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Ruin III

Dec 22nd, 2020
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  1. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  141. maincolor = owner.Character.Torso.BrickColor
  142. maincolor = BrickColor.new("Really red")
  143. secondcolor = "Really black"
  144. wait(0.016666666666666666)
  145. Effects = {}
  146. local Player = game.Players.LocalPlayer
  147. local Character = Player.Character
  148. local Humanoid = Character.Humanoid
  149. local mouse = Player:GetMouse()
  150. local LeftArm = Character["Left Arm"]
  151. local RightArm = Character["Right Arm"]
  152. local LeftLeg = Character["Left Leg"]
  153. local RightLeg = Character["Right Leg"]
  154. local Head = Character.Head
  155. local Torso = Character.Torso
  156. local cam = game.Workspace.CurrentCamera
  157. local RootPart = Character.HumanoidRootPart
  158. local RootJoint = RootPart.RootJoint
  159. local equipped = true
  160. local attack = false
  161. local Anim = "Idle"
  162. local idle = 0
  163. local attacktype = 1
  164. local Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
  165. local velocity = RootPart.Velocity.y
  166. local sine = 0
  167. local change = 1
  168. local grabbed = false
  169. local cn = CFrame.new
  170. local mr = math.rad
  171. local angles = CFrame.Angles
  172. local ud = UDim2.new
  173. local c3 = Color3.new
  174. local dir = {
  175. w = 0,
  176. s = 0,
  177. a = 0,
  178. d = 0
  179. }
  180. Climbanim = false
  181. Runkey = false
  182. firemode = false
  183. inair = false
  184. blocking = false
  185. humHsave = 0
  186. humDsave = 0
  187. extralock = true
  188. lasthit = nil
  189. elementmode = "Mode 1"
  190. local BCsave = Character["Body Colors"]:Clone()
  191. local BC = Character["Body Colors"]
  192. function New(Object, Parent, Name, Data)
  193. local Object = Instance.new(Object)
  194. for Index, Value in pairs(Data or {}) do
  195. Object[Index] = Value
  196. end
  197. Object.Parent = Parent
  198. Object.Name = Name
  199. return Object
  200. end
  201. Model = New("Model", Workspace, "PowerGlow", {})
  202. Part = New("Part", Model, "Part", {
  203. BrickColor = maincolor,
  204. Material = Enum.Material.Neon,
  205. FormFactor = Enum.FormFactor.Custom,
  206. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  207. CFrame = CFrame.new(-15.4243536, 2.56596589, -77.4251709, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  208. Anchored = true,
  209. CanCollide = false,
  210. BottomSurface = Enum.SurfaceType.Smooth,
  211. TopSurface = Enum.SurfaceType.Smooth,
  212. Color = Color3.new(1, 0, 0)
  213. })
  214. Mesh = New("BlockMesh", Part, "Mesh", {
  215. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  216. })
  217. Part = New("Part", Model, "Part", {
  218. BrickColor = maincolor,
  219. Material = Enum.Material.Neon,
  220. FormFactor = Enum.FormFactor.Custom,
  221. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  222. CFrame = CFrame.new(-15.4243536, 2.56596589, -78.0972214, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  223. Anchored = true,
  224. CanCollide = false,
  225. BottomSurface = Enum.SurfaceType.Smooth,
  226. TopSurface = Enum.SurfaceType.Smooth,
  227. Color = Color3.new(1, 0, 0)
  228. })
  229. Mesh = New("BlockMesh", Part, "Mesh", {
  230. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  231. })
  232. Part = New("Part", Model, "Part", {
  233. BrickColor = BrickColor.new("Dark stone grey"),
  234. Material = Enum.Material.SmoothPlastic,
  235. FormFactor = Enum.FormFactor.Custom,
  236. Size = Vector3.new(1.08000004, 0.950000048, 0.200000033),
  237. CFrame = CFrame.new(-14.7160664, 3.91589618, -77.7635422, -1.13133467E-8, -0.258819193, 0.965925574, -4.22219522E-8, -0.965925694, -0.258819163, 0.99999994, -4.37113847E-8, 0),
  238. Anchored = true,
  239. CanCollide = false,
  240. BottomSurface = Enum.SurfaceType.Smooth,
  241. TopSurface = Enum.SurfaceType.Smooth,
  242. Color = Color3.new(0.388235, 0.372549, 0.384314)
  243. })
  244. Part = New("Part", Model, "Part", {
  245. BrickColor = maincolor,
  246. Material = Enum.Material.Neon,
  247. FormFactor = Enum.FormFactor.Custom,
  248. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  249. CFrame = CFrame.new(-15.3176498, 2.56596589, -77.2362442, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  250. Anchored = true,
  251. CanCollide = false,
  252. BottomSurface = Enum.SurfaceType.Smooth,
  253. TopSurface = Enum.SurfaceType.Smooth,
  254. Color = Color3.new(1, 0, 0)
  255. })
  256. Mesh = New("BlockMesh", Part, "Mesh", {
  257. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  258. })
  259. Part = New("Part", Model, "Part", {
  260. Material = Enum.Material.SmoothPlastic,
  261. FormFactor = Enum.FormFactor.Custom,
  262. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  263. CFrame = CFrame.new(-14.3333502, 2.41636896, -77.6300049, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  264. Anchored = true,
  265. CanCollide = false,
  266. BottomSurface = Enum.SurfaceType.Smooth,
  267. TopSurface = Enum.SurfaceType.Smooth
  268. })
  269. Mesh = New("CylinderMesh", Part, "Mesh", {
  270. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  271. })
  272. Part = New("Part", Model, "Part", {
  273. BrickColor = BrickColor.new("Lily white"),
  274. Material = Enum.Material.SmoothPlastic,
  275. FormFactor = Enum.FormFactor.Custom,
  276. Size = Vector3.new(1.10000002, 0.73999995, 0.220000014),
  277. CFrame = CFrame.new(-15.1012945, 3.79362583, -77.7635422, 3.78551768E-8, 0.866025448, 0.499999523, -2.18556764E-8, -0.499999583, 0.866025388, 0.99999994, -4.37113847E-8, 0),
  278. Anchored = true,
  279. CanCollide = false,
  280. BottomSurface = Enum.SurfaceType.Smooth,
  281. TopSurface = Enum.SurfaceType.Smooth,
  282. Color = Color3.new(0.929412, 0.917647, 0.917647)
  283. })
  284. Part = New("Part", Model, "Part", {
  285. Material = Enum.Material.SmoothPlastic,
  286. FormFactor = Enum.FormFactor.Custom,
  287. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  288. CFrame = CFrame.new(-15.4412384, 2.74341011, -78.2658386, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  289. Anchored = true,
  290. CanCollide = false,
  291. BottomSurface = Enum.SurfaceType.Smooth,
  292. TopSurface = Enum.SurfaceType.Smooth
  293. })
  294. Mesh = New("CylinderMesh", Part, "Mesh", {
  295. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  296. })
  297. Part = New("Part", Model, "Part", {
  298. Material = Enum.Material.SmoothPlastic,
  299. FormFactor = Enum.FormFactor.Custom,
  300. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  301. CFrame = CFrame.new(-14.4219961, 2.70039511, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  302. Anchored = true,
  303. CanCollide = false,
  304. BottomSurface = Enum.SurfaceType.Smooth,
  305. TopSurface = Enum.SurfaceType.Smooth
  306. })
  307. Mesh = New("BlockMesh", Part, "Mesh", {
  308. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  309. })
  310. Part = New("Part", Model, "Part", {
  311. BrickColor = BrickColor.new("Dark stone grey"),
  312. Material = Enum.Material.SmoothPlastic,
  313. FormFactor = Enum.FormFactor.Custom,
  314. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  315. CFrame = CFrame.new(-15.171958, 2.59506392, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  316. Anchored = true,
  317. CanCollide = false,
  318. BottomSurface = Enum.SurfaceType.Smooth,
  319. TopSurface = Enum.SurfaceType.Smooth,
  320. Color = Color3.new(0.388235, 0.372549, 0.384314)
  321. })
  322. Mesh = New("CylinderMesh", Part, "Mesh", {
  323. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  324. })
  325. Part = New("Part", Model, "Part", {
  326. BrickColor = maincolor,
  327. Material = Enum.Material.Neon,
  328. FormFactor = Enum.FormFactor.Custom,
  329. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  330. CFrame = CFrame.new(-15.3223877, 2.56596589, -78.3108215, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  331. Anchored = true,
  332. CanCollide = false,
  333. BottomSurface = Enum.SurfaceType.Smooth,
  334. TopSurface = Enum.SurfaceType.Smooth,
  335. Color = Color3.new(1, 0, 0)
  336. })
  337. Mesh = New("BlockMesh", Part, "Mesh", {
  338. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  339. })
  340. Part = New("Part", Model, "Part", {
  341. Material = Enum.Material.SmoothPlastic,
  342. FormFactor = Enum.FormFactor.Custom,
  343. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  344. CFrame = CFrame.new(-14.8567038, 2.74341011, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  345. Anchored = true,
  346. CanCollide = false,
  347. BottomSurface = Enum.SurfaceType.Smooth,
  348. TopSurface = Enum.SurfaceType.Smooth
  349. })
  350. Mesh = New("CylinderMesh", Part, "Mesh", {
  351. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  352. })
  353. Part = New("Part", Model, "Part", {
  354. Material = Enum.Material.SmoothPlastic,
  355. FormFactor = Enum.FormFactor.Custom,
  356. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  357. CFrame = CFrame.new(-14.5614405, 2.74341011, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  358. Anchored = true,
  359. CanCollide = false,
  360. BottomSurface = Enum.SurfaceType.Smooth,
  361. TopSurface = Enum.SurfaceType.Smooth
  362. })
  363. Mesh = New("CylinderMesh", Part, "Mesh", {
  364. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  365. })
  366. Part = New("Part", Model, "Part", {
  367. BrickColor = maincolor,
  368. Material = Enum.Material.Neon,
  369. FormFactor = Enum.FormFactor.Custom,
  370. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  371. CFrame = CFrame.new(-14.3643541, 2.56596589, -77.4805908, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  372. Anchored = true,
  373. CanCollide = false,
  374. BottomSurface = Enum.SurfaceType.Smooth,
  375. TopSurface = Enum.SurfaceType.Smooth,
  376. Color = Color3.new(1, 0, 0)
  377. })
  378. Mesh = New("BlockMesh", Part, "Mesh", {
  379. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  380. })
  381. Part = New("Part", Model, "Part", {
  382. Material = Enum.Material.SmoothPlastic,
  383. FormFactor = Enum.FormFactor.Custom,
  384. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  385. CFrame = CFrame.new(-15.171958, 2.41636896, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  386. Anchored = true,
  387. CanCollide = false,
  388. BottomSurface = Enum.SurfaceType.Smooth,
  389. TopSurface = Enum.SurfaceType.Smooth
  390. })
  391. Mesh = New("CylinderMesh", Part, "Mesh", {
  392. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  393. })
  394. Part = New("Part", Model, "Part", {
  395. BrickColor = BrickColor.new("Dark stone grey"),
  396. Material = Enum.Material.SmoothPlastic,
  397. FormFactor = Enum.FormFactor.Custom,
  398. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  399. CFrame = CFrame.new(-14.5614405, 2.59506392, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  400. Anchored = true,
  401. CanCollide = false,
  402. BottomSurface = Enum.SurfaceType.Smooth,
  403. TopSurface = Enum.SurfaceType.Smooth,
  404. Color = Color3.new(0.388235, 0.372549, 0.384314)
  405. })
  406. Mesh = New("CylinderMesh", Part, "Mesh", {
  407. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  408. })
  409. Part = New("Part", Model, "Part", {
  410. Material = Enum.Material.SmoothPlastic,
  411. FormFactor = Enum.FormFactor.Custom,
  412. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  413. CFrame = CFrame.new(-15.171958, 2.74341011, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  414. Anchored = true,
  415. CanCollide = false,
  416. BottomSurface = Enum.SurfaceType.Smooth,
  417. TopSurface = Enum.SurfaceType.Smooth
  418. })
  419. Mesh = New("CylinderMesh", Part, "Mesh", {
  420. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  421. })
  422. Part = New("Part", Model, "Part", {
  423. BrickColor = BrickColor.new("Really black"),
  424. Material = Enum.Material.SmoothPlastic,
  425. FormFactor = Enum.FormFactor.Custom,
  426. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  427. CFrame = CFrame.new(-14.4749603, 2.54138398, -77.7840576, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  428. Anchored = true,
  429. CanCollide = false,
  430. BottomSurface = Enum.SurfaceType.Smooth,
  431. TopSurface = Enum.SurfaceType.Smooth,
  432. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  433. })
  434. Mesh = New("BlockMesh", Part, "Mesh", {
  435. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  436. })
  437. Part = New("Part", Model, "Part", {
  438. BrickColor = BrickColor.new("Dark stone grey"),
  439. Material = Enum.Material.SmoothPlastic,
  440. FormFactor = Enum.FormFactor.Custom,
  441. Size = Vector3.new(1.08000004, 0.0500000007, 0.200000033),
  442. CFrame = CFrame.new(-15.026329, 2.95079517, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  443. Anchored = true,
  444. CanCollide = false,
  445. BottomSurface = Enum.SurfaceType.Smooth,
  446. TopSurface = Enum.SurfaceType.Smooth,
  447. Color = Color3.new(0.388235, 0.372549, 0.384314)
  448. })
  449. Part = New("Part", Model, "Part", {
  450. BrickColor = BrickColor.new("Dark stone grey"),
  451. Material = Enum.Material.SmoothPlastic,
  452. FormFactor = Enum.FormFactor.Custom,
  453. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  454. CFrame = CFrame.new(-15.4412384, 2.59506392, -77.2649994, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  455. Anchored = true,
  456. CanCollide = false,
  457. BottomSurface = Enum.SurfaceType.Smooth,
  458. TopSurface = Enum.SurfaceType.Smooth,
  459. Color = Color3.new(0.388235, 0.372549, 0.384314)
  460. })
  461. Mesh = New("CylinderMesh", Part, "Mesh", {
  462. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  463. })
  464. Part = New("Part", Model, "Part", {
  465. BrickColor = BrickColor.new("Really black"),
  466. Material = Enum.Material.SmoothPlastic,
  467. FormFactor = Enum.FormFactor.Custom,
  468. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  469. CFrame = CFrame.new(-15.3137436, 2.54138398, -77.4251709, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  470. Anchored = true,
  471. CanCollide = false,
  472. BottomSurface = Enum.SurfaceType.Smooth,
  473. TopSurface = Enum.SurfaceType.Smooth,
  474. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  475. })
  476. Mesh = New("BlockMesh", Part, "Mesh", {
  477. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  478. })
  479. Part = New("Part", Model, "Part", {
  480. BrickColor = maincolor,
  481. Material = Enum.Material.Neon,
  482. FormFactor = Enum.FormFactor.Custom,
  483. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  484. CFrame = CFrame.new(-15.0171576, 2.56596589, -78.3108215, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  485. Anchored = true,
  486. CanCollide = false,
  487. BottomSurface = Enum.SurfaceType.Smooth,
  488. TopSurface = Enum.SurfaceType.Smooth,
  489. Color = Color3.new(1, 0, 0)
  490. })
  491. Mesh = New("BlockMesh", Part, "Mesh", {
  492. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  493. })
  494. Part = New("Part", Model, "Part", {
  495. BrickColor = BrickColor.new("Dark stone grey"),
  496. Material = Enum.Material.SmoothPlastic,
  497. FormFactor = Enum.FormFactor.Custom,
  498. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  499. CFrame = CFrame.new(-15.1691818, 2.59506392, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  500. Anchored = true,
  501. CanCollide = false,
  502. BottomSurface = Enum.SurfaceType.Smooth,
  503. TopSurface = Enum.SurfaceType.Smooth,
  504. Color = Color3.new(0.388235, 0.372549, 0.384314)
  505. })
  506. Mesh = New("CylinderMesh", Part, "Mesh", {
  507. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  508. })
  509. Part = New("Part", Model, "Part", {
  510. BrickColor = maincolor,
  511. Material = Enum.Material.Neon,
  512. FormFactor = Enum.FormFactor.Custom,
  513. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  514. CFrame = CFrame.new(-14.4300385, 2.56596589, -77.2362442, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  515. Anchored = true,
  516. CanCollide = false,
  517. BottomSurface = Enum.SurfaceType.Smooth,
  518. TopSurface = Enum.SurfaceType.Smooth,
  519. Color = Color3.new(1, 0, 0)
  520. })
  521. Mesh = New("BlockMesh", Part, "Mesh", {
  522. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  523. })
  524. Part = New("Part", Model, "Part", {
  525. Material = Enum.Material.SmoothPlastic,
  526. FormFactor = Enum.FormFactor.Custom,
  527. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  528. CFrame = CFrame.new(-14.8567038, 2.41636896, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  529. Anchored = true,
  530. CanCollide = false,
  531. BottomSurface = Enum.SurfaceType.Smooth,
  532. TopSurface = Enum.SurfaceType.Smooth
  533. })
  534. Mesh = New("CylinderMesh", Part, "Mesh", {
  535. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  536. })
  537. Part = New("Part", Model, "Part", {
  538. Material = Enum.Material.SmoothPlastic,
  539. FormFactor = Enum.FormFactor.Custom,
  540. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  541. CFrame = CFrame.new(-15.4412384, 2.41636896, -77.2649994, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  542. Anchored = true,
  543. CanCollide = false,
  544. BottomSurface = Enum.SurfaceType.Smooth,
  545. TopSurface = Enum.SurfaceType.Smooth
  546. })
  547. Mesh = New("CylinderMesh", Part, "Mesh", {
  548. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  549. })
  550. Part = New("Part", Model, "Part", {
  551. BrickColor = BrickColor.new("Really black"),
  552. Material = Enum.Material.SmoothPlastic,
  553. FormFactor = Enum.FormFactor.Custom,
  554. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  555. CFrame = CFrame.new(-14.7080917, 2.54138398, -77.3468628, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  556. Anchored = true,
  557. CanCollide = false,
  558. BottomSurface = Enum.SurfaceType.Smooth,
  559. TopSurface = Enum.SurfaceType.Smooth,
  560. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  561. })
  562. Mesh = New("BlockMesh", Part, "Mesh", {
  563. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  564. })
  565. Part = New("Part", Model, "Part", {
  566. Material = Enum.Material.SmoothPlastic,
  567. FormFactor = Enum.FormFactor.Custom,
  568. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  569. CFrame = CFrame.new(-15.3188915, 2.42498994, -78.0982056, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  570. Anchored = true,
  571. CanCollide = false,
  572. BottomSurface = Enum.SurfaceType.Smooth,
  573. TopSurface = Enum.SurfaceType.Smooth
  574. })
  575. Mesh = New("BlockMesh", Part, "Mesh", {
  576. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  577. })
  578. Part = New("Part", Model, "Part", {
  579. BrickColor = BrickColor.new("Dark stone grey"),
  580. Material = Enum.Material.SmoothPlastic,
  581. FormFactor = Enum.FormFactor.Custom,
  582. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  583. CFrame = CFrame.new(-14.5560598, 2.59506392, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  584. Anchored = true,
  585. CanCollide = false,
  586. BottomSurface = Enum.SurfaceType.Smooth,
  587. TopSurface = Enum.SurfaceType.Smooth,
  588. Color = Color3.new(0.388235, 0.372549, 0.384314)
  589. })
  590. Mesh = New("CylinderMesh", Part, "Mesh", {
  591. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  592. })
  593. Part = New("Part", Model, "Part", {
  594. BrickColor = maincolor,
  595. Material = Enum.Material.Neon,
  596. FormFactor = Enum.FormFactor.Custom,
  597. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  598. CFrame = CFrame.new(-14.3643541, 2.56596589, -77.7840576, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  599. Anchored = true,
  600. CanCollide = false,
  601. BottomSurface = Enum.SurfaceType.Smooth,
  602. TopSurface = Enum.SurfaceType.Smooth,
  603. Color = Color3.new(1, 0, 0)
  604. })
  605. Mesh = New("BlockMesh", Part, "Mesh", {
  606. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  607. })
  608. Part = New("Part", Model, "Part", {
  609. Material = Enum.Material.SmoothPlastic,
  610. FormFactor = Enum.FormFactor.Custom,
  611. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  612. CFrame = CFrame.new(-15.318634, 2.70039511, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  613. Anchored = true,
  614. CanCollide = false,
  615. BottomSurface = Enum.SurfaceType.Smooth,
  616. TopSurface = Enum.SurfaceType.Smooth
  617. })
  618. Mesh = New("BlockMesh", Part, "Mesh", {
  619. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  620. })
  621. Part = New("Part", Model, "Part", {
  622. Material = Enum.Material.SmoothPlastic,
  623. FormFactor = Enum.FormFactor.Custom,
  624. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  625. CFrame = CFrame.new(-15.3213959, 2.70039511, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  626. Anchored = true,
  627. CanCollide = false,
  628. BottomSurface = Enum.SurfaceType.Smooth,
  629. TopSurface = Enum.SurfaceType.Smooth
  630. })
  631. Mesh = New("BlockMesh", Part, "Mesh", {
  632. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  633. })
  634. Part = New("Part", Model, "Part", {
  635. Material = Enum.Material.SmoothPlastic,
  636. FormFactor = Enum.FormFactor.Custom,
  637. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  638. CFrame = CFrame.new(-14.3547363, 2.41636896, -77.3155441, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  639. Anchored = true,
  640. CanCollide = false,
  641. BottomSurface = Enum.SurfaceType.Smooth,
  642. TopSurface = Enum.SurfaceType.Smooth
  643. })
  644. Mesh = New("CylinderMesh", Part, "Mesh", {
  645. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  646. })
  647. Part = New("Part", Model, "Part", {
  648. BrickColor = BrickColor.new("Really black"),
  649. Material = Enum.Material.SmoothPlastic,
  650. FormFactor = Enum.FormFactor.Custom,
  651. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  652. CFrame = CFrame.new(-14.4300385, 2.54138398, -77.3468628, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  653. Anchored = true,
  654. CanCollide = false,
  655. BottomSurface = Enum.SurfaceType.Smooth,
  656. TopSurface = Enum.SurfaceType.Smooth,
  657. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  658. })
  659. Mesh = New("BlockMesh", Part, "Mesh", {
  660. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  661. })
  662. Part = New("Part", Model, "Part", {
  663. Material = Enum.Material.SmoothPlastic,
  664. FormFactor = Enum.FormFactor.Custom,
  665. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  666. CFrame = CFrame.new(-15.0161581, 2.70039511, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  667. Anchored = true,
  668. CanCollide = false,
  669. BottomSurface = Enum.SurfaceType.Smooth,
  670. TopSurface = Enum.SurfaceType.Smooth
  671. })
  672. Mesh = New("BlockMesh", Part, "Mesh", {
  673. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  674. })
  675. Part = New("Part", Model, "Part", {
  676. BrickColor = BrickColor.new("Lily white"),
  677. Material = Enum.Material.SmoothPlastic,
  678. FormFactor = Enum.FormFactor.Custom,
  679. Size = Vector3.new(1.10000002, 0.159999892, 0.99999994),
  680. CFrame = CFrame.new(-15.0029793, 4.39438772, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0),
  681. Anchored = true,
  682. CanCollide = false,
  683. BottomSurface = Enum.SurfaceType.Smooth,
  684. TopSurface = Enum.SurfaceType.Smooth,
  685. Color = Color3.new(0.929412, 0.917647, 0.917647)
  686. })
  687. Part = New("Part", Model, "Part", {
  688. Material = Enum.Material.SmoothPlastic,
  689. FormFactor = Enum.FormFactor.Custom,
  690. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  691. CFrame = CFrame.new(-15.4412384, 2.74341011, -77.2649994, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  692. Anchored = true,
  693. CanCollide = false,
  694. BottomSurface = Enum.SurfaceType.Smooth,
  695. TopSurface = Enum.SurfaceType.Smooth
  696. })
  697. Mesh = New("CylinderMesh", Part, "Mesh", {
  698. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  699. })
  700. Part = New("Part", Model, "Part", {
  701. Material = Enum.Material.SmoothPlastic,
  702. FormFactor = Enum.FormFactor.Custom,
  703. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  704. CFrame = CFrame.new(-14.4698181, 2.70039511, -77.7830658, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  705. Anchored = true,
  706. CanCollide = false,
  707. BottomSurface = Enum.SurfaceType.Smooth,
  708. TopSurface = Enum.SurfaceType.Smooth
  709. })
  710. Mesh = New("BlockMesh", Part, "Mesh", {
  711. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  712. })
  713. Part = New("Part", Model, "Part", {
  714. BrickColor = BrickColor.new("Really black"),
  715. Material = Enum.Material.SmoothPlastic,
  716. FormFactor = Enum.FormFactor.Custom,
  717. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  718. CFrame = CFrame.new(-15.3137436, 2.54138398, -78.0972214, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  719. Anchored = true,
  720. CanCollide = false,
  721. BottomSurface = Enum.SurfaceType.Smooth,
  722. TopSurface = Enum.SurfaceType.Smooth,
  723. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  724. })
  725. Mesh = New("BlockMesh", Part, "Mesh", {
  726. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  727. })
  728. Part = New("Part", Model, "Part", {
  729. Material = Enum.Material.SmoothPlastic,
  730. FormFactor = Enum.FormFactor.Custom,
  731. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  732. CFrame = CFrame.new(-14.5614405, 2.41636896, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  733. Anchored = true,
  734. CanCollide = false,
  735. BottomSurface = Enum.SurfaceType.Smooth,
  736. TopSurface = Enum.SurfaceType.Smooth
  737. })
  738. Mesh = New("CylinderMesh", Part, "Mesh", {
  739. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  740. })
  741. Part = New("Part", Model, "Part", {
