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Jun 22nd, 2019
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27. local sick = Instance.new("Sound",Torso)
  28. sick.SoundId = "rbxassetid://848439234"
  29. sick.Looped = true
  30. sick.Pitch = 1
  31. sick.Volume = 3
  32. sick:Play()
  33.  
  34. IT = Instance.new
  35. CF = CFrame.new
  36. VT = Vector3.new
  37. RAD = math.rad
  38. C3 = Color3.new
  39. UD2 = UDim2.new
  40. BRICKC = BrickColor.new
  41. ANGLES = CFrame.Angles
  42. EULER = CFrame.fromEulerAnglesXYZ
  43. COS = math.cos
  44. ACOS = math.acos
  45. SIN = math.sin
  46. ASIN = math.asin
  47. ABS = math.abs
  48. MRANDOM = math.random
  49. FLOOR = math.floor
  50.  
  51. --//=================================\\
  52. --|| USEFUL VALUES
  53. --\\=================================//
  54.  
  55. Animation_Speed = 3
  56. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  57. local Speed = 35
  58. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  59. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  60. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  61. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  62. local DAMAGEMULTIPLIER = 1
  63. local ANIM = "Idle"
  64. local ATTACK = false
  65. local EQUIPPED = false
  66. local HOLD = false
  67. local COMBO = 1
  68. local Rooted = false
  69. local SINE = 0
  70. local KEYHOLD = false
  71. local CHANGE = 2 / Animation_Speed
  72. local WALKINGANIM = false
  73. local VALUE1 = false
  74. local VALUE2 = false
  75. local ROBLOXIDLEANIMATION = IT("Animation")
  76. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  77. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  78. --ROBLOXIDLEANIMATION.Parent = Humanoid
  79. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  80. WEAPONGUI.Name = "Weapon GUI"
  81. local Effects = IT("Folder", Character)
  82. Effects.Name = "Effects"
  83. local ANIMATOR = Humanoid.Animator
  84. local ANIMATE = Character.Animate
  85. local UNANCHOR = true
  86. local LAUGHS = {834001699,834001752,834001797,834001828}
  87. local SONGS = {534861083,530959353,1534958855,0}
  88. local CHOICE = MRANDOM(1,4)
  89.  
  90. --//=================================\\
  91. --\\=================================//
  92.  
  93.  
  94. --//=================================\\
  95. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  96. --\\=================================//
  97.  
  98. ArtificialHB = Instance.new("BindableEvent", script)
  99. ArtificialHB.Name = "ArtificialHB"
  100.  
  101. script:WaitForChild("ArtificialHB")
  102.  
  103. frame = Frame_Speed
  104. tf = 0
  105. allowframeloss = false
  106. tossremainder = false
  107. lastframe = tick()
  108. script.ArtificialHB:Fire()
  109.  
  110. game:GetService("RunService").Heartbeat:connect(function(s, p)
  111. tf = tf + s
  112. if tf >= frame then
  113. if allowframeloss then
  114. script.ArtificialHB:Fire()
  115. lastframe = tick()
  116. else
  117. for i = 1, math.floor(tf / frame) do
  118. script.ArtificialHB:Fire()
  119. end
  120. lastframe = tick()
  121. end
  122. if tossremainder then
  123. tf = 0
  124. else
  125. tf = tf - frame * math.floor(tf / frame)
  126. end
  127. end
  128. end)
  129.  
  130. --//=================================\\
  131. --\\=================================//
  132.  
  133. --//=================================\\
  134. --|| SOME FUNCTIONS
  135. --\\=================================//
  136.  
  137. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  138. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  139. end
  140.  
  141. function PositiveAngle(NUMBER)
  142. if NUMBER >= 0 then
  143. NUMBER = 0
  144. end
  145. return NUMBER
  146. end
  147.  
  148. function NegativeAngle(NUMBER)
  149. if NUMBER <= 0 then
  150. NUMBER = 0
  151. end
  152. return NUMBER
  153. end
  154.  
  155. function Swait(NUMBER)
  156. if NUMBER == 0 or NUMBER == nil then
  157. ArtificialHB.Event:wait()
  158. else
  159. for i = 1, NUMBER do
  160. ArtificialHB.Event:wait()
  161. end
  162. end
  163. end
  164.  
  165. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  166. local NEWMESH = IT(MESH)
  167. if MESH == "SpecialMesh" then
  168. NEWMESH.MeshType = MESHTYPE
  169. if MESHID ~= "nil" and MESHID ~= "" then
  170. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  171. end
  172. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  173. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  174. end
  175. end
  176. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  177. NEWMESH.Scale = SCALE
  178. NEWMESH.Parent = PARENT
  179. return NEWMESH
  180. end
  181.  
  182. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  183. local NEWPART = IT("Part")
  184. NEWPART.formFactor = FORMFACTOR
  185. NEWPART.Reflectance = REFLECTANCE
  186. NEWPART.Transparency = TRANSPARENCY
  187. NEWPART.CanCollide = false
  188. NEWPART.Locked = true
  189. NEWPART.Anchored = true
  190. if ANCHOR == false then
  191. NEWPART.Anchored = false
  192. end
  193. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  194. NEWPART.Name = NAME
  195. NEWPART.Size = SIZE
  196. NEWPART.Position = Torso.Position
  197. NEWPART.Material = MATERIAL
  198. NEWPART:BreakJoints()
  199. NEWPART.Parent = PARENT
  200. return NEWPART
  201. end
  202.  
  203. local function weldBetween(a, b)
  204. local weldd = IT("Weld")
  205. weldd.Part0 = a
  206. weldd.Part1 = b
  207. weldd.C0 = CF()
  208. weldd.C1 = b.CFrame:inverse() * a.CFrame
  209. weldd.Parent = a
  210. return weldd
  211. end
  212.  
  213.  
  214. function QuaternionFromCFrame(cf)
  215. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  216. local trace = m00 + m11 + m22
  217. if trace > 0 then
  218. local s = math.sqrt(1 + trace)
  219. local recip = 0.5 / s
  220. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  221. else
  222. local i = 0
  223. if m11 > m00 then
  224. i = 1
  225. end
  226. if m22 > (i == 0 and m00 or m11) then
  227. i = 2
  228. end
  229. if i == 0 then
  230. local s = math.sqrt(m00 - m11 - m22 + 1)
  231. local recip = 0.5 / s
  232. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  233. elseif i == 1 then
  234. local s = math.sqrt(m11 - m22 - m00 + 1)
  235. local recip = 0.5 / s
  236. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  237. elseif i == 2 then
  238. local s = math.sqrt(m22 - m00 - m11 + 1)
  239. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  240. end
  241. end
  242. end
  243.  
