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MarcAndrew

Untitled

Mar 26th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER, EDIT BY XXUNORIBOASXX
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10.  
  11.  
  12.  
  13. Player = game:GetService("Players").LocalPlayer
  14. PlayerGui = Player.PlayerGui
  15. Cam = workspace.CurrentCamera
  16. Backpack = Player.Backpack
  17. Character = Player.Character
  18. Humanoid = Character.Humanoid
  19. Mouse = Player:GetMouse()
  20. RootPart = Character["HumanoidRootPart"]
  21. Torso = Character["Torso"]
  22. Head = Character["Head"]
  23. RightArm = Character["Right Arm"]
  24. LeftArm = Character["Left Arm"]
  25. RightLeg = Character["Right Leg"]
  26. LeftLeg = Character["Left Leg"]
  27. RootJoint = RootPart["RootJoint"]
  28. Neck = Torso["Neck"]
  29. RightShoulder = Torso["Right Shoulder"]
  30. LeftShoulder = Torso["Left Shoulder"]
  31. RightHip = Torso["Right Hip"]
  32. LeftHip = Torso["Left Hip"]
  33. local sick = Instance.new("Sound",Torso)
  34. sick.SoundId = "rbxassetid://1494747651"
  35. sick.Looped = true
  36. sick.Pitch = 1
  37. sick.Volume = 8
  38. sick.TimePosition = 16.3
  39. sick:Play()
  40.  
  41. local PE=it("ParticleEmitter",EyePart)
  42. PE.LightEmission=.4
  43. PE.LockedToPart=true
  44. PE.Size=NumberSequence.new(EyeSizes)
  45. PE.Transparency=NumberSequence.new(EyeTrans)
  46. PE.Acceleration=v3(2,0,0)
  47. PE.Lifetime=NumberRange.new(2,2,2)
  48. PE.Rate=70
  49. PE.Speed=NumberRange.new(4,4,4)
  50. PE.Texture="rbxassetid://300899374"
  51.  
  52. local naeeym2 = Instance.new("BillboardGui",Character)
  53. naeeym2.AlwaysOnTop = true
  54. naeeym2.Size = UDim2.new(5,35,2,35)
  55. naeeym2.StudsOffset = Vector3.new(0,3,0)
  56. naeeym2.Adornee = Character.Head
  57. naeeym2.Name = "Name"
  58. naeeym2.MaxDistance = 200
  59. local tecks2 = Instance.new("TextLabel",naeeym2)
  60. tecks2.BackgroundTransparency = 1
  61. tecks2.TextScaled = true
  62. tecks2.BorderSizePixel = 0
  63. tecks2.Text = "C͎̕o̼̹͆d͓͋͜e̝̞"
  64. tecks2.Font = "Antique"
  65. tecks2.TextSize = 30
  66. tecks2.TextStrokeTransparency = 1
  67. tecks2.TextColor3 = Color3.new(0,255,255)
  68. tecks2.TextStrokeColor3 = Color3.new(0,255,255)
  69. tecks2.Size = UDim2.new(1,0,0.5,0)
  70. tecks2.Parent = naeeym2
  71.  
  72. IT = Instance.new
  73. CF = CFrame.new
  74. VT = Vector3.new
  75. RAD = math.rad
  76. C3 = Color3.new
  77. UD2 = UDim2.new
  78. BRICKC = BrickColor.new
  79. ANGLES = CFrame.Angles
  80. EULER = CFrame.fromEulerAnglesXYZ
  81. COS = math.cos
  82. ACOS = math.acos
  83. SIN = math.sin
  84. ASIN = math.asin
  85. ABS = math.abs
  86. MRANDOM = math.random
  87. FLOOR = math.floor
  88.  
  89. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  90. local NEWMESH = IT(MESH)
  91. if MESH == "SpecialMesh" then
  92. NEWMESH.MeshType = MESHTYPE
  93. if MESHID ~= "nil" and MESHID ~= "" then
  94. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  95. end
  96. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  97. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  98. end
  99. end
  100. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  101. NEWMESH.Scale = SCALE
  102. NEWMESH.Parent = PARENT
  103. return NEWMESH
  104. end
  105.  
  106. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
  107. local NEWPART = IT("Part")
  108. NEWPART.formFactor = FORMFACTOR
  109. NEWPART.Reflectance = REFLECTANCE
  110. NEWPART.Transparency = TRANSPARENCY
  111. NEWPART.CanCollide = false
  112. NEWPART.Locked = true
  113. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  114. NEWPART.Name = NAME
  115. NEWPART.Size = SIZE
  116. NEWPART.Position = Torso.Position
  117. NEWPART.Material = MATERIAL
  118. NEWPART:BreakJoints()
  119. NEWPART.Parent = PARENT
  120. return NEWPART
  121. end
  122.  
  123.  
  124. --//=================================\\
  125. --|| CUSTOMIZATION
  126. --\\=================================//
  127.  
  128. Class_Name = "₱Ɽł₴₥.exe"
  129. Weapon_Name = "Add-ons"
  130.  
  131. Custom_Colors = {
  132. Custom_Color_1 = BRICKC("Toothpaste"); --1st color for the weapon.
  133. Custom_Color_2 = BRICKC("Toothpaste"); --2nd color for the weapon.
  134.  
  135. Custom_Color_3 = BRICKC("Toothpaste"); --Color for the abilities.
  136. Custom_Color_4 = BRICKC("Toothpaste"); --Color for the secondary bar.
  137. Custom_Color_5 = BRICKC("Toothpaste"); --Color for the mana bar.
  138. Custom_Color_6 = BRICKC("Toothpaste"); --Color for the health bar.
  139. Custom_Color_7 = BRICKC("Toothpaste"); --Color for the stun bar.
  140.  
  141. Custom_Color_8 = BRICKC("Toothpaste"); --Background for the mana bar.
  142. Custom_Color_9 = BRICKC("Toothpaste"); --Background for the secondary mana bar.
  143. Custom_Color_10 = BRICKC("Toothpaste"); --Background for the stun bar.
  144. Custom_Color_11 = BRICKC("Toothpaste"); --Background for the health bar.
  145. Custom_Color_12 = BRICKC("Toothpaste"); --Background for the abilities.
  146. }
  147.  
  148.  
  149. Player_Size = 1 --Size of the player.
  150. Animation_Speed = 3
  151. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  152.  
  153. local Speed = 36
  154. local Effects2 = {}
  155.  
  156. --//=================================\\
  157. --|| END OF CUSTOMIZATION
  158. --\\=================================//
  159.  
  160. local function weldBetween(a, b)
  161. local weldd = Instance.new("ManualWeld")
  162. weldd.Part0 = a
  163. weldd.Part1 = b
  164. weldd.C0 = CFrame.new()
  165. weldd.C1 = b.CFrame:inverse() * a.CFrame
  166. weldd.Parent = a
  167. return weldd
  168. end
  169.  
  170. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  171. local acs = Instance.new("Part")
  172. acs.CanCollide = false
  173. acs.Anchored = false
  174. acs.Size = Vector3.new(0,0,0)
  175. acs.CFrame = attachmentpart.CFrame
  176. acs.Parent = Character
  177. acs.BrickColor = color
  178. local meshs = Instance.new("SpecialMesh")
  179. meshs.MeshId = mesh
  180. meshs.TextureId = texture
  181. meshs.Parent = acs
  182. meshs.Scale = scale
  183. meshs.Offset = offset
  184. weldBetween(attachmentpart,acs)
  185. end
  186.  
  187. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  188. if TYPE == "Gem" then
  189. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  190. acs.Anchored = false
  191. acs.CanCollide = false
  192. acs.CFrame = PART.CFrame
  193. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  194. weldBetween(PART,acs)
  195. elseif TYPE == "Skull" then
  196. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  197. acs.Anchored = false
  198. acs.CanCollide = false
  199. acs.CFrame = PART.CFrame
  200. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  201. weldBetween(PART,acs)
  202. elseif TYPE == "Eye" then
  203. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  204. acs.Anchored = false
  205. acs.CanCollide = false
  206. acs.CFrame = PART.CFrame
  207. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  208. weldBetween(PART,acs)
  209. end
  210. end
  211.  
  212. --//=================================\\
  213. --|| USEFUL VALUES
  214. --\\=================================//
  215.  
