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Dekita

Windowskins v1.1

Apr 2nd, 2013
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  1. if true # << Make true to use this script, false to disable.
  2. #===============================================================================
  3. #
  4. # ☆ $D13x - Window Skins
  5. # -- Author : Dekita
  6. # -- Version : 1.1
  7. # -- Level : Easy / Normal
  8. # -- Requires : N/A
  9. # -- Engine : RPG Maker VX Ace.
  10. #
  11. #===============================================================================
  12. # ☆ Import
  13. #-------------------------------------------------------------------------------
  14. $D13x={}if$D13x==nil
  15. $D13x[:Window_Skins]=true
  16. #===============================================================================
  17. # ☆ Updates
  18. #-------------------------------------------------------------------------------
  19. # D /M /Y
  20. # o1/o4/2o13 - Added More Window Cutomisation,
  21. # 26/o3/2o13 - Started, Finished,
  22. #
  23. #===============================================================================
  24. # ☆ Introduction
  25. #-------------------------------------------------------------------------------
  26. # This script allows each window to have its own unique windowskin, hue
  27. # and opacity.
  28. #
  29. #===============================================================================
  30. # ★☆★☆★☆★☆★☆★☆★☆★ TERMS AND CONDITIONS: ☆★☆★☆★☆★☆★☆★☆★☆★☆
  31. #===============================================================================
  32. # 1. You MUST give credit to "Dekita" !!
  33. # 2. You are NOT allowed to repost this script.(or modified versions)
  34. # 3. You are NOT allowed to convert this script.
  35. # 4. You are NOT allowed to use this script for Commercial games.
  36. # 5. ENJOY!
  37. #
  38. # "FINE PRINT"
  39. # By using this script you hereby agree to the above terms and conditions,
  40. # if any violation of the above terms occurs "legal action" may be taken.
  41. # Not understanding the above terms and conditions does NOT mean that
  42. # they do not apply to you.
  43. # If you wish to discuss the terms and conditions in further detail you can
  44. # contact me at http://dekitarpg.wordpress.com/
  45. #
  46. #===============================================================================
  47. # ☆ Instructions
  48. #-------------------------------------------------------------------------------
  49. # Place Below " ▼ Materials " and Above " ▼ Main " in your script editor.
  50. #
  51. #===============================================================================
  52. # ☆ HELP
  53. #-------------------------------------------------------------------------------
  54. # Remember to put your windowskins into the new folder (defined below)
  55. #
  56. #===============================================================================
  57. module WindowSkins
  58. #===============================================================================
  59. #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  60. # ☆ General Settings
  61. #--------------------------------------------------------------------------
  62. # This is where you set the folder, that windowskins should be palced in.
  63. Folder = "Graphics/$D13x/Windows/"
  64. #--------------------------------------------------------------------------
  65. Skins={ # << KEEP !!
  66. #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  67. # ☆ Window Settings
  68. #--------------------------------------------------------------------------
  69. # This is where you set the windowskin for each window.
