zed_isJayTheLionJR

test for one for all

May 26th, 2018
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  1. --Edited by SomenerdyOG
  2. ---NO TOOLS
  3. plr = game.Players.LocalPlayer
  4. repeat
  5. wait(0.4)
  6. until plr.Character
  7. chr = plr.Character
  8. human = chr:FindFirstChild("Humanoid")
  9. chr.Humanoid.MaxHealth = math.huge
  10. mouse = plr:GetMouse()
  11. equipd = false
  12. function swait(num)
  13. if num == 0 or num == nil then
  14. Heartbeat.Event:wait()
  15. else
  16. for i = 1, num do
  17. Heartbeat.Event:wait()
  18. end
  19. end
  20. end
  21. RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  22. RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  23. LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  24. LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  25. RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  26. RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  27. LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  28. LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  29. NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  30. NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  31. RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  32. RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  33. RS = tors:FindFirstChild("Right Shoulder")
  34. LS = tors:FindFirstChild("Left Shoulder")
  35. RH = tors:FindFirstChild("Right Hip")
  36. LH = tors:FindFirstChild("Left Hip")
  37. RJ = hrp:FindFirstChild("RootJoint")
  38. N = tors:FindFirstChild("Neck")
  39. cf = CFrame.new
  40. ang = CFrame.Angles
  41. rd = math.rad
  42. rd2 = math.random
  43. function nooutline(p)
  44. p.TopSurface, p.BottomSurface, p.LeftSurface, p.RightSurface, p.FrontSurface, p.BottomSurface = 10, 10, 10, 10, 10, 10
  45. end
  46. function makepart(color, name, reflec, mater, parnt, cfram)
  47. local port = Instance.new("Part")
  48. port.BrickColor = BrickColor.new(color)
  49. port.Name = name
  50. nooutline(port)
  51. port.Reflectance = reflec
  52. port.Material = mater
  53. port.Anchored = false
  54. port.CanCollide = false
  55. port.Locked = true
  56. port.Size = Vector3.new(0.2, 0.2, 0.2)
  57. port.Parent = parnt
  58. return port
  59. end
  60. function makemesh(meshtype, scale, meshid, parent)
  61. local mes = Instance.new("SpecialMesh")
  62. mes.MeshType = meshtype
  63. mes.Scale = scale
  64. if meshtype == "FileMesh" then
  65. mes.MeshId = meshid
  66. end
  67. mes.Parent = parent
  68. return mes
  69. end
  70. function makeweld(parent, p0, p1, c0, c1)
  71. local wel = Instance.new("Weld")
  72. wel.Part0 = p0
  73. wel.Part1 = p1
  74. wel.C0 = c0
  75. if c1 ~= nil then
  76. wel.C1 = c1
  77. end
  78. wel.Parent = parent
  79. return wel
  80. end
  81. function smokz(prnt)
  82. s = Instance.new("Smoke")
  83. s.Color = Color3.new(1, 1, 1)
  84. s.Enabled = false
  85. s.Name = "smok"
  86. s.Opacity = 0.5
  87. s.RiseVelocity = 0.2
  88. s.Size = 0.1
  89. s.Parent = prnt
  90. end
  91. function lerpz(joint, prop, cfrmz, alp)
  92. joint[prop] = joint[prop]:lerp(cfrmz, alp)
  93. end
  94. function resetlerp()
  95. RJ.C0 = RJC0
  96. RJ.C1 = RJC1
  97. N.C0 = NC0
  98. N.C1 = NC1
  99. RS.C0 = RSC0
  100. RS.C1 = RSC1
  101. LS.C0 = LSC0
  102. LS.C1 = LSC1
  103. RH.C0 = RHC0
  104. RH.C1 = RHC1
  105. LH.C0 = LHC0
  106. end
  107.  
  108.  
  109.  
  110.  
  111.  
  112.  
  113.  
  114.  
  115.  
  116.  
  117.  
  118. function RFistDamage()
  119.  
  120. end
  121. function rsmash()
  122. if activu == true then
  123. return
  124. end
  125. activu = true
  126.  
  127. human.WalkSpeed = human.WalkSpeed - 13
  128. animo(false)
  129. for _ = 1, 45 do
  130. swait()
  131. lerpz(RJ, "C0", RJC0 * cf(0, 0.8, -0.2) * ang(rd(10), rd(0), rd(-70)), 0.2)
  132. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(6), rd(2), rd(68)), 0.2)
  133. lerpz(RS, "C0", RSC0 * cf(rd2(-1, 1) / 10, rd2(-1, 1) / 10, rd2(-1, 1) / 10) * ang(rd(rd2(25, 35)), rd(rd2(-15, -5)), rd(rd2(80, 90))), 0.2)
  134. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  135. lerpz(LS, "C0", LSC0 * cf(-0.15, -0.4, 0.5) * ang(rd(-10), rd(60), rd(-86)), 0.2)
  136. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(80), rd(0)), 0.2)
  137. lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-29), rd(-2)), 0.2)
  138. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  139. lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.2)
  140. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  141. end
  142. for _ = 1, 30 do
  143. swait()
  144. lerpz(RJ, "C0", RJC0 * cf(0, 1.2, -0.2) * ang(rd(5), rd(6), rd(-109)), 0.2)
  145. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-2), rd(-6), rd(96)), 0.2)
  146. lerpz(RS, "C0", RSC0 * cf(rd2(-1, 1) / 10, rd2(-1, 1) / 10, rd2(-1, 1) / 10) * ang(rd(rd2(10, 20)), rd(rd2(-25, -15)), rd(rd2(100, 110))), 0.2)
  147. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-10), rd(60), rd(-46)), 0.2)
  148. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(30), rd(0)), 0.2)
  149. lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-39), rd(-2)), 0.2)
  150. lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.2)
  151. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(0)), 0.2)
  152.  
  153. end
  154. for l = 1, 3 do
  155. swait()
  156. lerpz(RJ, "C0", RJC0 * cf(0.4, -1.6, -0.2) * ang(rd(5), rd(6), rd(60)), 0.3 + l / 4)
  157. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(14), rd(-4), rd(-35)), 0.3 + l / 4)
  158. lerpz(RS, "C0", RSC0 * cf(0.3, -0.4, 0.55) * ang(rd(0), rd(-58), rd(95)), 0.3 + l / 4)
  159. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-80), rd(0)), 0.3 + l / 4)
  160. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-10), rd(60), rd(-66)), 0.3 + l / 4)
  161. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(30), rd(0)), 0.3 + l / 4)
  162. lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-39), rd(-2)), 0.3 + l / 4)
  163. lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.3 + l / 4)
  164. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(0)), 0.3 + l / 4)
  165. end
  166. KABOOMZ()
  167. rarm.BrickColor = BrickColor.new("Cocoa")
  168. for _ = 1, 8 do
  169. swait()
  170. lerpz(RJ, "C0", RJC0 * cf(1.5, -1.6, -0.7) * ang(rd(5), rd(18), rd(95)), 0.8)
  171. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(14), rd(-10), rd(-15)), 0.8)
  172. lerpz(RS, "C0", RSC0 * cf(0.3, -0.4, 0.55) * ang(rd(0), rd(40), rd(65)), 0.8)
  173. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-80), rd(0)), 0.8)
  174. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-10), rd(60), rd(-86)), 0.8)
  175. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(30), rd(0)), 0.8)
  176. lerpz(RH, "C0", RHC0 * cf(0, 0.7, 0) * ang(rd(-6), rd(-39), rd(24)), 0.8)
  177. lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-20)), 0.8)
  178. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(0)), 0.8)
  179. end
  180. wait(1.5)
  181. animo(true)
  182. human.WalkSpeed = human.WalkSpeed + 13
  183. for _ = 1, 24 do
  184. swait()
  185. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  186. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  187. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  188. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  189. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  190. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  191. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  192. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  193. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  194. end
  195. resetlerp()
  196. activu = false
  197. wait(5)
  198. rarm.BrickColor = BrickColor.new("Institutional white")
  199. end
  200.  
  201.  
  202.  
  203.  
  204. local debris=game:service"Debris"
  205. vt = Vector3.new
  206. bc = BrickColor.new
  207.  
  208.  
  209.  
  210.  
  211.  
  212.  
  213.  
  214.  
  215.  
  216.  
  217.  
  218.  
  219. function Ring()
  220.  
  221.  
  222. local effspwn = Instance.new("Part")
  223. local model = Instance.new("Model")
  224. game.Debris:AddItem(model, 20)
  225. model.Name = "smasheffects"
  226. model.Parent = workspace
  227. effspwn.Name = "spwnr"
  228. effspwn.Size = Vector3.new(1, 1, 1)
  229. effspwn.Anchored = true
  230. effspwn.CanCollide = false
  231. effspwn.Transparency = 1
  232. effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  233. effspwn.Parent = model
  234.  
  235. for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
  236. if v:FindFirstChild('Humanoid') then
  237. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  238. v.Humanoid.PlatformStand = true
  239. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 200
  240. end
  241. end
  242. coroutine.resume(coroutine.create(function()
  243. local shok = Instance.new("Part")
  244. shok.Name = "wring1"
  245. shok.BrickColor = BrickColor.new("Institutional white")
  246. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  247. shok.Size = Vector3.new(1, 1, 1)
  248. shok.Anchored = true
  249. shok.Material = "Neon"
  250. shok.Transparency = 0.25
  251. shok.CanCollide = false
  252. shok.Parent = model
  253. game.Debris:AddItem(shok, 12)
  254. local mesh = Instance.new("SpecialMesh")
  255. mesh.MeshType = "FileMesh"
  256. mesh.MeshId = "rbxassetid://3270017"
  257. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  258. mesh.Parent = shok
  259. for e = 1, 30 do
  260. wait()
  261. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
  262. shok.Transparency = shok.Transparency + 0.002
  263. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  264. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  265. end
  266. for e = 1, 38 do
  267. wait()
  268. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  269. shok.Transparency = shok.Transparency + 0.002
  270. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  271. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  272. end
  273. for e = 1, 24 do
  274. wait()
  275. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  276. shok.Transparency = shok.Transparency + 0.03
  277. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  278. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  279. end
  280. end))
  281. coroutine.resume(coroutine.create(function()
  282. local shok = Instance.new("Part")
  283. shok.Name = "wring2"
  284. shok.BrickColor = BrickColor.new("Institutional white")
  285. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  286. shok.Size = Vector3.new(1, 1, 1)
  287. shok.Anchored = true
  288. shok.Material = "Neon"
  289. shok.Transparency = 0.25
  290. shok.CanCollide = false
  291. shok.Parent = model
  292. game.Debris:AddItem(shok, 12)
  293. local mesh = Instance.new("SpecialMesh")
  294. mesh.MeshType = "FileMesh"
  295. mesh.MeshId = "rbxassetid://3270017"
  296. mesh.Scale = Vector3.new(12, 12, 0.05)
  297. mesh.Parent = shok
  298. for e = 1, 30 do
  299. wait()
  300. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
  301. shok.Transparency = shok.Transparency + 0.002
  302. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  303. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  304. end
  305. for e = 1, 38 do
  306. wait()
  307. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  308. shok.Transparency = shok.Transparency + 0.002
  309. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  310. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  311. end
  312. for e = 1, 24 do
  313. wait()
  314. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  315. shok.Transparency = shok.Transparency + 0.03
  316. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  317. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  318. end
  319. end))
  320.  