  742. BrickColor = BrickColor.new("Really black"),
  743. Material = Enum.Material.SmoothPlastic,
  744. FormFactor = Enum.FormFactor.Custom,
  745. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  746. CFrame = CFrame.new(-14.7046661, 2.54138398, -78.2002182, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  747. Anchored = true,
  748. CanCollide = false,
  749. BottomSurface = Enum.SurfaceType.Smooth,
  750. TopSurface = Enum.SurfaceType.Smooth,
  751. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  752. })
  753. Mesh = New("BlockMesh", Part, "Mesh", {
  754. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  755. })
  756. Part = New("Part", Model, "Part", {
  757. Material = Enum.Material.SmoothPlastic,
  758. FormFactor = Enum.FormFactor.Custom,
  759. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  760. CFrame = CFrame.new(-14.4698181, 2.70039511, -77.4798431, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  761. Anchored = true,
  762. CanCollide = false,
  763. BottomSurface = Enum.SurfaceType.Smooth,
  764. TopSurface = Enum.SurfaceType.Smooth
  765. })
  766. Mesh = New("BlockMesh", Part, "Mesh", {
  767. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  768. })
  769. Part = New("Part", Model, "Part", {
  770. BrickColor = maincolor,
  771. Material = Enum.Material.Neon,
  772. FormFactor = Enum.FormFactor.Custom,
  773. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  774. CFrame = CFrame.new(-14.7122498, 2.32805109, -78.1807938, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  775. Anchored = true,
  776. CanCollide = false,
  777. BottomSurface = Enum.SurfaceType.Smooth,
  778. TopSurface = Enum.SurfaceType.Smooth,
  779. Color = Color3.new(1, 0, 0)
  780. })
  781. Mesh = New("BlockMesh", Part, "Mesh", {
  782. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  783. })
  784. Part = New("Part", Model, "Part", {
  785. BrickColor = maincolor,
  786. Material = Enum.Material.Neon,
  787. FormFactor = Enum.FormFactor.Custom,
  788. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  789. CFrame = CFrame.new(-14.7046738, 2.56596589, -78.3108215, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  790. Anchored = true,
  791. CanCollide = false,
  792. BottomSurface = Enum.SurfaceType.Smooth,
  793. TopSurface = Enum.SurfaceType.Smooth,
  794. Color = Color3.new(1, 0, 0)
  795. })
  796. Mesh = New("BlockMesh", Part, "Mesh", {
  797. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  798. })
  799. Part = New("Part", Model, "Part", {
  800. Material = Enum.Material.SmoothPlastic,
  801. FormFactor = Enum.FormFactor.Custom,
  802. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  803. CFrame = CFrame.new(-14.3411398, 2.74341011, -78.2349701, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  804. Anchored = true,
  805. CanCollide = false,
  806. BottomSurface = Enum.SurfaceType.Smooth,
  807. TopSurface = Enum.SurfaceType.Smooth
  808. })
  809. Mesh = New("CylinderMesh", Part, "Mesh", {
  810. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  811. })
  812. Part = New("Part", Model, "Part", {
  813. BrickColor = maincolor,
  814. Material = Enum.Material.Neon,
  815. FormFactor = Enum.FormFactor.Custom,
  816. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  817. CFrame = CFrame.new(-14.4229956, 2.56596589, -78.3108215, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  818. Anchored = true,
  819. CanCollide = false,
  820. BottomSurface = Enum.SurfaceType.Smooth,
  821. TopSurface = Enum.SurfaceType.Smooth,
  822. Color = Color3.new(1, 0, 0)
  823. })
  824. Mesh = New("BlockMesh", Part, "Mesh", {
  825. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  826. })
  827. Part = New("Part", Model, "Part", {
  828. BrickColor = BrickColor.new("Mid gray"),
  829. Material = Enum.Material.SmoothPlastic,
  830. FormFactor = Enum.FormFactor.Custom,
  831. Size = Vector3.new(0.239707053, 0.356012672, 0.327865243),
  832. CFrame = CFrame.new(-15.3217621, 2.53892994, -77.7649002, -2.80526753E-21, -3.37120127E-7, -0.99999994, 2.89002344E-7, 1, -3.37120156E-7, 0.99999994, -2.89002372E-7, 2.87535776E-21),
  833. Anchored = true,
  834. CanCollide = false,
  835. BottomSurface = Enum.SurfaceType.Smooth,
  836. TopSurface = Enum.SurfaceType.Smooth,
  837. Color = Color3.new(0.803922, 0.803922, 0.803922)
  838. })
  839. Part = New("Part", Model, "Part", {
  840. Material = Enum.Material.SmoothPlastic,
  841. FormFactor = Enum.FormFactor.Custom,
  842. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  843. CFrame = CFrame.new(-14.3411398, 2.41636896, -78.2349701, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  844. Anchored = true,
  845. CanCollide = false,
  846. BottomSurface = Enum.SurfaceType.Smooth,
  847. TopSurface = Enum.SurfaceType.Smooth
  848. })
  849. Mesh = New("CylinderMesh", Part, "Mesh", {
  850. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  851. })
  852. Part = New("Part", Model, "Part", {
  853. BrickColor = BrickColor.new("Really black"),
  854. Material = Enum.Material.SmoothPlastic,
  855. FormFactor = Enum.FormFactor.Custom,
  856. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  857. CFrame = CFrame.new(-14.4749603, 2.54138398, -77.4805908, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  858. Anchored = true,
  859. CanCollide = false,
  860. BottomSurface = Enum.SurfaceType.Smooth,
  861. TopSurface = Enum.SurfaceType.Smooth,
  862. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  863. })
  864. Mesh = New("BlockMesh", Part, "Mesh", {
  865. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  866. })
  867. Part = New("Part", Model, "Part", {
  868. Material = Enum.Material.SmoothPlastic,
  869. FormFactor = Enum.FormFactor.Custom,
  870. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  871. CFrame = CFrame.new(-14.3333502, 2.74341011, -77.6300049, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  872. Anchored = true,
  873. CanCollide = false,
  874. BottomSurface = Enum.SurfaceType.Smooth,
  875. TopSurface = Enum.SurfaceType.Smooth
  876. })
  877. Mesh = New("CylinderMesh", Part, "Mesh", {
  878. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  879. })
  880. Part = New("Part", Model, "Part", {
  881. BrickColor = maincolor,
  882. Material = Enum.Material.Neon,
  883. FormFactor = Enum.FormFactor.Custom,
  884. Size = Vector3.new(0.150000006, 0.1199999, 0.339999944),
  885. CFrame = CFrame.new(-15.584116, 4.23808193, -77.7635422, 3.09086161E-8, 0.707106709, 0.70710665, -3.09086161E-8, -0.707106709, 0.70710665, 0.99999994, -4.37113847E-8, 0),
  886. Anchored = true,
  887. CanCollide = false,
  888. BottomSurface = Enum.SurfaceType.Smooth,
  889. TopSurface = Enum.SurfaceType.Smooth,
  890. Color = Color3.new(1, 0, 0)
  891. })
  892. Part = New("Part", Model, "Part", {
  893. BrickColor = BrickColor.new("Dark stone grey"),
  894. Material = Enum.Material.SmoothPlastic,
  895. FormFactor = Enum.FormFactor.Custom,
  896. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  897. CFrame = CFrame.new(-14.3411398, 2.59506392, -78.2349701, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  898. Anchored = true,
  899. CanCollide = false,
  900. BottomSurface = Enum.SurfaceType.Smooth,
  901. TopSurface = Enum.SurfaceType.Smooth,
  902. Color = Color3.new(0.388235, 0.372549, 0.384314)
  903. })
  904. Mesh = New("CylinderMesh", Part, "Mesh", {
  905. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  906. })
  907. Part = New("Part", Model, "Part", {
  908. BrickColor = BrickColor.new("Dark stone grey"),
  909. Material = Enum.Material.SmoothPlastic,
  910. FormFactor = Enum.FormFactor.Custom,
  911. Size = Vector3.new(1.08000004, 0.149999961, 0.100000046),
  912. CFrame = CFrame.new(-15.0022106, 3.1973877, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0),
  913. Anchored = true,
  914. CanCollide = false,
  915. BottomSurface = Enum.SurfaceType.Smooth,
  916. TopSurface = Enum.SurfaceType.Smooth,
  917. Color = Color3.new(0.388235, 0.372549, 0.384314)
  918. })
  919. Part = New("Part", Model, "Part", {
  920. BrickColor = BrickColor.new("Dark stone grey"),
  921. Material = Enum.Material.SmoothPlastic,
  922. FormFactor = Enum.FormFactor.Custom,
  923. Size = Vector3.new(1.08000004, 0.349999964, 0.100000046),
  924. CFrame = CFrame.new(-14.8763285, 3.00079513, -77.7635345, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  925. Anchored = true,
  926. CanCollide = false,
  927. BottomSurface = Enum.SurfaceType.Smooth,
  928. TopSurface = Enum.SurfaceType.Smooth,
  929. Color = Color3.new(0.388235, 0.372549, 0.384314)
  930. })
  931. Part = New("Part", Model, "Part", {
  932. Material = Enum.Material.SmoothPlastic,
  933. FormFactor = Enum.FormFactor.Custom,
  934. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  935. CFrame = CFrame.new(-15.318634, 2.42498994, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  936. Anchored = true,
  937. CanCollide = false,
  938. BottomSurface = Enum.SurfaceType.Smooth,
  939. TopSurface = Enum.SurfaceType.Smooth
  940. })
  941. Mesh = New("BlockMesh", Part, "Mesh", {
  942. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  943. })
  944. Part = New("Part", Model, "Part", {
  945. BrickColor = BrickColor.new("Dark stone grey"),
  946. Material = Enum.Material.SmoothPlastic,
  947. FormFactor = Enum.FormFactor.Custom,
  948. Size = Vector3.new(1.08000004, 0.0500000007, 0.300000042),
  949. CFrame = CFrame.new(-15.0964251, 3.27579474, -77.7635422, -2.18556995E-8, -0.500000119, 0.86602515, -3.78551661E-8, -0.866025269, -0.50000006, 0.99999994, -4.37113847E-8, 0),
  950. Anchored = true,
  951. CanCollide = false,
  952. BottomSurface = Enum.SurfaceType.Smooth,
  953. TopSurface = Enum.SurfaceType.Smooth,
  954. Color = Color3.new(0.388235, 0.372549, 0.384314)
  955. })
  956. Part = New("Part", Model, "Part", {
  957. BrickColor = BrickColor.new("Lily white"),
  958. Material = Enum.Material.SmoothPlastic,
  959. FormFactor = Enum.FormFactor.Custom,
  960. Size = Vector3.new(1.10000002, 0.169999897, 0.339999944),
  961. CFrame = CFrame.new(-15.5664377, 4.16182661, -77.7635422, 3.09086161E-8, 0.707106709, 0.70710665, -3.09086161E-8, -0.707106709, 0.70710665, 0.99999994, -4.37113847E-8, 0),
  962. Anchored = true,
  963. CanCollide = false,
  964. BottomSurface = Enum.SurfaceType.Smooth,
  965. TopSurface = Enum.SurfaceType.Smooth,
  966. Color = Color3.new(0.929412, 0.917647, 0.917647)
  967. })
  968. Part = New("Part", Model, "Part", {
  969. BrickColor = BrickColor.new("Lily white"),
  970. Material = Enum.Material.SmoothPlastic,
  971. FormFactor = Enum.FormFactor.Custom,
  972. Size = Vector3.new(1.10000002, 0.349999905, 0.100000009),
  973. CFrame = CFrame.new(-15.3763304, 3.00079513, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  974. Anchored = true,
  975. CanCollide = false,
  976. BottomSurface = Enum.SurfaceType.Smooth,
  977. TopSurface = Enum.SurfaceType.Smooth,
  978. Color = Color3.new(0.929412, 0.917647, 0.917647)
  979. })
  980. Part = New("Part", Model, "Part", {
  981. BrickColor = BrickColor.new("Lily white"),
  982. Material = Enum.Material.SmoothPlastic,
  983. FormFactor = Enum.FormFactor.Custom,
  984. Size = Vector3.new(1.10000002, 0.200000063, 1.10000002),
  985. CFrame = CFrame.new(-14.8763256, 2.37579489, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  986. Anchored = true,
  987. CanCollide = false,
  988. BottomSurface = Enum.SurfaceType.Smooth,
  989. TopSurface = Enum.SurfaceType.Smooth,
  990. Color = Color3.new(0.929412, 0.917647, 0.917647)
  991. })
  992. Part = New("Part", Model, "Part", {
  993. Material = Enum.Material.SmoothPlastic,
  994. FormFactor = Enum.FormFactor.Custom,
  995. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  996. CFrame = CFrame.new(-14.4698181, 2.42498994, -78.0765381, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  997. Anchored = true,
  998. CanCollide = false,
  999. BottomSurface = Enum.SurfaceType.Smooth,
  1000. TopSurface = Enum.SurfaceType.Smooth
  1001. })
  1002. Mesh = New("BlockMesh", Part, "Mesh", {
  1003. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1004. })
  1005. Part = New("Part", Model, "Part", {
  1006. BrickColor = BrickColor.new("Dark stone grey"),
  1007. Material = Enum.Material.SmoothPlastic,
  1008. FormFactor = Enum.FormFactor.Custom,
  1009. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1010. CFrame = CFrame.new(-14.3333502, 2.59506392, -77.6300049, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1011. Anchored = true,
  1012. CanCollide = false,
  1013. BottomSurface = Enum.SurfaceType.Smooth,
  1014. TopSurface = Enum.SurfaceType.Smooth,
  1015. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1016. })
  1017. Mesh = New("CylinderMesh", Part, "Mesh", {
  1018. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  1019. })
  1020. Part = New("Part", Model, "Part", {
  1021. Material = Enum.Material.SmoothPlastic,
  1022. FormFactor = Enum.FormFactor.Custom,
  1023. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1024. CFrame = CFrame.new(-14.3333502, 2.74341011, -77.9314957, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1025. Anchored = true,
  1026. CanCollide = false,
  1027. BottomSurface = Enum.SurfaceType.Smooth,
  1028. TopSurface = Enum.SurfaceType.Smooth
  1029. })
  1030. Mesh = New("CylinderMesh", Part, "Mesh", {
  1031. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  1032. })
  1033. Part = New("Part", Model, "Part", {
  1034. BrickColor = BrickColor.new("Lily white"),
  1035. Material = Enum.Material.SmoothPlastic,
  1036. FormFactor = Enum.FormFactor.Custom,
  1037. Size = Vector3.new(1.10000002, 0.819999993, 0.170000002),
  1038. CFrame = CFrame.new(-14.7231722, 3.88893676, -77.7635422, -1.13133209E-8, -0.258818597, 0.965925694, -4.22219593E-8, -0.965925813, -0.258818567, 0.99999994, -4.37113847E-8, 0),
  1039. Anchored = true,
  1040. CanCollide = false,
  1041. BottomSurface = Enum.SurfaceType.Smooth,
  1042. TopSurface = Enum.SurfaceType.Smooth,
  1043. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1044. })
  1045. Part = New("Part", Model, "Part", {
  1046. Material = Enum.Material.SmoothPlastic,
  1047. FormFactor = Enum.FormFactor.Custom,
  1048. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1049. CFrame = CFrame.new(-15.1691818, 2.41636896, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  1050. Anchored = true,
  1051. CanCollide = false,
  1052. BottomSurface = Enum.SurfaceType.Smooth,
  1053. TopSurface = Enum.SurfaceType.Smooth
  1054. })
  1055. Mesh = New("CylinderMesh", Part, "Mesh", {
  1056. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  1057. })
  1058. Part = New("Part", Model, "Part", {
  1059. Material = Enum.Material.SmoothPlastic,
  1060. FormFactor = Enum.FormFactor.Custom,
  1061. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1062. CFrame = CFrame.new(-15.4412384, 2.74341011, -77.5747604, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1063. Anchored = true,
  1064. CanCollide = false,
  1065. BottomSurface = Enum.SurfaceType.Smooth,
  1066. TopSurface = Enum.SurfaceType.Smooth
  1067. })
  1068. Mesh = New("CylinderMesh", Part, "Mesh", {
  1069. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  1070. })
  1071. Part = New("Part", Model, "Part", {
  1072. Material = Enum.Material.SmoothPlastic,
  1073. FormFactor = Enum.FormFactor.Custom,
  1074. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1075. CFrame = CFrame.new(-14.7036819, 2.42498994, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1076. Anchored = true,
  1077. CanCollide = false,
  1078. BottomSurface = Enum.SurfaceType.Smooth,
  1079. TopSurface = Enum.SurfaceType.Smooth
  1080. })
  1081. Mesh = New("BlockMesh", Part, "Mesh", {
  1082. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1083. })
  1084. Part = New("Part", Model, "Part", {
  1085. Material = Enum.Material.SmoothPlastic,
  1086. FormFactor = Enum.FormFactor.Custom,
  1087. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1088. CFrame = CFrame.new(-15.1691818, 2.74341011, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  1089. Anchored = true,
  1090. CanCollide = false,
  1091. BottomSurface = Enum.SurfaceType.Smooth,
  1092. TopSurface = Enum.SurfaceType.Smooth
  1093. })
  1094. Mesh = New("CylinderMesh", Part, "Mesh", {
  1095. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  1096. })
  1097. Part = New("Part", Model, "Part", {
  1098. BrickColor = maincolor,
  1099. Material = Enum.Material.Neon,
  1100. FormFactor = Enum.FormFactor.Custom,
  1101. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1102. CFrame = CFrame.new(-14.3643541, 2.56596589, -78.0775299, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1103. Anchored = true,
  1104. CanCollide = false,
  1105. BottomSurface = Enum.SurfaceType.Smooth,
  1106. TopSurface = Enum.SurfaceType.Smooth,
  1107. Color = Color3.new(1, 0, 0)
  1108. })
  1109. Mesh = New("BlockMesh", Part, "Mesh", {
  1110. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  1111. })
  1112. Part = New("Part", Model, "Part", {
  1113. Material = Enum.Material.SmoothPlastic,
  1114. FormFactor = Enum.FormFactor.Custom,
  1115. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1116. CFrame = CFrame.new(-15.0161581, 2.42498994, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1117. Anchored = true,
  1118. CanCollide = false,
  1119. BottomSurface = Enum.SurfaceType.Smooth,
  1120. TopSurface = Enum.SurfaceType.Smooth
  1121. })
  1122. Mesh = New("BlockMesh", Part, "Mesh", {
  1123. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1124. })
  1125. Part = New("Part", Model, "Part", {
  1126. BrickColor = BrickColor.new("Lily white"),
  1127. Material = Enum.Material.SmoothPlastic,
  1128. FormFactor = Enum.FormFactor.Custom,
  1129. Size = Vector3.new(1.10000002, 0.479999989, 0.25999999),
  1130. CFrame = CFrame.new(-14.8763304, 3.39079523, -77.7635422, 8.8817842E-15, 2.08616257E-7, 0.999999762, -4.37113847E-8, -0.999999881, 2.08616257E-7, 0.99999994, -4.37113847E-8, 0),
  1131. Anchored = true,
  1132. CanCollide = false,
  1133. BottomSurface = Enum.SurfaceType.Smooth,
  1134. TopSurface = Enum.SurfaceType.Smooth,
  1135. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1136. })
  1137. Part = New("Part", Model, "Part", {
  1138. BrickColor = BrickColor.new("Dark stone grey"),
  1139. Material = Enum.Material.SmoothPlastic,
  1140. FormFactor = Enum.FormFactor.Custom,
  1141. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1142. CFrame = CFrame.new(-14.8513403, 2.59506392, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1143. Anchored = true,
  1144. CanCollide = false,
  1145. BottomSurface = Enum.SurfaceType.Smooth,
  1146. TopSurface = Enum.SurfaceType.Smooth,
  1147. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1148. })
  1149. Mesh = New("CylinderMesh", Part, "Mesh", {
  1150. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  1151. })
  1152. Part = New("Part", Model, "Part", {
  1153. BrickColor = BrickColor.new("Lily white"),
  1154. Material = Enum.Material.SmoothPlastic,
  1155. FormFactor = Enum.FormFactor.Custom,
  1156. Size = Vector3.new(1.10000002, 0.199999884, 1.30000007),
  1157. CFrame = CFrame.new(-15.0405703, 4.20417261, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0),
  1158. Anchored = true,
  1159. CanCollide = false,
  1160. BottomSurface = Enum.SurfaceType.Smooth,
  1161. TopSurface = Enum.SurfaceType.Smooth,
  1162. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1163. })
  1164. Part = New("Part", Model, "Part", {
  1165. BrickColor = BrickColor.new("Really black"),
  1166. Material = Enum.Material.SmoothPlastic,
  1167. FormFactor = Enum.FormFactor.Custom,
  1168. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1169. CFrame = CFrame.new(-15.0171423, 2.54138398, -78.2002182, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1170. Anchored = true,
  1171. CanCollide = false,
  1172. BottomSurface = Enum.SurfaceType.Smooth,
  1173. TopSurface = Enum.SurfaceType.Smooth,
  1174. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1175. })
  1176. Mesh = New("BlockMesh", Part, "Mesh", {
  1177. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  1178. })
  1179. Part = New("Part", Model, "Part", {
  1180. Material = Enum.Material.SmoothPlastic,
  1181. FormFactor = Enum.FormFactor.Custom,
  1182. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1183. CFrame = CFrame.new(-15.4412384, 2.41636896, -78.2658386, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1184. Anchored = true,
  1185. CanCollide = false,
  1186. BottomSurface = Enum.SurfaceType.Smooth,
  1187. TopSurface = Enum.SurfaceType.Smooth
  1188. })
  1189. Mesh = New("CylinderMesh", Part, "Mesh", {
  1190. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  1191. })
  1192. Part = New("Part", Model, "Part", {
  1193. Material = Enum.Material.SmoothPlastic,
  1194. FormFactor = Enum.FormFactor.Custom,
  1195. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1196. CFrame = CFrame.new(-14.5560598, 2.74341011, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1197. Anchored = true,
  1198. CanCollide = false,
  1199. BottomSurface = Enum.SurfaceType.Smooth,
  1200. TopSurface = Enum.SurfaceType.Smooth
  1201. })
  1202. Mesh = New("CylinderMesh", Part, "Mesh", {
  1203. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  1204. })
  1205. Part = New("Part", Model, "Part", {
  1206. BrickColor = BrickColor.new("Dark stone grey"),
  1207. Material = Enum.Material.SmoothPlastic,
  1208. FormFactor = Enum.FormFactor.Custom,
  1209. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1210. CFrame = CFrame.new(-15.4412384, 2.59506392, -77.9560776, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1211. Anchored = true,
  1212. CanCollide = false,
  1213. BottomSurface = Enum.SurfaceType.Smooth,
  1214. TopSurface = Enum.SurfaceType.Smooth,
  1215. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1216. })
  1217. Mesh = New("CylinderMesh", Part, "Mesh", {
  1218. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  1219. })
  1220. Part = New("Part", Model, "Part", {
  1221. BrickColor = BrickColor.new("Lily white"),
  1222. Material = Enum.Material.SmoothPlastic,
  1223. FormFactor = Enum.FormFactor.Custom,
  1224. Size = Vector3.new(0.25, 0.449999988, 0.300000012),
  1225. CFrame = CFrame.new(-15.3963308, 3.55079508, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0),
  1226. Anchored = true,
  1227. CanCollide = false,
  1228. BottomSurface = Enum.SurfaceType.Smooth,
  1229. TopSurface = Enum.SurfaceType.Smooth,
  1230. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1231. })
  1232. Part = New("Part", Model, "Part", {
  1233. Material = Enum.Material.SmoothPlastic,
  1234. FormFactor = Enum.FormFactor.Custom,
  1235. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1236. CFrame = CFrame.new(-14.7090759, 2.42498994, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1237. Anchored = true,
  1238. CanCollide = false,
  1239. BottomSurface = Enum.SurfaceType.Smooth,
  1240. TopSurface = Enum.SurfaceType.Smooth
  1241. })
  1242. Mesh = New("BlockMesh", Part, "Mesh", {
  1243. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1244. })
  1245. Part = New("Part", Model, "Part", {
  1246. Material = Enum.Material.SmoothPlastic,
  1247. FormFactor = Enum.FormFactor.Custom,
  1248. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1249. CFrame = CFrame.new(-14.5560598, 2.41636896, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1250. Anchored = true,
  1251. CanCollide = false,
  1252. BottomSurface = Enum.SurfaceType.Smooth,
  1253. TopSurface = Enum.SurfaceType.Smooth
  1254. })
  1255. Mesh = New("CylinderMesh", Part, "Mesh", {
  1256. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  1257. })
  1258. Part = New("Part", Model, "Part", {
  1259. Material = Enum.Material.SmoothPlastic,
  1260. FormFactor = Enum.FormFactor.Custom,
  1261. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1262. CFrame = CFrame.new(-15.4412384, 2.74341011, -77.9560776, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1263. Anchored = true,
  1264. CanCollide = false,
  1265. BottomSurface = Enum.SurfaceType.Smooth,
  1266. TopSurface = Enum.SurfaceType.Smooth
  1267. })
  1268. Mesh = New("CylinderMesh", Part, "Mesh", {
  1269. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  1270. })
  1271. Part = New("Part", Model, "Part", {
  1272. Material = Enum.Material.SmoothPlastic,
  1273. FormFactor = Enum.FormFactor.Custom,
  1274. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1275. CFrame = CFrame.new(-14.4219961, 2.42498994, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1276. Anchored = true,
  1277. CanCollide = false,
  1278. BottomSurface = Enum.SurfaceType.Smooth,
  1279. TopSurface = Enum.SurfaceType.Smooth
  1280. })
  1281. Mesh = New("BlockMesh", Part, "Mesh", {
  1282. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1283. })
  1284. Part = New("Part", Model, "Part", {
  1285. BrickColor = BrickColor.new("Lily white"),
  1286. Material = Enum.Material.SmoothPlastic,
  1287. FormFactor = Enum.FormFactor.Custom,
  1288. Size = Vector3.new(0.100000001, 0.169999897, 0.389999956),
  1289. CFrame = CFrame.new(-15.584115, 4.24414873, -77.7635422, 3.09086161E-8, 0.707106709, 0.70710665, -3.09086161E-8, -0.707106709, 0.70710665, 0.99999994, -4.37113847E-8, 0),
  1290. Anchored = true,
  1291. CanCollide = false,
  1292. BottomSurface = Enum.SurfaceType.Smooth,
  1293. TopSurface = Enum.SurfaceType.Smooth,
  1294. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1295. })
  1296. Part = New("Part", Model, "Part", {
  1297. BrickColor = maincolor,
  1298. Material = Enum.Material.Neon,
  1299. FormFactor = Enum.FormFactor.Custom,
  1300. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1301. CFrame = CFrame.new(-15.4316874, 2.58891606, -77.7711258, 0, 0, -0.99999994, 0, 1, 0, 0.99999994, 0, 0),
  1302. Anchored = true,
  1303. CanCollide = false,
  1304. BottomSurface = Enum.SurfaceType.Smooth,
  1305. TopSurface = Enum.SurfaceType.Smooth,
  1306. Color = Color3.new(1, 0, 0)
  1307. })
  1308. Mesh = New("BlockMesh", Part, "Mesh", {
  1309. Scale = Vector3.new(0.194377586, 0.630986929, 0.435548395)
