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AbyssWolf

Package build Error #1

Feb 13th, 2023
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  1. Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/Brenn/OneDrive/Documents/GitHub/Clones/SatisfactoryModLoader/FactoryGame.uproject PackagePlugin -Project=C:/Users/Brenn/OneDrive/Documents/GitHub/Clones/SatisfactoryModLoader/FactoryGame.uproject -PluginName=Tutorial_Buildables -GameDir="C:/Program Files (x86)/Steam/steamapps/common/Satisfactory" -CopyToGameDir -LaunchGame -Steam
  2. Automation.Process: Setting up command environment.
  3. InternalUtils.SafeFileExists: SafeFileExists D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Binaries\DotNET\AutomationTool.exe=True
  4. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
  5. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
  6. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=
  7. CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/Program Files/Unreal Engine/Unreal Engine - CSS/Engine/Programs/AutomationTool/Saved
  8. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Program Files/Unreal Engine/Unreal Engine - CSS/Engine/Programs/AutomationTool/Saved
  9. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_CSVFile=
  10. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
  11. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Program Files/Unreal Engine/Unreal Engine - CSS
  12. CommandUtils.SetEnvVar: SetEnvVar uebp_LogFolder=C:/Users/Brenn/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Program+Files+Unreal+Engine+Unreal+Engine+-+CSS
  13. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Brenn\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Unreal+Engine+Unreal+Engine+-+CSS\Log.txt
  14. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_FinalLogFolder=
  15. CommandUtils.SetEnvVar: SetEnvVar uebp_FinalLogFolder=C:/Users/Brenn/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Program+Files+Unreal+Engine+Unreal+Engine+-+CSS
  16. InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\robocopy.exe=True
  17. InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\mount.exe=False
  18. InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False
  19. InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\cmd.exe=True
  20. CommandUtils.SetEnvVar: SetEnvVar MallocNanoZone=0
  21. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_UATChildInstance=0
  22. WindowsPlatform.FindVisualStudioInstallations: Found Visual Studio installation: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community (Product=Microsoft.VisualStudio.Product.Community, Version=16.11.33214.272)
  23. WindowsPlatform.FindVisualStudioInstallations: Found Visual Studio installation: C:\Program Files\Microsoft Visual Studio\2022\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.4.33213.308)
  24. LinuxPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LinuxPlatformSDK has no valid SDK
  25. WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK
  26. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Brenn\AppData\Local\Temp\UAT\D+Program+Files+Unreal+Engine+Unreal+Engine+-+CSS\Rules\UATRules-559070327.dll
  27. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Brenn\AppData\Local\Temp\UAT\D+Program+Files+Unreal+Engine+Unreal+Engine+-+CSS\Rules\UATRules-559070327.pdb
  28. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Brenn\AppData\Local\Temp\UAT\D+Program+Files+Unreal+Engine+Unreal+Engine+-+CSS\Rules\UATRules-559070327Manifest.json
  29. ScriptCompiler.FindAndCompileAllScripts: Found 17 project files in 0.309s
  30. ScriptCompiler.FindAndCompileAllScripts: D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Source\Programs\AutomationTool\AllDesktop\AllDesktop.Automation.csproj
  31. ScriptCompiler.FindAndCompileAllScripts: D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj
  32. ScriptCompiler.FindAndCompileAllScripts: D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Source\Programs\AutomationTool\AutomationUtils\AutomationUtils.Automation.csproj
  33. ScriptCompiler.FindAndCompileAllScripts: D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Source\Programs\AutomationTool\BuildGraph\BuildGraph.Automation.csproj
  34. ScriptCompiler.FindAndCompileAllScripts: D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Source\Programs\AutomationTool\Gauntlet\Gauntlet.Automation.csproj
  35. ScriptCompiler.FindAndCompileAllScripts: D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Source\Programs\AutomationTool\HoloLens\HoloLens.Automation.csproj
  36. ScriptCompiler.FindAndCompileAllScripts: D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj
  37. ScriptCompiler.FindAndCompileAllScripts: D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj
  38. ScriptCompiler.FindAndCompileAllScripts: D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Source\Programs\AutomationTool\Localization\Localization.Automation.csproj
  39. ScriptCompiler.FindAndCompileAllScripts: D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Source\Programs\AutomationTool\Lumin\Lumin.Automation.csproj
  40. ScriptCompiler.FindAndCompileAllScripts: D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj
  41. ScriptCompiler.FindAndCompileAllScripts: D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Source\Programs\AutomationTool\OneSkyLocalization\OneSkyLocalization.Automation.csproj
  42. ScriptCompiler.FindAndCompileAllScripts: D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj
  43. ScriptCompiler.FindAndCompileAllScripts: D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Source\Programs\AutomationTool\TVOS\TVOS.Automation.csproj
  44. ScriptCompiler.FindAndCompileAllScripts: D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj
  45. ScriptCompiler.FindAndCompileAllScripts: D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Source\Programs\AutomationTool\XLocLocalization\XLocLocalization.Automation.csproj
  46. ScriptCompiler.FindAndCompileAllScripts: C:\Users\Brenn\OneDrive\Documents\GitHub\Clones\SatisfactoryModLoader\Build\Alpakit.Automation\Alpakit.Automation.csproj
  47. ScriptCompiler.FindAndCompileAllScripts: Parsed project files in 0.015s
  48. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
  49. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
  50. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
  51. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
  52. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Binaries\DotNET\AutomationScripts\Gauntlet.Automation.dll
  53. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Binaries\DotNET\AutomationScripts\HoloLens\HoloLens.Automation.dll
  54. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
  55. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
  56. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
  57. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Binaries\DotNET\AutomationScripts\Lumin\Lumin.Automation.dll
  58. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
  59. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
  60. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
  61. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
  62. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
  63. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
  64. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Users\Brenn\OneDrive\Documents\GitHub\Clones\SatisfactoryModLoader\Build\Alpakit.Automation\Scripts\Alpakit.Automation.dll
  65. ScriptCompiler.FindAndCompileAllScripts: Loaded assemblies in 0.793s
  66. InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Steam\steamapps\common\Satisfactory\FactoryGame.exe=True
  67. PackagePlugin.GetParams: C:/Users/Brenn/OneDrive/Documents/GitHub/Clones/SatisfactoryModLoader/FactoryGame.uproject
  68. InternalUtils.SafeFileExists: SafeFileExists C:\Users\Brenn\AppData\Local\Temp\UAT\D+Program+Files+Unreal+Engine+Unreal+Engine+-+CSS\Rules\UATRules-559070327.dll=False
  69. DynamicCompilation.RequiresCompilation: Compiling C:\Users\Brenn\AppData\Local\Temp\UAT\D+Program+Files+Unreal+Engine+Unreal+Engine+-+CSS\Rules\UATRules-559070327.dll: Assembly does not exist
  70. ProjectParams.ValidateAndLog: Project Params **************
  71. ProjectParams.ValidateAndLog: AdditionalServerMapParams=
  72. ProjectParams.ValidateAndLog: Archive=False
  73. ProjectParams.ValidateAndLog: ArchiveMetaData=False
  74. ProjectParams.ValidateAndLog: CreateAppBundle=True
  75. ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\Brenn\OneDrive\Documents\GitHub\Clones\SatisfactoryModLoader\ArchivedBuilds
  76. ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\Brenn\OneDrive\Documents\GitHub\Clones\SatisfactoryModLoader\Plugins\Tutorial_Buildables\Saved\StagedBuilds
  77. ProjectParams.ValidateAndLog: Build=False
  78. ProjectParams.ValidateAndLog: SkipBuildClient=False
  79. ProjectParams.ValidateAndLog: SkipBuildEditor=False
  80. ProjectParams.ValidateAndLog: Cook=True
  81. ProjectParams.ValidateAndLog: Clean=
  82. ProjectParams.ValidateAndLog: Client=False
  83. ProjectParams.ValidateAndLog: ClientConfigsToBuild=Shipping
  84. ProjectParams.ValidateAndLog: ClientCookedTargets=FactoryGame
  85. ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
  86. ProjectParams.ValidateAndLog: Compressed=False
  87. ProjectParams.ValidateAndLog: AdditionalPakOptions=
  88. ProjectParams.ValidateAndLog: AdditionalIoStoreOptions=
  89. ProjectParams.ValidateAndLog: CookOnTheFly=False
  90. ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
  91. ProjectParams.ValidateAndLog: UnversionedCookedContent=True
  92. ProjectParams.ValidateAndLog: SkipCookingEditorContent=False
  93. ProjectParams.ValidateAndLog: NumCookersToSpawn=0
  94. ProjectParams.ValidateAndLog: GeneratePatch=False
  95. ProjectParams.ValidateAndLog: AddPatchLevel=False
  96. ProjectParams.ValidateAndLog: StageBaseReleasePaks=False
  97. ProjectParams.ValidateAndLog: GenerateRemaster=False
  98. ProjectParams.ValidateAndLog: DiscVersion=
  99. ProjectParams.ValidateAndLog: CreateReleaseVersion=
  100. ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
  101. ProjectParams.ValidateAndLog: DLCFile=C:\Users\Brenn\OneDrive\Documents\GitHub\Clones\SatisfactoryModLoader\Plugins\Tutorial_Buildables\Tutorial_Buildables.uplugin
  102. ProjectParams.ValidateAndLog: DLCIncludeEngineContent=True
  103. ProjectParams.ValidateAndLog: DLCPakPluginFile=False
  104. ProjectParams.ValidateAndLog: DiffCookedContentPath=
  105. ProjectParams.ValidateAndLog: AdditionalCookerOptions=-CookOnlyPluginAndEngineContent
  106. ProjectParams.ValidateAndLog: DedicatedServer=False
  107. ProjectParams.ValidateAndLog: DirectoriesToCook=
  108. ProjectParams.ValidateAndLog: DDCGraph=
  109. ProjectParams.ValidateAndLog: CulturesToCook=<Not Specified> (Use Defaults)
  110. ProjectParams.ValidateAndLog: EditorTargets=FactoryGameEditor
  111. ProjectParams.ValidateAndLog: Foreign=False
  112. ProjectParams.ValidateAndLog: IsCodeBasedProject=True
  113. ProjectParams.ValidateAndLog: IsProgramTarget=False
  114. ProjectParams.ValidateAndLog: IterativeCooking=False
  115. ProjectParams.ValidateAndLog: IterateSharedCookedBuild=
  116. ProjectParams.ValidateAndLog: IterateSharedBuildUsePrecompiledExe=False
  117. ProjectParams.ValidateAndLog: CookAll=False
  118. ProjectParams.ValidateAndLog: CookPartialGC=False
  119. ProjectParams.ValidateAndLog: CookInEditor=False
  120. ProjectParams.ValidateAndLog: CookMapsOnly=False
  121. ProjectParams.ValidateAndLog: Deploy=False
  122. ProjectParams.ValidateAndLog: IterativeDeploy=False
