset = 1.3
- for i = 1, 2 do
- local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "Hammer part", VT(1*Player_Size,1*Player_Size,0.5*Player_Size),false)
- local weld = CreateWeldOrSnapOrMotor("Weld", part, HammerTop, part, CF(0 * Player_Size, 0 * Player_Size, offset * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Hammer part", VT(0.75*Player_Size,0.75*Player_Size,0.6*Player_Size),false)
- local weld = CreateWeldOrSnapOrMotor("Weld", part, HammerTop, part, CF(0 * Player_Size, 0 * Player_Size, offset * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Hammer part", VT(0.3*Player_Size,1.1*Player_Size,0.6*Player_Size),false)
- local weld = CreateWeldOrSnapOrMotor("Weld", part, HammerTop, part, CF(0.6 * Player_Size, 0 * Player_Size, offset * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Hammer part", VT(0.3*Player_Size,1.1*Player_Size,0.6*Player_Size),false)
- local weld = CreateWeldOrSnapOrMotor("Weld", part, HammerTop, part, CF(-0.6 * Player_Size, 0 * Player_Size, offset * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Hammer part", VT(1.5*Player_Size,0.3*Player_Size,0.6*Player_Size),false)
- local weld = CreateWeldOrSnapOrMotor("Weld", part, HammerTop, part, CF(0 * Player_Size, -0.6 * Player_Size, offset * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Hammer part", VT(1.5*Player_Size,0.3*Player_Size,0.6*Player_Size),false)
- local weld = CreateWeldOrSnapOrMotor("Weld", part, HammerTop, part, CF(0 * Player_Size, 0.6 * Player_Size, offset * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- offset = offset - (offset*2)
- end
- for _, c in pairs(Weapon:GetChildren()) do
- if c.ClassName == "Part" then
- c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
- end
- end
- Weapon.Parent = Character
- Humanoid.Died:connect(function()
- ATTACK = true
- end)
- print(Class_Name.." loaded.")
- local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
- local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
- local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
- local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
- local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Stagger", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 1")
- local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Brute swing", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 2")
- local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Stun aura", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 3")
- local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Damage aura", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 4")
- --//=================================\\
- --|| DAMAGE FUNCTIONS
- --\\=================================//
- function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
- local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
- STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
- local BODYGYRO = IT("BodyGyro", STATPART)
- local BODYPOSITION = IT("BodyPosition", STATPART)
- BODYPOSITION.P = 2000
- BODYPOSITION.D = 100
- BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
- if LABELTYPE == "Normal" then
- BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
- elseif LABELTYPE == "Debuff" then
- BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
- elseif LABELTYPE == "Interruption" then
- BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
- end
- game:GetService("Debris"):AddItem(STATPART ,5)
- local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
- BILLBOARDGUI.Adornee = STATPART
- BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
- BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
- BILLBOARDGUI.AlwaysOnTop = false
- local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
- TEXTLABEL.BackgroundTransparency = 1
- TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
- TEXTLABEL.Text = TEXT
- TEXTLABEL.Font = "SciFi"
- TEXTLABEL.FontSize="Size42"
- TEXTLABEL.TextColor3 = COLOR
- TEXTLABEL.TextStrokeTransparency = 1
- TEXTLABEL.TextScaled = true
- TEXTLABEL.TextWrapped = true
- coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
- for i=1, 10 do
- wait()
- STATPART.Position = STATPART.Position + VT(0, i/20 ,0)
- end
- for i=1, 10 do
- wait()
- THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.1
- THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.1
- end
- THEPART.Parent = nil
- end),STATPART, BODYPOSITION, TEXTLABEL)
- end
- --//=================================\\
- --|| DAMAGING
- --\\=================================//
- function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
- if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
- local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
- local dmg = math.random(min,max)
- if humanoid.Health > 0 then
- if beserk == true then
- humanoid.Health = 0
- else
- CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
- hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
- if math.random(1,100) < critrate+1 then
- humanoid.Health = humanoid.Health - dmg*critmultiplier
- StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
- else
- humanoid.Health = humanoid.Health - dmg
- StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
- end