  1310. })
  1311. Part = New("Part", Model, "Part", {
  1312. Material = Enum.Material.SmoothPlastic,
  1313. FormFactor = Enum.FormFactor.Custom,
  1314. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1315. CFrame = CFrame.new(-15.0143118, 2.70039511, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1316. Anchored = true,
  1317. CanCollide = false,
  1318. BottomSurface = Enum.SurfaceType.Smooth,
  1319. TopSurface = Enum.SurfaceType.Smooth
  1320. })
  1321. Mesh = New("BlockMesh", Part, "Mesh", {
  1322. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1323. })
  1324. Part = New("Part", Model, "Part", {
  1325. Material = Enum.Material.SmoothPlastic,
  1326. FormFactor = Enum.FormFactor.Custom,
  1327. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1328. CFrame = CFrame.new(-14.4698181, 2.42498994, -77.7830658, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1329. Anchored = true,
  1330. CanCollide = false,
  1331. BottomSurface = Enum.SurfaceType.Smooth,
  1332. TopSurface = Enum.SurfaceType.Smooth
  1333. })
  1334. Mesh = New("BlockMesh", Part, "Mesh", {
  1335. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1336. })
  1337. Part = New("Part", Model, "Part", {
  1338. Material = Enum.Material.SmoothPlastic,
  1339. FormFactor = Enum.FormFactor.Custom,
  1340. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1341. CFrame = CFrame.new(-15.3188915, 2.42498994, -77.4261551, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  1342. Anchored = true,
  1343. CanCollide = false,
  1344. BottomSurface = Enum.SurfaceType.Smooth,
  1345. TopSurface = Enum.SurfaceType.Smooth
  1346. })
  1347. Mesh = New("BlockMesh", Part, "Mesh", {
  1348. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1349. })
  1350. Part = New("Part", Model, "Part", {
  1351. Material = Enum.Material.SmoothPlastic,
  1352. FormFactor = Enum.FormFactor.Custom,
  1353. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1354. CFrame = CFrame.new(-15.4412384, 2.41636896, -77.5747604, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1355. Anchored = true,
  1356. CanCollide = false,
  1357. BottomSurface = Enum.SurfaceType.Smooth,
  1358. TopSurface = Enum.SurfaceType.Smooth
  1359. })
  1360. Mesh = New("CylinderMesh", Part, "Mesh", {
  1361. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  1362. })
  1363. Part = New("Part", Model, "Part", {
  1364. Material = Enum.Material.SmoothPlastic,
  1365. FormFactor = Enum.FormFactor.Custom,
  1366. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1367. CFrame = CFrame.new(-14.4698181, 2.42498994, -77.4798431, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1368. Anchored = true,
  1369. CanCollide = false,
  1370. BottomSurface = Enum.SurfaceType.Smooth,
  1371. TopSurface = Enum.SurfaceType.Smooth
  1372. })
  1373. Mesh = New("BlockMesh", Part, "Mesh", {
  1374. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1375. })
  1376. Part = New("Part", Model, "Part", {
  1377. BrickColor = maincolor,
  1378. Material = Enum.Material.Neon,
  1379. FormFactor = Enum.FormFactor.Custom,
  1380. Size = Vector3.new(0.150000006, 0.209999889, 0.99999994),
  1381. CFrame = CFrame.new(-14.9994497, 4.42768335, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0),
  1382. Anchored = true,
  1383. CanCollide = false,
  1384. BottomSurface = Enum.SurfaceType.Smooth,
  1385. TopSurface = Enum.SurfaceType.Smooth,
  1386. Color = Color3.new(1, 0, 0)
  1387. })
  1388. Part = New("Part", Model, "Part", {
  1389. BrickColor = BrickColor.new("Lily white"),
  1390. Material = Enum.Material.SmoothPlastic,
  1391. FormFactor = Enum.FormFactor.Custom,
  1392. Size = Vector3.new(1.10000002, 0.100000009, 1.10000002),
  1393. CFrame = CFrame.new(-14.8763256, 2.77579546, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  1394. Anchored = true,
  1395. CanCollide = false,
  1396. BottomSurface = Enum.SurfaceType.Smooth,
  1397. TopSurface = Enum.SurfaceType.Smooth,
  1398. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1399. })
  1400. Part = New("Part", Model, "Part", {
  1401. BrickColor = BrickColor.new("Dark stone grey"),
  1402. Material = Enum.Material.SmoothPlastic,
  1403. FormFactor = Enum.FormFactor.Custom,
  1404. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1405. CFrame = CFrame.new(-14.3547363, 2.59506392, -77.3155441, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1406. Anchored = true,
  1407. CanCollide = false,
  1408. BottomSurface = Enum.SurfaceType.Smooth,
  1409. TopSurface = Enum.SurfaceType.Smooth,
  1410. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1411. })
  1412. Mesh = New("CylinderMesh", Part, "Mesh", {
  1413. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  1414. })
  1415. Part = New("Part", Model, "Part", {
  1416. BrickColor = BrickColor.new("Lily white"),
  1417. Material = Enum.Material.SmoothPlastic,
  1418. FormFactor = Enum.FormFactor.Custom,
  1419. Size = Vector3.new(0.100000001, 0.159999892, 1.00999999),
  1420. CFrame = CFrame.new(-14.9978085, 4.49309349, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0),
  1421. Anchored = true,
  1422. CanCollide = false,
  1423. BottomSurface = Enum.SurfaceType.Smooth,
  1424. TopSurface = Enum.SurfaceType.Smooth,
  1425. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1426. })
  1427. Part = New("Part", Model, "Part", {
  1428. BrickColor = maincolor,
  1429. Material = Enum.Material.Neon,
  1430. FormFactor = Enum.FormFactor.Custom,
  1431. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1432. CFrame = CFrame.new(-14.7080917, 2.56596589, -77.2362442, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1433. Anchored = true,
  1434. CanCollide = false,
  1435. BottomSurface = Enum.SurfaceType.Smooth,
  1436. TopSurface = Enum.SurfaceType.Smooth,
  1437. Color = Color3.new(1, 0, 0)
  1438. })
  1439. Mesh = New("BlockMesh", Part, "Mesh", {
  1440. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  1441. })
  1442. Part = New("Part", Model, "Part", {
  1443. BrickColor = BrickColor.new("Really black"),
  1444. Material = Enum.Material.SmoothPlastic,
  1445. FormFactor = Enum.FormFactor.Custom,
  1446. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1447. CFrame = CFrame.new(-15.3223877, 2.54138398, -78.2002182, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1448. Anchored = true,
  1449. CanCollide = false,
  1450. BottomSurface = Enum.SurfaceType.Smooth,
  1451. TopSurface = Enum.SurfaceType.Smooth,
  1452. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1453. })
  1454. Mesh = New("BlockMesh", Part, "Mesh", {
  1455. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  1456. })
  1457. SwHandle = New("Part", Model, "Handle", {
  1458. BrickColor = BrickColor.new("Really black"),
  1459. Material = Enum.Material.SmoothPlastic,
  1460. FormFactor = Enum.FormFactor.Custom,
  1461. Size = Vector3.new(1.04999995, 2.04999995, 1.04999995),
  1462. CFrame = CFrame.new(-14.8763285, 3.25079489, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  1463. Anchored = true,
  1464. CanCollide = false,
  1465. BottomSurface = Enum.SurfaceType.Smooth,
  1466. TopSurface = Enum.SurfaceType.Smooth,
  1467. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1468. })
  1469. Part = New("Part", Model, "Part", {
  1470. BrickColor = BrickColor.new("Dark stone grey"),
  1471. Material = Enum.Material.SmoothPlastic,
  1472. FormFactor = Enum.FormFactor.Custom,
  1473. Size = Vector3.new(1.08000004, 0.549999952, 0.300000042),
  1474. CFrame = CFrame.new(-14.8763285, 3.40079522, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  1475. Anchored = true,
  1476. CanCollide = false,
  1477. BottomSurface = Enum.SurfaceType.Smooth,
  1478. TopSurface = Enum.SurfaceType.Smooth,
  1479. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1480. })
  1481. Part = New("Part", Model, "Part", {
  1482. BrickColor = BrickColor.new("Dark stone grey"),
  1483. Material = Enum.Material.SmoothPlastic,
  1484. FormFactor = Enum.FormFactor.Custom,
  1485. Size = Vector3.new(1.08000004, 0.25, 0.800000012),
  1486. CFrame = CFrame.new(-15.0897255, 3.78739715, -77.7635422, -2.18556995E-8, -0.500000119, 0.86602515, -3.78551661E-8, -0.866025269, -0.50000006, 0.99999994, -4.37113847E-8, 0),
  1487. Anchored = true,
  1488. CanCollide = false,
  1489. BottomSurface = Enum.SurfaceType.Smooth,
  1490. TopSurface = Enum.SurfaceType.Smooth,
  1491. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1492. })
  1493. Part = New("Part", Model, "Part", {
  1494. Material = Enum.Material.SmoothPlastic,
  1495. FormFactor = Enum.FormFactor.Custom,
  1496. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1497. CFrame = CFrame.new(-14.7036819, 2.70039511, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1498. Anchored = true,
  1499. CanCollide = false,
  1500. BottomSurface = Enum.SurfaceType.Smooth,
  1501. TopSurface = Enum.SurfaceType.Smooth
  1502. })
  1503. Mesh = New("BlockMesh", Part, "Mesh", {
  1504. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1505. })
  1506. Part = New("Part", Model, "Part", {
  1507. BrickColor = BrickColor.new("Dark stone grey"),
  1508. Material = Enum.Material.SmoothPlastic,
  1509. FormFactor = Enum.FormFactor.Custom,
  1510. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1511. CFrame = CFrame.new(-14.8567038, 2.59506392, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  1512. Anchored = true,
  1513. CanCollide = false,
  1514. BottomSurface = Enum.SurfaceType.Smooth,
  1515. TopSurface = Enum.SurfaceType.Smooth,
  1516. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1517. })
  1518. Mesh = New("CylinderMesh", Part, "Mesh", {
  1519. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  1520. })
  1521. Part = New("Part", Model, "Part", {
  1522. BrickColor = BrickColor.new("Dark stone grey"),
  1523. Material = Enum.Material.SmoothPlastic,
  1524. FormFactor = Enum.FormFactor.Custom,
  1525. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1526. CFrame = CFrame.new(-14.3333502, 2.59506392, -77.9314957, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1527. Anchored = true,
  1528. CanCollide = false,
  1529. BottomSurface = Enum.SurfaceType.Smooth,
  1530. TopSurface = Enum.SurfaceType.Smooth,
  1531. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1532. })
  1533. Mesh = New("CylinderMesh", Part, "Mesh", {
  1534. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  1535. })
  1536. Part = New("Part", Model, "Part", {
  1537. Material = Enum.Material.SmoothPlastic,
  1538. FormFactor = Enum.FormFactor.Custom,
  1539. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1540. CFrame = CFrame.new(-14.8513403, 2.74341011, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1541. Anchored = true,
  1542. CanCollide = false,
  1543. BottomSurface = Enum.SurfaceType.Smooth,
  1544. TopSurface = Enum.SurfaceType.Smooth
  1545. })
  1546. Mesh = New("CylinderMesh", Part, "Mesh", {
  1547. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  1548. })
  1549. Part = New("Part", Model, "Part", {
  1550. BrickColor = maincolor,
  1551. Material = Enum.Material.Neon,
  1552. FormFactor = Enum.FormFactor.Custom,
  1553. Size = Vector3.new(0.300000012, 0.5, 0.300000012),
  1554. CFrame = CFrame.new(-15.3863306, 3.55079508, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0),
  1555. Anchored = true,
  1556. CanCollide = false,
  1557. BottomSurface = Enum.SurfaceType.Smooth,
  1558. TopSurface = Enum.SurfaceType.Smooth,
  1559. Color = Color3.new(1, 0, 0)
  1560. })
  1561. Part = New("Part", Model, "Part", {
  1562. BrickColor = BrickColor.new("Dark stone grey"),
  1563. Material = Enum.Material.SmoothPlastic,
  1564. FormFactor = Enum.FormFactor.Custom,
  1565. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1566. CFrame = CFrame.new(-15.4412384, 2.59506392, -77.5747604, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1567. Anchored = true,
  1568. CanCollide = false,
  1569. BottomSurface = Enum.SurfaceType.Smooth,
  1570. TopSurface = Enum.SurfaceType.Smooth,
  1571. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1572. })
  1573. Mesh = New("CylinderMesh", Part, "Mesh", {
  1574. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  1575. })
  1576. Part = New("Part", Model, "Part", {
  1577. Material = Enum.Material.SmoothPlastic,
  1578. FormFactor = Enum.FormFactor.Custom,
  1579. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1580. CFrame = CFrame.new(-14.3333502, 2.41636896, -77.9314957, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1581. Anchored = true,
  1582. CanCollide = false,
  1583. BottomSurface = Enum.SurfaceType.Smooth,
  1584. TopSurface = Enum.SurfaceType.Smooth
  1585. })
  1586. Mesh = New("CylinderMesh", Part, "Mesh", {
  1587. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  1588. })
  1589. Part = New("Part", Model, "Part", {
  1590. Material = Enum.Material.SmoothPlastic,
  1591. FormFactor = Enum.FormFactor.Custom,
  1592. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1593. CFrame = CFrame.new(-14.8513403, 2.41636896, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1594. Anchored = true,
  1595. CanCollide = false,
  1596. BottomSurface = Enum.SurfaceType.Smooth,
  1597. TopSurface = Enum.SurfaceType.Smooth
  1598. })
  1599. Mesh = New("CylinderMesh", Part, "Mesh", {
  1600. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  1601. })
  1602. Part = New("Part", Model, "Part", {
  1603. BrickColor = BrickColor.new("Dark stone grey"),
  1604. Material = Enum.Material.SmoothPlastic,
  1605. FormFactor = Enum.FormFactor.Custom,
  1606. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1607. CFrame = CFrame.new(-15.4412384, 2.59506392, -78.2658386, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1608. Anchored = true,
  1609. CanCollide = false,
  1610. BottomSurface = Enum.SurfaceType.Smooth,
  1611. TopSurface = Enum.SurfaceType.Smooth,
  1612. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1613. })
  1614. Mesh = New("CylinderMesh", Part, "Mesh", {
  1615. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  1616. })
  1617. Part = New("Part", Model, "Part", {
  1618. BrickColor = maincolor,
  1619. Material = Enum.Material.Neon,
  1620. FormFactor = Enum.FormFactor.Custom,
  1621. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1622. CFrame = CFrame.new(-15.0133123, 2.56596589, -77.2362442, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1623. Anchored = true,
  1624. CanCollide = false,
  1625. BottomSurface = Enum.SurfaceType.Smooth,
  1626. TopSurface = Enum.SurfaceType.Smooth,
  1627. Color = Color3.new(1, 0, 0)
  1628. })
  1629. Mesh = New("BlockMesh", Part, "Mesh", {
  1630. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  1631. })
  1632. Part = New("Part", Model, "Part", {
  1633. Material = Enum.Material.SmoothPlastic,
  1634. FormFactor = Enum.FormFactor.Custom,
  1635. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1636. CFrame = CFrame.new(-15.3188915, 2.70039511, -78.0982056, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  1637. Anchored = true,
  1638. CanCollide = false,
  1639. BottomSurface = Enum.SurfaceType.Smooth,
  1640. TopSurface = Enum.SurfaceType.Smooth
  1641. })
  1642. Mesh = New("BlockMesh", Part, "Mesh", {
  1643. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1644. })
  1645. Part = New("Part", Model, "Part", {
  1646. BrickColor = BrickColor.new("Really black"),
  1647. Material = Enum.Material.SmoothPlastic,
  1648. FormFactor = Enum.FormFactor.Custom,
  1649. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1650. CFrame = CFrame.new(-14.4229803, 2.54138398, -78.2002182, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1651. Anchored = true,
  1652. CanCollide = false,
  1653. BottomSurface = Enum.SurfaceType.Smooth,
  1654. TopSurface = Enum.SurfaceType.Smooth,
  1655. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1656. })
  1657. Mesh = New("BlockMesh", Part, "Mesh", {
  1658. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  1659. })
  1660. Part = New("Part", Model, "Part", {
  1661. Material = Enum.Material.SmoothPlastic,
  1662. FormFactor = Enum.FormFactor.Custom,
  1663. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1664. CFrame = CFrame.new(-14.4698181, 2.70039511, -78.0765381, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1665. Anchored = true,
  1666. CanCollide = false,
  1667. BottomSurface = Enum.SurfaceType.Smooth,
  1668. TopSurface = Enum.SurfaceType.Smooth
  1669. })
  1670. Mesh = New("BlockMesh", Part, "Mesh", {
  1671. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1672. })
  1673. Part = New("Part", Model, "Part", {
  1674. Material = Enum.Material.SmoothPlastic,
  1675. FormFactor = Enum.FormFactor.Custom,
  1676. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1677. CFrame = CFrame.new(-14.431016, 2.70039511, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1678. Anchored = true,
  1679. CanCollide = false,
  1680. BottomSurface = Enum.SurfaceType.Smooth,
  1681. TopSurface = Enum.SurfaceType.Smooth
  1682. })
  1683. Mesh = New("BlockMesh", Part, "Mesh", {
  1684. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1685. })
  1686. Part = New("Part", Model, "Part", {
  1687. Material = Enum.Material.SmoothPlastic,
  1688. FormFactor = Enum.FormFactor.Custom,
  1689. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1690. CFrame = CFrame.new(-15.3213959, 2.42498994, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1691. Anchored = true,
  1692. CanCollide = false,
  1693. BottomSurface = Enum.SurfaceType.Smooth,
  1694. TopSurface = Enum.SurfaceType.Smooth
  1695. })
  1696. Mesh = New("BlockMesh", Part, "Mesh", {
  1697. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1698. })
  1699. Part = New("Part", Model, "Part", {
  1700. Material = Enum.Material.SmoothPlastic,
  1701. FormFactor = Enum.FormFactor.Custom,
  1702. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1703. CFrame = CFrame.new(-15.0143118, 2.42498994, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1704. Anchored = true,
  1705. CanCollide = false,
  1706. BottomSurface = Enum.SurfaceType.Smooth,
  1707. TopSurface = Enum.SurfaceType.Smooth
  1708. })
  1709. Mesh = New("BlockMesh", Part, "Mesh", {
  1710. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1711. })
  1712. Part = New("Part", Model, "Part", {
  1713. Material = Enum.Material.SmoothPlastic,
  1714. FormFactor = Enum.FormFactor.Custom,
  1715. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1716. CFrame = CFrame.new(-15.4412384, 2.41636896, -77.9560776, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1717. Anchored = true,
  1718. CanCollide = false,
  1719. BottomSurface = Enum.SurfaceType.Smooth,
  1720. TopSurface = Enum.SurfaceType.Smooth
  1721. })
  1722. Mesh = New("CylinderMesh", Part, "Mesh", {
  1723. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  1724. })
  1725. Part = New("Part", Model, "Part", {
  1726. BrickColor = BrickColor.new("Lily white"),
  1727. Material = Enum.Material.SmoothPlastic,
  1728. FormFactor = Enum.FormFactor.Custom,
  1729. Size = Vector3.new(1.10000002, 0.379999995, 0.100000001),
  1730. CFrame = CFrame.new(-14.8763304, 3.34079528, -77.7635422, 8.8817842E-15, 2.08616257E-7, 0.999999762, -4.37113847E-8, -0.999999881, 2.08616257E-7, 0.99999994, -4.37113847E-8, 0),
  1731. Anchored = true,
  1732. CanCollide = false,
  1733. BottomSurface = Enum.SurfaceType.Smooth,
  1734. TopSurface = Enum.SurfaceType.Smooth,
  1735. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1736. })
  1737. Part = New("Part", Model, "Part", {
  1738. Material = Enum.Material.SmoothPlastic,
  1739. FormFactor = Enum.FormFactor.Custom,
  1740. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1741. CFrame = CFrame.new(-14.431016, 2.42498994, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1742. Anchored = true,
  1743. CanCollide = false,
  1744. BottomSurface = Enum.SurfaceType.Smooth,
  1745. TopSurface = Enum.SurfaceType.Smooth
  1746. })
  1747. Mesh = New("BlockMesh", Part, "Mesh", {
  1748. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1749. })
  1750. Part = New("Part", Model, "Part", {
  1751. BrickColor = BrickColor.new("Dark stone grey"),
  1752. Material = Enum.Material.SmoothPlastic,
  1753. FormFactor = Enum.FormFactor.Custom,
  1754. Size = Vector3.new(1.08000004, 0.370000094, 0.099999994),
  1755. CFrame = CFrame.new(-15.1763277, 3.01079535, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  1756. Anchored = true,
  1757. CanCollide = false,
  1758. BottomSurface = Enum.SurfaceType.Smooth,
  1759. TopSurface = Enum.SurfaceType.Smooth,
  1760. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1761. })
  1762. Part = New("Part", Model, "Part", {
  1763. BrickColor = BrickColor.new("Really black"),
  1764. Material = Enum.Material.SmoothPlastic,
  1765. FormFactor = Enum.FormFactor.Custom,
  1766. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1767. CFrame = CFrame.new(-14.4749603, 2.54138398, -78.0775299, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1768. Anchored = true,
  1769. CanCollide = false,
  1770. BottomSurface = Enum.SurfaceType.Smooth,
  1771. TopSurface = Enum.SurfaceType.Smooth,
  1772. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1773. })
  1774. Mesh = New("BlockMesh", Part, "Mesh", {
  1775. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  1776. })
  1777. Part = New("Part", Model, "Part", {
  1778. BrickColor = BrickColor.new("Really black"),
  1779. Material = Enum.Material.SmoothPlastic,
  1780. FormFactor = Enum.FormFactor.Custom,
  1781. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1782. CFrame = CFrame.new(-15.3176498, 2.54138398, -77.3468628, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1783. Anchored = true,
  1784. CanCollide = false,
  1785. BottomSurface = Enum.SurfaceType.Smooth,
  1786. TopSurface = Enum.SurfaceType.Smooth,
  1787. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1788. })
  1789. Mesh = New("BlockMesh", Part, "Mesh", {
  1790. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  1791. })
  1792. Part = New("Part", Model, "Part", {
  1793. BrickColor = maincolor,
  1794. Material = Enum.Material.Neon,
  1795. FormFactor = Enum.FormFactor.Custom,
  1796. Size = Vector3.new(1.11000001, 0.300000012, 0.100000001),
  1797. CFrame = CFrame.new(-14.8763304, 3.39079523, -77.7635422, 8.8817842E-15, 2.08616257E-7, 0.999999762, -4.37113847E-8, -0.999999881, 2.08616257E-7, 0.99999994, -4.37113847E-8, 0),
  1798. Anchored = true,
  1799. CanCollide = false,
  1800. BottomSurface = Enum.SurfaceType.Smooth,
  1801. TopSurface = Enum.SurfaceType.Smooth,
  1802. Color = Color3.new(1, 0, 0)
  1803. })
  1804. Part = New("Part", Model, "Part", {
  1805. Material = Enum.Material.SmoothPlastic,
  1806. FormFactor = Enum.FormFactor.Custom,
  1807. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1808. CFrame = CFrame.new(-14.7090759, 2.70039511, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1809. Anchored = true,
  1810. CanCollide = false,
  1811. BottomSurface = Enum.SurfaceType.Smooth,
  1812. TopSurface = Enum.SurfaceType.Smooth
  1813. })
  1814. Mesh = New("BlockMesh", Part, "Mesh", {
  1815. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1816. })
  1817. Part = New("Part", Model, "Part", {
  1818. BrickColor = BrickColor.new("Lily white"),
  1819. Material = Enum.Material.SmoothPlastic,
  1820. FormFactor = Enum.FormFactor.Custom,
  1821. Size = Vector3.new(1.10000002, 0.849999905, 0.300000012),
  1822. CFrame = CFrame.new(-15.3763304, 3.55079508, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0),
  1823. Anchored = true,
  1824. CanCollide = false,
  1825. BottomSurface = Enum.SurfaceType.Smooth,
  1826. TopSurface = Enum.SurfaceType.Smooth,
  1827. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1828. })
  1829. Part = New("Part", Model, "Part", {
  1830. Material = Enum.Material.SmoothPlastic,
  1831. FormFactor = Enum.FormFactor.Custom,
  1832. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1833. CFrame = CFrame.new(-15.3188915, 2.70039511, -77.4261551, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  1834. Anchored = true,
  1835. CanCollide = false,
  1836. BottomSurface = Enum.SurfaceType.Smooth,
  1837. TopSurface = Enum.SurfaceType.Smooth
  1838. })
  1839. Mesh = New("BlockMesh", Part, "Mesh", {
  1840. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1841. })
  1842. Part = New("Part", Model, "Part", {
  1843. BrickColor = BrickColor.new("Really black"),
  1844. Material = Enum.Material.SmoothPlastic,
  1845. FormFactor = Enum.FormFactor.Custom,
  1846. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1847. CFrame = CFrame.new(-15.0133123, 2.54138398, -77.3468628, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1848. Anchored = true,
  1849. CanCollide = false,
  1850. BottomSurface = Enum.SurfaceType.Smooth,
  1851. TopSurface = Enum.SurfaceType.Smooth,
  1852. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1853. })
  1854. Mesh = New("BlockMesh", Part, "Mesh", {
  1855. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  1856. })
  1857. Part = New("Part", Model, "Part", {
  1858. Material = Enum.Material.SmoothPlastic,
  1859. FormFactor = Enum.FormFactor.Custom,
  1860. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1861. CFrame = CFrame.new(-14.3547363, 2.74341011, -77.3155441, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1862. Anchored = true,
  1863. CanCollide = false,
  1864. BottomSurface = Enum.SurfaceType.Smooth,
  1865. TopSurface = Enum.SurfaceType.Smooth
  1866. })
  1867. Mesh = New("CylinderMesh", Part, "Mesh", {
  1868. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  1869. })
  1870. Part = New("Part", Model, "Part", {
  1871. BrickColor = BrickColor.new("Lily white"),
  1872. Material = Enum.Material.SmoothPlastic,
  1873. FormFactor = Enum.FormFactor.Custom,
  1874. Size = Vector3.new(1.08000004, 0.0599999726, 1.08000004),
  1875. CFrame = CFrame.new(-14.8763285, 2.24579477, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  1876. Anchored = true,
  1877. CanCollide = false,
  1878. BottomSurface = Enum.SurfaceType.Smooth,
  1879. TopSurface = Enum.SurfaceType.Smooth,
