Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- -- TRIGGERED
- -- Lua Exploitz <3
- local TorsoM=Instance.new("SpecialMesh",script.Parent.Torso)
- TorsoM.Name=("Mesh")
- TorsoM.MeshId=("rbxasset://fonts/torso.mesh")
- local LeftArmM=Instance.new("SpecialMesh",script.Parent["Left Arm"])
- LeftArmM.Name=("Mesh")
- LeftArmM.MeshId=("rbxasset://fonts/leftarm.mesh")
- local RightArmM=Instance.new("SpecialMesh",script.Parent["Right Arm"])
- RightArmM.Name=("Mesh")
- RightArmM.MeshId=("rbxasset://fonts/rightarm.mesh")
- local LeftLegM=Instance.new("SpecialMesh",script.Parent["Left Leg"])
- LeftLegM.Name=("Mesh")
- LeftLegM.MeshId=("rbxasset://fonts/leftleg.mesh")
- local RightLegM=Instance.new("SpecialMesh",script.Parent["Right Leg"])
- RightLegM.Name=("Mesh")
- RightLegM.MeshId=("rbxasset://fonts/rightleg.mesh")
- local plr=script.Parent
- local hedm=plr.Head.Mesh
- local torsom=plr.Torso.Mesh
- local lam=plr["Left Arm"].Mesh
- local ram=plr["Right Arm"].Mesh
- local llm=plr["Left Leg"].Mesh
- local rlm=plr["Right Leg"].Mesh
- local LOL2=Instance.new("Part",plr.Torso)
- LOL2.Name=("LOL2")
- LOL2.Transparency=1
- LOL2.CanCollide=false
- local w1=Instance.new("ManualWeld")
- w1.Parent=plr.Torso
- w1.Part0=plr.Torso
- w1.Part1=plr.Torso.LOL2
- local IMAGE=Instance.new("Decal",plr.Torso.LOL2)
- IMAGE.Name=("TRIGR")
- IMAGE.Texture=("http://www.roblox.com/asset/?id=516639781")
- local TRIGMESH=Instance.new("BlockMesh",plr.Torso.LOL2)
- --loop--
- while wait(0.1)do
- ---HED-----
- local newThread = coroutine.create(function()
- hedm.Offset=Vector3.new(0.2, 0, 0)
- wait(0.001)
- hedm.Offset=Vector3.new(0.3, 0.1, 0)
- wait(0.001)
- hedm.Offset=Vector3.new(0, 0.2, 0)
- wait(0.001)
- hedm.Offset=Vector3.new(-0.2, 0.1, 0)
- wait(0.001)
- hedm.Offset=Vector3.new(-0.3, 0, 0)
- wait(0.001)
- hedm.Offset=Vector3.new(-0.2, -0.1, 0)
- wait(0.001)
- hedm.Offset=Vector3.new(0, -0.2, 0)
- end)
- coroutine.resume(newThread)
- ---Tors0----
- local newThread = coroutine.create(function()
- torsom.Offset=Vector3.new(0.2, 0, 0)
- wait(0.001)
- torsom.Offset=Vector3.new(0.3, 0.1, 0)
- wait(0.001)
- torsom.Offset=Vector3.new(0, 0.2, 0)
- wait(0.001)
- torsom.Offset=Vector3.new(-0.2, 0.1, 0)
- wait(0.001)
- torsom.Offset=Vector3.new(-0.3, 0, 0)
- wait(0.001)
- torsom.Offset=Vector3.new(-0.2, -0.1, 0)
- wait(0.001)
- torsom.Offset=Vector3.new(0, -0.2, 0)
- end)
- coroutine.resume(newThread)
- ---lam---
- local newThread = coroutine.create(function()
- lam.Offset=Vector3.new(-0.1, 0.1, 0)
- wait(0.001)
- lam.Offset=Vector3.new(0, -0.2, 0)
- wait(0.001)
- lam.Offset=Vector3.new(0.1, -0.1, 0)
- wait(0.001)
- lam.Offset=Vector3.new(0, 0.2, 0)
- wait(0.001)
- lam.Offset=Vector3.new(-0.2, 0.2, 0)
- wait(0.001)
- lam.Offset=Vector3.new(-0.3, -0.2, 0)
- wait(0.001)
- lam.Offset=Vector3.new(-0.2, 0.2, 0)
- wait(0.001)
- lam.Offset=Vector3.new(0, 0.2, 0)
- wait(0.001)
- lam.Offset=Vector3.new(0, -0.2, 0)
- end)
- coroutine.resume(newThread)
- ---ram----
- local newThread = coroutine.create(function()
- ram.Offset=Vector3.new(0.1, 0.1, 0)
- wait(0.001)
- ram.Offset=Vector3.new(0, 0.2, 0)
- wait(0.001)
- ram.Offset=Vector3.new(-0.1, 0.1, 0)
- wait(0.001)
- ram.Offset=Vector3.new(0, -0.2, 0)
- wait(0.001)
- ram.Offset=Vector3.new(0.2, -0.2, 0)
- wait(0.001)
- ram.Offset=Vector3.new(0.3, 0.2, 0)
- wait(0.001)
- ram.Offset=Vector3.new(0.2, -0.2, 0)
- wait(0.001)
- ram.Offset=Vector3.new(0, -0.2, 0)
- wait(0.001)
- ram.Offset=Vector3.new(0, 0.2, 0)
- end)
- coroutine.resume(newThread)
- ---llm----
- local newThread = coroutine.create(function()
- llm.Offset=Vector3.new(0, 0.3, 0)
- wait(0.01)
- llm.Offset=Vector3.new(0, -0.3, 0)
- end)
- coroutine.resume(newThread)
- ---rlm---
- local newThread = coroutine.create(function()
- rlm.Offset=Vector3.new(0, -0.3, 0)
- wait(0.01)
- rlm.Offset=Vector3.new(0, 0.3, 0)
- end)
- coroutine.resume(newThread)
- local newThread = coroutine.create(function()
- TRIGMESH.Scale=Vector3.new(1,1,1)
- wait(0.00001)
- TRIGMESH.Scale=Vector3.new(1,1.4,1)
- wait(0.00001)
- TRIGMESH.Scale=Vector3.new(1.5,1.6,1)
- wait(0.00001)
- TRIGMESH.Scale=Vector3.new(2,1.9,1)
- wait(0.00001)
- TRIGMESH.Scale=Vector3.new(1.5,1.6,1)
- end)
- coroutine.resume(newThread)
- local newThread = coroutine.create(function()
- TRIGMESH.Offset=Vector3.new(1, 0, 0)
- wait(0.000001)
- TRIGMESH.Offset=Vector3.new(0, -1, 0)
- wait(0.000001)
- TRIGMESH.Offset=Vector3.new(-1, 0, 0)
- wait(0.000001)
- TRIGMESH.Offset=Vector3.new(0, 1, 0)
- end)
- coroutine.resume(newThread)
- end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement