Hoshi_star

reaper

Jun 5th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. --Leonlai Fog Script. :D
  6.  
  7. game.Lighting.FogStart = 10
  8. game.Lighting.FogEnd = 120
  9. game.Lighting.FogColor = Color3.new(0,0,0)
  10. game.Lighting.TimeOfDay = "00:00"wait(0.2)
  11. local Zero = "Blue"
  12. local two = "Red"
  13. local One = "Green"
  14.  
  15. game.Players.PlayerAdded:connect(function(Player)
  16. Player.Chatted:connect(function(msg)
  17. if Player.Character then
  18. local Head = Player.Character:FindFirstChild("Head")
  19. if Head ~= nil then
  20. game:GetService("Chat"):Chat(Head, msg, 2) -- Random color 0-2
  21. -- There is only 3 types of colors in the chat system.
  22. end
  23. end
  24. end)
  25. end)
  26. Player = game:GetService("Players").LocalPlayer
  27. PlayerGui = Player.PlayerGui
  28. Cam = workspace.CurrentCamera
  29. Backpack = Player.Backpack
  30. Character = Player.Character
  31. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  32. Mouse = Player:GetMouse()
  33. RootPart = Character["HumanoidRootPart"]
  34. Torso = Character["Torso"]
  35. Head = Character["Head"]
  36. RightArm = Character["Right Arm"]
  37. LeftArm = Character["Left Arm"]
  38. RightLeg = Character["Right Leg"]
  39. LeftLeg = Character["Left Leg"]
  40. RootJoint = RootPart["RootJoint"]
  41. Neck = Torso["Neck"]
  42. RightShoulder = Torso["Right Shoulder"]
  43. LeftShoulder = Torso["Left Shoulder"]
  44. RightHip = Torso["Right Hip"]
  45. LeftHip = Torso["Left Hip"]
  46.  
  47. IT = Instance.new
  48. CF = CFrame.new
  49. VT = Vector3.new
  50. RAD = math.rad
  51. C3 = Color3.new
  52. UD2 = UDim2.new
  53. BRICKC = BrickColor.new
  54. ANGLES = CFrame.Angles
  55. EULER = CFrame.fromEulerAnglesXYZ
  56. COS = math.cos
  57. ACOS = math.acos
  58. SIN = math.sin
  59. ASIN = math.asin
  60. ABS = math.abs
  61. MRANDOM = math.random
  62. FLOOR = math.floor
  63.  
  64. --//=================================\\
  65. --|| USEFUL VALUES
  66. --\\=================================//
  67.  
  68. Animation_Speed = 3
  69. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  70. local Speed = 25
  71. local SIZE = 2
  72. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  73. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  74. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  75. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  76. local DAMAGEMULTIPLIER = 1
  77. local ANIM = "Idle"
  78. local ATTACK = false
  79. local EQUIPPED = false
  80. local HOLD = false
  81. local COMBO = 1
  82. local Rooted = false
  83. local SINE = 0
  84. local KEYHOLD = false
  85. local CHANGE = 2 / Animation_Speed
  86. local WALKINGANIM = false
  87. local VALUE1 = false
  88. local VALUE2 = false
  89. local ROBLOXIDLEANIMATION = IT("Animation")
  90. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  91. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  92. --ROBLOXIDLEANIMATION.Parent = Humanoid
  93. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  94. WEAPONGUI.Name = "Weapon GUI"
  95. local Weapon = IT("Folder")
  96. Weapon.Name = "Adds"
  97. local Effects = IT("Folder", Weapon)
  98. Effects.Name = "Effects"
  99. local ANIMATOR = Humanoid.Animator
  100. local ANIMATE = Character.Animate
  101. local UNANCHOR = true
  102. local VOCALS_BASIC = {468972244,468972378,468972711,468972944}
  103. local VOCALS_TAUNT = {468973055,468973159}
  104. local VOCAL_GROWL = 468971411
  105. local VOCALS_ENRAGES = {528589078,528589175,528589274,528589382}
  106. local CHARGE = 459523787
  107. local ROUGHBLAST = 461105534
  108. local WALLSOUND = 424195952
  109. local FORCEIDLE = false
  110. Character.Archivable = true
  111. script.Parent = WEAPONGUI
  112. local CLONE = Character:Clone()
  113. CLONE.Parent = nil
  114. Character.Archivable = false
  115. local sick = Instance.new("Sound",Character)
  116. local XATTACK = false
  117. Humanoid.JumpPower = 200
  118.  
  119. --//=================================\\
  120. --\\=================================//
  121.  
  122.  
  123. --//=================================\\
  124. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  125. --\\=================================//
  126.  
  127. ArtificialHB = Instance.new("BindableEvent", script)
  128. ArtificialHB.Name = "ArtificialHB"
  129.  
  130. script:WaitForChild("ArtificialHB")
  131.  
  132. frame = Frame_Speed
  133. tf = 0
  134. allowframeloss = false
  135. tossremainder = false
  136. lastframe = tick()
  137. script.ArtificialHB:Fire()
  138.  
  139. game:GetService("RunService").Heartbeat:connect(function(s, p)
  140. tf = tf + s
  141. if tf >= frame then
  142. if allowframeloss then
  143. script.ArtificialHB:Fire()
  144. lastframe = tick()
  145. else
  146. for i = 1, math.floor(tf / frame) do
  147. script.ArtificialHB:Fire()
  148. end
  149. lastframe = tick()
  150. end
  151. if tossremainder then
  152. tf = 0
  153. else
  154. tf = tf - frame * math.floor(tf / frame)
  155. end
  156. end
  157. end)
  158.  
  159. --//=================================\\
  160. --\\=================================//
  161.  
  162. --//=================================\\
  163. --|| SOME FUNCTIONS
  164. --\\=================================//
  165.  
  166. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  167. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  168. end
  169.  
  170. function PositiveAngle(NUMBER)
  171. if NUMBER >= 0 then
  172. NUMBER = 0
  173. end
  174. return NUMBER
  175. end
  176.  
  177. function NegativeAngle(NUMBER)
  178. if NUMBER <= 0 then
  179. NUMBER = 0
  180. end
  181. return NUMBER
  182. end
  183.  
  184. function Swait(NUMBER)
  185. if NUMBER == 0 or NUMBER == nil then
  186. ArtificialHB.Event:wait()
  187. else
  188. for i = 1, NUMBER do
  189. ArtificialHB.Event:wait()
  190. end
  191. end
  192. end
  193.  
  194. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  195. local NEWMESH = IT(MESH)
  196. if MESH == "SpecialMesh" then
  197. NEWMESH.MeshType = MESHTYPE
  198. if MESHID ~= "nil" and MESHID ~= "" then
  199. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  200. end
  201. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  202. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  203. end
  204. end
  205. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  206. NEWMESH.Scale = SCALE
  207. NEWMESH.Parent = PARENT
  208. return NEWMESH
  209. end
  210.  
  211. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  212. local NEWPART = IT("Part")
  213. NEWPART.formFactor = FORMFACTOR
  214. NEWPART.Reflectance = REFLECTANCE
  215. NEWPART.Transparency = TRANSPARENCY
  216. NEWPART.CanCollide = false
  217. NEWPART.Locked = true
  218. NEWPART.Anchored = true
  219. if ANCHOR == false then
  220. NEWPART.Anchored = false
  221. end
  222. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  223. NEWPART.Name = NAME
  224. NEWPART.Size = SIZE
  225. NEWPART.Position = Torso.Position
  226. NEWPART.Material = MATERIAL
  227. NEWPART:BreakJoints()
  228. NEWPART.Parent = PARENT
  229. return NEWPART
  230. end
  231.  
  232. local function weldBetween(a, b)
  233. local weldd = Instance.new("ManualWeld")
  234. weldd.Part0 = a
  235. weldd.Part1 = b
  236. weldd.C0 = CFrame.new()
  237. weldd.C1 = b.CFrame:inverse() * a.CFrame
  238. weldd.Parent = a
  239. return weldd
  240. end
  241.  
  242.  
  243. function QuaternionFromCFrame(cf)
  244. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  245. local trace = m00 + m11 + m22
  246. if trace > 0 then
  247. local s = math.sqrt(1 + trace)
  248. local recip = 0.5 / s
  249. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  250. else
  251. local i = 0
  252. if m11 > m00 then
  253. i = 1
  254. end
  255. if m22 > (i == 0 and m00 or m11) then
  256. i = 2
  257. end
  258. if i == 0 then
  259. local s = math.sqrt(m00 - m11 - m22 + 1)
  260. local recip = 0.5 / s
  261. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  262. elseif i == 1 then
  263. local s = math.sqrt(m11 - m22 - m00 + 1)
  264. local recip = 0.5 / s
  265. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  266. elseif i == 2 then
  267. local s = math.sqrt(m22 - m00 - m11 + 1)
  268. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  269. end
  270. end
  271. end
  272.  
  273. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  274. local xs, ys, zs = x + x, y + y, z + z
  275. local wx, wy, wz = w * xs, w * ys, w * zs
  276. local xx = x * xs
  277. local xy = x * ys
  278. local xz = x * zs
  279. local yy = y * ys
  280. local yz = y * zs
  281. local zz = z * zs
  282. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  283. end
  284.  
