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Jul 14th, 2018
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  1. warn("Made by SezHu")
  2.  
  3. wait(1 / 60)
  4. Effects = { }
  5. local Player = game.Players.localPlayer
  6. local Character = Player.Character
  7.  
  8. taco = 0
  9. m = 0
  10. n = 0
  11. o = 0
  12. local angles = CFrame.Angles
  13. local Humanoid = Character.Humanoid
  14. local Mouse = Player:GetMouse()
  15. local LeftArm = Character["Left Arm"]
  16. local RightArm = Character["Right Arm"]
  17. local LeftLeg = Character["Left Leg"]
  18. local RightLeg = Character["Right Leg"]
  19. local Head = Character.Head
  20. local Torso = Character.Torso
  21. local Camera = game.Workspace.CurrentCamera
  22. local RootPart = Character.HumanoidRootPart
  23. local RootJoint = RootPart.RootJoint
  24. local attack = false
  25. local Anim = 'Idle'
  26. Humanoid.WalkSpeed = 0
  27. Humanoid.AutoRotate = false
  28. Humanoid.JumpPower = 0
  29. local attacktype = 1
  30. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  31. local velocity = RootPart.Velocity.y
  32. local sine = 2
  33. local change = 1
  34. local Create = LoadLibrary("RbxUtility").Create
  35. maincol = "White"
  36. desirefont = "Garamond"
  37. Head.face.Texture = "http://www.roblox.com/asset/?id= "
  38. Instance.new("ForceField",Character).Visible = false
  39. transforming = true
  40. skillcolorscheme = BrickColor.new(maincol).Color
  41. untransforming = false
  42.  
  43.  
  44. local BillboardGui = Instance.new("BillboardGui")
  45.  
  46. BillboardGui.Parent = Character
  47.  
  48. BillboardGui.Adornee = BillboardGui.Parent:FindFirstChild("Head")
  49.  
  50. BillboardGui.Size = UDim2.new(1, 0, 1, 0)
  51.  
  52. BillboardGui.StudsOffset = Vector3.new(0, 5, 0)
  53.  
  54. local TextLabel = Instance.new("TextLabel")
  55.  
  56. TextLabel.Parent = BillboardGui
  57.  
  58. TextLabel.Position = UDim2.new(0, 0, 0, 0)
  59.  
  60. TextLabel.Font = desirefont
  61.  
  62. TextLabel.Size = UDim2.new(1, 0, 1, 0)
  63.  
  64. TextLabel.TextSize = 25
  65.  
  66. TextLabel.TextColor3 = Color3.new(0,0,0)
  67.  
  68. TextLabel.TextStrokeTransparency = 0
  69.  
  70. TextLabel.TextStrokeColor3 = Color3.new(-1,-1,-1)
  71.  
  72. TextLabel.BackgroundTransparency = 1
  73.  
  74. TextLabel.Text = " "
  75.  
  76.  
  77.  
  78. local co1 = 0
  79. local co2 = 0
  80. local co3 = 0
  81. local co4 = 0
  82. local co5 = 0
  83.  
  84. local cooldown1 = 0
  85. local cooldown2 = 0
  86. local cooldown3 = 0
  87. local cooldown4 = 0
  88. local cooldown5 = 0
  89.  
  90. skillcolorscheme = BrickColor.new(maincol).Color
  91.  
  92. local scrn = Instance.new('ScreenGui', Player.PlayerGui)
  93. function makeframe(par, trans, pos, size, color)
  94. local frame = Instance.new('Frame', par)
  95. frame.BackgroundTransparency = trans
  96. frame.BorderSizePixel = 0
  97. frame.Position = pos
  98. frame.Size = size
  99. frame.BackgroundColor3 = color
  100. return frame
  101. end
  102.  
  103. for y,t in pairs(Character:GetChildren()) do
  104. if t:IsA("Accessory") and t:FindFirstChild("Handle") then
  105. t.Handle.Transparency = 1
  106. end
  107. end
  108.  
  109. local m = Create("Model"){
  110. Parent = Character,
  111. Name = "WeaponModel",
  112. }
  113.  
  114. Humanoid.Animator.Parent = nil
  115. Character.Animate.Parent = nil
  116.  
  117. local newMotor = function(part0, part1, c0, c1)
  118. local w = Create('Motor'){
  119. Parent = part0,
  120. Part0 = part0,
  121. Part1 = part1,
  122. C0 = c0,
  123. C1 = c1,
  124. }
  125. return w
  126. end
  127.  
  128. function clerp(a, b, t)
  129. return a:lerp(b, t)
  130. end
  131.  
  132. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  133. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  134.  
  135. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  136. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  137. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  138. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  139. RootJoint.C1 = CFrame.new(0, 0, 0)
  140. RootJoint.C0 = CFrame.new(0, 0, 0)
  141. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  142. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  143.  
  144. local rarmc1 = RW.C1
  145. local larmc1 = LW.C1
  146. local rlegc1 = RH.C1
  147. local llegc1 = LH.C1
  148.  
  149. local resetc1 = false
  150.  
  151. function PlayAnimationFromTable(table, speed, bool)
  152. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  153. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  154. RW.C0 = clerp(RW.C0, table[3], speed)
  155. LW.C0 = clerp(LW.C0, table[4], speed)
  156. RH.C0 = clerp(RH.C0, table[5], speed)
  157. LH.C0 = clerp(LH.C0, table[6], speed)
  158. if bool == true then
  159. if resetc1 == false then
  160. resetc1 = true
  161. RootJoint.C1 = RootJoint.C1
  162. Torso.Neck.C1 = Torso.Neck.C1
  163. RW.C1 = rarmc1
  164. LW.C1 = larmc1
  165. RH.C1 = rlegc1
  166. LH.C1 = llegc1
  167. end
  168. end
  169. end
  170.  
  171.  
  172.  
  173.  
  174. ArtificialHB = Create("BindableEvent", script){
  175. Parent = script,
  176. Name = "Heartbeat",
  177. }
  178.  
  179. script:WaitForChild("Heartbeat")
  180.  
  181. frame = 1 / 30
  182. tf = 0
  183. allowframeloss = false
  184. tossremainder = false
  185. lastframe = tick()
  186. script.Heartbeat:Fire()
  187.  
  188. game:GetService("RunService").Heartbeat:connect(function(s, p)
  189. tf = tf + s
  190. if tf >= frame then
  191. if allowframeloss then
  192. script.Heartbeat:Fire()
  193. lastframe = tick()
  194. else
  195. for i = 1, math.floor(tf / frame) do
  196. script.Heartbeat:Fire()
  197. end
  198. lastframe = tick()
  199. end
  200. if tossremainder then
  201. tf = 0
  202. else
  203. tf = tf - frame * math.floor(tf / frame)
  204. end
  205. end
  206. end)
  207.  
  208. function swait(num)
  209. if num == 0 or num == nil then
  210. ArtificialHB.Event:wait()
  211. else
  212. for i = 0, num do
  213. ArtificialHB.Event:wait()
  214. end
  215. end
  216. end
  217.  
  218. function RemoveOutlines(part)
  219. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  220. end
  221.  
  222.  
  223.  
  224. New = function(Object, Parent, Name, Data)
  225. local Object = Instance.new(Object)
  226. for Index, Value in pairs(Data or {}) do
  227. Object[Index] = Value
  228. end
  229. Object.Parent = Parent
  230. Object.Name = Name
  231. return Object
  232. end
  233.  
  234.  
  235. CFuncs = {
  236. Part = {
  237. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  238. local Part = Create("Part"){
  239. Parent = Parent,
  240. Reflectance = Reflectance,
  241. Transparency = Transparency,
  242. CanCollide = false,
  243. Locked = true,
  244. BrickColor = BrickColor.new(tostring(BColor)),
  245. Name = Name,
  246. Size = Size,
  247. Material = Material,
  248. }
  249. RemoveOutlines(Part)
  250. if Size == Vector3.new() then
  251. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  252. else
  253. Part.Size = Size
  254. end
  255. return Part
  256. end;
  257. };
  258.  
  259. Mesh = {
  260. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  261. local Msh = Create(Mesh){
  262. Parent = Part,
  263. Offset = OffSet,
  264. Scale = Scale,
  265. }
  266. if Mesh == "SpecialMesh" then
  267. Msh.MeshType = MeshType
  268. Msh.MeshId = MeshId
  269. end
  270. return Msh
  271. end;
  272. };
  273.  
  274. Weld = {
  275. Create = function(Parent, Part0, Part1, C0, C1)
  276. local Weld = Create("Weld"){
  277. Parent = Parent,
  278. Part0 = Part0,
  279. Part1 = Part1,
  280. C0 = C0,
  281. C1 = C1,
  282. }
  283. return Weld
  284. end;
  285. };
  286.  
  287. Sound = {
  288. Create = function(id, par, vol, pit)
  289. local Sound = Create("Sound"){
  290. Volume = vol,
  291. Pitch = pit or 1,
  292. SoundId = "rbxassetid://" .. id,
  293. Parent = par or workspace,
  294. }
  295. Sound:play()
  296. return Sound
  297. end;
  298. };
  299.  
  300. Decal = {
  301. Create = function(Color, Texture, Transparency, Name, Parent)
  302. local Decal = Create("Decal"){
  303. Color3 = Color,
  304. Texture = "rbxassetid://" .. Texture,
  305. Transparency = Transparency,
  306. Name = Name,
  307. Parent = Parent,
  308. }
  309. return Decal
  310. end;
  311. };
  312.  
  313. BillboardGui = {
  314. Create = function(Parent, Image, Position, Size)
  315. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  316. BillPar.CFrame = CFrame.new(Position)
  317. local Bill = Create("BillboardGui"){
  318. Parent = BillPar,
  319. Adornee = BillPar,
  320. Size = UDim2.new(1, 0, 1, 0),
  321. SizeOffset = Vector2.new(Size, Size),
  322. }
  323. local d = Create("ImageLabel", Bill){
  324. Parent = Bill,
  325. BackgroundTransparency = 1,
  326. Size = UDim2.new(1, 0, 1, 0),
  327. Image = "rbxassetid://" .. Image,
  328. }
  329. return BillPar
  330. end
  331. };
  332.  
  333. ParticleEmitter = {
  334. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  335. local Particle = Create("ParticleEmitter"){
  336. Parent = Parent,
  337. Color = ColorSequence.new(Color1, Color2),
  338. LightEmission = LightEmission,
  339. Size = Size,
  340. Texture = Texture,
  341. Transparency = Transparency,
  342. ZOffset = ZOffset,
  343. Acceleration = Accel,
  344. Drag = Drag,
  345. LockedToPart = LockedToPart,
  346. VelocityInheritance = VelocityInheritance,
  347. EmissionDirection = EmissionDirection,
  348. Enabled = Enabled,
  349. Lifetime = LifeTime,
  350. Rate = Rate,
  351. Rotation = Rotation,
  352. RotSpeed = RotSpeed,
  353. Speed = Speed,
  354. VelocitySpread = VelocitySpread,
  355. }
  356. return Particle
  357. end;
  358. };
  359.  
  360. CreateTemplate = {
  361.  
  362. };
  363. }
  364.  
  365. function rayCast(Position, Direction, Range, Ignore)
  366. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  367. end
  368.  
  369. function FindNearestTorso(Position, Distance, SinglePlayer)
  370. if SinglePlayer then
  371. return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  372. end
  373. local List = {}
  374. for i, v in pairs(workspace:GetChildren()) do
  375. if v:IsA("Model") then
  376. if v:findFirstChild("Torso") then
  377. if v ~= Character then
  378. if (v.Torso.Position - Position).magnitude <= Distance then
  379. table.insert(List, v)
  380. end
  381. end
  382. end
  383. end
  384. end
  385. return List
  386. end
  387.  
  388. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  389. if hit.Parent == nil then
  390. return
  391. end
  392. local h = hit.Parent:FindFirstChild("Humanoid")
  393. for _, v in pairs(hit.Parent:children()) do
  394. if v:IsA("Humanoid") then
  395. h = v
  396. end
  397. end
  398. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  399. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  400. if hit.Parent.DebounceHit.Value == true then
  401. return
  402. end
  403. end
  404. local c = Create("ObjectValue"){
  405. Name = "creator",
  406. Value = game:service("Players").LocalPlayer,
  407. Parent = h,
  408. }
  409. game:GetService("Debris"):AddItem(c, .5)
  410. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  411. local Damage = math.random(minim, maxim)
  412. local blocked = false
  413. local block = hit.Parent:findFirstChild("Block")
  414. if block ~= nil then
  415. if block.className == "IntValue" then
  416. if block.Value > 0 then
  417. blocked = true
  418. block.Value = block.Value - 1
  419. print(block.Value)
  420. end
  421. end
  422. end
  423. h.Health = h.Health - Damage
  424. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new(maincol).Color)
  425. if Type == "Knockdown" then
  426. local hum = hit.Parent.Humanoid
  427. hum.PlatformStand = true
  428. coroutine.resume(coroutine.create(function(HHumanoid)
  429. swait(1)
  430. HHumanoid.PlatformStand = false
  431. end), hum)
  432. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  433. local bodvol = Create("BodyVelocity"){
  434. velocity = angle * knockback,
  435. P = 5000,
  436. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  437. Parent = hit,
  438. }
  439. local rl = Create("BodyAngularVelocity"){
  440. P = 3000,
  441. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  442. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  443. Parent = hit,
  444. }
  445. game:GetService("Debris"):AddItem(bodvol, .5)
  446. game:GetService("Debris"):AddItem(rl, .5)
  447. elseif Type == "Normal" then
  448. local vp = Create("BodyVelocity"){
  449. P = 500,
  450. maxForce = Vector3.new(math.huge, 0, math.huge),
  451. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  452. }
  453. if hit.Parent.Humanoid.MaxHealth > 100 then
  454. hit.Parent.Humanoid.MaxHealth = 100
  455. end
  456. if knockback > 0 then
  457. vp.Parent = hit.Parent.Torso
  458. end
  459. game:GetService("Debris"):AddItem(vp, .5)
  460. elseif Type == "Up" then
  461. local bodyVelocity = Create("BodyVelocity"){
  462. velocity = Vector3.new(0, 20, 0),
  463. P = 5000,
  464. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  465. Parent = hit,
  466. }
  467. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  468. elseif Type == "DarkUp" then
  469. coroutine.resume(coroutine.create(function()
  470. for i = 0, 1, 0.1 do
  471. swait()
  472. if hit.Parent.Humanoid.MaxHealth > 100 then
  473. hit.Parent.Humanoid.MaxHealth = 100
  474. end
  475.  