  216. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  217. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  218. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  219. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  220. local CO1 = 0
  221. local CO2 = 0
  222. local CO3 = 0
  223. local CO4 = 0
  224. local CHANGEDEFENSE = 0
  225. local CHANGEDAMAGE = 0
  226. local CHANGEMOVEMENT = 0
  227. local ANIM = "Idle"
  228. local ATTACK = false
  229. local EQUIPPED = false
  230. local HOLD = false
  231. local COMBO = 1
  232. local LASTPOINT = nil
  233. local BLCF = nil
  234. local SCFR = nil
  235. local STAGGERHITANIM = false
  236. local STAGGERANIM = false
  237. local STUNANIM = false
  238. local CRITCHANCENUMBER = 0
  239. local IDLENUMBER = 0
  240. local DONUMBER = 0
  241. local HANDIDLE = false
  242. local SINE = 0
  243. local CHANGE = 2 / Animation_Speed
  244. local WALKINGANIM = false
  245. local WALK = 0
  246. local KEYHOLD = false
  247. local DISABLEJUMPING = false
  248. local HASBEENBLOCKED = false
  249. local STUNDELAYNUMBER = 0
  250. local MANADELAYNUMBER = 0
  251. local SECONDARYMANADELAYNUMBER = 0
  252. local ROBLOXIDLEANIMATION = IT("Animation")
  253. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  254. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  255. --ROBLOXIDLEANIMATION.Parent = Humanoid
  256. local WEAPONGUI = IT("ScreenGui", nil)
  257. WEAPONGUI.Name = "Weapon GUI"
  258. local WEAPONTOOL = IT("HopperBin", nil)
  259. WEAPONTOOL.Name = Weapon_Name
  260. local Weapon = IT("Model")
  261. Weapon.Name = Weapon_Name
  262. local Effects = IT("Folder", Weapon)
  263. Effects.Name = "Effects"
  264. local ANIMATOR = Humanoid.Animator
  265. local ANIMATE = Character.Animate
  266. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  267. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  268. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  269. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  270. local CUTSOUNDS = {"645750958","645747150"}
  271. local VICIOUSWOOSH = "658941933"
  272. local RELEASESOUND = "565538688"
  273. local CHARGESOUND = "565538601"
  274. local UNANCHOR = true
  275. local MAGICPARTICLE = "1278560360"
  276.  
  277. --//=================================\\
  278. --\\=================================//
  279.  
  280. --//=================================\\
  281. --|| STATS
  282. --\\=================================//
  283.  
  284. if Character:FindFirstChild("Stats") ~= nil then
  285. Character:FindFirstChild("Stats").Parent = nil
  286. end
  287.  
  288. local Stats = IT("Folder", nil)
  289. Stats.Name = "Stats"
  290. local ChangeStat = IT("Folder", Stats)
  291. ChangeStat.Name = "ChangeStat"
  292. local Defense = IT("NumberValue", Stats)
  293. Defense.Name = "Defense"
  294. Defense.Value = 1
  295. local Movement = IT("NumberValue", Stats)
  296. Movement.Name = "Movement"
  297. Movement.Value = 1
  298. local Damage = IT("NumberValue", Stats)
  299. Damage.Name = "Damage"
  300. Damage.Value = 1
  301. local Mana = IT("NumberValue", Stats)
  302. Mana.Name = "Mana"
  303. Mana.Value = 0
  304. local SecondaryMana = IT("NumberValue", Stats)
  305. SecondaryMana.Name = "SecondaryMana"
  306. SecondaryMana.Value = 0
  307. local CanCrit = IT("BoolValue", Stats)
  308. CanCrit.Name = "CanCrit"
  309. CanCrit.Value = false
  310. local CritChance = IT("NumberValue", Stats)
  311. CritChance.Name = "CritChance"
  312. CritChance.Value = 20
  313. local CanPenetrateArmor = IT("BoolValue", Stats)
  314. CanPenetrateArmor.Name = "CanPenetrateArmor"
  315. CanPenetrateArmor.Value = false
  316. local AntiTeamKill = IT("BoolValue", Stats)
  317. AntiTeamKill.Name = "AntiTeamKill"
  318. AntiTeamKill.Value = false
  319. local Rooted = IT("BoolValue", Stats)
  320. Rooted.Name = "Rooted"
  321. Rooted.Value = false
  322. local Block = IT("BoolValue", Stats)
  323. Block.Name = "Block"
  324. Block.Value = false
  325. local RecentEnemy = IT("ObjectValue", Stats)
  326. RecentEnemy.Name = "RecentEnemy"
  327. RecentEnemy.Value = nil
  328. local StaggerHit = IT("BoolValue", Stats)
  329. StaggerHit.Name = "StaggerHit"
  330. StaggerHit.Value = false
  331. local Stagger = IT("BoolValue", Stats)
  332. Stagger.Name = "Stagger"
  333. Stagger.Value = false
  334. local Stun = IT("BoolValue", Stats)
  335. Stun.Name = "Stun"
  336. Stun.Value = false
  337. local StunValue = IT("NumberValue", Stats)
  338. StunValue.Name = "StunValue"
  339. StunValue.Value = 0
  340.  
  341.  
  342. --//=================================\\
  343. --\\=================================//
  344.  
  345.  
  346.  
  347.  
  348.  
  349. --//=================================\\
  350. --|| DEBUFFS / BUFFS
  351. --\\=================================//
  352.  
  353. local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
  354. DEFENSECHANGE1.Name = "ChangeDefense"
  355. DEFENSECHANGE1.Value = 0
  356.  
  357. local MOVEMENTCHANGE1 = IT("NumberValue", nil)
  358. MOVEMENTCHANGE1.Name = "ChangeMovement"
  359. MOVEMENTCHANGE1.Value = 0
  360.  
  361. --//=================================\\
  362. --\\=================================//
  363.  
  364.  
  365.  
  366.  
  367.  
  368. --//=================================\\
  369. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  370. --\\=================================//
  371.  
  372. ArtificialHB = Instance.new("BindableEvent", script)
  373. ArtificialHB.Name = "ArtificialHB"
  374.  
  375. script:WaitForChild("ArtificialHB")
  376.  
  377. frame = Frame_Speed
  378. tf = 0
  379. allowframeloss = false
  380. tossremainder = false
  381. lastframe = tick()
  382. script.ArtificialHB:Fire()
  383.  
  384. game:GetService("RunService").Heartbeat:connect(function(s, p)
  385. tf = tf + s
  386. if tf >= frame then
  387. if allowframeloss then
  388. script.ArtificialHB:Fire()
  389. lastframe = tick()
  390. else
  391. for i = 1, math.floor(tf / frame) do
  392. script.ArtificialHB:Fire()
  393. end
  394. lastframe = tick()
  395. end
  396. if tossremainder then
  397. tf = 0
  398. else
  399. tf = tf - frame * math.floor(tf / frame)
  400. end
  401. end
  402. end)
  403.  
  404. --//=================================\\
  405. --\\=================================//
  406.  
  407.  
  408.  
  409.  
  410.  
  411. --//=================================\\
  412. --|| SOME FUNCTIONS
  413. --\\=================================//
  414.  
  415. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  416. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  417. end
  418.  
  419. function PositiveAngle(NUMBER)
  420. if NUMBER >= 0 then
  421. NUMBER = 0
  422. end
  423. return NUMBER
  424. end
  425.  
  426. function NegativeAngle(NUMBER)
  427. if NUMBER <= 0 then
  428. NUMBER = 0
  429. end
  430. return NUMBER
  431. end
  432.  
  433. function Swait(NUMBER)
  434. if NUMBER == 0 or NUMBER == nil then
  435. ArtificialHB.Event:wait()
  436. else
  437. for i = 1, NUMBER do
  438. ArtificialHB.Event:wait()
  439. end
  440. end
  441. end
  442.  
  443. function QuaternionFromCFrame(cf)
  444. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  445. local trace = m00 + m11 + m22
  446. if trace > 0 then
  447. local s = math.sqrt(1 + trace)
  448. local recip = 0.5 / s
  449. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  450. else
  451. local i = 0
  452. if m11 > m00 then
  453. i = 1
  454. end
  455. if m22 > (i == 0 and m00 or m11) then
  456. i = 2
  457. end
  458. if i == 0 then
  459. local s = math.sqrt(m00 - m11 - m22 + 1)
  460. local recip = 0.5 / s
  461. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  462. elseif i == 1 then
  463. local s = math.sqrt(m11 - m22 - m00 + 1)
  464. local recip = 0.5 / s
  465. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  466. elseif i == 2 then
  467. local s = math.sqrt(m22 - m00 - m11 + 1)
  468. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  469. end
  470. end
  471. end
  472.  
  473. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  474. local xs, ys, zs = x + x, y + y, z + z
  475. local wx, wy, wz = w * xs, w * ys, w * zs
  476. local xx = x * xs
  477. local xy = x * ys
  478. local xz = x * zs
  479. local yy = y * ys
  480. local yz = y * zs
  481. local zz = z * zs
  482. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  483. end
  484.  
