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LuaExploitz

TRIGGERED

Oct 6th, 2016
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Lua 4.23 KB | None | 0 0
  1. -- TRIGGERED
  2. -- Lua Exploitz <3
  3. local TorsoM=Instance.new("SpecialMesh",script.Parent.Torso)
  4. TorsoM.Name=("Mesh")
  5. TorsoM.MeshId=("rbxasset://fonts/torso.mesh")
  6. local LeftArmM=Instance.new("SpecialMesh",script.Parent["Left Arm"])
  7. LeftArmM.Name=("Mesh")
  8. LeftArmM.MeshId=("rbxasset://fonts/leftarm.mesh")
  9. local RightArmM=Instance.new("SpecialMesh",script.Parent["Right Arm"])
  10. RightArmM.Name=("Mesh")
  11. RightArmM.MeshId=("rbxasset://fonts/rightarm.mesh")
  12. local LeftLegM=Instance.new("SpecialMesh",script.Parent["Left Leg"])
  13. LeftLegM.Name=("Mesh")
  14. LeftLegM.MeshId=("rbxasset://fonts/leftleg.mesh")
  15. local RightLegM=Instance.new("SpecialMesh",script.Parent["Right Leg"])
  16. RightLegM.Name=("Mesh")
  17. RightLegM.MeshId=("rbxasset://fonts/rightleg.mesh")
  18. local plr=script.Parent
  19. local hedm=plr.Head.Mesh
  20. local torsom=plr.Torso.Mesh
  21. local lam=plr["Left Arm"].Mesh
  22. local ram=plr["Right Arm"].Mesh
  23. local llm=plr["Left Leg"].Mesh
  24. local rlm=plr["Right Leg"].Mesh
  25. local LOL2=Instance.new("Part",plr.Torso)
  26. LOL2.Name=("LOL2")
  27. LOL2.Transparency=1
  28. LOL2.CanCollide=false
  29. local w1=Instance.new("ManualWeld")
  30. w1.Parent=plr.Torso
  31. w1.Part0=plr.Torso
  32. w1.Part1=plr.Torso.LOL2
  33. local IMAGE=Instance.new("Decal",plr.Torso.LOL2)
  34. IMAGE.Name=("TRIGR")
  35. IMAGE.Texture=("http://www.roblox.com/asset/?id=516639781")
  36. local TRIGMESH=Instance.new("BlockMesh",plr.Torso.LOL2)
  37. --loop--
  38. while wait(0.1)do
  39. ---HED-----
  40. local newThread = coroutine.create(function()
  41.  
  42. hedm.Offset=Vector3.new(0.2, 0, 0)
  43. wait(0.001)
  44. hedm.Offset=Vector3.new(0.3, 0.1, 0)
  45. wait(0.001)
  46. hedm.Offset=Vector3.new(0, 0.2, 0)
  47. wait(0.001)
  48. hedm.Offset=Vector3.new(-0.2, 0.1, 0)
  49. wait(0.001)
  50. hedm.Offset=Vector3.new(-0.3, 0, 0)
  51. wait(0.001)
  52. hedm.Offset=Vector3.new(-0.2, -0.1, 0)
  53. wait(0.001)
  54. hedm.Offset=Vector3.new(0, -0.2, 0)
  55.  
  56. end)
  57. coroutine.resume(newThread)
  58. ---Tors0----
  59. local newThread = coroutine.create(function()
  60.  