  244. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  245. local xs, ys, zs = x + x, y + y, z + z
  246. local wx, wy, wz = w * xs, w * ys, w * zs
  247. local xx = x * xs
  248. local xy = x * ys
  249. local xz = x * zs
  250. local yy = y * ys
  251. local yz = y * zs
  252. local zz = z * zs
  253. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  254. end
  255.  
  256. function QuaternionSlerp(a, b, t)
  257. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  258. local startInterp, finishInterp;
  259. if cosTheta >= 0.0001 then
  260. if (1 - cosTheta) > 0.0001 then
  261. local theta = ACOS(cosTheta)
  262. local invSinTheta = 1 / SIN(theta)
  263. startInterp = SIN((1 - t) * theta) * invSinTheta
  264. finishInterp = SIN(t * theta) * invSinTheta
  265. else
  266. startInterp = 1 - t
  267. finishInterp = t
  268. end
  269. else
  270. if (1 + cosTheta) > 0.0001 then
  271. local theta = ACOS(-cosTheta)
  272. local invSinTheta = 1 / SIN(theta)
  273. startInterp = SIN((t - 1) * theta) * invSinTheta
  274. finishInterp = SIN(t * theta) * invSinTheta
  275. else
  276. startInterp = t - 1
  277. finishInterp = t
  278. end
  279. end
  280. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  281. end
  282.  
  283. function Clerp(a, b, t)
  284. local qa = {QuaternionFromCFrame(a)}
  285. local qb = {QuaternionFromCFrame(b)}
  286. local ax, ay, az = a.x, a.y, a.z
  287. local bx, by, bz = b.x, b.y, b.z
  288. local _t = 1 - t
  289. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  290. end
  291.  
  292. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  293. local frame = IT("Frame")
  294. frame.BackgroundTransparency = TRANSPARENCY
  295. frame.BorderSizePixel = BORDERSIZEPIXEL
  296. frame.Position = POSITION
  297. frame.Size = SIZE
  298. frame.BackgroundColor3 = COLOR
  299. frame.BorderColor3 = BORDERCOLOR
  300. frame.Name = NAME
  301. frame.Parent = PARENT
  302. return frame
  303. end
  304.  
  305. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  306. local label = IT("TextLabel")
  307. label.BackgroundTransparency = 1
  308. label.Size = UD2(1, 0, 1, 0)
  309. label.Position = UD2(0, 0, 0, 0)
  310. label.TextColor3 = TEXTCOLOR
  311. label.TextStrokeTransparency = STROKETRANSPARENCY
  312. label.TextTransparency = TRANSPARENCY
  313. label.FontSize = TEXTFONTSIZE
  314. label.Font = TEXTFONT
  315. label.BorderSizePixel = BORDERSIZEPIXEL
  316. label.TextScaled = false
  317. label.Text = TEXT
  318. label.Name = NAME
  319. label.Parent = PARENT
  320. return label
  321. end
  322.  
  323. function NoOutlines(PART)
  324. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  325. end
  326.  
  327. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  328. local NEWWELD = IT(TYPE)
  329. NEWWELD.Part0 = PART0
  330. NEWWELD.Part1 = PART1
  331. NEWWELD.C0 = C0
  332. NEWWELD.C1 = C1
  333. NEWWELD.Parent = PARENT
  334. return NEWWELD
  335. end
  336.  
  337. local S = IT("Sound")
  338. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  339. local NEWSOUND = nil
  340. coroutine.resume(coroutine.create(function()
  341. NEWSOUND = S:Clone()
  342. NEWSOUND.Parent = PARENT
  343. NEWSOUND.Volume = VOLUME
  344. NEWSOUND.Pitch = PITCH
  345. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  346. NEWSOUND:play()
  347. if DOESLOOP == true then
  348. NEWSOUND.Looped = true
  349. else
  350. repeat wait(1) until NEWSOUND.Playing == false
  351. NEWSOUND:remove()
  352. end
  353. end))
  354. return NEWSOUND
  355. end
  356.  
  357. function CFrameFromTopBack(at, top, back)
  358. local right = top:Cross(back)
  359. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  360. end
  361.  
  362. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  363. function WACKYEFFECT(Table)
  364. local TYPE = (Table.EffectType or "Sphere")
  365. local SIZE = (Table.Size or VT(1,1,1))
  366. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  367. local TRANSPARENCY = (Table.Transparency or 0)
  368. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  369. local CFRAME = (Table.CFrame or Torso.CFrame)
  370. local MOVEDIRECTION = (Table.MoveToPos or nil)
  371. local ROTATION1 = (Table.RotationX or 0)
  372. local ROTATION2 = (Table.RotationY or 0)
  373. local ROTATION3 = (Table.RotationZ or 0)
  374. local MATERIAL = (Table.Material or "Neon")
  375. local COLOR = (Table.Color or C3(1,1,1))
  376. local TIME = (Table.Time or 45)
  377. local SOUNDID = (Table.SoundID or nil)
  378. local SOUNDPITCH = (Table.SoundPitch or nil)
  379. local SOUNDVOLUME = (Table.SoundVolume or nil)
  380. coroutine.resume(coroutine.create(function()
  381. local PLAYSSOUND = false
  382. local SOUND = nil
  383. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  384. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  385. PLAYSSOUND = true
  386. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  387. end
  388. EFFECT.Color = COLOR
  389. local MSH = nil
  390. if TYPE == "Sphere" then
  391. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  392. elseif TYPE == "Block" then
  393. MSH = IT("BlockMesh",EFFECT)
  394. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  395. elseif TYPE == "Wave" then
  396. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  397. elseif TYPE == "Ring" then
  398. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  399. elseif TYPE == "Slash" then
  400. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  401. elseif TYPE == "Round Slash" then
  402. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  403. elseif TYPE == "Swirl" then
  404. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  405. elseif TYPE == "Skull" then
  406. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  407. elseif TYPE == "Crystal" then
  408. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  409. end
  410. if MSH ~= nil then
  411. local MOVESPEED = nil
  412. if MOVEDIRECTION ~= nil then
  413. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  414. end
  415. local GROWTH = SIZE - ENDSIZE
  416. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  417. if TYPE == "Block" then
  418. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  419. else
  420. EFFECT.CFrame = CFRAME
  421. end
  422. for LOOP = 1, TIME+1 do
  423. Swait()
  424. MSH.Scale = MSH.Scale - GROWTH/TIME
  425. if TYPE == "Wave" then
  426. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  427. end
  428. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  429. if TYPE == "Block" then
  430. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  431. else
  432. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  433. end
  434. if MOVEDIRECTION ~= nil then
  435. local ORI = EFFECT.Orientation
  436. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  437. EFFECT.Orientation = ORI
  438. end
  439. end
  440. if PLAYSSOUND == false then
  441. EFFECT:remove()
  442. else
  443. SOUND.Stopped:Connect(function()
  444. EFFECT:remove()
  445. end)
  446. end
  447. else
  448. if PLAYSSOUND == false then
  449. EFFECT:remove()
  450. else
  451. repeat Swait() until SOUND.Playing == false
  452. EFFECT:remove()
  453. end
  454. end
  455. end))
  456. end
  457.  