  123. ProjectParams.ValidateAndLog: FastCook=False
  124. ProjectParams.ValidateAndLog: LogWindow=False
  125. ProjectParams.ValidateAndLog: Manifests=False
  126. ProjectParams.ValidateAndLog: MapToRun=
  127. ProjectParams.ValidateAndLog: NoClient=False
  128. ProjectParams.ValidateAndLog: NumClients=0
  129. ProjectParams.ValidateAndLog: NoDebugInfo=False
  130. ProjectParams.ValidateAndLog: SeparateDebugInfo=False
  131. ProjectParams.ValidateAndLog: MapFile=False
  132. ProjectParams.ValidateAndLog: NoCleanStage=False
  133. ProjectParams.ValidateAndLog: NoXGE=False
  134. ProjectParams.ValidateAndLog: MapsToCook=
  135. ProjectParams.ValidateAndLog: MapIniSectionsToCook=
  136. ProjectParams.ValidateAndLog: Pak=True
  137. ProjectParams.ValidateAndLog: IgnorePaksFromDifferentCookSource=False
  138. ProjectParams.ValidateAndLog: IoStore=False
  139. ProjectParams.ValidateAndLog: SkipIoStore=False
  140. ProjectParams.ValidateAndLog: SkipPackage=False
  141. ProjectParams.ValidateAndLog: Package=False
  142. ProjectParams.ValidateAndLog: ForcePackageData=False
  143. ProjectParams.ValidateAndLog: NullRHI=False
  144. ProjectParams.ValidateAndLog: FakeClient=False
  145. ProjectParams.ValidateAndLog: EditorTest=False
  146. ProjectParams.ValidateAndLog: RunAutomationTests=False
  147. ProjectParams.ValidateAndLog: RunAutomationTest=
  148. ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
  149. ProjectParams.ValidateAndLog: CrashIndex=0
  150. ProjectParams.ValidateAndLog: ProgramTargets=
  151. ProjectParams.ValidateAndLog: ProjectPlatformBinariesPaths=[Win64, C:\Users\Brenn\OneDrive\Documents\GitHub\Clones\SatisfactoryModLoader\Binaries\Win64]
  152. ProjectParams.ValidateAndLog: ProjectExePaths=[Win64, C:\Users\Brenn\OneDrive\Documents\GitHub\Clones\SatisfactoryModLoader\Binaries\Win64\FactoryGame.exe]
  153. ProjectParams.ValidateAndLog: Distribution=False
  154. ProjectParams.ValidateAndLog: Prebuilt=False
  155. ProjectParams.ValidateAndLog: Prereqs=False
  156. ProjectParams.ValidateAndLog: AppLocalDirectory=
  157. ProjectParams.ValidateAndLog: NoBootstrapExe=False
  158. ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\Brenn\OneDrive\Documents\GitHub\Clones\SatisfactoryModLoader\FactoryGame.uproject
  159. ProjectParams.ValidateAndLog: Run=False
  160. ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
  161. ProjectParams.ValidateAndLog: ServerCookedTargets=
  162. ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
  163. ProjectParams.ValidateAndLog: ShortProjectName=FactoryGame
  164. ProjectParams.ValidateAndLog: SignedPak=False
  165. ProjectParams.ValidateAndLog: SignPak=
  166. ProjectParams.ValidateAndLog: SkipCook=False
  167. ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
  168. ProjectParams.ValidateAndLog: SkipPak=False
  169. ProjectParams.ValidateAndLog: PrePak=False
  170. ProjectParams.ValidateAndLog: SkipStage=False
  171. ProjectParams.ValidateAndLog: Stage=True
  172. ProjectParams.ValidateAndLog: bTreatNonShippingBinariesAsDebugFiles=False
  173. ProjectParams.ValidateAndLog: bUseExtraFlavor=False
  174. ProjectParams.ValidateAndLog: NativizeAssets=False
  175. ProjectParams.ValidateAndLog: StageDirectoryParam=
  176. ProjectParams.ValidateAndLog: AdditionalPackageOptions=
  177. ProjectParams.ValidateAndLog: Project Params **************
  178. InternalUtils.SafeFileExists: SafeFileExists C:\Users\Brenn\OneDrive\Documents\GitHub\Clones\SatisfactoryModLoader\FactoryGame.uproject=True
  179. InternalUtils.SafeFileExists: SafeFileExists C:\Users\Brenn\OneDrive\Documents\GitHub\Clones\SatisfactoryModLoader\FactoryGame.uproject=True
  180. InternalUtils.SafeFileExists: SafeFileExists C:\Users\Brenn\OneDrive\Documents\GitHub\Clones\SatisfactoryModLoader\FactoryGame.uproject=True
  181. Project.Cook: ********** COOK COMMAND STARTED **********
  182. InternalUtils.SafeFileExists: SafeFileExists D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
  183. CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\Brenn\OneDrive\Documents\GitHub\Clones\SatisfactoryModLoader\FactoryGame.uproject
  184. CommandUtils.RunCommandlet: Commandlet log file is D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Programs\AutomationTool\Saved\Cook-2023.02.13-22.37.52.txt
  185. InternalUtils.SafeFileExists: SafeFileExists D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
  186. CommandUtils.Run: Running: D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Binaries\Win64\UE4Editor-Cmd.exe C:\Users\Brenn\OneDrive\Documents\GitHub\Clones\SatisfactoryModLoader\FactoryGame.uproject -run=Cook -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -dlcname=Tutorial_Buildables -CookOnlyPluginAndEngineContent -abslog="D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Programs\AutomationTool\Saved\Cook-2023.02.13-22.37.52.txt" -stdout -CrashForUAT -unattended -NoLogTimes
  187. ProcessResult.StdOut: LogInit: Display: Running engine for game: FactoryGame
  188. ProcessResult.StdOut: LogOnline: Warning: OSS: TryLoadSubsystemAndSetDefault: OnlineFactories does not contain [EOS]
  189. ProcessResult.StdOut: LogModuleManager: Warning: ModuleManager: Unable to load module 'OnlineSubsystemSteam' - 0 instances of that module name found.
  190. ProcessResult.StdOut: LogHAL: Display: Platform has ~ 32 GB [34263793664 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
  191. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
  192. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
  193. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
  194. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
  195. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
  196. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
  197. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
  198. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
  199. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
  200. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
  201. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
  202. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
  203. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
  204. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
  205. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
  206. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
  207. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
  208. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
  209. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
  210. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
  211. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
  212. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
  213. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor'
  214. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
  215. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
  216. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
  217. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
  218. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
  219. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
  220. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
  221. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
  222. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
  223. ProcessResult.StdOut: LogTargetPlatformManager: Display: Building Assets For WindowsNoEditor
  224. ProcessResult.StdOut: LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
  225. ProcessResult.StdOut: LogShaderCompilers: Display: Using Local Shader Compiler.
  226. ProcessResult.StdOut: LogDerivedDataCache: Display: Max Cache Size: 512 MB
  227. ProcessResult.StdOut: LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Brenn/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc
  228. ProcessResult.StdOut: LogDerivedDataCache: Display: Performance to C:/Users/Brenn/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.05ms. RandomReadSpeed=125.77MBs, RandomWriteSpeed=25.57MBs. Assigned SpeedClass 'Local'
  229. ProcessResult.StdOut: LogAnimation: Warning: No animation data exists for sequence Idle_AO_RU (Package /Game/FactoryGame/Character/Player/Animation/ThirdPerson/Idle_AO_RU)
  230. ProcessResult.StdOut: LoadErrors: Warning: The Animation Idle_AO_RU has no animation data. Recommend to remove.
  231. ProcessResult.StdOut: LogAnimation: Warning: No animation data exists for sequence Idle_AO_RD (Package /Game/FactoryGame/Character/Player/Animation/ThirdPerson/Idle_AO_RD)
  232. ProcessResult.StdOut: LoadErrors: Warning: The Animation Idle_AO_RD has no animation data. Recommend to remove.
  233. ProcessResult.StdOut: LogAnimation: Warning: No animation data exists for sequence Idle_AO_RC (Package /Game/FactoryGame/Character/Player/Animation/ThirdPerson/Idle_AO_RC)
  234. ProcessResult.StdOut: LoadErrors: Warning: The Animation Idle_AO_RC has no animation data. Recommend to remove.
  235. ProcessResult.StdOut: LogAnimation: Warning: No animation data exists for sequence Idle_AO_LU (Package /Game/FactoryGame/Character/Player/Animation/ThirdPerson/Idle_AO_LU)
  236. ProcessResult.StdOut: LoadErrors: Warning: The Animation Idle_AO_LU has no animation data. Recommend to remove.
  237. ProcessResult.StdOut: LogAnimation: Warning: No animation data exists for sequence Idle_AO_LD (Package /Game/FactoryGame/Character/Player/Animation/ThirdPerson/Idle_AO_LD)
  238. ProcessResult.StdOut: LoadErrors: Warning: The Animation Idle_AO_LD has no animation data. Recommend to remove.
  239. ProcessResult.StdOut: LogAnimation: Warning: No animation data exists for sequence Idle_AO_LC (Package /Game/FactoryGame/Character/Player/Animation/ThirdPerson/Idle_AO_LC)
  240. ProcessResult.StdOut: LoadErrors: Warning: The Animation Idle_AO_LC has no animation data. Recommend to remove.
  241. ProcessResult.StdOut: LogAnimation: Warning: No animation data exists for sequence Idle_AO_CU (Package /Game/FactoryGame/Character/Player/Animation/ThirdPerson/Idle_AO_CU)
  242. ProcessResult.StdOut: LoadErrors: Warning: The Animation Idle_AO_CU has no animation data. Recommend to remove.
  243. ProcessResult.StdOut: LogAnimation: Warning: No animation data exists for sequence Idle_AO_CD (Package /Game/FactoryGame/Character/Player/Animation/ThirdPerson/Idle_AO_CD)
  244. ProcessResult.StdOut: LoadErrors: Warning: The Animation Idle_AO_CD has no animation data. Recommend to remove.
  245. ProcessResult.StdOut: LogAnimation: Warning: No animation data exists for sequence Idle_AO_CC (Package /Game/FactoryGame/Character/Player/Animation/ThirdPerson/Idle_AO_CC)
  246. ProcessResult.StdOut: LoadErrors: Warning: The Animation Idle_AO_CC has no animation data. Recommend to remove.
  247. ProcessResult.StdOut: LogStringTable: Warning: Failed to find string table entry for 'ST_Options' 'QualityLow'. Did you forget to add a string table redirector?
  248. ProcessResult.StdOut: LogStringTable: Warning: Failed to find string table entry for 'ST_Options' 'QualityMedium'. Did you forget to add a string table redirector?
  249. ProcessResult.StdOut: LogStringTable: Warning: Failed to find string table entry for 'ST_Options' 'QualityHigh'. Did you forget to add a string table redirector?
  250. ProcessResult.StdOut: LogStringTable: Warning: Failed to find string table entry for 'ST_Options' 'QualityUltra'. Did you forget to add a string table redirector?
  251. ProcessResult.StdOut: LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
  252. ProcessResult.StdOut: LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
  253. ProcessResult.StdOut: LogSatisfactoryModLoader: Display: Satisfactory Mod Loader v.3.4.1+e1a64e18 pre-initializing...