  70. # Simply put a # at the start of lines you want to keep the default
  71. # :window type => ["Skin Name" , hue, opacity]
  72. #--------------------------------------------------------------------------
  73. :default => ["PWI_Style_Gol", 0, 225],
  74. #--------------------------------------------------------------------------
  75. # Menu Windows
  76. :menu_status => ["PWI_Style_Blu", 0, 225],
  77. :menu_command => ["PWI_Style_Blu", 0, 225],
  78. :menu_actor => ["PWI_Style_Blu", 0, 225],
  79. :gold_window => ["PWI_Style_Blu", 0, 225],
  80. #--------------------------------------------------------------------------
  81. # Item Windows
  82. :item_category => ["PWI_Style_Gol", 0, 225],
  83. :item_list => ["PWI_Style_Gol", 0, 225],
  84. :item_help_window => ["PWI_Style_Gol", 0, 225],
  85. #--------------------------------------------------------------------------
  86. # Skill Windows
  87. :skill_command => ["PWI_Style_Gol", 0, 225],
  88. :skill_status => ["PWI_Style_Gol", 0, 225],
  89. :skill_list => ["PWI_Style_Gol", 0, 225],
  90. :skill_status_II => ["PWI_Style_Gol", 0, 225],# << Requires my skill scene
  91. :skill_list_II => ["PWI_Style_Gol", 0, 225],# << Requires my skill scene
  92. :skill_help_window=> ["PWI_Style_Gol", 0, 225],
  93. #--------------------------------------------------------------------------
  94. # Equip Windows
  95. :equip_status => ["PWI_Style_Red", 0, 225],
  96. :equip_command => ["PWI_Style_Red", 0, 225],
  97. :equip_slot => ["PWI_Style_Red", 0, 225],
  98. :equip_item => ["PWI_Style_Red", 0, 225],
  99. :equip_help_window=> ["PWI_Style_Red", 0, 225],
  100. #--------------------------------------------------------------------------
  101. # Status windows
  102. :window_status => ["PWI_Style_Blu", 0, 225],
  103. :status_command => ["PWI_Style_Blu", 0, 225],# << Requires my status scene
  104. :window_status_II => ["PWI_Style_Blu", 0, 225],# << Requires my status scene
  105. :stat_help_window => ["PWI_Style_Blu", 0, 225],# << Requires my status scene
  106. #--------------------------------------------------------------------------
  107. # Save/Load Windows
  108. :save_help_window => ["PWI_Style_Whi", 0, 255],
  109. :window_save_file => ["PWI_Style_Whi", 0, 255],
  110. #--------------------------------------------------------------------------
  111. # Shop Windows
  112. :window_shop_command => ["PWI_Style_Gol", 0, 225],
  113. :window_shop_buy => ["PWI_Style_Gol", 0, 225],
  114. :window_shop_sell => ["PWI_Style_Gol", 0, 225],
  115. :window_shop_number => ["PWI_Style_Gol", 0, 225],
  116. :window_shop_status => ["PWI_Style_Gol", 0, 225],
  117. #--------------------------------------------------------------------------
  118. # Name windows
  119. :window_name_edit => ["PWI_Style_Red", 0, 225],
  120. :window_name_input => ["PWI_Style_Gre", 0, 225],
  121. #--------------------------------------------------------------------------
  122. # Window Choice
  123. :window_choice_list => ["PWI_Style_Blu", 0, 225],
  124. #--------------------------------------------------------------------------
  125. # Number Input
  126. :window_number_input => ["PWI_Style_Gol", 0, 225],
  127. #--------------------------------------------------------------------------
  128. # Key Item
  129. :window_key_item => ["PWI_Style_Gol", 0, 225],
  130. #--------------------------------------------------------------------------
  131. # Message Windows
  132. :window_message => ["PWI_Style_Gol", 0, 225],
  133. :window_scroll_text => ["PWI_Style_Gol", 0, 0],
  134. #--------------------------------------------------------------------------
  135. # Map Name Window
  136. :window_map_name => ["PWI_Style_Gol", 0, 225],
  137. #--------------------------------------------------------------------------
  138. # Battle Windows
  139. :window_battle_log => ["PWI_Style_Gol", 0, 0],
  140. :window_party_command => ["PWI_Style_Gol", 0, 225],
  141. :window_actor_command => ["PWI_Style_Gol", 0, 225],
  142. :window_battle_status => ["PWI_Style_Gol", 0, 225],
  143. :window_battle_actor => ["PWI_Style_Gol", 0, 225],
  144. :window_battle_enemy => ["PWI_Style_Gol", 0, 225],
  145. :window_battle_skill => ["PWI_Style_Gol", 0, 225],
  146. :window_battle_item => ["PWI_Style_Gol", 0, 225],
  147. #--------------------------------------------------------------------------
  148. # Title Window
  149. :window_title_command => ["PWI_Style_Gol", 0, 225],
  150. #--------------------------------------------------------------------------
  151. # Game End Window
  152. :window_game_end => ["PWI_Style_Gol", 0, 0],
  153. #--------------------------------------------------------------------------
  154. # Debug Windows
  155. :window_debug_left => ["PWI_Style_Gol", 0, 225],
  156. :window_debug_right => ["PWI_Style_Gol", 0, 225],
  157. #--------------------------------------------------------------------------
  158. }# << End Skins, Keep ! #####################
  159. # CUSTOMISATION END #
  160. end #####################
  161. #☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★#
  162. # #
  163. # http://dekitarpg.wordpress.com/ #
  164. # #
  165. #★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆#
  166. #===============================================================================#
  167. # ARE YOU MODIFYING BEYOND THIS POINT? \.\. #
  168. # YES?\.\. #
  169. # OMG, REALLY? \| #
  170. # WELL SLAP MY FACE AND CALL ME A DRAGONITE.\..\.. #
  171. # I REALLY DIDN'T THINK YOU HAD IT IN YOU.\..\.. #
  172. #===============================================================================#
  173. module Cache
  174. #===============================================================================
  175. #--------------------------------------------------------------------------
  176. # Get Windowskin
  177. #--------------------------------------------------------------------------
  178. def self.skin(filename, hue=0)
  179. load_bitmap(WindowSkins::Folder, filename, hue)
  180. end
  181.  