  458. function MakeForm(PART,TYPE)
  459. if TYPE == "Cyl" then
  460. local MSH = IT("CylinderMesh",PART)
  461. elseif TYPE == "Ball" then
  462. local MSH = IT("SpecialMesh",PART)
  463. MSH.MeshType = "Sphere"
  464. elseif TYPE == "Wedge" then
  465. local MSH = IT("SpecialMesh",PART)
  466. MSH.MeshType = "Wedge"
  467. end
  468. end
  469.  
  470. Debris = game:GetService("Debris")
  471.  
  472. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  473. local DIRECTION = CF(StartPos,EndPos).lookVector
  474. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  475. end
  476.  
  477. function turnto(position)
  478. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  479. end
  480.  
  481. function SpawnTrail(FROM,TO,BIG)
  482. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  483. MakeForm(TRAIL,"Cyl")
  484. local DIST = (FROM - TO).Magnitude
  485. if BIG == true then
  486. TRAIL.Size = VT(0.5,DIST,0.5)
  487. else
  488. TRAIL.Size = VT(0.25,DIST,0.25)
  489. end
  490. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  491. coroutine.resume(coroutine.create(function()
  492. for i = 1, 5 do
  493. Swait()
  494. TRAIL.Transparency = TRAIL.Transparency + 0.1
  495. end
  496. TRAIL:remove()
  497. end))
  498. end
  499.  
  500. local asd = Instance.new("ParticleEmitter")
  501. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  502. asd.LightEmission = .1
  503. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  504. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  505. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  506. asd.Transparency = bbb
  507. asd.Size = aaa
  508. asd.ZOffset = .9
  509. asd.Acceleration = Vector3.new(0, -15, 0)
  510. asd.LockedToPart = false
  511. asd.EmissionDirection = "Back"
  512. asd.Lifetime = NumberRange.new(1, 2)
  513. asd.Rotation = NumberRange.new(-100, 100)
  514. asd.RotSpeed = NumberRange.new(-100, 100)
  515. asd.Speed = NumberRange.new(10)
  516. asd.Enabled = false
  517. asd.VelocitySpread = 999
  518.  
  519. function getbloody(victim,amount)
  520. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  521. PART.CFrame = victim.CFrame
  522. local HITPLAYERSOUNDS = {"356551938","264486467"}
  523. Debris:AddItem(PART,5)
  524. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  525. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  526. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  527. local prtcl = asd:Clone()
  528. prtcl.Parent = PART
  529. prtcl:Emit(amount*10)
  530. end
  531.  
  532. local Particle = IT("ParticleEmitter",nil)
  533. Particle.Enabled = false
  534. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  535. Particle.LightEmission = 0.5
  536. Particle.Rate = 150
  537. Particle.ZOffset = 1
  538. Particle.Rotation = NumberRange.new(-180, 180)
  539. Particle.RotSpeed = NumberRange.new(-180, 180)
  540. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  541. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  542.  
  543. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  544. function ParticleEmitter(Table)
  545. local PRTCL = Particle:Clone()
  546. local Speed = Table.Speed or 5
  547. local Drag = Table.Drag or 0
  548. local Size1 = Table.Size1 or 1
  549. local Size2 = Table.Size2 or 5
  550. local Lifetime1 = Table.Lifetime1 or 1
  551. local Lifetime2 = Table.Lifetime2 or 1.5
  552. local Parent = Table.Parent or Torso
  553. local Emit = Table.Emit or 100
  554. local Offset = Table.Offset or 360
  555. local Acel = Table.Acel or VT(0,0,0)
  556. local Enabled = Table.Enabled or false
  557. PRTCL.Parent = Parent
  558. PRTCL.Size = NumberSequence.new(Size1,Size2)
  559. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  560. PRTCL.Speed = NumberRange.new(Speed)
  561. PRTCL.VelocitySpread = Offset
  562. PRTCL.Drag = Drag
  563. PRTCL.Acceleration = Acel
  564. if Enabled == false then
  565. PRTCL:Emit(Emit)
  566. Debris:AddItem(PRTCL,Lifetime2)
  567. else
  568. PRTCL.Enabled = true
  569. end
  570. return PRTCL
  571. end
  572.  
  573. --//=================================\\
  574. --|| WEAPON CREATION
  575. --\\=================================//
  576.  