  285. function QuaternionSlerp(a, b, t)
  286. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  287. local startInterp, finishInterp;
  288. if cosTheta >= 0.0001 then
  289. if (1 - cosTheta) > 0.0001 then
  290. local theta = ACOS(cosTheta)
  291. local invSinTheta = 1 / SIN(theta)
  292. startInterp = SIN((1 - t) * theta) * invSinTheta
  293. finishInterp = SIN(t * theta) * invSinTheta
  294. else
  295. startInterp = 1 - t
  296. finishInterp = t
  297. end
  298. else
  299. if (1 + cosTheta) > 0.0001 then
  300. local theta = ACOS(-cosTheta)
  301. local invSinTheta = 1 / SIN(theta)
  302. startInterp = SIN((t - 1) * theta) * invSinTheta
  303. finishInterp = SIN(t * theta) * invSinTheta
  304. else
  305. startInterp = t - 1
  306. finishInterp = t
  307. end
  308. end
  309. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  310. end
  311.  
  312. function Clerp(a, b, t)
  313. local qa = {QuaternionFromCFrame(a)}
  314. local qb = {QuaternionFromCFrame(b)}
  315. local ax, ay, az = a.x, a.y, a.z
  316. local bx, by, bz = b.x, b.y, b.z
  317. local _t = 1 - t
  318. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  319. end
  320.  
  321. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  322. local frame = IT("Frame")
  323. frame.BackgroundTransparency = TRANSPARENCY
  324. frame.BorderSizePixel = BORDERSIZEPIXEL
  325. frame.Position = POSITION
  326. frame.Size = SIZE
  327. frame.BackgroundColor3 = COLOR
  328. frame.BorderColor3 = BORDERCOLOR
  329. frame.Name = NAME
  330. frame.Parent = PARENT
  331. return frame
  332. end
  333.  
  334. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  335. local label = IT("TextLabel")
  336. label.BackgroundTransparency = 1
  337. label.Size = UD2(1, 0, 1, 0)
  338. label.Position = UD2(0, 0, 0, 0)
  339. label.TextColor3 = TEXTCOLOR
  340. label.TextStrokeTransparency = STROKETRANSPARENCY
  341. label.TextTransparency = TRANSPARENCY
  342. label.FontSize = TEXTFONTSIZE
  343. label.Font = TEXTFONT
  344. label.BorderSizePixel = BORDERSIZEPIXEL
  345. label.TextScaled = false
  346. label.Text = TEXT
  347. label.Name = NAME
  348. label.Parent = PARENT
  349. return label
  350. end
  351.  
  352. function NoOutlines(PART)
  353. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  354. end
  355.  
  356. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  357. local NEWWELD = IT(TYPE)
  358. NEWWELD.Part0 = PART0
  359. NEWWELD.Part1 = PART1
  360. NEWWELD.C0 = C0
  361. NEWWELD.C1 = C1
  362. NEWWELD.Parent = PARENT
  363. return NEWWELD
  364. end
  365.  
  366. local S = IT("Sound")
  367. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  368. local NEWSOUND = nil
  369. coroutine.resume(coroutine.create(function()
  370. NEWSOUND = S:Clone()
  371. NEWSOUND.Parent = PARENT
  372. NEWSOUND.Volume = VOLUME
  373. NEWSOUND.Pitch = PITCH
  374. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  375. NEWSOUND:play()
  376. if DOESLOOP == true then
  377. NEWSOUND.Looped = true
  378. else
  379. repeat wait(1) until NEWSOUND.Playing == false
  380. NEWSOUND:remove()
  381. end
  382. end))
  383. return NEWSOUND
  384. end
  385.  
  386. function CFrameFromTopBack(at, top, back)
  387. local right = top:Cross(back)
  388. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  389. end
  390.  
  391. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  392. function WACKYEFFECT(Table)
  393. local TYPE = (Table.EffectType or "Sphere")
  394. local SIZE = (Table.Size or VT(1,1,1))
  395. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  396. local TRANSPARENCY = (Table.Transparency or 0)
  397. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  398. local CFRAME = (Table.CFrame or Torso.CFrame)
  399. local MOVEDIRECTION = (Table.MoveToPos or nil)
  400. local ROTATION1 = (Table.RotationX or 0)
  401. local ROTATION2 = (Table.RotationY or 0)
  402. local ROTATION3 = (Table.RotationZ or 0)
  403. local MATERIAL = (Table.Material or "Neon")
  404. local COLOR = (Table.Color or C3(1,1,1))
  405. local TIME = (Table.Time or 45)
  406. local SOUNDID = (Table.SoundID or nil)
  407. local SOUNDPITCH = (Table.SoundPitch or nil)
  408. local SOUNDVOLUME = (Table.SoundVolume or nil)
  409. coroutine.resume(coroutine.create(function()
  410. local PLAYSSOUND = false
  411. local SOUND = nil
  412. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  413. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  414. PLAYSSOUND = true
  415. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  416. end
  417. EFFECT.Color = COLOR
  418. local MSH = nil
  419. if TYPE == "Sphere" then
  420. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  421. elseif TYPE == "Block" then
  422. MSH = IT("BlockMesh",EFFECT)
  423. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  424. elseif TYPE == "Wave" then
  425. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  426. elseif TYPE == "Ring" then
  427. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  428. elseif TYPE == "Slash" then
  429. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  430. elseif TYPE == "Round Slash" then
  431. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  432. elseif TYPE == "Swirl" then
  433. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  434. elseif TYPE == "Skull" then
  435. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  436. elseif TYPE == "Crystal" then
  437. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  438. end
  439. if MSH ~= nil then
  440. local MOVESPEED = nil
  441. if MOVEDIRECTION ~= nil then
  442. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  443. end
  444. local GROWTH = SIZE - ENDSIZE
  445. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  446. if TYPE == "Block" then
  447. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  448. else
  449. EFFECT.CFrame = CFRAME
  450. end
  451. for LOOP = 1, TIME+1 do
  452. Swait()
  453. MSH.Scale = MSH.Scale - GROWTH/TIME
  454. if TYPE == "Wave" then
  455. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  456. end
  457. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  458. if TYPE == "Block" then
  459. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  460. else
  461. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  462. end
  463. if MOVEDIRECTION ~= nil then
  464. local ORI = EFFECT.Orientation
  465. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  466. EFFECT.Orientation = ORI
  467. end
  468. end
  469. EFFECT.Transparency = 1
  470. if PLAYSSOUND == false then
  471. EFFECT:remove()
  472. else
  473. repeat Swait() until SOUND.Playing == false
  474. EFFECT:remove()
  475. end
  476. else
  477. if PLAYSSOUND == false then
  478. EFFECT:remove()
  479. else
  480. repeat Swait() until SOUND.Playing == false
  481. EFFECT:remove()
  482. end
  483. end
  484. end))
  485. end
  486.  
  487. function MakeForm(PART,TYPE)
  488. if TYPE == "Cyl" then
  489. local MSH = IT("CylinderMesh",PART)
  490. elseif TYPE == "Ball" then
  491. local MSH = IT("SpecialMesh",PART)
  492. MSH.MeshType = "Sphere"
  493. elseif TYPE == "Wedge" then
  494. local MSH = IT("SpecialMesh",PART)
  495. MSH.MeshType = "Wedge"
  496. end
  497. end
  498.  
  499. Debris = game:GetService("Debris")
  500.  
  501. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  502. local DIRECTION = CF(StartPos,EndPos).lookVector
  503. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  504. end
  505.  
  506. function turnto(position)
  507. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  508. end
  509.  
  510. local Particle = IT("ParticleEmitter",nil)
  511. Particle.Enabled = false
  512. Particle.LightEmission = 0.2
  513. Particle.Rate = 150
  514. Particle.ZOffset = 1
  515. Particle.Rotation = NumberRange.new(-180, 180)
  516.  
  517. --ParticleEmitter({Speed = 5, RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false, Color1 = C3(1,1,1), Color2 = C3(1,1,1), Texture = ""})
  518. function ParticleEmitter(Table)
  519. local PRTCL = Particle:Clone()
  520. local Color1 = Table.Color1 or C3(1,1,1)
  521. local Color2 = Table.Color2 or C3(1,1,1)
  522. local Speed = Table.Speed or 5
  523. local Drag = Table.Drag or 0
  524. local Size1 = Table.Size1 or 1
  525. local Size2 = Table.Size2 or 5
  526. local Lifetime1 = Table.Lifetime1 or 1
  527. local Lifetime2 = Table.Lifetime2 or 1.5
  528. local Parent = Table.Parent or Torso
  529. local Emit = Table.Emit or 100
  530. local Offset = Table.Offset or 360
  531. local Acel = Table.Acel or VT(0,0,0)
  532. local Enabled = Table.Enabled or false
  533. local Texture = Table.Texture or "281983280"
  534. local RotS = Table.RotSpeed or NumberRange.new(-15, 15)
  535. local Trans1 = Table.Transparency1 or 0
  536. local Trans2 = Table.Transparency2 or 0
  537. PRTCL.Parent = Parent
  538. PRTCL.RotSpeed = RotS
  539. PRTCL.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,Trans1),NumberSequenceKeypoint.new(1,Trans2)})
  540. PRTCL.Texture = "http://www.roblox.com/asset/?id="..Texture
  541. PRTCL.Color = ColorSequence.new(Color1,Color2)
  542. PRTCL.Size = NumberSequence.new(Size1,Size2)
  543. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  544. PRTCL.Speed = NumberRange.new(Speed)
  545. PRTCL.VelocitySpread = Offset
  546. PRTCL.Drag = Drag
  547. PRTCL.Acceleration = Acel
  548. if Enabled == false then
  549. PRTCL:Emit(Emit)
  550. Debris:AddItem(PRTCL,Lifetime2)
  551. else
  552. PRTCL.Enabled = true
  553. end
  554. return PRTCL
  555. end
  556.  
