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- Player = game:GetService("Players").LocalPlayer
- Character = Player.Character
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Head = Character.Head
- Face=Head.face
- oldFace=Face.Texture
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- LS = Torso["Left Shoulder"]
- LH = Torso["Left Hip"]
- RS = Torso["Right Shoulder"]
- RH = Torso["Right Hip"]
- attack = false
- attackdebounce = false
- combo = 0
- mana = 400
- necko=CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- mode = "Sword"
- spread2 = 0
- range2 = 500
- rangepower = 10
- Item = {"Normal", "Explode", "Bomb", "Dark"}
- Number = 1
- shot = Item[Number]
- alt=0
- mana2="Normal"
- Stance="Normal"
- t = nil
- local T = Torso:Clone()
- local H = Instance.new("Humanoid")
- local M = Instance.new("Model")
- --local S = Character.Shirt:Clone()
- point = false
- local neckcf0 = Torso.Neck.C0
- bg = Instance.new("BodyGyro")
- MMouse = nil
- radv = 90
- offset = 0
- aiming = false
- lol = false
- DemMags=0
- skillcombo=0
- blackhole=false
- --player
- player = nil
- --other var
- player = Player
- ch = Character
- --save shoulders
- RSH, LSH , RHL, LHL = ch.Torso["Right Shoulder"], ch.Torso["Left Shoulder"] , ch.Torso["Right Hip"] , ch.Torso["Left Hip"]
- --welds
- RW, LW = Instance.new("Weld"), Instance.new("Weld")
- --what anim
- anim = "none"
- EtheralMode=false
- Look=function(object)
- for _,obj in pairs(object:GetChildren()) do
- Look(obj)
- end
- if object:IsA("Part") then
- object.Transparency=1
- end
- if object==Face then
- Face.Texture=""
- end
- end
- unLook=function(object)
- for _,obj in pairs(object:GetChildren()) do
- unLook(obj)
- end
- if object:IsA("Part") then
- object.Transparency=0
- end
- if object==Face then
- Face.Texture=oldFace
- end
- end
- if Character:findFirstChild("God Arc",true) ~= nil then
- Character:findFirstChild("God Arc",true).Parent = nil
- end
- if Character:findFirstChild("Weapon",true) ~= nil then
- Character:findFirstChild("Weapon",true).Parent = nil
- end
- if Character:findFirstChild("ArmataeModel",true) ~= nil then
- Character:findFirstChild("ArmataeModel",true).Parent = nil
- end
- if Player.PlayerGui:findFirstChild("manaGUI",true) ~= nil then
- Player.PlayerGui:findFirstChild("manaGUI",true).Parent = nil
- end
- if Player.userId ~= Player.userId then
- print'Hay!'
- Character:BreakJoints()
- local m = Instance.new("Explosion")
- m.Parent = workspace
- m.Position = Torso.Position
- wait(3)
- h.Parent = nil
- --script.Parent = nil
- wait(9001)
- while true do
- wait()
- end
- end
- local modelzorz = Instance.new("Model")
- modelzorz.Name = "God Arc"
- modelzorz.Parent = Character
- local prt1 = Instance.new("Part")
- prt1.formFactor = 1
- prt1.Parent = modelzorz
- prt1.CanCollide = false
- prt1.BrickColor = BrickColor.new("Black")
- prt1.Name = "Part1"
- prt1.Size = Vector3.new(1,3,1)
- prt1.Position = Torso.Position
- local prt2 = Instance.new("Part")
- prt2.formFactor = 1
- prt2.Parent = modelzorz
- prt2.CanCollide = false
- prt2.BrickColor = BrickColor.new("Medium stone grey")
- prt2.Name = "Part2"
- prt2.Size = Vector3.new(1,1,1)
- prt2.Position = Torso.Position
- local prt3 = Instance.new("Part")
- prt3.formFactor = 1
- prt3.Parent = modelzorz
- prt3.CanCollide = false
- prt3.BrickColor = BrickColor.new("Medium stone grey")
- prt3.Name = "Part3"
- prt3.Size = Vector3.new(1,1,1)
- prt3.Position = Torso.Position
- local prt4 = Instance.new("Part")
- prt4.formFactor = 1
- prt4.Parent = modelzorz
- prt4.CanCollide = false
- prt4.BrickColor = BrickColor.new("Medium stone grey")
- prt4.Name = "Part4"
- prt4.Size = Vector3.new(1,1,1)
- prt4.Position = Torso.Position
- local prt5 = Instance.new("Part")
- prt5.formFactor = 1
- prt5.Parent = modelzorz
- prt5.CanCollide = false
- prt5.BrickColor = BrickColor.new("Dark stone grey")
- prt5.Name = "Part5"
- prt5.Size = Vector3.new(1,1,1)
- prt5.Position = Torso.Position
- local prt6 = Instance.new("Part")
- prt6.formFactor = 1
- prt6.Parent = modelzorz
- prt6.CanCollide = false
- prt6.BrickColor = BrickColor.new("Black")
- prt6.Name = "Part6"
- prt6.Size = Vector3.new(1,1,1)
- prt6.Position = Torso.Position
- local prt7 = Instance.new("Part")
- prt7.formFactor = 1
- prt7.Parent = modelzorz
- prt7.CanCollide = false
- prt7.BrickColor = BrickColor.new("Black")
- prt7.Name = "Part7"
- prt7.Size = Vector3.new(1,2,1)
- prt7.Position = Torso.Position
- local prt8 = Instance.new("Part")
- prt8.formFactor = 1
- prt8.Parent = modelzorz
- prt8.CanCollide = false
- prt8.BrickColor = BrickColor.new("Dark stone grey")
- prt8.Name = "Part8"
- prt8.Size = Vector3.new(1,1,1)
- prt8.Position = Torso.Position
- local prt9 = Instance.new("Part")
- prt9.formFactor = 1
- prt9.Parent = modelzorz
- prt9.CanCollide = false
- prt9.BrickColor = BrickColor.new("White")
- prt9.Name = "Part9"
- prt9.Size = Vector3.new(1,1,1)
- prt9.Position = Torso.Position
- local prt10 = Instance.new("Part")
- prt10.formFactor = 1
- prt10.Parent = modelzorz
- prt10.CanCollide = false
- prt10.BrickColor = BrickColor.new("Medium stone grey")
- prt10.Name = "Part10"
- prt10.Size = Vector3.new(1,1,1)
- prt10.Position = Torso.Position
- local prt11 = Instance.new("Part")
- prt11.formFactor = 1
- prt11.Parent = modelzorz
- prt11.CanCollide = false
- prt11.BrickColor = BrickColor.new("Dark stone grey")
- prt11.Name = "Part11"
- prt11.Size = Vector3.new(1,1,1)
- prt11.Position = Torso.Position
- local prt12 = Instance.new("Part")
- prt12.formFactor = 1
- prt12.Parent = modelzorz
- prt12.CanCollide = false
- prt12.BrickColor = BrickColor.new("White")
- prt12.Reflectance = 0.2
- prt12.Name = "Part12"
- prt12.Size = Vector3.new(1,4,1)
- prt12.Position = Torso.Position
- local prt13 = Instance.new("Part")
- prt13.formFactor = 1
- prt13.Parent = modelzorz
- prt13.CanCollide = false
- prt13.BrickColor = BrickColor.new("Medium stone grey")
- prt13.Reflectance = 0.5
- prt13.Name = "Part13"
- prt13.Size = Vector3.new(1,4,1)
- prt13.Position = Torso.Position
- local prt14 = Instance.new("Part")
- prt14.formFactor = 1
- prt14.Parent = modelzorz
- prt14.CanCollide = false
- prt14.BrickColor = BrickColor.new("White")
- prt14.Reflectance = 0.3
- prt14.Name = "Part14"
- prt14.Size = Vector3.new(1,1,1)
- prt14.Position = Torso.Position
- local prt15 = Instance.new("Part")
- prt15.formFactor = 1
- prt15.Parent = modelzorz
- prt15.CanCollide = false
- prt15.BrickColor = BrickColor.new("Black")
- prt15.Reflectance = 0.3
- prt15.Name = "Part15"
- prt15.Size = Vector3.new(1,4,1)
- prt15.Position = Torso.Position
- local prt16 = Instance.new("Part")
- prt16.formFactor = 1
- prt16.Parent = modelzorz
- prt16.CanCollide = false
- prt16.BrickColor = BrickColor.new("White")
- prt16.Name = "Part16"
- prt16.Size = Vector3.new(1,1,1)
- prt16.Position = Torso.Position
- local prt17 = Instance.new("Part")
- prt17.formFactor = 1
- prt17.Parent = modelzorz
- prt17.CanCollide = false
- prt17.BrickColor = BrickColor.new("Medium stone grey")
- prt17.Name = "Part17"
- prt17.Size = Vector3.new(1,1,1)
- prt17.Position = Torso.Position
- local prt18 = Instance.new("Part")
- prt18.formFactor = 1
- prt18.Parent = modelzorz
- prt18.CanCollide = false
- prt18.BrickColor = BrickColor.new("Black")
- prt18.Name = "Part18"
- prt18.Size = Vector3.new(1,1,1)
- prt18.Position = Torso.Position
- local prt19 = Instance.new("Part")
- prt19.formFactor = 1
- prt19.Parent = modelzorz
- prt19.CanCollide = false
- prt19.BrickColor = BrickColor.new("Really black")
- prt19.Name = "Part19"
- prt19.Size = Vector3.new(1,1,1)
- prt19.Position = Torso.Position
- local prt20 = Instance.new("Part")
- prt20.formFactor = 1
- prt20.Parent = modelzorz
- prt20.CanCollide = false
- prt20.BrickColor = BrickColor.new("Medium stone grey")
- prt20.Name = "Part20"
- prt20.Size = Vector3.new(1,1,1)
- prt20.Position = Torso.Position
- local prt21 = Instance.new("Part")
- prt21.formFactor = 1
- prt21.Parent = modelzorz
- prt21.CanCollide = false
- prt21.BrickColor = BrickColor.new("Medium stone grey")
- prt21.Name = "Part21"
- prt21.Size = Vector3.new(1,1,1)
- prt21.Position = Torso.Position
- local prt22 = Instance.new("Part")
- prt22.formFactor = 1
- prt22.Parent = modelzorz
- prt22.CanCollide = false
- prt22.BrickColor = BrickColor.new("Medium stone grey")
- prt22.Name = "Part22"
- prt22.Size = Vector3.new(1,1,1)
- prt22.Position = Torso.Position
- local prt23 = Instance.new("Part")
- prt23.formFactor = 1
- prt23.Parent = modelzorz
- prt23.CanCollide = false
- prt23.BrickColor = BrickColor.new("Medium stone grey")
- prt23.Name = "Part23"
- prt23.Size = Vector3.new(1,1,1)
- prt23.Position = Torso.Position
- --[[local prt24 = Instance.new("Part")
- prt24.formFactor = 1
- prt24.Parent = modelzorz
- prt24.CanCollide = false
- prt24.BrickColor = BrickColor.new("Bright red")
- prt24.Name = "Part24"
- prt24.Size = Vector3.new(1,1,1)
- prt24.Position = Torso.Position ]]
- modelzorz:BreakJoints()
- local msh1 = Instance.new("CylinderMesh")
- msh1.Parent = prt1
- msh1.Scale = Vector3.new(0.4,1,0.4)
- local msh2 = Instance.new("CylinderMesh")
- msh2.Parent = prt2
- msh2.Scale = Vector3.new(0.5,0.6,0.5)
- local msh3 = Instance.new("CylinderMesh")
- msh3.Parent = prt3
- msh3.Scale = Vector3.new(0.5,0.6,0.5)