  577. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false)
  578. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  579. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false)
  580. MakeForm(Part,"Wedge")
  581. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  582. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false)
  583. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  584. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  585. MakeForm(Part,"Cyl")
  586. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  587. for i = 1, 8 do
  588. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  589. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  590. end
  591. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  592. MakeForm(Part,"Wedge")
  593. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  594. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false)
  595. MakeForm(Part,"Cyl")
  596. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  597. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  598. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  599. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false)
  600. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  601. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false)
  602. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  603. local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false)
  604. MakeForm(RightBarrel,"Cyl")
  605. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  606. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false)
  607. MakeForm(Part,"Wedge")
  608. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  609. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  610. MakeForm(RightHole,"Cyl")
  611. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
  612. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false)
  613. local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  614. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false)
  615. MakeForm(Part,"Wedge")
  616. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  617. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false)
  618. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  619. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  620. MakeForm(Part,"Cyl")
  621. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  622. for i = 1, 8 do
  623. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  624. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  625. end
  626. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  627. MakeForm(Part,"Wedge")
  628. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  629. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false)
  630. MakeForm(Part,"Cyl")
  631. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  632. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  633. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  634. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false)
  635. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  636. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false)
  637. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  638. local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false)
  639. MakeForm(LeftBarrel,"Cyl")
  640. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  641. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false)
  642. MakeForm(Part,"Wedge")
  643. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  644. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  645. MakeForm(LeftHole,"Cyl")
  646. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  647. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  648. MakeForm(Eye,"Ball")
  649. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  650. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  651. MakeForm(Eye,"Ball")
  652. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  653. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  654. MakeForm(Eye,"Ball")
  655. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  656. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  657. MakeForm(Eye,"Ball")
  658. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  659. local A = IT("Attachment",Torso)
  660. A.Position = VT(1,1.3,0)
  661. A.Orientation = VT(-0.098, -89.999, 0.227)
  662. local B = IT("Attachment",Torso)
  663. B.Position = VT(-1.3,-0.6,0)
  664. B.Orientation = VT(-88.911, -68.808, 158.782)
  665. local ChainLink = IT("Beam",Torso)
  666. ChainLink.Texture = "rbxassetid://73042633"
  667. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  668. ChainLink.TextureSpeed = 1
  669. ChainLink.FaceCamera = true
  670. ChainLink.Width0 = 1
  671. ChainLink.Width1 = 1
  672. ChainLink.TextureLength = 3
  673. ChainLink.Attachment0 = A
  674. ChainLink.Attachment1 = B
  675. ChainLink.CurveSize0 = 1.6
  676. ChainLink.CurveSize1 = 1.6
  677. ChainLink.FaceCamera = true
  678. ChainLink.Transparency = NumberSequence.new(0)
  679. local ChainLink = IT("Beam",Torso)
  680. ChainLink.Texture = "rbxassetid://73042633"
  681. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  682. ChainLink.TextureSpeed = 1
  683. ChainLink.FaceCamera = true
  684. ChainLink.Width0 = 1
  685. ChainLink.Width1 = 1
  686. ChainLink.TextureLength = 3
  687. ChainLink.Attachment0 = B
  688. ChainLink.Attachment1 = A
  689. ChainLink.CurveSize0 = 1.6
  690. ChainLink.CurveSize1 = 1.6
  691. ChainLink.FaceCamera = true
  692. ChainLink.Transparency = NumberSequence.new(0)
  693. local A = IT("Attachment",Torso)
  694. A.Position = VT(1.3,-0.85,0)
  695. A.Orientation = VT(-0.098, -89.999, 0.227)
  696. local B = IT("Attachment",Torso)
  697. B.Position = VT(-1,2,0)
  698. B.Orientation = VT(-88.911, -68.808, 158.782)
  699. local ChainLink = IT("Beam",Torso)
  700. ChainLink.Texture = "rbxassetid://73042633"
  701. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  702. ChainLink.TextureSpeed = 1
  703. ChainLink.FaceCamera = true
  704. ChainLink.Width0 = 1
  705. ChainLink.Width1 = 1
  706. ChainLink.TextureLength = 3
  707. ChainLink.Attachment0 = A
  708. ChainLink.Attachment1 = B
  709. ChainLink.CurveSize0 = 1.3
  710. ChainLink.CurveSize1 = 1.3
  711. ChainLink.FaceCamera = true
  712. ChainLink.Transparency = NumberSequence.new(0)
  713. local ChainLink = IT("Beam",Torso)
  714. ChainLink.Texture = "rbxassetid://73042633"
  715. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  716. ChainLink.TextureSpeed = 1
  717. ChainLink.FaceCamera = true
  718. ChainLink.Width0 = 1
  719. ChainLink.Width1 = 1
  720. ChainLink.TextureLength = 3
  721. ChainLink.Attachment0 = B
  722. ChainLink.Attachment1 = A
  723. ChainLink.CurveSize0 = 1.3
  724. ChainLink.CurveSize1 = 1.3
  725. ChainLink.FaceCamera = true
  726. ChainLink.Transparency = NumberSequence.new(0)
  727.  
  728. local A = IT("Attachment",RightBarrel)
  729. A.Position = VT(0,-2.5,0)
  730. local B = IT("Attachment",RightBarrel)
  731. B.Position = VT(0,2.5,0)
  732. local Trail = IT("Trail",RightBarrel)
  733. Trail.Attachment0 = A
  734. Trail.Attachment1 = B
  735. Trail.Lifetime = 0.2
  736. Trail.Color = ColorSequence.new(BRICKC"Really red".Color)
  737. Trail.Transparency = NumberSequence.new(0, 1)
  738. Trail.Enabled = false
  739.  
  740. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  741. PRT.LockedToPart = true
  742. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  743. PRT.LockedToPart = true
  744. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  745. PRT.LockedToPart = true
  746. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  747. PRT.LockedToPart = true
  748. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  749. PRT.LockedToPart = true
  750. for _, c in pairs(Character:GetDescendants()) do
  751. if c and c.Parent then
  752. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  753. local ACCESSORY = c.Parent
  754. c.Parent = Character
  755. if c then
  756. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  757. weldBetween(Head,c)
  758. else
  759. weldBetween(Torso,c)
  760. end
  761. end
  762. ACCESSORY:remove()
  763. elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  764. c.Material = "Neon"
  765. c.Color = C3(0,0,0)
  766. if c:FindFirstChildOfClass("SpecialMesh") then
  767. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  768. end
  769. if c == Head then
  770. if c:FindFirstChild("face") then
  771. c.face:remove()
  772. end
  773. end
  774. elseif c.ClassName == "Part" and c.Name == "Eye" then
  775. c.Color = C3(1,0,0)
  776. c.Material = "Neon"
  777. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  778. c:remove()
  779. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  780. c:remove()
  781. end
  782. end
  783. end
  784. local BODY = {}
  785. for _, c in pairs(Character:GetDescendants()) do
  786. if c:IsA("BasePart") and c.Name ~= "Handle" then
  787. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  788. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  789. end
  790. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  791. elseif c:IsA("JointInstance") then
  792. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  793. end
  794. end
  795. function refit()
  796. Character.Parent = workspace
  797. for e = 1, #BODY do
  798. if BODY[e] ~= nil then
  799. local STUFF = BODY[e]
  800. local PART = STUFF[1]
  801. local PARENT = STUFF[2]
  802. local MATERIAL = STUFF[3]
  803. local COLOR = STUFF[4]
  804. local TRANSPARENCY = STUFF[5]
  805. --local SIZE = STUFF[6]
  806. local NAME = STUFF[7]
  807. if PART.ClassName == "Part" and PART ~= RootPart then
  808. PART.Material = MATERIAL
  809. PART.Transparency = TRANSPARENCY
  810. PART.Name = NAME
  811. end
  812. if PART.Parent ~= PARENT then
  813. Humanoid:remove()
  814. PART.Parent = PARENT
  815. Humanoid = IT("Humanoid",Character)
  816. end
  817. end
  818. end
  819. end
  820.  