  321. coroutine.resume(coroutine.create(function()
  322. local shok = Instance.new("Part")
  323. shok.Name = "shokwve"
  324. shok.BrickColor = BrickColor.new("Institutional white")
  325. shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
  326. shok.Size = Vector3.new(1, 1, 1)
  327. shok.Anchored = true
  328. shok.Material = "Neon"
  329. shok.Transparency = 0.6
  330. shok.CanCollide = false
  331. shok.Parent = model
  332. game.Debris:AddItem(shok, 12)
  333. local mesh = Instance.new("SpecialMesh")
  334. mesh.MeshType = "FileMesh"
  335. mesh.MeshId = "rbxassetid://489415447"
  336. mesh.Scale = Vector3.new(1, 1, 1)
  337. mesh.Parent = shok
  338. for e = 1, 12 do
  339. wait()
  340. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  341. shok.Transparency = shok.Transparency + 0.002
  342. end
  343. for e = 1, 32 do
  344. wait()
  345. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  346. shok.Transparency = shok.Transparency + 0.002
  347. end
  348. for e = 1, 24 do
  349. wait()
  350. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  351. shok.Transparency = shok.Transparency + 0.03
  352. end
  353. end))
  354. coroutine.resume(coroutine.create(function()
  355. local shok = Instance.new("Part")
  356. shok.Name = "shock2"
  357. shok.BrickColor = BrickColor.new("Institutional white")
  358. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  359. shok.Size = Vector3.new(1, 1, 1)
  360. shok.Anchored = true
  361. shok.Material = "Neon"
  362. shok.Transparency = 0.35
  363. shok.CanCollide = false
  364. shok.Parent = model
  365. game.Debris:AddItem(shok, 12)
  366. local mesh = Instance.new("SpecialMesh")
  367. mesh.MeshType = "FileMesh"
  368. mesh.MeshId = "rbxassetid://489415447"
  369. mesh.Scale = Vector3.new(12, 12, 12)
  370. mesh.Parent = shok
  371. for e = 1, 15 do
  372. wait()
  373. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  374. shok.Transparency = shok.Transparency + 0.004
  375. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  376. end
  377. for e = 1, 16 do
  378. wait()
  379. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  380. shok.Transparency = shok.Transparency + 0.004
  381. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  382. end
  383. for e = 1, 12 do
  384. wait()
  385. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  386. shok.Transparency = shok.Transparency + 0.06
  387. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  388. end
  389. end))
  390. coroutine.resume(coroutine.create(function()
  391. local shok = Instance.new("Part")
  392. shok.Name = "shock3"
  393. shok.BrickColor = BrickColor.new("Institutional white")
  394. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  395. shok.Size = Vector3.new(1, 1, 1)
  396. shok.Anchored = true
  397. shok.Material = "Neon"
  398. shok.Transparency = 0.35
  399. shok.CanCollide = false
  400. shok.Parent = model
  401. game.Debris:AddItem(shok, 12)
  402. local mesh = Instance.new("SpecialMesh")
  403. mesh.MeshType = "FileMesh"
  404. mesh.MeshId = "rbxassetid://489415447"
  405. mesh.Scale = Vector3.new(12, 12, 12)
  406. mesh.Parent = shok
  407. for e = 1, 15 do
  408. wait()
  409. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  410. shok.Transparency = shok.Transparency + 0.004
  411. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  412. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  413. end
  414. for e = 1, 16 do
  415. wait()
  416. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  417. shok.Transparency = shok.Transparency + 0.004
  418. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  419. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  420. end
  421. for e = 1, 12 do
  422. wait()
  423. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  424. shok.Transparency = shok.Transparency + 0.06
  425. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  426. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  427. end
  428. end))
  429.  
  430. end
  431. function Landing()
  432.  
  433.  
  434.  
  435.  
  436.  
  437.  
  438. ROW = function(out, trans, s, wt, t, ang, plus)
  439. for i = 1, 360, 360/t do
  440. local c = Instance.new("Part", game.Workspace)
  441. c.FormFactor = 3
  442. c.TopSurface = 0
  443. c.BottomSurface = 0
  444. c.Size = s
  445. c.Anchored = true
  446. c.CanCollide = wt
  447. c.Material=workspace.Base.Material
  448. c.Transparency = trans
  449. c.BrickColor = workspace.Base.BrickColor
  450. c.CFrame = CFrame.new(tors.CFrame.x,0,tors.CFrame.z) * CFrame.Angles(0, math.rad(i + plus), 0) * CFrame.new(0, 0, out) * ang
  451. c.Locked=true
  452. game.Debris:AddItem(c,15)
  453. end
  454. end
  455.  
  456.  
  457.  
  458.  
  459.  
  460. ROW(12, 0, Vector3.new(34.5, 30, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad (math.random(-30,30))), 0)
  461. Ring()
  462.  
  463.  
  464.  
  465.  
  466.  
  467. end
  468.  
  469.  
  470.  
  471.  
  472.  
  473.  
  474.  
  475. function newRay(start,face,range,wat)
  476. local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
  477. hit,pos=game.Workspace:FindPartOnRayWithIgnoreList(rey,wat)
  478. return rey,hit,pos
  479. end
  480.  
  481.  
  482.  
  483.  
  484. function jum()
  485. if activu == true then
  486. return
  487. end
  488. activu = true
  489. human.WalkSpeed = human.WalkSpeed - 13
  490. for l = 1, 30 do
  491. swait()
  492. lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.5) * ang(rd(6), rd(0), rd(0)), 0.02 + l / 40)
  493. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(12), rd(0), rd(0)), 0.02 + l / 40)
  494. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-8), rd(-7), rd(-10)), 0.02 + l / 40)
  495. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  496. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-8), rd(7), rd(10)), 0.02 + l / 40)
  497. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  498. lerpz(RH, "C0", RHC0 * cf(0.4, 0.5, 0) * ang(rd(0), rd(-6), rd(8)), 0.02 + l / 40)
  499. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  500. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(3), rd(0), rd(42)), 0.02 + l / 40)
  501. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  502. end
  503. human.WalkSpeed = 50
  504. BV = Instance.new("BodyVelocity", tors)
  505. BV.maxForce = Vector3.new(0,100000,0)
  506. BV.P = 100000
  507. BV.velocity = Vector3.new(0,800,0)
  508. KABOOMZ2()
  509. coroutine.resume(coroutine.create(function()
  510. swait(3)
  511. BV:Destroy()
  512. end))
  513. for _ = 1, 18 do
  514. swait()
  515. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-3), rd(0), rd(0)), 0.6)
  516. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-12), rd(0), rd(0)), 0.6)
  517. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-9), rd(-9), rd(-15)), 0.6)
  518. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
  519. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-9), rd(9), rd(15)), 0.6)
  520. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
  521. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-6), rd(0), rd(-12)), 0.6)
  522. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
  523. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-6), rd(0), rd(12)), 0.6)
  524. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
  525. end
  526. for _ = 1, 18 do
  527. swait()
  528. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  529. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  530. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  531. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  532. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  533. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  534. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  535. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  536. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  537. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  538. end
  539. resetlerp()
  540. local ry,ht,ps=nil,nil,nil
  541. while ht==nil do
  542. ry,ht,ps=newRay(hrp.CFrame*CFrame.new(0,-2,0),hrp.CFrame*CFrame.new(0,-3,0),4.1,{chr})
  543. wait()
  544. end
  545. human.WalkSpeed = 0
  546. Landing()
  547. z = Instance.new("Sound",tors)
  548. z.SoundId = "rbxassetid://142070127"
  549. z.Volume = 2
  550. wait(.1)
  551. z:Play()
  552.  
  553. for l = 1, 30 do
  554. swait()
  555. lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.5) * ang(rd(6), rd(0), rd(0)), 0.02 + l / 40)
  556. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(12), rd(0), rd(0)), 0.02 + l / 40)
  557. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-8), rd(-7), rd(-10)), 0.02 + l / 40)
  558. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  559. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-8), rd(7), rd(10)), 0.02 + l / 40)
  560. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  561. lerpz(RH, "C0", RHC0 * cf(0.4, 0.5, 0) * ang(rd(0), rd(-6), rd(8)), 0.02 + l / 40)
  562. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  563. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(3), rd(0), rd(42)), 0.02 + l / 40)
  564. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  565. end
  566. resetlerp()
  567. human.WalkSpeed = 16
  568.  
  569. activu = false
  570. end
  571.  
  572.  
  573.  
  574. local acos = math.acos
  575. local sqrt = math.sqrt
  576. local Vec3 = Vector3.new
  577. local fromAxisAngle = CFrame.fromAxisAngle
  578.  
  579. local function toAxisAngle(CFr)
  580. local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
  581. local Angle = math.acos((R00+R11+R22-1)/2)
  582. local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  583. A = A == 0 and 0.00001 or A
  584. local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  585. B = B == 0 and 0.00001 or B
  586. local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  587. C = C == 0 and 0.00001 or C
  588. local x = (R21-R12)/sqrt(A)
  589. local y = (R02-R20)/sqrt(B)
  590. local z = (R10-R01)/sqrt(C)
  591. return Vec3(x,y,z),Angle
  592. end
  593.  
  594. function ApplyTrig(Num,Func)
  595. local Min,Max = Func(0),Func(1)
  596. local i = Func(Num)
  597. return (i-Min)/(Max-Min)
  598. --[[if Func == "sin" then
  599. return (math.sin((1-Num)*math.pi)+1)/2
  600. elseif Func == "cos" then
  601. return (math.cos((1-Num)*math.pi)+1)/2
  602. end]]
  603. end
  604.  
  605. function LerpCFrame(CFrame1,CFrame2,Num)
  606. local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
  607. return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
  608. end
  609.  
  610. function Crater(Torso,Radius)
  611. spawn(function()
  612. local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
  613. local Ignore = {}
  614. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  615. if v.Character ~= nil then
  616. Ignore[#Ignore+1] = v.Character
  617. end
  618. end
  619. local Hit,Pos,SurfaceNorm = workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
  620. if Hit == nil then return end
  621. local Parts = {}
  622. for i = 1,360,10 do
  623. local P = Instance.new("Part",Torso.Parent)
  624. P.Anchored = true
  625. P.FormFactor = "Custom"
  626. P.BrickColor = Hit.BrickColor
  627. P.Material = Hit.Material
  628. P.TopSurface = "Smooth"
  629. P.BottomSurface = "Smooth"
  630. P.Size = Vector3.new(5,10,10)*(math.random(80,100)/100)
  631. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  632. Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
  633. if math.random(0,5) == 0 then -- rubble
  634. local P = Instance.new("Part",Torso.Parent)
  635. P.Anchored = true
  636. P.FormFactor = "Custom"
  637. P.BrickColor = Hit.BrickColor
  638. P.Material = Hit.Material
  639. P.TopSurface = "Smooth"
  640. P.BottomSurface = "Smooth"
  641. P.Size = Vector3.new(2,2,2)*(math.random(80,100)/100)
  642. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  643. Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
  644. end
  645. end
  646. for i = 0,1,0.05 do
  647. for i2,v in pairs(Parts) do
  648. v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
  649. end
  650. wait(0.02)
  651. end
  652. for i,v in pairs(Parts) do
  653. if v[1].Size.X > 2.1 then
  654. v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
  655. end
  656. v[1].Anchored = false
  657. end
  658. for i = 0,1,0.05 do
  659. for i2,v in pairs(Parts) do
  660. v[1].Transparency = i
  661. if i == 1 then
  662. v[1]:Destroy()
  663. elseif i >= 0.25 then
  664. v[1].CanCollide = false
  665. end
  666. end
  667. wait(0.02)
  668. end
  669. Parts = nil
  670. end)
  671. end
  672.  
  673.  
