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- local Area = game:GetService("Workspace")
- local RunService = game:GetService("RunService")
- local UIS = game:GetService("UserInputService")
- local Players = game:GetService("Players")
- local LocalPlayer = Players.LocalPlayer
- local MyCharacter = LocalPlayer.Character
- local MyRoot = MyCharacter:FindFirstChild("HumanoidRootPart")
- local MyHumanoid = MyCharacter:FindFirstChild("Humanoid")
- local Mouse = LocalPlayer:GetMouse()
- local MyView = Area.CurrentCamera
- local MyTeamColor = LocalPlayer.TeamColor
- local HoldingM2 = false
- local Active = false
- local Lock = false
- local Epitaph = .190 -- Prediction
- local HeadOffset = Vector3.new(0, .1, 0)
- _G.TeamCheck = false
- _G.AimPart = "Head"
- _G.Sensitivity = 0
- _G.CircleSides = 30
- _G.CircleColor = Color3.fromRGB(255, 0, 130)
- _G.CircleTransparency = 0.35
- _G.CircleRadius = 65
- _G.CircleFilled = false
- _G.CircleVisible = false
- _G.CircleThickness = 1
- local FOVCircle = Drawing.new("Circle")
- FOVCircle.Position = Vector2.new(MyView.ViewportSize.X / 2, MyView.ViewportSize.Y / 2)
- FOVCircle.Radius = _G.CircleRadius
- FOVCircle.Filled = _G.CircleFilled
- FOVCircle.Color = _G.CircleColor
- FOVCircle.Visible = _G.CircleVisible
- FOVCircle.Transparency = _G.CircleTransparency
- FOVCircle.NumSides = _G.CircleSides
- FOVCircle.Thickness = _G.CircleThickness
- local function CursorLock()
- UIS.MouseBehavior = Enum.MouseBehavior.LockCenter
- end
- local function UnLockCursor()
- HoldingM2 = false Active = false Lock = false
- UIS.MouseBehavior = Enum.MouseBehavior.Default
- end
- function FindNearestPlayer()
- local dist = math.huge
- local Target = nil
- for _, v in pairs(Players:GetPlayers()) do
- if v ~= LocalPlayer and v.Character:FindFirstChild("Humanoid") and v.Character:FindFirstChild("Humanoid").Health > 0 and v.Character:FindFirstChild("HumanoidRootPart") and v then
- local TheirCharacter = v.Character
- local CharacterRoot, Visible = MyView:WorldToViewportPoint(TheirCharacter[_G.AimPart].Position)
- if Visible then
- local RealMag = (Vector2.new(Mouse.X, Mouse.Y) - Vector2.new(CharacterRoot.X, CharacterRoot.Y)).Magnitude
- if RealMag < dist and RealMag < FOVCircle.Radius then
- dist = RealMag
- Target = TheirCharacter
- end
- end
- end
- end
- return Target
- end
- UIS.InputBegan:Connect(function(Input)
- if Input.UserInputType == Enum.UserInputType.MouseButton2 then
- HoldingM2 = true
- Active = true
- Lock = true
- if Active then
- local The_Enemy = FindNearestPlayer()
- while HoldingM2 do task.wait(.000001)
- if Lock and The_Enemy ~= nil then
- local Future = The_Enemy.HumanoidRootPart.CFrame + (The_Enemy.HumanoidRootPart.Velocity * Epitaph + HeadOffset)
- MyView.CFrame = CFrame.lookAt(MyView.CFrame.Position, Future.Position)
- CursorLock()
- end
- end
- end
- end
- end)
- UIS.InputEnded:Connect(function(Input)
- if Input.UserInputType == Enum.UserInputType.MouseButton2 then
- UnLockCursor()
- end
- end)
- game.StarterGui:SetCore("SendNotification", {Title = "ZWare", Text = "Success, aimlock loaded.", Duration = 4,})
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