  476. Effects.Block.Create(BrickColor.new(maincol), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  477. end
  478. end))
  479. local bodyVelocity = Create("BodyVelocity"){
  480. velocity = Vector3.new(0, 30, 0),
  481. P = 5000,
  482. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  483. Parent = hit,
  484. }
  485. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  486. elseif Type == "Wither" then
  487. coroutine.resume(coroutine.create(function()
  488. if hit.Parent.Humanoid.MaxHealth > 100 then
  489. hit.Parent.Humanoid.MaxHealth = 100
  490. end
  491. for i = 0, 1, 0.1 do
  492. wait(1)
  493. MagnitudeDamage(hit.Parent.Torso, 1, 5, 5, math.random(0, 0), "Normal", " ", .5)
  494. hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed - 1
  495. Effects.Block.Create(BrickColor.new("Really black"), hit.Parent.Torso.CFrame, 1, 1, 1, 1, 1, 1, .04, 1)
  496. end
  497. hit.Parent.Humanoid.WalkSpeed = 16
  498. end))
  499. elseif Type == "DarkDown" then
  500. coroutine.resume(coroutine.create(function()
  501. for i = 0, 1, 0.1 do
  502. swait()
  503. Effects.Block.Create(BrickColor.new(maincol), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  504. end
  505. end))
  506. local bodyVelocity = Create("BodyVelocity"){
  507. velocity = Vector3.new(0, -50, 0),
  508. P = 5000,
  509. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  510. Parent = hit,
  511. }
  512. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  513. elseif Type == "Snare" then
  514. local bp = Create("BodyPosition"){
  515. P = 2000,
  516. D = 100,
  517. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  518. position = hit.Parent.Torso.Position,
  519. Parent = hit.Parent.Torso,
  520. }
  521. game:GetService("Debris"):AddItem(bp, 1)
  522. elseif Type == "Freeze" then
  523. local BodPos = Create("BodyPosition"){
  524. P = 50000,
  525. D = 1000,
  526. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  527. position = hit.Parent.Torso.Position,
  528. Parent = hit.Parent.Torso,
  529. }
  530. local BodGy = Create("BodyGyro") {
  531. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  532. P = 20e+003,
  533. Parent = hit.Parent.Torso,
  534. cframe = hit.Parent.Torso.CFrame,
  535. }
  536. hit.Parent.Torso.Anchored = true
  537. coroutine.resume(coroutine.create(function(Part)
  538. swait(1.5)
  539. Part.Anchored = false
  540. end), hit.Parent.Torso)
  541. game:GetService("Debris"):AddItem(BodPos, 3)
  542. game:GetService("Debris"):AddItem(BodGy, 3)
  543. end
  544. local debounce = Create("BoolValue"){
  545. Name = "DebounceHit",
  546. Parent = hit.Parent,
  547. Value = true,
  548. }
  549. game:GetService("Debris"):AddItem(debounce, Delay)
  550. c = Create("ObjectValue"){
  551. Name = "creator",
  552. Value = Player,
  553. Parent = h,
  554. }
  555. game:GetService("Debris"):AddItem(c, .5)
  556. end
  557. end
  558.  
  559. Laser = function(brickcolor, reflect, cframe, x1, y1, z1, x3, y3, z3, delay)
  560.  
  561. local prt = CFuncs.Part.Create(EffectModel, "Neon", reflect, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  562. prt.Anchored = true
  563. prt.CFrame = cframe
  564. prt.Material = "Neon"
  565. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  566. game:GetService("Debris"):AddItem(prt, 10)
  567. coroutine.resume(coroutine.create(function(Part, Mesh)
  568.  
  569. for i = 0, 1, delay do
  570. swait()
  571. Part.Transparency = i
  572. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  573. end
  574. Part.Parent = nil
  575. end
  576. ), prt, msh)
  577. end
  578.  
  579.  
  580. shoot = function(mouse, aoe , partt, SpreadAmount, multiply)
  581.  
  582. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  583. local MainPos = partt.Position
  584. local MainPos2 = mouse.Hit.p + SpreadVectors
  585. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  586. local speed = 1000
  587. local num = 20
  588. coroutine.resume(coroutine.create(function()
  589.  
  590. repeat
  591. swait()
  592. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  593. local mag = (MainPos - pos).magnitude
  594. Laser(BrickColor.new(maincol), 0, CFrame.new((MainPos + pos)/2, pos) * CFrame.Angles(1.57, 0, 0), 5, mag * (speed / (speed / 2)), 5, 5, 0, 5, 0.1)
  595. MainPos = MainPos + MouseLook.lookVector * speed
  596. num = num - 1
  597. MouseLook = MouseLook * CFrame.Angles(math.rad(-1), 0, 0)
  598. if hit ~= nil then
  599. num = 0
  600. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  601. refpart.Anchored = true
  602. refpart.CFrame = CFrame.new(pos)
  603. game:GetService("Debris"):AddItem(refpart, 2)
  604. end
  605. do
  606. if num <= 0 then
  607. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  608. refpart.Anchored = true
  609. refpart.CFrame = CFrame.new(pos)
  610. Effects.Block.Create(BrickColor.new("Really black"), refpart.CFrame, 10, 10, 10, 10, 10, 10, .08, 1)
  611. if hit ~= nil then
  612. MagnitudeDamage(refpart, aoe, 5 * multiply, 5 * multiply, 0, "Normal", "231917784", 1)
  613. end
  614. game:GetService("Debris"):AddItem(refpart, 0)
  615. end
  616. end
  617. until num <= 0
  618. end
  619. ))
  620. end
  621.  
  622.  
  623.  
  624. function onClicked(hit)
  625. if hit ~= nil and hit.Name ~= "Base" and hit:FindFirstChild("RotTag") == nil then
  626. print("Infected "..hit.Name)
  627. local tag = Instance.new("BoolValue")
  628. tag.Name = "RotTag"
  629. tag.Parent = hit
  630.  
  631. hit.CanCollide = false
  632. hit.Anchored = true
  633.  
  634. wait(1)
  635.  
  636. local list = hit:GetTouchingParts()
  637. for i = 1, #list do
  638. spawn(function()
  639. onClicked(list[i])
  640. end)
  641. end
  642.  
  643. hit.Anchored = true
  644. hit.CanCollide = false
  645. hit.Parent = workspace
  646. hit.BrickColor = BrickColor.new(Color3.new(0, 0, 0))
  647.  
  648.  
  649. for i = 1, 10 do
  650. hit.Transparency = hit.Transparency + .1
  651. wait(.1)
  652. end
  653. hit:Destroy()
  654. end
  655.  
  656. return
  657. end
  658.  
  659. function OnMouseDown()
  660. if transforming == true then
  661. onClicked(Mouse.Target)
  662. end
  663. end
  664.  
  665. function ShowDamage(Pos, Text, Time, Color)
  666. local Rate = (1 / 30)
  667. local Pos = (Pos or Vector3.new(0, 0, 0))
  668. local Text = (Text or "")
  669. local Time = (Time or 2)
  670. local Color = (Color or Color3.new(1, 0, 1))
  671. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  672. EffectPart.Anchored = true
  673. local BillboardGui = Create("BillboardGui"){
  674. Size = UDim2.new(3, 0, 3, 0),
  675. Adornee = EffectPart,
  676. Parent = EffectPart,
  677. }
  678. local TextLabel = Create("TextLabel"){
  679. BackgroundTransparency = 1,
  680. Size = UDim2.new(1, 0, 1, 0),
  681. Text = Text,
  682. Font = desirefont,
  683. TextColor3 = Color,
  684. TextScaled = true,
  685. Parent = BillboardGui,
  686. }
  687. game.Debris:AddItem(EffectPart, (Time))
  688. EffectPart.Parent = game:GetService("Workspace")
  689. delay(0, function()
  690. local Frames = (Time / Rate)
  691. for Frame = 1, Frames do
  692. wait(Rate)
  693. local Percent = (Frame / Frames)
  694. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  695. TextLabel.TextTransparency = Percent
  696. end
  697. if EffectPart and EffectPart.Parent then
  698. EffectPart:Destroy()
  699. end
  700. end)
  701. end
  702.  
  703. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  704. for _, c in pairs(workspace:children()) do
  705. local hum = c:findFirstChild("Humanoid")
  706. if hum ~= nil then
  707. local head = c:findFirstChild("Torso")
  708. if head ~= nil then
  709. local targ = head.Position - Part.Position
  710. local mag = targ.magnitude
  711.  
  712. if mag <= Magnitude and c.Name ~= Player.Name then
  713. Effects.Sphere2.Create(BrickColor.new(maincol), head.CFrame, .5, .5, .5, .5, .5, .5, .05)
  714. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, HitSound, HitPitch)
  715. end
  716. end
  717. end
  718. end
  719. end
  720.  
  721. EffectModel = Create("Model"){
  722. Parent = Character,
  723. Name = "Effects",
  724. }
  725.  
  726.  
  727.  
  728.  
  729. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  730. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  731. end
  732.  
  733.  
  734.  
  735.  
  736.  
  737. Effects = {
  738. Block = {
  739. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  740. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  741. prt.Anchored = true
  742. prt.CFrame = cframe
  743. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  744. game:GetService("Debris"):AddItem(prt, 10)
  745. if Type == 1 or Type == nil then
  746. table.insert(Effects, {
  747. prt,
  748. "Block1",
  749. delay,
  750. x3,
  751. y3,
  752. z3,
  753. msh
  754. })
  755. elseif Type == 2 then
  756. table.insert(Effects, {
  757. prt,
  758. "Block2",
  759. delay,
  760. x3,
  761. y3,
  762. z3,
  763. msh
  764. })
  765. end
  766. end;
  767. };
  768.  
  769. Cylinder = {
  770. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  771. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  772. prt.Anchored = true
  773. prt.CFrame = cframe
  774. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  775. game:GetService("Debris"):AddItem(prt, 2)
  776. table.insert(Effects, {
  777. prt,
  778. "Cylinder",
  779. delay,
  780. x3,
  781. y3,
  782. z3,
  783. msh
  784. })
  785. end;
  786. };
  787.  
  788. Head = {
  789. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  790. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  791. prt.Anchored = true
  792. prt.CFrame = cframe
  793. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  794. game:GetService("Debris"):AddItem(prt, 10)
  795. table.insert(Effects, {
  796. prt,
  797. "Cylinder",
  798. delay,
  799. x3,
  800. y3,
  801. z3,
  802. msh
  803. })
  804. end;
  805. };
  806.  
  807. Sphere1 = {
  808. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  809. local prt = CFuncs.Part.Create(EffectModel, "Glass", 0, 0, brickcolor, "Effect", Vector3.new())
  810. prt.Anchored = true
  811. prt.CFrame = cframe
  812. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  813. game:GetService("Debris"):AddItem(prt, 10)
  814. table.insert(Effects, {
  815. prt,
  816. "Cylinder",
  817. delay,
  818. x3,
  819. y3,
  820. z3,
  821. msh
  822. })
  823. end;
  824. };
  825.  
  826. Sphere2 = {
  827. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  828. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  829. prt.Anchored = true
  830. prt.CFrame = cframe
  831. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  832. game:GetService("Debris"):AddItem(prt, 10)
  833. table.insert(Effects, {
  834. prt,
  835. "Cylinder",
  836. delay,
  837. x3,
  838. y3,
  839. z3,
  840. msh
  841. })
  842. end;
  843. };
  844.  
  845. Elect = {
  846. Create = function(cff, x, y, z)
  847. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new(maincol), "Part", Vector3.new(1, 1, 1))
  848. prt.Anchored = true
  849. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  850. prt.CFrame = CFrame.new(prt.Position)
  851. game:GetService("Debris"):AddItem(prt, 2)
  852. local xval = math.random() / 2
  853. local yval = math.random() / 2
  854. local zval = math.random() / 2
  855. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  856. table.insert(Effects, {
  857. prt,
  858. "Elec",
  859. 0.1,
  860. x,
  861. y,
  862. z,
  863. xval,
  864. yval,
  865. zval
  866. })
  867. end;
  868.  
  869. };
  870.  
  871. Ring = {
  872. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  873. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  874. prt.Anchored = true
  875. prt.CFrame = cframe
  876. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  877. game:GetService("Debris"):AddItem(prt, 10)
  878. table.insert(Effects, {
  879. prt,
  880. "Cylinder",
  881. delay,
  882. x3,
  883. y3,
  884. z3,
  885. msh
  886. })
  887. end;
  888. };
  889.  
  890.  
  891. Wave = {
  892. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  893. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  894. prt.Anchored = true
  895. prt.CFrame = cframe
  896. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  897. game:GetService("Debris"):AddItem(prt, 10)
  898. table.insert(Effects, {
  899. prt,
  900. "Cylinder",
  901. delay,
  902. x3,
  903. y3,
  904. z3,
  905. msh
  906. })
  907. end;
  908. };
  909.  