  1880. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1881. })
  1882. Part = New("Part", Model, "Part", {
  1883. BrickColor = BrickColor.new("Lily white"),
  1884. Material = Enum.Material.SmoothPlastic,
  1885. FormFactor = Enum.FormFactor.Custom,
  1886. Size = Vector3.new(0.0900000036, 0.459999859, 0.209999979),
  1887. CFrame = CFrame.new(-15.5471468, 4.27926397, -77.7635422, -2.1855703E-8, -0.500000179, 0.866025209, -3.7855159E-8, -0.866025209, -0.500000179, 0.99999994, -4.37113847E-8, 0),
  1888. Anchored = true,
  1889. CanCollide = false,
  1890. BottomSurface = Enum.SurfaceType.Smooth,
  1891. TopSurface = Enum.SurfaceType.Smooth,
  1892. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1893. })
  1894. Part = New("Part", Model, "Part", {
  1895. BrickColor = BrickColor.new("Lily white"),
  1896. Material = Enum.Material.SmoothPlastic,
  1897. FormFactor = Enum.FormFactor.Custom,
  1898. Size = Vector3.new(0.899999976, 0.0599999987, 0.899999976),
  1899. CFrame = CFrame.new(-14.8763285, 2.22579479, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  1900. Anchored = true,
  1901. CanCollide = false,
  1902. BottomSurface = Enum.SurfaceType.Smooth,
  1903. TopSurface = Enum.SurfaceType.Smooth,
  1904. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1905. })
  1906. Part = New("Part", Model, "Part", {
  1907. BrickColor = BrickColor.new("Lily white"),
  1908. Material = Enum.Material.SmoothPlastic,
  1909. FormFactor = Enum.FormFactor.Custom,
  1910. Size = Vector3.new(0.0900000036, 0.509999812, 0.209999979),
  1911. CFrame = CFrame.new(-15.29809, 4.35893965, -77.7635422, 4.22219522E-8, 0.965925694, 0.258818924, -1.13133378E-8, -0.258818924, 0.965925694, 0.99999994, -4.37113847E-8, 0),
  1912. Anchored = true,
  1913. CanCollide = false,
  1914. BottomSurface = Enum.SurfaceType.Smooth,
  1915. TopSurface = Enum.SurfaceType.Smooth,
  1916. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1917. })
  1918. Part = New("Part", Model, "Part", {
  1919. BrickColor = BrickColor.new("Dark stone grey"),
  1920. Material = Enum.Material.SmoothPlastic,
  1921. FormFactor = Enum.FormFactor.Custom,
  1922. Size = Vector3.new(1, 0.0599999987, 1),
  1923. CFrame = CFrame.new(-14.8763285, 2.23579478, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  1924. Anchored = true,
  1925. CanCollide = false,
  1926. BottomSurface = Enum.SurfaceType.Smooth,
  1927. TopSurface = Enum.SurfaceType.Smooth,
  1928. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1929. })
  1930. Part = New("Part", Model, "Part", {
  1931. BrickColor = BrickColor.new("Lily white"),
  1932. Material = Enum.Material.SmoothPlastic,
  1933. FormFactor = Enum.FormFactor.Custom,
  1934. Size = Vector3.new(0.0900000036, 0.259999871, 0.75999999),
  1935. CFrame = CFrame.new(-15.0625782, 4.56317425, -77.7635422, -2.18556693E-8, -0.499999553, -0.866025507, 3.78551803E-8, 0.866025507, -0.499999553, 0.99999994, -4.37113847E-8, 0),
  1936. Anchored = true,
  1937. CanCollide = false,
  1938. BottomSurface = Enum.SurfaceType.Smooth,
  1939. TopSurface = Enum.SurfaceType.Smooth,
  1940. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1941. })
  1942. Part = New("Part", Model, "Part", {
  1943. BrickColor = maincolor,
  1944. Material = Enum.Material.Neon,
  1945. FormFactor = Enum.FormFactor.Custom,
  1946. Size = Vector3.new(0.949999988, 0.0700000003, 0.949999988),
  1947. CFrame = CFrame.new(-14.8763285, 2.23579478, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  1948. Anchored = true,
  1949. CanCollide = false,
  1950. BottomSurface = Enum.SurfaceType.Smooth,
  1951. TopSurface = Enum.SurfaceType.Smooth,
  1952. Color = Color3.new(1, 0, 0)
  1953. })
  1954. Part = New("Part", Model, "Part", {
  1955. BrickColor = BrickColor.new("Lily white"),
  1956. Material = Enum.Material.SmoothPlastic,
  1957. FormFactor = Enum.FormFactor.Custom,
  1958. Size = Vector3.new(0.0900000036, 0.459999859, 0.209999979),
  1959. CFrame = CFrame.new(-14.627532, 4.49887943, -77.7635422, -1.42108547E-14, -2.38418579E-7, 0.999999881, -4.37113812E-8, -0.999999881, -2.38418579E-7, 0.99999994, -4.37113847E-8, 0),
  1960. Anchored = true,
  1961. CanCollide = false,
  1962. BottomSurface = Enum.SurfaceType.Smooth,
  1963. TopSurface = Enum.SurfaceType.Smooth,
  1964. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1965. })
  1966. maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor
  1967. ArmorColorParts = {}
  1968. NeonColorParts = {}
  1969. NeonColorParts2 = {}
  1970. Eye = New("Part", Character, "Eye", {
  1971. BrickColor = BrickColor.new("Really black"),
  1972. Size = Vector3.new(0.879999995, 0.699999976, 1.0999999),
  1973. CFrame = CFrame.new(48.0200577, 1.00104618, 0.0799999982, 0.99999994, -1.93715096E-7, 0, 1.93715096E-7, 0.99999994, 0, 0, 0, 1),
  1974. Anchored = false,
  1975. BottomSurface = Enum.SurfaceType.Smooth,
  1976. TopSurface = Enum.SurfaceType.Smooth
  1977. })
  1978. Mesh = New("SpecialMesh", Eye, "Mesh", {
  1979. Scale = Vector3.new(1.29999995, 1.25, 1.29999995)
  1980. })
  1981. test = -0.0200577000000024
  1982. test2 = -0.001045229999999897
  1983. print("" .. test)
  1984. test3 = 0.0499999968
  1985. print("" .. test2)
  1986. print("" .. test3)
  1987. local all, last = {}, nil
  1988. function scan(p)
  1989. for _, v in pairs(p:GetChildren()) do
  1990. if v:IsA("BasePart") then
  1991. if v.BrickColor == BrickColor.new("Lily white") then
  1992. table.insert(ArmorColorParts, v)
  1993. end
  1994. if v.BrickColor == BrickColor.new("Really red") then
  1995. table.insert(NeonColorParts, v)
  1996. table.insert(NeonColorParts2, v)
  1997. end
  1998. if last then
  1999. local w = Instance.new("Weld")
  2000. w.Part0, w.Part1 = last, v
  2001. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  2002. w.Parent = last
  2003. end
  2004. table.insert(all, v)
  2005. last = v
  2006. end
  2007. scan(v)
  2008. end
  2009. end
  2010. scan(Model)
  2011. for _, v in pairs(all) do
  2012. v.Anchored = false
  2013. v.CanCollide = false
  2014. end
  2015. Model.Parent = Character
  2016. local eye1 = Instance.new("Part")
  2017. eye1.Parent = Character
  2018. eye1.Size = Vector3.new(0.2, 0.2, 0.2)
  2019. eye1.Archivable = true
  2020. eye1.Transparency = 0
  2021. eye1.Shape = "Ball"
  2022. eye1.BrickColor = maincolor
  2023. eye1.Material = "Neon"
  2024. eye1.CanCollide = false
  2025. local mesh = Instance.new("SpecialMesh", eye1)
  2026. mesh.MeshType = "Sphere"
  2027. mesh.Scale = Vector3.new(1.2, 1.2, 1)
  2028. local weld1en = Instance.new("Weld")
  2029. weld1en.Parent = Character.Head
  2030. weld1en.Part0 = Character.Head
  2031. weld1en.Part1 = eye1
  2032. weld1en.C1 = CFrame.new(-0.18, -0.16, 0.5175)
  2033. table.insert(NeonColorParts, eye1)
  2034. for i, v in pairs(NeonColorParts) do
  2035. v.BrickColor = maincolor
  2036. end
  2037. local Services = {
  2038. SoundService = game:GetService("SoundService"),
  2039. Players = game:GetService("Players"),
  2040. Debris = game:GetService("Debris"),
  2041. Workspace = game:GetService("Workspace"),
  2042. Lighting = game:GetService("Lighting"),
  2043. HttpService = game:GetService("HttpService"),
  2044. InsertService = game:GetService("InsertService")
  2045. }
  2046. local NeckCF = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  2047. Humanoid.Animator:Destroy()
  2048. Character.Animate:Destroy()
  2049. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  2050. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  2051. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  2052. EyeW = Instance.new("Weld")
  2053. EyeW.Name = "EyeW"
  2054. EyeW.Parent = Head
  2055. EyeW.Part0 = Eye
  2056. EyeW.C1 = cn(-test, test2 + 0.145, -test3)
  2057. EyeW.Part1 = Head
  2058. SWW = Instance.new("Weld")
  2059. SWW.Name = "SWW"
  2060. SWW.Part0 = RightArm
  2061. SWW.C0 = cn(0, 0, 0) * angles(math.rad(180), math.rad(-90), math.rad(0))
  2062. SWW.C1 = cn(0, 0, 0)
  2063. SWW.Part1 = SwHandle
  2064. SWW.Parent = RightArm
  2065. RSH, LSH = nil, nil
  2066. RW = Instance.new("Weld")
  2067. LW = Instance.new("Weld")
  2068. RH = Torso["Right Hip"]
  2069. LH = Torso["Left Hip"]
  2070. RSH = Torso["Right Shoulder"]
  2071. LSH = Torso["Left Shoulder"]
  2072. RSH.Parent = nil
  2073. LSH.Parent = nil
  2074. RW.Name = "RW"
  2075. RW.Part0 = Torso
  2076. RW.C0 = cn(1.5, 0.5, 0)
  2077. RW.C1 = cn(0, 0.5, 0)
  2078. RW.Part1 = RightArm
  2079. RW.Parent = Torso
  2080. LW.Name = "LW"
  2081. LW.Part0 = Torso
  2082. LW.C0 = cn(-1.5, 0.5, 0)
  2083. LW.C1 = cn(0, 0.5, 0)
  2084. LW.Part1 = LeftArm
  2085. LW.Parent = Torso
  2086. function clerp(a, b, t)
  2087. local qa = {
  2088. QuaternionFromCFrame(a)
  2089. }
  2090. local qb = {
  2091. QuaternionFromCFrame(b)
  2092. }
  2093. local ax, ay, az = a.x, a.y, a.z
  2094. local bx, by, bz = b.x, b.y, b.z
  2095. local _t = 1 - t
  2096. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  2097. end
  2098. function QuaternionFromCFrame(cf)
  2099. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  2100. local trace = m00 + m11 + m22
  2101. if trace > 0 then
  2102. local s = math.sqrt(1 + trace)
  2103. local recip = 0.5 / s
  2104. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  2105. else
  2106. local i = 0
  2107. if m00 < m11 then
  2108. i = 1
  2109. end
  2110. if m22 > (i == 0 and m00 or m11) then
  2111. i = 2
  2112. end
  2113. if i == 0 then
  2114. local s = math.sqrt(m00 - m11 - m22 + 1)
  2115. local recip = 0.5 / s
  2116. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  2117. elseif i == 1 then
  2118. local s = math.sqrt(m11 - m22 - m00 + 1)
  2119. local recip = 0.5 / s
  2120. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  2121. elseif i == 2 then
  2122. local s = math.sqrt(m22 - m00 - m11 + 1)
  2123. local recip = 0.5 / s
  2124. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  2125. end
  2126. end
  2127. end
  2128. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  2129. local xs, ys, zs = x + x, y + y, z + z
  2130. local wx, wy, wz = w * xs, w * ys, w * zs
  2131. local xx = x * xs
  2132. local xy = x * ys
  2133. local xz = x * zs
  2134. local yy = y * ys
  2135. local yz = y * zs
  2136. local zz = z * zs
  2137. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  2138. end
  2139. function QuaternionSlerp(a, b, t)
  2140. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  2141. local startInterp, finishInterp
  2142. if cosTheta >= 1.0E-4 then
  2143. if 1 - cosTheta > 1.0E-4 then
  2144. local theta = math.acos(cosTheta)
  2145. local invSinTheta = 1 / math.sin(theta)
  2146. startInterp = math.sin((1 - t) * theta) * invSinTheta
  2147. finishInterp = math.sin(t * theta) * invSinTheta
  2148. else
  2149. startInterp = 1 - t
  2150. finishInterp = t
  2151. end
  2152. elseif 1 + cosTheta > 1.0E-4 then
  2153. local theta = math.acos(-cosTheta)
  2154. local invSinTheta = 1 / math.sin(theta)
  2155. startInterp = math.sin((t - 1) * theta) * invSinTheta
  2156. finishInterp = math.sin(t * theta) * invSinTheta
  2157. else
  2158. startInterp = t - 1
  2159. finishInterp = t
  2160. end
  2161. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  2162. end
  2163. function swait(num)
  2164. if num == 0 or num == nil then
  2165. game:service("RunService").RenderStepped:wait(0)
  2166. else
  2167. for i = 0, num do
  2168. game:service("RunService").RenderStepped:wait(0)
  2169. end
  2170. end
  2171. end
  2172. local RbxUtility = LoadLibrary("RbxUtility")
  2173. local Create = RbxUtility.Create
  2174. function RemoveOutlines(part)
  2175. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  2176. end
  2177. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2178. local Part = Create("Part")({
  2179. formFactor = FormFactor,
  2180. Parent = Parent,
  2181. Reflectance = Reflectance,
  2182. Transparency = Transparency,
  2183. CanCollide = false,
  2184. Locked = true,
  2185. BrickColor = BrickColor.new(tostring(BColor)),
  2186. Name = Name,
  2187. Size = Size,
  2188. Material = Material
  2189. })
  2190. RemoveOutlines(Part)
  2191. return Part
  2192. end
  2193. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2194. local Msh = Create(Mesh)({
  2195. Parent = Part,
  2196. Offset = OffSet,
  2197. Scale = Scale
  2198. })
  2199. if Mesh == "SpecialMesh" then
  2200. Msh.MeshType = MeshType
  2201. Msh.MeshId = MeshId
  2202. end
  2203. return Msh
  2204. end
  2205. function CreateWeld(Parent, Part0, Part1, C0, C1)
  2206. local Weld = Create("Weld")({
  2207. Parent = Parent,
  2208. Part0 = Part0,
  2209. Part1 = Part1,
  2210. C0 = C0,
  2211. C1 = C1
  2212. })
  2213. return Weld
  2214. end
  2215. function rayCast(Position, Direction, Range, Ignore)
  2216. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  2217. end
  2218. function CreateSound(id, par, vol, pit)
  2219. coroutine.resume(coroutine.create(function()
  2220. local sou = Instance.new("Sound", par or workspace)
  2221. sou.Volume = vol
  2222. sou.Pitch = pit or 1
  2223. sou.SoundId = id
  2224. wait()
  2225. sou:play()
  2226. game:GetService("Debris"):AddItem(sou, 6)
  2227. end))
  2228. end
  2229. function CreateSong(id, par, vol, pit)
  2230. coroutine.resume(coroutine.create(function()
  2231. sou2 = Instance.new("Sound", par or workspace)
  2232. sou2.Volume = vol
  2233. sou2.Pitch = 1
  2234. sou2.SoundId = id
  2235. wait()
  2236. sou2:play()
  2237. sou2.Looped = true
  2238. end))
  2239. end
  2240. local function getclosest(obj, distance)
  2241. local last, lastx = distance + 1, nil
  2242. for i, v in pairs(workspace:GetChildren()) do
  2243. if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
  2244. local t = v.Torso
  2245. local dist = (t.Position - obj.Position).magnitude
  2246. if distance >= dist and last > dist then
  2247. last = dist
  2248. lastx = v
  2249. end
  2250. end
  2251. end
  2252. return lastx
  2253. end
  2254. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2255. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2256. prt.Anchored = true
  2257. prt.CFrame = cframe
  2258. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2259. game:GetService("Debris"):AddItem(prt, 10)
  2260. if Type == 1 or Type == nil then
  2261. table.insert(Effects, {
  2262. prt,
  2263. "Block1",
  2264. delay,
  2265. x3,
  2266. y3,
  2267. z3,
  2268. msh
  2269. })
  2270. elseif Type == 2 then
  2271. table.insert(Effects, {
  2272. prt,
  2273. "Block2",
  2274. delay,
  2275. x3,
  2276. y3,
  2277. z3,
  2278. msh
  2279. })
  2280. elseif Type == 3 then
  2281. table.insert(Effects, {
  2282. prt,
  2283. "Block3",
  2284. delay,
  2285. x3,
  2286. y3,
  2287. z3,
  2288. msh
  2289. })
  2290. end
  2291. end
  2292. function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2293. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2294. prt.Anchored = true
  2295. prt.CFrame = cframe
  2296. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2297. game:GetService("Debris"):AddItem(prt, 10)
  2298. table.insert(Effects, {
  2299. prt,
  2300. "Cylinder",
  2301. delay,
  2302. x3,
  2303. y3,
  2304. z3,
  2305. msh
  2306. })
  2307. end
  2308. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2309. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2310. prt.Anchored = true
  2311. prt.CFrame = cframe * CFrame.new(x1, y1, z1)
  2312. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2313. game:GetService("Debris"):AddItem(prt, 10)
  2314. table.insert(Effects, {
  2315. prt,
  2316. "Cylinder",
  2317. delay,
  2318. x3,
  2319. y3,
  2320. z3,
  2321. msh
  2322. })
  2323. end
  2324. function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2325. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2326. prt.Anchored = true
  2327. prt.CFrame = cframe
  2328. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2329. game:GetService("Debris"):AddItem(prt, 10)
  2330. table.insert(Effects, {
  2331. prt,
  2332. "Cylinder",
  2333. delay,
  2334. x3,
  2335. y3,
  2336. z3,
  2337. msh
  2338. })
  2339. end
  2340. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2341. local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2342. prt.Anchored = true
  2343. prt.CFrame = cframe
  2344. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2345. game:GetService("Debris"):AddItem(prt, 10)
  2346. table.insert(Effects, {
  2347. prt,
  2348. "Cylinder",
  2349. delay,
  2350. x3,
  2351. y3,
  2352. z3,
  2353. msh
  2354. })
  2355. end
  2356. function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2357. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2358. prt.Anchored = true
  2359. prt.CFrame = cframe
  2360. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2361. game:GetService("Debris"):AddItem(prt, 10)
  2362. table.insert(Effects, {
  2363. prt,
  2364. "Cylinder",
  2365. delay,
  2366. x3,
  2367. y3,
  2368. z3,
  2369. msh
  2370. })
  2371. end
  2372. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  2373. local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2374. prt.Anchored = true
  2375. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2376. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2377. local num = math.random(10, 50) / 1000
  2378. game:GetService("Debris"):AddItem(prt, 10)
  2379. table.insert(Effects, {
  2380. prt,
  2381. "Shatter",
  2382. num,
  2383. prt.CFrame,
  2384. math.random() - math.random(),
  2385. 0,
  2386. math.random(50, 100) / 100
  2387. })
  2388. end
  2389. for i = 0, 1, 0.05 do
  2390. swait()
  2391. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2392. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.1)
  2393. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  2394. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
  2395. if Torsovelocity.y > 2 then
  2396. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), 0.2)
  2397. RH.C0 = clerp(RH.C0, cn(1, -1 + 0.1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), 0.3)
  2398. LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), 0.3)
  2399. elseif Torsovelocity.y < 1 then
  2400. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  2401. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), 0.1)
  2402. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), 0.1)
  2403. end
  2404. end
  2405. attack = false
  2406. game:GetService("RunService").Stepped:connect(function()
  2407. Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
  2408. velocity = RootPart.Velocity.y
  2409. sine = sine + change
  2410. local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  2411. if equipped == true or equipped == false then
  2412. if RootPart.Velocity.y > -1 and hit == nil then
  2413. Anim = "Jump"
  2414. inair = true
  2415. if attack == false then
  2416. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-9), math.rad(0), math.rad(0)), 0.1)
  2417. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  2418. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4, -0.1) * angles(math.rad(25), math.rad(0), math.rad(40)), 0.1)
  2419. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4, -0.1) * angles(math.rad(45), math.rad(0), math.rad(-70)), 0.1)
  2420. RH.C0 = clerp(RH.C0, cn(1, -0.8, -0.5) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.3)
  2421. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.1) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.3)
  2422. end
  2423. elseif RootPart.Velocity.y < -1 and hit == nil then
  2424. Anim = "Fall"
  2425. inair = true
  2426. if attack == false then
  2427. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  2428. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  2429. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.05)
  2430. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
  2431. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  2432. LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  2433. end
  2434. elseif (Torso.Velocity).magnitude < 1 and hit ~= nil then
  2435. Anim = "Idle"
  2436. inair = false
  2437. if attack == false then
  2438. Humanoid.JumpPower = 50
  2439. if elementmode == "Mode 1" then
  2440. change = 0.8
  2441. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.02 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(1), math.rad(15)), 0.1)
  2442. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(9 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-15)), 0.1)
  2443. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(math.rad(90 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-50)), 0.1)
  2444. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(math.rad(70 - 1 * math.cos(sine / 8)), math.rad(-7), math.rad(70)), 0.1)
  2445. RH.C0 = clerp(RH.C0, cn(1, -1 - 0.02 * math.cos(sine / 8), 0) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(sine / 25))), 0.1)
  2446. LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.02 * math.cos(sine / 8), 0) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(sine / 25))), 0.1)
  2447. elseif elementmode == "Mode 2" then
  2448. change = 0.8
  2449. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.02 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(1), math.rad(25)), 0.1)
  2450. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(9 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-25)), 0.1)
  2451. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(5 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(10)), 0.1)
  2452. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(5 - 1 * math.cos(sine / 8)), math.rad(-7), math.rad(-10)), 0.1)
  2453. RH.C0 = clerp(RH.C0, cn(1, -1 - 0.02 * math.cos(sine / 8), 0) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(sine / 25))), 0.1)
  2454. LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.02 * math.cos(sine / 8), 0) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(sine / 25))), 0.1)
  2455. elseif elementmode == "Mode 3" then
  2456. change = 0.8
  2457. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.02 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(1), math.rad(35)), 0.1)
  2458. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(9 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(-35)), 0.1)
  2459. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90 - 1 * math.cos(sine / 8)), math.rad(15), math.rad(45)), 0.1)
  2460. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -0.3) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(45)), 0.1)
  2461. RH.C0 = clerp(RH.C0, cn(1, -1 - 0.02 * math.cos(sine / 8), 0) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(-5 + 0.05 * math.cos(sine / 25))), 0.1)
  2462. LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.02 * math.cos(sine / 8), 0) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  2463. elseif elementmode == "Mode 4" then
  2464. change = 0.6
  2465. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.5 + 0.02 * math.cos(sine / 2)) * angles(math.rad(-2), math.rad(1), math.rad(15)), 0.1)
  2466. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(19 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-15)), 0.1)
  2467. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(math.rad(90 - 2 * math.cos(sine / 1)), math.rad(0), math.rad(-50)), 0.1)
  2468. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(math.rad(70 + 2 * math.cos(sine / 1)), math.rad(-7), math.rad(70)), 0.1)
  2469. RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.02 * math.cos(sine / 2), -0.2) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  2470. LH.C0 = clerp(LH.C0, cn(-1, -0.5 - 0.02 * math.cos(sine / 2), -0.2) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(10 + 0.05 * math.cos(sine / 25))), 0.1)
  2471. elseif elementmode == "Mode 5" then
  2472. change = 0.8
  2473. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -1.1 + 0.02 * math.cos(sine / 8)) * angles(math.rad(10), math.rad(1), math.rad(0)), 0.1)
  2474. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45 + 1 * math.cos(sine / 1)), math.rad(0), math.rad(5 * math.cos(sine / 1))), 0.1)
  2475. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(10 - 4 * math.cos(sine / 1)), math.rad(0), math.rad(30)), 0.1)
  2476. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(110 + 4 * math.cos(sine / 1)), math.rad(0), math.rad(30)), 0.1)
  2477. RH.C0 = clerp(RH.C0, cn(1, -0.2 - 0.02 * math.cos(sine / 8), -0.2) * RHCF * angles(math.rad(0), math.rad(0), math.rad(40 + 0.05 * math.cos(sine / 25))), 0.1)
  2478. LH.C0 = clerp(LH.C0, cn(-1, -0.2 - 0.02 * math.cos(sine / 8), -0.5) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20 + 0.05 * math.cos(sine / 25))), 0.1)
  2479. elseif elementmode == "Mode 6" then
  2480. change = 0.5
  2481. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 1.2 + 0.2 * math.cos(sine / 8)) * angles(math.rad(-2), math.rad(1), math.rad(15)), 0.1)
  2482. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(15 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-15)), 0.1)
  2483. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(15 - 2 * math.cos(sine / 8))), 0.1)
  2484. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-15 + 2 * math.cos(sine / 8))), 0.1)
  2485. RH.C0 = clerp(RH.C0, cn(1, -0.6 - 0.02 * math.cos(sine / 8), -0.3) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(-25 + 2 * math.cos(sine / 8))), 0.1)
  2486. LH.C0 = clerp(LH.C0, cn(-1, -0.8 - 0.02 * math.cos(sine / 8), -0.2) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(10 - 1 * math.cos(sine / 8))), 0.1)
  2487. end
  2488. end
  2489. elseif (Torso.Velocity).magnitude < 50 and hit ~= nil then
  2490. Anim = "Walk"
  2491. inair = false
  2492. if attack == false and Runkey == false then
  2493. if elementmode == "Mode 1" then
  2494. change = 0.9
  2495. Humanoid.WalkSpeed = 22
  2496. Humanoid.JumpPower = 50
  2497. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.15 * math.cos(sine / 3)) * angles(math.rad(15), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(10 * math.cos(sine / 4))), 0.3)
  2498. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-8.5 * math.cos(sine / 4)) + RootPart.RotVelocity.Y / 12), 0.2)
