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- if ((!isServer) && (player != player)) then {waitUntil {player == player};};
- _World = worldName;
- if (_World != "Ryderwood") exitWith {};
- if ((!isNil "BTHBC_RW_WFcaveActive") && (time >= 2)) exitWith {};
- waitUntil {time > 1};
- BTHBC_RW_WFcaveActive = false;
- sleep 0.1;
- BTHBC_RW_WFcaveStart = "Sign_Arrow_F" createVehicle [3155.56,8117.41,11.951];
- BTHBC_RW_WFcaveEnd = "Sign_Arrow_F" createVehicle [3167.51,8123.8,-0.147705];
- BTHBC_RW_WFcaveStart setPos [3155.56,8117.41,11.951];
- BTHBC_RW_WFcaveEnd setPos [3167.51,8123.8,-0.147705];
- BTHBC_RW_WFcaveFull = [BTHBC_RW_WFcaveStart, BTHBC_RW_WFcaveEnd];
- {
- _x setObjectTextureGlobal [0,""];
- } forEach BTHBC_RW_WFcaveFull;
- sleep 0.1;
- null = [[[5.5,4,BTHBC_RW_WFcaveStart], "BTHBC_Map_Data\scripts\AL_waterfall\al_waterfall_wf1.sqf"], "BIS_fnc_execVM", true, true] spawn BIS_fnc_MP;
- null = [[[BTHBC_RW_WFcaveEnd], "BTHBC_Map_Data\scripts\AL_waterfall\al_spring_base_wf1.sqf"], "BIS_fnc_execVM", true, true] spawn BIS_fnc_MP;
- BTHBC_RW_WFcaveActive = true;
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