  910. Break = {
  911. Create = function(brickcolor, cframe, x1, y1, z1)
  912. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  913. prt.Anchored = true
  914. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  915. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  916. local num = math.random(10, 50) / 1000
  917. game:GetService("Debris"):AddItem(prt, 10)
  918. table.insert(Effects, {
  919. prt,
  920. "Shatter",
  921. num,
  922. prt.CFrame,
  923. math.random() - math.random(),
  924. 0,
  925. math.random(50, 100) / 100
  926. })
  927. end;
  928. };
  929.  
  930. Fire = {
  931. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  932. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  933. prt.Anchored = true
  934. prt.CFrame = cframe
  935. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  936. game:GetService("Debris"):AddItem(prt, 10)
  937. table.insert(Effects, {
  938. prt,
  939. "Fire",
  940. delay,
  941. 1,
  942. 1,
  943. 1,
  944. msh
  945. })
  946. end;
  947. };
  948.  
  949. FireWave = {
  950. Create = function(brickcolor, cframe, x1, y1, z1)
  951. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  952. prt.Anchored = true
  953. prt.CFrame = cframe
  954. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  955. local d = Create("Decal"){
  956. Parent = prt,
  957. Texture = "rbxassetid://26356434",
  958. Face = "Top",
  959. }
  960. local d = Create("Decal"){
  961. Parent = prt,
  962. Texture = "rbxassetid://26356434",
  963. Face = "Bottom",
  964. }
  965. game:GetService("Debris"):AddItem(prt, 10)
  966. table.insert(Effects, {
  967. prt,
  968. "FireWave",
  969. 1,
  970. 30,
  971. math.random(400, 600) / 100,
  972. msh
  973. })
  974. end;
  975. };
  976.  
  977. Lightning = {
  978. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  979. local magz = (p0 - p1).magnitude
  980. local curpos = p0
  981. local trz = {
  982. -ofs,
  983. ofs
  984. }
  985. for i = 1, tym do
  986. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  987. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  988. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  989. li.Material = "Neon"
  990. if tym == i then
  991. local magz2 = (curpos - p1).magnitude
  992. li.Size = Vector3.new(th, th, magz2)
  993. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  994. table.insert(Effects, {
  995. li,
  996. "Disappear",
  997. last
  998. })
  999. else
  1000. do
  1001. do
  1002. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  1003. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  1004. game.Debris:AddItem(li, 10)
  1005. table.insert(Effects, {
  1006. li,
  1007. "Disappear",
  1008. last
  1009. })
  1010. end
  1011. end
  1012. end
  1013. end
  1014. end
  1015. };
  1016.  
  1017. EffectTemplate = {
  1018.  
  1019. };
  1020. }
  1021.  
  1022. framesk1 = makeframe(scrn, .3, UDim2.new(.8, 0, .85, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  1023. bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  1024. text1 = Instance.new('TextLabel', framesk1)
  1025. text1.BackgroundTransparency = 1
  1026. text1.Size = UDim2.new(1, 0, 1, 0)
  1027. text1.Position = UDim2.new(0, 0, 0, 0)
  1028. text1.TextColor3 = Color3.new(1, 1, 1)
  1029. text1.TextStrokeTransparency = 0
  1030. text1.FontSize = Enum.FontSize.Size18
  1031. text1.Font = desirefont
  1032. text1.BorderSizePixel = 0
  1033. text1.TextScaled = true
  1034. text1.Text = "Press F to get started."
  1035. Facemask=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Really black","Facemask",Vector3.new(0.100000903, 0.199999914, 0.0999996811))
  1036. FacemaskWeld=CFuncs.Weld.Create(m,Character["Head"],Facemask,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0500009656, -0.10001123, 0.150001526, 0, 0, 1, 0, 1, 0, -1, 0, 0))
  1037. eye1=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","eye1",Vector3.new(0.199999377, 0.200000003, 0.199999854))
  1038. eye1Weld=CFuncs.Weld.Create(m,Facemask,eye1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0999771357, -0.0226745605, -0.541763604, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  1039. CFuncs.Mesh.Create("SpecialMesh",eye1,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 0.100000001))
  1040. eye2=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","eye2",Vector3.new(0.199999377, 0.200000003, 0.199999854))
  1041. eye2Weld=CFuncs.Weld.Create(m,Facemask,eye2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0999771357, 0.327358246, -0.541763604, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  1042. TorsoHandle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","TorsoHandle",Vector3.new(0.199999616, 0.200000003, 0.199999854))
  1043. moter = New("Weld",Handle,"mot",{Part0 = RightArm,Part1 = Handle,})
  1044. Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.46324158, 2.55061626, -23.0996056, 0.0172099378, 1.26508749e-05, 0.999852061, 0.999856234, 0.000737910799, -0.0172098614, -0.000738026109, 1.00000215, 2.29468287e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1045. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.492160469, 0.24608025, 0.123040132),})
  1046. TorsoHandleWeld=CFuncs.Weld.Create(m,Character["Torso"],TorsoHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0999412537, -0.0999810249, -0.219952106, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1047. Scarf2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,Torso.Color,"Scarf2",Vector3.new(0.199999988, 0.049999997, 0.099999994))
  1048. Scarf2Weld=CFuncs.Weld.Create(m,TorsoHandle,Scarf2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.115654449, -0.592010379, -0.209721327, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1049. CFuncs.Mesh.Create("SpecialMesh",Scarf2,Enum.MeshType.FileMesh,"rbxassetid://1271232474",Vector3.new(0, 0, 0),Vector3.new(0.0192, 0.0192, 0.0192))
  1050.  
  1051. CFuncs.Mesh.Create("SpecialMesh",eye2,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 0.100000001))
  1052. eee1=CFuncs.Sound.Create("193035857", Character, .5, 1)
  1053. eee1.Looped = true
  1054. crab=CFuncs.Sound.Create("278321082", Character, .8, 1)
  1055. crab.Looped = true
  1056. Mouse.KeyDown:connect(function(k)
  1057. k = k:lower()
  1058. if k == "f" and untransforming == false then
  1059. spinny=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "spinny", Vector3.new())
  1060. spinny.Anchored=true
  1061. spinny.CanCollide=false
  1062. spinny2=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "spinny", Vector3.new())
  1063. spinny2.Anchored=true
  1064. spinny2.CanCollide=false
  1065. eee1:Destroy()
  1066. eee=CFuncs.Sound.Create("863901527", Character, 1, 1)
  1067. eee.Looped = true
  1068. eee.TimePosition = 12
  1069. untransforming = true
  1070. transforming = false
  1071. bar1:Destroy()
  1072. framesk1:Destroy()
  1073. fop = 50
  1074. spi = 60
  1075. spo = 3
  1076. spoi = 1
  1077. schpe = .03
  1078. soi = 0
  1079. attack = true
  1080. for i = 0, 1, 0.1 do
  1081. swait()
  1082. PlayAnimationFromTable({
  1083. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1084. CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1085. CFrame.new(1.54815805, 0.113066152, 0, 0.981752872, -0.190161094, 0, 0.190161064, 0.981752992, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1086. CFrame.new(-1.56642199, 0.0832426548, 0, 0.977346003, 0.211647764, 0, -0.211647764, 0.977346003, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1087. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1088. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1089. }, .3, false)
  1090. end
  1091. for i = 0, 100 do
  1092. Torso.Velocity = Vector3.new(0, 50, 0)
  1093. wait(.01)
  1094. end
  1095. for i = 0, 100 do
  1096. Torso.Velocity = Vector3.new(0, 50, 0)
  1097. wait(.01)
  1098. end
  1099. bewm=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("White"), "bewm", Vector3.new(1,1,1))
  1100. bewm.Anchored=true
  1101. bewm.CanCollide=false
  1102. bewm.Position = Torso.Position
  1103. local mbewm = Instance.new("SpecialMesh", bewm)
  1104. mbewm.MeshType = "Sphere"
  1105. mbewm.Scale = Vector3.new(0,0,0)
  1106. for i = 0, 70, 0.1 do
  1107. swait()
  1108. CFuncs.Sound.Create("379557765", Torso, .3, 1)
  1109. PlayAnimationFromTable({
  1110. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1111. CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1112. CFrame.new(0.284558058, 0.352360129, -0.585287333, 0.258820832, 0.965924978, -2.79002438e-06, 0.084192656, -0.0225623567, -0.996192336, -0.962249458, 0.257835418, -0.0871634856) * CFrame.new(0, 0 + 0.1 * math.cos(sine/25), 0) * CFrame.Angles(0, 0, 0),
  1113. CFrame.new(-0.273653597, 0.406440526, -0.577382147, 0.258828282, -0.965923369, -1.5671344e-07, -0.167737693, -0.0449467227, -0.984804809, 0.951247692, 0.254895747, -0.17365551) * CFrame.new(0, 0 + 0.1 * math.cos(sine/25), 0) * CFrame.Angles(0, 0, 0),
  1114. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1115. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1116. }, .3, false)
  1117. bewm.CFrame = Torso.CFrame
  1118. mbewm.Scale = Vector3.new(mbewm.Scale.X+.1,mbewm.Scale.Y+.1,mbewm.Scale.Z+.1)
  1119. Effects.Lightning.Create(efekt5.Position, HitboxLA.Position, 3, 5, maincol, 1, 0, 1)
  1120. Effects.Lightning.Create(efekt4.Position, HitboxRA.Position, 3, 5, "Really black", 1, 0, 1)
  1121. spinny.Position = RootPart.Position
  1122. spinny.CFrame = spinny.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/45, 0)
  1123. Torso.Velocity = Vector3.new(0, 6, 0)
  1124. end
  1125. wait(2.2)
  1126. bewm:Destroy()
  1127.  
  1128.  
  1129. CFuncs.Sound.Create("401056199", Torso, 10, 1)
  1130. CFuncs.Sound.Create("331898547", Torso, 10, 1)
  1131. Effects.Sphere2.Create(BrickColor.new("White"), RootPart.CFrame, 8, 8, 8, 8, 8, 8, .008, 1)
  1132. Effects.Wave.Create(BrickColor.new(maincol), RootPart.CFrame, 5, 5, 5, 5, 5, 5, .08, 2)
  1133. MagnitudeDamage(Torso, 80, 90, 90, 10, "Wither", " ", .5)
  1134. TextLabel.Text = "Rao, the Balance God"
  1135. for i = 0, 10, 0.1 do
  1136. swait()
  1137. PlayAnimationFromTable({
  1138. CFrame.new(-0.251876831, 0.470080227, -1.34110451e-06, 1, 0, -0, 0, 0.939692736, -0.342019886, 0, 0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1139. CFrame.new(-0.0999908447, 1.50946021, 0.223286748, 1, 0, -0, 0, 0.939692438, -0.342020929, -0, 0.342020959, 0.939692438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1140. CFrame.new(1.43255699, 1.25413036, 0.366365522, -0.939692736, -0.296197951, -0.171009928, 0.321393639, -0.935729802, -0.145313144, -0.11697761, -0.191511214, 0.974494696) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1141. CFrame.new(-1.41037154, 1.34628582, 0.488534033, 0.939692736, 0.296197951, -0.171009928, 0.321393639, -0.935729802, 0.145313144, -0.11697761, -0.191511214, -0.974494696) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1142. CFrame.new(0.578960061, -1.5122112, 0.50258863, 0.98480773, -0.173648164, -1.55591565e-07, 0.133022353, 0.754406869, 0.642787278, -0.111618698, -0.633021891, 0.766044796) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1143. CFrame.new(-0.686709404, -1.51906383, 0.467823565, 0.98480773, 0.173648164, 1.55591565e-07, -0.133022353, 0.754406869, 0.642787278, 0.111618698, -0.633021891, 0.766044796) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1144. }, .3, false)
  1145. end
  1146.  
  1147. fop = 80
  1148. spi = 80
  1149. spo = 80
  1150. spoi = 2
  1151. schpe = .03
  1152. soi = 200
  1153. Humanoid.WalkSpeed = 25
  1154. Humanoid.AutoRotate = true
  1155. Humanoid.JumpPower = 80
  1156. attack = false
  1157. if not Player or not Humanoid or Humanoid.Health == 0 or not Torso then
  1158. return
  1159. end
  1160. end
  1161. end)
  1162.  
  1163.  
  1164.  
  1165.  
  1166.  
  1167.  
  1168.  
  1169.  
  1170. while transforming == true do
  1171. swait()
  1172. Humanoid.Health = math.huge
  1173. PlayAnimationFromTable({
  1174. CFrame.new(0, -2, 0, 0, 0.984807849, 0.173647985, -1, 0, 0, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1175. CFrame.new(-0.0999920368, 1.22553754, -0.589294791, 1, 0, -0, 0, 0.499998808, 0.866026223, -0, -0.866026223, 0.499998808) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1176. CFrame.new(0.800001562, 0.0751656741, -1.00217676, 0.866025388, 0.500000238, 0, -0.492404163, 0.852868617, -0.173647985, -0.0868240371, 0.150383562, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1177. CFrame.new(-0.901474714, -0.162059426, -0.809470534, 0.939692736, -0.321393609, 0.116977669, 0.33682391, 0.810216308, -0.479686856, 0.0593910702, 0.490159124, 0.869607329) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1178. CFrame.new(0.312552929, -1.27662241, -0.77715373, 1, 0, -0, 0, 0.984807849, 0.173648134, -0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1179. CFrame.new(-0.524474978, -1.25619924, -0.812270045, 1, 0, -0, 0, 0.984807849, 0.173648134, -0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1180. }, .3, false)
  1181. Mouse.Button1Down:connect(OnMouseDown)
  1182. end
  1183.  
  1184.  
  1185.  
  1186. skillcolorscheme = BrickColor.new(maincol).Color
  1187. framesk1 = makeframe(scrn, .3, UDim2.new(.8, 0, .85, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  1188. framesk2 = makeframe(scrn, .3, UDim2.new(.8, 0, .74, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  1189. framesk3 = makeframe(scrn, .3, UDim2.new(.8, 0, .63, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  1190. framesk4 = makeframe(scrn, .3, UDim2.new(.8, 0, .52, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  1191. framesk5 = makeframe(scrn, .3, UDim2.new(.8, 0, .41, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  1192.  