  182. end
  183.  
  184. #===============================================================================
  185. class Window_Base < Window
  186. #===============================================================================
  187. #--------------------------------------------------------------------------
  188. # Alias List
  189. #--------------------------------------------------------------------------
  190. alias :initskins :initialize
  191. #--------------------------------------------------------------------------
  192. # Object Initialization
  193. #--------------------------------------------------------------------------
  194. def initialize(x, y, width, height)
  195. initskins(x, y, width, height)
  196. set_the_skin
  197. do_skin_change
  198. end
  199. #--------------------------------------------------------------------------
  200. # Set Windowskin
  201. #--------------------------------------------------------------------------
  202. def set_the_skin
  203. @skin = WindowSkins::Skins[:default]
  204. end
  205. #--------------------------------------------------------------------------
  206. # Change WindowSkin From Default
  207. #--------------------------------------------------------------------------
  208. def do_skin_change
  209. return unless @skin
  210. self.windowskin = Cache.skin(@skin[0], @skin[1])
  211. self.opacity = @skin[2] if @skin[2] != nil
  212. end
  213.  
  214. end
  215.  
  216. #===============================================================================
  217. class Window_Help < Window_Base
  218. #===============================================================================
  219. #--------------------------------------------------------------------------
  220. # Set Windowskin (overwrite from super)
  221. #--------------------------------------------------------------------------
  222. def set_the_skin
  223. type = :default
  224. type = :save_help_window if SceneManager.scene_is?(Scene_Load)
  225. type = :save_help_window if SceneManager.scene_is?(Scene_Save)
  226. type = :item_help_window if SceneManager.scene_is?(Scene_Item)
  227. type = :stat_help_window if SceneManager.scene_is?(Scene_Status)
  228. type = :equip_help_window if SceneManager.scene_is?(Scene_Equip)
  229. type = :skill_help_window if SceneManager.scene_is?(Scene_Skill)
  230. @skin = WindowSkins::Skins[type]
  231. end
  232.  
  233. end
  234.  
  235. #==============================================================================
  236. class Deki_Help < Window_Base
  237. #==============================================================================
  238. #--------------------------------------------------------------------------
  239. # Set Windowskin (overwrite from super)
  240. #--------------------------------------------------------------------------
  241. def set_the_skin
  242. type = :default
  243. type = :save_help_window if SceneManager.scene_is?(Scene_Load)
  244. type = :save_help_window if SceneManager.scene_is?(Scene_Save)
  245. type = :item_help_window if SceneManager.scene_is?(Scene_Item)
  246. type = :stat_help_window if SceneManager.scene_is?(Scene_Status)
  247. type = :equip_help_window if SceneManager.scene_is?(Scene_Equip)
  248. type = :skill_help_window if SceneManager.scene_is?(Scene_Skill)
  249. @skin = WindowSkins::Skins[type]
  250. end
  251.  
  252. end
  253.  
  254. #===============================================================================
  255. class Window_Gold < Window_Base
  256. #===============================================================================
  257. #--------------------------------------------------------------------------
  258. # Set Windowskin (overwrite from super)
  259. #--------------------------------------------------------------------------
  260. def set_the_skin
  261. @skin = WindowSkins::Skins[:gold_window]
  262. end
  263.  
  264. end
  265.  