  821. local SKILLTEXTCOLOR = C3(1,0,0)
  822. local SKILLFONT = "Fantasy"
  823. local SKILLTEXTSIZE = 6
  824.  
  825. Humanoid.Died:connect(function()
  826. refit()
  827. end)
  828.  
  829. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  830. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  831. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  832. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  833. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  834. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  835. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  836.  
  837. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Fire", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 1")
  838. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Lift", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 2")
  839. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Cleave", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  840. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Lock n' load", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  841. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Morning Star", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5")
  842. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Deathbound", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  843. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[CLICK] Execute", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  844.  
  845. --//=================================\\
  846. --|| DAMAGE FUNCTIONS
  847. --\\=================================//
  848.  
  849. function StatLabel(CFRAME, TEXT, COLOR)
  850. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  851. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  852. local BODYGYRO = IT("BodyGyro", STATPART)
  853. game:GetService("Debris"):AddItem(STATPART ,5)
  854. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  855. BILLBOARDGUI.Adornee = STATPART
  856. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  857. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  858. BILLBOARDGUI.AlwaysOnTop = false
  859. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  860. TEXTLABEL.BackgroundTransparency = 1
  861. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  862. TEXTLABEL.Text = TEXT
  863. TEXTLABEL.Font = SKILLFONT
  864. TEXTLABEL.FontSize="Size42"
  865. TEXTLABEL.TextColor3 = COLOR
  866. TEXTLABEL.TextStrokeTransparency = 0
  867. TEXTLABEL.TextScaled = true
  868. TEXTLABEL.TextWrapped = true
  869. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  870. for i = 1, 50 do
  871. Swait()
  872. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  873. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  874. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  875. end
  876. THEPART.Parent = nil
  877. end),STATPART, TEXTLABEL)
  878. end
  879.  
  880. --//=================================\\
  881. --|| DAMAGING
  882. --\\=================================//
  883.  
  884. function Kill(Char)
  885. local NewCharacter = IT("Model",Effects)
  886. NewCharacter.Name = "Ow im ded ;-;"
  887. for _, c in pairs(Char:GetDescendants()) do
  888. if c:IsA("BasePart") and c.Transparency == 0 then
  889. if c.Parent == Char then
  890. getbloody(c,5)
  891. end
  892. c:BreakJoints()
  893. c.Material = "Glass"
  894. c.Color = C3(0.5,0,0)
  895. c.CanCollide = true
  896. c.Transparency = 0.3
  897. if c:FindFirstChildOfClass("SpecialMesh") then
  898. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  899. end
  900. if c.Name == "Head" then
  901. c:ClearAllChildren()
  902. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  903. end
  904. if c.ClassName == "MeshPart" then
  905. c.TextureID = ""
  906. end
  907. if c:FindFirstChildOfClass("BodyPosition") then
  908. c:FindFirstChildOfClass("BodyPosition"):remove()
  909. end
  910. if c:FindFirstChildOfClass("ParticleEmitter") then
  911. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  912. end
  913. c.Parent = NewCharacter
  914. c.Name = "DeadPart"
  915. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  916. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  917. end
  918. end
  919. Char:remove()
  920. Debris:AddItem(NewCharacter,5)
  921. end
  922.  
  923. function ApplyAoE(POSITION,RANGE,BRUTAL)
  924. local CHILDREN = workspace:GetDescendants()
  925. for index, CHILD in pairs(CHILDREN) do
  926. if CHILD.ClassName == "Model" and CHILD ~= Character then
  927. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  928. if HUM then
  929. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  930. if TORSO then
  931. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  932. if BRUTAL == true then
  933. Kill(CHILD)
  934. else
  935. CHILD:BreakJoints()
  936. end
  937. end
  938. end
  939. end
  940. end
  941. end
  942. end
  943.  
  944. function BulletDetection(FROM,TO,BRUTAL)
  945. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  946. coroutine.resume(coroutine.create(function()
  947. if AIMHIT ~= nil then
  948. if AIMHIT.Parent ~= Character then
  949. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  950. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  951. if BRUTAL == true then
  952. Kill(AIMHIT.Parent)
  953. else
  954. getbloody(AIMHIT,15)
  955. AIMHIT.Parent:BreakJoints()
  956. if AIMHIT.Name == "Head" then
  957. AIMHIT.Name = "HEADSHOT"
  958. AIMHIT:remove()
  959. end
  960. end
  961. else
  962. if BRUTAL == true then
  963. Kill(AIMHIT.Parent.Parent)
  964. else
  965. AIMHIT.Parent.Parent:BreakJoints()
  966. end
  967. end
  968. end
  969. end
  970. end
  971. end))
  972. SpawnTrail(FROM,AIMPOS)
  973. return AIMHIT,AIMPOS,NORMAL
  974. end
  975.  
  976. --//=================================\\
  977. --|| ATTACK FUNCTIONS AND STUFF
  978. --\\=================================//
  979.  