  1193. bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  1194. bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  1195. bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  1196. bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  1197. bar5 = makeframe(framesk5, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  1198. text1 = Instance.new('TextLabel', framesk1)
  1199. text1.BackgroundTransparency = 1
  1200. text1.Size = UDim2.new(1, 0, 1, 0)
  1201. text1.Position = UDim2.new(0, 0, 0, 0)
  1202. text1.TextColor3 = Color3.new(255, 255, 255)
  1203. text1.TextStrokeTransparency = 0
  1204. text1.FontSize = Enum.FontSize.Size18
  1205. text1.Font = desirefont
  1206. text1.BorderSizePixel = 0
  1207. text1.TextScaled = true
  1208. text2 = Instance.new('TextLabel', framesk2)
  1209. text2.BackgroundTransparency = 1
  1210. text2.Size = UDim2.new(1, 0, 1, 0)
  1211. text2.Position = UDim2.new(0, 0, 0, 0)
  1212. text2.TextColor3 = Color3.new(255, 255, 255)
  1213. text2.TextStrokeTransparency = 0
  1214. text2.FontSize = Enum.FontSize.Size18
  1215. text2.Font = desirefont
  1216. text2.BorderSizePixel = 0
  1217. text2.TextScaled = true
  1218. text3 = Instance.new('TextLabel', framesk3)
  1219. text3.BackgroundTransparency = 1
  1220. text3.Size = UDim2.new(1, 0, 1, 0)
  1221. text3.Position = UDim2.new(0, 0, 0, 0)
  1222. text3.TextColor3 = Color3.new(255, 255, 255)
  1223. text3.TextStrokeTransparency = 0
  1224. text3.FontSize = Enum.FontSize.Size18
  1225. text3.Font = desirefont
  1226. text3.BorderSizePixel = 0
  1227. text3.TextScaled = false
  1228. text4 = Instance.new('TextLabel', framesk4)
  1229. text4.BackgroundTransparency = 1
  1230. text4.Size = UDim2.new(1, 0, 1, 0)
  1231. text4.Position = UDim2.new(0, 0, 0, 0)
  1232. text4.TextColor3 = Color3.new(255, 255, 255)
  1233. text4.TextStrokeTransparency = 0
  1234. text4.FontSize = Enum.FontSize.Size18
  1235. text4.Font = desirefont
  1236. text4.BorderSizePixel = 0
  1237. text4.TextScaled = true
  1238. text5 = Instance.new('TextLabel', framesk5)
  1239. text5.BackgroundTransparency = 1
  1240. text5.Size = UDim2.new(1, 0, 1, 0)
  1241. text5.Position = UDim2.new(0, 0, 0, 0)
  1242. text5.TextColor3 = Color3.new(255, 255, 255)
  1243. text5.TextStrokeTransparency = 0
  1244. text5.FontSize = Enum.FontSize.Size18
  1245. text5.Font = desirefont
  1246. text5.BorderSizePixel = 0
  1247. text5.TextScaled = true
  1248. text1.Text = "[Z]\n Dokusei Dash"
  1249. text2.Text = "[X]\n Crush"
  1250. text3.Text = "[C]\n Summon Orbs"
  1251. text4.Text = "[V]\n Perish"
  1252. text5.Text = "[B]\n The End"
  1253. Handle1=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","Handle1",Vector3.new(1, 0.199999854, 1))
  1254. Handle1Weld=CFuncs.Weld.Create(m,Character["Left Arm"],Handle1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(5.7220459e-05, 0.300019085, 4.80413437e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1255. larm=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","larm",Vector3.new(1, 2, 1))
  1256. larmWeld=CFuncs.Weld.Create(m,Handle1,larm,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.300000191, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1257. HitboxLA=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Really red","HitboxLA",Vector3.new(1, 0.999999821, 1))
  1258. HitboxLAWeld=CFuncs.Weld.Create(m,Handle1,HitboxLA,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.19999969, -5.96046448e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1259. Handle2=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","Handle2",Vector3.new(1, 0.199999854, 1))
  1260. Handle2Weld=CFuncs.Weld.Create(m,Character["Left Leg"],Handle2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.10351563e-05, 0.300022364, 4.81009483e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1261. lleg=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","lleg",Vector3.new(1, 2, 1))
  1262. llegWeld=CFuncs.Weld.Create(m,Handle2,lleg,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.300000191, -5.96046448e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1263. HitboxLL=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Really red","HitboxLL",Vector3.new(1, 0.999999821, 1))
  1264. HitboxLLWeld=CFuncs.Weld.Create(m,Handle2,HitboxLL,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.199999571, -5.96046448e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1265. Handle3=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","Handle3",Vector3.new(1, 0.199999854, 1))
  1266. Handle3Weld=CFuncs.Weld.Create(m,Character["Right Arm"],Handle3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.48498535e-05, 0.300019085, 4.81009483e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1267. rarm=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","rarm",Vector3.new(1, 2, 1))
  1268. rarmWeld=CFuncs.Weld.Create(m,Handle3,rarm,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.300000191, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1269. HitboxRA=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Really red","HitboxRA",Vector3.new(1, 0.999999821, 1))
  1270. HitboxRAWeld=CFuncs.Weld.Create(m,Handle3,HitboxRA,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.19999969, -1.1920929e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1271. Handle4=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","Handle4",Vector3.new(1, 0.199999854, 1))
  1272. Handle4Weld=CFuncs.Weld.Create(m,Character["Right Leg"],Handle4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.48498535e-05, 0.300022364, 4.7981739e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1273. rleg=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","rleg",Vector3.new(1, 2, 1))
  1274. rlegWeld=CFuncs.Weld.Create(m,Handle4,rleg,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.299999952, 5.96046448e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1275. HitboxRL=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Really red","HitboxRL",Vector3.new(1, 0.999999821, 1))
  1276. HitboxRLWeld=CFuncs.Weld.Create(m,Handle4,HitboxRL,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.199999571, 5.96046448e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1277. Handle5=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","Handle5",Vector3.new(1, 0.199999854, 1))
  1278. Handle5Weld=CFuncs.Weld.Create(m,Character["Head"],Handle5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.100063324, 0.60001117, 4.78625298e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1279. hed=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","hed",Vector3.new(0.999999821, 1, 1))
  1280. hedWeld=CFuncs.Weld.Create(m,Handle5,hed,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.600006878, 0.100009918, -0.0199998617, 0, 1, 0, -1, 0, 0, 0, 0, 1))
  1281. Handle6=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","Handle6",Vector3.new(1, 0.199999854, 1))
  1282. Handle6Weld=CFuncs.Weld.Create(m,Character["Torso"],Handle6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.100063324, 0.500019073, 4.7981739e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1283. tors=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","tors",Vector3.new(2.00000024, 2, 1))
  1284. torsWeld=CFuncs.Weld.Create(m,Handle6,tors,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0999984741, -0.50000006, -1.1920929e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1285.  
  1286.  
  1287. sref = CFuncs.Part.Create(Character, "Neon", 1, 1, BrickColor.new("Black"), "Reference", Vector3.new())
  1288. sref.Anchored = true
  1289.  
  1290.  
  1291.  
  1292.  
  1293. function battac1()
  1294. attack = true
  1295. for i = 0, 1.5, 0.1 do
  1296. swait()
  1297. PlayAnimationFromTable({
  1298. CFrame.new(-1.39627684e-06, -7.36942911e-06, 1.39627605e-06, 0.476727128, 0.183012798, 0.859789252, -0.25000006, 0.965925813, -0.0669873133, -0.842752159, -0.183012694, 0.506236255) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1299. CFrame.new(-0.0340346247, 1.51263666, -0.0478081331, 0.877126634, 0.104048893, -0.46885246, -0.101895347, 0.994341493, 0.0300414115, 0.469325185, 0.0214237869, 0.882765472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1300. CFrame.new(0.579812467, 0.345736474, -0.59361434, 0.072264187, 0.924199581, -0.375010848, -0.974444211, -0.0147579908, -0.224144787, -0.212688923, 0.381624758, 0.899514318) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1301. CFrame.new(-1.85228181, 0.875683367, -0.260588259, 0.773285925, 0.551785231, 0.312348992, 0.546566546, -0.829791725, 0.112741388, 0.321393579, 0.0835381895, -0.943253636) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1302. CFrame.new(0.738364995, -1.84033036, 0.563868403, 0.687917829, -0.0233614445, -0.725412488, 0.1578255, 0.98037982, 0.118095428, 0.708420873, -0.195728526, 0.678107858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1303. CFrame.new(-0.917405725, -1.57624996, 0.686944962, 0.872133791, 0.197120011, -0.447801769, 0.198867023, 0.693416834, 0.692549586, 0.447028697, -0.693048954, 0.565551639) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1304. }, .3, false)
  1305. end
  1306. MagnitudeDamage(HitboxLA, 8, 30, 30, 200, "Normal", "260430079", 1)
  1307. CFuncs.Sound.Create("200632136", HitboxLA, 1, 1)
  1308. for i = 0, 1, 0.1 do
  1309. swait()
  1310. PlayAnimationFromTable({
  1311. CFrame.new(-4.17232513e-06, -5.30481339e-06, -0.999984145, 0.707105339, 0.183013991, -0.683013916, 0, 0.965925574, 0.258820295, 0.707108378, -0.183013216, 0.683010995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1312. CFrame.new(-0.0373710692, 1.51263273, 0.0452473164, 0.848774672, -0.00623494387, 0.528718293, -0.0508090742, 0.994341671, 0.0932918787, -0.526308119, -0.106047422, 0.84365499) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1313. CFrame.new(1.68801045, 0.407435834, -0.449469507, -0.706166267, -0.389181942, -0.591495514, -0.569585621, 0.808487773, 0.148054063, 0.420596808, 0.441457987, -0.792599082) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1314. CFrame.new(-1.75769782, 0.713923812, -0.430418491, -0.0885525197, 0.637445807, -0.7653898, -0.942978859, -0.301171541, -0.141728252, -0.320857644, 0.709195852, 0.627767205) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1315. CFrame.new(0.639599144, -1.8263067, -0.331883222, 0.859788299, -0.183012217, 0.476729214, 0.195730031, 0.980379641, 0.023357138, -0.471650183, 0.0732280314, 0.878739834) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1316. CFrame.new(-0.307636291, -1.77595973, 0.545883834, 0.982273102, -0.181773037, -0.045809418, 0.135392249, 0.518932045, 0.844025373, -0.129649013, -0.835265398, 0.534343541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1317. }, .3, false)
  1318. end
  1319. attack = false
  1320. end
  1321.  
  1322.  
  1323. function battac2()
  1324. attack = true
  1325. Humanoid.WalkSpeed = 0
  1326. for i = 0, 1.5, 0.1 do
  1327. swait()
  1328. PlayAnimationFromTable({
  1329. CFrame.new(-0, -1.59282732, -0.519607961, 1, 0, 0, 0, 0.500000238, 0.866025388, 0, -0.866025388, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1330. CFrame.new(0, 1.55377007, -0.152360976, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1331. CFrame.new(1.2000078, 0.953045666, -0.713819265, 0.866025448, 0.49999994, -2.26266827e-08, 0.353553265, -0.612372398, -0.707107067, -0.353553474, 0.612372637, -0.70710665) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1332. CFrame.new(-1.15360737, 0.794935584, -0.750632823, 0.866025388, -0.500000179, -5.589701e-07, -0.353553861, -0.61237222, -0.707106948, 0.353553265, 0.612372756, -0.707106769) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1333. CFrame.new(0.5, -1.5799793, -0.590984702, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1334. CFrame.new(-0.500015259, -1.65356255, -0.585621715, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1335. }, .3, false)
  1336. end
  1337. MagnitudeDamage(HitboxLA, 8, 5, 10, 100, "DarkUp", "306247749", 1)
  1338. CFuncs.Sound.Create("200632136", HitboxRA, 1, 1)
  1339. for i = 0, 1, 0.1 do
  1340. swait()
  1341. PlayAnimationFromTable({
  1342. CFrame.new(-0, -1.2196213, -0.273204356, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1343. CFrame.new(0, 1.49368489, 0.246804297, 1, 0, 0, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1344. CFrame.new(1.34139562, 1.24449635, -0.501063168, 0.707141161, 4.3202607e-07, -0.707072496, 0.183035791, -0.965913892, 0.183052927, -0.68297112, -0.258863807, -0.683037519) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1345. CFrame.new(-1.4036299, 1.31358445, -0.263445199, 0.866024435, 6.45238671e-08, 0.500001669, -0.129408985, -0.965926468, 0.224142075, 0.482964844, -0.258817255, -0.836515903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1346. CFrame.new(0.5, -1.86381054, -0.121815026, 1, 0, 0, 0, 0.866025805, 0.499999762, 0, -0.499999762, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1347. CFrame.new(-0.500015259, -1.92484725, -0.0803779364, 1, 0, 0, 0, 0.866025805, 0.499999762, 0, -0.499999762, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1348. }, .3, false)
  1349. end
  1350. Humanoid.WalkSpeed = 25
  1351. attack = false
  1352. end
  1353.  
  1354.  
