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- me = game.Players.LocalPlayer
- h = Instance.new("HopperBin")
- h.Parent = me.Backpack
- h.Name = "Bridge Tool"
- bridges = {}
- hold = false
- using = false
- holdkey = false
- polesize = 5
- function selected(mouse, key)
- mouse.Button1Down:connect(function()
- if mouse.Target == nil then return end
- if using == true then return end
- using = true
- hold = true
- pos = mouse.Hit.p
- p = Instance.new("Part")
- p.Parent = workspace
- p.formFactor = 0
- p.Size = Vector3.new(5,1,1)
- p.Anchored = true
- p.Transparency = 0.6
- p.TopSurface = 0
- p.BrickColor = BrickColor.new("Brown")
- p.BottomSurface = 0
- p.CFrame = CFrame.new(pos)
- mes = Instance.new("SpecialMesh")
- mes.Parent = p
- mes.MeshType = "Brick"
- mes.Scale = Vector3.new(1,1,1)
- table.insert(bridges, p)
- mouse.Move:connect(function()
- if mouse.Target == nil then return end
- if hold == true then
- local dist = (p.Position - mouse.Hit.p).magnitude
- p.CFrame = CFrame.new((mouse.Hit.p + pos)/2, pos)
- mes.Scale = Vector3.new(1,1,dist*2)
- end
- end)
- end)
- mouse.Button1Up:connect(function()
- hold = false
- local duh = p.CFrame
- p.Size = Vector3.new(5,1,mes.Scale.Z)
- p.CFrame = duh
- mes:remove()
- for i=1, 5 do
- wait()
- p.Transparency = p.Transparency - 0.12
- end
- p.Material = "Wood"
- using = false
- end)
- mouse.KeyDown:connect(function(key)
- key = key:lower()
- if (key == "r") then
- for i=1, #bridges do
- bridges[i]:remove()
- end
- elseif (key == "q") then
- polesize = polesize - 1
- local ms = Instance.new("Message")
- ms.Parent = me
- ms.Text = "Pole size decreased to "..polesize
- wait(0.4)
- ms:remove()
- elseif (key == "e") then
- polesize = polesize + 1
- local ms = Instance.new("Message")
- ms.Parent = me
- ms.Text = "Pole size increased to "..polesize
- wait(0.4)
- ms:remove()
- elseif (key == "f") then
- if mouse.Target == nil then return end
- if using == true then return end
- using = true
- holdkey = true
- po = Instance.new("Part")
- po.Parent = workspace
- po.formFactor = 0
- po.Size = Vector3.new(1,1,1)
- po.Anchored = true
- po.Transparency = 0.5
- po.TopSurface = 0
- po.BrickColor = BrickColor.new("Brown")
- po.BottomSurface = 0
- mesh = Instance.new("SpecialMesh")
- mesh.Parent = po
- mesh.Scale = Vector3.new(1,polesize,1)
- po.CFrame = CFrame.new(mouse.Hit.p.X, mouse.Hit.p.Y + mesh.Scale.Y/2, mouse.Hit.p.Z)
- table.insert(bridges,po)
- end
- end)
- mouse.KeyUp:connect(function(key)
- key = key:lower()
- if (key == "f") then
- holdkey = false
- for i=1, 5 do
- wait()
- po.Transparency = po.Transparency - 0.1
- end
- local posi = po.CFrame
- po.Material = "Wood"
- po.Size = mesh.Scale
- mesh:remove()
- po.CFrame = posi
- using = false
- end
- end)
- end
- function deselected()
- end
- h.Selected:connect(selected)
- h.Deselected:connect(deselected)
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