- local defence = Instance.new("BoolValue",hit.Parent)
- defence.Name = ("HitBy"..Player.Name)
- game:GetService("Debris"):AddItem(defence, 0.2)
- end
- end
- end
- end
- function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
- local dmg = math.random(min,max)
- for i,v in ipairs(workspace:GetChildren()) do
- if v:FindFirstChild("HitBy"..Player.Name) == nil then
- local body = v:GetChildren()
- for part = 1, #body do
- if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
- if(body[part].Position - position).Magnitude < radius then
- if v.ClassName == "Model" then
- if v:FindFirstChild("Humanoid") then
- if v.Humanoid.Health ~= 0 then
- if CanBeDodgedByJumping == true then
- if body[part].Position.Y < position.Y+5 then
- if math.random(1,100) < critrate+1 then
- v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
- StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
- else
- v.Humanoid.Health = v.Humanoid.Health - dmg
- StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
- end
- local defence = Instance.new("BoolValue",v)
- defence.Name = ("HitBy"..Player.Name)
- game:GetService("Debris"):AddItem(defence, 0.2)
- end
- else
- if beserk == true then
- v.Humanoid.Health = 0
- end
- if math.random(1,100) < critrate+1 then
- v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
- StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
- else
- v.Humanoid.Health = v.Humanoid.Health - dmg
- StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
- end
- local defence = Instance.new("BoolValue",v)
- defence.Name = ("HitBy"..Player.Name)
- game:GetService("Debris"):AddItem(defence, 0.2)
- end
- end
- end
- end
- body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
- end
- end
- end
- if v.ClassName == "Part" then
- if v.Anchored == false and (v.Position - position).Magnitude < radius then
- v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
- end
- end
- end
- end
- end
- function AoEDamage2(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
- local dmg = math.random(min,max)
- for i,v in ipairs(workspace:GetChildren()) do
- if v:FindFirstChild("Hit2By"..Player.Name) == nil then
- local body = v:GetChildren()
- for part = 1, #body do
- if(v:FindFirstChild("Hit2By"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
- if(body[part].Position - position).Magnitude < radius then
- if v.ClassName == "Model" then
- if v:FindFirstChild("Humanoid") then
- if v.Humanoid.Health ~= 0 then
- if CanBeDodgedByJumping == true then
- if body[part].Position.Y < position.Y+5 then
- if math.random(1,100) < critrate+1 then
- v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
- StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
- else
- v.Humanoid.Health = v.Humanoid.Health - dmg
- StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
- end
- local defence = Instance.new("BoolValue",v)
- defence.Name = ("Hit2By"..Player.Name)
- game:GetService("Debris"):AddItem(defence, 0.1)
- end
- else
- if beserk == true then
- v.Humanoid.Health = 0
- end
- if math.random(1,100) < critrate+1 then
- v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
- StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
- else
- v.Humanoid.Health = v.Humanoid.Health - dmg
- StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
- end
- local defence = Instance.new("BoolValue",v)
- defence.Name = ("Hit2By"..Player.Name)
- game:GetService("Debris"):AddItem(defence, 0.1)
- end
- end
- end
- end
- body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
- end
- end
- end
- end
- end
- end
- function AoEStun(POS,RANGE,LAST,VELOC)
- for i,v in ipairs(workspace:GetChildren()) do
- if v:FindFirstChild("StunnedBy"..Player.Name) == nil then
- local body = v:GetChildren()
- for part = 1, #body do
- if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
- if(body[part].Position - POS).Magnitude < RANGE then
- if v.ClassName == "Model" then
- if v:FindFirstChild("Humanoid") then
- if v.Humanoid.Health ~= 0 then
- Stun(v.Humanoid,LAST)
- body[part].Velocity = CFrame.new(POS,body[part].Position).lookVector*5*VELOC
- end
- end
- end
- end
- end
- end
- end
- end
- end
- function Stun(HUMANOID,LAST)
- HUMANOID.PlatformStand = true
- if HUMANOID.Parent:FindFirstChild("Head") and HUMANOID.Parent:FindFirstChild("StunnedBy"..Player.Name) == nil then
- StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Stunned!", C3(0.3, 0.3, 0.3))
- end
- local defence = Instance.new("BoolValue",HUMANOID.Parent)
- defence.Name = ("StunnedBy"..Player.Name)
- coroutine.resume(coroutine.create(function()
- Swait(LAST*100)
- HUMANOID.PlatformStand = false
- defence:remove()
- end))
- end
- function killnearest(position,range,maxstrength)
- for i,v in ipairs(workspace:GetChildren()) do
- local body = v:GetChildren()
- for part = 1, #body do
- if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
- if(body[part].Position - position).Magnitude < range then
- if v.ClassName == "Model" then
- v:BreakJoints()
- end
- --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
- body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
- end
- end
- end
- if v.ClassName == "Part" then
- if v.Anchored == false and (v.Position - position).Magnitude < range then