  674. function FindNearestTorso(Position,Distance,SinglePlayer)
  675. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  676. local List = {}
  677. for i,v in pairs(workspace:GetChildren())do
  678. if v:IsA("Model")then
  679. if v:findFirstChild("Torso")then
  680. if v ~= chr then
  681. if(v.Torso.Position -Position).magnitude <= Distance then
  682. table.insert(List,v)
  683. end
  684. end
  685. end
  686. end
  687. end
  688. return List
  689. end
  690.  
  691. function KABOOMZ()
  692. local effspwn = Instance.new("Part")
  693. coroutine.resume(coroutine.create(function()
  694. local sound1 = Instance.new("Sound")
  695. sound1.SoundId = "rbxassetid://138137702"
  696. sound1.MaxDistance = 300
  697. sound1.EmitterSize = 20
  698. sound1.Volume = 5
  699. sound1.Pitch = 0.95
  700. sound1.Parent = effspwn
  701. local sound2 = Instance.new("Sound")
  702. sound2.SoundId = "rbxassetid://157878578"
  703. sound2.MaxDistance = 300
  704. sound2.EmitterSize = 20
  705. sound2.Volume = 2
  706. sound2.Pitch = 0.9
  707. sound2.Parent = effspwn
  708. local sound3 = Instance.new("Sound")
  709. sound3.SoundId = "rbxassetid://138250406"
  710. sound2.MaxDistance = 400
  711. sound2.EmitterSize = 30
  712. sound2.Volume = 1.5
  713. sound2.Pitch = 0.6
  714. sound2.Parent = effspwn
  715. sound2:Play()
  716. wait()
  717. sound1:Play()
  718. sound3:Play()
  719. end))
  720. local model = Instance.new("Model")
  721. game.Debris:AddItem(model, 20)
  722. model.Name = "smasheffects"
  723. model.Parent = workspace
  724. effspwn.Name = "spwnr"
  725. effspwn.Size = Vector3.new(1, 1, 1)
  726. effspwn.Anchored = true
  727. effspwn.CanCollide = false
  728. effspwn.Transparency = 1
  729. effspwn.CFrame = rarm.CFrame * CFrame.new(0, -0.7, 0)
  730. effspwn.Parent = model
  731.  
  732. Crater(head,60)
  733.  
  734. for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
  735. if v:FindFirstChild('Humanoid') then
  736. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  737. v.Humanoid.PlatformStand = true
  738. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 200
  739. end
  740. end
  741. coroutine.resume(coroutine.create(function()
  742. local shok = Instance.new("Part")
  743. shok.Name = "whoosh"
  744. shok.BrickColor = BrickColor.new("Institutional white")
  745. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  746. shok.Size = Vector3.new(1, 1, 1)
  747. shok.Anchored = true
  748. shok.Material = "Neon"
  749. shok.Transparency = 0.1
  750. shok.CanCollide = false
  751. shok.Parent = model
  752. game.Debris:AddItem(shok, 12)
  753. local mesh = Instance.new("SpecialMesh")
  754. mesh.MeshType = "FileMesh"
  755. mesh.MeshId = "rbxassetid://437347603"
  756. mesh.Scale = Vector3.new(0.8, 0.8, 0.3)
  757. mesh.Parent = shok
  758. for e = 1, 8 do
  759. wait()
  760. mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22)
  761. shok.Transparency = shok.Transparency + 0.035
  762. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -14), 0.4)
  763. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
  764. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  765. end
  766. for e = 1, 16 do
  767. wait()
  768. mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12)
  769. shok.Transparency = shok.Transparency + 0.11
  770. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -5), 0.4)
  771. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15))
  772. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  773. end
  774. end))
  775. coroutine.resume(coroutine.create(function()
  776. local shok = Instance.new("Part")
  777. shok.Name = "wring1"
  778. shok.BrickColor = BrickColor.new("Institutional white")
  779. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  780. shok.Size = Vector3.new(1, 1, 1)
  781. shok.Anchored = true
  782. shok.Material = "Neon"
  783. shok.Transparency = 0.25
  784. shok.CanCollide = false
  785. shok.Parent = model
  786. game.Debris:AddItem(shok, 12)
  787. local mesh = Instance.new("SpecialMesh")
  788. mesh.MeshType = "FileMesh"
  789. mesh.MeshId = "rbxassetid://3270017"
  790. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  791. mesh.Parent = shok
  792. for e = 1, 30 do
  793. wait()
  794. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
  795. shok.Transparency = shok.Transparency + 0.002
  796. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  797. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  798. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  799.  
  800. end
  801. for e = 1, 38 do
  802. wait()
  803. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  804. shok.Transparency = shok.Transparency + 0.002
  805. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  806. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  807. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  808.  
  809. end
  810. for e = 1, 24 do
  811. wait()
  812. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  813. shok.Transparency = shok.Transparency + 0.03
  814. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  815. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  816. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  817.  
  818. end
  819. end))
  820. coroutine.resume(coroutine.create(function()
  821. local shok = Instance.new("Part")
  822. shok.Name = "wring2"
  823. shok.BrickColor = BrickColor.new("Institutional white")
  824. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  825. shok.Size = Vector3.new(1, 1, 1)
  826. shok.Anchored = true
  827. shok.Material = "Neon"
  828. shok.Transparency = 0.25
  829. shok.CanCollide = false
  830. shok.Parent = model
  831. game.Debris:AddItem(shok, 12)
  832. local mesh = Instance.new("SpecialMesh")
  833. mesh.MeshType = "FileMesh"
  834. mesh.MeshId = "rbxassetid://3270017"
  835. mesh.Scale = Vector3.new(12, 12, 0.05)
  836. mesh.Parent = shok
  837. for e = 1, 30 do
  838. wait()
  839. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
  840. shok.Transparency = shok.Transparency + 0.002
  841. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  842. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  843. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  844.  
  845. end
  846. for e = 1, 38 do
  847. wait()
  848. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  849. shok.Transparency = shok.Transparency + 0.002
  850. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  851. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  852. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  853.  
  854. end
  855. for e = 1, 24 do
  856. wait()
  857. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  858. shok.Transparency = shok.Transparency + 0.03
  859. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  860. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  861. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  862.  
  863. end
  864. end))
  865. coroutine.resume(coroutine.create(function()
  866. local shok = Instance.new("Part")
  867. shok.Name = "coil1"
  868. shok.BrickColor = BrickColor.new("Institutional white")
  869. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  870. shok.Size = Vector3.new(1, 1, 1)
  871. shok.Anchored = true
  872. shok.Material = "Neon"
  873. shok.Transparency = 0.25
  874. shok.CanCollide = false
  875. shok.Parent = model
  876. game.Debris:AddItem(shok, 12)
  877. local mesh = Instance.new("SpecialMesh")
  878. mesh.MeshType = "FileMesh"
  879. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  880. mesh.Scale = Vector3.new(12, 12, 12)
  881. mesh.Parent = shok
  882. for e = 1, 15 do
  883. wait()
  884. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  885. shok.Transparency = shok.Transparency + 0.004
  886. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  887. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  888. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  889.  
  890. end
  891. for e = 1, 16 do
  892. wait()
  893. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  894. shok.Transparency = shok.Transparency + 0.004
  895. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  896. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  897. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  898.  
  899. end
  900. for e = 1, 12 do
  901. wait()
  902. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  903. shok.Transparency = shok.Transparency + 0.06
  904. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  905. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  906. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  907.  
  908. end
  909. end))
  910. coroutine.resume(coroutine.create(function()
  911. local shok = Instance.new("Part")
  912. shok.Name = "coil2"
  913. shok.BrickColor = BrickColor.new("Institutional white")
  914. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  915. shok.Size = Vector3.new(1, 1, 1)
  916. shok.Anchored = true
  917. shok.Material = "Neon"
  918. shok.Transparency = 0.25
  919. shok.CanCollide = false
  920. shok.Parent = model
  921. game.Debris:AddItem(shok, 12)
  922. local mesh = Instance.new("SpecialMesh")
  923. mesh.MeshType = "FileMesh"
  924. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  925. mesh.Scale = Vector3.new(6, 12, 6)
  926. mesh.Parent = shok
  927. for e = 1, 15 do
  928. wait()
  929. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  930. shok.Transparency = shok.Transparency + 0.005
  931. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  932. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  933. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  934.  
  935. end
  936. for e = 1, 16 do
  937. wait()
  938. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  939. shok.Transparency = shok.Transparency + 0.005
  940. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  941. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  942. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  943.  
  944. end
  945. for e = 1, 12 do
  946. wait()
  947. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  948. shok.Transparency = shok.Transparency + 0.09
  949. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  950. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  951. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  952.  
  953. end
  954. end))
  955. coroutine.resume(coroutine.create(function()
  956. local shok = Instance.new("Part")
  957. shok.Name = "shokwve"
  958. shok.BrickColor = BrickColor.new("Institutional white")
  959. shok.Position = effspwn.Position - Vector3.new(0, 0.8, 0)
  960. shok.Size = Vector3.new(1, 1, 1)
  961. shok.Anchored = true
  962. shok.Material = "Neon"
  963. shok.Transparency = 0.6
  964. shok.CanCollide = false
  965. shok.Parent = model
  966. game.Debris:AddItem(shok, 12)
  967. local mesh = Instance.new("SpecialMesh")
  968. mesh.MeshType = "FileMesh"
  969. mesh.MeshId = "rbxassetid://489415447"
  970. mesh.Scale = Vector3.new(1, 1, 1)
  971. mesh.Parent = shok
  972. for e = 1, 12 do
  973. wait()
  974. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  975. shok.Transparency = shok.Transparency + 0.002
  976. end
  977. for e = 1, 32 do
  978. wait()
  979. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  980. shok.Transparency = shok.Transparency + 0.002
  981. end
  982. for e = 1, 24 do
  983. wait()
  984. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  985. shok.Transparency = shok.Transparency + 0.03
  986. end
  987. end))
  988. coroutine.resume(coroutine.create(function()
  989. local shok = Instance.new("Part")
  990. shok.Name = "shock2"
  991. shok.BrickColor = BrickColor.new("Institutional white")
  992. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  993. shok.Size = Vector3.new(1, 1, 1)
  994. shok.Anchored = true
  995. shok.Material = "Neon"
  996. shok.Transparency = 0.35
  997. shok.CanCollide = false
  998. shok.Parent = model
  999. game.Debris:AddItem(shok, 12)
  1000. local mesh = Instance.new("SpecialMesh")
  1001. mesh.MeshType = "FileMesh"
  1002. mesh.MeshId = "rbxassetid://489415447"
  1003. mesh.Scale = Vector3.new(12, 12, 12)
  1004. mesh.Parent = shok
  1005. for e = 1, 15 do
  1006. wait()
  1007. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1008. shok.Transparency = shok.Transparency + 0.004
  1009. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1010. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1011.  
  1012. end
  1013. for e = 1, 16 do
  1014. wait()
  1015. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1016. shok.Transparency = shok.Transparency + 0.004
  1017. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1018. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1019.  
  1020. end
  1021. for e = 1, 12 do
  1022. wait()
  1023. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1024. shok.Transparency = shok.Transparency + 0.06
  1025. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1026. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1027.  
  1028. end
  1029. end))
  1030. coroutine.resume(coroutine.create(function()
  1031. local shok = Instance.new("Part")
  1032. shok.Name = "shock3"
  1033. shok.BrickColor = BrickColor.new("Institutional white")
  1034. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1035. shok.Size = Vector3.new(1, 1, 1)
  1036. shok.Anchored = true
  1037. shok.Material = "Neon"
  1038. shok.Transparency = 0.35
  1039. shok.CanCollide = false
  1040. shok.Parent = model
  1041. game.Debris:AddItem(shok, 12)
  1042. local mesh = Instance.new("SpecialMesh")
  1043. mesh.MeshType = "FileMesh"
  1044. mesh.MeshId = "rbxassetid://489415447"
  1045. mesh.Scale = Vector3.new(12, 12, 12)
  1046. mesh.Parent = shok
  1047. for e = 1, 15 do
  1048. wait()
  1049. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1050. shok.Transparency = shok.Transparency + 0.004
  1051. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1052. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1053. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1054.  