  1355. function battac3()
  1356. attack = true
  1357. CFuncs.Sound.Create("306247749", HitboxRA, 3, 1)
  1358. Humanoid.WalkSpeed = 5
  1359. for i = 0, 1.5, 0.1 do
  1360. swait()
  1361. PlayAnimationFromTable({
  1362. CFrame.new(3.57627869e-07, 6.79999733, -5.96046448e-07, 0.866025269, 4.00048179e-07, -0.500000358, -0.129410043, 0.965925813, -0.224143773, 0.482963175, 0.258819193, 0.836516142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1363. CFrame.new(-0.0975225121, 1.5006386, -0.168908179, 0.961516261, -0.0622723475, 0.267598331, 0.0669877082, 0.997717559, -0.00851863623, -0.266457021, 0.0261165649, 0.96349299) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1364. CFrame.new(1.42953217, 1.36738133, 0.560824573, 0.969378471, 0.036978662, -0.242771834, 0.112739824, -0.945273399, 0.30618304, -0.21816349, -0.324177235, -0.920496464) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1365. CFrame.new(-0.514982402, 0.167981669, -0.348204494, 0.390162021, -0.863741398, 0.318942964, 0.920569658, 0.37272048, -0.116752014, -0.0180329978, 0.339161426, 0.940555334) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1366. CFrame.new(1.01503551, -1.61222804, 0.758090556, 0.866025269, -0.43301329, 0.249999851, 4.00048179e-07, 0.499999911, 0.866025567, -0.500000358, -0.749999881, 0.433012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1367. CFrame.new(-0.674192369, -1.93183935, -0.167736471, 0.866025269, -4.61935997e-07, 0.500000417, 4.00048179e-07, 1, 2.08616257e-07, -0.500000358, -1.49011612e-08, 0.866025269) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1368. }, .3, false)
  1369. Effects.Block.Create(BrickColor.new(maincol), HitboxRA.CFrame, 1, 1, 1, 1, 1, 1, .08, 2)
  1370. end
  1371. MagnitudeDamage(HitboxRA, 8, 30, 50, 500, "Knockdown", "782354021", 1)
  1372. for i = 0, 1, 0.1 do
  1373. swait()
  1374. PlayAnimationFromTable({
  1375. CFrame.new(1.54972076e-06, 6.58641052, -0.246319056, 0.866024971, -5.42000919e-07, -0.500000775, 0.250001013, 0.866025209, 0.433012664, 0.433012992, -0.500000536, 0.749999523) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1376. CFrame.new(-0.0975218043, 1.50063884, -0.168915406, 0.961516201, -0.0622704476, 0.267598808, 0.0669858828, 0.997717738, -0.00851911306, -0.266457558, 0.0261166394, 0.963492811) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1377. CFrame.new(1.02015197, 0.517821193, -1.45992565, 0.886716843, 0.436117947, 0.153409019, 0.0551973283, 0.229585916, -0.971722126, -0.459005952, 0.870110035, 0.17950508) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1378. CFrame.new(-1.36973119, -0.0445775315, 0.63426286, 0.896512747, -0.350060821, 0.271518677, 0.118428506, 0.7799505, 0.61453402, -0.42689541, -0.5187819, 0.740692675) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1379. CFrame.new(0.568625093, -1.55863333, -0.015111208, 0.866024971, -0.433012992, 0.250001013, -5.42000919e-07, 0.500000536, 0.866025209, -0.500000775, -0.749999523, 0.433012664) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1380. CFrame.new(-0.774200022, -1.53183734, -0.340943307, 0.866024971, 6.2584877e-07, 0.500000834, -5.42000919e-07, 1.00000024, -3.57627869e-07, -0.500000775, 2.98023224e-08, 0.866025031) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1381. }, .3, false)
  1382. Effects.Block.Create(BrickColor.new(maincol), HitboxRA.CFrame, 1, 1, 1, 1, 1, 1, .08, 1)
  1383. Effects.Block.Create(BrickColor.new("Really black"), HitboxRA.CFrame, 1, 1, 1, 1, 1, 1, .08, 1)
  1384. end
  1385. Humanoid.WalkSpeed = 25
  1386. attack = false
  1387. end
  1388.  
  1389.  
  1390. function tauntu1()
  1391. attack = true
  1392. Humanoid.WalkSpeed = 0
  1393. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "I don't have all day.", 1.5, BrickColor.new(Torso.Color).Color)
  1394. CFuncs.Sound.Create("159882303", Torso, 10, 1)
  1395. for i = 0, 1, .6 do
  1396. for i = 0, 1, 0.1 do
  1397. swait()
  1398. PlayAnimationFromTable({
  1399. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1400. CFrame.new(1.04308128e-07, 1.61952579, -0.256343365, 0.866025507, 1.54857389e-07, 0.49999994, -0.171010107, 0.939692676, 0.296197981, -0.469846278, -0.342020005, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1401. CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1402. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1403. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1404. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1405. }, .3, false)
  1406. end
  1407.  
  1408. for i = 0, 1, 0.1 do
  1409. swait()
  1410. PlayAnimationFromTable({
  1411. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1412. CFrame.new(-6.55651093e-07, 1.61952615, -0.25634259, 0.766044199, 1.48394292e-07, -0.642787933, 0.219846055, 0.939692795, 0.262002409, 0.604023099, -0.342019796, 0.719846249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1413. CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1414. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1415. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1416. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1417. }, .3, false)
  1418. end
  1419. end
  1420. Humanoid.WalkSpeed = 25
  1421. attack = false
  1422. end
  1423.  
  1424.  
  1425. function tauntu2()
  1426. attack = true
  1427. Humanoid.WalkSpeed = 0
  1428. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Just don't bore me, yeah?", 2, BrickColor.new(Torso.Color).Color)
  1429. CFuncs.Sound.Create("159882635", Torso, 10, 1)
  1430. for i = 0, 1, .6 do
  1431. for i = 0, 1, 0.1 do
  1432. swait()
  1433. PlayAnimationFromTable({
  1434. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1435. CFrame.new(1.04308128e-07, 1.61952579, -0.256343365, 0.866025507, 1.54857389e-07, 0.49999994, -0.171010107, 0.939692676, 0.296197981, -0.469846278, -0.342020005, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1436. CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1437. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1438. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1439. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1440. }, .3, false)
  1441. end
  1442.  
  1443. for i = 0, 1, 0.1 do
  1444. swait()
  1445. PlayAnimationFromTable({
  1446. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1447. CFrame.new(-6.55651093e-07, 1.61952615, -0.25634259, 0.766044199, 1.48394292e-07, -0.642787933, 0.219846055, 0.939692795, 0.262002409, 0.604023099, -0.342019796, 0.719846249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1448. CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1449. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1450. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1451. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1452. }, .3, false)
  1453. end
  1454. end
  1455. Humanoid.WalkSpeed = 25
  1456. attack = false
  1457. end
  1458.  
  1459.  
  1460. function tauntu3()
  1461. attack = true
  1462. Humanoid.WalkSpeed = 0
  1463. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "How many minutes will you last?", 2, BrickColor.new(Torso.Color).Color)
  1464. CFuncs.Sound.Create("159882644", Torso, 10, 1)
  1465. for i = 0, 1, .6 do
  1466. for i = 0, 1, 0.1 do
  1467. swait()
  1468. PlayAnimationFromTable({
  1469. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1470. CFrame.new(1.04308128e-07, 1.61952579, -0.256343365, 0.866025507, 1.54857389e-07, 0.49999994, -0.171010107, 0.939692676, 0.296197981, -0.469846278, -0.342020005, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1471. CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1472. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1473. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1474. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1475. }, .3, false)
  1476. end
  1477.  
  1478. for i = 0, 1, 0.1 do
  1479. swait()
  1480. PlayAnimationFromTable({
  1481. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1482. CFrame.new(-6.55651093e-07, 1.61952615, -0.25634259, 0.766044199, 1.48394292e-07, -0.642787933, 0.219846055, 0.939692795, 0.262002409, 0.604023099, -0.342019796, 0.719846249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1483. CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1484. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1485. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1486. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1487. }, .3, false)
  1488. end
  1489. end
  1490. Humanoid.WalkSpeed = 25
  1491. attack = false
  1492. end
  1493.  
  1494.  
  1495.  
  1496. x = 5
  1497. function blasty()
  1498. attack = true
  1499. ref=CFuncs.Part.Create(HitboxRA, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new(.05,.05,.05))
  1500. ref.Anchored=true
  1501. ref.CanCollide=false
  1502. ref.CFrame=RootPart.CFrame*CFrame.new(0,50,-50)
  1503. Humanoid.WalkSpeed = 0
  1504. CFuncs.Sound.Create("159882628", Torso, 5, 1)
  1505. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Ah.", 1.5, BrickColor.new(Torso.Color).Color)
  1506. local grab = nil
  1507. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 10)) do
  1508. if v:FindFirstChild('Head') then
  1509. Grabbed = true
  1510. grab = v
  1511. end
  1512. end
  1513. for i = 0, 3, 0.1 do
  1514. swait()
  1515. PlayAnimationFromTable({
  1516. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1517. CFrame.new(1.04308128e-07, 1.61952579, -0.256343365, 0.866025507, 1.54857389e-07, 0.49999994, -0.171010107, 0.939692676, 0.296197981, -0.469846278, -0.342020005, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1518. CFrame.new(1.64711547, 1.41346073, 0.361087859, -0.969846308, -0.171009913, -0.17364803, 0.173647985, -0.984807849, 5.96214491e-08, -0.171009898, -0.0301535726, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1519. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1520. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1521. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1522. }, .3, false)
  1523. ref.CFrame=RootPart.CFrame*CFrame.new(0,50,-50)
  1524. end
  1525.  
  1526. CFuncs.Sound.Create("159882620", Torso, 5, 1)
  1527. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Amazed you've survived this long.", 1.5, BrickColor.new(Torso.Color).Color)
  1528. for i = 0, 1, .5 do
  1529. for i = 0, 1, 0.1 do
  1530. swait()
  1531. PlayAnimationFromTable({
  1532. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1533. CFrame.new(1.04308128e-07, 1.61952579, -0.256343365, 0.866025507, 1.54857389e-07, 0.49999994, -0.171010107, 0.939692676, 0.296197981, -0.469846278, -0.342020005, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1534. CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1535. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1536. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1537. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1538. }, .3, false)
  1539. ref.CFrame=RootPart.CFrame*CFrame.new(0,50,-50)
  1540. end
  1541.  
