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- --hsoundmadara
- Player = game:GetService("Players").LocalPlayer
- Cha = Player.Character
- normal = false
- rinnengan = true
- regular = false
- sharingan = true
- sagemode = true
- ama = false
- susanoo = false
- susanoo2 = true
- amablo = false
- firee = false
- firee2 = false
- Defense = false
- bans = false
- wind = false
- equip = true
- mouse = game.Players.LocalPlayer:GetMouse()
- mouse.Button1Down:connect(function()
- if (not vDebounce) and unlock == false then
- vDebounce = true
- wa = Instance.new("Part",Char)
- wa.Transparency=1
- wa.CanCollide = false
- wa.Size = Vector3.new(1, 1, 1)
- wa:BreakJoints()
- Weld3 = Instance.new("Weld",wa)
- Weld3.Part0 = Bar
- Weld3.Part1 = wa
- Weld3.C0 = CFrame.new(0, 0, -2) * CFrame.Angles(0, 0, 0)
- wa:remove()
- vDebounce = false
- end
- end)
- Bar = Instance.new("Part",Cha)
- Bar.TopSurface = "Smooth"
- Bar.BottomSurface = "Smooth"
- Bar.FormFactor = "Custom"
- Bar.Size = Vector3.new(1,1,1)
- Bar.CanCollide = True
- Bar.BrickColor = BrickColor.new("Really black")
- BarMesh = Instance.new("SpecialMesh", Bar)
- BarMesh.MeshType = "Cylinder"
- BarMesh.Scale = Vector3.new(1, 1, 0.4)
- BarWeld = Instance.new("Weld",Cha)
- BarWeld.Part0 = Cha.Torso
- BarWeld.Part1 = Bar
- BarWeld.C1 = CFrame.new(-3, 0, -0.7)*CFrame.fromEulerAnglesXYZ(0, 0, -1)
- Bar2 = Instance.new("Part",Cha)
- Bar2.TopSurface = "Smooth"
- Bar2.BottomSurface = "Smooth"
- Bar2.FormFactor = "Custom"
- Bar2.Size = Vector3.new(3,1,1)
- Bar2.CanCollide = True
- Bar2.BrickColor = BrickColor.new("Bright orange")
- Bar2Mesh = Instance.new("SpecialMesh", Bar2)
- Bar2Mesh.MeshType = "Cylinder"
- Bar2Mesh.Scale = Vector3.new(3, 1, 0.3)
- Bar2Weld = Instance.new("Weld",Cha)
- Bar2Weld.Part0 = Bar
- Bar2Weld.Part1 = Bar2
- Bar2Weld.C1 = CFrame.new(2.2, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Bar3 = Instance.new("Part",Cha)
- Bar3.TopSurface = "Smooth"
- Bar3.BottomSurface = "Smooth"
- Bar3.FormFactor = "Custom"
- Bar3.Size = Vector3.new(1,1,1)
- Bar3.CanCollide = True
- Bar3.BrickColor = BrickColor.new("Really black")
- Bar3Mesh = Instance.new("SpecialMesh", Bar3)
- Bar3Mesh.MeshType = "Cylinder"
- Bar3Mesh.Scale = Vector3.new(0.1, 1, 0.4)
- Bar3Weld = Instance.new("Weld",Cha)
- Bar3Weld.Part0 = Bar
- Bar3Weld.Part1 = Bar3
- Bar3Weld.C1 = CFrame.new(-2.3, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Bar4 = Instance.new("Part",Cha)
- Bar4.TopSurface = "Smooth"
- Bar4.BottomSurface = "Smooth"
- Bar4.FormFactor = "Custom"
- Bar4.Size = Vector3.new(0.8,2.8,2.8)
- Bar4.CanCollide = True
- Bar4.BrickColor = BrickColor.new("Bright orange")
- Bar4Mesh = Instance.new("SpecialMesh", Bar4)
- Bar4Mesh.MeshType = "Cylinder"
- Bar4Mesh.Scale = Vector3.new(0.2, 1, 3)
- Bar4Weld = Instance.new("Weld",Cha)
- Bar4Weld.Part0 = Bar
- Bar4Weld.Part1 = Bar4
- Bar4Weld.C1 = CFrame.new(0.02, 0, -3)*CFrame.fromEulerAnglesXYZ(0, 1.57, 0)
- Bar5 = Instance.new("Part",Cha)
- Bar5.TopSurface = "Smooth"
- Bar5.BottomSurface = "Smooth"
- Bar5.FormFactor = "Custom"
- Bar5.Size = Vector3.new(0.8,3,3)
- Bar5.CanCollide = True
- Bar5.BrickColor = BrickColor.new("Bright orange")
- Bar5Mesh = Instance.new("SpecialMesh", Bar5)
- Bar5Mesh.MeshType = "Cylinder"
- Bar5Mesh.Scale = Vector3.new(0.2, 1, 3)
- Bar5Weld = Instance.new("Weld",Cha)
- Bar5Weld.Part0 = Bar
- Bar5Weld.Part1 = Bar5
- Bar5Weld.C1 = CFrame.new(0.02, 0, -5)*CFrame.fromEulerAnglesXYZ(0, 1.57, 0)
- Bar6 = Instance.new("Part",Cha)
- Bar6.TopSurface = "Smooth"
- Bar6.BottomSurface = "Smooth"
- Bar6.FormFactor = "Custom"
- Bar6.Size = Vector3.new(0.7,2.9,2.9)
- Bar6.CanCollide = True
- Bar6.BrickColor = BrickColor.new("Really black")
- Bar6Mesh = Instance.new("SpecialMesh", Bar6)
- Bar6Mesh.MeshType = "Cylinder"
- Bar6Mesh.Scale = Vector3.new(0.2, 1, 3)
- Bar6Weld = Instance.new("Weld",Cha)
- Bar6Weld.Part0 = Bar
- Bar6Weld.Part1 = Bar6
- Bar6Weld.C1 = CFrame.new(0.02, 0, -3)*CFrame.fromEulerAnglesXYZ(0, 1.57, 0)
- Bar7 = Instance.new("Part",Cha)
- Bar7.TopSurface = "Smooth"
- Bar7.BottomSurface = "Smooth"
- Bar7.FormFactor = "Custom"
- Bar7.Size = Vector3.new(0.7,3.1,3.1)
- Bar7.CanCollide = True
- Bar7.BrickColor = BrickColor.new("Really black")
- Bar7Mesh = Instance.new("SpecialMesh", Bar7)
- Bar7Mesh.MeshType = "Cylinder"
- Bar7Mesh.Scale = Vector3.new(0.2, 1, 3)
- Bar7Weld = Instance.new("Weld",Cha)
- Bar7Weld.Part0 = Bar
- Bar7Weld.Part1 = Bar7
- Bar7Weld.C1 = CFrame.new(0.02, 0, -5)*CFrame.fromEulerAnglesXYZ(0, 1.57, 0)
- Bar8 = Instance.new("Part",Cha)
- Bar8.TopSurface = "Smooth"
- Bar8.BottomSurface = "Smooth"
- Bar8.FormFactor = "Custom"
- Bar8.Size = Vector3.new(1,1,1)
- Bar8.CanCollide = True
- Bar8.BrickColor = BrickColor.new("Really black")
- Bar8Mesh = Instance.new("SpecialMesh", Bar8)
- Bar8Mesh.MeshType = "Cylinder"
- Bar8Mesh.Scale = Vector3.new(0.1, 1, 0.4)
- Bar8Weld = Instance.new("Weld",Cha)
- Bar8Weld.Part0 = Bar
- Bar8Weld.Part1 = Bar8
- Bar8Weld.C1 = CFrame.new(6.7, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Bar9 = Instance.new("Part",Cha)
- Bar9.TopSurface = "Smooth"
- Bar9.BottomSurface = "Smooth"
- Bar9.FormFactor = "Custom"
- Bar9.Size = Vector3.new(0.9,0.3,0.3)
- Bar9.CanCollide = True
- Bar9.BrickColor = BrickColor.new("Bright red")
- Bar9Mesh = Instance.new("SpecialMesh", Bar9)
- Bar9Mesh.MeshType = "Cylinder"
- Bar9Mesh.Scale = Vector3.new(0.2, 1, 3)
- Bar9Weld = Instance.new("Weld",Cha)
- Bar9Weld.Part0 = Bar
- Bar9Weld.Part1 = Bar9
- Bar9Weld.C1 = CFrame.new(0.02, 0.5, -5)*CFrame.fromEulerAnglesXYZ(0, 1.57, 0)
- Bar10 = Instance.new("Part",Cha)
- Bar10.TopSurface = "Smooth"
- Bar10.BottomSurface = "Smooth"
- Bar10.FormFactor = "Custom"
- Bar10.Size = Vector3.new(0.9,0.3,0.3)
- Bar10.CanCollide = True
- Bar10.BrickColor = BrickColor.new("Bright red")
- Bar10Mesh = Instance.new("SpecialMesh", Bar10)
- Bar10Mesh.MeshType = "Cylinder"
- Bar10Mesh.Scale = Vector3.new(0.2, 1, 3)
- Bar10Weld = Instance.new("Weld",Cha)
- Bar10Weld.Part0 = Bar
- Bar10Weld.Part1 = Bar10
- Bar10Weld.C1 = CFrame.new(0.02, 0.9, -4.8)*CFrame.fromEulerAnglesXYZ(0, 1.57, 0)
- Bar11 = Instance.new("Part",Cha)
- Bar11.TopSurface = "Smooth"
- Bar11.BottomSurface = "Smooth"
- Bar11.FormFactor = "Custom"
- Bar11.Size = Vector3.new(0.9,0.3,0.3)
- Bar11.CanCollide = True
- Bar11.BrickColor = BrickColor.new("Bright red")
- Bar11Mesh = Instance.new("SpecialMesh", Bar11)
- Bar11Mesh.MeshType = "Cylinder"
- Bar11Mesh.Scale = Vector3.new(0.2, 1, 3)
- Bar11Weld = Instance.new("Weld",Cha)
- Bar11Weld.Part0 = Bar
- Bar11Weld.Part1 = Bar11
- Bar11Weld.C1 = CFrame.new(0.02, 0.9, -5.2)*CFrame.fromEulerAnglesXYZ(0, 1.57, 0)
- Bar12 = Instance.new("Part",Cha)
- Bar12.TopSurface = "Smooth"
- Bar12.BottomSurface = "Smooth"
- Bar12.FormFactor = "Custom"
- Bar12.Size = Vector3.new(0.9,0.3,0.3)
- Bar12.CanCollide = True
- Bar12.BrickColor = BrickColor.new("Bright red")
- Bar12Mesh = Instance.new("SpecialMesh", Bar12)
- Bar12Mesh.MeshType = "Cylinder"
- Bar12Mesh.Scale = Vector3.new(0.2, 1, 3)
- Bar12Weld = Instance.new("Weld",Cha)
- Bar12Weld.Part0 = Bar
- Bar12Weld.Part1 = Bar12
- Bar12Weld.C1 = CFrame.new(0.02, -0.9, -5)*CFrame.fromEulerAnglesXYZ(0, 1.57, 0)
- Bar13 = Instance.new("Part",Cha)
- Bar13.TopSurface = "Smooth"
- Bar13.BottomSurface = "Smooth"
- Bar13.FormFactor = "Custom"
- Bar13.Size = Vector3.new(0.9,0.3,0.3)
- Bar13.CanCollide = True
- Bar13.BrickColor = BrickColor.new("Bright red")
- Bar13Mesh = Instance.new("SpecialMesh", Bar13)
- Bar13Mesh.MeshType = "Cylinder"
- Bar13Mesh.Scale = Vector3.new(0.2, 1, 3)
- Bar13Weld = Instance.new("Weld",Cha)
- Bar13Weld.Part0 = Bar
- Bar13Weld.Part1 = Bar13
- Bar13Weld.C1 = CFrame.new(0.02, -0.5, -4.8)*CFrame.fromEulerAnglesXYZ(0, 1.57, 0)
- Bar14 = Instance.new("Part",Cha)
- Bar14.TopSurface = "Smooth"
- Bar14.BottomSurface = "Smooth"
- Bar14.FormFactor = "Custom"
- Bar14.Size = Vector3.new(0.9,0.3,0.3)
- Bar14.CanCollide = True
- Bar14.BrickColor = BrickColor.new("Bright red")