  1055. end
  1056. for e = 1, 16 do
  1057. wait()
  1058. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1059. shok.Transparency = shok.Transparency + 0.004
  1060. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1061. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1062. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1063.  
  1064. end
  1065. for e = 1, 12 do
  1066. wait()
  1067. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  1068. shok.Transparency = shok.Transparency + 0.06
  1069. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1070. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1071. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1072.  
  1073. end
  1074. end))
  1075. end
  1076. function KABOOMZ2()
  1077. local effspwn = Instance.new("Part")
  1078. coroutine.resume(coroutine.create(function()
  1079. local sound1 = Instance.new("Sound")
  1080. sound1.SoundId = "rbxassetid://138137702"
  1081. sound1.MaxDistance = 300
  1082. sound1.EmitterSize = 20
  1083. sound1.Volume = 2.5
  1084. sound1.Pitch = 0.65
  1085. sound1.Parent = effspwn
  1086. local sound2 = Instance.new("Sound")
  1087. sound2.SoundId = "rbxassetid://157878578"
  1088. sound2.MaxDistance = 300
  1089. sound2.EmitterSize = 20
  1090. sound2.Volume = 1
  1091. sound2.Pitch = 0.7
  1092. sound2.Parent = effspwn
  1093. local sound3 = Instance.new("Sound")
  1094. sound3.SoundId = "rbxassetid://138250406"
  1095. sound2.MaxDistance = 400
  1096. sound2.EmitterSize = 30
  1097. sound2.Volume = 0.5
  1098. sound2.Pitch = 0.5
  1099. sound2.Parent = effspwn
  1100. sound2:Play()
  1101. wait()
  1102. sound1:Play()
  1103. sound3:Play()
  1104. end))
  1105. local model = Instance.new("Model")
  1106. game.Debris:AddItem(model, 20)
  1107. model.Name = "smasheffects"
  1108. model.Parent = workspace
  1109. effspwn.Name = "spwnr"
  1110. effspwn.Size = Vector3.new(1, 1, 1)
  1111. effspwn.Anchored = true
  1112. effspwn.CanCollide = false
  1113. effspwn.Transparency = 1
  1114. effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  1115. effspwn.Parent = model
  1116.  
  1117.  
  1118.  
  1119.  
  1120.  
  1121. Crater(head,60)
  1122. Crater(head,120)
  1123.  
  1124. for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
  1125. if v:FindFirstChild('Humanoid') then
  1126. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  1127. v.Humanoid.PlatformStand = true
  1128. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 200
  1129. end
  1130. end
  1131.  
  1132. coroutine.resume(coroutine.create(function()
  1133. local shok = Instance.new("Part")
  1134. shok.Name = "whoosh"
  1135. shok.BrickColor = BrickColor.new("Institutional white")
  1136. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1137. shok.Size = Vector3.new(1, 1, 1)
  1138. shok.Anchored = true
  1139. shok.Material = "Neon"
  1140. shok.Transparency = 0.1
  1141. shok.CanCollide = false
  1142. shok.Parent = model
  1143. game.Debris:AddItem(shok, 12)
  1144. local mesh = Instance.new("SpecialMesh")
  1145. mesh.MeshType = "FileMesh"
  1146. mesh.MeshId = "rbxassetid://437347603"
  1147. mesh.Scale = Vector3.new(0.8, 0.8, 0.3)
  1148. mesh.Parent = shok
  1149.  
  1150.  
  1151.  
  1152.  
  1153.  
  1154. for e = 1, 8 do
  1155. wait()
  1156. mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22)
  1157. shok.Transparency = shok.Transparency + 0.035
  1158. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -22), 0.4)
  1159. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
  1160. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1161.  
  1162. end
  1163. for e = 1, 16 do
  1164. wait()
  1165. mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12)
  1166. shok.Transparency = shok.Transparency + 0.11
  1167. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -10), 0.4)
  1168. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15))
  1169. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1170.  
  1171. end
  1172. end))
  1173. coroutine.resume(coroutine.create(function()
  1174. local shok = Instance.new("Part")
  1175. shok.Name = "wring1"
  1176. shok.BrickColor = BrickColor.new("Institutional white")
  1177. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1178. shok.Size = Vector3.new(1, 1, 1)
  1179. shok.Anchored = true
  1180. shok.Material = "Neon"
  1181. shok.Transparency = 0.25
  1182. shok.CanCollide = false
  1183. shok.Parent = model
  1184. game.Debris:AddItem(shok, 12)
  1185. local mesh = Instance.new("SpecialMesh")
  1186. mesh.MeshType = "FileMesh"
  1187. mesh.MeshId = "rbxassetid://3270017"
  1188. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  1189. mesh.Parent = shok
  1190. for e = 1, 30 do
  1191. wait()
  1192. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
  1193. shok.Transparency = shok.Transparency + 0.002
  1194. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1195. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1196. end
  1197. for e = 1, 38 do
  1198. wait()
  1199. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  1200. shok.Transparency = shok.Transparency + 0.002
  1201. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1202. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1203. end
  1204. for e = 1, 24 do
  1205. wait()
  1206. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  1207. shok.Transparency = shok.Transparency + 0.03
  1208. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1209. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1210. end
  1211. end))
  1212. coroutine.resume(coroutine.create(function()
  1213. local shok = Instance.new("Part")
  1214. shok.Name = "wring2"
  1215. shok.BrickColor = BrickColor.new("Institutional white")
  1216. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1217. shok.Size = Vector3.new(1, 1, 1)
  1218. shok.Anchored = true
  1219. shok.Material = "Neon"
  1220. shok.Transparency = 0.25
  1221. shok.CanCollide = false
  1222. shok.Parent = model
  1223. game.Debris:AddItem(shok, 12)
  1224. local mesh = Instance.new("SpecialMesh")
  1225. mesh.MeshType = "FileMesh"
  1226. mesh.MeshId = "rbxassetid://3270017"
  1227. mesh.Scale = Vector3.new(12, 12, 0.05)
  1228. mesh.Parent = shok
  1229. for e = 1, 30 do
  1230. wait()
  1231. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
  1232. shok.Transparency = shok.Transparency + 0.002
  1233. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1234. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1235. end
  1236. for e = 1, 38 do
  1237. wait()
  1238. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  1239. shok.Transparency = shok.Transparency + 0.002
  1240. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1241. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1242. end
  1243. for e = 1, 24 do
  1244. wait()
  1245. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  1246. shok.Transparency = shok.Transparency + 0.03
  1247. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1248. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1249. end
  1250. end))
  1251. coroutine.resume(coroutine.create(function()
  1252. local shok = Instance.new("Part")
  1253. shok.Name = "coil1"
  1254. shok.BrickColor = BrickColor.new("Institutional white")
  1255. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  1256. shok.Size = Vector3.new(1, 1, 1)
  1257. shok.Anchored = true
  1258. shok.Material = "Neon"
  1259. shok.Transparency = 0.25
  1260. shok.CanCollide = false
  1261. shok.Parent = model
  1262. game.Debris:AddItem(shok, 12)
  1263. local mesh = Instance.new("SpecialMesh")
  1264. mesh.MeshType = "FileMesh"
  1265. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1266. mesh.Scale = Vector3.new(12, 12, 12)
  1267. mesh.Parent = shok
  1268. for e = 1, 15 do
  1269. wait()
  1270. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1271. shok.Transparency = shok.Transparency + 0.004
  1272. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1273. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1274. end
  1275. for e = 1, 16 do
  1276. wait()
  1277. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1278. shok.Transparency = shok.Transparency + 0.004
  1279. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1280. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1281. end
  1282. for e = 1, 12 do
  1283. wait()
  1284. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1285. shok.Transparency = shok.Transparency + 0.06
  1286. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1287. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1288. end
  1289. end))
  1290. coroutine.resume(coroutine.create(function()
  1291. local shok = Instance.new("Part")
  1292. shok.Name = "coil2"
  1293. shok.BrickColor = BrickColor.new("Institutional white")
  1294. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  1295. shok.Size = Vector3.new(1, 1, 1)
  1296. shok.Anchored = true
  1297. shok.Material = "Neon"
  1298. shok.Transparency = 0.25
  1299. shok.CanCollide = false
  1300. shok.Parent = model
  1301. game.Debris:AddItem(shok, 12)
  1302. local mesh = Instance.new("SpecialMesh")
  1303. mesh.MeshType = "FileMesh"
  1304. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1305. mesh.Scale = Vector3.new(6, 12, 6)
  1306. mesh.Parent = shok
  1307. for e = 1, 15 do
  1308. wait()
  1309. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1310. shok.Transparency = shok.Transparency + 0.005
  1311. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1312. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1313. end
  1314. for e = 1, 16 do
  1315. wait()
  1316. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1317. shok.Transparency = shok.Transparency + 0.005
  1318. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1319. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1320. end
  1321. for e = 1, 12 do
  1322. wait()
  1323. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1324. shok.Transparency = shok.Transparency + 0.09
  1325. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1326. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1327. end
  1328. end))
  1329. coroutine.resume(coroutine.create(function()
  1330. local shok = Instance.new("Part")
  1331. shok.Name = "shokwve"
  1332. shok.BrickColor = BrickColor.new("Institutional white")
  1333. shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
  1334. shok.Size = Vector3.new(1, 1, 1)
  1335. shok.Anchored = true
  1336. shok.Material = "Neon"
  1337. shok.Transparency = 0.6
  1338. shok.CanCollide = false
  1339. shok.Parent = model
  1340. game.Debris:AddItem(shok, 12)
  1341. local mesh = Instance.new("SpecialMesh")
  1342. mesh.MeshType = "FileMesh"
  1343. mesh.MeshId = "rbxassetid://489415447"
  1344. mesh.Scale = Vector3.new(1, 1, 1)
  1345. mesh.Parent = shok
  1346. for e = 1, 12 do
  1347. wait()
  1348. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  1349. shok.Transparency = shok.Transparency + 0.002
  1350. end
  1351. for e = 1, 32 do
  1352. wait()
  1353. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  1354. shok.Transparency = shok.Transparency + 0.002
  1355. end
  1356. for e = 1, 24 do
  1357. wait()
  1358. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  1359. shok.Transparency = shok.Transparency + 0.03
  1360. end
  1361. end))
  1362. coroutine.resume(coroutine.create(function()
  1363. local shok = Instance.new("Part")
  1364. shok.Name = "shock2"
  1365. shok.BrickColor = BrickColor.new("Institutional white")
  1366. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1367. shok.Size = Vector3.new(1, 1, 1)
  1368. shok.Anchored = true
  1369. shok.Material = "Neon"
  1370. shok.Transparency = 0.35
  1371. shok.CanCollide = false
  1372. shok.Parent = model
  1373. game.Debris:AddItem(shok, 12)
  1374. local mesh = Instance.new("SpecialMesh")
  1375. mesh.MeshType = "FileMesh"
  1376. mesh.MeshId = "rbxassetid://489415447"
  1377. mesh.Scale = Vector3.new(12, 12, 12)
  1378. mesh.Parent = shok
  1379. for e = 1, 15 do
  1380. wait()
  1381. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1382. shok.Transparency = shok.Transparency + 0.004
  1383. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1384. end
  1385. for e = 1, 16 do
  1386. wait()
  1387. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1388. shok.Transparency = shok.Transparency + 0.004
  1389. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1390. end
  1391. for e = 1, 12 do
  1392. wait()
  1393. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1394. shok.Transparency = shok.Transparency + 0.06
  1395. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1396. end
  1397. end))
  1398. coroutine.resume(coroutine.create(function()
  1399. local shok = Instance.new("Part")
  1400. shok.Name = "shock3"
  1401. shok.BrickColor = BrickColor.new("Institutional white")
  1402. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1403. shok.Size = Vector3.new(1, 1, 1)
  1404. shok.Anchored = true
  1405. shok.Material = "Neon"
  1406. shok.Transparency = 0.35
  1407. shok.CanCollide = false
  1408. shok.Parent = model
  1409. game.Debris:AddItem(shok, 12)
  1410. local mesh = Instance.new("SpecialMesh")
  1411. mesh.MeshType = "FileMesh"
  1412. mesh.MeshId = "rbxassetid://489415447"
  1413. mesh.Scale = Vector3.new(12, 12, 12)
  1414. mesh.Parent = shok
  1415. for e = 1, 15 do
  1416. wait()
  1417. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1418. shok.Transparency = shok.Transparency + 0.004
  1419. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1420. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1421. end
  1422. for e = 1, 16 do
  1423. wait()
  1424. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1425. shok.Transparency = shok.Transparency + 0.004
  1426. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1427. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1428. end
  1429. for e = 1, 12 do
  1430. wait()
  1431. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  1432. shok.Transparency = shok.Transparency + 0.06
  1433. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1434. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1435. end
  1436. end))
  1437. end
  1438.  