  1542. for i = 0, 1, 0.1 do
  1543. swait()
  1544. PlayAnimationFromTable({
  1545. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1546. CFrame.new(-6.55651093e-07, 1.61952615, -0.25634259, 0.766044199, 1.48394292e-07, -0.642787933, 0.219846055, 0.939692795, 0.262002409, 0.604023099, -0.342019796, 0.719846249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1547. CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1548. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1549. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1550. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1551. }, .3, false)
  1552. ref.CFrame=RootPart.CFrame*CFrame.new(0,50,-50)
  1553. end
  1554. end
  1555. wait(1)
  1556. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "YOU IDIOT!", 1.5, BrickColor.new(Torso.Color).Color)
  1557. CFuncs.Sound.Create("160212768", Torso, 5, 1)
  1558. for i = 0, 2, 0.1 do
  1559. swait()
  1560. PlayAnimationFromTable({
  1561. CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1562. CFrame.new(0, 1.495502, 0.155976295, 1, 0, -0, 0, 0.866025805, -0.499999762, -0, 0.499999762, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1563. CFrame.new(1.67320466, 0.256948113, 0.586459577, 0.866025269, -0.500000298, -6.19429386e-07, 0.129410207, 0.224143684, 0.965925992, -0.482963115, -0.836516321, 0.258819222) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1564. CFrame.new(-1.65528786, 0.236378402, 0.663342357, 0.965925872, 0.258818746, -5.97341477e-06, -0.0669837445, 0.250009447, 0.965923786, 0.250000656, -0.933010399, 0.258827239) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1565. CFrame.new(0.603523314, -1.92523527, 0.665380895, 0.965925872, 0, -0.258818984, 0.129409552, 0.866025388, 0.482963175, 0.224143818, -0.500000238, 0.836516321) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1566. CFrame.new(-0.551774561, -1.92862988, 0.659501493, 0.965925872, 0, 0.258818984, -0.129409552, 0.866025388, 0.482963175, -0.224143818, -0.500000238, 0.836516321) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1567. }, .3, false)
  1568. ref.CFrame=RootPart.CFrame*CFrame.new(0,50,-50)
  1569. end
  1570. for i = 0, 2, 0.1 do
  1571. swait()
  1572. PlayAnimationFromTable({
  1573. CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1574. CFrame.new(0, 1.56138074, -0.0756135881, 1, 0, 0, 0, 0.965926051, 0.258818865, 0, -0.258818865, 0.965926051) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1575. CFrame.new(0.893782854, 0.905647635, -1.42211223, 0.874999404, 0.2164938, -0.433020234, -0.321208358, -0.409599364, -0.85384649, -0.362217247, 0.886204958, -0.288859576) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1576. CFrame.new(-0.891812921, 1.14138389, -1.46892774, 0.909297884, -0.274861544, 0.312455654, 0.121369407, -0.543028176, -0.830897272, 0.398053885, 0.793455601, -0.460414648) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1577. CFrame.new(0.332013369, -2.05282021, -0.211744398, 0.990150332, 0.135906085, 0.0336450152, -0.137435734, 0.989331186, 0.0483245552, -0.0267184712, -0.0524725616, 0.998264909) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1578. CFrame.new(-0.582855225, -1.7770021, -0.922122419, 1, 0, 0, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1579. }, .3, false)
  1580. ref.CFrame=RootPart.CFrame*CFrame.new(0,50,-50)
  1581. end
  1582. if Grabbed == true and grab ~= nil then
  1583. grab.Humanoid.PlatformStand = true
  1584. grab.Head.CFrame = ref.CFrame * CFrame.Angles(0,-45,0)
  1585. for i = 0, 1.5, 0.1 do
  1586. swait()
  1587. PlayAnimationFromTable({
  1588. CFrame.new(-0, -1.59282732, -0.519607961, 1, 0, 0, 0, 0.500000238, 0.866025388, 0, -0.866025388, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1589. CFrame.new(0, 1.55377007, -0.152360976, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1590. CFrame.new(1.2000078, 0.953045666, -0.713819265, 0.866025448, 0.49999994, -2.26266827e-08, 0.353553265, -0.612372398, -0.707107067, -0.353553474, 0.612372637, -0.70710665) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1591. CFrame.new(-1.15360737, 0.794935584, -0.750632823, 0.866025388, -0.500000179, -5.589701e-07, -0.353553861, -0.61237222, -0.707106948, 0.353553265, 0.612372756, -0.707106769) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1592. CFrame.new(0.5, -1.5799793, -0.590984702, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1593. CFrame.new(-0.500015259, -1.65356255, -0.585621715, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1594. }, .3, false)
  1595. grab.Head.CFrame = ref.CFrame
  1596. end
  1597. grab.Torso.Anchored = true
  1598. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "STRUGGLE!", 1.5, BrickColor.new(Torso.Color).Color)
  1599. CFuncs.Sound.Create("160212585", Torso, 5, 1)
  1600. for i = 0, 2, 0.1 do
  1601. swait()
  1602. PlayAnimationFromTable({
  1603. CFrame.new(-0, -1.2196213, -0.273204356, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1604. CFrame.new(0, 1.49368489, 0.246804297, 1, 0, 0, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1605. CFrame.new(1.34139562, 1.24449635, -0.501063168, 0.707141161, 4.3202607e-07, -0.707072496, 0.183035791, -0.965913892, 0.183052927, -0.68297112, -0.258863807, -0.683037519) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1606. CFrame.new(-1.4036299, 1.31358445, -0.263445199, 0.866024435, 6.45238671e-08, 0.500001669, -0.129408985, -0.965926468, 0.224142075, 0.482964844, -0.258817255, -0.836515903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1607. CFrame.new(0.5, -1.86381054, -0.121815026, 1, 0, 0, 0, 0.866025805, 0.499999762, 0, -0.499999762, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1608. CFrame.new(-0.500015259, -1.92484725, -0.0803779364, 1, 0, 0, 0, 0.866025805, 0.499999762, 0, -0.499999762, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1609. }, .3, false)
  1610. grab.Head.CFrame = ref.CFrame
  1611. end
  1612. for i = 0, 1.6, 0.1 do
  1613. swait()
  1614. PlayAnimationFromTable({
  1615. CFrame.new(0, -0, -0, 0.87176013, 0, -0.489933014, 0, 1, 0, 0.489933044, 0, 0.87176013) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1616. CFrame.new(-0.03097759, 1.48068821, -0.0551198274, 0.87176013, -0.0370955803, 0.48852694, 0, 0.997134864, 0.0757154897, -0.489933014, -0.0660058483, 0.869258225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1617. CFrame.new(1.67023849, 1.3309983, 0.00941206701, 0.938447893, -0.345421582, -2.02059746e-05, -0.345412821, -0.938424468, 0.00707728788, -0.00246357918, -0.00663465261, -0.999975145) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1618. CFrame.new(-1.60166776, 0.116563603, 1.17343279e-05, 0.980870962, 0.19466114, 2.98023224e-08, -0.19466126, 0.980870605, -4.82129451e-07, -2.38418579e-07, 4.54485416e-07, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1619. CFrame.new(0.680485487, -1.96697748, 0.239762232, 0.980836987, -0.145232886, 0.129914314, 0.112037525, 0.965800464, 0.23382929, -0.159429669, -0.21478951, 0.963567197) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1620. CFrame.new(-0.587270081, -1.95259011, -0.315021306, 0.915650666, -0.0214495566, 0.401413441, -0.00645985128, 0.997661352, 0.068044588, -0.40193662, -0.0648979694, 0.913366556) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1621. }, .3, false)
  1622. Effects.Sphere2.Create(BrickColor.new(maincol), grab.Torso.CFrame, 3, 3, 3, 3, 3, 3, .03, 2)
  1623. end
  1624. CFuncs.Sound.Create("159882598", Torso, 10, 1)
  1625. Effects.Block.Create(BrickColor.new("Really black"), RightArm.CFrame * CFrame.new(0, -1.5, 0), 3, 3, 3, 2, 2, 2, .06)
  1626. CFuncs.Sound.Create("188959311", RightArm, 10, 1)
  1627. for i = 0, 5, 0.1 do
  1628. swait()
  1629. PlayAnimationFromTable({
  1630. CFrame.new(0, -0, -0, 0.87176013, 0, -0.489933014, 0, 1, 0, 0.489933044, 0, 0.87176013) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1631. CFrame.new(-0.03097759, 1.48068821, -0.0551198274, 0.87176013, -0.0370955803, 0.48852694, 0, 0.997134864, 0.0757154897, -0.489933014, -0.0660058483, 0.869258225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1632. CFrame.new(1.6043725, 1.397439, 0.00988263357, 0.975719333, -0.219024912, -1.93417072e-05, -0.219019294, -0.975694954, 0.00707555423, -0.00156858563, -0.00689952075, -0.999975085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1633. CFrame.new(-1.60166776, 0.116563603, 1.17343279e-05, 0.980870962, 0.19466114, 2.98023224e-08, -0.19466126, 0.980870605, -4.82129451e-07, -2.38418579e-07, 4.54485416e-07, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1634. CFrame.new(0.680485487, -1.96697748, 0.239762232, 0.980836987, -0.145232886, 0.129914314, 0.112037525, 0.965800464, 0.23382929, -0.159429669, -0.21478951, 0.963567197) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1635. CFrame.new(-0.587270081, -1.95259011, -0.315021306, 0.915650666, -0.0214495566, 0.401413441, -0.00645985128, 0.997661352, 0.068044588, -0.40193662, -0.0648979694, 0.913366556) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1636. }, .4, false)
  1637. Effects.Sphere2.Create(BrickColor.new("Really black"), grab.Torso.CFrame, 3, 3, 3, 3, 3, 3, .03, 2)
  1638. end
  1639. Effects.Lightning.Create(efekt4.Position, grab.Torso.Position, 5, 5, "Really black", 5, 0, 2)
  1640. Effects.Sphere2.Create(BrickColor.new(maincol), grab.Torso.CFrame, 3, 3, 3, 5, 5, 5, .01, 2)
  1641. grab.Torso.Anchored = false
  1642. local boo = Instance.new("Explosion", Character.Torso)
  1643. boo.Position = grab.Torso.Position
  1644. boo.BlastRadius = 100
  1645. boo.BlastPressure = 500
  1646. CFuncs.Sound.Create("331903140", Character, 3, 1)
  1647. grab.Torso:BreakJoints()
  1648. end
  1649. attack = false
  1650. Humanoid.WalkSpeed = 25
  1651. Humanoid.JumpPower = 60
  1652. Humanoid.AutoRotate = true
  1653. x=5
  1654. end
  1655.  
  1656.  
  1657. function corruptedclouds()
  1658. attack = true
  1659. CFuncs.Sound.Create("471882099", Character, 5, 1)
  1660.  
  1661. local k = New("Part",LeftArm,"k",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.200000003, 0.221472204, 0.221472189),CFrame = CFrame.new(4.93319941, -1.31948221, -45.7696877, 0.141969427, -5.55023435e-05, -0.989871144, 0.989874005, 1.80069164e-05, 0.141970903, 1.06166653e-05, -1.00000143, 5.59078326e-05),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1662. mot = New("Weld",k,"mot",{Part0 = k,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0.141969457, 0.989873946, 1.06166663e-05, -5.55023507e-05, 1.80069164e-05, -1.00000167, -0.989871264, 0.141970903, 5.59078399e-05),C1 = CFrame.new(6.67572021e-06, -1.40000057, -3.81469727e-06, 0.989870846, -0.14197053, -1.2531201e-06, 0.141970515, 0.989870906, 1.03843358e-05, -2.33842215e-07, -1.04570581e-05, 0.99999994),})
  1663.  
  1664. for i = 0, 1.2, 0.1 do
  1665. swait()
  1666. PlayAnimationFromTable({
  1667. CFrame.new(0.0246932413, -0.0966757834, -0.0092370566, 0.713696778, 5.59592329e-22, 0.700454772, -9.27150216e-22, 1, 1.45779223e-22, -0.700454772, -7.53468894e-22, 0.713696778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1668. CFrame.new(0.098094359, 1.53651738, -0.281765848, 0.593379974, 0.280785412, -0.754360616, -0.0276839901, 0.943748772, 0.329502523, 0.804446399, -0.174636483, 0.567774832) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1669. CFrame.new(1.58677018, 0.143787161, 0.0495693758, 0.968102753, -0.250522822, -0.00394502282, 0.250228018, 0.965921044, 0.0662006512, -0.0127741396, -0.0650762022, 0.997798622) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1670. CFrame.new(-1.74332106, 0.446618229, -0.859300971, 0.795205951, 0.606264353, -0.0095520094, -0.0538869984, 0.0549720451, -0.997032762, -0.603940368, 0.793361068, 0.0763838589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1671. CFrame.new(0.648194611, -1.97843742, -0.088139981, 0.954304218, -0.129303336, -0.269414723, 0.107585981, 0.989748061, -0.0939367935, 0.278798997, 0.0606590137, 0.958431959) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1672. CFrame.new(-0.671899676, -2.02211809, 0.00866907835, 0.94230175, 0.108399026, -0.316728801, -0.108764999, 0.993929207, 0.0165804606, 0.316603303, 0.0188252106, 0.948371291) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1673. }, .2, false)
  1674. moter.C0 = clerp(moter.C0, CFrame.new(0.0111978557, -1.63769853, -0.318748116, -0.0172083378, 3.06963921e-06, -0.999852002, 0.999851942, -2.01165676e-07, -0.0172083378, -2.4586916e-07, -1, -3.09944153e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1675. end
  1676.  
  1677.  
  1678. for i = 0, 1, 0.1 do
  1679. swait()
  1680. PlayAnimationFromTable({
  1681. CFrame.new(-0.203895777, -0.0966757089, 0.221102715, 0.860356927, 5.59592329e-22, -0.509691954, -9.74120787e-23, 1, 9.33471908e-22, 0.509691954, -7.53468894e-22, 0.860356927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1682. CFrame.new(-0.0263810754, 1.49789393, -0.36129567, 0.83927381, -0.177804202, 0.513814509, -0.0293880031, 0.928800881, 0.369412124, -0.542914331, -0.325137854, 0.774292946) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1683. CFrame.new(1.70567894, 0.192227185, 0.324310064, 0.910149336, -0.402004361, -0.100104719, 0.41140601, 0.848634601, 0.332512379, -0.0487190783, -0.343819588, 0.937771142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1684. CFrame.new(-0.925376594, 0.275374949, -0.912649989, 0.847262561, -0.507846355, 0.155686736, 0.278232396, 0.17463918, -0.944503605, 0.452473402, 0.84355998, 0.289265245) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1685. CFrame.new(0.648186982, -1.97843516, -0.0881449506, 0.954305232, -0.129303262, -0.269411147, 0.107586049, 0.989748061, -0.0939371213, 0.278795511, 0.0606598109, 0.958432913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1686. CFrame.new(-0.671897829, -2.02211738, 0.00865991414, 0.942302644, 0.108399101, -0.316726208, -0.108764961, 0.993929207, 0.0165806562, 0.31660068, 0.0188247077, 0.948372126) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1687. }, .25, false)
  1688. moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433e-06, -0.999852061, 0.999852061, 7.4505806e-07, -0.0172089189, 5.66244125e-07, -1.00000012, -8.2552433e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1689. end
  1690.  
  1691. local grab = nil
  1692. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 8)) do
  1693. if v:FindFirstChild('Head') then
  1694. Grabbed = true
  1695. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=260430060", v.Head, 1, .8)
  1696. grab = v
  1697. end
  1698. end
  1699.  
  1700.  
  1701.  
  1702. if Grabbed == true and grab ~= nil then
  1703. for i = 0, 1, 0.1 do
  1704. swait()
  1705. if Grabbed == true then
  1706. grab.Humanoid.PlatformStand = true
  1707. --GGyro.position = Partss.Position
  1708. --GGyro.Parent = grab.Head
  1709. grab.Head.CFrame = k.CFrame * CFrame.Angles(0,math.rad(-90),0)
  1710. end
  1711. PlayAnimationFromTable({
  1712. CFrame.new(1.76864308e-14, 4.48080471e-07, -1.63087861e-07, 0.766044796, 3.70911337e-08, -0.642787158, 0.219846025, 0.939692855, 0.262002498, 0.604022622, -0.342020035, 0.719846845) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1713. CFrame.new(0.341020674, 1.52092338, -0.0619920865, 0.975082517, 0.21674332, 0.0472928584, -0.219845772, 0.972632766, 0.0751910806, -0.0297012031, -0.0837147534, 0.99604708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1714. CFrame.new(1.85675263, -0.0607492924, -0.232875168, 0.533469737, -0.629021049, -0.565454543, 0.0702756345, 0.699180424, -0.711484134, 0.842898726, 0.339813501, 0.417194188) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1715. CFrame.new(-1.1962359, 1.45365191, 0.615582228, 0.944647968, 0.171928287, -0.279431552, 0.321390301, -0.656127512, 0.682794034, -0.0659500062, -0.734806061, -0.675066113) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1716. CFrame.new(0.796237707, -1.89043427, 0.0301880166, 0.992736578, 0.0288502425, -0.116799474, -0.0291476101, 0.999574959, -0.000837668777, 0.116725862, 0.00423581898, 0.993155241) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1717. CFrame.new(-0.958333611, -2.11844707, 0.433348566, 0.719846725, 0.262002468, 0.642787337, -0.342019975, 0.939692914, -1.1920929e-07, -0.604022384, -0.219846129, 0.766044915) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1718. }, .3, false)
  1719. moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433e-06, -0.999852061, 0.999852061, 7.4505806e-07, -0.0172089189, 5.66244125e-07, -1.00000012, -8.2552433e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1720. end
  1721.  
  1722.  