- local msh4 = Instance.new("SpecialMesh")
- msh4.Parent = prt4
- msh4.Scale = Vector3.new(0.7,0.5,0.7)
- local msh5 = Instance.new("SpecialMesh")
- msh5.Parent = prt5
- msh5.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- msh5.Scale = Vector3.new(0.5,0.7,0.5)
- local msh6 = Instance.new("SpecialMesh")
- msh6.Parent = prt6
- msh6.MeshId = "http://www.roblox.com/asset/?id=1778999"
- msh6.Scale = Vector3.new(0.5,0.5,0.5)
- local msh7 = Instance.new("BlockMesh")
- msh7.Parent = prt7
- msh7.Scale = Vector3.new(1.2,1,0.7)
- local msh8 = Instance.new("SpecialMesh")
- msh8.Parent = prt8
- msh8.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- msh8.Scale = Vector3.new(0.5,0.7,0.5)
- local msh9 = Instance.new("SpecialMesh")
- msh9.Parent = prt9
- msh9.MeshType = "Sphere"
- msh9.Scale = Vector3.new(0.4,0.4,0.4)
- local msh10 = Instance.new("BlockMesh")
- msh10.Parent = prt10
- msh10.Scale = Vector3.new(1.5,1,0.8)
- local msh11 = Instance.new("CylinderMesh")
- msh11.Parent = prt11
- msh11.Scale = Vector3.new(1.5,0.9,1.5)
- local msh12 = Instance.new("BlockMesh")
- msh12.Parent = prt12
- msh12.Scale = Vector3.new(0.8,1,0.3)
- local msh13 = Instance.new("BlockMesh")
- msh13.Parent = prt13
- msh13.Scale = Vector3.new(1,1,0.1)
- local msh14 = Instance.new("SpecialMesh")
- msh14.Parent = prt14
- msh14.MeshType = "Wedge"
- msh14.Scale = Vector3.new(0.3,0.5,0.5)
- local msh15 = Instance.new("CylinderMesh")
- msh15.Parent = prt15
- msh15.Scale = Vector3.new(0.5,0.8,0.5)
- local msh16 = Instance.new("CylinderMesh")
- msh16.Parent = prt16
- msh16.Scale = Vector3.new(0.9,0.9,0.9)
- local msh17 = Instance.new("CylinderMesh")
- msh17.Parent = prt17
- msh17.Scale = Vector3.new(0.6,0.6,0.6)
- local msh18 = Instance.new("CylinderMesh")
- msh18.Parent = prt18
- msh18.Scale = Vector3.new(0.5,0.9,0.5)
- local msh19 = Instance.new("CylinderMesh")
- msh19.Parent = prt19
- msh19.Scale = Vector3.new(0.3,0.91,0.3)
- local msh20 = Instance.new("BlockMesh")
- msh20.Parent = prt20
- msh20.Scale = Vector3.new(0.1,0.7,0.1)
- local msh21 = Instance.new("BlockMesh")
- msh21.Parent = prt21
- msh21.Scale = Vector3.new(0.1,0.7,0.1)
- local msh22 = Instance.new("BlockMesh")
- msh22.Parent = prt22
- msh22.Scale = Vector3.new(0.1,0.7,0.1)
- local msh23 = Instance.new("BlockMesh")
- msh23.Parent = prt23
- msh23.Scale = Vector3.new(0.1,0.7,0.1)
- --[[local msh24 = Instance.new("BlockMesh")
- msh24.Parent = prt24
- msh24.Scale = Vector3.new(0.1,50,0.1) ]]
- local wld1 = Instance.new("Weld")
- wld1.Parent = prt1
- wld1.Part0 = prt1
- wld1.Part1 = Torso
- wld1.C0 = CFrame.fromEulerAnglesXYZ(0,3.14,2.2) * CFrame.new(1.5,-1.7,-0.8)
- local wld2 = Instance.new("Weld")
- wld2.Parent = prt2
- wld2.Part0 = prt2
- wld2.Part1 = prt1
- wld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.5,0)
- local wld3 = Instance.new("Weld")
- wld3.Parent = prt3
- wld3.Part0 = prt3
- wld3.Part1 = prt1
- wld3.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.5,0)
- local wld4 = Instance.new("Weld")
- wld4.Parent = prt4
- wld4.Part0 = prt4
- wld4.Part1 = prt1
- wld4.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1.1,0)
- local wld5 = Instance.new("Weld")
- wld5.Parent = prt5
- wld5.Part0 = prt5
- wld5.Part1 = prt4
- wld5.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.3,0)
- local wld6 = Instance.new("Weld")
- wld6.Parent = prt6
- wld6.Part0 = prt6
- wld6.Part1 = prt1
- wld6.C0 = CFrame.fromEulerAnglesXYZ(3.14,0,0) * CFrame.new(0,-1,0)
- local wld7 = Instance.new("Weld")
- wld7.Parent = prt7
- wld7.Part0 = prt7
- wld7.Part1 = prt6
- wld7.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-0.2,1.5,0)
- local wld8 = Instance.new("Weld")
- wld8.Parent = prt8
- wld8.Part0 = prt8
- wld8.Part1 = prt7
- wld8.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.5,-0.7,0)
- local wld9 = Instance.new("Weld")
- wld9.Parent = prt9
- wld9.Part0 = prt9
- wld9.Part1 = prt8
- wld9.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.15,0,0)
- local wld10 = Instance.new("Weld")
- wld10.Parent = prt10
- wld10.Part0 = prt10
- wld10.Part1 = prt7
- wld10.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.3,0.5,0)
- local wld11 = Instance.new("Weld")
- wld11.Parent = prt11
- wld11.Part0 = prt11
- wld11.Part1 = prt10
- wld11.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wld12 = Instance.new("Weld")
- wld12.Parent = prt12
- wld12.Part0 = prt12
- wld12.Part1 = prt7
- wld12.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,3,0)
- local wld13 = Instance.new("Weld")
- wld13.Parent = prt13
- wld13.Part0 = prt13
- wld13.Part1 = prt7
- wld13.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,3,0)
- local wld14 = Instance.new("Weld")
- wld14.Parent = prt14
- wld14.Part0 = prt14
- wld14.Part1 = prt12
- wld14.C0 = CFrame.fromEulerAnglesXYZ(-0.86,1.57,0) * CFrame.new(0,1.8,0)
- local wld15 = Instance.new("Weld")
- wld15.Parent = prt15
- wld15.Part0 = prt15
- wld15.Part1 = prt12
- wld15.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1,0)
- local wld16 = Instance.new("Weld")
- wld16.Parent = prt16
- wld16.Part0 = prt16
- wld16.Part1 = prt7
- wld16.C0 = CFrame.fromEulerAnglesXYZ(0,0,-0.3) * CFrame.new(-0.6,0,0)
- local wld17 = Instance.new("Weld")
- wld17.Parent = prt17
- wld17.Part0 = prt17
- wld17.Part1 = prt16
- wld17.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.6,0)
- local wld18 = Instance.new("Weld")
- wld18.Parent = prt18
- wld18.Part0 = prt18
- wld18.Part1 = prt17
- wld18.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.5,0)
- local wld19 = Instance.new("Weld")
- wld19.Parent = prt19
- wld19.Part0 = prt19
- wld19.Part1 = prt18
- wld19.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wld20 = Instance.new("Weld")
- wld20.Parent = prt20
- wld20.Part0 = prt20
- wld20.Part1 = prt16
- wld20.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-0.3,1,0)
- local wld21 = Instance.new("Weld")
- wld21.Parent = prt21
- wld21.Part0 = prt21
- wld21.Part1 = prt16
- wld21.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.3,1,0)
- local wld22 = Instance.new("Weld")
- wld22.Parent = prt22
- wld22.Part0 = prt22
- wld22.Part1 = prt16
- wld22.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1,-0.3)
- local wld23 = Instance.new("Weld")
- wld23.Parent = prt23
- wld23.Part0 = prt23
- wld23.Part1 = prt16
- wld23.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1,0.3)
- --[[local wld24 = Instance.new("Weld")
- wld24.Parent = prt24
- wld24.Part0 = prt24
- wld24.Part1 = prt16
- wld24.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,20,0) ]]
- local SlashSound = Instance.new("Sound") -- PRELOADING SOUNDS TROLOLOL
- --SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
- SlashSound.SoundId = "http://roblox.com/asset/?id=10209645"
- SlashSound.Parent = modelzorz
- SlashSound.Volume = .7
- SlashSound.Pitch = 1
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "http://www.roblox.com/asset/?id=2248511"
- SlashSound.Parent = modelzorz
- SlashSound.Volume = .5
- SlashSound.Pitch = 1
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "http://www.roblox.com/asset/?id=2801263"
- SlashSound.Parent = modelzorz
- SlashSound.Volume = .7
- SlashSound.Pitch = 1
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "http://www.roblox.com/asset/?id=3264793"
- SlashSound.Parent = modelzorz
- SlashSound.Volume = .7
- SlashSound.Pitch = 1
- local fengui = Instance.new("GuiMain")
- fengui.Parent = Player.PlayerGui
- fengui.Name = "manaGUI"
- local fenframe = Instance.new("Frame")
- fenframe.Parent = fengui
- fenframe.BackgroundColor3 = Color3.new(255,255,255)
- fenframe.BackgroundTransparency = 1
- fenframe.BorderColor3 = Color3.new(17,17,17)
- fenframe.Size = UDim2.new(0.0500000007, 0, 0.100000001, 0)
- local fentext = Instance.new("TextLabel")
- fentext.Parent = fenframe
- fentext.Text = "Energy("..mana..")"
- fentext.BackgroundTransparency = 1
- fentext.SizeConstraint = "RelativeXY"
- fentext.TextXAlignment = "Center"
- fentext.TextYAlignment = "Center"
- fentext.Position = UDim2.new(0,80,1,200)
- local fentext2 = Instance.new("TextLabel")
- fentext2.Parent = fenframe
- fentext2.Text = " "
- fentext2.BackgroundTransparency = 0
- fentext2.BackgroundColor3 = Color3.new(0,0,0)
- fentext2.SizeConstraint = "RelativeXY"
- fentext2.TextXAlignment = "Center"
- fentext2.TextYAlignment = "Center"
- fentext2.Position = UDim2.new(0,10,1,170)
- fentext2.Size = UDim2.new(2.79999995,0,0.210000306,0)
- local fentext3 = Instance.new("TextLabel")
- fentext3.Parent = fenframe
- fentext3.Text = " "
- fentext3.BackgroundTransparency = 0
- fentext3.BackgroundColor3 = Color3.new(1,1,0)
- fentext3.SizeConstraint = "RelativeXY"
- fentext3.TextXAlignment = "Center"
- fentext3.TextYAlignment = "Center"
- fentext3.Position = UDim2.new(0,10,1,170)
- fentext3.Size = UDim2.new(mana*0.007,0,0.400000006,0)
- local fentext4 = Instance.new("TextLabel")
- fentext4.Parent = fenframe
- fentext4.Text = "Shot Equipped: "..shot..""
- fentext4.BackgroundTransparency = 1
- fentext4.SizeConstraint = "RelativeXY"
- fentext4.TextXAlignment = "Center"
- fentext4.TextYAlignment = "Center"
- fentext4.Position = UDim2.new(0,80,1,150)
- local fentext5 = Instance.new("TextLabel")
- fentext5.Parent = fenframe
- fentext5.Text = "Alternate Shot: "..alt..""
