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Bendy928443534

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Sep 7th, 2019
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  1. local Player = game:GetService("Players").DraggyyV2Alts
  2. local FakeMouse = script.FakeMouse:Clone();
  3. FakeMouse.Parent = Player.Character;
  4. script.FakeMouse:Destroy()
  5. do
  6. local GUID = {}
  7. do
  8. GUID.IDs = {};
  9. function GUID:new(len)
  10. local id;
  11. if(not len)then
  12. id = (tostring(function() end))
  13. id = id:gsub("function: ","")
  14. else
  15. local function genID(len)
  16. local newID = ""
  17. for i = 1,len do
  18. newID = newID..string.char(math.random(48,90))
  19. end
  20. return newID
  21. end
  22. repeat id = genID(len) until not GUID.IDs[id]
  23. local oid = id;
  24. id = {Trash=function() GUID.IDs[oid]=nil; end;Get=function() return oid; end}
  25. GUID.IDs[oid]=true;
  26. end
  27. return id
  28. end
  29. end
  30.  
  31. local AHB = Instance.new("BindableEvent")
  32.  
  33. local FPS = 30
  34.  
  35. local TimeFrame = 0
  36.  
  37. local LastFrame = tick()
  38. local Frame = 1/FPS
  39.  
  40. game:service'RunService'.Heartbeat:connect(function(s,p)
  41. TimeFrame = TimeFrame + s
  42. if(TimeFrame >= Frame)then
  43. for i = 1,math.floor(TimeFrame/Frame) do
  44. AHB:Fire()
  45. end
  46. LastFrame=tick()
  47. TimeFrame=TimeFrame-Frame*math.floor(TimeFrame/Frame)
  48. end
  49. end)
  50.  
  51.  
  52. function swait(dur)
  53. if(dur == 0 or typeof(dur) ~= 'number')then
  54. AHB.Event:wait()
  55. else
  56. for i = 1, dur*FPS do
  57. AHB.Event:wait()
  58. end
  59. end
  60. end
  61.  
  62. local oPlayer = Player
  63. local Player = oPlayer
  64.  
  65. local loudnesses={}
  66. script.Parent = Player.Character
  67. local CoAS = {Actions={}}
  68. local Event = Instance.new("RemoteEvent")
  69. Event.Name = "UserInputEvent"
  70. Event.Parent = Player.Character
  71. local Func = Instance.new("RemoteFunction")
  72. Func.Name = "GetClientProperty"
  73. Func.Parent = Player.Character
  74. local fakeEvent = function()
  75. local t = {_fakeEvent=true,Waited={},Connected={}}
  76. t.Connect = function(self,f)
  77. local ft={}
  78. ft={Disconnected=false;disconnect=function(s) if(self.Function==ft)then self.Function=nil end s.Disconnected=true end}
  79. ft.Disconnect=ft.disconnect
  80.  
  81. ft.Func=function(...)
  82. for id,_ in next, t.Waited do
  83. t.Waited[id] = true
  84. end
  85. return f(...)
  86. end;
  87.  
  88. table.insert(self.Connected,ft)
  89. return ft;
  90. end
  91. t.connect = t.Connect
  92. t.Wait = function()
  93. local guid = GUID:new(25)
  94. local waitingId = guid:Get()
  95. t.Waited[waitingId]=false
  96. repeat swait() until t.Waited[waitingId]==true
  97. t.Waited[waitingId]=nil;
  98. guid:Trash()
  99. end
  100. t.wait = t.Wait
  101. return t
  102. end
  103. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  104. local UsIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  105. local Run = {RenderStepped=fakeEvent()}
  106.  
  107. function CoAS:BindAction(name,fun,touch,...)
  108. CoAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  109. end
  110. function CoAS:UnbindAction(name)
  111. CoAS.Actions[name] = nil
  112. end
  113. local function te(self,ev,...)
  114. local t = self[ev]
  115. if t and t._fakeEvent and t.Connected then
  116. for i,v in next, t.Connected do
  117. if(v.Func and not v.Disconnected)then
  118. v.Func(...)
  119. else
  120. t.Connected[i]=nil
  121. end
  122. end
  123. end
  124. end
  125. m.TrigEvent = te
  126. UsIS.TrigEvent = te
  127. Run.TrigEvent = te
  128. Event.OnServerEvent:Connect(function(plr,io)
  129. if plr~=Player then return end
  130. --[[table.foreach(io,print)
  131. print'---']]
  132. if io.Mouse then
  133. m.Target = io.Target
  134. m.Hit = io.Hit
  135. elseif io.KeyEvent then
  136. m:TrigEvent('Key'..io.KeyEvent,io.Key)
  137. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  138. if io.UserInputState == Enum.UserInputState.Begin then
  139. m:TrigEvent("Button1Down")
  140. else
  141. m:TrigEvent("Button1Up")
  142. end
  143. end
  144. if(not io.KeyEvent and not io.Mouse)then
  145.  
  146. for n,t in pairs(CoAS.Actions) do
  147. for _,k in pairs(t.Keys) do
  148. if k==io.KeyCode then
  149. t.Function(t.Name,io.UserInputState,io)
  150. end
  151. end
  152. end
  153. if io.UserInputState == Enum.UserInputState.Begin then
  154. UsIS:TrigEvent("InputBegan",io,false)
  155. else
  156. UsIS:TrigEvent("InputEnded",io,false)
  157. end
  158. end
  159. end)
  160.  
  161. Func.OnServerInvoke = function(plr,inst,play)
  162. if plr~=Player then return end
  163. if(inst and typeof(inst) == 'Instance' and inst:IsA'Sound')then
  164. loudnesses[inst]=play
  165. end
  166. end
  167.  
  168. function GetClientProperty(inst,prop)
  169. if(prop == 'PlaybackLoudness' and loudnesses[inst])then
  170. return loudnesses[inst]
  171. elseif(prop == 'PlaybackLoudness')then
  172. return Func:InvokeClient(Player,'RegSound',inst)
  173. end
  174. return Func:InvokeClient(Player,inst,prop)
  175. end
  176. local oldGame = game;
  177. function GetFakePlayer()
  178. local oldPlayer = Player;
  179. local fakePlayer = newproxy(true)
  180. getmetatable(fakePlayer).__index = function(s,i)
  181. if(i == 'GetMouse')then
  182. return function() return m; end
  183. end
  184. return Player[i]
  185. end
  186. getmetatable(fakePlayer).__newindex = function(s,i,v)
  187. Player[i]=v
  188. end
  189. getmetatable(fakePlayer).__call=function(self,...)
  190. if(self == fakePlayer)then self = Player end
  191. local wh = {...}
  192. local name = table.remove(wh,1)
  193. for i,v in next, wh do
  194. wh[i]=v
  195. end
  196. if(name == 'GetMouse')then
  197. return m;
  198. end
  199. return self(name,unpack(wh))
  200. end
  201. getmetatable(fakePlayer).__namecall=function(self,...)
  202. if(self == fakePlayer)then self = Player end
  203. local tuple={...}
  204. local name = table.remove(tuple,#tuple)
  205.  
  206. if(name == 'GetMouse')then
  207. return m;
  208. else
  209. return self[name](self,unpack(tuple))
  210. end
  211. end
  212.  
  213. return fakePlayer
  214. end
  215. local oll = LoadLibrary;
  216. function LoadLibrary(libtard)
  217. local libtarddestroyed=oll(libtard)
  218. if(libtard=='RbxUtility')then
  219. local library={Create=function(obj)
  220. local inst = Instance.new(obj)
  221. return function(props)
  222. for prop,valu in next, props do
  223. inst[prop]=valu
  224. end
  225. return inst
  226. end
  227. end}
  228. setmetatable(library,{__index=libtarddestroyed,__newindex=function(s,i,v) libtarddestroyed[i]=v end})
  229.  
