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- --This is a localscript; you will need to have access to using scripts wherever you want this
- p = game:GetService('Players').LocalPlayer if p.Character then if p.Character:FindFirstChild('Humanoid') then p.Character.Humanoid.MaxHealth = math.huge end end
- p = game.Players.LocalPlayer
- char = p.Character
- local txt = Instance.new("BillboardGui", char)
- txt.Adornee = char.Head
- txt.Name = "_status"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-9, 8, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(10, 0, 7, 0)
- text.FontSize = "Size24"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- text.Font = "Fantasy"
- text.TextStrokeColor3 = Color3.new(0,0,0)
- v=Instance.new("Part")
- v.Name = "ColorBrick"
- v.Parent=p.Character
- v.FormFactor="Symmetric"
- v.Anchored=true
- v.CanCollide=false
- v.BottomSurface="Smooth"
- v.TopSurface="Smooth"
- v.Size=Vector3.new(10,5,3)
- v.Transparency=1
- v.CFrame=char.Torso.CFrame
- v.Transparency=1
- text.TextColor3 = Color3.new(107, 0, 0)
- v.Shape="Block"
- text.Text = "Jacket"
- local p = game.Players.LocalPlayer
- local char = p.Character
- local larm = char["Left Arm"]
- local rarm = char["Right Arm"]
- local lleg = char["Left Leg"]
- local rleg = char["Right Leg"]
- local hed = char.Head
- local torso = char.Torso
- local hum = char.Humanoid
- local weld = Instance.new("Weld",torso)
- weld.Part0 = torso
- larm.Transparency = 0
- rarm.Transparency = 0
- lleg.Transparency = 0
- rleg.Transparency = 0
- hed.Transparency = 1
- torso.Transparency = 0
- plr = game.Players.LocalPlayer
- repeat
- wait(0.4)
- until plr.Character
- chr = plr.Character
- human = chr:FindFirstChild("Humanoid")
- mouse = plr:GetMouse()
- cam = workspace.CurrentCamera
- selected = false
- equipd = false
- tors = chr.Torso
- rarm = chr["Right Arm"]
- larm = chr["Left Arm"]
- rleg = chr["Right Leg"]
- lleg = chr["Left Leg"]
- hrp = chr.HumanoidRootPart
- hed = chr.Head
- anim = human.Animator
- activu = false
- ragged = false
- batting = false
- Heartbeat = Instance.new("BindableEvent")
- Heartbeat.Name = "Heartbeat"
- Heartbeat.Parent = script
- frame = 0.03333333333333333
- tf = 0
- chara = plr.Character
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- local AddInstance = function(Object, ...)
- local Obj = Instance.new(Object)
- for i,v in next,(...) do
- Obj[i] = v
- end
- return Obj
- end
- Music1 = New("Sound",chara,"Music",{SoundId = "rbxassetid://11",Volume = 2,Looped = true})
- Music1:Play()
- musicon = true
- for i,v in pairs(chara:GetChildren()) do
- if v.ClassName == 'Accessory' then
- v:Destroy()
- end
- end
- local BC = chara["Body Colors"]
- BC.HeadColor = BrickColor.new("Pastel brown")
- BC.LeftArmColor = BrickColor.new("Pastel brown")
- BC.LeftLegColor = BrickColor.new("Pastel brown")
- BC.RightArmColor = BrickColor.new("Pastel brown")
- BC.RightLegColor = BrickColor.new("Pastel brown")
- BC.TorsoColor = BrickColor.new("Pastel brown")
- Team=function()
- local r=math.random(1,2)
- if r==1 then
- print('RED')
- for i,v in pairs(chara:GetChildren()) do if v:IsA("Shirt") then v:Remove() end end
- for i,v in pairs(chara:GetChildren()) do if v:IsA("Pants") then v:Remove() end end
- wait()shirt = Instance.new("Shirt", chara)
- shirt.Name = "Shirt"
- pants = Instance.new("Pants", chara)
- pants.Name = "Pants"
- chara.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=61921144"
- chara.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=61921182"
- end
- if r==2 then
- print('BLUE')
- for i,v in pairs(chara:GetChildren()) do if v:IsA("Shirt") then v:Remove() end end
- for i,v in pairs(chara:GetChildren()) do if v:IsA("Pants") then v:Remove() end end
- wait()shirt = Instance.new("Shirt", chara)
- shirt.Name = "Shirt"
- pants = Instance.new("Pants", chara)
- pants.Name = "Pants"
- chara.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=61921164"
- chara.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=61921182"
- end
- end
- Team()
- chara.Head.face.Texture = "http://www.roblox.com/asset/?id=192467476"
- wait()
- local Reaper = AddInstance("Part",{
- Parent = hed,
- CFrame = hed.CFrame,
- formFactor = "Symmetric",
- Size = Vector3.new(1, 1, 1),
- CanCollide = false,
- TopSurface = "Smooth",
- BottomSurface = "Smooth",
- Locked = true,
- })
- local Weld = AddInstance("Weld",{
- Parent = Reaper,
- Part0 = hed,
- C0 = CFrame.new(-0,0.50,0)*CFrame.Angles(.15, 3.12, 0),
- Part1 = Reaper,
- })
- local Mesh = AddInstance("SpecialMesh",{
- Parent = Reaper,
- MeshId = "rbxassetid://439041878",
- TextureId = "rbxassetid://439031192",
- Scale = Vector3.new(0.07,0.07,0.07),
- VertexColor = Vector3.new(1,1,1),
- })
- local Reaper2 = AddInstance("Part",{
- Parent = larm,
- CFrame = larm.CFrame,
- formFactor = "Symmetric",
- Size = Vector3.new(.1, .1, .1),
- CanCollide = false,
- TopSurface = "Smooth",
- BottomSurface = "Smooth",
- Locked = true,
- Transparency = 1
- })
- local Weld = AddInstance("Weld",{
- Parent = Reaper2,
- Part0 = larm,
- C0 = CFrame.new(.3,-1,.2)*CFrame.Angles(-1, 0, -1),
- Part1 = Reaper2,
- })
- local Mesh = AddInstance("SpecialMesh",{
- Parent = Reaper2,
- MeshId = "rbxassetid://10470609",
- TextureId = "rbxassetid://10735250",
- Scale = Vector3.new(1,1,1),
- VertexColor = Vector3.new(1,1,1),
- })
- ----i didn't made the gun.175023836/751202938
- Character = game.Players.LocalPlayer.Character
- Player = game.Players.LocalPlayer
- char = Character
- hum = Character.Humanoid
- Torso = Character.Torso
- Head = Character.Head
- char.Shirt.ShirtTemplate = "rbxassetid://751202938"
- char.Pants.PantsTemplate = "rbxassetid://175023836"
- local BC = char["Body Colors"]
- BC.HeadColor = BrickColor.new("Pastel brown")
- BC.LeftArmColor = BrickColor.new("Pastel brown")
- BC.LeftLegColor = BrickColor.new("Pastel brown")
- BC.RightArmColor = BrickColor.new("Pastel brown")
- BC.RightLegColor = BrickColor.new("Pastel brown")
- BC.TorsoColor = BrickColor.new("Pastel brown")
- char.Head.face.Texture = "rbxassetid://192467476"
- hum.MaxHealth = math.huge
- for i,v in pairs(char:children()) do
- if v:IsA("Hat") then
- v:Destroy()
- end
- end
- for i,v in pairs(char:children()) do
- if v:IsA("Accessory") then
- v:Destroy()
- end
- end
- for i,v in pairs(char:children()) do
- if v:IsA("Hair") then
- v:Destroy()
- end
- end
- local s = Instance.new("Sound",char)
- s.SoundId = "http://www.roblox.com/asset/?id=154200304"
- s.Pitch = 1
- s.Volume = 2
- s.Looped = true
- wait(1)
- s:play()
- --Ugh,BOOGIE BOMB YESH.FORTNITE FUCK YEAH
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Tool0 = Instance.new("Tool")
- Part1 = Instance.new("Part")
- SpecialMesh2 = Instance.new("SpecialMesh")
- Part3 = Instance.new("Part")
- BillboardGui4 = Instance.new("BillboardGui")
- Script5 = Instance.new("Script")
- ImageLabel6 = Instance.new("ImageLabel")
- CylinderMesh7 = Instance.new("CylinderMesh")
- Part8 = Instance.new("Part")
- Weld9 = Instance.new("Weld")
- Weld10 = Instance.new("Weld")
- Weld11 = Instance.new("Weld")
- BlockMesh12 = Instance.new("BlockMesh")
- IntValue13 = Instance.new("IntValue")
- IntValue14 = Instance.new("IntValue")
- StringValue15 = Instance.new("StringValue")
- BoolValue16 = Instance.new("BoolValue")
- Script17 = Instance.new("Script")
- LocalScript18 = Instance.new("LocalScript")
- SpecialMesh19 = Instance.new("SpecialMesh")
- SpecialMesh20 = Instance.new("SpecialMesh")
- LocalScript21 = Instance.new("LocalScript")
- LocalScript22 = Instance.new("LocalScript")
- LocalScript23 = Instance.new("LocalScript")
- LocalScript24 = Instance.new("LocalScript")
- ScreenGui25 = Instance.new("ScreenGui")
- Frame26 = Instance.new("Frame")
- TextButton27 = Instance.new("TextButton")
- TextButton28 = Instance.new("TextButton")
- TextButton29 = Instance.new("TextButton")
- TextButton30 = Instance.new("TextButton")
- Script31 = Instance.new("Script")
- LocalScript32 = Instance.new("LocalScript")
- Sound33 = Instance.new("Sound")
- Sound34 = Instance.new("Sound")
- StringValue35 = Instance.new("StringValue")
- Tool0.Name = "Tactical Shotgun"
- Tool0.Parent = mas
- Part1.Parent = Tool0
- Part1.BrickColor = BrickColor.new("Bright bluish green")
- Part1.Anchored = true
- Part1.FormFactor = Enum.FormFactor.Custom
- Part1.Size = Vector3.new(0.510000467, 1.18000245, 1.34999704)
- Part1.CFrame = CFrame.new(6.70000076, 0.590013027, -9.69999599, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part1.Color = Color3.new(0, 0.560784, 0.611765)
- Part1.Position = Vector3.new(6.70000076, 0.590013027, -9.69999599)
- Part1.Color = Color3.new(0, 0.560784, 0.611765)
- SpecialMesh2.Parent = Part1
- SpecialMesh2.MeshId = "http://www.roblox.com/asset/?id=1489994942"
- SpecialMesh2.Scale = Vector3.new(0.25, 0.25, 0.25)
- SpecialMesh2.TextureId = "http://www.roblox.com/asset/?id=126534866"
- SpecialMesh2.MeshType = Enum.MeshType.FileMesh
- SpecialMesh2.Scale = Vector3.new(0.25, 0.25, 0.25)
- Part3.Name = "Barrel"
- Part3.Parent = Tool0
- Part3.BrickColor = BrickColor.new("Really black")
- Part3.Transparency = 1
- Part3.Rotation = Vector3.new(-90, 0, 0)
- Part3.Anchored = true
- Part3.FormFactor = Enum.FormFactor.Custom
- Part3.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part3.CFrame = CFrame.new(6.79500008, 0.98001498, -10.4250021, 1, 0, -0, 0, 0, 1, 0, -1, 0)
- Part3.BottomSurface = Enum.SurfaceType.Smooth
- Part3.TopSurface = Enum.SurfaceType.Smooth
- Part3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part3.Position = Vector3.new(6.79500008, 0.98001498, -10.4250021)
- Part3.Orientation = Vector3.new(-90, 0, 0)
- Part3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BillboardGui4.Name = "Light"
- BillboardGui4.Parent = Part3
- BillboardGui4.Size = UDim2.new(1.29999995, 0, 1.29999995, 0)
- BillboardGui4.Active = true
- BillboardGui4.Adornee = Part3
- Script5.Parent = BillboardGui4
- table.insert(cors,sandbox(Script5,function()
- script.Parent.Adornee = script.Parent.Parent
- end))
- ImageLabel6.Name = "Light"
- ImageLabel6.Parent = BillboardGui4
- ImageLabel6.Transparency = 1
- ImageLabel6.Size = UDim2.new(1, 0, 1, 0)
- ImageLabel6.Visible = false
- ImageLabel6.BackgroundColor3 = Color3.new(0.756863, 0.752941, 0.764706)
- ImageLabel6.BackgroundTransparency = 1
- ImageLabel6.Image = "http://www.roblox.com/asset/?id=42416376"
- CylinderMesh7.Parent = Part3
- CylinderMesh7.Scale = Vector3.new(0.9375, 0.0625, 0.62499994)
- CylinderMesh7.Scale = Vector3.new(0.9375, 0.0625, 0.62499994)
- Part8.Name = "Handle"
- Part8.Parent = Tool0
- Part8.BrickColor = BrickColor.new("Black")
- Part8.Transparency = 1
- Part8.Rotation = Vector3.new(0, 15, 0)
- Part8.Anchored = true
- Part8.FormFactor = Enum.FormFactor.Custom
- Part8.Size = Vector3.new(0.800000012, 0.800000012, 0.800000012)
- Part8.CFrame = CFrame.new(6.78499985, 0.468012989, -9.25, 0.965925634, -1.62808846e-07, 0.25881961, 1.62807055e-07, 1, 2.14409219e-08, -0.25881961, 2.14273292e-08, 0.965925634)
- Part8.BottomSurface = Enum.SurfaceType.Smooth
- Part8.TopSurface = Enum.SurfaceType.Smooth
- Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part8.Position = Vector3.new(6.78499985, 0.468012989, -9.25)
- Part8.Orientation = Vector3.new(0, 15, 0)
- Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Weld9.Parent = Part8
- Weld9.C0 = CFrame.new(0, 0, 0, -1.00000191, -1.5067078e-06, -9.84804558e-08, -1.01587557e-06, 0.999997854, -2.52425416e-05, -8.14032717e-07, -2.34245799e-05, -0.999998748)
- Weld9.C1 = CFrame.new(0, 0, 0, -1.00000191, -1.5067078e-06, -9.84804558e-08, -1.01587557e-06, 0.999997854, -2.52425416e-05, -8.14032717e-07, -2.34245799e-05, -0.999998748)
- Weld9.Part0 = Part8
- Weld9.Part1 = Part8
- Weld10.Parent = Part8
- Weld10.C0 = CFrame.new(0, 0, 0, -1, -1.26128168e-06, 3.57787826e-07, -1.26129044e-06, 0.99999994, -2.43186951e-05, -3.57757187e-07, -2.42888927e-05, -0.99999994)
- Weld10.C1 = CFrame.new(0, 0, 0, -1, -1.26128168e-06, 3.57787826e-07, -1.26129044e-06, 0.99999994, -2.43186951e-05, -3.57757187e-07, -2.42888927e-05, -0.99999994)
- Weld10.Part0 = Part8
- Weld10.Part1 = Part8
- Weld11.Parent = Part8
- Weld11.C0 = CFrame.new(0, 0, 0, -0.000490181032, 0.999999642, 7.29662133e-07, 0.999998808, 0.000490319042, -0.000502735376, -0.00050124526, 4.34723916e-07, -0.999996543)
- Weld11.C1 = CFrame.new(0, 0, 0, -0.000490181032, 0.999999642, 7.29662133e-07, 0.999998808, 0.000490319042, -0.000502735376, -0.00050124526, 4.34723916e-07, -0.999996543)
- Weld11.Part0 = Part8
- Weld11.Part1 = Part8
- BlockMesh12.Parent = Part8
- BlockMesh12.Offset = Vector3.new(0, 0.00104166672, 0)
- BlockMesh12.Scale = Vector3.new(0.25, 0.0416666679, 0.0416666679)
- BlockMesh12.Scale = Vector3.new(0.25, 0.0416666679, 0.0416666679)
- IntValue13.Name = "Ammo"
- IntValue13.Parent = Tool0
- IntValue13.Value = 999
- IntValue14.Name = "MaxAmmo"
- IntValue14.Parent = Tool0
- IntValue14.Value = 999
- StringValue15.Name = "StringValue"
- StringValue15.Parent = Tool0
- BoolValue16.Name = "VisibleB"
- BoolValue16.Parent = Tool0
- Script17.Name = "WeldArm"
- Script17.Parent = Tool0
- table.insert(cors,sandbox(Script17,function()
- Tool = script.Parent
- local arms = nil
- local torso = nil
- local weld33 = nil -- right arm
- local weld55 = nil -- left arm
- local welds = {}
- colors = {26,}
- function Equip(mouse)
- wait(0.01)
- arms = {Tool.Parent:FindFirstChild("Left Arm"), Tool.Parent:FindFirstChild("Right Arm")}
- torso = Tool.Parent:FindFirstChild("Torso")
- if arms ~= nil and torso ~= nil then
- local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")}
- if sh ~= nil then
- local yes = true
- if yes then
- yes = false
- sh[1].Part1 = nil
- sh[2].Part1 = nil
- local weld1 = Instance.new("Weld") -- left arm
- weld55 = weld1
- weld1.Part0 = torso
- weld1.Parent = torso
- weld1.Part1 = arms[1]
- weld1.C1 = CFrame.new(-0.35, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
- welds[1] = weld1
- local weld2 = Instance.new("Weld") -- right arm
- weld33 = weld2
- weld2.Part0 = torso
- weld2.Parent = torso
- weld2.Part1 = arms[2]
- weld2.C1 = CFrame.new(-0.75, 0.5, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
- welds[2] = weld2
- end
- else
- print("sh")
- end
- else
- print("arms")
- end
- end
- function Unequip(mouse)
- if arms ~= nil and torso ~= nil then
- local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")}
- if sh ~= nil then
- local yes = true
- if yes then
- yes = false
- sh[1].Part1 = arms[1]
- sh[2].Part1 = arms[2]
- welds[1].Parent = nil
- welds[2].Parent = nil
- end
- else
- print("sh")
- end
- else
- print("arms")
- end
- end
- Tool.Equipped:connect(Equip)
- Tool.Unequipped:connect(Unequip)
- end))
- LocalScript18.Name = "Arms"
- LocalScript18.Parent = Tool0
- table.insert(cors,sandbox(LocalScript18,function()
- sp = script.Parent
- Mesh = false -- If true will load BC 2.0 Arm meshes as well.
- Shirt = true -- If true will load the user's shirt to the arms as well
- function onEquipped(mouse)
- local Player = game:GetService("Players").LocalPlayer
- local Cam = game.Workspace.CurrentCamera
- local Arms = Instance.new("Model")
- Arms.Name = "Arms"
- Arms.Parent = Cam
- if Shirt == true then
- local Humanoid = Instance.new("Humanoid")
- Humanoid.MaxHealth = 0
- Humanoid.Health = 0
- Humanoid.Name = ""
- Humanoid.Parent = Arms
- local newShirt = Player.Character:FindFirstChild("Shirt"):clone()
- newShirt.Parent = Arms
- else end
- local RightArm = Player.Character:FindFirstChild("Right Arm"):clone()
- RightArm.Name = "Right Arm"
- RightArm.Transparency = 0.1
- local w = Instance.new("Weld")
- w.Part0 = RightArm
- w.Part1 = Player.Character:FindFirstChild("Right Arm")
- w.C0 = CFrame.new()
- w.C1 = CFrame.new()
- w.Parent = RightArm
- RightArm.Parent = Arms
- local LeftArm = Player.Character:FindFirstChild("Left Arm"):clone()
- LeftArm.Name = "Left Arm"
- LeftArm.Transparency = 0.1
- local w = Instance.new("Weld")
- w.Part0 = LeftArm
- w.Part1 = Player.Character:FindFirstChild("Left Arm")
- w.C0 = CFrame.new()
- w.C1 = CFrame.new()
- w.Parent = LeftArm
- LeftArm.Parent = Arms
- if Mesh ~= false then
- local LeftArmMesh = script:FindFirstChild("LeftArm")
- LeftArmMesh.Parent = LeftArm
- local RightArmMesh = script:FindFirstChild("RightArm")
- RightArmMesh.Parent = RightArm
- else end
- end
- function onUnequipped(mouse)
- local Player = game:GetService("Players").LocalPlayer
- local Cam = game.Workspace.CurrentCamera
- for _, Model in pairs(Cam:GetChildren()) do
- if Model.Name == "Arms" then
- Model:remove()
- else end
- end
- end
- sp.Equipped:connect(onEquipped)
- sp.Unequipped:connect(onUnequipped)
- end))
- SpecialMesh19.Name = "LeftArm"
- SpecialMesh19.Parent = LocalScript18
- SpecialMesh19.MeshId = "http://www.roblox.com/asset/?id=27111419"
- SpecialMesh19.MeshType = Enum.MeshType.FileMesh
- SpecialMesh20.Name = "RightArm"
- SpecialMesh20.Parent = LocalScript18
- SpecialMesh20.MeshId = "http://www.roblox.com/asset/?id=27111864"
- SpecialMesh20.MeshType = Enum.MeshType.FileMesh
- LocalScript21.Name = "BackupWeld"
- LocalScript21.Parent = Tool0
- table.insert(cors,sandbox(LocalScript21,function()
- function Weld(x,y)
- local W = Instance.new("Weld")
- W.Part0 = x
- W.Part1 = y
- local CJ = CFrame.new(x.Position)
- local C0 = x.CFrame:inverse()*CJ
- local C1 = y.CFrame:inverse()*CJ
- W.C0 = C0
- W.C1 = C1
- W.Parent = x
- end
- function Get(A)
- if A.className == "Part" then
- Weld(script.Parent.Handle, A)
- A.Anchored = false
- else
- local C = A:GetChildren()
- for i=1, #C do
- Get(C[i])
- end
- end
- end
- function Finale()
- Get(script.Parent)
- end
- script.Parent.Equipped:connect(Finale)
- script.Parent.Unequipped:connect(Finale)
- Finale()
- end))
- LocalScript22.Name = "Crouch"
- LocalScript22.Parent = Tool0
- table.insert(cors,sandbox(LocalScript22,function()
- on = 0
- Tool = script.Parent
- welds = {}
- sh = {}
- arms = nil
- torso = nil
- f = nil
- function Crouch(ison)
- if arms == nil and torso == nil then
- arms = {Tool.Parent:FindFirstChild("Left Leg"), Tool.Parent:FindFirstChild("Right Leg")}
- torso = Tool.Parent:FindFirstChild("Torso")
- end
- if arms ~= nil and torso ~= nil then
- sh = {torso:FindFirstChild("Left Hip"), torso:FindFirstChild("Right Hip")}
- if sh ~= nil then
- local yes = true
- if yes then
- yes = false
- if ison == 1 then
- sh[1].Part1 = nil
- sh[2].Part1 = nil
- local weld1 = Instance.new("Weld")
- weld1.Part0 = torso
- weld1.Parent = torso
- weld1.Part1 = arms[1]
- weld1.C1 = CFrame.new(-0.5, 0.75, 1)
- arms[1].Name = "LDave"
- arms[1].CanCollide = true
- welds[1] = weld1
- Tool.Parent.Humanoid.WalkSpeed = 10
- -------------------------------------------
- local weld2 = Instance.new("Weld")
- weld2.Part0 = torso
- weld2.Parent = torso
- weld2.Part1 = arms[2]
- weld2.C1 = CFrame.new(0.5,0.495,1.25) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
- arms[2].Name = "RDave"
- arms[2].CanCollide = true
- welds[2] = weld2
- ---------------------------------
- local force = Instance.new("BodyForce")
- force.Parent = torso
- f = force
- wait(0.01)
- elseif ison == 0 then
- if arms then
- sh[1].Part1 = arms[1]
- sh[2].Part1 = arms[2]
- f.Parent = nil
- arms[2].Name = "Right Leg"
- arms[1].Name = "Left Leg"
- welds[1].Parent = nil
- welds[2].Parent = nil
- Tool.Parent.Humanoid.WalkSpeed = 99
- end
- end
- --
- end
- else
- print("sh")
- end
- else
- print("arms")
- end
- end
- function Key(key)
- if key then
- key = string.lower(key)
- if (key=="c") then
- if on == 1 then
- on = 0
- elseif on == 0 then
- on = 1
- end
- Crouch(on)
- end
- end
- end
- function Equip(mouse)
- mouse.KeyDown:connect(Key)
- end
- script.Parent.Equipped:connect(Equip)
- end))
- LocalScript23.Name = "Crouch/Patrol"
- LocalScript23.Parent = Tool0
- table.insert(cors,sandbox(LocalScript23,function()
- --Note this must be used with the accompanying weld script
- --This is an edited version of my V3 KeyCommand Script.
- --Heavily edited from a free model crouch script, ~ukwarrior6~
- ----------------------------
- --Crouch and Patrol Script--
- ----------------------------
- on = 0
- Tool = script.Parent
- welds = {}
- sh = {}
- arms = nil
- torso = nil
- f = nil
- Holstered = false
- wait()
- local Tool = script.Parent
- enabled = true
- function Crouch(ison)
- if arms == nil and torso == nil then
- arms = {Tool.Parent:FindFirstChild("Left Leg"), Tool.Parent:FindFirstChild("Right Leg")}
- torso = Tool.Parent:FindFirstChild("Torso")
- end
- if arms ~= nil and torso ~= nil then
- sh = {torso:FindFirstChild("Left Hip"), torso:FindFirstChild("Right Hip")}
- if sh ~= nil then
- local yes = true
- if yes then
- yes = false
- if ison == 1 then
- sh[1].Part1 = nil
- sh[2].Part1 = nil
- local weld1 = Instance.new("Weld")
- weld1.Part0 = torso
- weld1.Parent = torso
- weld1.Part1 = arms[1]
- weld1.C1 = CFrame.new(-0.5, 0.75, 1)
- arms[1].Name = "LDave"
- arms[1].CanCollide = true
- welds[1] = weld1
- -------------------------------------------
- local weld2 = Instance.new("Weld")
- weld2.Part0 = torso
- weld2.Parent = torso
- weld2.Part1 = arms[2]
- weld2.C1 = CFrame.new(0.5,0.495,1.25) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
- arms[2].Name = "RDave"
- arms[2].CanCollide = true
- welds[2] = weld2
- ---------------------------------
- local force = Instance.new("BodyForce")
- force.Parent = torso
- f = force
- wait(0.01)
- elseif ison == 0 then
- if arms then
- sh[1].Part1 = arms[1]
- sh[2].Part1 = arms[2]
- f.Parent = nil
- arms[2].Name = "Right Leg"
- arms[1].Name = "Left Leg"
- welds[1].Parent = nil
- welds[2].Parent = nil
- end
- end
- --
- end
- else
- print("sh")
- end
- else
- print("arms")
- end
- end
- ----------------------------------------------------------------------------------------------------------------
- function GunUp()
- Holstered = false
- Tool.Enabled = true
- torso = Tool.Parent:FindFirstChild("Torso")
- if torso ~= nil then
- torso.weld1.C1 = CFrame.new(0.7, 0.9, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(28), math.rad(-1))
- torso.weld2.C1 = CFrame.new(-0.6, 0, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-0.01), 0)
- end
- end
- function GunDown()
- Holstered = true
- Tool.Enabled = false -- You don't want to be shooting if your not aiming
- torso = Tool.Parent:FindFirstChild("Torso")
- if torso ~= nil then
- torso.weld1.C1 = CFrame.new(0.5,0,.5) * CFrame.fromEulerAnglesXYZ(math.rad(315), 0, math.rad(-40))
- torso.weld2.C1 = CFrame.new(-.8, -0.6, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(-40), math.rad(-60), 0)
- end
- end
- -----------------------------------------------------------------------------------------------------------------
- function onEquippedLocal(mouse)
- mouse.Icon = "" -- Chuck in a cool crosshair here..
- mouse.KeyDown:connect(onKeyDown)
- end
- -----------------------------------------------------------------------------------------------------------------
- function onKeyDown(key)
- if (key~=nil) then
- key = key:lower()
- if (key=="c") then -- Toggle Crouch (For some reason it breaks if you patrol first, working on this...
- if on == 1 then
- on = 0
- elseif on == 0 then
- on = 1
- end
- Crouch(on)
- elseif (key=="e") then -- Toggle Patrol
- if Holstered == true then
- script.Parent.Parent.Humanoid.WalkSpeed = 16
- GunUp()
- elseif Holstered == false then
- script.Parent.Parent.Humanoid.WalkSpeed = 20
- GunDown()
- end end end end
- Tool.Equipped:connect(onEquippedLocal)
- end))
- LocalScript24.Name = "GuiScript"
- LocalScript24.Parent = Tool0
- table.insert(cors,sandbox(LocalScript24,function()
- local Tool = script.Parent
- local vPlayer
- local Gui
- local Alt
- local Coords
- local Ammo
- local ready = false
- function setUpGui()
- if vPlayer == nil or vPlayer:findFirstChild("PlayerGui") == nil then
- return
- end
- Gui = script.ScreenGui:Clone()
- Gui.Name = "GunDisplay"
- Gui.Parent = vPlayer.PlayerGui
- end
- function onEquippedLocal(mouse)
- vPlayer = game.Players.LocalPlayer
- setUpGui()
- ready = false
- end
- function onUnequippedLocal(mouse)
- if Gui then
- Gui:remove()
- end
- Gui = nil
- Alt = nil
- Coords = nil
- Ammo = nil
- vPlayer = nil
- end
- Tool.Equipped:connect(onEquippedLocal)
- Tool.Unequipped:connect(onUnequippedLocal)
- while true do
- wait()
- if Gui then
- Gui.Stats.Mode.Text = "Mode: " ..script.Parent.ModeText.Value
- Gui.Stats.Ammo.Ammo.Text = ""..math.floor((((script.Parent.Ammo.Value / script.Parent.MaxAmmo.Value)) * 100)).."%"
- Gui.Stats.Reload.Text = script.Parent.StringValue.Value
- if script.Parent.VisibleB.Value then
- Gui.Stats.Reload.Visible = true
- else
- Gui.Stats.Reload.Visible = false
- end
- if (((script.Parent.Ammo.Value / script.Parent.MaxAmmo.Value)) * 100) > 66 then
- Gui.Stats.Ammo.Ammo.TextColor3 = Color3.new(-0,-128,-0)
- elseif (((script.Parent.Ammo.Value / script.Parent.MaxAmmo.Value)) * 100) > 33 then
- Gui.Stats.Ammo.Ammo.TextColor3 = Color3.new(-255,-255,-102)
- elseif (((script.Parent.Ammo.Value / script.Parent.MaxAmmo.Value)) * 100) > 0 then
- Gui.Stats.Ammo.Ammo.TextColor3 = Color3.new(-255,-51,-0)
- end
- end
- end
- end))
- ScreenGui25.Parent = LocalScript24
- Frame26.Name = "Stats"
- Frame26.Parent = ScreenGui25
- Frame26.Transparency = 1
- Frame26.Size = UDim2.new(0.200000003, 0, 0.100000001, 0)
- Frame26.Position = UDim2.new(0.100000001, 0, 0.649999976, 0)
- Frame26.BackgroundTransparency = 1
- TextButton27.Name = "Mode"
- TextButton27.Parent = Frame26
- TextButton27.Transparency = 1
- TextButton27.Size = UDim2.new(1, 0, 0.5, 0)
- TextButton27.Text = "Mode: Nil"
- TextButton27.BackgroundTransparency = 1
- TextButton27.Font = Enum.Font.ArialBold
- TextButton27.FontSize = Enum.FontSize.Size18
- TextButton27.TextColor3 = Color3.new(0.866667, 0.866667, 0.866667)
- TextButton28.Name = "Ammo"
- TextButton28.Parent = Frame26
- TextButton28.Transparency = 1
- TextButton28.Size = UDim2.new(1, 0, 0.5, 0)
- TextButton28.Text = "Ammo: "
- TextButton28.Position = UDim2.new(-0.119999997, 0, 0.5, 0)
- TextButton28.BackgroundTransparency = 1
- TextButton28.Font = Enum.Font.ArialBold
- TextButton28.FontSize = Enum.FontSize.Size18
- TextButton28.TextColor3 = Color3.new(0.866667, 0.866667, 0.866667)
- TextButton29.Name = "Ammo"
- TextButton29.Parent = TextButton28
- TextButton29.Transparency = 1
- TextButton29.Size = UDim2.new(1, 0, 1, 0)
- TextButton29.Text = "90%"
- TextButton29.Position = UDim2.new(0.699999988, 0, 0, 0)
- TextButton29.BackgroundTransparency = 1
- TextButton29.Font = Enum.Font.ArialBold
- TextButton29.FontSize = Enum.FontSize.Size18
- TextButton29.TextColor3 = Color3.new(1, 0.2, 0)
- TextButton29.TextXAlignment = Enum.TextXAlignment.Left
- TextButton30.Name = "Reload"
- TextButton30.Parent = Frame26
- TextButton30.Transparency = 1
- TextButton30.Size = UDim2.new(1, 0, 0.5, 0)
- TextButton30.Text = "Reloading"
- TextButton30.Position = UDim2.new(0, 0, 1, 0)
- TextButton30.Visible = false
- TextButton30.BackgroundTransparency = 1
- TextButton30.Font = Enum.Font.ArialBold
- TextButton30.FontSize = Enum.FontSize.Size18
- TextButton30.TextColor3 = Color3.new(1, 0.2, 0)
- TextButton30.TextTransparency = 1.8000003099442
- Script31.Name = "Flash"
- Script31.Parent = TextButton30
- table.insert(cors,sandbox(Script31,function()
- while true do wait()
- for i=1,5 do
- script.Parent.TextTransparency = script.Parent.TextTransparency + 0.1
- wait(0.05)
- end
- wait(0.1)
- for i=1,5 do
- script.Parent.TextTransparency = script.Parent.TextTransparency - 0.1
- wait(0.05)
- end
- end
- end))
- LocalScript32.Name = "MainScript"
- LocalScript32.Parent = Tool0
- table.insert(cors,sandbox(LocalScript32,function()
- wait(1)
- local Tool = script.Parent;
- local pewsound
- local bangsound
- local cam
- local ggui
- enabled = true
- automatichold = false
- dmged = false
- shotgun = false
- equipped = false
- overheated = false
- isZoom = false
- -----------------------------------------ONLY EDIT THESE VALUES!!!!!-----------------------------------------
- -----!Instructions!-----
- --Make sure you have a part in the gun named Barrel, it is where the raycast will shoot from.--
- --Just place this script into any gun and edit the values below.--
- --Editting anything else will risk breaking it.--
- ------------------------
- Damage = 20
- SPS = 15 -- Shots Per Second, gives a limit of how fast the gun shoots.
- Recoil = 3 -- [1-10] [1 = Minigun, 10 = Sniper]
- WallShoot = false -- Shoots through walls.
- GH = false -- [True = RB can't hurt RB.] [False = RB can hurt RB.]
- BulletColor = "Cool yellow" -- Any Brickcolor will work.