  254. ProcessResult.StdOut: LogSatisfactoryModLoader: Display: Build Date: Feb 9 2023 21:05:29
  255. ProcessResult.StdOut: LogSatisfactoryModLoader: Display: Successfully loaded SML configuration from disk
  256. ProcessResult.StdOut: LogSatisfactoryModLoader: Display: Pre-initialization finished!
  257. ProcessResult.StdOut: LogSatisfactoryModLoader: Warning: Plugin/Mod Alpakit does not specify 'SemVersion' field, falling back to UE Version
  258. ProcessResult.StdOut: LogSatisfactoryModLoader: Warning: Plugin/Mod AbstractInstance does not specify 'SemVersion' field, falling back to UE Version
  259. ProcessResult.StdOut: LogSatisfactoryModLoader: Warning: Plugin/Mod AssetGenerator does not specify 'SemVersion' field, falling back to UE Version
  260. ProcessResult.StdOut: LogSatisfactoryModLoader: Error: Plugin/Mod MaterialTemplates has invalid Semantic Version value: '': Version doesn't match SemVer pattern
  261. ProcessResult.StdOut: LogSatisfactoryModLoader: Warning: Plugin/Mod SMLEditor does not specify 'SemVersion' field, falling back to UE Version
  262. ProcessResult.StdOut: LogSatisfactoryModLoader: Warning: Plugin/Mod Wwise does not specify 'SemVersion' field, falling back to UE Version
  263. ProcessResult.StdOut: LogSatisfactoryModLoader: Display: Performing mod loader initialization
  264. ProcessResult.StdOut: LogSatisfactoryModLoader: Display: Registering global subsystems...
  265. ProcessResult.StdOut: LogModNetworkHandler: Display: Registering message type SML:1
  266. ProcessResult.StdOut: LogSatisfactoryModLoader: Display: Initialization finished!
  267. ProcessResult.StdOut: LogClass: Warning: BoolProperty FStructVariableDescription::bSaveGame_DEPRECATED is not initialized properly. Module:UnrealEd File:Classes/UserDefinedStructure/UserDefinedStructEditorData.h
  268. ProcessResult.StdOut: LogClass: Warning: FInventoryStack::NumItems is not initialized properly. Module:FactoryGame File:Public/FGInventoryComponent.h
  269. ProcessResult.StdOut: LogClass: Warning: FFactoryCustomizationData::PatternRotation is not initialized properly. Module:FactoryGame File:Public/FGFactoryColoringTypes.h
  270. ProcessResult.StdOut: LogClass: Warning: FFactoryCustomizationData::ColorSlot is not initialized properly. Module:FactoryGame File:Public/FGFactoryColoringTypes.h
  271. ProcessResult.StdOut: LogClass: Warning: BoolProperty FFactoryCustomizationData::NeedsSkinUpdate is not initialized properly. Module:FactoryGame File:Public/FGFactoryColoringTypes.h
  272. ProcessResult.StdOut: LogClass: Warning: FFactoryCustomizationData::HasPower is not initialized properly. Module:FactoryGame File:Public/FGFactoryColoringTypes.h
  273. ProcessResult.StdOut: LogClass: Warning: FFactoryCustomizationColorSlot::Metallic is not initialized properly. Module:FactoryGame File:Public/FGFactoryColoringTypes.h
  274. ProcessResult.StdOut: LogClass: Warning: FFactoryCustomizationColorSlot::Roughness is not initialized properly. Module:FactoryGame File:Public/FGFactoryColoringTypes.h
  275. ProcessResult.StdOut: LogClass: Warning: ObjectProperty FFGAttachmentPoint::Owner is not initialized properly. Module:FactoryGame File:Public/FGAttachmentPoint.h
  276. ProcessResult.StdOut: LogClass: Warning: FRailroadTrackPosition::Offset is not initialized properly. Module:FactoryGame File:Public/Buildables/FGBuildableRailroadTrack.h
  277. ProcessResult.StdOut: LogClass: Warning: FRailroadTrackPosition::Forward is not initialized properly. Module:FactoryGame File:Public/Buildables/FGBuildableRailroadTrack.h
  278. ProcessResult.StdOut: LogClass: Warning: FRepresentationVector2D::X is not initialized properly. Module:FactoryGame File:Public/FGActorRepresentation.h
  279. ProcessResult.StdOut: LogClass: Warning: FRepresentationVector2D::Y is not initialized properly. Module:FactoryGame File:Public/FGActorRepresentation.h
  280. ProcessResult.StdOut: LogClass: Warning: FExponentialFogSettings::FogHeight is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
  281. ProcessResult.StdOut: LogClass: Warning: FExponentialFogSettings::FogDensity is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
  282. ProcessResult.StdOut: LogClass: Warning: FExponentialFogSettings::FogInscatteringColor is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
  283. ProcessResult.StdOut: LogClass: Warning: FExponentialFogSettings::FullyDirectionalInscatteringColorDistance is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
  284. ProcessResult.StdOut: LogClass: Warning: FExponentialFogSettings::NonDirectionalInscatteringColorDistance is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
  285. ProcessResult.StdOut: LogClass: Warning: FExponentialFogSettings::DirectionalInscatteringExponent is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
  286. ProcessResult.StdOut: LogClass: Warning: FExponentialFogSettings::DirectionalInscatteringStartDistance is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
  287. ProcessResult.StdOut: LogClass: Warning: FExponentialFogSettings::DirectionalInscatteringColor is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
  288. ProcessResult.StdOut: LogClass: Warning: FExponentialFogSettings::FogHeightFalloff is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
  289. ProcessResult.StdOut: LogClass: Warning: FExponentialFogSettings::FogMaxOpacity is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
  290. ProcessResult.StdOut: LogClass: Warning: FExponentialFogSettings::StartDistance is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
  291. ProcessResult.StdOut: LogClass: Warning: FExponentialFogSettings::FogCutoffDistance is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
  292. ProcessResult.StdOut: LogClass: Warning: FExponentialFogSettings::SecondFogDensity is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
  293. ProcessResult.StdOut: LogClass: Warning: FExponentialFogSettings::SecondFogHeightFalloff is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
  294. ProcessResult.StdOut: LogClass: Warning: FExponentialFogSettings::SecondFogHeightOffset is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
  295. ProcessResult.StdOut: LogClass: Warning: FSlotIndextoRandomRewardMapping::SlotIndex is not initialized properly. Module:FactoryGame File:Public/Buildables/FGBuildableCalendar.h
  296. ProcessResult.StdOut: LogClass: Warning: FSlotIndextoRandomRewardMapping::RandomRewardIndex is not initialized properly. Module:FactoryGame File:Public/Buildables/FGBuildableCalendar.h
  297. ProcessResult.StdOut: LogClass: Warning: BoolProperty FFoundationSideSelectionFlags::Front is not initialized properly. Module:FactoryGame File:Public/Buildables/FGBuildableFactoryBuilding.h
  298. ProcessResult.StdOut: LogClass: Warning: BoolProperty FFoundationSideSelectionFlags::Right is not initialized properly. Module:FactoryGame File:Public/Buildables/FGBuildableFactoryBuilding.h
  299. ProcessResult.StdOut: LogClass: Warning: BoolProperty FFoundationSideSelectionFlags::Back is not initialized properly. Module:FactoryGame File:Public/Buildables/FGBuildableFactoryBuilding.h
  300. ProcessResult.StdOut: LogClass: Warning: BoolProperty FFoundationSideSelectionFlags::Left is not initialized properly. Module:FactoryGame File:Public/Buildables/FGBuildableFactoryBuilding.h
  301. ProcessResult.StdOut: LogClass: Warning: BoolProperty FFoundationSideSelectionFlags::Top is not initialized properly. Module:FactoryGame File:Public/Buildables/FGBuildableFactoryBuilding.h
  302. ProcessResult.StdOut: LogClass: Warning: BoolProperty FFoundationSideSelectionFlags::Bottom is not initialized properly. Module:FactoryGame File:Public/Buildables/FGBuildableFactoryBuilding.h
  303. ProcessResult.StdOut: LogClass: Warning: FChatMessageStruct::ServerTimeStamp is not initialized properly. Module:FactoryGame File:Public/FGChatManager.h
  304. ProcessResult.StdOut: LogClass: Warning: ObjectProperty FChatMessageStruct::Sender is not initialized properly. Module:FactoryGame File:Public/FGChatManager.h
  305. ProcessResult.StdOut: LogClass: Warning: FChatMessageStruct::CachedColor is not initialized properly. Module:FactoryGame File:Public/FGChatManager.h
  306. ProcessResult.StdOut: LogClass: Warning: BoolProperty FLODDataEntry::bViewCheck is not initialized properly. Module:FactoryGame File:Public/FGConveyorItemSubSystem.h
  307. ProcessResult.StdOut: LogClass: Warning: ObjectProperty FInstanceLODs::mMesh is not initialized properly. Module:FactoryGame File:Public/FGConveyorItemSubSystem.h
  308. ProcessResult.StdOut: LogClass: Warning: FInstanceLODs::mBucketSize is not initialized properly. Module:FactoryGame File:Public/FGConveyorItemSubSystem.h
  309. ProcessResult.StdOut: LogClass: Warning: FInstanceLODs::mLodLevel is not initialized properly. Module:FactoryGame File:Public/FGConveyorItemSubSystem.h
  310. ProcessResult.StdOut: LogClass: Warning: ObjectProperty FSimulatedMeshTransform::StaticMesh is not initialized properly. Module:FactoryGame File:Public/FGCrashSiteDebris.h
  311. ProcessResult.StdOut: LogClass: Warning: ObjectProperty FDebrisMesh::Mesh is not initialized properly. Module:FactoryGame File:Public/FGCrashSiteDebris.h
  312. ProcessResult.StdOut: LogClass: Warning: FBlueprintHeader::Dimensions is not initialized properly. Module:FactoryGame File:Public/FGFactoryBlueprintTypes.h
  313. ProcessResult.StdOut: LogClass: Warning: FFeetOffset::FeetIndex is not initialized properly. Module:FactoryGame File:Public/FGFactoryLegsComponent.h