  557. function AddChildrenToTable(FROM,PARENT,DIST,TABLE)
  558. for _, c in pairs(PARENT:GetDescendants()) do
  559. if c.ClassName == "Model" then
  560. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  561. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  562. local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
  563. if (TORSO.Position - FROM).Magnitude < DIST then
  564. table.insert(TABLE,c)
  565. end
  566. end
  567. end
  568. end
  569. end
  570.  
  571. --//=================================\\
  572. --|| WEAPON CREATION
  573. --\\=================================//
  574.  
  575. local DECAL = IT("Decal",nil)
  576. DECAL.Transparency = 1
  577. DECAL.Texture = "http://www.roblox.com/asset/?id=99174105"
  578. Head:ClearAllChildren()
  579.  
  580. Humanoid.Parent = nil
  581. RootPart.Size = RootPart.Size*SIZE
  582. Torso.Size = Torso.Size*SIZE
  583. RightArm.Size = RightArm.Size*SIZE
  584. RightLeg.Size = RightLeg.Size*SIZE
  585. LeftArm.Size = LeftArm.Size*SIZE
  586. LeftLeg.Size = LeftLeg.Size*SIZE
  587. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  588. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  589. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  590. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  591. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  592. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  593. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  594. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  595. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  596. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  597. Head.Size = VT(Head.Size.Y,Head.Size.Y,Head.Size.Y)*SIZE
  598. RootJoint.Parent = RootPart
  599. Neck.Parent = Torso
  600. RightShoulder.Parent = Torso
  601. LeftShoulder.Parent = Torso
  602. RightHip.Parent = Torso
  603. LeftHip.Parent = Torso
  604.  
  605. CreateMesh("SpecialMesh", Head, "FileMesh", "16150814", "16150799", VT(1.05, 1.05, 1.05)*SIZE, VT(0,0.4,0.1)*SIZE)
  606. --CreateMesh("SpecialMesh", Head, "FileMesh", "16150814", "161507991", VT(0.85,0.85,0.85)*SIZE, VT(0,1,-0.4))
  607. Humanoid.DisplayDistanceType = "None"
  608. local naeeym = IT("BillboardGui",Character)
  609. naeeym.AlwaysOnTop = true
  610. naeeym.Size = UDim2.new(5,35,2,15)
  611. naeeym.StudsOffset = Vector3.new(0,5,0)
  612. naeeym.MaxDistance = 75
  613. naeeym.Adornee = Character.Head
  614. naeeym.Name = "Name"
  615. local tecks = IT("TextLabel",naeeym)
  616. tecks.BackgroundTransparency = 1
  617. tecks.TextScaled = true
  618. tecks.BorderSizePixel = 0
  619. tecks.Text = "///////////////////"
  620. tecks.Font = "Fantasy"
  621. tecks.TextSize = 30
  622. tecks.TextTransparency = 0.5
  623. tecks.TextStrokeTransparency = 0.5
  624. tecks.TextColor3 = C3(0,0,0)
  625. tecks.TextStrokeColor3 = C3(175/1275, 148/1275, 131/1275)
  626. tecks.Size = UDim2.new(1,0,0.5,0)
  627. tecks.Parent = naeeym
  628. local naeeym2 = IT("BillboardGui",Character)
  629. naeeym2.AlwaysOnTop = true
  630. naeeym2.Size = UDim2.new(7,35,3,15)
  631. naeeym2.StudsOffset = Vector3.new(0,5,0)
  632. naeeym2.MaxDistance = 75
  633. naeeym2.Adornee = Character.Head
  634. naeeym2.Name = "Name2"
  635. local tecks2 = IT("TextLabel",naeeym2)
  636. tecks2.BackgroundTransparency = 1
  637. tecks2.TextScaled = true
  638. tecks2.BorderSizePixel = 0
  639. tecks2.Text = "REAPER"
  640. tecks2.Font = "Fantasy"
  641. tecks2.TextSize = 30
  642. tecks2.TextStrokeTransparency = 0
  643. tecks2.TextColor3 = C3(0,0,0)
  644. tecks2.TextStrokeColor3 = C3(175/575, 148/675, 131/675)
  645. tecks2.Size = UDim2.new(1,0,0.5,0)
  646. tecks2.Parent = naeeym2
  647.  
  648. local MSG = game.Chat:FilterStringForBroadcast(tecks2.Text,Player)
  649. tecks2.Text = MSG
  650.  
  651. local MSG = game.Chat:FilterStringForBroadcast(tecks.Text,Player)
  652. tecks.Text = MSG
  653.  
  654. local RINGFIRE = {}
  655. local top = Instance.new("Shirt")
  656. top.ShirtTemplate = "rbxassetid://14745733"
  657. top.Parent = Character
  658. top.Name = "Cloth"
  659. local bottom = Instance.new("Pants")
  660. bottom.PantsTemplate = "rbxassetid://14749000"
  661. bottom.Parent = Character
  662. bottom.Name = "Cloth"
  663. local FIRE = IT("Model",Weapon)
  664. FIRE.Name = "RingOfFire"
  665. local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Lavender", "Center", VT(0,0,0))
  666. FIRE.PrimaryPart = MAIN
  667. for i = 1, 45 do
  668. local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Lavender", "RingPart", VT(1,1,1))
  669. PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,8)
  670. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0,Speed = 0.2, Acel = VT(8,18,6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 0.8, Parent = PRT, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.5,0,0), Texture = "1523916715"})
  671. PRTCL.LockedToPart = true
  672. PRTCL.Rate = 35
  673. table.insert(RINGFIRE,PRTCL)
  674. end
  675. local A = IT("Attachment",RightArm)
  676. A.Position = VT(0,-1*SIZE,0.1*SIZE)
  677. local B = IT("Attachment",LeftArm)
  678. B.Position = VT(0,-1*SIZE,0.1*SIZE)
  679. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0,Speed = 1, Acel = VT(0,-1,0), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1.4, Parent = A, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.3,0,0), Texture = "1523916715"})
  680. PRTCL.LockedToPart = true
  681. PRTCL.Rate = 85
  682. table.insert(RINGFIRE,PRTCL)
  683. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0,Speed = 1, Acel = VT(0,-1,0), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1.4, Parent = B, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.3,0,0), Texture = "1523916715"})
  684. PRTCL.LockedToPart = true
  685. PRTCL.Rate = 85
  686. table.insert(RINGFIRE,PRTCL)
  687. for _, c in pairs(Character:GetChildren()) do
  688. if c.ClassName == "Part" and c ~= RootPart then
  689. local Face = DECAL:Clone()
  690. Face.Parent = c
  691. Face.Face = "Top"
  692. local Face = DECAL:Clone()
  693. Face.Parent = c
  694. Face.Face = "Left"
  695. local Face = DECAL:Clone()
  696. Face.Parent = c
  697. Face.Face = "Right"
  698. local Face = DECAL:Clone()
  699. Face.Parent = c
  700. Face.Face = "Front"
  701. local Face = DECAL:Clone()
  702. Face.Parent = c
  703. Face.Face = "Back"
  704. local Face = DECAL:Clone()
  705. Face.Parent = c
  706. Face.Face = "Bottom"
  707. end
  708. end
  709.  
  710. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 0.2, Acel = VT(2,0.5,0.6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 0.15, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1.4, Parent = EYE1, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(1,0,0), Color2 = C3(0.3,0,0), Texture = "1523916715"})
  711. PRTCL.LockedToPart = true
  712. PRTCL.Rate = 185
  713. PRTCL.ZOffset = 0.1
  714. table.insert(RINGFIRE,PRTCL)
  715. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 0.2, Acel = VT(-2,0.5,0.6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 0.15, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1.4, Parent = EYE2, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(1,0,0), Color2 = C3(0.3,0,0), Texture = "1523916715"})
  716. PRTCL.LockedToPart = true
  717. PRTCL.Rate = 185
  718. PRTCL.ZOffset = 0.1
  719. local BODY = {}
  720. table.insert(RINGFIRE,PRTCL)
  721. for _, c in pairs(Character:GetDescendants()) do
  722. if c:IsA("BasePart") and c.Name ~= "Handle" then
  723. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  724. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  725. end
  726. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  727. elseif c:IsA("JointInstance") then
  728. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  729. end
  730. end
  731. function refit()
  732. Character.Parent = workspace
  733. for e = 1, #BODY do
  734. if BODY[e] ~= nil then
  735. local STUFF = BODY[e]
  736. local PART = STUFF[1]
  737. local PARENT = STUFF[2]
  738. local MATERIAL = STUFF[3]
  739. local COLOR = STUFF[4]
  740. local TRANSPARENCY = STUFF[5]
  741. --local SIZE = STUFF[6]
  742. local NAME = STUFF[7]
  743. if PART.ClassName == "Part" and PART ~= RootPart then
  744. PART.Material = MATERIAL
  745. PART.Transparency = TRANSPARENCY
  746. PART.Name = NAME
  747. end
  748. if PART.Parent ~= PARENT then
  749. Humanoid:remove()
  750. PART.Parent = PARENT
  751. Humanoid = IT("Humanoid",Character)
  752. end
  753. end
  754. end
  755. end
  756.  
  757. for _, c in pairs(Weapon:GetChildren()) do
  758. if c.ClassName == "Part" then
  759. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  760. end
  761. end
  762.  
  763. local SKILLTEXTCOLOR = C3(0,0,0)
  764. local SKILLFONT = "Fantasy"
  765. local SKILLTEXTSIZE = 6
  766.  
  767. Weapon.Parent = Character
  768. Humanoid.Parent = Character
  769.  
  770. Humanoid.Died:connect(function()
  771. refit()
  772. end)
  773.  
  774. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  775. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  776. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  777. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  778. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  779.  