  485. function QuaternionSlerp(a, b, t)
  486. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  487. local startInterp, finishInterp;
  488. if cosTheta >= 0.0001 then
  489. if (1 - cosTheta) > 0.0001 then
  490. local theta = ACOS(cosTheta)
  491. local invSinTheta = 1 / SIN(theta)
  492. startInterp = SIN((1 - t) * theta) * invSinTheta
  493. finishInterp = SIN(t * theta) * invSinTheta
  494. else
  495. startInterp = 1 - t
  496. finishInterp = t
  497. end
  498. else
  499. if (1 + cosTheta) > 0.0001 then
  500. local theta = ACOS(-cosTheta)
  501. local invSinTheta = 1 / SIN(theta)
  502. startInterp = SIN((t - 1) * theta) * invSinTheta
  503. finishInterp = SIN(t * theta) * invSinTheta
  504. else
  505. startInterp = t - 1
  506. finishInterp = t
  507. end
  508. end
  509. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  510. end
  511.  
  512. function Clerp(a, b, t)
  513. local qa = {QuaternionFromCFrame(a)}
  514. local qb = {QuaternionFromCFrame(b)}
  515. local ax, ay, az = a.x, a.y, a.z
  516. local bx, by, bz = b.x, b.y, b.z
  517. local _t = 1 - t
  518. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  519. end
  520.  
  521. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  522. local frame = IT("Frame")
  523. frame.BackgroundTransparency = TRANSPARENCY
  524. frame.BorderSizePixel = BORDERSIZEPIXEL
  525. frame.Position = POSITION
  526. frame.Size = SIZE
  527. frame.BackgroundColor3 = COLOR
  528. frame.BorderColor3 = BORDERCOLOR
  529. frame.Name = NAME
  530. frame.Parent = PARENT
  531. return frame
  532. end
  533.  
  534. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  535. local label = IT("TextLabel")
  536. label.BackgroundTransparency = 1
  537. label.Size = UD2(1, 0, 1, 0)
  538. label.Position = UD2(0, 0, 0, 0)
  539. label.TextColor3 = C3(255, 255, 255)
  540. label.TextStrokeTransparency = STROKETRANSPARENCY
  541. label.TextTransparency = TRANSPARENCY
  542. label.FontSize = TEXTFONTSIZE
  543. label.Font = TEXTFONT
  544. label.BorderSizePixel = BORDERSIZEPIXEL
  545. label.TextScaled = true
  546. label.Text = TEXT
  547. label.Name = NAME
  548. label.Parent = PARENT
  549. return label
  550. end
  551.  
  552. function NoOutlines(PART)
  553. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  554. end
  555.  
  556.  
  557. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  558. local NEWWELD = IT(TYPE)
  559. NEWWELD.Part0 = PART0
  560. NEWWELD.Part1 = PART1
  561. NEWWELD.C0 = C0
  562. NEWWELD.C1 = C1
  563. NEWWELD.Parent = PARENT
  564. return NEWWELD
  565. end
  566.  
  567. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  568. local NEWSOUND = nil
  569. coroutine.resume(coroutine.create(function()
  570. NEWSOUND = IT("Sound", PARENT)
  571. NEWSOUND.Volume = VOLUME
  572. NEWSOUND.Pitch = PITCH
  573. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  574. --Swait()
  575. NEWSOUND:play()
  576. if DOESLOOP == false then
  577. repeat Swait() until NEWSOUND.Playing == false
  578. NEWSOUND:remove()
  579. elseif DOESLOOP == true then
  580. NEWSOUND.Looped = true
  581. end
  582. end))
  583. return NEWSOUND
  584. end
  585.  
  586. function CFrameFromTopBack(at, top, back)
  587. local right = top:Cross(back)
  588. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  589. end
  590.  
  591. function CreateWave(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  592. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  593. local mesh = IT("SpecialMesh",wave)
  594. mesh.MeshType = "FileMesh"
  595. wave.Anchored = true
  596. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  597. mesh.Scale = VT(size,size,size)
  598. mesh.Offset = VT(0,0,-size/8)
  599. wave.CFrame = CF(part.p) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  600. coroutine.resume(coroutine.create(function(PART)
  601. for i = 1, waitt do
  602. Swait()
  603. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  604. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  605. if doesrotate == true then
  606. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  607. end
  608. wave.Transparency = wave.Transparency + (0.5/waitt)
  609. if wave.Transparency > 0.99 then
  610. wave:remove()
  611. end
  612. end
  613. end))
  614. end
  615.  
  616. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  617. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  618. local mesh = IT("SpecialMesh",wave)
  619. mesh.MeshType = "FileMesh"
  620. wave.Anchored = true
  621. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  622. mesh.Scale = VT(size,size,size)
  623. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  624. coroutine.resume(coroutine.create(function(PART)
  625. for i = 1, waitt do
  626. Swait()
  627. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  628. if doesrotate == true then
  629. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  630. end
  631. wave.Transparency = wave.Transparency + (0.5/waitt)
  632. if wave.Transparency > 0.99 then
  633. wave:remove()
  634. end
  635. end
  636. end))
  637. end
  638.  
  639. function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  640. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  641. local mesh = IT("SpecialMesh",wave)
  642. mesh.MeshType = "FileMesh"
  643. wave.Anchored = true
  644. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  645. mesh.Scale = VT(size,size,size)
  646. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  647. coroutine.resume(coroutine.create(function(PART)
  648. for i = 1, waitt do
  649. Swait()
  650. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  651. if doesrotate == true then
  652. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  653. end
  654. wave.Transparency = wave.Transparency + (0.5/waitt)
  655. if wave.Transparency > 0.99 then
  656. wave:remove()
  657. end
  658. end
  659. end))
  660. end
  661.  
  662. function CreateRing(inair,size,doesrotate,rotatedirection,waitt,part,offset,spin1,spin2,color)
  663. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  664. local mesh = IT("SpecialMesh",wave)
  665. mesh.MeshType = "FileMesh"
  666. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  667. mesh.Scale = VT(size,size,size)
  668. wave.Anchored = true
  669. mesh.Offset = VT(0,0,0)
  670. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  671. coroutine.resume(coroutine.create(function(PART)
  672. for i = 1, waitt do
  673. Swait()
  674. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  675. if doesrotate == true then
  676. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
  677. end
  678. wave.Transparency = wave.Transparency + (0.5/waitt)
  679. if wave.Transparency > 0.99 then
  680. wave:remove()
  681. end
  682. end
  683. end))
  684. end
  685.  
  686. function MagicSphere(size,waitt,part,color)
  687. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(0,0,0))
  688. local mesh = IT("SpecialMesh",wave)
  689. mesh.MeshType = "Sphere"
  690. wave.Anchored = true
  691. mesh.Scale = VT(size,size,size)
  692. mesh.Offset = VT(0,0,0)
  693. wave.CFrame = part * ANGLES(RAD(0),RAD(0),RAD(0))
  694. coroutine.resume(coroutine.create(function(PART)
  695. for i = 1, waitt do
  696. Swait()
  697. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  698. wave.Transparency = wave.Transparency + (1/waitt)
  699. if wave.Transparency > 0.99 then
  700. wave:remove()
  701. end
  702. end
  703. end))
  704. end
  705.  
  706. function MagicBlock(size,waitt,part,offset,color)
  707. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
  708. local mesh = IT("BlockMesh",wave)
  709. wave.Anchored = true
  710. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0))
  711. coroutine.resume(coroutine.create(function(PART)
  712. for i = 1, waitt do
  713. Swait()
  714. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  715. wave.CFrame = CF(wave.Position) * ANGLES(RAD(math(-360,360)),RAD(math(-360,360)),RAD(math(-360,360)))
  716. wave.Transparency = wave.Transparency + (1/waitt)
  717. if wave.Transparency > 0.99 then
  718. wave:remove()
  719. end
  720. end
  721. end))
  722. end
  723.  
  724. local EyeSizes={
  725. NumberSequenceKeypoint.new(0,0.5,0),
  726. NumberSequenceKeypoint.new(1,0.2,0)
  727. }
  728. local EyeTrans={
  729. NumberSequenceKeypoint.new(0,0,0),
  730. NumberSequenceKeypoint.new(1,1,0)
  731. }
  732. local PE=Instance.new("ParticleEmitter")
  733. PE.LightEmission=0.2
  734. PE.Size=NumberSequence.new(EyeSizes)
  735. PE.Transparency=NumberSequence.new(EyeTrans)
  736. PE.Rotation=NumberRange.new(0,360)
  737. PE.LockedToPart = false
  738. PE.Speed = NumberRange.new(0,255,255)
  739. PE.ZOffset = 0.3
  740. PE.Rate = 200
  741. PE.Name = "Particles"
  742.  
