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Untitled

Feb 18th, 2019
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  1. Players = game:GetService("Players")
  2.  
  3. Me = Players.timetodie23232223
  4.  
  5. Char = Me.Character
  6.  
  7. necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  8.  
  9. Asset = "http://www.roblox.com/asset/?id="
  10.  
  11. EffectModel = nil
  12.  
  13. MeleeDmg = 55
  14.  
  15. Accuracy = {Minimum = 2, Maximum = 5.5, Momentum = 2}
  16.  
  17. Selected = false
  18.  
  19. ReloadFlash = false
  20.  
  21. Attacking = false
  22.  
  23. ReloadHold = false
  24.  
  25. Reloading = false
  26.  
  27. Swinging = false
  28.  
  29. Aiming = false
  30.  
  31. ReloadOn = false
  32.  
  33. Debounce = true
  34.  
  35. Hurt = false
  36.  
  37. ModelName = "Weapon"
  38.  
  39. ToolName = "Weapon"
  40.  
  41. Icon = Asset..(58334502)
  42.  
  43.  
  44.  
  45. function ReNew()
  46.  
  47. if EffectModel then
  48.  
  49. if EffectModel.Parent ~= workspace then
  50.  
  51. pcall(function() EffectModel:remove() end)
  52.  
  53. EffectModel = Instance.new("Model",workspace)
  54.  
  55. EffectModel.Name = "Effects"
  56.  
  57. end
  58.  
  59. else
  60.  
  61. EffectModel = Instance.new("Model",workspace)
  62.  
  63. EffectModel.Name = "Effects"
  64.  
  65. end
  66.  
  67. end
  68.  
  69.  
  70.  
  71. Ammunition = {
  72.  
  73. MaxAmmo = 8,
  74.  
  75. Ammo = 0,
  76.  
  77. Ammoleft = 40,
  78.  
  79. }
  80.  
  81.  
  82.  
  83. Images = {
  84.  
  85. Asset..(64291927),
  86.  
  87. Asset..(64291941),
  88.  
  89. Asset..(64291961),
  90.  
  91. Asset..(64291977),
  92.  
  93. }
  94.  
  95.  
  96.  
  97. Sounds = {
  98.  
  99. Fire = {Id = Asset..(2697294), Pitch = 0.92, Volume = 0.8},
  100.  
  101. Reload = {Id = Asset..(2697295), Pitch = 1, Volume = 0.5},
  102.  
  103. Slash = {Id = "rbxasset://sounds//swordslash.wav", Pitch = 1.2, Volume = 0.6},
  104.  
  105. Out = {Id = "rbxasset://sounds\\clickfast.wav", Pitch = 1.4, Volume = 0.6},
  106.  
  107. Hit = {Id = Asset..(10209590), Pitch = 1.1, Volume = 0.45},
  108.  
  109. PartHit = {Id = "rbxasset://sounds\\metal.ogg", Pitch = 1, Volume = 0.2},
  110.  
  111. }
  112.  
  113.  
  114.  
  115. ContentProvider = game:GetService("ContentProvider")
  116.  
  117. for _,v in pairs(Images) do ContentProvider:Preload(v) end
  118.  
  119.  
  120.  
  121. V3 = Vector3.new
  122.  
  123. C3 = Color3.new
  124.  
  125. BN = BrickColor.new
  126.  
  127. CN = CFrame.new
  128.  
  129. CA = CFrame.Angles
  130.  
  131. MR = math.rad
  132.  
  133. MRA = math.random
  134.  
  135. MP = math.pi
  136.  
  137. MH = math.huge
  138.  
  139. UD = UDim2.new
  140.  
  141.  
  142.  
  143. function RC(Pos, Dir, Max, Ignore)
  144.  
  145. return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999)), Ignore)
  146.  
  147. end
  148.  
  149.  
  150.  
  151. function RayC(Start, En, MaxDist, Ignore)
  152.  
  153. return RC(Start, (En - Start), MaxDist, Ignore)
  154.  
  155. end
  156.  
  157.  
  158.  
  159. function ComputePos(pos1, pos2)
  160.  
  161. return CN(pos1, V3(pos2.x, pos1.y, pos2.z))
  162.  
  163. end
  164.  
  165.  
  166.  
  167. function DetectSurface(pos, part)
  168.  
  169. local surface = nil
  170.  
  171. local pospos = part.CFrame
  172.  
  173. local pos2 = pospos:pointToObjectSpace(pos)
  174.  
  175. local siz = part.Size
  176.  
  177. local shaep = part.Shape
  178.  
  179. if shaep == Enum.PartType.Ball or shaep == Enum.PartType.Cylinder then
  180.  
  181. surface = {"Anything", CN(pospos.p, pos)*CN(0, 0, -(pospos.p - pos).magnitude+0.12)*CA(MR(-90), 0, 0)}
  182.  
  183. else
  184.  
  185. if pos2.Y > ((siz.Y/2)-0.01) then
  186.  
  187. surface = {"Top", CA(0, 0, 0)}
  188.  
  189. elseif pos2.Y < -((siz.Y/2)-0.01) then
  190.  
  191. surface = {"Bottom", CA(-MP, 0, 0)}
  192.  
  193. elseif pos2.X > ((siz.X/2)-0.01) then
  194.  
  195. surface = {"Right", CA(0, 0, MR(-90))}
  196.  
  197. elseif pos2.X < -((siz.X/2)-0.01) then
  198.  
  199. surface = {"Left", CA(0, 0, MR(90))}
  200.  
  201. elseif pos2.Z > ((siz.Z/2)-0.01) then
  202.  
  203. surface = {"Back", CA(MR(90), 0, 0)}
  204.  
  205. elseif pos2.Z < -((siz.Z/2)-0.01) then
  206.  
  207. surface = {"Front", CA(MR(-90), 0, 0)}
  208.  
  209. end
  210.  
  211. end
  212.  
  213. return surface
  214.  
  215. end
  216.  
  217.  
  218.  
  219. function Compute(pos1, pos2)
  220.  
  221. local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z)
  222.  
  223. return CN(pos1, pos3)
  224.  
  225. end
  226.  
  227.  
  228.  
  229. function waitChild(n, p)
  230.  
  231. local c = p:findFirstChild(n)
  232.  
  233. if c then return c end
  234.  
  235. while true do
  236.  
  237. c = p.ChildAdded:wait()
  238.  
  239. if c.Name == n then return c end
  240.  
  241. end
  242.  
  243. end
  244.  
  245.  
  246.  
  247. function Notime(func)
  248.  
  249. coroutine.resume(coroutine.create(function()
  250.  
  251. func()
  252.  
  253. end))
  254.  
  255. end
  256.  
  257.  
  258.  
  259. local C3 = Color3.new
  260.  
  261. local UD = UDim2.new
  262.  
  263. local V2 = Vector2.new
  264.  
  265.  
  266.  
  267. Torso = waitChild("Torso", Char)
  268.  
  269. Head = waitChild("Head", Char)
  270.  
  271. Rarm = waitChild("Right Arm", Char)
  272.  
  273. Larm = waitChild("Left Arm", Char)
  274.  
  275. Rleg = waitChild("Right Leg", Char)
  276.  
  277. Lleg = waitChild("Left Leg", Char)
  278.  
  279. Neck = waitChild("Neck", Torso)
  280.  
  281. Hum = waitChild("Humanoid", Char)
  282.  
  283.  
  284.  
  285. RSH = waitChild("Right Shoulder", Torso)
  286.  
  287. LSH = waitChild("Left Shoulder", Torso)
  288.  
  289. RH = waitChild("Right Hip", Torso)
  290.  
  291. LH = waitChild("Left Hip", Torso)
  292.  
  293.  
  294.  
  295. RSH.Part0 = Torso
  296.  
  297. LSH.Part0 = Torso
  298.  
  299. RH.Part0 = Torso
  300.  
  301. LH.Part0 = Torso
  302.  
  303.  
  304.  
  305. local Classes = {"Frame", "ImageLabel", "ImageButton", "TextLabel", "TextButton", "TextBox"}
  306.  
  307. function Make(Class, Par, Size, Pos, Color, Trans, Border, Borderc, Txt, TxtC, Img)
  308.  
  309. local Mk = "Frame"
  310.  
  311. for _,v in pairs(Classes) do
  312.  
  313. if Class == v then
  314.  
  315. Mk = v
  316.  
  317. end
  318.  
  319. end
  320.  
  321. local g = Instance.new(Mk)
  322.  
  323. g.Size = Size
  324.  
  325. g.Position = Pos
  326.  
  327. g.BackgroundColor3 = Color
  328.  
  329. g.Transparency = Trans
  330.  
  331. g.BorderSizePixel = Border
  332.  
  333. g.BorderColor3 = Borderc
  334.  
  335. if Mk == "TextButton" or Mk == "TextLabel" or Mk == "TextBox" then
  336.  
  337. g.Text = Txt
  338.  
  339. g.TextColor3 = TxtC
  340.  
  341. elseif Mk == "ImageLabel" or Mk == "ImageButton" then
  342.  
  343. g.Image = Img
  344.  
  345. end
  346.  
  347. g.Parent = Par
  348.  
  349. return g
  350.  
  351. end
  352.  
  353.  
  354.  
  355. Gui = Me:findFirstChild("PlayerGui")
  356.  
  357. if Gui then
  358.  
  359. for _,v in pairs(Gui:children()) do if v.Name == "Weapon GUI" then v:remove() end end
  360.  
  361. end
  362.  
  363.  
  364.  
  365. Screen = Instance.new("ScreenGui")
  366.  
  367. Screen.Name = "Weapon GUI"
  368.  
  369.  
  370.  
  371. AmmoTable = {}
  372.  
  373. AccuracyGuis = {}
  374.  
  375. lul = {
  376.  
  377. {unit = V2(0, -1), size = V2(2, 25), offset = V2(-1, -1-25)},
  378.  
  379. {unit = V2(1, 0), size = V2(25, 2), offset = V2(1, -1)},
  380.  
  381. {unit = V2(0, 1), size = V2(2, 25), offset = V2(-1, -1)},
  382.  
  383. {unit = V2(-1, 0), size = V2(25, 2), offset = V2(-1-25, -1)}
  384.  
  385. }
  386.  
  387.  
  388.  
  389. Main = Make("Frame", Screen, UD(0, 175, 0, 20), UD(1, -185-60, 1, -30), C3(0.25, 0.25, 0.3), 0.6, 0, C3())
  390.  
  391.  
  392.  
  393. for i = 1, Ammunition.MaxAmmo, 1 do
  394.  
  395. local Fr = Make("Frame", Main, UD(0, 8, 0, 14), UD(1, -12*i, 0, -14-6), C3(0.25, 0.25, 0.3), 0.6, 0, C3())
  396.  
  397. table.insert(AmmoTable, Fr)
  398.  
  399. end
  400.  
  401.  
  402.  
  403. AmmoAtm = Make("TextLabel", Main, UD(0, 0, 0, 0), UD(0, 8, 0.5, 0), C3(), 0, 0, C3(), "0", C3(1, 1, 1))
  404.  
  405. AmmoAtm.BackgroundTransparency = 1
  406.  
  407. AmmoAtm.TextXAlignment = "Left"
  408.  
  409. AmmoAtm.Font = "ArialBold"
  410.  
  411. AmmoAtm.FontSize = "Size18"
  412.  
  413.  
  414.  
  415. AmmoLeft = Make("TextLabel", Main, UD(0, 0, 0, 0), UD(1, -8, 0.5, 0), C3(), 0, 0, C3(), "40", C3(1, 1, 1))
  416.  
  417. AmmoLeft.BackgroundTransparency = 1
  418.  
  419. AmmoLeft.TextXAlignment = "Right"
  420.  
  421. AmmoLeft.Font = "ArialBold"
  422.  
  423. AmmoLeft.FontSize = "Size18"
  424.  
  425.  
  426.  
  427. ReloadGui = Make("TextLabel", Main, UD(0, 0, 0, 0), UD(1, -12, 0, -40), C3(), 1, 0, C3(), "RELOAD", C3(1, 0.25, 0.1))
  428.  
  429. ReloadGui.TextXAlignment = "Right"
  430.  
  431. ReloadGui.Font = "ArialBold"
  432.  
  433. ReloadGui.FontSize = "Size24"
  434.  
  435.  
  436.  
  437. for _, prop in pairs(lul) do
  438.  
  439. local g = Make("Frame", Screen, UD(0, prop.size.x, 0, prop.size.y), UD(0.5, prop.offset.x, 0.5, prop.offset.y), C3(0.8, 0.8, 0.9), 1, 0, C3())
  440.  
  441. table.insert(AccuracyGuis, {Gui = g, props = prop})
  442.  
  443. end
  444.  
  445.  
  446.  
  447. Screen.Parent = Gui
  448.  
  449.  
  450.  
  451. local Offset = 0.1
  452.  
  453. local Thing = 1
  454.  
  455. local Speed1 = 0.1
  456.  
  457. local Speed2 = 0
  458.  
  459. local TempAcc = 0
  460.  
  461. local AccTimesMax = 17
  462.  
  463. local AccTime = 1.25
  464.  
  465. local AccTimes = AccTimesMax
  466.  
  467. local AccOn = false
  468.  
  469. function AddInaccuracy(Acc)
  470.  
  471. TempAcc = Acc
  472.  
  473. end
  474.  
  475. Notime(function()
  476.  
  477. while true do
  478.  
  479. ReNew()
  480.  
  481. AmmoAtm.Text = Ammunition.Ammo
  482.  
  483. AmmoLeft.Text = Ammunition.Ammoleft
  484.  
  485. for i,v in pairs(AmmoTable) do
  486.  
  487. v.Transparency = 1
  488.  
  489. end
  490.  
  491. for i = 1, Ammunition.Ammo do
  492.  
  493. AmmoTable[i].Transparency = 0.6
  494.  
  495. end
  496.  
  497. if Ammunition.Ammo <= Ammunition.MaxAmmo/4 then ReloadFlash = true else ReloadFlash = false end
  498.  
  499. local Speed = Torso.Velocity.magnitude
  500.  
  501. Offset = 0
  502.  
  503. if Speed > 1 then
  504.  
  505. Speed1 = Speed
  506.  
  507. Thing = Thing*1.2
  508.  
  509. else
  510.  
  511. Speed2 = Speed
  512.  
  513. local lol = 1.4
  514.  
  515. if AccOn then lol = AccTime end
  516.  
  517. Thing = Thing/lol
  518.  
  519. end
  520.  
  521. if TempAcc ~= 0 then
  522.  
  523. Speed1 = TempAcc
  524.  
  525. Thing = TempAcc/2
  526.  
  527. AccOn = true
  528.  
  529. if TempAcc ~= 0 then
  530.  
  531. AccTimes = AccTimes - 1
  532.  
  533. if AccTimes < 1 then AccTimes = AccTimesMax Notime(function() wait(0.4) AccOn = false end) TempAcc = 0 end
  534.  
  535. end
  536.  
  537. end
  538.  
  539. if Thing < 1 then Thing = 1 elseif Thing > 14 then Thing = 14 end
  540.  
  541. Offset = Accuracy.Minimum + ((Speed1 - Speed1/Thing)/(Speed1 - Speed1/14))*Accuracy.Maximum
  542.  
  543. Accuracy.Momentum = Offset
  544.  
  545. wait()
  546.  
  547. end
  548.  
  549. end)
  550.  
  551.  
  552.  
  553. Notime(function()
  554.  
  555. while true do
  556.  
  557. if ReloadFlash then
  558.  
  559. if ReloadOn then
  560.  
  561. ReloadOn = false
  562.  
  563. ReloadGui.Transparency = 1
  564.  
  565. else
  566.  
  567. ReloadOn = true
  568.  
  569. ReloadGui.Transparency = 0
  570.  
  571. end
  572.  
  573. else
  574.  
  575. ReloadGui.Transparency = 1
  576.  
  577. end
  578.  
  579. wait(0.4)
  580.  
  581. end
  582.  
  583. end)
  584.  
  585.  
  586.  
  587.  
  588.  
  589. Add = {
  590.  
  591. Head = function(P, Scale)
  592.  
  593. local m = Instance.new("SpecialMesh")
  594.  
  595. m.MeshType = "Head"
  596.  
  597. m.Scale = Scale or V3(1, 1, 1)
  598.  
  599. m.Parent = P
  600.  
  601. return m
  602.  
  603. end,
  604.  
  605. Sphere = function(P, Scale)
  606.  
  607. local m = Instance.new("SpecialMesh")
  608.  
  609. m.MeshType = "Sphere"
  610.  
  611. m.Scale = Scale or V3(1, 1, 1)
  612.  
  613. m.Parent = P
  614.  
  615. return m
  616.  
  617. end,
  618.  
  619. Wedge = function(P, Scale)
  620.  
  621. local m = Instance.new("SpecialMesh")
  622.  
  623. m.MeshType = "Wedge"
  624.  
  625. m.Scale = Scale or V3(1, 1, 1)
  626.  
  627. m.Parent = P
  628.  
  629. return m
  630.  
  631. end,
  632.  
  633. Block = function(P, Scale, Bevel)
  634.  
  635. local m = Instance.new("BlockMesh")
  636.  
  637. m.Bevel = Bevel
  638.  
  639. m.Scale = Scale or V3(1,1,1)
  640.  
  641. m.Parent = P
  642.  
  643. return m
  644.  
  645. end
  646.  
  647. }
  648.  
  649.  
  650.  
  651. for _,v in pairs(Sounds) do
  652.  
  653. ContentProvider:Preload(v.Id)
  654.  
  655. end
  656.  
  657.  
  658.  
  659. function PlaySound(Sound, bool)
  660.  
  661. Pitch = Sound.Pitch
  662.  
  663. if bool then
  664.  
  665. Pitch = MRA((Sound.Pitch*0.75)*1000, (Sound.Pitch*1.15)*1000)/1000
  666.  
  667. end
  668.  
  669. local a = Instance.new("Sound")
  670.  
  671. a.SoundId = Sound.Id
  672.  
  673. a.Volume = Sound.Volume
  674.  
  675. a.Pitch = Pitch
  676.  
  677. a.Name = "FX"
  678.  
  679. a.Parent = Torso
  680.  
  681. a:play()
  682.  
  683. Notime(function()
  684.  
  685. wait(1)
  686.  
  687. a:remove()
  688.  
  689. end)
  690.  
  691. end
  692.  
  693.  
  694.  
  695. function GetParts(pos, dist)
  696.  
  697. local parts = {}
  698.  
  699. local function o(p)
  700.  
  701. for _,v in pairs(p:children()) do
  702.  
  703. if v:IsA("BasePart") then
  704.  
  705. if (pos - v.Position).magnitude <= dist then
  706.  
  707. table.insert(parts, {v, (pos - v.Position).magnitude, v.Anchored})
  708.  
  709. end
  710.  
  711. end
  712.  
  713. o(v)
  714.  
  715. end
  716.  
  717. end
  718.  
  719. o(workspace)
  720.  
  721. return parts
  722.  
  723. end
  724.  
  725.  
  726.  
  727. function GetHum(P)
  728.  
  729. for _,v in pairs(P:children()) do
  730.  
  731. if v:IsA("Humanoid") then
  732.  
  733. if v.Health > 0 then
  734.  
  735. return v
  736.  
  737. end
  738.  
  739. end
  740.  
  741. end
  742.  
  743. end
  744.  
  745.  
  746.  
  747. function GetGroup(Pos, Distance, Hit)
  748.  
  749. local tab = {}
  750.  
  751. for _,v in pairs(workspace:children()) do
  752.  
  753. local h = GetHum(v)
  754.  
  755. local t = v:findFirstChild("Torso")
  756.  
  757. if h and t and v ~= Hit.Parent then
  758.  
  759. if (t.Position - Pos).magnitude <= Distance then
  760.  
  761. table.insert(tab, {h, v, (t.Position - Pos).magnitude})
  762.  
  763. end
  764.  
  765. end
  766.  
  767. end
  768.  
  769. if Hit then
  770.  
  771. local h = GetHum(Hit.Parent)
  772.  
  773. if h then
  774.  
  775. table.insert(tab, {h, Hit.Parent, 0})
  776.  
  777. end
  778.  
  779. end
  780.  
  781. return tab
  782.  
  783. end
  784.  
  785.  
  786.  
  787. function Part(Par, Anc, Colli, Tran, Ref, Col, Siz)
  788.  
  789. local p = Instance.new("Part")
  790.  
  791. p.formFactor = "Custom"
  792.  
  793. p.TopSurface = 0
  794.  
  795. p.BottomSurface = 0
  796.  
  797. p.Transparency = Tran
  798.  
  799. p.Reflectance = Ref
  800.  
  801. p.Anchored = Anc
  802.  
  803. p.CanCollide = Colli
  804.  
  805. p.BrickColor = Col
  806.  
  807. p.Size = Siz
  808.  
  809. p.Locked = true
  810.  
  811. p.Parent = Par
  812.  
  813. p:BreakJoints()
  814.  
  815. return p
  816.  
  817. end
  818.  
  819.  
  820.  
  821. function Weld(P0, P1, C0, C1)
  822.  
  823. local w = Instance.new("Weld")
  824.  
  825. w.Part0 = P0
  826.  
  827. w.Part1 = P1
  828.  
  829. if C0 then
  830.  
  831. w.C0 = C0
  832.  
  833. end
  834.  
  835. if C1 then
  836.  
  837. w.C1 = C1
  838.  
  839. end
  840.  
  841. w.Parent = P0
  842.  
  843. return w
  844.  
  845. end
  846.  
  847.  
  848.  
  849. for _,v in pairs(Char:children()) do
  850.  
  851. if v.Name == ModelName then
  852.  
  853. v:remove()
  854.  
  855. end
  856.  
  857. end
  858.  
  859.  
  860.  
  861. for _,v in pairs(Char:children()) do if v.Name == ModelName then v:remove() end end
  862.  
  863.  
  864.  
  865. Model = Instance.new("Model")
  866.  
  867. Model.Name = ModelName
  868.  
  869.  
  870.  
  871. FTorso = Part(Model, false, false, 1, 0, Torso.BrickColor, V3(2, 2, 1))
  872.  
  873. FW = Weld(Torso, FTorso)
  874.  
  875.  
  876.  
  877. RAB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
  878.  
  879. LAB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
  880.  
  881. RLB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
  882.  
  883. LLB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
  884.  
  885.  
  886.  
  887. RABW = Weld(Torso, RAB, CN(), CN(-1.5, -0.5, 0))
  888.  
  889. LABW = Weld(Torso, LAB, CN(), CN(1.5, -0.5, 0))
  890.  
  891. RLBW = Weld(Torso, RLB, CN(), CN(-0.5, 1, 0))
  892.  
  893. LLBW = Weld(Torso, LLB, CN(), CN(0.5, 1, 0))
  894.  
  895.  
  896.  
  897. RAW = Weld(RAB, nil, CN(), CN(0, 0.5, 0))
  898.  
  899. LAW = Weld(LAB, nil, CN(), CN(0, 0.5, 0))
  900.  
  901. RLW = Weld(RLB, nil, CN(), CN(0, 1, 0))
  902.  
  903. LLW = Weld(LLB, nil, CN(), CN(0, 1, 0))
  904.  
  905.  
  906.  
  907. TW = Weld(Torso, nil, CN(-0.4, -1.5, 0.7), CA(MR(55), MR(-90), MR(0)))
  908.  
  909.  
  910.  
  911. local FH = Instance.new("Humanoid",Model)
  912.  
  913. FH.PlatformStand = true
  914.  
  915. FH.MaxHealth = math.huge
  916.  
  917. FH.Health = math.huge
  918.  
  919.  
  920.  
  921. pcall(function() Torso:findFirstChild("Shirt"):clone().Parent = Model end)
  922.  
  923.  
  924.  
  925. local hh = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
  926.  
  927. hh.Name = "Head"
  928.  
  929. Weld(FTorso, hh)
  930.  
  931.  
  932.  
  933. Weapon = Instance.new("Model")
  934.  
  935. Weapon.Name = "Weapon"
  936.  
  937.  
  938.  
  939. HB = Part(Weapon, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
  940.  
  941. HBW = Weld(Rarm, HB, CN(0, -0.7, 0), CA(MR(-90), MR(180), 0))
  942.  
  943. HW = Weld(HB, nil, CA(MR(38), MR(-28), MR(-90)) * CN(0, -0.2, -3.8))
  944.  
  945.  
  946.  
  947. LHB = Part(Weapon, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
  948.  
  949. LHBW = Weld(Larm, LHB, CN(0, -0.7, 0), CA(MR(-90), MR(180), 0))
  950.  
  951. LHW = Weld(LHB, nil, CA(MR(-2), MR(30), MR(-3)) * CN(-0.1, 0.32, -0.24))
  952.  
  953. LHWK = Weld(LHB, nil, CA(MR(170), 0, 0))
  954.  
  955.  
  956.  
  957.  
  958.  
  959. Handle = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.5, 0.9, 0.9))
  960.  
  961. TW.Part1 = Handle
  962.  
  963.  
  964.  
  965. Handle2 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.5, 0.6, 1.6))
  966.  
  967. Weld(Handle, Handle2, CA(MR(-45), 0, 0), CN(0, 0.5, -0.4))
  968.  
  969.  
  970.  
  971. Handle3 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.5, 0.7, 1.3))
  972.  
  973. Weld(Handle2, Handle3, CA(MR(45), 0, 0), CN(0, -0.4, -0.9))
  974.  
  975.  
  976.  
  977. Pipe1 = Part(Weapon, false, false, 0, 0.1, BN("Light grey"), V3(0.3, 0.3, 3.2))
  978.  
  979. Add.Block(Pipe1, V3(1,1,1), 0.08)
  980.  
  981. Weld(Handle3, Pipe1, CN(0, 0.15, 1.6+0.55))
  982.  
  983.  
  984.  
  985. Pipe2 = Part(Weapon, false, false, 0, 0.1, BN("Light grey"), V3(0.3, 0.3, 1.7))
  986.  
  987. Add.Block(Pipe2, V3(1,1,1), 0.08)
  988.  
  989. Weld(Handle3, Pipe2, CN(0, -0.15, 0.85+0.55))
  990.  
  991.  
  992.  
  993. Pipe3 = Part(Weapon, false, false, 0, 0.1, BN("Light grey"), V3(0.25, 0.25, 1.6))
  994.  
  995. Add.Block(Pipe3, V3(1,1,1), 0.065)
  996.  
  997. Weld(Pipe2, Pipe3, CN(0, 0, 0.8+0.7))
  998.  
  999.  
  1000.  
  1001. Pump = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.45, 0.45, 1.1))
  1002.  
  1003. Add.Block(Pump, V3(1,1,1), 0.225/2)
  1004.  
  1005. PumpWeld = Weld(Pipe2, Pump, CN(0, 0, 0.6), CN(0, 0, 0))
  1006.  
  1007.  
  1008.  
  1009. Pump2 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.5, 0.5, 0.3))
  1010.  
  1011. Add.Block(Pump, V3(1,1,1), 0.13)
  1012.  
  1013. Weld(Pump, Pump2, CN(0, 0, -0.5))
  1014.  
  1015.  
  1016.  
  1017. for degrees = -20, 200, 20 do
  1018.  
  1019. local Derp = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.2, 0.2, 0.2))
  1020.  
  1021. Add.Block(Derp, V3(0.4,0.6,0.4), 0.02)
  1022.  
  1023. Weld(Handle3, Derp, CN(0, -0.45, -0.32) * CA(MR(degrees), 0, 0), CN(0, 0, -0.2))
  1024.  
  1025. end
  1026.  
  1027.  
  1028.  
  1029. Derp = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.2, 0.2, 0.3))
  1030.  
  1031. Add.Block(Derp, V3(0.4,1,1), 0.02)
  1032.  
  1033. Weld(Handle3, Derp, CN(0, 0, -0.32) * CA(MR(-20), 0, 0), CN(0, 0.45, -0.2))
  1034.  
  1035.  
  1036.  
  1037. Trigger = Part(Weapon, false, false, 0, 0, BN("Really black"), V3(0.2, 0.3, 0.2))
  1038.  
  1039. Add.Block(Trigger, V3(0.5, 0.9, 0.3), 0.02)
  1040.  
  1041. TriggerWeld = Weld(Handle3, Trigger, CN(0, -0.45, -0.4) * CA(MR(2), 0, 0))
  1042.  
  1043.  
  1044.  
  1045. Aim = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.3, 0.2, 0.7))
  1046.  
  1047. Add.Block(Aim, V3(1,0.7,1), 0.05)
  1048.  
  1049. Weld(Pipe1, Aim, CN(0, 0.12, 1.1))
  1050.  
  1051.  
  1052.  
  1053. Aim1 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.2, 0.2, 0.2))
  1054.  
  1055. Add.Block(Aim1, V3(0.3, 0.7, 0.5))
  1056.  
  1057. Weld(Aim, Aim1, CN(-.1, 0.1, -0.25))
  1058.  
  1059.  
  1060.  
  1061. Aim2 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.2, 0.2, 0.2))
  1062.  
  1063. Add.Block(Aim2, V3(0.3, 0.7, 0.5))
  1064.  
  1065. Weld(Aim, Aim2, CN(.1, 0.1, -0.25))
  1066.  
  1067.  
  1068.  
  1069. Aim3 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.2, 0.2, 0.2))
  1070.  
  1071. Add.Block(Aim3, V3(0.3, 0.7, 0.5))
  1072.  
  1073. Weld(Aim, Aim3, CN(0, 0.1, 0.25))
  1074.  
  1075.  
  1076.  
  1077. BulletFlip = Part(Weapon, false, false, 0, 0, BN("Light grey"), V3(0.2, 0.3, 0.6))
  1078.  
  1079. Flip = Weld(Handle3, BulletFlip, CN(-0.18, 0.1, 0.2) * CA(0, MR(-10), 0))
  1080.  
  1081.  
  1082.  
  1083. ---POCKET
  1084.  
  1085.  
  1086.  
  1087. BeltWelds = {}
  1088.  
  1089.  
  1090.  
  1091. BeltK = nil
  1092.  
  1093. for i = -0.5, 0.5, 1 do
  1094.  
  1095. local Belt = Part(Weapon, false, false, 0, 0, BN("Black"), V3(2.1, 0.3, 0.2))
  1096.  
  1097. table.insert(BeltWelds, Weld(Torso, Belt, CN(0, -0.9, i)))
  1098.  
  1099. end
  1100.  
  1101. for i = 1, -1, -2 do
  1102.  
  1103. local Belt = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.2, 0.3, 1.1))
  1104.  
  1105. table.insert(BeltWelds, Weld(Torso, Belt, CN(i, -0.9, 0)))
  1106.  
  1107. BeltK = Belt
  1108.  
  1109. end
  1110.  
  1111.  
  1112.  
  1113. for i = -0.25, 0.25, 0.5 do
  1114.  
  1115. local Pocket = Part(Weapon, false, false, 0, 0, BN("Black"), V3(1.1, 0.9, 0.2))
  1116.  
  1117. table.insert(BeltWelds, Weld(Torso, Pocket, CN(0.8, -1.2, -0.8) * CA(0, MR(-15), 0), CN(0, 0, i)))
  1118.  
  1119. end
  1120.  
  1121.  
  1122.  
  1123. for i = -0.5, 0.5, 1 do
  1124.  
  1125. local Pocket = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.6, 0.9, 0.2))
  1126.  
  1127. table.insert(BeltWelds, Weld(Torso, Pocket, CN(0.8, -1.2, -0.8) * CA(0, MR(-15)+MP/2, 0), CN(0, 0, i)))
  1128.  
  1129. end
  1130.  
  1131. Pocket = Part(Weapon, false, false, 0, 0, BN("Black"), V3(1.1, 0.2, 0.6))
  1132.  
  1133. table.insert(BeltWelds, Weld(Torso, Pocket, CN(0.8, -1.6, -0.8) * CA(0, MR(-15), 0)))
  1134.  
  1135.  
  1136.  
  1137. function Shell(P)
  1138.  
  1139. local Shel = Instance.new("Model")
  1140.  
  1141. local Back = Part(Shel, false, false, 0, 0, BN("Bright yellow"), V3(0.3, 0.3, 0.25))
  1142.  
  1143. local Main = Part(Shel, false, false, 0, 0, BN("Bright red"), V3(0.3, 0.3, 0.4))
  1144.  
  1145. Add.Block(Back, V3(1,1,1), 0.077)
  1146.  
  1147. Add.Block(Main, V3(1,1,1), 0.077)
  1148.  
  1149. Weld(Main, Back, CN(0, 0, -0.225))
  1150.  
  1151. Shel.Parent = P
  1152.  
  1153. return {Model = Shel, Back = Back, Main = Main}
  1154.  
  1155. end
  1156.  
  1157.  
  1158.  
  1159. for y = 0.15, 0.65, 0.25 do
  1160.  
  1161. for x = -0.12, 0.13, 0.24 do
  1162.  
  1163. for z = -0.25, 0.26, 0.5 do
  1164.  
  1165. local sh = Shell(Weapon)
  1166.  
  1167. Weld(Pocket, sh.Main, CN(z-0.05, y, x), CA(0, MP/2, 0))
  1168.  
  1169. end
  1170.  
  1171. end
  1172.  
  1173. end
  1174.  
  1175.  
  1176.  
  1177. KnifeSheath = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.3, 0.9, 0.6))
  1178.  
  1179. SheathWeld = Weld(BeltK, KnifeSheath, CN(-0.2, -0.3, -0.25) * CA(MR(-20), 0, 0))
  1180.  
  1181.  
  1182.  
  1183. KnifeHandle = Part(Weapon, false, false, 0, 0, BN("Really black"), V3(0.3, 0.6, 0.3))
  1184.  
  1185. KnifeWeld = Weld(KnifeSheath, KnifeHandle, CA(MP, 0, 0), CN(0, 0.9, 0))
  1186.  
  1187.  
  1188.  
  1189. KnifeHandle2 = Part(Weapon, false, false, 0, 0, BN("Dark grey"), V3(0.3, 0.2, 0.4))
  1190.  
  1191. Weld(KnifeHandle, KnifeHandle2, CN(0, 0.35, 0))
  1192.  
  1193.  
  1194.  
  1195. KnifeBlade1 = Part(Weapon, false, false, 0, 0.1, BN("Light grey"), V3(0.2, 0.8, 0.3))
  1196.  
  1197. Add.Block(KnifeBlade1, V3(0.4, 1, 1), 0.05)
  1198.  
  1199. Weld(KnifeHandle2, KnifeBlade1, CN(0, 0.42, 0))
  1200.  
  1201.  
  1202.  
  1203. KnifeBlade2 = Part(Weapon, false, false, 0, 0.1, BN("Light grey"), V3(0.2, 0.24, 0.24))
  1204.  
  1205. Add.Block(KnifeBlade2, V3(0.4, 1, 1), 0.05)
  1206.  
  1207. Weld(KnifeBlade1, KnifeBlade2, CN(0, 0.32, 0), CA(MR(45), 0, 0))
  1208.  
  1209.  
  1210.  
  1211. function Show_Damage(P, D, Area)
  1212.  
  1213. local mo = Instance.new("Model")
  1214.  
  1215. mo.Name = D
  1216.  
  1217. local p = Part(mo, true, false, 0, 0, BN("Bright red"), V3(0.2, 0.2, 0.2))
  1218.  
  1219. p.Name = "Head"
  1220.  
  1221. local m = Instance.new("SpecialMesh")
  1222.  
  1223. m.MeshType = "Brick"
  1224.  
  1225. m.Scale = Vector3.new(3.5, 2.3, 3.5)
  1226.  
  1227. m.Parent = p
  1228.  
  1229. local h = Instance.new("Humanoid")
  1230.  
  1231. h.Health = 0
  1232.  
  1233. h.MaxHealth = 0
  1234.  
  1235. h.Name = "asd"
  1236.  
  1237. h.Parent = mo
  1238.  
  1239. local nah = true
  1240.  
  1241. mo.Parent = workspace
  1242.  
  1243. local cf = CN(P) * CN(MRA(-Area*100, Area*100)/100, MRA(-Area*100, Area*100)/100, MRA(-Area*100, Area*100)/100)
  1244.  
  1245. p.CFrame = cf
  1246.  
  1247. Notime(function()
  1248.  
  1249. Notime(function()
  1250.  
  1251. for i = 0, 6, 0.03 do
  1252.  
  1253. wait()
  1254.  
  1255. p.CFrame = cf * CN(0, i, 0)
  1256.  
  1257. end
  1258.  
  1259. end)
  1260.  
  1261. wait(1.5)
  1262.  
  1263. for i = 0, 1, 0.05 do
  1264.  
  1265. p.Transparency = i
  1266.  
  1267. if nah then mo.Name = "" nah = false else mo.Name = "- "..D nah = true end
  1268.  
  1269. wait()
  1270.  
  1271. end
  1272.  
  1273. mo:remove()
  1274.  
  1275. end)
  1276.  
  1277. end
  1278.  
  1279.  
  1280.  
  1281. function Hit(part)
  1282.  
  1283. local H = GetHum(part.Parent)
  1284.  
  1285. if H and Debounce and Hurt then
  1286.  
  1287. Debounce = false
  1288.  
  1289. local Dmg = MRA(MeleeDmg/1.3, MeleeDmg)
  1290.  
  1291. H.Health = H.Health - Dmg
  1292.  
  1293. Show_Damage(KnifeBlade2.Position, Dmg, 0.1)
  1294.  
  1295. end
  1296.  
  1297. end
  1298.  
  1299.  
  1300.  
  1301. KnifeBlade1.Touched:connect(Hit)
  1302.  
  1303. KnifeBlade2.Touched:connect(Hit)
  1304.  
  1305.  
  1306.  
  1307. Weapon.Parent = Model
  1308.  
  1309. Model.Parent = Char
  1310.  
  1311.  
  1312.  
  1313. if script.Parent.className ~= "HopperBin" then
  1314.  
  1315. h = Instance.new("HopperBin", Me.Backpack)
  1316.  
  1317. h.Name = ToolName
  1318.  
  1319. script.Parent = h
  1320.  
  1321. end
  1322.  
  1323.  
  1324.  
  1325. bin = script.Parent
  1326.  
  1327.  
  1328.  
  1329. function Attach(t)
  1330.  
  1331. RSH.Part0 = t
  1332.  
  1333. LSH.Part0 = t
  1334.  
  1335. RH.Part0 = t
  1336.  
  1337. LH.Part0 = t
  1338.  
  1339. RABW.Part0 = t
  1340.  
  1341. LABW.Part0 = t
  1342.  
  1343. LLBW.Part0 = t
  1344.  
  1345. RLBW.Part0 = t
  1346.  
  1347. for _,v in pairs(BeltWelds) do
  1348.  
  1349. v.Part0 = t
  1350.  
  1351. end
  1352.  
  1353. if t == Torso then
  1354.  
  1355. FTorso.Transparency = 1
  1356.  
  1357. else
  1358.  
  1359. Torso.Transparency = 1
  1360.  
  1361. end
  1362.  
  1363. t.Transparency = 0
  1364.  
  1365. end
  1366.  
  1367.  
  1368.  
  1369. function Normal()
  1370.  
  1371. RAW.C0 = CA(MR(90), 0, MR(-65)) * CN(0.6, -0.9, 0)
  1372.  
  1373. LAW.C0 = CA(MR(85), 0, MR(-40)) * CN(0.5, -0.5, 0)
  1374.  
  1375. FW.C0 = CA(0, MR(-70), 0)
  1376.  
  1377. HW.C0 = CA(MR(0), MR(5), MR(0)) * CN(0.4, 0, -1.2)
  1378.  
  1379. LHW.C0 = CA(MR(-2), MR(30), MR(-3)) * CN(-0.1, 0.32, -0.24)
  1380.  
  1381. PumpWeld.C1 = CN(0, 0, 0)
  1382.  
  1383. Flip.C1 = CN(0, 0, 0)
  1384.  
  1385. Attach(FTorso)
  1386.  
  1387. LHW.Part1 = nil
  1388.  
  1389. TW.Part1 = nil
  1390.  
  1391. LHWK.Part1 = nil
  1392.  
  1393. KnifeWeld.Part1 = KnifeHandle
  1394.  
  1395. Neck.C0 = necko
  1396.  
  1397. HW.Part1 = Handle
  1398.  
  1399. end
  1400.  
  1401.  
  1402.  
  1403. function Swing()
  1404.  
  1405. Swinging = true
  1406.  
  1407. for i = 0.5, 1, 0.5 do
  1408.  
  1409. LAW.C0 = CA(MR(85-8*i), 0, MR(-40+5*i)) * CN(0.5, -0.5+0.2*i, 0)
  1410.  
  1411. RAW.C0 = CA(MR(90-5*i), 0, MR(-65-5*i)) * CN(0.6+0.05*i, -0.9+0.05*i, -0.1*i)
  1412.  
  1413. HW.C0 = CA(MR(-5*i), MR(5+5*i), MR(0)) * CN(0.4, 0, -1.2)
  1414.  
  1415. FW.C0 = CA(0, MR(-70+8*i), 0)
  1416.  
  1417. wait()
  1418.  
  1419. end
  1420.  
  1421. for i = 0.33, 1, 0.33 do
  1422.  
  1423. LAW.C0 = CA(MR(77-37*i), 0, MR(-35+30*i)) * CN(0.5-0.15*i, -0.3+0.3*i, 0)
  1424.  
  1425. RAW.C0 = CA(MR(85-15*i), 0, MR(-70-5*i)) * CN(0.65+0.15*i, -0.85+0.2*i, -0.1-0.2*i)
  1426.  
  1427. HW.C0 = CA(MR(-5-15*i), MR(10+10*i), MR(0)) * CN(0.4, 0, -1.2)
  1428.  
  1429. FW.C0 = CA(0, MR(-62+58*i), 0)
  1430.  
  1431. wait()
  1432.  
  1433. end
  1434.  
  1435. LHWK.Part1 = KnifeHandle
  1436.  
  1437. KnifeWeld.Part1 = nil
  1438.  
  1439. PlaySound(Sounds.Slash)
  1440.  
  1441. for i = 0.25, 1, 0.25 do
  1442.  
  1443. LAW.C0 = CA(MR(40+30*i), 0, MR(-5-45*i)) * CN(0.35-0.2*i, -0.5*i, 0)
  1444.  
  1445. RAW.C0 = CA(MR(70-15*i), 0, MR(-75-5*i)) * CN(0.8, -0.65+0.15*i, -0.3-0.05*i)
  1446.  
  1447. HW.C0 = CA(MR(-20-10*i), MR(20+5*i), MR(0)) * CN(0.4, 0, -1.2)
  1448.  
  1449. FW.C0 = CA(0, MR(-4+14*i), 0)
  1450.  
  1451. LHWK.C0 = CN(0, -0.1*i, 0.2*i) * CA(MR(170), 0, MR(-50*i))
  1452.  
  1453. wait()
  1454.  
  1455. end
  1456.  
  1457. Hurt = true
  1458.  
  1459. Debounce = true
  1460.  
  1461. for i = 0.25, 1, 0.25 do
  1462.  
  1463. LAW.C0 = CA(MR(70+20*i), 0, MR(-50+35*i)) * CN(0.15-0.05*i, -0.5-0.3*i, 0)
  1464.  
  1465. FW.C0 = CA(0, MR(10-60*i), 0)
  1466.  
  1467. LHWK.C0 = CN(0, -0.1-0.05*i, 0.2+0.1*i) * CA(MR(170), 0, MR(-50-40*i))
  1468.  
  1469. wait()
  1470.  
  1471. end
  1472.  
  1473. for i = 0.25, 1, 0.25 do
  1474.  
  1475. LAW.C0 = CA(MR(90+10*i), 0, MR(-15+15*i)) * CN(0.1, -0.9, 0)
  1476.  
  1477. FW.C0 = CA(0, MR(-50-40*i), 0)
  1478.  
  1479. LHWK.C0 = CN(0, -0.15, 0.3) * CA(MR(170), 0, MR(-90))
  1480.  
  1481. wait()
  1482.  
  1483. end
  1484.  
  1485. for i = 0.33, 1, 0.33 do
  1486.  
  1487. LAW.C0 = CA(MR(100+3*i), 0, 0) * CN(0.1, -0.9, 0)
  1488.  
  1489. FW.C0 = CA(0, MR(-90-6*i), 0)
  1490.  
  1491. LHWK.C0 = CN(0, -0.15, 0.3) * CA(MR(170), 0, MR(-90))
  1492.  
  1493. wait()
  1494.  
  1495. end
  1496.  
  1497. Hurt = false
  1498.  
  1499. wait(0.04)
  1500.  
  1501. for i = 0.25, 1, 0.25 do
  1502.  
  1503. LAW.C0 = CA(MR(103-13*i), 0, 0) * CN(0.1, -0.9+0.1*i, 0)
  1504.  
  1505. FW.C0 = CA(0, MR(-96+16*i), 0)
  1506.  
  1507. LHWK.C0 = CN(0, -0.15, 0.3-0.1*i) * CA(MR(170), 0, MR(-90+15*i))
  1508.  
  1509. wait()
  1510.  
  1511. end
  1512.  
  1513. for i = 0.25, 1, 0.25 do
  1514.  
  1515. LAW.C0 = CA(MR(90-42*i), 0, 0) * CN(0.1+0.1*i, -0.8+0.3*i, 0)
  1516.  
  1517. RAW.C0 = CA(MR(55+15*i), 0, MR(-80+5*i)) * CN(0.8-0.05*i, -0.5-0.1*i, -0.35+0.05*i)
  1518.  
  1519. FW.C0 = CA(0, MR(-80+10*i), 0)
  1520.  
  1521. HW.C0 = CA(MR(-30+20*i), MR(25-15*i), MR(0)) * CN(0.4, 0, -1.2)
  1522.  
  1523. LHWK.C0 = CN(0, -0.15, 0.2-0.45*i) * CA(MR(170), 0, MR(-75+75*i))
  1524.  
  1525. wait()
  1526.  
  1527. end
  1528.  
  1529. for i = 0.5, 1, 0.5 do
  1530.  
  1531. LAW.C0 = CA(MR(48-8*i), 0, 0) * CN(0.2+0.05*i, -0.5, 0)
  1532.  
  1533. RAW.C0 = CA(MR(70+10*i), 0, MR(-75+7*i)) * CN(0.75-0.05*i, -0.6-0.1*i, -0.3+0.05*i)
  1534.  
  1535. FW.C0 = CA(0, MR(-70), 0)
  1536.  
  1537. HW.C0 = CA(MR(-10+10*i), MR(10-5*i), MR(0)) * CN(0.4, 0, -1.2)
  1538.  
  1539. LHWK.C0 = CN(0, -0.15, -0.25-0.15*i) * CA(MR(170), 0, 0)
  1540.  
  1541. wait()
  1542.  
  1543. end
  1544.  
  1545. LHWK.Part1 = nil
  1546.  
  1547. KnifeWeld.Part1 = KnifeHandle
  1548.  
  1549. for i = 0.25, 1, 0.25 do
  1550.  
  1551. LAW.C0 = CA(MR(40+40*i), 0, MR(-30*i)) * CN(0.25+0.2*i, -0.5, 0)
  1552.  
  1553. RAW.C0 = CA(MR(80+10*i), 0, MR(-68+3*i)) * CN(0.7-0.1*i, -0.7-0.2*i, -0.25+0.2*i)
  1554.  
  1555. wait()
  1556.  
  1557. end
  1558.  
  1559. for i = 0.5, 1, 0.5 do
  1560.  
  1561. LAW.C0 = CA(MR(80+5*i), 0, MR(-30-10*i)) * CN(0.45+0.05*i, -0.5, -0.05+0.05*i)
  1562.  
  1563. RAW.C0 = CA(MR(90), 0, MR(-65)) * CN(0.6, -0.9, 0)
  1564.  
  1565. wait()
  1566.  
  1567. end
  1568.  
  1569. Normal()
  1570.  
  1571. Swinging = false
  1572.  
  1573. end
  1574.  
  1575.  
  1576.  
  1577. function Reload(once)
  1578.  
  1579. while Ammunition.Ammo < Ammunition.MaxAmmo and Ammunition.Ammoleft > 0 do
  1580.  
  1581. wait()
  1582.  
  1583. for i = 0.33, 1, 0.33 do
  1584.  
  1585. RAW.C0 = CA(MR(45-2*i), 0, MR(-15)) * CN(0, -0.15-0.05*i, 0)
  1586.  
  1587. LAW.C0 = CA(MR(50), MR(40), MR(-15)) * CN(0.5, -0.5, 0)
  1588.  
  1589. LHW.C0 = CA(MR(-35), MR(60), MR(-45)) * CN(-0.6, 0.2, -0.24)
  1590.  
  1591. wait()
  1592.  
  1593. end
  1594.  
  1595. for i = 0.25, 1, 0.25 do
  1596.  
  1597. RAW.C0 = CA(MR(43-8*i), 0, MR(-15)) * CN(0, -0.2-0.2*i, 0)
  1598.  
  1599. LAW.C0 = CA(MR(50), MR(40), MR(-15)) * CN(0.5, -0.5, 0)
  1600.  
  1601. LHW.C0 = CA(MR(-35), MR(60), MR(-45)) * CN(-0.6, 0.2, -0.24)
  1602.  
  1603. wait()
  1604.  
  1605. end
  1606.  
  1607. for i = 0.5, 1, 0.5 do
  1608.  
  1609. RAW.C0 = CA(MR(35-2*i), 0, MR(-15)) * CN(0, -0.4-0.05*i, 0)
  1610.  
  1611. wait()
  1612.  
  1613. end
  1614.  
  1615. local shel = Shell(Weapon)
  1616.  
  1617. local w = Weld(Rarm, shel.Main, CN(0, -1.25, 0.45), CA(MR(-140), 0, MR(60)))
  1618.  
  1619. for i = 0.25, 1, 0.25 do
  1620.  
  1621. RAW.C0 = CA(MR(33+20*i), 0, MR(-15-10*i)) * CN(0, -0.45+0.2*i, 0)
  1622.  
  1623. LAW.C0 = CA(MR(50-5*i), MR(40), MR(-15+5*i)) * CN(0.5, -0.5, 0)
  1624.  
  1625. w.C0 = CN(-0.1*i, -1.25, 0.45-0.25*i)
  1626.  
  1627. wait()
  1628.  
  1629. end
  1630.  
  1631. for i = 0.2, 1, 0.2 do
  1632.  
  1633. RAW.C0 = CA(MR(53+32*i), 0, MR(-25-12*i)) * CN(0, -0.25-0.3*i, 0)
  1634.  
  1635. LAW.C0 = CA(MR(45), MR(40), MR(-10+10*i)) * CN(0.5, -0.5+0.15*i, 0)
  1636.  
  1637. w.C0 = CN(-0.1-0.1*i, -1.25, 0.2-0.3*i)
  1638.  
  1639. w.C1 = CA(MR(-140+50*i), 0, MR(60))
  1640.  
  1641. wait()
  1642.  
  1643. end
  1644.  
  1645. PlaySound(Sounds.Reload, false)
  1646.  
  1647. for i = 0.25, 1, 0.25 do
  1648.  
  1649. RAW.C0 = CA(MR(85+10*i), 0, MR(-42-8*i)) * CN(0, -0.55-0.1*i, 0)
  1650.  
  1651. LAW.C0 = CA(MR(45), MR(40), 0) * CN(0.5, -0.35, 0)
  1652.  
  1653. w.C0 = CN(-0.2-0.05*i, -1.25, -0.1-0.1*i)
  1654.  
  1655. wait()
  1656.  
  1657. end
  1658.  
  1659. shel.Model:remove() shell = nil
  1660.  
  1661. Ammunition.Ammo = Ammunition.Ammo + 1
  1662.  
  1663. Ammunition.Ammoleft = Ammunition.Ammoleft - 1
  1664.  
  1665. wait(0.1)
  1666.  
  1667. for i = 0.33, 1, 0.33 do
  1668.  
  1669. RAW.C0 = CA(MR(95-10*i), 0, MR(-50+10*i)) * CN(0, -0.65+0.1*i, 0)
  1670.  
  1671. LAW.C0 = CA(MR(45+5*i), MR(40), MR(-12*i)) * CN(0.5, -0.35-0.1*i, 0)
  1672.  
  1673. wait()
  1674.  
  1675. end
  1676.  
  1677. for i = 0.25, 1, 0.25 do
  1678.  
  1679. RAW.C0 = CA(MR(85-40*i), 0, MR(-40+25*i)) * CN(0, -0.55+0.4*i, 0)
  1680.  
  1681. LAW.C0 = CA(MR(50), MR(40), MR(-12-3*i)) * CN(0.5, -0.45-0.05*i, 0)
  1682.  
  1683. wait()
  1684.  
  1685. end
  1686.  
  1687. if once then break end
  1688.  
  1689. if not ReloadHold then break end
  1690.  
  1691. end
  1692.  
  1693. for i = 0.33, 1, 0.33 do
  1694.  
  1695. RAW.C0 = CA(MR(45+10*i), 0, MR(-15-10*i)) * CN(0.1*i, -0.15-0.1*i, 0)
  1696.  
  1697. LAW.C0 = CA(MR(52+12*i), MR(40-5*i), MR(-15-5*i)) * CN(0.5, -0.5, 0)
  1698.  
  1699. LHW.C0 = CA(MR(-35+10*i), MR(60-10*i), MR(-45+10*i)) * CN(-0.6+0.1*i, 0.2, -0.24)
  1700.  
  1701. wait()
  1702.  
  1703. end
  1704.  
  1705. for i = 0.2, 1, 0.2 do
  1706.  
  1707. RAW.C0 = CA(MR(55+30*i), 0, MR(-25-30*i)) * CN(0.1+0.4*i, -0.25-0.55*i, 0)
  1708.  
  1709. LAW.C0 = CA(MR(70+10*i), MR(35-30*i), MR(-20-15*i)) * CN(0.5, -0.5, 0)
  1710.  
  1711. LHW.C0 = CA(MR(-25+18*i), MR(50-15*i), MR(-35+25*i)) * CN(-0.5+0.3*i, 0.2+0.1*i, -0.24)
  1712.  
  1713. wait()
  1714.  
  1715. end
  1716.  
  1717. for i = 0.25, 1, 0.25 do
  1718.  
  1719. RAW.C0 = CA(MR(85+5*i), 0, MR(-55-10*i)) * CN(0.5+0.1*i, -0.8-0.1*i, 0)
  1720.  
  1721. LAW.C0 = CA(MR(80+5*i), MR(5-5*i), MR(-35-5*i)) * CN(0.5, -0.5, 0)
  1722.  
  1723. LHW.C0 = CA(MR(-7+5*i), MR(35-5*i), MR(-10+7*i)) * CN(-0.2+0.1*i, 0.3+0.02*i, -0.24)
  1724.  
  1725. wait()
  1726.  
  1727. end
  1728.  
  1729. end
  1730.  
  1731.  
  1732.  
  1733. function ReloadStart(once)
  1734.  
  1735. Reloading = true
  1736.  
  1737. HW.Part1 = nil
  1738.  
  1739. LHW.Part1 = Pipe2
  1740.  
  1741. for i = 0.25, 1, 0.25 do
  1742.  
  1743. RAW.C0 = CA(MR(90-10*i), 0, MR(-65+10*i)) * CN(0.6-0.2*i, -0.9+0.15*i, 0)
  1744.  
  1745. LAW.C0 = CA(MR(85-5*i), MR(7*i), MR(-40+5*i)) * CN(0.5, -0.5, 0)
  1746.  
  1747. LHW.C0 = CA(MR(-2-8*i), MR(30+5*i), MR(-3-12*i)) * CN(-0.1-0.1*i, 0.32-0.12*i, -0.24)
  1748.  
  1749. wait()
  1750.  
  1751. end
  1752.  
  1753. for i = 0.15, 1, 0.15 do
  1754.  
  1755. RAW.C0 = CA(MR(80-35*i), 0, MR(-55+40*i)) * CN(0.4-0.4*i, -0.75+0.6*i, 0)
  1756.  
  1757. LAW.C0 = CA(MR(80-30*i), MR(7+33*i), MR(-35+20*i)) * CN(0.5, -0.5, 0)
  1758.  
  1759. LHW.C0 = CA(MR(-10-25*i), MR(35+25*i), MR(-15-30*i)) * CN(-0.2-0.4*i, 0.2, -0.24)
  1760.  
  1761. wait()
  1762.  
  1763. end
  1764.  
  1765. Reload(once)
  1766.  
  1767. Normal()
  1768.  
  1769. Reloading = false
  1770.  
  1771. end
  1772.  
  1773.  
  1774.  
  1775. function AimEet()
  1776.  
  1777. end
  1778.  
  1779.  
  1780.  
  1781. function Shoot(Start, To)
  1782.  
  1783. local Accu = CA(MR(MRA(-Accuracy.Momentum*1000, Accuracy.Momentum*1000)/1700), MR(MRA(-Accuracy.Momentum*1000, Accuracy.Momentum*1000)/1000), MR(MRA(-Accuracy.Momentum*1000, Accuracy.Momentum*1000)/1000))
  1784.  
  1785. for Pellets = 1, 8 do
  1786.  
  1787. local Power = 20
  1788.  
  1789. local Drop = 0.2
  1790.  
  1791. local Face = CN(Start, To) * Accu * CA(MR(MRA(-10000, 10000)/2500), MR(MRA(-10000, 10000)/2500), MR(MRA(-10000, 10000)/2500))
  1792.  
  1793. local Pellet = Part(PelletModel, true, false, 0, 0, BN("Dark grey"), V3(0.2, 0.2, 0.3))
  1794.  
  1795. Pellet.CFrame = Face
  1796.  
  1797. local LastPoint = Face.p
  1798.  
  1799. Notime(function()
  1800.  
  1801. local HitObj
  1802.  
  1803. local HitPos
  1804.  
  1805. local DistThing = 250
  1806.  
  1807. for Distance = Power, 600, Power do
  1808.  
  1809. Face = Face * CA(MR(-Drop), 0, 0) * CN(0, 0, -Power)
  1810.  
  1811. local PointNow = Face.p
  1812.  
  1813. local Hit, Pos = RayC(LastPoint, PointNow, Power+2, EffectModel)
  1814.  
  1815. if Hit then
  1816.  
  1817. DistThing = Distance
  1818.  
  1819. if DistThing > 250 then DistThing = 200 end
  1820.  
  1821. PointNow = Pos
  1822.  
  1823. HitPos = Pos
  1824.  
  1825. HitObj = Hit
  1826.  
  1827. end
  1828.  
  1829. local Dist = (PointNow - LastPoint).magnitude
  1830.  
  1831. Pellet.CFrame = Face
  1832.  
  1833. Drop = Drop + 0.04
  1834.  
  1835. local Effect = Part(EffectModel, true, false, 0, 0, BN("White"), V3(0.2, 0.2, 0.2))
  1836.  
  1837. Effect.CFrame = CN(LastPoint, PointNow) * CA(MR(-90), 0, 0) * CN(0, Dist/2, 0)
  1838.  
  1839. local H = Add.Head(Effect, V3(0.8, Dist*5, 0.8))
  1840.  
  1841. LastPoint = Face.p
  1842.  
  1843. Power = Power - Drop/3
  1844.  
  1845. Notime(function()
  1846.  
  1847. for i = 0, 1, 0.2 do
  1848.  
  1849. wait()
  1850.  
  1851. Effect.Transparency = i
  1852.  
  1853. end
  1854.  
  1855. Effect:remove()
  1856.  
  1857. end)
  1858.  
  1859. if Hit then
  1860.  
  1861. Pellet.CFrame = CN(Pos)
  1862.  
  1863. break
  1864.  
  1865. end
  1866.  
  1867. wait()
  1868.  
  1869. end
  1870.  
  1871. Pellet:remove()
  1872.  
  1873. if HitObj then
  1874.  
  1875. local Surface = DetectSurface(HitPos, HitObj)
  1876.  
  1877. local C = CN(HitPos) * CA(HitObj.CFrame:toEulerAnglesXYZ()) * Surface[2]
  1878.  
  1879. if Surface[1] == "Anything" then
  1880.  
  1881. C = Surface[2]
  1882.  
  1883. end
  1884.  
  1885. local H = nil
  1886.  
  1887. if HitObj.Parent ~= workspace then
  1888.  
  1889. H = GetHum(HitObj.Parent)
  1890.  
  1891. if HitObj.Parent.Parent ~= workspace and H == nil then
  1892.  
  1893. H = GetHum(HitObj.Parent.Parent)
  1894.  
  1895. end
  1896.  
  1897. end
  1898.  
  1899. if H then
  1900.  
  1901. local Dmg = DistThing/200
  1902.  
  1903. Dmg = (1-Dmg)*15
  1904.  
  1905. Dmg = MRA(Dmg*850, Dmg*1100)/1000
  1906.  
  1907. H.Health = H.Health - Dmg
  1908.  
  1909. PlaySound(Sounds.Hit)
  1910.  
  1911. Show_Damage(HitObj.Position, math.floor(Dmg), 1.5)
  1912.  
  1913. else
  1914.  
  1915. PlaySound(Sounds.PartHit)
  1916.  
  1917. local BulletHole = Part(EffectModel, true, false, 1, 0, BN("White"), V3(0.8, 0.2, 0.8))
  1918.  
  1919. BulletHole.CFrame = C * CN(0, -0.085, 0)
  1920.  
  1921. local Dec = Instance.new("Decal",BulletHole)
  1922.  
  1923. Dec.Texture = Images[MRA(1,#Images)]
  1924.  
  1925. Dec.Face = "Top"
  1926.  
  1927. if not HitObj.Anchored then
  1928.  
  1929. BulletHole.Anchored = false
  1930.  
  1931. local W = Weld(HitObj, BulletHole, HitObj.CFrame:toObjectSpace(C))
  1932.  
  1933. end
  1934.  
  1935. Notime(function()
  1936.  
  1937. wait(MRA(700, 15000)/100)
  1938.  
  1939. BulletHole:remove()
  1940.  
  1941. end)
  1942.  
  1943. end
  1944.  
  1945. end
  1946.  
  1947. end)
  1948.  
  1949. end
  1950.  
  1951. end
  1952.  
  1953.  
  1954.  
  1955. function ShootAnim(From, To)
  1956.  
  1957. Shoot(From, To)
  1958.  
  1959. AddInaccuracy(16)
  1960.  
  1961. PlaySound(Sounds.Fire, false)
  1962.  
  1963. for i = 0.33, 1, 0.33 do
  1964.  
  1965. RAW.C0 = CA(MR(90+10*i), 0, MR(-65)) * CN(0.6, -0.9+0.5*i, 0)
  1966.  
  1967. LAW.C0 = CA(MR(85+26*i), 0, MR(-40)) * CN(0.5, -0.5+0.1*i, 0)
  1968.  
  1969. HW.C0 = CA(MR(-15*i), MR(5), MR(0)) * CN(0.4, 0, -1.2)
  1970.  
  1971. wait()
  1972.  
  1973. end
  1974.  
  1975. for i = 0.2, 1, 0.2 do
  1976.  
  1977. RAW.C0 = CA(MR(100+5*i), 0, MR(-65)) * CN(0.6, -0.4+0.15*i, 0)
  1978.  
  1979. LAW.C0 = CA(MR(111+4*i), 0, MR(-40)) * CN(0.5, -0.4+0.05*i, 0)
  1980.  
  1981. HW.C0 = CA(MR(-15-2*i), MR(5), MR(0)) * CN(0.4, 0, -1.2)
  1982.  
  1983. wait()
  1984.  
  1985. end
  1986.  
  1987. for i = 0.5, 1, 0.5 do
  1988.  
  1989. RAW.C0 = CA(MR(105+2*i), 0, MR(-65)) * CN(0.6, -0.25+0.03*i, 0)
  1990.  
  1991. LAW.C0 = CA(MR(115+2*i), 0, MR(-40)) * CN(0.5, -0.35+0.02*i, 0)
  1992.  
  1993. HW.C0 = CA(MR(-17), MR(5), MR(0)) * CN(0.4, 0, -1.2)
  1994.  
  1995. wait()
  1996.  
  1997. end
  1998.  
  1999. for i = 0.2, 1, 0.2 do
  2000.  
  2001. RAW.C0 = CA(MR(107-12*i), 0, MR(-65)) * CN(0.6, -0.22-0.68*i, 0)
  2002.  
  2003. LAW.C0 = CA(MR(117-17*i), 0, MR(-40)) * CN(0.5, -0.33-0.02*i, 0)
  2004.  
  2005. HW.C0 = CA(MR(-17+2*i), MR(5), MR(0)) * CN(0.4, 0, -1.2)
  2006.  
  2007. wait()
  2008.  
  2009. end
  2010.  
  2011. for i = 0.33, 1, 0.33 do
  2012.  
  2013. RAW.C0 = CA(MR(95-5*i), 0, MR(-65)) * CN(0.6, -0.9-0.1*i, 0)
  2014.  
  2015. LAW.C0 = CA(MR(100-5*i), 0, MR(-40)) * CN(0.5+0.1*i, -0.35+0.1*i, 0)
  2016.  
  2017. HW.C0 = CA(MR(-15+11*i), MR(5), MR(0)) * CN(0.4, 0, -1.2)
  2018.  
  2019. PumpWeld.C1 = CN(0, 0, 0.1*i)
  2020.  
  2021. wait()
  2022.  
  2023. end
  2024.  
  2025. for i = 0.33, 1, 0.33 do
  2026.  
  2027. RAW.C0 = CA(MR(90-3*i), 0, MR(-65)) * CN(0.6, -1+0.05*i, 0)
  2028.  
  2029. LAW.C0 = CA(MR(95-5*i), 0, MR(-40)) * CN(0.6+0.2*i, -0.25+0.35*i, 0)
  2030.  
  2031. HW.C0 = CA(MR(-4+4*i), MR(5), MR(0)) * CN(0.4, 0, -1.2)
  2032.  
  2033. PumpWeld.C1 = CN(0, 0, 0.1+0.6*i)
  2034.  
  2035. Flip.C1 = CN(0, 0, 0.5*i)
  2036.  
  2037. wait()
  2038.  
  2039. end
  2040.  
  2041. local sh = Shell(workspace)
  2042.  
  2043. sh.Main.CanCollide = true
  2044.  
  2045. sh.Back.CanCollide = true
  2046.  
  2047. sh.Main.CFrame = Handle3.CFrame * CN(0.3, 0.2, 0)
  2048.  
  2049. sh.Main.Velocity = (Handle3.CFrame * CA(0, MR(90), 0)).lookVector * 15
  2050.  
  2051. Notime(function()
  2052.  
  2053. wait(MRA(100,180)/10)
  2054.  
  2055. for i = 0, 1, 0.005 do
  2056.  
  2057. sh.Main.Transparency = i
  2058.  
  2059. sh.Back.Transparency = i
  2060.  
  2061. wait()
  2062.  
  2063. end
  2064.  
  2065. sh.Model:remove()
  2066.  
  2067. end)
  2068.  
  2069. for i = 0.33, 1, 0.33 do
  2070.  
  2071. RAW.C0 = CA(MR(87+3*i), 0, MR(-65)) * CN(0.6, -0.95+0.05*i, 0)
  2072.  
  2073. LAW.C0 = CA(MR(90-5*i), 0, MR(-40)) * CN(0.8-0.3*i, 0.1-0.6*i, 0)
  2074.  
  2075. HW.C0 = CA(0, MR(5), 0) * CN(0.4, 0, -1.2)
  2076.  
  2077. PumpWeld.C1 = CN(0, 0, 0.7-0.7*i)
  2078.  
  2079. Flip.C1 = CN(0, 0, 0.5-0.5*i)
  2080.  
  2081. wait()
  2082.  
  2083. end
  2084.  
  2085. Normal()
  2086.  
  2087. end
  2088.  
  2089.  
  2090.  
  2091. function ShootFunc(From, To)
  2092.  
  2093. local H, Pos = RayC(From, To, 10, EffectModel)
  2094.  
  2095. local Can = true
  2096.  
  2097. if H then
  2098.  
  2099. if H:IsDescendantOf(Char) then
  2100.  
  2101. Can = false
  2102.  
  2103. end
  2104.  
  2105. end
  2106.  
  2107. if Can then
  2108.  
  2109. Attacking = true
  2110.  
  2111. Ammunition.Ammo = Ammunition.Ammo - 1
  2112.  
  2113. if Ammunition.Ammo < 0 then Ammunition.Ammo = 0 end
  2114.  
  2115. ShootAnim(From, To)
  2116.  
  2117. Attacking = false
  2118.  
  2119. end
  2120.  
  2121. end
  2122.  
  2123.  
  2124.  
  2125. function SelectAnim()
  2126.  
  2127. RAW.Part1 = Rarm
  2128.  
  2129. for i = 0.25, 1, 0.25 do
  2130.  
  2131. RAW.C0 = CA(MR(-10*i), 0, MR(2*i))
  2132.  
  2133. wait()
  2134.  
  2135. end
  2136.  
  2137. for i = 0.1, 1, 0.1 do
  2138.  
  2139. RAW.C0 = CN(-0.15*i, 0, -0.45*i) * CA(MR(-10-115*i), 0, MR(2+8*i)) * CN(0, -0.4*i, 0)
  2140.  
  2141. wait()
  2142.  
  2143. end
  2144.  
  2145. for i = 0.25, 1, 0.25 do
  2146.  
  2147. RAW.C0 = CN(-0.15, 0, -0.45-0.05*i) * CA(MR(-125-15*i), 0, MR(10)) * CN(0, -0.4, 0)
  2148.  
  2149. wait()
  2150.  
  2151. end
  2152.  
  2153. TW.Part1 = nil
  2154.  
  2155. HW.Part1 = Handle
  2156.  
  2157. for i = 0.25, 1, 0.25 do
  2158.  
  2159. RAW.C0 = CN(-0.15+0.15*i, 0, -0.5+0.1*i) * CA(MR(-140+10*i), 0, MR(10+2*i)) * CN(0, -0.4+0.15*i, 0)
  2160.  
  2161. HW.C0 = CA(MR(38+12*i), MR(-28-15*i), MR(-90-10*i)) * CN(0, -0.1*i, -3.8)
  2162.  
  2163. wait()
  2164.  
  2165. end
  2166.  
  2167. Attach(FTorso)
  2168.  
  2169. for i = 0.1, 1, 0.1 do
  2170.  
  2171. RAW.C0 = CN(0, 0, -0.4+0.3*i) * CA(MR(-130+90*i), 0, MR(12+30*i)) * CN(0, -0.25+0.25*i, 0)
  2172.  
  2173. HW.C0 = CA(MR(50+30*i), MR(-43-50*i), MR(-100-50*i)) * CN(0, -0.1-0.7*i, -3.8+0.7*i)
  2174.  
  2175. FW.C0 = CA(0, MR(-15*i), 0)
  2176.  
  2177. wait()
  2178.  
  2179. end
  2180.  
  2181. LAW.Part1 = Larm
  2182.  
  2183. for i = 0.15, 1, 0.15 do
  2184.  
  2185. RAW.C0 = CN(0, 0, -0.1+0.1*i) * CA(MR(-40+60*i), 0, MR(42+4*i))
  2186.  
  2187. LAW.C0 = CA(MR(10*i), 0, MR(-8*i)) * CN(0, -0.15*i, 0)
  2188.  
  2189. FW.C0 = CA(0, MR(-15-20*i), 0)
  2190.  
  2191. HW.C0 = CA(MR(80+50*i), MR(-93-57*i), MR(-150-30*i)) * CN(0, -0.8, -3.1+1*i)
  2192.  
  2193. wait()
  2194.  
  2195. end
  2196.  
  2197. for i = 0.15, 1, 0.15 do
  2198.  
  2199. RAW.C0 = CA(MR(20+58*i), 0, MR(46-60*i)) * CN(0.2*i, -0.35*i, 0)
  2200.  
  2201. LAW.C0 = CA(MR(10+65*i), 0, MR(-8-32*i)) * CN(0.3*i, -0.15-0.25*i, 0)
  2202.  
  2203. FW.C0 = CA(0, MR(-35-30*i), 0)
  2204.  
