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- Thread 1 "daemon" received signal SIGSEGV, Segmentatioinstall/lib/libgallium-24.3.0-devel.so
- Thread 1 (Thread 0x72be116e3a80 (LWP 1607035) "daemon"):
- #0 0x000072bdee012c0e in tc_create_image_handle () from install/lib/libgallium-24.3.0-devel.so
- #1 0x000072bded977fd7 in st_make_bound_images_resident () from install/lib/libgallium-24.3.0-devel.so
- #2 0x000072bded913ebc in st_update_cs_constants () from install/lib/libgallium-24.3.0-devel.so
- #3 0x000072bded6d46cd in prepare_compute () from install/lib/libgallium-24.3.0-devel.so
- #4 0x000072bded6d4a4d in _mesa_DispatchCompute () from install/lib/libgallium-24.3.0-devel.so
- #5 0x000072bded675f87 in _mesa_unmarshal_DispatchCompute () from install/lib/libgallium-24.3.0-devel.so
- #6 0x000072bded7f771a in glthread_unmarshal_batch () from install/lib/libgallium-24.3.0-devel.so
- #7 0x000072bded7f7e0f in _mesa_glthread_finish.part.0 () from install/lib/libgallium-24.3.0-devel.so
- #8 0x000072bded66d0f6 in _mesa_marshal_GetTextureHandleARB () from install/lib/libgallium-24.3.0-devel.so
- #9 0x00005946599a75c0 in Texture::GenBindlessHandle (this=0x5946680aec10) at Unvanquished/daemon/src/engine/renderer/TextureManager.cpp:62
- #10 TextureManager::BindTexture (this=0x59465a4b02b0 <tr+112>, location=location@entry=0, texture=<optimized out>) at Unvanquished/daemon/src/engine/renderer/TextureManager.cpp:89
- #11 0x0000594659971d8d in GL_BindToTMU (unit=<optimized out>, unit@entry=3, image=0x72bdf40927e0) at Unvanquished/daemon/src/engine/renderer/tr_backend.cpp:191
- #12 0x0000594659973b72 in RB_CameraPostFX () at Unvanquished/daemon/src/engine/renderer/tr_backend.cpp:3402
- #13 0x0000594659973f95 in RB_CameraPostFX () at Unvanquished/daemon/src/engine/renderer/tr_backend.cpp:5822
- #14 RB_RenderPostProcess () at Unvanquished/daemon/src/engine/renderer/tr_backend.cpp:4975
- #15 RenderPostProcessCommand::ExecuteSelf (this=0x72bdf3e9223c) at Unvanquished/daemon/src/engine/renderer/tr_backend.cpp:5819
- #16 0x0000594659970059 in RB_ExecuteRenderCommands (data=<optimized out>) at Unvanquished/daemon/src/engine/renderer/tr_backend.cpp:6046
- #17 0x000059465999006b in R_SyncRenderThread () at Unvanquished/daemon/src/engine/renderer/tr_cmds.cpp:209
- #18 R_SyncRenderThread () at Unvanquished/daemon/src/engine/renderer/tr_cmds.cpp:202
- #19 0x00005946599aa6a0 in RE_GenerateTexture (pic=<optimized out>, width=<optimized out>, height=<optimized out>) at Unvanquished/daemon/src/engine/renderer/tr_image.cpp:3122
- #20 0x00005946598c78b4 in operator() (handle=@0x7ffca93c36f4: 0, y=256, x=256, data=std::vector of length 262144, capacity 262144 = {...}, __closure=<optimized out>) at Unvanquished/daemon/src/engine/client/cl_cgame.cpp:1297
- #21 Util::apply_impl<CGameVM::QVMSyscall(int, Util::Reader&, IPC::Channel&)::<lambda(std::vector<unsigned char>, int, int, qhandle_t&)>, std::tuple<std::vector<unsigned char, std::allocator<unsigned char> >&&, int&&, int&&, int&>, 0, 1, 2, 3> (func=..., tuple=...) at Unvanquished/daemon/src/common/Util.h:136
- #22 Util::apply<CGameVM::QVMSyscall(int, Util::Reader&, IPC::Channel&)::<lambda(std::vector<unsigned char>, int, int, qhandle_t&)>, std::tuple<std::vector<unsigned char, std::allocator<unsigned char> >&&, int&&, int&&, int&> > (tuple=..., func=...) at Unvanquished/daemon/src/common/Util.h:141
- #23 IPC::detail::HandleMsg<CGameVM::QVMSyscall(int, Util::Reader&, IPC::Channel&)::<lambda(std::vector<unsigned char>, int, int, qhandle_t&)>, IPC::Message<IPC::Id<0, 68>, std::vector<unsigned char, std::allocator<unsigned char> >, int, int>, IPC::Reply<int> >(IPC::Channel &, Util::Reader, struct {...} &&, IPC::SyncMessage<IPC::Message<IPC::Id<0, 68>, std::vector<unsigned char, std::allocator<unsigned char> >, int, int>, IPC::Reply<int> >) (channel=..., reader=..., func=...) at Unvanquished/daemon/src/common/IPC/Channel.h:217