  743. function CreateParticles(art,text,accel,drag,lifetime,type,isenabledbydefault,locked)
  744. local particle = nil
  745. coroutine.resume(coroutine.create(function(PART)
  746. particle = PE:Clone()
  747. Swait()
  748. particle.Rate = 200
  749. particle.Parent = art
  750. particle.Acceleration = accel
  751. if type == "Fire" then
  752. local EyeSizes={
  753. NumberSequenceKeypoint.new(0,0.5,0.3),
  754. NumberSequenceKeypoint.new(1,0.2,0.2)
  755. }
  756. particle.Size = NumberSequence.new(EyeSizes)
  757. elseif type == "Smoke" then
  758. local EyeSizes={
  759. NumberSequenceKeypoint.new(0,0.5,0),
  760. NumberSequenceKeypoint.new(1,5,0.5)
  761. }
  762. particle.Size = NumberSequence.new(EyeSizes)
  763. elseif type == "Smoke" then
  764. local EyeSizes={
  765. NumberSequenceKeypoint.new(0,0.5,0),
  766. NumberSequenceKeypoint.new(1,0.5,0)
  767. }
  768. particle.Size = NumberSequence.new(EyeSizes)
  769. end
  770. particle.Lifetime=NumberRange.new(lifetime)
  771. particle.Drag = drag
  772. if locked == true then
  773. particle.LockedToPart = true
  774. end
  775. particle.Texture = "http://www.roblox.com/asset/?id="..text
  776. particle.Enabled = isenabledbydefault
  777. end))
  778. return particle
  779. end
  780.  
  781. local EyeSizes={
  782. NumberSequenceKeypoint.new(0,0.5,0),
  783. NumberSequenceKeypoint.new(1,0.2,0)
  784. }
  785. local EyeTrans={
  786. NumberSequenceKeypoint.new(0,0,0),
  787. NumberSequenceKeypoint.new(1,1,0)
  788. }
  789. local PE2=Instance.new("ParticleEmitter")
  790. PE2.LightEmission=0.8
  791. PE2.Size=NumberSequence.new(EyeSizes)
  792. PE2.Transparency=NumberSequence.new(EyeTrans)
  793. PE2.Rotation=NumberRange.new(0,360)
  794. PE2.LockedToPart = false
  795. PE2.Speed = NumberRange.new(0,0,0)
  796. PE2.ZOffset = 0.3
  797. PE2.Rate = 200
  798. PE2.VelocitySpread = 90000
  799. PE2.Name = "Particles"
  800.  
  801. function CreateParticles2(art,accel,drag,lifetime,type,isenabledbydefault,locked,size,speed)
  802. local particle = nil
  803. coroutine.resume(coroutine.create(function(PART)
  804. particle = PE2:Clone()
  805. Swait()
  806. particle.Rate = 200
  807. particle.Parent = art
  808. particle.Acceleration = accel
  809. if type == "Fire" then
  810. local EyeSizes={
  811. NumberSequenceKeypoint.new(0,size,size/2),
  812. NumberSequenceKeypoint.new(1,size/4,size/8)
  813. }
  814. particle.Size = NumberSequence.new(EyeSizes)
  815. elseif type == "Smoke" then
  816. local EyeSizes={
  817. NumberSequenceKeypoint.new(0,0.5,0),
  818. NumberSequenceKeypoint.new(1,5,0.5)
  819. }
  820. particle.Size = NumberSequence.new(EyeSizes)
  821. elseif type == "Smoke" then
  822. local EyeSizes={
  823. NumberSequenceKeypoint.new(0,0.5,0),
  824. NumberSequenceKeypoint.new(1,0.5,0)
  825. }
  826. particle.Size = NumberSequence.new(EyeSizes)
  827. end
  828. particle.Lifetime=NumberRange.new(lifetime)
  829. particle.Drag = drag
  830. if locked == true then
  831. particle.LockedToPart = true
  832. end
  833. particle.Speed = NumberRange.new(speed,speed,speed)
  834. particle.Texture = "http://www.roblox.com/asset/?id="..MAGICPARTICLE
  835. particle.Enabled = isenabledbydefault
  836. --particle.Color = ColorSequence.new(Color3.new(255, 0, 0))
  837. end))
  838. return particle
  839. end
  840.  
  841. local Decal = IT("Decal")
  842.  
  843. function CreateMagicCircle(size,doesrotate,rotatedirection,waitt,cframe,alwaysfade)
  844. local sinkhole = IT("Part")
  845. sinkhole.Size = VT(size,0,size)
  846. sinkhole.CFrame = cframe
  847. --sinkhole.Orientation = VT(0,0,0)
  848. sinkhole.Parent = Effects
  849. sinkhole.Material = "Neon"
  850. sinkhole.Color = C3(255, 255, 255)
  851. sinkhole.Anchored = true
  852. sinkhole.CanCollide = false
  853. sinkhole.Transparency = 1
  854. local decal = Decal:Clone()
  855. decal.Parent = sinkhole
  856. decal.Face = "Top"
  857. decal.Texture = "http://www.roblox.com/asset/?id=1226241606"
  858. local decal2 = Decal:Clone()
  859. decal2.Parent = sinkhole
  860. decal2.Face = "Bottom"
  861. decal2.Texture = "http://www.roblox.com/asset/?id=1226241606"
  862. coroutine.resume(coroutine.create(function(PART)
  863. for i = 1, waitt do
  864. Swait()
  865. if doesrotate == true then
  866. sinkhole.CFrame = sinkhole.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  867. end
  868. if alwaysfade == true then
  869. decal.Transparency = decal.Transparency + (1/waitt)
  870. decal2.Transparency = decal.Transparency + (1/waitt)
  871. end
  872. if i > waitt-11 and (alwaysfade ~= true) then
  873. decal.Transparency = decal.Transparency + 0.1
  874. decal2.Transparency = decal.Transparency + 0.1
  875. end
  876. end
  877. sinkhole.Parent = nil
  878. end))
  879. return sinkhole
  880. end
  881.  
  882. --//=================================\\
  883. --\\=================================//
  884.  
  885.  
  886. --//=================================\\
  887. --|| WEAPON CREATION
  888. --\\=================================//
  889.  
  890. if Player_Size ~= 1 then
  891. for _, v in pairs (Weapon:GetChildren()) do
  892. if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  893. local p1 = v.Part1
  894. v.Part1 = nil
  895. local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  896. v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  897. v.Part1 = p1
  898. elseif v.ClassName == "Part" then
  899. for _, b in pairs (v:GetChildren()) do
  900. if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  901. b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  902. end
  903. end
  904. end
  905. end
  906. end
  907.  
  908. Swait()
  909.  
  910. local Plate = IT("Part",Weapon)
  911. Plate.Size = VT(1,0.1,1)
  912. Plate.Transparency = 1
  913. Plate.CanCollide = false
  914. Plate.CFrame = LeftLeg.CFrame * CF(0,-1.1,0)
  915. CreateParticles(Plate,MAGICPARTICLE,VT(0,255,255),2,2,"Fire",true,true)
  916. weldBetween(LeftLeg,Plate)
  917.  
  918. local Plate = IT("Part",Weapon)
  919. Plate.Size = VT(1,0.1,1)
  920. Plate.Transparency = 1
  921. Plate.CanCollide = false
  922. Plate.CFrame = RightLeg.CFrame * CF(0,-1.1,0)
  923. CreateParticles(Plate,MAGICPARTICLE,VT(0,255,255),2,2,"Fire",true,true)
  924. weldBetween(RightLeg,Plate)
  925.  
  926. local Plate = IT("Part",Weapon)
  927. Plate.Size = VT(1,0.1,1)
  928. Plate.Transparency = 1
  929. Plate.CanCollide = false
  930. Plate.CFrame = RightArm.CFrame * CF(0,-1.1,0)
  931. CreateParticles(Plate,MAGICPARTICLE,VT(0,255,255),2,2,"Fire",true,true)
  932. weldBetween(RightArm,Plate)
  933.  
  934. local Plate = IT("Part",Weapon)
  935. Plate.Size = VT(1,0.1,1)
  936. Plate.Transparency = 1
  937. Plate.CanCollide = false
  938. Plate.CFrame = LeftArm.CFrame * CF(0,-1.1,0)
  939. CreateParticles(Plate,MAGICPARTICLE,VT(0,255,255),2,2,"Fire",true,true)
  940. weldBetween(LeftArm,Plate)
  941.  
  942. local eye = IT("Part",Weapon)
  943. eye.Size = VT(0.2,0.2,0.2)
  944. eye.Shape = "Ball"
  945. eye.CFrame = Head.CFrame * CF(0.125,0.2,-0.55)
  946. eye.Material = "Neon"
  947. eye.BrickColor = BRICKC("Toothpaste")
  948. weldBetween(Head,eye)
  949.  