  2499. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10 + -75 * math.cos(sine / 4)), math.rad(5 + -35 * math.cos(sine / 4)), math.rad(2 + 10 * math.cos(sine / 4))), 0.2)
  2500. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10 + 75 * math.cos(sine / 4)), math.rad(5 + -35 * math.cos(sine / 4)), math.rad(-2 + 10 * math.cos(sine / 4))), 0.2)
  2501. RH.C0 = clerp(RH.C0, cn(1, -1 - -0.3 * math.cos(sine / 4), -0.1 - 0.1 * math.cos(sine / 4)) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-10 + 60 * math.cos(sine / 4))), 0.3)
  2502. LH.C0 = clerp(LH.C0, cn(-1, -1 + -0.3 * math.cos(sine / 4), -0.1 + 0.1 * math.cos(sine / 4)) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10 + 60 * math.cos(sine / 4))), 0.3)
  2503. elseif elementmode == "Mode 2" then
  2504. change = 1.4
  2505. Humanoid.WalkSpeed = 14
  2506. Humanoid.JumpPower = 60
  2507. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, -0.175 + 0.025 * math.cos(sine / 3.5) + -math.sin(sine / 3.5) / 7) * angles(math.rad(5 - 2.5 * math.cos(sine / 3.5)), math.rad(0), math.rad(10 * math.cos(sine / 7))), 0.2)
  2508. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * CFrame.new(0, 0, 0 + 0.025 * math.cos(sine / 3.5)) * angles(math.rad(0 + 1.5 * math.cos(sine / 3.5)), math.rad(0 - 0 * math.cos(sine / 3.5)), math.rad(-10 * math.cos(sine / 7)) + RootPart.RotVelocity.Y / 12), 0.2)
  2509. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(25 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(0), math.rad(10)), 0.2)
  2510. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(0), math.rad(-10)), 0.2)
  2511. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2512. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2513. elseif elementmode == "Mode 3" then
  2514. change = 0.9
  2515. Humanoid.WalkSpeed = 22
  2516. Humanoid.JumpPower = 60
  2517. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.15 * math.cos(sine / 3)) * angles(math.rad(15), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(10 * math.cos(sine / 4))), 0.3)
  2518. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-8.5 * math.cos(sine / 4)) + RootPart.RotVelocity.Y / 12), 0.2)
  2519. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10 + -75 * math.cos(sine / 4)), math.rad(5 + -35 * math.cos(sine / 4)), math.rad(2 + 10 * math.cos(sine / 4))), 0.2)
  2520. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10 + 75 * math.cos(sine / 4)), math.rad(5 + -35 * math.cos(sine / 4)), math.rad(-2 + 10 * math.cos(sine / 4))), 0.2)
  2521. RH.C0 = clerp(RH.C0, cn(1, -1 - -0.3 * math.cos(sine / 4), -0.1 - 0.1 * math.cos(sine / 4)) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-10 + 60 * math.cos(sine / 4))), 0.3)
  2522. LH.C0 = clerp(LH.C0, cn(-1, -1 + -0.3 * math.cos(sine / 4), -0.1 + 0.1 * math.cos(sine / 4)) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10 + 60 * math.cos(sine / 4))), 0.3)
  2523. elseif elementmode == "Mode 4" then
  2524. change = 1.1
  2525. Humanoid.WalkSpeed = 9
  2526. Humanoid.JumpPower = 60
  2527. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, -0.175 + 0.025 * math.cos(sine / 3.5) + -math.sin(sine / 3.5) / 7) * angles(math.rad(5 - 2.5 * math.cos(sine / 3.5)), math.rad(0), math.rad(10 * math.cos(sine / 7))), 0.2)
  2528. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * CFrame.new(0, 0, 0 + 0.025 * math.cos(sine / 3.5)) * angles(math.rad(0 + 1.5 * math.cos(sine / 3.5)), math.rad(0 - 0 * math.cos(sine / 3.5)), math.rad(-10 * math.cos(sine / 7)) + RootPart.RotVelocity.Y / 12), 0.2)
  2529. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(25 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(0), math.rad(10)), 0.2)
  2530. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(0), math.rad(-10)), 0.2)
  2531. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2532. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2533. elseif elementmode == "Mode 5" then
  2534. change = 1
  2535. Humanoid.WalkSpeed = 9
  2536. Humanoid.JumpPower = 100
  2537. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, -0.175 + 0.025 * math.cos(sine / 3.5) + -math.sin(sine / 3.5) / 7) * angles(math.rad(5 - 2.5 * math.cos(sine / 3.5)), math.rad(0), math.rad(10 * math.cos(sine / 7))), 0.15)
  2538. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * CFrame.new(0, 0, 0 + 0.025 * math.cos(sine / 3.5)) * angles(math.rad(6 - 2.5 * math.cos(sine / 3.5)), math.rad(10 - 0.5 * math.cos(sine / 3.5)), math.rad(10 - 10 * math.cos(sine / 7))), 0.15)
  2539. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(0), math.rad(10)), 0.1)
  2540. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.3) * angles(math.rad(150 - 5.5 * math.cos(sine / 3.5)), math.rad(0 - 0.5 * math.cos(sine / 3.5)), math.rad(25 - -5 * math.cos(sine / 7))), 0.2)
  2541. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 15 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.2)
  2542. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 15 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.2)
  2543. elseif elementmode == "Mode 6" then
  2544. BlockEffect(BrickColor.new("Gold"), RightArm.CFrame * cn(0, 0, 0.2), 19, 39, 19, 0, 0, 0, 0.15, 2)
  2545. change = 0.9
  2546. Humanoid.WalkSpeed = 42
  2547. Humanoid.JumpPower = 80
  2548. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.5, 1.2 + 0.2 * math.cos(sine / 8)) * angles(math.rad(15), math.rad(1), math.rad(0)), 0.1)
  2549. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(0)), 0.1)
  2550. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(15 - 2 * math.cos(sine / 8))), 0.1)
  2551. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-15 + 2 * math.cos(sine / 8))), 0.1)
  2552. RH.C0 = clerp(RH.C0, cn(1, -0.6 - 0.02 * math.cos(sine / 8), -0.3) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(-35 + 5 * math.cos(sine / 8))), 0.1)
  2553. LH.C0 = clerp(LH.C0, cn(-1, -0.8 - 0.02 * math.cos(sine / 8), -0.2) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(20 - 5 * math.cos(sine / 8))), 0.1)
  2554. end
  2555. end
  2556. function onClimbing(speed)
  2557. if attack == false then
  2558. attack = true
  2559. Climbanim = true
  2560. Humanoid.WalkSpeed = 14
  2561. while Climbanim == true do
  2562. for i = 0, 0, 0.1 do
  2563. swait()
  2564. change = 3
  2565. if RootPart.Velocity.y > 0.01 then
  2566. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.1, 0) * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.2)
  2567. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  2568. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4, -0.1) * angles(math.rad(90 + 70 * math.cos(sine / 25)), math.rad(0), math.rad(5)), 0.2)
  2569. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4, -0.1) * angles(math.rad(90 - 70 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), 0.2)
  2570. RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.5 * math.cos(sine / 25), -0.2 + 0.1 * math.cos(sine / 25)) * RHCF * angles(math.rad(3), math.rad(0), math.rad(5 - 15 * math.cos(sine / 25))), 0.2)
  2571. LH.C0 = clerp(LH.C0, cn(-1, -0.5 + 0.5 * math.cos(sine / 25), -0.2 - 0.1 * math.cos(sine / 25)) * LHCF * angles(math.rad(3), math.rad(0), math.rad(-5 - 15 * math.cos(sine / 25))), 0.2)
  2572. end
  2573. if RootPart.Velocity.y < 0.5 and RootPart.Velocity.y > -0.5 then
  2574. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.1, 0) * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.3)
  2575. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
  2576. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(90 + 0 * math.cos(sine / 25)), math.rad(0), math.rad(5)), 0.2)
  2577. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.1) * angles(math.rad(90 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), 0.2)
  2578. RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0 * math.cos(sine / 25), -0.2 + 0 * math.cos(sine / 25)) * RHCF * angles(math.rad(-3), math.rad(0), math.rad(5 - 0 * math.cos(sine / 25))), 0.2)
  2579. LH.C0 = clerp(LH.C0, cn(-1, -0.5 + 0 * math.cos(sine / 25), -0.2 - 0 * math.cos(sine / 25)) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(-5 - 0 * math.cos(sine / 25))), 0.2)
  2580. end
  2581. if RootPart.Velocity.y < -1 then
  2582. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.2)
  2583. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
  2584. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4, -0.1) * angles(math.rad(90 + 0 * math.cos(sine / 25)), math.rad(0), math.rad(20)), 0.2)
  2585. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4, -0.1) * angles(math.rad(90 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(-20)), 0.2)
  2586. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(0), math.rad(0 - 0 * math.cos(sine / 25))), 0.2)
  2587. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0 - 0 * math.cos(sine / 25))), 0.2)
  2588. end
  2589. end
  2590. if Torsovelocity.y > 1 then
  2591. Climbanim = false
  2592. end
  2593. end
  2594. attack = false
  2595. end
  2596. end
  2597. Humanoid.Climbing:connect(onClimbing)
  2598. end
  2599. end
  2600. if 0 < #Effects then
  2601. for e = 1, #Effects do
  2602. if Effects[e] ~= nil then
  2603. local Thing = Effects[e]
  2604. if Thing ~= nil then
  2605. local Part = Thing[1]
  2606. local Mode = Thing[2]
  2607. local Delay = Thing[3]
  2608. local IncX = Thing[4]
  2609. local IncY = Thing[5]
  2610. local IncZ = Thing[6]
  2611. if 1 >= Thing[1].Transparency then
  2612. if Thing[2] == "Block1" then
  2613. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2614. local Mesh = Thing[1].Mesh
  2615. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2616. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2617. elseif Thing[2] == "Block2" then
  2618. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2619. local Mesh = Thing[7]
  2620. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2621. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2622. elseif Thing[2] == "Block3" then
  2623. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2624. local Mesh = Thing[7]
  2625. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2626. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2627. elseif Thing[2] == "Cylinder" then
  2628. local Mesh = Thing[1].Mesh
  2629. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2630. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2631. elseif Thing[2] == "Blood" then
  2632. local Mesh = Thing[7]
  2633. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2634. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2635. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2636. elseif Thing[2] == "Elec" then
  2637. local Mesh = Thing[1].Mesh
  2638. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2639. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2640. elseif Thing[2] == "Disappear" then
  2641. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2642. elseif Thing[2] == "Shatter" then
  2643. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2644. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2645. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2646. Thing[6] = Thing[6] + Thing[5]
  2647. end
  2648. else
  2649. Part.Parent = nil
  2650. table.remove(Effects, e)
  2651. end
  2652. end
  2653. end
  2654. end
  2655. end
  2656. end)
  2657. local BlackHole1 = Create("ParticleEmitter")({
  2658. Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  2659. Transparency = NumberSequence.new(0.8, 1),
  2660. Size = NumberSequence.new(3, 6),
  2661. Texture = "rbxassetid://153700391",
  2662. Lifetime = NumberRange.new(2),
  2663. Rate = 30,
  2664. VelocitySpread = 0,
  2665. Rotation = NumberRange.new(0),
  2666. RotSpeed = NumberRange.new(10),
  2667. Speed = NumberRange.new(0),
  2668. LightEmission = 0,
  2669. LockedToPart = true,
  2670. Acceleration = Vector3.new(0, 0, 0),
  2671. EmissionDirection = "Bottom"
  2672. })
  2673. Effects = {
  2674. Block = {
  2675. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2676. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2677. prt.Anchored = true
  2678. prt.CFrame = cframe
  2679. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2680. game:GetService("Debris"):AddItem(prt, 10)
  2681. if Type == 1 or Type == nil then
  2682. table.insert(Effects, {
  2683. prt,
  2684. "Block1",
  2685. delay,
  2686. x3,
  2687. y3,
  2688. z3,
  2689. msh
  2690. })
  2691. elseif Type == 2 then
  2692. table.insert(Effects, {
  2693. prt,
  2694. "Block2",
  2695. delay,
  2696. x3,
  2697. y3,
  2698. z3,
  2699. msh
  2700. })
  2701. else
  2702. table.insert(Effects, {
  2703. prt,
  2704. "Block3",
  2705. delay,
  2706. x3,
  2707. y3,
  2708. z3,
  2709. msh
  2710. })
  2711. end
  2712. end
  2713. },
  2714. Sphere = {
  2715. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2716. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2717. prt.Anchored = true
  2718. prt.CFrame = cframe
  2719. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2720. game:GetService("Debris"):AddItem(prt, 10)
  2721. table.insert(Effects, {
  2722. prt,
  2723. "Cylinder",
  2724. delay,
  2725. x3,
  2726. y3,
  2727. z3,
  2728. msh
  2729. })
  2730. end
  2731. },
  2732. Cylinder = {
  2733. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2734. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2735. prt.Anchored = true
  2736. prt.CFrame = cframe
  2737. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2738. game:GetService("Debris"):AddItem(prt, 10)
  2739. table.insert(Effects, {
  2740. prt,
  2741. "Cylinder",
  2742. delay,
  2743. x3,
  2744. y3,
  2745. z3,
  2746. msh
  2747. })
  2748. end
  2749. },
  2750. Wave = {
  2751. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2752. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2753. prt.Anchored = true
  2754. prt.CFrame = cframe
  2755. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://431164262", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  2756. game:GetService("Debris"):AddItem(prt, 10)
  2757. table.insert(Effects, {
  2758. prt,
  2759. "Cylinder",
  2760. delay,
  2761. x3 / 60,
  2762. y3 / 60,
  2763. z3 / 60,
  2764. msh
  2765. })
  2766. end
  2767. },
  2768. Ring = {
  2769. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2770. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2771. prt.Anchored = true
  2772. prt.CFrame = cframe
  2773. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2774. game:GetService("Debris"):AddItem(prt, 10)
  2775. table.insert(Effects, {
  2776. prt,
  2777. "Cylinder",
  2778. delay,
  2779. x3,
  2780. y3,
  2781. z3,
  2782. msh
  2783. })
  2784. end
  2785. },
  2786. Break = {
  2787. Create = function(brickcolor, cframe, x1, y1, z1)
  2788. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2789. prt.Anchored = true
  2790. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2791. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2792. local num = math.random(10, 50) / 1000
  2793. game:GetService("Debris"):AddItem(prt, 10)
  2794. table.insert(Effects, {
  2795. prt,
  2796. "Shatter",
  2797. num,
  2798. prt.CFrame,
  2799. math.random() - math.random(),
  2800. 0,
  2801. math.random(50, 100) / 100
  2802. })
  2803. end
  2804. }
  2805. }
  2806. function RemoveOutlines(part)
  2807. part.TopSurface = 10
  2808. end
  2809. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2810. local Part = Create("Part")({
  2811. Parent = Parent,
  2812. Reflectance = Reflectance,
  2813. Transparency = Transparency,
  2814. CanCollide = false,
  2815. Locked = true,
  2816. BrickColor = BrickColor.new(tostring(BColor)),
  2817. Name = Name,
  2818. Size = Size,
  2819. Material = Material
  2820. })
  2821. RemoveOutlines(Part)
  2822. return Part
  2823. end
  2824. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2825. local Msh = Create(Mesh)({
  2826. Parent = Part,
  2827. Offset = OffSet,
  2828. Scale = Scale
  2829. })
  2830. if Mesh == "SpecialMesh" then
  2831. Msh.MeshType = MeshType
  2832. Msh.MeshId = MeshId
  2833. end
  2834. return Msh
  2835. end
  2836. function CreateWeld(Parent, Part0, Part1, C0, C1)
  2837. local Weld = Create("Weld")({
  2838. Parent = Parent,
  2839. Part0 = Part0,
  2840. Part1 = Part1,
  2841. C0 = C0,
  2842. C1 = C1
  2843. })
  2844. return Weld
  2845. end
  2846. WSHM = {
  2847. "White",
  2848. "Pastel light red"
  2849. }
  2850. WSH = WSHM[math.random(1, #WSHM)]
  2851. function IcePartFunk(HPart, aria, Min, Max)
  2852. IcePart = Instance.new("Part", HPart)
  2853. IcePart.Size = Vector3.new(math.random(Min, Max), math.random(Min, Max), math.random(Min, Max))
  2854. IcePart.CanCollide = false
  2855. IuW = Instance.new("Weld")
  2856. IuW.Name = "GuW"
  2857. IuW.Part0 = HPart
  2858. IuW.C0 = cn(math.random(-aria, aria), math.random(-aria, aria), math.random(-aria, aria)) * angles(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180))
  2859. IuW.C1 = cn(0, math.random(-aria / 2, aria / 2), 0)
  2860. IuW.Part1 = IcePart
  2861. IuW.Parent = HPart
  2862. IcePart.Transparency = 0.9
  2863. IcePart.Material = "Neon"
  2864. WSH = WSHM[math.random(1, #WSHM)]
  2865. IcePart.BrickColor = BrickColor.new("" .. WSH)
  2866. RemoveOutlines(IcePart)
  2867. game:GetService("Debris"):AddItem(IuW, 4)
  2868. game:GetService("Debris"):AddItem(IcePart, 6)
  2869. end
  2870. function GroundPartFunk2(Hit, HPart, color, aria, Min, Max, num)
  2871. IcePart2 = Instance.new("Part", HPart)
  2872. IcePart2.Size = Vector3.new(math.random(Min, Max), math.random(Min, Max), math.random(Min, Max))
  2873. IcePart2.CanCollide = false
  2874. RemoveOutlines(IcePart2)
  2875. IcePart2.Anchored = true
  2876. game:GetService("Debris"):AddItem(IcePart2, 0.4)
  2877. IcePart2.Transparency = 0.95
  2878. IcePart2.Material = "Neon"
  2879. IcePart2.BrickColor = BrickColor.new("Really black")
  2880. IcePart2.CFrame = CFrame.new(Hit.Position + Vector3.new(math.random(-aria, aria), math.random(-aria, 0), math.random(-aria, aria))) * angles(math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45)))
  2881. for i = 0, num do
  2882. if num > 1 then
  2883. GroundPartFunk2(Hit, HPart, color, aria, Min, Max, 0)
  2884. end
  2885. end
  2886. end
  2887. SpikeMeshId = 1033714
  2888. local CreateSpike = function(Parent, Name, Color, Size, Material, Transparency, Scale)
  2889. local Part = Instance.new("Part", Parent)
  2890. Part.Name = Name
  2891. Part.BrickColor = BrickColor.new(Color)
  2892. Part.Size = Size
  2893. Part.Material = Material
  2894. Part.Transparency = Transparency
  2895. Part.CanCollide = false
  2896. RemoveOutlines(Part)
  2897. local Mesh = Instance.new("SpecialMesh", Part)
  2898. Mesh.MeshType = "Sphere"
  2899. Mesh.Scale = Scale
  2900. return Mesh and Part
  2901. end
  2902. CFuncs = {
  2903. Part = {
  2904. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2905. local Part = Create("Part")({
  2906. Parent = Parent,
  2907. Reflectance = Reflectance,
  2908. Transparency = Transparency,
  2909. CanCollide = false,
  2910. Locked = true,
  2911. BrickColor = BrickColor.new(tostring(BColor)),
  2912. Name = Name,
  2913. Size = Size,
  2914. Material = Material
  2915. })
  2916. RemoveOutlines(Part)
  2917. return Part
  2918. end
  2919. },
  2920. Mesh = {
  2921. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2922. local Msh = Create(Mesh)({
  2923. Parent = Part,
  2924. Offset = OffSet,
  2925. Scale = Scale
  2926. })
  2927. if Mesh == "SpecialMesh" then
  2928. Msh.MeshType = MeshType
  2929. Msh.MeshId = MeshId
  2930. end
  2931. return Msh
  2932. end
  2933. },
  2934. Mesh = {
  2935. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2936. local Msh = Create(Mesh)({
  2937. Parent = Part,
  2938. Offset = OffSet,
  2939. Scale = Scale
  2940. })
  2941. if Mesh == "SpecialMesh" then
  2942. Msh.MeshType = MeshType
  2943. Msh.MeshId = MeshId
  2944. end
  2945. return Msh
  2946. end
  2947. },
  2948. Weld = {
  2949. Create = function(Parent, Part0, Part1, C0, C1)
  2950. local Weld = Create("Weld")({
  2951. Parent = Parent,
  2952. Part0 = Part0,
  2953. Part1 = Part1,
  2954. C0 = C0,
  2955. C1 = C1
  2956. })
  2957. return Weld
  2958. end
  2959. },
  2960. Sound = {
  2961. Create = function(id, par, vol, pit)
  2962. coroutine.resume(coroutine.create(function()
  2963. local S = Create("Sound")({
  2964. Volume = vol,
  2965. Pitch = pit or 1,
  2966. SoundId = id,
  2967. Parent = par or workspace
  2968. })
  2969. wait()
  2970. S:play()
  2971. game:GetService("Debris"):AddItem(S, 6)
  2972. end))
  2973. end
  2974. },
  2975. ParticleEmitter = {
  2976. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  2977. local fp = Create("ParticleEmitter")({
  2978. Parent = Parent,
  2979. Color = ColorSequence.new(Color1, Color2),
  2980. LightEmission = LightEmission,
  2981. Size = Size,
  2982. Texture = Texture,
  2983. Transparency = Transparency,
  2984. ZOffset = ZOffset,
  2985. Acceleration = Accel,
  2986. Drag = Drag,
  2987. LockedToPart = LockedToPart,
  2988. VelocityInheritance = VelocityInheritance,
  2989. EmissionDirection = EmissionDirection,
  2990. Enabled = Enabled,
  2991. Lifetime = LifeTime,
  2992. Rate = Rate,
  2993. Rotation = Rotation,
  2994. RotSpeed = RotSpeed,
  2995. Speed = Speed,
  2996. VelocitySpread = VelocitySpread
  2997. })
  2998. return fp
  2999. end
  3000. }
  3001. }
  3002. function Snow(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3003. local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  3004. prt.Anchored = true
  3005. prt.CFrame = cframe
  3006. prt.Material = "Neon"
  3007. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3008. game:GetService("Debris"):AddItem(prt, 10)
  3009. coroutine.resume(coroutine.create(function(Part, Mesh)
  3010. local SnowTiltX = math.random(-1, 1)
  3011. local SnowTiltY = math.random(-1, 1)
  3012. local SnowTiltZ = math.random(-1, 1)
  3013. for i = 0, 6, delay do
  3014. swait()
  3015. Part.Transparency = i
  3016. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  3017. Part.CFrame = Part.CFrame * angles(math.rad(SnowTiltX), math.rad(SnowTiltY), math.rad(SnowTiltZ)) + Vector3.new(0, -0.11, 0)
  3018. end
  3019. Part.Parent = nil
  3020. end), prt, msh)
  3021. end
  3022. function BlockLaser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3023. local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  3024. prt.Anchored = true
  3025. prt.CFrame = cframe
  3026. prt.Material = "Neon"
  3027. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3028. game:GetService("Debris"):AddItem(prt, 10)
  3029. coroutine.resume(coroutine.create(function(Part, Mesh)
  3030. for i = 0, 6, delay do
  3031. swait()
  3032. Part.Transparency = i
  3033. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  3034. end
  3035. Part.Parent = nil
  3036. end), prt, msh)
  3037. end
  3038. function ShadArm(mouse, partt, SpreadAmount)
  3039. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  3040. local MainPos = partt.Position + RootPart.CFrame.lookVector * 1.5
  3041. local MainPos2 = mouse + SpreadVectors
  3042. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  3043. local speed = 1000
  3044. local num = 0
  3045. coroutine.resume(coroutine.create(function()
  3046. repeat
  3047. swait()
  3048. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  3049. local mag = (MainPos - pos).magnitude
  3050. BlockLaser(BrickColor.new("Really black"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 0, mag * (speed / (speed / 2)), 0.5, -0.421, 0, -0.021, 0.1)
  3051. MainPos = MainPos + MouseLook.lookVector * speed
  3052. num = num - 1
  3053. MouseLook = MouseLook * angles(math.rad(0), 0, 0)
  3054. if hit ~= nil then
  3055. num = 0
  3056. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3057. refpart.Anchored = true
  3058. refpart.CFrame = CFrame.new(pos)
  3059. game:GetService("Debris"):AddItem(refpart, 2)
  3060. end
  3061. if num <= 0 then
  3062. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3063. refpart.Anchored = true
  3064. refpart.CFrame = CFrame.new(pos)
  3065. if hit ~= nil then
  3066. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  3067. end
  3068. game:GetService("Debris"):AddItem(refpart, 0)
  3069. end
  3070. until num <= 0
  3071. end))
  3072. end
  3073. function Lightning(Part0, Part1, Times, Offset, Color, Thickness, Trans, SizeAdd)
  3074. local magz = (Part0 - Part1).magnitude
  3075. local curpos = Part0
  3076. local trz = {
  3077. -Offset,
  3078. Offset
  3079. }
  3080. for i = 1, Times do
  3081. local li = Instance.new("Part", Torso)
  3082. li.Name = "Lightning"
  3083. li.TopSurface = 0
  3084. li.Material = "Neon"
  3085. li.BottomSurface = 0
  3086. li.Anchored = true
  3087. li.Locked = true
  3088. li.Transparency = 0
  3089. li.BrickColor = Color
  3090. li.formFactor = "Custom"
  3091. li.CanCollide = false
  3092. li.Size = Vector3.new(Thickness, Thickness, magz / Times)
  3093. local Offzet = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  3094. local trolpos = CFrame.new(curpos, Part1) * CFrame.new(0, 0, magz / Times).p + Offzet
  3095. if Times == i then
  3096. local magz2 = (curpos - Part1).magnitude
  3097. li.Size = Vector3.new(Thickness, Thickness, magz2)
  3098. li.CFrame = CFrame.new(curpos, Part1) * CFrame.new(0, 0, -magz2 / 2)
  3099. else
  3100. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / Times / 2)
  3101. end
  3102. curpos = li.CFrame * CFrame.new(0, 0, magz / Times / 2).p
  3103. game.Debris:AddItem(li, 0.01)
  3104. BlockEffect(Color, li.CFrame, li.Size.X * 20, li.Size.Y * 20, li.Size.Z * 20, SizeAdd, SizeAdd, 0, 0.07, 2)
  3105. end
  3106. end
  3107. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  3108. if hit.Parent == nil then
  3109. return
  3110. end
  3111. local h = hit.Parent:FindFirstChild("Humanoid")
  3112. for _, v in pairs(hit.Parent:children()) do
  3113. if v:IsA("Humanoid") then
  3114. h = v
  3115. end
  3116. end
  3117. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  3118. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  3119. return
  3120. end
  3121. local c = Create("ObjectValue")({
  3122. Name = "creator",
  3123. Value = game:service("Players").LocalPlayer,
  3124. Parent = h