- --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
- v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
- end
- end
- end
- end
- --//=================================\\
- --|| ATTACK FUNCTIONS AND STUFF
- --\\=================================//
- function AttackTemplate()
- ATTACK = true
- Rooted = false
- for i=0, 1, 0.1 / Animation_Speed2 do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(25), RAD(60), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.15 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(65), RAD(0), RAD(26)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed2)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
- end
- ATTACK = false
- Rooted = false
- end
- function Attack1()
- ATTACK = true
- Rooted = false
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(35)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(25*35), RAD(60), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(65+65*2), RAD(0), RAD(26)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- CreateSound("246930031", HammerTop, 1,(MRANDOM(13,17)/10))
- for i=0, 1, 0.1 / Animation_Speed2 do
- Swait()
- AoEDamage(HammerTop.Position,5,15,20,5,false,3,2,false)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-55)), 0.15 / Animation_Speed2)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(55)), 0.1 / Animation_Speed2)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(25), RAD(60), RAD(32)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2 * Player_Size, 0.15 * Player_Size, -1 * Player_Size) * ANGLES(RAD(95), RAD(0), RAD(26)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed2)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
- end
- for i=0, 1, 0.1 / Animation_Speed2 do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-55)), 0.15 / Animation_Speed2)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(55)), 0.1 / Animation_Speed2)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(25), RAD(60), RAD(32)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2 * Player_Size, 0.15 * Player_Size, -1 * Player_Size) * ANGLES(RAD(95), RAD(0), RAD(26)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed2)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
- end
- ATTACK = false
- Rooted = false
- end
- function Attack2()
- ATTACK = true
- Rooted = false
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-55)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(55)), 0.1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, 0.6 * Player_Size) * ANGLES(RAD(25), RAD(30), RAD(32)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2 * Player_Size, 0.15 * Player_Size, -1 * Player_Size) * ANGLES(RAD(85), RAD(0), RAD(60)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- CreateSound("608537390", HammerTop, 1,(MRANDOM(8,12)/10))
- for i=0, 1, 0.1 / Animation_Speed2 do
- Swait()
- AoEDamage(HammerTop.Position,5,15,25,25,false,3,2,false)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-35)), 0.15 / Animation_Speed2)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 0.1 / Animation_Speed2)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(35), RAD(60), RAD(10)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed2)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8 * Player_Size, 0.15 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(85), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed2)
- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed2)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
- end
- for i=0, 2, 0.1 / Animation_Speed2 do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-35)), 0.15 / Animation_Speed2)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 0.1 / Animation_Speed2)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(35), RAD(60), RAD(10)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed2)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8 * Player_Size, 0.15 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(85), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed2)
- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed2)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
- end
- ATTACK = false
- Rooted = false
- end
- function Attack3()
- ATTACK = true
- Rooted = false
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(115), RAD(20), RAD(-32)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(165), RAD(0), RAD(26)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- CreateSound("1112042117", HammerTop, 1,(MRANDOM(8,12)/10))
- for i=0, 1, 0.1 / Animation_Speed2 do
- Swait()
- if VALUE1 == true then
- AoEStun(HammerTop.Position,5.5,2,5)
- end
- AoEDamage(HammerTop.Position,5,15,20,-2,false,3,2,false)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(25), RAD(20), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.8 * Player_Size, -1.3 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(26)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed2)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
- end
- for i=0, 1, 0.1 / Animation_Speed2 do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(25), RAD(20), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.8 * Player_Size, -1.3 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(26)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed2)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