  1439.  
  1440.  
  1441. tor = chr.Torso
  1442. Debounce = false
  1443.  
  1444. Invis = function()
  1445. for i = 1,20 do
  1446. chr['Right Arm'].Transparency = chr['Right Arm'].Transparency + .05
  1447. chr['Left Arm'].Transparency = chr['Left Arm'].Transparency + .05
  1448. chr['Right Leg'].Transparency = chr['Right Leg'].Transparency + .05
  1449. chr['Left Leg'].Transparency = chr['Left Leg'].Transparency + .05
  1450. chr['Head'].Transparency = chr['Head'].Transparency + .05
  1451. chr['Torso'].Transparency = chr['Torso'].Transparency + .05
  1452. chr.Head['face'].Transparency = chr.Head['face'].Transparency + .05
  1453. game["Run Service"].RenderStepped:wait()
  1454. end
  1455. end
  1456.  
  1457. Vis = function()
  1458. for i = 1,20 do
  1459. chr['Right Arm'].Transparency = chr['Right Arm'].Transparency - .05
  1460. chr['Left Arm'].Transparency = chr['Left Arm'].Transparency - .05
  1461. chr['Right Leg'].Transparency = chr['Right Leg'].Transparency - .05
  1462. chr['Left Leg'].Transparency = chr['Left Leg'].Transparency - .05
  1463. chr['Head'].Transparency = chr['Head'].Transparency - .05
  1464. chr['Torso'].Transparency = chr['Torso'].Transparency - .05
  1465. chr.Head['face'].Transparency = chr.Head['face'].Transparency - .05
  1466. game["Run Service"].RenderStepped:wait()
  1467. end
  1468. end
  1469.  
  1470. Fade = function(Part)
  1471. if Part:IsA'Part' then
  1472. for i = 1,20 do
  1473. Part.Transparency = Part.Transparency + .05
  1474. Part.Size = Part.Size - Vector3.new(.04,.04,.04)
  1475. Part.CFrame = Part.CFrame * CFrame.new(0,-.1,0)
  1476. wait()
  1477. end
  1478. Part:Destroy()
  1479. end
  1480. end
  1481.  
  1482. Teleport = function(cx,cy,cz)
  1483. Debounce = true
  1484. tor.Anchored = true
  1485. Invis()
  1486. --MakeTpPart()
  1487. tor.Anchored = false
  1488. tor.CFrame = CFrame.new(cx,cy,cz) * CFrame.new(0,3,0)
  1489. tor.Anchored = true
  1490. Vis()
  1491. tor.Anchored = false
  1492. Debounce = false
  1493. end;
  1494.  
  1495.  
  1496.  
  1497. tps = Instance.new("Sound",chr)
  1498. tps.SoundId = "http://www.roblox.com/asset/?id = 449860746"
  1499. tps.Volume = 30
  1500.  
  1501.  
  1502. function Tele()
  1503. human.WalkSpeed = 0
  1504. if activu == true then
  1505. return
  1506. end
  1507. activu = true
  1508.  
  1509. for l = 1, 30 do
  1510. swait()
  1511. lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.5) * ang(rd(6), rd(0), rd(0)), 0.02 + l / 40)
  1512. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(12), rd(0), rd(0)), 0.02 + l / 40)
  1513. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-8), rd(-7), rd(-10)), 0.02 + l / 40)
  1514. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  1515. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-8), rd(7), rd(10)), 0.02 + l / 40)
  1516. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  1517. lerpz(RH, "C0", RHC0 * cf(0.4, 0.5, 0) * ang(rd(0), rd(-6), rd(8)), 0.02 + l / 40)
  1518. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  1519. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(3), rd(0), rd(42)), 0.02 + l / 40)
  1520. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  1521. end
  1522. local rng = Instance.new("Part", chr)
  1523. rng.Anchored = true
  1524. rng.BrickColor = BrickColor.new("Institutional white")
  1525. rng.CanCollide = false
  1526. rng.FormFactor = 3
  1527. rng.Name = "Ring"
  1528. rng.Size = Vector3.new(1, 1, 1)
  1529. rng.Transparency = 0.5
  1530. rng.TopSurface = 0
  1531. rng.BottomSurface = 0
  1532. rng.Position = tors.Position - Vector3.new(0,2,0)
  1533. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1534. local rngm = Instance.new("SpecialMesh", rng)
  1535. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1536. rngm.Scale = Vector3.new(1, 1, 2)
  1537. lleg.BrickColor = BrickColor.new("Cocoa")
  1538. rleg.BrickColor = BrickColor.new("Cocoa")
  1539. coroutine.wrap(function()
  1540. for i = 1, 60, 8 do
  1541. rngm.Scale = Vector3.new(1.2 + i*1.1, 1.2 + i*1.1, 1)
  1542. rng.Transparency = i/60
  1543. wait()
  1544. end
  1545. wait()
  1546. rng:Destroy()
  1547. end)()
  1548. tps:Play()
  1549. Teleport(mouse.Hit.X,mouse.Hit.Y,mouse.Hit.Z)
  1550. resetlerp()
  1551. human.WalkSpeed = 16
  1552. activu = false
  1553. wait(5)
  1554. lleg.BrickColor = BrickColor.new("Institutional white")
  1555. rleg.BrickColor = BrickColor.new("Institutional white")
  1556. end
  1557.  
  1558.  
  1559.  
  1560.  
  1561. boom3 = Instance.new("Sound",chr)
  1562. boom3.SoundId = "http://www.roblox.com/asset/?id = 450719019"
  1563. boom3.Volume = 50
  1564.  
  1565.  
  1566.  
  1567.  
  1568.  
  1569. gprop = {}
  1570. function materialhit(hit)
  1571. if hit.Parent ~= chr and hit.Parent.Parent ~= chr and hit.Name ~= "Trace" and hit.Parent:FindFirstChild("Humanoid") == nil then
  1572. gprop = {hit.BrickColor,hit.Material}
  1573. end
  1574. end
  1575. chr["Left Leg"].Touched:connect(materialhit)
  1576. chr["Right Leg"].Touched:connect(materialhit)
  1577.  
  1578.  
  1579. function KickBoom()
  1580. local effspwn = Instance.new("Part")
  1581. local model = Instance.new("Model")
  1582. game.Debris:AddItem(model, 20)
  1583. model.Name = "smasheffects"
  1584. model.Parent = chr
  1585. effspwn.Name = "spwnr"
  1586. effspwn.Size = Vector3.new(1, 1, 1)
  1587. effspwn.Anchored = true
  1588. effspwn.CanCollide = false
  1589. effspwn.Transparency = 1
  1590. effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  1591. effspwn.Parent = model
  1592.  
  1593. for i = 1, 15 do
  1594. local gtrace = Instance.new("Part",game.Workspace)
  1595. gtrace.BrickColor = gprop[1]
  1596. gtrace.Material = gprop[2]
  1597. gtrace.Size = Vector3.new(16,16,16)
  1598. gtrace.Anchored = true
  1599. gtrace.CanCollide = false
  1600. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-70,70),-6,math.random(-70,70))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  1601. local gdisp = coroutine.wrap(function()
  1602. wait(3)
  1603. for i = 1, 9 do
  1604. wait(.1)
  1605. gtrace.Transparency = gtrace.Transparency + .1
  1606. end
  1607. gtrace:Destroy()
  1608. end)
  1609. gdisp()
  1610. end
  1611.  
  1612. Crater(head,67)
  1613.  
  1614. for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
  1615. if v:FindFirstChild('Humanoid') then
  1616. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  1617. v.Humanoid.PlatformStand = true
  1618. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 250
  1619. end
  1620. end
  1621.  
  1622. coroutine.resume(coroutine.create(function()
  1623. local shok = Instance.new("Part")
  1624. shok.Name = "shock3"
  1625. shok.BrickColor = BrickColor.new("Institutional white")
  1626. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1627. shok.Size = Vector3.new(1, 1, 1)
  1628. shok.Anchored = true
  1629. shok.Material = "Neon"
  1630. shok.Transparency = 0.35
  1631. shok.CanCollide = false
  1632. shok.Parent = model
  1633. game.Debris:AddItem(shok, 12)
  1634. local mesh = Instance.new("SpecialMesh")
  1635. mesh.MeshType = "FileMesh"
  1636. mesh.MeshId = "rbxassetid://489415447"
  1637. mesh.Scale = Vector3.new(19, 19, 19)
  1638. mesh.Parent = shok
  1639. for e = 1, 15 do
  1640. wait()
  1641. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1642. shok.Transparency = shok.Transparency + 0.004
  1643. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1644. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1645. end
  1646. for e = 1, 16 do
  1647. wait()
  1648. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1649. shok.Transparency = shok.Transparency + 0.004
  1650. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1651. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1652. end
  1653. for e = 1, 12 do
  1654. wait()
  1655. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  1656. shok.Transparency = shok.Transparency + 0.06
  1657. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1658. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1659. end
  1660. end))
  1661.  
  1662.  
  1663. coroutine.resume(coroutine.create(function()
  1664. local shok = Instance.new("Part")
  1665. shok.Name = "shock3"
  1666. shok.BrickColor = BrickColor.new("Institutional white")
  1667. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1668. shok.Size = Vector3.new(1, 1, 1)
  1669. shok.Anchored = true
  1670. shok.Material = "Neon"
  1671. shok.Transparency = 0.35
  1672. shok.CanCollide = false
  1673. shok.Parent = model
  1674. game.Debris:AddItem(shok, 12)
  1675. local mesh = Instance.new("SpecialMesh")
  1676. mesh.MeshType = "FileMesh"
  1677. mesh.MeshId = "rbxassetid://489415447"
  1678. mesh.Scale = Vector3.new(47, 47, 47)
  1679. mesh.Parent = shok
  1680. for e = 1, 15 do
  1681. wait()
  1682. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1683. shok.Transparency = shok.Transparency + 0.004
  1684. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1685. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1686. end
  1687. for e = 1, 16 do
  1688. wait()
  1689. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1690. shok.Transparency = shok.Transparency + 0.004
  1691. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1692. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1693. end
  1694. for e = 1, 12 do
  1695. wait()
  1696. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  1697. shok.Transparency = shok.Transparency + 0.06
  1698. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1699. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1700. end
  1701. end))
  1702.  
