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Samatter

Luma Settings

Feb 2nd, 2024
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  1. [Dev]
  2. DevSetting01 = 0.0
  3. DevSetting02 = 0.0
  4. DevSetting03 = 0.0
  5. DevSetting04 = 0.0
  6. DevSetting05 = 0.0
  7. ForceSDROnHDR = false
  8.  
  9. [HDR]
  10. ExtendGamut = 33.33
  11. GamePaperWhite = 200
  12. HDRScreenshots = true
  13. PeakBrightness = 1000
  14. PeakBrightnessAutoDetected = false
  15. StrictLUTApplication = false
  16. UIPaperWhite = 200
  17.  
  18. [Main]
  19. ColorGradingStrength = 40.0
  20. DisplayMode = 0
  21. FilmGrainFPSLimit = 75.0
  22. FilmGrainType = 1
  23. GammaCorrectionStrength = 100.0
  24. LUTCorrectionStrength = 80.0
  25. PostSharpen = true
  26. SecondaryBrightness = 50.0
  27. VanillaMenuLUTs = true
  28.  
  29. [RenderTargets]
  30. RenderTargetsToUpgrade = [
  31. 'ImageSpaceBuffer',
  32. 'ScaleformCompositeBuffer',
  33. 'SF_ColorBuffer',
  34. 'HDRImagespaceBuffer',
  35. 'ImageSpaceHalfResBuffer',
  36. 'ImageProcessColorTarget',
  37. 'ImageSpaceBufferB10G11R11',
  38. 'ImageSpaceBufferE5B9G9R9',
  39. 'TAA_idTech7HistoryColorTarget',
  40. 'EnvBRDF',
  41. 'ImageSpaceBufferR10G10B10A2'
  42. ]
  43.  
  44. [ToneMapper]
  45. Bloom = 25.0
  46. Contrast = 50.0
  47. Highlights = 50.0
  48. Saturation = 50.0
  49. Shadows = 50.0
  50. ToneMapperType = 1
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