- end
- ATTACK = false
- Rooted = false
- end
- function Stagger()
- ATTACK = true
- Rooted = true
- for i=0, 1, 0.1 / Animation_Speed2 do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.15 / Animation_Speed2)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.15 / Animation_Speed2)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(95), RAD(60), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.15 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(155), RAD(0), RAD(26)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed2)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
- end
- CreateSound("169380495", HammerTop, 1, 1.6)
- AoEStun(Torso.CFrame * CF(0,0.2,-1.2).p,3,3,5)
- MagicSphere2(5,15,Torso.CFrame * CF(0,0.9,-1.35),"Cyan")
- for i=0, 3, 0.1 / Animation_Speed2 do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.15 / Animation_Speed2)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.15 / Animation_Speed2)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(95), RAD(60), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.15 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(155), RAD(0), RAD(26)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed2)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
- end
- ATTACK = false
- Rooted = false
- end
- function BruteSwing()
- ATTACK = true
- Rooted = false
- for i=0, 2, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-35)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(32)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(90), RAD(25)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- CreateSound("608537390", HammerTop, 1,(MRANDOM(8,12)/10))
- CreateSound("608537390", HammerTop, 1,(MRANDOM(8,12)/10))
- for i=0, 1, 0.1 / Animation_Speed2 do
- Swait()
- AoEStun(HammerTop.Position,4,0.6,0)
- AoEDamage(HammerTop.Position,5,35,50,25,false,3,2,false)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(35)), 0.15 / Animation_Speed2)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.15 / Animation_Speed2)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(65), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-32)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(25)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed2)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
- end
- for i=0, 1, 0.1 / Animation_Speed2 do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(35)), 0.15 / Animation_Speed2)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.15 / Animation_Speed2)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(65), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-32)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(25)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed2)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
- end
- ATTACK = false
- Rooted = false
- end
- function StunTrigger()
- ATTACK = true
- Rooted = true
- for i=0, 3, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, -0.8 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-55)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3 * Player_Size, 0.5 * Player_Size, -0.8 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 2 * Player_Size) * ANGLES(RAD(90), RAD(-45), RAD(0)), 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- CreateSound("169445572", HammerTop, 1, 1.6)
- for i=0, 3, 0.1 / Animation_Speed do
- Swait()
- MagicSphere2(5*1.3,15,HammerTop.CFrame,"Cyan")
- MagicSphere(1*1.3,15,HammerTop.CFrame,"Cyan")
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, -0.8 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-55)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3 * Player_Size, 0.5 * Player_Size, -0.8 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 2 * Player_Size) * ANGLES(RAD(90), RAD(-45), RAD(0)), 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- VALUE1 = true
- coroutine.resume(coroutine.create(function()
- Swait(1500)
- VALUE1 = false
- end))
- ATTACK = false
- Rooted = false
- end
- function DamageTrigger()
- ATTACK = true
- Rooted = true
- for i=0, 3, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- CreateSound("169445572", HammerTop, 1, 1.6)
- for i=0, 3, 0.1 / Animation_Speed do
- Swait()
- CreateSwirl(0,2,true,-0.1,15,HammerTop.CFrame,"Really red")
- CreateSwirl(180,2,true,0.1,15,HammerTop.CFrame,"Really red")
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- VALUE2 = true
- coroutine.resume(coroutine.create(function()
- Swait(500)
- VALUE2 = false
- end))
- ATTACK = false
- Rooted = false
- end
- --//=================================\\
- --|| ASSIGN THINGS TO KEYS
- --\\=================================//
- function MouseDown(Mouse)
- if ATTACK == false and Humanoid.PlatformStand == false then
- if COMBO == 1 then
- COMBO = "HALT"
- Attack1()
- COMBO = 2
- elseif COMBO == 2 then
- COMBO = "HALT"
- Attack2()
- COMBO = 3
- elseif COMBO == 3 then
- COMBO = "HALT"
- Attack3()
- COMBO = 1
- end
- end
- end
- function MouseUp(Mouse)
- HOLD = false
- end
- function KeyDown(Key)
- KEYHOLD = true
