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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code V2 by Mokiros")
- local RealPlayer = RealPlayer
- script.Parent = RealPlayer.Character
- --Fake event to make stuff like Mouse.KeyDown work
- local Disconnect_Function = function(this)
- this[1].Functions[this[2]] = nil
- end
- local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
- local FakeEvent_Metatable = {__index={
- Connect = function(this,f)
- local i = tostring(math.random(0,10000))
- while this.Functions[i] do
- i = tostring(math.random(0,10000))
- end
- this.Functions[i] = f
- return setmetatable({this,i},Disconnect_Metatable)
- end
- }}
- FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
- local function fakeEvent()
- return setmetatable({Functions={}},FakeEvent_Metatable)
- end
- --Creating fake input objects with fake variables
- local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- FakeMouse.keyUp = FakeMouse.KeyUp
- FakeMouse.keyDown = FakeMouse.KeyDown
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function TriggerEvent(self,ev,...)
- for _,f in pairs(self[ev].Functions) do
- f(...)
- end
- end
- FakeMouse.TriggerEvent = TriggerEvent
- UIS.TriggerEvent = TriggerEvent
- --Client communication
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=RealPlayer then return end
- FakeMouse.Target = io.Target
- FakeMouse.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
- local Mouse = owner:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,RobloxHandled)
- if RobloxHandled then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data every second frame, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- local HB = game:GetService("RunService").Heartbeat
- while true do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- --Wait 2 frames
- for i=1,2 do
- HB:Wait()
- end
- end]==],script)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local RealGame = game
- --Metatable for fake service
- local FakeService_Metatable = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
- return setmetatable(t,FakeService_Metatable)
- end
- --Fake game object
- local FakeGame = {
- GetService = function(self,s)
- return rawget(self,s) or RealGame:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = RealGame:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
- FakeGame.service = FakeGame.GetService
- FakeService(FakeGame,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = FakeGame,FakeGame.Players.LocalPlayer
- end
- --[[ World eater Script ]]--
- --[[ Declarations ]]--
- local a = game.Players.LocalPlayer
- local mouse = a:GetMouse()
- game.Workspace[a.Name].Humanoid.HealthDisplayType = "AlwaysOff"
- game.Workspace[a.Name].Humanoid.HealthDisplayDistance = "0"
- game.Workspace[a.Name].Humanoid.DisplayDistanceType = "None"
- mouse.KeyDown:connect(function(key)
- if key == "q" then
- local p = game.Workspace[a.Name]
- for i,v in pairs(p:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- p.Head.face.Transparency = 1
- p.Cloak.Transparency = 1
- p.Head.BillboardGui.Enabled = false
- game.Lighting.OutdoorAmbient = Color3.new(0, 0, 0)
- game.Lighting.Brightness = 0
- game.Lighting.Ambient = Color3.new(0, 0, 0)
- p.Humanoid.WalkSpeed = 100
- p.Humanoid.JumpPower = 75
- game.Workspace.Gravity = 80
- end
- end
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "e" then
- local p = game.Workspace[a.Name]
- for i,v in pairs(p:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- p.Cloak.Transparency = 0
- p.Head.face.Transparency = 0
- p.Reference.Transparency = 1
- p.HumanoidRootPart.Transparency = 1
- p.Head.BillboardGui.Enabled = true
- game.Lighting.OutdoorAmbient = Color3.new(127, 127, 127)
- game.Lighting.Brightness = 1
- game.Lighting.Ambient = Color3.new(0, 0, 0)
- p.Humanoid.WalkSpeed = 21
- p.Humanoid.JumpPower = 50
- game.Workspace.Gravity = 100
- end
- end
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "r" then
- for i,v in pairs(game.Players:GetChildren()) do
- if v.Name == a.Name then
- else
- if v:IsA("Player") then
- game.Workspace[v.Name].Humanoid.Health = 0
- end
- end
- end
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "f" then
- game.Workspace[a.Name].Humanoid.Jump = true
- end
- end)
- wait(.0000000000000000000001)
- local Player = game:GetService("Players").LocalPlayer
- local Character = Player.Character
- local Head = Character.Head
- local Torso = Character.Torso
- local Right_Arm = Character["Right Arm"]
- local Right_Leg = Character["Right Leg"]
- local Left_Arm = Character["Left Arm"]
- local Left_Leg = Character["Left Leg"]
- local Humanoid = Character.Humanoid
- local Animation = "Idle"
- local Mouse = Player:GetMouse()
- local LeftShoulder = Torso["Left Shoulder"]
- local Left_Hip = Torso["Left Hip"]
- local RightShoulder = Torso["Right Shoulder"]
- local Right_Hip = Torso["Right Hip"]
- local Root = Character.HumanoidRootPart
- local RootJoint = Root.RootJoint
- local Attacking = false
- local CanAttack = true
- local Anim = "Idle"
- local Combo = 1
- local Blocking = false
- local MaxDestruction = 1000
- local Destruction = 0
- local MaxBlock = 100
- local Effects = {}
- local Color = "Bright yellow"
- local Invert = false
- local Idle = 0
- local Equipped = false
- local Running = false
- local Unseathed = false
- local Shard = "None"
- Humanoid.MaxHealth = math.huge
- Humanoid.Health = math.huge
- local WorldEaterTheme = Instance.new("Sound",Character)
- WorldEaterTheme.Name = "WorldEaterTheme"
- WorldEaterTheme.Looped = true
- WorldEaterTheme.SoundId = "http://www.roblox.com/asset?id=149981769"
- WorldEaterTheme:Play()
- Left_Shoulder = Instance.new("Weld", Torso)
- Left_Shoulder.Part0 = Torso
- Left_Shoulder.Part1 = Left_Arm
- Left_Shoulder.Name = "Left Shoulder"
- Left_Shoulder.C0 = CFrame.new(-1.5,0,0)
- Right_Shoulder = Instance.new("Weld", Torso)
- Right_Shoulder.Part0 = Torso
- Right_Shoulder.Part1 = Right_Arm
- Right_Shoulder.Name = "Right Shoulder"
- Right_Shoulder.C0 = CFrame.new(1.5,0,0)
- LeftShoulder.Parent = nil
- RightShoulder.Parent = nil
- Humanoid.WalkSpeed = 10
- local RootCFrame = CFrame.fromEulerAnglesXYZ(-1.57,0,3.14)
- Necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Necko2 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Right_Hip_C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Left_Hip_C1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Movemment = 1
- Walk = 0
- Animator = Humanoid.Animator
- --Animate = Character.Animate
- Animator.Parent = nil
- --Animate.Parent = nil
- local Services = {
- SoundService = game:GetService("SoundService");
- Players = game:GetService("Players");
- Debris = game:GetService("Debris");
- Workspace = game:GetService("Workspace");
- Lighting = game:GetService("Lighting");
- HttpService = game:GetService("HttpService");
- InsertService = game:GetService("InsertService");
- }
- local ManaBarGUI = Instance.new("ScreenGui", Player.PlayerGui)
- ManaBarGUI.Name = "ManaBarGUI"
- local ManaBarP1 = Instance.new("Frame", ManaBarGUI)
- ManaBarP1.Name = "ManaBarPart1"
- ManaBarP1.Size = UDim2.new(0,300,0,20)
- ManaBarP1.Position = UDim2.new(0,350,0.1,0)
- ManaBarP1.BackgroundColor3 = BrickColor.Black().Color
- local ManaBarP2 = Instance.new("Frame", ManaBarP1)
- ManaBarP2.Name = "ManaBarPart2"
- ManaBarP2.Size = UDim2.new(0,300,0,20)
- ManaBarP2.Position = UDim2.new(0,0,0,0)
- ManaBarP2.BackgroundColor3 = BrickColor.new("Black").Color
- local ManaBarText = Instance.new("TextLabel", ManaBarP1)
- ManaBarText.Name = "ManaBarText"
- ManaBarText.Size = UDim2.new(0,300,0,20)
- ManaBarText.Position = UDim2.new(0,0,-1.5,0)
- ManaBarText.TextScaled = true
- ManaBarText.Text = "<{[ Destruction ]}> 0 <{[ Destruction ]}>"
- ManaBarText.BackgroundTransparency = 1
- ManaBarText.TextStrokeTransparency = 0
- ManaBarText.TextStrokeColor3 = Color3.new(1,1,1)
- ManaBarText.TextColor3 = Color3.new(0,0,0)
- ManaBarText.Font = "Garamond"
- local WorldEaterGui = Instance.new("BillboardGui", Head)
- WorldEaterGui.ExtentsOffset = Vector3.new(0,5,0)
- WorldEaterGui.Adornee = Head
- WorldEaterGui.AlwaysOnTop = true
- WorldEaterGui.Enabled = true
- WorldEaterGui.Size = UDim2.new(0, 200,0, 50)
- local WorldEaterText = Instance.new("TextLabel", WorldEaterGui)
- WorldEaterText.BackgroundTransparency = 1
- WorldEaterText.Font = "Garamond"
- WorldEaterText.Size = UDim2.new(0, 200,0, 50)
- WorldEaterText.TextStrokeColor3 = BrickColor.Red().Color
- WorldEaterText.TextStrokeTransparency = 0
- WorldEaterText.TextColor3 = BrickColor.Black().Color
- WorldEaterText.TextScaled = true
- WorldEaterText.Text = "World Eater"
- --------[[ Mesh Ids ]]--------
- SpikeMeshId = 1033714
- SpikeBallId = 9982590
- StarMeshId = 45428961
- CrystalMeshId = 9756362
- --[[ Essential Functions ]]--
- function NoOutlines(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- local CreatePart = function(Parent, Name, Color, Size, Material, Transparency, Shape)
- local Part = Instance.new("Part", Parent)
- Part.Name = Name
- Part.BrickColor = BrickColor.new(Color)
- Part.Size = Size
- Part.Material = Material
- Part.Transparency = Transparency
- Part.Shape = Shape
- Part.CanCollide = false
- NoOutlines(Part)
- return Part
- end
- local CreateMesh = function(Parent, Scale, Shape)
- local Mesh = Instance.new("BlockMesh", Parent)
- Mesh.Scale = Scale
- return Mesh
- end
- local CreateWedge = function(Parent, Name, Color, Size, Material, Transparency)
- local WedgePart = Instance.new("WedgePart", Parent)
- WedgePart.Name = Name
- WedgePart.BrickColor = BrickColor.new(Color)
- WedgePart.Size = Size
- WedgePart.Material = Material
- WedgePart.Transparency = Transparency
- WedgePart.CanCollide = false
- NoOutlines(WedgePart)
- return WedgePart
- end
- local CreateWeld = function(Parent, Cframe, P1 , P0)
- local Weld = Instance.new("Weld", Parent)
- Weld.Part0 = P0
- Weld.Part1 = P1
- Weld.Name = P0.Name .. "To" .. P1.Name
- Weld.C0 = Cframe
- return Weld
- end
- local CreateVelocity = function(Parent,Velocity,Force)
- local BodyVelocity = Instance.new("BodyVelocity", Parent)
- BodyVelocity.Velocity = Velocity
- BodyVelocity.MaxForce = Force
- return BodyVelocity
- end
- local CreateCrystal = function(Parent, Name, Color, Size, Material, Transparency, Scale)
- local Part = Instance.new("Part", Parent)
- Part.Name = Name
- Part.BrickColor = BrickColor.new(Color)
- Part.Size = Size
- Part.Material = Material
- Part.Transparency = Transparency
- Part.CanCollide = false
- NoOutlines(Part)
- local Mesh = Instance.new("SpecialMesh", Part)
- Mesh.MeshId = "http://www.roblox.com/asset?id=" .. CrystalMeshId
- Mesh.Scale = Scale
- return Mesh and Part
- end
- local MakeSFX = function(Parent, Id, Volume, Pitch, Type)
- local SFX = Instance.new("Sound", Parent)
- SFX.SoundId = "http://www.roblox.com/asset?id=" .. Id
- SFX.Name = "SFX"
- SFX:Play()
- SFX.Volume = Volume
- SFX.Pitch = Pitch
- SFX.PlayOnRemove = true
- SFX:Remove()
- if Type == "Echo" then
- Instance.new("EchoSoundEffect", SFX)
- end
- end
- local CreateSpike = function(Parent, Name, Color, Size, Material, Transparency, Scale)
- local Part = Instance.new("Part", Parent)
- Part.Name = Name
- Part.BrickColor = BrickColor.new(Color)
- Part.Size = Size
- Part.Material = Material
- Part.Transparency = Transparency
- Part.CanCollide = false
- NoOutlines(Part)
- local Mesh = Instance.new("SpecialMesh", Part)
- Mesh.MeshId = "http://www.roblox.com/asset?id=" .. SpikeMeshId
- Mesh.Scale = Scale
- return Mesh and Part
- end
- CircleEffect = function(Position, Parent, DSX, DSY, DSZ, SX, SY, SZ, Time, Brickcolor, Material, Transparency)
- local Part = Instance.new("Part", Parent)
- Part.Transparency = Transparency
- Part.Name = "CircleEffect"
- Part.Size = Vector3.new()
- Part.Anchored = true
- Part.CanCollide = false
- Part.Position = Position
- Part.BrickColor = BrickColor.new(Brickcolor)
- Part.Material = Material
- NoOutlines(Part)
- local Mesh = Instance.new("SpecialMesh", Part)
- Mesh.MeshType = "Sphere"
- Mesh.Scale = Vector3.new(DSX, DSY, DSZ)
- Services.Debris:AddItem(Part, Time)
- table.insert(Effects, {Part, "Circle", Time, SX, SY, SZ})
- end
- BlockEffect = function(Position, Parent, DSX, DSY, DSZ, SX, SY, SZ, Time, Brickcolor, Material, Transparency)
- local Part = Instance.new("Part", Parent)
- Part.Transparency = Transparency
- Part.Name = "BlockEffect"
- Part.Size = Vector3.new()
- Part.Anchored = true
- Part.Position = Position
- Part.CanCollide = false
- Part.BrickColor = BrickColor.new(Brickcolor)
- Part.Material = Material
- NoOutlines(Part)
- local Mesh = Instance.new("BlockMesh", Part)
- Mesh.Scale = Vector3.new(DSX, DSY, DSZ)
- Services.Debris:AddItem(Part, Time)
- table.insert(Effects, {Part, "Block", Time, SX, SY, SZ})
- end
- --[[ Damage function ]]--
- function DamageFunction(Hit, Part, Type, HitSFX, Knockback, Min, Max)
- local HitHumanoid = Hit.Parent.Humanoid
- local Damage = math.random(Min, Max)
- coroutine.resume(coroutine.create(function()
- HitHumanoid:TakeDamage(Damage)
- end))
- if Type == "Shrink" then
- MakeSFX(Hit.Parent.Torso, 209527235, 1, 1)
- for i,v in pairs(Hit.Parent:children()) do
- if v:IsA("Part") then
- coroutine.resume(coroutine.create(function()
- for i = 1,100 do
- wait()
- v.Size = v.Size - Vector3.new(0.05,0.05,0.05)
- v.Transparency = v.Transparency + 0.05
- end
- end))
- end
- end
- end
- if Type == "Normal" then
- local Push = CreateVelocity(Hit.Parent.Torso, Torso.CFrame.lookVector * Knockback, Vector3.new(math.huge,math.huge,math.huge))
- Services.Debris:AddItem(Push, 0)
- DamageLabel(Hit.Parent, Damage, Hit)
- elseif Type == "Ranged" then
- local Push = CreateVelocity(Hit.Parent.Torso, Part.CFrame.lookVector * Knockback, Vector3.new(math.huge,math.huge,math.huge))
- Services.Debris:AddItem(Push, 0)
- DamageLabel(Hit.Parent, Damage, Hit)
- elseif Type == "Impale" then
- local Spike = CreateSpike(Services.Workspace, "D e a t h", "Black", Vector3.new(), "SmoothPlastic", 0, Vector3.new(1,20,1))
- Spike.Anchored = true
- Spike.Rotation = Vector3.new(math.random(-50,50), 0 , math.random(-50,50))
- Spike.Position = Hit.Parent.Torso.Position
- Services.Debris:AddItem(Spike, 30)
- Hit.Parent:BreakJoints()
- Hit.Parent.Torso.Position = Spike.Position + Vector3.new(0,5,0)
- Hit.Parent.Torso.Anchored = true
- MakeSFX(Spike, 306247724, 1,1)
- MakeSFX(Hit.Parent.Torso, 209527175, 10,1)
- elseif Type == "Knockdown" then
- local Push = CreateVelocity(Hit.Parent.Torso, Part.CFrame.lookVector * Knockback, Vector3.new(math.huge,math.huge,math.huge))
- DamageLabel(Hit.Parent, Damage, Hit)
- Services.Debris:AddItem(Push, 0.3)
- coroutine.resume(coroutine.create(function()
- HitHumanoid.PlatformStand = true
- wait(1)
- HitHumanoid.PlatformStand = false
- end))
- end
- if HitSFX == "Penetration" then
- MakeSFX(Hit, 199149269, 1 , 1)
- elseif HitSFX == "Punch" then
- MakeSFX(Hit, 278062209, 1 , 1)
- end
- end
- function DamageLabel(HitCharacter, DamageDealt, Hit)
- local DamageShowingPart = CreatePart(Services.Workspace, "ShowDamage", "Bright yellow", Vector3.new(0.8,0.8,0.8), "Neon", 1, "Block")
- DamageShowingPart.Position = HitCharacter.Head.Position
- local DamageGui = Instance.new("BillboardGui", DamageShowingPart)
- DamageGui.Name = "Damage"
- DamageGui.AlwaysOnTop = true
- DamageGui.Size = UDim2.new(5, 0, 5, 0)
- local DamageNumber = Instance.new("TextLabel", DamageGui)
- DamageNumber.Size = UDim2.new(1,0,1,0)
- if Hit.Parent:FindFirstChild("Head") then
- DamageNumber.TextStrokeColor3 = Hit.Parent.Head.BrickColor.Color
- DamageNumber.TextColor3 = Hit.BrickColor.Color
- end
- DamageNumber.TextStrokeTransparency = 0
- DamageNumber.BackgroundTransparency = 1
- DamageNumber.Font = "SourceSansBold"
- DamageNumber.TextScaled = true
- DamageNumber.Text = DamageDealt
- local BodyVelocity = Instance.new("BodyVelocity", DamageShowingPart)
- BodyVelocity.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- BodyVelocity.Velocity = Vector3.new(0,2,0)
- Services.Debris:AddItem(DamageShowingPart, 3)
- end
- function ValidateDamage(Part, Distance ,Min , Max, Type, HitSFX, Knockback)
- for _,WorkspaceChildren in pairs(workspace:children()) do
- local HitHumanoid = WorkspaceChildren:findFirstChild("Humanoid")
- if HitHumanoid ~= nil then
- local Hit = WorkspaceChildren:findFirstChild("Torso")
- if Hit ~= nil then
- local Target = Hit.Position - Part.Position
- local Magnitude = Target.magnitude
- if Magnitude <= Distance and WorkspaceChildren.Name ~= Player.Name then
- local HitBlock = Hit.Parent:FindFirstChild("Block")
- if HitBlock ~= nil and HitBlock:FindFirstChild("BlockDurability") and HitBlock.Value == true then
- local HitBlock2 = Hit.Parent.Block.BlockDurability
- if HitBlock2.Value > 15 then
- local HitN = math.random(1,5)
- HitBlock2.Value = HitBlock2.Value - 15
- if HitN == 1 then
- MakeSFX(Hit ,199148971, 0.5, 1)
- end
- if HitN == 2 then
- MakeSFX(Hit ,199149025, 0.5, 1)
- end
- if HitN == 3 then
- MakeSFX(Hit ,199149072, 0.5, 1)
- end
- if HitN == 4 then
- MakeSFX(Hit ,199149109, 0.5, 1)
- end
- if HitN == 5 then
- MakeSFX(Hit ,199149119, 0.5, 1)
- end
- return
- end
- end
- DamageFunction(Hit, Part, Type, HitSFX, Knockback, Min, Max)
- end
- end
- end
- end
- end
- local Cloak = Instance.new("Part", Character)
- Cloak.Name = "Cloak"
- Cloak.CanCollide = false
- Cloak.BrickColor = BrickColor.new("Institutional white")
- local CloakMesh = Instance.new("SpecialMesh", Cloak)
- CloakMesh.MeshId = "http://www.roblox.com/asset?id=16150814"
- CloakMesh.TextureId = "http://www.roblox.com/asset?id=16150799"
- local CloakWeld = CreateWeld(Cloak, CFrame.new(0,0,0) * CFrame.Angles(0,0,0), Head , Cloak, "ArkusToCharacter")
- for i,v in pairs(Character:children()) do
- if v:IsA("Accessory") then
- v:Remove()
- elseif v:IsA("Shirt") then
- v:Remove()
- elseif v:IsA("Pants") then
- v:Remove()
- elseif v:IsA("BodyColors") then
- Head.BrickColor =BrickColor.new("Really black")
- Torso.BrickColor = BrickColor.new("Really black")
- Right_Arm.BrickColor = BrickColor.new("Really black")
- Right_Leg.BrickColor = BrickColor.new("Really black")
- Left_Arm.BrickColor = BrickColor.new("Really black")
- Left_Leg.BrickColor = BrickColor.new("Really black")
- v.HeadColor = BrickColor.new("Really black")
- v.TorsoColor = BrickColor.new("Really black")
- v.RightArmColor = BrickColor.new("Really black")
- v.LeftArmColor = BrickColor.new("Really black")
- v.RightLegColor = BrickColor.new("Really black")
- v.LeftLegColor = BrickColor.new("Really black")
- end
- end
- --[[ CLerp Declarations ]]--
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf) -- dis one
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- function RayCast(Pos, Dir, Max, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- function Bars()
- --[[ Mana Bar ]]--
- if Destruction ~= MaxDestruction then
- Destruction = Destruction + 1
- end
- if Destruction >= MaxDestruction then
- Destruction = Destruction
- end
- ManaBarText.Text = "<{[ Destruction ]}> <|"..Destruction.."|> <{[ Destruction ]}>"
- ManaBarP2.Size = UDim2.new(Destruction / Destruction,0,0,20)
- end
- local EyeReference = CreatePart(Character, "Reference", "Dark stone grey", Vector3.new(), "SmoothPlastic", 1, "Block")
- local EyeReferenceWeld = CreateWeld(EyeReference, CFrame.new(0.15,-0.1,-0.7), EyeReference, Head)
- coroutine.resume(coroutine.create(function()
- while wait(3) do
- CircleEffect(EyeReference.Position, Services.Workspace, 1, 1, 1, 1, 1, 1, 0.5, "Bright red", "Neon", 0.5)
- end
- end))
- --[[ Attacks ]]--
- function Attack1()
- Attacking = true
- MakeSFX(EyeReference, 341336274, 1,1)
- wait(0.3)
- local Reference = CreatePart(Services.Workspace, "Reference", "Dark stone grey", Vector3.new(), "SmoothPlastic", 1, "Block")
- local ReferenceWeld = CreateWeld(Reference, CFrame.new(0,0.5,-5), Reference, Root)
- local Reference2 = CreatePart(Services.Workspace, "Reference", "Dark stone grey", Vector3.new(), "SmoothPlastic", 1, "Block")
- local Reference2Weld = CreateWeld(Reference2, CFrame.new(0,0.5,-2), Reference2, Root)
- for i = 1,10 do
- wait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,-1.6),0.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,0,1.3),0.2)
- Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0,0,0.2), 0.3)
- Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(0,0,-1.6), 0.4)
- Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0) * CFrame.Angles(0,1.6,0),0.3)
- Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(0,-1.6,0),0.3)
- end
- CircleEffect(Reference2.Position, Services.Workspace, 50, 50, 50, -5, -5, -5, 5, "Bright red", "Neon", 0.5)
- wait(0.5)
- CircleEffect(Reference2.Position, Services.Workspace, 50, 50, 50, -5, -5, -5, 5, "Bright red", "Neon", 0.5)
- wait(0.5)
- CircleEffect(Reference2.Position, Services.Workspace, 50, 50, 50, -5, -5, -5, 5, "Bright red", "Neon", 0.5)
- wait(0.5)
- CircleEffect(Reference2.Position, Services.Workspace, 50, 50, 50, -5, -5, -5, 5, "Bright red", "Neon", 0.5)
- wait(0.5)
- MakeSFX(Reference, 306247724, 1,1)
- CircleEffect(Reference.Position, Services.Workspace, 1, 1, 1, 5, 5, 5, 5, "Bright red", "Neon", 0.5)
- ValidateDamage(Reference, 10 ,10 , 14, "Shrink", "Penetration", 5)
- Attacking = false
- end
- function Attack2()
- Attacking = true
- Humanoid.WalkSpeed = 0
- Humanoid.JumpPower = 0
- for i = 1,25 do