  314. ProcessResult.StdOut: LogClass: Warning: FFeetOffset::OffsetZ is not initialized properly. Module:FactoryGame File:Public/FGFactoryLegsComponent.h
  315. ProcessResult.StdOut: LogClass: Warning: BoolProperty FFeetOffset::IsValidOffset is not initialized properly. Module:FactoryGame File:Public/FGFactoryLegsComponent.h
  316. ProcessResult.StdOut: LogClass: Warning: FIconData::IconType is not initialized properly. Module:FactoryGame File:Public/FGIconLibrary.h
  317. ProcessResult.StdOut: LogClass: Warning: FMaterialFlowNode::Depth is not initialized properly. Module:FactoryGame File:Public/FGMaterialFlowAnalysisFunctionLibrary.h
  318. ProcessResult.StdOut: LogClass: Warning: FMaterialFlowNode::ProducerCount is not initialized properly. Module:FactoryGame File:Public/FGMaterialFlowAnalysisFunctionLibrary.h
  319. ProcessResult.StdOut: LogClass: Warning: FMaterialFlowConnection::Count is not initialized properly. Module:FactoryGame File:Public/FGMaterialFlowAnalysisFunctionLibrary.h
  320. ProcessResult.StdOut: LogClass: Warning: FMaterialFlowConnection::Flow is not initialized properly. Module:FactoryGame File:Public/FGMaterialFlowAnalysisFunctionLibrary.h
  321. ProcessResult.StdOut: LogClass: Warning: FMaterialFlowConnection::TotalCount is not initialized properly. Module:FactoryGame File:Public/FGMaterialFlowAnalysisFunctionLibrary.h
  322. ProcessResult.StdOut: LogClass: Warning: FMaterialFlowConnection::TotalFlow is not initialized properly. Module:FactoryGame File:Public/FGMaterialFlowAnalysisFunctionLibrary.h
  323. ProcessResult.StdOut: LogClass: Warning: BoolProperty FOptionRowData::BlockLastIndexFromManualSelection is not initialized properly. Module:FactoryGame File:Public/FGOptionsSettings.h
  324. ProcessResult.StdOut: LogClass: Warning: FPresetHotbar::IconIndex is not initialized properly. Module:FactoryGame File:Public/FGPlayerState.h
  325. ProcessResult.StdOut: LogClass: Warning: FPowerCircuitStats::StatIntervalTime is not initialized properly. Module:FactoryGame File:Public/FGPowerCircuit.h
  326. ProcessResult.StdOut: LogClass: Warning: FPowerCircuitStats::StatHistoryTime is not initialized properly. Module:FactoryGame File:Public/FGPowerCircuit.h
  327. ProcessResult.StdOut: LogClass: Warning: FPowerCircuitStats::PowerProductionCapacity is not initialized properly. Module:FactoryGame File:Public/FGPowerCircuit.h
  328. ProcessResult.StdOut: LogClass: Warning: FPowerCircuitStats::PowerProduced is not initialized properly. Module:FactoryGame File:Public/FGPowerCircuit.h
  329. ProcessResult.StdOut: LogClass: Warning: FPowerCircuitStats::PowerConsumed is not initialized properly. Module:FactoryGame File:Public/FGPowerCircuit.h
  330. ProcessResult.StdOut: LogClass: Warning: FPowerCircuitStats::MaximumPowerConsumption is not initialized properly. Module:FactoryGame File:Public/FGPowerCircuit.h
  331. ProcessResult.StdOut: LogClass: Warning: FPowerCircuitStats::BatteryPowerInput is not initialized properly. Module:FactoryGame File:Public/FGPowerCircuit.h
  332. ProcessResult.StdOut: LogClass: Warning: FPowerCircuitStats::FirstIndex is not initialized properly. Module:FactoryGame File:Public/FGPowerCircuit.h
  333. ProcessResult.StdOut: LogClass: Warning: FPowerGraphPoint::Consumed is not initialized properly. Module:FactoryGame File:Public/FGPowerCircuit.h
  334. ProcessResult.StdOut: LogClass: Warning: FPowerGraphPoint::Produced is not initialized properly. Module:FactoryGame File:Public/FGPowerCircuit.h
  335. ProcessResult.StdOut: LogClass: Warning: FPowerGraphPoint::ProductionCapacity is not initialized properly. Module:FactoryGame File:Public/FGPowerCircuit.h
  336. ProcessResult.StdOut: LogClass: Warning: FPowerGraphPoint::MaximumConsumption is not initialized properly. Module:FactoryGame File:Public/FGPowerCircuit.h
  337. ProcessResult.StdOut: LogClass: Warning: FPowerGraphPoint::BatteryPowerInput is not initialized properly. Module:FactoryGame File:Public/FGPowerCircuit.h
  338. ProcessResult.StdOut: LogClass: Warning: ObjectProperty FTrackGraph::ThirdRail is not initialized properly. Module:FactoryGame File:Public/FGRailroadSubsystem.h
  339. ProcessResult.StdOut: LogClass: Warning: FCouplerSetup::Length is not initialized properly. Module:FactoryGame File:Public/FGRailroadVehicleMovementComponent.h
  340. ProcessResult.StdOut: LogClass: Warning: BoolProperty FWheelsetSetup::CanSwivel is not initialized properly. Module:FactoryGame File:Public/FGRailroadVehicleMovementComponent.h
  341. ProcessResult.StdOut: LogClass: Warning: FResourceSinkValuePair32::TrackType is not initialized properly. Module:FactoryGame File:Public/FGResourceSinkSubsystem.h
  342. ProcessResult.StdOut: LogClass: Warning: FResourceSinkValuePair32::Value is not initialized properly. Module:FactoryGame File:Public/FGResourceSinkSubsystem.h
  343. ProcessResult.StdOut: LogClass: Warning: ObjectProperty FScannedActor::Actor is not initialized properly. Module:FactoryGame File:Public/FGScannableDetails.h
  344. ProcessResult.StdOut: LogClass: Warning: ObjectProperty FScannedActor::Level is not initialized properly. Module:FactoryGame File:Public/FGScannableDetails.h
  345. ProcessResult.StdOut: LogClass: Warning: ObjectProperty FScannedActor::ScannableDetails is not initialized properly. Module:FactoryGame File:Public/FGScannableDetails.h
  346. ProcessResult.StdOut: LogClass: Warning: ObjectProperty FActorToScan::FoundActor is not initialized properly. Module:FactoryGame File:Public/FGScannableDetails.h
  347. ProcessResult.StdOut: LogClass: Warning: FActorToScan::Location is not initialized properly. Module:FactoryGame File:Public/FGScannableDetails.h
  348. ProcessResult.StdOut: LogClass: Warning: FActorToScan::State is not initialized properly. Module:FactoryGame File:Public/FGScannableDetails.h
  349. ProcessResult.StdOut: LogClass: Warning: FSkySphereSettings::SunLightColor is not initialized properly. Module:FactoryGame File:Public/FGSkySphere.h
  350. ProcessResult.StdOut: LogClass: Warning: FSkySphereSettings::MoonLightColor is not initialized properly. Module:FactoryGame File:Public/FGSkySphere.h
  351. ProcessResult.StdOut: LogClass: Warning: BoolProperty FWeatherChanceEntry::bRequiresOcclusionRenderTarget is not initialized properly. Module:FactoryGame File:Public/FGSkySphere.h
  352. ProcessResult.StdOut: LogClass: Warning: BoolProperty FVehicleSeat::IsVisible is not initialized properly. Module:FactoryGame File:Public/FGVehicle.h
  353. ProcessResult.StdOut: LogClass: Warning: ObjectProperty FVehicleSeat::SitAnimation is not initialized properly. Module:FactoryGame File:Public/FGVehicle.h
  354. ProcessResult.StdOut: LogClass: Warning: FVehicleSeat::DamageMultiplier is not initialized properly. Module:FactoryGame File:Public/FGVehicle.h
  355. ProcessResult.StdOut: LogClass: Warning: ObjectProperty FVehicleSeat::mSeatPawn is not initialized properly. Module:FactoryGame File:Public/FGVehicle.h
  356. ProcessResult.StdOut: LogClass: Warning: ObjectProperty FVehicleSeat::mCharacter is not initialized properly. Module:FactoryGame File:Public/FGVehicle.h
  357. ProcessResult.StdOut: LogClass: Warning: ObjectProperty FVehicleSeat::mController is not initialized properly. Module:FactoryGame File:Public/FGVehicle.h
  358. ProcessResult.StdOut: LogClass: Warning: FFGWorldGridCellData::Elevation is not initialized properly. Module:FactoryGame File:Public/FGWorldGridSubsystem.h
  359. ProcessResult.StdOut: LogClass: Warning: FWorldScannableData::ActorLocation is not initialized properly. Module:FactoryGame File:Public/FGWorldScannableData.h
  360. ProcessResult.StdOut: LogClass: Display: 93 Uninitialized script struct members found
  361. ProcessResult.StdOut: LogAutomationTest: Warning: BoolProperty FStructVariableDescription::bSaveGame_DEPRECATED is not initialized properly. Module:UnrealEd File:Classes/UserDefinedStructure/UserDefinedStructEditorData.h
  362. ProcessResult.StdOut: LogAutomationTest: Warning: FInventoryStack::NumItems is not initialized properly. Module:FactoryGame File:Public/FGInventoryComponent.h
  363. ProcessResult.StdOut: LogAutomationTest: Warning: FFactoryCustomizationData::PatternRotation is not initialized properly. Module:FactoryGame File:Public/FGFactoryColoringTypes.h
  364. ProcessResult.StdOut: LogAutomationTest: Warning: FFactoryCustomizationData::ColorSlot is not initialized properly. Module:FactoryGame File:Public/FGFactoryColoringTypes.h
  365. ProcessResult.StdOut: LogAutomationTest: Warning: BoolProperty FFactoryCustomizationData::NeedsSkinUpdate is not initialized properly. Module:FactoryGame File:Public/FGFactoryColoringTypes.h
  366. ProcessResult.StdOut: LogAutomationTest: Warning: FFactoryCustomizationData::HasPower is not initialized properly. Module:FactoryGame File:Public/FGFactoryColoringTypes.h
  367. ProcessResult.StdOut: LogAutomationTest: Warning: FFactoryCustomizationColorSlot::Metallic is not initialized properly. Module:FactoryGame File:Public/FGFactoryColoringTypes.h
  368. ProcessResult.StdOut: LogAutomationTest: Warning: FFactoryCustomizationColorSlot::Roughness is not initialized properly. Module:FactoryGame File:Public/FGFactoryColoringTypes.h
  369. ProcessResult.StdOut: LogAutomationTest: Warning: ObjectProperty FFGAttachmentPoint::Owner is not initialized properly. Module:FactoryGame File:Public/FGAttachmentPoint.h
  370. ProcessResult.StdOut: LogAutomationTest: Warning: FRailroadTrackPosition::Offset is not initialized properly. Module:FactoryGame File:Public/Buildables/FGBuildableRailroadTrack.h
  371. ProcessResult.StdOut: LogAutomationTest: Warning: FRailroadTrackPosition::Forward is not initialized properly. Module:FactoryGame File:Public/Buildables/FGBuildableRailroadTrack.h
  372. ProcessResult.StdOut: LogAutomationTest: Warning: FRepresentationVector2D::X is not initialized properly. Module:FactoryGame File:Public/FGActorRepresentation.h
  373. ProcessResult.StdOut: LogAutomationTest: Warning: FRepresentationVector2D::Y is not initialized properly. Module:FactoryGame File:Public/FGActorRepresentation.h
  374. ProcessResult.StdOut: LogAutomationTest: Warning: FExponentialFogSettings::FogHeight is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
  375. ProcessResult.StdOut: LogAutomationTest: Warning: FExponentialFogSettings::FogDensity is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
  376. ProcessResult.StdOut: LogAutomationTest: Warning: FExponentialFogSettings::FogInscatteringColor is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
  377. ProcessResult.StdOut: LogAutomationTest: Warning: FExponentialFogSettings::FullyDirectionalInscatteringColorDistance is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
  378. ProcessResult.StdOut: LogAutomationTest: Warning: FExponentialFogSettings::NonDirectionalInscatteringColorDistance is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
  379. ProcessResult.StdOut: LogAutomationTest: Warning: FExponentialFogSettings::DirectionalInscatteringExponent is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
  380. ProcessResult.StdOut: LogAutomationTest: Warning: FExponentialFogSettings::DirectionalInscatteringStartDistance is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
  381. ProcessResult.StdOut: LogAutomationTest: Warning: FExponentialFogSettings::DirectionalInscatteringColor is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
  382. ProcessResult.StdOut: LogAutomationTest: Warning: FExponentialFogSettings::FogHeightFalloff is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
  383. ProcessResult.StdOut: LogAutomationTest: Warning: FExponentialFogSettings::FogMaxOpacity is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
  384. ProcessResult.StdOut: LogAutomationTest: Warning: FExponentialFogSettings::StartDistance is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
  385. ProcessResult.StdOut: LogAutomationTest: Warning: FExponentialFogSettings::FogCutoffDistance is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
  386. ProcessResult.StdOut: LogAutomationTest: Warning: FExponentialFogSettings::SecondFogDensity is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
  387. ProcessResult.StdOut: LogAutomationTest: Warning: FExponentialFogSettings::SecondFogHeightFalloff is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
  388. ProcessResult.StdOut: LogAutomationTest: Warning: FExponentialFogSettings::SecondFogHeightOffset is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
  389. ProcessResult.StdOut: LogAutomationTest: Warning: FSlotIndextoRandomRewardMapping::SlotIndex is not initialized properly. Module:FactoryGame File:Public/Buildables/FGBuildableCalendar.h
  390. ProcessResult.StdOut: LogAutomationTest: Warning: FSlotIndextoRandomRewardMapping::RandomRewardIndex is not initialized properly. Module:FactoryGame File:Public/Buildables/FGBuildableCalendar.h
  391. ProcessResult.StdOut: LogAutomationTest: Warning: BoolProperty FFoundationSideSelectionFlags::Front is not initialized properly. Module:FactoryGame File:Public/Buildables/FGBuildableFactoryBuilding.h
  392. ProcessResult.StdOut: LogAutomationTest: Warning: BoolProperty FFoundationSideSelectionFlags::Right is not initialized properly. Module:FactoryGame File:Public/Buildables/FGBuildableFactoryBuilding.h
  393. ProcessResult.StdOut: LogAutomationTest: Warning: BoolProperty FFoundationSideSelectionFlags::Back is not initialized properly. Module:FactoryGame File:Public/Buildables/FGBuildableFactoryBuilding.h
  394. ProcessResult.StdOut: LogAutomationTest: Warning: BoolProperty FFoundationSideSelectionFlags::Left is not initialized properly. Module:FactoryGame File:Public/Buildables/FGBuildableFactoryBuilding.h
  395. ProcessResult.StdOut: LogAutomationTest: Warning: BoolProperty FFoundationSideSelectionFlags::Top is not initialized properly. Module:FactoryGame File:Public/Buildables/FGBuildableFactoryBuilding.h
  396. ProcessResult.StdOut: LogAutomationTest: Warning: BoolProperty FFoundationSideSelectionFlags::Bottom is not initialized properly. Module:FactoryGame File:Public/Buildables/FGBuildableFactoryBuilding.h
  397. ProcessResult.StdOut: LogAutomationTest: Warning: FChatMessageStruct::ServerTimeStamp is not initialized properly. Module:FactoryGame File:Public/FGChatManager.h
  398. ProcessResult.StdOut: LogAutomationTest: Warning: ObjectProperty FChatMessageStruct::Sender is not initialized properly. Module:FactoryGame File:Public/FGChatManager.h
  399. ProcessResult.StdOut: LogAutomationTest: Warning: FChatMessageStruct::CachedColor is not initialized properly. Module:FactoryGame File:Public/FGChatManager.h
  400. ProcessResult.StdOut: LogAutomationTest: Warning: BoolProperty FLODDataEntry::bViewCheck is not initialized properly. Module:FactoryGame File:Public/FGConveyorItemSubSystem.h
  401. ProcessResult.StdOut: LogAutomationTest: Warning: ObjectProperty FInstanceLODs::mMesh is not initialized properly. Module:FactoryGame File:Public/FGConveyorItemSubSystem.h
  402. ProcessResult.StdOut: LogAutomationTest: Warning: FInstanceLODs::mBucketSize is not initialized properly. Module:FactoryGame File:Public/FGConveyorItemSubSystem.h
  403. ProcessResult.StdOut: LogAutomationTest: Warning: FInstanceLODs::mLodLevel is not initialized properly. Module:FactoryGame File:Public/FGConveyorItemSubSystem.h
  404. ProcessResult.StdOut: LogAutomationTest: Warning: ObjectProperty FSimulatedMeshTransform::StaticMesh is not initialized properly. Module:FactoryGame File:Public/FGCrashSiteDebris.h
  405. ProcessResult.StdOut: LogAutomationTest: Warning: ObjectProperty FDebrisMesh::Mesh is not initialized properly. Module:FactoryGame File:Public/FGCrashSiteDebris.h
  406. ProcessResult.StdOut: LogAutomationTest: Warning: FBlueprintHeader::Dimensions is not initialized properly. Module:FactoryGame File:Public/FGFactoryBlueprintTypes.h
  407. ProcessResult.StdOut: LogAutomationTest: Warning: FFeetOffset::FeetIndex is not initialized properly. Module:FactoryGame File:Public/FGFactoryLegsComponent.h
  408. ProcessResult.StdOut: LogAutomationTest: Warning: FFeetOffset::OffsetZ is not initialized properly. Module:FactoryGame File:Public/FGFactoryLegsComponent.h
  409. ProcessResult.StdOut: LogAutomationTest: Warning: BoolProperty FFeetOffset::IsValidOffset is not initialized properly. Module:FactoryGame File:Public/FGFactoryLegsComponent.h
  410. ProcessResult.StdOut: LogAutomationTest: Warning: FIconData::IconType is not initialized properly. Module:FactoryGame File:Public/FGIconLibrary.h
  411. ProcessResult.StdOut: LogAutomationTest: Warning: FMaterialFlowNode::Depth is not initialized properly. Module:FactoryGame File:Public/FGMaterialFlowAnalysisFunctionLibrary.h
  412. ProcessResult.StdOut: LogAutomationTest: Warning: FMaterialFlowNode::ProducerCount is not initialized properly. Module:FactoryGame File:Public/FGMaterialFlowAnalysisFunctionLibrary.h
  413. ProcessResult.StdOut: LogAutomationTest: Warning: FMaterialFlowConnection::Count is not initialized properly. Module:FactoryGame File:Public/FGMaterialFlowAnalysisFunctionLibrary.h
  414. ProcessResult.StdOut: LogAutomationTest: Warning: FMaterialFlowConnection::Flow is not initialized properly. Module:FactoryGame File:Public/FGMaterialFlowAnalysisFunctionLibrary.h
  415. ProcessResult.StdOut: LogAutomationTest: Warning: FMaterialFlowConnection::TotalCount is not initialized properly. Module:FactoryGame File:Public/FGMaterialFlowAnalysisFunctionLibrary.h
  416. ProcessResult.StdOut: LogAutomationTest: Warning: FMaterialFlowConnection::TotalFlow is not initialized properly. Module:FactoryGame File:Public/FGMaterialFlowAnalysisFunctionLibrary.h
  417. ProcessResult.StdOut: LogAutomationTest: Warning: BoolProperty FOptionRowData::BlockLastIndexFromManualSelection is not initialized properly. Module:FactoryGame File:Public/FGOptionsSettings.h
  418. ProcessResult.StdOut: LogAutomationTest: Warning: FPresetHotbar::IconIndex is not initialized properly. Module:FactoryGame File:Public/FGPlayerState.h
  419. ProcessResult.StdOut: LogAutomationTest: Warning: FPowerCircuitStats::StatIntervalTime is not initialized properly. Module:FactoryGame File:Public/FGPowerCircuit.h
  420. ProcessResult.StdOut: LogAutomationTest: Warning: FPowerCircuitStats::StatHistoryTime is not initialized properly. Module:FactoryGame File:Public/FGPowerCircuit.h
  421. ProcessResult.StdOut: LogAutomationTest: Warning: FPowerCircuitStats::PowerProductionCapacity is not initialized properly. Module:FactoryGame File:Public/FGPowerCircuit.h
  422. ProcessResult.StdOut: LogAutomationTest: Warning: FPowerCircuitStats::PowerProduced is not initialized properly. Module:FactoryGame File:Public/FGPowerCircuit.h
  423. ProcessResult.StdOut: LogAutomationTest: Warning: FPowerCircuitStats::PowerConsumed is not initialized properly. Module:FactoryGame File:Public/FGPowerCircuit.h
  424. ProcessResult.StdOut: LogAutomationTest: Warning: FPowerCircuitStats::MaximumPowerConsumption is not initialized properly. Module:FactoryGame File:Public/FGPowerCircuit.h
  425. ProcessResult.StdOut: LogAutomationTest: Warning: FPowerCircuitStats::BatteryPowerInput is not initialized properly. Module:FactoryGame File:Public/FGPowerCircuit.h
  426. ProcessResult.StdOut: LogAutomationTest: Warning: FPowerCircuitStats::FirstIndex is not initialized properly. Module:FactoryGame File:Public/FGPowerCircuit.h
  427. ProcessResult.StdOut: LogAutomationTest: Warning: FPowerGraphPoint::Consumed is not initialized properly. Module:FactoryGame File:Public/FGPowerCircuit.h
  428. ProcessResult.StdOut: LogAutomationTest: Warning: FPowerGraphPoint::Produced is not initialized properly. Module:FactoryGame File:Public/FGPowerCircuit.h
  429. ProcessResult.StdOut: LogAutomationTest: Warning: FPowerGraphPoint::ProductionCapacity is not initialized properly. Module:FactoryGame File:Public/FGPowerCircuit.h
  430. ProcessResult.StdOut: LogAutomationTest: Warning: FPowerGraphPoint::MaximumConsumption is not initialized properly. Module:FactoryGame File:Public/FGPowerCircuit.h
  431. ProcessResult.StdOut: LogAutomationTest: Warning: FPowerGraphPoint::BatteryPowerInput is not initialized properly. Module:FactoryGame File:Public/FGPowerCircuit.h
  432. ProcessResult.StdOut: LogAutomationTest: Warning: ObjectProperty FTrackGraph::ThirdRail is not initialized properly. Module:FactoryGame File:Public/FGRailroadSubsystem.h
  433. ProcessResult.StdOut: LogAutomationTest: Warning: FCouplerSetup::Length is not initialized properly. Module:FactoryGame File:Public/FGRailroadVehicleMovementComponent.h
  434. ProcessResult.StdOut: LogAutomationTest: Warning: BoolProperty FWheelsetSetup::CanSwivel is not initialized properly. Module:FactoryGame File:Public/FGRailroadVehicleMovementComponent.h
  435. ProcessResult.StdOut: LogAutomationTest: Warning: FResourceSinkValuePair32::TrackType is not initialized properly. Module:FactoryGame File:Public/FGResourceSinkSubsystem.h
  436. ProcessResult.StdOut: LogAutomationTest: Warning: FResourceSinkValuePair32::Value is not initialized properly. Module:FactoryGame File:Public/FGResourceSinkSubsystem.h
  437. ProcessResult.StdOut: LogAutomationTest: Warning: ObjectProperty FScannedActor::Actor is not initialized properly. Module:FactoryGame File:Public/FGScannableDetails.h
  438. ProcessResult.StdOut: LogAutomationTest: Warning: ObjectProperty FScannedActor::Level is not initialized properly. Module:FactoryGame File:Public/FGScannableDetails.h
  439. ProcessResult.StdOut: LogAutomationTest: Warning: ObjectProperty FScannedActor::ScannableDetails is not initialized properly. Module:FactoryGame File:Public/FGScannableDetails.h
  440. ProcessResult.StdOut: LogAutomationTest: Warning: ObjectProperty FActorToScan::FoundActor is not initialized properly. Module:FactoryGame File:Public/FGScannableDetails.h
  441. ProcessResult.StdOut: LogAutomationTest: Warning: FActorToScan::Location is not initialized properly. Module:FactoryGame File:Public/FGScannableDetails.h
  442. ProcessResult.StdOut: LogAutomationTest: Warning: FActorToScan::State is not initialized properly. Module:FactoryGame File:Public/FGScannableDetails.h
  443. ProcessResult.StdOut: LogAutomationTest: Warning: FSkySphereSettings::SunLightColor is not initialized properly. Module:FactoryGame File:Public/FGSkySphere.h
  444. ProcessResult.StdOut: LogAutomationTest: Warning: FSkySphereSettings::MoonLightColor is not initialized properly. Module:FactoryGame File:Public/FGSkySphere.h
  445. ProcessResult.StdOut: LogAutomationTest: Warning: BoolProperty FWeatherChanceEntry::bRequiresOcclusionRenderTarget is not initialized properly. Module:FactoryGame File:Public/FGSkySphere.h
  446. ProcessResult.StdOut: LogAutomationTest: Warning: BoolProperty FVehicleSeat::IsVisible is not initialized properly. Module:FactoryGame File:Public/FGVehicle.h
  447. ProcessResult.StdOut: LogAutomationTest: Warning: ObjectProperty FVehicleSeat::SitAnimation is not initialized properly. Module:FactoryGame File:Public/FGVehicle.h
  448. ProcessResult.StdOut: LogAutomationTest: Warning: FVehicleSeat::DamageMultiplier is not initialized properly. Module:FactoryGame File:Public/FGVehicle.h
  449. ProcessResult.StdOut: LogAutomationTest: Warning: ObjectProperty FVehicleSeat::mSeatPawn is not initialized properly. Module:FactoryGame File:Public/FGVehicle.h
  450. ProcessResult.StdOut: LogAutomationTest: Warning: ObjectProperty FVehicleSeat::mCharacter is not initialized properly. Module:FactoryGame File:Public/FGVehicle.h
  451. ProcessResult.StdOut: LogAutomationTest: Warning: ObjectProperty FVehicleSeat::mController is not initialized properly. Module:FactoryGame File:Public/FGVehicle.h
  452. ProcessResult.StdOut: LogAutomationTest: Warning: FFGWorldGridCellData::Elevation is not initialized properly. Module:FactoryGame File:Public/FGWorldGridSubsystem.h
  453. ProcessResult.StdOut: LogAutomationTest: Warning: FWorldScannableData::ActorLocation is not initialized properly. Module:FactoryGame File:Public/FGWorldScannableData.h
  454. ProcessResult.StdOut: LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
  455. ProcessResult.StdOut: LogCook: Display: Mobile HDR setting 1
  456. ProcessResult.StdOut: LogCook: Display: Creating asset registry
  457. ProcessResult.StdOut: LogCook: Display: Discovering localized assets for cultures: af, ar, ar-001, bg, bg-BG, ca, cs, cs-CZ, da, da-DK, de, de-DE, el, en, en-AU, en-CA, en-GB, en-US-POSIX, eo, es, es-419, es-ES, et, fa, fi, fi-FI, fr, fr-FR, he, hi, hr, hr-HR, hu, ia, ia-001, id, id-ID, io, it, it-IT, ja, ko, ko-KR, kw, lb, LEET, lt, lv, mt, nl, nl-NL, no, pl, pl-PL, pt, pt-BR, pt-PT, ro, ro-RO, ru, ru-RU, sr, sr-Cyrl, sr-Latn, ss, sv, th, tr, tr-TR, uk, uk-UA, vi, vi-VN, vo, zh, zh-CN, zh-Hans, zh-Hans-CN, zh-Hans-HK, zh-Hant, zh-Hant-HK, zh-HK
  458. ProcessResult.StdOut: LogCook: Display: Unable to read previous cook inisettings for platform WindowsNoEditor invalidating cook
  459. ProcessResult.StdOut: LogCook: Display: Clearing all cooked content for platform WindowsNoEditor
  460. ProcessResult.StdOut: LogCook: Display: Sandbox cleanup took 0.029 seconds for platforms WindowsNoEditor
  461. ProcessResult.StdOut: LogAssetManager: Display: ModifyDLCCook: Scanning Plugin Directory Tutorial_Buildables for assets, and adding them to the cook list
  462. ProcessResult.StdOut: LogCook: Warning: Unable to find package for cooking /Game/FactoryGame/World/WorldHeightData
  463. ProcessResult.StdOut: LogCook: Warning: Unable to find package for cooking /Game/FactoryGame/World/WorldScannableData
  464. ProcessResult.StdOut: LogCook: Warning: Unable to find package for cooking /Game/FactoryGame/VFX/Misc/Ping/NS_HighlightMarker_01
  465. ProcessResult.StdOut: LogCook: Warning: Unable to find package for cooking /Game/FactoryGame/Buildable/-Shared/Particle/NewBuildingPing
  466. ProcessResult.StdOut: LogCook: Warning: Unable to find package for cooking /Game/FactoryGame/-Shared/Blueprint/BP_StartingLocations
  467. ProcessResult.StdOut: LogCook: Display: Cooked packages 0 Packages Remain 236 Total 236
  468. ProcessResult.StdOut: LogCook: Display: Cook Diagnostics: OpenFileHandles=886, VirtualMemory=661MiB
  469. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material Mat_Hologram_SciFi, compiling.
  470. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material Mat_Hologram_SciFi, compiling.
  471. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (1/21): shaders left to compile 12
  472. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (2/21): shaders left to compile 11
  473. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (3/21): shaders left to compile 10
  474. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (4/21): shaders left to compile 9
  475. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (5/21): shaders left to compile 8
  476. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (6/21): shaders left to compile 7
  477. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (7/21): shaders left to compile 6
  478. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (8/21): shaders left to compile 5
  479. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (9/21): shaders left to compile 4
  480. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (10/21): shaders left to compile 3
  481. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (11/21): shaders left to compile 2
  482. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (12/21): shaders left to compile 1
  483. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (13/21): shaders left to compile 12
  484. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (14/21): shaders left to compile 11
  485. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (15/21): shaders left to compile 10
  486. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (16/21): shaders left to compile 9
  487. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (17/21): shaders left to compile 8
  488. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (18/21): shaders left to compile 7
  489. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (19/21): shaders left to compile 6
  490. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (20/21): shaders left to compile 5
  491. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (1/21): shaders left to compile 4
  492. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (2/21): shaders left to compile 3
  493. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (3/21): shaders left to compile 2