  950.  
  951.  
  952. for _, c in pairs(Weapon:GetChildren()) do
  953. if c.ClassName == "Part" then
  954. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  955. end
  956. end
  957.  
  958. Weapon.Parent = Character
  959.  
  960. Humanoid.Died:connect(function()
  961. ATTACK = true
  962. end)
  963.  
  964. print(Class_Name.." loaded.")
  965.  
  966. --//=================================\\
  967. --\\=================================//
  968.  
  969.  
  970.  
  971.  
  972.  
  973. --//=================================\\
  974. --|| DAMAGE FUNCTIONS
  975. --\\=================================//
  976.  
  977. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  978. local STATPART = CreatePart(3, Effects, "Neon", 0, 1, "Toothpaste", "Effect", VT())
  979. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  980. local BODYGYRO = IT("BodyGyro", STATPART)
  981. local BODYPOSITION = IT("BodyPosition", STATPART)
  982. BODYPOSITION.P = 2000
  983. BODYPOSITION.D = 100
  984. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  985. if LABELTYPE == "Normal" then
  986. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  987. elseif LABELTYPE == "Debuff" then
  988. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  989. elseif LABELTYPE == "Interruption" then
  990. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  991. end
  992. game:GetService("Debris"):AddItem(STATPART ,5)
  993. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  994. BILLBOARDGUI.Adornee = STATPART
  995. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  996. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  997. BILLBOARDGUI.AlwaysOnTop = false
  998. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  999. TEXTLABEL.BackgroundTransparency = 1
  1000. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1001. TEXTLABEL.Text = TEXT
  1002. TEXTLABEL.Font = "SciFi"
  1003. TEXTLABEL.FontSize="Size42"
  1004. TEXTLABEL.TextColor3 = COLOR
  1005. TEXTLABEL.TextStrokeTransparency = 1
  1006. TEXTLABEL.TextScaled = true
  1007. TEXTLABEL.TextWrapped = true
  1008. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1009. wait(0.2)
  1010. for i=1, 5 do
  1011. wait()
  1012. THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  1013. end
  1014. wait(1.2)
  1015. for i=1, 5 do
  1016. wait()
  1017. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  1018. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  1019. THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  1020. end
  1021. THEPART.Parent = nil
  1022. end),STATPART, BODYPOSITION, TEXTLABEL)
  1023. end
  1024.  
  1025.  
  1026. --//=================================\\
  1027. --|| DAMAGING
  1028. --\\=================================//
  1029.  
  1030. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  1031. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  1032. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  1033. local dmg = math.random(min,max)
  1034. if humanoid.Health > 0 then
  1035. if beserk == true then
  1036. humanoid.Health = 0
  1037. else
  1038. CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  1039. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  1040. if math.random(1,100) < critrate+1 then
  1041. humanoid.Health = humanoid.Health - dmg*critmultiplier
  1042. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1043. else
  1044. humanoid.Health = humanoid.Health - dmg
  1045. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  1046. end
  1047. local defence = Instance.new("BoolValue",hit.Parent)
  1048. defence.Name = ("HitBy"..Player.Name)
  1049. game:GetService("Debris"):AddItem(defence, 0.5)
  1050. end
  1051. end
  1052. end
  1053. end
  1054.  
  1055. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  1056. local dmg = math.random(min,max)
  1057. for i,v in ipairs(workspace:GetChildren()) do
  1058. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  1059. local body = v:GetChildren()
  1060. for part = 1, #body do
  1061. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1062. if(body[part].Position - position).Magnitude < radius then
  1063. if v.ClassName == "Model" then
  1064. if v:FindFirstChild("Humanoid") then
  1065. if v.Humanoid.Health ~= 0 then
  1066. if CanBeDodgedByJumping == true then
  1067. if body[part].Position.Y < position.Y+5 then
  1068. if math.random(1,100) < critrate+1 then
  1069. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1070. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1071. else
  1072. v.Humanoid.Health = v.Humanoid.Health - dmg
  1073. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1074. end
  1075. local defence = Instance.new("BoolValue",v)
  1076. defence.Name = ("HitBy"..Player.Name)
  1077. game:GetService("Debris"):AddItem(defence, 0.5)
  1078. end
  1079. else
  1080. if beserk == true then
  1081. v.Humanoid.Health = 0
  1082. end
  1083. if math.random(1,100) < critrate+1 then
  1084. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1085. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1086. else
  1087. v.Humanoid.Health = v.Humanoid.Health - dmg
  1088. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1089. end
  1090. local defence = Instance.new("BoolValue",v)
  1091. defence.Name = ("HitBy"..Player.Name)
  1092. game:GetService("Debris"):AddItem(defence, 0.5)
  1093. end
  1094. end
  1095. end
  1096. end
  1097. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1098. end
  1099. end
  1100. end
  1101. if v.ClassName == "Part" then
  1102. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  1103. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1104. end
  1105. end
  1106. end
  1107. end
  1108. end
  1109.  
  1110. function attractnearest(postype,position,range,maxstrength,last)
  1111. if postype == "Vector" then
  1112. for i,v in ipairs(workspace:GetChildren()) do
  1113. local body = v:GetChildren()
  1114. for part = 1, #body do
  1115. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1116. if(body[part].Position - position).Magnitude < range then
  1117. if body[part]:FindFirstChild("ATTRACT") == nil then
  1118. local bv = Instance.new("BodyVelocity")
  1119. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1120. bv.velocity = CF(body[part].Position,position).lookVector*maxstrength
  1121. bv.Parent = body[part]
  1122. bv.Name = "ATTRACT"
  1123. else
  1124. coroutine.resume(coroutine.create(function()
  1125. for i = 1, last/5 do
  1126. Swait(5)
  1127. body[part].ATTRACT.velocity = CF(body[part].Position,position).lookVector*maxstrength
  1128. end
  1129. body[part].ATTRACT:remove()
  1130. end))
  1131. end
  1132. end
  1133. end
  1134. end
  1135. if v.ClassName == "Part" then
  1136. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1137. if v:FindFirstChild("ATTRACT") == nil then
  1138. local bv = Instance.new("BodyVelocity")
  1139. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1140. bv.velocity = CF(v.Position,position).lookVector*maxstrength
  1141. bv.Parent = v
  1142. bv.Name = "ATTRACT"
  1143. else
  1144. coroutine.resume(coroutine.create(function()
  1145. for i = 1, last/5 do
  1146. Swait(5)
  1147. v.ATTRACT.velocity = CF(v.Position,position).lookVector*maxstrength
  1148. end
  1149. v.ATTRACT:remove()
  1150. end))
  1151. end
  1152. end
  1153. end
  1154. end
  1155. elseif postype == "Part" then
  1156. for i,v in ipairs(workspace:GetChildren()) do
  1157. local body = v:GetChildren()
  1158. for part = 1, #body do
  1159. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1160. if(body[part].Position - position.Position).Magnitude < range then
  1161. if body[part]:FindFirstChild("ATTRACT") == nil then
  1162. local bv = Instance.new("BodyVelocity")
  1163. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1164. bv.velocity = CF(body[part].Position,position.Position).lookVector*maxstrength
  1165. bv.Parent = body[part]
  1166. bv.Name = "ATTRACT"
  1167. else
  1168. coroutine.resume(coroutine.create(function()
  1169. for i = 1, last/5 do
  1170. Swait(5)
  1171. body[part].ATTRACT.velocity = CF(body[part].Position,position.Position).lookVector*maxstrength
  1172. end
  1173. body[part].ATTRACT:remove()
  1174. end))
  1175. end
  1176. end
  1177. end
  1178. end
  1179. if v.ClassName == "Part" then
  1180. if v.Anchored == false and (v.Position - position.Position).Magnitude < range then
  1181. if v:FindFirstChild("ATTRACT") == nil then
  1182. local bv = Instance.new("BodyVelocity")
  1183. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1184. bv.velocity = CF(v.Position,position.Position).lookVector*maxstrength
  1185. bv.Parent = v
  1186. bv.Name = "ATTRACT"
  1187. else
  1188. coroutine.resume(coroutine.create(function()
  1189. for i = 1, last/5 do
  1190. Swait(5)
  1191. v.ATTRACT.velocity = CF(v.Position,position.Position).lookVector*maxstrength
  1192. end
  1193. v.ATTRACT:remove()
  1194. end))
  1195. end
  1196. end
  1197. end
  1198. end
  1199. end
  1200. end
  1201.  