  230. return library
  231. else
  232. return libtarddestroyed
  233. end
  234. end
  235. fakePlayer = GetFakePlayer()
  236. local function GetService(s,i)
  237. local service = s:GetService(i)
  238. if(i == 'Players')then
  239. local oldService = service;
  240. local fakeService = newproxy(true)
  241. getmetatable(fakeService).__index = function(s,i)
  242. if(s == fakeService)then s=oldService end
  243. if(i == 'LocalPlayer' or i == 'localPlayer')then
  244. return fakePlayer
  245. elseif(i == 'oPlayer')then
  246. return oPlayer
  247. else
  248. return s[i]
  249. end
  250. end
  251. getmetatable(fakeService).__newindex = function(s,i,v)
  252. if(s == fakeService)then s=oldService end
  253. s[i]=v
  254. end
  255. getmetatable(fakeService).__call=function(self,...)
  256. if(self == fakeService)then self = oldService end
  257. local wh = {...}
  258. local name = table.remove(wh,1)
  259. for i,v in next, wh do
  260. wh[i]=v
  261. end
  262. return self(name,unpack(wh))
  263. end
  264. getmetatable(fakeService).__namecall=function(self,...)
  265. if(self == fakeService)then self = oldService end
  266. local tuple={...}
  267. local name = table.remove(tuple,#tuple)
  268.  
  269. return self[name](self,unpack(tuple))
  270. end
  271. getmetatable(fakeService).__metatable = 'gay'
  272. return fakeService
  273. elseif(i == 'RunService')then
  274. local oldService = service;
  275. local fakeService = newproxy(true)
  276. getmetatable(fakeService).__index = function(s,i)
  277. if(s == fakeService)then s=oldService end
  278. return Run[i] or s[i]
  279. end
  280. getmetatable(fakeService).__newindex = function(s,i,v)
  281. if(s == fakeService)then s=oldService end
  282. s[i]=v
  283. end
  284. getmetatable(fakeService).__call=function(self,...)
  285. if(self == fakeService)then self = oldService end
  286. local wh = {...}
  287. local name = table.remove(wh,1)
  288. for i,v in next, wh do
  289. wh[i]=v
  290. end
  291. return self(name,unpack(wh))
  292. end
  293. getmetatable(fakeService).__namecall=function(self,...)
  294. if(self == fakeService)then self = oldService end
  295. local tuple={...}
  296. local name = table.remove(tuple,#tuple)
  297.  
  298. return self[name](self,unpack(tuple))
  299. end
  300. getmetatable(fakeService).__metatable = 'gay'
  301. return fakeService
  302. elseif(i == 'UserInputService')then
  303. return UsIS
  304. elseif(i == 'ContextActionService')then
  305. return CoAS;
  306. else
  307. return service
  308. end
  309. end
  310.  
  311. local new = Instance.new;
  312. Instance = {}
  313. Instance.new = function(inst,obje)
  314. local lp = GetService(oldGame,'Players').localPlayer
  315. local instance = new(inst)
  316. if(inst=='ObjectValue')then
  317. local fake = newproxy(true)
  318. getmetatable(fake).__index=function(self,index)
  319. if(self==fake)then self=instance end
  320. return self[index]
  321. end
  322. getmetatable(fake).__newindex=function(self,index,value)
  323. if(self==fake)then self=instance end
  324. if(index=='Value' and typeof(value)~='Instance' and value==fakePlayer)then
  325. self[index]=oPlayer
  326. else
  327. self[index]=value
  328. end
  329. end
  330. getmetatable(fake).__call=function(self,...)
  331. if(self == fake)then self = instance end
  332. local wh = {...}
  333. local name = table.remove(wh,1)
  334. for i,v in next, wh do
  335. if(v == fake)then v = instance end
  336. wh[i]=v
  337. end
  338. return self(name,unpack(wh))
  339. end
  340. getmetatable(fake). __namecall=function(self,...)
  341. if(self == fake)then self = instance end
  342. local tuple={...}
  343. local name = table.remove(tuple,#tuple)
  344. return self[name](self,unpack(tuple))
  345. end
  346. return fake
  347. elseif(inst=='Sound')then
  348. local fake = newproxy(true)
  349. getmetatable(fake).__index=function(self,index)
  350. if(self==fake)then self=instance end
  351. if(index=='PlaybackLoudnes')then
  352. return GetClientProperty(instance,'PlaybackLoudness')
  353. end
  354. return self[index]
  355. end
  356. getmetatable(fake).__newindex=function(self,index,value)
  357. if(self==fake)then self=instance end
  358. self[index]=value
  359. end
  360. getmetatable(fake).__call=function(self,...)
  361. if(self == fake)then self = instance end
  362. local wh = {...}
  363. local name = table.remove(wh,1)
  364. for i,v in next, wh do
  365. if(v == fake)then v = instance end
  366. wh[i]=v
  367. end
  368. return self(name,unpack(wh))
  369. end
  370. getmetatable(fake). __namecall=function(self,...)
  371. if(self == fake)then self = instance end
  372. local tuple={...}
  373. local name = table.remove(tuple,#tuple)
  374. return self[name](self,unpack(tuple))
  375. end
  376. return fake
  377. else
  378. instance.Parent = obje
  379. return instance;
  380. end
  381.  
  382. end
  383. local serviceFunctions={
  384. service=true,
  385. GetService=true,
  386. }
  387. local fakeGame = newproxy(true)
  388. getmetatable(fakeGame).__index = function(s,i)
  389. if(s == fakeGame)then s=oldGame end
  390. local serv = GetService(oldGame,i)
  391. if serviceFunctions[i] then
  392. return GetService
  393. elseif(serv)then
  394. return serv
  395. else
  396. return s[i]
  397. end
  398. end
  399. getmetatable(fakeGame).__newindex = function(s,i,v)
  400. if(s == fakeGame)then s=oldGame end
  401. s[i]=v
  402. end
  403. getmetatable(fakeGame).__call=function(self,...)
  404. if(self == fakeGame)then self = oldGame end
  405. local wh = {...}
  406. local name = table.remove(wh,1)
  407. for i,v in next, wh do
  408. if(v == fakeGame)then v = oldGame end
  409. wh[i]=v
  410. end
  411. if serviceFunctions[name] then
  412. return GetService(self,unpack(wh))
  413. else
  414. return self(name,unpack(wh))
  415. end
  416. end
  417. getmetatable(fakeGame). __namecall=function(self,...)
  418. if(self == fakeGame)then self = oldGame end
  419. local tuple={...}
  420. local name = table.remove(tuple,#tuple)
  421.  
  422. local funcToCall=self[name]
  423.  
  424. if serviceFunctions[name] then
  425. return GetService(self,unpack(tuple))
  426. else
  427. return self[name](self,unpack(tuple))
  428. end
  429. end
  430. getmetatable(fakeGame).__metatable = 'gay'
  431.  
  432. coroutine.wrap(function()
  433. while true do
  434. Run:TrigEvent('RenderStepped')
  435. swait()
  436. end
  437. end)()
  438. game=fakeGame
  439. UserInputService,ContextActionService = UsIS,CoAS
  440. end
  441.  
  442.  
  443.  
  444.  
  445. script.Name = "Banisher Gun V3 / 1"
  446. --//====================================================\\--
  447. --|| CREATED BY SHACKLUSTER
  448. --\\====================================================//--
  449. print[[
  450. ===========================
  451. KICKISHER V4
  452. (NON-CANON)
  453. ===========================
  454. EDITED BY
  455. DEPRESSED_FILE#8484
  456. ===========================
  457. NO LEAK NO TRADE
  458. PLEASE
  459. ===========================
  460. ABUSING WITH THIS
  461. WILL GET YOU
  462. AN AUTOMATIC
  463. BLACKLIST IN THE
  464. NEXT VERSION OF
  465. KICKISHER GUN
  466. ===========================
  467. ]]
  468. script:ClearAllChildren()
  469. wait(0.2)
  470. local Reason = "You're weak. You'll always be weak and you'll never change."