  266. #===============================================================================
  267. class Window_MenuStatus < Window_Selectable
  268. #===============================================================================
  269. #--------------------------------------------------------------------------
  270. # Set Windowskin (overwrite from super)
  271. #--------------------------------------------------------------------------
  272. def set_the_skin
  273. @skin = WindowSkins::Skins[:menu_status]
  274. end
  275.  
  276. end
  277.  
  278. #===============================================================================
  279. class Window_MenuCommand < Window_Command
  280. #===============================================================================
  281. #--------------------------------------------------------------------------
  282. # Set Windowskin (overwrite from super)
  283. #--------------------------------------------------------------------------
  284. def set_the_skin
  285. @skin = WindowSkins::Skins[:menu_command]
  286. end
  287.  
  288. end
  289.  
  290. #===============================================================================
  291. class Window_MenuActor < Window_MenuStatus
  292. #===============================================================================
  293. #--------------------------------------------------------------------------
  294. # Set Windowskin (overwrite from super)
  295. #--------------------------------------------------------------------------
  296. def set_the_skin
  297. @skin = WindowSkins::Skins[:menu_actor]
  298. end
  299.  
  300. end
  301.  
  302. #===============================================================================
  303. class Window_ItemCategory < Window_HorzCommand
  304. #===============================================================================
  305. #--------------------------------------------------------------------------
  306. # Set Windowskin (overwrite from super)
  307. #--------------------------------------------------------------------------
  308. def set_the_skin
  309. @skin = WindowSkins::Skins[:item_category]
  310. end
  311.  
  312. end
  313.  
  314. #===============================================================================
  315. class Window_ItemList < Window_Selectable
  316. #===============================================================================
  317. #--------------------------------------------------------------------------
  318. # Set Windowskin (overwrite from super)
  319. #--------------------------------------------------------------------------
  320. def set_the_skin
  321. @skin = WindowSkins::Skins[:item_list]
  322. end
  323.  
  324. end
  325.  
  326. #===============================================================================
  327. class Window_SkillCommand < Window_Command
  328. #===============================================================================
  329. #--------------------------------------------------------------------------
  330. # Set Windowskin (overwrite from super)
  331. #--------------------------------------------------------------------------
  332. def set_the_skin
  333. @skin = WindowSkins::Skins[:skill_command]
  334. end
  335.  
  336. end
  337.  
  338. #===============================================================================
  339. class Window_SkillStatus < Window_Base
  340. #===============================================================================
  341. #--------------------------------------------------------------------------
  342. # Set Windowskin (overwrite from super)
  343. #--------------------------------------------------------------------------
  344. def set_the_skin
  345. @skin = WindowSkins::Skins[:skill_status]
  346. end
  347.  
  348. end
  349.  
  350. #===============================================================================
  351. class Window_SkillList < Window_Selectable
  352. #===============================================================================
  353. #--------------------------------------------------------------------------
  354. # Set Windowskin (overwrite from super)
  355. #--------------------------------------------------------------------------
  356. def set_the_skin
  357. @skin = WindowSkins::Skins[:skill_list]
  358. end
  359.  
  360. end
  361.  
  362. #==============================================================================
  363. class Deki_SkillList < Window_SkillList
  364. #==============================================================================
  365. #--------------------------------------------------------------------------
  366. # Set Windowskin (overwrite from super)
  367. #--------------------------------------------------------------------------
  368. def set_the_skin
  369. @skin = WindowSkins::Skins[:skill_list_II]
  370. end
  371.  
  372. end
  373. #==============================================================================
  374. class Window_DekiSkillStatus < Window_Selectable
  375. #==============================================================================
  376. #--------------------------------------------------------------------------
  377. # Set Windowskin (overwrite from super)
  378. #--------------------------------------------------------------------------
  379. def set_the_skin
  380. @skin = WindowSkins::Skins[:skill_status_II]
  381. end
  382.  
  383. end
  384.  
  385. #===============================================================================
  386. class Window_EquipStatus < Window_Base
  387. #===============================================================================
  388. #--------------------------------------------------------------------------
  389. # Set Windowskin (overwrite from super)
  390. #--------------------------------------------------------------------------
  391. def set_the_skin
  392. @skin = WindowSkins::Skins[:equip_status]
  393. end
  394.  
  395. end
  396.  