- fentext5.BackgroundTransparency = 1
- fentext5.SizeConstraint = "RelativeXY"
- fentext5.TextXAlignment = "Center"
- fentext5.TextYAlignment = "Center"
- fentext5.Position = UDim2.new(0,80,1,140)
- --[[local GUIMain = Instance.new("GuiMain")
- GUIMain.Parent = PlayerGui
- GUIMain.Name = "Shot"
- local MainTray = Instance.new("Frame")
- MainTray.Parent = GUIMain
- MainTray.Name = "Arc Tray"
- MainTray.BackgroundTransparency = 1
- MainTray.Position = UDim2.new(0, 0, 0.180000022, 0)
- MainTray.Size = UDim2.new(0.0450000018, 0, 0.340000004, 0)
- local ItemFrame = Instance.new("Frame")
- ItemFrame.Parent = MainTray
- ItemFrame.Name = "Item Ammo Frame"
- ItemFrame.Position = UDim2.new(0.420000017, 800, 0, 0)
- ItemFrame.Size = UDim2.new(0, 180, 0.300000012, 0)
- ItemFrame.BorderColor3 = Color3.new(0,0,0)
- local ItemText1 = Instance.new("TextBox")
- ItemText1.Parent = ItemFrame
- ItemText1.Name = "Item Equipped"
- ItemText1.FontSize = "Size10"
- ItemText1.Position = UDim2.new(0.499999988, 0, 0.300000012, 0)
- ItemText1.Text = "Shot Equipped:"
- local ItemText2 = Instance.new("TextBox")
- ItemText2.Parent = ItemFrame
- ItemText2.Name = "Dah Item"
- ItemText2.FontSize = "Size10"
- ItemText2.Position = UDim2.new(0.499999988, 0, 0.700000012, 0)
- ItemText2.Text = "Normal" ]]
- --2.9000001, 0}, {0.450000018, 0}
- local gairo = Instance.new("BodyGyro")
- gairo.Parent = nil
- gairo.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
- gairo.P = 20e+003
- --if (script.Parent.className ~= "HopperBin") then
- Tool = Instance.new("HopperBin")
- Tool.Parent = Backpack
- Tool.Name = "GodArc"
- --script.Parent = Tool
- --end
- --Bin = script.Parent
- Bin=Tool;
- function hideanim()
- if mode == "Gun" then
- bg.Parent = nil
- point = false
- for i = 0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2-1,1.57) * CFrame.new(0,1,0)
- wld1.C1 = CFrame.fromEulerAnglesXYZ(0.7*i,-1*i,0) * CFrame.new(0,0,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-2.57+3*i,-0.9+0.9*i,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(-0.5+1.5-1*i,0,-0.5+0.5*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- --wt.C0 = CFrame.Angles(0, math.rad(-50)+math.rad(50*i), 0)
- end
- wld1.Part1 = Torso
- wld1.C0 = CFrame.fromEulerAnglesXYZ(0,3.14,2.2) * CFrame.new(1.5,-1.7,-0.8)
- wld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- for i = 0,1,0.1 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3.5-3+1-1+3-3*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- elseif mode == "Sword" then
- for i = 0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+1*i,1.57) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3.5-3+1-1*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- for i = 0,1,0.1 do
- wait()
- wld1.C1 = CFrame.fromEulerAnglesXYZ(0.7*i,-1*i,0) * CFrame.new(0,0,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3.5-3+1-1+3*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- wld1.Part1 = Torso
- wld1.C0 = CFrame.fromEulerAnglesXYZ(0,3.14,2.2) * CFrame.new(1.5,-1.7,-0.8)
- wld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- for i = 0,1,0.1 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3.5-3+1-1+3-3*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end
- end
- function equipanim()
- if mode == "Sword" then
- for i = 0,1,0.1 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3.5*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- wld1.Part1 = LeftArm
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0)
- wld1.C1 = CFrame.fromEulerAnglesXYZ(0.7,-1,0) * CFrame.new(0,0,0)
- for i = 0,1,0.1 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- wld1.C1 = CFrame.fromEulerAnglesXYZ(0.7-0.7*i,-1+1*i,0) * CFrame.new(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3.5-3*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- for i = 0,1,0.1 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- wld1.C1 = CFrame.fromEulerAnglesXYZ(0.7-0.7,-1+1,0) * CFrame.new(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3.5-3-0.2*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- for i = 0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1*i,1.57) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3.5-3-0.2+1.2*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- elseif mode == "Gun" then
- for i = 0,1,0.1 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3.5*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- wld1.Part1 = LeftArm
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0)
- wld1.C1 = CFrame.fromEulerAnglesXYZ(0.7,-1,0) * CFrame.new(0,0,0)
- point = true
- coroutine.resume(coroutine.create(function()
- bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
- bg.P = bg.P + 10000
- bg.Parent = Head
- while point == true do
- wait()
- local pos4 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z)
- bg.cframe = CFrame.new(Head.Position,pos4) * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) --CFrame.new(Torso.Position,MMouse.Hit.p) *
- CFrame.fromEulerAnglesXYZ(0,math.rad(90),0)
- offset=((Head.Position.y-MMouse.Hit.p.y)/60 )+0.02
- mag=(Head.Position-MMouse.Hit.p).magnitude/80
- offset=offset/mag
- --Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(offset,0,0)
- end
- wait(0.25)
- bg.Parent = nil
- end))
- for i = 0,1,0.1 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,math.rad(-51.5*i))
- wld1.C1 = CFrame.fromEulerAnglesXYZ(0.7-0.7*i,-1+1*i,0) * CFrame.new(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3.5-3.5*i,-0.9*i,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1*i,0,-0.5*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end
- end
- function StanceMode()
- attack=true
- Stance="NotFighting"
- for i=0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+(1+3.14)*i,1.57) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1*i,0,-1*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- for i=0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14+0.5*i,1.57) * CFrame.new(0,1+0.3*i,0.5*i)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-0.5*i,0*i,-1)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0.5*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- attack=false
- end
- function EndStance()
- attack=true
- Stance="Normal"
- for i=0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.54-4.60*i,1.57) * CFrame.new(0,1+0.3-0.3*i,0.5-0.5*i)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-0.5-0.5*i,0,-1+1*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- attack=false
- end
- function SpinAround()
- attack=true
- for i=0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14+0.5-0.5*i,1.57) * CFrame.new(0,1+0.3-0.3*i,0.5+0.5*i)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-0.5-0.5*i,0,-1+1*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- local b = Instance.new("BodyGyro")
- b.P=18000
- b.D=600
- b.maxTorque=Vector3.new(80000,80000000,80000)*50000000000000000000000000
- b.Parent = prt12
- b.cframe=prt12.CFrame
- bodypos=Instance.new("BodyPosition")
- bodypos.P=3000
- bodypos.D=100
- bodypos.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- bodypos.position=prt12.Position
- bodypos.Parent=prt12
- for i=0,1,0.15 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14+0.5-0.5,1.57) * CFrame.new(0,1,0.2*i)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1+0.57*i,-1.57*i,-1+1)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,1*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- con1=LeftLeg.Touched:connect(function(hit) Damagefunc2(hit,20,20) end)
- con2=RightLeg.Touched:connect(function(hit) Damagefunc2(hit,20,20) end)
- con3=Torso.Touched:connect(function(hit) Damagefunc2(hit,20,20) end)
- lightning = true
- Stun3(LeftLeg,0,-10,0,BrickColor.new("White"))
- while keyZ==true do
- wait()
- ss(0.8)
- for i=0,1,0.05 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14+0.5-0.5,1.57-math.rad(360)*i) * CFrame.new(0,1,0.2)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1+0.57,-1.57,-1+1)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,1)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end
- lightning=false
- con1:disconnect()
- con2:disconnect()
- con3:disconnect()
- for i=0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14+0.5-0.5+0.5*i,1.57) * CFrame.new(0,1,0.2)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1+0.57-1*i,-1.57+1.57*i,-1+1)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,1-1*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- wait(2)
- b:Remove()
- bodypos:Remove()
- attack=false
- end
- function JumpStab()
- attack=true
- for i=0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14+0.5,1.57) * CFrame.new(0,1+0.3,0.5)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-0.5-1*i,0,-1)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0.5)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- for i=0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14+0.5,1.57) * CFrame.new(0,1+0.3,0.5)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-0.5-1-0.1*i,0,-1)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0.5)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- local b = Instance.new("BodyGyro")
- b.P=18000
- b.D=600
- b.maxTorque=Vector3.new(80000,80000000,80000)*50000000000000000000000000
- b.Parent = Head
- b.cframe=Head.CFrame
- bodypos=Instance.new("BodyPosition")
- bodypos.P=500
- bodypos.D=100
- bodypos.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- bodypos.position=Head.Position
- bodypos.Parent=Head
- d=Instance.new("Part")
- d.Parent=workspace
- d.Anchored=true
- d.CFrame=Torso.CFrame*CFrame.new(0,50,-50)
- d.CanCollide=false
- bodypos.position=d.Position
- for i=0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14+0.5-0.5*i,1.57) * CFrame.new(0,1+0.3-0.3*i,0.5)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-0.5-1.1+2*i,0,-1+1*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1*i,0,0.5)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- for i=0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14+0.5-0.5,1.57) * CFrame.new(0,1,0.5)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-0.5-1.1+2+0.1*i,0,-1+1)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1,0,0.5)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- d.CFrame=Torso.CFrame*CFrame.new(0,-48,0)
- bodypos.position=d.Position
- for i=0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14+0.5-0.5+0.3*i,1.57) * CFrame.new(0,1+0.3*i,0.5)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-0.5-1.1+2.1-1.1*i,0,-1+1)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1,0,0.5)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- wait(1)
- d.Parent=nil
- bodypos.Parent=nil
- b.Parent=nil
- attack=false
- end
- function EatMuffin() -- "Muffins" ~Derpy Hooves
- if mode == "Sword" then
- print("Muffins")
- for i = 0,1,0.1 do
- wait()
- Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3*i,3.14,0.3*i) * CFrame.new(0,0,-0.5)
- RW.C0 = CFrame.new(1.5-0.5*i,0.5,0.5*i) * CFrame.fromEulerAnglesXYZ(-0.3*i,0,-0.5*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- local Muffin = Instance.new("Part")
- Muffin.formFactor = 1
- Muffin.CanCollide = false
- Muffin.Name = "Muffin"
- Muffin.Locked = true
- Muffin.Size = Vector3.new(1,1,1)
- Muffin.Parent = modelzorz
- local Muffinmesh = Instance.new("SpecialMesh")
- Muffinmesh.Parent = Muffin
- Muffinmesh.MeshId = "http://www.roblox.com/asset/?id=23261119"
- Muffinmesh.TextureId = "http://www.roblox.com/asset/?id=23261110"
- Muffinmesh.Scale = Vector3.new(0.5,0.5,0.5)
- local Muffinweld = Instance.new("Weld")
- Muffinweld.Parent = Muffin
- Muffinweld.Part0 = Muffin
- Muffinweld.Part1 = RightArm
- Muffinweld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(180)) * CFrame.new(0, 1, 0.5)
- for i = 0,1,0.1 do
- wait()
- RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,0.5-0.5*i) * CFrame.fromEulerAnglesXYZ(-0.3+0.3*i,0,-0.5+0.5*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- for i = 0,1,0.1 do
- wait()
- Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,3.14,0.3-0.3*i) * CFrame.new(0,0,-0.5)
- RW.C0 = CFrame.new(1.5+0.1*i,0.5+0.2*i,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.9*i,0,-1.3*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-0.5*i,0)
- end
- omnomnom(0.7)
- for i = 0,1,0.1 do
- wait(0.1)
- Character.Humanoid.Health = Character.Humanoid.Health + 2
- if mana < 400 then
- mana = mana + 1
- end
- end
- Muffin.Parent = nil
- wait()
- for i = 0,1,0.1 do
- wait()
- RW.C0 = CFrame.new(1.5+0.1-0.1*i,0.5+0.2-0.2*i,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.9-1.9*i,0,-1.3+1.3*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-0.5+0.5*i,0)
- end
- Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5)
- end
- end
- function onehit()
- attack = true
- for i = 0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1,1.57) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- ss(1)