  471. Player = game:GetService("Players").LocalPlayer
  472. PlayerGui = Player.PlayerGui
  473. Cam = workspace.CurrentCamera
  474. Backpack = Player.Backpack
  475. Character = Player.Character
  476. Humanoid = Character.Humanoid
  477. Mouse = Player:GetMouse()
  478. RootPart = Character["HumanoidRootPart"]
  479. Torso = Character["Torso"]
  480. Head = Character["Head"]
  481. RightArm = Character["Right Arm"]
  482. LeftArm = Character["Left Arm"]
  483. RightLeg = Character["Right Leg"]
  484. LeftLeg = Character["Left Leg"]
  485. RootJoint = RootPart["RootJoint"]
  486. Neck = Torso["Neck"]
  487. RightShoulder = Torso["Right Shoulder"]
  488. LeftShoulder = Torso["Left Shoulder"]
  489. RightHip = Torso["Right Hip"]
  490. LeftHip = Torso["Left Hip"]
  491. local TIME = 0
  492. local sick = Instance.new("Sound",Torso)
  493. local MESSAGES = {"i g o t y o u , ", "you gonna be on the death", "BE GONE", "if you be cool", "ryan cool and BYE MISTAKE,", "In concept for B A N", "you aways say ''Bad edit'' if you say that BE GONE", "nothing about get a Ban or pban"}
  494. IT = Instance.new
  495. CF = CFrame.new
  496. VT = Vector3.new
  497. RAD = math.rad
  498. C3 = Color3.new
  499. UD2 = UDim2.new
  500. BRICKC = BrickColor.new
  501. ANGLES = CFrame.Angles
  502. EULER = CFrame.fromEulerAnglesXYZ
  503. COS = math.cos
  504. ACOS = math.acos
  505. SIN = math.sin
  506. ASIN = math.asin
  507. ABS = math.abs
  508. MRANDOM = math.random
  509. FLOOR = math.floor
  510. SIZE = 1
  511.  
  512.  
  513.  
  514. --//=================================\\
  515. --|| USEFUL VALUES
  516. --\\=================================//
  517.  
  518. Animation_Speed = 3
  519. local FORCERESET = false
  520. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  521. local Speed = 16
  522. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  523. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  524. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  525. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  526. local DAMAGEMULTIPLIER = 1
  527. local ANIM = "Idle"
  528. local ATTACK = false
  529. local EQUIPPED = false
  530. local HOLD = false
  531. local COMBO = 1
  532. local Rooted = false
  533. local SINE = 0
  534. local KEYHOLD = false
  535. local CHANGE = 2 / Animation_Speed
  536. local WALKINGANIM = false
  537. local VALUE1 = false
  538. local VALUE2 = false
  539. local ROBLOXIDLEANIMATION = IT("Animation")
  540. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  541. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  542. --ROBLOXIDLEANIMATION.Parent = Humanoid
  543. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  544. WEAPONGUI.Name = "BanishV3Gui"
  545. local Weapon = IT("Model")
  546. Weapon.Name = "Adds"
  547. local Effects = IT("Folder", Weapon)
  548. Effects.Name = "Effects"
  549. local ANIMATOR = Humanoid.Animator
  550. local ANIMATE = Character:FindFirstChild("Animate")
  551. local UNANCHOR = true
  552. local TOBANISH = {}
  553. script.Parent = PlayerGui
  554. local banned = {}
  555.  
  556. --//=================================\\
  557. --\\=================================//
  558. ff = Instance.new("ForceField",Character)
  559. ff.Visible = false
  560. Humanoid.Name = "God Mode"
  561. Humanoid.MaxHealth = 1.0E298
  562. Humanoid.Health = 1.0E298
  563. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  564. if Humanoid.Health > 0.1 and Humanoid.Health < 1.0E298 then
  565. Humanoid.MaxHealth = 1.0E298
  566. Humanoid.Health = 1.0E298
  567. end
  568. end)
  569. local naeeym = IT("BillboardGui",Character)
  570. naeeym.AlwaysOnTop = true
  571. naeeym.Size = UDim2.new(5,35,2,15)
  572. naeeym.StudsOffset = Vector3.new(0,4,0)
  573. naeeym.MaxDistance = 75
  574. naeeym.Adornee = Character.Head
  575. naeeym.Name = "Name"
  576. local tecks = IT("TextLabel",naeeym)
  577. tecks.BackgroundTransparency = 1
  578. tecks.TextScaled = true
  579. tecks.BorderSizePixel = 0
  580. tecks.Text = ""
  581. tecks.Font = "Fantasy"
  582. tecks.TextSize = 30
  583. tecks.TextTransparency = 0.5
  584. tecks.TextStrokeTransparency = 0.5
  585. tecks.TextColor3 = C3(0,0,0)
  586. tecks.TextStrokeColor3 = C3(BRICKC"White".Color)
  587. tecks.Size = UDim2.new(1,0,0.5,0)
  588. tecks.Parent = naeeym
  589. local naeeym2 = IT("BillboardGui",Character)
  590. naeeym2.AlwaysOnTop = true
  591. naeeym2.Size = UDim2.new(7,35,3,15)
  592. naeeym2.StudsOffset = Vector3.new(0,5,0)
  593. naeeym2.MaxDistance = 75
  594. naeeym2.Adornee = Character.Head
  595. naeeym2.Name = "Name2"
  596. local tecks2 = IT("TextLabel",naeeym2)
  597. tecks2.BackgroundTransparency = 1
  598. tecks2.TextScaled = true
  599. tecks2.BorderSizePixel = 0
  600. tecks2.Text = "KICK GUN"
  601. tecks2.Font = "Fantasy"
  602. tecks2.TextSize = 30
  603. tecks2.TextStrokeTransparency = 0
  604. tecks2.TextColor3 = C3(BRICKC"Dark indigo".Color)
  605. tecks2.TextStrokeColor3 = (BRICKC"Black".Color)
  606. tecks2.Size = UDim2.new(1,0,0.5,0)
  607. tecks2.Parent = naeeym
  608. local SKILLTEXTCOLOR = C3(0,0,0)
  609. local SKILLFONT = "Arcade"
  610. local SKILLTEXTSIZE = 6
  611. --//=================================\\
  612. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  613. --\\=================================//
  614.  
  615. ArtificialHB = Instance.new("BindableEvent", script)
  616. ArtificialHB.Name = "ArtificialHB"
  617.  
  618. script:WaitForChild("ArtificialHB")
  619.  
  620. frame = Frame_Speed
  621. tf = 0
  622. allowframeloss = false
  623. tossremainder = false
  624. lastframe = tick()
  625. script.ArtificialHB:Fire()
  626.  
  627. game:GetService("RunService").Heartbeat:connect(function(s, p)
  628. tf = tf + s
  629. if tf >= frame then
  630. if allowframeloss then
  631. script.ArtificialHB:Fire()
  632. lastframe = tick()
  633. else
  634. for i = 1, math.floor(tf / frame) do
  635. script.ArtificialHB:Fire()
  636. end
  637. lastframe = tick()
  638. end
  639. if tossremainder then
  640. tf = 0
  641. else
  642. tf = tf - frame * math.floor(tf / frame)
  643. end
  644. end
  645. end)
  646.  
  647. --//=================================\\
  648. --\\=================================//
  649.  
  650. Player.Chatted:connect(function(m)
  651. if(m:sub(1,7) == 'reason/')then
  652. Reason = m:sub(8) or "You're weak. You'll always be weak, you'll never change."
  653. end
  654. end)
  655.  
  656. --//=================================\\
  657. --|| SOME FUNCTIONS
  658. --\\=================================//
  659.  
  660. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  661. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  662. end
  663.  
  664. function PositiveAngle(NUMBER)
  665. if NUMBER >= 0 then
  666. NUMBER = 0
  667. end
  668. return NUMBER
  669. end
  670.  
  671. function NegativeAngle(NUMBER)
  672. if NUMBER <= 0 then
  673. NUMBER = 0
  674. end
  675. return NUMBER
  676. end
  677.  
  678. function Swait(NUMBER)
  679. if NUMBER == 0 or NUMBER == nil then
  680. ArtificialHB.Event:wait()
  681. else
  682. for i = 1, NUMBER do
  683. ArtificialHB.Event:wait()
  684. end
  685. end
  686. end
  687.  