- wait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(-0.5,0,0),0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(-0.5,0,0),0.3)
- Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1, 1, 0) * CFrame.Angles(3.2,0,-0.6), 0.3)
- Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1, 1, 0) * CFrame.Angles(3.2,0,0.6), 0.3)
- Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,-0.3),0.2)
- Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,-0.5)*CFrame.Angles(0,-1.6,0),0.2)
- end
- MakeSFX(Torso, 142070127, 1, 1)
- ValidateDamage(Torso, 60 ,23, 26, "Knockdown", "Penetration", 15)
- local Hit, Position = RayCast(Torso.Position,(CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector,100,Character)
- if Hit ~= nil then
- local Reference = CreatePart(Services.Workspace, "Reference", "Dark stone grey", Vector3.new(), "SmoothPlastic", 1, "Block")
- Reference.Anchored = true
- Reference.CFrame = CFrame.new(Position)
- CircleEffect(Reference.Position, Services.Workspace, 1, 1, 1, 5, 5, 5, 5, "Bright red", "Neon", 0.5)
- game:GetService("Debris"):AddItem(Reference,0.1)
- for i=1,50 do
- local Ground = CreatePart(Services.Workspace, "Ground", Hit.BrickColor.Color, Vector3.new(math.random(1,3), math.random(1,3), math.random(1,3)), Hit.Material, 0, "Block")
- Ground.Anchored = true
- Ground.CanCollide = true
- Ground.CFrame = CFrame.new(Position) * CFrame.new(math.random(-30,30), 0, math.random(-30,30)) * CFrame.Angles(math.random(-50,50),math.random(-50,50), math.random(-50,50))
- game:GetService("Debris"):AddItem(Ground,10)
- end
- end
- for i = 1,25 do
- wait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0.5,0,0),0.3)
- Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0, 0.1) * CFrame.Angles(-0.2,0,0), 0.3)
- Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0, 0.1) * CFrame.Angles(-0.2,0,0), 0.3)
- Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,-0.3),0.2)
- Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,-0.5)*CFrame.Angles(0,-1.6,0),0.2)
- end
- Attacking = false
- Humanoid.WalkSpeed = 16
- Humanoid.JumpPower = 50
- end
- function Attack3()
- Humanoid.WalkSpeed = 0
- Humanoid.JumpPower = 0
- Attacking = true
- for i,v in pairs(game.Players:GetChildren()) do
- if v:IsA("Player") then
- for i,p in pairs(game.Workspace:GetChildren()) do
- if p:IsA("Model") and p.Name == v.Name then
- if p.Name == a.Name then
- else
- rocket = Instance.new("RocketPropulsion")
- rocket.MaxThrust = 100000
- rocket.TargetRadius = 500
- rocket.MaxSpeed = 30
- rocket.MaxTorque = Vector3.new(0,0,0)
- b = game.Workspace:FindFirstChild(v.Name)
- rocket.Parent = p.HumanoidRootPart
- rocket.Target = game.Workspace[a.Name].Torso
- rocket:Fire()
- end
- end
- end
- end
- end
- wait(1)
- MakeSFX(Torso, 341336274, 1, 1.2)
- CircleEffect(Torso.Position, Services.Workspace, 3, 3, 3, 50, 50, 50, 10, "Black", "Neon", 0.5)
- wait(1)
- MakeSFX(Torso, 341336274, 1, 1.2)
- CircleEffect(Torso.Position, Services.Workspace, 3, 3, 3, 50, 50, 50, 10, "Black", "Neon", 0.5)
- wait(1)
- MakeSFX(Torso, 341336274, 1, 1.2)
- CircleEffect(Torso.Position, Services.Workspace, 3, 3, 3, 50, 50, 50, 10, "Black", "Neon", 0.5)
- ValidateDamage(Torso, 60 ,0, 0, "Impale", "Penetration", 15)
- Humanoid.WalkSpeed = 16
- Humanoid.JumpPower = 50
- Attacking = false
- end
- Mouse.Button1Down:connect(function()
- if not Attacking then
- if Combo == 1 then
- Combo = 3
- Attack1()
- elseif Combo == 3 then
- Attack3()
- Combo = 1
- end
- end
- end)
- --[[ CLerp Animations ]]--
- Change1 = 0
- Change2 = 0
- Change3 = 0