  780. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
  781. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  782. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
  783. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 4")
  784. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 5")
  785.  
  786. --//=================================\\
  787. --|| DAMAGING
  788. --\\=================================//
  789.  
  790. function ApplyDamage(Humanoid,Damage,TorsoPart)
  791. local defence = Instance.new("BoolValue",Humanoid.Parent)
  792. defence.Name = ("HitBy"..Player.Name)
  793. game:GetService("Debris"):AddItem(defence, 0.001)
  794. Damage = Damage * DAMAGEMULTIPLIER
  795. if Humanoid.Health ~= 0 then
  796. local CritChance = MRANDOM(1,100)
  797. if Damage > Humanoid.Health then
  798. Damage = math.ceil(Humanoid.Health)
  799. if Damage == 0 then
  800. Damage = 0.1
  801. end
  802. end
  803. Humanoid.Health = Humanoid.Health - Damage
  804. end
  805. end
  806.  
  807. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  808. local CHILDREN = workspace:GetDescendants()
  809. for index, CHILD in pairs(CHILDREN) do
  810. if CHILD.ClassName == "Model" and CHILD ~= Character then
  811. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  812. if HUM then
  813. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  814. if TORSO then
  815. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  816. if CHILD.Parent == Effects and CHILD:FindFirstChild("RealBody") then
  817. local BODY = CHILD.RealBody.Value
  818. if BODY then
  819. local HUM = BODY:FindFirstChildOfClass("Humanoid")
  820. if HUM then
  821. if INSTAKILL == true or (HUM.MaxHealth == math.huge and MAXDMG > 0) then
  822. BODY:BreakJoints()
  823. else
  824. local TORSO = BODY:FindFirstChild("Torso") or BODY:FindFirstChild("UpperTorso")
  825. if TORSO then
  826. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  827. local DMG = MRANDOM(MINDMG,MAXDMG)/2
  828. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,85,1), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Neon", Color = C3(0.3,0,0), SoundID = HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  829. ApplyDamage(HUM,DMG,TORSO)
  830. end
  831. end
  832. end
  833. end
  834. else
  835. if INSTAKILL == true or (HUM.MaxHealth == math.huge and MAXDMG > 0) then
  836. CHILD:BreakJoints()
  837. else
  838. local DMG = MRANDOM(MINDMG,MAXDMG)
  839. ApplyDamage(HUM,DMG,TORSO)
  840. end
  841. if FLING > 0 then
  842. for _, c in pairs(CHILD:GetChildren()) do
  843. if c:IsA("BasePart") then
  844. local bv = Instance.new("BodyVelocity")
  845. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  846. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  847. bv.Parent = c
  848. Debris:AddItem(bv,0.05)
  849. end
  850. end
  851. end
  852. end
  853. end
  854. end
  855. end
  856. end
  857. end
  858. end
  859.  
  860. --//=================================\\
  861. --|| ATTACK FUNCTIONS AND STUFF
  862. --\\=================================//
  863.  
  864. function MissilesOfDespair()
  865. ATTACK = true
  866. Rooted = true
  867. local MAKERING = true
  868. local RINGGROW = false
  869. CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/1.5, MRANDOM(9,11)/10, false)
  870. coroutine.resume(coroutine.create(function()
  871. repeat
  872. Swait()
  873. if ATTACK == false then
  874. break
  875. end
  876. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  877. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  878. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  879. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  880. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  881. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  882. until MAKERING == false
  883. repeat
  884. Swait()
  885. if ATTACK == false then
  886. break
  887. end
  888. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  889. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  890. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(43 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  891. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  892. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  893. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  894. until RINGGROW == true
  895. end))
  896. local FIRERING = IT("Model",Effects)
  897. FIRERING.Name = "RingOfFire"
  898. local MAIN = CreatePart(3, FIRERING, "Neon", 0, 1, "Lavender", "Center", VT(0,0,0))
  899. FIRERING.PrimaryPart = MAIN
  900. local RINGS = {}
  901. local EMITTERS = {}
  902. for i = 1, 45 do
  903. local PRT = CreatePart(3, FIRERING, "Neon", 0, 1, "Lavender", "RingPart", VT(1,1,1))
  904. PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,0)
  905. table.insert(RINGS,PRT)
  906. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0,Speed = 0.2, Acel = VT(8,18,6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 0.8, Parent = PRT, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.5,0,0), Texture = "1523916715"})
  907. PRTCL.LockedToPart = true
  908. PRTCL.Rate = 35
  909. table.insert(EMITTERS,PRTCL)
  910. end
  911. FIRERING:SetPrimaryPartCFrame(RootPart.CFrame*CF(0,3,-3)*ANGLES(RAD(-75),RAD(0),RAD(0)))
  912. wait(0.5)
  913. MAKERING = false
  914. CreateSound(278641993, MAIN, 5, 1.2, false)
  915. for e = 1, 45 do
  916. Swait()
  917. FIRERING:SetPrimaryPartCFrame(RootPart.CFrame*CF(0,3,-3)*ANGLES(RAD(-75),RAD(0),RAD(0)))
  918. for i = 1, #RINGS do
  919. RINGS[i].CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,e/10)
  920. end
  921. end
  922. RINGGROW = true
  923. wait(0.2)
  924. for i = 1, 15 do
  925. wait(0.08)
  926. coroutine.resume(coroutine.create(function()
  927. local POS = Mouse.Hit.p
  928. local MISSILE = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Missile", VT(0.5,1,0.5))
  929. MISSILE.Color = C3(0.2,0,0)
  930. CreateSound(84005018, MISSILE, 0.2, 1.2, false)
  931. MakeForm(MISSILE,"Ball")
  932. MISSILE.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(1,5))
  933. for i = 1, 10 do
  934. Swait()
  935. MISSILE.Transparency = MISSILE.Transparency - 1/15
  936. MISSILE.CFrame = MISSILE.CFrame * CF(0,0.7,0)
  937. end
  938. for i = 1, 5 do
  939. Swait()
  940. MISSILE.Transparency = MISSILE.Transparency - 1/15
  941. MISSILE.CFrame = MISSILE.CFrame * CF(0,0.5,0)
  942. end
  943. MISSILE.Size = VT(0.2,0.2,1.5)
  944. MISSILE.CFrame = CF(MISSILE.Position,POS)
  945. for i = 1, 150 do
  946. Swait()
  947. MISSILE.CFrame = MISSILE.CFrame*CF(0,0,-3)
  948. local HIT = Raycast(MISSILE.Position, MISSILE.CFrame.lookVector, 4, Character)
  949. if HIT ~= nil then
  950. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = MISSILE.Size, Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = MISSILE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MISSILE.Color, SoundID = nil, SoundPitch = 1.3, SoundVolume = 3})
  951. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = MISSILE.Size, Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = MISSILE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MISSILE.Color, SoundID = nil, SoundPitch = 1.3, SoundVolume = 3})
  952. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = MISSILE.Size, Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = MISSILE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MISSILE.Color, SoundID = 165970126, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  953. for i = 1, 5 do
  954. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(35,2,35), Transparency = 0.8, Transparency2 = 1, CFrame = MISSILE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  955. end
  956. ApplyAoE(MISSILE.Position,15,15,25,35,false)
  957. break
  958. end
  959. end
  960. MISSILE:remove()
  961. end))
  962. end
  963. for i = 1, #EMITTERS do
  964. EMITTERS[i].Enabled = false
  965. end
  966. Debris:AddItem(FIRERING,3)
  967. ATTACK = false
  968. Rooted = false
  969. end
  970.  