  688. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  689. local NEWMESH = IT(MESH)
  690. if MESH == "SpecialMesh" then
  691. NEWMESH.MeshType = MESHTYPE
  692. if MESHID ~= "nil" and MESHID ~= "" then
  693. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  694. end
  695. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  696. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  697. end
  698. end
  699. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  700. NEWMESH.Scale = SCALE
  701. NEWMESH.Parent = PARENT
  702. return NEWMESH
  703. end
  704.  
  705. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  706. local NEWPART = IT("Part")
  707. NEWPART.formFactor = FORMFACTOR
  708. NEWPART.Reflectance = REFLECTANCE
  709. NEWPART.Transparency = TRANSPARENCY
  710. NEWPART.CanCollide = false
  711. NEWPART.Locked = true
  712. NEWPART.Anchored = true
  713. if ANCHOR == false then
  714. NEWPART.Anchored = false
  715. end
  716. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  717. NEWPART.Name = NAME
  718. NEWPART.Size = SIZE
  719. NEWPART.Position = Torso.Position
  720. NEWPART.Material = MATERIAL
  721. NEWPART:BreakJoints()
  722. NEWPART.Parent = PARENT
  723. return NEWPART
  724. end
  725.  
  726. local function weldBetween(a, b)
  727. local weldd = Instance.new("ManualWeld")
  728. weldd.Part0 = a
  729. weldd.Part1 = b
  730. weldd.C0 = CFrame.new()
  731. weldd.C1 = b.CFrame:inverse() * a.CFrame
  732. weldd.Parent = a
  733. return weldd
  734. end
  735.  
  736.  
  737. function QuaternionFromCFrame(cf)
  738. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  739. local trace = m00 + m11 + m22
  740. if trace > 0 then
  741. local s = math.sqrt(1 + trace)
  742. local recip = 0.5 / s
  743. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  744. else
  745. local i = 0
  746. if m11 > m00 then
  747. i = 1
  748. end
  749. if m22 > (i == 0 and m00 or m11) then
  750. i = 2
  751. end
  752. if i == 0 then
  753. local s = math.sqrt(m00 - m11 - m22 + 1)
  754. local recip = 0.5 / s
  755. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  756. elseif i == 1 then
  757. local s = math.sqrt(m11 - m22 - m00 + 1)
  758. local recip = 0.5 / s
  759. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  760. elseif i == 2 then
  761. local s = math.sqrt(m22 - m00 - m11 + 1)
  762. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  763. end
  764. end
  765. end
  766.  
  767. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  768. local xs, ys, zs = x + x, y + y, z + z
  769. local wx, wy, wz = w * xs, w * ys, w * zs
  770. local xx = x * xs
  771. local xy = x * ys
  772. local xz = x * zs
  773. local yy = y * ys
  774. local yz = y * zs
  775. local zz = z * zs
  776. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  777. end
  778.  
  779. function QuaternionSlerp(a, b, t)
  780. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  781. local startInterp, finishInterp;
  782. if cosTheta >= 0.0001 then
  783. if (1 - cosTheta) > 0.0001 then
  784. local theta = ACOS(cosTheta)
  785. local invSinTheta = 1 / SIN(theta)
  786. startInterp = SIN((1 - t) * theta) * invSinTheta
  787. finishInterp = SIN(t * theta) * invSinTheta
  788. else
  789. startInterp = 1 - t
  790. finishInterp = t
  791. end
  792. else
  793. if (1 + cosTheta) > 0.0001 then
  794. local theta = ACOS(-cosTheta)
  795. local invSinTheta = 1 / SIN(theta)
  796. startInterp = SIN((t - 1) * theta) * invSinTheta
  797. finishInterp = SIN(t * theta) * invSinTheta
  798. else
  799. startInterp = t - 1
  800. finishInterp = t
  801. end
  802. end
  803. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  804. end
  805.  
  806. function Clerp(a, b, t)
  807. local qa = {QuaternionFromCFrame(a)}
  808. local qb = {QuaternionFromCFrame(b)}
  809. local ax, ay, az = a.x, a.y, a.z
  810. local bx, by, bz = b.x, b.y, b.z
  811. local _t = 1 - t
  812. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  813. end
  814.  
  815. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  816. local frame = IT("Frame")
  817. frame.BackgroundTransparency = TRANSPARENCY
  818. frame.BorderSizePixel = BORDERSIZEPIXEL
  819. frame.Position = POSITION
  820. frame.Size = SIZE
  821. frame.BackgroundColor3 = COLOR
  822. frame.BorderColor3 = BORDERCOLOR
  823. frame.Name = NAME
  824. frame.Parent = PARENT
  825. return frame
  826. end
  827.  
  828.  
  829. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  830. local label = IT("TextLabel")
  831. label.BackgroundTransparency = 1
  832. label.Size = UD2(1, 0, 1, 0)
  833. label.Position = UD2(0, 0, 0, 0)
  834. label.TextColor3 = TEXTCOLOR
  835. label.TextStrokeTransparency = STROKETRANSPARENCY
  836. label.TextTransparency = TRANSPARENCY
  837. label.FontSize = TEXTFONTSIZE
  838. label.Font = TEXTFONT
  839. label.BorderSizePixel = BORDERSIZEPIXEL
  840. label.TextScaled = false
  841. label.Text = TEXT
  842. label.Name = NAME
  843. label.Parent = PARENT
  844. return label
  845. end
  846.  
  847. function NoOutlines(PART)
  848. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  849. end
  850.  
  851. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  852. local NEWWELD = IT(TYPE)
  853. NEWWELD.Part0 = PART0
  854. NEWWELD.Part1 = PART1
  855. NEWWELD.C0 = C0
  856. NEWWELD.C1 = C1
  857. NEWWELD.Parent = PARENT
  858. return NEWWELD
  859. end
  860.  
  861. local S = IT("Sound")
  862. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  863. local NEWSOUND = nil
  864. coroutine.resume(coroutine.create(function()
  865. NEWSOUND = S:Clone()
  866. NEWSOUND.Parent = PARENT
  867. NEWSOUND.Volume = VOLUME
  868. NEWSOUND.Pitch = PITCH
  869. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  870. NEWSOUND:play()
  871. if DOESLOOP == true then
  872. NEWSOUND.Looped = true
  873. else
  874. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  875. NEWSOUND:remove()
  876. end
  877. end))
  878. return NEWSOUND
  879. end
  880. BODY = {}
  881. function refit()
  882. Weapon.Parent = Character
  883. Character.Parent = workspace
  884. for e = 1, #BODY do
  885. if BODY[e] ~= nil then
  886. local STUFF = BODY[e]
  887. local PART = STUFF[1]
  888. local PARENT = STUFF[2]
  889. local MATERIAL = STUFF[3]
  890. local COLOR = STUFF[4]
  891. if PART.Parent ~= PARENT then
  892. Humanoid:remove()
  893. if PART.ClassName == "Part" then
  894. PART.Material = MATERIAL
  895. PART.Color = COLOR
  896. end
  897. PART.Parent = PARENT
  898. Humanoid = IT("Humanoid", Character)
  899. end
  900. end
  901. end
  902. end
  903.  
  904. function CFrameFromTopBack(at, top, back)
  905. local right = top:Cross(back)
  906. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  907. end
  908.  