  1703. coroutine.resume(coroutine.create(function()
  1704. local shok = Instance.new("Part")
  1705. shok.Name = "shock3"
  1706. shok.BrickColor = BrickColor.new("Institutional white")
  1707. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1708. shok.Size = Vector3.new(1, 1, 1)
  1709. shok.Anchored = true
  1710. shok.Material = "Neon"
  1711. shok.Transparency = 0.35
  1712. shok.CanCollide = false
  1713. shok.Parent = model
  1714. game.Debris:AddItem(shok, 12)
  1715. local mesh = Instance.new("SpecialMesh")
  1716. mesh.MeshType = "FileMesh"
  1717. mesh.MeshId = "rbxassetid://489415447"
  1718. mesh.Scale = Vector3.new(79, 79, 79)
  1719. mesh.Parent = shok
  1720. for e = 1, 15 do
  1721. wait()
  1722. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1723. shok.Transparency = shok.Transparency + 0.004
  1724. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1725. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1726. end
  1727. for e = 1, 16 do
  1728. wait()
  1729. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1730. shok.Transparency = shok.Transparency + 0.004
  1731. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1732. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1733. end
  1734. for e = 1, 12 do
  1735. wait()
  1736. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  1737. shok.Transparency = shok.Transparency + 0.06
  1738. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1739. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1740. end
  1741. end))
  1742. end
  1743.  
  1744.  
  1745.  
  1746.  
  1747. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  1748. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1749. end
  1750. cam = workspace.CurrentCamera
  1751.  
  1752.  
  1753.  
  1754.  
  1755.  
  1756.  
  1757.  
  1758.  
  1759. function NoOutline(Part)
  1760. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  1761. end
  1762.  
  1763.  
  1764.  
  1765.  
  1766. it = Instance.new
  1767.  
  1768.  
  1769.  
  1770.  
  1771.  
  1772.  
  1773.  
  1774.  
  1775.  
  1776.  
  1777. so = function(id,par,vol,pit)
  1778. coroutine.resume(coroutine.create(function()
  1779. local sou = Instance.new("Sound",par or workspace)
  1780. sou.Volume=vol
  1781. sou.Pitch=pit or 1
  1782. sou.SoundId=id
  1783. swait()
  1784. sou:play()
  1785. game:GetService("Debris"):AddItem(sou,6)
  1786. end))
  1787. end
  1788.  
  1789.  
  1790. function Stom()
  1791.  
  1792. cf=CFrame.new
  1793. angles=CFrame.Angles
  1794. euler=CFrame.fromEulerAnglesXYZ
  1795. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1796. RootPart=chr.HumanoidRootPart
  1797. RootJoint=RootPart.RootJoint
  1798. RootCF=euler(-1.57,0,3.14)
  1799.  
  1800. function QuaternionFromCFrame(cf)
  1801. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1802. local trace = m00 + m11 + m22
  1803. if trace > 0 then
  1804. local s = math.sqrt(1 + trace)
  1805. local recip = 0.5/s
  1806. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  1807. else
  1808. local i = 0
  1809. if m11 > m00 then
  1810. i = 1
  1811. end
  1812. if m22 > (i == 0 and m00 or m11) then
  1813. i = 2
  1814. end
  1815. if i == 0 then
  1816. local s = math.sqrt(m00-m11-m22+1)
  1817. local recip = 0.5/s
  1818. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  1819. elseif i == 1 then
  1820. local s = math.sqrt(m11-m22-m00+1)
  1821. local recip = 0.5/s
  1822. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  1823. elseif i == 2 then
  1824. local s = math.sqrt(m22-m00-m11+1)
  1825. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  1826. end
  1827. end
  1828. end
  1829.  
  1830. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1831. local xs, ys, zs = x + x, y + y, z + z
  1832. local wx, wy, wz = w*xs, w*ys, w*zs
  1833. local xx = x*xs
  1834. local xy = x*ys
  1835. local xz = x*zs
  1836. local yy = y*ys
  1837. local yz = y*zs
  1838. local zz = z*zs
  1839. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  1840. end
  1841.  
  1842. function QuaternionSlerp(a, b, t)
  1843. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  1844. local startInterp, finishInterp;
  1845. if cosTheta >= 0.0001 then
  1846. if (1 - cosTheta) > 0.0001 then
  1847. local theta = math.acos(cosTheta)
  1848. local invSinTheta = 1/math.sin(theta)
  1849. startInterp = math.sin((1-t)*theta)*invSinTheta
  1850. finishInterp = math.sin(t*theta)*invSinTheta
  1851. else
  1852. startInterp = 1-t
  1853. finishInterp = t
  1854. end
  1855. else
  1856. if (1+cosTheta) > 0.0001 then
  1857. local theta = math.acos(-cosTheta)
  1858. local invSinTheta = 1/math.sin(theta)
  1859. startInterp = math.sin((t-1)*theta)*invSinTheta
  1860. finishInterp = math.sin(t*theta)*invSinTheta
  1861. else
  1862. startInterp = t-1
  1863. finishInterp = t
  1864. end
  1865. end
  1866. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  1867. end
  1868.  
  1869. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  1870. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1871. end
  1872.  
  1873. function clerp(a,b,t)
  1874. local qa = {QuaternionFromCFrame(a)}
  1875. local qb = {QuaternionFromCFrame(b)}
  1876. local ax, ay, az = a.x, a.y, a.z
  1877. local bx, by, bz = b.x, b.y, b.z
  1878. local _t = 1-t
  1879. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  1880. end
  1881.  
  1882.  
  1883.  
  1884. if activu == true then
  1885. return
  1886. end
  1887. activu = true
  1888.  
  1889.  
  1890.  
  1891. human.WalkSpeed = 0
  1892. for i = 0,1,0.1 do
  1893. swait()
  1894. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1895. tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  1896. RS.C0 = clerp(RS.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3)
  1897. LS.C0 = clerp(LS.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  1898. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
  1899. LH.C0=clerp(LH.C0,cf(-1,-.1,-.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
  1900. end
  1901. wait(1)
  1902. for i = 0,1,0.1 do
  1903. swait()
  1904. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  1905. tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1906. RS.C0 = clerp(RS.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(30)), 0.3)
  1907. LS.C0 = clerp(LS.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3)
  1908. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(10))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
  1909. LH.C0=clerp(LH.C0,cf(-1,-1,-.5)*angles(math.rad(0),math.rad(-90),math.rad(-10))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
  1910. end
  1911. KickBoom()
  1912. so("http://roblox.com/asset/?id=144699494",lleg,2,1.1)
  1913. so("http://roblox.com/asset/?id=321321137",lleg,1,1)
  1914. so("http://roblox.com/asset/?id=506384002",lleg,1,1)
  1915. so("http://roblox.com/asset/?id=157878578",lleg,25,1)
  1916. so("http://roblox.com/asset/?id=165970126",lleg,25,1)
  1917.  
  1918. wait(3)
  1919. human.WalkSpeed = 16
  1920. resetlerp()
  1921. activu = false
  1922. end
  1923.  
  1924.  
  1925.  
  1926.  
  1927.  
  1928. function Smash()
  1929. for i = 1, 15 do
  1930. local gtrace = Instance.new("Part",game.Workspace)
  1931. gtrace.BrickColor = gprop[1]
  1932. gtrace.Material = gprop[2]
  1933. gtrace.Size = Vector3.new(19,19,19)
  1934. gtrace.Anchored = true
  1935. gtrace.CanCollide = false
  1936. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-60,60),-6,math.random(-60,60))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  1937. local gdisp = coroutine.wrap(function()
  1938. wait(7)
  1939. for i = 1, 9 do
  1940. wait(.1)
  1941. gtrace.Transparency = gtrace.Transparency + .1
  1942. end
  1943. gtrace:Destroy()
  1944. end)
  1945. gdisp()
  1946. end
  1947.  
  1948. Crater(head,67)
  1949. end
  1950.  
  1951. function Smash2()
  1952. for i = 1, 15 do
  1953. local gtrace = Instance.new("Part",game.Workspace)
  1954. gtrace.BrickColor = gprop[1]
  1955. gtrace.Material = gprop[2]
  1956. gtrace.Size = Vector3.new(19,19,19)
  1957. gtrace.Anchored = true
  1958. gtrace.CanCollide = false
  1959. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-70,70),-6,math.random(-70,70))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  1960. local gdisp = coroutine.wrap(function()
  1961. wait(7)
  1962. for i = 1, 9 do
  1963. wait(.1)
  1964. gtrace.Transparency = gtrace.Transparency + .1
  1965. end
  1966. gtrace:Destroy()
  1967. end)
  1968. gdisp()
  1969. end
  1970.  
  1971. end
  1972.  
  1973. function Smash3()
  1974. for i = 1, 15 do
  1975. local gtrace = Instance.new("Part",game.Workspace)
  1976. gtrace.BrickColor = gprop[1]
  1977. gtrace.Material = gprop[2]
  1978. gtrace.Size = Vector3.new(19,19,19)
  1979. gtrace.Anchored = true
  1980. gtrace.CanCollide = false
  1981. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-50,50),-6,math.random(-50,50))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  1982. local gdisp = coroutine.wrap(function()
  1983. wait(7)
  1984. for i = 1, 9 do
  1985. wait(.1)
  1986. gtrace.Transparency = gtrace.Transparency + .1
  1987. end
  1988. gtrace:Destroy()
  1989. end)
  1990. gdisp()
  1991. end
  1992.  
  1993. end
  1994.  
  1995.  
  1996. function Smash4()
  1997. for i = 1, 15 do
  1998. local gtrace = Instance.new("Part",game.Workspace)
  1999. gtrace.BrickColor = gprop[1]
  2000. gtrace.Material = gprop[2]
  2001. gtrace.Size = Vector3.new(19,19,19)
  2002. gtrace.Anchored = true
  2003. gtrace.CanCollide = false
  2004. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-40,40),-6,math.random(-40,40))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2005. local gdisp = coroutine.wrap(function()
  2006. wait(7)
  2007. for i = 1, 9 do
  2008. wait(.1)
  2009. gtrace.Transparency = gtrace.Transparency + .1
  2010. end
  2011. gtrace:Destroy()
  2012. end)
  2013. gdisp()
  2014. end
  2015.  
  2016. end
  2017.  
  2018. function Smash5()
  2019. for i = 1, 15 do
  2020. local gtrace = Instance.new("Part",game.Workspace)
  2021. gtrace.BrickColor = gprop[1]
  2022. gtrace.Material = gprop[2]
  2023. gtrace.Size = Vector3.new(19,19,19)
  2024. gtrace.Anchored = true
  2025. gtrace.CanCollide = false
  2026. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-30,30),-6,math.random(-30,30))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2027. local gdisp = coroutine.wrap(function()
  2028. wait(7)
  2029. for i = 1, 9 do
  2030. wait(.1)
  2031. gtrace.Transparency = gtrace.Transparency + .1
  2032. end
  2033. gtrace:Destroy()
  2034. end)
  2035. gdisp()
  2036. end
  2037.  
  2038. end
  2039.  