  971. function ShadowRoam()
  972. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  973. if HITFLOOR then
  974. ATTACK = true
  975. CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/1.5, MRANDOM(9,11)/10, false)
  976. local BUSY = false
  977. Rooted = true
  978. local CLOAKING = false
  979. local UNCLOAKED = true
  980. local LOOP = nil
  981. local FAKESHADOW = IT("Model",Effects)
  982. FAKESHADOW.Name = "Shadow"
  983. local POS = RootPart.Position
  984. local MOUSEHIT = nil
  985. --
  986. local TORS = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", Torso.Size)
  987. TORS.Color = C3(0,0,0)
  988. TORS.CFrame = RootPart.CFrame*CF(0,-6.85,-0.8) * ANGLES(RAD(90), RAD(180), RAD(0))
  989. local HED = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", VT(Head.Size.Y,Head.Size.Y,Head.Size.Y))
  990. HED.Color = C3(0,0,0)
  991. HED.CFrame = TORS.CFrame*CF(0,-TORS.Size.Y/2-HED.Size.Y/2,0)
  992. local RARM = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", RightArm.Size)
  993. RARM.Color = C3(0,0,0)
  994. RARM.CFrame = TORS.CFrame*CF(TORS.Size.X/2+RARM.Size.X/1.9,-0.3,0) * ANGLES(RAD(0), RAD(0), RAD(-15))
  995. local LARM = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", RightArm.Size)
  996. LARM.Color = C3(0,0,0)
  997. LARM.CFrame = TORS.CFrame*CF(-TORS.Size.X/2-RARM.Size.X/1.9,-0.3,0) * ANGLES(RAD(0), RAD(0), RAD(15))
  998. local RLEG = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", RightLeg.Size)
  999. RLEG.Color = C3(0,0,0)
  1000. RLEG.CFrame = TORS.CFrame*CF(TORS.Size.X/2.8,TORS.Size.Y,0) * ANGLES(RAD(0), RAD(0), RAD(-15))
  1001. local LLEG = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", RightLeg.Size)
  1002. LLEG.Color = C3(0,0,0)
  1003. LLEG.CFrame = TORS.CFrame*CF(-TORS.Size.X/2.8,TORS.Size.Y,0) * ANGLES(RAD(0), RAD(0), RAD(15))
  1004. --
  1005. coroutine.resume(coroutine.create(function()
  1006. coroutine.resume(coroutine.create(function()
  1007. while wait() do
  1008. if RootPart.Position.Y > POS.Y then
  1009. BUSY = true
  1010. if MOUSEHIT then
  1011. MOUSEHIT:disconnect()
  1012. end
  1013. for _, c in pairs(Character:GetChildren()) do
  1014. if c.ClassName == "Part" and c ~= RootPart then
  1015. c.Transparency = 0
  1016. for _, q in pairs(c:GetChildren()) do
  1017. if q.ClassName == "Decal" then
  1018. q.Transparency = 0
  1019. end
  1020. end
  1021. end
  1022. end
  1023. for i=0, 1.5, 0.1 / Animation_Speed do
  1024. Swait()
  1025. RootPart.Anchored = true
  1026. UNCLOAKED = false
  1027. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1028. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1029. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1030. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1031. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1032. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1033. end
  1034. coroutine.resume(coroutine.create(function()
  1035. for i = 1, 15 do
  1036. Swait()
  1037. if FAKESHADOW then
  1038. for _, q in pairs(FAKESHADOW:GetChildren()) do
  1039. if q.ClassName == "Part" then
  1040. q.Transparency = q.Transparency + 1/15
  1041. end
  1042. end
  1043. end
  1044. end
  1045. if FAKESHADOW then
  1046. FAKESHADOW:remove()
  1047. end
  1048. FAKESHADOW = nil
  1049. end))
  1050. for i=0, 0.5, 0.1 / Animation_Speed do
  1051. Swait()
  1052. RootPart.Anchored = true
  1053. UNCLOAKED = true
  1054. if LOOP then
  1055. LOOP.Pitch = LOOP.Pitch - 0.2
  1056. end
  1057. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1058. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1059. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1060. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1061. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1062. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1063. end
  1064. LOOP:remove()
  1065. LOOP = nil
  1066. for i = 1, 35 do
  1067. Swait()
  1068. for _, c in pairs(Character:GetChildren()) do
  1069. if c.ClassName == "Part" then
  1070. for _, q in pairs(c:GetChildren()) do
  1071. if q.ClassName == "Decal" then
  1072. q.Transparency = q.Transparency + 1/35
  1073. end
  1074. end
  1075. end
  1076. end
  1077. end
  1078. UNANCHOR = true
  1079. ATTACK = false
  1080. Rooted = false
  1081. end
  1082. if FAKESHADOW then
  1083. TORS.CFrame = RootPart.CFrame*CF(0,-6.85,-0.8) * ANGLES(RAD(90), RAD(180), RAD(0))
  1084. HED.CFrame = TORS.CFrame*CF(0,-TORS.Size.Y/2-HED.Size.Y/2,0)
  1085. RARM.CFrame = TORS.CFrame*CF(TORS.Size.X/2+RARM.Size.X/1.9,-0.3,0) * ANGLES(RAD(0), RAD(0), RAD(-15))
  1086. LARM.CFrame = TORS.CFrame*CF(-TORS.Size.X/2-RARM.Size.X/1.9,-0.3,0) * ANGLES(RAD(0), RAD(0), RAD(15))
  1087. RLEG.CFrame = TORS.CFrame*CF(TORS.Size.X/2.8,TORS.Size.Y,0) * ANGLES(RAD(0), RAD(0), RAD(-15))
  1088. LLEG.CFrame = TORS.CFrame*CF(-TORS.Size.X/2.8,TORS.Size.Y,0) * ANGLES(RAD(0), RAD(0), RAD(15))
  1089. end
  1090. if LOOP ~= nil then
  1091. LOOP.Parent = TORS
  1092. end
  1093. naeeym.Enabled = UNCLOAKED
  1094. naeeym2.Enabled = UNCLOAKED
  1095. for c = 1, #RINGFIRE do
  1096. RINGFIRE[c].Enabled = UNCLOAKED
  1097. end
  1098. if ATTACK == false then
  1099. break
  1100. end
  1101. end
  1102. end))
  1103. repeat
  1104. Swait()
  1105. if ATTACK == false then
  1106. break
  1107. end
  1108. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1109. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1110. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1111. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1112. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1113. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1114. until CLOAKING == true
  1115. end))
  1116. wait(0.3)
  1117. for i = 1, 35 do
  1118. Swait()
  1119. for _, c in pairs(Character:GetChildren()) do
  1120. if c.ClassName == "Part" then
  1121. for _, q in pairs(c:GetChildren()) do
  1122. if q.ClassName == "Decal" then
  1123. q.Transparency = q.Transparency - 1/35
  1124. end
  1125. end
  1126. end
  1127. end
  1128. end
  1129. UNANCHOR = false
  1130. RootPart.Anchored = true
  1131. CLOAKING = true
  1132. coroutine.resume(coroutine.create(function()
  1133. for i = 1, 15 do
  1134. Swait()
  1135. for _, q in pairs(FAKESHADOW:GetChildren()) do
  1136. if q.ClassName == "Part" then
  1137. q.Transparency = q.Transparency - 1/15
  1138. end
  1139. end
  1140. end
  1141. end))
  1142. for i=0, 0.2, 0.1 / Animation_Speed do
  1143. Swait()
  1144. RootPart.Anchored = true
  1145. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -2*SIZE) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1146. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1147. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1148. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1149. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1150. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1151. end
  1152. LOOP = CreateSound(487214658, TORS, 0, 1, true)
  1153. for i=0, 0.6, 0.1 / Animation_Speed do
  1154. Swait()
  1155. RootPart.Anchored = true
  1156. UNCLOAKED = false
  1157. if LOOP then
  1158. LOOP.Volume = LOOP.Volume + 0.1
  1159. end
  1160. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -7*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1161. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1162. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1163. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1164. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1165. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1166. end
  1167. for _, c in pairs(Character:GetChildren()) do
  1168. if c.ClassName == "Part" then
  1169. c.Transparency = 1
  1170. for _, q in pairs(c:GetChildren()) do
  1171. if q.ClassName == "Decal" then
  1172. q.Transparency = 1
  1173. end
  1174. end
  1175. end
  1176. end
  1177. MOUSEHIT = Mouse.Button1Down:connect(function(NEWKEY)
  1178. local HITFLOOR,HITPOS = Raycast(RootPart.Position-VT(0,2.1*SIZE,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1179. if HITFLOOR then
  1180. local POS = HITPOS
  1181. local WORKING = true
  1182. coroutine.resume(coroutine.create(function()
  1183. repeat
  1184. Swait()
  1185. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(10,0.2,10), Size2 = VT(0,0.5,0), Transparency = 1, Transparency2 = 0, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  1186. until WORKING == false
  1187. end))
  1188. wait(0.3)
  1189. local SPIKE = CreatePart(3, Effects, "Fabric", 0, 0, "Maroon", "Spike", VT(2,32,2))
  1190. SPIKE.Color = C3(0,0,0)
  1191. local MSH = IT("SpecialMesh",SPIKE)
  1192. MSH.MeshType = "FileMesh"
  1193. MSH.MeshId = "http://www.roblox.com/asset/?id=785967755"
  1194. MSH.Scale = SPIKE.Size/50
  1195. SPIKE.CFrame = CF(POS+VT(0,15,0))
  1196. ApplyAoE(SPIKE.Position,15,35,55,35,false)
  1197. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,5,0), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 178452241, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  1198. wait(0.2)
  1199. for i = 1, 16 do
  1200. Swait()
  1201. SPIKE.CFrame = SPIKE.CFrame*CF(0,-2,0)
  1202. end
  1203. SPIKE:remove()
  1204. WORKING = false
  1205. end
  1206. end)
  1207. Mouse.KeyDown:connect(function(NEWKEY)
  1208. if NEWKEY == "b" and BUSY == false then
  1209. BUSY = true
  1210. if MOUSEHIT then
  1211. MOUSEHIT:disconnect()
  1212. end
  1213. for _, c in pairs(Character:GetChildren()) do
  1214. if c.ClassName == "Part" and c ~= RootPart then
  1215. c.Transparency = 0
  1216. for _, q in pairs(c:GetChildren()) do
  1217. if q.ClassName == "Decal" then
  1218. q.Transparency = 0
  1219. end
  1220. end
  1221. end
  1222. end
  1223. for i=0, 1.5, 0.1 / Animation_Speed do
  1224. Swait()
  1225. RootPart.Anchored = true
  1226. UNCLOAKED = false
  1227. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1228. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1229. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1230. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1231. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1232. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1233. end
  1234. coroutine.resume(coroutine.create(function()
  1235. for i = 1, 15 do
  1236. Swait()
  1237. for _, q in pairs(FAKESHADOW:GetChildren()) do
  1238. if q.ClassName == "Part" then
  1239. q.Transparency = q.Transparency + 1/15
  1240. end
  1241. end
  1242. end
  1243. FAKESHADOW:remove()
  1244. FAKESHADOW = nil
  1245. end))
  1246. for i=0, 0.5, 0.1 / Animation_Speed do
  1247. Swait()
  1248. RootPart.Anchored = true
  1249. UNCLOAKED = true
  1250. LOOP.Pitch = LOOP.Pitch - 0.2
  1251. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1252. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1253. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1254. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1255. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1256. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1257. end
  1258. LOOP:remove()
  1259. LOOP = nil
  1260. for i = 1, 35 do
  1261. Swait()
  1262. for _, c in pairs(Character:GetChildren()) do
  1263. if c.ClassName == "Part" then
  1264. for _, q in pairs(c:GetChildren()) do
  1265. if q.ClassName == "Decal" then
  1266. q.Transparency = q.Transparency + 1/35
  1267. end
  1268. end
  1269. end
  1270. end
  1271. end
  1272. UNANCHOR = true
  1273. ATTACK = false
  1274. Rooted = false
  1275. elseif NEWKEY == "w" and BUSY == false then
  1276. repeat
  1277. Swait()
  1278. local HITFLOOR = Raycast(CF(RootPart.CFrame*CF(0,-2.1*SIZE,0).p,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z))*CF(0,0,-3).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5*SIZE, Character)
  1279. local FLOOR,HITPOS = Raycast(RootPart.Position-VT(0,-2.1*SIZE,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5*SIZE, Character)
  1280. if HITFLOOR then
  1281. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(4,0.2,4), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  1282. RootPart.CFrame = CF(RootPart.Position,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z))*CF(0,0,-1)
  1283. end
  1284. until KEYHOLD == false or BUSY == true
  1285. end
  1286. end)
  1287. end
  1288. end
  1289.  
