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- Actor BaseSpawnedWeapon : CustomInventory {
- Inventory.Amount 0
- Inventory.MaxAmount 1
- +Inventory.AutoActivate +Inventory.IgnoreSkill
- States {
- Failed:
- TNT1 A 0
- Fail
- Use:
- TNT1 A 0
- Stop
- }
- }
- Actor SpawnedBioForceGun : BaseSpawnedWeapon 30035 {
- Inventory.PickupMessage "$GOTBFG"
- States {
- Spawn:
- BFGG Z -1
- Stop
- Pickup:
- TNT1 A 0 A_JumpIfInventory ("BioForceGun", 0, "GrabAmmo")
- TNT1 A 0 A_TakeInventory ("AmmoBFG", 999999999)
- TNT1 A 0 A_GiveInventory ("BioForceGun", 1)
- TNT1 A 0 A_GiveInventory ("AmmoBFG", 999999999)
- Stop
- GrabAmmo:
- TNT1 A 0 A_JumpIfInventory ("Cell2", 0, "Failed")
- TNT1 A 0 A_GiveInventory ("Cell2", 1)
- Stop
- }
- }
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