  909. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  910. function WACKYEFFECT(Table)
  911. local TYPE = (Table.EffectType or "Sphere")
  912. local SIZE = (Table.Size or VT(1,1,1))
  913. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  914. local TRANSPARENCY = (Table.Transparency or 0)
  915. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  916. local CFRAME = (Table.CFrame or Torso.CFrame)
  917. local MOVEDIRECTION = (Table.MoveToPos or nil)
  918. local ROTATION1 = (Table.RotationX or 0)
  919. local ROTATION2 = (Table.RotationY or 0)
  920. local ROTATION3 = (Table.RotationZ or 0)
  921. local MATERIAL = (Table.Material or "Neon")
  922. local COLOR = (Table.Color or C3(1,1,1))
  923. local TIME = (Table.Time or 45)
  924. local SOUNDID = (Table.SoundID or nil)
  925. local SOUNDPITCH = (Table.SoundPitch or nil)
  926. local SOUNDVOLUME = (Table.SoundVolume or nil)
  927. coroutine.resume(coroutine.create(function()
  928. local PLAYSSOUND = false
  929. local SOUND = nil
  930. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  931. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  932. PLAYSSOUND = true
  933. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  934. end
  935. EFFECT.Color = COLOR
  936. local MSH = nil
  937. if TYPE == "Sphere" then
  938. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  939. elseif TYPE == "Block" then
  940. MSH = IT("BlockMesh",EFFECT)
  941. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  942. elseif TYPE == "Wave" then
  943. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  944. elseif TYPE == "Ring" then
  945. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  946. elseif TYPE == "Slash" then
  947. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  948. elseif TYPE == "Round Slash" then
  949. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  950. elseif TYPE == "Swirl" then
  951. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  952. elseif TYPE == "Skull" then
  953. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  954. elseif TYPE == "Crystal" then
  955. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  956. end
  957. if MSH ~= nil then
  958. local MOVESPEED = nil
  959. if MOVEDIRECTION ~= nil then
  960. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  961. end
  962. local GROWTH = SIZE - ENDSIZE
  963. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  964. if TYPE == "Block" then
  965. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  966. else
  967. EFFECT.CFrame = CFRAME
  968. end
  969. for LOOP = 1, TIME+1 do
  970. Swait()
  971. MSH.Scale = MSH.Scale - GROWTH/TIME
  972. if TYPE == "Wave" then
  973. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  974. end
  975. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  976. if TYPE == "Block" then
  977. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  978. else
  979. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  980. end
  981. if MOVEDIRECTION ~= nil then
  982. local ORI = EFFECT.Orientation
  983. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  984. EFFECT.Orientation = ORI
  985. end
  986. end
  987. if PLAYSSOUND == false then
  988. EFFECT:remove()
  989. else
  990. SOUND.Stopped:Connect(function()
  991. EFFECT:remove()
  992. end)
  993. end
  994. else
  995. if PLAYSSOUND == false then
  996. EFFECT:remove()
  997. else
  998. repeat Swait() until SOUND.Playing == false
  999. EFFECT:remove()
  1000. end
  1001. end
  1002. end))
  1003. end
  1004.  
  1005. local cR=255
  1006. local cG=0
  1007. local cB=0
  1008. local flg5=1 local omgidk=1
  1009. local add=15
  1010. game:GetService("RunService").Heartbeat:Connect(function()
  1011. if omgidk>10000 then omgidk=0 end
  1012. omgidk=omgidk+1
  1013. if cR>=255 then flg5=1 end
  1014. if cG>=255 then flg5=2 end
  1015. if cB>=255 then flg5=3 end
  1016. if flg5==1 then cR=cR-add cG=cG+add end
  1017. if flg5==2 then cG=cG-add cB=cB+add end
  1018. if flg5==3 then cB=cB-add cR=cR+add end
  1019. color=Color3.fromRGB(cR,cG,cB)
  1020. for _, c in pairs(Weapon:GetDescendants()) do
  1021. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1022. c.Material = "Neon"
  1023. c.Color = color
  1024. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1025. c.Color = color
  1026. c.Material = "Neon"
  1027. end
  1028. end
  1029. end)
  1030. function MakeForm(PART,TYPE)
  1031. if TYPE == "Cyl" then
  1032. local MSH = IT("CylinderMesh",PART)
  1033. elseif TYPE == "Ball" then
  1034. local MSH = IT("SpecialMesh",PART)
  1035. MSH.MeshType = "Sphere"
  1036. elseif TYPE == "Wedge" then
  1037. local MSH = IT("SpecialMesh",PART)
  1038. MSH.MeshType = "Wedge"
  1039. end
  1040. end
  1041.  
  1042. function SpawnTrail(FROM,TO,BIG)
  1043. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10))
  1044. MakeForm(TRAIL,"Cyl")
  1045. local cR=255
  1046. local cG=0
  1047. local cB=0
  1048. local flg5=1 local omgidk=1
  1049. local add=15
  1050. game:GetService("RunService").Heartbeat:Connect(function()
  1051. if omgidk>10000 then omgidk=0 end
  1052. omgidk=omgidk+1
  1053. if cR>=255 then flg5=1 end
  1054. if cG>=255 then flg5=2 end
  1055. if cB>=255 then flg5=3 end
  1056. if flg5==1 then cR=cR-add cG=cG+add end
  1057. if flg5==2 then cG=cG-add cB=cB+add end
  1058. if flg5==3 then cB=cB-add cR=cR+add end
  1059. color=Color3.fromRGB(cR,cG,cB)
  1060. TRAIL.Color = color
  1061. end)
  1062. local DIST = (FROM - TO).Magnitude
  1063. if BIG == true then
  1064. TRAIL.Size = VT(0.5,DIST,0.5)
  1065. else
  1066. TRAIL.Size = VT(0.25,DIST,0.25)
  1067. end
  1068. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1069. coroutine.resume(coroutine.create(function()
  1070. for i = 1, 55 do
  1071. Swait()
  1072. TRAIL.Transparency = TRAIL.Transparency + 0.01
  1073. end
  1074. TRAIL:remove()
  1075. end))
  1076. end
  1077.  
  1078. Debris = game:GetService("Debris")
  1079.  
  1080. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1081. local DIRECTION = CF(StartPos,EndPos).lookVector
  1082. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1083. end
  1084.  
  1085. function turnto(position)
  1086. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1087. end
  1088.  
  1089. --//=================================\\
  1090. --|| WEAPON CREATION
  1091. --\\=================================//
  1092.  
  1093. local Particle = IT("ParticleEmitter",nil)
  1094. Particle.Enabled = false
  1095. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1096. Particle.LightEmission = 0.5
  1097. Particle.Rate = 150
  1098. Particle.ZOffset = 0.2
  1099. Particle.Rotation = NumberRange.new(-180, 180)
  1100. Particle.RotSpeed = NumberRange.new(-180, 180)
  1101. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1102. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  1103.  
  1104. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1105. function ParticleEmitter(Table)
  1106. local PRTCL = Particle:Clone()
  1107. local Speed = Table.Speed or 5
  1108. local Drag = Table.Drag or 0
  1109. local Size1 = Table.Size1 or 1
  1110. local Size2 = Table.Size2 or 5
  1111. local Lifetime1 = Table.Lifetime1 or 1
  1112. local Lifetime2 = Table.Lifetime2 or 1.5
  1113. local Parent = Table.Parent or Torso
  1114. local Emit = Table.Emit or 100
  1115. local Offset = Table.Offset or 360
  1116. local Acel = Table.Acel or VT(0,0,0)
  1117. local Enabled = Table.Enabled or false
  1118. PRTCL.Parent = Parent
  1119. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1120. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1121. PRTCL.Speed = NumberRange.new(Speed)
  1122. PRTCL.VelocitySpread = Offset
  1123. PRTCL.Drag = Drag
  1124. PRTCL.Acceleration = Acel
  1125. if Enabled == false then
  1126. PRTCL:Emit(Emit)
  1127. Debris:AddItem(PRTCL,Lifetime2)
  1128. else
  1129. PRTCL.Enabled = true
  1130. end
  1131. return PRTCL
  1132. end
  1133.  
  1134. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1135. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1136. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1137. MakeForm(Part,"Wedge")
  1138. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1139. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1140. MakeForm(Part,"Wedge")
  1141. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1142. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1143. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1144. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1145. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1146. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1147. MakeForm(Part,"Cyl")
  1148. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1149. for i = 1, 8 do
  1150. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1151. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1152. end
  1153. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1154. MakeForm(Part,"Cyl")
  1155. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1156. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1157. MakeForm(Part,"Ball")
  1158. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1159. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1160. MakeForm(Part,"Wedge")
  1161. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1162. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1163. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1164. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1165. MakeForm(Part,"Cyl")
  1166. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1167. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1168. MakeForm(Part,"Cyl")
  1169. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1170. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1171. MakeForm(Part,"Cyl")
  1172. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1173. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1174. MakeForm(Part,"Wedge")
  1175. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1176. local LASTPART = Handle
  1177. for i = 1, 10 do
  1178. if LASTPART == Handle then
  1179. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1180. LASTPART = Part
  1181. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1182. else
  1183. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1184. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1185. LASTPART = Part
  1186. end
  1187. end
  1188.  
  1189. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1190. MakeForm(Barrel,"Cyl")
  1191. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1192. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1193. MakeForm(Part,"Cyl")
  1194. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1195. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1196. MakeForm(Part,"Wedge")
  1197. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1198. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1199. MakeForm(Hole,"Cyl")
  1200. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1201. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1202. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1203. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1204. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1205. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1206. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1207. local BODY = {}
  1208. for _, c in pairs(Character:GetDescendants()) do
  1209. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1210. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1211. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1212. end
  1213. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1214. elseif c:IsA("JointInstance") then
  1215. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1216. end
  1217. end
  1218.  
  1219. local spinc=0
  1220. coroutine.resume(coroutine.create(function()
  1221. while wait() do
  1222. spinc=spinc+1+sick.PlaybackLoudness/43
  1223. WACKYEFFECT({Time = 12.5, EffectType = "Wave", Size = VT(5,1,5), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-2.9,0)*CFrame.Angles(RAD(0),RAD(spinc),RAD(0)), RotationX = 0, RotationY = 0--[[sick.PlaybackLoudness/50]], RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1224. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(0.1+sick.PlaybackLoudness/10e234))
  1225. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-0.1-sick.PlaybackLoudness/10e10234))
  1226. end
  1227. end))
  1228.  
  1229.  
  1230.  
  1231.  
  1232.  
  1233.  
  1234.  
  1235.  
  1236. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1237. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1238. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1239. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1240. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1241.  
  1242. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banish Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1243. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Kickisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1244. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[E] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1245. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1246. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[C] Banning Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1247.  
  1248. function printbye(Name)
  1249. end
  1250.  
  1251. workspace.ChildAdded:connect(function(instance)
  1252. for BANISH = 1, #TOBANISH do
  1253. if TOBANISH[BANISH] ~= nil then
  1254. if instance.Name == TOBANISH[BANISH] then
  1255. coroutine.resume(coroutine.create(function()
  1256. printbye(instance.Name)
  1257. instance:ClearAllChildren()
  1258. Debris:AddItem(instance,0.0005)
  1259. end))
  1260. end
  1261. end
  1262. end
  1263. end)
  1264.  
  1265. --//=================================\\
  1266. --|| DAMAGING
  1267. --\\=================================//
  1268.  
  1269. function chatfunc(text)
  1270. local chat = coroutine.wrap(function()
  1271. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1272. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1273. end
  1274. local Bill = Instance.new("BillboardGui",Character)
  1275. Bill.Size = UDim2.new(0,50,0,20)
  1276. Bill.StudsOffset = Vector3.new(0,6,0)
  1277. Bill.Adornee = Character.Head
  1278. Bill.Name = "TalkingBillBoard"
  1279. local Hehe = Instance.new("TextLabel",Bill)
  1280. Hehe.BackgroundTransparency = 1
  1281. Hehe.BorderSizePixel = 0
  1282. Hehe.Text = ""
  1283. Hehe.Font = "Arcade"
  1284. Hehe.TextSize = 20
  1285. Hehe.TextStrokeTransparency = 0
  1286. Hehe.Size = UDim2.new(1,0,0.5,0)
  1287. coroutine.resume(coroutine.create(function()
  1288. while Hehe ~= nil do
  1289. wait()
  1290. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1291. --Hehe.Rotation = math.random(-5,5)
  1292. Hehe.TextColor3 = Color3.new(cR,cG,cB)
  1293. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1294. end
  1295. end))
  1296. for i = 1,string.len(text),1 do
  1297. wait()
  1298. Hehe.Text = string.sub(text,1,i)
  1299. end
  1300. wait(3)--Re[math.random(1, 93)]
  1301. for i = 0, 5, .025 do
  1302. wait()
  1303. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1304. Hehe.TextStrokeTransparency = i
  1305. Hehe.TextTransparency = i
  1306. end
  1307. Bill:Destroy()
  1308. end)
  1309. chat()
  1310. end
  1311.  
  1312. function onChatted(msg)
  1313. chatfunc(msg)
  1314. end
  1315.  
  1316. Player.Chatted:connect(onChatted)
  1317.  
  1318. function StatLabel(CFRAME, TEXT, COLOR)
  1319. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1320. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  1321. local BODYGYRO = IT("BodyGyro", STATPART)
  1322. game:GetService("Debris"):AddItem(STATPART ,5)
  1323. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1324. BILLBOARDGUI.Adornee = STATPART
  1325. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1326. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1327. BILLBOARDGUI.AlwaysOnTop = false
  1328. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1329. TEXTLABEL.BackgroundTransparency = 1
  1330. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1331. TEXTLABEL.Text = TEXT
  1332. TEXTLABEL.Font = SKILLFONT
  1333. TEXTLABEL.FontSize="Size42"
  1334. TEXTLABEL.TextColor3 = COLOR
  1335. TEXTLABEL.TextStrokeTransparency = 0
  1336. TEXTLABEL.TextScaled = true
  1337. TEXTLABEL.TextWrapped = true
  1338. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1339. for i = 1, 10 do
  1340. Swait()
  1341. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  1342. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/10)
  1343. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  1344. end
  1345. THEPART.Parent = nil
  1346. end),STATPART, TEXTLABEL)
  1347. end
  1348.  
  1349.  
  1350.  
  1351. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1352. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1353. defence.Name = ("HitBy"..Player.Name)
  1354. game:GetService("Debris"):AddItem(defence, 0.001)
  1355. Damage = Damage * DAMAGEMULTIPLIER
  1356. if Humanoid.Health ~= 0 then
  1357. local CritChance = MRANDOM(1,100)
  1358. if Damage > Humanoid.Health then
  1359. Damage = math.ceil(Humanoid.Health)
  1360. if Damage == 0 then
  1361. Damage = 0.1
  1362. end
  1363. end
  1364. Humanoid.Health = Humanoid.Health - Damage
  1365. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  1366. end
  1367. end
  1368. function KickThatBruh(CHARACTER)
  1369. g = game.Players:GetPlayers()
  1370. local kickfolder = IT("Folder",Effects)
  1371. local naeeym2 = Instance.new("BillboardGui",kickfolder)
  1372. naeeym2.AlwaysOnTop = false
  1373. naeeym2.Size = UDim2.new(5,35,2,35)
  1374. naeeym2.StudsOffset = Vector3.new(0,1,0)
  1375. naeeym2.Name = "Mark"
  1376. local tecks2 = Instance.new("TextLabel",naeeym2)
  1377. tecks2.BackgroundTransparency = 1
  1378. tecks2.TextScaled = true
  1379. tecks2.BorderSizePixel = 0
  1380. tecks2.Text = "YOUR ALL GONE"
  1381. tecks2.Font = "Arcade"
  1382. tecks2.TextSize = 30
  1383. tecks2.TextStrokeTransparency = 1
  1384. tecks2.TextColor3 = Color3.new(1,1,1)
  1385. tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  1386. tecks2.Size = UDim2.new(1,0,0.5,0)
  1387. tecks2.Parent = naeeym2
  1388. CreateSound("527749592", CHARACTER, 600, 1, false)
  1389. for i,v in ipairs(CHARACTER:GetChildren()) do
  1390. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  1391. if v.Name ~= "HumanoidRootPart" then
  1392. local BOD = v:Clone()
  1393. BOD.CanCollide = false
  1394. BOD.Anchored = true
  1395. BOD.CFrame = v.CFrame
  1396. BOD.Parent = kickfolder
  1397. BOD.Material = "Granite"
  1398. BOD.Color = C3(.3,0,0)
  1399. if BOD:FindFirstChildOfClass("Decal") then
  1400. BOD:FindFirstChildOfClass("Decal"):remove()
  1401. end
  1402. if BOD.Name == "Head" then
  1403. naeeym2.Adornee = BOD
  1404. end
  1405. if BOD.ClassName == "MeshPart" then
  1406. BOD.TextureID = ""
  1407. end
  1408. end
  1409. end
  1410. end
  1411. for i,v in pairs(g) do
  1412. v:remove()
  1413. end
  1414. if CHARACTER ~= "Character" then
  1415. CHARACTER:remove()
  1416. end
  1417. coroutine.resume(coroutine.create(function()
  1418. for i = 1, 50 do
  1419. Swait()
  1420. for i,v in ipairs(kickfolder:GetChildren()) do
  1421. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  1422. v.Transparency = 1
  1423. end
  1424. naeeym2.Enabled = false
  1425. end
  1426. Swait()
  1427. for i,v in ipairs(kickfolder:GetChildren()) do
  1428. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  1429. v.Transparency = 0
  1430. end
  1431. naeeym2.Enabled = true
  1432. end
  1433. end
  1434. kickfolder:remove()
  1435. end))
  1436. end
  1437.  
  1438. function Banish(Foe)
  1439. if Foe then
  1440. coroutine.resume(coroutine.create(function()
  1441. local plr = game:service'Players':GetPlayerFromCharacter(Foe)
  1442. if plr then
  1443. coroutine.resume(coroutine.create(function()
  1444. wait(0.5)
  1445. plr:Kick(Reason)
  1446. end))
  1447. end
  1448. if(Foe:FindFirstChildOfClass'Humanoid')then
  1449. printbye(Foe.Name)
  1450. Foe.Archivable = true
  1451. local CLONE = Foe:Clone()
  1452. Foe:Destroy()
  1453. CLONE.Parent = Effects
  1454. CLONE:BreakJoints()
  1455. local MATERIALS = {"Glass","Neon"}
  1456. for _, c in pairs(CLONE:GetDescendants()) do
  1457. if c:IsA("BasePart") then
  1458. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1459. CreateSound(2152227673, c, 10, 1, false)
  1460. end
  1461. c.Anchored = true
  1462. c.Transparency = c.Transparency + 0.2
  1463. c.Material = MATERIALS[MRANDOM(1,2)]
  1464. c.Color = color
  1465. if c.ClassName == "MeshPart" then
  1466. c.TextureID = ""
  1467. end
  1468. if c:FindFirstChildOfClass("SpecialMesh") then
  1469. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1470. end
  1471. if c:FindFirstChildOfClass("Decal") then
  1472. c:FindFirstChildOfClass("Decal"):remove()
  1473. end
  1474. c.Name = "Banished"
  1475. c.CanCollide = false
  1476. else
  1477. c:remove()
  1478. end
  1479. end
  1480. local A = false
  1481. for i = 1, 35 do
  1482. if A == false then
  1483. A = true
  1484. elseif A == true then
  1485. A = false
  1486. end
  1487. for _, c in pairs(CLONE:GetDescendants()) do
  1488. if c:IsA("BasePart") then
  1489. c.Anchored = true
  1490. c.Material = MATERIALS[MRANDOM(1,2)]
  1491. c.Transparency = c.Transparency + 0.8/35
  1492. if A == false then
  1493. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1494. elseif A == true then
  1495. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1496. end
  1497. end
  1498. end
  1499. Swait()
  1500. end
  1501. CLONE:remove()
  1502. end
  1503. end))
  1504. end
  1505. end
  1506.  
  1507.  
  1508.  
  1509. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1510. local CHILDREN = workspace:GetDescendants()
  1511. for index, CHILD in pairs(CHILDREN) do
  1512. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1513. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1514. if HUM then
  1515. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1516. if TORSO then
  1517. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1518. if ISBANISH == true then
  1519. Banish(CHILD)
  1520. else
  1521. if ISBANISH == "Gravity" then
  1522. HUM.PlatformStand = true
  1523. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1524. local grav = Instance.new("BodyPosition",TORSO)
  1525. grav.D = 15
  1526. grav.P = 20000
  1527. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1528. grav.position = TORSO.Position
  1529. grav.Name = "V3BanishForce"..Player.Name
  1530. else
  1531. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1532. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1533. end
  1534. else
  1535. HUM.PlatformStand = false
  1536. end
  1537. end
  1538. elseif ISBANISH == "Gravity" then
  1539. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1540. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1541. HUM.PlatformStand = false
  1542. end
  1543. end
  1544. end
  1545. end
  1546. end
  1547. end
  1548. end
  1549.  
  1550. --//=================================\\
  1551. --|| ATTACK FUNCTIONS AND STUFF
  1552. --\\=================================//
  1553.  
  1554.  
  1555. function Joy()
  1556. ATTACK = true
  1557. Rooted = true
  1558. local LOOP = true
  1559. KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1560. if NEWKEY == "t" then
  1561. KEY:Disconnect()
  1562. LOOP = false
  1563. end
  1564. end)
  1565. coroutine.resume(coroutine.create(function()
  1566. repeat
  1567. Swait()
  1568. --RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75, 0) * ANGLES(RAD(60 - 15 * SIN(SINE / 6)), RAD(0), RAD(12 - 15 * COS(SINE / 6))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1569. until LOOP == false
  1570. end))
  1571. repeat
  1572. for i = 0, 0.4, 0.1 / Animation_Speed do
  1573. Swait()
  1574. if LOOP == false then
  1575. break
  1576. end
  1577. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1578. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1579. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1580. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1581. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1582. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1583. end
  1584. for i = 0, 0.4, 0.1 / Animation_Speed do
  1585. Swait()
  1586. if LOOP == false then
  1587. break
  1588. end
  1589. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1590. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1591. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1592. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1593. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1594. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1595. end
  1596. for i = 0, 0.4, 0.1 / Animation_Speed do
  1597. Swait()
  1598. if LOOP == false then
  1599. break
  1600. end
  1601. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1602. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1603. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1604. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1605. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1606. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1607. end
  1608. for i = 0, 0.4, 0.1 / Animation_Speed do
  1609. Swait()
  1610. if LOOP == false then
  1611. break
  1612. end
  1613. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1614. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1615. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1616. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1617. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1618. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1619. end
  1620. until LOOP == false
  1621. ATTACK = false
  1622. Rooted = false
  1623. end
  1624.  
  1625.  
  1626. function Mercy()
  1627. banned = {}
  1628. TOBANISH = {}
  1629. local MercyMsgs = {"I guess I can set you free..", "This is a one time thing.", "Don't screw yourself over like that again.", "Ha, alright, you're free."}
  1630. chatfunc(MercyMsgs[MRANDOM(1,#MercyMsgs)])
  1631. end
  1632.  
  1633.  
  1634.  
  1635. function Kickisher_Bullet()
  1636. ATTACK = true
  1637. Rooted = false
  1638. for i=0, 0.1, 0.1 / Animation_Speed do
  1639. Swait()
  1640. turnto(Mouse.Hit.p)
  1641. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1642. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1643. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1644. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1645. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1646. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1647. end
  1648. repeat
  1649. for i=0, 0.1, 0.1 / Animation_Speed do
  1650. Swait()
  1651. turnto(Mouse.Hit.p)
  1652. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1653. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1654. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1655. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1656. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1657. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1658. end
  1659. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1660. SpawnTrail(Hole.Position,POS)
  1661. if HIT ~= nil then
  1662. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1663. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..HIT.Parent.Name..".")
  1664. Banish(HIT.Parent)
  1665. end
  1666. end
  1667. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1668. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1669. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1670. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1671. for i=0, 0.3, 0.1 / Animation_Speed do
  1672. Swait()
  1673. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1674. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1675. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1676. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1677. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1678. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1679. end
  1680. until KEYHOLD == false
  1681. ATTACK = false
  1682. Rooted = false
  1683. end
  1684.  