  980. function Unload()
  981. ATTACK = true
  982. Rooted = false
  983. repeat
  984. local GYRO = IT("BodyGyro",RootPart)
  985. GYRO.D = 175
  986. GYRO.P = 20000
  987. GYRO.MaxTorque = VT(0,40000,0)
  988. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  989. if COMBO == 1 then
  990. COMBO = 2
  991. for i=0, 0.6, 0.1 / Animation_Speed do
  992. Swait()
  993. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  994. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  995. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  996. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  997. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  998. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  999. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1000. end
  1001. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1002. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1003. CreateSound(145080998, LeftHole, 7, 1, false)
  1004. BulletDetection(LeftHole.Position,Mouse.Hit.p,false)
  1005. for i=0, 0.2, 0.1 / Animation_Speed do
  1006. Swait()
  1007. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1008. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1009. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1010. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1011. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1012. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1013. end
  1014. elseif COMBO == 2 then
  1015. COMBO = 1
  1016. for i=0, 0.6, 0.1 / Animation_Speed do
  1017. Swait()
  1018. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1019. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1020. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1021. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1022. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1023. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1024. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1025. end
  1026. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1027. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1028. CreateSound(145080998, RightHole, 7, 1, false)
  1029. BulletDetection(RightHole.Position,Mouse.Hit.p,false)
  1030. for i=0, 0.2, 0.1 / Animation_Speed do
  1031. Swait()
  1032. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1033. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1034. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1035. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1036. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1037. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1038. end
  1039. end
  1040. GYRO:remove()
  1041. until KEYHOLD == false
  1042. ATTACK = false
  1043. Rooted = false
  1044. end
  1045. function Psyo()
  1046. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1047. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1048. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1049. if TORSO and HUM.Health > 0 then
  1050. ATTACK = true
  1051. Rooted = false
  1052. local GYRO = IT("BodyGyro",RootPart)
  1053. GYRO.D = 275
  1054. GYRO.P = 20000
  1055. GYRO.MaxTorque = VT(0,40000,0)
  1056. for i=0, 0.8, 0.1 / Animation_Speed do
  1057. Swait()
  1058. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1059. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1060. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1061. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1062. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1063. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1064. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1065. end
  1066. local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true})
  1067. MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  1068. local grav = Instance.new("BodyPosition",TORSO)
  1069. grav.D = 1500
  1070. grav.P = 20000
  1071. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1072. grav.position = TORSO.Position+VT(0,15,0)
  1073. Debris:AddItem(grav,10)
  1074. Debris:AddItem(MAGIC,10)
  1075. CreateSound(429459101, Torso, 7, 1, false)
  1076. CreateSound(429459101, TORSO, 7, 1, false)
  1077. for i=0, 1, 0.1 / Animation_Speed do
  1078. Swait()
  1079. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1080. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1081. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(-45), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1082. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(45), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1083. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1084. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1085. end
  1086. GYRO:remove()
  1087. ATTACK = false
  1088. Rooted = false
  1089. end
  1090. end
  1091. end
  1092. function Cleave()
  1093. ATTACK = true
  1094. Rooted = false
  1095. local TARGET = nil
  1096. local TORS = nil
  1097. local GYRO = IT("BodyGyro",RootPart)
  1098. GYRO.D = 175
  1099. GYRO.P = 20000
  1100. GYRO.MaxTorque = VT(0,40000,0)
  1101. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1102. local RANGE = 5
  1103. CreateSound(541909867, Torso, 7, 1, false)
  1104. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(12,0.5,12), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1105. for i=0, 1, 0.1 / Animation_Speed do
  1106. Swait()
  1107. RootPart.CFrame = RootPart.CFrame * CF(0,0,-2)
  1108. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1109. local CHILDREN = workspace:GetDescendants()
  1110. for index, CHILD in pairs(CHILDREN) do
  1111. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1112. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1113. if HUM then
  1114. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1115. if TORSO then
  1116. if (TORSO.Position - LeftHole.Position).Magnitude <= RANGE + TORSO.Size.Magnitude/5 then
  1117. RANGE = (TORSO.Position - LeftHole.Position).Magnitude
  1118. TARGET = HUM
  1119. TORS = TORSO
  1120. end
  1121. end
  1122. end
  1123. end
  1124. end
  1125. if TARGET then
  1126. break
  1127. end
  1128. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  1129. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(80)), 1 / Animation_Speed)
  1130. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1131. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1132. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1133. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1134. end
  1135. GYRO:remove()
  1136. if TORS and TARGET then
  1137. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1138. Rooted = true
  1139. local BODYPOSITION = IT("BodyPosition", TORS)
  1140. BODYPOSITION.P = 2000
  1141. BODYPOSITION.D = 100
  1142. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1143. for i=0, 1, 0.1 / Animation_Speed do
  1144. Swait()
  1145. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1146. BODYPOSITION.Position = TORS.Position
  1147. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1148. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1149. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1150. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1151. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1152. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1153. end
  1154. for i=0, 0.4, 0.1 / Animation_Speed do
  1155. Swait()
  1156. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1157. BODYPOSITION.Position = TORS.Position
  1158. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1159. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1160. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1161. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1162. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1163. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1164. end
  1165. local LOOP = 0
  1166. local LOOP2 = 0
  1167. for i=0, 5, 0.1 / Animation_Speed do
  1168. Swait()
  1169. LOOP = LOOP + 1
  1170. TORS.Anchored = true
  1171. LOOP2 = LOOP2 + 1
  1172. if LOOP2 >= 5 then
  1173. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1174. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1175. CreateSound(145080998, RightHole, 7, 1, false)
  1176. SpawnTrail(RightHole.Position,RightHole.CFrame*CF(0,500,0).p)
  1177. LOOP2 = 0
  1178. getbloody(TORS,1)
  1179. end
  1180. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1181. BODYPOSITION.Position = TORS.Position
  1182. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1183. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1184. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145 + 2 * SIN(LOOP / 12)), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1185. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1186. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1187. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1188. end
  1189. BODYPOSITION:remove()
  1190. if TORS then
  1191. TORS.Anchored = false
  1192. Kill(TORS.Parent)
  1193. end
  1194. end
  1195. ATTACK = false
  1196. Rooted = false
  1197. end
  1198. function Lock_n_Load()
  1199. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1200. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1201. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1202. if TORSO and HUM.Health > 0 then
  1203. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1204. ATTACK = true
  1205. Rooted = true
  1206. local GYRO = IT("BodyGyro",RootPart)
  1207. GYRO.D = 175
  1208. GYRO.P = 20000
  1209. GYRO.MaxTorque = VT(0,40000,0)
  1210. if COMBO == 1 then
  1211. COMBO = 2
  1212. for i=0, 1, 0.1 / Animation_Speed do
  1213. Swait()
  1214. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1215. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1216. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1217. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1218. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1219. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1220. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1221. end
  1222. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1223. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1224. CreateSound(145080998, LeftHole, 7, 1, false)
  1225. BulletDetection(LeftHole.Position,TORSO.Position,false)
  1226. for i=0, 0.4, 0.1 / Animation_Speed do
  1227. Swait()