  2040. function Smash6()
  2041. for i = 1, 15 do
  2042. local gtrace = Instance.new("Part",game.Workspace)
  2043. gtrace.BrickColor = gprop[1]
  2044. gtrace.Material = gprop[2]
  2045. gtrace.Size = Vector3.new(19,19,19)
  2046. gtrace.Anchored = true
  2047. gtrace.CanCollide = false
  2048. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-20,20),-6,math.random(-20,20))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2049. local gdisp = coroutine.wrap(function()
  2050. wait(7)
  2051. for i = 1, 9 do
  2052. wait(.1)
  2053. gtrace.Transparency = gtrace.Transparency + .1
  2054. end
  2055. gtrace:Destroy()
  2056. end)
  2057. gdisp()
  2058. end
  2059.  
  2060. end
  2061.  
  2062.  
  2063. for i,v in pairs(FindNearestTorso(tors.CFrame.p,99))do
  2064. if v:FindFirstChild('Humanoid') then
  2065. v.Humanoid:TakeDamage(math.random(9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999,9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999))
  2066. v.Humanoid.PlatformStand = true
  2067. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 600
  2068. end
  2069. end
  2070.  
  2071.  
  2072. function HeavenSmash()
  2073.  
  2074.  
  2075. if activu == true then
  2076. return
  2077. end
  2078. activu = true
  2079. human.WalkSpeed = 0
  2080. so("http://www.roblox.com/asset/?id=169445572",head,1.5,1.5)
  2081. so("http://www.roblox.com/asset/?id=169380495",head,1.5,1.5)
  2082. for l = 1, 30 do
  2083. swait()
  2084. lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.5) * ang(rd(6), rd(0), rd(0)), 0.02 + l / 40)
  2085. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(12), rd(0), rd(0)), 0.02 + l / 40)
  2086. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-8), rd(-7), rd(-10)), 0.02 + l / 40)
  2087. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  2088. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-8), rd(7), rd(10)), 0.02 + l / 40)
  2089. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  2090. lerpz(RH, "C0", RHC0 * cf(0.4, 0.5, 0) * ang(rd(0), rd(-6), rd(8)), 0.02 + l / 40)
  2091. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  2092. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(3), rd(0), rd(42)), 0.02 + l / 40)
  2093. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  2094. end
  2095.  
  2096.  
  2097. resetlerp()
  2098.  
  2099. BV = Instance.new("BodyVelocity", tors)
  2100. BV.maxForce = Vector3.new(0,200000,0)
  2101. BV.P = 100000
  2102. BV.velocity = Vector3.new(0,150,0)
  2103. local rng = Instance.new("Part", chr)
  2104. rng.Anchored = true
  2105. rng.BrickColor = BrickColor.new("Institutional white")
  2106. rng.CanCollide = false
  2107. rng.FormFactor = 3
  2108. rng.Name = "Ring"
  2109. rng.Size = Vector3.new(1, 1, 1)
  2110. rng.Transparency = 0.5
  2111. rng.TopSurface = 0
  2112. rng.BottomSurface = 0
  2113. rng.Position = tors.Position - Vector3.new(0,2,0)
  2114. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2115. local rngm = Instance.new("SpecialMesh", rng)
  2116. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2117. rngm.Scale = Vector3.new(10, 10, 20)
  2118. x = Instance.new("Sound",tors)
  2119. x.SoundId = "http://www.roblox.com/asset/?id=169445602"
  2120. x.Looped = false
  2121. x.Pitch = .7
  2122. x.Volume = 30
  2123. x:Play()
  2124. coroutine.wrap(function()
  2125. for i = 1, 60, 8 do
  2126. rngm.Scale = Vector3.new(10.20 + i*10.10, 10.20 + i*10.10, 10)
  2127. rng.Transparency = i/60
  2128. wait()
  2129. end
  2130. wait()
  2131. rng:Destroy()
  2132. end)()
  2133. wait(2.6)
  2134. BV:Destroy()
  2135. tors.Anchored = true
  2136. wait(3.2)
  2137. tors.Anchored = false
  2138. BV = Instance.new("BodyVelocity", tors)
  2139. BV.maxForce = Vector3.new(0,-20000,0)
  2140. BV.P = 1000
  2141. BV.velocity = Vector3.new(0,-150,0)
  2142. wait(1)
  2143. BV:Destroy()
  2144. wait(0.01)
  2145.  
  2146. human.WalkSpeed = 0
  2147. boom3:Play()
  2148.  
  2149. Smash()
  2150. Smash2()
  2151. Smash3()
  2152. Ring()
  2153. wait(2)
  2154. human.WalkSpeed = 16
  2155. activu = false
  2156. end
  2157.  
  2158.  
  2159.  
  2160. sound = Instance.new("Sound", game.Players.LocalPlayer.Character["Right Leg"])
  2161. sound.SoundId = "rbxassetid://220025776"
  2162. sound.Volume = 6
  2163.  
  2164. sound2 = Instance.new("Sound", game.Players.LocalPlayer.Character["Torso"])
  2165. sound2.SoundId = "rbxassetid://386946017"
  2166. sound2.Volume = 6
  2167.  
  2168. sound3 = Instance.new("Sound", game.Players.LocalPlayer.Character)
  2169. sound3.SoundId = "rbxassetid://165969964"
  2170. sound3.Volume = 6
  2171.  
  2172. function rip()
  2173. activu = true
  2174. local detect = Instance.new("Part", game.Players.LocalPlayer.Character)
  2175. detect.Size = Vector3.new(1,1,1)
  2176. detect:BreakJoints()
  2177. detect.CanCollide = false
  2178. local weld = Instance.new("Weld", detect)
  2179. weld.Part0 = game.Players.LocalPlayer.Character["Torso"]
  2180. weld.Part1 = detect
  2181. weld.C0 = weld.C0 * CFrame.new(0,-1,0)
  2182.  
  2183.  
  2184.  
  2185. local function attack(prt)
  2186. local humanoid = prt.Parent:findFirstChild("Humanoid")
  2187. if humanoid ~= nil then
  2188. local torso = prt.Parent:findFirstChild("Torso")
  2189.  
  2190.  
  2191.  
  2192.  
  2193.  
  2194.  
  2195.  
  2196. function KABOOMZ3()
  2197. local effspwn = Instance.new("Part")
  2198. coroutine.resume(coroutine.create(function()
  2199. local sound1 = Instance.new("Sound")
  2200. sound1.SoundId = "rbxassetid://138137702"
  2201. sound1.MaxDistance = 300
  2202. sound1.EmitterSize = 20
  2203. sound1.Volume = 2.5
  2204. sound1.Pitch = 0.65
  2205. sound1.Parent = effspwn
  2206. local sound2 = Instance.new("Sound")
  2207. sound2.SoundId = "rbxassetid://157878578"
  2208. sound2.MaxDistance = 300
  2209. sound2.EmitterSize = 20
  2210. sound2.Volume = 1
  2211. sound2.Pitch = 0.7
  2212. sound2.Parent = effspwn
  2213. local sound3 = Instance.new("Sound")
  2214. sound3.SoundId = "rbxassetid://138250406"
  2215. sound2.MaxDistance = 400
  2216. sound2.EmitterSize = 30
  2217. sound2.Volume = 0.5
  2218. sound2.Pitch = 0.5
  2219. sound2.Parent = effspwn
  2220. sound2:Play()
  2221. wait()
  2222. sound1:Play()
  2223. sound3:Play()
  2224. end))
  2225. local model = Instance.new("Model")
  2226. game.Debris:AddItem(model, 20)
  2227. model.Name = "smasheffects"
  2228. model.Parent = workspace
  2229. effspwn.Name = "spwnr"
  2230. effspwn.Size = Vector3.new(1, 1, 1)
  2231. effspwn.Anchored = true
  2232. effspwn.CanCollide = false
  2233. effspwn.Transparency = 1
  2234. effspwn.CFrame = torso.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  2235. effspwn.Parent = model
  2236.  
  2237.  
  2238.  
  2239.  
  2240.  
  2241. Crater(head,60)
  2242. Crater(head,120)
  2243.  
  2244. for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
  2245. if v:FindFirstChild('Humanoid') then
  2246. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  2247. v.Humanoid.PlatformStand = true
  2248. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 200
  2249. end
  2250. end
  2251.  
  2252. coroutine.resume(coroutine.create(function()
  2253. local shok = Instance.new("Part")
  2254. shok.Name = "whoosh"
  2255. shok.BrickColor = BrickColor.new("Institutional white")
  2256. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  2257. shok.Size = Vector3.new(1, 1, 1)
  2258. shok.Anchored = true
  2259. shok.Material = "Neon"
  2260. shok.Transparency = 0.1
  2261. shok.CanCollide = false
  2262. shok.Parent = model
  2263. game.Debris:AddItem(shok, 12)
  2264. local mesh = Instance.new("SpecialMesh")
  2265. mesh.MeshType = "FileMesh"
  2266. mesh.MeshId = "rbxassetid://437347603"
  2267. mesh.Scale = Vector3.new(0.8, 0.8, 0.3)
  2268. mesh.Parent = shok
  2269.  
  2270.  
  2271.  
  2272.  
  2273.  
  2274. for e = 1, 8 do
  2275. wait()
  2276. mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22)
  2277. shok.Transparency = shok.Transparency + 0.035
  2278. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -22), 0.4)
  2279. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
  2280. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  2281.  
  2282. end
  2283. for e = 1, 16 do
  2284. wait()
  2285. mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12)
  2286. shok.Transparency = shok.Transparency + 0.11
  2287. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -10), 0.4)
  2288. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15))
  2289. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  2290.  