  1723. ref=CFuncs.Part.Create(HitboxRA, "SmoothPlastic", 0, 0, BrickColor.new("Black"), "ref", Vector3.new())
  1724. ref.Anchored=true
  1725. ref.CanCollide=false
  1726. game.Debris:AddItem(ref,.5)
  1727. for i = 0, 1, 0.1 do
  1728. swait()
  1729. if Grabbed == true then
  1730. grab.Humanoid.PlatformStand = true
  1731. --GGyro.position = Partss.Position
  1732. --GGyro.Parent = grab.Head
  1733. grab.Head.CFrame = k.CFrame * CFrame.Angles(0,math.rad(-90),0)
  1734. end
  1735. PlayAnimationFromTable({
  1736. CFrame.new(0.0237534959, -0.393922806, -0.0652742982, 0.939694047, 0.336823881, -0.0593910813, 6.63990818e-07, 0.173648596, 0.984807611, 0.342021018, -0.925418198, 0.163178027) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1737. CFrame.new(-0.172945321, 1.41877878, 0.442766368, 0.939694047, -0.296202481, 0.171007663, 0.336823881, 0.888269424, -0.312314689, -0.0593910813, 0.351079285, 0.934461713) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1738. CFrame.new(1.52180564, 0.292591512, 0.881093621, 0.939694047, -0.219847351, -0.262002945, 0.336823881, 0.461824715, 0.820530832, -0.0593910813, -0.859295249, 0.508020401) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1739. CFrame.new(-1.06820941, 0.562155366, -1.52689314, 0.939694047, 6.63990818e-07, 0.342021018, 0.336823881, 0.173648596, -0.925418198, -0.0593910813, 0.984807611, 0.163178027) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1740. CFrame.new(1.01252818, -1.59739447, -1.0576911, 0.939694047, -0.116977476, 0.32139498, 0.336823881, 0.479688108, -0.810217738, -0.0593910813, 0.869606614, 0.490160972) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1741. CFrame.new(-0.760051727, -1.08797181, -1.43901432, 0.939694703, 0.116978236, -0.321393281, -0.336825103, 0.479687691, -0.810217381, 0.0593926162, 0.869606614, 0.490160555) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1742. }, .3, false)
  1743. moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433e-06, -0.999852061, 0.999852061, 7.4505806e-07, -0.0172089189, 5.66244125e-07, -1.00000012, -8.2552433e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1744. ref.CFrame = grab.Torso.CFrame
  1745. Effects.Block.Create(BrickColor.new(maincol), ref.CFrame, 1, 1, 1, 1, 1, 1, .08, 1)
  1746. end
  1747. MagnitudeDamage(ref, 3, 100, 100, 0, "Wither", "199149235", 1)
  1748. CFuncs.Sound.Create("385545047", grab.Torso, 5, 1)
  1749. Effects.Sphere2.Create(BrickColor.new(maincol), HitboxLA.CFrame, 3, 3, 3, 3, 3, 3, .03, 2)
  1750. end
  1751.  
  1752. k:Remove()
  1753. Humanoid.WalkSpeed = 25
  1754. attack = false
  1755. end
  1756.  
  1757.  
  1758.  
  1759.  
  1760.  
  1761.  
  1762. function disconnect1()
  1763. con1:Disconnect()
  1764. end
  1765.  
  1766. function disconnect2()
  1767. con2:Disconnect()
  1768. end
  1769.  
  1770. orbs1=false
  1771. orbs2=false
  1772.  
  1773.  
  1774.  
  1775.  
  1776. function orbos()
  1777. attack = true
  1778. Humanoid.WalkSpeed = 0
  1779. orbs1=true
  1780. orbs2=true
  1781.  
  1782.  
  1783. orb1=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("White"), "ref", Vector3.new(1,1,1))
  1784. orb1.Anchored=true
  1785. orb1.CanCollide=false
  1786. local mbewm2 = Instance.new("SpecialMesh", orb1)
  1787. mbewm2.MeshType = "Sphere"
  1788. mbewm2.Scale = Vector3.new(2,2,2)
  1789.  
  1790.  
  1791. orb2=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("Really black"), "ref", Vector3.new(1,1,1))
  1792. orb2.Anchored=true
  1793. orb2.CanCollide=false
  1794. local mbewm1 = Instance.new("SpecialMesh", orb2)
  1795. mbewm1.MeshType = "Sphere"
  1796. mbewm1.Scale = Vector3.new(2,2,2)
  1797. orb1.CFrame=spinny.CFrame*CFrame.new(5,0,0)
  1798. orb2.CFrame=spinny.CFrame*CFrame.new(-5,0,0)
  1799.  
  1800.  
  1801.  
  1802. CFuncs.Sound.Create("588735945", Torso, 10, 1)
  1803. local con1 = orb1.Touched:connect(function(hit) MagnitudeDamage(orb1, 8, 95, 100, 20, "Normal", "199149235", 1) Effects.Sphere2.Create(BrickColor.new(maincol), orb1.CFrame, 1, 1, 1, 1, 1, 1, .05) orb1.Transparency = 1 orbs1 = false orb1:Destroy() end)
  1804. local con2 = orb2.Touched:connect(function(hit) MagnitudeDamage(orb2, 8, 95, 100, 20, "Normal", "199149235", 1) Effects.Sphere2.Create(BrickColor.new("Really black"), orb2.CFrame, 1, 1, 1, 1, 1, 1, .05) orb2.Transparency = 1 orbs2 = false orb2:Destroy() end)
  1805. for i = 0, 2, 0.1 do
  1806. swait()
  1807. PlayAnimationFromTable({
  1808. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1809. CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1810. CFrame.new(1.70599079, 0.765470147, -0.522034883, 0.641520381, -0.693589449, 0.327697039, 0.160697088, -0.296198219, -0.941511095, 0.750085473, 0.656658471, -0.0785593688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1811. CFrame.new(-1.85860336, 0.769027293, -0.346409023, 0.469846278, 0.813797832, -0.342020005, -0.171010107, -0.296197951, -0.939692676, -0.866025507, 0.49999994, 1.54857389e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1812. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1813. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1814. }, .3, false)
  1815. end
  1816. Effects.Sphere2.Create(BrickColor.new("Really black"), HitboxLA.CFrame, 1, 1, 1, 1, 1, 1, .05)
  1817. Effects.Sphere2.Create(BrickColor.new(maincol), HitboxRA.CFrame, 1, 1, 1, 1, 1, 1, .05)
  1818. Humanoid.WalkSpeed = 25
  1819. attack = false
  1820. Grabbed = false
  1821. x = 5
  1822. end
  1823.  
  1824.  
  1825.  
  1826.  
  1827.  
  1828. function warpything()
  1829. attack = true
  1830. Humanoid.Jump = true
  1831. Humanoid.WalkSpeed = 0
  1832. LeftArm.Transparency = 0
  1833. RightArm.Transparency = 0
  1834. LeftLeg.Transparency = 0
  1835. RightLeg.Transparency = 0
  1836. Head.Transparency = 0
  1837. Torso.Transparency = 0
  1838. CFuncs.Sound.Create("782353443", Character, 1, 1)
  1839. for i = 0, 1, 0.1 do
  1840. swait()
  1841. PlayAnimationFromTable({
  1842. CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.707106829, 0.707106829, 0, -0.707106829, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1843. CFrame.new(0, 1.54349375, -0.187853307, 1, 0, 0, 0, 0.965926051, 0.258818865, 0, -0.258818865, 0.965926051) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1844. CFrame.new(1.5, 0.282838553, -0.489890486, 1, 0, -0, 0, 0.258818865, -0.965926051, 0, 0.965926051, 0.258818865) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1845. CFrame.new(-1.5, 0.282807112, -0.48988995, 1, 0, -0, 0, 0.258818865, -0.965926051, 0, 0.965926051, 0.258818865) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1846. CFrame.new(0.5, -1.89706933, -1.11773682, 1, 0, 0, 0, 0.965926051, -0.258818865, 0, 0.258818865, 0.965926051) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1847. CFrame.new(-0.5, -1.78912175, -0.0150479674, 1, 0, 0, 0, 0.866025448, 0.500000119, 0, -0.500000119, 0.866025448) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1848. }, .3, false)
  1849. end
  1850.  
  1851. for i = 0, 5, 0.1 do
  1852. swait()
  1853. PlayAnimationFromTable({
  1854. CFrame.new(0, -0.0787503347, -0.155455261, 1, 0, 0, 0, 0.500000238, 0.866025388, 0, -0.866025388, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1855. CFrame.new(0, 1.61677504, 0.0853292942, 1, 0, 0, 0, 0.866025805, -0.499999762, 0, 0.499999762, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1856. CFrame.new(1.5, 1.21241796, -0.699987948, 1, 0, 0, 0, -0.866025388, -0.500000238, 0, 0.500000238, -0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1857. CFrame.new(-1.5, 1.21241796, -0.699987948, 1, 0, 0, 0, -0.866025388, -0.500000238, 0, 0.500000238, -0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1858. CFrame.new(0.5, -1.93497717, -0.279311121, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1859. CFrame.new(-0.5, -1.93551612, 0.5313164, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1860. }, .3, false)
  1861. MagnitudeDamage(Torso, 20, 10, 15, math.random(0, 0), "Normal", "199149235", 1)
  1862. Effects.Block.Create(BrickColor.new(maincol), HitboxRA.CFrame, 2, 2, 2, 1, 1, 1, .08, 1)
  1863. Effects.Block.Create(BrickColor.new(maincol), HitboxLA.CFrame, 2, 2, 2, 1, 1, 1, .08, 1)
  1864. Torso.Velocity=RootPart.CFrame.lookVector*100
  1865. LeftArm.Transparency = LeftArm.Transparency + .1
  1866. RightArm.Transparency = RightArm.Transparency + .1
  1867. LeftLeg.Transparency = LeftLeg.Transparency + .1
  1868. RightLeg.Transparency = RightArm.Transparency + .1
  1869. Head.Transparency = Head.Transparency + .1
  1870. Torso.Transparency = Torso.Transparency + .1
  1871. Scarf2.Transparency = Scarf2.Transparency + .1
  1872. end
  1873. CFuncs.Sound.Create("610359442", Character, 1, 1)
  1874. LeftArm.Transparency = 0
  1875. RightArm.Transparency = 0
  1876. LeftLeg.Transparency = 0
  1877. RightLeg.Transparency = 0
  1878. Head.Transparency = 0
  1879. Torso.Transparency = 0
  1880. Scarf2.Transparency = 0
  1881. Humanoid.WalkSpeed = 25
  1882. attack = false
  1883. end
  1884.  
  1885.  
  1886. function wip()
  1887. attack = true
  1888. Humanoid.WalkSpeed = 0
  1889. Humanoid.JumpPower = 0
  1890. bewm=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("White"), "bewm", Vector3.new(1,1,1))
  1891. bewm.Anchored=true
  1892. bewm.CanCollide=true
  1893. bewm.CFrame=RootPart.CFrame*CFrame.new(0,80,0)
  1894. local mbewm = Instance.new("SpecialMesh", bewm)
  1895. mbewm.MeshType = "Sphere"
  1896. mbewm.Scale = Vector3.new(0,0,0)
  1897. CFuncs.Sound.Create("471881922", bewm, 10, 1)
  1898. Humanoid.AutoRotate = false
  1899. for i = 0, 10, 0.1 do
  1900. swait()
  1901. PlayAnimationFromTable({
  1902. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1903. CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1904. CFrame.new(1.64711547, 1.41346073, 0.361087859, -0.969846308, -0.171009913, -0.17364803, 0.173647985, -0.984807849, 5.96214491e-08, -0.171009898, -0.0301535726, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1905. CFrame.new(-1.62076974, 0.0347282067, 0.036604397, 0.984807789, 0.173648089, 8.94069672e-08, -0.173648089, 0.984807849, -1.81875043e-06, -4.17232513e-07, 1.77323818e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1906. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1907. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1908. }, .3, false)
  1909. mbewm.Scale = Vector3.new(mbewm.Scale.X+1,mbewm.Scale.Y+1,mbewm.Scale.Z+1)
  1910. Effects.Lightning.Create(efekt3.Position, bewm.Position, 3, 5, maincol, 1, 0, 1)
  1911. Effects.Lightning.Create(efekt4.Position, bewm.Position, 3, 5, "Really black", 1, 0, 1)
  1912. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, 0, Mouse.Hit.p.Z))
  1913. end
  1914. wait(1.5)
  1915. sniffyboy=CFuncs.Sound.Create("379250622", sref, 10, 1)
  1916. sniffyboy.Looped = true
  1917. for i = 0, 20, 0.1 do
  1918. swait()
  1919. PlayAnimationFromTable({
  1920. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1921. CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1922. CFrame.new(1.50731635, 1.028705, -0.872095346, -0.846583009, -0.517408669, -0.124843016, 0.087108463, -0.366077006, 0.926498711, -0.525080562, 0.773483098, 0.354985267) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1923. CFrame.new(-1.71551478, 0.0740617141, -0.122276708, 0.943261385, 0.326123834, 0.062461704, -0.316874564, 0.940298975, -0.124210618, -0.0992406905, 0.0973705947, 0.990288079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1924. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1925. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1926. }, .3, false)
  1927. mbewm.Scale = Vector3.new(mbewm.Scale.X-.5,mbewm.Scale.Y-.5,mbewm.Scale.Z-.5)
  1928. Effects.Lightning.Create(efekt3.Position, bewm.Position, 3, 5, maincol, 1, 0, 1)
  1929. Effects.Lightning.Create(efekt4.Position, bewm.Position, 3, 5, "Really black", 1, 0, 1)
  1930. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, 0, Mouse.Hit.p.Z))
  1931. shoot(Mouse,40,bewm,0,8)
  1932. end
  1933. Humanoid.JumpPower = 80
  1934. Humanoid.WalkSpeed = 16
  1935. Humanoid.AutoRotate = true
  1936. sniffyboy:Destroy()
  1937. bewm:Destroy()
  1938. attack = false
  1939. end
  1940.  