  1685. function Banisher_Bullet()
  1686. ATTACK = true
  1687. Rooted = false
  1688. for i=0, 0.4, 0.1 / Animation_Speed do
  1689. Swait()
  1690. turnto(Mouse.Hit.p)
  1691. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1692. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1693. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1694. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1695. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1696. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1697. end
  1698. repeat
  1699. for i=0, 0.2, 0.1 / Animation_Speed do
  1700. Swait()
  1701. turnto(Mouse.Hit.p)
  1702. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1703. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1704. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1705. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1706. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1707. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1708. end
  1709. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1710. SpawnTrail(Hole.Position,POS)
  1711. if HIT ~= nil then
  1712. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1713. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..HIT.Parent.Name..".")
  1714. Banish(HIT.Parent)
  1715. end
  1716. end
  1717. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1718. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1719. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1720. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1721. for i=0, 0.3, 0.1 / Animation_Speed do
  1722. Swait()
  1723. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1724. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1725. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1726. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1727. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1728. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1729. end
  1730. until KEYHOLD == false
  1731. ATTACK = false
  1732. Rooted = false
  1733. end
  1734.  
  1735. function Banning_Bullet()
  1736. ATTACK = true
  1737. Rooted = false
  1738. for i=0, 0.1, 0.1 / Animation_Speed do
  1739. Swait()
  1740. turnto(Mouse.Hit.p)
  1741. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1742. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1743. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1744. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(21), RAD(21), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1745. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1746. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1747. end
  1748. repeat
  1749. for i=0, 0.1, 0.1 / Animation_Speed do
  1750. Swait()
  1751. turnto(Mouse.Hit.p)
  1752. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1753. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1754. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1755. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1756. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1757. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1758. end
  1759. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1760. SpawnTrail(Hole.Position,POS)
  1761. if HIT ~= nil then
  1762. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1763. table.insert(banned,HIT.Parent.Name)
  1764. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..HIT.Parent.Name..".")
  1765. printbye(HIT.Parent.Name)
  1766. local plr = game.Players:GetPlayerFromCharacter(HIT.Parent)
  1767. if plr then
  1768. plr:Kick("You're Dead.")
  1769. end
  1770. end
  1771. end
  1772. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1773. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1774. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1775. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1776. for i=0, 0.1, 0.1 / Animation_Speed do
  1777. Swait()
  1778. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1779. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1780. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1781. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(21), RAD(21), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1782. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1783. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1784. end
  1785. until KEYHOLD == false
  1786. ATTACK = false
  1787. Rooted = false
  1788. end
  1789. Weapon.Parent = Character
  1790. for _, c in pairs(Weapon:GetChildren()) do
  1791. if c.ClassName == "Part" then
  1792. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1793. end
  1794. end
  1795.  
  1796. function Taunt()
  1797. local TauntMsgs = {"Hahahaha.", "the me made this..", "guys i dancing", "oof", "Lets go play a game"}
  1798. chatfunc(TauntMsgs[MRANDOM(1,#TauntMsgs)])
  1799. end
  1800.  
  1801.  
  1802.  
  1803. --//=================================\\
  1804. --|| ASSIGN THINGS TO KEYS
  1805. --\\=================================//
  1806.  
  1807. function MouseDown(Mouse)
  1808. if ATTACK == false then
  1809. end
  1810. end
  1811.  
  1812. function MouseUp(Mouse)
  1813. HOLD = false
  1814. end
  1815.  
  1816. function KeyDown(Key)
  1817. KEYHOLD = true
  1818. if Key == "z" and ATTACK == false then
  1819. Banisher_Bullet()
  1820. end
  1821.  
  1822. if Key == "t" and ATTACK == false then
  1823. Taunt()
  1824. Joy()
  1825. end
  1826.  
  1827. if Key == "c" and ATTACK == false then
  1828. Banning_Bullet()
  1829. end
  1830.  
  1831. if Key == "e" and ATTACK == false then
  1832. Mercy()
  1833. end
  1834.  
  1835. if Key == "x" and ATTACK == false then
  1836. Kickisher_Bullet()
  1837. end
  1838. end
  1839.  
  1840. function KeyUp(Key)
  1841. KEYHOLD = false
  1842. end
  1843.  
  1844. Mouse.Button1Down:connect(function(NEWKEY)
  1845. MouseDown(NEWKEY)
  1846. end)
  1847. Mouse.Button1Up:connect(function(NEWKEY)
  1848. MouseUp(NEWKEY)
  1849. end)
  1850. Mouse.KeyDown:connect(function(NEWKEY)
  1851. KeyDown(NEWKEY)
  1852. end)
  1853. Mouse.KeyUp:connect(function(NEWKEY)
  1854. KeyUp(NEWKEY)
  1855. end)
  1856.  
  1857. --//=================================\\
  1858. --\\=================================//
  1859.  
  1860.  
  1861. function unanchor()
  1862. if UNANCHOR == true then
  1863. g = Character:GetChildren()
  1864. for i = 1, #g do
  1865. if g[i].ClassName == "Part" then
  1866. g[i].Anchored = false
  1867. end
  1868. end
  1869. end
  1870. end
  1871.  
  1872.  
  1873. --//=================================\\
  1874. --|| WRAP THE WHOLE SCRIPT UP
  1875. --\\=================================//
  1876.  
  1877. Humanoid.Changed:connect(function(Jump)
  1878. if Jump == "Jump" and (Disable_Jump == true) then
  1879. Humanoid.Jump = false
  1880. end
  1881. end)
  1882.  
  1883. local CONNECT = nil
  1884.  
  1885. while true do
  1886. Swait()
  1887. ANIMATE.Parent = nil
  1888. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1889. Humanoid = IT("Humanoid",Character)
  1890. end
  1891. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1892. v:Stop();
  1893. end
  1894. SINE = SINE + CHANGE
  1895. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1896. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1897. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1898. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1899. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1900. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1901. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1902. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1903. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1904. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1905. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1906. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1907. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1908. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1909. end
  1910. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1911. ANIM = "Jump"
  1912. if ATTACK == false then
  1913. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1914. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1915. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1916. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1917. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1918. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1919. end
  1920. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1921. ANIM = "Fall"
  1922. if ATTACK == false then
  1923. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1924. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1925. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1926. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1927. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1928. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1929. end
  1930. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1931. ANIM = "Idle"
  1932. if ATTACK == false then
  1933. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1934. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1935. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.03) * ANGLES(RAD(180), RAD(-15), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1936. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.4, 0.5) * ANGLES(RAD(25), RAD(0), RAD(35)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1937. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1938. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1939. end
  1940. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1941. ANIM = "Walk"
  1942. if ATTACK == false then
  1943. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1944. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1945. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.03) * ANGLES(RAD(180), RAD(-15), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1946. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1947. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1948. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1949. end
  1950. end
  1951.  
  1952.  
  1953. unanchor()
  1954. Humanoid.MaxHealth = "inf"
  1955. Humanoid.Health = "inf"
  1956. if Rooted == false then
  1957. Disable_Jump = false
  1958. Humanoid.WalkSpeed = Speed
  1959. elseif Rooted == true then
  1960. Disable_Jump = true
  1961. Humanoid.WalkSpeed = 0
  1962. end
  1963. tecks2.Rotation = MRANDOM(-12,11)/8
  1964. SKILL1FRAME.Rotation = MRANDOM(-4,4)/2
  1965.  
  1966. sick.Parent = Torso
  1967. sick:resume()
  1968. sick.Volume = 2
  1969. sick.Pitch = 1
  1970. sick.SoundId = "rbxassetid://1703475948"
  1971. sick.Name = "Ha, hahAhAHAHAHAHAHHAHAHA"
  1972. refit()
  1973. end
  1974.  
  1975. --//=================================\\
  1976. --\\=================================//
  1977.  
  1978.  
  1979.  
  1980.  
  1981.  
  1982. --//====================================================\\--
  1983. --|| END OF SCRIPT
  1984. --\\====================================================//--
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