  2291. end
  2292. end))
  2293. coroutine.resume(coroutine.create(function()
  2294. local shok = Instance.new("Part")
  2295. shok.Name = "wring1"
  2296. shok.BrickColor = BrickColor.new("Institutional white")
  2297. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  2298. shok.Size = Vector3.new(1, 1, 1)
  2299. shok.Anchored = true
  2300. shok.Material = "Neon"
  2301. shok.Transparency = 0.25
  2302. shok.CanCollide = false
  2303. shok.Parent = model
  2304. game.Debris:AddItem(shok, 12)
  2305. local mesh = Instance.new("SpecialMesh")
  2306. mesh.MeshType = "FileMesh"
  2307. mesh.MeshId = "rbxassetid://3270017"
  2308. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  2309. mesh.Parent = shok
  2310. for e = 1, 30 do
  2311. wait()
  2312. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
  2313. shok.Transparency = shok.Transparency + 0.002
  2314. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  2315. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  2316. end
  2317. for e = 1, 38 do
  2318. wait()
  2319. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  2320. shok.Transparency = shok.Transparency + 0.002
  2321. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2322. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  2323. end
  2324. for e = 1, 24 do
  2325. wait()
  2326. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  2327. shok.Transparency = shok.Transparency + 0.03
  2328. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2329. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  2330. end
  2331. end))
  2332. coroutine.resume(coroutine.create(function()
  2333. local shok = Instance.new("Part")
  2334. shok.Name = "wring2"
  2335. shok.BrickColor = BrickColor.new("Institutional white")
  2336. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  2337. shok.Size = Vector3.new(1, 1, 1)
  2338. shok.Anchored = true
  2339. shok.Material = "Neon"
  2340. shok.Transparency = 0.25
  2341. shok.CanCollide = false
  2342. shok.Parent = model
  2343. game.Debris:AddItem(shok, 12)
  2344. local mesh = Instance.new("SpecialMesh")
  2345. mesh.MeshType = "FileMesh"
  2346. mesh.MeshId = "rbxassetid://3270017"
  2347. mesh.Scale = Vector3.new(12, 12, 0.05)
  2348. mesh.Parent = shok
  2349. for e = 1, 30 do
  2350. wait()
  2351. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
  2352. shok.Transparency = shok.Transparency + 0.002
  2353. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  2354. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  2355. end
  2356. for e = 1, 38 do
  2357. wait()
  2358. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  2359. shok.Transparency = shok.Transparency + 0.002
  2360. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2361. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  2362. end
  2363. for e = 1, 24 do
  2364. wait()
  2365. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  2366. shok.Transparency = shok.Transparency + 0.03
  2367. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2368. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  2369. end
  2370. end))
  2371. coroutine.resume(coroutine.create(function()
  2372. local shok = Instance.new("Part")
  2373. shok.Name = "coil1"
  2374. shok.BrickColor = BrickColor.new("Institutional white")
  2375. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2376. shok.Size = Vector3.new(1, 1, 1)
  2377. shok.Anchored = true
  2378. shok.Material = "Neon"
  2379. shok.Transparency = 0.25
  2380. shok.CanCollide = false
  2381. shok.Parent = model
  2382. game.Debris:AddItem(shok, 12)
  2383. local mesh = Instance.new("SpecialMesh")
  2384. mesh.MeshType = "FileMesh"
  2385. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2386. mesh.Scale = Vector3.new(12, 12, 12)
  2387. mesh.Parent = shok
  2388. for e = 1, 15 do
  2389. wait()
  2390. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  2391. shok.Transparency = shok.Transparency + 0.004
  2392. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  2393. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  2394. end
  2395. for e = 1, 16 do
  2396. wait()
  2397. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  2398. shok.Transparency = shok.Transparency + 0.004
  2399. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2400. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  2401. end
  2402. for e = 1, 12 do
  2403. wait()
  2404. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  2405. shok.Transparency = shok.Transparency + 0.06
  2406. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2407. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  2408. end
  2409. end))
  2410. coroutine.resume(coroutine.create(function()
  2411. local shok = Instance.new("Part")
  2412. shok.Name = "coil2"
  2413. shok.BrickColor = BrickColor.new("Institutional white")
  2414. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2415. shok.Size = Vector3.new(1, 1, 1)
  2416. shok.Anchored = true
  2417. shok.Material = "Neon"
  2418. shok.Transparency = 0.25
  2419. shok.CanCollide = false
  2420. shok.Parent = model
  2421. game.Debris:AddItem(shok, 12)
  2422. local mesh = Instance.new("SpecialMesh")
  2423. mesh.MeshType = "FileMesh"
  2424. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2425. mesh.Scale = Vector3.new(6, 12, 6)
  2426. mesh.Parent = shok
  2427. for e = 1, 15 do
  2428. wait()
  2429. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  2430. shok.Transparency = shok.Transparency + 0.005
  2431. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  2432. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  2433. end
  2434. for e = 1, 16 do
  2435. wait()
  2436. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  2437. shok.Transparency = shok.Transparency + 0.005
  2438. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2439. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  2440. end
  2441. for e = 1, 12 do
  2442. wait()
  2443. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  2444. shok.Transparency = shok.Transparency + 0.09
  2445. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2446. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  2447. end
  2448. end))
  2449. coroutine.resume(coroutine.create(function()
  2450. local shok = Instance.new("Part")
  2451. shok.Name = "shokwve"
  2452. shok.BrickColor = BrickColor.new("Institutional white")
  2453. shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
  2454. shok.Size = Vector3.new(1, 1, 1)
  2455. shok.Anchored = true
  2456. shok.Material = "Neon"
  2457. shok.Transparency = 0.6
  2458. shok.CanCollide = false
  2459. shok.Parent = model
  2460. game.Debris:AddItem(shok, 12)
  2461. local mesh = Instance.new("SpecialMesh")
  2462. mesh.MeshType = "FileMesh"
  2463. mesh.MeshId = "rbxassetid://489415447"
  2464. mesh.Scale = Vector3.new(1, 1, 1)
  2465. mesh.Parent = shok
  2466. for e = 1, 12 do
  2467. wait()
  2468. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  2469. shok.Transparency = shok.Transparency + 0.002
  2470. end
  2471. for e = 1, 32 do
  2472. wait()
  2473. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  2474. shok.Transparency = shok.Transparency + 0.002
  2475. end
  2476. for e = 1, 24 do
  2477. wait()
  2478. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  2479. shok.Transparency = shok.Transparency + 0.03
  2480. end
  2481. end))
  2482. coroutine.resume(coroutine.create(function()
  2483. local shok = Instance.new("Part")
  2484. shok.Name = "shock2"
  2485. shok.BrickColor = BrickColor.new("Institutional white")
  2486. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  2487. shok.Size = Vector3.new(1, 1, 1)
  2488. shok.Anchored = true
  2489. shok.Material = "Neon"
  2490. shok.Transparency = 0.35
  2491. shok.CanCollide = false
  2492. shok.Parent = model
  2493. game.Debris:AddItem(shok, 12)
  2494. local mesh = Instance.new("SpecialMesh")
  2495. mesh.MeshType = "FileMesh"
  2496. mesh.MeshId = "rbxassetid://489415447"
  2497. mesh.Scale = Vector3.new(12, 12, 12)
  2498. mesh.Parent = shok
  2499. for e = 1, 15 do
  2500. wait()
  2501. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  2502. shok.Transparency = shok.Transparency + 0.004
  2503. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  2504. end
  2505. for e = 1, 16 do
  2506. wait()
  2507. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  2508. shok.Transparency = shok.Transparency + 0.004
  2509. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  2510. end
  2511. for e = 1, 12 do
  2512. wait()
  2513. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  2514. shok.Transparency = shok.Transparency + 0.06
  2515. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  2516. end
  2517. end))
  2518. coroutine.resume(coroutine.create(function()
  2519. local shok = Instance.new("Part")
  2520. shok.Name = "shock3"
  2521. shok.BrickColor = BrickColor.new("Institutional white")
  2522. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  2523. shok.Size = Vector3.new(1, 1, 1)
  2524. shok.Anchored = true
  2525. shok.Material = "Neon"
  2526. shok.Transparency = 0.35
  2527. shok.CanCollide = false
  2528. shok.Parent = model
  2529. game.Debris:AddItem(shok, 12)
  2530. local mesh = Instance.new("SpecialMesh")
  2531. mesh.MeshType = "FileMesh"
  2532. mesh.MeshId = "rbxassetid://489415447"
  2533. mesh.Scale = Vector3.new(12, 12, 12)
  2534. mesh.Parent = shok
  2535. for e = 1, 15 do
  2536. wait()
  2537. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  2538. shok.Transparency = shok.Transparency + 0.004
  2539. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2540. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2541. end
  2542. for e = 1, 16 do
  2543. wait()
  2544. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  2545. shok.Transparency = shok.Transparency + 0.004
  2546. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2547. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2548. end
  2549. for e = 1, 12 do
  2550. wait()
  2551. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  2552. shok.Transparency = shok.Transparency + 0.06
  2553. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2554. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2555. end
  2556. end))
  2557. end
  2558.  
  2559.  
  2560.  
  2561. if torso ~= nil then
  2562. game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0
  2563. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
  2564. for i = 1,5 do
  2565. wait()
  2566. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,0.25)
  2567. game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,0.25)
  2568. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(-0.25,0,0)
  2569. end
  2570. sound:Play()
  2571. local bodyVel = Instance.new("BodyPosition", torso)
  2572. bodyVel.Position = game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(0,1000,0)
  2573. bodyVel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  2574. wait(2)
  2575. torso.Anchored = true
  2576. for i = 1,5 do
  2577. wait()
  2578. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,-0.25)
  2579. game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,-0.25)
  2580. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.25,0,0)
  2581. end
  2582. for i = 1,5 do
  2583. wait()
  2584. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,-0.08)
  2585. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.08,0,0)
  2586. end
  2587. wait(1)
  2588. local bodyvel = Instance.new("BodyPosition" , game.Players.LocalPlayer.Character.Torso)
  2589. bodyvel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  2590. bodyvel.Position = torso.Position
  2591. for i = 1,5 do
  2592. wait()
  2593. game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,0)
  2594. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,0.08)
  2595. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(-0.15,0,0)
  2596. end
  2597. wait(2)
  2598. bodyVel:destroy()
  2599. game.Players.LocalPlayer.Character.Torso.Anchored = true
  2600. torso.Anchored = false
  2601. humanoid.PlatformStand = true
  2602. local bodyVel = Instance.new("BodyPosition", torso)
  2603. bodyVel.Position = game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,1000,0)
  2604. bodyVel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  2605. sound2:Play()
  2606.  
  2607. wait(1.2)
  2608. game.Players.LocalPlayer.Character.Torso.Anchored = false
  2609. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  2610. game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2611. game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2612. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2613. activu = false
  2614. wait(0.5)
  2615. bodyvel:destroy()
  2616. local ROW3 = function(out, trans, s, wt, t, ang, plus)
  2617. for i = 1, 360, 360/t do
  2618. local c = Instance.new("Part", game.Workspace)
  2619. c.FormFactor = 3
  2620. c.TopSurface = 0
  2621. c.BottomSurface = 0
  2622. c.Size = s
  2623. c.Anchored = true
  2624. c.CanCollide = wt
  2625. c.Material=workspace.Base.Material
  2626. c.Transparency = trans
  2627. c.BrickColor = workspace.Base.BrickColor
  2628. c.CFrame = CFrame.new(torso.CFrame.x,0,torso.CFrame.z) * CFrame.Angles(0, math.rad(i + plus), 0) * CFrame.new(0, 0, out) * ang
  2629. c.Locked=true
  2630. game.Debris:AddItem(c,25)
  2631. end
  2632. end
  2633.  
  2634.  
  2635.  
  2636.  
  2637. sound3:Play()
  2638. ROW3(12, 0, Vector3.new(34.5, 30, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad (math.random(-30,30))), 0)
  2639. game.Players.LocalPlayer.Character.Torso.Anchored = true
  2640. KABOOMZ3()
  2641. wait(0.1)
  2642.  
  2643. game.Players.LocalPlayer.Character.Torso.Anchored = false
  2644. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
  2645. game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50
  2646.  
  2647.  
  2648. end
  2649. end
  2650. end
  2651. detect.Touched:connect(attack)
  2652. wait(0.1)
  2653. detect:destroy()
  2654. activu = false
  2655. end
  2656.  
  2657.  
  2658.  
  2659. function hito(partoz, magn, dmg, debtim)
  2660. for _, guy in pairs(workspace:GetChildren()) do
  2661. if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("Head") and guy ~= chr and magn > (guy:FindFirstChild("Head").Position - partoz.Position).magnitude and guy:FindFirstChild("Head"):FindFirstChild("alabo") == nil then
  2662. do
  2663. local humz = guy:FindFirstChild("Humanoid")
  2664. local hed = guy:FindFirstChild("Head")
  2665. humz:TakeDamage(dmg)
  2666. local db = Instance.new("StringValue")
  2667. db.Name = "alabo"
  2668. db.Parent = hed
  2669. delay(debtim, function()
  2670. db:Destroy()
  2671. end)
  2672. end
  2673. end
  2674. end
  2675. end
  2676. function animo(yep)
  2677. if yep == true then
  2678. anim.Parent = human
  2679. chr.Animate.Disabled = false
  2680. elseif yep == false then
  2681. chr.Animate.Disabled = true
  2682. anim.Parent = nil
  2683. end
  2684. end
  2685. mouse.KeyDown:connect(function(key)
  2686. if key == "e" then
  2687. rsmash()
  2688. end
  2689. if key == "t" then
  2690. jum()
  2691. end
  2692. if key == "r" then
  2693. Tele()
  2694. end
  2695. if key == "q" then
  2696. Stom()
  2697. end
  2698. if key == "f" then
  2699. HeavenSmash()
  2700. end
  2701. if key == "h" then
  2702. rip()
  2703. end
  2704. end)
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