  1290. function PillarOfDespair()
  1291. ATTACK = true
  1292. Rooted = true
  1293. CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/2.5, MRANDOM(9,11)/10, false)
  1294. FORCEIDLE = true
  1295. for i = 1, 5 do
  1296. Swait()
  1297. for _, c in pairs(Character:GetChildren()) do
  1298. if c.ClassName == "Part" then
  1299. for _, q in pairs(c:GetChildren()) do
  1300. if q.ClassName == "Decal" then
  1301. q.Transparency = q.Transparency - 1/5
  1302. end
  1303. end
  1304. end
  1305. end
  1306. end
  1307. local ORIGINPOS = RootPart.Position
  1308. CreateSound(1447872444, Torso, 10, 1.2, false)
  1309. for c = 1, #RINGFIRE do
  1310. RINGFIRE[c].Enabled = false
  1311. end
  1312. for i = 1, 25 do
  1313. Swait()
  1314. coroutine.resume(coroutine.create(function()
  1315. local POS = RootPart.Position
  1316. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,50,0), Size2 = VT(15+i,45,15+i), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,2.2*SIZE,0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1317. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,25,0), Size2 = VT(25+i,0,25+i), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,2.2*SIZE,0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1318. wait(0.3)
  1319. ApplyAoE(POS,25+i,15,25,25,false)
  1320. end))
  1321. RootPart.CFrame = RootPart.CFrame*CF(0,0,5)
  1322. end
  1323. for c = 1, #RINGFIRE do
  1324. RINGFIRE[c].Enabled = true
  1325. end
  1326. FORCEIDLE = false
  1327. local BUILDUP = true
  1328. coroutine.resume(coroutine.create(function()
  1329. for i = 1, 35 do
  1330. Swait()
  1331. for _, c in pairs(Character:GetChildren()) do
  1332. if c.ClassName == "Part" then
  1333. for _, q in pairs(c:GetChildren()) do
  1334. if q.ClassName == "Decal" then
  1335. q.Transparency = q.Transparency + 1/35
  1336. end
  1337. end
  1338. end
  1339. end
  1340. end
  1341. end))
  1342. coroutine.resume(coroutine.create(function()
  1343. repeat
  1344. Swait()
  1345. if ATTACK == false then
  1346. break
  1347. end
  1348. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1349. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1350. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1351. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1352. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1353. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1354. until BUILDUP == false
  1355. repeat
  1356. Swait()
  1357. if ATTACK == false then
  1358. break
  1359. end
  1360. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1361. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1362. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(43 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1363. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1364. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1365. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1366. until ATTACK == false
  1367. end))
  1368. wait(0.5)
  1369. BUILDUP = false
  1370. coroutine.resume(coroutine.create(function()
  1371. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(ORIGINPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = CHARGE, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/1.2})
  1372. for i = 1, 5 do
  1373. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(25,2,25), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.7, CFrame = CF(ORIGINPOS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1374. end
  1375. wait(1.3)
  1376. for i = 1, 6 do
  1377. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(85+(i*3),85+(i*3),85+(i*3)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORIGINPOS-VT(0,2,0)) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,25,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15), RotationZ = 0, Material = "Neon", Color = C3(i/120,0,0), SoundID = ROUGHBLAST, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 10})
  1378. end
  1379. for i = 1, 25 do
  1380. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(325,1,325), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORIGINPOS-VT(0,2,0)) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1381. end
  1382. ApplyAoE(ORIGINPOS,85,35,85,125,false)
  1383. end))
  1384. wait(0.4)
  1385. ATTACK = false
  1386. Rooted = false
  1387. end
  1388.  
  1389. function InfernoWall()
  1390. CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/1.5, MRANDOM(9,11)/10, false)
  1391. ATTACK = true
  1392. Rooted = true
  1393. local BUILDUP = true
  1394. local WALL = IT("Model",Effects)
  1395. WALL.Name = "Wall of Fire"
  1396. local BASE = CreatePart(3, WALL, "Fabric", 0, 1, "Maroon", "FirePart", VT(0,0,0))
  1397. BASE.CFrame = RootPart.CFrame*CF(0,-2.8*SIZE,8)
  1398. local FIRES = {}
  1399. local BODIES = {}
  1400. local REPEATREMOVE = true
  1401. WALL.PrimaryPart = BASE
  1402. coroutine.resume(coroutine.create(function()
  1403. repeat
  1404. Swait()
  1405. if ATTACK == false then
  1406. break
  1407. end
  1408. turnto(Mouse.Hit.p)
  1409. WALL:SetPrimaryPartCFrame(RootPart.CFrame*CF(0,-2.8*SIZE,8))
  1410. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1411. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1412. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1413. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1414. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1415. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1416. until BUILDUP == false
  1417. repeat
  1418. Swait()
  1419. if ATTACK == false then
  1420. break
  1421. end
  1422. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1423. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1424. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(43 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1425. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1426. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1427. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1428. until ATTACK == false
  1429. end))
  1430. CreateSound(278641993, BASE, 10, 0.8, false)
  1431. coroutine.resume(coroutine.create(function()
  1432. for i = 1, 45 do
  1433. Swait()
  1434. local PART = CreatePart(3, WALL, "Fabric", 0, 1, "Maroon", "FirePart", VT(2,0,2))
  1435. PART.CFrame = BASE.CFrame * ANGLES(RAD(0), RAD(90+i), RAD(0))*CF(32,0,0)
  1436. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 0.2, Acel = VT(0,28+(i/5),6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 3, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 2+(i/25), Parent = PART, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.5,0,0), Texture = "1523916715"})
  1437. PRTCL.LockedToPart = true
  1438. PRTCL.Rate = 35
  1439. table.insert(FIRES,PRTCL)
  1440. end
  1441. end))
  1442. coroutine.resume(coroutine.create(function()
  1443. for i = 1, 45 do
  1444. Swait()
  1445. local PART = CreatePart(3, WALL, "Fabric", 0, 1, "Maroon", "FirePart", VT(2,0,2))
  1446. PART.CFrame = BASE.CFrame * ANGLES(RAD(0), RAD(-90-i), RAD(0))*CF(-32,0,0)
  1447. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 0.2, Acel = VT(0,28+(i/5),6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 3, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 2+(i/25), Parent = PART, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.5,0,0), Texture = "1523916715"})
  1448. PRTCL.LockedToPart = true
  1449. PRTCL.Rate = 35
  1450. table.insert(FIRES,PRTCL)
  1451. end
  1452. end))
  1453. repeat wait() until #WALL:GetChildren() == 91
  1454. wait(0.3)
  1455. BUILDUP = false
  1456. coroutine.resume(coroutine.create(function()
  1457. coroutine.resume(coroutine.create(function()
  1458. repeat
  1459. wait(1)
  1460. for e = 1, #BODIES do
  1461. if BODIES[e] ~= nil and REPEATREMOVE == true then
  1462. local BOD = BODIES[e]
  1463. local TORSO = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1464. if TORSO then
  1465. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*(TORSO.Size.Y/2), workspace)
  1466. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Neon", Color = C3(0.2,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  1467. end
  1468. for i = 1, 10 do
  1469. for i = 1, #BODIES do
  1470. if (BODIES[i] == BOD and i ~= e) then
  1471. table.remove(BODIES,i)
  1472. end
  1473. end
  1474. end
  1475. end
  1476. end
  1477. until REPEATREMOVE == false
  1478. end))
  1479. CreateSound(WALLSOUND, BASE, 10, 0.8, false)
  1480. for i = 1, 70 do
  1481. Swait()
  1482. AddChildrenToTable(BASE.Position,workspace,32,BODIES)
  1483. WALL:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0,-4))
  1484. end
  1485. for i = 1, #FIRES do
  1486. FIRES[i].Enabled = false
  1487. end
  1488. Debris:AddItem(WALL,5)
  1489. wait(1)
  1490. REPEATREMOVE = false
  1491. for e = 1, #BODIES do
  1492. if BODIES[e] ~= nil then
  1493. Swait()
  1494. local BOD = BODIES[e]
  1495. local TORSO = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1496. if TORSO then
  1497. local HUM = BOD:FindFirstChildOfClass("Humanoid")
  1498. if HUM then
  1499. if HUM.Health > 0 then
  1500. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*(TORSO.Size.Y/2), BOD)
  1501. if HITFLOOR then
  1502. ApplyDamage(HUM,MRANDOM(65,85),TORSO)
  1503. CreateSound(ROUGHBLAST, TORSO, 10, 1.2, false)
  1504. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 3, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 0.7, Parent = TORSO, Emit = 300, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0.5,0,0), Texture = "1523916715"})
  1505. end
  1506. end
  1507. end
  1508. end
  1509. end
  1510. end
  1511. end))
  1512. wait(1)
  1513. ATTACK = false
  1514. Rooted = false
  1515. end
  1516.  