  2205. HW.C0 = CA(MR(130+50*i), MR(-150-20*i), MR(-180)) * CN(0.25*i, -0.8+0.3*i, -2.1+0.9*i)
  2206.  
  2207. wait()
  2208.  
  2209. end
  2210.  
  2211. for i = 0.2, 1, 0.2 do
  2212.  
  2213. RAW.C0 = CA(MR(78+8*i), 0, MR(-14-41*i)) * CN(0.2+0.35*i, -0.35-0.55*i, 0)
  2214.  
  2215. LAW.C0 = CA(MR(75+7*i), 0, MR(-40)) * CN(0.3+0.15*i, -0.4-0.06*i, 0)
  2216.  
  2217. FW.C0 = CA(0, MR(-65-5*i), 0)
  2218.  
  2219. HW.C0 = CA(MR(0), MR(-10+10*i), MR(0)) * CN(0.25+0.1*i, -0.5+0.4*i, -1.2)
  2220.  
  2221. wait()
  2222.  
  2223. end
  2224.  
  2225. for i = 0.25, 1, 0.25 do
  2226.  
  2227. RAW.C0 = CA(MR(86+4*i), 0, MR(-55-10*i)) * CN(0.55+0.05*i, -0.8-0.1*i, 0)
  2228.  
  2229. LAW.C0 = CA(MR(82+3*i), 0, MR(-40)) * CN(0.45+0.05*i, -0.46-0.04*i, 0)
  2230.  
  2231. FW.C0 = CA(0, MR(-70), 0)
  2232.  
  2233. HW.C0 = CA(MR(0), MR(5*i), MR(0)) * CN(0.35+0.05*i, -0.1+0.1*i, -1.2)
  2234.  
  2235. wait()
  2236.  
  2237. end
  2238.  
  2239. end
  2240.  
  2241.  
  2242.  
  2243. function DeselAnim()
  2244.  
  2245. for i = 0.25, 1, 0.25 do
  2246.  
  2247. RAW.C0 = CA(MR(90-10*i), 0, MR(-65+10*i)) * CN(0.6-0.05*i, -0.9+0.35*i, 0)
  2248.  
  2249. LAW.C0 = CA(MR(85-10*i), 0, MR(-40+4*i)) * CN(0.5-0.05*i, -0.5+0.04*i, 0)
  2250.  
  2251. FW.C0 = CA(0, MR(-70+10*i), 0)
  2252.  
  2253. HW.C0 = CA(MR(180-10*i), MR(-185+10*i), MR(180-10*i)) * CN(0.4-0.05*i, -0.1*i, -1.2)
  2254.  
  2255. wait()
  2256.  
  2257. end
  2258.  
  2259. for i = 0.07, 1, 0.07 do
  2260.  
  2261. RAW.C0 = CA(MR(80-80*i), 0, MR(-55+90*i)) * CN(0.55-0.35*i, -0.55+0.55*i, 0)
  2262.  
  2263. LAW.C0 = CA(MR(75-70*i), 0, MR(-36+30*i)) * CN(0.45-0.35*i, -0.46+0.36*i, 0)
  2264.  
  2265. FW.C0 = CA(0, MR(-60+40*i), 0)
  2266.  
  2267. HW.C0 = CA(MR(170-70*i), MR(-175+70*i), MR(170-70*i)) * CN(0.35-0.35*i, -0.1-0.1*i, -1.2-1*i)
  2268.  
  2269. wait()
  2270.  
  2271. end
  2272.  
  2273. for i = 0.25, 1, 0.25 do
  2274.  
  2275. RAW.C0 = CN(-0.1*i, 0, -0.15*i) * CA(MR(-30*i), 0, MR(35+10*i)) * CN(0.2-0.2*i, 0, 0)
  2276.  
  2277. LAW.C0 = CA(MR(5-5*i), 0, MR(-6+6*i)) * CN(0.1-0.1*i, -0.1+0.1*i, 0)
  2278.  
  2279. FW.C0 = CA(0, MR(-20+15*i), 0)
  2280.  
  2281. HW.C0 = CA(MR(100-20*i), MR(-105+15*i), MR(100-15*i)) * CN(0, -0.2, -2.2-0.3*i)
  2282.  
  2283. wait()
  2284.  
  2285. end
  2286.  
  2287. LAW.Part1 = nil
  2288.  
  2289. for i = 0.12, 1, 0.12 do
  2290.  
  2291. RAW.C0 = CN(-0.1-0.05*i, 0, -0.15-0.3*i) * CA(MR(-30-100*i), 0, MR(45-30*i)) * CN(0, -0.3*i, 0)
  2292.  
  2293. FW.C0 = CA(0, MR(-5+5*i), 0)
  2294.  
  2295. HW.C0 = CA(MR(80-37*i), MR(-90+55*i), MR(85-135*i)) * CN(0, -0.2, -2.5-0.9*i)
  2296.  
  2297. wait()
  2298.  
  2299. end
  2300.  
  2301. Attach(Torso)
  2302.  
  2303. for i = 0.2, 1, 0.2 do
  2304.  
  2305. RAW.C0 = CN(-0.15*i, 0, -0.45-0.05*i) * CA(MR(-130-10*i), 0, MR(15-5*i)) * CN(0, -0.3-0.1*i, 0)
  2306.  
  2307. HW.C0 = CA(MR(43-5*i), MR(-35+7*i), MR(-50-40*i)) * CN(0, -0.2, -3.4-0.4*i)
  2308.  
  2309. wait()
  2310.  
  2311. end
  2312.  
  2313. TW.Part1 = Handle
  2314.  
  2315. HW.Part1 = nil
  2316.  
  2317. for i = 0.25, 1, 0.25 do
  2318.  
  2319. RAW.C0 = CN(-0.15+0.05*i, 0, -0.5+0.15*i) * CA(MR(-140+10*i), 0, MR(10-3*i)) * CN(0, -0.4+0.1*i, 0)
  2320.  
  2321. wait()
  2322.  
  2323. end
  2324.  
  2325. for i = 0.15, 1, 0.15 do
  2326.  
  2327. RAW.C0 = CN(-0.1+0.1*i, 0, -0.35+0.25*i) * CA(MR(-130+115*i), 0, MR(7-7*i)) * CN(0, -0.3+0.25*i, 0)
  2328.  
  2329. wait()
  2330.  
  2331. end
  2332.  
  2333. for i = 0.33, 1, 0.33 do
  2334.  
  2335. RAW.C0 = CN(0, 0, -0.1+0.1*i) * CA(MR(-15+15*i), 0, 0) * CN(0, -0.05+0.05*i, 0)
  2336.  
  2337. wait()
  2338.  
  2339. end
  2340.  
  2341. Attach(Torso)
  2342.  
  2343. TW.Part1 = Handle
  2344.  
  2345. HW.Part1 = nil
  2346.  
  2347. RAW.Part1 = nil
  2348.  
  2349. LAW.Part1 = nil
  2350.  
  2351. end
  2352.  
  2353.  
  2354.  
  2355. function ReloadFunc(once)
  2356.  
  2357. if Ammunition.Ammo < Ammunition.MaxAmmo and Selected and not Reloading and not Attacking and Ammunition.Ammoleft > 0 then
  2358.  
  2359. if not once then
  2360.  
  2361. ReloadHold = true
  2362.  
  2363. end
  2364.  
  2365. ReloadStart(once)
  2366.  
  2367. end
  2368.  
  2369. end
  2370.  
  2371.  
  2372.  
  2373. function onSelected(mouse)
  2374.  
  2375. SelectAnim()
  2376.  
  2377. mouse.Icon = Icon
  2378.  
  2379. Selected = true
  2380.  
  2381. Notime(function()
  2382.  
  2383. for _, g in pairs(AccuracyGuis) do
  2384.  
  2385. g.Gui.Transparency = 0.2
  2386.  
  2387. end
  2388.  
  2389. while Selected do
  2390.  
  2391. pcall(function()
  2392.  
  2393. for _, g in pairs(AccuracyGuis) do
  2394.  
  2395. g.Gui.Position = UD(0, mouse.X+g.props.offset.x+g.props.unit.x*(Accuracy.Momentum*11), 0, mouse.Y+g.props.offset.y+g.props.unit.y*(Accuracy.Momentum*11))
  2396.  
  2397. end
  2398.  
  2399. end)
  2400.  
  2401. wait()
  2402.  
  2403. end
  2404.  
  2405. end)
  2406.  
  2407. mouse.Button1Down:connect(function()
  2408.  
  2409. if Selected and not Attacking and not Swinging then
  2410.  
  2411. if Reloading then
  2412.  
  2413. ReloadHold = false
  2414.  
  2415. else
  2416.  
  2417. if Ammunition.Ammo < 1 then
  2418.  
  2419. ReloadFunc(true)
  2420.  
  2421. else
  2422.  
  2423. ShootFunc((Pipe1.CFrame * CN(0, 0, 1.65)).p, mouse.Hit.p)
  2424.  
  2425. end
  2426.  
  2427. if Ammunition.Ammo < 1 and Ammunition.Ammoleft < 1 then
  2428.  
  2429. PlaySound(Sounds.Out)
  2430.  
  2431. end
  2432.  
  2433. end
  2434.  
  2435. end
  2436.  
  2437. end)
  2438.  
  2439. mouse.KeyDown:connect(function(key)
  2440.  
  2441. key = key:lower()
  2442.  
  2443. if Selected and not Attacking and not Swinging then
  2444.  
  2445. if key == "r" then
  2446.  
  2447. ReloadFunc()
  2448.  
  2449. elseif key == "e" then
  2450.  
  2451. Swing()
  2452.  
  2453. end
  2454.  
  2455. end
  2456.  
  2457. end)
  2458.  
  2459. mouse.KeyUp:connect(function(key)
  2460.  
  2461. key = key:lower()
  2462.  
  2463. if key == "r" then
  2464.  
  2465. ReloadHold = false
  2466.  
  2467. end
  2468.  
  2469. end)
  2470.  
  2471. end
  2472.  
  2473.  
  2474.  
  2475. function onDeselected(mouse)
  2476.  
  2477. Selected = false
  2478.  
  2479. for _, g in pairs(AccuracyGuis) do
  2480.  
  2481. g.Gui.Transparency = 1
  2482.  
  2483. end
  2484.  
  2485. DeselAnim()
  2486.  
  2487. end
  2488.  
  2489.  
  2490.  
  2491. bin.Selected:connect(onSelected)
  2492.  
  2493. bin.Deselected:connect(onDeselected)
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