  3125. })
  3126. game:GetService("Debris"):AddItem(c, 0.5)
  3127. if HitSound ~= nil and HitPitch ~= nil then
  3128. CreateSound(HitSound, hit, 1, HitPitch)
  3129. end
  3130. local Damage = math.random(minim, maxim)
  3131. local blocked = false
  3132. local block = hit.Parent:findFirstChild("Block")
  3133. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  3134. blocked = true
  3135. block.Value = block.Value - 1
  3136. print(block.Value)
  3137. end
  3138. if blocked == false then
  3139. h.Health = h.Health - Damage
  3140. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  3141. else
  3142. h.Health = h.Health - Damage / 2
  3143. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  3144. end
  3145. if Type == "Knockdown" then
  3146. local hum = hit.Parent.Humanoid
  3147. hum.PlatformStand = true
  3148. coroutine.resume(coroutine.create(function(HHumanoid)
  3149. swait(0.2)
  3150. HHumanoid.PlatformStand = false
  3151. end), hum)
  3152. local angle = hit.Position - Property.Position + Vector3.new(0, 0, 0).unit
  3153. local bodvol = Create("BodyVelocity")({
  3154. velocity = angle * knockback,
  3155. P = 50,
  3156. maxForce = Vector3.new(80000, 80000, 80000),
  3157. Parent = hit
  3158. })
  3159. local rl = Create("BodyAngularVelocity")({
  3160. P = 3000,
  3161. maxTorque = Vector3.new(5000, 5000, 5000) * 50,
  3162. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  3163. Parent = hit
  3164. })
  3165. game:GetService("Debris"):AddItem(bodvol, 0.1)
  3166. game:GetService("Debris"):AddItem(rl, 0.1)
  3167. elseif Type == "Normal" then
  3168. local vp = Create("BodyVelocity")({
  3169. P = 500,
  3170. maxForce = Vector3.new(math.huge, 0, math.huge),
  3171. velocity = Property.CFrame.lookVector * knockback
  3172. })
  3173. if knockback > 0 then
  3174. vp.Parent = hit.Parent.Torso
  3175. end
  3176. game:GetService("Debris"):AddItem(vp, 0.5)
  3177. elseif Type == "Impale" then
  3178. local Spike = CreateSpike(Services.Workspace, "Ice Spike", "Really red", Vector3.new(1, 2, 1), "Neon", 0.2, Vector3.new(0.5, 25, 0.5))
  3179. Spike.Anchored = true
  3180. Spike.Rotation = Vector3.new(math.random(-45, 45), 0, math.random(-45, 45))
  3181. Spike.Position = hit.Parent.Torso.Position
  3182. Services.Debris:AddItem(Spike, 4)
  3183. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", Spike, 0.8, 2)
  3184. hit.Parent.Humanoid.PlatformStand = true
  3185. swait(1)
  3186. hit.Parent.Humanoid.PlatformStand = false
  3187. elseif Type == "Stalk" then
  3188. if hit.Parent:FindFirstChild("Torso") ~= nil then
  3189. lasthit = hit.Parent.Torso
  3190. end
  3191. local bp = Create("BodyPosition")({
  3192. P = 900,
  3193. D = 1000,
  3194. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3195. position = hit.Parent.Torso.Position,
  3196. Parent = hit.Parent.Torso
  3197. })
  3198. game:GetService("Debris"):AddItem(bp, 5)
  3199. elseif Type == "Up" then
  3200. local bodyVelocity = Create("BodyVelocity")({
  3201. velocity = Vector3.new(0, 20, 0),
  3202. P = 5000,
  3203. maxForce = Vector3.new(8000, 8000, 8000),
  3204. Parent = hit
  3205. })
  3206. game:GetService("Debris"):AddItem(bodyVelocity, 0.1)
  3207. local bodyVelocity = Create("BodyVelocity")({
  3208. velocity = Vector3.new(0, 20, 0),
  3209. P = 5000,
  3210. maxForce = Vector3.new(8000, 8000, 8000),
  3211. Parent = hit
  3212. })
  3213. game:GetService("Debris"):AddItem(bodyVelocity, 0.1)
  3214. elseif Type == "Drag" then
  3215. coroutine.resume(coroutine.create(function()
  3216. for i = 1, 10 do
  3217. ShadArm(hit.Parent.Torso.Position, RootPart, 0)
  3218. Effects.Sphere.Create(BrickColor.new("Really black"), hit.Parent.Torso.CFrame * cn(0, 0, 0), -100, -0.5, -50, -1, 0, -1, 0.05)
  3219. local ShadeArmDrag = Create("BodyPosition")({
  3220. P = 9000,
  3221. D = 1000,
  3222. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3223. position = RootPart.Position + RootPart.CFrame.lookVector * 6,
  3224. Parent = hit.Parent.Torso
  3225. })
  3226. game:GetService("Debris"):AddItem(ShadeArmDrag, 0.2)
  3227. wait()
  3228. end
  3229. end))
  3230. elseif Type == "UltSlice" then
  3231. do
  3232. local BHE = BlackHole1:Clone()
  3233. local bp2 = Create("BodyPosition")({
  3234. P = 900,
  3235. D = 1000,
  3236. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3237. position = hit.Parent.Head.Position,
  3238. Parent = hit.Parent.Torso
  3239. })
  3240. game:GetService("Debris"):AddItem(bp2, 5)
  3241. if hit.Parent:FindFirstChild("Torso") ~= nil then
  3242. coroutine.resume(coroutine.create(function()
  3243. BHE.Parent = hit.Parent.Torso
  3244. game:GetService("Debris"):AddItem(BHE, 5)
  3245. wait(3)
  3246. BHE.Rate = 0
  3247. end))
  3248. end
  3249. if hit.Parent:FindFirstChild("HumanoidRootPart") ~= nil then
  3250. for i = 1, 30 do
  3251. Effects.Break.Create(maincolor, hit.Parent.HumanoidRootPart.CFrame, 10, 0.5, 0.5)
  3252. end
  3253. end
  3254. end
  3255. elseif Type == "Slice" then
  3256. local bp2 = Create("BodyPosition")({
  3257. P = 900,
  3258. D = 1000,
  3259. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3260. position = hit.Parent.Head.Position,
  3261. Parent = hit.Parent.Torso
  3262. })
  3263. game:GetService("Debris"):AddItem(bp2, 1)
  3264. if hit.Parent:FindFirstChild("HumanoidRootPart") ~= nil then
  3265. for i = 1, 10 do
  3266. Effects.Break.Create(maincolor, hit.Parent.HumanoidRootPart.CFrame, 10, 0.5, 0.5)
  3267. end
  3268. end
  3269. elseif Type == "Snare" then
  3270. local bp = Create("BodyPosition")({
  3271. P = 900,
  3272. D = 1000,
  3273. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3274. position = hit.Parent.Torso.Position,
  3275. Parent = hit.Parent.Torso
  3276. })
  3277. game:GetService("Debris"):AddItem(bp, 1)
  3278. elseif Type == "Slowness" then
  3279. local SpeedSave = hit.Parent.Humanoid.WalkSpeed
  3280. if SpeedSave > 6 then
  3281. if elementmode == "Mode 4" then
  3282. coroutine.resume(coroutine.create(function()
  3283. for i = 1, 10 do
  3284. hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed - 0.5
  3285. wait()
  3286. end
  3287. end))
  3288. wait(1)
  3289. coroutine.resume(coroutine.create(function()
  3290. for i = 1, 10 do
  3291. hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed + 0.5
  3292. wait()
  3293. end
  3294. end))
  3295. else
  3296. coroutine.resume(coroutine.create(function()
  3297. for i = 1, 10 do
  3298. hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed - 0.25
  3299. wait()
  3300. end
  3301. end))
  3302. wait(1)
  3303. coroutine.resume(coroutine.create(function()
  3304. for i = 1, 10 do
  3305. hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed + 0.25
  3306. wait()
  3307. end
  3308. end))
  3309. end
  3310. end
  3311. elseif Type == "Firedmg" then
  3312. coroutine.resume(coroutine.create(function()
  3313. for i = 1, 10 do
  3314. if hit.Parent:FindFirstChild("Torso") ~= nil then
  3315. BlockEffect(BrickColor.new("Really black"), hit.Parent.Head.CFrame, 0, 0, 0, 2, 2, 2, 0.035, 1)
  3316. wait()
  3317. end
  3318. end
  3319. end))
  3320. elseif Type == "Freeze" then
  3321. local bp = Create("BodyPosition")({
  3322. P = 1000,
  3323. D = 1000,
  3324. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3325. position = hit.Parent.Torso.Position,
  3326. Parent = hit.Parent.Torso
  3327. })
  3328. game:GetService("Debris"):AddItem(bp, 4)
  3329. coroutine.resume(coroutine.create(function()
  3330. for i = 1, 35 do
  3331. IcePartFunk(hit.Parent.Torso, 0.6, 1, 1.5)
  3332. end
  3333. hit.Parent.Torso.Anchored = true
  3334. wait(4)
  3335. hit.Parent.Torso.Anchored = false
  3336. end))
  3337. coroutine.resume(coroutine.create(function()
  3338. for i = 1, 10 do
  3339. Snow(maincolor, hit.Parent.Torso.CFrame * cn(math.random(-3, 3), math.random(4, 6), math.random(-3, 3)), 0.3, 0.2, 0.3, 0, 0, 0, 0.01)
  3340. wait(0.4)
  3341. end
  3342. end))
  3343. elseif Type == "Freeze2" then
  3344. local BodPos = Create("BodyPosition")({
  3345. P = 50000,
  3346. D = 1000,
  3347. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3348. position = hit.Parent.Torso.Position,
  3349. Parent = hit.Parent.Torso
  3350. })
  3351. local BodGy = Create("BodyGyro")({
  3352. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  3353. P = 20000,
  3354. Parent = hit.Parent.Torso,
  3355. cframe = hit.Parent.Torso.CFrame
  3356. })
  3357. hit.Parent.Torso.Anchored = true
  3358. coroutine.resume(coroutine.create(function(Part)
  3359. swait(1.5)
  3360. Part.Anchored = false
  3361. end), hit.Parent.Torso)
  3362. game:GetService("Debris"):AddItem(BodPos, 3)
  3363. game:GetService("Debris"):AddItem(BodGy, 3)
  3364. end
  3365. local debounce = Create("BoolValue")({
  3366. Name = "DebounceHit",
  3367. Parent = hit.Parent,
  3368. Value = true
  3369. })
  3370. game:GetService("Debris"):AddItem(debounce, Delay)
  3371. c = Instance.new("ObjectValue")
  3372. c.Name = "creator"
  3373. c.Value = Player
  3374. c.Parent = h
  3375. game:GetService("Debris"):AddItem(c, 0.5)
  3376. end
  3377. end
  3378. function ShowDamage(Pos, Text, Time, Color)
  3379. local Rate = 0.033333333333333
  3380. if not Pos then
  3381. local Pos = Vector3.new(0, 0, 0)
  3382. end
  3383. local Text = Text or ""
  3384. local Time = Time or 2
  3385. if not Color then
  3386. local Color = Color3.new(1, 0, 1)
  3387. end
  3388. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  3389. EffectPart.Anchored = true
  3390. local BillboardGui = Create("BillboardGui")({
  3391. Size = UDim2.new(3, 0, 3, 0),
  3392. Adornee = EffectPart,
  3393. Parent = EffectPart
  3394. })
  3395. local TextLabel = Create("TextLabel")({
  3396. BackgroundTransparency = 1,
  3397. Size = UDim2.new(1, 0, 1, 0),
  3398. Text = Text,
  3399. TextColor3 = Color,
  3400. TextScaled = true,
  3401. Font = Enum.Font.ArialBold,
  3402. Parent = BillboardGui
  3403. })
  3404. game.Debris:AddItem(EffectPart, Time + 0.1)
  3405. EffectPart.Parent = game:GetService("Workspace")
  3406. delay(0, function()
  3407. local Frames = Time / Rate
  3408. for Frame = 1, Frames do
  3409. wait(Rate)
  3410. local Percent = Frame / Frames
  3411. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  3412. TextLabel.TextTransparency = Percent
  3413. end
  3414. if EffectPart and EffectPart.Parent then
  3415. EffectPart:Destroy()
  3416. end
  3417. end)
  3418. end
  3419. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  3420. for _, c in pairs(workspace:children()) do
  3421. local hum = c:findFirstChild("Humanoid")
  3422. if hum ~= nil then
  3423. local head = c:findFirstChild("Head")
  3424. if head ~= nil then
  3425. local targ = head.Position - Part.Position
  3426. local mag = targ.magnitude
  3427. if magni >= mag and c.Name ~= Player.Name then
  3428. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  3429. end
  3430. end
  3431. end
  3432. end
  3433. end
  3434. function MagniKILL(Part, magni, knock, Type)
  3435. for _, c in pairs(workspace:children()) do
  3436. local hum = c:findFirstChild("Humanoid")
  3437. if hum ~= nil then
  3438. local head = c:findFirstChild("Head")
  3439. if head ~= nil then
  3440. local targ = head.Position - Part.Position
  3441. local mag = targ.magnitude
  3442. if magni >= mag and c.Name ~= Player.Name then
  3443. hum.Health = 0
  3444. end
  3445. end
  3446. end
  3447. end
  3448. end
  3449. EffectModel = Instance.new("Model", Character)
  3450. EffectModel.Name = "Effects"
  3451. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  3452. local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  3453. prt.Anchored = true
  3454. prt.CFrame = cframe
  3455. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3456. game:GetService("Debris"):AddItem(prt, 10)
  3457. if Type == 1 or Type == nil then
  3458. table.insert(Effects, {
  3459. prt,
  3460. "Block1",
  3461. delay,
  3462. x3,
  3463. y3,
  3464. z3,
  3465. msh
  3466. })
  3467. elseif Type == 2 then
  3468. table.insert(Effects, {
  3469. prt,
  3470. "Block2",
  3471. delay,
  3472. x3,
  3473. y3,
  3474. z3,
  3475. msh
  3476. })
  3477. elseif Type == 3 then
  3478. table.insert(Effects, {
  3479. prt,
  3480. "Block3",
  3481. delay,
  3482. x3,
  3483. y3,
  3484. z3,
  3485. msh
  3486. })
  3487. end
  3488. end
  3489. function CreateSound(id, par, vol, pit)
  3490. coroutine.resume(coroutine.create(function()
  3491. local sou = Instance.new("Sound", par or workspace)
  3492. sou.Volume = vol
  3493. sou.Pitch = pit or 1
  3494. sou.SoundId = id
  3495. swait()
  3496. sou:play()
  3497. game:GetService("Debris"):AddItem(sou, 6)
  3498. end))
  3499. end
  3500. function Laser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3501. local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  3502. prt.Anchored = true
  3503. prt.CFrame = cframe
  3504. prt.Material = "Neon"
  3505. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3506. game:GetService("Debris"):AddItem(prt, 10)
  3507. coroutine.resume(coroutine.create(function(Part, Mesh)
  3508. for i = 0, 6, delay do
  3509. swait()
  3510. Part.Transparency = i
  3511. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  3512. end
  3513. Part.Parent = nil
  3514. end), prt, msh)
  3515. end
  3516. function shoottraildd(mouse, partt, SpreadAmount)
  3517. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount / 10, SpreadAmount / 10), math.random(-SpreadAmount, SpreadAmount))
  3518. local MainPos = mouse + Vector3.new(0, 6, 0) + RootPart.CFrame.lookVector * -2
  3519. local MainPos2 = mouse + SpreadVectors
  3520. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  3521. local speed = 100
  3522. local num = 1
  3523. coroutine.resume(coroutine.create(function()
  3524. repeat
  3525. swait()
  3526. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  3527. local mag = (MainPos - pos).magnitude
  3528. Laser(maincolor, CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 0, mag * (speed / (speed / 2)), 0, 0, 0, 0, 10)
  3529. MainPos = MainPos + MouseLook.lookVector * speed
  3530. num = num - 1
  3531. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  3532. if hit ~= nil then
  3533. num = 0
  3534. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3535. refpart.Anchored = true
  3536. refpart.CFrame = CFrame.new(pos)
  3537. game:GetService("Debris"):AddItem(refpart, 2)
  3538. end
  3539. if num <= 0 then
  3540. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3541. refpart.Anchored = true
  3542. refpart.CFrame = CFrame.new(pos)
  3543. if hit ~= nil then
  3544. GroundPartFunk2(refpart, EffectModel, "Really black", 1, 0.05, 0.05, 10)
  3545. Effects.Sphere.Create(BrickColor.new("Really black"), refpart.CFrame * cn(0, 0, 0), 60, 0.05, 60, -10, 0, -10, 0.15)
  3546. Effects.Sphere.Create(maincolor, refpart.CFrame * cn(0, 2.97, 0), 60, 60, 60, -10, -10, -10, 0.15)
  3547. MagniDamage(refpart, 6, 30, 45, 0, "Slice")
  3548. end
  3549. game:GetService("Debris"):AddItem(refpart, 0)
  3550. end
  3551. until num <= 0
  3552. end))
  3553. end
  3554. function shoottraildd2(mouse, partt, SpreadAmount)
  3555. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  3556. local MainPos = partt.Position + RootPart.CFrame.lookVector * 1.5
  3557. local MainPos2 = mouse + SpreadVectors
  3558. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  3559. local speed = 1000
  3560. local num = 0
  3561. coroutine.resume(coroutine.create(function()
  3562. repeat
  3563. swait()
  3564. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  3565. local mag = (MainPos - pos).magnitude
  3566. BlockLaser(maincolor, CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.475, 0, -0.475, 0.14)
  3567. BlockLaser(BrickColor.new("Really red"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 0.5, mag * (speed / (speed / 2)), 0.5, -0.475, 0, -0.475, 0.14)
  3568. MainPos = MainPos + MouseLook.lookVector * speed
  3569. num = num - 1
  3570. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  3571. if hit ~= nil then
  3572. num = 0
  3573. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3574. refpart.Anchored = true
  3575. refpart.CFrame = CFrame.new(pos)
  3576. game:GetService("Debris"):AddItem(refpart, 2)
  3577. end
  3578. if num <= 0 then
  3579. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3580. refpart.Anchored = true
  3581. refpart.CFrame = CFrame.new(pos)
  3582. if hit ~= nil then
  3583. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  3584. BlockEffect(BrickColor.new("Really black"), refpart.CFrame, 1, 1, 1, 2.5, 2.5, 2.5, 0.08, 3)
  3585. BlockEffect(maincolor, refpart.CFrame, 1, 1, 1, 2, 2, 2, 0.08)
  3586. BlockEffect(maincolor, refpart.CFrame, 1, 1, 1, 2, 2, 2, 0.08)
  3587. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 3, 3, 3, 0.1)
  3588. MagniDamage(refpart, 6, 2, 5, 0, "Slowness")
  3589. end
  3590. game:GetService("Debris"):AddItem(refpart, 0)
  3591. end
  3592. until num <= 0
  3593. end))
  3594. end
  3595. function shoottraildd3(mouse, partt, SpreadAmount, dmg)
  3596. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  3597. local MainPos = mouse + Vector3.new(0, 500, 0) + SpreadVectors
  3598. local MainPos2 = mouse + SpreadVectors + Vector3.new(0, -110, 0)
  3599. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  3600. local speed = 1000000
  3601. local num = 5
  3602. coroutine.resume(coroutine.create(function()
  3603. repeat
  3604. swait()
  3605. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  3606. local mag = (MainPos - pos).magnitude
  3607. BlockLaser(maincolor, CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 0.5, mag * (speed / (speed / 2)), 0.5, -0.275, 0, -0.275, 0.35)
  3608. MainPos = MainPos + MouseLook.lookVector * speed
  3609. num = num - 1
  3610. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  3611. if hit ~= nil then
  3612. num = 0
  3613. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3614. refpart.Anchored = true
  3615. refpart.CFrame = CFrame.new(pos)
  3616. game:GetService("Debris"):AddItem(refpart, 2)
  3617. end
  3618. if num <= 0 then
  3619. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3620. refpart.Anchored = true
  3621. refpart.CFrame = CFrame.new(pos)
  3622. if hit ~= nil then
  3623. Effects.Sphere.Create(BrickColor.new("Really black"), refpart.CFrame * cn(0, 0, 0), 60, 0.05, 60, -60, 0, -60, 0.1)
  3624. Effects.Sphere.Create(maincolor, refpart.CFrame * cn(0, 1.97, 0), 1, 10, 1, 15, 40, 15, 0.1)
  3625. Effects.Sphere.Create(maincolor, refpart.CFrame * cn(0, 1.97, 0), 10, 0.05, 10, 15, 0, 15, 0.1)
  3626. MagniDamage(refpart, 14, 15, 15, 0, "Slice")
  3627. end
  3628. game:GetService("Debris"):AddItem(refpart, 0)
  3629. end
  3630. until num <= 0
  3631. end))
  3632. end
  3633. function shoottraildd4(mouse, partt, SpreadAmount)
  3634. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  3635. local MainPos = partt.Position
  3636. local MainPos2 = mouse + SpreadVectors
  3637. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  3638. local speed = 150
  3639. local num = 0
  3640. coroutine.resume(coroutine.create(function()
  3641. repeat
  3642. swait()
  3643. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  3644. local mag = (MainPos - pos).magnitude
  3645. Laser(BrickColor.new("Gold"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 0, mag * (speed / (speed / 2)), 0, 0, 0, 0, 10)
  3646. MainPos = MainPos + MouseLook.lookVector * speed
  3647. num = num - 1
  3648. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  3649. if hit ~= nil then
  3650. num = 0
  3651. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3652. refpart.Anchored = true
  3653. refpart.CFrame = CFrame.new(pos)
  3654. game:GetService("Debris"):AddItem(refpart, 2)
  3655. end
  3656. if num <= 0 then
  3657. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3658. refpart.Anchored = true
  3659. refpart.CFrame = CFrame.new(pos)
  3660. if hit ~= nil then
  3661. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  3662. MagniDamage(refpart, 3, 0.001, 0.01, 0, "Stalk")
  3663. end
  3664. game:GetService("Debris"):AddItem(refpart, 0)
  3665. end
  3666. until num <= 0
  3667. end))
  3668. end
  3669. function shoottraildd5(mouse, partt, SpreadAmount)
  3670. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  3671. local MainPos = partt.Position + RootPart.CFrame.lookVector * 2.5
  3672. local MainPos2 = mouse + SpreadVectors
  3673. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  3674. local speed = 3
  3675. local num = 50
  3676. coroutine.resume(coroutine.create(function()
  3677. repeat
  3678. swait()
  3679. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  3680. local mag = (MainPos - pos).magnitude
  3681. BlockLaser(BrickColor.new("Really black"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 0.1, 0.175, 0, 0.175, 0.14)
  3682. MainPos = MainPos + MouseLook.lookVector * speed
  3683. num = num - 1
  3684. MouseLook = MouseLook * angles(math.rad(0), 0, 0)
  3685. if hit ~= nil then
  3686. num = 0
  3687. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3688. refpart.Anchored = true
  3689. refpart.CFrame = CFrame.new(pos)
  3690. game:GetService("Debris"):AddItem(refpart, 2)
  3691. end
  3692. if num <= 0 then
  3693. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3694. refpart.Anchored = true
  3695. refpart.CFrame = CFrame.new(pos)
  3696. if hit ~= nil then
  3697. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  3698. BlockEffect(BrickColor.new("Really black"), refpart.CFrame, 1, 1, 1, 5, 5, 5, 0.1)
  3699. MagniDamage(refpart, 8, 3, 15, 0, "Drag")
  3700. end
  3701. game:GetService("Debris"):AddItem(refpart, 1)
  3702. end
  3703. until num <= 0
  3704. end))
  3705. end
  3706. local Blood1 = Create("ParticleEmitter")({
  3707. Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  3708. Transparency = NumberSequence.new(0.1, 1),
  3709. Size = NumberSequence.new(0.5, 0),
  3710. Texture = "rbxassetid://602578593",
  3711. Lifetime = NumberRange.new(0.8),
  3712. Rate = 255,
  3713. VelocitySpread = 40,
  3714. Rotation = NumberRange.new(100),
  3715. Speed = NumberRange.new(5),
  3716. LightEmission = 0,
  3717. LockedToPart = false,
  3718. Acceleration = Vector3.new(0, -10, 0),
  3719. EmissionDirection = "Bottom"
  3720. })
  3721. local Blood2 = Create("ParticleEmitter")({
  3722. Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  3723. Transparency = NumberSequence.new(0.1, 1),
  3724. Size = NumberSequence.new(0.3, 0),
  3725. Texture = "rbxassetid://602578593",
  3726. Lifetime = NumberRange.new(0.8),
  3727. Rate = 255,
  3728. VelocitySpread = 180,
  3729. Rotation = NumberRange.new(100),
  3730. Speed = NumberRange.new(2),
  3731. LightEmission = 0.1,
  3732. LockedToPart = false,
  3733. Acceleration = Vector3.new(0, -5, 0),
  3734. EmissionDirection = "Bottom"
  3735. })
  3736. function HitpartFunk3(HPart3, Xv, Yv, Zv)
  3737. Hitpart3 = Instance.new("Part", EffectModel)
  3738. RemoveOutlines(Hitpart3)
  3739. Hitpart3.Size = Vector3.new(1, 1, 1)
  3740. Hitpart3.CanCollide = false
  3741. HuW3 = Instance.new("Weld")
  3742. HuW3.Name = "GuW"
  3743. HuW3.Part0 = HPart3
  3744. HuW3.C0 = cn(Xv, Yv, Zv)
  3745. HuW3.C1 = cn(0, 0, 0)
  3746. HuW3.Part1 = Hitpart3
  3747. HuW3.Parent = HPart3
  3748. Hitpart3.Transparency = 1
  3749. game:GetService("Debris"):AddItem(Hitpart3, 20)
  3750. end
  3751. function HitpartFunk2(HPart2, Xv, Yv, Zv)
  3752. Hitpart2 = Instance.new("Part", EffectModel)
  3753. RemoveOutlines(Hitpart2)
  3754. Hitpart2.Size = Vector3.new(1, 1, 1)
  3755. Hitpart2.CanCollide = false
  3756. HuW2 = Instance.new("Weld")
  3757. HuW2.Name = "GuW"
  3758. HuW2.Part0 = HPart2
  3759. HuW2.C0 = cn(Xv, Yv, Zv)
  3760. HuW2.C1 = cn(0, 0, 0)
  3761. HuW2.Part1 = Hitpart2
  3762. HuW2.Parent = HPart2
  3763. Hitpart2.Transparency = 1
  3764. game:GetService("Debris"):AddItem(Hitpart2, 20)
  3765. end
  3766. function HitpartFunk(HPart, Min, Max, Xv, Yv, Zv, atype, kb)
  3767. Hitpart = Instance.new("Part", EffectModel)
  3768. RemoveOutlines(Hitpart)
  3769. Hitpart.Size = Vector3.new(1, 1, 1)
  3770. Hitpart.CanCollide = false
  3771. HuW = Instance.new("Weld")
  3772. HuW.Name = "GuW"
  3773. HuW.Part0 = HPart
  3774. HuW.C0 = cn(Xv, Yv, Zv)
  3775. HuW.C1 = cn(0, 0, 0)
  3776. HuW.Part1 = Hitpart
  3777. HuW.Parent = HPart
  3778. Hitpart.Transparency = 1
  3779. game:GetService("Debris"):AddItem(Hitpart2, 20)
  3780. MagniDamage(Hitpart, 4.5, Min, Max, kb, atype)
  3781. end
  3782. function HitpartFunk4(HPart, Min, Max, Xv, Yv, Zv, atype, kb)
  3783. Hitpart4 = Instance.new("Part", EffectModel)
  3784. RemoveOutlines(Hitpart4)
  3785. Hitpart4.Size = Vector3.new(1, 1, 1)
  3786. Hitpart4.CanCollide = false
  3787. HuW4 = Instance.new("Weld")
  3788. HuW4.Name = "HuW4"
  3789. HuW4.Part0 = HPart
  3790. HuW4.C0 = cn(Xv, Yv, Zv)
  3791. HuW4.C1 = cn(0, 0, 0)
  3792. HuW4.Part1 = Hitpart4
  3793. HuW4.Parent = HPart
  3794. Hitpart4.Transparency = 1
  3795. game:GetService("Debris"):AddItem(Hitpart4, 1)
  3796. MagniDamage(Hitpart4, 6.5, Min, Max, kb, atype)
  3797. end
  3798. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3799. Hitboxpart = Instance.new("Part", EffectModel)
  3800. RemoveOutlines(Hitboxpart)
  3801. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3802. Hitboxpart.CanCollide = false
  3803. Hitboxpart.Transparency = 1
  3804. Hitboxpart.Anchored = true
  3805. Hitboxpart.CFrame = Pose
  3806. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3807. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3808. end
  3809. wait2 = false
  3810. combo = 1
  3811. mouse.Button1Down:connect(function(key)
  3812. if attack == false then
  3813. attack = true
  3814. Humanoid.WalkSpeed = 3.01
  3815. if combo == 1 and wait2 == false then
  3816. wait2 = true
  3817. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=608537390", LeftArm, 1, 0.8)
  3818. for i = 0, 1, 0.1 do
  3819. swait()
  3820. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-45)), 0.3)
  3821. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.1)
  3822. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, 0.8) * angles(math.rad(90), math.rad(-10), math.rad(90)), 0.1)