  397. #===============================================================================
  398. class Window_EquipCommand < Window_HorzCommand
  399. #===============================================================================
  400. #--------------------------------------------------------------------------
  401. # Set Windowskin (overwrite from super)
  402. #--------------------------------------------------------------------------
  403. def set_the_skin
  404. @skin = WindowSkins::Skins[:equip_command]
  405. end
  406.  
  407. end
  408.  
  409. #===============================================================================
  410. class Window_EquipSlot < Window_Selectable
  411. #===============================================================================
  412. #--------------------------------------------------------------------------
  413. # Set Windowskin (overwrite from super)
  414. #--------------------------------------------------------------------------
  415. def set_the_skin
  416. @skin = WindowSkins::Skins[:equip_slot]
  417. end
  418.  
  419. end
  420.  
  421. #===============================================================================
  422. class Window_EquipItem < Window_ItemList
  423. #===============================================================================
  424. #--------------------------------------------------------------------------
  425. # Set Windowskin (overwrite from super)
  426. #--------------------------------------------------------------------------
  427. def set_the_skin
  428. @skin = WindowSkins::Skins[:equip_item]
  429. end
  430.  
  431. end
  432.  
  433. #===============================================================================
  434. class Window_Status < Window_Selectable
  435. #===============================================================================
  436. #--------------------------------------------------------------------------
  437. # Set Windowskin (overwrite from super)
  438. #--------------------------------------------------------------------------
  439. def set_the_skin
  440. @skin = WindowSkins::Skins[:window_status]
  441. end
  442.  
  443. end
  444.  
  445. #===============================================================================
  446. class Window_StatusCommand < Window_Command
  447. #===============================================================================
  448. #--------------------------------------------------------------------------
  449. # Set Windowskin (overwrite from super)
  450. #--------------------------------------------------------------------------
  451. def set_the_skin
  452. @skin = WindowSkins::Skins[:status_command]
  453. end
  454.  
  455. end
  456.  
  457. #===============================================================================
  458. class Window_Status_II < Window_Selectable
  459. #===============================================================================
  460. #--------------------------------------------------------------------------
  461. # Set Windowskin (overwrite from super)
  462. #--------------------------------------------------------------------------
  463. def set_the_skin
  464. @skin = WindowSkins::Skins[:window_status_II]
  465. end
  466.  
  467. end
  468.  
  469. #===============================================================================
  470. class Window_SaveFile < Window_Base
  471. #===============================================================================
  472. #--------------------------------------------------------------------------
  473. # Set Windowskin (overwrite from super)
  474. #--------------------------------------------------------------------------
  475. def set_the_skin
  476. @skin = WindowSkins::Skins[:window_save_file]
  477. end
  478.  
  479. end
  480.  
  481. #===============================================================================
  482. class Window_ShopCommand < Window_HorzCommand
  483. #===============================================================================
  484. #--------------------------------------------------------------------------
  485. # Set Windowskin (overwrite from super)
  486. #--------------------------------------------------------------------------
  487. def set_the_skin
  488. @skin = WindowSkins::Skins[:window_shop_command]
  489. end
  490.  
  491. end
  492.  
  493. #===============================================================================
  494. class Window_ShopBuy < Window_Selectable
  495. #===============================================================================
  496. #--------------------------------------------------------------------------
  497. # Set Windowskin (overwrite from super)
  498. #--------------------------------------------------------------------------
  499. def set_the_skin
  500. @skin = WindowSkins::Skins[:window_shop_buy]
  501. end
  502.  
  503. end
  504.  
  505. #===============================================================================
  506. class Window_ShopSell < Window_ItemList
  507. #===============================================================================
  508. #--------------------------------------------------------------------------
  509. # Set Windowskin (overwrite from super)
  510. #--------------------------------------------------------------------------
  511. def set_the_skin
  512. @skin = WindowSkins::Skins[:window_shop_sell]
  513. end
  514.  
  515. end
  516.  
  517. #===============================================================================
  518. class Window_ShopNumber < Window_Selectable
  519. #===============================================================================
  520. #--------------------------------------------------------------------------
  521. # Set Windowskin (overwrite from super)
  522. #--------------------------------------------------------------------------
  523. def set_the_skin
  524. @skin = WindowSkins::Skins[:window_shop_number]
  525. end
  526.  