- Change4 = 0
- while true do
- wait()
- local Torvel = (Root.Velocity*Vector3.new(1,0,1)).magnitude
- local Velderp = Root.Velocity.y
- HitFloor,PosFloor = RayCast(Root.Position,(CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector,4,Character)
- Bars()
- if Torvel < 1 and HitFloor ~= nil and Attacking == false then
- Anim = "Idle"
- RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,-0.3,0),0.3)
- Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0,0,0.2), 0.3)
- Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0,0,-0.2), 0.3)
- Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0) * CFrame.Angles(-0.1,0,0),0.2)
- Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0.1,0,0),0.2)
- end
- if 2 < Torvel and Torvel < 22 and HitFloor ~= nil and Attacking == false then
- Anim = "Walking"
- if Invert == false then
- Change1 = Change1 + 0.1
- elseif Invert == true then
- Change1 = Change1 - 0.1
- end
- if Change1 > 0.5 then
- Invert = true
- elseif Change1 < -0.5 then
- Invert = false
- end
- if Attacking == false then
- RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,-0.3,0),0.3)
- Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0, -Change1) * CFrame.Angles(Change1,0,0), 0.3)
- Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0, Change1) * CFrame.Angles(-Change1,0,0), 0.3)
- Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,-Change1 / 4)*CFrame.Angles(Change1,1.6,0),0.2)
- Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,Change1 / 4)*CFrame.Angles(-Change1,-1.6,0),0.2)
- end
- end
- if Root.Velocity.y > 1 and HitFloor == nil and Attacking == false then
- Anim = "Jump"
- RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(-0.5,0,0),0.3)
- Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0, 0.2) * CFrame.Angles(-0.4,0,0.2), 0.3)
- Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0, 0.2) * CFrame.Angles(-0.4,0,-0.2), 0.3)
- Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,-0.2)*CFrame.Angles(-0.2,1.6,0),0.2)
- Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0),0.2)
- end
- if Root.Velocity.y < -1 and HitFloor == nil and Attacking == false then
- Anim = "Fall"
- RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0.5,0,0),0.3)
- Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0, -0.2) * CFrame.Angles(0.4,0,0.2), 0.3)
- Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0, -0.2) * CFrame.Angles(0.4,0,-0.2), 0.3)
- Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,-0.2)*CFrame.Angles(-0.2,1.6,0),0.2)
- Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0),0.2)
- end
- if #Effects > 0 then
- for E = 1, #Effects do
- if Effects[E]~=nil then
- local Effect = Effects[E]
- if Effect ~= nil then
- local Part = Effect[1]
- local Mode = Effect[2]
- local Time = Effect[3]
- local SizeX = Effect[4]
- local SizeY = Effect[5]
- local SizeZ = Effect[6]
- if Effect[1].Transparency <= 1 then
- if Effect[2] == "Block" then
- Effect[1].CFrame = Effect[1].CFrame * CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Mesh = Effect[1]:FindFirstChild("Mesh")
- if Mesh ~= nil then
- Mesh.Scale = Mesh.Scale + Vector3.new(Effect[4],Effect[5],Effect[6])
- end
- elseif Effect[2] == "Circle" then
- if Effect[1]:FindFirstChild("Mesh") ~= nil then
- Mesh=Effect[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Effect[4],Effect[5],Effect[6])
- end
- Effect[1].Transparency = Effect[1].Transparency + 0.05
- else
- Part.Parent=nil
- table.remove(Effects, E)
- end
- end
- end
- end
- end
- end
- end
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