- con1=prt12.Touched:connect(function(hit) Damagefunc1(hit,10,15) end)
- con2=prt13.Touched:connect(function(hit) Damagefunc1(hit,20,5) end)
- con3=prt7.Touched:connect(function(hit) Damagefunc1(hit,10,5) end)
- for i = 0,1,0.2 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2*i,1.57) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-2*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- con1:disconnect()
- con2:disconnect()
- con3:disconnect()
- coroutine.resume(coroutine.create(function()
- for i = 0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2,1.57) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-2-0.2*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end))
- attack = false
- end
- function twohit()
- attack = true
- for i = 0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2-1*i,1.57) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-2,0,-1*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-3*i,0)
- RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(-1+2.57*i,0,-1*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- ss(1.1)
- con1=prt12.Touched:connect(function(hit) Damagefunc1(hit,10,15) end)
- con2=prt13.Touched:connect(function(hit) Damagefunc1(hit,20,5) end)
- con3=prt7.Touched:connect(function(hit) Damagefunc1(hit,10,5) end)
- for i = 0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2-1+2*i,1.57) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57+1-2+1*i,0,-1+2*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-3+1.57*i,0)
- RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(-1+2.57,0,-1+2*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- con1:disconnect()
- con2:disconnect()
- con3:disconnect()
- coroutine.resume(coroutine.create(function()
- for i = 0,1,0.2 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2-1+2,1.57) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5+0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(1.57+1-2+1,0,-1+2+0.2*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-3+1.57,0)
- RW.C0 = CFrame.new(1.5-0.5+0.5,0.5,-0.5+0.5) * CFrame.fromEulerAnglesXYZ(-1+2.57,0,-1+2+0.2*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end))
- attack = false
- end
- function threehit()
- attack = true
- for i = 0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2-1+2-1*i,1.57) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5+0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(1.57+1-2+1,0,-1+2)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-3+1.57+3.14*i,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+2.57,0,-1+2)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- ss(0.9)
- con1=prt12.Touched:connect(function(hit) Damagefunc1(hit,10,15) end)
- con2=prt13.Touched:connect(function(hit) Damagefunc1(hit,20,5) end)
- con3=prt7.Touched:connect(function(hit) Damagefunc1(hit,10,5) end)
- for i = 0,1,0.2 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2-1+2-1,1.57) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57+1-2+1,0,-1+2-2.5*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-3+1.57+3.14,0)
- RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(-1+2.57,0,-1+2-2*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- con1:disconnect()
- con2:disconnect()
- con3:disconnect()
- coroutine.resume(coroutine.create(function()
- for i = 0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2-1+2-1,1.57) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5+0.5-0.5,0.5,-0.5+0.5) * CFrame.fromEulerAnglesXYZ(1.57+1-2+1,0,-1+2-2.5-0.2*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-3+1.57+3.14,0)
- RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(-1+2.57,0,-1+2-2-0.2*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end))
- attack = false
- end
- function fourhit()
- attack = true
- for i = 0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2-1+2-1-1*i,1.57) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-2+1+1*i,0,-1+2-2.5+1.5*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-3+1.57+3.14-1.57*i,0)
- RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(-1+2.57+0.5*i,0,-1+2-2)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- ss(1.2)
- con1=prt12.Touched:connect(function(hit) Damagefunc1(hit,10,15) end)
- con2=prt13.Touched:connect(function(hit) Damagefunc1(hit,20,5) end)
- con3=prt7.Touched:connect(function(hit) Damagefunc1(hit,10,5) end)
- for i = 0,1,0.2 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2-1+2-1-1+1*i,1.57) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-2+1+1-2*i,0,-1+2-2.5+1.5)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-3+1.57+3.14-1.57,0)
- RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(-1+2.57+0.5-2.07*i,0,-1+2-2+1*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- con1:disconnect()
- con2:disconnect()
- con3:disconnect()
- attack = false
- end
- function HeavySlashOne()
- attack = true
- for i = 0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2*i,1.57) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-1*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- ss(0.9)
- local vel = Instance.new("BodyGyro")
- vel.Parent = Torso
- vel.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
- vel.P = 20e+003
- CF = Torso.CFrame
- con1=prt12.Touched:connect(function(hit) Damagefunc1(hit,10,15) end)
- con2=prt13.Touched:connect(function(hit) Damagefunc1(hit,20,5) end)
- con3=prt7.Touched:connect(function(hit) Damagefunc1(hit,10,5) end)
- for i = 0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2+0.5*i,1.57) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,1*i)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-1+1*i,0,-1*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- vel.cframe = CF * CFrame.fromEulerAnglesXYZ(0,-1*i,0)
- end
- vel.Parent = nil
- wait(0.2)
- con1:disconnect()
- con2:disconnect()
- con3:disconnect()
- coroutine.resume(coroutine.create(function()
- for i = 0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2+0.5-0.5*i,1.57) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,1)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-1+1-0.5*i,0,-1+0.5*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- vel.cframe = CF * CFrame.fromEulerAnglesXYZ(0,-1,0)
- end
- wait(0.2)
- if attack == false then
- combo = 0
- end
- end))
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1,1.57) * CFrame.new(0,1,0)
- attack = false
- end
- function HeavySlashTwo()
- attack = true
- for i = 0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2+0.5,1.57) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,1)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-1+1,0,-1+1*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- wait(0.3)
- attack = false
- end
- function SpinSlash()
- attack = true
- for i = 0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2*i,1.57) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,-1.57*i,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-1*i,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- con1=prt12.Touched:connect(function(hit) Damagefunc1(hit,10,15) end)
- con2=prt13.Touched:connect(function(hit) Damagefunc1(hit,20,5) end)
- con3=prt7.Touched:connect(function(hit) Damagefunc1(hit,10,5) end)
- ss(1.1)
- local vel = Instance.new("BodyGyro")
- vel.Parent = Torso
- vel.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
- vel.P = 20e+003
- CF = Torso.CFrame
- for i = 0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2,1.57) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,-1.57,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-1+2*i,0,0)
- RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,1-2*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- vel.cframe = CF * CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0)
- end
- wait(0.1)
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- if attack == false then
- combo = 0
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1,1.57) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end))
- con1:disconnect()
- con2:disconnect()
- con3:disconnect()
- vel.Parent = nil
- attack = false
- end
- function WaveStab()
- attack = true
- local vel = Instance.new("BodyGyro")
- vel.Parent = Torso
- vel.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
- vel.P = 20e+003
- CF = Torso.CFrame
- for i = 0,1,0.1 do
- wait()
- vel.cframe = CF * CFrame.fromEulerAnglesXYZ(0,1*i,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,-1*i)
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+1*i,1.57+3.14*i) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1*i,-2.5*i,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- ss(1)
- for i = 0,1,0.2 do
- wait()
- --vel.cframe = CF * CFrame.fromEulerAnglesXYZ(0,1*i,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,-1)
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+1,1.57+3.14) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-1*i,-2.5+0.3*i,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(1.57-0.5*i,0,-1+0.3*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- EVENMOARMAGIX(Head,2,7,2,0,-4,-6,0,0,0,BrickColor.new("White"))
- boomsound(3)
- local testbrick = Instance.new("Part")
- testbrick.Parent = modelzorz
- testbrick.Anchored = true
- testbrick.Transparency = 1
- testbrick.CFrame = Head.CFrame * CFrame.new(0,0,-6)
- coroutine.resume(coroutine.create(function()
- local c = game.Workspace:GetChildren();
- for i = 1, #c do
- local hum = c[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = c[i]:findFirstChild("Head");
- if head ~= nil then
- local targ = head.Position - testbrick.Position;
- local mag = targ.magnitude;
- if mag <= 4 and c[i].Name ~= Player.Name then
- DBHit(head,testbrick,math.random(5,10))
- end
- end
- end
- end
- end))
- testbrick.Parent = nil
- wait(0.1)
- EVENMOARMAGIX(Head,2,7,2,4,-4,-8,0,0,0,BrickColor.new("White"))
- boomsound(3)
- local testbrick = Instance.new("Part")
- testbrick.Parent = modelzorz
- testbrick.Anchored = true
- testbrick.Transparency = 1
- testbrick.CFrame = Head.CFrame * CFrame.new(4,0,-8)
- coroutine.resume(coroutine.create(function()
- local c = game.Workspace:GetChildren();
- for i = 1, #c do
- local hum = c[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = c[i]:findFirstChild("Head");
- if head ~= nil then
- local targ = head.Position - testbrick.Position;
- local mag = targ.magnitude;
- if mag <= 4 and c[i].Name ~= Player.Name then
- DBHit(head,testbrick,math.random(5,10))
- end
- end
- end
- end
- end))
- testbrick.Parent = nil
- EVENMOARMAGIX(Head,2,7,2,-4,-4,-8,0,0,0,BrickColor.new("White"))
- boomsound(3)
- local testbrick = Instance.new("Part")
- testbrick.Parent = modelzorz
- testbrick.Anchored = true
- testbrick.Transparency = 1
- testbrick.CFrame = Head.CFrame * CFrame.new(-4,0,-8)
- coroutine.resume(coroutine.create(function()
- local c = game.Workspace:GetChildren();
- for i = 1, #c do
- local hum = c[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = c[i]:findFirstChild("Head");
- if head ~= nil then
- local targ = head.Position - testbrick.Position;
- local mag = targ.magnitude;
- if mag <= 4 and c[i].Name ~= Player.Name then
- DBHit(head,testbrick,math.random(5,10))
- end
- end
- end
- end
- end))
- testbrick.Parent = nil
- wait(0.2)
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1,1.57) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- vel.Parent = nil
- attack = false
- end
- function DarkSlash()
- if mana >= 80 then
- attack = true
- for i = 0,1,0.1 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+1*i,1.57) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,-1.57*i,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,-1.57*i,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- lightning = true
- coroutine.resume(coroutine.create(function()
- coroutine.resume(coroutine.create(function()
- while lightning == true do
- wait()
- mana = mana - 2
- end
- end))
- Stun2(prt12,20,40,20,BrickColor.new("Black"))
- end))
- wait(0.2)
- for i = 0,1,0.1 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+1,1.57) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,-1.57-0.5*i,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,-1.57,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- ss(0.8)
- con1=prt12.Touched:connect(function(hit) Damagefunc1(hit,30,30) end)
- con2=prt13.Touched:connect(function(hit) Damagefunc1(hit,60,15) end)
- con3=prt7.Touched:connect(function(hit) Damagefunc1(hit,30,15) end)
- local vel = Instance.new("BodyGyro")
- vel.Parent = Torso
- vel.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
- vel.P = 20e+003
- CF = Torso.CFrame
- for i = 0,1,0.05 do
- wait()
- vel.cframe = CF * CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+1+3.14*i,1.57) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,-1.57-0.5,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2*i,0,0)
- RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,-1.57,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1*i,0,0)
- end
- vel.Parent = nil
- wait(0.2)
- con1:disconnect()
- con2:disconnect()
- con3:disconnect()
- wait(0.3)
- lightning = false
- attack = false
- skillcombo=1
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- skillcombo=0
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1,1.57) * CFrame.new(0,1,0)
- end))
- end
- end
- function LightSlash()
- if mana >= 50 then
- attack = true
- lightning = true
- coroutine.resume(coroutine.create(function()
- coroutine.resume(coroutine.create(function()
- while lightning == true do
- wait()
- mana = mana - 1
- end
- end))
- Stun2(prt12,20,40,20,BrickColor.new("White"))
- end))
- for i = 0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+1+3.14,1.57) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,-1.57-0.5,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2+0.2*i,0,0)
- RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(1.57,-1.57,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1,0,0)
- end
- ss(0.8)
- con1=prt12.Touched:connect(function(hit) Damagefunc1(hit,30,30) end)
- con2=prt13.Touched:connect(function(hit) Damagefunc1(hit,60,15) end)
- con3=prt7.Touched:connect(function(hit) Damagefunc1(hit,30,15) end)
- for i = 0,1,0.05 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+1+3.14-3*i,1.57) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,-1.57-0.5,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.2-3.2*i,0,0)
- RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(1.57,-1.57,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1,0,0)
- end
- con1:disconnect()
- con2:disconnect()
- con3:disconnect()
- wait(1)
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1,1.57) * CFrame.new(0,1,0)
- lightning = false
- attack = false
- end
- end
- function Shoot(mouse)
- spread2 = 0
- range2 = 500
- rangepower = 10
- if shot=="Dark" then
- if blackhole==true then
- return
- end
- end
- attack = true
- if mana >= 10 then
- lasersound(2)
- coroutine.resume(coroutine.create(function()
- if alt==0 then
- if shot == "Normal" then
- mana = mana - 10
- elseif shot == "Explode" then
- mana = mana - 40
- elseif shot == "Bomb" then
- mana = mana - 30
- elseif shot == "Dark" then
- mana = mana - 100
- end
- shoottrail2(mouse)
- elseif alt==1 then
- if shot == "Normal" then
- mana = mana - 50
- elseif shot == "Explode" then
- mana = mana - 40
- elseif shot == "Bomb" then
- mana = mana - 30
- elseif shot == "Dark" then
- mana = mana - 100
- end
- if shot=="Normal" then
- for i = 1,5 do
- coroutine.resume(coroutine.create(function()
- shoottrail2(mouse)
- end))
- end
- else
- shoottrail2(mouse)
- end
- end
- end))
- end
- if aiming == true then
- for i = 0,1,0.2 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2-1,1.57) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,math.rad(-51.5))
- Torso.Neck.C1=necko2*CFrame.fromEulerAnglesXYZ(-offset,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-2.57+0.3*i,-0.9,0.2*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(offset,0,0)
- RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(-0.5+1.5+0.3*i,0,-0.5)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(offset,0,0)
- end
- for i = 0,1,0.2 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2-1,1.57) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,math.rad(-51.5))
- Torso.Neck.C1=necko2*CFrame.fromEulerAnglesXYZ(-offset,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-2.57+0.3-0.3*i,-0.9,0.2-0.2*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(offset,0,0)
- RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(-0.5+1.5+0.3-0.3*i,0,-0.5)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(offset,0,0)
- end
- else
- for i = 0,1,0.2 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2-1,1.57) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,math.rad(-51.5))
- Torso.Neck.C1=necko2*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-2.57+0.3*i,-0.9,0.2*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(-0.5+1.5+0.3*i,0,-0.5)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- for i = 0,1,0.2 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2-1,1.57) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,math.rad(-51.5))
- Torso.Neck.C1=necko2*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-2.57+0.3-0.3*i,-0.9,0.2-0.2*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(-0.5+1.5+0.3-0.3*i,0,-0.5)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end
- attack = false
- end
- function Aim(mouse)
- if mode == "Gun" and point == true and aiming == false then
- aiming = true
- while aiming == true and point == true do
- wait()
- offset=(Torso.Position.y-mouse.Hit.p.y)/60
- mag=(Torso.Position-mouse.Hit.p).magnitude/80
- offset=offset/mag
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,math.rad(-51.5))
- Torso.Neck.C1=necko2*CFrame.fromEulerAnglesXYZ(-offset,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-2.57,-0.9,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(offset,0,0)
- RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(-0.5+1.5,0,-0.5)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(offset,0,0)
- end
- else
- aiming = false
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,math.rad(-51.5))
- Torso.Neck.C1=necko2*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-2.57,-0.9,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(-0.5+1.5,0,-0.5)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- while aiming == false do
- wait()
- offset = 0
- end
- end
- end
- function Switch(mouse)
- attack = true
- if mode == "Sword" then
- point = true
- equipsound(0.5)
- mode = "Gun"
- for i = 0,1,0.1 do
- wait()
- msh12.Scale = Vector3.new(0.8-0.5*i,1-0.5*i,0.3-0.1*i)
- msh13.Scale = Vector3.new(1-0.5*i,1-0.5*i,0.1-0.05*i)
- msh14.Scale = Vector3.new(0.3-0.1*i,0.5-0.3*i,0.5-0.3*i)
- msh15.Scale = Vector3.new(0.5-0.25*i,0.8-0.5*i,0.5-0.25*i)
- wld12.C0 = CFrame.fromEulerAnglesXYZ(0,0,-3.14*i) * CFrame.new(-0.8*i,3-3*i,0)
- wld13.C0 = CFrame.fromEulerAnglesXYZ(0,0,-3.14*i) * CFrame.new(-0.8*i,3-3*i,0)
- wld14.C0 = CFrame.fromEulerAnglesXYZ(-0.86,1.57,0) * CFrame.new(0,1.8-0.9*i,0)
- wld15.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1+0.6*i,0)
- msh16.Scale = Vector3.new(0.9+0.7*i,0.9+0.4*i,0.9+0.7*i)
- msh17.Scale = Vector3.new(0.6+0.5*i,0.6+0.5*i,0.6+0.5*i)
- msh18.Scale = Vector3.new(0.5+0.5*i,0.9+0.5*i,0.5+0.5*i)
- msh19.Scale = Vector3.new(0.3+0.5*i,0.91+0.5*i,0.3+0.5*i)
- msh20.Scale = Vector3.new(0.1+0.2*i,0.7+0.5*i,0.1+0.2*i)
- msh21.Scale = Vector3.new(0.1+0.2*i,0.7+0.5*i,0.1+0.2*i)
- msh22.Scale = Vector3.new(0.1+0.2*i,0.7+0.5*i,0.1+0.2*i)
- msh23.Scale = Vector3.new(0.1+0.2*i,0.7+0.5*i,0.1+0.2*i)
- wld16.C0 = CFrame.fromEulerAnglesXYZ(0,0,-0.3+0.3*i) * CFrame.new(-0.6+0.6*i,1.9*i,0)
- wld17.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.6+0.3*i,0)
- wld18.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.5+0.6*i,0)
- wld19.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- wld20.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-0.3-0.3*i,1+0.8*i,0)
- wld21.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.3+0.3*i,1+0.8*i,0)
- wld22.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1+0.8*i,-0.3-0.3*i)
- wld23.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1+0.8*i,0.3+0.3*i)
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2*i,1.57) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- for i = 0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2-1*i,1.57) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,math.rad(-60*i))
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-2.57*i,-0.9*i,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(-0.5+1.5*i,0,-0.5*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- --wt.C0 = CFrame.Angles(0, math.rad(-51.5*i), 0)
- end
- coroutine.resume(coroutine.create(function()
- bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
- bg.P = bg.P + 10000
- bg.Parent = Torso
- while point == true do
- wait()
- local pos4 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z)
- bg.cframe = CFrame.new(Torso.Position,pos4) * CFrame.fromEulerAnglesXYZ(0,1,0) * CFrame.new(0,0,0) --CFrame.new(Torso.Position,MMouse.Hit.p) *
- CFrame.fromEulerAnglesXYZ(0,math.rad(90),0)
- offset=((Head.Position.y-MMouse.Hit.p.y)/60 )+0.02
- mag=(Head.Position-MMouse.Hit.p).magnitude/80
- offset=offset/mag
- if aiming == true then
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(-offset,0,math.rad(-51.5))
- else
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,math.rad(-51.5))
- end
- end
- wait(0.25)
- bg.Parent = nil
- end))
- elseif mode == "Gun" then
- point = false
- equipsound(0.8)
- mode = "Sword"
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.Part0 = Torso
- LW.Part0 = Torso
- Torso.Transparency = 0
- RHL.Part0 = Torso
- LHL.Part0 = Torso
- T.Parent = nil
- for i = 0,1,0.1 do
- wait()
- msh12.Scale = Vector3.new(0.8-0.5+0.5*i,1-0.5+0.5*i,0.3-0.1+0.1*i)
- msh13.Scale = Vector3.new(1-0.5+0.5*i,1-0.5+0.5*i,0.1-0.05+0.05*i)
- msh14.Scale = Vector3.new(0.3-0.1+0.1*i,0.5-0.3+0.3*i,0.5-0.3+0.3*i)
- msh15.Scale = Vector3.new(0.5-0.25+0.25*i,0.8-0.5+0.5*i,0.5-0.25+0.25*i)
- wld12.C0 = CFrame.fromEulerAnglesXYZ(0,0,-3.14+3.14*i) * CFrame.new(-0.8+0.8*i,3-3+3*i,0)
- wld13.C0 = CFrame.fromEulerAnglesXYZ(0,0,-3.14+3.14*i) * CFrame.new(-0.8+0.8*i,3-3+3*i,0)
- wld14.C0 = CFrame.fromEulerAnglesXYZ(-0.86,1.57,0) * CFrame.new(0,1.8-0.9+0.9*i,0)
- wld15.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1+0.6-0.6*i,0)
- msh16.Scale = Vector3.new(0.9+0.7-0.7*i,0.9+0.4-0.4*i,0.9+0.7-0.7*i)
- msh17.Scale = Vector3.new(0.6+0.5-0.5*i,0.6+0.5-0.5*i,0.6+0.5-0.5*i)
- msh18.Scale = Vector3.new(0.5+0.5-0.5*i,0.9+0.5-0.5*i,0.5+0.5-0.5*i)
- msh19.Scale = Vector3.new(0.3+0.5-0.5*i,0.91+0.5-0.5*i,0.3+0.5-0.5*i)
- msh20.Scale = Vector3.new(0.1+0.2-0.2*i,0.7+0.5-0.5*i,0.1+0.2-0.2*i)
- msh21.Scale = Vector3.new(0.1+0.2-0.2*i,0.7+0.5-0.5*i,0.1+0.2-0.2*i)
- msh22.Scale = Vector3.new(0.1+0.2-0.2*i,0.7+0.5-0.5*i,0.1+0.2-0.2*i)
- msh23.Scale = Vector3.new(0.1+0.2-0.2*i,0.7+0.5-0.5*i,0.1+0.2-0.2*i)
- wld16.C0 = CFrame.fromEulerAnglesXYZ(0,0,-0.3+0.3-0.3*i) * CFrame.new(-0.6+0.6-0.6*i,1.9-1.9*i,0)
- wld17.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.6+0.3-0.3*i,0)
- wld18.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.5+0.6-0.6*i,0)
- wld19.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- wld20.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-0.3-0.3+0.3*i,1+0.8-0.8*i,0)
- wld21.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.3+0.3-0.3*i,1+0.8-0.8*i,0)
- wld22.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1+0.8-0.8*i,-0.3-0.3+0.3*i)
- wld23.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1+0.8-0.8*i,0.3+0.3-0.3*i)
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2-1+1*i,1.57) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-2.57+2.57*i,-0.9+0.9*i,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(-0.5+1.5-1.5*i,0,-0.5+0.5*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- for i = 0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2-1+1-2*i,1.57) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-2.57+2.57-1*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end
- attack = false
- for i=0,1,0.1 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end
- function changeitemleft()
- if Number > 1 then
- Number = Number - 1
- shot = Item[Number]
- end
- end
- function changeitemright()
- if Number < #Item then
- Number = Number + 1
- shot = Item[Number]
- end
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- Stun2=function(Feh,x,y,z,color)
- coroutine.resume(coroutine.create(function(part)
- --[[ if part.Parent:FindFirstChild("Torso")==nil then
- return
- end]]
- Torsoh2=part
- End2=Torsoh2.CFrame+Vector3.new(math.random(-20,20)/10,math.random(-30,30)/10,math.random(-20,20)/10)
- ST2=Torsoh2.Position
- --[[ p=Instance.new("BodyPosition")
- p.P=3000
- p.D=100
- p.maxForce=Vector3.new(math.huge,0,math.huge)
- p.position=Torsoh2.Position
- p.Parent=Torsoh2]]
- while part.Parent ~= nil and lightning == true do
- -- f1:Play()
- -- p.position=ST2+Vector3.new(math.random(-50,50)/50,0,math.random(-50,50)/50)
- Start2=End2
- End2=Torsoh2.CFrame*CFrame.new(math.random(-x,x)/10,math.random(-y,y)/10,math.random(-z,z)/10)
- e=Instance.new("Part")
- e.TopSurface=0
- e.BottomSurface=0
- e.CanCollide=false
- e.Anchored=true
- e.formFactor="Symmetric"
- e.Size=Vector3.new(1,1,1)
- Look2=(End2.p-Start2.p).unit
- m=Instance.new("BlockMesh")
- m.Scale=Vector3.new(.2,.2,(Start2.p-End2.p).magnitude)
- m.Parent=e
- e.CFrame=CFrame.new(Start2.p+Look2*(m.Scale.z/2),Start2.p+Look2*99)