  1202. function killnearest(position,range,maxstrength,candestroy)
  1203. for i,v in ipairs(workspace:GetChildren()) do
  1204. local body = v:GetChildren()
  1205. for part = 1, #body do
  1206. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1207. if(body[part].Position - position).Magnitude < range then
  1208. if v.ClassName == "Model" then
  1209. v:BreakJoints()
  1210. end
  1211. if candestroy == true then
  1212. table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1213. end
  1214. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1215. end
  1216. end
  1217. end
  1218. if v.ClassName == "Part" then
  1219. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1220. if candestroy == true then
  1221. table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1222. end
  1223. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1224. end
  1225. end
  1226. end
  1227. end
  1228.  
  1229. --//=================================\\
  1230. --|| ATTACK FUNCTIONS AND STUFF
  1231. --\\=================================//
  1232.  
  1233. function CheckTableForString(Table, String)
  1234. for i, v in pairs(Table) do
  1235. if string.find(string.lower(String), string.lower(v)) then
  1236. return true
  1237. end
  1238. end
  1239. return false
  1240. end
  1241.  
  1242. function CheckIntangible(Hit)
  1243. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  1244. if Hit and Hit.Parent then
  1245. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  1246. return true
  1247. end
  1248. end
  1249. return false
  1250. end
  1251.  
  1252. Debris = game:GetService("Debris")
  1253.  
  1254. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  1255. local Direction = CFrame.new(StartPos, Vec).lookVector
  1256. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1257. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1258. if RayHit and CheckIntangible(RayHit) then
  1259. if DelayIfHit then
  1260. wait()
  1261. end
  1262. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  1263. end
  1264. return RayHit, RayPos, RayNormal
  1265. end
  1266.  
  1267. function turnto(pos)
  1268. RootPart.CFrame = CF(RootPart.Position,VT(pos.X,RootPart.Position.Y,pos.Z))
  1269. end
  1270.  
  1271. function GraviBomb()
  1272. ATTACK = true
  1273. for i=0, 1, 0.1 / Animation_Speed do
  1274. Swait()
  1275. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  1276. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1277. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1278. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1279. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1280. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1281. end
  1282. MagicSphere(25,25,LeftArm.CFrame*CF(0,-1,0),"Toothpaste")
  1283. MagicSphere(20,25,LeftArm.CFrame*CF(0,-1,0),"Toothpaste")
  1284. coroutine.resume(coroutine.create(function()
  1285. local cframe = CF(Mouse.Hit.p)
  1286. local circle = CreateMagicCircle(75,true,0.05,120,cframe,false)
  1287. for i = 1, 5 do
  1288. CreateSound(CUTSOUNDS[MRANDOM(1, #CUTSOUNDS)], Effects, 2, 1)
  1289. local sphere = IT("Part",Effects)
  1290. sphere.Shape = "Ball"
  1291. sphere.Size = VT(50,50,50)
  1292. sphere.Anchored = true
  1293. sphere.CanCollide = false
  1294. sphere.Material = "Neon"
  1295. sphere.BrickColor = BRICKC("Toothpaste")
  1296. sphere.Transparency = 0
  1297. sphere.CFrame = cframe
  1298. for i = 1, 10 do
  1299. Swait(2)
  1300. attractnearest("Vector",cframe.p,75,50,10)
  1301. sphere.CFrame = cframe
  1302. sphere.Size = sphere.Size - VT(5,5,5)
  1303. sphere.CFrame = cframe
  1304. end
  1305. sphere:remove()
  1306. end
  1307. local scale = 5
  1308. coroutine.resume(coroutine.create(function()
  1309. CreateSound(RELEASESOUND, Effects, 2, 1)
  1310. MagicSphere(100,125,cframe,"Toothpaste")
  1311. MagicSphere(75,125,cframe,"Toothpaste")
  1312. CreateSwirl(180,6,true,0.3,225,circle,0,"Toothpaste")
  1313. CreateSwirl(180,4,true,0.3,225,circle,0,"Toothpaste")
  1314. CreateSwirl(180,2,true,0.3,225,circle,0,"Toothpaste")
  1315. for i = 1, 15 do
  1316. Swait()
  1317. killnearest(cframe.p,25,150)
  1318. end
  1319. end))
  1320. end))
  1321. for i=0, 1, 0.1 / Animation_Speed do
  1322. Swait()
  1323. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  1324. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1325. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1326. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.25 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(70 + MRANDOM(-2.5, 2.5)), RAD(40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1327. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1328. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1329. end
  1330. ATTACK = false
  1331. end
  1332.  
  1333. function GraviSpear()
  1334. ATTACK = true
  1335. for i=0, 1.5, 0.1 / Animation_Speed do
  1336. Swait()
  1337. turnto(Mouse.Hit.p)
  1338. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.4 / Animation_Speed)
  1339. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.2 / Animation_Speed)
  1340. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1341. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1342. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1343. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1344. end
  1345. local spear = IT("Part",Effects)
  1346. spear.Anchored = true
  1347. spear.CanCollide = false
  1348. spear.Shape = "Ball"
  1349. spear.Size = VT(0,0,0)
  1350. spear.Material = "Neon"
  1351. spear.Transparency = 0.2
  1352. spear.BrickColor = BRICKC("Toothpaste")
  1353. spear.CFrame = RightArm.CFrame * CF(0,-4,0)
  1354. local inner = spear:Clone()
  1355. inner.Parent = spear
  1356. inner.Size = VT(0,0,0)
  1357. inner.BrickColor = BRICKC("Toothpaste")
  1358. inner.CFrame = spear.CFrame
  1359. for i = 1, 10 do
  1360. Swait()
  1361. turnto(Mouse.Hit.p)
  1362. spear.CFrame = RightArm.CFrame * CF(0,-4,0)
  1363. inner.CFrame = spear.CFrame
  1364. spear.Size = spear.Size + VT(0.4,0.4,0.4)
  1365. inner.Size = inner.Size + VT(0.35,0.35,0.35)
  1366. end
  1367. CreateParticles2(inner,VT(0,255,255),5,1,"Smoke",true,true,1,8)
  1368. MagicSphere(25,25,RightArm.CFrame*CF(0,-1,0),"Toothpaste")
  1369. MagicSphere(20,25,RightArm.CFrame*CF(0,-1,0),"Toothpaste")
  1370. CreateSound(CUTSOUNDS[MRANDOM(1, #CUTSOUNDS)], RightArm, 6, 1)
  1371. local bv = Instance.new("BodyVelocity")
  1372. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1373. bv.velocity = CF(spear.Position,Mouse.Hit.p).lookVector*65
  1374. bv.Parent = spear
  1375. bv.Name = "MOVE"
  1376. weldBetween(spear,inner)
  1377. spear.Anchored = false
  1378. inner.Anchored = false
  1379. local harm = spear.Touched:Connect(function(hit)
  1380. if hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then
  1381. local cframe = spear.CFrame
  1382. coroutine.resume(coroutine.create(function()
  1383. spear.Parent = nil
  1384. coroutine.resume(coroutine.create(function()
  1385. CreateSound(RELEASESOUND, Effects, 2, 1)
  1386. MagicSphere(60,125,cframe,"Toothpaste")
  1387. MagicSphere(50,125,cframe,"Toothpaste")
  1388. CreateSwirl(0,6,true,0.3,125,spear,0,"Toothpaste")
  1389. CreateSwirl(0,4,true,0.3,125,spear,0,"Toothpaste")
  1390. CreateSwirl(0,2,true,0.3,125,spear,0,"Toothpaste")
  1391. for i = 1, 15 do
  1392. Swait()
  1393. killnearest(cframe.p,15,150)
  1394. end
  1395. end))
  1396. end))
  1397. end
  1398. end)
  1399. coroutine.resume(coroutine.create(function()
  1400. repeat
  1401. Swait()
  1402. CreateSwirl(0,2,true,0.3,25,spear,0,"Toothpaste")
  1403. attractnearest("Part",spear,65,70,5)
  1404. until spear.Parent == nil
  1405. end))
  1406. ATTACK = false
  1407. end
  1408.  