  1941.  
  1942.  
  1943. Mouse.Button1Down:connect(function()
  1944. if attack == false and attacktype == 1 then
  1945. battac1()
  1946. attacktype = 2
  1947. elseif attack == false and attacktype == 2 then
  1948. battac2()
  1949. attacktype = 3
  1950. elseif attack == false and attacktype == 3 then
  1951. battac3()
  1952. attacktype = 1
  1953. end
  1954. end)
  1955.  
  1956. Mouse.KeyDown:connect(function(k)
  1957. k = k:lower()
  1958. if attack == false and k == "z" and cooldown1 >=co1 then
  1959. warpything()
  1960. cooldown1=0
  1961. elseif attack == false and k == "x" and cooldown2 >=co2 then
  1962. cooldown2=0
  1963. corruptedclouds()
  1964. elseif attack == false and k == "c" and orbs1 == false and orbs2 == false and cooldown3 >=co3 then
  1965. cooldown3=0
  1966. orbos()
  1967. elseif attack == false and k == "v" and cooldown4 >=co4 then
  1968. cooldown4=0
  1969. blasty()
  1970. elseif attack == false and k == "b" and cooldown5 >=co5 then
  1971. wip(Mouse.Hit.p)
  1972. cooldown5=0
  1973. elseif attack == false and k == "n" then
  1974. warpything()
  1975. elseif attack == false and k == "t" then
  1976. tauntu1()
  1977. elseif attack == false and k == "y" then
  1978. tauntu2()
  1979. elseif attack == false and k == "u" then
  1980. tauntu3()
  1981. end
  1982. end)
  1983.  
  1984.  
  1985. function updateskills1()
  1986. if cooldown1 <= co1 then
  1987. cooldown1 = cooldown1 + 1 / 30
  1988. end
  1989. if cooldown2 <= co2 then
  1990. cooldown2 = cooldown2 + 1 / 30
  1991. end
  1992. if cooldown3 <= co3 then
  1993. cooldown3 = cooldown3 + 1 / 30
  1994. end
  1995. if cooldown4 <= co4 then
  1996. cooldown4 = cooldown4 + 1 / 30
  1997. end
  1998. if cooldown5 <= co5 then
  1999. cooldown5 = cooldown5 + 1 / 30
  2000. end
  2001. end
  2002.  
  2003. snif = false
  2004. efekt=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new())
  2005. efekt.Anchored=true
  2006. efekt.CanCollide=false
  2007. efekt2=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new())
  2008. efekt2.Anchored=true
  2009. efekt2.CanCollide=false
  2010. efekt3=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new())
  2011. efekt3.Anchored=true
  2012. efekt3.CanCollide=false
  2013. efekt4=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new())
  2014. efekt4.Anchored=true
  2015. efekt4.CanCollide=false
  2016. efekt5=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new())
  2017. efekt5.Anchored=true
  2018. efekt5.CanCollide=false
  2019.  
  2020.  
  2021.  
  2022. OwO=20
  2023. floatyup=-1
  2024. while true do
  2025. swait()
  2026. spinny.Position = Torso.Position
  2027. efekt.CFrame=RootPart.CFrame*CFrame.new(math.random(-fop,fop),math.random(-fop,fop),(math.random(-fop,fop)))
  2028. updateskills1()
  2029. bar5:TweenSize(UDim2.new(1 * (cooldown5 / co5), 0, 1, 0), 'Out', 'Quad', .5)
  2030. bar4:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), 'Out', 'Quad', .5)
  2031. bar3:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), 'Out', 'Quad', .5)
  2032. bar1:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), 'Out', 'Quad', .5)
  2033. bar2:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), 'Out', 'Quad', .5)
  2034. spinny.CFrame = spinny.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/45, 0)
  2035.  
  2036.  
  2037.  
  2038.  
  2039. efekt2.CFrame=spinny.CFrame*CFrame.new(spi,soi,0)
  2040. efekt3.CFrame=spinny.CFrame*CFrame.new(-spi,soi,0)
  2041. efekt4.CFrame=spinny.CFrame*CFrame.new(spi-OwO,soi,0)
  2042. efekt5.CFrame=spinny.CFrame*CFrame.new(-spi+OwO,soi,0)
  2043. sref.CFrame = RightArm.CFrame * CFrame.new(0, -1.5, 0) * CFrame.fromEulerAnglesXYZ(-1.57, 0, 0)
  2044. for i, v in pairs(Character:GetChildren()) do
  2045. if v:IsA("Part") then
  2046. v.Material = "SmoothPlastic"
  2047. elseif v:IsA("Accessory") then
  2048. v:WaitForChild("Handle").Material = "SmoothPlastic"
  2049. end
  2050. end
  2051. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2052. velocity = RootPart.Velocity.y
  2053. sine = sine + change
  2054. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  2055. if RootPart.Velocity.y > 1 and hit == nil then
  2056. Anim = "Jump"
  2057. if attack == false then
  2058. PlayAnimationFromTable({
  2059. CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2060. CFrame.new(0, 1.64206743, -0.0635313094, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2061. CFrame.new(1.79116416, 1.59931493, -0.0296922661, -0.878741562, -0.476725847, 0.0233638063, 0.474528521, -0.877861023, -0.0646751374, 0.0513424724, -0.0457459092, 0.997632861) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2062. CFrame.new(-1.76288748, 1.570122, 0.0706513077, -0.875000715, 0.482961625, -0.0334950797, -0.475173414, -0.870010674, -0.131498694, -0.0926498771, -0.0991454795, 0.990750372) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2063. CFrame.new(0.5, -1.33184052, -0.517642975, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2064. CFrame.new(-0.5, -1.53184128, -0.51764679, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2065. }, .3, false)
  2066. end
  2067. elseif RootPart.Velocity.y < -1 and hit == nil then
  2068. Anim = "Fall"
  2069. if attack == false then
  2070. PlayAnimationFromTable({
  2071. CFrame.new(-0, -0.0520263538, -0.0354017057, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2072. CFrame.new(0, 1.51533091, -0.10684365, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2073. CFrame.new(1.67554009, 0.885679007, 0.385592818, 0.374123871, -0.696466088, -0.61234498, 0.914592147, 0.386364758, 0.119345918, 0.153468132, -0.604696095, 0.781530797) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2074. CFrame.new(-1.67474985, 0.999329269, 0.296636045, 0.250219911, 0.753912985, 0.607457995, -0.927206695, 0.367205799, -0.0738086402, -0.278707415, -0.544770718, 0.79091537) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2075. CFrame.new(0.504494727, -1.81757987, -0.0935191363, 0.984807849, -0.0449431092, -0.167730823, 0.059390761, 0.99484998, 0.0821366012, 0.163175508, -0.0908504426, 0.982405365) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2076. CFrame.new(-0.623603821, -1.49203336, -0.421764404, 0.992403865, 0.122534379, 0.0109562073, -0.118891656, 0.978150725, -0.17054674, -0.0316146575, 0.167948633, 0.985288799) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2077. }, .3, false)
  2078. end
  2079. --I was too lazy to make idle anims, so thanks to When_kun for doing it for me.--
  2080. elseif Torsovelocity < 1 and hit ~= nil then
  2081. Anim = "Idle"
  2082. if attack == false then
  2083. change = 1
  2084. PlayAnimationFromTable({
  2085. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  2086. CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2087. CFrame.new(0.284558058, 0.352360129, -0.585287333, 0.258820832, 0.965924978, -2.79002438e-06, 0.084192656, -0.0225623567, -0.996192336, -0.962249458, 0.257835418, -0.0871634856) * CFrame.new(0, 0 + 0.1 * math.cos(sine/25), 0) * CFrame.Angles(0, 0, 0),
  2088. CFrame.new(-0.273653597, 0.406440526, -0.577382147, 0.258828282, -0.965923369, -1.5671344e-07, -0.167737693, -0.0449467227, -0.984804809, 0.951247692, 0.254895747, -0.17365551) * CFrame.new(0, 0 + 0.1 * math.cos(sine/25), 0) * CFrame.Angles(0, 0, 0),
  2089. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2090. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2091. }, .3, false)
  2092. end
  2093. elseif Torsovelocity > 2 and hit ~= nil then
  2094. Anim = "Walk"
  2095. if attack == false then
  2096. change = 2
  2097. PlayAnimationFromTable({
  2098. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(-math.rad(35), 0, 0),
  2099. CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2100. CFrame.new(1.53044462, 0.0434587747, 0.373253405, 0.981754541, -0.171075299, -0.0830325559, 0.190161183, 0.883219123, 0.428673476, 6.77824119e-07, -0.43664071, 0.89963758) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2101. CFrame.new(-1.56102109, 0.0510505885, 0.286096632, 0.977345586, 0.197517931, 0.076041609, -0.211649761, 0.91208744, 0.351141959, 5.20918206e-07, -0.359280914, 0.933229327) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2102. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2103. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2104. }, .3, false)
  2105. end
  2106. end
  2107. if 0 < #Effects then
  2108. for e = 1, #Effects do
  2109. if Effects[e] ~= nil then
  2110. local Thing = Effects[e]
  2111. if Thing ~= nil then
  2112. local Part = Thing[1]
  2113. local Mode = Thing[2]
  2114. local Delay = Thing[3]
  2115. local IncX = Thing[4]
  2116. local IncY = Thing[5]
  2117. local IncZ = Thing[6]
  2118. if Thing[2] == "Shoot" then
  2119. local Look = Thing[1]
  2120. local move = 5
  2121. local hit, pos = rayCast(Thing[4], Thing[1], move, Character)
  2122. if Thing[10] ~= nil then
  2123. da = pos
  2124. cf2 = CFrame.new(Thing[4], Thing[10].Position)
  2125. cfa = CFrame.new(Thing[4], pos)
  2126. tehCF = cfa:lerp(cf2, 0.2)
  2127. Thing[1] = tehCF.lookVector
  2128. end
  2129. local mag = (Thing[4] - pos).magnitude
  2130. Effects.Elect.Create(CFrame.new((Thing[4] + pos) / 2, pos), 4, 4, 4)
  2131. Effects.Sphere.Create(BrickColor.new(Torso.Color), CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, 3, 3, 5, 5, 5, 0.15)
  2132. Thing[4] = Thing[4] + Look * move
  2133. Thing[3] = Thing[3] - 1
  2134. if 2 < Thing[5] then
  2135. Thing[5] = Thing[5] - 0.3
  2136. Thing[6] = Thing[6] - 0.3
  2137. end
  2138. if hit ~= nil then
  2139. Thing[3] = 0
  2140. MagnitudeDamage(hit, 5, 10, 15, 0, "Normal", "161006093", 0.8)
  2141. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  2142. ref.Anchored = true
  2143. ref.CFrame = CFrame.new(pos)
  2144. Effects.Block.Create(BrickColor.new(Torso.Color), CFrame.new(pos), 1, 1, 1, 2, 2, 2, .05)
  2145. Effects.Sphere.Create(BrickColor.new(Torso.Color), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.03)
  2146. game:GetService("Debris"):AddItem(ref, 1)
  2147. end
  2148. if Thing[3] <= 0 then
  2149. table.remove(Effects, e)
  2150. end
  2151. end
  2152. do
  2153. do
  2154. if Thing[2] == "FireWave" then
  2155. if Thing[3] <= Thing[4] then
  2156. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  2157. Thing[3] = Thing[3] + 1
  2158. Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  2159. else
  2160. Part.Parent = nil
  2161. table.remove(Effects, e)
  2162. end
  2163. end
  2164. if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  2165. if Thing[1].Transparency <= 1 then
  2166. if Thing[2] == "Block1" then
  2167. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2168. Mesh = Thing[7]
  2169. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2170. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2171. else
  2172. if Thing[2] == "Block2" then
  2173. Thing[1].CFrame = Thing[1].CFrame
  2174. Mesh = Thing[7]
  2175. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2176. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2177. else
  2178. if Thing[2] == "Fire" then
  2179. Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  2180. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2181. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2182. else
  2183. if Thing[2] == "Cylinder" then
  2184. Mesh = Thing[7]
  2185. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2186. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2187. else
  2188. if Thing[2] == "Blood" then
  2189. Mesh = Thing[7]
  2190. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  2191. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2192. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2193. else
  2194. if Thing[2] == "Elec" then
  2195. Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9])
  2196. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2197. else
  2198. if Thing[2] == "Disappear" then
  2199. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2200. end
  2201. end
  2202. end
  2203. end
  2204. end
  2205. end
  2206. end
  2207. else
  2208. Part.Parent = nil
  2209. table.remove(Effects, e)
  2210. end
  2211. end
  2212. end
  2213. end
  2214. end
  2215. end
  2216. end
  2217. end
  2218.  
  2219. if orbs1 == true then
  2220. orb1.CFrame=spinny.CFrame*CFrame.new(5,0,0)
  2221. end
  2222.  
  2223. if orbs2 == true then
  2224. orb2.CFrame=spinny.CFrame*CFrame.new(-5,0,0)
  2225. end
  2226.  
  2227. Humanoid.Health = math.huge
  2228. Effects.Ring.Create(BrickColor.new("Really black"), efekt2.CFrame, spo, spoi, spo, spo, spoi, spo, schpe, 2)
  2229. Effects.Ring.Create(BrickColor.new(maincol), efekt3.CFrame, spo, spoi, spo, spo, spoi, spo, schpe, 2)
  2230. Effects.Ring.Create(BrickColor.new(maincol), efekt4.CFrame, spo/2, spoi/2, spo/2, spo/2, spoi/2, spo/2/2, .06, 2)
  2231. Effects.Ring.Create(BrickColor.new("Really black"), efekt5.CFrame, spo/2, spoi/2, spo/2, spo/2, spoi/2, spo/2, .06, 2)
  2232. end
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