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- bin = script.Parent
- me = script.Parent.Parent.Parent
- Power = 25
- xxx = 2
- enabled = true
- function heavydamage(Part)
- if Part.Parent:FindFirstChild("Humanoid") ~= nil and Part.Parent.Name ~= me.Name then
- Part.Parent:FindFirstChild("Humanoid"):TakeDamage(xxx)
- for i = 1, 20 do
- wait(1)
- Part.Parent:FindFirstChild("Humanoid").Sit = true
- end
- end
- end
- function onButton1Down(mouse)
- ks = me.Character.Humanoid.WalkSpeed
- if not enabled then
- return
- end
- enabled = false
- local player = game.Players.LocalPlayer
- if player == nil then return end
- pos = me.Character.Torso.CFrame
- me = script.Parent.Parent.Parent
- Run = game:GetService("RunService")
- game:GetService("Chat"):Chat(me.Character.Head, "METSUJIN OUGI!")
- wait(2)
- game:GetService("Chat"):Chat(me.Character.Head, "-White God's Seal-")
- Part = Instance.new("Part")
- Part.Size = Vector3.new(20,100,20)
- Part.BrickColor = BrickColor.new("White")
- Part.Transparency = 0.2
- Part.Anchored = true
- Part.CanCollide = false
- Part.Name = me.Name
- Part.CFrame = me.Character.Torso.CFrame - Vector3.new(100,3,-100)
- Part.Parent = me.Character
- Part2 = Instance.new("Part")
- Part2.Size = Vector3.new(20,100,20)
- Part2.BrickColor = BrickColor.new("White")
- Part2.Transparency = 0.2
- Part2.Name = me.Name
- Part2.Anchored = true
- Part2.CanCollide = false
- Part2.CFrame = me.Character.Torso.CFrame - Vector3.new(100,3,100)
- Part2.Touched:connect(touched)
- Part2.Parent = me.Character
- Part3 = Instance.new("Part")
- Part3.Size = Vector3.new(20,100,20)
- Part3.BrickColor = BrickColor.new("Light stone gray")
- Part3.Transparency = 0.2
- Part3.Anchored = true
- Part3.CanCollide = false
- Part3.CFrame = me.Character.Torso.CFrame - Vector3.new(-100,3,-100)
- Part3.Parent = me.Character
- Part4 = Instance.new("Part")
- Part4.Size = Vector3.new(20,100,20)
- Part4.BrickColor = BrickColor.new("Light stone gray")
- Part4.Transparency = 0.2
- Part4.Anchored = true
- Part4.CanCollide = false
- Part4.CFrame = me.Character.Torso.CFrame - Vector3.new(-100,2,100)
- Part4.Parent = me.Character
- fire = Instance.new("Fire")
- fire.Parent = Part
- fire.Heat = 25
- fire.Size = 25
- fire.Color = Color3.new(255,255,255)
- fire.SecondaryColor = Color3.new(255,0,0)
- fire = Instance.new("Fire")
- fire.Parent = Part2
- fire.Heat = 25
- fire.Size = 25
- fire.Color = Color3.new(255,255,255)
- fire.SecondaryColor = Color3.new(255,0,0)
- fire = Instance.new("Fire")
- fire.Parent = Part3
- fire.Heat = 25
- fire.Size = 25
- fire.Color = Color3.new(255,255,255)
- fire.SecondaryColor = Color3.new(255,0,0)
- fire = Instance.new("Fire")
- fire.Parent = Part4
- fire.Heat = 25
- fire.Size = 25
- fire.Color = Color3.new(255,255,255)
- fire.SecondaryColor = Color3.new(255,0,0)
- game.Debris:AddItem(Part, 5)
- game.Debris:AddItem(Part2, 5)
- game.Debris:AddItem(Part3, 5)
- game.Debris:AddItem(Part4, 5)
- Part.Name = me.Name
- Part3.Name = me.Name
- Part4.Name = me.Name
- Part2.Name = me.Name
- wait(1)
- gog = Instance.new("Part")
- gog.Size = Vector3.new(200,700,200)
- gog.CFrame = pos * CFrame.new(0,200,0)
- gog.BrickColor = BrickColor.new("White")
- gog.Transparency = 0.4
- gog.Anchored = true
- gog.CanCollide = false
- gog.Parent = game.Workspace
- gog.Touched:connect(heavydamage)
- lol = Instance.new("CylinderMesh")
- lol.Parent = gog
- game.Debris:AddItem(gog,1)
- gog2 = Instance.new("Part")
- gog2.Size = Vector3.new(100,700,100)
- gog2.Transparency = 0.4
- gog2.CFrame = pos * CFrame.new(0,200,0)
- gog2.BrickColor = BrickColor.new("White")
- gog2.Anchored = true
- gog2.CanCollide = false
- gog2.Parent = game.Workspace
- gog2.Touched:connect(heavydamage)
- lol = Instance.new("CylinderMesh")
- lol.Parent = gog2
- game.Debris:AddItem(gog2,1)
- gog3 = Instance.new("Part")
- gog3.Size = Vector3.new(150,700,150)
- gog3.Transparency = 0.4
- gog3.CFrame = pos * CFrame.new(0,200,0)
- gog3.BrickColor = BrickColor.new("White")
- gog3.Anchored = true
- gog3.CanCollide = false
- gog3.Parent = game.Workspace
- gog3.Touched:connect(heavydamage)
- lol = Instance.new("CylinderMesh")
- lol.Parent = gog3
- game.Debris:AddItem(gog3,1)
- gog4 = Instance.new("Part")
- gog4.Size = Vector3.new(50,700,50)
- gog4.Transparency = 0.2
- gog4.CFrame = pos * CFrame.new(0,200,0)
- gog4.BrickColor = BrickColor.new("White")
- gog4.Anchored = true
- gog4.CanCollide = false
- gog4.Parent = game.Workspace
- gog4.Touched:connect(heavydamage)
- lol = Instance.new("CylinderMesh")
- lol.Parent = gog4
- game.Debris:AddItem(gog4,1)
- xxx = 2
- --[[attack1 = script.Firedamage:clone()
- attack1.Parent = Part
- attack1.Disabled = false
- attack1 = script.Firedamage:clone()
- attack1.Parent = Part2
- attack1.Disabled = false
- attack1 = script.Firedamage:clone()
- attack1.Parent = Part3
- attack1.Disabled = false
- attack1 = script.Firedamage:clone()
- attack1.Parent = Part4
- attack1.Disabled = false]]
- wait(30)
- me.Character.Humanoid.MaxHealth = 100
- me.Character.Humanoid.WalkSpeed = ks
- enabled = true
- end
- function onS(mouse)
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- end
- bin.Selected:connect(onS)
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