- e.Reflectance=.3
- e.Name="Zap"
- e.BrickColor=color
- e.Parent=part.Parent
- coroutine.resume(coroutine.create(function(PAR) for i=1, 25 do PAR.Transparency=i/25 wait() end PAR.Parent=nil end),e)
- wait()
- end
- wait(.45)
- -- p.Parent=nil
- end),Feh)
- end
- Stun3=function(Feh,x,y,z,color)
- coroutine.resume(coroutine.create(function(part)
- --[[ if part.Parent:FindFirstChild("Torso")==nil then
- return
- end]]
- Torsoh2=part
- End2=Torsoh2.CFrame+Vector3.new(math.random(-20,20)/10,math.random(-30,30)/10,math.random(-20,20)/10)
- ST2=Torsoh2.Position
- --[[ p=Instance.new("BodyPosition")
- p.P=3000
- p.D=100
- p.maxForce=Vector3.new(math.huge,0,math.huge)
- p.position=Torsoh2.Position
- p.Parent=Torsoh2]]
- while part.Parent ~= nil and lightning == true do
- -- f1:Play()
- -- p.position=ST2+Vector3.new(math.random(-50,50)/50,0,math.random(-50,50)/50)
- Start2=End2
- End2=Torsoh2.CFrame*CFrame.new(math.random(-x,x)/10,y/10,math.random(-z,z)/10)
- e=Instance.new("Part")
- e.TopSurface=0
- e.BottomSurface=0
- e.CanCollide=false
- e.Anchored=true
- e.formFactor="Symmetric"
- e.Size=Vector3.new(3,3,1)
- Look2=(End2.p-Start2.p).unit
- m=Instance.new("BlockMesh")
- m.Scale=Vector3.new(.2,.2,(Start2.p-End2.p).magnitude)
- m.Parent=e
- e.CFrame=CFrame.new(Start2.p+Look2*(m.Scale.z/2),Start2.p+Look2*99)
- e.Reflectance=.3
- e.Name="Zap"
- e.BrickColor=color
- e.Parent=part.Parent
- coroutine.resume(coroutine.create(function(PAR) for i=1, 25 do PAR.Transparency=i/25 wait() end PAR.Parent=nil end),e)
- wait()
- end
- wait(.45)
- -- p.Parent=nil
- end),Feh)
- end
- function shoottrail2(mouse)
- spread2 = 0
- range2 = 500
- rangepower = 10
- if alt==1 then
- if shot == "Normal" then
- spread2 = 50
- range2 = 100
- end
- end
- local spreadvector = (Vector3.new(math.random(-spread2,spread2),math.random(-spread2,spread2),math.random(-spread2,spread2)) / 100) * (prt19.Position).magnitude/100
- local dir = Head.CFrame.lookVector+spreadvector
- local hit2,pos = rayCast(prt19.Position,dir,10,Character)
- local rangepos = range2
- local function drawtrail(From,To)
- local effectsmsh = Instance.new("CylinderMesh")
- effectsmsh.Scale = Vector3.new(1,1,1)
- effectsmsh.Name = "Mesh"
- local effectsg = Instance.new("Part")
- effectsg.formFactor = 3
- effectsg.CanCollide = false
- effectsg.Name = "Eff"
- effectsg.Locked = true
- effectsg.Anchored = true
- effectsg.Size = Vector3.new(1,0.2,1)
- effectsg.Parent = Character
- effectsmsh.Parent = effectsg
- effectsg.BrickColor = BrickColor.new("white")
- if shot == "Dark" then
- effectsg.BrickColor = BrickColor.new("Black")
- end
- effectsg.Reflectance = 0.25
- local LP = From
- local point1 = To
- local mg = (LP - point1).magnitude
- effectsmsh.Scale = Vector3.new(1,mg*5,1)
- effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0)
- coroutine.resume(coroutine.create(function()
- for i = 0 , 1 , 0.2 do
- wait()
- effectsg.Transparency = 1*i
- effectsmsh.Scale = Vector3.new(1-1*i,mg*5,1-1*i)
- end
- effectsg.Parent = nil
- end))
- end
- local newpos = prt19.Position
- local inc = rangepower
- repeat
- wait()
- rangepos = rangepos - 10
- dir = dir
- --[[if alt==1 then
- dir = dir * CFrame.Angles(math.rad(-1),0,0)
- end ]]
- hit2,pos = rayCast(newpos,dir,inc,Character)
- drawtrail(newpos,pos)
- newpos = newpos + (dir * inc)
- if alt==1 then
- inc = 10
- if inc >= 20 then
- inc = inc - 10
- end
- end
- if hit2 ~= nil then
- rangepos = 0
- end
- until rangepos <= 0
- if hit2 ~= nil then
- local effectsmsh = Instance.new("SpecialMesh")
- effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
- --effectsmsh.Scale = Vector3.new(1,1,2.5)
- effectsmsh.Scale = Vector3.new(3,3,3)
- local effectsg = Instance.new("Part")
- effectsg.formFactor = 3
- effectsg.CanCollide = false
- effectsg.Name = "Arrow"
- effectsg.Locked = true
- effectsg.Transparency = 1
- effectsg.Size = Vector3.new(0.2,0.2,0.2)
- effectsg.Parent = modelzorz
- effectsg.BrickColor = BrickColor.new("white")
- if shot == "Dark" then
- effectsg.BrickColor = BrickColor.new("Black")
- end
- effectsmsh.Parent = effectsg
- effectsg.CFrame = CFrame.new(newpos,pos) + CFrame.new(newpos,pos).lookVector*2.5*2
- local efwel = Instance.new("Weld")
- efwel.Parent = effectsg
- efwel.Part0 = effectsg
- efwel.Part1 = hit2
- coroutine.resume(coroutine.create(function()
- if shot == "Explode" then
- --mana = mana - 50
- boomsound(1)
- coroutine.resume(coroutine.create(function()
- if workspace:findFirstChild("GridModel") ~= nil then
- local c = game.Workspace.GridModel:GetChildren();
- for i = 1, #c do
- if c[i].className == "Part" then
- local targ = c[i].Position - effectsg.Position;
- local mag = targ.magnitude;
- if mag <= 8 then
- c[i].Parent = nil
- end
- end
- end
- end
- local c = game.Workspace:GetChildren();
- for i = 1, #c do
- local hum = c[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = c[i]:findFirstChild("Head");
- if head ~= nil then
- local targ = head.Position - effectsg.Position;
- local mag = targ.magnitude;
- if mag <= 15 then
- wait()
- DBHit(head,effectsg,20)
- end
- end
- end
- --[[ local c = game.Workspace:GetChildren();
- for i = 1, #c do
- if c[i].className=="Part" then
- local targ = c[i].Position - effectsg.Position;
- local mag = targ.magnitude;
- if mag <= 15 then
- wait()
- c[i]:BreakJoints()
- end
- end
- if c[i]:findFirstChild("Part")~=nil then
- local targ = c[i]:findFirstChild("Part").Position - effectsg.Position;
- local mag = targ.magnitude;
- if mag <= 15 then
- wait()
- c[i]:BreakJoints()
- end
- end
- end ]]
- end
- end))
- EVENMOARMAGIX(effectsg,10,8,10,0,0,0,0,0,0,BrickColor.new("White"))
- for i = 0,5 do
- wait()
- MMMAGIC(effectsg,8,8,8,0,0,0,BrickColor.new("White"))
- end
- elseif shot=="Dark" then
- --mana=mana-70
- --1529460
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local Mesh = Instance.new("SpecialMesh")
- Mesh.Scale = Vector3.new(0.5,0.5,0.5)
- Mesh.MeshType = "Sphere"
- -- Mesh.TextureId="http://www.roblox.com/asset/?id=1529460"
- Part=Instance.new("Part")
- Part.Name="Effect"
- Part.formFactor=0
- Part.Size=Vector3.new(1,1,1)
- Part.BrickColor=BrickColor.new("Black")
- Part.Reflectance = 0
- Part.TopSurface=0
- Part.BottomSurface=0
- Part.Transparency=0
- Part.Anchored=true
- Part.CanCollide=false
- Part.CFrame=effectsg.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
- Part.Parent=Character
- Mesh.Parent = Part
- lol=true
- coroutine.resume(coroutine.create(function()
- DarkRiftF(Part)
- end))
- DemMags=1
- for i=0,200 do
- wait()
- DerpMagic(Part,1,i/3,1,0,i/3,0,BrickColor.new("Black"))
- blackhole=true
- DemMags=DemMags+0.2
- Mesh.Scale=Mesh.Scale-Vector3.new(0.2,0.2,0.2)
- Part.CFrame=effectsg.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- end
- fff=200
- for i=0,100 do
- wait()
- DerpMagic(Part,1,fff/3,1,0,fff/3,0,BrickColor.new("Black"))
- Part.CFrame=effectsg.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- end
- for i=0,1,0.05 do
- wait()
- Part.Transparency=Part.Transparency+0.05
- Mesh.Scale=Mesh.Scale+Vector3.new(1.5,1.5,1.5)
- end
- lol=false
- Part.Parent=nil
- blackhole=false
- end),nil,nil)
- elseif shot == "Bomb" then
- --mana = mana - 20
- coroutine.resume(coroutine.create(function(him)
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.01 do
- wait()
- local c = game.Workspace:GetChildren();
- for i = 1, #c do
- local hum = c[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = c[i]:findFirstChild("Head");
- if head ~= nil then
- local targ = head.Position - effectsg.Position;
- local mag = targ.magnitude;
- if mag <= 15 then
- wait()
- him=true
- end
- end
- end
- end
- end
- him = true
- end))
- while him == false do
- wait(0.1)
- MMMAGIC(effectsg,4,4,4,0,0,0,BrickColor.new("White"))
- end
- boomsound(1)
- coroutine.resume(coroutine.create(function()
- if workspace:findFirstChild("GridModel") ~= nil then
- local c = game.Workspace.GridModel:GetChildren();
- for i = 1, #c do
- if c[i].className == "Part" then
- local targ = c[i].Position - effectsg.Position;
- local mag = targ.magnitude;
- if mag <= 8 then
- c[i].Parent = nil
- end
- end
- end
- end
- local c = game.Workspace:GetChildren();
- for i = 1, #c do
- local hum = c[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = c[i]:findFirstChild("Head");
- if head ~= nil then
- local targ = head.Position - effectsg.Position;
- local mag = targ.magnitude;
- if mag <= 15 then
- wait()
- DBHit(head,effectsg,5)
- end
- end
- end
- --[[ local c = game.Workspace:GetChildren();
- for i = 1, #c do
- if c[i].className=="Part" then
- local targ = c[i].Position - effectsg.Position;
- local mag = targ.magnitude;
- if mag <= 15 then
- wait()
- c[i]:BreakJoints()
- end
- end
- if c[i]:findFirstChild("Part")~=nil then
- local targ = c[i]:findFirstChild("Part").Position - effectsg.Position;
- local mag = targ.magnitude;
- if mag <= 15 then
- wait()
- c[i]:BreakJoints()
- end
- end
- end ]]
- end
- end))
- EVENMOARMAGIX(effectsg,10,8,10,0,0,0,0,0,0,BrickColor.new("White"))
- for i = 0,5 do
- wait()
- MMMAGIC(effectsg,8,8,8,0,0,0,BrickColor.new("White"))
- end
- end),false)
- end
- end))
- efwel.Parent = nil
- effectsg.Anchored = true
- local HitPos = effectsg.Position + CFrame.new(newpos,pos).lookVector*0.75
- --local HitPos = prt1.Position + CFrame.new(newpos,pos).lookVector*0.75
- --local HitPos = prt1.Position + (prt1.CFrame.lookVector * .5)
- local CJ = CFrame.new(HitPos)
- local C0 = effectsg.CFrame:inverse() * CJ
- local C1 = hit2.CFrame:inverse() * CJ
- --efwel.C0 = C0
- --efwel.C1 = C1
- --efwel.Parent = effectsg
- Damg = 10
- coroutine.resume(coroutine.create(function()
- wait(3)
- effectsg.Parent = nil
- end))
- if hit2.Parent:FindFirstChild("Humanoid") ~= nil then
- hum = hit2.Parent.Humanoid
- attackdebounce = false
- Damagefunc1(hit2,Damg,5)
- elseif hit2.Parent.Parent ~= nil and hit2.Parent.Parent:FindFirstChild("Humanoid") ~= nil then
- hum = hit2.Parent.Parent.Humanoid
- attackdebounce = false
- Damagefunc1(hit2,Damg,5)
- end
- end
- end
- function faketors()
- M.Parent = workspace
- S.Parent = M
- H.Parent = M
- T.formFactor = 0
- T.CanCollide = false
- T.Name = "FTorso"
- T.Locked = true
- T.Parent = M
- T.Transparency = 1
- T.BrickColor = Torso.BrickColor
- for i,z in pairs(Character:GetChildren()) do
- if z.className == "CharacterMesh" then
- if z.BodyPart == Enum.BodyPart.Torso then
- local SM = Instance.new("SpecialMesh",T)
- SM.MeshId = "http://www.roblox.com/asset/?id=" .. z.MeshId
- if z.BaseTextureId ~= 0 then
- SM.TextureId = z.BaseTextureId
- elseif z.OverlayTextureId ~= 0 then
- SM.TextureId = z.OverlayTextureId
- else
- SM.TextureId = ""
- end
- end
- end
- end
- local wt = Instance.new("Weld")
- wt.Parent = T
- wt.Part0 = T
- wt.Part1 = Torso
- RW.Part0 = T
- LW.Part0 = T
- T.Transparency = 0
- Torso.Transparency = 1
- RHL.Part0 = T
- LHL.Part0 = T
- return wt,T
- end
- function MMMAGIC(part,x1,y1,z1,x2,y2,z2,color)
- local msh1 = Instance.new("BlockMesh")
- msh1.Scale = Vector3.new(0.5,0.5,0.5)
- S=Instance.new("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=Vector3.new(x1,y1,z1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- S.Parent=workspace
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- function UltimaMMMAGIC(part,x1,y1,z1,x2,y2,z2,color)
- local msh1 = Instance.new("BlockMesh")
- msh1.Scale = Vector3.new(x1,y1,z1)
- S=Instance.new("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=Vector3.new(1,1,1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- S.Parent=workspace
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- function MOREMAGIX(part,cframe,x,y,z,color)
- p2=Instance.new("Part")
- p2.Name="Blast"
- p2.TopSurface=0
- p2.BottomSurface=0
- p2.CanCollide=false
- p2.Anchored=true
- p2.BrickColor=color
- p2.Size=Vector3.new(x,y,z)
- p2.formFactor="Symmetric"
- p2.CFrame=part.CFrame*CFrame.new(0,cframe,0)
- p2.Parent=workspace
- m=Instance.new("BlockMesh")
- m.Parent=p2
- m.Name="BlastMesh"
- coroutine.resume(coroutine.create(function(part,dir) for loll=1, 15 do part.BlastMesh.Scale=part.BlastMesh.Scale-Vector3.new(.09,.09,.09) part.Transparency=loll/20 part.CFrame=part.CFrame*CFrame.new(dir)*CFrame.fromEulerAnglesXYZ(math.random(-100,100)/100, math.random(-100,100)/100, math.random(-100,100)/100) wait() end part.Parent=nil end),p2,Vector3.new(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10))
- end
- function EVENMOARMAGIX(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
- local msh1 = Instance.new("SpecialMesh")
- msh1.Scale = Vector3.new(0.5,0.5,0.5)
- msh1.MeshType = "Sphere"
- S=Instance.new("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=Vector3.new(x1,y1,z1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3)
- S.Parent=workspace
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.15,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- --print("Y U NU GIVE CREDIT.")