  3823. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  3824. RH.C0 = clerp(RH.C0, cn(1, -1, -0.2) * RHCF * angles(math.rad(0), math.rad(25), math.rad(-10)), 0.3)
  3825. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(45), math.rad(0)), 0.3)
  3826. end
  3827. HitboxFunction(RootPart.CFrame * cn(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  3828. for i = 0, 1, 0.1 do
  3829. swait()
  3830. BlockEffect(maincolor, SwHandle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  3831. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  3832. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-25)), 0.1)
  3833. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(0)), 0.4)
  3834. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  3835. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  3836. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  3837. end
  3838. combo = 2
  3839. end
  3840. if combo == 2 and wait2 == false then
  3841. wait2 = true
  3842. for i = 0, 1, 0.1 do
  3843. swait()
  3844. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  3845. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-25)), 0.1)
  3846. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.3, -0.4) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.1)
  3847. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.1)
  3848. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  3849. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  3850. end
  3851. HitboxFunction(RootPart.CFrame * cn(0, 0, -3), 0.5, 1, 1, 1, 5, 10, 20, 3, "Normal")
  3852. for i = 0, 0.5, 0.1 do
  3853. swait()
  3854. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(4), math.rad(0), math.rad(45)), 0.3)
  3855. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-25)), 0.1)
  3856. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.7, -0.4) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.2)
  3857. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.3)
  3858. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  3859. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  3860. end
  3861. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=386946017", SwHandle, 2, 0.9)
  3862. BlockEffect(maincolor, Hitboxpart.CFrame, 11, 11, 11, 10, 10, 10, 0.08, 2)
  3863. for i = 0, 0.8, 0.1 do
  3864. swait()
  3865. HitboxFunction(RootPart.CFrame * cn(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  3866. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(-16), math.rad(0), math.rad(-45)), 0.3)
  3867. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(35)), 0.1)
  3868. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, -0.4) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.5)
  3869. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.3)
  3870. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(45), math.rad(0)), 0.3)
  3871. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(25), math.rad(50)), 0.3)
  3872. end
  3873. combo = 3
  3874. end
  3875. if combo == 3 and wait2 == false then
  3876. wait2 = true
  3877. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=608537390", SwHandle, 1, 0.8)
  3878. for i = 0, 1, 0.1 do
  3879. swait()
  3880. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(5), math.rad(-90)), 0.3)
  3881. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  3882. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(95 + 0 * math.cos(sine / 25)), math.rad(95 + 1 * math.cos(sine / 25))), 0.4)
  3883. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.3, -0.2) * angles(math.rad(90), math.rad(0), math.rad(45 + 1 * math.cos(sine / 25))), 0.2)
  3884. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  3885. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  3886. end
  3887. HitboxFunction(RootPart.CFrame * cn(0, 0, -2), 0.1, 1, 1, 1, 5, 10, 20, 3, "Normal")
  3888. for i = 0, 1, 0.1 do
  3889. swait()
  3890. BlockEffect(maincolor, RightArm.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  3891. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(5), math.rad(45)), 0.3)
  3892. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-45)), 0.2)
  3893. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(45 + 0 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.4)
  3894. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, 0) * angles(math.rad(45), math.rad(0), math.rad(20 + 1 * math.cos(sine / 25))), 0.3)
  3895. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * RHCF * angles(math.rad(5 + 1 * math.cos(sine / 25)), math.rad(-50), math.rad(8 + 1 * math.cos(sine / 25))), 0.2)
  3896. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * LHCF * angles(math.rad(-5 + 1 * math.cos(sine / 25)), math.rad(-50), math.rad(20 + 1 * math.cos(sine / 25))), 0.2)
  3897. end
  3898. for i = 0, 0.5, 0.1 do
  3899. swait()
  3900. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(5), math.rad(45)), 0.3)
  3901. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-45)), 0.2)
  3902. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(45 + 0 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.4)
  3903. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, 0) * angles(math.rad(45), math.rad(0), math.rad(20 + 1 * math.cos(sine / 25))), 0.3)
  3904. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * RHCF * angles(math.rad(5 + 1 * math.cos(sine / 25)), math.rad(-50), math.rad(8 + 1 * math.cos(sine / 25))), 0.2)
  3905. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * LHCF * angles(math.rad(-5 + 1 * math.cos(sine / 25)), math.rad(-50), math.rad(20 + 1 * math.cos(sine / 25))), 0.2)
  3906. end
  3907. combo = 1
  3908. end
  3909. Humanoid.WalkSpeed = 16
  3910. wait2 = false
  3911. attack = false
  3912. end
  3913. end)
  3914. local s = Instance.new("Sound", Torso)
  3915. s.Name = "BGMusic"
  3916. s.SoundId = "http://www.roblox.com/asset/?id=831135257"
  3917. s.Pitch = 1
  3918. s.Volume = 2
  3919. s.Looped = true
  3920. s.archivable = false
  3921. s:play()
  3922. function resetmode()
  3923. for i, v in pairs(ArmorColorParts) do
  3924. v.BrickColor = BrickColor.new("Dark stone grey")
  3925. v.Material = "Metal"
  3926. v.Transparency = 0
  3927. end
  3928. for i, v in pairs(NeonColorParts) do
  3929. maincolor = BrickColor.new("Gold")
  3930. v.BrickColor = maincolor
  3931. v.Material = "Neon"
  3932. v.Transparency = 0
  3933. end
  3934. s.SoundId = "http://www.roblox.com/asset/?id=831135257"
  3935. s:play()
  3936. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=192316062"
  3937. Character.Head.face.Transparency = 0
  3938. Eye.BrickColor = BrickColor.new("Really black")
  3939. Eye.Transparency = 0
  3940. s.Volume = 1.7
  3941. end
  3942. elementwait = false
  3943. mouse.KeyDown:connect(function(key)
  3944. if attack == false then
  3945. if key == "q" and elementmode == "Mode 1" then
  3946. elementmode = "Mode 2"
  3947. s.SoundId = "http://www.roblox.com/asset/?id=539526132"
  3948. s:play()
  3949. RoHead = Instance.new("Part")
  3950. RoHead.Parent = Character
  3951. RoHead.Size = Vector3.new(0.2, 0.2, 0.2)
  3952. RoHead.Archivable = true
  3953. RoHead.Transparency = 0
  3954. RoHead.Shape = "Ball"
  3955. RoHead.BrickColor = BrickColor.new("Crimson")
  3956. RoHead.Material = "SmoothPlastic"
  3957. RoHead.CanCollide = false
  3958. local mesh = Instance.new("SpecialMesh", RoHead)
  3959. mesh.MeshId = "rbxassetid://1098615373"
  3960. mesh.Scale = Vector3.new(1, 1, 1)
  3961. local weld2en = Instance.new("Weld")
  3962. weld2en.Parent = Character.Head
  3963. weld2en.Part0 = Character.Head
  3964. weld2en.Part1 = RoHead
  3965. weld2en.C1 = cn(0, -0.01, 0) * angles(math.rad(0), math.rad(180), math.rad(0))
  3966. local eye2 = Instance.new("Part")
  3967. eye2.Parent = RoHead
  3968. eye2.Size = Vector3.new(0.2, 0.2, 0.2)
  3969. eye2.Archivable = true
  3970. eye2.Transparency = 0
  3971. eye2.Shape = "Ball"
  3972. eye2.BrickColor = maincolor
  3973. eye2.Material = "Neon"
  3974. eye2.CanCollide = false
  3975. local mesh = Instance.new("SpecialMesh", eye2)
  3976. mesh.MeshType = "Sphere"
  3977. mesh.Scale = Vector3.new(0.7, 0.7, 0.7)
  3978. local weld3en = Instance.new("Weld")
  3979. weld3en.Parent = Character.Head
  3980. weld3en.Part0 = Character.Head
  3981. weld3en.Part1 = eye2
  3982. weld3en.C1 = CFrame.new(-0.48, -0.2, 0.3275)
  3983. table.insert(NeonColorParts, eye2)
  3984. BC.HeadColor = BrickColor.new("Really black")
  3985. for i, v in pairs(ArmorColorParts) do
  3986. v.BrickColor = BrickColor.new("Bright red")
  3987. v.Material = "Metal"
  3988. v.Transparency = 0
  3989. end
  3990. for i, v in pairs(NeonColorParts) do
  3991. maincolor = BrickColor.new("White")
  3992. v.BrickColor = maincolor
  3993. v.Material = "Neon"
  3994. v.Transparency = 0
  3995. end
  3996. elseif key == "q" and elementmode == "Mode 2" then
  3997. elementmode = "Mode 1"
  3998. resetmode()
  3999. BC.HeadColor = BCsave.HeadColor
  4000. RoHead:Destroy()
  4001. end
  4002. if key == "e" and elementmode == "Mode 1" then
  4003. elementmode = "Mode 3"
  4004. s.SoundId = "http://www.roblox.com/asset/?id=250923014"
  4005. s:play()
  4006. for i, v in pairs(ArmorColorParts) do
  4007. v.BrickColor = BrickColor.new("Really black")
  4008. v.Material = "Plastic"
  4009. v.Transparency = 0
  4010. end
  4011. for i, v in pairs(NeonColorParts) do
  4012. maincolor = BrickColor.new("New Yeller")
  4013. v.BrickColor = maincolor
  4014. v.Material = "Neon"
  4015. v.Transparency = 0
  4016. end
  4017. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=1058556354"
  4018. elseif key == "e" and elementmode == "Mode 3" then
  4019. elementmode = "Mode 1"
  4020. resetmode()
  4021. end
  4022. if key == "r" and elementmode == "Mode 1" then
  4023. elementmode = "Mode 4"
  4024. s.SoundId = "http://www.roblox.com/asset/?id=925488833"
  4025. s:play()
  4026. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=419010253"
  4027. Character.Head.face.Transparency = 1
  4028. for i, v in pairs(ArmorColorParts) do
  4029. v.BrickColor = BrickColor.new("Hurricane grey")
  4030. v.Material = "Granite"
  4031. v.Transparency = 0.2
  4032. end
  4033. for i, v in pairs(NeonColorParts) do
  4034. maincolor = BrickColor.new("Pastel light blue")
  4035. v.BrickColor = maincolor
  4036. v.Material = "Neon"
  4037. v.Transparency = 0
  4038. end
  4039. elseif key == "r" and elementmode == "Mode 4" then
  4040. elementmode = "Mode 1"
  4041. resetmode()
  4042. end
  4043. if key == "t" and elementmode == "Mode 1" then
  4044. elementmode = "Mode 5"
  4045. s.SoundId = "http://www.roblox.com/asset/?id=156879167"
  4046. s:play()
  4047. for i, v in pairs(ArmorColorParts) do
  4048. v.BrickColor = BrickColor.new("Really black")
  4049. v.Material = "Slate"
  4050. v.Transparency = 0.01
  4051. end
  4052. for i, v in pairs(NeonColorParts) do
  4053. maincolor = BrickColor.new("Really red")
  4054. v.BrickColor = maincolor
  4055. v.Material = "Neon"
  4056. v.Transparency = 0
  4057. end
  4058. eye1.Material = "Neon"
  4059. eye1.BrickColor = BrickColor.new("Really red")
  4060. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=939036084"
  4061. elseif key == "t" and elementmode == "Mode 5" then
  4062. elementmode = "Mode 1"
  4063. resetmode()
  4064. end
  4065. if key == "y" and elementmode == "Mode 1" then
  4066. elementmode = "Mode 6"
  4067. s.SoundId = "http://www.roblox.com/asset/?id=657142623"
  4068. s:play()
  4069. for i, v in pairs(ArmorColorParts) do
  4070. v.BrickColor = BrickColor.new("Gold")
  4071. v.Material = "Neon"
  4072. v.Transparency = 0
  4073. end
  4074. for i, v in pairs(NeonColorParts) do
  4075. maincolor = BrickColor.new("White")
  4076. v.BrickColor = maincolor
  4077. v.Material = "Neon"
  4078. v.Transparency = 0
  4079. end
  4080. s.Volume = 2
  4081. elseif key == "y" and elementmode == "Mode 6" then
  4082. elementmode = "Mode 1"
  4083. resetmode()
  4084. end
  4085. end
  4086. end)
  4087. attackz = false
  4088. attackx = false
  4089. attackc = false
  4090. mouse.KeyDown:connect(function(key)
  4091. if elementmode == "Mode 2" then
  4092. if key == "z" and attack == false and attackz == false then
  4093. attack = true
  4094. attackz = true
  4095. local bg2 = Instance.new("BodyGyro", game.Players.LocalPlayer.Character.HumanoidRootPart)
  4096. Humanoid.WalkSpeed = 4
  4097. for i = 0, 2, 0.1 do
  4098. swait()
  4099. bg2.D = 500
  4100. bg2.P = 9999
  4101. bg2.maxTorque = Vector3.new(100000, 1, 100000) * math.huge
  4102. bg2.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position, Vector3.new(game.Players.LocalPlayer:GetMouse().hit.p.x, game.Players.LocalPlayer.Character.HumanoidRootPart.Position.y, game.Players.LocalPlayer:GetMouse().hit.p.z))
  4103. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(25)), 0.3)
  4104. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-25)), 0.2)
  4105. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, -0.2) * angles(math.rad(140), math.rad(0), math.rad(5)), 0.2)
  4106. LW.C0 = clerp(LW.C0, CFrame.new(-0.6, 0.5, -0.2) * angles(math.rad(120), math.rad(0), math.rad(25)), 0.1)
  4107. RH.C0 = clerp(RH.C0, cn(1, -1, 0.3) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  4108. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  4109. end
  4110. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=698823472", SwHandle, 1, 1.1)
  4111. Humanoid.WalkSpeed = 2
  4112. for i = 0, 3, 0.1 do
  4113. swait()
  4114. bg2.D = 500
  4115. bg2.P = 9999
  4116. bg2.maxTorque = Vector3.new(100000, 1, 100000) * math.huge
  4117. bg2.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position, Vector3.new(game.Players.LocalPlayer:GetMouse().hit.p.x, game.Players.LocalPlayer.Character.HumanoidRootPart.Position.y, game.Players.LocalPlayer:GetMouse().hit.p.z))
  4118. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(25)), 0.1)
  4119. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(-25), math.rad(-25)), 0.1)
  4120. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.51, -0.2) * angles(math.rad(90), math.rad(0), math.rad(25)), 0.2)
  4121. LW.C0 = clerp(LW.C0, CFrame.new(-0.6, 0.5, -0.2) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.2)
  4122. RH.C0 = clerp(RH.C0, cn(1.1, -0.2, -0.3) * RHCF * angles(math.rad(0), math.rad(-25), math.rad(0)), 0.1)
  4123. LH.C0 = clerp(LH.C0, cn(-0.9, -1.5, -0.8) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(90)), 0.1)
  4124. end
  4125. game:GetService("Debris"):AddItem(bg2, 1.5)
  4126. for i = 0, 17 do
  4127. Humanoid.WalkSpeed = 0
  4128. bg2.D = 50
  4129. bg2.P = 9999
  4130. bg2.maxTorque = Vector3.new(100000, 1, 100000) * math.huge
  4131. bg2.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position, Vector3.new(game.Players.LocalPlayer:GetMouse().hit.p.x, game.Players.LocalPlayer.Character.HumanoidRootPart.Position.y, game.Players.LocalPlayer:GetMouse().hit.p.z))
  4132. for i = 0, 0.3, 0.1 do
  4133. swait()
  4134. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(25)), 0.1)
  4135. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(-25), math.rad(-25)), 0.1)
  4136. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.51, -0.2) * angles(math.rad(90), math.rad(0), math.rad(25)), 0.4)
  4137. LW.C0 = clerp(LW.C0, CFrame.new(-0.6, 0.5, -0.2) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.4)
  4138. RH.C0 = clerp(RH.C0, cn(1.1, -0.2, -0.3) * RHCF * angles(math.rad(0), math.rad(-25), math.rad(0)), 0.1)
  4139. LH.C0 = clerp(LH.C0, cn(-0.9, -1.5, -0.8) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(90)), 0.1)
  4140. end
  4141. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=397307108", RightArm, 1.4, 1.2)
  4142. shoottraildd2(mouse.Hit.p, RightArm, 0.55)
  4143. BlockEffect(BrickColor.new("Really red"), RightArm.CFrame * cn(0, -1.5, 0), 2, 2, 2, 2, 2, 2, 0.05, 1)
  4144. BlockEffect(BrickColor.new("White"), RightArm.CFrame * cn(0, -1.5, 0), 2, 2, 2, 1, 1, 1, 0.06, 1)
  4145. Effects.Sphere.Create(BrickColor.new("Really red"), RightArm.CFrame * cn(0, -1, 0), 10, 0.01, 10, 3, 0, 3, 0.05)
  4146. for i = 0, 0.1, 0.1 do
  4147. swait()
  4148. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(25)), 0.1)
  4149. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(-25), math.rad(-25)), 0.1)
  4150. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.51, 0) * angles(math.rad(120), math.rad(0), math.rad(25)), 0.2)
  4151. LW.C0 = clerp(LW.C0, CFrame.new(-0.6, 0.5, -0.3) * angles(math.rad(120), math.rad(0), math.rad(45)), 0.2)
  4152. RH.C0 = clerp(RH.C0, cn(1.1, -0.2, -0.3) * RHCF * angles(math.rad(0), math.rad(-25), math.rad(0)), 0.1)
  4153. LH.C0 = clerp(LH.C0, cn(-0.9, -1.5, -0.8) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(90)), 0.1)
  4154. end
  4155. end
  4156. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=698824317", SwHandle, 1, 1.1)
  4157. for i = 0, 2, 0.1 do
  4158. swait()
  4159. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(25)), 0.1)
  4160. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(-25), math.rad(-25)), 0.1)
  4161. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.51, 0) * angles(math.rad(40), math.rad(0), math.rad(25)), 0.2)
  4162. LW.C0 = clerp(LW.C0, CFrame.new(-0.6, 0.5, -0.3) * angles(math.rad(40), math.rad(0), math.rad(45)), 0.2)
  4163. RH.C0 = clerp(RH.C0, cn(1.1, -0.2, -0.3) * RHCF * angles(math.rad(0), math.rad(-25), math.rad(0)), 0.1)
  4164. LH.C0 = clerp(LH.C0, cn(-0.9, -1.5, -0.8) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(90)), 0.1)
  4165. end
  4166. attack = false
  4167. Humanoid.WalkSpeed = 16
  4168. wait(1.5)
  4169. attackz = false
  4170. end
  4171. if key == "x" and attack == false and attackx == false then
  4172. Effects.Sphere.Create(BrickColor.new("Really red"), RootPart.CFrame * cn(0, -2.97, 0), 60, 0.1, 60, -40, 3, -40, 0.05)
  4173. BlockEffect(BrickColor.new("White"), RightLeg.CFrame * cn(0, -1.5, 0), 23, 23, 23, 17, 17, 17, 0.1, 1)
  4174. BlockEffect(BrickColor.new("White"), LeftLeg.CFrame * cn(0, -1.5, 0), 23, 23, 23, 17, 17, 17, 0.1, 1)
  4175. attack = true
  4176. attackx = true
  4177. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=874376217", Torso, 2, 1)
  4178. local bodyVelocity = Create("BodyVelocity")({
  4179. velocity = Vector3.new(0, 200, 0) + RootPart.CFrame.lookVector * 40,
  4180. P = 5000,
  4181. maxForce = Vector3.new(80000, 80000, 80000),
  4182. Parent = RootPart
  4183. })
  4184. game:GetService("Debris"):AddItem(bodyVelocity, 0.2)
  4185. for i = 0, 2, 0.1 do
  4186. swait()
  4187. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0 + 360 * i), math.rad(0), math.rad(0)), 0.5)
  4188. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45), math.rad(0), math.rad(0)), 0.1)
  4189. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5, -0.4) * angles(math.rad(80), math.rad(0 * math.cos(sine / 25)), math.rad(-45)), 0.2)
  4190. LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.5, -0.4) * angles(math.rad(70), math.rad(0), math.rad(55)), 0.2)
  4191. RH.C0 = clerp(RH.C0, cn(1, -0.1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-20 - 2 * math.cos(sine / 25))), 0.2)
  4192. LH.C0 = clerp(LH.C0, cn(-1, -0.1 - 0.1 * math.cos(sine / 25), -0.6) * LHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  4193. end
  4194. for i = 0, 1, 0.1 do
  4195. swait()
  4196. local bodyVelocity2 = Create("BodyVelocity")({
  4197. velocity = Vector3.new(0, 0, 0) + RootPart.CFrame.lookVector * 0,
  4198. P = 5000,
  4199. maxForce = Vector3.new(8000, 8000, 8000),
  4200. Parent = RootPart
  4201. })
  4202. game:GetService("Debris"):AddItem(bodyVelocity2, 0.01)
  4203. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0 + 360 * i), math.rad(0), math.rad(0)), 0.5)
  4204. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45), math.rad(0), math.rad(0)), 0.1)
  4205. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5, -0.4) * angles(math.rad(80), math.rad(0 * math.cos(sine / 25)), math.rad(-45)), 0.2)
  4206. LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.5, -0.4) * angles(math.rad(70), math.rad(0), math.rad(55)), 0.2)
  4207. RH.C0 = clerp(RH.C0, cn(1, -0.1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-20 - 2 * math.cos(sine / 25))), 0.2)
  4208. LH.C0 = clerp(LH.C0, cn(-1, -0.1 - 0.1 * math.cos(sine / 25), -0.6) * LHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  4209. end
  4210. for i = 0, 20 do
  4211. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=287142895", Torso, 1, 0.8)
  4212. local targeto1 = RootPart.Position
  4213. shoottraildd3(targeto1, RootPart, 15)
  4214. for i = 0, 0.5, 0.1 do
  4215. swait()
  4216. local bodyVelocity2 = Create("BodyVelocity")({
  4217. velocity = Vector3.new(0, -10, 0) + RootPart.CFrame.lookVector * 50,
  4218. P = 5000,
  4219. maxForce = Vector3.new(8000, 8000, 8000),
  4220. Parent = RootPart
  4221. })
  4222. game:GetService("Debris"):AddItem(bodyVelocity2, 0.01)
  4223. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  4224. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45), math.rad(0), math.rad(0)), 0.1)
  4225. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(90)), 0.5)
  4226. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  4227. RH.C0 = clerp(RH.C0, cn(1, -0.6 - 0.01 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-20 - 2 * math.cos(sine / 25))), 0.2)
  4228. LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.01 * math.cos(sine / 25), -0.2) * LHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(5 + 1 * math.cos(sine / 25))), 0.2)
  4229. end
  4230. end
  4231. while inair == true do
  4232. swait()
  4233. local bodyVelocity2 = Create("BodyVelocity")({
  4234. velocity = Vector3.new(0, -130, 0) + RootPart.CFrame.lookVector * 30,
  4235. P = 5000,
  4236. maxForce = Vector3.new(8000, 8000, 8000),
  4237. Parent = RootPart
  4238. })
  4239. game:GetService("Debris"):AddItem(bodyVelocity2, 0.01)
  4240. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  4241. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45), math.rad(0), math.rad(0)), 0.1)
  4242. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(40), math.rad(0 * math.cos(sine / 25)), math.rad(90)), 0.05)
  4243. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(40), math.rad(0), math.rad(-90)), 0.05)
  4244. RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.1 * math.cos(sine / 25), -0.4) * RHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(0 - 1 * math.cos(sine / 25))), 0.05)
  4245. LH.C0 = clerp(LH.C0, cn(-1, -0.1 - 0.1 * math.cos(sine / 25), -0.6) * LHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(20 + 2 * math.cos(sine / 25))), 0.05)
  4246. end
  4247. MagniDamage(Torso, 12, 40, 60, 10, "Normal")
  4248. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=174580476", Torso, 2, 2)
  4249. Effects.Sphere.Create(BrickColor.new("Really black"), RootPart.CFrame * cn(0, -2.97, 0), 60, 0.1, 60, -20, 4, -20, 0.05)
  4250. Effects.Sphere.Create(BrickColor.new("Really black"), RootPart.CFrame * cn(0, -2.97, 0), 60, 0.1, 60, -40, 3, -40, 0.05)
  4251. Effects.Sphere.Create(BrickColor.new("Really black"), RootPart.CFrame * cn(0, -2.97, 0), 60, 0.1, 60, -60, 2, -60, 0.05)
  4252. Effects.Sphere.Create(BrickColor.new("Really black"), RootPart.CFrame * cn(0, -2.97, 0), 60, 0.1, 60, -80, 1, -80, 0.05)
  4253. for i = 0, 2, 0.1 do
  4254. swait()
  4255. local bodyVelocity3 = Create("BodyVelocity")({
  4256. velocity = Vector3.new(0, 0, 0) + RootPart.CFrame.lookVector * 0,
  4257. P = 5000,
  4258. maxForce = Vector3.new(8000, 8000, 8000),
  4259. Parent = RootPart
  4260. })
  4261. game:GetService("Debris"):AddItem(bodyVelocity3, 0.1)
  4262. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  4263. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45), math.rad(0), math.rad(0)), 0.1)
  4264. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0 * math.cos(sine / 25)), math.rad(10)), 0.2)
  4265. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.2)
  4266. RH.C0 = clerp(RH.C0, cn(1, 0 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(0 - 2 * math.cos(sine / 25))), 0.2)
  4267. LH.C0 = clerp(LH.C0, cn(-1, -1.5 - 0.1 * math.cos(sine / 25), -0.6) * LHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(90 + 1 * math.cos(sine / 25))), 0.2)
  4268. end
  4269. attack = false
  4270. attackx = false
  4271. end
  4272. if key == "c" and attack == false and attackc == false then
  4273. attack = true
  4274. attackc = true
  4275. Humanoid.WalkSpeed = 0.1
  4276. for i = 0, 1, 0.1 do
  4277. swait()
  4278. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.2, -0.15) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  4279. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.3)
  4280. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(110 - 0 * math.cos(sine / 25)), math.rad(45), math.rad(90 + 0 * math.cos(sine / 25))), 0.3)
  4281. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(0 - 0 * math.cos(sine / 25))), 0.3)
  4282. RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.6) * RHCF * angles(math.rad(0), math.rad(20), math.rad(20)), 0.3)
  4283. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(20), math.rad(10)), 0.3)
  4284. end
  4285. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=178452241", RightArm, 2, 2)
  4286. for i = 0, 1, 0.1 do
  4287. swait()
  4288. BlockEffect(maincolor, RightArm.CFrame * cn(0, -1 - i * 5, 0 + i * 5), 10 + i * 15, 10 + i * 15, 10 + i * 15, 6 + i * 3, 6 + i * 3, 6 + i * 3, 0.2 - i / 6)
  4289. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.2, -0.15) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  4290. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.1)
  4291. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(-15 + 0 * math.cos(sine / 25))), 0.3)
  4292. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(-20 - 0 * math.cos(sine / 25))), 0.1)
  4293. RH.C0 = clerp(RH.C0, cn(1, -1, -0.4) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  4294. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  4295. end
  4296. local Hitboxpart2 = Instance.new("Part", EffectModel)
  4297. RemoveOutlines(Hitboxpart2)
  4298. Hitboxpart2.Size = Vector3.new(1, 1, 1)