- Flash = true
- --------------------------------------------------------------------------------------------------------
- local zm = Instance.new("Part")
- zm.Name = "ZoomZM"
- zm.Anchored = true
- zm.Transparency = 1
- zm.Size = Vector3.new(1,1,1)
- zm.CanCollide = false
- GunType = 0
- --[[local gui = Instance.new("ScreenGui")
- local bg = Instance.new("Frame",gui)
- local bar = Instance.new("Frame",bg)
- local bvl = Instance.new("ImageLabel", bg)
- bvl.Name = "Bevel"
- bvl.BackgroundTransparency = 1
- bvl.Image = "http://www.roblox.com/asset/?id=56852431"
- bvl.Size = UDim2.new(1,0,1,0)
- bg.Name = "Back"
- bar.Name = "Charge"
- bar.BackgroundColor3 = Color3.new(200/255,0/255,0/255)
- bg.BackgroundColor3 = Color3.new(200/255,200/255,200/255)
- bg.Size = UDim2.new(0,10,0,-100)
- bg.Position = UDim2.new(0,5,0,500)
- bar.Size = UDim2.new(0,4,-1,0)
- bar.Position = UDim2.new(0,3,1,0)
- ggui = gui:Clone()
- ggui.Name = "GunGui"
- ggui.Back.Charge.Size = UDim2.new(0,4,-(script.Charge.Value/100),0)]]
- GroupID = 9999
- function AntiGH(char1,char2)
- if GH then
- local plyr1 = game.Players:findFirstChild(char1.Name)
- local plyr2 = game.Players:findFirstChild(char2.Name)
- if plyr1 and plyr2 then
- if plyr1:IsInGroup(GroupID) and plyr2:IsInGroup(GroupID) then
- return false
- end
- end
- return true
- elseif not GH then
- return true
- end
- end
- MaxDist = 1000
- function RayCast(Start,End,Ignore)
- if WallShoot then
- ray1 = Ray.new(Start, End.unit * 999.999)
- local Part1, TempPos = Workspace:FindPartOnRay(ray1,Ignore)
- ray2 = Ray.new(TempPos, End.unit * 999.999)
- local Part2, EndPos = Workspace:FindPartOnRay(ray2,Part1)
- return Part1, Part2, EndPos
- elseif not WallShoot then
- ray = Ray.new(Start, End.unit * 999.999)
- return Workspace:FindPartOnRay(ray,Ignore)
- end
- end
- function DmgPlr(Part)
- if Part ~= nil then
- local c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = game.Players:findFirstChild(script.Parent.Parent.Name)
- local hum = Part.Parent:findFirstChild("Humanoid")
- local hathum = Part.Parent.Parent:findFirstChild("Humanoid")
- local hat = Part.Parent
- if hathum ~= nil and hat:IsA("Hat") and AntiGH(hathum.Parent, script.Parent.Parent) then
- hathum:TakeDamage(Damage/1)
- Part.Parent = game.Workspace
- Part.CFrame = CFrame.new(Part.Position + Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5)))
- hat:Remove()
- c.Parent = hathum
- game.Debris:AddItem(c,1.5)
- elseif hum ~= nil and AntiGH(hum.Parent, script.Parent.Parent) then
- if Part.Name == "Head" then
- hum:TakeDamage(Damage*27.3)
- end
- hum:TakeDamage(Damage)
- c.Parent = hum
- game.Debris:AddItem(c,1.5)
- end
- end
- end
- function onButton1Down(mouse)
- if script.Parent.Ammo.Value == 0 then
- else
- if GunType == 0 then
- if (not enabled) then return end
- enabled = false
- LaserShoot(mouse)
- if Flash then
- script.Parent.Barrel.Light.Light.Visible = true
- end
- script.Parent.Ammo.Value = script.Parent.Ammo.Value - 1
- wait(0.01)
- if Flash then
- script.Parent.Barrel.Light.Light.Visible = false
- end
- wait(1/SPS)
- enabled = true
- elseif GunType == 1 then
- automatichold = true
- while automatichold == true and script.Parent.Ammo.Value ~= 0 do wait()
- if (not enabled) then return end
- if script.Parent.Parent:findFirstChild("Humanoid").Health == 0 then script.Parent:Remove() end
- enabled = false
- LaserShoot(mouse)
- if Flash then
- script.Parent.Barrel.Light.Light.Visible = true
- end
- script.Parent.Ammo.Value = script.Parent.Ammo.Value - 1
- wait(0.01)
- if Flash then
- script.Parent.Barrel.Light.Light.Visible = false
- end
- wait(1/SPS)
- enabled = true
- end
- end
- end
- end
- function LaserShoot(mouse)
- hit = mouse.Hit.p
- local StartPos = script.Parent.Barrel.CFrame.p
- local rv = (StartPos-hit).magnitude/(Recoil * 20)
- local rcl = Vector3.new(math.random(-rv,rv),math.random(-rv,rv),math.random(-rv,rv))
- aim = hit + rcl
- local P = Instance.new("Part")
- P.Name = "Bullet"
- P.formFactor = 3
- P.BrickColor = BrickColor.new(BulletColor)
- P.Size = Vector3.new(1,1,1)
- P.Anchored = true
- P.CanCollide = false
- P.Transparency = 0.5
- P.Parent = script.Parent.Parent
- local m = Instance.new("CylinderMesh")
- m.Name = "Mesh"
- m.Parent = P
- local c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = game.Players:findFirstChild(script.Parent.Parent.Name)
- pewsound = script:FindFirstChild("Fire")
- if pewsound then
- pewsound:Play()
- end --Brick created. Moving on to next part
- local SPos = script.Parent.Barrel.CFrame.p
- if WallShoot then
- local Part1, Part2, EndPos = RayCast(SPos, (aim-SPos).unit * 999, script.Parent.Parent)
- DmgPlr(Part1)
- DmgPlr(Part2)
- if Part1 and Part2 then
- local enddist = (EndPos-SPos).magnitude
- P.CFrame = CFrame.new(EndPos, SPos) * CFrame.new(0,0,-enddist/2) * CFrame.Angles(math.rad(90),0,0)
- m.Scale = Vector3.new(.04,enddist,.04)
- else
- P.CFrame = CFrame.new(EndPos, SPos) * CFrame.new(0,0,-MaxDist/2) * CFrame.Angles(math.rad(90),0,0)
- m.Scale = Vector3.new(.04,MaxDist,.04)
- end
- elseif not WallShoot then
- local Part, Pos = RayCast(SPos, (aim-SPos).unit * 999, script.Parent.Parent)
- DmgPlr(Part)
- if Part then
- local dist = (Pos-SPos).magnitude
- P.CFrame = CFrame.new(Pos, SPos) * CFrame.new(0,0,-dist/2) * CFrame.Angles(math.rad(90),0,0)
- m.Scale = Vector3.new(.1,dist,.1)
- else
- P.CFrame = CFrame.new(Pos, SPos) * CFrame.new(0,0,-MaxDist/2) * CFrame.Angles(math.rad(90),0,0)
- m.Scale = Vector3.new(.1,MaxDist,.1)
- end
- end
- game.Debris:AddItem(P,.1)
- end
- function onButton1Up(mouse)
- automatichold = false
- end
- function onKeyDown(key, mouse)
- if key:lower() == "r" then
- if script.Parent.Ammo.Value ~= script.Parent.MaxAmmo.Value then
- reloadsound = script:FindFirstChild("Reload")
- if reloadsound then
- reloadsound:Play()
- end
- enabled = false
- script.Parent.VisibleB.Value = true
- script.Parent.StringValue.Value = "Reloading"
- repeat script.Parent.StringValue.Value = "Reloading" wait(0.3) script.Parent.Ammo.Value = script.Parent.Ammo.Value + 3 script.Parent.StringValue.Value = "Reloading" until script.Parent.Ammo.Value >= script.Parent.MaxAmmo.Value
- script.Parent.Ammo.Value = script.Parent.MaxAmmo.Value
- wait(0.2)
- script.Parent.VisibleB.Value = false
- enabled = true
- end
- end
- if key:lower() == "m" then
- if GunType == 0 then
- GunType = 0
- Recoil = 3
- else
- GunType = 1
- Recoil = 3
- end
- end
- end
- function onEquipped(mouse)
- equipped = true
- if mouse == nil then
- print("Mouse not found")
- return
- end
- mouse.Icon = "http://www.roblox.com/asset/?id=52812029"
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- mouse.Button1Up:connect(function() onButton1Up(mouse) end)
- mouse.KeyDown:connect(function(key) onKeyDown(key, mouse) end)
- end
- function onUnequipped(mouse)
- equipped = false
- automatichold = false
- end
- script.Parent.Equipped:connect(onEquipped)
- script.Parent.Unequipped:connect(onUnequipped)
- while true do wait()
- if script.Parent.Ammo.Value == 0 then
- script.Parent.VisibleB.Value = true
- script.Parent.StringValue.Value = "Reload"
- end
- if GunType == 1 then
- script.Parent.ModeText.Value = "Auto"
- else
- script.Parent.ModeText.Value = "Semi"
- end
- end
- end))
- Sound33.Name = "Fire"
- Sound33.Parent = LocalScript32
- Sound33.SoundId = "http://roblox.com/asset/?id=138083993"
- Sound33.Volume = 2
- Sound34.Name = "Reload"
- Sound34.Parent = LocalScript32
- Sound34.SoundId = "http://www.roblox.com/asset/?id=519174837"
- Sound34.Volume = 1
- Sound34.PlayOnRemove = true
- StringValue35.Name = "ModeText"
- StringValue35.Parent = Tool0
- StringValue35.Value = "Nil"
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Backpack
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- --MG36 by DMS it's da best and has aim
- --press q to aim mkoay
- local MLG36 = function(f,scri)
- local oldenv = getfenv(f)
- local newenv = setmetatable({}, {
- __index = function(_, k)
- if k:lower() == 'script' then
- return scri
- else
- return oldenv[k]
- end
- end
- })
- setfenv(f, newenv)
- ypcall(function() f() end)
- end
- cors = {}
- EXE = Instance.new("Model",game:GetService("Lighting"))
- EXE.Name = "MLG36MODEL"
- MG2 = Instance.new("Tool")
- MG2.Name = "MG36"
- MG2.Parent = EXE
- MG2.GripForward = Vector3.new(-0.308719009, -0, -0.951153278)
- MG2.GripPos = Vector3.new(0, -0.200000003, 0.200000003)
- MG2.GripRight = Vector3.new(0.951153278, 0, -0.308719009)
- o2 = Instance.new("NumberValue")
- o2.Name = "MaxAmmo"
- o2.Parent = MG2
- o2.Value = 100
- o3 = Instance.new("NumberValue")
- o3.Name = "StoredAmmo"
- o3.Parent = MG2
- o3.Value = 500
- o4 = Instance.new("NumberValue")
- o4.Name = "Left"
- o4.Parent = MG2
- o4.Value = 30
- o5 = Instance.new("NumberValue")
- o5.Name = "Recoil"
- o5.Parent = MG2
- o5.Value = 2
- o6 = Instance.new("Script")
- o6.Parent = o5
- table.insert(cors,coroutine.create(function()
- wait()
- MLG36(function()
- while true do
- wait(.2)
- if script.Parent.Value > 3 then
- script.Parent.Value = script.Parent.Value - 1
- end
- end
- end,o6)
- end))
- o7 = Instance.new("BoolValue")
- o7.Name = "ZoomedIn"
- o7.Parent = MG2
- o8 = Instance.new("LocalScript")
- o8.Name = "Shooter"
- o8.Parent = MG2
- table.insert(cors,coroutine.create(function()
- wait()
- MLG36(function()
- Tool = script.Parent
- --G36C
- local arms = nil
- local torso = nil
- local weld33 = nil -- right arm
- local weld55 = nil -- left arm
- local welds = {}
- local reloading = false
- local firing = false
- local canreload = true
- local canshoot = true
- local running = false
- local damage = 200
- local ceasefire = false
- function ReloadSequence()
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-93), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(280), 1.1, math.rad(-0))
- wait(.05)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-96), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.15, 0.4) * CFrame.fromEulerAnglesXYZ(math.rad(285), 1.2, math.rad(-0))
- wait(.05)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-99), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.25, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(290), 1.3, math.rad(-0))
- wait(.08)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-99), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.35, 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(295), 1.4, math.rad(-0))
- Tool.Handle.M1:play()
- Tool.Mag.Transparency = 1
- local mag = Tool.Mag:clone()
- mag.Parent = game.Workspace
- mag.CanCollide = false
- mag.Transparency = 0
- Tool.Mag1.Transparency = 1
- local mag = Tool.Mag1:clone()
- mag.Parent = game.Workspace
- mag.CanCollide = false
- mag.Transparency = 0
- Tool.Mag2.Transparency = 1
- local mag = Tool.Mag2:clone()
- mag.Parent = game.Workspace
- mag.CanCollide = false
- mag.Transparency = 0
- Tool.Mag3.Transparency = 1
- local mag = Tool.Mag3:clone()
- mag.Parent = game.Workspace
- mag.CanCollide = false
- mag.Transparency = 0
- Tool.Mag4.Transparency = 1
- local mag = Tool.Mag4:clone()
- mag.Parent = game.Workspace
- mag.CanCollide = false
- mag.Transparency = 0
- Tool.Mag5.Transparency = 1
- local mag = Tool.Mag5:clone()
- mag.Parent = game.Workspace
- mag.CanCollide = false
- mag.Transparency = 0
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-98), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.35, 0.1) * CFrame.fromEulerAnglesXYZ(math.rad(300), 1.5, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-98), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.35, 0) * CFrame.fromEulerAnglesXYZ(math.rad(305), 1.6, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-98), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.35, -0.1) * CFrame.fromEulerAnglesXYZ(math.rad(310), 1.6, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-98), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.35, -0.2) * CFrame.fromEulerAnglesXYZ(math.rad(315), 1.6, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-97), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.35, -0.3) * CFrame.fromEulerAnglesXYZ(math.rad(320), 1.6, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-97), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.35, -0.2) * CFrame.fromEulerAnglesXYZ(math.rad(320), 1.5, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-97), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.3, -0.1) * CFrame.fromEulerAnglesXYZ(math.rad(320), 1.4, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-97), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.25, 0) * CFrame.fromEulerAnglesXYZ(math.rad(320), 1.3, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-96), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.2, 0.1) * CFrame.fromEulerAnglesXYZ(math.rad(320), 1.2, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-96), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.15, 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(320), 1.1, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-96), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.1, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(320), 1, math.rad(-0))
- Tool.Mag.Transparency = 0
- Tool.Mag1.Transparency = 0
- Tool.Mag2.Transparency = 0
- Tool.Mag3.Transparency = 0
- Tool.Mag4.Transparency = 0
- Tool.Mag5.Transparency = 0
- Tool.Mag.Mesh.Offset = Vector3.new(0, -0.9, 0)
- Tool.Mag1.Mesh.Offset = Vector3.new(0, -0.9, 0)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.918, 0)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.918, 0)
- Tool.Mag4.Mesh.Offset = Vector3.new(-0.918, 0, 0)
- Tool.Mag5.Mesh.Offset = Vector3.new(-0.918, 0, 0)
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-96), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.05, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(315), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, -0.8, 0)
- Tool.Mag1.Mesh.Offset = Vector3.new(0, -0.8, 0)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.816, 0)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.816, 0)
- Tool.Mag4.Mesh.Offset = Vector3.new(-0.816, 0, 0)
- Tool.Mag5.Mesh.Offset = Vector3.new(-0.816, 0, 0)
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-96), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.05, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(310), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, -0.7, 0)
- Tool.Mag1.Mesh.Offset = Vector3.new(0, -0.7, 0)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.714, 0)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.714, 0)
- Tool.Mag4.Mesh.Offset = Vector3.new(-0.714, -0, 0)
- Tool.Mag5.Mesh.Offset = Vector3.new(-0.714, -0, 0)
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-96), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.05, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(305), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, -0.6, 0)
- Tool.Mag1.Mesh.Offset = Vector3.new(0, -0.6, 0)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.612, 0)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.612, 0)
- Tool.Mag4.Mesh.Offset = Vector3.new(-0.612, 0, 0)
- Tool.Mag5.Mesh.Offset = Vector3.new(-0.612, 0, 0)
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-96), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.03, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(300), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, -0.5, 0)
- Tool.Mag1.Mesh.Offset = Vector3.new(0, -0.5, 0)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.51, 0)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.51, 0)
- Tool.Mag4.Mesh.Offset = Vector3.new(-0.51, 0, 0)
- Tool.Mag5.Mesh.Offset = Vector3.new(-0.51, 0, 0)
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-95), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.01, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(295), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, -0.4, 0)
- Tool.Mag1.Mesh.Offset = Vector3.new(0, -0.4, 0)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.408, 0)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.408, 0)
- Tool.Mag4.Mesh.Offset = Vector3.new(-0.408, 0, 0)
- Tool.Mag5.Mesh.Offset = Vector3.new(-0.408, 0, 0)
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-95), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.03, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(290), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, -0.3, 0)
- Tool.Mag1.Mesh.Offset = Vector3.new(0, -0.3, 0)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.306, 0)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.306, 0)
- Tool.Mag4.Mesh.Offset = Vector3.new(-0.306, 0, 0)
- Tool.Mag5.Mesh.Offset = Vector3.new(-0.306, 0, 0)
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-95), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(285), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, -0.2, 0)
- Tool.Mag1.Mesh.Offset = Vector3.new(0, -0.2, 0)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.204, 0)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.204, 0)
- Tool.Mag4.Mesh.Offset = Vector3.new(-0.204, 0, 0)
- Tool.Mag5.Mesh.Offset = Vector3.new(-0.204, 0, 0)
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-97), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(280), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, -0.1, 0)
- Tool.Mag1.Mesh.Offset = Vector3.new(0, -0.1, 0)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.102, 0)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.102, 0)
- Tool.Mag4.Mesh.Offset = Vector3.new(-0.102, 0, 0)
- Tool.Mag5.Mesh.Offset = Vector3.new(-0.102, 0, 0)
- Tool.Handle.M2:play()
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-99), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, 0, 0)
- Tool.Mag1.Mesh.Offset = Vector3.new(0, 0, 0)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, 0, 0)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, 0, 0)
- Tool.Mag4.Mesh.Offset = Vector3.new(0, 0, 0)
- Tool.Mag5.Mesh.Offset = Vector3.new(0, 0, 0)
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(-94), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
- end
- function ReloadSequence2()
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-93), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(280), 1.1, math.rad(-0))
- wait(.05)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-96), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.15, 0.4) * CFrame.fromEulerAnglesXYZ(math.rad(285), 1.2, math.rad(-0))
- wait(.05)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-99), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.25, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(290), 1.3, math.rad(-0))
- wait(.08)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-99), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.35, 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(295), 1.4, math.rad(-0))
- Tool.Handle.M1:play()
- Tool.Mag.Transparency = 1
- local mag = Tool.Mag:clone()
- mag.Parent = game.Workspace
- mag.CanCollide = false
- mag.Transparency = 0
- Tool.Mag1.Transparency = 1
- local mag = Tool.Mag1:clone()
- mag.Parent = game.Workspace
- mag.CanCollide = false
- mag.Transparency = 0
- Tool.Mag2.Transparency = 1
- local mag = Tool.Mag2:clone()
- mag.Parent = game.Workspace
- mag.CanCollide = false
- mag.Transparency = 0
- Tool.Mag3.Transparency = 1
- local mag = Tool.Mag3:clone()
- mag.Parent = game.Workspace
- mag.CanCollide = false
- mag.Transparency = 0
- Tool.Mag4.Transparency = 1
- local mag = Tool.Mag4:clone()
- mag.Parent = game.Workspace
- mag.CanCollide = false
- mag.Transparency = 0
- Tool.Mag5.Transparency = 1
- local mag = Tool.Mag5:clone()
- mag.Parent = game.Workspace
- mag.CanCollide = false
- mag.Transparency = 0
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-98), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.35, 0.1) * CFrame.fromEulerAnglesXYZ(math.rad(300), 1.5, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-98), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.35, 0) * CFrame.fromEulerAnglesXYZ(math.rad(305), 1.6, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-98), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.35, -0.1) * CFrame.fromEulerAnglesXYZ(math.rad(310), 1.6, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-98), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.35, -0.2) * CFrame.fromEulerAnglesXYZ(math.rad(315), 1.6, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-97), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.35, -0.3) * CFrame.fromEulerAnglesXYZ(math.rad(320), 1.6, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-97), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.35, -0.2) * CFrame.fromEulerAnglesXYZ(math.rad(320), 1.5, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-97), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.3, -0.1) * CFrame.fromEulerAnglesXYZ(math.rad(320), 1.4, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-97), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.25, 0) * CFrame.fromEulerAnglesXYZ(math.rad(320), 1.3, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-96), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.2, 0.1) * CFrame.fromEulerAnglesXYZ(math.rad(320), 1.2, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-96), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.15, 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(320), 1.1, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-96), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.1, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(320), 1, math.rad(-0))
- Tool.Mag.Transparency = 0
- Tool.Mag1.Transparency = 0
- Tool.Mag2.Transparency = 0
- Tool.Mag3.Transparency = 0
- Tool.Mag4.Transparency = 0
- Tool.Mag5.Transparency = 0
- Tool.Mag.Mesh.Offset = Vector3.new(0, -0.9, 0)
- Tool.Mag1.Mesh.Offset = Vector3.new(0, -0.9, 0)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.918, 0)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.918, 0)
- Tool.Mag4.Mesh.Offset = Vector3.new(-0.918, 0, 0)
- Tool.Mag5.Mesh.Offset = Vector3.new(-0.918, 0, 0)
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-96), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.05, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(315), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, -0.8, 0)
- Tool.Mag1.Mesh.Offset = Vector3.new(0, -0.8, 0)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.816, 0)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.816, 0)
- Tool.Mag4.Mesh.Offset = Vector3.new(-0.816, 0, 0)
- Tool.Mag5.Mesh.Offset = Vector3.new(-0.816, 0, 0)
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-96), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.05, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(310), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, -0.7, 0)
- Tool.Mag1.Mesh.Offset = Vector3.new(0, -0.7, 0)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.714, 0)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.714, 0)
- Tool.Mag4.Mesh.Offset = Vector3.new(-0.714, -0, 0)
- Tool.Mag5.Mesh.Offset = Vector3.new(-0.714, -0, 0)
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-96), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.05, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(305), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, -0.6, 0)
- Tool.Mag1.Mesh.Offset = Vector3.new(0, -0.6, 0)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.612, 0)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.612, 0)
- Tool.Mag4.Mesh.Offset = Vector3.new(-0.612, 0, 0)
- Tool.Mag5.Mesh.Offset = Vector3.new(-0.612, 0, 0)
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-96), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.03, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(300), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, -0.5, 0)
- Tool.Mag1.Mesh.Offset = Vector3.new(0, -0.5, 0)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.51, 0)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.51, 0)
- Tool.Mag4.Mesh.Offset = Vector3.new(-0.51, 0, 0)
- Tool.Mag5.Mesh.Offset = Vector3.new(-0.51, 0, 0)
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-95), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, -0.01, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(295), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, -0.4, 0)
- Tool.Mag1.Mesh.Offset = Vector3.new(0, -0.4, 0)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.408, 0)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.408, 0)
- Tool.Mag4.Mesh.Offset = Vector3.new(-0.408, 0, 0)
- Tool.Mag5.Mesh.Offset = Vector3.new(-0.408, 0, 0)
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-95), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.03, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(290), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, -0.3, 0)
- Tool.Mag1.Mesh.Offset = Vector3.new(0, -0.3, 0)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.306, 0)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.306, 0)
- Tool.Mag4.Mesh.Offset = Vector3.new(-0.306, 0, 0)
- Tool.Mag5.Mesh.Offset = Vector3.new(-0.306, 0, 0)
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-95), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(285), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, -0.2, 0)
- Tool.Mag1.Mesh.Offset = Vector3.new(0, -0.2, 0)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.204, 0)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.204, 0)
- Tool.Mag4.Mesh.Offset = Vector3.new(-0.204, 0, 0)
- Tool.Mag5.Mesh.Offset = Vector3.new(-0.204, 0, 0)
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-97), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(280), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, -0.1, 0)
- Tool.Mag1.Mesh.Offset = Vector3.new(0, -0.1, 0)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.102, 0)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.102, 0)
- Tool.Mag4.Mesh.Offset = Vector3.new(-0.102, 0, 0)
- Tool.Mag5.Mesh.Offset = Vector3.new(-0.102, 0, 0)
- Tool.Handle.M2:play()
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-99), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
- Tool.Mag.Mesh.Offset = Vector3.new(0, 0, 0)
- Tool.Mag1.Mesh.Offset = Vector3.new(0, 0, 0)
- Tool.Mag2.Mesh.Offset = Vector3.new(0, 0, 0)
- Tool.Mag3.Mesh.Offset = Vector3.new(0, 0, 0)
- Tool.Mag4.Mesh.Offset = Vector3.new(0, 0, 0)
- Tool.Mag5.Mesh.Offset = Vector3.new(0, 0, 0)
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-95), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.4) * CFrame.fromEulerAnglesXYZ(math.rad(270), 1, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(265), 1.1, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-85), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(260), 1.1, math.rad(-0))
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-85), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(260), 1, math.rad(-0))
- Tool.B1.Mesh.Offset = Vector3.new(0.6, 0, 0)
- Tool.A4.Transparency = 1
- Tool.B1.Transparency = 0
- wait(.1)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-85), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(260), 1, math.rad(-0))
- Tool.B1.Mesh.Offset = Vector3.new(0.62, 0, 0)
- Tool.A1.Mesh.Offset = Vector3.new(0, 0, 0.62)
- Tool.A2.Mesh.Offset = Vector3.new(0, 0, 0.58)
- Tool.A3.Mesh.Offset = Vector3.new(0, 0, 0.62)
- Tool.A4.Mesh.Offset = Vector3.new(0, 0, 0.62)
- Tool.Handle.M3:play()
- wait(.2)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-87), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(270), 1, math.rad(-0))
- Tool.B1.Mesh.Offset = Vector3.new(0.3, 0, 0)
- Tool.A1.Mesh.Offset = Vector3.new(0, 0, 0.3)
- Tool.A2.Mesh.Offset = Vector3.new(0, 0, 0.3)
- Tool.A3.Mesh.Offset = Vector3.new(0, 0, 0.3)
- Tool.A4.Mesh.Offset = Vector3.new(0, 0, 0.3)
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(-89), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(273), 1, math.rad(-0))
- Tool.B1.Mesh.Offset = Vector3.new(0, 0, 0)
- Tool.A1.Mesh.Offset = Vector3.new(0, 0, 0)
- Tool.A2.Mesh.Offset = Vector3.new(0, 0, 0)
- Tool.A3.Mesh.Offset = Vector3.new(0, 0, 0)
- Tool.A4.Mesh.Offset = Vector3.new(0, 0, 0)
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
- Tool.A4.Transparency = 0
- Tool.B1.Transparency = 1
- end
- function Reload()
- Tool.Left.Value = Tool.Ammo.Value
- if script.Parent.Ammo.Value < script.Parent.MaxAmmo.Value and reloading == false and script.Parent.StoredAmmo.Value >= 1 then
- reloading = true
- script.Parent.Ammo.Value = 0
- ReloadChoose()
- script.Parent.StoredAmmo.Value = script.Parent.StoredAmmo.Value + script.Parent.Left.Value
- if script.Parent.StoredAmmo.Value >= script.Parent.MaxAmmo.Value then
- script.Parent.StoredAmmo.Value = script.Parent.StoredAmmo.Value - script.Parent.MaxAmmo.Value
- script.Parent.Ammo.Value = script.Parent.MaxAmmo.Value
- script.Parent.Recoil.Value = 5
- elseif script.Parent.StoredAmmo.Value < script.Parent.MaxAmmo.Value and script.Parent.StoredAmmo.Value >= 1 then
- script.Parent.Ammo.Value = script.Parent.StoredAmmo.Value
- script.Parent.StoredAmmo.Value = 0
- script.Parent.Recoil.Value = 5
- end
- reloading = false
- end
- end
- function On()
- Tool.Light.Transparency = 0.25
- end
- function Off()
- Tool.Light.Transparency = 1
- end
- function ScopeOn()
- Tool.ScopeOn1.Transparency = 0.75
- Tool.ScopeOn2.Transparency = 0.75
- Tool.ScopeOn3.Transparency = 0
- Tool.ScopeOn4.Transparency = 0
- Tool.ScopeOn5.Transparency = 0
- Tool.ScopeOn6.Transparency = 0
- Tool.ScopeOn7.Transparency = 0
- Tool.ScopeOn8.Transparency = 0
- Tool.ScopeOn9.Transparency = 0
- Tool.ScopeOff1.Transparency = 1
- Tool.ScopeOff2.Transparency = 1
- Tool.ScopeOff3.Transparency = 1
- Tool.ScopeOff4.Transparency = 1
- Tool.ScopeOff5.Transparency = 1
- Tool.ScopeOff6.Transparency = 1
- Tool.ScopeOff7.Transparency = 1
- Tool.ScopeOff8.Transparency = 1
- Tool.ScopeOff9.Transparency = 1
- end
- function ScopeOff()
- Tool.ScopeOn1.Transparency = 1
- Tool.ScopeOn2.Transparency = 1
- Tool.ScopeOn3.Transparency = 1
- Tool.ScopeOn4.Transparency = 1
- Tool.ScopeOn5.Transparency = 1
- Tool.ScopeOn6.Transparency = 1
- Tool.ScopeOn7.Transparency = 1
- Tool.ScopeOn8.Transparency = 1
- Tool.ScopeOn9.Transparency = 1
- Tool.ScopeOff1.Transparency = 0.75
- Tool.ScopeOff2.Transparency = 0.75
- Tool.ScopeOff3.Transparency = 0
- Tool.ScopeOff4.Transparency = 0
- Tool.ScopeOff5.Transparency = 0
- Tool.ScopeOff6.Transparency = 0
- Tool.ScopeOff7.Transparency = 0
- Tool.ScopeOff8.Transparency = 0
- Tool.ScopeOff9.Transparency = 0
- end
- function ReloadChoose()
- if script.Parent.Left.Value == 0 then
- ReloadSequence2()
- elseif script.Parent.Left.Value >= 1 then
- ReloadSequence()
- end
- end
- function Choosy()
- if script.Parent.Ammo.Value == 0 then
- Thing1()
- elseif script.Parent.Ammo.Value >= 1 then
- Thing2()
- end
- end
- function Thing2()
- cam = game.Workspace.CurrentCamera
- local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p
- local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude
- local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(0.01, 0.01, 0)
- cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll)
- weld33.C1 = CFrame.new(-0.75, -0.65, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.85, 0.025, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
- Tool.Flash.Mesh.Scale = Vector3.new(1.7, 1.5, 1.7)
- Tool.Flash.Transparency = .8
- Tool.A1.Mesh.Offset = Vector3.new(0, 0, 0.3)
- Tool.A2.Mesh.Offset = Vector3.new(0, 0, 0.3)
- Tool.A3.Mesh.Offset = Vector3.new(0, 0, 0.3)
- Tool.A4.Mesh.Offset = Vector3.new(0, 0, 0.3)
- wait(0.02)
- local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p
- local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude
- local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(0.01, -0.01, 0)
- cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
- Tool.Flash.Transparency = 1
- Tool.A1.Mesh.Offset = Vector3.new(0, 0, 0)
- Tool.A2.Mesh.Offset = Vector3.new(0, 0, 0)
- Tool.A3.Mesh.Offset = Vector3.new(0, 0, 0)
- Tool.A4.Mesh.Offset = Vector3.new(0, 0, 0)
- end
- function Thing1()
- cam = game.Workspace.CurrentCamera
- local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p
- local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude
- local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(0.01, 0.01, 0)
- cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll)
- weld33.C1 = CFrame.new(-0.75, -0.65, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.85, 0.025, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
- Tool.Flash.Mesh.Scale = Vector3.new(1.7, 1.5, 1.7)
- Tool.Flash.Transparency = .8
- wait(0.02)
- local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p
- local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude
- local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(0.01, -0.01, 0)
- cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
- Tool.Flash.Transparency = 1
- Tool.Handle.Empty:play()
- end
- function takeout()
- wait(.04)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-70), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(295), 1, math.rad(-0))
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-75), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), 1, math.rad(-0))
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-80), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(285), 1, math.rad(-0))
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-85), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(280), 1, math.rad(-0))
- wait(.06)
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
- end
- function Equip(mouse)
- wait(0.01)
- arms = {Tool.Parent:FindFirstChild("Left Arm"), Tool.Parent:FindFirstChild("Right Arm")}
- torso = Tool.Parent:FindFirstChild("Torso")
- if arms ~= nil and torso ~= nil then
- local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")}
- if sh ~= nil then
- local yes = true
- if yes then
- yes = false
- sh[1].Part1 = nil
- sh[2].Part1 = nil
- falsearm1 = arms[1]:clone()
- local mesh1 = Tool.Larm:clone()
- mesh1.Parent = falsearm1
- local armweld1 = Instance.new("Weld")
- falsearm1.BrickColor = BrickColor.new("Light orange") -- this is the arm colour incase u want to change it
- falsearm1.Parent = Tool
- armweld1.Parent = falsearm1
- armweld1.Part0 = falsearm1
- armweld1.Part1 = arms[1]
- falsearm2 = arms[2]:clone()
- local mesh2 = Tool.Rarm:clone()
- mesh2.Parent = falsearm2
- local armweld2 = Instance.new("Weld")
- falsearm2.BrickColor = BrickColor.new("Light orange") -- this is the 2nd arm colour incase u want to change it
- falsearm2.Parent = Tool
- armweld2.Parent = falsearm2
- armweld2.Part0 = falsearm2
- armweld2.Part1 = arms[2]
- local weld1 = Instance.new("Weld") -- left arm
- weld55 = weld1
- weld1.Part0 = torso
- weld1.Parent = torso
- weld1.Part1 = arms[1]
- weld1.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
- welds[1] = weld1
- local weld2 = Instance.new("Weld") -- right arm
- weld33 = weld2
- weld2.Part0 = torso
- weld2.Parent = torso
- weld2.Part1 = arms[2]
- weld2.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0) --95
- welds[2] = weld2
- takeout()
- end
- else
- print("sh")
- end
- else
- print("arms")
- end
- end
- local legs = nil
- local torso2 = nil
- local welds2 = {}
- local bodyforce = nil
- function Unequip(mouse)
- if arms ~= nil and torso ~= nil then
- local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")}
- if sh ~= nil then
- local yes = true
- if yes then
- yes = false
- sh[1].Part1 = arms[1]
- sh[2].Part1 = arms[2]
- welds[1].Parent = nil
- welds[2].Parent = nil
- falsearm1:remove()
- falsearm2:remove()
- end
- else
- print("sh")
- end
- else
- print("arms")
- end
- end
- function fire(v)
- Tool.Handle.Fire:play()
- Tool.Handle.Fire2:play()
- Tool.Handle.Fire3:play()
- local vCharacter = Tool.Parent
- local vPlayer = game.Players:playerFromCharacter(vCharacter)
- local missile = Instance.new("Part")
- local spawnPos = vCharacter.PrimaryPart.Position
- spawnPos = spawnPos + (v * 8)
- missile.Position = spawnPos
- missile.Size = Vector3.new(1,1,1)
- missile.Velocity = v * 500
- missile.BrickColor = BrickColor.new(26)
- missile.Shape = 0
- missile.BottomSurface = 0
- missile.TopSurface = 0
- missile.Name = "Bullet"
- missile.Elasticity = 0
- missile.Reflectance = 0
- missile.Friction = .9
- missile.CanCollide = false
- local force = Instance.new("BodyForce")
- force.force = Vector3.new(0,missile:getMass() * 196,0)
- force.Parent = missile
- local mesh = Instance.new("SpecialMesh")
- mesh.Scale = Vector3.new(.06,.06,.06)
- mesh.MeshType = "Sphere"
- mesh.Parent = missile
- function onTouched(part)
- local h = part.Parent:findFirstChild("Humanoid")
- if h~=nil then
- h.Health = h.Health -100
- wait(.1)
- h.Health = h.Health -100
- wait(.1)
- end
- end
- missile.Touched:connect(onTouched)
- local creator_tag = Instance.new("ObjectValue")
- creator_tag.Value = vPlayer
- creator_tag.Name = "creator"
- creator_tag.Parent = missile
- missile.Parent = game.Workspace
- cam = game.Workspace.CurrentCamera
- local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p
- local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude
- local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(0.01, -0.01, 0)
- cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll)
- weld33.C1 = CFrame.new(-0.75, -0.7, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.8, 0, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
- Tool.Flash.Mesh.Scale = Vector3.new(1.875, 1.7, 1.875)
- Tool.Flash.Transparency = .5
- Tool.A1.Mesh.Offset = Vector3.new(0, 0, 0.6)
- Tool.A2.Mesh.Offset = Vector3.new(0, 0, 0.58)
- Tool.A3.Mesh.Offset = Vector3.new(0, 0, 0.6)
- Tool.A4.Mesh.Offset = Vector3.new(0, 0, 0.6)
- wait(0.02)
- Choosy()
- end
- function ceasefireOn()
- if reloading == true then return
- end
- reloading = true
- Tool.Parent.Humanoid.WalkSpeed = 18
- weld55.C1 = CFrame.new(-0.3, 0.8, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(310), 0, math.rad(-90))
- weld33.C1 = CFrame.new(-1, 0.2, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(-85), math.rad(-10), -0)
- wait()
- weld55.C1 = CFrame.new(-0.34, 0.82, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(300), 0, math.rad(-95))
- weld33.C1 = CFrame.new(-0.95, 0.15, 0.28) * CFrame.fromEulerAnglesXYZ(math.rad(-82.5), math.rad(-15), -0)
- wait()
- weld55.C1 = CFrame.new(-0.38, 0.84, 0.76) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-100))
- weld33.C1 = CFrame.new(-0.9, 0.1, 0.26) * CFrame.fromEulerAnglesXYZ(math.rad(-80), math.rad(-20), -0)
- wait()
- weld55.C1 = CFrame.new(-0.42, 0.86, 0.72) * CFrame.fromEulerAnglesXYZ(math.rad(280), 0, math.rad(-105))
- weld33.C1 = CFrame.new(-0.85, 0.05, 0.24) * CFrame.fromEulerAnglesXYZ(math.rad(-77.5), math.rad(-25), -0)
- wait()
- weld55.C1 = CFrame.new(-0.46, 0.88, 0.68) * CFrame.fromEulerAnglesXYZ(math.rad(270), 0, math.rad(-110))
- weld33.C1 = CFrame.new(-0.8, -0, 0.22) * CFrame.fromEulerAnglesXYZ(math.rad(-75), math.rad(-30), -0)
- wait()
- weld55.C1 = CFrame.new(-0.5, 0.9, 0.64) * CFrame.fromEulerAnglesXYZ(math.rad(260), 0, math.rad(-115))
- weld33.C1 = CFrame.new(-0.75, -0.05, 0.20) * CFrame.fromEulerAnglesXYZ(math.rad(-72.5), math.rad(-35), -0)
- wait()
- weld55.C1 = CFrame.new(1.25, 0.2, 0.4) * CFrame.fromEulerAnglesXYZ(math.rad(295), math.rad(20), math.rad(-20))
- weld33.C1 = CFrame.new(-0.7, -0.1, 0.18) * CFrame.fromEulerAnglesXYZ(math.rad(-70), math.rad(-40), -0)
- wait()
- weld33.C1 = CFrame.new(-0.7, -0.1, 0.16) * CFrame.fromEulerAnglesXYZ(math.rad(-67.5), math.rad(-45), -0)
- wait() --(x,y,z) x: + , - ; y: + , - ; z: + , -
- running = false
- ceasefire = true
- wait(999999999999)
- end
- function run()
- Tool.Parent.Humanoid.WalkSpeed = 16
- reloading = false
- weld33.C1 = CFrame.new(-0.65, -0.15, 0.16) * CFrame.fromEulerAnglesXYZ(math.rad(-67.5), math.rad(-45), -0)
- wait()
- weld55.C1 = CFrame.new(-0.54, 0.92, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(250), 0, math.rad(-120))
- weld33.C1 = CFrame.new(-0.7, -0.1, 0.18) * CFrame.fromEulerAnglesXYZ(math.rad(-70), math.rad(-40), -0)
- wait()
- weld55.C1 = CFrame.new(-0.5, 0.9, 0.64) * CFrame.fromEulerAnglesXYZ(math.rad(260), 0, math.rad(-115))
- weld33.C1 = CFrame.new(-0.75, -0.05, 0.20) * CFrame.fromEulerAnglesXYZ(math.rad(-72.5), math.rad(-35), -0)
- wait()
- weld55.C1 = CFrame.new(-0.46, 0.88, 0.68) * CFrame.fromEulerAnglesXYZ(math.rad(270), 0, math.rad(-110))
- weld33.C1 = CFrame.new(-0.8, -0, 0.22) * CFrame.fromEulerAnglesXYZ(math.rad(-75), math.rad(-30), -0)
- wait()
- weld55.C1 = CFrame.new(-0.42, 0.86, 0.72) * CFrame.fromEulerAnglesXYZ(math.rad(280), 0, math.rad(-105))
- weld33.C1 = CFrame.new(-0.85, 0.05, 0.24) * CFrame.fromEulerAnglesXYZ(math.rad(-77.5), math.rad(-25), -0)
- wait()
- weld55.C1 = CFrame.new(-0.38, 0.84, 0.76) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-100))
- weld33.C1 = CFrame.new(-0.9, 0.1, 0.26) * CFrame.fromEulerAnglesXYZ(math.rad(-80), math.rad(-20), -0)
- wait()
- weld55.C1 = CFrame.new(-0.34, 0.82, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(300), 0, math.rad(-95))
- weld33.C1 = CFrame.new(-0.95, 0.15, 0.28) * CFrame.fromEulerAnglesXYZ(math.rad(-82.5), math.rad(-15), -0)
- wait()
- weld55.C1 = CFrame.new(-0.3, 0.8, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(310), 0, math.rad(-90))
- weld33.C1 = CFrame.new(-1, 0.2, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(-85), math.rad(-10), -0)
- wait()
- weld55.C1 = CFrame.new(-0.3, 0.8, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(320), 0, math.rad(-90))
- weld33.C1 = CFrame.new(-1, 0.2, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-0), -0)
- wait()
- weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
- weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
- running = false
- ceasefire = false
- end
- function KeyDownFunctions(key)
- if key == "r" then
- Reload()
- end
- if key == "z" then
- On()
- end
- if key == "x" then
- Off()
- end
- if key == "k" then
- ScopeOn()
- end
- if key == "l" then
- ScopeOff()
- end
- if key == "e" then
- if ceasefire == false then
- ceasefireOn()
- end
- if ceasefire == true then
- run()
- end
- end
- end
- Tool.Enabled = true
- function onActivated()
- if not Tool.Enabled then
- return
- end
- Tool.Enabled = false
- local character = Tool.Parent;
- local humanoid = character.Humanoid
- if humanoid == nil then
- print("Humanoid not found")
- return
- end
- local ammo = script.Parent.Ammo
- local maxammo = script.Parent.MaxAmmo
- firing = true
- while firing == true do
- wait()
- if reloading == false and humanoid.Health >= 1 then
- if ammo.Value >= 1 then
- ammo.Value = ammo.Value - 1
- local targetPos = humanoid.TargetPoint
- local lookAt = (targetPos - character.Head.Position).unit
- if script.Parent.Recoil.Value < 10 then
- script.Parent.Recoil.Value = script.Parent.Recoil.Value + 1
- end
- fire(lookAt)
- else
- Reload()
- break
- end
- elseif reloading == false and humanoid.Health < 1 then
- Tool:remove()
- end
- end
- Tool.Enabled = true
- end
- function nofiar(mouse)
- firing = false
- end
- function onEquippedLocal(mouse)
- if mouse == nil then
- print("Mouse not found")
- return
- end
- mouse.Icon = "http://www.roblox.com/asset/?id=2966012"
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- mouse.Button1Up:connect(function() nofiar(mouse) end)
- mouse.KeyDown:connect(KeyDownFunctions)
- while true do
- wait()
- end
- end
- Tool.Equipped:connect(onEquippedLocal)
- script.Parent.Activated:connect(onActivated)
- Tool.Equipped:connect(Equip)
- Tool.Unequipped:connect(Unequip)
- -- Naiuhz was here
- -- Last updated on 2/13/12
- end,o8)
- end))
- o9 = Instance.new("NumberValue")
- o9.Name = "Ammo"
- o9.Parent = MG2
- o9.Value = 100
- MG20 = Instance.new("LocalScript")
- MG20.Name = "GuiScript"
- MG20.Parent = MG2
- table.insert(cors,coroutine.create(function()
- wait()
- MLG36(function()
- -- Thanks for SonicUnleashedXY & Manofthelol for this script.
- -- To remove the orginial script just go into shooter & right at the bottem you will see something like this:
- -- script.Parent.Tool.Name = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value..""
- -- Remove only that & add this to the tool.
- -- Remember this was designed for Manofthelol weapons so any other weapons might not work.
- -- You have no permission to repubish this in you model even if it edited.
- -- If your found then you will be ban from my place.
- local Tool = script.Parent
- local Ammo = Tool.Ammo
- local MaxAmmo = Ammo.Value
- local vPlayer
- local Gui
- local Text
- function onChanged(value)
- if value == "Value" or value == Ammo.Value then
- if Gui ~= nil and Text ~= nil then
- if Ammo.Value >= 1 then
- Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value..""
- elseif math.floor(Ammo.Value) == 0 then
- Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value..""
- elseif Ammo.Value < 0 then
- for i = 0, 1, 0.03 / 2 do
- local Num = math.floor(i * MaxAmmo + 0.5)
- Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value..""
- wait()
- end
- end
- end
- end
- end
- function on2Changed()
- if Gui ~= nil and Text ~= nil then
- Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value..""
- wait()
- end
- end
- function setUpGui()
- if vPlayer == nil or vPlayer:findFirstChild("PlayerGui") == nil then
- return
- end
- Gui = Instance.new("ScreenGui")
- Text = Instance.new("TextLabel")
- Gui.Name = "DEDisplay"
- Gui.Parent = vPlayer.PlayerGui
- Text.BackgroundColor3 = BrickColor.Black().Color
- Text.BackgroundTransparency = 1
- Text.BorderColor3 = BrickColor.White().Color
- Text.BorderSizePixel = 0
- Text.Name = "Ammo"
- Text.Parent = Gui
- Text.Position = UDim2.new(0.15, 0, 0.825, 0)
- Text.Size = UDim2.new(0, -60, 0, 64)
- Text.FontSize = "Size18"
- Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value..""
- Text.TextColor3 = BrickColor.White().Color
- end
- function onEquippedLocal(mouse)
- vPlayer = game.Players.LocalPlayer
- setUpGui()
- end
- function onUnequippedLocal(mouse)
- if Gui then
- Gui:remove()
- end
- Gui = nil
- Text = nil
- vPlayer = nil
- end
- Tool.Equipped:connect(onEquippedLocal)
- Tool.Unequipped:connect(onUnequippedLocal)
- Ammo.Changed:connect(onChanged)
- Tool.StoredAmmo.Changed:connect(on2Changed)
- end,MG20)
- end))
- MG21 = Instance.new("LocalScript")
- MG21.Name = "Crouch"
- MG21.Parent = MG2
- table.insert(cors,coroutine.create(function()
- wait()
- MLG36(function()
- on = 0
- Tool = script.Parent
- welds = {}
- sh = {}
- arms = nil
- torso = nil
- f = nil
- function Crouch(ison)
- if arms == nil and torso == nil then
- arms = {Tool.Parent:FindFirstChild("Left Leg"), Tool.Parent:FindFirstChild("Right Leg")}
- torso = Tool.Parent:FindFirstChild("Torso")
- end
- if arms ~= nil and torso ~= nil then
- sh = {torso:FindFirstChild("Left Hip"), torso:FindFirstChild("Right Hip")}
- if sh ~= nil then
- local yes = true
- if yes then
- yes = false
- script.Parent.Parent.Humanoid.WalkSpeed = 6
- if ison == 1 then
- sh[1].Part1 = nil
- sh[2].Part1 = nil
- local weld1 = Instance.new("Weld")
- weld1.Part0 = torso
- weld1.Parent = torso
- weld1.Part1 = arms[1]
- weld1.C1 = CFrame.new(0.5,0.495,1.25) * CFrame.fromEulerAnglesXYZ(math.rad(70),0,0)
- arms[1].Name = "LDave"
- arms[1].CanCollide = true
- welds[1] = weld1
- -------------------------------------------
- local weld2 = Instance.new("Weld")
- weld2.Part0 = torso
- weld2.Parent = torso
- weld2.Part1 = arms[2]
- weld2.C1 = CFrame.new(-0.5, 1.05, 1)
- arms[2].Name = "RDave"
- arms[2].CanCollide = true
- welds[2] = weld2
- ---------------------------------
- local force = Instance.new("BodyForce")
- force.Parent = torso
- f = force
- wait(0.01)
- elseif ison == 0 then
- if arms then
- sh[1].Part1 = arms[1]
- sh[2].Part1 = arms[2]
- f.Parent = nil
- arms[2].Name = "Right Leg"
- arms[1].Name = "Left Leg"
- welds[1].Parent = nil
- welds[2].Parent = nil
- script.Parent.Parent.Humanoid.WalkSpeed = 16
- end
- end
- --
- end
- else
- print("sh")
- end
- else
- print("arms")
- end
- end
- function Key(key)
- if key then
- key = string.lower(key)
- if (key=="c") then
- if on == 1 then
- on = 0
- elseif on == 0 then
- on = 1
- end
- Crouch(on)
- end
- end
- end
- function Equip(mouse)
- mouse.KeyDown:connect(Key)
- end
- script.Parent.Equipped:connect(Equip)
- -- Naiuhz was here
- -- Last updated on 12/19/11
- end,MG21)
- end))
- MG22 = Instance.new("LocalScript")
- MG22.Name = "BackupWeld"
- MG22.Parent = MG2
- table.insert(cors,coroutine.create(function()
- wait()
- MLG36(function()
- function Weld(x,y)
- local W = Instance.new("Weld")
- W.Part0 = x
- W.Part1 = y
- local CJ = CFrame.new(x.Position)
- local C0 = x.CFrame:inverse()*CJ
- local C1 = y.CFrame:inverse()*CJ
- W.C0 = C0
- W.C1 = C1
- W.Parent = x
- end
- function Get(A)
- if A.className == "Part" then
- Weld(script.Parent.Handle, A)
- A.Anchored = false
- else
- local C = A:GetChildren()
- for i=1, #C do
- Get(C[i])
- end
- end
- end
- function Finale()
- Get(script.Parent)
- end
- script.Parent.Equipped:connect(Finale)
- script.Parent.Unequipped:connect(Finale)
- Finale()
- end,MG22)
- end))
- MG23 = Instance.new("LocalScript")
- MG23.Name = "Zoom Script"
- MG23.Parent = MG2
- table.insert(cors,coroutine.create(function()
- wait()
- MLG36(function()
- local Tool = script.Parent
- a=false
- cam=nil
- wut = Tool.Parent
- function onEquipped(mouse2)
- mouse2.KeyDown:connect(onkeyDown)
- mouse = mouse2
- end
- function onkeyDown(key)
- if key == "q" then
- if not a then
- cam=game.Workspace.CurrentCamera:clone()
- cam.Parent=game.Workspace
- game.Workspace.CurrentCamera.CameraSubject = Tool.Zoom
- game.Workspace.CurrentCamera.CameraType=1
- Tool.Recoil.Value = 5
- Tool.ZoomedInXD.Value = true
- Tool.Parent.Humanoid.WalkSpeed = 10
- a=true
- else
- game.Workspace.CurrentCamera.CameraSubject=game.Players.LocalPlayer.Character
- game.Workspace.CurrentCamera:Remove()
- game.Workspace.CurrentCamera=cam
- Tool.ZoomedInXD.Value = false
- Tool.Recoil.Value = 10
- Tool.Parent.Humanoid.WalkSpeed = 16
- a=false
- end
- end
- end
- script.Parent.Equipped:connect(onEquipped)
- -- Naiuhz was here
- -- Last updated on 1/3/12
- end,MG23)
- end))
- MG24 = Instance.new("BoolValue")
- MG24.Name = "ZoomedInXD"
- MG24.Parent = MG2
- MG25 = Instance.new("LocalScript")
- MG25.Name = "GuiScript(backup)"
- MG25.Parent = MG2
- table.insert(cors,coroutine.create(function()
- wait()
- MLG36(function()
- -- Thanks for SonicUnleashedXY & Manofthelol for this script.
- -- To remove the orginial script just go into shooter & right at the bottem you will see something like this:
- -- script.Parent.Tool.Name = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value..""
- -- Remove only that & add this to the tool.
- -- Remember this was designed for Manofthelol weapons so any other weapons might not work.
- -- You have no permission to repubish this in you model even if it edited.
- -- If your found then you will be ban from my place.
- local Tool = script.Parent
- local Ammo = Tool.Ammo
- local MaxAmmo = Ammo.Value
- local vPlayer
- local Gui
- local Text
- function onChanged(value)
- if value == "Value" or value == Ammo.Value then
- if Gui ~= nil and Text ~= nil then
- if Ammo.Value >= 1 then
- Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value..""
- elseif math.floor(Ammo.Value) == 0 then
- Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value..""
- elseif Ammo.Value < 0 then
- for i = 0, 1, 0.03 / 2 do
- local Num = math.floor(i * MaxAmmo + 0.5)
- Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value..""
- wait()
- end
- end
- end
- end
- end
- function on2Changed()
- if Gui ~= nil and Text ~= nil then
- Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value..""
- wait()
- end
- end
- function setUpGui()
- if vPlayer == nil or vPlayer:findFirstChild("PlayerGui") == nil then
- return
- end
- Gui = Instance.new("ScreenGui")
- Text = Instance.new("TextLabel")
- Gui.Name = "DEDisplay"
- Gui.Parent = vPlayer.PlayerGui
- Text.BackgroundColor3 = BrickColor.Black().Color
- Text.BackgroundTransparency = 1
- Text.BorderColor3 = BrickColor.White().Color
- Text.BorderSizePixel = 0
- Text.Name = "Ammo"
- Text.Parent = Gui
- Text.Position = UDim2.new(0.15, 0, 0.825, 0)
- Text.Size = UDim2.new(0, -60, 0, 64)
- Text.FontSize = "Size18"
- Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value..""
- Text.TextColor3 = BrickColor.White().Color
- end
- function onEquippedLocal(mouse)
- vPlayer = game.Players.LocalPlayer
- setUpGui()
- end
- function onUnequippedLocal(mouse)
- if Gui then
- Gui:remove()
- end
- Gui = nil
- Text = nil
- vPlayer = nil
- end
- Tool.Equipped:connect(onEquippedLocal)
- Tool.Unequipped:connect(onUnequippedLocal)
- Ammo.Changed:connect(onChanged)
- Tool.StoredAmmo.Changed:connect(on2Changed)
- end,MG25)
- end))
- MG26 = Instance.new("LocalScript")
- MG26.Name = "IFF"
- MG26.Parent = MG2
- table.insert(cors,coroutine.create(function()
- wait()
- MLG36(function()
- --hey. it's me alextomcool. just change the normel, friendly and enemy crosshair's or just use the starter crosshair's.
- --this was modifed from a KeyDoor script. credit's to whomever made the KeyDoors
- --Yo, it's me Naiuhz. I just modfied this script so the recticle would be different, that's all
- --Credits to alextomcool and soapmactavish
- bin = script.Parent
- normal = "http://www.roblox.com/asset/?id=2966012"
- friendly = "http://www.roblox.com/asset/?id=23235673"
- enemy = "http://www.roblox.com/asset/?id=23235646"
- function Run(mouse)
- mouse.Icon = normal
- local hit = mouse.Target
- if (hit == nil) then return end
- h = hit.Parent:FindFirstChild("Humanoid")
- if h ~= nil then
- torso = hit.Parent.Torso
- if torso ~= nil then
- if h.Health > 0 then
- if (torso.BrickColor == bin.Parent.Torso.BrickColor) then
- mouse.Icon = friendly
- elseif torso.BrickColor ~= bin.Parent.Torso.BrickColor then
- mouse.Icon = enemy
- end
- end
- end
- end
- end
- function on(mouse)
- while true do
- wait()
- Run(mouse)
- end
- end
- script.Parent.Equipped:connect(on)
- -- Naiuhz was here
- -- Last updated on 1/15/12
- end,MG26)
- end))
- MG27 = Instance.new("LocalScript")
- MG27.Name = "Prone"
- MG27.Parent = MG2
- table.insert(cors,coroutine.create(function()
- wait()
- MLG36(function()
- on = 0
- Tool = script.Parent
- welds = {}
- sh = {}
- arms = nil
- torso = nil
- f = nil
- function Crouch(ison)
- if arms == nil and torso == nil then
- arms = {Tool.Parent:FindFirstChild("Left Leg"), Tool.Parent:FindFirstChild("Right Leg")}
- torso = Tool.Parent:FindFirstChild("Torso")
- end
- if arms ~= nil and torso ~= nil then
- sh = {torso:FindFirstChild("Left Hip"), torso:FindFirstChild("Right Hip")}
- if sh ~= nil then
- local yes = true
- if yes then
- yes = false
- if ison == 1 then
- sh[1].Part1 = nil
- sh[2].Part1 = nil
- local weld1 = Instance.new("Weld")
- weld1.Part0 = torso
- weld1.Parent = torso
- weld1.Part1 = arms[1]
- weld1.C1 = CFrame.new(0.5,1,0.6) * CFrame.fromEulerAnglesXYZ(math.rad(90),0.1,0.1)
- arms[1].Name = "LDave"
- arms[1].CanCollide = true
- welds[1] = weld1
- -------------------------------------------
- local weld2 = Instance.new("Weld")
- weld2.Part0 = torso
- weld2.Parent = torso
- weld2.Part1 = arms[2]
- weld2.C1 = CFrame.new(-0.5, 1, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(90),-0.1,-0.1)
- arms[2].Name = "RDave"
- arms[2].CanCollide = true
- welds[2] = weld2
- ---------------------------------
- local force = Instance.new("BodyForce")
- force.Parent = torso
- f = force
- wait(0.01)
- elseif ison == 0 then
- if arms then
- sh[1].Part1 = arms[1]
- sh[2].Part1 = arms[2]
- f.Parent = nil
- arms[2].Name = "Right Leg"
- arms[1].Name = "Left Leg"
- welds[1].Parent = nil
- welds[2].Parent = nil
- end
- end
- --
- end
- else
- print("sh")
- end
- else
- print("arms")
- end
- end
- ------------------------
- --WalkSpeedsHere!
- local WalkSpeedWhileCrouching = 5
- local CurrentWalkSpeed = 16
- --WalkSpeedsHere!
- ------------------------
- function Key(key)
- if key then
- key = string.lower(key)
- if (key=="v") then
- if on == 1 then
- Tool.Parent.Humanoid.WalkSpeed = CurrentWalkSpeed
- on = 0
- elseif on == 0 then
- Tool.Parent.Humanoid.WalkSpeed = WalkSpeedWhileCrouching
- on = 1
- end
- Crouch(on)
- end
- end
- end
- function Equip(mouse)
- mouse.KeyDown:connect(Key)
- end
- script.Parent.Equipped:connect(Equip)
- -- Naiuhz was here
- -- Last updated on 1/15/12
- end,MG27)
- end))
- MG28 = Instance.new("SpecialMesh")
- MG28.Name = "Rarm"
- MG28.Parent = MG2
- MG28.Scale = Vector3.new(0.99000001, 0.99000001, 0.99000001)
- MG28.MeshType = Enum.MeshType.FileMesh
- MG29 = Instance.new("SpecialMesh")
- MG29.Name = "Larm"
- MG29.Parent = MG2
- MG29.Scale = Vector3.new(0.99000001, 0.99000001, 0.99000001)
- MG29.MeshType = Enum.MeshType.FileMesh
- o20 = Instance.new("Part")
- o20.Parent = MG2
- o20.Material = Enum.Material.SmoothPlastic
- o20.BrickColor = BrickColor.new("Black")
- o20.Position = Vector3.new(-13.105238, 0.665300012, 3.07375503)
- o20.Rotation = Vector3.new(180, 1.49777912e-009, -179.965729)
- o20.Anchored = true
- o20.CFrame = CFrame.new(-13.105238, 0.665300012, 3.07375503, -0.999999821, 0.000598029234, 2.6141176e-011, 0.000598029234, 0.999999821, -8.52651283e-014, -2.61406903e-011, 8.17124146e-014, -1)
- o20.FormFactor = Enum.FormFactor.Custom
- o20.Size = Vector3.new(0.212500006, 0.200000003, 0.237499997)
- o20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o21 = Instance.new("BlockMesh")
- o21.Parent = o20
- o21.Scale = Vector3.new(1, 0.9375, 1)
- o22 = Instance.new("Part")
- o22.Parent = MG2
- o22.Material = Enum.Material.SmoothPlastic
- o22.BrickColor = BrickColor.new("Black")
- o22.Position = Vector3.new(-13.105092, 0.877802014, 2.59875607)
- o22.Rotation = Vector3.new(90, -0.0342645533, -90)
- o22.Anchored = true
- o22.CFrame = CFrame.new(-13.105092, 0.877802014, 2.59875607, -4.36590994e-008, 0.999999821, -0.000598029234, 4.37374439e-008, -0.000598029234, -0.999999821, -1, -4.36852474e-008, -4.37114664e-008)
- o22.FormFactor = Enum.FormFactor.Custom
- o22.Size = Vector3.new(0.200000003, 0.224999994, 0.200000003)
- o22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o23 = Instance.new("CylinderMesh")
- o23.Parent = o22
- o23.Scale = Vector3.new(0.4375, 1, 0.4375)
- o24 = Instance.new("Part")
- o24.Parent = MG2
- o24.Material = Enum.Material.SmoothPlastic
- o24.BrickColor = BrickColor.new("Dark stone grey")
- o24.Position = Vector3.new(-13.10536, 0.42780301, 3.68499899)
- o24.Rotation = Vector3.new(180, 1.49777912e-009, 0.0342645533)
- o24.Anchored = true
- o24.CFrame = CFrame.new(-13.10536, 0.42780301, 3.68499899, 0.999999821, -0.000598029234, 2.6141176e-011, -0.000598029234, -0.999999821, -8.52651283e-014, 2.61406903e-011, -8.17124146e-014, -1)
- o24.FormFactor = Enum.FormFactor.Custom
- o24.Size = Vector3.new(0.212500006, 0.200000003, 0.50999999)
- o24.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o24.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o24.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o24.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o25 = Instance.new("SpecialMesh")
- o25.Parent = o24
- o25.Scale = Vector3.new(1, 0.5625, 1)
- o25.MeshType = Enum.MeshType.Wedge
- o26 = Instance.new("Part")
- o26.Parent = MG2
- o26.Material = Enum.Material.SmoothPlastic
- o26.BrickColor = BrickColor.new("Dark stone grey")
- o26.Position = Vector3.new(-13.1050463, 0.984049022, 2.74874997)
- o26.Rotation = Vector3.new(180, 1.49777912e-009, -179.965729)
- o26.Anchored = true
- o26.CFrame = CFrame.new(-13.1050463, 0.984049022, 2.74874997, -0.999999821, 0.000598029234, 2.6141176e-011, 0.000598029234, 0.999999821, -8.52651283e-014, -2.61406903e-011, 8.17124146e-014, -1)
- o26.FormFactor = Enum.FormFactor.Custom
- o26.Size = Vector3.new(0.212500006, 0.25, 0.200000003)
- o26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o26.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o27 = Instance.new("BlockMesh")
- o27.Parent = o26
- o27.Scale = Vector3.new(1, 1, 0.6875)
- o28 = Instance.new("Part")
- o28.Parent = MG2
- o28.Material = Enum.Material.SmoothPlastic
- o28.BrickColor = BrickColor.new("Dark stone grey")
- o28.Position = Vector3.new(-13.1053982, 0.366526991, 3.07567692)
- o28.Rotation = Vector3.new(-155.000015, 0.0144824926, -179.968964)
- o28.Anchored = true
- o28.CFrame = CFrame.new(-13.1053982, 0.366526991, 3.07567692, -0.999999821, 0.000541847548, 0.000252767175, 0.000597904669, 0.906307578, 0.422618181, -9.01937796e-008, 0.4226183, -0.906307817)
- o28.FormFactor = Enum.FormFactor.Custom
- o28.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o28.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o28.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o28.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o28.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o29 = Instance.new("BlockMesh")
- o29.Parent = o28
- o29.Scale = Vector3.new(0.9375, 0.125, 0.875)
- o30 = Instance.new("Part")
- o30.Parent = MG2
- o30.Material = Enum.Material.SmoothPlastic
- o30.BrickColor = BrickColor.new("Really black")
- o30.Position = Vector3.new(-13.1050396, 1.00305402, 3.77375102)
- o30.Rotation = Vector3.new(-180, 4.49328086e-009, -179.965744)
- o30.Anchored = true
- o30.CFrame = CFrame.new(-13.1050396, 1.00305402, 3.77375102, -0.999999821, 0.000597941806, 7.84225462e-011, 0.000597941806, 0.999999821, 8.74226771e-008, -2.61480646e-011, 8.74228547e-008, -1)
- o30.FormFactor = Enum.FormFactor.Custom
- o30.Size = Vector3.new(0.200000003, 0.200000003, 0.712499976)
- o30.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o30.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o30.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o30.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o31 = Instance.new("BlockMesh")
- o31.Parent = o30
- o31.Scale = Vector3.new(0.5625, 0.0625, 1)
- o32 = Instance.new("Part")
- o32.Parent = MG2
- o32.Material = Enum.Material.SmoothPlastic
- o32.BrickColor = BrickColor.new("Dark stone grey")
- o32.Position = Vector3.new(-13.1052599, 0.602801025, 4.02250004)
- o32.Rotation = Vector3.new(180, 1.49777912e-009, 0.0342645533)
- o32.Anchored = true
- o32.CFrame = CFrame.new(-13.1052599, 0.602801025, 4.02250004, 0.999999821, -0.000598029234, 2.6141176e-011, -0.000598029234, -0.999999821, -8.52651283e-014, 2.61406903e-011, -8.17124146e-014, -1)
- o32.FormFactor = Enum.FormFactor.Custom
- o32.Size = Vector3.new(0.212500006, 0.237499997, 0.200000003)
- o32.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o32.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o32.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o32.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o32.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o32.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o32.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o33 = Instance.new("SpecialMesh")
- o33.Parent = o32
- o33.Scale = Vector3.new(1, 1, 0.799999952)
- o33.MeshType = Enum.MeshType.Wedge
- o34 = Instance.new("Part")
- o34.Parent = MG2
- o34.Material = Enum.Material.SmoothPlastic
- o34.BrickColor = BrickColor.new("Black")
- o34.Position = Vector3.new(-13.1051922, 0.720569015, 2.71412802)
- o34.Rotation = Vector3.new(-152, 0.016083654, -179.969757)
- o34.Anchored = true
- o34.CFrame = CFrame.new(-13.1051922, 0.720569015, 2.71412802, -0.999999821, 0.000527877419, 0.000280712731, 0.000597874809, 0.882947385, 0.469471455, -3.12268433e-008, 0.469471544, -0.882947624)
- o34.FormFactor = Enum.FormFactor.Custom
- o34.Size = Vector3.new(0.200000003, 0.200000003, 0.512499988)
- o34.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o34.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o34.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o34.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o35 = Instance.new("BlockMesh")
- o35.Parent = o34
- o35.Scale = Vector3.new(1, 0.75, 1)
- o36 = Instance.new("Part")
- o36.Parent = MG2
- o36.Material = Enum.Material.SmoothPlastic
- o36.BrickColor = BrickColor.new("Really black")
- o36.Position = Vector3.new(-13.1613598, 0.865339994, 3.68624902)
- o36.Rotation = Vector3.new(180, 1.49777912e-009, -179.965729)
- o36.Anchored = true
- o36.CFrame = CFrame.new(-13.1613598, 0.865339994, 3.68624902, -0.999999821, 0.000598029234, 2.6141176e-011, 0.000598029234, 0.999999821, -8.52651283e-014, -2.61406903e-011, 8.17124146e-014, -1)
- o36.FormFactor = Enum.FormFactor.Custom
- o36.Size = Vector3.new(0.200000003, 0.200000003, 0.512499988)
- o36.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o36.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o36.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o36.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o37 = Instance.new("BlockMesh")
- o37.Parent = o36
- o37.Scale = Vector3.new(0.25, 0.4375, 1)
- o38 = Instance.new("Part")
- o38.Parent = MG2
- o38.Material = Enum.Material.SmoothPlastic
- o38.BrickColor = BrickColor.new("Dark stone grey")
- o38.Position = Vector3.new(-13.1052303, 0.652803004, 3.68624902)
- o38.Rotation = Vector3.new(180, 1.49777912e-009, -179.965729)
- o38.Anchored = true
- o38.CFrame = CFrame.new(-13.1052303, 0.652803004, 3.68624902, -0.999999821, 0.000598029234, 2.6141176e-011, 0.000598029234, 0.999999821, -8.52651283e-014, -2.61406903e-011, 8.17124146e-014, -1)
- o38.FormFactor = Enum.FormFactor.Custom
- o38.Size = Vector3.new(0.212500006, 0.337500006, 0.512499988)
- o38.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o38.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o38.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o38.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o38.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o38.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o38.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o39 = Instance.new("BlockMesh")
- o39.Parent = o38
- o40 = Instance.new("Part")
- o40.Parent = MG2
- o40.Material = Enum.Material.SmoothPlastic
- o40.BrickColor = BrickColor.new("Dark stone grey")
- o40.Position = Vector3.new(-13.1115322, 0.571554005, 3.43000102)
- o40.Rotation = Vector3.new(90, -0.0342645533, -90)
- o40.Anchored = true
- o40.CFrame = CFrame.new(-13.1115322, 0.571554005, 3.43000102, -4.36590994e-008, 0.999999821, -0.000598029234, 4.37374439e-008, -0.000598029234, -0.999999821, -1, -4.36852474e-008, -4.37114736e-008)
- o40.FormFactor = Enum.FormFactor.Custom
- o40.Size = Vector3.new(0.200000003, 0.212500006, 0.200000003)
- o40.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o40.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o40.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o40.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o40.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o41 = Instance.new("CylinderMesh")
- o41.Parent = o40
- o41.Scale = Vector3.new(0.25, 1, 0.25)
- o42 = Instance.new("Part")
- o42.Parent = MG2
- o42.Material = Enum.Material.SmoothPlastic
- o42.BrickColor = BrickColor.new("Dark stone grey")
- o42.Position = Vector3.new(-13.1050539, 0.971552014, 2.58750296)
- o42.Rotation = Vector3.new(-4.88533216e-012, -1.49777912e-009, -0.0342645533)
- o42.Anchored = true
- o42.CFrame = CFrame.new(-13.1050539, 0.971552014, 2.58750296, 0.999999821, 0.000598029234, -2.6141176e-011, -0.000598029234, 0.999999821, 8.52651283e-014, 2.61406903e-011, 8.17124146e-014, 1)
- o42.FormFactor = Enum.FormFactor.Custom
- o42.Size = Vector3.new(0.212500006, 0.224999994, 0.200000003)
- o42.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o42.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o42.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o42.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o42.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o42.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o42.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o43 = Instance.new("SpecialMesh")
- o43.Parent = o42
- o43.Scale = Vector3.new(1, 1, 0.924999952)
- o43.MeshType = Enum.MeshType.Wedge
- o44 = Instance.new("Part")
- o44.Parent = MG2
- o44.Material = Enum.Material.SmoothPlastic
- o44.BrickColor = BrickColor.new("Black")
- o44.Transparency = 1
- o44.Position = Vector3.new(-13.1052456, 0.621554017, 3.00500607)
- o44.Rotation = Vector3.new(-180, 6.6715824e-009, -179.965744)
- o44.Anchored = true
- o44.CFrame = CFrame.new(-13.1052456, 0.621554017, 3.00500607, -0.999999821, 0.000597878243, 1.16441079e-010, 0.000597878243, 0.999999821, 1.50995675e-007, -2.61650545e-011, 1.50995902e-007, -1)
- o44.FormFactor = Enum.FormFactor.Custom
- o44.Size = Vector3.new(0.212500006, 0.200000003, 0.200000003)
- o44.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o44.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o44.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o44.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o45 = Instance.new("Decal")
- o45.Parent = o44
- o45.Texture = "http://www.roblox.com/asset/?id=61939183"
- o45.Face = Enum.NormalId.Right
- o46 = Instance.new("Decal")
- o46.Parent = o44
- o46.Texture = "http://www.roblox.com/asset/?id=61939183"
- o46.Face = Enum.NormalId.Left
- o47 = Instance.new("BlockMesh")
- o47.Parent = o44
- o47.Scale = Vector3.new(1, 0.25, 0.375)
- o48 = Instance.new("Part")
- o48.Parent = MG2
- o48.Material = Enum.Material.SmoothPlastic
- o48.BrickColor = BrickColor.new("Dark stone grey")
- o48.Position = Vector3.new(-13.1053743, 0.404051989, 3.18624902)
- o48.Rotation = Vector3.new(-29.9999981, 0.0171322748, 179.970322)
- o48.Anchored = true
- o48.CFrame = CFrame.new(-13.1053743, 0.404051989, 3.18624902, -0.999999821, -0.000518059416, 0.000299014588, 0.000598160026, -0.86602509, 0.499999911, -7.5524035e-008, 0.5, 0.866025329)
- o48.FormFactor = Enum.FormFactor.Custom
- o48.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o48.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o48.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o48.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o48.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o49 = Instance.new("SpecialMesh")
- o49.Parent = o48
- o49.Scale = Vector3.new(0.125, 0.4375, 0.125)
- o49.MeshType = Enum.MeshType.Wedge
- o50 = Instance.new("Part")
- o50.Parent = MG2
- o50.Material = Enum.Material.SmoothPlastic
- o50.BrickColor = BrickColor.new("Dark stone grey")
- o50.Position = Vector3.new(-13.1052217, 0.690302014, 3.07375503)
- o50.Rotation = Vector3.new(45, -0.0242306199, -90.024231)
- o50.Anchored = true
- o50.CFrame = CFrame.new(-13.1052217, 0.690302014, 3.07375503, -0.000422914163, 0.999999821, -0.000422904093, -0.70710659, -0.000598083832, -0.707106769, -0.707106829, -7.19010851e-009, 0.707106709)
- o50.FormFactor = Enum.FormFactor.Custom
- o50.Size = Vector3.new(0.200000003, 0.224999994, 0.200000003)
- o50.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o50.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o50.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o50.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o51 = Instance.new("CylinderMesh")
- o51.Parent = o50
- o51.Scale = Vector3.new(0.4375, 1, 0.4375)
- o52 = Instance.new("Part")
- o52.Parent = MG2
- o52.Material = Enum.Material.SmoothPlastic
- o52.BrickColor = BrickColor.new("Dark stone grey")
- o52.Position = Vector3.new(-13.10536, 0.440304011, 3.46499801)
- o52.Rotation = Vector3.new(-84.0000076, 0.0340752006, 179.996414)
- o52.Anchored = true
- o52.CFrame = CFrame.new(-13.10536, 0.440304011, 3.46499801, -0.999999821, -6.26619876e-005, 0.000594724377, 0.00059801637, -0.104528271, 0.994521737, -1.53206258e-007, 0.994521916, 0.1045283)
- o52.FormFactor = Enum.FormFactor.Custom
- o52.Size = Vector3.new(0.200000003, 0.200000003, 0.3125)
- o52.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o52.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o52.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o52.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o53 = Instance.new("BlockMesh")
- o53.Parent = o52
- o53.Scale = Vector3.new(0.9375, 0.125, 1)
- o54 = Instance.new("Part")
- o54.Parent = MG2
- o54.Material = Enum.Material.SmoothPlastic
- o54.BrickColor = BrickColor.new("Black")
- o54.Position = Vector3.new(-12.9725924, 0.915232003, 4.15499878)
- o54.Rotation = Vector3.new(180, -1.02489585e-005, -179.965744)
- o54.Anchored = true
- o54.CFrame = CFrame.new(-12.9725924, 0.915232003, 4.15499878, -0.999999821, 0.000597878243, -1.78878068e-007, 0.000597878243, 0.999999821, -1.50888894e-007, 1.78787815e-007, -1.50995703e-007, -1)
- o54.FormFactor = Enum.FormFactor.Custom
- o54.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o54.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o54.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o54.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o54.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o55 = Instance.new("SpecialMesh")
- o55.Parent = o54
- o55.MeshId = "http://www.roblox.com/Asset/?id=11294911"
- o55.Scale = Vector3.new(0.0949999988, 0.375, 0.200000003)
- o55.MeshType = Enum.MeshType.FileMesh
- o56 = Instance.new("Part")
- o56.Parent = MG2
- o56.Material = Enum.Material.SmoothPlastic
- o56.BrickColor = BrickColor.new("Black")
- o56.Position = Vector3.new(-13.2363262, 0.915381014, 4.15499878)
- o56.Rotation = Vector3.new(-90, -89.9657364, -90)
- o56.Anchored = true
- o56.CFrame = CFrame.new(-13.2363262, 0.915381014, 4.15499878, -2.6141176e-011, 0.000598029234, -0.999999821, 8.52651283e-014, 0.999999821, 0.000598029234, 1, 8.17124146e-014, -2.61406903e-011)
- o56.FormFactor = Enum.FormFactor.Custom
- o56.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o56.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o56.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o56.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o56.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o57 = Instance.new("SpecialMesh")
- o57.Parent = o56
- o57.MeshId = "http://www.roblox.com/Asset/?id=11294911"
- o57.Scale = Vector3.new(0.200000003, 0.375, 0.0949999988)
- o57.MeshType = Enum.MeshType.FileMesh
- o58 = Instance.new("Part")
- o58.Parent = MG2
- o58.Material = Enum.Material.SmoothPlastic
- o58.BrickColor = BrickColor.new("Dark stone grey")
- o58.Position = Vector3.new(-13.1053143, 0.527804017, 3.19249797)
- o58.Rotation = Vector3.new(180, -5.44547352e-010, 0.0342559032)
- o58.Anchored = true
- o58.CFrame = CFrame.new(-13.1053143, 0.527804017, 3.19249797, 0.999999821, -0.000597878243, -9.504144e-012, -0.000597878243, -0.999999821, -5.96047158e-008, 2.61259746e-011, 5.96045631e-008, -1)
- o58.FormFactor = Enum.FormFactor.Custom
- o58.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o58.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o58.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o58.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o58.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o58.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o58.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o58.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o59 = Instance.new("SpecialMesh")
- o59.Parent = o58
- o59.Scale = Vector3.new(0.125, 0.4375, 0.125)
- o59.MeshType = Enum.MeshType.Wedge
- o60 = Instance.new("Part")
- o60.Parent = MG2
- o60.Material = Enum.Material.SmoothPlastic
- o60.BrickColor = BrickColor.new("Black")
- o60.Transparency = 1
- o60.Position = Vector3.new(-13.1052523, 0.606549978, 3.10500503)
- o60.Rotation = Vector3.new(-180, 6.6715824e-009, -179.965744)
- o60.Anchored = true
- o60.CFrame = CFrame.new(-13.1052523, 0.606549978, 3.10500503, -0.999999821, 0.000597878243, 1.16441079e-010, 0.000597878243, 0.999999821, 1.50995675e-007, -2.61650545e-011, 1.50995902e-007, -1)
- o60.FormFactor = Enum.FormFactor.Custom
- o60.Size = Vector3.new(0.212500006, 0.200000003, 0.200000003)
- o60.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o60.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o60.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o60.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o60.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o60.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o60.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o61 = Instance.new("Decal")
- o61.Parent = o60
- o61.Texture = "http://www.roblox.com/asset/?id=61939134"
- o61.Face = Enum.NormalId.Right
- o62 = Instance.new("Decal")
- o62.Parent = o60
- o62.Texture = "http://www.roblox.com/asset/?id=61939134"
- o62.Face = Enum.NormalId.Left
- o63 = Instance.new("BlockMesh")
- o63.Parent = o60
- o63.Scale = Vector3.new(1, 0.25, 0.375)
- o64 = Instance.new("Part")
- o64.Parent = MG2
- o64.Material = Enum.Material.SmoothPlastic
- o64.BrickColor = BrickColor.new("Black")
- o64.Position = Vector3.new(-13.2375755, 0.915381014, 4.52999878)
- o64.Rotation = Vector3.new(90.0041809, 89.9657364, -90.0041809)
- o64.Anchored = true
- o64.CFrame = CFrame.new(-13.2375755, 0.915381014, 4.52999878, -4.36852403e-008, 0.000598029234, 0.999999821, 2.60591548e-011, 0.999999821, -0.000598029234, -1, 8.17124146e-014, -4.36852474e-008)
- o64.FormFactor = Enum.FormFactor.Custom
- o64.Size = Vector3.new(0.649999976, 0.200000003, 0.200000003)
- o64.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o65 = Instance.new("SpecialMesh")
- o65.Parent = o64
- o65.Scale = Vector3.new(1, 0.9375, 0.237499997)
- o65.MeshType = Enum.MeshType.Wedge
- o66 = Instance.new("Part")
- o66.Parent = MG2
- o66.Material = Enum.Material.SmoothPlastic
- o66.BrickColor = BrickColor.new("Black")
- o66.Position = Vector3.new(-13.105238, 0.665300012, 2.80000401)
- o66.Rotation = Vector3.new(-4.88533216e-012, -1.49777912e-009, 179.965729)
- o66.Anchored = true
- o66.CFrame = CFrame.new(-13.105238, 0.665300012, 2.80000401, -0.999999821, -0.000598029234, -2.6141176e-011, 0.000598029234, -0.999999821, 8.52651283e-014, -2.61406903e-011, -8.17124146e-014, 1)
- o66.FormFactor = Enum.FormFactor.Custom
- o66.Size = Vector3.new(0.212500006, 0.200000003, 0.310000002)
- o66.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o67 = Instance.new("SpecialMesh")
- o67.Parent = o66
- o67.Scale = Vector3.new(1, 0.9375, 1)
- o67.MeshType = Enum.MeshType.Wedge
- o68 = Instance.new("Part")
- o68.Parent = MG2
- o68.Material = Enum.Material.SmoothPlastic
- o68.BrickColor = BrickColor.new("Black")
- o68.Position = Vector3.new(-12.972578, 0.915224016, 4.52999878)
- o68.Rotation = Vector3.new(-89.9958191, -89.9657364, -89.9958191)
- o68.Anchored = true
- o68.CFrame = CFrame.new(-12.972578, 0.915224016, 4.52999878, 4.36852403e-008, 0.000598029234, -0.999999821, -2.60591548e-011, 0.999999821, 0.000598029234, 1, 8.17124146e-014, 4.36852474e-008)
- o68.FormFactor = Enum.FormFactor.Custom
- o68.Size = Vector3.new(0.649999976, 0.200000003, 0.200000003)
- o68.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o68.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o68.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o68.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o68.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o68.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o68.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o69 = Instance.new("SpecialMesh")
- o69.Parent = o68
- o69.Scale = Vector3.new(1, 0.9375, 0.237499997)
- o69.MeshType = Enum.MeshType.Wedge
- o70 = Instance.new("Part")
- o70.Parent = MG2
- o70.Material = Enum.Material.SmoothPlastic
- o70.BrickColor = BrickColor.new("Black")
- o70.Position = Vector3.new(-13.105298, 0.535302997, 2.84875607)
- o70.Rotation = Vector3.new(-180, 6.6715824e-009, -179.965744)
- o70.Anchored = true
- o70.CFrame = CFrame.new(-13.105298, 0.535302997, 2.84875607, -0.999999821, 0.000597878243, 1.16441079e-010, 0.000597878243, 0.999999821, 1.50995675e-007, -2.61650545e-011, 1.50995902e-007, -1)
- o70.FormFactor = Enum.FormFactor.Custom
- o70.Size = Vector3.new(0.200000003, 0.212500006, 0.200000003)
- o70.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o71 = Instance.new("BlockMesh")
- o71.Parent = o70
- o71.Scale = Vector3.new(1, 1, 0.4375)
- o72 = Instance.new("Part")
- o72.Parent = MG2
- o72.Material = Enum.Material.SmoothPlastic
- o72.BrickColor = BrickColor.new("Dark stone grey")
- o72.Position = Vector3.new(-13.1050615, 0.934053004, 3.12374902)
- o72.Rotation = Vector3.new(180, 1.49777912e-009, -179.965729)
- o72.Anchored = true
- o72.CFrame = CFrame.new(-13.1050615, 0.934053004, 3.12374902, -0.999999821, 0.000598029234, 2.6141176e-011, 0.000598029234, 0.999999821, -8.52651283e-014, -2.61406903e-011, 8.17124146e-014, -1)
- o72.FormFactor = Enum.FormFactor.Custom
- o72.Size = Vector3.new(0.212500006, 0.200000003, 0.612500012)
- o72.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o72.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o72.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o72.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o72.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o72.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o72.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o73 = Instance.new("BlockMesh")
- o73.Parent = o72
- o73.Scale = Vector3.new(1, 0.75, 1)
- o74 = Instance.new("Part")
- o74.Parent = MG2
- o74.Material = Enum.Material.SmoothPlastic
- o74.BrickColor = BrickColor.new("Dark stone grey")
- o74.Position = Vector3.new(-13.2488537, 0.859133005, 3.37875509)
- o74.Rotation = Vector3.new(-180, 4.49328086e-009, -179.965744)
- o74.Anchored = true
- o74.CFrame = CFrame.new(-13.2488537, 0.859133005, 3.37875509, -0.999999821, 0.000597941806, 7.84225462e-011, 0.000597941806, 0.999999821, 8.74226771e-008, -2.61480646e-011, 8.74228547e-008, -1)
- o74.FormFactor = Enum.FormFactor.Custom
- o74.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o74.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o74.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o74.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o74.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o74.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o74.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o74.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o75 = Instance.new("BlockMesh")
- o75.Parent = o74
- o75.Scale = Vector3.new(0.375, 0.75, 0.4375)
- o76 = Instance.new("Part")
- o76.Parent = MG2
- o76.Material = Enum.Material.SmoothPlastic
- o76.BrickColor = BrickColor.new("Dark stone grey")
- o76.Position = Vector3.new(-13.1051302, 0.809053004, 3.03624797)
- o76.Rotation = Vector3.new(180, 1.49777912e-009, -179.965729)
- o76.Anchored = true
- o76.CFrame = CFrame.new(-13.1051302, 0.809053004, 3.03624797, -0.999999821, 0.000598029234, 2.6141176e-011, 0.000598029234, 0.999999821, -8.52651283e-014, -2.61406903e-011, 8.17124146e-014, -1)
- o76.FormFactor = Enum.FormFactor.Custom
- o76.Size = Vector3.new(0.212500006, 0.200000003, 0.787500024)
- o76.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o76.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o76.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o76.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o76.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o76.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o76.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o77 = Instance.new("BlockMesh")
- o77.Parent = o76
- o77.Scale = Vector3.new(1, 0.5, 1)
- o78 = Instance.new("Part")
- o78.Parent = MG2
- o78.Material = Enum.Material.SmoothPlastic
- o78.BrickColor = BrickColor.new("Mid gray")
- o78.Position = Vector3.new(-13.1052217, 0.663785994, 3.10026693)
- o78.Rotation = Vector3.new(-44.9999962, 0.0242194254, -90.024231)
- o78.Anchored = true
- o78.CFrame = CFrame.new(-13.1052217, 0.663785994, 3.10026693, -0.000422914251, 0.999999821, 0.000422708719, -0.707106709, -0.000597945764, 0.70710665, 0.707106769, 1.45326311e-007, 0.707106769)
- o78.FormFactor = Enum.FormFactor.Custom
- o78.Size = Vector3.new(0.200000003, 0.237499997, 0.200000003)
- o78.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o78.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o78.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o78.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o78.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o78.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o78.Color = Color3.new(0.803922, 0.803922, 0.803922)
- o79 = Instance.new("BlockMesh")
- o79.Parent = o78
- o79.Scale = Vector3.new(0.1875, 1, 0.0625)
- o80 = Instance.new("Part")
- o80.Parent = MG2
- o80.Material = Enum.Material.SmoothPlastic
- o80.BrickColor = BrickColor.new("Dark stone grey")
- o80.Position = Vector3.new(-13.0676098, 0.865283012, 3.68624902)
- o80.Rotation = Vector3.new(180, 1.49777912e-009, -179.965729)
- o80.Anchored = true
- o80.CFrame = CFrame.new(-13.0676098, 0.865283012, 3.68624902, -0.999999821, 0.000598029234, 2.6141176e-011, 0.000598029234, 0.999999821, -8.52651283e-014, -2.61406903e-011, 8.17124146e-014, -1)
- o80.FormFactor = Enum.FormFactor.Custom
- o80.Size = Vector3.new(0.200000003, 0.200000003, 0.512499988)
- o80.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o81 = Instance.new("BlockMesh")
- o81.Parent = o80
- o81.Scale = Vector3.new(0.6875, 0.4375, 1)
- o82 = Instance.new("Part")
- o82.Parent = MG2
- o82.Material = Enum.Material.SmoothPlastic
- o82.BrickColor = BrickColor.new("Dark stone grey")
- o82.Position = Vector3.new(-13.1054058, 0.36096701, 3.30114889)
- o82.Rotation = Vector3.new(169, -0.00653798366, -179.96637)
- o82.Anchored = true
- o82.CFrame = CFrame.new(-13.1054058, 0.36096701, 3.30114889, -0.999999821, 0.000586890732, -0.000114109338, 0.000597881037, 0.981626987, -0.190808982, 2.87852213e-008, -0.190809011, -0.981627166)
- o82.FormFactor = Enum.FormFactor.Custom
- o82.Size = Vector3.new(0.200000003, 0.200000003, 0.3125)
- o82.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o82.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o82.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o82.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o82.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o82.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o82.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o83 = Instance.new("BlockMesh")
- o83.Parent = o82
- o83.Scale = Vector3.new(0.9375, 0.125, 1)
- o84 = Instance.new("Part")
- o84.Parent = MG2
- o84.Material = Enum.Material.SmoothPlastic
- o84.BrickColor = BrickColor.new("Black")
- o84.Position = Vector3.new(-12.9800539, 0.946474016, 5.38000584)
- o84.Rotation = Vector3.new(-90, -89.9657364, -90)
- o84.Anchored = true
- o84.CFrame = CFrame.new(-12.9800539, 0.946474016, 5.38000584, -2.6141176e-011, 0.000598029234, -0.999999821, 8.52651283e-014, 0.999999821, 0.000598029234, 1, 8.17124146e-014, -2.61406903e-011)
- o84.FormFactor = Enum.FormFactor.Custom
- o84.Size = Vector3.new(1.04999995, 0.25, 0.200000003)
- o84.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o84.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o84.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o84.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o84.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o84.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o84.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o85 = Instance.new("SpecialMesh")
- o85.Parent = o84
- o85.Scale = Vector3.new(1, 1, 0.3125)
- o85.MeshType = Enum.MeshType.Wedge
- o86 = Instance.new("Part")
- o86.Parent = MG2
- o86.Material = Enum.Material.SmoothPlastic
- o86.BrickColor = BrickColor.new("Dark stone grey")
- o86.Position = Vector3.new(-13.1050701, 0.915300012, 4.39875078)
- o86.Rotation = Vector3.new(180, 1.49777912e-009, -179.965729)
- o86.Anchored = true
- o86.CFrame = CFrame.new(-13.1050701, 0.915300012, 4.39875078, -0.999999821, 0.000598029234, 2.6141176e-011, 0.000598029234, 0.999999821, -8.52651283e-014, -2.61406903e-011, 8.17124146e-014, -1)
- o86.FormFactor = Enum.FormFactor.Custom
- o86.Size = Vector3.new(0.212500006, 0.200000003, 0.912500024)
- o86.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o86.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o86.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o86.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o86.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o86.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o86.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o87 = Instance.new("BlockMesh")
- o87.Parent = o86
- o87.Scale = Vector3.new(1, 0.9375, 1)
- o88 = Instance.new("Part")
- o88.Parent = MG2
- o88.Material = Enum.Material.SmoothPlastic
- o88.BrickColor = BrickColor.new("Dark stone grey")
- o88.Position = Vector3.new(-13.1052217, 0.657800019, 4.08249807)
- o88.Rotation = Vector3.new(180, -3.67602304e-009, 0.0342645533)
- o88.Anchored = true
- o88.CFrame = CFrame.new(-13.1052217, 0.657800019, 4.08249807, 0.999999821, -0.000598029234, -6.41587061e-011, -0.000598029234, -0.999999821, -1.50995831e-007, 2.61406903e-011, 1.50995731e-007, -1)
- o88.FormFactor = Enum.FormFactor.Custom
- o88.Size = Vector3.new(0.212500006, 0.200000003, 0.209999993)
- o88.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o88.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o88.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o88.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o88.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o88.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o88.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o89 = Instance.new("SpecialMesh")
- o89.Parent = o88
- o89.Scale = Vector3.new(1, 0.6875, 1)
- o89.MeshType = Enum.MeshType.Wedge
- o90 = Instance.new("Part")
- o90.Parent = MG2
- o90.Material = Enum.Material.SmoothPlastic
- o90.BrickColor = BrickColor.new("Dark stone grey")
- o90.Position = Vector3.new(-13.105238, 0.665300012, 3.31124902)
- o90.Rotation = Vector3.new(180, 1.49777912e-009, -179.965729)
- o90.Anchored = true
- o90.CFrame = CFrame.new(-13.105238, 0.665300012, 3.31124902, -0.999999821, 0.000598029234, 2.6141176e-011, 0.000598029234, 0.999999821, -8.52651283e-014, -2.61406903e-011, 8.17124146e-014, -1)
- o90.FormFactor = Enum.FormFactor.Custom
- o90.Size = Vector3.new(0.212500006, 0.200000003, 0.237499997)
- o90.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o90.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o90.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o90.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o90.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o90.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o90.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o91 = Instance.new("BlockMesh")
- o91.Parent = o90
- o91.Scale = Vector3.new(1, 0.9375, 1)
- o92 = Instance.new("Part")
- o92.Parent = MG2
- o92.Material = Enum.Material.SmoothPlastic
- o92.BrickColor = BrickColor.new("Black")
- o92.Position = Vector3.new(-13.1050243, 1.01530004, 2.55625296)
- o92.Rotation = Vector3.new(2.73208389e-005, 1.04277525e-007, -0.0342653692)
- o92.Anchored = true
- o92.CFrame = CFrame.new(-13.1050243, 1.01530004, 2.55625296, 0.999999821, 0.000598043436, 1.81998616e-009, -0.000598043436, 0.999999821, -4.76838579e-007, -2.10515783e-009, 4.7683767e-007, 1)
- o92.FormFactor = Enum.FormFactor.Custom
- o92.Size = Vector3.new(0.200000003, 0.200000003, 0.272499979)
- o92.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o92.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o92.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o92.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o92.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o92.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o92.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o93 = Instance.new("SpecialMesh")
- o93.Parent = o92
- o93.Scale = Vector3.new(1, 0.9375, 1)
- o93.MeshType = Enum.MeshType.Wedge
- o94 = Instance.new("Part")
- o94.Parent = MG2
- o94.Material = Enum.Material.SmoothPlastic
- o94.BrickColor = BrickColor.new("Dark stone grey")
- o94.Position = Vector3.new(-13.1051302, 0.809053004, 2.5687499)
- o94.Rotation = Vector3.new(-4.88533216e-012, -1.49777912e-009, 179.965729)
- o94.Anchored = true
- o94.CFrame = CFrame.new(-13.1051302, 0.809053004, 2.5687499, -0.999999821, -0.000598029234, -2.6141176e-011, 0.000598029234, -0.999999821, 8.52651283e-014, -2.61406903e-011, -8.17124146e-014, 1)
- o94.FormFactor = Enum.FormFactor.Custom
- o94.Size = Vector3.new(0.212500006, 0.200000003, 0.200000003)
- o94.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o95 = Instance.new("SpecialMesh")
- o95.Parent = o94
- o95.Scale = Vector3.new(1, 0.5, 0.737499952)
- o95.MeshType = Enum.MeshType.Wedge
- o96 = Instance.new("Part")
- o96.Parent = MG2
- o96.Material = Enum.Material.SmoothPlastic
- o96.BrickColor = BrickColor.new("Dark stone grey")
- o96.Position = Vector3.new(-13.1051617, 0.771555007, 4.02375078)
- o96.Rotation = Vector3.new(180, 1.49777912e-009, -179.965729)
- o96.Anchored = true
- o96.CFrame = CFrame.new(-13.1051617, 0.771555007, 4.02375078, -0.999999821, 0.000598029234, 2.6141176e-011, 0.000598029234, 0.999999821, -8.52651283e-014, -2.61406903e-011, 8.17124146e-014, -1)
- o96.FormFactor = Enum.FormFactor.Custom
- o96.Size = Vector3.new(0.212500006, 0.200000003, 0.200000003)
- o96.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o96.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o96.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o96.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o96.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o96.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o96.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o97 = Instance.new("BlockMesh")
- o97.Parent = o96
- o97.Scale = Vector3.new(1, 0.5, 0.81249994)
- o98 = Instance.new("Part")
- o98.Parent = MG2
- o98.Material = Enum.Material.SmoothPlastic
- o98.BrickColor = BrickColor.new("Black")
- o98.Position = Vector3.new(-13.1051617, 0.771555007, 5.02375078)
- o98.Rotation = Vector3.new(180, 1.49777912e-009, -179.965729)
- o98.Anchored = true
- o98.CFrame = CFrame.new(-13.1051617, 0.771555007, 5.02375078, -0.999999821, 0.000598029234, 2.6141176e-011, 0.000598029234, 0.999999821, -8.52651283e-014, -2.61406903e-011, 8.17124146e-014, -1)
- o98.FormFactor = Enum.FormFactor.Custom
- o98.Size = Vector3.new(0.200000003, 0.200000003, 1.83749998)
- o98.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o98.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o98.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o98.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o98.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o98.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o98.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o99 = Instance.new("BlockMesh")
- o99.Parent = o98
- o99.Scale = Vector3.new(0.9375, 0.5, 1)
- MG200 = Instance.new("Part")
- MG200.Parent = MG2
- MG200.Material = Enum.Material.SmoothPlastic
- MG200.BrickColor = BrickColor.new("Black")
- MG200.Position = Vector3.new(-13.2301617, 0.771631002, 5.02375078)
- MG200.Rotation = Vector3.new(90, 89.9657364, 90)
- MG200.Anchored = true
- MG200.CFrame = CFrame.new(-13.2301617, 0.771631002, 5.02375078, -2.6141176e-011, -0.000598029234, 0.999999821, 8.52651283e-014, -0.999999821, -0.000598029234, 1, -8.17124146e-014, 2.61406903e-011)
- MG200.FormFactor = Enum.FormFactor.Custom
- MG200.Size = Vector3.new(1.83749998, 0.200000003, 0.200000003)
- MG200.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG200.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG200.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG200.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG200.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG200.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG200.Color = Color3.new(0.105882, 0.164706, 0.207843)
- MG201 = Instance.new("SpecialMesh")
- MG201.Parent = MG200
- MG201.Scale = Vector3.new(1, 0.5, 0.3125)
- MG201.MeshType = Enum.MeshType.Wedge
- MG202 = Instance.new("Part")
- MG202.Parent = MG2
- MG202.Material = Enum.Material.SmoothPlastic
- MG202.BrickColor = BrickColor.new("Black")
- MG202.Position = Vector3.new(-13.1051464, 0.784052014, 2.58000302)
- MG202.Rotation = Vector3.new(-180, 6.6715824e-009, 0.0342645533)
- MG202.Anchored = true
- MG202.CFrame = CFrame.new(-13.1051464, 0.784052014, 2.58000302, 0.999999821, -0.000598029234, 1.16441079e-010, -0.000598029234, -0.999999821, 1.50995675e-007, 2.61406903e-011, -1.50995902e-007, -1)
- MG202.FormFactor = Enum.FormFactor.Custom
- MG202.Size = Vector3.new(0.200000003, 0.275000006, 0.349999994)
- MG202.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG202.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG202.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG202.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG202.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG202.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG202.Color = Color3.new(0.105882, 0.164706, 0.207843)
- MG203 = Instance.new("BlockMesh")
- MG203.Parent = MG202
- MG203.Scale = Vector3.new(1, 1.5, 1)
- MG204 = Instance.new("Part")
- MG204.Parent = MG2
- MG204.Material = Enum.Material.SmoothPlastic
- MG204.BrickColor = BrickColor.new("Black")
- MG204.Position = Vector3.new(-13.1054363, 0.339848012, 2.84438396)
- MG204.Rotation = Vector3.new(-152, 0.0160862319, -179.969757)
- MG204.Anchored = true
- MG204.CFrame = CFrame.new(-13.1054363, 0.339848012, 2.84438396, -0.999999821, 0.000527877419, 0.000280757697, 0.000597895938, 0.882947385, 0.469471455, -7.09143677e-008, 0.469471544, -0.882947624)
- MG204.FormFactor = Enum.FormFactor.Custom
- MG204.Size = Vector3.new(0.200000003, 0.649999976, 0.224999994)
- MG204.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG204.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG204.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG204.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG204.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG204.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG204.Color = Color3.new(0.105882, 0.164706, 0.207843)
- MG205 = Instance.new("BlockMesh")
- MG205.Parent = MG204
- MG206 = Instance.new("Part")
- MG206.Parent = MG2
- MG206.Material = Enum.Material.SmoothPlastic
- MG206.BrickColor = BrickColor.new("Really black")
- MG206.Position = Vector3.new(-13.1050081, 1.01655102, 5.29250383)
- MG206.Rotation = Vector3.new(180, 3.37225974e-005, -179.967255)
- MG206.Anchored = true
- MG206.CFrame = CFrame.new(-13.1050081, 1.01655102, 5.29250383, -0.999999821, 0.000571652199, 5.88570344e-007, 0.000571652199, 0.999999821, -1.51347891e-007, -5.88656803e-007, -1.51011221e-007, -1)
- MG206.FormFactor = Enum.FormFactor.Custom
- MG206.Size = Vector3.new(0.224999994, 0.200000003, 0.200000003)
- MG206.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG206.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG206.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG206.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG206.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG206.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG206.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- MG207 = Instance.new("BlockMesh")
- MG207.Parent = MG206
- MG207.Scale = Vector3.new(1, 0.25, 0.625)
- MG208 = Instance.new("Part")
- MG208.Parent = MG2
- MG208.Material = Enum.Material.SmoothPlastic
- MG208.BrickColor = BrickColor.new("Black")
- MG208.Position = Vector3.new(-13.1050539, 0.946550012, 5.96750021)
- MG208.Rotation = Vector3.new(180, 1.49777912e-009, -179.965729)
- MG208.Anchored = true
- MG208.CFrame = CFrame.new(-13.1050539, 0.946550012, 5.96750021, -0.999999821, 0.000598029234, 2.6141176e-011, 0.000598029234, 0.999999821, -8.52651283e-014, -2.61406903e-011, 8.17124146e-014, -1)
- MG208.FormFactor = Enum.FormFactor.Custom
- MG208.Size = Vector3.new(0.200000003, 0.25, 0.200000003)
- MG208.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG208.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG208.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG208.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG208.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG208.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG208.Color = Color3.new(0.105882, 0.164706, 0.207843)
- MG209 = Instance.new("SpecialMesh")
- MG209.Parent = MG208
- MG209.Scale = Vector3.new(0.9375, 1, 0.625)
- MG209.MeshType = Enum.MeshType.Wedge
- MG210 = Instance.new("Part")
- MG210.Parent = MG2
- MG210.Material = Enum.Material.SmoothPlastic
- MG210.BrickColor = BrickColor.new("Really black")
- MG210.Position = Vector3.new(-13.1050243, 1.01654303, 5.46750021)
- MG210.Rotation = Vector3.new(180, 3.37225974e-005, -179.967255)
- MG210.Anchored = true
- MG210.CFrame = CFrame.new(-13.1050243, 1.01654303, 5.46750021, -0.999999821, 0.000571652199, 5.88570344e-007, 0.000571652199, 0.999999821, -1.51347891e-007, -5.88656803e-007, -1.51011221e-007, -1)
- MG210.FormFactor = Enum.FormFactor.Custom
- MG210.Size = Vector3.new(0.224999994, 0.200000003, 0.200000003)
- MG210.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG210.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG210.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG210.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG210.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG210.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG210.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- MG211 = Instance.new("BlockMesh")
- MG211.Parent = MG210
- MG211.Scale = Vector3.new(1, 0.25, 0.625)
- MG212 = Instance.new("Part")
- MG212.Name = "Mag3"
- MG212.Parent = MG2
- MG212.Material = Enum.Material.SmoothPlastic
- MG212.BrickColor = BrickColor.new("Black")
- MG212.Position = Vector3.new(-12.8283663, 0.271905988, 3.75000095)
- MG212.Rotation = Vector3.new(-89.9998779, -89.9476624, -90.0001221)
- MG212.Anchored = true
- MG212.CFrame = CFrame.new(-12.8283663, 0.271905988, 3.75000095, -1.26281396e-009, 0.000598036626, -0.999999583, 1.36095437e-007, 0.999999762, 0.000598021667, 0.99999994, -1.36094584e-007, 1.29192035e-009)
- MG212.FormFactor = Enum.FormFactor.Custom
- MG212.Size = Vector3.new(0.40476191, 0.357142866, 0.357142866)
- MG212.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG212.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG212.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG212.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG212.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG212.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG212.Color = Color3.new(0.105882, 0.164706, 0.207843)
- MG213 = Instance.new("BlockMesh")
- MG213.Parent = MG212
- MG214 = Instance.new("Part")
- MG214.Name = "Mag1"
- MG214.Parent = MG2
- MG214.Material = Enum.Material.SmoothPlastic
- MG214.BrickColor = BrickColor.new("Black")
- MG214.Position = Vector3.new(-13.116106, 0.153043002, 3.75483799)
- MG214.Rotation = Vector3.new(-90, -89.9657364, -90)
- MG214.Anchored = true
- MG214.CFrame = CFrame.new(-13.116106, 0.153043002, 3.75483799, -2.61406886e-011, 0.000598029234, -0.999999821, 7.10542736e-015, 0.999999821, 0.000598029234, 1, 7.10542736e-015, -2.61406886e-011)
- MG214.FormFactor = Enum.FormFactor.Custom
- MG214.Size = Vector3.new(0.40476191, 0.200000003, 0.261904776)
- MG214.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG214.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG214.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG214.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG214.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG214.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG214.Color = Color3.new(0.105882, 0.164706, 0.207843)
- MG215 = Instance.new("BlockMesh")
- MG215.Parent = MG214
- MG215.Scale = Vector3.new(1, 0.59523809, 1)
- MG216 = Instance.new("Part")
- MG216.Name = "Mag5"
- MG216.Parent = MG2
- MG216.Material = Enum.Material.SmoothPlastic
- MG216.BrickColor = BrickColor.new("Black")
- MG216.Position = Vector3.new(-12.6496716, 0.450215012, 3.749856)
- MG216.Rotation = Vector3.new(89.9950943, 89.9476624, 0.00869047735)
- MG216.Anchored = true
- MG216.CFrame = CFrame.new(-12.6496716, 0.450215012, 3.749856, 0.000598073879, -9.07143161e-008, 0.999999583, 0.999999762, 6.16431208e-008, -0.000598066952, -6.15887785e-008, 0.99999994, 5.12501686e-008)
- MG216.FormFactor = Enum.FormFactor.Custom
- MG216.Size = Vector3.new(0.738095224, 0.40476191, 0.714285731)
- MG216.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG216.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG216.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG216.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG216.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG216.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG216.Color = Color3.new(0.105882, 0.164706, 0.207843)
- MG217 = Instance.new("CylinderMesh")
- MG217.Parent = MG216
- MG218 = Instance.new("Part")
- MG218.Name = "Mag2"
- MG218.Parent = MG2
- MG218.Material = Enum.Material.SmoothPlastic
- MG218.BrickColor = BrickColor.new("Black")
- MG218.Position = Vector3.new(-13.3997784, 0.27225101, 3.75000095)
- MG218.Rotation = Vector3.new(-89.9998779, -89.9476624, -90.0001297)
- MG218.Anchored = true
- MG218.CFrame = CFrame.new(-13.3997784, 0.27225101, 3.75000095, -1.32519251e-009, 0.000598036626, -0.999999583, 3.17873337e-008, 0.999999762, 0.000598021667, 0.99999994, -3.17864597e-008, 1.29192035e-009)
- MG218.FormFactor = Enum.FormFactor.Custom
- MG218.Size = Vector3.new(0.40476191, 0.357142866, 0.357142866)
- MG218.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG218.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG218.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG218.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG218.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG218.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG218.Color = Color3.new(0.105882, 0.164706, 0.207843)
- MG219 = Instance.new("BlockMesh")
- MG219.Parent = MG218
- MG220 = Instance.new("Part")
- MG220.Name = "Mag4"
- MG220.Parent = MG2
- MG220.Material = Enum.Material.SmoothPlastic
- MG220.BrickColor = BrickColor.new("Black")
- MG220.Position = Vector3.new(-13.5782518, 0.450926989, 3.75000095)
- MG220.Rotation = Vector3.new(89.9950943, 89.9476624, 0.00869047828)
- MG220.Anchored = true
- MG220.CFrame = CFrame.new(-13.5782518, 0.450926989, 3.75000095, 0.000913456955, -1.38550817e-007, 0.999999583, 0.999999583, -6.60096266e-005, -0.000913456955, 6.60097212e-005, 1, 7.82538194e-008)
- MG220.FormFactor = Enum.FormFactor.Custom
- MG220.Size = Vector3.new(0.714285731, 0.40476191, 0.714285731)
- MG220.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG220.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG220.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG220.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG220.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG220.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG220.Color = Color3.new(0.105882, 0.164706, 0.207843)
- MG221 = Instance.new("CylinderMesh")
- MG221.Parent = MG220
- MG222 = Instance.new("Part")
- MG222.Name = "Mag"
- MG222.Parent = MG2
- MG222.Material = Enum.Material.SmoothPlastic
- MG222.BrickColor = BrickColor.new("Black")
- MG222.Position = Vector3.new(-13.1140261, 0.438744009, 3.75001597)
- MG222.Rotation = Vector3.new(-89.9998779, -89.9476624, -90.0001297)
- MG222.Anchored = true
- MG222.CFrame = CFrame.new(-13.1140261, 0.438744009, 3.75001597, -1.32519251e-009, 0.000598036626, -0.999999583, 3.17873337e-008, 0.999999762, 0.000598021667, 0.99999994, -3.17864597e-008, 1.29192035e-009)
- MG222.FormFactor = Enum.FormFactor.Custom
- MG222.Size = Vector3.new(0.40476191, 0.452380955, 0.200000003)
- MG222.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG222.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG222.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG222.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG222.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG222.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG222.Color = Color3.new(0.105882, 0.164706, 0.207843)
- MG223 = Instance.new("BlockMesh")
- MG223.Parent = MG222
- MG223.Scale = Vector3.new(1, 1, 0.59523809)
- MG224 = Instance.new("Part")
- MG224.Name = "B1"
- MG224.Parent = MG2
- MG224.Material = Enum.Material.SmoothPlastic
- MG224.BrickColor = BrickColor.new("Mid gray")
- MG224.Transparency = 1
- MG224.Position = Vector3.new(-13.0299959, 1.041448, 4.12999821)
- MG224.Rotation = Vector3.new(-0, 90, 0)
- MG224.Anchored = true
- MG224.CFrame = CFrame.new(-13.0299959, 1.041448, 4.12999821, -0, 0, 1, -0, 1, 0, -1, 0, 0)
- MG224.FormFactor = Enum.FormFactor.Custom
- MG224.Size = Vector3.new(0.200000003, 0.200000003, 0.337500006)
- MG224.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG224.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG224.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG224.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG224.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG224.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG224.Color = Color3.new(0.803922, 0.803922, 0.803922)
- MG225 = Instance.new("BlockMesh")
- MG225.Parent = MG224
- MG225.Scale = Vector3.new(0.4375, 0.25, 1)
- MG226 = Instance.new("Part")
- MG226.Name = "A4"
- MG226.Parent = MG2
- MG226.Material = Enum.Material.SmoothPlastic
- MG226.BrickColor = BrickColor.new("Mid gray")
- MG226.Position = Vector3.new(-13.1050081, 1.04155099, 4.29875183)
- MG226.Rotation = Vector3.new(-180, 4.49328086e-009, -179.965744)
- MG226.Anchored = true
- MG226.CFrame = CFrame.new(-13.1050081, 1.04155099, 4.29875183, -0.999999821, 0.000597941806, 7.84225462e-011, 0.000597941806, 0.999999821, 8.74226771e-008, -2.61480646e-011, 8.74228547e-008, -1)
- MG226.FormFactor = Enum.FormFactor.Custom
- MG226.Size = Vector3.new(0.200000003, 0.200000003, 0.337500006)
- MG226.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG226.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG226.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG226.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG226.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG226.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG226.Color = Color3.new(0.803922, 0.803922, 0.803922)
- MG227 = Instance.new("BlockMesh")
- MG227.Parent = MG226
- MG227.Scale = Vector3.new(0.4375, 0.25, 1)
- MG228 = Instance.new("Part")
- MG228.Name = "Flash"
- MG228.Parent = MG2
- MG228.Material = Enum.Material.SmoothPlastic
- MG228.BrickColor = BrickColor.new("Bright orange")
- MG228.Transparency = 1
- MG228.Position = Vector3.new(-13.1051235, 0.852800012, 7.37376499)
- MG228.Rotation = Vector3.new(90, -0.0342645533, 1.49777934e-009)
- MG228.Anchored = true
- MG228.CFrame = CFrame.new(-13.1051235, 0.852800012, 7.37376499, 0.999999821, -2.6141176e-011, -0.000598029234, -0.000598029234, 8.52651283e-014, -0.999999821, 2.61406903e-011, 1, -8.17124146e-014)
- MG228.FormFactor = Enum.FormFactor.Custom
- MG228.Size = Vector3.new(0.200000003, 0.462500006, 0.200000003)
- MG228.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG228.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG228.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG228.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG228.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG228.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG228.Color = Color3.new(0.854902, 0.521569, 0.254902)
- MG229 = Instance.new("SpecialMesh")
- MG229.Parent = MG228
- MG229.Scale = Vector3.new(1.875, 1.69999993, 1.875)
- MG229.MeshType = Enum.MeshType.Sphere
- MG230 = Instance.new("Part")
- MG230.Name = "Handle"
- MG230.Parent = MG2
- MG230.Material = Enum.Material.SmoothPlastic
- MG230.BrickColor = BrickColor.new("Dark stone grey")
- MG230.Position = Vector3.new(-13.1053143, 0.50405401, 3.16750503)
- MG230.Rotation = Vector3.new(-180, 4.49328086e-009, -179.965744)
- MG230.Anchored = true
- MG230.CFrame = CFrame.new(-13.1053143, 0.50405401, 3.16750503, -0.999999821, 0.000597941806, 7.84225462e-011, 0.000597941806, 0.999999821, 8.74226771e-008, -2.61480646e-011, 8.74228547e-008, -1)
- MG230.FormFactor = Enum.FormFactor.Custom
- MG230.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- MG230.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG230.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG230.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG230.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG230.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG230.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG230.Color = Color3.new(0.388235, 0.372549, 0.384314)
- MG231 = Instance.new("BlockMesh")
- MG231.Parent = MG230
- MG231.Scale = Vector3.new(0.125, 0.675000012, 0.125)
- MG232 = Instance.new("Sound")
- MG232.Name = "Empty"
- MG232.Parent = MG230
- MG232.SoundId = "rbxasset://sounds//clickfast.wav"
- MG232.Volume = 1
- MG233 = Instance.new("Sound")
- MG233.Name = "M1"
- MG233.Parent = MG230
- MG233.Pitch = 0.75
- MG233.SoundId = "http://roblox.com/asset/?id=10209834"
- MG233.Volume = 1
- MG234 = Instance.new("Sound")
- MG234.Name = "M2"
- MG234.Parent = MG230
- MG234.SoundId = "http://roblox.com/asset/?id=10209636"
- MG234.Volume = 1
- MG235 = Instance.new("Sound")
- MG235.Name = "M3"
- MG235.Parent = MG230
- MG235.SoundId = "http://roblox.com/asset/?id=10209881"
- MG235.Volume = 1
- MG235.PlayOnRemove = true
- MG236 = Instance.new("Sound")
- MG236.Name = "Fire2"
- MG236.Parent = MG230
- MG236.Pitch = 1.6000000238419
- MG236.SoundId = "http://roblox.com/asset/?id=10209859"
- MG236.Volume = 1
- MG237 = Instance.new("Sound")
- MG237.Name = "Fire3"
- MG237.Parent = MG230
- MG237.SoundId = "http://roblox.com/asset/?id=10209859"
- MG237.Volume = 1
- MG238 = Instance.new("Sound")
- MG238.Name = "Fire"
- MG238.Parent = MG230
- MG238.Pitch = 3
- MG238.SoundId = "http://roblox.com/asset/?id=10209859"
- MG238.Volume = 1
- MG240 = Instance.new("Part")
- MG240.Name = "A1"
- MG240.Parent = MG2
- MG240.Material = Enum.Material.SmoothPlastic
- MG240.Position = Vector3.new(-13.1926098, 0.865357995, 3.68624902)
- MG240.Rotation = Vector3.new(-180, 4.49328086e-009, -179.965744)
- MG240.Anchored = true
- MG240.CFrame = CFrame.new(-13.1926098, 0.865357995, 3.68624902, -0.999999821, 0.000597941806, 7.84225462e-011, 0.000597941806, 0.999999821, 8.74226771e-008, -2.61480646e-011, 8.74228547e-008, -1)
- MG240.FormFactor = Enum.FormFactor.Custom
- MG240.Size = Vector3.new(0.200000003, 0.200000003, 0.512499988)
- MG240.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG240.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG240.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG240.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG240.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG240.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG241 = Instance.new("BlockMesh")
- MG241.Parent = MG240
- MG241.Scale = Vector3.new(0.125, 0.4375, 1)
- MG242 = Instance.new("Part")
- MG242.Name = "A2"
- MG242.Parent = MG2
- MG242.Material = Enum.Material.SmoothPlastic
- MG242.BrickColor = BrickColor.new("Really black")
- MG242.Position = Vector3.new(-13.1049938, 1.04030001, 3.77375102)
- MG242.Rotation = Vector3.new(-180, 6.6715824e-009, -179.965744)
- MG242.Anchored = true
- MG242.CFrame = CFrame.new(-13.1049938, 1.04030001, 3.77375102, -0.999999821, 0.000597878243, 1.16441079e-010, 0.000597878243, 0.999999821, 1.50995675e-007, -2.61650545e-011, 1.50995902e-007, -1)
- MG242.FormFactor = Enum.FormFactor.Custom
- MG242.Size = Vector3.new(0.200000003, 0.200000003, 0.712499976)
- MG242.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG242.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG242.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG242.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG242.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG242.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG242.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- MG243 = Instance.new("BlockMesh")
- MG243.Parent = MG242
- MG243.Scale = Vector3.new(0.625, 0.3125, 1)
- MG244 = Instance.new("Part")
- MG244.Name = "A3"
- MG244.Parent = MG2
- MG244.Material = Enum.Material.SmoothPlastic
- MG244.BrickColor = BrickColor.new("Really black")
- MG244.Position = Vector3.new(-13.1049938, 1.04030001, 4.12999821)
- MG244.Rotation = Vector3.new(-180, 4.49328086e-009, -179.965744)
- MG244.Anchored = true
- MG244.CFrame = CFrame.new(-13.1049938, 1.04030001, 4.12999821, -0.999999821, 0.000597941806, 7.84225462e-011, 0.000597941806, 0.999999821, 8.74226771e-008, -2.61480646e-011, 8.74228547e-008, -1)
- MG244.FormFactor = Enum.FormFactor.Custom
- MG244.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- MG244.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG244.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG244.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG244.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG244.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG244.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG244.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- MG245 = Instance.new("CylinderMesh")
- MG245.Parent = MG244
- MG245.Scale = Vector3.new(0.625, 0.3125, 0.625)
- MG246 = Instance.new("Part")
- MG246.Parent = MG2
- MG246.Material = Enum.Material.SmoothPlastic
- MG246.BrickColor = BrickColor.new("Dark stone grey")
- MG246.Position = Vector3.new(-13.1684084, 1.02303898, 3.54055095)
- MG246.Rotation = Vector3.new(90, 89.9657364, -90)
- MG246.Anchored = true
- MG246.CFrame = CFrame.new(-13.1684084, 1.02303898, 3.54055095, 7.13189273e-012, 0.000598029234, 0.999999821, -3.17866231e-008, 0.999999821, -0.000598029234, -1, -3.17863886e-008, 2.61406903e-011)
- MG246.FormFactor = Enum.FormFactor.Custom
- MG246.Size = Vector3.new(1.85714281, 0.200000003, 0.200000003)
- MG246.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG246.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG246.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG246.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG246.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG246.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG246.Color = Color3.new(0.388235, 0.372549, 0.384314)
- MG247 = Instance.new("SpecialMesh")
- MG247.Parent = MG246
- MG247.Scale = Vector3.new(1, 0.357142866, 0.119047619)
- MG247.MeshType = Enum.MeshType.Wedge
- MG248 = Instance.new("Part")
- MG248.Parent = MG2
- MG248.Material = Enum.Material.SmoothPlastic
- MG248.BrickColor = BrickColor.new("Dark stone grey")
- MG248.Position = Vector3.new(-13.1026583, 0.986799002, 1.52994704)
- MG248.Rotation = Vector3.new(-89.9958191, -89.9476624, -89.9958267)
- MG248.Anchored = true
- MG248.CFrame = CFrame.new(-13.1026583, 0.986799002, 1.52994704, 4.36068177e-008, 0.000598072831, -0.999999583, -1.31160107e-007, 0.999999762, 0.000598072831, 0.99999994, 1.31134328e-007, 4.36852439e-008)
- MG248.FormFactor = Enum.FormFactor.Custom
- MG248.Size = Vector3.new(0.833333313, 0.200000003, 0.200000003)
- MG248.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG248.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG248.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG248.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG248.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG248.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG248.Color = Color3.new(0.388235, 0.372549, 0.384314)
- MG249 = Instance.new("BlockMesh")
- MG249.Parent = MG248
- MG249.Scale = Vector3.new(1, 0.238095239, 0.59523809)
- MG250 = Instance.new("Part")
- MG250.Parent = MG2
- MG250.Material = Enum.Material.SmoothPlastic
- MG250.BrickColor = BrickColor.new("Dark stone grey")
- MG250.Position = Vector3.new(-13.1052523, 0.632848978, 3.0604949)
- MG250.Rotation = Vector3.new(45, -0.0242306199, -90.024231)
- MG250.Anchored = true
- MG250.CFrame = CFrame.new(-13.1052523, 0.632848978, 3.0604949, -0.000422914163, 0.999999821, -0.000422904093, -0.70710659, -0.000598083832, -0.707106769, -0.707106829, -7.19010851e-009, 0.707106709)
- MG250.FormFactor = Enum.FormFactor.Custom
- MG250.Size = Vector3.new(0.200000003, 0.224999994, 0.200000003)
- MG250.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG250.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG250.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG250.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG250.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG250.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG250.Color = Color3.new(0.388235, 0.372549, 0.384314)
- MG251 = Instance.new("BlockMesh")
- MG251.Parent = MG250
- MG251.Scale = Vector3.new(0.5625, 1, 0.125)
- MG252 = Instance.new("Part")
- MG252.Parent = MG2
- MG252.Material = Enum.Material.SmoothPlastic
- MG252.BrickColor = BrickColor.new("Black")
- MG252.Position = Vector3.new(-13.1052675, 0.584051013, 3.44249797)
- MG252.Rotation = Vector3.new(90, -0.0342645533, -90)
- MG252.Anchored = true
- MG252.CFrame = CFrame.new(-13.1052675, 0.584051013, 3.44249797, -4.36590994e-008, 0.999999821, -0.000598029234, 4.37374439e-008, -0.000598029234, -0.999999821, -1, -4.36852474e-008, -4.37114664e-008)
- MG252.FormFactor = Enum.FormFactor.Custom
- MG252.Size = Vector3.new(0.200000003, 0.224999994, 0.200000003)
- MG252.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG252.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG252.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG252.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG252.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG252.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG252.Color = Color3.new(0.105882, 0.164706, 0.207843)
- MG253 = Instance.new("CylinderMesh")
- MG253.Parent = MG252
- MG253.Scale = Vector3.new(0.3125, 1, 0.3125)
- MG254 = Instance.new("Part")
- MG254.Parent = MG2
- MG254.Material = Enum.Material.SmoothPlastic
- MG254.BrickColor = BrickColor.new("Dark stone grey")
- MG254.Position = Vector3.new(-13.0969982, 1.02299702, 3.56911588)
- MG254.Rotation = Vector3.new(-90, -89.9657364, -90)
- MG254.Anchored = true
- MG254.CFrame = CFrame.new(-13.0969982, 1.02299702, 3.56911588, -7.13189273e-012, 0.000598029234, -0.999999821, 3.17866231e-008, 0.999999821, 0.000598029234, 1, -3.17863886e-008, -2.61406903e-011)
- MG254.FormFactor = Enum.FormFactor.Custom
- MG254.Size = Vector3.new(1.85714281, 0.200000003, 0.200000003)
- MG254.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG254.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG254.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG254.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG254.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG254.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG254.Color = Color3.new(0.388235, 0.372549, 0.384314)
- MG255 = Instance.new("BlockMesh")
- MG255.Parent = MG254
- MG255.Scale = Vector3.new(1, 0.357142866, 0.59523809)
- MG256 = Instance.new("Part")
- MG256.Parent = MG2
- MG256.Material = Enum.Material.SmoothPlastic
- MG256.BrickColor = BrickColor.new("Dark stone grey")
- MG256.Position = Vector3.new(-13.1030779, 0.296310008, 1.339517)
- MG256.Rotation = Vector3.new(-90, 0.034267053, -180)
- MG256.Anchored = true
- MG256.CFrame = CFrame.new(-13.1030779, 0.296310008, 1.339517, -0.999999583, 4.36068177e-008, 0.000598072831, 0.000598072831, -1.31160107e-007, 0.999999762, 4.36852439e-008, 0.99999994, 1.31134328e-007)
- MG256.FormFactor = Enum.FormFactor.Custom
- MG256.Size = Vector3.new(0.200000003, 0.261904776, 0.428571433)
- MG256.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG256.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG256.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG256.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG256.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG256.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG256.Color = Color3.new(0.388235, 0.372549, 0.384314)
- MG257 = Instance.new("SpecialMesh")
- MG257.Parent = MG256
- MG257.Scale = Vector3.new(0.59523809, 1, 1)
- MG257.MeshType = Enum.MeshType.Wedge
- MG258 = Instance.new("Part")
- MG258.Parent = MG2
- MG258.Material = Enum.Material.SmoothPlastic
- MG258.BrickColor = BrickColor.new("Dark stone grey")
- MG258.Position = Vector3.new(-13.1028261, 0.712983012, 1.14908695)
- MG258.Rotation = Vector3.new(-89.9958191, -89.9476624, -89.9958267)
- MG258.Anchored = true
- MG258.CFrame = CFrame.new(-13.1028261, 0.712983012, 1.14908695, 4.36068177e-008, 0.000598072831, -0.999999583, -1.31160107e-007, 0.999999762, 0.000598072831, 0.99999994, 1.31134328e-007, 4.36852439e-008)
- MG258.FormFactor = Enum.FormFactor.Custom
- MG258.Size = Vector3.new(0.200000003, 0.547619045, 0.200000003)
- MG258.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG258.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG258.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG258.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG258.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG258.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG258.Color = Color3.new(0.388235, 0.372549, 0.384314)
- MG259 = Instance.new("BlockMesh")
- MG259.Parent = MG258
- MG259.Scale = Vector3.new(0.357142866, 1, 0.357142866)
- MG260 = Instance.new("Part")
- MG260.Parent = MG2
- MG260.Material = Enum.Material.SmoothPlastic
- MG260.BrickColor = BrickColor.new("Dark stone grey")
- MG260.Position = Vector3.new(-13.1050463, 0.959055007, 3.68624902)
- MG260.Rotation = Vector3.new(180, 1.49777912e-009, -179.965729)
- MG260.Anchored = true
- MG260.CFrame = CFrame.new(-13.1050463, 0.959055007, 3.68624902, -0.999999821, 0.000598029234, 2.6141176e-011, 0.000598029234, 0.999999821, -8.52651283e-014, -2.61406903e-011, 8.17124146e-014, -1)
- MG260.FormFactor = Enum.FormFactor.Custom
- MG260.Size = Vector3.new(0.212500006, 0.200000003, 0.512499988)
- MG260.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG260.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG260.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG260.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG260.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG260.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG260.Color = Color3.new(0.388235, 0.372549, 0.384314)
- MG261 = Instance.new("BlockMesh")
- MG261.Parent = MG260
- MG261.Scale = Vector3.new(1, 0.5, 1)
- MG262 = Instance.new("Part")
- MG262.Parent = MG2
- MG262.Material = Enum.Material.SmoothPlastic
- MG262.BrickColor = BrickColor.new("Dark stone grey")
- MG262.Position = Vector3.new(-13.1030779, 0.296310008, 1.16092801)
- MG262.Rotation = Vector3.new(-89.9958191, -89.9476624, -89.9958267)
- MG262.Anchored = true
- MG262.CFrame = CFrame.new(-13.1030779, 0.296310008, 1.16092801, 4.36068177e-008, 0.000598072831, -0.999999583, -1.31160107e-007, 0.999999762, 0.000598072831, 0.99999994, 1.31134328e-007, 4.36852439e-008)
- MG262.FormFactor = Enum.FormFactor.Custom
- MG262.Size = Vector3.new(0.200000003, 0.428571433, 0.200000003)
- MG262.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG262.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG262.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG262.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG262.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG262.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG262.Color = Color3.new(0.388235, 0.372549, 0.384314)
- MG263 = Instance.new("BlockMesh")
- MG263.Parent = MG262
- MG263.Scale = Vector3.new(0.476190478, 1, 0.59523809)
- MG264 = Instance.new("Part")
- MG264.Parent = MG2
- MG264.Material = Enum.Material.SmoothPlastic
- MG264.BrickColor = BrickColor.new("Dark stone grey")
- MG264.Position = Vector3.new(-13.102766, 0.820123017, 1.99430203)
- MG264.Rotation = Vector3.new(-89.9958191, -89.9476624, -89.9958267)
- MG264.Anchored = true
- MG264.CFrame = CFrame.new(-13.102766, 0.820123017, 1.99430203, 4.36068177e-008, 0.000598072831, -0.999999583, -1.31160107e-007, 0.999999762, 0.000598072831, 0.99999994, 1.31134328e-007, 4.36852439e-008)
- MG264.FormFactor = Enum.FormFactor.Custom
- MG264.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- MG264.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG264.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG264.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG264.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG264.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG264.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG264.Color = Color3.new(0.388235, 0.372549, 0.384314)
- MG265 = Instance.new("BlockMesh")
- MG265.Parent = MG264
- MG265.Scale = Vector3.new(0.476190478, 0.952380955, 0.59523809)
- MG266 = Instance.new("Part")
- MG266.Parent = MG2
- MG266.Material = Enum.Material.SmoothPlastic
- MG266.BrickColor = BrickColor.new("Dark stone grey")
- MG266.Position = Vector3.new(-13.102766, 0.820123017, 2.44669509)
- MG266.Rotation = Vector3.new(-89.9958191, -89.9476624, -89.9958267)
- MG266.Anchored = true
- MG266.CFrame = CFrame.new(-13.102766, 0.820123017, 2.44669509, 4.36068177e-008, 0.000598072831, -0.999999583, -1.31160107e-007, 0.999999762, 0.000598072831, 0.99999994, 1.31134328e-007, 4.36852439e-008)
- MG266.FormFactor = Enum.FormFactor.Custom
- MG266.Size = Vector3.new(0.285714298, 0.200000003, 0.200000003)
- MG266.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG266.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG266.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG266.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG266.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG266.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG266.Color = Color3.new(0.388235, 0.372549, 0.384314)
- MG267 = Instance.new("BlockMesh")
- MG267.Parent = MG266
- MG267.Scale = Vector3.new(1, 0.952380955, 0.59523809)
- MG268 = Instance.new("Part")
- MG268.Parent = MG2
- MG268.Material = Enum.Material.SmoothPlastic
- MG268.BrickColor = BrickColor.new("Dark stone grey")
- MG268.Position = Vector3.new(-13.1028423, 0.68917197, 2.26810598)
- MG268.Rotation = Vector3.new(90.0041809, 89.9476624, -90.0041733)
- MG268.Anchored = true
- MG268.CFrame = CFrame.new(-13.1028423, 0.68917197, 2.26810598, -4.36068177e-008, 0.000598072831, 0.999999583, 1.31160107e-007, 0.999999762, -0.000598072831, -0.99999994, 1.31134328e-007, -4.36852439e-008)
- MG268.FormFactor = Enum.FormFactor.Custom
- MG268.Size = Vector3.new(0.642857134, 0.200000003, 0.200000003)
- MG268.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG268.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG268.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG268.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG268.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG268.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG268.Color = Color3.new(0.388235, 0.372549, 0.384314)
- MG269 = Instance.new("BlockMesh")
- MG269.Parent = MG268
- MG269.Scale = Vector3.new(1, 0.357142866, 0.59523809)
- MG270 = Instance.new("Part")
- MG270.Parent = MG2
- MG270.Material = Enum.Material.SmoothPlastic
- MG270.BrickColor = BrickColor.new("Dark stone grey")
- MG270.Position = Vector3.new(-13.1029024, 0.578954995, 1.55423903)
- MG270.Rotation = Vector3.new(-89.9958191, -89.9476624, -164.995819)
- MG270.Anchored = true
- MG270.CFrame = CFrame.new(-13.1029024, 0.578954995, 1.55423903, -0.000577682804, 0.000154834808, -0.999999583, -0.965925634, 0.258818865, 0.000598072831, 0.258818954, 0.965925813, 4.36852439e-008)
- MG270.FormFactor = Enum.FormFactor.Custom
- MG270.Size = Vector3.new(0.200000003, 0.880952358, 0.200000003)
- MG270.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG270.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG270.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG270.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG270.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG270.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG270.Color = Color3.new(0.388235, 0.372549, 0.384314)
- MG271 = Instance.new("BlockMesh")
- MG271.Parent = MG270
- MG271.Scale = Vector3.new(0.476190478, 1, 0.59523809)
- MG272 = Instance.new("Part")
- MG272.Parent = MG2
- MG272.Material = Enum.Material.SmoothPlastic
- MG272.BrickColor = BrickColor.new("Dark stone grey")
- MG272.Position = Vector3.new(-13.1026735, 0.962984025, 2.26810598)
- MG272.Rotation = Vector3.new(-89.9958191, -89.9476624, -89.9958267)
- MG272.Anchored = true
- MG272.CFrame = CFrame.new(-13.1026735, 0.962984025, 2.26810598, 4.36068177e-008, 0.000598072831, -0.999999583, -1.31160107e-007, 0.999999762, 0.000598072831, 0.99999994, 1.31134328e-007, 4.36852439e-008)
- MG272.FormFactor = Enum.FormFactor.Custom
- MG272.Size = Vector3.new(0.642857134, 0.200000003, 0.200000003)
- MG272.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG272.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG272.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG272.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG272.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG272.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG272.Color = Color3.new(0.388235, 0.372549, 0.384314)
- MG273 = Instance.new("BlockMesh")
- MG273.Parent = MG272
- MG273.Scale = Vector3.new(1, 0.476190478, 0.59523809)
- MG274 = Instance.new("Part")
- MG274.Parent = MG2
- MG274.Material = Enum.Material.SmoothPlastic
- MG274.Position = Vector3.new(-13.1029263, 0.546316028, 1.05387199)
- MG274.Rotation = Vector3.new(-89.9958191, -89.9476624, -89.9958267)
- MG274.Anchored = true
- MG274.CFrame = CFrame.new(-13.1029263, 0.546316028, 1.05387199, 4.36068177e-008, 0.000598072831, -0.999999583, -1.31160107e-007, 0.999999762, 0.000598072831, 0.99999994, 1.31134328e-007, 4.36852439e-008)
- MG274.FormFactor = Enum.FormFactor.Custom
- MG274.Size = Vector3.new(0.200000003, 0.928571403, 0.200000003)
- MG274.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG274.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG274.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG274.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG274.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG274.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG275 = Instance.new("BlockMesh")
- MG275.Parent = MG274
- MG275.Scale = Vector3.new(0.357142866, 1, 0.59523809)
- MG276 = Instance.new("Part")
- MG276.Parent = MG2
- MG276.Material = Enum.Material.SmoothPlastic
- MG276.BrickColor = BrickColor.new("Dark stone grey")
- MG276.Position = Vector3.new(-13.1029263, 0.546316028, 1.10148001)
- MG276.Rotation = Vector3.new(-89.9958191, -89.9476624, -89.9958267)
- MG276.Anchored = true
- MG276.CFrame = CFrame.new(-13.1029263, 0.546316028, 1.10148001, 4.36068177e-008, 0.000598072831, -0.999999583, -1.31160107e-007, 0.999999762, 0.000598072831, 0.99999994, 1.31134328e-007, 4.36852439e-008)
- MG276.FormFactor = Enum.FormFactor.Custom
- MG276.Size = Vector3.new(0.200000003, 0.928571403, 0.200000003)
- MG276.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG276.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG276.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG276.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG276.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG276.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG276.Color = Color3.new(0.388235, 0.372549, 0.384314)
- MG277 = Instance.new("BlockMesh")
- MG277.Parent = MG276
- MG277.Scale = Vector3.new(0.119047619, 1, 0.59523809)
- MG278 = Instance.new("Part")
- MG278.Parent = MG2
- MG278.Material = Enum.Material.SmoothPlastic
- MG278.BrickColor = BrickColor.new("Dark stone grey")
- MG278.Position = Vector3.new(-13.1026278, 1.046332, 2.42288995)
- MG278.Rotation = Vector3.new(90.0000076, -0.034267053, 180)
- MG278.Anchored = true
- MG278.CFrame = CFrame.new(-13.1026278, 1.046332, 2.42288995, -0.999999583, -4.36068177e-008, -0.000598072831, 0.000598072831, 1.31160107e-007, -0.999999762, 4.36852439e-008, -0.99999994, -1.31134328e-007)
- MG278.FormFactor = Enum.FormFactor.Custom
- MG278.Size = Vector3.new(0.200000003, 0.333333343, 0.200000003)
- MG278.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG278.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG278.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG278.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG278.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG278.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG278.Color = Color3.new(0.388235, 0.372549, 0.384314)
- MG279 = Instance.new("SpecialMesh")
- MG279.Parent = MG278
- MG279.Scale = Vector3.new(0.59523809, 1, 0.357142866)
- MG279.MeshType = Enum.MeshType.Wedge
- MG280 = Instance.new("Part")
- MG280.Parent = MG2
- MG280.Material = Enum.Material.SmoothPlastic
- MG280.BrickColor = BrickColor.new("Dark stone grey")
- MG280.Position = Vector3.new(-13.1028881, 0.617747009, 2.45853496)
- MG280.Rotation = Vector3.new(-90, 0.034267053, 2.49848767e-006)
- MG280.Anchored = true
- MG280.CFrame = CFrame.new(-13.1028881, 0.617747009, 2.45853496, 0.999999583, -4.36068177e-008, 0.000598072831, -0.000598072831, 1.31160107e-007, 0.999999762, -4.36852439e-008, -0.99999994, 1.31134328e-007)
- MG280.FormFactor = Enum.FormFactor.Custom
- MG280.Size = Vector3.new(0.200000003, 0.261904776, 0.200000003)
- MG280.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG280.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG280.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG280.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG280.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG280.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG280.Color = Color3.new(0.388235, 0.372549, 0.384314)
- MG281 = Instance.new("SpecialMesh")
- MG281.Parent = MG280
- MG281.Scale = Vector3.new(0.59523809, 1, 0.357142866)
- MG281.MeshType = Enum.MeshType.Wedge
- MG282 = Instance.new("Part")
- MG282.Parent = MG2
- MG282.Material = Enum.Material.SmoothPlastic
- MG282.BrickColor = BrickColor.new("Really black")
- MG282.Position = Vector3.new(-13.1050081, 1.01655102, 5.11750078)
- MG282.Rotation = Vector3.new(-180, 6.6715824e-009, -179.965744)
- MG282.Anchored = true
- MG282.CFrame = CFrame.new(-13.1050081, 1.01655102, 5.11750078, -0.999999821, 0.000597878243, 1.16441079e-010, 0.000597878243, 0.999999821, 1.50995675e-007, -2.61650545e-011, 1.50995902e-007, -1)
- MG282.FormFactor = Enum.FormFactor.Custom
- MG282.Size = Vector3.new(0.224999994, 0.200000003, 0.200000003)
- MG282.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG282.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG282.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG282.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG282.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG282.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG282.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- MG283 = Instance.new("BlockMesh")
- MG283.Parent = MG282
- MG283.Scale = Vector3.new(1, 0.25, 0.625)
- MG284 = Instance.new("Part")
- MG284.Parent = MG2
- MG284.Material = Enum.Material.SmoothPlastic
- MG284.BrickColor = BrickColor.new("Black")
- MG284.Position = Vector3.new(-13.2300539, 0.946626008, 5.96750021)
- MG284.Rotation = Vector3.new(-5.97554754e-006, 1.45965475e-006, -0.0342645533)
- MG284.Anchored = true
- MG284.CFrame = CFrame.new(-13.2300539, 0.946626008, 5.96750021, 0.999999821, 0.000598029234, 2.54757815e-008, -0.000598029234, 0.999999821, 1.0429298e-007, -2.541341e-008, -1.04308057e-007, 1)
- MG284.FormFactor = Enum.FormFactor.Custom
- MG284.Size = Vector3.new(0.200000003, 0.25, 0.200000003)
- MG284.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG284.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG284.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG284.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG284.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG284.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG284.Color = Color3.new(0.105882, 0.164706, 0.207843)
- MG285 = Instance.new("SpecialMesh")
- MG285.Parent = MG284
- MG285.MeshId = "http://www.roblox.com/Asset/?id=11294911"
- MG285.Scale = Vector3.new(0.125, 0.5, 0.25)
- MG285.MeshType = Enum.MeshType.FileMesh
- MG286 = Instance.new("Part")
- MG286.Parent = MG2
- MG286.Material = Enum.Material.SmoothPlastic
- MG286.BrickColor = BrickColor.new("Black")
- MG286.Position = Vector3.new(-12.9801617, 0.771479011, 5.00499678)
- MG286.Rotation = Vector3.new(-90, -89.9657364, 90)
- MG286.Anchored = true
- MG286.CFrame = CFrame.new(-12.9801617, 0.771479011, 5.00499678, 2.6141176e-011, -0.000598029234, -0.999999821, -8.52651283e-014, -0.999999821, 0.000598029234, -1, -8.17124146e-014, -2.61406903e-011)
- MG286.FormFactor = Enum.FormFactor.Custom
- MG286.Size = Vector3.new(1.83749998, 0.200000003, 0.200000003)
- MG286.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG286.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG286.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG286.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG286.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG286.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG286.Color = Color3.new(0.105882, 0.164706, 0.207843)
- MG287 = Instance.new("SpecialMesh")
- MG287.Parent = MG286
- MG287.Scale = Vector3.new(1, 0.5, 0.3125)
- MG287.MeshType = Enum.MeshType.Wedge
- MG288 = Instance.new("Part")
- MG288.Parent = MG2
- MG288.Material = Enum.Material.SmoothPlastic
- MG288.BrickColor = BrickColor.new("Black")
- MG288.Position = Vector3.new(-13.2300539, 0.946626008, 5.38000584)
- MG288.Rotation = Vector3.new(90, 89.9657364, -90)
- MG288.Anchored = true
- MG288.CFrame = CFrame.new(-13.2300539, 0.946626008, 5.38000584, 2.6141176e-011, 0.000598029234, 0.999999821, -8.52651283e-014, 0.999999821, -0.000598029234, -1, 8.17124146e-014, 2.61406903e-011)
- MG288.FormFactor = Enum.FormFactor.Custom
- MG288.Size = Vector3.new(1.04999995, 0.25, 0.200000003)
- MG288.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG288.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG288.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG288.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG288.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG288.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG288.Color = Color3.new(0.105882, 0.164706, 0.207843)
- MG289 = Instance.new("SpecialMesh")
- MG289.Parent = MG288
- MG289.Scale = Vector3.new(1, 1, 0.3125)
- MG289.MeshType = Enum.MeshType.Wedge
- MG290 = Instance.new("Part")
- MG290.Parent = MG2
- MG290.Material = Enum.Material.SmoothPlastic
- MG290.BrickColor = BrickColor.new("Black")
- MG290.Position = Vector3.new(-12.9801617, 0.771479011, 5.98625183)
- MG290.Rotation = Vector3.new(-4.88533216e-012, -1.49777912e-009, 179.965729)
- MG290.Anchored = true
- MG290.CFrame = CFrame.new(-12.9801617, 0.771479011, 5.98625183, -0.999999821, -0.000598029234, -2.6141176e-011, 0.000598029234, -0.999999821, 8.52651283e-014, -2.61406903e-011, -8.17124146e-014, 1)
- MG290.FormFactor = Enum.FormFactor.Custom
- MG290.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- MG290.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG290.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG290.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG290.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG290.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG290.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG290.Color = Color3.new(0.105882, 0.164706, 0.207843)
- MG291 = Instance.new("SpecialMesh")
- MG291.Parent = MG290
- MG291.MeshId = "http://www.roblox.com/Asset/?id=11294911"
- MG291.Scale = Vector3.new(0.125, 0.200000003, 0.174999997)
- MG291.MeshType = Enum.MeshType.FileMesh
- MG292 = Instance.new("Part")
- MG292.Parent = MG2
- MG292.Material = Enum.Material.SmoothPlastic
- MG292.BrickColor = BrickColor.new("Really black")
- MG292.Position = Vector3.new(-13.1050243, 1.01652801, 5.81750584)
- MG292.Rotation = Vector3.new(180, 3.37225974e-005, -179.967255)
- MG292.Anchored = true
- MG292.CFrame = CFrame.new(-13.1050243, 1.01652801, 5.81750584, -0.999999821, 0.000571652199, 5.88570344e-007, 0.000571652199, 0.999999821, -1.51347891e-007, -5.88656803e-007, -1.51011221e-007, -1)
- MG292.FormFactor = Enum.FormFactor.Custom
- MG292.Size = Vector3.new(0.224999994, 0.200000003, 0.200000003)
- MG292.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG292.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG292.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG292.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG292.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG292.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG292.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- MG293 = Instance.new("BlockMesh")
- MG293.Parent = MG292
- MG293.Scale = Vector3.new(1, 0.25, 0.625)
- MG294 = Instance.new("Part")
- MG294.Parent = MG2
- MG294.Material = Enum.Material.SmoothPlastic
- MG294.BrickColor = BrickColor.new("Black")
- MG294.Position = Vector3.new(-12.9800539, 0.946474016, 5.96750021)
- MG294.Rotation = Vector3.new(90.0041809, 89.9657364, -90.0041809)
- MG294.Anchored = true
- MG294.CFrame = CFrame.new(-12.9800539, 0.946474016, 5.96750021, -4.36852403e-008, 0.000598029234, 0.999999821, 2.60591548e-011, 0.999999821, -0.000598029234, -1, 8.17124146e-014, -4.36852474e-008)
- MG294.FormFactor = Enum.FormFactor.Custom
- MG294.Size = Vector3.new(0.200000003, 0.25, 0.200000003)
- MG294.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG294.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG294.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG294.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG294.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG294.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG294.Color = Color3.new(0.105882, 0.164706, 0.207843)
- MG295 = Instance.new("SpecialMesh")
- MG295.Parent = MG294
- MG295.MeshId = "http://www.roblox.com/Asset/?id=11294911"
- MG295.Scale = Vector3.new(0.25, 0.5, 0.125)
- MG295.MeshType = Enum.MeshType.FileMesh
- MG296 = Instance.new("Part")
- MG296.Parent = MG2
- MG296.Material = Enum.Material.SmoothPlastic
- MG296.BrickColor = BrickColor.new("Black")
- MG296.Position = Vector3.new(-13.2301617, 0.771631002, 5.98625183)
- MG296.Rotation = Vector3.new(-90, -89.9657364, 90)
- MG296.Anchored = true
- MG296.CFrame = CFrame.new(-13.2301617, 0.771631002, 5.98625183, 2.6141176e-011, -0.000598029234, -0.999999821, -8.52651283e-014, -0.999999821, 0.000598029234, -1, -8.17124146e-014, -2.61406903e-011)
- MG296.FormFactor = Enum.FormFactor.Custom
- MG296.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- MG296.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG296.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG296.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG296.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG296.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG296.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG296.Color = Color3.new(0.105882, 0.164706, 0.207843)
- MG297 = Instance.new("SpecialMesh")
- MG297.Parent = MG296
- MG297.MeshId = "http://www.roblox.com/Asset/?id=11294911"
- MG297.Scale = Vector3.new(0.174999997, 0.200000003, 0.125)
- MG297.MeshType = Enum.MeshType.FileMesh
- MG298 = Instance.new("Part")
- MG298.Parent = MG2
- MG298.Material = Enum.Material.SmoothPlastic
- MG298.BrickColor = BrickColor.new("Really black")
- MG298.Position = Vector3.new(-13.1050243, 1.016536, 5.64250183)
- MG298.Rotation = Vector3.new(180, 3.37225974e-005, -179.967255)
- MG298.Anchored = true
- MG298.CFrame = CFrame.new(-13.1050243, 1.016536, 5.64250183, -0.999999821, 0.000571652199, 5.88570344e-007, 0.000571652199, 0.999999821, -1.51347891e-007, -5.88656803e-007, -1.51011221e-007, -1)
- MG298.FormFactor = Enum.FormFactor.Custom
- MG298.Size = Vector3.new(0.224999994, 0.200000003, 0.200000003)
- MG298.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- MG298.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- MG298.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- MG298.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- MG298.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- MG298.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- MG298.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- MG299 = Instance.new("BlockMesh")
- MG299.Parent = MG298
- MG299.Scale = Vector3.new(1, 0.25, 0.625)
- o200 = Instance.new("Part")
- o200.Parent = MG2
- o200.Material = Enum.Material.SmoothPlastic
- o200.BrickColor = BrickColor.new("Dark stone grey")
- o200.Position = Vector3.new(-13.1051235, 0.852800012, 6.49249411)
- o200.Rotation = Vector3.new(-90, -89.9657364, -2.5045249e-006)
- o200.Anchored = true
- o200.CFrame = CFrame.new(-13.1051235, 0.852800012, 6.49249411, 0.000598029234, 2.6141176e-011, -0.999999821, 0.999999821, -8.52651283e-014, 0.000598029234, 8.17124146e-014, -1, -2.61406903e-011)
- o200.FormFactor = Enum.FormFactor.Custom
- o200.Size = Vector3.new(0.200000003, 1.04999995, 0.200000003)
- o200.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o200.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o200.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o200.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o200.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o200.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o200.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o201 = Instance.new("Decal")
- o201.Parent = o200
- o201.Texture = "http://www.roblox.com/asset/?id=47760372"
- o201.Face = Enum.NormalId.Bottom
- o202 = Instance.new("CylinderMesh")
- o202.Parent = o200
- o202.Scale = Vector3.new(0.4375, 1, 0.4375)
- o203 = Instance.new("Part")
- o203.Parent = MG2
- o203.Material = Enum.Material.SmoothPlastic
- o203.BrickColor = BrickColor.new("Really black")
- o203.Position = Vector3.new(-13.1050081, 1.01655102, 4.94250584)
- o203.Rotation = Vector3.new(-180, 6.6715824e-009, -179.965744)
- o203.Anchored = true
- o203.CFrame = CFrame.new(-13.1050081, 1.01655102, 4.94250584, -0.999999821, 0.000597878243, 1.16441079e-010, 0.000597878243, 0.999999821, 1.50995675e-007, -2.61650545e-011, 1.50995902e-007, -1)
- o203.FormFactor = Enum.FormFactor.Custom
- o203.Size = Vector3.new(0.224999994, 0.200000003, 0.200000003)
- o203.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o203.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o203.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o203.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o203.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o203.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o203.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o204 = Instance.new("BlockMesh")
- o204.Parent = o203
- o204.Scale = Vector3.new(1, 0.25, 0.625)
- o205 = Instance.new("Part")
- o205.Parent = MG2
- o205.Material = Enum.Material.SmoothPlastic
- o205.BrickColor = BrickColor.new("Dark stone grey")
- o205.Position = Vector3.new(-13.1051083, 0.857805014, 5.91125584)
- o205.Rotation = Vector3.new(-4.88533216e-012, -1.49777912e-009, -90.0342712)
- o205.Anchored = true
- o205.CFrame = CFrame.new(-13.1051083, 0.857805014, 5.91125584, -0.000598072947, 0.999999821, -2.6141176e-011, -0.999999821, -0.000598072947, 8.52651283e-014, -7.81597009e-014, 2.61387804e-011, 1)
- o205.FormFactor = Enum.FormFactor.Custom
- o205.Size = Vector3.new(0.200000003, 0.3125, 0.200000003)
- o205.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o205.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o205.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o205.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o205.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o205.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o205.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o206 = Instance.new("CylinderMesh")
- o206.Parent = o205
- o206.Scale = Vector3.new(0.3125, 1, 0.3125)
- o207 = Instance.new("Part")
- o207.Parent = MG2
- o207.Material = Enum.Material.SmoothPlastic
- o207.BrickColor = BrickColor.new("Dark stone grey")
- o207.Position = Vector3.new(-13.1051083, 0.857805014, 5.27375078)
- o207.Rotation = Vector3.new(-4.88533216e-012, -1.49777912e-009, -90.0342712)
- o207.Anchored = true
- o207.CFrame = CFrame.new(-13.1051083, 0.857805014, 5.27375078, -0.000598072947, 0.999999821, -2.6141176e-011, -0.999999821, -0.000598072947, 8.52651283e-014, -7.81597009e-014, 2.61387804e-011, 1)
- o207.FormFactor = Enum.FormFactor.Custom
- o207.Size = Vector3.new(0.200000003, 0.3125, 0.200000003)
- o207.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o207.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o207.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o207.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o207.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o207.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o207.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o208 = Instance.new("CylinderMesh")
- o208.Parent = o207
- o208.Scale = Vector3.new(0.3125, 1, 0.3125)
- o209 = Instance.new("Part")
- o209.Parent = MG2
- o209.Material = Enum.Material.SmoothPlastic
- o209.BrickColor = BrickColor.new("Black")
- o209.Position = Vector3.new(-13.1051617, 0.771555007, 5.98625183)
- o209.Rotation = Vector3.new(180, 1.49777912e-009, 0.0342645533)
- o209.Anchored = true
- o209.CFrame = CFrame.new(-13.1051617, 0.771555007, 5.98625183, 0.999999821, -0.000598029234, 2.6141176e-011, -0.000598029234, -0.999999821, -8.52651283e-014, 2.61406903e-011, -8.17124146e-014, -1)
- o209.FormFactor = Enum.FormFactor.Custom
- o209.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o209.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o209.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o209.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o209.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o209.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o209.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o209.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o210 = Instance.new("SpecialMesh")
- o210.Parent = o209
- o210.Scale = Vector3.new(0.9375, 0.5, 0.4375)
- o210.MeshType = Enum.MeshType.Wedge
- o211 = Instance.new("Part")
- o211.Parent = MG2
- o211.Material = Enum.Material.SmoothPlastic
- o211.BrickColor = BrickColor.new("Black")
- o211.Position = Vector3.new(-13.1050539, 0.946550012, 5.38000584)
- o211.Rotation = Vector3.new(180, 1.49777912e-009, -179.965729)
- o211.Anchored = true
- o211.CFrame = CFrame.new(-13.1050539, 0.946550012, 5.38000584, -0.999999821, 0.000598029234, 2.6141176e-011, 0.000598029234, 0.999999821, -8.52651283e-014, -2.61406903e-011, 8.17124146e-014, -1)
- o211.FormFactor = Enum.FormFactor.Custom
- o211.Size = Vector3.new(0.200000003, 0.25, 1.04999995)
- o211.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o211.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o211.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o211.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o211.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o211.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o211.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o212 = Instance.new("BlockMesh")
- o212.Parent = o211
- o212.Scale = Vector3.new(0.9375, 1, 1)
- o213 = Instance.new("Part")
- o213.Parent = MG2
- o213.Material = Enum.Material.SmoothPlastic
- o213.BrickColor = BrickColor.new("Black")
- o213.Position = Vector3.new(-13.1054478, 1.23358619, 3.18481803)
- o213.Rotation = Vector3.new(-1.82123506e-006, -4.07194889e-010, -0.0342645533)
- o213.Anchored = true
- o213.CFrame = CFrame.new(-13.1054478, 1.23358619, 3.18481803, 0.999999821, 0.000598029234, -7.10689146e-012, -0.000598029234, 0.999999821, 3.17865485e-008, 2.61657362e-011, -3.17864632e-008, 1)
- o213.FormFactor = Enum.FormFactor.Custom
- o213.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o213.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o213.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o213.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o213.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o213.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o213.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o213.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o214 = Instance.new("SpecialMesh")
- o214.Parent = o213
- o214.MeshId = "http://www.roblox.com/asset/?id=3270017"
- o214.Scale = Vector3.new(0.0799999982, 0.0799999982, 0.0799999982)
- o214.MeshType = Enum.MeshType.FileMesh
- o215 = Instance.new("Part")
- o215.Parent = MG2
- o215.Material = Enum.Material.SmoothPlastic
- o215.BrickColor = BrickColor.new("Black")
- o215.Position = Vector3.new(-13.1053696, 1.19866312, 3.91283011)
- o215.Rotation = Vector3.new(-89.997406, -89.9657364, -89.9973984)
- o215.Anchored = true
- o215.CFrame = CFrame.new(-13.1053696, 1.19866312, 3.91283011, 2.71379559e-008, 0.00059803779, -0.999999821, 1.06276133e-007, 0.999999821, 0.00059803779, 1, -1.06292269e-007, 2.70743428e-008)
- o215.FormFactor = Enum.FormFactor.Custom
- o215.Size = Vector3.new(1.16999996, 0.200000003, 0.200000003)
- o215.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o215.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o215.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o215.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o215.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o215.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o215.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o216 = Instance.new("Decal")
- o216.Parent = o215
- o216.Texture = "http://www.roblox.com/asset/?id=29684337"
- o216.Face = Enum.NormalId.Top
- o217 = Instance.new("Decal")
- o217.Parent = o215
- o217.Texture = "http://www.roblox.com/asset/?id=29684337"
- o217.Face = Enum.NormalId.Bottom
- o218 = Instance.new("BlockMesh")
- o218.Parent = o215
- o218.Offset = Vector3.new(0, -0.0149999997, 0)
- o218.Scale = Vector3.new(1.20000005, 0.180000022, 0.450000018)
- o219 = Instance.new("Part")
- o219.Parent = MG2
- o219.Material = Enum.Material.SmoothPlastic
- o219.BrickColor = BrickColor.new("Black")
- o219.Position = Vector3.new(-13.1774616, 1.20562911, 3.13281608)
- o219.Rotation = Vector3.new(-1.82123506e-006, -4.07194889e-010, -0.0342645533)
- o219.Anchored = true
- o219.CFrame = CFrame.new(-13.1774616, 1.20562911, 3.13281608, 0.999999821, 0.000598029234, -7.10689146e-012, -0.000598029234, 0.999999821, 3.17865485e-008, 2.61657362e-011, -3.17864632e-008, 1)
- o219.FormFactor = Enum.FormFactor.Custom
- o219.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o219.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o219.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o219.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o219.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o219.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o219.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o219.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o220 = Instance.new("BlockMesh")
- o220.Parent = o219
- o220.Scale = Vector3.new(0.0800000057, 0.399999976, 0.599999964)
- o221 = Instance.new("Part")
- o221.Parent = MG2
- o221.Material = Enum.Material.SmoothPlastic
- o221.BrickColor = BrickColor.new("Black")
- o221.Position = Vector3.new(-13.1534519, 1.2256192, 3.18481803)
- o221.Rotation = Vector3.new(-1.82123506e-006, -4.07194889e-010, -0.0342645533)
- o221.Anchored = true
- o221.CFrame = CFrame.new(-13.1534519, 1.2256192, 3.18481803, 0.999999821, 0.000598029234, -7.10689146e-012, -0.000598029234, 0.999999821, 3.17865485e-008, 2.61657362e-011, -3.17864632e-008, 1)
- o221.FormFactor = Enum.FormFactor.Custom
- o221.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o221.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o221.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o221.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o221.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o221.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o221.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o221.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o222 = Instance.new("BlockMesh")
- o222.Parent = o221
- o222.Scale = Vector3.new(0.160000011, 0.199999988, 0.0800000057)
- o223 = Instance.new("Part")
- o223.Parent = MG2
- o223.Material = Enum.Material.SmoothPlastic
- o223.BrickColor = BrickColor.new("Black")
- o223.Position = Vector3.new(-13.1055317, 1.0975672, 4.81684589)
- o223.Rotation = Vector3.new(89.9999924, -0.0342645533, -5.20930543e-009)
- o223.Anchored = true
- o223.CFrame = CFrame.new(-13.1055317, 1.0975672, 4.81684589, 0.999999821, 9.0919515e-011, -0.000598029234, -0.000598029234, 1.956993e-007, -0.999999821, 2.61657362e-011, 1, 1.95699243e-007)
- o223.FormFactor = Enum.FormFactor.Custom
- o223.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o223.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o223.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o223.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o223.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o223.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o223.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o223.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o224 = Instance.new("SpecialMesh")
- o224.Parent = o223
- o224.Scale = Vector3.new(0.800000131, 0.640000045, 0.680000007)
- o224.MeshType = Enum.MeshType.Wedge
- o225 = Instance.new("Part")
- o225.Parent = MG2
- o225.Material = Enum.Material.SmoothPlastic
- o225.BrickColor = BrickColor.new("Black")
- o225.Position = Vector3.new(-13.0574503, 1.22555912, 3.18481803)
- o225.Rotation = Vector3.new(-1.82123506e-006, -4.07194889e-010, -0.0342645533)
- o225.Anchored = true
- o225.CFrame = CFrame.new(-13.0574503, 1.22555912, 3.18481803, 0.999999821, 0.000598029234, -7.10689146e-012, -0.000598029234, 0.999999821, 3.17865485e-008, 2.61657362e-011, -3.17864632e-008, 1)
- o225.FormFactor = Enum.FormFactor.Custom
- o225.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o225.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o225.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o225.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o225.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o225.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o225.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o225.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o226 = Instance.new("BlockMesh")
- o226.Parent = o225
- o226.Scale = Vector3.new(0.160000041, 0.199999988, 0.0800000057)
- o227 = Instance.new("Part")
- o227.Parent = MG2
- o227.Material = Enum.Material.SmoothPlastic
- o227.BrickColor = BrickColor.new("Black")
- o227.Position = Vector3.new(-13.1055317, 1.08958411, 3.35682297)
- o227.Rotation = Vector3.new(-89.994812, -89.9657364, -89.9947968)
- o227.Anchored = true
- o227.CFrame = CFrame.new(-13.1055317, 1.08958411, 3.35682297, 5.4291732e-008, 0.000598046347, -0.999999821, 1.95666871e-007, 0.999999821, 0.000598046347, 1, -1.95699243e-007, 5.41746559e-008)
- o227.FormFactor = Enum.FormFactor.Custom
- o227.Size = Vector3.new(0.808000088, 0.200000003, 0.200000003)
- o227.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o227.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o227.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o227.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o227.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o227.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o227.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o228 = Instance.new("BlockMesh")
- o228.Parent = o227
- o228.Scale = Vector3.new(1, 0.440000057, 0.800000131)
- o229 = Instance.new("Part")
- o229.Parent = MG2
- o229.Material = Enum.Material.SmoothPlastic
- o229.BrickColor = BrickColor.new("Black")
- o229.Position = Vector3.new(-13.0334616, 1.20552611, 3.0128119)
- o229.Rotation = Vector3.new(-1.82123506e-006, -4.07194889e-010, -0.0342645533)
- o229.Anchored = true
- o229.CFrame = CFrame.new(-13.0334616, 1.20552611, 3.0128119, 0.999999821, 0.000598029234, -7.10689146e-012, -0.000598029234, 0.999999821, 3.17865485e-008, 2.61657362e-011, -3.17864632e-008, 1)
- o229.FormFactor = Enum.FormFactor.Custom
- o229.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o229.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o229.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o229.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o229.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o229.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o229.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o229.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o230 = Instance.new("SpecialMesh")
- o230.Parent = o229
- o230.Scale = Vector3.new(0.0800000057, 0.399999976, 0.599999964)
- o230.MeshType = Enum.MeshType.Wedge
- o231 = Instance.new("Part")
- o231.Name = "Zoom"
- o231.Parent = MG2
- o231.Material = Enum.Material.SmoothPlastic
- o231.Transparency = 1
- o231.Position = Vector3.new(-13.1099358, 1.20989811, 2.88000464)
- o231.Rotation = Vector3.new(-179.999741, 2.35468792e-006, -179.999603)
- o231.Anchored = true
- o231.CFrame = CFrame.new(-13.1099358, 1.20989811, 2.88000464, -0.999995828, 7.17247622e-006, 4.10970564e-008, 7.48429193e-006, 1.00000012, 4.40166332e-006, -4.1063835e-008, 4.17768024e-006, -0.999992728)
- o231.CanCollide = false
- o231.FormFactor = Enum.FormFactor.Custom
- o231.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o231.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o231.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o231.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o231.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o231.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o231.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o232 = Instance.new("BlockMesh")
- o232.Parent = o231
- o232.Scale = Vector3.new(0.0528571419, 0.0634285733, 0.105714284)
- o233 = Instance.new("Part")
- o233.Parent = MG2
- o233.Material = Enum.Material.SmoothPlastic
- o233.BrickColor = BrickColor.new("Black")
- o233.Position = Vector3.new(-13.1055384, 1.08156312, 4.66482973)
- o233.Rotation = Vector3.new(-1.82123506e-006, -4.07194889e-010, 179.965729)
- o233.Anchored = true
- o233.CFrame = CFrame.new(-13.1055384, 1.08156312, 4.66482973, -0.999999821, -0.000598029234, -7.10689146e-012, 0.000598029234, -0.999999821, 3.17865485e-008, -2.61657362e-011, 3.17864632e-008, 1)
- o233.FormFactor = Enum.FormFactor.Custom
- o233.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o233.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o233.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o233.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o233.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o233.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o233.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o233.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o234 = Instance.new("SpecialMesh")
- o234.Parent = o233
- o234.Scale = Vector3.new(0.800000131, 0.519999921, 0.479999959)
- o234.MeshType = Enum.MeshType.Wedge
- o235 = Instance.new("Part")
- o235.Parent = MG2
- o235.Material = Enum.Material.SmoothPlastic
- o235.BrickColor = BrickColor.new("Black")
- o235.Position = Vector3.new(-13.1053982, 1.14855111, 4.00282478)
- o235.Rotation = Vector3.new(-89.994812, -89.9657364, -89.9947968)
- o235.Anchored = true
- o235.CFrame = CFrame.new(-13.1053982, 1.14855111, 4.00282478, 5.4291732e-008, 0.000598046347, -0.999999821, 1.95666871e-007, 0.999999821, 0.000598046347, 1, -1.95699243e-007, 5.41746559e-008)
- o235.FormFactor = Enum.FormFactor.Custom
- o235.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o235.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o235.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o235.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o235.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o235.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o235.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o235.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o236 = Instance.new("BlockMesh")
- o236.Parent = o235
- o236.Offset = Vector3.new(-0.150000006, 0.00059999997, 0)
- o236.Scale = Vector3.new(9, 0.164999992, 0.800100029)
- o237 = Instance.new("Part")
- o237.Parent = MG2
- o237.Material = Enum.Material.SmoothPlastic
- o237.BrickColor = BrickColor.new("Black")
- o237.Position = Vector3.new(-13.1055384, 1.08156312, 4.73283052)
- o237.Rotation = Vector3.new(-89.994812, -89.9657364, -89.9947968)
- o237.Anchored = true
- o237.CFrame = CFrame.new(-13.1055384, 1.08156312, 4.73283052, 5.4291732e-008, 0.000598046347, -0.999999821, 1.95666871e-007, 0.999999821, 0.000598046347, 1, -1.95699243e-007, 5.41746559e-008)
- o237.FormFactor = Enum.FormFactor.Custom
- o237.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o237.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o237.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o237.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o237.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o237.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o237.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o237.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o238 = Instance.new("BlockMesh")
- o238.Parent = o237
- o238.Scale = Vector3.new(0.199999988, 0.519999921, 0.800000131)
- o239 = Instance.new("Part")
- o239.Parent = MG2
- o239.Material = Enum.Material.SmoothPlastic
- o239.BrickColor = BrickColor.new("Black")
- o239.Position = Vector3.new(-13.0334616, 1.20552611, 3.13281608)
- o239.Rotation = Vector3.new(-1.82123506e-006, -4.07194889e-010, -0.0342645533)
- o239.Anchored = true
- o239.CFrame = CFrame.new(-13.0334616, 1.20552611, 3.13281608, 0.999999821, 0.000598029234, -7.10689146e-012, -0.000598029234, 0.999999821, 3.17865485e-008, 2.61657362e-011, -3.17864632e-008, 1)
- o239.FormFactor = Enum.FormFactor.Custom
- o239.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o239.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o239.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o239.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o239.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o239.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o239.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o239.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o240 = Instance.new("BlockMesh")
- o240.Parent = o239
- o240.Scale = Vector3.new(0.0800000057, 0.399999976, 0.599999964)
- o241 = Instance.new("Part")
- o241.Parent = MG2
- o241.Material = Enum.Material.SmoothPlastic
- o241.BrickColor = BrickColor.new("Black")
- o241.Position = Vector3.new(-13.1054764, 1.18558311, 3.18481803)
- o241.Rotation = Vector3.new(-1.82123506e-006, -4.07194889e-010, -0.0342645533)
- o241.Anchored = true
- o241.CFrame = CFrame.new(-13.1054764, 1.18558311, 3.18481803, 0.999999821, 0.000598029234, -7.10689146e-012, -0.000598029234, 0.999999821, 3.17865485e-008, 2.61657362e-011, -3.17864632e-008, 1)
- o241.FormFactor = Enum.FormFactor.Custom
- o241.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o241.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o241.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o241.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o241.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o241.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o241.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o241.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o242 = Instance.new("BlockMesh")
- o242.Parent = o241
- o242.Scale = Vector3.new(0.640000045, 0.199999988, 0.0800000057)
- o243 = Instance.new("Part")
- o243.Parent = MG2
- o243.Material = Enum.Material.SmoothPlastic
- o243.BrickColor = BrickColor.new("Black")
- o243.Position = Vector3.new(-13.1055317, 1.09356511, 4.17682981)
- o243.Rotation = Vector3.new(-1.82123506e-006, -4.07194889e-010, 179.965729)
- o243.Anchored = true
- o243.CFrame = CFrame.new(-13.1055317, 1.09356511, 4.17682981, -0.999999821, -0.000598029234, -7.10689146e-012, 0.000598029234, -0.999999821, 3.17865485e-008, -2.61657362e-011, 3.17864632e-008, 1)
- o243.FormFactor = Enum.FormFactor.Custom
- o243.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o243.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o243.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o243.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o243.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o243.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o243.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o243.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o244 = Instance.new("SpecialMesh")
- o244.Parent = o243
- o244.Scale = Vector3.new(0.800000072, 0.400000036, 0.560000062)
- o244.MeshType = Enum.MeshType.Wedge
- o245 = Instance.new("Part")
- o245.Parent = MG2
- o245.Material = Enum.Material.SmoothPlastic
- o245.BrickColor = BrickColor.new("Black")
- o245.Position = Vector3.new(-13.1774616, 1.2056272, 3.01282096)
- o245.Rotation = Vector3.new(-1.82123506e-006, -4.07194889e-010, -0.0342645533)
- o245.Anchored = true
- o245.CFrame = CFrame.new(-13.1774616, 1.2056272, 3.01282096, 0.999999821, 0.000598029234, -7.10689146e-012, -0.000598029234, 0.999999821, 3.17865485e-008, 2.61657362e-011, -3.17864632e-008, 1)
- o245.FormFactor = Enum.FormFactor.Custom
- o245.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o245.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o245.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o245.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o245.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o245.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o245.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o245.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o246 = Instance.new("SpecialMesh")
- o246.Parent = o245
- o246.Scale = Vector3.new(0.0800000057, 0.399999976, 0.599999964)
- o246.MeshType = Enum.MeshType.Wedge
- o247 = Instance.new("Part")
- o247.Parent = MG2
- o247.Material = Enum.Material.SmoothPlastic
- o247.BrickColor = BrickColor.new("Black")
- o247.Position = Vector3.new(-13.1053638, 1.21365511, 4.69673586)
- o247.Rotation = Vector3.new(-1.82123506e-006, -4.07194889e-010, -0.0342645533)
- o247.Anchored = true
- o247.CFrame = CFrame.new(-13.1053638, 1.21365511, 4.69673586, 0.999999821, 0.000598029234, -7.10689146e-012, -0.000598029234, 0.999999821, 3.17865485e-008, 2.61657362e-011, -3.17864632e-008, 1)
- o247.FormFactor = Enum.FormFactor.Custom
- o247.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o247.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o247.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o247.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o247.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o247.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o247.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o247.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o248 = Instance.new("SpecialMesh")
- o248.Parent = o247
- o248.MeshId = "http://www.roblox.com/asset/?id=3270017"
- o248.Scale = Vector3.new(0.119999997, 0.119999997, 0.600000024)
- o248.MeshType = Enum.MeshType.FileMesh
- o249 = Instance.new("Part")
- o249.Parent = MG2
- o249.Material = Enum.Material.SmoothPlastic
- o249.BrickColor = BrickColor.new("Black")
- o249.Position = Vector3.new(-13.2227039, 1.1414212, 3.92782974)
- o249.Rotation = Vector3.new(-90.0000153, 45.0343437, 90)
- o249.Anchored = true
- o249.CFrame = CFrame.new(-13.2227039, 1.1414212, 3.92782974, -5.4291732e-008, -0.706682861, 0.707530499, -1.95666871e-007, 0.707530439, 0.706682801, -1, -1.19352478e-007, -1.78920089e-007)
- o249.FormFactor = Enum.FormFactor.Custom
- o249.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o249.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o249.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o249.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o249.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o249.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o249.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o249.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o250 = Instance.new("BlockMesh")
- o250.Parent = o249
- o250.Offset = Vector3.new(0, -0.0265500005, 0.0687000006)
- o250.Scale = Vector3.new(7.0199995, 0.180000007, 0.250499994)
- o251 = Instance.new("Part")
- o251.Parent = MG2
- o251.Material = Enum.Material.SmoothPlastic
- o251.BrickColor = BrickColor.new("Black")
- o251.Position = Vector3.new(-13.1053324, 1.25864911, 4.69322681)
- o251.Rotation = Vector3.new(-90.0000076, 0.0342645533, -90)
- o251.Anchored = true
- o251.CFrame = CFrame.new(-13.1053324, 1.25864911, 4.69322681, 5.4291732e-008, 0.999999821, 0.000598029234, 1.95666871e-007, -0.000598029234, 0.999999821, 1, -5.41746772e-008, -1.95699243e-007)
- o251.FormFactor = Enum.FormFactor.Custom
- o251.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o251.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o251.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o251.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o251.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o251.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o251.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o251.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o252 = Instance.new("BlockMesh")
- o252.Parent = o251
- o252.Offset = Vector3.new(0, 0, -0.0659999996)
- o252.Scale = Vector3.new(0.200010002, 0.0800399929, 0.280013978)
- o253 = Instance.new("Part")
- o253.Parent = MG2
- o253.Material = Enum.Material.SmoothPlastic
- o253.BrickColor = BrickColor.new("Black")
- o253.Position = Vector3.new(-13.1055317, 1.09358811, 4.30083179)
- o253.Rotation = Vector3.new(180, 4.07194889e-010, 0.0342645533)
- o253.Anchored = true
- o253.CFrame = CFrame.new(-13.1055317, 1.09358811, 4.30083179, 0.999999821, -0.000598029234, 7.10689146e-012, -0.000598029234, -0.999999821, -3.17865485e-008, 2.61657362e-011, 3.17864632e-008, -1)
- o253.FormFactor = Enum.FormFactor.Custom
- o253.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o253.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o253.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o253.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o253.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o253.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o253.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o253.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o254 = Instance.new("SpecialMesh")
- o254.Parent = o253
- o254.Scale = Vector3.new(0.800000131, 0.399999976, 0.599999964)
- o254.MeshType = Enum.MeshType.Wedge
- o255 = Instance.new("Part")
- o255.Parent = MG2
- o255.Material = Enum.Material.SmoothPlastic
- o255.BrickColor = BrickColor.new("Black")
- o255.Position = Vector3.new(-13.1055317, 1.08958411, 3.82883143)
- o255.Rotation = Vector3.new(180, 4.07194889e-010, 0.0342645533)
- o255.Anchored = true
- o255.CFrame = CFrame.new(-13.1055317, 1.08958411, 3.82883143, 0.999999821, -0.000598029234, 7.10689146e-012, -0.000598029234, -0.999999821, -3.17865485e-008, 2.61657362e-011, 3.17864632e-008, -1)
- o255.FormFactor = Enum.FormFactor.Custom
- o255.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o255.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o255.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o255.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o255.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o255.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o255.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o255.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o256 = Instance.new("SpecialMesh")
- o256.Parent = o255
- o256.Scale = Vector3.new(0.800000131, 0.439999998, 0.680000007)
- o256.MeshType = Enum.MeshType.Wedge
- o257 = Instance.new("Part")
- o257.Parent = MG2
- o257.Material = Enum.Material.SmoothPlastic
- o257.BrickColor = BrickColor.new("Black")
- o257.Position = Vector3.new(-12.9881916, 1.1413672, 3.92782068)
- o257.Rotation = Vector3.new(-90.0000076, -44.9658089, -90)
- o257.Anchored = true
- o257.CFrame = CFrame.new(-12.9881916, 1.1413672, 3.92782068, 5.4291732e-008, 0.707528651, -0.706684709, 1.95666871e-007, 0.706684768, 0.707528591, 1, -2.16173063e-007, -8.95500989e-008)
- o257.FormFactor = Enum.FormFactor.Custom
- o257.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o257.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o257.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o257.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o257.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o257.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o257.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o257.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o258 = Instance.new("BlockMesh")
- o258.Parent = o257
- o258.Offset = Vector3.new(0, -0.0265500005, 0.0687000006)
- o258.Scale = Vector3.new(7.0199995, 0.180000007, 0.250499994)
- o259 = Instance.new("Part")
- o259.Parent = MG2
- o259.Material = Enum.Material.SmoothPlastic
- o259.BrickColor = BrickColor.new("Black")
- o259.Position = Vector3.new(-13.1055317, 1.09358811, 4.236835)
- o259.Rotation = Vector3.new(-1.82123506e-006, -4.07194889e-010, 89.9657364)
- o259.Anchored = true
- o259.CFrame = CFrame.new(-13.1055317, 1.09358811, 4.236835, 0.000598046347, -0.999999821, -7.10689146e-012, 0.999999821, 0.000598046347, 3.17865485e-008, -3.17864632e-008, -2.61676132e-011, 1)
- o259.FormFactor = Enum.FormFactor.Custom
- o259.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o259.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o259.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o259.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o259.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o259.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o259.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o259.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o260 = Instance.new("BlockMesh")
- o260.Parent = o259
- o260.Scale = Vector3.new(0.400000066, 0.800000191, 0.0400000028)
- EXE.Parent = workspace
- EXE:MakeJoints()
- local EXE1 = EXE:GetChildren()
- for i=1,#EXE1 do
- EXE1[i].Parent = workspace
- ypcall(function() EXE1[i]:MakeJoints() end)
- end
- EXE:Destroy()
- for i=1,#cors do
- coroutine.resume(cors[i])
- end
- MG2.Parent = game.Players.LocalPlayer.Backpack
- -------
- local player = game.Players.LocalPlayer
- local char = player.Character
- local tor = char.Torso
- local camera = game.Workspace.CurrentCamera
- local ra = char['Right Arm']
- local la = char['Left Arm']
- local ammo = 250
- local maxammo = 250
- function weld(p0,p1,c0)
- local w=Instance.new("Weld",p0)
- w.Part0=p0
- w.Part1=p1
- w.C0=c0
- return w
- end
- bin=Instance.new('HopperBin',player.Backpack)
- bin.Name='Maxim'
- bin.Selected:connect(function(mouse)
- pcall(function()
- local canfire = false
- local cancrouch = true
- local crouched = 0
- local tool = Instance.new("Tool",char)
- local maxim = Instance.new("Model", tool)
- maxim.Name = "Maxim"
- handle = Instance.new("Part", maxim)
- handle.FormFactor = Enum.FormFactor.Symmetric
- handle.CanCollide = false
- handle.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- handle.Transparency = 1
- handle.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- handle.Anchored = false
- handle.Material = Enum.Material.Metal
- handle.Size = Vector3.new(0.693, 0.693, 0.693)
- handle.Name = "Handle"
- handle.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- handle.CFrame = CFrame.new(-10.223, 2.553, 100.131)* CFrame.Angles(3.141476392746, -0.010084789246321, -3.1415796279907)
- handle.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- handle.BrickColor = BrickColor.new("Black")
- handle.Friction = 0.3
- handle.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- newp = Instance.new("Part", maxim)
- newp.CanCollide = false
- newp.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- newp.Transparency = 1
- newp.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- newp.Anchored = false
- newp.Material = Enum.Material.Metal
- newp.Size = Vector3.new(0.242, 0.242, 0.242)
- newp.Name = "newp"
- newp.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- newp.CFrame = CFrame.new(-10.2, 2.137, 106.587)* CFrame.Angles(3.1415915489197, -0.010082421824336, -3.141538143158)
- newp.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- newp.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- newp.BrickColor = BrickColor.new("Really black")
- newp.Friction = 0.3
- newp.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh = Instance.new("BlockMesh", newp)
- mesh.Scale = Vector3.new(0.828, 0.828, 0.828)
- muzzleflash = Instance.new("Part", maxim)
- muzzleflash.CanCollide = false
- muzzleflash.Transparency = 1
- muzzleflash.TopSurface = Enum.SurfaceType.Smooth
- muzzleflash.Anchored = false
- muzzleflash.Material = Enum.Material.Neon
- muzzleflash.Size = Vector3.new(1.001, 2.003, 2.003)
- muzzleflash.Name = "MuzzleFlash"
- muzzleflash.CFrame = CFrame.new(-10.199, 2.121, 107.361)* CFrame.Angles(1.4805293083191, -1.5704510211945, -0.090421967208385)
- muzzleflash.BrickColor = BrickColor.new("New Yeller")
- muzzleflash.Friction = 0.3
- muzzleflash.BottomSurface = Enum.SurfaceType.Smooth
- mesh_2 = Instance.new("SpecialMesh", muzzleflash)
- mesh_2.Scale = Vector3.new(0.5, 1, 0.5)
- mesh_2.MeshType = Enum.MeshType.Sphere
- pointlight = Instance.new("PointLight", muzzleflash)
- pointlight.Enabled = false
- pointlight.Color = Color3.new(1, 1, 0)
- pointlight.Brightness = 5
- pointlight.Range = 5
- partt = Instance.new("Part", maxim)
- partt.FormFactor = Enum.FormFactor.Custom
- partt.CanCollide = false
- partt.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- partt.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- partt.Anchored = false
- partt.Material = Enum.Material.Metal
- partt.Size = Vector3.new(0.242, 0.242, 0.242)
- partt.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- partt.CFrame = CFrame.new(-10.205, 2.135, 106.488)* CFrame.Angles(-1.5707985162735, 5.4661384638166e-005, 0.010087701492012)
- partt.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- partt.BrickColor = BrickColor.new("Really black")
- partt.Friction = 0.3
- partt.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- partt.Name = "Realbarrel"
- mesh_3 = Instance.new("CylinderMesh", partt)
- mesh_3.Scale = Vector3.new(0.84, 0.038, 0.757)
- part_2 = Instance.new("Part", maxim)
- part_2.FormFactor = Enum.FormFactor.Custom
- part_2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_2.Anchored = false
- part_2.Material = Enum.Material.Metal
- part_2.Size = Vector3.new(0.2, 0.52, 0.2)
- part_2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_2.CFrame = CFrame.new(-10.62, 2.321, 100.15)* CFrame.Angles(3.1415910720825, -0.010084392502904, -9.7323545560357e-006)
- part_2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_2.BrickColor = BrickColor.new("Brown")
- part_2.Friction = 0.3
- part_2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_4 = Instance.new("CylinderMesh", part_2)
- part_3 = Instance.new("Part", maxim)
- part_3.FormFactor = Enum.FormFactor.Custom
- part_3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_3.Anchored = false
- part_3.Material = Enum.Material.Metal
- part_3.Size = Vector3.new(0.27, 0.2, 0.26)
- part_3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_3.CFrame = CFrame.new(-10.625, 2.601, 100.15)* CFrame.Angles(3.1415910720825, -0.010084392502904, -9.7323545560357e-006)
- part_3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_3.BrickColor = BrickColor.new("Black")
- part_3.Friction = 0.3
- part_3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_5 = Instance.new("CylinderMesh", part_3)
- part_4 = Instance.new("Part", maxim)
- part_4.FormFactor = Enum.FormFactor.Custom
- part_4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_4.Anchored = false
- part_4.Material = Enum.Material.Metal
- part_4.Size = Vector3.new(0.2, 0.47, 0.2)
- part_4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_4.CFrame = CFrame.new(-9.983, 2.601, 100.311)* CFrame.Angles(3.1415627002716, -1.3090280294418, 1.5707893371582)
- part_4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_4.BrickColor = BrickColor.new("Black")
- part_4.Friction = 0.3
- part_4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_6 = Instance.new("CylinderMesh", part_4)
- part_5 = Instance.new("Part", maxim)
- part_5.FormFactor = Enum.FormFactor.Custom
- part_5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_5.Anchored = false
- part_5.Material = Enum.Material.Metal
- part_5.Size = Vector3.new(0.2, 0.57, 0.2)
- part_5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_5.CFrame = CFrame.new(-9.949, 2.281, 100.123)* CFrame.Angles(3.1415910720825, -0.010084391571581, 3.1415829658508)
- part_5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_5.BrickColor = BrickColor.new("Brown")
- part_5.Friction = 0.3
- part_5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_7 = Instance.new("CylinderMesh", part_5)
- part_6 = Instance.new("Part", maxim)
- part_6.FormFactor = Enum.FormFactor.Custom
- part_6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_6.Anchored = false
- part_6.Material = Enum.Material.Metal
- part_6.Size = Vector3.new(0.2, 0.47, 0.2)
- part_6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_6.CFrame = CFrame.new(-10.582, 1.996, 100.338)* CFrame.Angles(-3.1415679454803, 1.2888501882553, -1.5708026885986)
- part_6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_6.BrickColor = BrickColor.new("Black")
- part_6.Friction = 0.3
- part_6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_8 = Instance.new("CylinderMesh", part_6)
- part_7 = Instance.new("Part", maxim)
- part_7.FormFactor = Enum.FormFactor.Custom
- part_7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_7.Anchored = false
- part_7.Material = Enum.Material.Metal
- part_7.Size = Vector3.new(0.27, 0.2, 0.26)
- part_7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_7.CFrame = CFrame.new(-9.944, 2.596, 100.123)* CFrame.Angles(3.1415910720825, -0.010084391571581, 3.1415829658508)
- part_7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_7.BrickColor = BrickColor.new("Black")
- part_7.Friction = 0.3
- part_7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_9 = Instance.new("CylinderMesh", part_7)
- part_8 = Instance.new("Part", maxim)
- part_8.FormFactor = Enum.FormFactor.Custom
- part_8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_8.Anchored = false
- part_8.Material = Enum.Material.Metal
- part_8.Size = Vector3.new(0.27, 0.2, 0.26)
- part_8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_8.CFrame = CFrame.new(-9.944, 1.996, 100.123)* CFrame.Angles(3.1415910720825, -0.010084391571581, 3.1415829658508)
- part_8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_8.BrickColor = BrickColor.new("Black")
- part_8.Friction = 0.3
- part_8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_10 = Instance.new("CylinderMesh", part_8)
- part_9 = Instance.new("Part", maxim)
- part_9.FormFactor = Enum.FormFactor.Custom
- part_9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_9.Anchored = false
- part_9.Material = Enum.Material.Metal
- part_9.Size = Vector3.new(0.2, 0.47, 0.2)
- part_9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_9.CFrame = CFrame.new(-9.983, 2.001, 100.311)* CFrame.Angles(3.1415627002716, -1.3090280294418, 1.5707893371582)
- part_9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_9.BrickColor = BrickColor.new("Black")
- part_9.Friction = 0.3
- part_9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_11 = Instance.new("CylinderMesh", part_9)
- part_10 = Instance.new("Part", maxim)
- part_10.FormFactor = Enum.FormFactor.Custom
- part_10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_10.Anchored = false
- part_10.Material = Enum.Material.Metal
- part_10.Size = Vector3.new(0.4, 0.2, 0.4)
- part_10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_10.CFrame = CFrame.new(-9.902, 2.296, 101.083)* CFrame.Angles(3.1415910720825, -0.010084391571581, 1.5707945823669)
- part_10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_10.BrickColor = BrickColor.new("Grime")
- part_10.Friction = 0.3
- part_10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_12 = Instance.new("CylinderMesh", part_10)
- part_11 = Instance.new("Part", maxim)
- part_11.FormFactor = Enum.FormFactor.Custom
- part_11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_11.Anchored = false
- part_11.Material = Enum.Material.Metal
- part_11.Size = Vector3.new(0.4, 0.2, 0.2)
- part_11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_11.CFrame = CFrame.new(-10.475, 2.806, 100.789)* CFrame.Angles(3.1415910720825, -0.010084391571581, 1.5707945823669)
- part_11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_11.BrickColor = BrickColor.new("Black")
- part_11.Friction = 0.3
- part_11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_13 = Instance.new("CylinderMesh", part_11)
- part_12 = Instance.new("Part", maxim)
- part_12.FormFactor = Enum.FormFactor.Custom
- part_12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_12.Anchored = false
- part_12.Material = Enum.Material.Metal
- part_12.Size = Vector3.new(2, 0.2, 0.2)
- part_12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_12.CFrame = CFrame.new(-9.892, 2.196, 102.083)* CFrame.Angles(0.00076929741771892, -1.5610673427582, 0.00015821406850591)
- part_12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_12.BrickColor = BrickColor.new("Grime")
- part_12.Friction = 0.3
- part_12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_13 = Instance.new("Part", maxim)
- part_13.FormFactor = Enum.FormFactor.Custom
- part_13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_13.Anchored = false
- part_13.Material = Enum.Material.Metal
- part_13.Size = Vector3.new(0.2, 0.62, 0.2)
- part_13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_13.CFrame = CFrame.new(-10.879, 0.233, 98.718)* CFrame.Angles(3.0475556850433, -0.36884933710098, 1.5697827339172)
- part_13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_13.BrickColor = BrickColor.new("Grime")
- part_13.Friction = 0.3
- part_13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_14 = Instance.new("CylinderMesh", part_13)
- part_14 = Instance.new("Part", maxim)
- part_14.FormFactor = Enum.FormFactor.Custom
- part_14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_14.Anchored = false
- part_14.Material = Enum.Material.Metal
- part_14.Size = Vector3.new(0.2, 0.2, 0.6)
- part_14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_14.CFrame = CFrame.new(-10.275, 2.706, 100.787)* CFrame.Angles(0.00075197109254077, -1.5610918998718, 0.00017665923223831)
- part_14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_14.BrickColor = BrickColor.new("Black")
- part_14.Friction = 0.3
- part_14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_15 = Instance.new("Part", maxim)
- part_15.FormFactor = Enum.FormFactor.Custom
- part_15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_15.Anchored = false
- part_15.Material = Enum.Material.Metal
- part_15.Size = Vector3.new(0.2, 0.2, 0.2)
- part_15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_15.CFrame = CFrame.new(-11.184, 0.243, 98.836)* CFrame.Angles(3.0479154586792, -0.010039283894002, 3.1406397819519)
- part_15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_15.BrickColor = BrickColor.new("Grime")
- part_15.Friction = 0.3
- part_15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_15 = Instance.new("SpecialMesh", part_15)
- mesh_15.MeshType = Enum.MeshType.Sphere
- parttoblock_strong_joint = Instance.new("ManualWeld", part_15)
- parttoblock_strong_joint.Part1 = floor
- parttoblock_strong_joint.Name = "Part-to-Block Strong Joint"
- parttoblock_strong_joint.C1 = CFrame.new(-0.788, 0.053, -0.689)* CFrame.Angles(3.1137511730194, 1.5603466033936, 3.0758209228516)
- parttoblock_strong_joint.Part0 = part_15
- parttoblock_strong_joint.C0 = CFrame.new(-0.1, -0.1, -0.1)* CFrame.Angles(-0, -1.5707963705063, 0)
- part_16 = Instance.new("Part", maxim)
- part_16.FormFactor = Enum.FormFactor.Custom
- part_16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_16.Anchored = false
- part_16.Material = Enum.Material.Metal
- part_16.Size = Vector3.new(0.4, 0.2, 0.2)
- part_16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_16.CFrame = CFrame.new(-10.075, 2.806, 100.784)* CFrame.Angles(3.1415910720825, -0.010084391571581, 1.5707945823669)
- part_16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_16.BrickColor = BrickColor.new("Black")
- part_16.Friction = 0.3
- part_16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_16 = Instance.new("CylinderMesh", part_16)
- part_17 = Instance.new("Part", maxim)
- part_17.FormFactor = Enum.FormFactor.Custom
- part_17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_17.Anchored = false
- part_17.Material = Enum.Material.Metal
- part_17.Size = Vector3.new(0.27, 0.2, 0.26)
- part_17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_17.CFrame = CFrame.new(-10.625, 2.001, 100.15)* CFrame.Angles(3.1415910720825, -0.010084392502904, -9.7323545560357e-006)
- part_17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_17.BrickColor = BrickColor.new("Black")
- part_17.Friction = 0.3
- part_17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_17 = Instance.new("CylinderMesh", part_17)
- part_18 = Instance.new("Part", maxim)
- part_18.FormFactor = Enum.FormFactor.Custom
- part_18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_18.Anchored = false
- part_18.Material = Enum.Material.Metal
- part_18.Size = Vector3.new(0.2, 0.4, 0.2)
- part_18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_18.CFrame = CFrame.new(-11.183, 0.331, 99.019)* CFrame.Angles(-3.140040397644, 1.5607419013977, 1.1328037977219)
- part_18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_18.BrickColor = BrickColor.new("Grime")
- part_18.Friction = 0.3
- part_18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_18 = Instance.new("CylinderMesh", part_18)
- parttoblock_strong_joint_2 = Instance.new("ManualWeld", part_18)
- parttoblock_strong_joint_2.Part1 = floor
- parttoblock_strong_joint_2.Name = "Part-to-Block Strong Joint"
- parttoblock_strong_joint_2.C1 = CFrame.new(-0.785, 0.406, -0.477)* CFrame.Angles(3.1137678623199, 1.5603408813477, 1.1616598367691)
- parttoblock_strong_joint_2.Part0 = part_18
- parttoblock_strong_joint_2.C0 = CFrame.new(-0.1, -0.2, 0.1)
- part_19 = Instance.new("Part", maxim)
- part_19.FormFactor = Enum.FormFactor.Custom
- part_19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_19.Anchored = false
- part_19.Material = Enum.Material.Metal
- part_19.Size = Vector3.new(2.6, 0.8, 0.8)
- part_19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_19.CFrame = CFrame.new(-10.255, 2.296, 101.786)* CFrame.Angles(0.00076929741771892, -1.5610673427582, 0.00015821406850591)
- part_19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_19.BrickColor = BrickColor.new("Black")
- part_19.Friction = 0.3
- part_19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_20 = Instance.new("Part", maxim)
- part_20.FormFactor = Enum.FormFactor.Custom
- part_20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_20.Anchored = false
- part_20.Material = Enum.Material.Metal
- part_20.Size = Vector3.new(0.2, 0.2, 0.2)
- part_20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_20.CFrame = CFrame.new(-10.586, 0.222, 98.602)* CFrame.Angles(3.0475556850433, -0.36884930729866, 3.1405711174011)
- part_20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_20.BrickColor = BrickColor.new("Grime")
- part_20.Friction = 0.3
- part_20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_19 = Instance.new("SpecialMesh", part_20)
- mesh_19.MeshType = Enum.MeshType.Sphere
- part_21 = Instance.new("Part", maxim)
- part_21.FormFactor = Enum.FormFactor.Custom
- part_21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_21.Anchored = false
- part_21.Material = Enum.Material.Metal
- part_21.Size = Vector3.new(0.6, 0.4, 0.2)
- part_21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_21.CFrame = CFrame.new(-11.161, 0.765, 101.156)* CFrame.Angles(-3.1401557922363, 1.5610857009888, 2.6772110462189)
- part_21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_21.BrickColor = BrickColor.new("Grime")
- part_21.Friction = 0.3
- part_21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_22 = Instance.new("Part", maxim)
- part_22.FormFactor = Enum.FormFactor.Custom
- part_22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_22.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_22.Anchored = false
- part_22.Material = Enum.Material.Metal
- part_22.Size = Vector3.new(0.28, 0.2, 0.27)
- part_22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_22.CFrame = CFrame.new(-10.687, 2.324, 101.013)* CFrame.Angles(-2.9406938552856, -0.12886936962605, 1.5969601869583)
- part_22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_22.BrickColor = BrickColor.new("Black")
- part_22.Friction = 0.3
- part_22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_20 = Instance.new("CylinderMesh", part_22)
- part_23 = Instance.new("Part", maxim)
- part_23.FormFactor = Enum.FormFactor.Custom
- part_23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_23.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_23.Anchored = false
- part_23.Material = Enum.Material.Metal
- part_23.Size = Vector3.new(0.2, 0.47, 0.2)
- part_23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_23.CFrame = CFrame.new(-10.582, 2.596, 100.338)* CFrame.Angles(-3.1415679454803, 1.2888501882553, -1.5708026885986)
- part_23.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_23.BrickColor = BrickColor.new("Black")
- part_23.Friction = 0.3
- part_23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_21 = Instance.new("CylinderMesh", part_23)
- part_24 = Instance.new("Part", maxim)
- part_24.FormFactor = Enum.FormFactor.Custom
- part_24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_24.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_24.Anchored = false
- part_24.Material = Enum.Material.Metal
- part_24.Size = Vector3.new(0.6, 1.8, 0.2)
- part_24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_24.CFrame = CFrame.new(-9.372, 0.5, 100.049)* CFrame.Angles(-3.1408696174622, 1.561079621315, 1.4769771099091)
- part_24.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_24.BrickColor = BrickColor.new("Grime")
- part_24.Friction = 0.3
- part_24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_22 = Instance.new("CylinderMesh", part_24)
- part_25 = Instance.new("Part", maxim)
- part_25.FormFactor = Enum.FormFactor.Custom
- part_25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_25.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_25.Anchored = false
- part_25.Material = Enum.Material.Metal
- part_25.Size = Vector3.new(0.6, 1.8, 0.2)
- part_25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_25.CFrame = CFrame.new(-11.172, 0.5, 100.067)* CFrame.Angles(-3.1400864124298, 1.5607419013977, 1.4761973619461)
- part_25.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_25.BrickColor = BrickColor.new("Grime")
- part_25.Friction = 0.3
- part_25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_23 = Instance.new("CylinderMesh", part_25)
- parttoblock_strong_joint_3 = Instance.new("ManualWeld", part_25)
- parttoblock_strong_joint_3.Part1 = floor
- parttoblock_strong_joint_3.Name = "Part-to-Block Strong Joint"
- parttoblock_strong_joint_3.C1 = CFrame.new(-0.767, 0.782, 1.301)* CFrame.Angles(3.1137306690216, 1.5603408813477, 1.5050446987152)
- parttoblock_strong_joint_3.Part0 = part_25
- parttoblock_strong_joint_3.C0 = CFrame.new(-0.3, -0.9, 0.1)
- part_26 = Instance.new("Part", maxim)
- part_26.FormFactor = Enum.FormFactor.Custom
- part_26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_26.Anchored = false
- part_26.Material = Enum.Material.Metal
- part_26.Size = Vector3.new(0.2, 0.4, 0.2)
- part_26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_26.CFrame = CFrame.new(-10.203, 2.796, 105.906)* CFrame.Angles(3.1415910720825, -0.010084391571581, 3.1415829658508)
- part_26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_26.BrickColor = BrickColor.new("Grime")
- part_26.Friction = 0.3
- part_26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_27 = Instance.new("Part", maxim)
- part_27.FormFactor = Enum.FormFactor.Custom
- part_27.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_27.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_27.Anchored = false
- part_27.Material = Enum.Material.Metal
- part_27.Size = Vector3.new(0.2, 0.2, 1.6)
- part_27.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_27.CFrame = CFrame.new(-10.26, 0.944, 101.282)* CFrame.Angles(-3.1401433944702, 1.5610857009888, 2.6771984100342)
- part_27.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_27.BrickColor = BrickColor.new("Grime")
- part_27.Friction = 0.3
- part_27.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_28 = Instance.new("Part", maxim)
- part_28.FormFactor = Enum.FormFactor.Custom
- part_28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_28.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_28.Anchored = false
- part_28.Material = Enum.Material.Metal
- part_28.Size = Vector3.new(0.6, 0.2, 1.6)
- part_28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_28.CFrame = CFrame.new(-10.256, 1.06, 101.625)* CFrame.Angles(3.1414487361908, 1.5610979795456, 2.8234071731567)
- part_28.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_28.BrickColor = BrickColor.new("Grime")
- part_28.Friction = 0.3
- part_28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_29 = Instance.new("Part", maxim)
- part_29.FormFactor = Enum.FormFactor.Custom
- part_29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_29.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_29.Anchored = false
- part_29.Material = Enum.Material.Metal
- part_29.Size = Vector3.new(0.8, 0.4, 0.6)
- part_29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_29.CFrame = CFrame.new(-11.729, 1.186, 102.371)* CFrame.Angles(1.5707937479019, 9.6549938461976e-006, -0.010084353387356)
- part_29.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_29.BrickColor = BrickColor.new("Grime")
- part_29.Friction = 0.3
- part_29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_24 = Instance.new("CylinderMesh", part_29)
- part_30 = Instance.new("Part", maxim)
- part_30.FormFactor = Enum.FormFactor.Custom
- part_30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_30.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_30.Anchored = false
- part_30.Material = Enum.Material.Metal
- part_30.Size = Vector3.new(0.4, 0.2, 0.4)
- part_30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_30.CFrame = CFrame.new(-10.595, 1.756, 102.71)* CFrame.Angles(-1.6207068256335e-006, 0.010084483772516, -1.5707945823669)
- part_30.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_30.BrickColor = BrickColor.new("Grime")
- part_30.Friction = 0.3
- part_30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_25 = Instance.new("CylinderMesh", part_30)
- part_31 = Instance.new("Part", maxim)
- part_31.FormFactor = Enum.FormFactor.Custom
- part_31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_31.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_31.Anchored = false
- part_31.Material = Enum.Material.Metal
- part_31.Size = Vector3.new(0.2, 0.24, 0.2)
- part_31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_31.CFrame = CFrame.new(-10.757, 2.318, 101.018)* CFrame.Angles(-2.9406938552856, -0.12886936962605, 1.5969601869583)
- part_31.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_31.BrickColor = BrickColor.new("Black")
- part_31.Friction = 0.3
- part_31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_26 = Instance.new("CylinderMesh", part_31)
- part_32 = Instance.new("Part", maxim)
- part_32.FormFactor = Enum.FormFactor.Custom
- part_32.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_32.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_32.Anchored = false
- part_32.Material = Enum.Material.Metal
- part_32.Size = Vector3.new(0.8, 0.2, 0.8)
- part_32.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_32.CFrame = CFrame.new(-9.442, 3.496, 102.978)* CFrame.Angles(1.5707937479019, 9.7427664513816e-006, 3.1315083503723)
- part_32.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_32.BrickColor = BrickColor.new("Grime")
- part_32.Friction = 0.3
- part_32.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_27 = Instance.new("CylinderMesh", part_32)
- part_33 = Instance.new("Part", maxim)
- part_33.FormFactor = Enum.FormFactor.Custom
- part_33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_33.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_33.Anchored = false
- part_33.Material = Enum.Material.Metal
- part_33.Size = Vector3.new(1, 0.2, 0.2)
- part_33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_33.CFrame = CFrame.new(-10.596, 1.456, 102.61)* CFrame.Angles(-3.1408407688141, 1.5610918998718, 3.1414160728455)
- part_33.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_33.BrickColor = BrickColor.new("Grime")
- part_33.Friction = 0.3
- part_33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_34 = Instance.new("Part", maxim)
- part_34.FormFactor = Enum.FormFactor.Custom
- part_34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_34.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_34.Anchored = false
- part_34.Material = Enum.Material.Metal
- part_34.Size = Vector3.new(0.6, 0.2, 1.6)
- part_34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_34.CFrame = CFrame.new(-10.241, 1.204, 103.137)* CFrame.Angles(-3.1404769420624, 1.5610918998718, -3.0180556774139)
- part_34.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_34.BrickColor = BrickColor.new("Grime")
- part_34.Friction = 0.3
- part_34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_35 = Instance.new("Part", maxim)
- part_35.FormFactor = Enum.FormFactor.Custom
- part_35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_35.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_35.Anchored = false
- part_35.Material = Enum.Material.Metal
- part_35.Size = Vector3.new(2.4, 0.6, 0.2)
- part_35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_35.CFrame = CFrame.new(-10.241, 1.874, 103.105)* CFrame.Angles(2.7460143566132, -0.0093019148334861, 3.1376979351044)
- part_35.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_35.BrickColor = BrickColor.new("Grime")
- part_35.Friction = 0.3
- part_35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_36 = Instance.new("Part", maxim)
- part_36.FormFactor = Enum.FormFactor.Custom
- part_36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_36.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_36.Anchored = false
- part_36.Material = Enum.Material.Metal
- part_36.Size = Vector3.new(0.4, 0.2, 0.2)
- part_36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_36.CFrame = CFrame.new(-10.842, 3.196, 102.992)* CFrame.Angles(-1.620705802452e-006, 0.010084391571581, 9.7322817964596e-006)
- part_36.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_36.BrickColor = BrickColor.new("Grime")
- part_36.Friction = 0.3
- part_36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_37 = Instance.new("Part", maxim)
- part_37.FormFactor = Enum.FormFactor.Custom
- part_37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_37.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_37.Anchored = false
- part_37.Material = Enum.Material.Metal
- part_37.Size = Vector3.new(1.2, 0.4, 0.2)
- part_37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_37.CFrame = CFrame.new(-10.042, 3.696, 102.984)* CFrame.Angles(-1.620705802452e-006, 0.010084391571581, 9.7322817964596e-006)
- part_37.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_37.BrickColor = BrickColor.new("Grime")
- part_37.Friction = 0.3
- part_37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_38 = Instance.new("Part", maxim)
- part_38.FormFactor = Enum.FormFactor.Custom
- part_38.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_38.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_38.Anchored = false
- part_38.Material = Enum.Material.Metal
- part_38.Size = Vector3.new(2.4, 0.8, 0.2)
- part_38.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_38.CFrame = CFrame.new(-10.242, 2.496, 102.986)* CFrame.Angles(3.1415910720825, -0.01008884049952, 3.1415910720825)
- part_38.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_38.BrickColor = BrickColor.new("Grime")
- part_38.Friction = 0.3
- part_38.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_39 = Instance.new("Part", maxim)
- part_39.FormFactor = Enum.FormFactor.Custom
- part_39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_39.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_39.Anchored = false
- part_39.Material = Enum.Material.Metal
- part_39.Size = Vector3.new(0.8, 0.4, 0.6)
- part_39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_39.CFrame = CFrame.new(-11.729, 0.386, 102.371)* CFrame.Angles(1.5707937479019, 9.6549938461976e-006, -0.010084353387356)
- part_39.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_39.BrickColor = BrickColor.new("Grime")
- part_39.Friction = 0.3
- part_39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_28 = Instance.new("CylinderMesh", part_39)
- part_40 = Instance.new("Part", maxim)
- part_40.FormFactor = Enum.FormFactor.Custom
- part_40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_40.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_40.Anchored = false
- part_40.Material = Enum.Material.Metal
- part_40.Size = Vector3.new(0.4, 0.2, 1.6)
- part_40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_40.CFrame = CFrame.new(-10.246, 1.233, 102.665)* CFrame.Angles(-3.1414239406586, 1.5610918998718, 3.1179714202881)
- part_40.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_40.BrickColor = BrickColor.new("Grime")
- part_40.Friction = 0.3
- part_40.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_41 = Instance.new("Part", maxim)
- part_41.FormFactor = Enum.FormFactor.Custom
- part_41.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_41.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_41.Anchored = false
- part_41.Material = Enum.Material.Metal
- part_41.Size = Vector3.new(1, 0.6, 0.2)
- part_41.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_41.CFrame = CFrame.new(-9.542, 3.196, 102.979)* CFrame.Angles(-1.620705802452e-006, 0.010084391571581, 9.7322817964596e-006)
- part_41.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_41.BrickColor = BrickColor.new("Grime")
- part_41.Friction = 0.3
- part_41.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_42 = Instance.new("Part", maxim)
- part_42.FormFactor = Enum.FormFactor.Custom
- part_42.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_42.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_42.Anchored = false
- part_42.Material = Enum.Material.Metal
- part_42.Size = Vector3.new(0.6, 0.4, 0.2)
- part_42.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_42.CFrame = CFrame.new(-11.156, 0.965, 101.665)* CFrame.Angles(-0.00015229804557748, -1.5610979795456, 0.3181771337986)
- part_42.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_42.BrickColor = BrickColor.new("Grime")
- part_42.Friction = 0.3
- part_42.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_43 = Instance.new("Part", maxim)
- part_43.FormFactor = Enum.FormFactor.Custom
- part_43.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_43.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_43.Anchored = false
- part_43.Material = Enum.Material.Metal
- part_43.Size = Vector3.new(1, 0.4, 1.2)
- part_43.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_43.CFrame = CFrame.new(-10.239, 2.396, 103.286)* CFrame.Angles(0.00076063501182944, -1.561079621315, -1.5706294775009)
- part_43.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_43.BrickColor = BrickColor.new("Grime")
- part_43.Friction = 0.3
- part_43.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_29 = Instance.new("CylinderMesh", part_43)
- part_44 = Instance.new("Part", maxim)
- part_44.FormFactor = Enum.FormFactor.Custom
- part_44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_44.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_44.Anchored = false
- part_44.Material = Enum.Material.Metal
- part_44.Size = Vector3.new(1.4, 1.48, 1)
- part_44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_44.CFrame = CFrame.new(-8.992, 0.866, 104.024)* CFrame.Angles(0.00075193966040388, -1.5610918998718, 0.00017660295998212)
- part_44.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_44.BrickColor = BrickColor.new("Grime")
- part_44.Friction = 0.3
- part_44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_30 = Instance.new("SpecialMesh", part_44)
- mesh_30.Scale = Vector3.new(3.5, 3.5, 3.5)
- mesh_30.MeshId = "http://www.roblox.com/asset/?id=92575220"
- mesh_30.MeshType = Enum.MeshType.FileMesh
- part_45 = Instance.new("Part", maxim)
- part_45.FormFactor = Enum.FormFactor.Custom
- part_45.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_45.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_45.Anchored = false
- part_45.Material = Enum.Material.Metal
- part_45.Size = Vector3.new(0.26, 0.4, 0.4)
- part_45.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_45.CFrame = CFrame.new(-10.213, 2.666, 105.946)* CFrame.Angles(0.00075197248952463, -1.5610918998718, -1.5706207752228)
- part_45.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_45.BrickColor = BrickColor.new("Dark stone grey")
- part_45.Friction = 0.3
- part_45.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_31 = Instance.new("CylinderMesh", part_45)
- part_46 = Instance.new("WedgePart", maxim)
- part_46.FormFactor = Enum.FormFactor.Custom
- part_46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_46.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_46.Friction = 0.3
- part_46.Material = Enum.Material.Metal
- part_46.Size = Vector3.new(0.2, 0.6, 0.4)
- part_46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_46.Name = "Part"
- part_46.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_46.CFrame = CFrame.new(-10.842, 3.596, 102.992)* CFrame.Angles(-3.1408407688141, 1.5610918998718, 3.1414160728455)
- part_46.BrickColor = BrickColor.new("Grime")
- part_46.Anchored = false
- part_47 = Instance.new("Part", maxim)
- part_47.FormFactor = Enum.FormFactor.Custom
- part_47.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_47.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_47.Anchored = false
- part_47.Material = Enum.Material.Metal
- part_47.Size = Vector3.new(0.29, 0.4, 0.2)
- part_47.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_47.CFrame = CFrame.new(-9.923, 2.091, 105.903)* CFrame.Angles(-1.6692863482604e-006, 0.010084440000355, -2.3943984508514)
- part_47.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_47.BrickColor = BrickColor.new("Grime")
- part_47.Friction = 0.3
- part_47.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_32 = Instance.new("CylinderMesh", part_47)
- part_48 = Instance.new("Part", maxim)
- part_48.FormFactor = Enum.FormFactor.Custom
- part_48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_48.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_48.Anchored = false
- part_48.Material = Enum.Material.Metal
- part_48.Size = Vector3.new(0.2, 0.6, 0.2)
- part_48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_48.CFrame = CFrame.new(-10.542, 3.196, 102.989)* CFrame.Angles(-1.620705802452e-006, 0.010084391571581, 9.7322817964596e-006)
- part_48.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_48.BrickColor = BrickColor.new("Grime")
- part_48.Friction = 0.3
- part_48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_49 = Instance.new("Part", maxim)
- part_49.FormFactor = Enum.FormFactor.Custom
- part_49.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_49.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_49.Anchored = false
- part_49.Material = Enum.Material.Metal
- part_49.Size = Vector3.new(0.4, 0.2, 0.4)
- part_49.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_49.CFrame = CFrame.new(-9.885, 1.756, 102.713)* CFrame.Angles(-1.6207068256335e-006, 0.010084483772516, -1.5707945823669)
- part_49.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_49.BrickColor = BrickColor.new("Grime")
- part_49.Friction = 0.3
- part_49.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_33 = Instance.new("CylinderMesh", part_49)
- part_50 = Instance.new("WedgePart", maxim)
- part_50.FormFactor = Enum.FormFactor.Custom
- part_50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_50.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_50.Friction = 0.3
- part_50.Material = Enum.Material.Metal
- part_50.Size = Vector3.new(0.2, 0.4, 0.4)
- part_50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_50.Name = "Part"
- part_50.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_50.CFrame = CFrame.new(-10.593, 1.756, 102.91)* CFrame.Angles(3.1415910720825, -0.010084483772516, 3.1415829658508)
- part_50.BrickColor = BrickColor.new("Grime")
- part_50.Anchored = false
- part_51 = Instance.new("Part", maxim)
- part_51.FormFactor = Enum.FormFactor.Custom
- part_51.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_51.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_51.Anchored = false
- part_51.Material = Enum.Material.Metal
- part_51.Size = Vector3.new(0.25, 0.4, 0.28)
- part_51.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_51.CFrame = CFrame.new(-10.266, 0.227, 98.597)* CFrame.Angles(3.0479137897491, -0.010039239190519, -1.5717417001724)
- part_51.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_51.BrickColor = BrickColor.new("Grime")
- part_51.Friction = 0.3
- part_51.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_34 = Instance.new("CylinderMesh", part_51)
- part_52 = Instance.new("Part", maxim)
- part_52.FormFactor = Enum.FormFactor.Custom
- part_52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_52.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_52.Anchored = false
- part_52.Material = Enum.Material.Metal
- part_52.Size = Vector3.new(0.6, 0.2, 1.6)
- part_52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_52.CFrame = CFrame.new(-10.251, 1.184, 102.184)* CFrame.Angles(-3.1411907672882, 1.5610918998718, 3.0176885128021)
- part_52.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_52.BrickColor = BrickColor.new("Grime")
- part_52.Friction = 0.3
- part_52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_53 = Instance.new("Part", maxim)
- part_53.FormFactor = Enum.FormFactor.Custom
- part_53.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_53.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_53.Anchored = false
- part_53.Material = Enum.Material.Metal
- part_53.Size = Vector3.new(0.6, 0.4, 0.2)
- part_53.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_53.CFrame = CFrame.new(-9.35, 1.085, 102.187)* CFrame.Angles(0.00040633179014549, -1.5610918998718, 0.12390845268965)
- part_53.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_53.BrickColor = BrickColor.new("Grime")
- part_53.Friction = 0.3
- part_53.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_54 = Instance.new("Part", maxim)
- part_54.FormFactor = Enum.FormFactor.Symmetric
- part_54.CanCollide = false
- part_54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_54.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_54.Anchored = false
- part_54.Material = Enum.Material.Metal
- part_54.Size = Vector3.new(1, 1, 1)
- part_54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_54.CFrame = CFrame.new(-11.049, 2.556, 102.399)* CFrame.Angles(3.1415910720825, -0.010086314752698, 1.5706133842468)
- part_54.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_54.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- part_54.BrickColor = BrickColor.new("Dark stone grey")
- part_54.Friction = 0.3
- part_54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_35 = Instance.new("BlockMesh", part_54)
- mesh_35.Scale = Vector3.new(0.15, 1, 0.48)
- part_55 = Instance.new("Part", maxim)
- part_55.FormFactor = Enum.FormFactor.Custom
- part_55.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_55.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_55.Anchored = false
- part_55.Material = Enum.Material.Metal
- part_55.Size = Vector3.new(0.4, 0.4, 0.2)
- part_55.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_55.CFrame = CFrame.new(-9.346, 1.133, 102.658)* CFrame.Angles(0.00016852722910699, -1.5610918998718, 0.023621102795005)
- part_55.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_55.BrickColor = BrickColor.new("Grime")
- part_55.Friction = 0.3
- part_55.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_56 = Instance.new("Part", maxim)
- part_56.FormFactor = Enum.FormFactor.Custom
- part_56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_56.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_56.Anchored = false
- part_56.Material = Enum.Material.Metal
- part_56.Size = Vector3.new(0.8, 0.2, 0.2)
- part_56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_56.CFrame = CFrame.new(-11.042, 2.996, 102.994)* CFrame.Angles(-1.620705802452e-006, 0.010084391571581, 9.7322817964596e-006)
- part_56.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_56.BrickColor = BrickColor.new("Grime")
- part_56.Friction = 0.3
- part_56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_57 = Instance.new("Part", maxim)
- part_57.FormFactor = Enum.FormFactor.Custom
- part_57.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_57.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_57.Anchored = false
- part_57.Material = Enum.Material.Metal
- part_57.Size = Vector3.new(1, 0.4, 1.2)
- part_57.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_57.CFrame = CFrame.new(-10.213, 2.396, 105.886)* CFrame.Angles(0.00076063501182944, -1.561079621315, -1.5706294775009)
- part_57.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_57.BrickColor = BrickColor.new("Grime")
- part_57.Friction = 0.3
- part_57.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_36 = Instance.new("CylinderMesh", part_57)
- part_58 = Instance.new("Part", maxim)
- part_58.FormFactor = Enum.FormFactor.Custom
- part_58.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_58.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_58.Anchored = false
- part_58.Material = Enum.Material.Metal
- part_58.Size = Vector3.new(0.6, 0.68, 1)
- part_58.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_58.CFrame = CFrame.new(-8.992, 0.866, 104.024)* CFrame.Angles(0.0004386200744193, -1.5610918998718, -0.73862856626511)
- part_58.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_58.BrickColor = BrickColor.new("Grime")
- part_58.Friction = 0.3
- part_58.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_37 = Instance.new("SpecialMesh", part_58)
- mesh_37.Scale = Vector3.new(3.5, 3.5, 3.5)
- mesh_37.MeshId = "http://www.roblox.com/asset/?id=92575220"
- mesh_37.MeshType = Enum.MeshType.FileMesh
- part_59 = Instance.new("Part", maxim)
- part_59.FormFactor = Enum.FormFactor.Custom
- part_59.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_59.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_59.Anchored = false
- part_59.Material = Enum.Material.Metal
- part_59.Size = Vector3.new(0.6, 0.4, 0.2)
- part_59.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_59.CFrame = CFrame.new(-9.356, 0.965, 101.647)* CFrame.Angles(-0.00015229804557748, -1.5610979795456, 0.3181771337986)
- part_59.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_59.BrickColor = BrickColor.new("Grime")
- part_59.Friction = 0.3
- part_59.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_60 = Instance.new("Part", maxim)
- part_60.FormFactor = Enum.FormFactor.Custom
- part_60.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_60.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_60.Anchored = false
- part_60.Material = Enum.Material.Metal
- part_60.Size = Vector3.new(0.4, 2.08, 0.2)
- part_60.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_60.CFrame = CFrame.new(-10.262, 0.694, 101.018)* CFrame.Angles(2.3895282745361, -0.0073592090047896, 1.563901424408)
- part_60.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_60.BrickColor = BrickColor.new("Grime")
- part_60.Friction = 0.3
- part_60.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_38 = Instance.new("CylinderMesh", part_60)
- part_61 = Instance.new("Part", maxim)
- part_61.FormFactor = Enum.FormFactor.Custom
- part_61.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_61.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_61.Anchored = false
- part_61.Material = Enum.Material.Metal
- part_61.Size = Vector3.new(0.8, 0.4, 0.6)
- part_61.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_61.CFrame = CFrame.new(-12.529, 1.186, 102.379)* CFrame.Angles(1.5707937479019, 9.6549938461976e-006, -0.010084353387356)
- part_61.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_61.BrickColor = BrickColor.new("Grime")
- part_61.Friction = 0.3
- part_61.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_39 = Instance.new("CylinderMesh", part_61)
- part_62 = Instance.new("WedgePart", maxim)
- part_62.FormFactor = Enum.FormFactor.Custom
- part_62.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_62.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_62.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_62.Friction = 0.3
- part_62.Material = Enum.Material.Metal
- part_62.Size = Vector3.new(0.2, 0.2, 1.8)
- part_62.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_62.Name = "Part"
- part_62.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_62.CFrame = CFrame.new(-9.893, 2.396, 101.983)* CFrame.Angles(3.1415910720825, -0.010084391571581, 3.1415829658508)
- part_62.BrickColor = BrickColor.new("Grime")
- part_62.Anchored = false
- floor = Instance.new("Part", maxim)
- floor.FormFactor = Enum.FormFactor.Custom
- floor.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- floor.Transparency = 1
- floor.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- floor.Anchored = false
- floor.Material = Enum.Material.Metal
- floor.Size = Vector3.new(1.6, 0.2, 1.4)
- floor.Name = "floor"
- floor.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- floor.CFrame = CFrame.new(-10.296, 0.1, 99.633)* CFrame.Angles(-5.7265966461273e-005, -2.1649524569511e-005, 0.00029166688909754)
- floor.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- floor.BrickColor = BrickColor.new("Mid gray")
- floor.Friction = 0.3
- floor.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_63 = Instance.new("Part", maxim)
- part_63.FormFactor = Enum.FormFactor.Custom
- part_63.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_63.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_63.Anchored = false
- part_63.Material = Enum.Material.Metal
- part_63.Size = Vector3.new(0.2, 0.4, 0.2)
- part_63.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_63.CFrame = CFrame.new(-9.383, 0.331, 99)* CFrame.Angles(-3.140823841095, 1.5610918998718, 1.1335785388947)
- part_63.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_63.BrickColor = BrickColor.new("Grime")
- part_63.Friction = 0.3
- part_63.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_40 = Instance.new("CylinderMesh", part_63)
- part_64 = Instance.new("WedgePart", maxim)
- part_64.FormFactor = Enum.FormFactor.Custom
- part_64.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_64.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_64.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_64.Friction = 0.3
- part_64.Material = Enum.Material.Metal
- part_64.Size = Vector3.new(0.2, 0.2, 0.4)
- part_64.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_64.Name = "Part"
- part_64.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_64.CFrame = CFrame.new(-11.242, 3.196, 102.996)* CFrame.Angles(-3.1408407688141, 1.5610918998718, 3.1414160728455)
- part_64.BrickColor = BrickColor.new("Grime")
- part_64.Anchored = false
- part_65 = Instance.new("Part", maxim)
- part_65.FormFactor = Enum.FormFactor.Custom
- part_65.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_65.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_65.Anchored = false
- part_65.Material = Enum.Material.Metal
- part_65.Size = Vector3.new(0.2, 0.2, 0.2)
- part_65.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_65.CFrame = CFrame.new(-9.384, 0.243, 98.818)* CFrame.Angles(3.0479137897491, -0.010039268061519, 3.1406397819519)
- part_65.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_65.BrickColor = BrickColor.new("Grime")
- part_65.Friction = 0.3
- part_65.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_41 = Instance.new("SpecialMesh", part_65)
- mesh_41.MeshType = Enum.MeshType.Sphere
- part_66 = Instance.new("Part", maxim)
- part_66.FormFactor = Enum.FormFactor.Custom
- part_66.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_66.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_66.Anchored = false
- part_66.Material = Enum.Material.Metal
- part_66.Size = Vector3.new(0.2, 0.65, 0.2)
- part_66.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_66.CFrame = CFrame.new(-9.665, 0.233, 98.71)* CFrame.Angles(3.0482692718506, 0.34876951575279, -1.5718023777008)
- part_66.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_66.BrickColor = BrickColor.new("Grime")
- part_66.Friction = 0.3
- part_66.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_42 = Instance.new("CylinderMesh", part_66)
- part_67 = Instance.new("Part", maxim)
- part_67.FormFactor = Enum.FormFactor.Custom
- part_67.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_67.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_67.Anchored = false
- part_67.Material = Enum.Material.Metal
- part_67.Size = Vector3.new(0.6, 0.4, 0.2)
- part_67.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_67.CFrame = CFrame.new(-11.15, 1.085, 102.205)* CFrame.Angles(0.00040633179014549, -1.5610918998718, 0.12390845268965)
- part_67.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_67.BrickColor = BrickColor.new("Grime")
- part_67.Friction = 0.3
- part_67.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_68 = Instance.new("Part", maxim)
- part_68.FormFactor = Enum.FormFactor.Custom
- part_68.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_68.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_68.Anchored = false
- part_68.Material = Enum.Material.Metal
- part_68.Size = Vector3.new(0.2, 0.6, 0.2)
- part_68.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_68.CFrame = CFrame.new(-10.267, 0.222, 98.598)* CFrame.Angles(3.0479137897491, -0.010039341636002, 1.5698508024216)