  494. ProcessResult.StdOut: LogShaderCompilers: Display: Worker (4/21): shaders left to compile 1
  495. ProcessResult.StdOut: LogCook: Display: Cooked packages 15 Packages Remain 1 Total 16
  496. ProcessResult.StdOut: LogCook: Display: Cooked packages 16 Packages Remain 0 Total 16
  497. ProcessResult.StdOut: LogCook: Display: Cook Diagnostics: OpenFileHandles=945, VirtualMemory=687MiB
  498. ProcessResult.StdOut: LogCook: Display: Finishing up...
  499. ProcessResult.StdOut: LogCook: Display: Saving BulkData manifest(s)...
  500. ProcessResult.StdOut: LogCook: Display: Done saving BulkData manifest(s)
  501. ProcessResult.StdOut: LogBlueprintCodeGen: Display: Nativization Summary - AnimBP:
  502. ProcessResult.StdOut: LogBlueprintCodeGen: Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage
  503. ProcessResult.StdOut: LogBlueprintCodeGen: Display: Nativization Summary - Shared Variables From Graph: 0
  504. ProcessResult.StdOut: LogAssetRegistryGenerator: Display: Saving asset registry.
  505. ProcessResult.StdOut: LogAssetRegistryGenerator: Display: Generated asset registry num assets 16, size is 10.06kb
  506. ProcessResult.StdOut: LogAssetRegistryGenerator: Display: Done saving asset registry.
  507. ProcessResult.StdOut: LogCook: Display: Cook by the book total time in tick 0.951486s total time 2.965219
  508. ProcessResult.StdOut: LogCook: Display: Peak Used virtual 713 MiB Peak Used physical 786 MiB
  509. ProcessResult.StdOut: LogCook: Display: Hierarchy Timer Information:
  510. ProcessResult.StdOut: LogCook: Display: Root: 0.000s (0)
  511. ProcessResult.StdOut: LogCook: Display: CleanSandbox: 0.029s (1)
  512. ProcessResult.StdOut: LogCook: Display: ProcessingAccessedStrings: 0.008s (1)
  513. ProcessResult.StdOut: LogCook: Display: CollectFilesToCook: 0.012s (1)
  514. ProcessResult.StdOut: LogCook: Display: CookModificationDelegate: 0.001s (1)
  515. ProcessResult.StdOut: LogCook: Display: GenerateLongPackageName: 0.001s (1)
  516. ProcessResult.StdOut: LogCook: Display: TickCookOnTheSide: 0.940s (189759)
  517. ProcessResult.StdOut: LogCook: Display: PostLoadPackageFixup: 0.043s (380697)
  518. ProcessResult.StdOut: LogCook: Display: LoadPackageForCooking: 0.051s (943)
  519. ProcessResult.StdOut: LogCook: Display: SavingPackages: 0.782s (189763)
  520. ProcessResult.StdOut: LogCook: Display: BeginPackageCacheForCookedPlatformData: 0.035s (8)
  521. ProcessResult.StdOut: LogCook: Display: SaveCookedPackage: 0.020s (16)
  522. ProcessResult.StdOut: LogCook: Display: GEditorSavePackage: 0.020s (16)
  523. ProcessResult.StdOut: LogCook: Display: ConvertingBlueprints: 0.001s (16)
  524. ProcessResult.StdOut: LogCook: Display: VerifyCanCookPackage: 0.000s (16)
  525. ProcessResult.StdOut: LogCook: Display: ClearAllCachedCookedPlatformData: 0.000s (16)
  526. ProcessResult.StdOut: LogCook: Display: PrecachePlatformDataForNextPackage: 0.001s (14)
  527. ProcessResult.StdOut: LogCook: Display: BeginPackageCacheForCookedPlatformData: 0.001s (17)
  528. ProcessResult.StdOut: LogCook: Display: FinalizePackageStore: 0.001s (1)
  529. ProcessResult.StdOut: LogCook: Display: GeneratingBlueprintAssets: 0.001s (1)
  530. ProcessResult.StdOut: LogCook: Display: SavingCurrentIniSettings: 0.020s (1)
  531. ProcessResult.StdOut: LogCook: Display: ProcessingAccessedStrings: 0.005s (1)
  532. ProcessResult.StdOut: LogCook: Display: SavingAssetRegistry: 0.092s (1)
  533. ProcessResult.StdOut: LogCook: Display: RemovingOldManifestEntries: 0.000s (1)
  534. ProcessResult.StdOut: LogCook: Display: BuildChunkManifest: 0.081s (1)
  535. ProcessResult.StdOut: LogCook: Display: SaveManifests: 0.002s (1)
  536. ProcessResult.StdOut: LogCook: Display: SaveRealAssetRegistry: 0.009s (1)
  537. ProcessResult.StdOut: LogCook: Display: WriteCookerOpenOrder: 0.001s (1)
  538. ProcessResult.StdOut: LogCook: Display: Done!
  539. ProcessResult.StdOut: LogCookCommandlet: Display: Misc Cook Stats
  540. ProcessResult.StdOut: LogCookCommandlet: Display: ===============
  541. ProcessResult.StdOut: LogCookCommandlet: Display: NiagaraShader.Misc
  542. ProcessResult.StdOut: LogCookCommandlet: Display: ShadersCompiled=0
  543. ProcessResult.StdOut: LogCookCommandlet: Display: ShaderCompiler
  544. ProcessResult.StdOut: LogCookCommandlet: Display: BlockingTimeSec=0.000000
  545. ProcessResult.StdOut: LogCookCommandlet: Display: AsyncCompileTimeSec=27.193584
  546. ProcessResult.StdOut: LogCookCommandlet: Display: GlobalBeginCompileShaderTimeSec=0.029212
  547. ProcessResult.StdOut: LogCookCommandlet: Display: GlobalBeginCompileShaderCalls=24
  548. ProcessResult.StdOut: LogCookCommandlet: Display: ProcessAsyncResultsTimeSec=0.079228
  549. ProcessResult.StdOut: LogCookCommandlet: Display: GlobalShader.Misc
  550. ProcessResult.StdOut: LogCookCommandlet: Display: ShadersCompiled=0
  551. ProcessResult.StdOut: LogCookCommandlet: Display: MeshMaterial.Misc
  552. ProcessResult.StdOut: LogCookCommandlet: Display: ShadersCompiled=24
  553. ProcessResult.StdOut: LogCookCommandlet: Display: MaterialShader.Misc
  554. ProcessResult.StdOut: LogCookCommandlet: Display: ShadersCompiled=0
  555. ProcessResult.StdOut: LogCookCommandlet: Display: Package.Load
  556. ProcessResult.StdOut: LogCookCommandlet: Display: NumPreloadedDependencies=37
  557. ProcessResult.StdOut: LogCookCommandlet: Display: NumInlineLoads=16
  558. ProcessResult.StdOut: LogCookCommandlet: Display: NumPackagesLoaded=188
  559. ProcessResult.StdOut: LogCookCommandlet: Display: LoadPackageTimeSec=1.352730
  560. ProcessResult.StdOut: LogCookCommandlet: Display: CookOnTheFlyServer
  561. ProcessResult.StdOut: LogCookCommandlet: Display: PeakRequestQueueSize=182
  562. ProcessResult.StdOut: LogCookCommandlet: Display: PeakLoadQueueSize=884
  563. ProcessResult.StdOut: LogCookCommandlet: Display: PeakSaveQueueSize=876
  564. ProcessResult.StdOut: LogCookCommandlet: Display: Package.Save
  565. ProcessResult.StdOut: LogCookCommandlet: Display: NumPackagesSaved=16
  566. ProcessResult.StdOut: LogCookCommandlet: Display: SavePackageTimeSec=0.019305
  567. ProcessResult.StdOut: LogCookCommandlet: Display: TagPackageExportsPresaveTimeSec=0.001850
  568. ProcessResult.StdOut: LogCookCommandlet: Display: TagPackageExportsTimeSec=0.000497
  569. ProcessResult.StdOut: LogCookCommandlet: Display: FullyLoadLoadersTimeSec=0.000007
  570. ProcessResult.StdOut: LogCookCommandlet: Display: ResetLoadersTimeSec=0.000034
  571. ProcessResult.StdOut: LogCookCommandlet: Display: TagPackageExportsGetObjectsWithOuter=0.000063
  572. ProcessResult.StdOut: LogCookCommandlet: Display: TagPackageExportsGetObjectsWithMarks=0.000012
  573. ProcessResult.StdOut: LogCookCommandlet: Display: SerializeImportsTimeSec=0.000000
  574. ProcessResult.StdOut: LogCookCommandlet: Display: SortExportsSeekfreeInnerTimeSec=0.004295
  575. ProcessResult.StdOut: LogCookCommandlet: Display: SerializeExportsTimeSec=0.003646
  576. ProcessResult.StdOut: LogCookCommandlet: Display: SerializeBulkDataTimeSec=0.000066
  577. ProcessResult.StdOut: LogCookCommandlet: Display: AsyncWriteTimeSec=0.000000
  578. ProcessResult.StdOut: LogCookCommandlet: Display: MBWritten=7.369853
  579. ProcessResult.StdOut: LogCookCommandlet: Display: Package.DifferentPackagesSizeMBPerAsset
  580. ProcessResult.StdOut: LogCookCommandlet: Display: Package.NumberOfDifferencesInPackagesPerAsset
  581. ProcessResult.StdOut: LogCookCommandlet: Display: Package.PackageDifferencesSizeMBPerAsset
  582. ProcessResult.StdOut: LogCookCommandlet: Display: Package.DiffTotal
  583. ProcessResult.StdOut: LogCookCommandlet: Display: NumberOfDifferentPackages=0
  584. ProcessResult.StdOut: LogCookCommandlet: Display: DifferentPackagesSizeMB=0.000000
  585. ProcessResult.StdOut: LogCookCommandlet: Display: NumberOfDifferencesInPackages=0
  586. ProcessResult.StdOut: LogCookCommandlet: Display: PackageDifferencesSizeMB=0.000000
  587. ProcessResult.StdOut: LogCookCommandlet: Display: UnversionedProperties
  588. ProcessResult.StdOut: LogCookCommandlet: Display: SavedStructs=0
  589. ProcessResult.StdOut: LogCookCommandlet: Display: SavedMB=0
  590. ProcessResult.StdOut: LogCookCommandlet: Display: EquivalentTaggedMB=0
  591. ProcessResult.StdOut: LogCookCommandlet: Display: CompressionRatio=-nan(ind)
  592. ProcessResult.StdOut: LogCookCommandlet: Display: BitfieldWasteKB=0
  593. ProcessResult.StdOut: LogCookCommandlet: Display:
  594. ProcessResult.StdOut: LogCookCommandlet: Display: Cook Profile
  595. ProcessResult.StdOut: LogCookCommandlet: Display: ============
  596. ProcessResult.StdOut: LogCookCommandlet: Display: 0.CookWallTimeSec=11.110473
  597. ProcessResult.StdOut: LogCookCommandlet: Display: 0. 0.StartupWallTimeSec=8.137056
  598. ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1.CookByTheBookTimeSec=2.971835
  599. ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 0.StartCookByTheBookTimeSec=0.653228
  600. ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 0. 0.GameCookModificationDelegateTimeSec=0.000960
  601. ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1.TickCookOnTheSideTimeSec=1.085848
  602. ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=0.051327
  603. ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=0.020300
  604. ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
  605. ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 2.TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=0.036770
  606. ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 3.TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=0.000000
  607. ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 2.TickLoopGCTimeSec=0.000000
  608. ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.108085
  609. ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.037676
  610. ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.032163
  611. ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.006595
  612. ProcessResult.StdOut: LogCookCommandlet: Display:
  613. ProcessResult.StdOut: LogCookCommandlet: Display: DDC Summary Stats
  614. ProcessResult.StdOut: LogCookCommandlet: Display: =================
  615. ProcessResult.StdOut: LogCookCommandlet: Display: TotalGetHits = 339
  616. ProcessResult.StdOut: LogCookCommandlet: Display: TotalGets = 341
  617. ProcessResult.StdOut: LogCookCommandlet: Display: TotalGetHitPct = 0.994135
  618. ProcessResult.StdOut: LogCookCommandlet: Display: LocalGetHitPct = 0.240469
  619. ProcessResult.StdOut: LogCookCommandlet: Display: SharedGetHitPct = 0.000000
  620. ProcessResult.StdOut: LogCookCommandlet: Display: OtherGetHitPct = 0.753666
  621. ProcessResult.StdOut: LogCookCommandlet: Display: GetMissPct = 0.005865
  622. ProcessResult.StdOut: LogCookCommandlet: Display: TotalPutHits = 2
  623. ProcessResult.StdOut: LogCookCommandlet: Display: TotalPuts = 2
  624. ProcessResult.StdOut: LogCookCommandlet: Display: TotalPutHitPct = 1.000000
  625. ProcessResult.StdOut: LogCookCommandlet: Display: PutMissPct = 0.000000
  626. ProcessResult.StdOut: LogCookCommandlet: Display:
  627. ProcessResult.StdOut: LogCookCommandlet: Display: DDC Resource Stats
  628. ProcessResult.StdOut: LogCookCommandlet: Display: =======================================================================================================
  629. ProcessResult.StdOut: LogCookCommandlet: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
  630. ProcessResult.StdOut: LogCookCommandlet: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
  631. ProcessResult.StdOut: LogCookCommandlet: Display: MaterialShader 0.11 0.11 2 1.90
  632. ProcessResult.StdOut: LogCookCommandlet: Display: Texture (Streaming) 0.03 0.00 0 1.82
  633. ProcessResult.StdOut: LogCookCommandlet: Display: StaticMesh 0.02 0.02 0 0.88
  634. ProcessResult.StdOut: LogCookCommandlet: Display: PhysX (BodySetup) 0.01 0.01 0 0.28
  635. ProcessResult.StdOut: LogCookCommandlet: Display: DistanceField 0.01 0.01 0 0.58
  636. ProcessResult.StdOut: LogCookCommandlet: Display: NavCollision 0.01 0.01 0 0.08
  637. ProcessResult.StdOut: LogCookCommandlet: Display: SkeletalMesh 0.00 0.00 0 0.09
  638. ProcessResult.StdOut: LogCookCommandlet: Display: AnimSequence 0.00 0.00 0 0.29
  639. ProcessResult.StdOut: LogCookCommandlet: Display: Texture (Inline) 0.00 0.00 0 10.65
  640. ProcessResult.StdOut: LogInit: Display:
  641. ProcessResult.StdOut: LogInit: Display: Warning/Error Summary (Unique only)
  642. ProcessResult.StdOut: LogInit: Display: -----------------------------------
  643. ProcessResult.StdOut: LogInit: Display: LogSatisfactoryModLoader: Error: Plugin/Mod MaterialTemplates has invalid Semantic Version value: '': Version doesn't match SemVer pattern
  644. ProcessResult.StdOut: LogInit: Display: LogOnline: Warning: OSS: TryLoadSubsystemAndSetDefault: OnlineFactories does not contain [EOS]
  645. ProcessResult.StdOut: LogInit: Display: LogModuleManager: Warning: ModuleManager: Unable to load module 'OnlineSubsystemSteam' - 0 instances of that module name found.
  646. ProcessResult.StdOut: LogInit: Display: LogAnimation: Warning: No animation data exists for sequence Idle_AO_RU (Package /Game/FactoryGame/Character/Player/Animation/ThirdPerson/Idle_AO_RU)
  647. ProcessResult.StdOut: LogInit: Display: LoadErrors: Warning: The Animation Idle_AO_RU has no animation data. Recommend to remove.
  648. ProcessResult.StdOut: LogInit: Display: LogAnimation: Warning: No animation data exists for sequence Idle_AO_RD (Package /Game/FactoryGame/Character/Player/Animation/ThirdPerson/Idle_AO_RD)
  649. ProcessResult.StdOut: LogInit: Display: LoadErrors: Warning: The Animation Idle_AO_RD has no animation data. Recommend to remove.