  1517. function FormerShadow()
  1518. CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/1.5, MRANDOM(9,11)/10, false)
  1519. XATTACK = true
  1520. ATTACK = true
  1521. Rooted = true
  1522. local BODIES = {}
  1523. local SHADOWS = {}
  1524. local BUILDUP = true
  1525. local DONE = false
  1526. coroutine.resume(coroutine.create(function()
  1527. repeat
  1528. Swait()
  1529. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1530. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1531. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.65*SIZE, -0.75*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1532. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*SIZE, 0.1*SIZE, -0.75*SIZE) * ANGLES(RAD(-15), RAD(0), RAD(90)) * ANGLES(RAD(25), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1533. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1534. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1535. until DONE == true
  1536. end))
  1537. local MOUSEHIT = Mouse.Button1Down:connect(function(NEWKEY)
  1538. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1539. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1540. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1541. if TORSO and HUM then
  1542. local PASS = true
  1543. for e = 1, #BODIES do
  1544. if BODIES[e] ~= nil then
  1545. if BODIES[e] == Mouse.Target.Parent then
  1546. PASS = false
  1547. end
  1548. end
  1549. end
  1550. if PASS == true then
  1551. table.insert(BODIES,Mouse.Target.Parent)
  1552. end
  1553. end
  1554. end
  1555. end)
  1556. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  1557. if NEWKEY == "x" then
  1558. DONE = true
  1559. end
  1560. end)
  1561. repeat wait() until DONE == true or #BODIES == 3
  1562. DONE = true
  1563. MOUSEHIT:disconnect()
  1564. KEYDOWN:disconnect()
  1565. if #BODIES > 0 then
  1566. coroutine.resume(coroutine.create(function()
  1567. repeat
  1568. Swait()
  1569. if ATTACK == false then
  1570. break
  1571. end
  1572. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = RightArm, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1573. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = LeftArm, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1574. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = RightLeg, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1575. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = LeftLeg, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1576. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = Torso, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1577. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = Head, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1578. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1579. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(35,12,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15), RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1580. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1581. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1582. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1583. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1584. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1585. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1586. until BUILDUP == false
  1587. end))
  1588. CreateSound(WALLSOUND, Torso, 10, 0.8, false)
  1589. CreateSound(ROUGHBLAST, Torso, 10, 0.8, false)
  1590. for i = 1, #BODIES do
  1591. if BODIES[i] ~= nil then
  1592. local TORSO = BODIES[i]:FindFirstChild("HumanoidRootPart") or BODIES[i]:FindFirstChild("Torso") or BODIES[i]:FindFirstChild("UpperTorso")
  1593. if TORSO then
  1594. CreateSound(WALLSOUND, TORSO, 10, 1, false)
  1595. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 3, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = TORSO, Emit = 300, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1596. end
  1597. end
  1598. end
  1599. wait(1)
  1600. local SHADOWFADE = false
  1601. for i = 1, #BODIES do
  1602. if BODIES[i] ~= nil then
  1603. local TORSO = BODIES[i]:FindFirstChild("HumanoidRootPart") or BODIES[i]:FindFirstChild("Torso") or BODIES[i]:FindFirstChild("UpperTorso")
  1604. if TORSO then
  1605. local SHADOW = CLONE:Clone()
  1606. SHADOW.Parent = Effects
  1607. SHADOW.HumanoidRootPart.CFrame = TORSO.CFrame*CF(0,6,0)
  1608. --SHADOW.HumanoidRootPart.CFrame = RootPart.CFrame * ANGLES(RAD(0), RAD((360/#SHADOWS)*i), RAD(0))*CF(0,0,15)
  1609. SHADOW.Humanoid.WalkSpeed = 35
  1610. SHADOW.Humanoid.Health = 1
  1611. SHADOW.Humanoid.MaxHealth = 1
  1612. SHADOW.Name = BODIES[i].Name
  1613. for i = 1, 3 do
  1614. for _, c in pairs(SHADOW:GetChildren()) do
  1615. if c.ClassName == "Part" then
  1616. c.Material = "Neon"
  1617. c.Color = C3(0,0,0)
  1618. c.Transparency = 1
  1619. if c.Name == "Head" then
  1620. c:ClearAllChildren()
  1621. local MSH = IT("BlockMesh",c)
  1622. MSH.Scale = VT(0.5,1,1)
  1623. end
  1624. elseif c.ClassName ~= "Part" and c.ClassName ~= "Humanoid" and c.Name ~= "Animate" then
  1625. c:remove()
  1626. end
  1627. end
  1628. end
  1629. local BODY = IT("ObjectValue",SHADOW)
  1630. BODY.Name = "RealBody"
  1631. BODY.Value = BODIES[i]
  1632. table.insert(SHADOWS,SHADOW)
  1633. end
  1634. end
  1635. end
  1636. coroutine.resume(coroutine.create(function()
  1637. local LOOP = 0
  1638. for i = 1, 25 do
  1639. Swait()
  1640. for i = 1, #SHADOWS do
  1641. if SHADOWS[i] ~= nil then
  1642. for _, c in pairs(SHADOWS[i]:GetChildren()) do
  1643. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1644. c.Color = C3(0,0,0)
  1645. c.Transparency = c.Transparency - 1/25
  1646. end
  1647. end
  1648. end
  1649. end
  1650. end
  1651. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  1652. if NEWKEY == "x" then
  1653. SHADOWFADE = true
  1654. end
  1655. end)
  1656. repeat
  1657. LOOP = LOOP + 2
  1658. local JUMPIES = {}
  1659. for i = 1, #SHADOWS do
  1660. if SHADOWS[i] ~= nil then
  1661. SHADOWS[i].Humanoid:MoveTo(CF(RootPart.Position) * ANGLES(RAD(0), RAD(((360/#SHADOWS)*i)+LOOP), RAD(0))*CF(0,0,25).p)
  1662. local BODY = SHADOWS[i].RealBody.Value
  1663. if BODY then
  1664. local HUM = BODY:FindFirstChildOfClass("Humanoid")
  1665. if HUM then
  1666. local TRIGGER = HUM.Changed:connect(function(Jump)
  1667. if HUM.Jump == true then
  1668. SHADOWS[i].Humanoid.JumpPower = HUM.JumpPower
  1669. SHADOWS[i].Humanoid.Jump = true
  1670. end
  1671. end)
  1672. table.insert(JUMPIES,TRIGGER)
  1673. if HUM.Health == 0 then
  1674. SHADOWS[i].Humanoid.Health = 0
  1675. end
  1676. end
  1677. end
  1678. if SHADOWS[i].Humanoid.Health == 0 then
  1679. if BODY then
  1680. BODY:BreakJoints()
  1681. end
  1682. SHADOWS[i]:remove()
  1683. table.remove(SHADOWS,i)
  1684. end
  1685. end
  1686. end
  1687. Swait()
  1688. for i = 1, #JUMPIES do
  1689. if JUMPIES[i] ~= nil then
  1690. JUMPIES[i]:disconnect()
  1691. end
  1692. end
  1693. until SHADOWFADE == true or #SHADOWS == 0
  1694. KEYDOWN:disconnect()
  1695. if #SHADOWS > 0 then
  1696. for i = 1, 45 do
  1697. Swait()
  1698. for i = 1, #SHADOWS do
  1699. if SHADOWS[i] ~= nil then
  1700. for _, c in pairs(SHADOWS[i]:GetChildren()) do
  1701. if c.ClassName == "Part" then
  1702. c.Transparency = c.Transparency + 1/45
  1703. end
  1704. end
  1705. SHADOWS[i].Humanoid.WalkSpeed = 12
  1706. SHADOWS[i].Humanoid:MoveTo(CF(RootPart.Position,SHADOWS[i].HumanoidRootPart.Position+VT(0,2,0))*CF(0,0,-5).p)
  1707. end
  1708. end
  1709. end
  1710. for i = 1, #SHADOWS do
  1711. if SHADOWS[i] ~= nil then
  1712. SHADOWS[i]:remove()
  1713. end
  1714. end
  1715. end
  1716. XATTACK = false
  1717. end))
  1718. else
  1719. XATTACK = false
  1720. end
  1721. ATTACK = false
  1722. Rooted = false
  1723. end
  1724.  