  527. end
  528.  
  529. #===============================================================================
  530. class Window_ShopStatus < Window_Base
  531. #===============================================================================
  532. #--------------------------------------------------------------------------
  533. # Set Windowskin (overwrite from super)
  534. #--------------------------------------------------------------------------
  535. def set_the_skin
  536. @skin = WindowSkins::Skins[:window_shop_status]
  537. end
  538.  
  539. end
  540.  
  541. #===============================================================================
  542. class Window_NameEdit < Window_Base
  543. #===============================================================================
  544. #--------------------------------------------------------------------------
  545. # Set Windowskin (overwrite from super)
  546. #--------------------------------------------------------------------------
  547. def set_the_skin
  548. @skin = WindowSkins::Skins[:window_name_edit]
  549. end
  550.  
  551. end
  552.  
  553. #===============================================================================
  554. class Window_NameInput < Window_Selectable
  555. #===============================================================================
  556. #--------------------------------------------------------------------------
  557. # Set Windowskin (overwrite from super)
  558. #--------------------------------------------------------------------------
  559. def set_the_skin
  560. @skin = WindowSkins::Skins[:window_name_input]
  561. end
  562.  
  563. end
  564.  
  565. #===============================================================================
  566. class Window_ChoiceList < Window_Command
  567. #===============================================================================
  568. #--------------------------------------------------------------------------
  569. # Set Windowskin (overwrite from super)
  570. #--------------------------------------------------------------------------
  571. def set_the_skin
  572. @skin = WindowSkins::Skins[:window_choice_list]
  573. end
  574.  
  575. end
  576.  
  577. #===============================================================================
  578. class Window_NumberInput < Window_Base
  579. #===============================================================================
  580. #--------------------------------------------------------------------------
  581. # Set Windowskin (overwrite from super)
  582. #--------------------------------------------------------------------------
  583. def set_the_skin
  584. @skin = WindowSkins::Skins[:window_number_input]
  585. end
  586.  
  587. end
  588.  
  589. #===============================================================================
  590. class Window_KeyItem < Window_ItemList
  591. #===============================================================================
  592. #--------------------------------------------------------------------------
  593. # Set Windowskin (overwrite from super)
  594. #--------------------------------------------------------------------------
  595. def set_the_skin
  596. @skin = WindowSkins::Skins[:window_key_item]
  597. end
  598.  
  599. end
  600.  
  601. #===============================================================================
  602. class Window_Message < Window_Base
  603. #===============================================================================
  604. #--------------------------------------------------------------------------
  605. # Set Windowskin (overwrite from super)
  606. #--------------------------------------------------------------------------
  607. def set_the_skin
  608. @skin = WindowSkins::Skins[:window_message]
  609. end
  610.  
  611. end
  612.  
  613. #===============================================================================
  614. class Window_ScrollText < Window_Base
  615. #===============================================================================
  616. #--------------------------------------------------------------------------
  617. # Set Windowskin (overwrite from super)
  618. #--------------------------------------------------------------------------
  619. def set_the_skin
  620. @skin = WindowSkins::Skins[:window_scroll_text]
  621. end
  622.  
  623. end
  624.  
  625. #===============================================================================
  626. class Window_MapName < Window_Base
  627. #===============================================================================
  628. #--------------------------------------------------------------------------
  629. # Set Windowskin (overwrite from super)
  630. #--------------------------------------------------------------------------
  631. def set_the_skin
  632. @skin = WindowSkins::Skins[:window_map_name]
  633. end
  634.  
  635. end
  636.  
  637. #===============================================================================
  638. class Window_BattleLog < Window_Selectable
  639. #===============================================================================
  640. #--------------------------------------------------------------------------
  641. # Set Windowskin (overwrite from super)
  642. #--------------------------------------------------------------------------
  643. def set_the_skin
  644. @skin = WindowSkins::Skins[:window_battle_log]
  645. end
  646.  
  647. end
  648.  
  649. #===============================================================================
  650. class Window_PartyCommand < Window_Command
  651. #===============================================================================
  652. #--------------------------------------------------------------------------
  653. # Set Windowskin (overwrite from super)
  654. #--------------------------------------------------------------------------
  655. def set_the_skin
  656. @skin = WindowSkins::Skins[:window_party_command]
  657. end
  658.  