- print("studioscript: of course i gave credit(:")
- print("credits to: studioscript, camerono3")
- function WaveEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
- local msh1 = Instance.new("SpecialMesh")
- msh1.Scale = Vector3.new(x1,y1,z1)
- msh1.MeshId = "http://www.roblox.com/asset/?id=20329976"
- S=Instance.new("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=Vector3.new(1,1,1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3)
- S.Parent=workspace
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- function BlastEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
- local msh1 = Instance.new("SpecialMesh")
- msh1.Scale = Vector3.new(x1,y1,z1)
- msh1.MeshId = "http://www.roblox.com/asset/?id=1323306"
- S=Instance.new("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=Vector3.new(1,1,1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3)
- S.Parent=workspace
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.15,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- function DerpMagic(part,x1,y1,z1,x2,y2,z2,color)
- local msh1 = Instance.new("BlockMesh")
- msh1.Scale = Vector3.new(0.5,0.5,0.5)
- S=Instance.new("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=Vector3.new(x1,y1,z1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=false
- S.CanCollide=false
- S.CFrame=part.CFrame
- S.Parent=workspace
- msh1.Parent = S
- W=Instance.new("Weld")
- W.Parent=S
- W.Part0=S
- W.Part1=part
- W.C0=CFrame.new(x2,y2,z2) * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- W.Parent=nil
- S.Anchored=true
- coroutine.resume(coroutine.create(function(Part,Weld) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) --[[Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))]] Part.Transparency=i*.1 wait() end Part.Parent=nil Weld.Parent=nil end),S,W)
- end
- DarkRiftF=function(par) --Thank you turdulator for this :D
- while lol == true do
- wait()
- PWN={}
- for _,v in pairs(workspace:children()) do
- if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
- if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
- if v~=Character and (v.Torso.Position-par.Position).magnitude<=DemMags then
- table.insert(PWN,v.Torso)
- end
- end
- end
- end
- for _,t in pairs(PWN) do
- Mag=(par.Position-t.Position).magnitude/2
- t.Parent.Humanoid:TakeDamage(1)
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*5000
- rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))/10
- rl.Parent=t
- game:GetService("Debris"):AddItem(rl,.1)
- if Mag<=2 then
- t.Parent.Humanoid:TakeDamage(.5)
- else
- vl=Instance.new("BodyVelocity")
- vl.P=3000
- vl.maxForce=Vector3.new(50000000000,50000000000,50000000000)
- vl.velocity=(t.Position-par.Position).unit*-(70/(Mag))
- vl.Parent=t
- game:GetService("Debris"):AddItem(vl,.1)
- end
- end
- wait(.08)
- end
- end
- function ss(pitch)
- local SlashSound = Instance.new("Sound")
- --SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
- SlashSound.SoundId = "http://roblox.com/asset/?id=10209645"
- SlashSound.Parent = workspace
- SlashSound.Volume = .7
- SlashSound.Pitch = pitch
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait(0)
- SlashSound.Parent = nil
- end))
- end
- function equipsound(pitch)
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "rbxasset://sounds\\unsheath.wav"
- SlashSound.Parent = workspace
- SlashSound.Volume = .5
- SlashSound.Pitch = pitch
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait(0)
- SlashSound.Parent = nil
- end))
- end
- function magicsound(pitch)
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "http://www.roblox.com/asset/?id=2248511"
- SlashSound.Parent = workspace
- SlashSound.Volume = .5
- SlashSound.Pitch = pitch
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait(0)
- SlashSound.Parent = nil
- end))
- end
- function critsound(pitch)
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "http://www.roblox.com/asset/?id=2801263"
- SlashSound.Parent = workspace
- SlashSound.Volume = .7
- SlashSound.Pitch = pitch
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait(0)
- SlashSound.Parent = nil
- end))
- end
- function spikesound(pitch)
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "http://www.roblox.com/asset/?id=3264793"
- SlashSound.Parent = workspace
- SlashSound.Volume = .7
- SlashSound.Pitch = pitch
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait(0)
- SlashSound.Parent = nil
- end))
- end
- function boomsound(pitch)
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "http://www.roblox.com/asset?id=2101148"
- SlashSound.Parent = workspace
- SlashSound.Volume = .7
- SlashSound.Pitch = pitch
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait(0)
- SlashSound.Parent = nil
- end))
- end
- function lasersound(pitch)
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "rbxasset://sounds/Launching rocket.wav"
- SlashSound.Parent = workspace
- SlashSound.Volume = .5
- SlashSound.Pitch = pitch
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait(0)
- SlashSound.Parent = nil
- end))
- end
- function omnomnom(pitch)
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "http://www.roblox.com/asset/?id=12544690"
- SlashSound.Parent = workspace
- SlashSound.Volume = .5
- SlashSound.Pitch = pitch
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait(0)
- SlashSound.Parent = nil
- end))
- end
- Damagefunc1=function(hit,Damage,Knockback)
- if hit.Parent==nil then
- return
- end
- CPlayer=Bin
- h=hit.Parent:FindFirstChild("Humanoid")
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if attackdebounce == false then
- attackdebounce = true
- coroutine.resume(coroutine.create(function()
- wait(0.1)
- attackdebounce = false
- end))
- if mana < 400 and mode == "Sword" then
- mana = mana + math.random(30,50)
- end
- if mana > 400 then
- mana = 400
- end
- Damage=Damage
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game.Players.LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- -- print(c.Value)
- if math.random(0,99)+math.random()<=5 then
- CRIT=true
- Damage=Damage*1.5
- --[[ Knockback=Knockback*2
- r=Instance.new("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
- r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso]]
- critsound(2)
- end
- Damage=Damage+math.random(0,10)
- -- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2))
- h:TakeDamage(Damage)
- showDamage(hit.Parent,Damage,.5)
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05
- if Knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.25)
- --[[ r=Instance.new("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
- r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso]]
- game:GetService("Debris"):AddItem(r,.5)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- end
- Damagefunc2=function(hit,Damage,Knockback)
- if hit.Parent==nil then
- return
- end
- CPlayer=Bin
- h=hit.Parent:FindFirstChild("Humanoid")
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if attackdebounce == false then
- attackdebounce = true
- coroutine.resume(coroutine.create(function()
- wait(0.1)
- attackdebounce = false
- end))
- if mana < 400 and mode == "Sword" then
- mana = mana + math.random(30,50)
- end
- if mana > 400 then
- mana = 400
- end
- Damage=Damage
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game.Players.LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- -- print(c.Value)
- CRIT=true
- if CRIT==true then
- CRIT=true
- Damage=Damage*1.5
- Knockback=Knockback*2
- for i=1,3 do
- EVENMOARMAGIX(hit.Parent.Torso,5,5,5,0,0,0,0,0,0,BrickColor.new("White"))
- end
- r=Instance.new("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
- r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso
- critsound(2)
- end
- Damage=Damage+math.random(0,10)
- -- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2))
- h:TakeDamage(Damage)
- showDamage(hit.Parent,Damage,.5)
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05
- if Knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.25)
- --[[ r=Instance.new("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
- r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso]]
- game:GetService("Debris"):AddItem(r,.5)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- end
- DBHit=function(hit,DB,Dmg) --credits to turdulator for making this function :D
- if hit.Parent==nil then
- return
- end
- h=hit.Parent:FindFirstChild("Humanoid")
- if h==nil then
- h=hit.Parent.Parent:FindFirstChild("Humanoid")
- end
- t=hit.Parent:FindFirstChild("Torso")
- if h~=nil and t~=nil then
- --[[ if h.Parent==Character then
- return
- end]]
- coroutine.resume(coroutine.create(function()
- if h.Parent==Character then
- local vel = Instance.new("BodyVelocity")
- vel.maxForce = Vector3.new(0,math.huge,0)
- vel.P = vel.P * 2
- vel.velocity = Vector3.new(0,100,0)
- vel.Parent = Torso
- wait(0.2)
- vel.Parent = nil
- end
- end))
- Damage=Dmg+math.random(2,10)
- h:TakeDamage(Damage)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game.Players.LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- showDamage(hit.Parent,Damage,.5)
- vl=Instance.new("BodyVelocity")
- vl.P=4500
- vl.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- vl.velocity=Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+Vector3.new(0,3,0)
- vl.Parent=t
- game:GetService("Debris"):AddItem(vl,.2)
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(5000,5000,5000)*500000000
- rl.angularvelocity=Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
- rl.Parent=t
- game:GetService("Debris"):AddItem(rl,.2)
- else
- if hit.CanCollide==false then
- return
- end
- MagicCom:disconnect()
- -- DBExplode(DB)
- end
- end
- showDamage=function(Char,Dealt,du)
- m=Instance.new("Model")
- m.Name=tostring(Dealt)
- h=Instance.new("Humanoid")
- h.Health=0
- h.MaxHealth=0
- h.Parent=m
- c=Instance.new("Part")
- c.Transparency=0
- c.BrickColor=BrickColor:Red()
- if CRIT==true then
- c.BrickColor=BrickColor.new("Really red")
- end
- c.Name="Head"
- c.TopSurface=0
- c.BottomSurface=0
- c.formFactor="Plate"
- c.Size=Vector3.new(1,.4,1)
- ms=Instance.new("CylinderMesh")
- ms.Bevel=.1
- ms.Scale=Vector3.new(.8,.8,.8)
- if CRIT==true then
- ms.Scale=Vector3.new(1.25,1.5,1.25)
- ms.Bevel=.2
- end
- ms.Parent=c
- c.Reflectance=0
- Instance.new("BodyGyro").Parent=c
- c.Parent=m
- c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
- f=Instance.new("BodyPosition")
- f.P=2000
- f.D=100
- f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- f.position=c.Position+Vector3.new(0,3,0)
- f.Parent=c
- game:GetService("Debris"):AddItem(m,.5+du)
- c.CanCollide=false
- m.Parent=workspace
- c.CanCollide=false
- end
- hold = false
- --LOLOL FEN'S TRADEMARK COG
- local fentrademark1 = Instance.new("Part")
- fentrademark1.formFactor = 1
- fentrademark1.Parent = modelzorz
- fentrademark1.CanCollide = false
- fentrademark1.BrickColor = BrickColor.new("Really black")
- fentrademark1.Name = "Part23"
- fentrademark1.Size = Vector3.new(1,1,1)
- fentrademark1.Position = Torso.Position
- local fenmesh1 = Instance.new("CylinderMesh")
- fenmesh1.Parent = fentrademark1
- fenmesh1.Scale = Vector3.new(0.7,0.6,0.7)
- local fenweld1 = Instance.new("Weld")
- fenweld1.Parent = fentrademark1
- fenweld1.Part0 = fentrademark1
- fenweld1.Part1 = prt7
- fenweld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(180)) * CFrame.new(0,-0.65,-0.05)
- local fentrademark2 = Instance.new("Part")
- fentrademark2.formFactor = 1
- fentrademark2.Parent = modelzorz
- fentrademark2.CanCollide = false
- fentrademark2.BrickColor = BrickColor.new("Bright blue")
- fentrademark2.Name = "Part24"
- fentrademark2.Size = Vector3.new(1,1,1)
- fentrademark2.Position = Torso.Position
- local fenmesh2 = Instance.new("BlockMesh")
- fenmesh2.Parent = fentrademark2
- fenmesh2.Scale = Vector3.new(0.5,0.65,0.15)
- local fenweld2 = Instance.new("Weld")
- fenweld2.Parent = fentrademark2
- fenweld2.Part0 = fentrademark2
- fenweld2.Part1 = fentrademark1
- fenweld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.05,0,-0.1)
- local fentrademark3 = Instance.new("Part")
- fentrademark3.formFactor = 1
- fentrademark3.Parent = modelzorz
- fentrademark3.CanCollide = false
- fentrademark3.BrickColor = BrickColor.new("Bright blue")
- fentrademark3.Name = "Part25"
- fentrademark3.Size = Vector3.new(1,1,1)
- fentrademark3.Position = Torso.Position
- local fenmesh3 = Instance.new("BlockMesh")