  61. torsom.Offset=Vector3.new(0.2, 0, 0)
  62. wait(0.001)
  63. torsom.Offset=Vector3.new(0.3, 0.1, 0)
  64. wait(0.001)
  65. torsom.Offset=Vector3.new(0, 0.2, 0)
  66. wait(0.001)
  67. torsom.Offset=Vector3.new(-0.2, 0.1, 0)
  68. wait(0.001)
  69. torsom.Offset=Vector3.new(-0.3, 0, 0)
  70. wait(0.001)
  71. torsom.Offset=Vector3.new(-0.2, -0.1, 0)
  72. wait(0.001)
  73. torsom.Offset=Vector3.new(0, -0.2, 0)
  74. end)
  75. coroutine.resume(newThread)
  76. ---lam---
  77. local newThread = coroutine.create(function()
  78. lam.Offset=Vector3.new(-0.1, 0.1, 0)
  79. wait(0.001)
  80. lam.Offset=Vector3.new(0, -0.2, 0)
  81. wait(0.001)
  82. lam.Offset=Vector3.new(0.1, -0.1, 0)
  83. wait(0.001)
  84. lam.Offset=Vector3.new(0, 0.2, 0)
  85. wait(0.001)
  86. lam.Offset=Vector3.new(-0.2, 0.2, 0)
  87. wait(0.001)
  88. lam.Offset=Vector3.new(-0.3, -0.2, 0)
  89. wait(0.001)
  90. lam.Offset=Vector3.new(-0.2, 0.2, 0)
  91. wait(0.001)
  92. lam.Offset=Vector3.new(0, 0.2, 0)
  93. wait(0.001)
  94. lam.Offset=Vector3.new(0, -0.2, 0)
  95. end)
  96. coroutine.resume(newThread)
  97. ---ram----
  98. local newThread = coroutine.create(function()
  99. ram.Offset=Vector3.new(0.1, 0.1, 0)
  100. wait(0.001)
  101. ram.Offset=Vector3.new(0, 0.2, 0)
  102. wait(0.001)
  103. ram.Offset=Vector3.new(-0.1, 0.1, 0)
  104. wait(0.001)
  105. ram.Offset=Vector3.new(0, -0.2, 0)
  106. wait(0.001)
  107. ram.Offset=Vector3.new(0.2, -0.2, 0)
  108. wait(0.001)
  109. ram.Offset=Vector3.new(0.3, 0.2, 0)
  110. wait(0.001)
  111. ram.Offset=Vector3.new(0.2, -0.2, 0)
  112. wait(0.001)
  113. ram.Offset=Vector3.new(0, -0.2, 0)
  114. wait(0.001)
  115. ram.Offset=Vector3.new(0, 0.2, 0)
  116. end)
  117. coroutine.resume(newThread)
  118. ---llm----
  119. local newThread = coroutine.create(function()
  120. llm.Offset=Vector3.new(0, 0.3, 0)
  121. wait(0.01)
  122. llm.Offset=Vector3.new(0, -0.3, 0)
  123. end)
  124. coroutine.resume(newThread)
  125. ---rlm---
  126. local newThread = coroutine.create(function()
  127. rlm.Offset=Vector3.new(0, -0.3, 0)
  128. wait(0.01)
  129. rlm.Offset=Vector3.new(0, 0.3, 0)
  130. end)
  131. coroutine.resume(newThread)
  132. local newThread = coroutine.create(function()
  133. TRIGMESH.Scale=Vector3.new(1,1,1)
  134. wait(0.00001)
  135. TRIGMESH.Scale=Vector3.new(1,1.4,1)
  136. wait(0.00001)
  137. TRIGMESH.Scale=Vector3.new(1.5,1.6,1)
  138. wait(0.00001)
  139. TRIGMESH.Scale=Vector3.new(2,1.9,1)
  140. wait(0.00001)
  141. TRIGMESH.Scale=Vector3.new(1.5,1.6,1)
  142.  
  143. end)
  144. coroutine.resume(newThread)
  145. local newThread = coroutine.create(function()
  146.  
  147.  
  148. TRIGMESH.Offset=Vector3.new(1, 0, 0)
  149. wait(0.000001)
  150. TRIGMESH.Offset=Vector3.new(0, -1, 0)
  151. wait(0.000001)
  152. TRIGMESH.Offset=Vector3.new(-1, 0, 0)
  153. wait(0.000001)
  154. TRIGMESH.Offset=Vector3.new(0, 1, 0)
  155.  
  156.  
  157.  
  158. end)
  159. coroutine.resume(newThread)
  160. end
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