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- on rightclick:
- player is wearing {leathercar}
- player is holding clock
- loop 2 times:
- thrust player upwards at speed 0
- thrust player in horizontal direction of player at speed 0.4
- show smoke at location of the player
- on leftclick:
- player is wearing {leathercar}
- make player execute command "/disguise minecart"
- on sneak toggle:
- player is wearing {leathercar}
- make player execute command "/undisguise"
- on sprint toggle:
- player is wearing {leathercar}
- cancel event
- on jump:
- player is wearing {leathercar}
- cancel event
- on damage:
- victim is a player
- attacker is a player
- attacker is wearing {leathercar}
- cancel event
- command /leathercar:
- permission: car.leather
- trigger:
- set {leathercar} to leather chestplate named "&6Leather Car"
- give {leathercar} to the player
- on rightclick:
- player is wearing {ironplane}
- player is holding clock
- loop 3 times:
- thrust player upwards at speed 0
- thrust player forwards at speed 0.2
- show smoke at location of the player
- show mob spawner flames at location of player
- on sprint toggle:
- player is wearing {ironplane}
- cancel event
- # on jump:
- # player is wearing {ironplane}
- # cancel event
- command /ironplane:
- permission: plane.iron
- trigger:
- set {ironplane} to iron chestplate named "&7Iron Plane"
- give {ironplane} to the player
- on rightclick:
- player is wearing {chainhelicopter}
- player is holding clock
- loop 3 times:
- thrust player upwards at speed 0.3
- on leftclick:
- player is wearing {chainhelicopter}
- player is holding clock:
- loop 3 times:
- thrust player forwards at speed 0.15
- command /chainhelicopter:
- permission: helicopter.chain
- trigger:
- set {chainhelicopter} to chain chestplate named "&8Chain Helicopter"
- give {chainhelicopter} to the player
- command /diamondrocket:
- permission: plane.diamond
- trigger:
- set {plane} to diamond named "&6Plane"
- give {plane} to player
- on rightclick:
- player is holding {plane}
- if {cd.%player%} is 1:
- set {sb.%player%} to 1
- wait 1 tick
- shoot snowball from player at speed 4
- wait 1 tick
- set {sb.%player%} to 2
- set {cd.%player%} to 2
- wait 3 seconds
- set {cd.%player%} to 1
- on join:
- set {cd.%player%} to 1
- set {sb.%player%} to 2
- on shoot:
- projectile is snowball
- if {sb.%shooter%} is 1:
- make shooter ride projectile
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