  1409. function WarpSpear()
  1410. ATTACK = true
  1411. for i=0, 1.5, 0.1 / Animation_Speed do
  1412. Swait()
  1413. turnto(Mouse.Hit.p)
  1414. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.4 / Animation_Speed)
  1415. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.2 / Animation_Speed)
  1416. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1417. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1418. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1419. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1420. end
  1421. local spear = IT("Part",Effects)
  1422. spear.Anchored = true
  1423. spear.CanCollide = false
  1424. spear.Shape = "Ball"
  1425. spear.Size = VT(0,0,0)
  1426. spear.Material = "Neon"
  1427. spear.Transparency = 0.2
  1428. spear.BrickColor = BRICKC("Toothpaste")
  1429. spear.CFrame = RightArm.CFrame * CF(0,-4,0)
  1430. local inner = spear:Clone()
  1431. inner.Parent = spear
  1432. inner.Size = VT(0,0,0)
  1433. inner.BrickColor = BRICKC("Toothpaste")
  1434. inner.CFrame = spear.CFrame
  1435. for i = 1, 5 do
  1436. Swait()
  1437. turnto(Mouse.Hit.p)
  1438. spear.CFrame = RightArm.CFrame * CF(0,-4,0)
  1439. inner.CFrame = spear.CFrame
  1440. spear.Size = spear.Size + VT(0.4,0.4,0.4)
  1441. inner.Size = inner.Size + VT(0.35,0.35,0.35)
  1442. end
  1443. MagicSphere(25,25,RightArm.CFrame*CF(0,-1,0),"Toothpaste")
  1444. MagicSphere(20,25,RightArm.CFrame*CF(0,-1,0),"Toothpaste")
  1445. CreateSound(CUTSOUNDS[MRANDOM(1, #CUTSOUNDS)], RightArm, 6, 1)
  1446. local bv = Instance.new("BodyVelocity")
  1447. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1448. bv.velocity = CF(spear.Position,Mouse.Hit.p).lookVector*100
  1449. bv.Parent = spear
  1450. bv.Name = "MOVE"
  1451. weldBetween(spear,inner)
  1452. spear.Anchored = false
  1453. inner.Anchored = false
  1454. local HIT = false
  1455. local harm = spear.Touched:Connect(function(hit)
  1456. if HIT == false and hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then
  1457. local cframe = spear.CFrame
  1458. HIT = true
  1459. coroutine.resume(coroutine.create(function()
  1460. spear.Parent = nil
  1461. RootPart.CFrame = CF(spear.Position,Mouse.Hit.p)
  1462. coroutine.resume(coroutine.create(function()
  1463. CreateSound(RELEASESOUND, Effects, 2, 1.5)
  1464. MagicSphere(30,105,cframe,"Toothpaste")
  1465. MagicSphere(25,105,cframe,"Toothpaste")
  1466. for i = 1, 15 do
  1467. Swait()
  1468. killnearest(cframe.p,7.5,150)
  1469. end
  1470. end))
  1471. end))
  1472. end
  1473. end)
  1474. coroutine.resume(coroutine.create(function()
  1475. Swait(75)
  1476. if HIT == false then
  1477. local cframe = spear.CFrame
  1478. HIT = true
  1479. coroutine.resume(coroutine.create(function()
  1480. spear.Parent = nil
  1481. RootPart.CFrame = CF(spear.Position,Mouse.Hit.p)
  1482. coroutine.resume(coroutine.create(function()
  1483. CreateSound(RELEASESOUND, Effects, 2, 1.5)
  1484. MagicSphere(30,105,cframe,"Toothpaste")
  1485. MagicSphere(25,105,cframe,"Toothpaste")
  1486. for i = 1, 15 do
  1487. Swait()
  1488. killnearest(cframe.p,7.5,150)
  1489. end
  1490. end))
  1491. end))
  1492. end
  1493. end))
  1494. coroutine.resume(coroutine.create(function()
  1495. local loop = 0
  1496. repeat
  1497. Swait()
  1498. loop = loop + 1
  1499. if loop == 4 then
  1500. MagicSphere(25,15,spear.CFrame,"Toothpaste")
  1501. end
  1502. if loop == 7 then
  1503. loop = 0
  1504. MagicSphere(25,15,spear.CFrame,"Toothpaste")
  1505. end
  1506. attractnearest("Part",spear,12.5,50,5)
  1507. until spear.Parent == nil
  1508. end))
  1509. ATTACK = false
  1510. end
  1511.  
  1512. function GravityGlobe()
  1513. ATTACK = true
  1514. Rooted = true
  1515. for i=0, 1, 0.1 / Animation_Speed do
  1516. Swait()
  1517. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  1518. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1519. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1520. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1521. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1522. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1523. end
  1524. coroutine.resume(coroutine.create(function()
  1525. CreateMagicCircle(100,true,0.02,50,CF(RootPart.Position) * CF(0,-2.8,0),true)
  1526. local cframe = RootPart.CFrame
  1527. CreateSound(RELEASESOUND, Effects, 2, 1)
  1528. local sphere = IT("Part",Effects)
  1529. sphere.Shape = "Ball"
  1530. sphere.Size = VT(0,0,0)
  1531. sphere.Anchored = true
  1532. sphere.CanCollide = false
  1533. sphere.Material = "Neon"
  1534. sphere.Transparency = 0.5
  1535. sphere.BrickColor = BRICKC("Toothpaste")
  1536. sphere.CFrame = cframe
  1537. local sphere2 = IT("Part",Effects)
  1538. sphere2.Shape = "Ball"
  1539. sphere2.Size = VT(0,0,0)
  1540. sphere2.Anchored = true
  1541. sphere2.CanCollide = false
  1542. sphere2.Material = "Neon"
  1543. sphere2.Transparency = 0.3
  1544. sphere2.BrickColor = BRICKC("Toothpaste")
  1545. sphere2.CFrame = cframe
  1546. for i = 1, 10 do
  1547. Swait(2)
  1548. attractnearest("Vector",cframe.p,50,50,10)
  1549. sphere.CFrame = cframe
  1550. sphere.Size = sphere.Size + VT(4,4,4)
  1551. sphere2.CFrame = cframe
  1552. sphere2.Size = sphere2.Size + VT(3.5,3.5,3.5)
  1553. killnearest(cframe.p,15,0)
  1554. end
  1555. local scale = 0.2
  1556. local mode = "shrink"
  1557. for i = 1, 350 do
  1558. Swait()
  1559. if mode == "shrink" then
  1560. scale = scale + scale
  1561. if scale >= - 65 then
  1562. mode = "grow"
  1563. end
  1564. elseif mode == "grow" then
  1565. scale = scale + -scale*2
  1566. if scale <= - 65 then
  1567. mode = "shrink"
  1568. end
  1569. end
  1570. CreateRing(180,5,true,0,50,sphere,0,scale,scale,"Toothpaste")
  1571. sphere.Size = sphere.Size + VT(scale,scale,scale)
  1572. attractnearest("Vector",cframe.p,50,50,5)
  1573. killnearest(cframe.p,15,0)
  1574. end
  1575. for i = 1, 10 do
  1576. Swait(2)
  1577. sphere.CFrame = cframe
  1578. sphere.Size = sphere.Size - VT(5,5,5)
  1579. sphere.CFrame = cframe
  1580. sphere2.CFrame = cframe
  1581. sphere2.Size = sphere2.Size - VT(3.5,3.5,3.5)
  1582. end
  1583. sphere:remove()
  1584. sphere2:remove()
  1585. end))
  1586. for i=0, 1, 0.1 / Animation_Speed do
  1587. Swait()
  1588. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  1589. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1590. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1591. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.25 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(70 + MRANDOM(-2.5, 2.5)), RAD(40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1592. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1593. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1594. end
  1595. Rooted = false
  1596. ATTACK = false
  1597. end
  1598.  