  1228. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1229. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1230. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1231. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1232. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1233. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1234. end
  1235. elseif COMBO == 2 then
  1236. COMBO = 1
  1237. for i=0, 1, 0.1 / Animation_Speed do
  1238. Swait()
  1239. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1240. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1241. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1242. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1243. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1244. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1245. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1246. end
  1247. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1248. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1249. CreateSound(145080998, RightHole, 7, 1, false)
  1250. BulletDetection(RightHole.Position,TORSO.Position,false)
  1251. for i=0, 0.4, 0.1 / Animation_Speed do
  1252. Swait()
  1253. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1254. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1255. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1256. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1257. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1258. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1259. end
  1260. end
  1261. GYRO:remove()
  1262. ATTACK = false
  1263. Rooted = false
  1264. end
  1265. end
  1266. end
  1267. function Morning_Star()
  1268. ATTACK = true
  1269. Rooted = true
  1270. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1271. for i=0, 1, 0.1 / Animation_Speed do
  1272. Swait()
  1273. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1274. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1275. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1276. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1277. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1278. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1279. end
  1280. coroutine.resume(coroutine.create(function()
  1281. local POS = Mouse.Hit.p
  1282. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,2000,0))
  1283. MakeForm(RAY,"Cyl")
  1284. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,0,0))
  1285. MakeForm(SPHERE,"Ball")
  1286. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
  1287. MakeForm(SHIELD,"Ball")
  1288. SHIELD.CFrame = CF(POS)
  1289. RAY.CFrame = CF(POS)
  1290. SPHERE.CFrame = CF(POS)
  1291. CreateSound(440145570, SPHERE, 10, 0.8, false)
  1292. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1293. for i = 1, 200 do
  1294. Swait()
  1295. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1296. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1297. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  1298. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  1299. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1300. end
  1301. for i = 1, 45 do
  1302. Swait()
  1303. RAY.Transparency = RAY.Transparency + 1/45
  1304. SPHERE.Transparency = RAY.Transparency
  1305. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1306. end
  1307. RAY:remove()
  1308. SHIELD:remove()
  1309. SPHERE:remove()
  1310. end))
  1311. for i=0, 1, 0.1 / Animation_Speed do
  1312. Swait()
  1313. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1314. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1315. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1316. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1317. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1318. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1319. end
  1320. ATTACK = false
  1321. Rooted = false
  1322. end
  1323. function Deathbound()
  1324. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1325. ATTACK = true
  1326. Rooted = true
  1327. for i=0, 1, 0.1 / Animation_Speed do
  1328. Swait()
  1329. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1330. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1331. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1332. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1333. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1334. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1335. end
  1336. local DONE = false
  1337. local GATE = nil
  1338. local GATESPIN = true
  1339. coroutine.resume(coroutine.create(function()
  1340. repeat
  1341. Swait()
  1342. if GATE ~= nil then
  1343. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  1344. end
  1345. until GATESPIN == false
  1346. end))
  1347. coroutine.resume(coroutine.create(function()
  1348. repeat
  1349. Swait()
  1350. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1351. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1352. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1353. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1354. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1355. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1356. until DONE == true
  1357. Swait(50)
  1358. for i = 1, 35 do
  1359. Swait(4)
  1360. local FIRED = false
  1361. local CHILDREN = workspace:GetDescendants()
  1362. for index, CHILD in pairs(CHILDREN) do
  1363. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1364. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1365. if HUM then
  1366. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1367. if TORSO then
  1368. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1369. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1370. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1371. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  1372. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1373. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1374. Kill(CHILD)
  1375. FIRED = true
  1376. break
  1377. end
  1378. end
  1379. end
  1380. end
  1381. end
  1382. if FIRED == false then
  1383. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1384. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  1385. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1386. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1387. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1388. if HITBOD ~= nil then
  1389. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1390. Kill(HITBOD.Parent)
  1391. end
  1392. end
  1393. end
  1394. end
  1395. for i = 1, 45 do
  1396. Swait()
  1397. GATE.Size = GATE.Size - VT(3,0,3)
  1398. end
  1399. GATESPIN = false
  1400. GATE:remove()
  1401. end))
  1402. Swait(15)
  1403. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1404. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Gate", VT(0,0,0))
  1405. local DECAL = IT("Decal",GATE)
  1406. DECAL.Texture = "http://www.roblox.com/asset/?id=1526406096"
  1407. DECAL.Face = "Top"
  1408. GATE.CFrame = CF(HITPOS)
  1409. CreateSound(160772554, GATE, 7, 1.3, false)
  1410. for i = 1, 45 do
  1411. Swait()
  1412. GATE.Size = GATE.Size + VT(3,0,3)
  1413. end
  1414. CreateSound(145080998, RightHole, 7, 1, false)
  1415. CreateSound(145080998, LeftHole, 7, 1, false)
  1416. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1417. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1418. ATTACK = false
  1419. Rooted = false
  1420. DONE = true
  1421. end
  1422. function Execute()
  1423. ATTACK = true
  1424. Rooted = false
  1425. local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false)
  1426. Part.Color = C3(0,0,0)
  1427. MakeForm(Part,"Wedge")
  1428. Part.CanCollide = true
  1429. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  1430. for i=0, 1, 0.1 / Animation_Speed do
  1431. Swait()
  1432. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1433. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1434. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1435. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1436. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1437. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1438. end
  1439. Trail.Enabled = true
  1440. CreateSound(541909867, RightBarrel, 7, 1, false)
  1441. local TOCH = Part.Touched:Connect(function(hit)
  1442. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  1443. Kill(hit.Parent)
  1444. end
  1445. end)
  1446. for i=0, 0.35, 0.1 / Animation_Speed do
  1447. Swait()
  1448. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1449. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1450. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1451. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1452. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1453. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1454. end
  1455. TOCH:disconnect()
  1456. Trail.Enabled = false
  1457. for i=0, 0.35, 0.1 / Animation_Speed do
  1458. Swait()
  1459. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  1460. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  1461. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1462. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1463. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1464. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1465. end
  1466. Part:remove()
  1467. ATTACK = false
  1468. Rooted = false
  1469. end
  1470.  
  1471. --//=================================\\
  1472. --|| ASSIGN THINGS TO KEYS
  1473. --\\=================================//
  1474.  
  1475. function MouseDown(Mouse)
  1476. if ATTACK == false then
  1477. Execute()
  1478. end
  1479. end
  1480.  
  1481. function MouseUp(Mouse)
  1482. HOLD = false
  1483. end
  1484.  
  1485. function KeyDown(Key)
  1486. KEYHOLD = true
  1487. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1488. if Key == "z" and ATTACK == false then
  1489. Unload()
  1490.  
  1491. elseif Key == "b" and ATTACK == false then
  1492. Psyo()
  1493.  
  1494. elseif Key == "c" and ATTACK == false then
  1495. Cleave()
  1496.  
  1497. elseif Key == "v" and ATTACK == false then
  1498. Lock_n_Load()
  1499.  
  1500. elseif Key == "g" and ATTACK == false then
  1501. Deathbound()
  1502.  
  1503. elseif Key == "x" and ATTACK == false then
  1504. Morning_Star()
  1505.  