  659. end
  660.  
  661. #===============================================================================
  662. class Window_ActorCommand < Window_Command
  663. #===============================================================================
  664. #--------------------------------------------------------------------------
  665. # Set Windowskin (overwrite from super)
  666. #--------------------------------------------------------------------------
  667. def set_the_skin
  668. @skin = WindowSkins::Skins[:window_actor_command]
  669. end
  670.  
  671. end
  672.  
  673. #===============================================================================
  674. class Window_BattleStatus < Window_Selectable
  675. #===============================================================================
  676. #--------------------------------------------------------------------------
  677. # Set Windowskin (overwrite from super)
  678. #--------------------------------------------------------------------------
  679. def set_the_skin
  680. @skin = WindowSkins::Skins[:window_battle_status]
  681. end
  682.  
  683. end
  684.  
  685. #===============================================================================
  686. class Window_BattleActor < Window_BattleStatus
  687. #===============================================================================
  688. #--------------------------------------------------------------------------
  689. # Set Windowskin (overwrite from super)
  690. #--------------------------------------------------------------------------
  691. def set_the_skin
  692. @skin = WindowSkins::Skins[:window_battle_actor]
  693. end
  694.  
  695. end
  696.  
  697. #===============================================================================
  698. class Window_BattleEnemy < Window_Selectable
  699. #===============================================================================
  700. #--------------------------------------------------------------------------
  701. # Set Windowskin (overwrite from super)
  702. #--------------------------------------------------------------------------
  703. def set_the_skin
  704. @skin = WindowSkins::Skins[:window_battle_enemy]
  705. end
  706.  
  707. end
  708.  
  709. #===============================================================================
  710. class Window_BattleSkill < Window_SkillList
  711. #===============================================================================
  712. #--------------------------------------------------------------------------
  713. # Set Windowskin (overwrite from super)
  714. #--------------------------------------------------------------------------
  715. def set_the_skin
  716. @skin = WindowSkins::Skins[:window_battle_skill]
  717. end
  718.  
  719. end
  720.  
  721. #===============================================================================
  722. class Window_BattleItem < Window_ItemList
  723. #===============================================================================
  724. #--------------------------------------------------------------------------
  725. # Set Windowskin (overwrite from super)
  726. #--------------------------------------------------------------------------
  727. def set_the_skin
  728. @skin = WindowSkins::Skins[:window_battle_item]
  729. end
  730.  
  731. end
  732.  
  733. #===============================================================================
  734. class Window_TitleCommand < Window_Command
  735. #===============================================================================
  736. #--------------------------------------------------------------------------
  737. # Set Windowskin (overwrite from super)
  738. #--------------------------------------------------------------------------
  739. def set_the_skin
  740. @skin = WindowSkins::Skins[:window_title_command]
  741. end
  742.  
  743. end
  744.  
  745. #===============================================================================
  746. class Window_GameEnd < Window_Command
  747. #===============================================================================
  748. #--------------------------------------------------------------------------
  749. # Set Windowskin (overwrite from super)
  750. #--------------------------------------------------------------------------
  751. def set_the_skin
  752. @skin = WindowSkins::Skins[:window_game_end]
  753. end
  754.  
  755. end
  756.  
  757. #===============================================================================
  758. class Window_DebugLeft < Window_Selectable
  759. #===============================================================================
  760. #--------------------------------------------------------------------------
  761. # Set Windowskin (overwrite from super)
  762. #--------------------------------------------------------------------------
  763. def set_the_skin
  764. @skin = WindowSkins::Skins[:window_debug_left]
  765. end
  766.  
  767. end
  768.  
  769. #===============================================================================
  770. class Window_DebugRight < Window_Selectable
  771. #===============================================================================
  772. #--------------------------------------------------------------------------
  773. # Set Windowskin (overwrite from super)
  774. #--------------------------------------------------------------------------
  775. def set_the_skin
  776. @skin = WindowSkins::Skins[:window_debug_right]
  777. end
  778.  
  779. end
  780.  
  781. #==============================================================================#
  782. # http://dekitarpg.wordpress.com/ #
  783. #==============================================================================#
  784. end
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