  1725. function Taunt()
  1726. ATTACK = true
  1727. Rooted = true
  1728. local VIOLENCE = 1
  1729. FORCEIDLE = true
  1730. repeat Swait() VIOLENCE = VIOLENCE + 1 until KEYHOLD == false
  1731. FORCEIDLE = false
  1732. if VIOLENCE <= 10 then
  1733. for i=0, 0.2, 0.1 / Animation_Speed do
  1734. Swait()
  1735. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1736. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1737. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.65*SIZE, -0.75*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1738. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*SIZE, 0.1*SIZE, -0.75*SIZE) * ANGLES(RAD(-15), RAD(0), RAD(90)) * ANGLES(RAD(25), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1739. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1740. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1741. end
  1742. local TAUNT = CreateSound(VOCALS_TAUNT[MRANDOM(1,#VOCALS_TAUNT)], Head, 10, 1, false)
  1743. repeat
  1744. Swait()
  1745. TAUNT.Parent = Head
  1746. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1747. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10-(TAUNT.PlaybackLoudness/55)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1748. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.65*SIZE, -0.75*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1749. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*SIZE, 0.1*SIZE, -0.75*SIZE) * ANGLES(RAD(-15), RAD(0), RAD(90)) * ANGLES(RAD(25), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1750. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1751. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1752. until TAUNT.Playing == false
  1753. else
  1754. for i=0, 1, 0.1 / Animation_Speed do
  1755. Swait()
  1756. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1757. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1758. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(22)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1759. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-22)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1760. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1761. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1762. end
  1763. local TAUNT = CreateSound(VOCALS_ENRAGES[MRANDOM(1,#VOCALS_ENRAGES)], Head, 10, 1, false)
  1764. repeat Swait() until TAUNT.TimeLength > 0
  1765. repeat
  1766. Swait()
  1767. ApplyAoE(Head.Position,15,0,0,200,false)
  1768. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1769. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(15,0,15), Transparency = 1-(TAUNT.PlaybackLoudness/1250), Transparency2 = 1, CFrame = CF(Head.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1770. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(35,0,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1771. TAUNT.Parent = Head
  1772. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -0.2*SIZE, -0.1*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1773. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25+MRANDOM(-(TAUNT.PlaybackLoudness/25),(TAUNT.PlaybackLoudness/25))), RAD(MRANDOM(-(TAUNT.PlaybackLoudness/15),(TAUNT.PlaybackLoudness/15))), RAD(MRANDOM(-(TAUNT.PlaybackLoudness/25),(TAUNT.PlaybackLoudness/25)))), 1 / Animation_Speed)
  1774. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(42)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1775. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(-42)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1776. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1777. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(45), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1778. until TAUNT.TimePosition > TAUNT.TimeLength - 2
  1779. end
  1780. ATTACK = false
  1781. Rooted = false
  1782. end
  1783.  
  1784. --//=================================\\
  1785. --|| ASSIGN THINGS TO KEYS
  1786. --\\=================================//
  1787.  
  1788. function MouseDown(Mouse)
  1789. if ATTACK == false then
  1790. end
  1791. end
  1792.  
  1793. function MouseUp(Mouse)
  1794. HOLD = false
  1795. end
  1796.  
  1797. function KeyDown(Key)
  1798. KEYHOLD = true
  1799. if Key == "t" and ATTACK == false then
  1800. Taunt()
  1801. end
  1802.  
  1803. if Key == "z" and ATTACK == false then
  1804. MissilesOfDespair()
  1805. end
  1806.  
  1807. if Key == "b" and ATTACK == false and XATTACK == false then
  1808. ShadowRoam()
  1809. end
  1810.  
  1811. if Key == "c" and ATTACK == false then
  1812. PillarOfDespair()
  1813. end
  1814.  
  1815. if Key == "v" and ATTACK == false then
  1816. InfernoWall()
  1817. end
  1818.  
  1819. if Key == "x" and ATTACK == false and XATTACK == false then
  1820. FormerShadow()
  1821. end
  1822. end
  1823.  
  1824. function KeyUp(Key)
  1825. KEYHOLD = false
  1826. end
  1827.  
  1828. Mouse.Button1Down:connect(function(NEWKEY)
  1829. MouseDown(NEWKEY)
  1830. end)
  1831. Mouse.Button1Up:connect(function(NEWKEY)
  1832. MouseUp(NEWKEY)
  1833. end)
  1834. Mouse.KeyDown:connect(function(NEWKEY)
  1835. KeyDown(NEWKEY)
  1836. end)
  1837. Mouse.KeyUp:connect(function(NEWKEY)
  1838. KeyUp(NEWKEY)
  1839. end)
  1840.  
  1841. --//=================================\\
  1842. --\\=================================//
  1843.  
  1844. function unanchor()
  1845. if UNANCHOR == true then
  1846. RootPart.Anchored = false
  1847. end
  1848. g = Character:GetChildren()
  1849. for i = 1, #g do
  1850. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  1851. g[i].Anchored = false
  1852. end
  1853. end
  1854. g = Weapon:GetChildren()
  1855. for i = 1, #g do
  1856. if g[i].ClassName == "Part" then
  1857. g[i].Anchored = false
  1858. end
  1859. end
  1860. end
  1861.  
  1862.  
  1863. --//=================================\\
  1864. --|| WRAP THE WHOLE SCRIPT UP
  1865. --\\=================================//
  1866.  
  1867. Humanoid.Changed:connect(function(Jump)
  1868. if Jump == "Jump" and (Disable_Jump == true) then
  1869. Humanoid.Jump = false
  1870. end
  1871. end)
  1872.  
  1873. while true do
  1874. Swait()
  1875. script.Parent = WEAPONGUI
  1876. ANIMATE.Parent = nil
  1877. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1878. v:Stop();
  1879. end
  1880. SINE = SINE + CHANGE
  1881. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1882. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1883. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1884. local FLOOR1,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8*SIZE, Character)
  1885. local FLOOR2,HITPOS2 = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8*SIZE, Character)
  1886. local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
  1887. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1888. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1889. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1890. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.7+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1891. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.7+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1892. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1893. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1894. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1895. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1896. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1897. end
  1898. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil and FORCEIDLE == false then
  1899. ANIM = "Jump"
  1900. if ATTACK == false then
  1901. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1902. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1903. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.55*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1904. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.55*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-12)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1905. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.3*SIZE, -0.5*SIZE) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1906. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.1*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  1907. end
  1908. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil and FORCEIDLE == false then
  1909. ANIM = "Fall"
  1910. if ATTACK == false then
  1911. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1912. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1913. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(42)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1914. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-42)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1915. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  1916. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1917. end
  1918. elseif (TORSOVELOCITY < 1 and HITFLOOR ~= nil) or FORCEIDLE == true then
  1919. ANIM = "Idle"
  1920. if ATTACK == false or FORCEIDLE == true then
  1921. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1922. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1923. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(52 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1924. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1925. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1926. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1927. end
  1928. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and FORCEIDLE == false then
  1929. ANIM = "Walk"
  1930. if ATTACK == false then
  1931. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-8*SIN(SINE/WALKSPEEDVALUE))), 1 / Animation_Speed)
  1932. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(5), RAD(-2*SIN(SINE/WALKSPEEDVALUE)), RAD(8*SIN(SINE/WALKSPEEDVALUE))), 1/ Animation_Speed)
  1933. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE + 0.15 * COS(SINE/WALKSPEEDVALUE*2), 0.1*SIZE-0.3*SIN(SINE/WALKSPEEDVALUE)) * ANGLES(RAD(35), RAD(0), RAD(22 + 3* SIN(SINE/WALKSPEEDVALUE))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1934. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE + 0.15 * COS(SINE/WALKSPEEDVALUE*2), 0.1*SIZE+0.3*SIN(SINE/WALKSPEEDVALUE)) * ANGLES(RAD(35), RAD(0), RAD(-22 - 3* SIN(SINE/WALKSPEEDVALUE))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1935. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1936. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1937. end
  1938. end
  1939. unanchor()
  1940. Humanoid.MaxHealth = "inf"
  1941. Humanoid.Health = "inf"
  1942. if Rooted == false then
  1943. Disable_Jump = false
  1944. Humanoid.WalkSpeed = Speed
  1945. elseif Rooted == true then
  1946. Disable_Jump = true
  1947. Humanoid.WalkSpeed = 0
  1948. end
  1949. for _, c in pairs(Character:GetChildren()) do
  1950. if c.ClassName == "Part" and c.Name ~= "Eye" then
  1951. c.Material = "Granite"
  1952. if c ~= Head and c ~= Torso and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1953. c.Color = C3(175/575, 148/675, 131/675)
  1954. else
  1955. c.Color = C3(0,0,0)
  1956. end
  1957. if c == Head then
  1958. if c:FindFirstChild("face") then
  1959. c.face:remove()
  1960. end
  1961. end
  1962. elseif (c.ClassName == "CharacterMesh" or c.ClassName == "ShirtGraphic" or c.ClassName == "Accessory" or c.Name == "Body Colors") and c.Name ~= "Pressimus" then
  1963. c:remove()
  1964. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1965. c:remove()
  1966. end
  1967. end
  1968. sick.Parent = Character
  1969. sick.SoundId = "rbxassetid://486598641"
  1970. sick.Looped = true
  1971. sick.Pitch = 0.95
  1972. sick.Volume = 2
  1973. sick.Playing = true
  1974. if FLOOR1 ~= nil then
  1975. FIRE:SetPrimaryPartCFrame(CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(-90), RAD(0), RAD(0)))
  1976. else
  1977. FIRE:SetPrimaryPartCFrame(CF(HITPOS2))
  1978. end
  1979. SKILL1FRAME.Rotation = MRANDOM(-25,25)/2
  1980. SKILL2FRAME.Rotation = MRANDOM(-25,25)/2
  1981. SKILL3FRAME.Rotation = MRANDOM(-25,25)/2
  1982. SKILL4FRAME.Rotation = MRANDOM(-25,25)/2
  1983. SKILL5FRAME.Rotation = MRANDOM(-25,25)/2
  1984. tecks2.Rotation = MRANDOM(-25,25)/8
  1985. tecks.Rotation = MRANDOM(-25,25)/8
  1986. Humanoid.Name = MRANDOM(1000000,99999999)
  1987. FIRE.Parent = Weapon
  1988. refit()
  1989. end
  1990.  
  1991. --//=================================\\
  1992. --\\=================================//
  1993.  
  1994.  
  1995.  
  1996.  
  1997.  
  1998. --//====================================================\\--
  1999. --|| END OF SCRIPT
  2000. --\\====================================================//--
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