- #24 0x00005946598c9c6b in IPC::HandleMsg<IPC::SyncMessage<IPC::Message<IPC::Id<0, 68>, std::vector<unsigned char, std::allocator<unsigned char> >, int, int>, IPC::Reply<int> >, CGameVM::QVMSyscall(int, Util::Reader&, IPC::Channel&)::<lambda(std::vector<unsigned char>, int, int, qhandle_t&)> > (func=..., reader=..., channel=...) at Unvanquished/daemon/src/common/IPC/Channel.h:239
- #25 CGameVM::QVMSyscall (this=<optimized out>, syscallNum=<optimized out>, reader=..., channel=...) at Unvanquished/daemon/src/engine/client/cl_cgame.cpp:1296
- #26 0x00005946598cb555 in CGameVM::Syscall (this=this@entry=0x594659d1f7a0 <cgvm>, id=id@entry=68, reader=..., channel=...) at Unvanquished/daemon/src/engine/client/cl_cgame.cpp:1056
- #27 0x00005946598bf7ff in VM::VMBase::SendMsg<IPC::SyncMessage<IPC::Message<IPC::Id<(unsigned short)0, (unsigned short)9>, cgClientState_t>, IPC::Reply<> >, cgClientState_t&>(cgClientState_t&)::{lambda(unsigned int, Util::Reader)#1}::operator()(unsigned int, Util::Reader) (reader=..., id=68, __closure=<optimized out>) at Unvanquished/daemon/src/engine/framework/VirtualMachine.h:142
- #28 IPC::detail::SendMsg<VM::VMBase::SendMsg<IPC::SyncMessage<IPC::Message<IPC::Id<(unsigned short)0, (unsigned short)9>, cgClientState_t>, IPC::Reply<> >, cgClientState_t&>(cgClientState_t&)::{lambda(unsigned int, Util::Reader)#1}&, IPC::Message<IPC::Id<(unsigned short)0, (unsigned short)9>, cgClientState_t>, IPC::Reply<>, cgClientState_t&>(IPC::Channel&, VM::VMBase::SendMsg<IPC::SyncMessage<IPC::Message<IPC::Id<(unsigned short)0, (unsigned short)9>, cgClientState_t>, IPC::Reply<> >, cgClientState_t&>(cgClientState_t&)::{lambda(unsigned int, Util::Reader)#1}&, IPC::SyncMessage<IPC::Message<IPC::Id<(unsigned short)0, (unsigned short)9>, cgClientState_t>, IPC::Reply<> >, cgClientState_t&) (messageHandler=..., channel=...) at Unvanquished/daemon/src/common/IPC/Channel.h:174
- #29 IPC::SendMsg<IPC::SyncMessage<IPC::Message<IPC::Id<(unsigned short)0, (unsigned short)9>, cgClientState_t>, IPC::Reply<> >, VM::VMBase::SendMsg<IPC::SyncMessage<IPC::Message<IPC::Id<(unsigned short)0, (unsigned short)9>, cgClientState_t>, IPC::Reply<> >, cgClientState_t&>(cgClientState_t&)::{lambda(unsigned int, Util::Reader)#1}, cgClientState_t&>(IPC::Channel&, VM::VMBase::SendMsg<IPC::SyncMessage<IPC::Message<IPC::Id<(unsigned short)0, (unsigned short)9>, cgClientState_t>, IPC::Reply<> >, cgClientState_t&>(cgClientState_t&)::{lambda(unsigned int, Util::Reader)#1}&&, cgClientState_t&) (messageHandler=..., channel=...) at Unvanquished/daemon/src/common/IPC/Channel.h:234
- #30 VM::VMBase::SendMsg<IPC::SyncMessage<IPC::Message<IPC::Id<(unsigned short)0, (unsigned short)9>, cgClientState_t>, IPC::Reply<> >, cgClientState_t&>(cgClientState_t&) (this=0x594659d1f7a0 <cgvm>) at Unvanquished/daemon/src/engine/framework/VirtualMachine.h:140
- #31 CGameVM::CGameRocketFrame (this=0x594659d1f7a0 <cgvm>) at Unvanquished/daemon/src/engine/client/cl_cgame.cpp:1043
- #32 0x00005946598edeb7 in SCR_UpdateScreen () at Unvanquished/daemon/src/engine/client/cl_scrn.cpp:318
- #33 0x00005946598e149d in CL_Frame (msec=msec@entry=200) at Unvanquished/daemon/src/engine/client/cl_main.cpp:2086
- #34 0x000059465986bcdc in Com_Frame () at Unvanquished/daemon/src/engine/qcommon/common.cpp:942
- #35 0x0000594659a228dd in Application::ClientApplication::Frame (this=0x59465a516560 <Application::GetApp()::app>) at Unvanquished/daemon/src/engine/client/ClientApplication.cpp:96
- #36 0x0000594659a9bd85 in main (argc=<optimized out>, argv=<optimized out>) at Unvanquished/daemon/src/engine/framework/System.cpp:784
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