- fenmesh3.Parent = fentrademark3
- fenmesh3.Scale = Vector3.new(0.3,0.65,0.15)
- local fenweld3 = Instance.new("Weld")
- fenweld3.Parent = fentrademark3
- fenweld3.Part0 = fentrademark3
- fenweld3.Part1 = fentrademark1
- fenweld3.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(90),0) * CFrame.new(0.02,0,0)
- local fentrademark4 = Instance.new("Part")
- fentrademark4.formFactor = 1
- fentrademark4.Parent = modelzorz
- fentrademark4.CanCollide = false
- fentrademark4.BrickColor = BrickColor.new("Bright blue")
- fentrademark4.Name = "Part26"
- fentrademark4.Size = Vector3.new(1,1,1)
- fentrademark4.Position = Torso.Position
- local fenmesh4 = Instance.new("BlockMesh")
- fenmesh4.Parent = fentrademark4
- fenmesh4.Scale = Vector3.new(0.38,0.65,0.15)
- local fenweld4 = Instance.new("Weld")
- fenweld4.Parent = fentrademark4
- fenweld4.Part0 = fentrademark4
- fenweld4.Part1 = fentrademark1
- fenweld4.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(90),0) * CFrame.new(-0.2,0,0.01)
- local fentrademark5 = Instance.new("Part")
- fentrademark5.formFactor = 1
- fentrademark5.Parent = modelzorz
- fentrademark5.CanCollide = false
- fentrademark5.BrickColor = BrickColor.new("White")
- fentrademark5.Name = "Part27"
- fentrademark5.Size = Vector3.new(1,1,1)
- fentrademark5.Position = Torso.Position
- local fenmesh5 = Instance.new("BlockMesh")
- fenmesh5.Parent = fentrademark5
- fenmesh5.Scale = Vector3.new(0.45,0.66,0.1)
- local fenweld5 = Instance.new("Weld")
- fenweld5.Parent = fentrademark5
- fenweld5.Part0 = fentrademark5
- fenweld5.Part1 = fentrademark1
- fenweld5.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.05,0,-0.1)
- local fentrademark6 = Instance.new("Part")
- fentrademark6.formFactor = 1
- fentrademark6.Parent = modelzorz
- fentrademark6.CanCollide = false
- fentrademark6.BrickColor = BrickColor.new("White")
- fentrademark6.Name = "Part28"
- fentrademark6.Size = Vector3.new(1,1,1)
- fentrademark6.Position = Torso.Position
- local fenmesh6 = Instance.new("BlockMesh")
- fenmesh6.Parent = fentrademark6
- fenmesh6.Scale = Vector3.new(0.25,0.66,0.1)
- local fenweld6 = Instance.new("Weld")
- fenweld6.Parent = fentrademark6
- fenweld6.Part0 = fentrademark6
- fenweld6.Part1 = fentrademark1
- fenweld6.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(90),0) * CFrame.new(0.02,0,0)
- local fentrademark7 = Instance.new("Part")
- fentrademark7.formFactor = 1
- fentrademark7.Parent = modelzorz
- fentrademark7.CanCollide = false
- fentrademark7.BrickColor = BrickColor.new("White")
- fentrademark7.Name = "Part29"
- fentrademark7.Size = Vector3.new(1,1,1)
- fentrademark7.Position = Torso.Position
- local fenmesh7 = Instance.new("BlockMesh")
- fenmesh7.Parent = fentrademark7
- fenmesh7.Scale = Vector3.new(0.33,0.66,0.1)
- local fenweld7 = Instance.new("Weld")
- fenweld7.Parent = fentrademark7
- fenweld7.Part0 = fentrademark7
- fenweld7.Part1 = fentrademark1
- fenweld7.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(90),0) * CFrame.new(-0.2,0,0.01)
- ddddd = 0
- for i = 1,4 do
- wait()
- local fentrademarkdd = Instance.new("Part")
- fentrademarkdd.formFactor = 1
- fentrademarkdd.Parent = modelzorz
- fentrademarkdd.CanCollide = false
- fentrademarkdd.BrickColor = BrickColor.new("Really black")
- fentrademarkdd.Name = "Dosh"
- fentrademarkdd.Size = Vector3.new(1,1,1)
- fentrademarkdd.Position = Torso.Position
- local fenmeshdd = Instance.new("BlockMesh")
- fenmeshdd.Parent = fentrademarkdd
- fenmeshdd.Scale = Vector3.new(1,0.6,0.1)
- local fenwelddd = Instance.new("Weld")
- fenwelddd.Parent = fentrademarkdd
- fenwelddd.Part0 = fentrademarkdd
- fenwelddd.Part1 = fentrademark1
- fenwelddd.C0 = CFrame.fromEulerAnglesXYZ(0,ddddd,0) * CFrame.new(0,0,0)
- ddddd = ddddd + math.rad(45)
- end
- function ob1d(mouse)
- if attack == true then return end
- if stancing == true then return end
- hold = true
- if Stance=="Normal" then
- if mode == "Sword" then
- if combo == 0 then
- combo = 1
- onehit()
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- if attack == false then
- combo = 0
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1,1.57) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end))
- elseif combo == 1 then
- combo = 2
- twohit()
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- if attack == false then
- combo = 0
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1,1.57) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end))
- elseif combo == 2 then
- combo = 3
- threehit()
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- if attack == false then
- combo = 0
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1,1.57) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end))
- elseif combo == 3 then
- combo = 4
- fourhit()
- wait(0.5)
- combo = 0
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1,1.57) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- elseif mode == "Gun" then
- Shoot(mouse)
- end
- end
- end
- function ob1u(mouse)
- hold = false
- end
- buttonhold = false
- function Key(key,mouse)
- if key == "g" then
- EatMuffin()
- end
- if attack == true then return end
- if key == "z" and Stance=="NotFighting" then
- keyZ=true
- SpinAround()
- end
- if key == "x" and Stance=="NotFighting" then
- JumpStab()
- end
- if key == "c" and Stance=="NotFighting" then
- EndStance()
- Stance="Normal"
- attack=false
- return
- end
- if Stance=="Normal" then
- if key == "c" then
- StanceMode()
- end
- if key == "h" then
- if mana2=="Normal" then
- mana2="Max"
- elseif mana2=="Max" then
- mana2="Normal"
- end
- end
- if key == "q" then
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- Switch()
- end
- if mode == "Gun" then
- if key == "e" then
- Aim(mouse)
- end
- if key == "r" then
- changeitemleft()
- end
- if key == "t" then
- changeitemright()
- end
- if key == "z" then
- if alt==0 then
- elseif alt==1 then
- alt=0
- elseif alt==2 then
- alt=1
- end
- end
- --~~ADDED~~--
- if key=="j" then
- Look(Character)
- end
- if key=="k" then
- unLook(Character)
- end
- --~~ENDOFADDED~~--
- if key == "x" then
- if alt==0 then
- alt=1
- elseif alt==1 then
- alt=2
- elseif alt==2 then
- end
- end
- elseif mode == "Sword" then
- if key == "e" then
- SpinSlash()
- end
- if key == "r" then
- WaveStab()
- end
- if key == "t" then
- if skillcombo == 0 then
- DarkSlash()
- elseif skillcombo == 1 then
- LightSlash()
- end
- end
- end
- end
- end
- function Key2(key,mouse)
- if key == "z" then
- keyZ=false
- end
- end
- function s(mouse)
- mouse.Button1Down:connect(function() ob1d(mouse) end)
- mouse.Button1Up:connect(function() ob1u(mouse) end)
- mouse.KeyDown:connect(function(key) Key(key,mouse) end)
- mouse.KeyUp:connect(function(key) Key2(key,mouse) end)
- --mouse.KeyDown:connect(key,mouse)
- --mouse.KeyUp:connect(key2,mouse)
- MMouse = mouse
- player = Player
- ch = Character
- RSH = ch.Torso["Right Shoulder"]
- LSH = ch.Torso["Left Shoulder"]
- --
- RW.Part0 = ch.Torso
- RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1 = CFrame.new(0, 0.5, 0)
- RW.Part1 = ch["Right Arm"]
- RW.Parent = ch.Torso
- --_G.R = RW
- --
- LW.Part0 = ch.Torso
- LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1 = CFrame.new(0, 0.5, 0)
- LW.Part1 = ch["Left Arm"]
- LW.Parent = ch.Torso
- --_G.L = LW
- --
- equipanim()
- end
- function ds(mouse)
- hideanim()
- RW.Parent = nil
- LW.Parent = nil
- RSH.Parent = player.Character.Torso
- LSH.Parent = player.Character.Torso
- end
- Bin.Selected:connect(s)
- Bin.Deselected:connect(ds)
- function onRunning(speed)
- --[[ if speed>0 then
- if Stance=="NotFighting" then
- for i=0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14+0.5-0.7*i,1.57) * CFrame.new(0,1+0.3-0.3*i,0.5)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-0.5-2*i,0,-1+1*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end
- else
- if Stance=="NotFighting" then
- for i=0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14+0.5-0.7+0.7*i,1.57) * CFrame.new(0,1+0.3-0.3+0.3*i,0.5)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-0.5-2+2*i,0,-1+1-1*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end
- end]]
- if attack == true then return end
- if speed>0 then
- walking = true
- if mode == "Sword" and Stance=="Normal" then
- for i = 0,1,0.1 do
- wait()
- if attack == false then
- --Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- --Torso.Neck.C1=necko2*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end
- end
- if Stance=="NotFighting" then
- for i=0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14+0.5-0.7*i,1.57) * CFrame.new(0,1+0.3-0.3*i,0.5)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-0.5-2*i,0,-1+1*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0.5)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end
- else
- walking = false
- if mode == "Sword" and Stance=="Normal" then
- for i = 0,1,0.1 do
- wait()
- if attack == false then
- --Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- --Torso.Neck.C1=necko2*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end
- end
- if Stance=="NotFighting" then
- for i=0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14+0.5-0.7+0.7*i,1.57) * CFrame.new(0,1+0.3-0.3+0.3*i,0.5)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-0.5-2+2*i,0,-1+1-1*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0.5)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end
- end
- end
- Character.Humanoid.Running:connect(onRunning)
- increase = 0
- while true do
- wait(0)
- --[[coroutine.resume(coroutine.create(function()
- if attack==true and Stance~="NotFighting" then
- if EtheralMode==false then
- EtheralMode=true
- prt13.Transparency=0.9
- local maxNumClones = 10
- local numClones = maxNumClones
- local mySwords = {}
- local swordConnections = {}
- local waitTime = 0.000000000001
- for i = 1, numClones do
- local newSword = prt13:Clone()
- newSword.Transparency = (numClones-i+1)/(numClones+1)
- -- newSword.Mesh.VertexColor = Vector3.new((i+numClones)/(2*numClones+1), (i+numClones)/(2*numClones+1), 1)
- -- newSword.Mesh.VertexColor = Vector3.new((i+numClones)/(2*numClones+1), (i+2*numClones)/(3*numClones+1), 1)
- newSword.Anchored = false
- newSword.CanCollide = false
- local newBodyPos = Instance.new("BodyPosition")
- newBodyPos.Name = "SwordPos"
- newBodyPos.P = 10000
- newBodyPos.maxForce = Vector3.new(newBodyPos.P, newBodyPos.P, newBodyPos.P)
- newBodyPos.Parent = newSword
- local newBodyGyro = Instance.new("BodyGyro")
- newBodyGyro.Name = "SwordGyro"
- newBodyGyro.P = 10000
- newBodyGyro.maxTorque = Vector3.new(newBodyGyro.P, newBodyGyro.P, newBodyGyro.P)
- newBodyGyro.Parent = newSword
- table.insert(mySwords, newSword)
- end
- local index = 1
- -- start out at current sword's CFrame
- local swordFrames = {}
- for i = 1, numClones do
- table.insert(swordFrames, prt13.CFrame)
- mySwords[i].CFrame = prt13.CFrame
- --mySwords[i].Parent = game.Workspace
- mySwords[i].Parent = workspace
- end
- local numSteps = 5 / waitTime
- for i = 1, 100 do -- 5 seconds of sword ghosting/strobing
- for j = 1, numClones do
- --mySwords[j].CFrame = swordFrames[index]
- if swordFrames[index] ~= nil then
- mySwords[j].SwordGyro.cframe = swordFrames[index]
- mySwords[j].SwordPos.position = swordFrames[index].p
- end
- index = index + 1
- if index > numClones then index = 1 end
- end
- swordFrames[index] = prt13.CFrame
- index = index + 1
- if index > numClones then index = 1 end
- wait(waitTime)
- end
- for i = 1, numClones do
- mySwords[i].Parent = nil
- end
- if numClones > 0 then numClones = numClones - 1 end
- prt13.Transparency=0
- EtheralMode=false
- end
- end
- end))]]
- --print(blackhole)
- if mana2=="Max" then
- mana = 400
- end
- if mana < 0 then
- mana = 0
- end
- increase = increase + 1
- if increase == 5 then
- if mana < 400 then
- mana = mana + 1
- end
- increase = 0
- end
- fentext3.Size = UDim2.new(mana*0.007,0,0.200000006,0)
- fentext.Text = "Energy("..mana..")"
- fentext3.BackgroundColor3 = Color3.new(1,1,1)
- fentext4.Text = "Shot Equipped: "..shot..""
- fentext5.Text = "Alternate Shot: "..alt..""
- end
- -- lego mediafire This acts as a chat filter. Don't ask why I do it. I just do >.>
- --[[
- Copyrighted (C) Fenrier 2012
- This script is copyrighted for Fenrier. Any use of this script is breaking
- this copyright.
- All Rights Reserved.
- ]] -- mediafire
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