  1599. function GravityBeam()
  1600. ATTACK = true
  1601. Rooted = true
  1602. for i=0, 1.5, 0.1 / Animation_Speed do
  1603. Swait()
  1604. turnto(Mouse.Hit.p)
  1605. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.4 / Animation_Speed)
  1606. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.2 / Animation_Speed)
  1607. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1608. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1609. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1610. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1611. end
  1612. local startpos = RightArm.CFrame*CF(0,-1.5,0).p
  1613. local loop = 0
  1614. local loopsound = CreateSound(CHARGESOUND, RightArm, 10, 1, true)
  1615. local loopsound2 = CreateSound("487214658", Effects, 1, 0, true)
  1616. local pos = nil
  1617. repeat
  1618. if loop < 150 then
  1619. Swait()
  1620. loop = loop + 1
  1621. turnto(Mouse.Hit.p)
  1622. MagicSphere(15,25,RightArm.CFrame*CF(0,-1,0),"Toothpaste")
  1623. MagicSphere(12,25,RightArm.CFrame*CF(0,-1,0),"Toothpaste")
  1624. else
  1625. loopsound2.Pitch = 1
  1626. loopsound:Stop()
  1627. startpos = RightArm.CFrame*CF(0,-1.5,0).p
  1628. turnto(Mouse.Hit.p)
  1629. MagicSphere(35,25,CF(startpos),"Toothpaste")
  1630. MagicSphere(32,25,CF(startpos),"Toothpaste")
  1631. local RayHit, RayPos, RayNormal = CastZapRay(startpos, Mouse.Hit.p, 150, Character, false)
  1632. local distance = (startpos - RayPos).magnitude
  1633. local laser = Instance.new("Part",Effects)
  1634. laser.Transparency = 0.5
  1635. laser.CanCollide = false
  1636. laser.Anchored = true
  1637. laser.BrickColor = BrickColor.new("Toothpaste")
  1638. laser.Material = "Neon"
  1639. laser.formFactor = Enum.FormFactor.Custom
  1640. laser.Size = Vector3.new(2.5, 2.5, distance)
  1641. laser.CFrame = CFrame.new(startpos, RayPos) * CFrame.new(0, 0, -distance/2)
  1642. local laser2 = Instance.new("Part",Effects)
  1643. laser2.Transparency = 0
  1644. laser2.CanCollide = false
  1645. laser2.Anchored = true
  1646. laser2.BrickColor = BrickColor.new("Toothpaste")
  1647. laser2.Material = "Neon"
  1648. laser2.formFactor = Enum.FormFactor.Custom
  1649. laser2.Size = Vector3.new(2, 2, distance)
  1650. laser2.CFrame = CFrame.new(startpos, RayPos) * CFrame.new(0, 0, -distance/2)
  1651. killnearest(RayPos,5,150,true)
  1652. MagicSphere(350,2,CF(RayPos),"Toothpaste")
  1653. MagicSphere(320,2,CF(RayPos),"Toothpaste")
  1654. if RayHit ~= nil then
  1655. CreateWave(0,5,false,0,25,CF(RayPos),0,"Toothpaste")
  1656. end
  1657. attractnearest("Vector",RayPos,40,50,10)
  1658. pos = RayPos
  1659. Swait()
  1660. laser2:remove()
  1661. laser:remove()
  1662. end
  1663. until KEYHOLD == false
  1664. if loop == 150 then
  1665. local cframe = CF(pos)
  1666. coroutine.resume(coroutine.create(function()
  1667. coroutine.resume(coroutine.create(function()
  1668. CreateSound(RELEASESOUND, Effects, 2, 1)
  1669. MagicSphere(500,55,cframe,"Toothpaste")
  1670. MagicSphere(450,55,cframe,"Toothpaste")
  1671. for i = 1, 15 do
  1672. Swait()
  1673. killnearest(cframe.p,75,150)
  1674. end
  1675. end))
  1676. end))
  1677. end
  1678. loopsound2:remove()
  1679. loopsound:remove()
  1680. Rooted = false
  1681. ATTACK = false
  1682. end
  1683.  
  1684. --//=================================\\
  1685. --|| ASSIGN THINGS TO KEYS
  1686. --\\=================================//
  1687.  
  1688. Humanoid.Changed:connect(function(Jump)
  1689. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1690. Humanoid.Jump = false
  1691. end
  1692. end)
  1693.  
  1694. function MouseDown(Mouse)
  1695. if ATTACK == false then
  1696. end
  1697. end
  1698.  
  1699. function MouseUp(Mouse)
  1700. HOLD = false
  1701. end
  1702.  
  1703. function KeyDown(Key)
  1704. KEYHOLD = true
  1705. if Key == "q" and ATTACK == false then
  1706. GraviBomb()
  1707. end
  1708.  
  1709. if Key == "e" and ATTACK == false then
  1710. GraviSpear()
  1711. end
  1712.  
  1713. if Key == "r" and ATTACK == false then
  1714. GravityGlobe()
  1715. end
  1716.  
  1717. if Key == "g" and ATTACK == false then
  1718. GravityBeam()
  1719. end
  1720.  
  1721. if Key == "x" and ATTACK == false then
  1722. end
  1723.  
  1724. if Key == "c" and ATTACK == false then
  1725. WarpSpear()
  1726. end
  1727.  
  1728. if Key == "t" and ATTACK == false then
  1729. CreateSound("305685800", Head, 10, 1 ,false)
  1730. end
  1731. end
  1732.  
  1733. function KeyUp(Key)
  1734. KEYHOLD = false
  1735. end
  1736.  
  1737. Mouse.Button1Down:connect(function(NEWKEY)
  1738. MouseDown(NEWKEY)
  1739. end)
  1740. Mouse.Button1Up:connect(function(NEWKEY)
  1741. MouseUp(NEWKEY)
  1742. end)
  1743. Mouse.KeyDown:connect(function(NEWKEY)
  1744. KeyDown(NEWKEY)
  1745. end)
  1746. Mouse.KeyUp:connect(function(NEWKEY)
  1747. KeyUp(NEWKEY)
  1748. end)
  1749.  
  1750. --//=================================\\
  1751. --\\=================================//
  1752.  
  1753.  
  1754. function unanchor()
  1755. if UNANCHOR == true then
  1756. g = Character:GetChildren()
  1757. for i = 1, #g do
  1758. if g[i].ClassName == "Part" then
  1759. g[i].Anchored = false
  1760. end
  1761. end
  1762. end
  1763. end
  1764.  
  1765.  
  1766. --//=================================\\
  1767. --|| WRAP THE WHOLE SCRIPT UP
  1768. --\\=================================//
  1769.  
  1770. Humanoid.Changed:connect(function(Jump)
  1771. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1772. Humanoid.Jump = false
  1773. end
  1774. end)
  1775.  
  1776. ANIMATE.Parent = nil
  1777. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1778. IDLEANIMATION:Play()
  1779.  
  1780. while true do
  1781. Swait()
  1782. SINE = SINE + CHANGE
  1783. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1784. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1785. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1786. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1787. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1788. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1789. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1790. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1791. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1792. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1793. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1794. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1795. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1796. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1797. ----LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1798. end
  1799. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1800. ANIM = "Jump"
  1801. if ATTACK == false then
  1802. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1803. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1804. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1805. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1806. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1807. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1808. end
  1809. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1810. ANIM = "Fall"
  1811. if ATTACK == false then
  1812. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1813. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1814. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1815. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1816. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1817. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1818. end
  1819. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1820. ANIM = "Idle"
  1821. if ATTACK == false then
  1822. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1823. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1824. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1825. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1826. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1827. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1828. end
  1829. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1830. ANIM = "Walk"
  1831. WALK = WALK + 1 / Animation_Speed
  1832. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1833. WALK = 0
  1834. if WALKINGANIM == true then
  1835. WALKINGANIM = false
  1836. elseif WALKINGANIM == false then
  1837. WALKINGANIM = true
  1838. end
  1839. end
  1840. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1841. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1842. if ATTACK == false then
  1843. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3)
  1844. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1845. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1846. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1847. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1848. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1849. end
  1850. end
  1851. if #Effects2>0 then
  1852. for e=1,#Effects2 do
  1853. if Effects2[e]~=nil then
  1854. local Thing=Effects2[e]
  1855. if Thing~=nil then
  1856. local Part=Thing[1]
  1857. local Mode=Thing[2]
  1858. local Delay=Thing[3]
  1859. local IncX=Thing[4]
  1860. local IncY=Thing[5]
  1861. local IncZ=Thing[6]
  1862. local Part2=Thing[8]
  1863. if Thing[1].Transparency<=1 then
  1864. if Thing[2]=="Block1" then
  1865. Thing[1].CFrame=Thing[1].CFrame
  1866. Mesh=Thing[1].Mesh
  1867. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1868. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1869. elseif Thing[2]=="Cylinder" then
  1870. Mesh=Thing[1].Mesh
  1871. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1872. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1873. elseif Thing[2]=="Blood" then
  1874. Mesh=Thing[7]
  1875. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1876. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1877. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1878. elseif Thing[2]=="Elec" then
  1879. Mesh=Thing[1].Mesh
  1880. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1881. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1882. elseif Thing[2]=="Disappear" then
  1883. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1884. end
  1885. else
  1886. Part.Parent=nil
  1887. table.remove(Effects2,e)
  1888. end
  1889. end
  1890. end
  1891. end
  1892. end
  1893. unanchor()
  1894. Humanoid.MaxHealth = "inf"
  1895. Humanoid.Health = "inf"
  1896. if Rooted == false then
  1897. Disable_Jump = false
  1898. Humanoid.WalkSpeed = Speed
  1899. elseif Rooted == true then
  1900. Disable_Jump = true
  1901. Humanoid.WalkSpeed = 0
  1902. end
  1903. --CreateMagicCircle(2 ,false,0,3,LeftLeg.CFrame * CF(0,-1.2,0),true)
  1904. end
  1905.  
  1906. --//=================================\\
  1907. --\\=================================//
  1908.  
  1909.  
  1910.  
  1911.  
  1912.  
  1913. --//====================================================\\--
  1914. --|| END OF SCRIPT
  1915. --\\====================================================//--
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