- part_68.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_68.BrickColor = BrickColor.new("Grime")
- part_68.Friction = 0.3
- part_68.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_43 = Instance.new("CylinderMesh", part_68)
- part_69 = Instance.new("Part", maxim)
- part_69.FormFactor = Enum.FormFactor.Custom
- part_69.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_69.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_69.Anchored = false
- part_69.Material = Enum.Material.Metal
- part_69.Size = Vector3.new(1, 0.2, 0.2)
- part_69.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_69.CFrame = CFrame.new(-9.886, 1.456, 102.613)* CFrame.Angles(-3.1408407688141, 1.5610918998718, 3.1414160728455)
- part_69.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_69.BrickColor = BrickColor.new("Grime")
- part_69.Friction = 0.3
- part_69.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_70 = Instance.new("WedgePart", maxim)
- part_70.FormFactor = Enum.FormFactor.Custom
- part_70.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_70.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_70.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_70.Friction = 0.3
- part_70.Material = Enum.Material.Metal
- part_70.Size = Vector3.new(0.2, 0.4, 0.6)
- part_70.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_70.Name = "Part"
- part_70.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_70.CFrame = CFrame.new(-10.598, 1.756, 102.41)* CFrame.Angles(-1.6207069393204e-006, 0.010084483772516, 9.7323545560357e-006)
- part_70.BrickColor = BrickColor.new("Grime")
- part_70.Anchored = false
- part_71 = Instance.new("Part", maxim)
- part_71.FormFactor = Enum.FormFactor.Custom
- part_71.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_71.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_71.Anchored = false
- part_71.Material = Enum.Material.Metal
- part_71.Size = Vector3.new(0.6, 0.2, 0.86)
- part_71.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_71.CFrame = CFrame.new(-10.248, 2.556, 102.386)* CFrame.Angles(0.00075197109254077, -1.5610918998718, 0.00017665923223831)
- part_71.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_71.BrickColor = BrickColor.new("Really black")
- part_71.Friction = 0.3
- part_71.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_71.Name = "Chamber"
- part_72 = Instance.new("Part", maxim)
- part_72.FormFactor = Enum.FormFactor.Custom
- part_72.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_72.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_72.Anchored = false
- part_72.Material = Enum.Material.Metal
- part_72.Size = Vector3.new(0.4, 0.4, 0.2)
- part_72.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_72.CFrame = CFrame.new(-11.146, 1.133, 102.676)* CFrame.Angles(0.00016852722910699, -1.5610918998718, 0.023621102795005)
- part_72.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_72.BrickColor = BrickColor.new("Grime")
- part_72.Friction = 0.3
- part_72.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_73 = Instance.new("Part", maxim)
- part_73.FormFactor = Enum.FormFactor.Custom
- part_73.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_73.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_73.Anchored = false
- part_73.Material = Enum.Material.Metal
- part_73.Size = Vector3.new(0.2, 0.2, 0.2)
- part_73.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_73.CFrame = CFrame.new(-9.956, 0.222, 98.595)* CFrame.Angles(3.0482692718506, 0.34876951575279, -0.0010123332031071)
- part_73.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_73.BrickColor = BrickColor.new("Grime")
- part_73.Friction = 0.3
- part_73.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_44 = Instance.new("SpecialMesh", part_73)
- mesh_44.MeshType = Enum.MeshType.Sphere
- part_74 = Instance.new("Part", maxim)
- part_74.FormFactor = Enum.FormFactor.Custom
- part_74.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_74.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_74.Anchored = false
- part_74.Material = Enum.Material.Metal
- part_74.Size = Vector3.new(1.6, 0.47, 1.4)
- part_74.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_74.CFrame = CFrame.new(-10.246, 1.261, 102.586)* CFrame.Angles(3.1415910720825, -0.010084391571581, 3.1415829658508)
- part_74.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_74.BrickColor = BrickColor.new("Grime")
- part_74.Friction = 0.3
- part_74.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_45 = Instance.new("CylinderMesh", part_74)
- part_75 = Instance.new("Part", maxim)
- part_75.FormFactor = Enum.FormFactor.Custom
- part_75.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_75.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_75.Anchored = false
- part_75.Material = Enum.Material.Metal
- part_75.Size = Vector3.new(0.8, 0.34, 0.6)
- part_75.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_75.CFrame = CFrame.new(-11.729, 1.206, 102.371)* CFrame.Angles(1.5707937479019, 9.6549938461976e-006, -0.010084353387356)
- part_75.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_75.BrickColor = BrickColor.new("Black")
- part_75.Friction = 0.3
- part_75.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_46 = Instance.new("CylinderMesh", part_75)
- part_76 = Instance.new("Part", maxim)
- part_76.FormFactor = Enum.FormFactor.Custom
- part_76.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_76.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_76.Anchored = false
- part_76.Material = Enum.Material.Metal
- part_76.Size = Vector3.new(0.24, 0.4, 0.4)
- part_76.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_76.CFrame = CFrame.new(-10.209, 2.136, 106.286)* CFrame.Angles(0.00076929741771892, -1.5610673427582, -1.5706380605698)
- part_76.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_76.BrickColor = BrickColor.new("Dark stone grey")
- part_76.Friction = 0.3
- part_76.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_47 = Instance.new("CylinderMesh", part_76)
- part_77 = Instance.new("WedgePart", maxim)
- part_77.FormFactor = Enum.FormFactor.Custom
- part_77.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_77.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_77.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_77.Friction = 0.3
- part_77.Material = Enum.Material.Metal
- part_77.Size = Vector3.new(0.2, 0.4, 0.6)
- part_77.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_77.Name = "Part"
- part_77.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_77.CFrame = CFrame.new(-9.888, 1.756, 102.413)* CFrame.Angles(-1.6207069393204e-006, 0.010084483772516, 9.7323545560357e-006)
- part_77.BrickColor = BrickColor.new("Grime")
- part_77.Anchored = false
- part_78 = Instance.new("WedgePart", maxim)
- part_78.FormFactor = Enum.FormFactor.Custom
- part_78.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_78.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_78.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_78.Friction = 0.3
- part_78.Material = Enum.Material.Metal
- part_78.Size = Vector3.new(0.2, 0.4, 0.4)
- part_78.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_78.Name = "Part"
- part_78.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_78.CFrame = CFrame.new(-9.883, 1.756, 102.913)* CFrame.Angles(3.1415910720825, -0.010084483772516, 3.1415829658508)
- part_78.BrickColor = BrickColor.new("Grime")
- part_78.Anchored = false
- part_79 = Instance.new("Part", maxim)
- part_79.FormFactor = Enum.FormFactor.Custom
- part_79.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_79.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_79.Anchored = false
- part_79.Material = Enum.Material.Metal
- part_79.Size = Vector3.new(0.6, 0.4, 0.2)
- part_79.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_79.CFrame = CFrame.new(-9.361, 0.765, 101.138)* CFrame.Angles(-3.1401557922363, 1.5610857009888, 2.6772110462189)
- part_79.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_79.BrickColor = BrickColor.new("Grime")
- part_79.Friction = 0.3
- part_79.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_80 = Instance.new("Part", maxim)
- part_80.FormFactor = Enum.FormFactor.Custom
- part_80.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_80.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_80.Anchored = false
- part_80.Material = Enum.Material.Metal
- part_80.Size = Vector3.new(0.4, 2.4, 0.2)
- part_80.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_80.CFrame = CFrame.new(-10.232, 0.859, 104.044)* CFrame.Angles(0.31892883777618, 0.009581939317286, -1.5739585161209)
- part_80.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_80.BrickColor = BrickColor.new("Grime")
- part_80.Friction = 0.3
- part_80.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_48 = Instance.new("CylinderMesh", part_80)
- part_81 = Instance.new("Part", maxim)
- part_81.FormFactor = Enum.FormFactor.Custom
- part_81.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_81.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_81.Anchored = false
- part_81.Material = Enum.Material.Metal
- part_81.Size = Vector3.new(0.6, 0.4, 0.2)
- part_81.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_81.CFrame = CFrame.new(-11.141, 1.105, 103.134)* CFrame.Angles(-3.1404769420624, 1.5610918998718, -3.0180556774139)
- part_81.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_81.BrickColor = BrickColor.new("Grime")
- part_81.Friction = 0.3
- part_81.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_82 = Instance.new("Part", maxim)
- part_82.FormFactor = Enum.FormFactor.Custom
- part_82.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_82.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_82.Anchored = false
- part_82.Material = Enum.Material.Metal
- part_82.Size = Vector3.new(0.91, 2.2, 1.11)
- part_82.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_82.CFrame = CFrame.new(-10.241, 2.401, 104.586)* CFrame.Angles(0.00075197248952463, -1.5610918998718, -1.5706207752228)
- part_82.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_82.BrickColor = BrickColor.new("Grime")
- part_82.Friction = 0.3
- part_82.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_49 = Instance.new("CylinderMesh", part_82)
- part_83 = Instance.new("Part", maxim)
- part_83.FormFactor = Enum.FormFactor.Custom
- part_83.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_83.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_83.Anchored = false
- part_83.Material = Enum.Material.Metal
- part_83.Size = Vector3.new(0.6, 0.68, 1)
- part_83.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_83.CFrame = CFrame.new(-11.472, 0.866, 104.049)* CFrame.Angles(-3.1402361392975, 1.5610979795456, -2.4086065292358)
- part_83.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_83.BrickColor = BrickColor.new("Grime")
- part_83.Friction = 0.3
- part_83.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_50 = Instance.new("SpecialMesh", part_83)
- mesh_50.Scale = Vector3.new(3.5, 3.5, 3.5)
- mesh_50.MeshId = "http://www.roblox.com/asset/?id=92575220"
- mesh_50.MeshType = Enum.MeshType.FileMesh
- part_84 = Instance.new("Part", maxim)
- part_84.FormFactor = Enum.FormFactor.Custom
- part_84.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_84.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_84.Anchored = false
- part_84.Material = Enum.Material.Metal
- part_84.Size = Vector3.new(1.4, 0.82, 0.4)
- part_84.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_84.CFrame = CFrame.new(-12.129, 0.776, 102.375)* CFrame.Angles(-1.5908984778434e-006, 0.010084391571581, 9.6445055532968e-006)
- part_84.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_84.BrickColor = BrickColor.new("Grime")
- part_84.Friction = 0.3
- part_84.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_85 = Instance.new("Part", maxim)
- part_85.FormFactor = Enum.FormFactor.Custom
- part_85.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_85.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_85.Anchored = false
- part_85.Material = Enum.Material.Metal
- part_85.Size = Vector3.new(0.6, 0.27, 0.6)
- part_85.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_85.CFrame = CFrame.new(-10.232, 2.741, 104.986)* CFrame.Angles(3.1415910720825, -0.010084391571581, 3.1415829658508)
- part_85.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_85.BrickColor = BrickColor.new("Grime")
- part_85.Friction = 0.3
- part_85.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_51 = Instance.new("CylinderMesh", part_85)
- part_86 = Instance.new("Part", maxim)
- part_86.FormFactor = Enum.FormFactor.Custom
- part_86.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_86.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_86.Anchored = false
- part_86.Material = Enum.Material.Metal
- part_86.Size = Vector3.new(0.2, 1.18, 0.4)
- part_86.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_86.CFrame = CFrame.new(-13.034, 1.528, 102.384)* CFrame.Angles(-2.0242121081537e-006, 0.010083020664752, 0.77176189422607)
- part_86.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_86.BrickColor = BrickColor.new("Grime")
- part_86.Friction = 0.3
- part_86.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_87 = Instance.new("Part", maxim)
- part_87.FormFactor = Enum.FormFactor.Custom
- part_87.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_87.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_87.Anchored = false
- part_87.Material = Enum.Material.Metal
- part_87.Size = Vector3.new(1.4, 1.48, 1)
- part_87.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_87.CFrame = CFrame.new(-11.472, 0.866, 104.049)* CFrame.Angles(-3.140841960907, 1.5610918998718, 3.1414172649384)
- part_87.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_87.BrickColor = BrickColor.new("Grime")
- part_87.Friction = 0.3
- part_87.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_52 = Instance.new("SpecialMesh", part_87)
- mesh_52.Scale = Vector3.new(3.5, 3.5, 3.5)
- mesh_52.MeshId = "http://www.roblox.com/asset/?id=92575220"
- mesh_52.MeshType = Enum.MeshType.FileMesh
- part_88 = Instance.new("Part", maxim)
- part_88.FormFactor = Enum.FormFactor.Custom
- part_88.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_88.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_88.Anchored = false
- part_88.Material = Enum.Material.Metal
- part_88.Size = Vector3.new(0.6, 0.4, 0.2)
- part_88.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_88.CFrame = CFrame.new(-9.341, 1.105, 103.115)* CFrame.Angles(-3.1404769420624, 1.5610918998718, -3.0180556774139)
- part_88.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_88.BrickColor = BrickColor.new("Grime")
- part_88.Friction = 0.3
- part_88.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_89 = Instance.new("Part", maxim)
- part_89.FormFactor = Enum.FormFactor.Custom
- part_89.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_89.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_89.Anchored = false
- part_89.Material = Enum.Material.Metal
- part_89.Size = Vector3.new(1, 0.4, 0.2)
- part_89.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_89.CFrame = CFrame.new(-9.334, 0.922, 103.845)* CFrame.Angles(-3.1399192810059, 1.5610979795456, -2.8237855434418)
- part_89.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_89.BrickColor = BrickColor.new("Grime")
- part_89.Friction = 0.3
- part_89.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_90 = Instance.new("Part", maxim)
- part_90.FormFactor = Enum.FormFactor.Custom
- part_90.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_90.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_90.Anchored = false
- part_90.Material = Enum.Material.Metal
- part_90.Size = Vector3.new(1, 0.4, 0.2)
- part_90.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_90.CFrame = CFrame.new(-11.134, 0.922, 103.864)* CFrame.Angles(-3.1399192810059, 1.5610979795456, -2.8237855434418)
- part_90.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_90.BrickColor = BrickColor.new("Grime")
- part_90.Friction = 0.3
- part_90.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_91 = Instance.new("Part", maxim)
- part_91.FormFactor = Enum.FormFactor.Custom
- part_91.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_91.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_91.Anchored = false
- part_91.Material = Enum.Material.Metal
- part_91.Size = Vector3.new(0.8, 0.4, 0.6)
- part_91.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_91.CFrame = CFrame.new(-12.529, 0.386, 102.379)* CFrame.Angles(1.5707937479019, 9.6549938461976e-006, -0.010084353387356)
- part_91.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_91.BrickColor = BrickColor.new("Grime")
- part_91.Friction = 0.3
- part_91.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_53 = Instance.new("CylinderMesh", part_91)
- part_92 = Instance.new("Part", maxim)
- part_92.FormFactor = Enum.FormFactor.Custom
- part_92.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_92.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_92.Anchored = false
- part_92.Material = Enum.Material.Metal
- part_92.Size = Vector3.new(0.4, 0.4, 0.2)
- part_92.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_92.CFrame = CFrame.new(-13.446, 1.951, 102.389)* CFrame.Angles(-1.5811659097672, 0.79897439479828, 0.014461411163211)
- part_92.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_92.BrickColor = BrickColor.new("Grime")
- part_92.Friction = 0.3
- part_92.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_54 = Instance.new("CylinderMesh", part_92)
- part_93 = Instance.new("Part", maxim)
- part_93.FormFactor = Enum.FormFactor.Custom
- part_93.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_93.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_93.Anchored = false
- part_93.Material = Enum.Material.Metal
- part_93.Size = Vector3.new(0.2, 0.2, 1.6)
- part_93.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_93.CFrame = CFrame.new(-10.237, 1.143, 103.506)* CFrame.Angles(-3.139940738678, 1.5610979795456, -2.8237640857697)
- part_93.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_93.BrickColor = BrickColor.new("Grime")
- part_93.Friction = 0.3
- part_93.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_94 = Instance.new("Part", maxim)
- part_94.FormFactor = Enum.FormFactor.Custom
- part_94.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_94.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_94.Anchored = false
- part_94.Material = Enum.Material.Metal
- part_94.Size = Vector3.new(0.8, 1.4, 0.4)
- part_94.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_94.CFrame = CFrame.new(-12.129, 0.786, 102.375)* CFrame.Angles(-1.5908984778434e-006, 0.010084391571581, 9.6445055532968e-006)
- part_94.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_94.BrickColor = BrickColor.new("Grime")
- part_94.Friction = 0.3
- part_94.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_95 = Instance.new("Part", maxim)
- part_95.FormFactor = Enum.FormFactor.Custom
- part_95.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_95.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_95.Anchored = false
- part_95.Material = Enum.Material.Metal
- part_95.Size = Vector3.new(0.8, 0.34, 0.6)
- part_95.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_95.CFrame = CFrame.new(-12.529, 1.206, 102.379)* CFrame.Angles(1.5707937479019, 9.6549938461976e-006, -0.010084353387356)
- part_95.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_95.BrickColor = BrickColor.new("Black")
- part_95.Friction = 0.3
- part_95.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_55 = Instance.new("CylinderMesh", part_95)
- part_96 = Instance.new("Part", maxim)
- part_96.FormFactor = Enum.FormFactor.Custom
- part_96.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_96.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_96.Anchored = false
- part_96.Material = Enum.Material.Metal
- part_96.Size = Vector3.new(0.8, 0.2, 0.34)
- part_96.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_96.CFrame = CFrame.new(-12.129, 1.406, 102.375)* CFrame.Angles(-1.5908984778434e-006, 0.010084391571581, 9.6445055532968e-006)
- part_96.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_96.BrickColor = BrickColor.new("Black")
- part_96.Friction = 0.3
- part_96.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_97 = Instance.new("Part", maxim)
- part_97.FormFactor = Enum.FormFactor.Symmetric
- part_97.CanCollide = false
- part_97.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_97.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_97.Anchored = false
- part_97.Material = Enum.Material.Metal
- part_97.Size = Vector3.new(1, 1, 1)
- part_97.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_97.CFrame = CFrame.new(-12.179, 1.43, 102.379)* CFrame.Angles(3.1415910720825, -0.010086313821375, -0.00018903266754933)
- part_97.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_97.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- part_97.BrickColor = BrickColor.new("Dark stone grey")
- part_97.Friction = 0.3
- part_97.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_56 = Instance.new("BlockMesh", part_97)
- mesh_56.Scale = Vector3.new(0.15, 1, 0.28)
- part_98 = Instance.new("Part", maxim)
- part_98.FormFactor = Enum.FormFactor.Symmetric
- part_98.CanCollide = false
- part_98.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_98.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_98.Anchored = false
- part_98.Material = Enum.Material.Metal
- part_98.Size = Vector3.new(1, 1, 1)
- part_98.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_98.CFrame = CFrame.new(-11.849, 2.226, 102.409)* CFrame.Angles(3.1415910720825, -0.010086313821375, 0.78521370887756)
- part_98.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_98.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- part_98.BrickColor = BrickColor.new("Dark stone grey")
- part_98.Friction = 0.3
- part_98.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_57 = Instance.new("BlockMesh", part_98)
- mesh_57.Scale = Vector3.new(0.15, 1, 0.48)
- lever3 = Instance.new("Part", maxim)
- lever3.FormFactor = Enum.FormFactor.Custom
- lever3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- lever3.Transparency = 1
- lever3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- lever3.Anchored = false
- lever3.Material = Enum.Material.Metal
- lever3.Size = Vector3.new(1.25, 0.2, 0.2)
- lever3.Name = "lever3"
- lever3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- lever3.CFrame = CFrame.new(-10.685, 2.685, 100.81)* CFrame.Angles(5.6118293287e-005, -1.4393390417099, 2.1570045948029)
- lever3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- lever3.BrickColor = BrickColor.new("Black")
- lever3.Friction = 0.3
- lever3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- lever2 = Instance.new("Part", maxim)
- lever2.FormFactor = Enum.FormFactor.Custom
- lever2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- lever2.Transparency = 1
- lever2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- lever2.Anchored = false
- lever2.Material = Enum.Material.Metal
- lever2.Size = Vector3.new(1.25, 0.2, 0.2)
- lever2.Name = "lever2"
- lever2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- lever2.CFrame = CFrame.new(-10.605, 2.708, 101.64)* CFrame.Angles(5.6149816373363e-005, -1.4393390417099, 0.58620721101761)
- lever2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- lever2.BrickColor = BrickColor.new("Black")
- lever2.Friction = 0.3
- lever2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- lever = Instance.new("Part", maxim)
- lever.FormFactor = Enum.FormFactor.Custom
- lever.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- lever.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- lever.Anchored = false
- lever.Material = Enum.Material.Metal
- lever.Size = Vector3.new(1.25, 0.2, 0.2)
- lever.Name = "lever"
- lever.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- lever.CFrame = CFrame.new(-10.605, 2.196, 101.64)* CFrame.Angles(5.6094311730703e-005, -1.4393390417099, -0.19919024407864)
- lever.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- lever.BrickColor = BrickColor.new("Black")
- lever.Friction = 0.3
- lever.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- local gungui = Instance.new("GuiMain", player.PlayerGui)
- gungui.Name = "GunGUI"
- main = Instance.new("Frame", gungui)
- main.ZIndex = 2
- main.Size = UDim2.new(0, 120, 0, 75)
- main.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
- main.Name = "Main"
- main.Position = UDim2.new(1, -250, 1, -100)
- main.BorderSizePixel = 0
- main.BackgroundTransparency = 1
- main.BackgroundColor3 = Color3.new(1, 1, 1)
- local amount = Instance.new("TextLabel", main)
- amount.TextStrokeTransparency = 0.8
- amount.BackgroundColor3 = Color3.new(1, 1, 1)
- amount.BackgroundTransparency = 1
- amount.Size = UDim2.new(0.5, 0, 0.5, 0)
- amount.TextColor3 = Color3.new(1, 1, 1)
- amount.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
- amount.Text = "["..ammo.."/"..maxammo.."]"
- amount.Position = UDim2.new(0.25, 0, 0, 20)
- amount.Font = Enum.Font.SourceSansBold
- amount.Name = "Amount"
- amount.FontSize = Enum.FontSize.Size36
- borders = Instance.new("Frame", main)
- borders.ZIndex = 2
- borders.Size = UDim2.new(1, 0, 1, 0)
- borders.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
- borders.Name = "Borders"
- borders.BackgroundTransparency = 1
- borders.BackgroundColor3 = Color3.new(1, 1, 1)
- gname = Instance.new("TextLabel", main)
- gname.TextStrokeTransparency = 0.8
- gname.BackgroundColor3 = Color3.new(1, 1, 1)
- gname.BackgroundTransparency = 1
- gname.Size = UDim2.new(0.5, 0, 0.5, 0)
- gname.TextColor3 = Color3.new(1, 1, 1)
- gname.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
- gname.Text = "Maxim Machine Gun"
- gname.Position = UDim2.new(0.25, 0, 0, -20)
- gname.Font = Enum.Font.SourceSansBold
- gname.Name = "gname"
- gname.FontSize = Enum.FontSize.Size36
- desc = Instance.new("TextLabel", main)
- desc.TextStrokeTransparency = 0.8
- desc.BackgroundColor3 = Color3.new(1, 1, 1)
- desc.BackgroundTransparency = 1
- desc.Size = UDim2.new(0.5, 0, 0.5, 0)
- desc.TextColor3 = Color3.new(1, 1, 1)
- desc.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
- desc.Text = ".303 British"
- desc.Position = UDim2.new(0.25, 0, 0, 50)
- desc.Font = Enum.Font.SourceSansBold
- desc.Name = "desc"
- desc.FontSize = Enum.FontSize.Size18
- maxim.Parent = tool
- maxim:BreakJoints()
- local prev
- local parts = maxim:GetChildren()
- for i = 1,#parts do
- if (parts[i].className == "Part") or (parts[i].className == "WedgePart") or (parts[i].className == "Seat") or (parts[i].className == "VehicleSeat") or (parts[i].className == "CornerWedgePart") then
- if (prev ~= nil)then
- if parts[i]:FindFirstChild("Weld") then parts[i]:FindFirstChild("Weld"):Destroy() end
- local weld = Instance.new("Weld")
- weld.Part0 = prev
- weld.Part1 = parts[i]
- weld.C0 = prev.CFrame:inverse()
- weld.C1 = parts[i].CFrame:inverse()
- weld.Parent = prev
- parts[i].CanCollide = false
- end
- prev = parts[i]
- end
- end
- maxim:MakeJoints()
- local barrel = maxim.newp
- local Handle = maxim.Handle
- local apressed = false
- local dpressed = false
- local wpressed = false
- local spressed = false
- local ppressed = 0
- local vpressed = 0
- local bpressed = 0
- local angle = 0
- local angle2 = -90
- local crouched = 0
- tor["Left Shoulder"].Part1 = nil
- weld(la, tor, CFrame.new(1,.5,.2)*CFrame.Angles(math.rad(-90),0,0))
- weld(maxim.Handle, la, CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0))
- maxim.Handle.Weld.Name = "Weld2"
- function crouch()
- local newl = char["Left Leg"]:Clone()
- newl.Parent = char
- weld(newl, char.Torso, CFrame.new(-0.5, 0.75, 1))
- newl.CanCollide = false
- local newr = char["Right Leg"]:Clone()
- newr.Parent = char
- weld(newr, char.Torso, CFrame.new(0.5,0.495,1.25) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0))
- newr.CanCollide = false
- local collider = Instance.new("Part",char)
- collider.Transparency = 1
- collider.CanCollide = true
- collider.Size = Vector3.new(2, 0.2, 3)
- collider.Name = "Collider"
- collider:BreakJoints()
- weld(collider, newl, CFrame.new(0,.968,0))
- char["Left Leg"].Transparency = 1
- char["Right Leg"].Transparency = 1
- char.Torso["Left Hip"].Parent = char.Head
- char.Torso["Right Hip"].Parent = char.Head
- char["Left Leg"].Parent = char.Head
- char["Right Leg"].Parent = char.Head
- Handle.Weld.C0 = CFrame.new(-1,-.6,.75)*CFrame.Angles(math.rad(90),0,0)
- tor["Right Shoulder"].Part1 = nil
- weld(ra, la, CFrame.new(-2,0,0)*CFrame.Angles(math.rad(0),0,0))
- canfire = true
- coroutine.resume(coroutine.create(function()
- wait(.3)
- char.Head.Anchored = true
- char["Left Leg"].Anchored = true
- char["Right Leg"].Anchored = true
- end))
- end
- function uncrouch()
- char.Collider:Destroy()
- char["Left Leg"]:Destroy()
- char["Right Leg"]:Destroy()
- char.Head["Left Hip"].Parent = char.Torso
- char.Head["Right Hip"].Parent = char.Torso
- char.Head["Left Leg"].Parent = char
- char.Head["Right Leg"].Parent = char
- char["Left Leg"].Transparency = 0
- char["Right Leg"].Transparency = 0
- Handle.Weld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0)
- if ra:FindFirstChild("Weld") then ra.Weld:Destroy() end
- tor["Right Shoulder"].Part1 = ra
- canfire = false
- coroutine.resume(coroutine.create(function()
- wait()
- char.Head.Anchored = false
- char["Left Leg"].Anchored = false
- char["Right Leg"].Anchored = false
- end))
- end
- mouse.KeyDown:connect(function(key)
- if key == "c" and cancrouch == true then
- crouched = crouched + 1
- if crouched == 1 then
- crouch()
- end
- if crouched == 2 then
- uncrouch()
- crouched = 0
- end
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "a" and crouched == 1 then
- apressed = true
- while apressed == true and crouched == 1 do wait()
- angle = angle - .02
- if angle <= -0.8 then angle = -0.8 end
- la.Weld.C0 = CFrame.new(1,.5,.2)*CFrame.Angles(math.rad(angle2),angle,0)
- end
- end
- end)
- mouse.KeyUp:connect(function(key)
- if key == "a" then
- apressed = false
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "d" and crouched == 1 then
- dpressed = true
- while dpressed == true and crouched == 1 do wait()
- angle = angle + .02
- if angle >= 0.8 then angle = 0.8 end
- la.Weld.C0 = CFrame.new(1,.5,.2)*CFrame.Angles(math.rad(angle2),angle,0)
- end
- end
- end)
- mouse.KeyUp:connect(function(key)
- if key == "d" then
- dpressed = false
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "w" and crouched == 1 then
- wpressed = true
- while wpressed == true and crouched == 1 do wait(.05)
- angle2 = angle2 - .5
- la.Weld.C0 = CFrame.new(1,.5,.2)*CFrame.Angles(math.rad(angle2),angle,0)
- end
- end
- end)
- mouse.KeyUp:connect(function(key)
- if key == "w" then
- wpressed = false
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "s" and crouched == 1 then
- spressed = true
- while spressed == true and crouched == 1 do wait(.05)
- angle2 = angle2 + .5
- la.Weld.C0 = CFrame.new(1,.5,.2)*CFrame.Angles(math.rad(angle2),angle,0)
- end
- end
- end)
- mouse.KeyUp:connect(function(key)
- if key == "s" then
- spressed = false
- end
- end)
- local particleemitter = Instance.new("ParticleEmitter")
- particleemitter.VelocitySpread = 360
- particleemitter.Lifetime = NumberRange.new(1, 2)
- particleemitter.Speed = NumberRange.new(10)
- particleemitter.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.1), NumberSequenceKeypoint.new(1, 0.1)})
- particleemitter.Acceleration = Vector3.new(0, -30, 0)
- particleemitter.RotSpeed = NumberRange.new(260)
- particleemitter.Texture = "http://www.roblox.com/asset/?id=274551257"
- local gf1 = Instance.new("Sound")
- gf1.SoundId="rbxassetid://458287091"
- gf1.PlayOnRemove=false
- gf1.Volume=0.7
- gf1.Looped=false
- gf1.Pitch = 1
- gf1.Parent=barrel
- local gf2 = Instance.new("Sound")
- gf2.SoundId="rbxassetid://240785604"
- gf2.PlayOnRemove=false
- gf2.Volume=0.7
- gf2.Looped=false
- gf2.Pitch = 1
- gf2.Parent=barrel
- local gf3 = Instance.new("Sound")
- gf3.SoundId="rbxassetid://318369098"
- gf3.PlayOnRemove=false
- gf3.Volume=0.7
- gf3.Looped=false
- gf3.Pitch = 1
- gf3.Parent=maxim.lever
- local lever = maxim.lever
- local lever2 = maxim.lever2
- local lever3 = maxim.lever3
- function boltanim()
- gf3:Play()
- lever.Transparency = 1
- lever3.Transparency = 0
- maxim.Realbarrel.BrickColor = BrickColor.new("Bright orange")
- wait(.02)
- lever3.Transparency = 1
- lever.Transparency = 0
- maxim.Realbarrel.BrickColor = BrickColor.new("Really black")
- end
- mouse.KeyDown:connect(function(key)
- if key == "p" then
- ppressed = ppressed + 1
- if ppressed == 1 then
- print("Shells Enabled")
- end
- if ppressed == 2 then
- ppressed = 0
- print("Shells Disabled")
- end
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "v" then
- vpressed = vpressed + 1
- if vpressed == 1 then
- print("Body Movement Enabled")
- char.Head.Anchored = false
- char["Left Leg"].Anchored = false
- char["Right Leg"].Anchored = false
- end
- if vpressed == 2 then
- vpressed = 0
- print("Body Movement Disabled")
- char.Head.Anchored = true
- char["Left Leg"].Anchored = true
- char["Right Leg"].Anchored = true
- end
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "b" then
- bpressed = bpressed + 1
- if bpressed == 1 then
- print("Barrelsight Enabled")
- camera.CameraSubject = maxim.newp
- end
- if bpressed == 2 then
- bpressed = 0
- print("Barrelsight Disabled")
- camera.CameraSubject = char.Humanoid
- end
- end
- end)
- function fire()
- if ammo >=1 and canfire == true then
- boltanim()
- gf1.PlaybackSpeed = math.random(1,1.5)
- gf1:Play()
- local missile = Instance.new("Part")
- missile.CFrame = barrel.CFrame*CFrame.new(0,0,-.3)
- missile.Material = Enum.Material.Metal
- missile.Size = Vector3.new(0.2, 0.2, 0.2)
- missile.CanCollide = false
- --local bvelocity = Instance.new("BodyVelocity",missile)
- --bvelocity.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- --bvelocity.velocity = newp.CFrame.lookVector*520
- missile.Velocity = newp.CFrame.lookVector*520
- missile.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- missile.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- missile.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- missile.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- missile.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- missile.BrickColor = BrickColor.new("Bright yellow")
- missile.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- missile.Name = "Bullet"
- missile.Parent = workspace
- game.Debris:AddItem(missile,3.2)
- --local bodyForce = Instance.new('BodyForce', missile)
- --bodyForce.Name = 'Antigravity'
- --bodyForce.force = Vector3.new(0, missile:GetMass() * 196.2, 0)
- ammo = ammo - 1
- amount.Text = "["..ammo.."/"..maxammo.."]"
- coroutine.resume(coroutine.create(function()
- wait()
- maxim.MuzzleFlash.Transparency = 0.3
- maxim.MuzzleFlash.PointLight.Enabled = true
- wait()
- maxim.MuzzleFlash.Transparency = 1
- maxim.MuzzleFlash.PointLight.Enabled = false
- end))
- if ppressed == 1 then
- local shell = Instance.new("Part")
- shell.CFrame = maxim.Chamber.CFrame * CFrame.fromEulerAnglesXYZ(1.5,0,0)
- shell.Size = Vector3.new(1,1,1)
- shell.BrickColor = BrickColor.new(24)
- shell.BottomSurface = 0
- shell.TopSurface = 0
- shell.Name = "Shell"
- shell.Velocity = maxim.Chamber.CFrame.lookVector * 20 + Vector3.new(math.random(-10,10),20,math.random(-10,10))
- shell.RotVelocity = Vector3.new(0,200,0)
- shell.CanCollide = false
- shell.Parent = workspace
- coroutine.resume(coroutine.create(function()
- wait(.1)
- shell.CanCollide = true
- while (shell) do wait()
- shell.Transparency=shell.Transparency+.01
- end
- end))
- game.Debris:AddItem(shell,2)
- local shellmesh = Instance.new("SpecialMesh")
- shellmesh.Scale = Vector3.new(.1,.25,.1)
- shellmesh.Parent = shell
- end
- missile.Touched:connect(function(h)
- if (not h:isDescendantOf(maxim)) then
- missile:Destroy()
- if not h.Name:lower():find("base") and h.Anchored == false then
- h.Velocity = h.CFrame.lookVector*-5
- end
- if h.Parent:FindFirstChild("Humanoid") then
- local pclone = particleemitter:Clone()
- pclone.Parent = h
- game.Debris:AddItem(pclone,.5)
- --missile:Destroy()
- if h.Parent.Humanoid.Parent:FindFirstChild("ForceField") then h.Parent.ForceField:Destroy() end
- if h.Parent.Humanoid.Health >1000 then h.Parent.Humanoid.MaxHealth = 500 h.Parent.Humanoid.Health = 500 end
- missile:destroy()
- local dmg = (math.random(10,28))
- local textt = dmg
- h.Parent.Humanoid:TakeDamage(dmg)
- if h.Name == "Head" then h.Parent.Humanoid:TakeDamage(dmg) end
- local guiMain = Instance.new("BillboardGui",h.Parent.Head)
- guiMain.AlwaysOnTop = true
- guiMain.Size = UDim2.new(5,5,5)
- guiMain.Name = "guiMain"
- local bar3 = Instance.new("TextLabel")
- bar3.Position = UDim2.new(0, 50, 0, 0)
- bar3.Size = UDim2.new(0, 100, 0, 100)
- bar3.Parent = guiMain;
- bar3.BackgroundColor3 = Color3.new(255/255,255/255,255/255)
- bar3.BorderColor3 = Color3.new(27/255,42/255,53/255)
- bar3.BackgroundTransparency = 1
- bar3.BorderSizePixel = 1
- bar3.Text = textt
- bar3.TextColor3 = Color3.new(255/255,0/255,0/255)
- bar3.TextStrokeColor3 = Color3.new(0/255,0/255,0/255)
- bar3.TextStrokeTransparency = 1
- bar3.Font = "SourceSans"
- bar3.FontSize = Enum.FontSize.Size24
- coroutine.resume(coroutine.create(function()
- wait(.2) guiMain:Destroy()
- end))
- end
- end
- end)
- end
- if ammo <=0 and canfire == true then
- gf2:Play()
- end
- end
- mouse.Button1Down:connect(function()
- mousedown = true
- while mousedown == true do wait(.1)
- fire()
- end
- end)
- mouse.Button1Up:connect(function()
- mousedown = false
- end)
- bin.Deselected:connect(function()
- maxim:Destroy()
- tool:Destroy()
- gungui:Destroy()
- canfire = false
- if crouched == 1 then crouched = 0 uncrouch() end
- if la:FindFirstChild("Weld") then la.Weld:Destroy() end
- tor["Left Shoulder"].Part1 = la
- if ra:FindFirstChild("Weld") then ra.Weld:Destroy() end
- tor["Right Shoulder"].Part1 = ra
- if char.Torso:FindFirstChild("Weld") then char.Torso.Weld:Destroy() end
- end)
- end)
- end)
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