  4299. Hitboxpart2.CanCollide = false
  4300. Hitboxpart2.Transparency = 1
  4301. Hitboxpart2.Anchored = true
  4302. Hitboxpart2.CFrame = RootPart.CFrame * cn(0, 0, 0)
  4303. game:GetService("Debris"):AddItem(Hitboxpart2, 6)
  4304. for i = 0, 1, 0.1 do
  4305. swait()
  4306. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.2, -0.15) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  4307. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  4308. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(20 + 0 * math.cos(sine / 25))), 0.05)
  4309. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(-20 - 0 * math.cos(sine / 25))), 0.1)
  4310. RH.C0 = clerp(RH.C0, cn(1, -1, -0.4) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  4311. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  4312. end
  4313. local targetV1 = RootPart.Position + RootPart.CFrame.lookVector * 2
  4314. attack = false
  4315. Humanoid.WalkSpeed = 16
  4316. for i = 0, 5, 0.1 do
  4317. swait()
  4318. targetV1 = targetV1 + Hitboxpart2.CFrame.lookVector * i
  4319. shoottraildd(targetV1, RootPart, 0)
  4320. end
  4321. attackc = false
  4322. end
  4323. end
  4324. if elementmode == "Mode 4" and key == "z" and attack == false and attackz == false then
  4325. attack = true
  4326. attackz = true
  4327. Humanoid.WalkSpeed = 1
  4328. for i = 0, 3, 0.1 do
  4329. swait()
  4330. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.1)
  4331. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-25)), 0.1)
  4332. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, -0.4) * angles(math.rad(20), math.rad(0), math.rad(-5)), 0.1)
  4333. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.3, -0.3) * angles(math.rad(50), math.rad(0), math.rad(45)), 0.1)
  4334. RH.C0 = clerp(RH.C0, cn(1, -1, 0.2) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.1)
  4335. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.1)
  4336. end
  4337. coroutine.resume(coroutine.create(function()
  4338. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=168513088", SwHandle, 1, 0.8)
  4339. wait(0.4)
  4340. HitboxFunction(RootPart.CFrame * cn(0, 0, -3), 0.5, 1, 1, 1, 10, 10, 20, 3, "Freeze")
  4341. BlockEffect(maincolor, Hitboxpart.CFrame, 55, 55, 55, -5, -5, -5, 0.08, 3)
  4342. BlockEffect(maincolor, Hitboxpart.CFrame, 77, 77, 77, -7, -7, -7, 0.08, 3)
  4343. wait()
  4344. BlockEffect(maincolor, Hitboxpart.CFrame, 77, 77, 77, -30, -30, -30, 0.08, 1)
  4345. end))
  4346. for i = 0, 3.5, 0.1 do
  4347. swait()
  4348. BlockEffect(maincolor, RightArm.CFrame * cn(0, -1.5, 0), -8, -8, -8, -1, -1, -1, 0.08, 3)
  4349. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.1)
  4350. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(-25)), 0.01)
  4351. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(75)), 0.05)
  4352. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.3, -0.3) * angles(math.rad(50), math.rad(0), math.rad(45)), 0.3)
  4353. RH.C0 = clerp(RH.C0, cn(1, -1, 0.2) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.1)
  4354. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.1)
  4355. end
  4356. Humanoid.WalkSpeed = 16
  4357. attack = false
  4358. wait(1)
  4359. attackz = false
  4360. end
  4361. if elementmode == "Mode 5" then
  4362. if key == "z" and attack == false and attackz == false then
  4363. attack = true
  4364. attackz = true
  4365. coroutine.resume(coroutine.create(function()
  4366. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=565207203", RightArm, 5, 0.6)
  4367. shoottraildd5(mouse.hit.p, RootPart, 0)
  4368. end))
  4369. attack = false
  4370. wait(10)
  4371. attackz = false
  4372. end
  4373. if key == "x" and attack == false and attackx == false then
  4374. attack = true
  4375. attackc = true
  4376. Humanoid.WalkSpeed = 0.1
  4377. for i = 0, 2, 0.1 do
  4378. swait()
  4379. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4380. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(50), math.rad(0), math.rad(0)), 0.1)
  4381. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4382. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4383. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.1)
  4384. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.1)
  4385. end
  4386. for i = 0, 4, 0.1 do
  4387. swait()
  4388. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4389. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(30)), 0.1)
  4390. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.51, 0) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.1)
  4391. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.1)
  4392. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.1)
  4393. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.1)
  4394. end
  4395. do
  4396. local ModelArm02 = New("Model", Character, "Arm", {})
  4397. local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {})
  4398. local Arm02 = LeftArm:Clone()
  4399. LeftArm.Transparency = 1
  4400. Arm02.Parent = ModelArm02
  4401. for i, v in pairs(Arm02:GetChildren()) do
  4402. v:Destroy()
  4403. end
  4404. local weldArm02 = Instance.new("Weld")
  4405. weldArm02.Parent = Arm02
  4406. weldArm02.Part0 = LeftArm
  4407. weldArm02.Part1 = Arm02
  4408. weldArm02.C1 = CFrame.new(0, 0, 0)
  4409. for i, v in pairs(Character:GetChildren()) do
  4410. if v:IsA("Shirt") then
  4411. v:clone().Parent = ModelArm02
  4412. end
  4413. end
  4414. local BE1 = Blood1:Clone()
  4415. BE1.Parent = LeftArm
  4416. game:GetService("Debris"):AddItem(BE1, 3)
  4417. BE1.Rate = 0
  4418. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=180083298", Arm02, 3, 0.4)
  4419. for i = 0, 2, 0.1 do
  4420. swait()
  4421. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4422. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(15)), 0.05)
  4423. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(91), math.rad(0), math.rad(-70)), 0.1)
  4424. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.1)
  4425. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.1)
  4426. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.1)
  4427. end
  4428. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=704141469", Arm02, 3, 0.8)
  4429. BE1.Rate = 255
  4430. weldArm02.Part0 = RightArm
  4431. weldArm02.C1 = CFrame.new(1.5, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90))
  4432. for i = 0, 2, 0.1 do
  4433. swait()
  4434. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4435. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  4436. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(91), math.rad(0), math.rad(0)), 0.05)
  4437. LW.C0 = clerp(LW.C0, CFrame.new(0, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1)
  4438. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.1)
  4439. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.1)
  4440. end
  4441. for i = 0, 2, 0.1 do
  4442. swait()
  4443. BE1.Rate = BE1.Rate - i * 10
  4444. weldArm02.C1 = clerp(weldArm02.C1, CFrame.new(0, 0.5, -1.5) * angles(math.rad(-90), math.rad(0), math.rad(0)), 0.2)
  4445. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(-40)), 0.3)
  4446. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.05)
  4447. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(200), math.rad(0), math.rad(40)), 0.05)
  4448. LW.C0 = clerp(LW.C0, CFrame.new(0, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-90)), 1)
  4449. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(20), math.rad(20)), 0.1)
  4450. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(20), math.rad(10)), 0.1)
  4451. end
  4452. BE1.Rate = 0
  4453. for i = 0, 0.2, 0.1 do
  4454. swait()
  4455. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(40)), 0.3)
  4456. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(50), math.rad(0), math.rad(-20)), 0.1)
  4457. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.51, 0.3) * angles(math.rad(45), math.rad(0), math.rad(-40)), 0.4)
  4458. LW.C0 = clerp(LW.C0, CFrame.new(0, 0.5, -0.3) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1)
  4459. RH.C0 = clerp(RH.C0, cn(1, -1, 0.3) * RHCF * angles(math.rad(-2), math.rad(-40), math.rad(20)), 0.3)
  4460. LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.3) * LHCF * angles(math.rad(-2), math.rad(-40), math.rad(10)), 0.3)
  4461. end
  4462. weldArm02:Destroy()
  4463. Arm02.CanCollide = true
  4464. local bodyVelocity2 = Create("BodyVelocity")({
  4465. velocity = Vector3.new(0, 10, 0) + RootPart.CFrame.lookVector * 50,
  4466. P = 5000,
  4467. maxForce = Vector3.new(8000, 8000, 8000),
  4468. Parent = Arm02
  4469. })
  4470. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  4471. for i = 0, 2, 0.1 do
  4472. swait()
  4473. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(40)), 0.3)
  4474. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(50), math.rad(0), math.rad(-20)), 0.1)
  4475. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.51, 0.3) * angles(math.rad(45), math.rad(0), math.rad(-40)), 0.4)
  4476. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.3) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  4477. RH.C0 = clerp(RH.C0, cn(1, -1, 0.3) * RHCF * angles(math.rad(-2), math.rad(-40), math.rad(20)), 0.3)
  4478. LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.3) * LHCF * angles(math.rad(-2), math.rad(-40), math.rad(10)), 0.3)
  4479. end
  4480. for i = 0, 3, 0.1 do
  4481. swait()
  4482. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
  4483. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(15)), 0.1)
  4484. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(21), math.rad(0), math.rad(0)), 0.1)
  4485. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-20)), 0.3)
  4486. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.1)
  4487. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.1)
  4488. end
  4489. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=301928691", LeftArm, 2, 2)
  4490. BlockEffect(BrickColor.new("Really black"), LeftArm.CFrame, 21, 41, 21, 0.5, 1, 0.5, 0.03, 2)
  4491. LeftArm.Transparency = 0
  4492. for i = 0, 4, 0.1 do
  4493. swait()
  4494. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4495. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(15)), 0.1)
  4496. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(21), math.rad(0), math.rad(0)), 0.1)
  4497. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-20)), 0.1)
  4498. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.1)
  4499. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.1)
  4500. end
  4501. coroutine.resume(coroutine.create(function()
  4502. ModelArm02.Parent = workspace
  4503. wait(0.7)
  4504. if ModelArm02 ~= nil then
  4505. Effects.Sphere.Create(BrickColor.new("Really black"), Arm02.CFrame * cn(0, 0, 0), 60, 0.05, 60, -60, -10, -60, 0.088)
  4506. Effects.Sphere.Create(maincolor, Arm02.CFrame * cn(0, 0, 0), -55, -55, -55, -55, -55, -55, 0.09)
  4507. Effects.Sphere.Create(BrickColor.new("Really black"), Arm02.CFrame * cn(0, 0, 0), -55, -55, -55, -56, -56, -56, 0.04)
  4508. MagniDamage(Arm02, 20, 45, 45, 0, "UltSlice")
  4509. Arm02.Transparency = 1
  4510. Arm02.CanCollide = false
  4511. Arm02.Anchored = true
  4512. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=174580476", Arm02, 5, 0.7)
  4513. end
  4514. end))
  4515. game:GetService("Debris"):AddItem(ModelArm02, 4)
  4516. Humanoid.WalkSpeed = 16
  4517. LeftArm.Transparency = 0
  4518. attack = false
  4519. attackc = false
  4520. end
  4521. end
  4522. if key == "c" and attack == false and attackc == false then
  4523. attack = true
  4524. attackc = true
  4525. BlockEffect(BrickColor.new("Really red"), eye1.CFrame, 6, 6, 6, -0.1, -0.1, -0.1, 0.1, 1)
  4526. Humanoid.WalkSpeed = 5
  4527. shoottraildd4(mouse.Hit.p, RightArm, 0)
  4528. wait()
  4529. if lasthit ~= nil then
  4530. print("hit")
  4531. local lastplace = RootPart.CFrame
  4532. local tp1 = lasthit.CFrame + lasthit.CFrame.lookVector * -4
  4533. BlockEffect(BrickColor.new("Really red"), eye1.CFrame, 6, 6, 2, 0, 0, 0, 0.006, 2)
  4534. BlockEffect(BrickColor.new("Really black"), Head.CFrame, 21, 21, 21, 0, 0, 0, 0.005, 2)
  4535. BlockEffect(BrickColor.new("Really black"), Torso.CFrame, 41, 41, 21, 0, 0, 0, 0.005, 2)
  4536. BlockEffect(BrickColor.new("Really black"), RightArm.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
  4537. BlockEffect(BrickColor.new("Really black"), LeftArm.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
  4538. BlockEffect(BrickColor.new("Really black"), RightLeg.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
  4539. BlockEffect(BrickColor.new("Really black"), LeftLeg.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
  4540. RootPart.CFrame = tp1
  4541. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=301928691", Torso, 3, 0.5)
  4542. for i = 0, 3, 0.1 do
  4543. swait()
  4544. RootPart.CFrame = tp1
  4545. lasthit.CFrame = tp1 + lasthit.CFrame.lookVector * 4
  4546. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
  4547. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(50), math.rad(0), math.rad(0)), 0.2)
  4548. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
  4549. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4550. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.3)
  4551. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.3)
  4552. end
  4553. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=649634100", Torso, 7, 0.5)
  4554. for i = 0, 1, 0.1 do
  4555. swait()
  4556. RootPart.CFrame = tp1
  4557. lasthit.CFrame = tp1 + lasthit.CFrame.lookVector * 4
  4558. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
  4559. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(20), math.rad(0)), 0.05)
  4560. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
  4561. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4562. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.3)
  4563. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.3)
  4564. end
  4565. for i = 0, 3, 0.1 do
  4566. swait()
  4567. RootPart.CFrame = tp1
  4568. lasthit.CFrame = tp1 + lasthit.CFrame.lookVector * 4
  4569. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  4570. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(20), math.rad(0)), 0.05)
  4571. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  4572. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  4573. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.05)
  4574. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.05)
  4575. end
  4576. for i = 0, 8, 0.1 do
  4577. swait()
  4578. RootPart.CFrame = tp1
  4579. lasthit.CFrame = tp1 + lasthit.CFrame.lookVector * 4
  4580. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.05)
  4581. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(20), math.rad(40)), 0.05)
  4582. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.05)
  4583. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  4584. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.05)
  4585. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.05)
  4586. end
  4587. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=444667859", RightArm, 2, 1)
  4588. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=144884872", RightArm, 2, 1)
  4589. for i = 0, 0.1, 0.1 do
  4590. swait()
  4591. RootPart.CFrame = tp1
  4592. lasthit.CFrame = tp1 + lasthit.CFrame.lookVector * 4
  4593. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(1.2, -2.5, -0.2) * angles(math.rad(0), math.rad(0), math.rad(40)), 1)
  4594. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(10), math.rad(-40)), 1)
  4595. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 1)
  4596. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1)
  4597. RH.C0 = clerp(RH.C0, cn(1, -0.7, -0.4) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-20)), 1)
  4598. LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.2) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(-20)), 1)
  4599. end
  4600. local BloodColor = Color3.new(1, 0, 0)
  4601. local PE1 = Blood1:Clone()
  4602. local PE2 = Blood2:Clone()
  4603. local OrbHeart = Instance.new("Part")
  4604. OrbHeart.Parent = workspace
  4605. OrbHeart.Size = Vector3.new(1, 1, 1)
  4606. OrbHeart.Archivable = true
  4607. OrbHeart.Transparency = 0
  4608. OrbHeart.BrickColor = BrickColor.new("Really red")
  4609. OrbHeart.Material = "Granite"
  4610. OrbHeart.CanCollide = true
  4611. local mesh = Instance.new("SpecialMesh", OrbHeart)
  4612. mesh.MeshType = "Sphere"
  4613. mesh.Scale = Vector3.new(1, 1, 1)
  4614. local weld1OrbHeart = Instance.new("Weld")
  4615. weld1OrbHeart.Parent = RightArm
  4616. weld1OrbHeart.Part0 = RightArm
  4617. weld1OrbHeart.Part1 = OrbHeart
  4618. weld1OrbHeart.C1 = CFrame.new(0, 1.2, 0)
  4619. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=131038747", Torso, 7, 1)
  4620. PE1.Parent = RightArm
  4621. PE2.Parent = OrbHeart
  4622. game:GetService("Debris"):AddItem(PE1, 3)
  4623. game:GetService("Debris"):AddItem(weld1OrbHeart, 1.5)
  4624. game:GetService("Debris"):AddItem(OrbHeart, 8)
  4625. for i = 0, 8, 0.1 do
  4626. swait()
  4627. RootPart.CFrame = tp1
  4628. lasthit.CFrame = tp1 + lasthit.CFrame.lookVector * 4
  4629. lasthit.Anchored = true
  4630. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(1.2, -2.5, -0.2) * angles(math.rad(0), math.rad(0), math.rad(40)), 1)
  4631. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(10), math.rad(-40)), 1)
  4632. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 1)
  4633. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1)
  4634. RH.C0 = clerp(RH.C0, cn(1, -0.8, -0.4) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-20)), 1)
  4635. LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.2) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(-20)), 1)
  4636. end
  4637. MagniKILL(RightArm, 4, 999, 999, 0, "Normal")
  4638. PE1.Rate = 0
  4639. for i = 0, 8, 0.1 do
  4640. swait()
  4641. RootPart.CFrame = tp1
  4642. lasthit.Anchored = false
  4643. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(1.2, -1.5, -0.2) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  4644. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(20), math.rad(-30)), 0.05)
  4645. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.05)
  4646. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  4647. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.05)
  4648. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.05)
  4649. end
  4650. lasthit = nil
  4651. for i = 0, 4, 0.1 do
  4652. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -1.1 + 0.02 * math.cos(sine / 8)) * angles(math.rad(10), math.rad(1), math.rad(0)), 0.1)
  4653. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45 + 1 * math.cos(sine / 1)), math.rad(0), math.rad(5 * math.cos(sine / 1))), 0.1)
  4654. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(10 - 4 * math.cos(sine / 1)), math.rad(0), math.rad(30)), 0.1)
  4655. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(110 + 4 * math.cos(sine / 1)), math.rad(0), math.rad(30)), 0.1)
  4656. RH.C0 = clerp(RH.C0, cn(1, -0.2 - 0.02 * math.cos(sine / 8), -0.2) * RHCF * angles(math.rad(0), math.rad(0), math.rad(40 + 0.05 * math.cos(sine / 25))), 0.1)
  4657. LH.C0 = clerp(LH.C0, cn(-1, -0.2 - 0.02 * math.cos(sine / 8), -0.5) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20 + 0.05 * math.cos(sine / 25))), 0.1)
  4658. end
  4659. BlockEffect(BrickColor.new("Really red"), eye1.CFrame, 6, 6, 2, 0, 0, 0, 0.006, 2)
  4660. BlockEffect(BrickColor.new("Really black"), Head.CFrame, 21, 21, 21, 0, 0, 0, 0.005, 2)
  4661. BlockEffect(BrickColor.new("Really black"), Torso.CFrame, 41, 41, 21, 0, 0, 0, 0.005, 2)
  4662. BlockEffect(BrickColor.new("Really black"), RightArm.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
  4663. BlockEffect(BrickColor.new("Really black"), LeftArm.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
  4664. BlockEffect(BrickColor.new("Really black"), RightLeg.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
  4665. BlockEffect(BrickColor.new("Really black"), LeftLeg.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
  4666. RootPart.CFrame = lastplace
  4667. end
  4668. attack = false
  4669. attackc = false
  4670. end
  4671. end
  4672. end)
  4673. coroutine.resume(coroutine.create(function()
  4674. BillboardGui0 = Instance.new("BillboardGui")
  4675. ImageLabel1 = Instance.new("ImageLabel")
  4676. BillboardGui0.Name = "Healthbar"
  4677. BillboardGui0.Size = UDim2.new(2, 0, 0.4, 0)
  4678. BillboardGui0.AlwaysOnTop = true
  4679. BillboardGui0.StudsOffset = Vector3.new(0, 5, 0)
  4680. ImageLabel1.Parent = BillboardGui0
  4681. ImageLabel1.Transparency = 1
  4682. ImageLabel1.Size = UDim2.new(1, 0, 5, 0)
  4683. ImageLabel1.BackgroundColor3 = Color3.new(1, 1, 1)
  4684. ImageLabel1.BackgroundTransparency = 1
  4685. ImageLabel1.ImageTransparency = 1
  4686. ImageLabel1.Image = "rbxassetid://278806942"
  4687. BillboardGui0.Parent = Torso
  4688. end))
  4689. humHsave = Humanoid.Health
  4690. function GainCharge(Humanoid)
  4691. if Humanoid.Health == 0 then
  4692. equipped = false
  4693. end
  4694. if blocking == true then
  4695. humDsave = Humanoid.Health
  4696. humDsave = humHsave - humDsave
  4697. if humDsave > 0.01 then
  4698. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433850", Torso, 1, 0.5)
  4699. BlockEffect(maincolor, Torso.CFrame, 42, 42, 22, 0.1, 0.1, 0.1, 0.02, 2)
  4700. BlockEffect(maincolor, RightArm.CFrame, 22, 42, 22, 0.1, 0.1, 0.1, 0.02, 2)
  4701. BlockEffect(maincolor, LeftArm.CFrame, 22, 42, 22, 0.1, 0.1, 0.1, 0.02, 2)
  4702. BlockEffect(maincolor, RightLeg.CFrame, 22, 42, 22, 0.1, 0.1, 0.1, 0.02, 2)
  4703. BlockEffect(maincolor, LeftLeg.CFrame, 22, 42, 22, 0.1, 0.1, 0.1, 0.02, 2)
  4704. humDsave = humDsave / 3
  4705. end
  4706. if 0 > humDsave then
  4707. Effects.Sphere.Create(BrickColor.new("Lime green"), RootPart.CFrame * cn(0, -2.97, 0), 10, 5, 10, 15, -0.1, 15, 0.05)
  4708. humDsave = humDsave * 2.5
  4709. end
  4710. humHsave = humHsave - humDsave
  4711. end
  4712. end
  4713. Humanoid.HealthChanged:connect(function()
  4714. GainCharge(Humanoid)
  4715. end)
  4716. function OnDeath()
  4717. equipped = false
  4718. end
  4719. Humanoid.Died:connect(function()
  4720. OnDeath(Character)
  4721. end)
  4722. Removeface = false
  4723. function newface()
  4724. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=192316062"
  4725. if Removeface == true then
  4726. Character.Head.face:Destroy()
  4727. end
  4728. end
  4729. if Player.UserId ~= 42147575 and Player.UserId ~= 32552083 and Player.UserId ~= 393157490 and Player.UserId ~= 26300265 and Player.UserId ~= 98818562 and Player.UserId ~= 101188314 and Player.UserId ~= 170477137 then
  4730. end
  4731. resetmode()
  4732. newface()
  4733. ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
  4734. ff.Visible = false
  4735. Humanoid.Name = "God Mode"
  4736. Humanoid.MaxHealth = 1.0E298
  4737. Humanoid.Health = 1.0E298
  4738. game:GetService("RunService"):BindToRenderStep("ew", 0, function()
  4739. if Humanoid.Health > 0.1 and Humanoid.Health < 1.0E298 then
  4740. Humanoid.MaxHealth = 1.0E298
  4741. Humanoid.Health = 1.0E298
  4742. end
  4743. end)
  4744. BodyParts = {}
  4745. for _, v in pairs(Character:GetChildren()) do
  4746. if v:IsA("Part") then
  4747. table.insert(BodyParts, v)
  4748. end
  4749. end
  4750. Bounding = {}
  4751. for _, v in pairs(BodyParts) do
  4752. local temp = {
  4753. X = nil,
  4754. Y = nil,
  4755. Z = nil
  4756. }
  4757. temp.X = v.Size.X / 2 * 35
  4758. temp.Y = v.Size.Y / 2 * 35
  4759. temp.Z = v.Size.Z / 2 * 35
  4760. Bounding[v.Name] = temp
  4761. end
  4762. coroutine.resume(coroutine.create(function()
  4763. while wait(0.1) do
  4764. if elementmode == "Mode 4" and attack == false then
  4765. Snow(maincolor, Torso.CFrame * cn(math.random(-10, 10), math.random(5, 7), math.random(-10, 10)), 0.3, 0.2, 0.3, 0, 0, 0, 0.01)
  4766. ImageLabel1.ImageTransparency = 0.5
  4767. else
  4768. ImageLabel1.ImageTransparency = 1
  4769. end
  4770. end
  4771. end))
  4772. coroutine.resume(coroutine.create(function()
  4773. while wait(0.3) do
  4774. if elementmode == "Mode 4" and attack == false then
  4775. coroutine.resume(coroutine.create(function()
  4776. HitboxFunction(RootPart.CFrame * cn(0, -1, 0), 0, 1, 1, 1, 11, 0.6, 1, 3, "Slowness")
  4777. end))
  4778. end
  4779. if elementmode == "Mode 3" and attack == false then
  4780. local Body1 = NeonColorParts2[math.random(#NeonColorParts2)]
  4781. local Body2 = ArmorColorParts[math.random(#ArmorColorParts)]
  4782. local Pos1 = Vector3.new(math.random(-Bounding[Body1.Name].X, Bounding[Body1.Name].X) / 55, math.random(-Bounding[Body1.Name].Y, Bounding[Body1.Name].Y) / 55, math.random(-Bounding[Body1.Name].Z, Bounding[Body1.Name].Z) / 55)
  4783. local Pos2 = Vector3.new(math.random(-Bounding[Body2.Name].X, Bounding[Body2.Name].X) / 55, math.random(-Bounding[Body2.Name].Y, Bounding[Body2.Name].Y) / 55, math.random(-Bounding[Body2.Name].Z, Bounding[Body2.Name].Z) / 55)
  4784. local SPos1 = Body1.Position + Pos1
  4785. local SPos2 = Body2.Position + Pos2
  4786. Lightning(SPos1, SPos2, 4, 3, maincolor, 0.1, 0.05, -0.15)
  4787. end
  4788. if elementmode == "Mode 6" then
  4789. local Body1 = BodyParts[math.random(#BodyParts)]
  4790. local Body2 = BodyParts[math.random(#BodyParts)]
  4791. local Pos1 = Vector3.new(math.random(-Bounding[Body1.Name].X, Bounding[Body1.Name].X) / 55, math.random(-Bounding[Body1.Name].Y, Bounding[Body1.Name].Y) / 55, math.random(-Bounding[Body1.Name].Z, Bounding[Body1.Name].Z) / 55)
  4792. local Pos2 = Vector3.new(math.random(-Bounding[Body2.Name].X, Bounding[Body2.Name].X) / 55, math.random(-Bounding[Body2.Name].Y, Bounding[Body2.Name].Y) / 55, math.random(-Bounding[Body2.Name].Z, Bounding[Body2.Name].Z) / 55)
  4793. local SPos1 = Body1.Position + Pos1
  4794. local SPos2 = Body2.Position + Pos2
  4795. Lightning(SPos1, SPos2, 4, 3, maincolor, 0.05, 0.05, -0.1)
  4796. end
  4797. end
  4798. end))
  4799. print("by 123jl123")
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