- if Humanoid.PlatformStand == false then
- if Key == "z" and ATTACK == false then
- Stagger()
- end
- if Key == "b" and ATTACK == false then
- BruteSwing()
- end
- if Key == "c" and ATTACK == false and VALUE1 == false then
- StunTrigger()
- end
- if Key == "v" and ATTACK == false and VALUE2 == false then
- DamageTrigger()
- end
- end
- end
- function KeyUp(Key)
- KEYHOLD = false
- end
- Mouse.Button1Down:connect(function(NEWKEY)
- MouseDown(NEWKEY)
- end)
- Mouse.Button1Up:connect(function(NEWKEY)
- MouseUp(NEWKEY)
- end)
- Mouse.KeyDown:connect(function(NEWKEY)
- KeyDown(NEWKEY)
- end)
- Mouse.KeyUp:connect(function(NEWKEY)
- KeyUp(NEWKEY)
- end)
- --//=================================\\
- --\\=================================//
- function unanchor()
- if UNANCHOR == true then
- g = Character:GetChildren()
- for i = 1, #g do
- if g[i].ClassName == "Part" then
- g[i].Anchored = false
- end
- end
- end
- end
- --//=================================\\
- --|| WRAP THE WHOLE SCRIPT UP
- --\\=================================//
- Humanoid.Changed:connect(function(Jump)
- if Jump == "Jump" and (Disable_Jump == true) then
- Humanoid.Jump = false
- end
- end)
- ANIMATE.Parent = nil
- local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
- IDLEANIMATION:Play()
- local LOOP = 0
- while true do
- Swait()
- LOOP = LOOP + 1
- SINE = SINE + CHANGE
- local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
- local TORSOVERTICALVELOCITY = RootPart.Velocity.y
- local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
- local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
- local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
- if ANIM == "Walk" and TORSOVELOCITY > 1 then
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- end
- if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
- ANIM = "Jump"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20), RAD(60), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.15 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(60), RAD(0), RAD(26)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.5 / Animation_Speed)
- end
- elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
- ANIM = "Fall"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(60), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.15 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(26)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.9 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
- end
- elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
- ANIM = "Idle"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(25), RAD(60), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.15 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(65), RAD(0), RAD(26)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
- ANIM = "Walk"
- WALK = WALK + 1 / Animation_Speed
- if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
- WALK = 0
- if WALKINGANIM == true then
- WALKINGANIM = false
- elseif WALKINGANIM == false then
- WALKINGANIM = true
- end
- end
- --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(25), RAD(60), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.15 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(65), RAD(0), RAD(26)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- end
- if #Effects2>0 then
- for e=1,#Effects2 do
- if Effects2[e]~=nil then
- local Thing=Effects2[e]
- if Thing~=nil then
- local Part=Thing[1]
- local Mode=Thing[2]
- local Delay=Thing[3]
- local IncX=Thing[4]
- local IncY=Thing[5]
- local IncZ=Thing[6]
- local Part2=Thing[8]
- if Thing[1].Transparency<=1 then
- if Thing[2]=="Block1" then
- Thing[1].CFrame=Thing[1].CFrame
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Cylinder" then
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Blood" then
- Mesh=Thing[7]
- Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
- Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Elec" then
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Disappear" then
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- end
- else
- Part.Parent=nil
- table.remove(Effects2,e)
- end
- end
- end
- end
- end
- unanchor()
- if Rooted == false then
- Disable_Jump = false
- Humanoid.WalkSpeed = Speed
- elseif Rooted == true then
- Disable_Jump = true
- Humanoid.WalkSpeed = 0
- end
- if VALUE1 == true and LOOP == 15 then
- MagicSphere2(5,15,HammerTop.CFrame,"Cyan")
- MagicSphere(1,15,HammerTop.CFrame,"Cyan")
- end
- if VALUE2 == true and LOOP == 15 then
- CreateWave(0,5,true,0.2,15,RootPart.CFrame*CF(0,-2.8,0),"Really red")
- CreateWave(0,5,true,-0.2,15,RootPart.CFrame*CF(0,-2.8,0),"Really red")
- CreateWave(0,2.5,true,0.3,15,RootPart.CFrame*CF(0,-2.8,0),"Really red")
- CreateWave(0,2.5,true,-0.3,15,RootPart.CFrame*CF(0,-2.8,0),"Really red")
- AoEDamage2(RootPart.CFrame*CF(0,-2.8,0).p,15,3,6,0,false,3,2,true)
- end
- if LOOP == 15 then
- LOOP = 0
- end
- end
- --//=================================\\
- --\\=================================//
- --//====================================================\\--
- --|| END OF SCRIPT
- --\\====================================================//--
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