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- center = workspace.Base.Position + Vector3.new(70,0,0)
- function prop(part, parent, collide, tran, ref, x, y, z, color, anchor, form)
- part.Parent = parent
- part.formFactor = form
- part.CanCollide = collide
- part.Transparency = tran
- part.Reflectance = ref
- part.Size = Vector3.new(x,y,z)
- part.BrickColor = BrickColor.new(color)
- part.TopSurface = 0
- part.BottomSurface = 0
- part.Anchored = anchor
- part.Locked = true
- part:BreakJoints()
- end
- pool = Instance.new("Model")
- pool.Name = "Pool"
- for i=0,math.pi*2,math.pi/2 do
- local wall = Instance.new("Part")
- prop(wall,pool,true,0,0,67,9,7,"Medium grey",true,"Custom")
- wall.CFrame = CFrame.new(center) * CFrame.Angles(0,i,0) * CFrame.new(0,wall.Size.Y/2,-30)
- end
- touch = nil
- for i=0,8,0.3 do
- local water = Instance.new("Part")
- prop(water,pool,false,0.8,0.02,60,0.3,60,"Bright blue",true,"Custom")
- water.CFrame = CFrame.new(center) * CFrame.new(0,i,0)
- touch = water
- end
- touch.Touched:connect(function(hit)
- local lolpos = Vector3.new(hit.Position.X,touch.Position.Y,hit.Position.Z)
- for i=1, math.random(7,20) do
- local siz = math.random(20,70)/100
- local wat = Instance.new("Part")
- prop(wat,pool,false,0.4,0.05,siz,siz,siz,"Bright blue",false,"Custom")
- wat.CFrame = CFrame.new(lolpos) * CFrame.new(math.random(-25,25)/10,0,math.random(-25,25)/10)
- wat.Velocity = Vector3.new(math.random(-200,200)/10,math.random(30,230)/10,math.random(-200,200)/10)
- end
- end)
- pool.Parent = workspace
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