  1506. elseif Key == "t" then
  1507. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1508. elseif Key == "1" and ATTACK == false then
  1509. if CHOICE ~= 1 then
  1510. CHOICE = 1
  1511. sick:Play()
  1512. end
  1513. elseif Key == "2" and ATTACK == false then
  1514. if CHOICE ~= 2 then
  1515. CHOICE = 2
  1516. sick:Play()
  1517. end
  1518. elseif Key == "3" and ATTACK == false then
  1519. if CHOICE ~= 3 then
  1520. CHOICE = 3
  1521. sick:Play()
  1522. end
  1523. elseif Key == "4" and ATTACK == false then
  1524. if CHOICE ~= 4 then
  1525. CHOICE = 4
  1526. sick:Play()
  1527. end
  1528. end
  1529. end
  1530. end
  1531.  
  1532. function KeyUp(Key)
  1533. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1534. KEYHOLD = false
  1535. end
  1536. end
  1537.  
  1538. Mouse.Button1Down:connect(function(NEWKEY)
  1539. MouseDown(NEWKEY)
  1540. end)
  1541. Mouse.Button1Up:connect(function(NEWKEY)
  1542. MouseUp(NEWKEY)
  1543. end)
  1544. Mouse.KeyDown:connect(function(NEWKEY)
  1545. KeyDown(NEWKEY)
  1546. end)
  1547. Mouse.KeyUp:connect(function(NEWKEY)
  1548. KeyUp(NEWKEY)
  1549. end)
  1550.  
  1551. --//=================================\\
  1552. --\\=================================//
  1553.  
  1554.  
  1555. function unanchor()
  1556. if UNANCHOR == true then
  1557. g = Character:GetChildren()
  1558. for i = 1, #g do
  1559. if g[i].ClassName == "Part" then
  1560. g[i].Anchored = false
  1561. end
  1562. end
  1563. end
  1564. end
  1565.  
  1566.  
  1567. --//=================================\\
  1568. --|| WRAP THE WHOLE SCRIPT UP
  1569. --\\=================================//
  1570.  
  1571. Humanoid.Changed:connect(function(Jump)
  1572. if Jump == "Jump" and (Disable_Jump == true) then
  1573. Humanoid.Jump = false
  1574. end
  1575. end)
  1576.  
  1577. while true do
  1578. Swait()
  1579. ANIMATE.Parent = nil
  1580. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1581. Humanoid = IT("Humanoid",Character)
  1582. end
  1583. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1584. v:Stop();
  1585. end
  1586. SINE = SINE + CHANGE
  1587. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1588. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1589. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1590. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1591. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1592. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1593. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1594. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1595. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1596. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1597. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1598. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1599. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1600. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1601. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1602. end
  1603. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1604. ANIM = "Jump"
  1605. if ATTACK == false then
  1606. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1607. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1608. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1609. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1610. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1611. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1612. end
  1613. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1614. ANIM = "Fall"
  1615. if ATTACK == false then
  1616. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1617. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1618. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1619. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1620. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1621. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1622. end
  1623. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1624. ANIM = "Idle"
  1625. if ATTACK == false then
  1626. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 4)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1627. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 - 0.1 * COS(SINE / 3) + ((1) - 1)) * ANGLES(RAD(30 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 0.5 / Animation_Speed)
  1628. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.4 - 0.1 * COS(SINE / 4), 0.25 - 0.025 * COS(SINE / 5)) * ANGLES(RAD(-30), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1629. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.4 - 0.1 * COS(SINE / 4), 0.25 - 0.025 * COS(SINE / 5)) * ANGLES(RAD(-30), RAD(0), RAD(30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1630. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 4), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1631. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 4), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1632. if MRANDOM(1,100) == 1 then
  1633. VALUE1 = true
  1634. for i = 1, 75 do
  1635. Swait()
  1636. sick.Pitch = 0.8
  1637. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(MRANDOM(-25,25))), 1 / Animation_Speed)
  1638. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 4)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1639. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.4 - 0.1 * COS(SINE / 4), 0.25 - 0.025 * COS(SINE / 5)) * ANGLES(RAD(-30), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1640. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.4 - 0.1 * COS(SINE / 4), 0.25 - 0.025 * COS(SINE / 5)) * ANGLES(RAD(-30), RAD(0), RAD(30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1641. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 4), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1642. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 4), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1643. end
  1644. sick.Pitch = 1
  1645. VALUE1 = false
  1646. end
  1647. end
  1648. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1649. ANIM = "Walk"
  1650. WALK = WALK + 1 / Animation_Speed
  1651. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / SIZE)) then
  1652. WALK = 0
  1653. if WALKINGANIM == true then
  1654. WALKINGANIM = false
  1655. elseif WALKINGANIM == false then
  1656. WALKINGANIM = true
  1657. end
  1658. end
  1659. if ATTACK == false then
  1660. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1661. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1662. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(45), RAD(5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1663. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(150), RAD(-45), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1664. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1665. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1666. end
  1667. end
  1668. unanchor()
  1669. Humanoid.MaxHealth = "inf"
  1670. Humanoid.Health = "inf"
  1671. if Rooted == false then
  1672. Disable_Jump = false
  1673. Humanoid.WalkSpeed = Speed
  1674. elseif Rooted == true then
  1675. Disable_Jump = true
  1676. Humanoid.WalkSpeed = 0
  1677. end
  1678. for _, c in pairs(Character:GetDescendants()) do
  1679. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1680. c.Material = "Neon"
  1681. c.Color = C3(0,0,0)
  1682. if c:FindFirstChildOfClass("SpecialMesh") then
  1683. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1684. end
  1685. if c == Head then
  1686. if c:FindFirstChild("face") then
  1687. c.face:remove()
  1688. end
  1689. end
  1690. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1691. c.Color = C3(1,0,0)
  1692. c.Material = "Neon"
  1693. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  1694. c:remove()
  1695. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1696. c:remove()
  1697. end
  1698. end
  1699. refit()
  1700. Humanoid.Name = "Deadeyes"
  1701. sick.Parent = Torso
  1702. sick:resume()
  1703. sick.Volume = 5
  1704. sick.Pitch = 1
  1705. sick.SoundId = "rbxassetid://"..SONGS[CHOICE]
  1706. if Head:FindFirstChildOfClass("Sound") then
  1707. Head:FindFirstChildOfClass("Sound"):remove()
  1708. end
  1709. end
  1710.  
  1711. --//=================================\\
  1712. --\\=================================//
  1713.  
  1714.  
  1715.  
  1716.  
  1717.  
  1718. --//====================================================\\--
  1719. --|| END OF SCRIPT
  1720. --\\====================================================//--
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