  650. ProcessResult.StdOut: LogInit: Display: LogAnimation: Warning: No animation data exists for sequence Idle_AO_RC (Package /Game/FactoryGame/Character/Player/Animation/ThirdPerson/Idle_AO_RC)
  651. ProcessResult.StdOut: LogInit: Display: LoadErrors: Warning: The Animation Idle_AO_RC has no animation data. Recommend to remove.
  652. ProcessResult.StdOut: LogInit: Display: LogAnimation: Warning: No animation data exists for sequence Idle_AO_LU (Package /Game/FactoryGame/Character/Player/Animation/ThirdPerson/Idle_AO_LU)
  653. ProcessResult.StdOut: LogInit: Display: LoadErrors: Warning: The Animation Idle_AO_LU has no animation data. Recommend to remove.
  654. ProcessResult.StdOut: LogInit: Display: LogAnimation: Warning: No animation data exists for sequence Idle_AO_LD (Package /Game/FactoryGame/Character/Player/Animation/ThirdPerson/Idle_AO_LD)
  655. ProcessResult.StdOut: LogInit: Display: LoadErrors: Warning: The Animation Idle_AO_LD has no animation data. Recommend to remove.
  656. ProcessResult.StdOut: LogInit: Display: LogAnimation: Warning: No animation data exists for sequence Idle_AO_LC (Package /Game/FactoryGame/Character/Player/Animation/ThirdPerson/Idle_AO_LC)
  657. ProcessResult.StdOut: LogInit: Display: LoadErrors: Warning: The Animation Idle_AO_LC has no animation data. Recommend to remove.
  658. ProcessResult.StdOut: LogInit: Display: LogAnimation: Warning: No animation data exists for sequence Idle_AO_CU (Package /Game/FactoryGame/Character/Player/Animation/ThirdPerson/Idle_AO_CU)
  659. ProcessResult.StdOut: LogInit: Display: LoadErrors: Warning: The Animation Idle_AO_CU has no animation data. Recommend to remove.
  660. ProcessResult.StdOut: LogInit: Display: LogAnimation: Warning: No animation data exists for sequence Idle_AO_CD (Package /Game/FactoryGame/Character/Player/Animation/ThirdPerson/Idle_AO_CD)
  661. ProcessResult.StdOut: LogInit: Display: LoadErrors: Warning: The Animation Idle_AO_CD has no animation data. Recommend to remove.
  662. ProcessResult.StdOut: LogInit: Display: LogAnimation: Warning: No animation data exists for sequence Idle_AO_CC (Package /Game/FactoryGame/Character/Player/Animation/ThirdPerson/Idle_AO_CC)
  663. ProcessResult.StdOut: LogInit: Display: LoadErrors: Warning: The Animation Idle_AO_CC has no animation data. Recommend to remove.
  664. ProcessResult.StdOut: LogInit: Display: LogStringTable: Warning: Failed to find string table entry for 'ST_Options' 'QualityLow'. Did you forget to add a string table redirector?
  665. ProcessResult.StdOut: LogInit: Display: LogStringTable: Warning: Failed to find string table entry for 'ST_Options' 'QualityMedium'. Did you forget to add a string table redirector?
  666. ProcessResult.StdOut: LogInit: Display: LogStringTable: Warning: Failed to find string table entry for 'ST_Options' 'QualityHigh'. Did you forget to add a string table redirector?
  667. ProcessResult.StdOut: LogInit: Display: LogStringTable: Warning: Failed to find string table entry for 'ST_Options' 'QualityUltra'. Did you forget to add a string table redirector?
  668. ProcessResult.StdOut: LogInit: Display: LogSatisfactoryModLoader: Warning: Plugin/Mod Alpakit does not specify 'SemVersion' field, falling back to UE Version
  669. ProcessResult.StdOut: LogInit: Display: LogSatisfactoryModLoader: Warning: Plugin/Mod AbstractInstance does not specify 'SemVersion' field, falling back to UE Version
  670. ProcessResult.StdOut: LogInit: Display: LogSatisfactoryModLoader: Warning: Plugin/Mod AssetGenerator does not specify 'SemVersion' field, falling back to UE Version
  671. ProcessResult.StdOut: LogInit: Display: LogSatisfactoryModLoader: Warning: Plugin/Mod SMLEditor does not specify 'SemVersion' field, falling back to UE Version
  672. ProcessResult.StdOut: LogInit: Display: LogSatisfactoryModLoader: Warning: Plugin/Mod Wwise does not specify 'SemVersion' field, falling back to UE Version
  673. ProcessResult.StdOut: LogInit: Display: LogClass: Warning: BoolProperty FStructVariableDescription::bSaveGame_DEPRECATED is not initialized properly. Module:UnrealEd File:Classes/UserDefinedStructure/UserDefinedStructEditorData.h
  674. ProcessResult.StdOut: LogInit: Display: LogClass: Warning: FInventoryStack::NumItems is not initialized properly. Module:FactoryGame File:Public/FGInventoryComponent.h
  675. ProcessResult.StdOut: LogInit: Display: LogClass: Warning: FFactoryCustomizationData::PatternRotation is not initialized properly. Module:FactoryGame File:Public/FGFactoryColoringTypes.h
  676. ProcessResult.StdOut: LogInit: Display: LogClass: Warning: FFactoryCustomizationData::ColorSlot is not initialized properly. Module:FactoryGame File:Public/FGFactoryColoringTypes.h
  677. ProcessResult.StdOut: LogInit: Display: LogClass: Warning: BoolProperty FFactoryCustomizationData::NeedsSkinUpdate is not initialized properly. Module:FactoryGame File:Public/FGFactoryColoringTypes.h
  678. ProcessResult.StdOut: LogInit: Display: LogClass: Warning: FFactoryCustomizationData::HasPower is not initialized properly. Module:FactoryGame File:Public/FGFactoryColoringTypes.h
  679. ProcessResult.StdOut: LogInit: Display: LogClass: Warning: FFactoryCustomizationColorSlot::Metallic is not initialized properly. Module:FactoryGame File:Public/FGFactoryColoringTypes.h
  680. ProcessResult.StdOut: LogInit: Display: LogClass: Warning: FFactoryCustomizationColorSlot::Roughness is not initialized properly. Module:FactoryGame File:Public/FGFactoryColoringTypes.h
  681. ProcessResult.StdOut: LogInit: Display: LogClass: Warning: ObjectProperty FFGAttachmentPoint::Owner is not initialized properly. Module:FactoryGame File:Public/FGAttachmentPoint.h
  682. ProcessResult.StdOut: LogInit: Display: LogClass: Warning: FRailroadTrackPosition::Offset is not initialized properly. Module:FactoryGame File:Public/Buildables/FGBuildableRailroadTrack.h
  683. ProcessResult.StdOut: LogInit: Display: LogClass: Warning: FRailroadTrackPosition::Forward is not initialized properly. Module:FactoryGame File:Public/Buildables/FGBuildableRailroadTrack.h
  684. ProcessResult.StdOut: LogInit: Display: LogClass: Warning: FRepresentationVector2D::X is not initialized properly. Module:FactoryGame File:Public/FGActorRepresentation.h
  685. ProcessResult.StdOut: LogInit: Display: LogClass: Warning: FRepresentationVector2D::Y is not initialized properly. Module:FactoryGame File:Public/FGActorRepresentation.h
  686. ProcessResult.StdOut: LogInit: Display: LogClass: Warning: FExponentialFogSettings::FogHeight is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
  687. ProcessResult.StdOut: LogInit: Display: LogClass: Warning: FExponentialFogSettings::FogDensity is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
  688. ProcessResult.StdOut: LogInit: Display: LogClass: Warning: FExponentialFogSettings::FogInscatteringColor is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
  689. ProcessResult.StdOut: LogInit: Display: LogClass: Warning: FExponentialFogSettings::FullyDirectionalInscatteringColorDistance is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
  690. ProcessResult.StdOut: LogInit: Display: LogClass: Warning: FExponentialFogSettings::NonDirectionalInscatteringColorDistance is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
  691. ProcessResult.StdOut: LogInit: Display: LogClass: Warning: FExponentialFogSettings::DirectionalInscatteringExponent is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
  692. ProcessResult.StdOut: LogInit: Display: LogClass: Warning: FExponentialFogSettings::DirectionalInscatteringStartDistance is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
  693. ProcessResult.StdOut: LogInit: Display: LogClass: Warning: FExponentialFogSettings::DirectionalInscatteringColor is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
  694. ProcessResult.StdOut: LogInit: Display: NOTE: Only first 50 warnings displayed.
  695. ProcessResult.StdOut: LogInit: Display:
  696. ProcessResult.StdOut: LogInit: Display: Failure - 1 error(s), 220 warning(s)
  697. ProcessResult.StdOut: LogInit: Display:
  698. ProcessResult.StdOut:
  699. ProcessResult.StdOut: Execution of commandlet took: 3.01 seconds
  700. ProcessResult.StdOut: LogShaderCompilers: Display: Shaders left to compile 0
  701. ProcessResult.StdOut: LogHttp: Display: cleaning up 0 outstanding Http requests.
  702. ProcessResult.StdOut: LogContentStreaming: Display: There are 1 unreleased StreamingManagers
  703. CommandUtils.Run: Took 12.9561618s to run UE4Editor-Cmd.exe, ExitCode=1
  704. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Brenn\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Unreal+Engine+Unreal+Engine+-+CSS\Cook-2023.02.13-22.38.05.txt
  705. InternalUtils.SafeCopyFile: SafeCopyFile D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Programs\AutomationTool\Saved\Cook-2023.02.13-22.37.52.txt C:\Users\Brenn\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Unreal+Engine+Unreal+Engine+-+CSS\Cook-2023.02.13-22.38.05.txt
  706. InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Programs\AutomationTool\Saved\Cook-2023.02.13-22.37.52.txt
  707. Log.WriteException: ==============================================================================
  708. Log.WriteException: ERROR: Cook failed.
  709. Log.WriteException: (see C:\Users\Brenn\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Unreal+Engine+Unreal+Engine+-+CSS\Log.txt for full exception trace)
  710. Log.WriteException:
  711. Log.WriteException: CommandletException: Editor terminated with exit code 1 while running Cook for C:\Users\Brenn\OneDrive\Documents\GitHub\Clones\SatisfactoryModLoader\FactoryGame.uproject; see log C:\Users\Brenn\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Unreal+Engine+Unreal+Engine+-+CSS\Cook-2023.02.13-22.38.05.txt
  712. Log.WriteException: at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters, String& DestLogFile, Int32 ErrorLevel)
  713. Log.WriteException: at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters, Int32 ErrorLevel)
  714. Log.WriteException: at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters)
  715. Log.WriteException: at Project.Cook(ProjectParams Params)Wrapped by AutomationException: Cook failed.
  716. Log.WriteException: at Project.Cook(ProjectParams Params)
  717. Log.WriteException: at Alpakit.Automation.PackagePlugin.ExecuteBuild()
  718. Log.WriteException: at AutomationTool.BuildCommand.Execute()
  719. Log.WriteException: at AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands)
  720. Log.WriteException: at AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener)
  721. Log.WriteException: at AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener)
  722. Log.WriteException: at AutomationTool.Program.<>c__DisplayClass1_0.<Main>b__2()
  723. Log.WriteException: at AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main)
  724. Log.WriteException: at AutomationTool.Program.Main(String[] Arguments)
  725. Log.WriteException: ==============================================================================
  726. Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
  727.  
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