- Bar14Mesh = Instance.new("SpecialMesh", Bar14)
- Bar14Mesh.MeshType = "Cylinder"
- Bar14Mesh.Scale = Vector3.new(0.2, 1, 3)
- Bar14Weld = Instance.new("Weld",Cha)
- Bar14Weld.Part0 = Bar
- Bar14Weld.Part1 = Bar14
- Bar14Weld.C1 = CFrame.new(0.02, -0.5, -5.2)*CFrame.fromEulerAnglesXYZ(0, 1.57, 0)
- Bar15 = Instance.new("Part",Cha)
- Bar15.TopSurface = "Smooth"
- Bar15.BottomSurface = "Smooth"
- Bar15.FormFactor = "Custom"
- Bar15.Size = Vector3.new(1,1,1)
- Bar15.CanCollide = True
- Bar15.BrickColor = BrickColor.new("Bright red")
- Bar15Mesh = Instance.new("SpecialMesh", Bar15)
- Bar15Mesh.MeshType = "Wedge"
- Bar15Mesh.Scale = Vector3.new(0.18, 0.2, 0.3)
- Bar15Weld = Instance.new("Weld",Cha)
- Bar15Weld.Part0 = Bar12
- Bar15Weld.Part1 = Bar15
- Bar15Weld.C1 = CFrame.new(0, -0.05, 0.2)*CFrame.fromEulerAnglesXYZ(-0.8, 0, 0)
- Bar16 = Instance.new("Part",Cha)
- Bar16.TopSurface = "Smooth"
- Bar16.BottomSurface = "Smooth"
- Bar16.FormFactor = "Custom"
- Bar16.Size = Vector3.new(1,1,1)
- Bar16.CanCollide = True
- Bar16.BrickColor = BrickColor.new("Bright red")
- Bar16Mesh = Instance.new("SpecialMesh", Bar16)
- Bar16Mesh.MeshType = "Wedge"
- Bar16Mesh.Scale = Vector3.new(0.18, 0.2, 0.3)
- Bar16Weld = Instance.new("Weld",Cha)
- Bar16Weld.Part0 = Bar13
- Bar16Weld.Part1 = Bar16
- Bar16Weld.C1 = CFrame.new(0, -0.05, 0.2)*CFrame.fromEulerAnglesXYZ(0.6, 0, 0)
- Bar17 = Instance.new("Part",Cha)
- Bar17.TopSurface = "Smooth"
- Bar17.BottomSurface = "Smooth"
- Bar17.FormFactor = "Custom"
- Bar17.Size = Vector3.new(1,1,1)
- Bar17.CanCollide = True
- Bar17.BrickColor = BrickColor.new("Bright red")
- Bar17Mesh = Instance.new("SpecialMesh", Bar17)
- Bar17Mesh.MeshType = "Wedge"
- Bar17Mesh.Scale = Vector3.new(0.18, 0.2, 0.3)
- Bar17Weld = Instance.new("Weld",Cha)
- Bar17Weld.Part0 = Bar14
- Bar17Weld.Part1 = Bar17
- Bar17Weld.C1 = CFrame.new(0, -0.05, 0.2)*CFrame.fromEulerAnglesXYZ(3.4, 0, 0)
- Bar18 = Instance.new("Part",Cha)
- Bar18.TopSurface = "Smooth"
- Bar18.BottomSurface = "Smooth"
- Bar18.FormFactor = "Custom"
- Bar18.Size = Vector3.new(1,1,1)
- Bar18.CanCollide = True
- Bar18.BrickColor = BrickColor.new("Bright red")
- Bar18Mesh = Instance.new("SpecialMesh", Bar18)
- Bar18Mesh.MeshType = "Wedge"
- Bar18Mesh.Scale = Vector3.new(0.18, 0.2, 0.3)
- Bar18Weld = Instance.new("Weld",Cha)
- Bar18Weld.Part0 = Bar9
- Bar18Weld.Part1 = Bar18
- Bar18Weld.C1 = CFrame.new(0, -0.05, 0.2)*CFrame.fromEulerAnglesXYZ(-0.8, 0, 0)
- Bar19 = Instance.new("Part",Cha)
- Bar19.TopSurface = "Smooth"
- Bar19.BottomSurface = "Smooth"
- Bar19.FormFactor = "Custom"
- Bar19.Size = Vector3.new(1,1,1)
- Bar19.CanCollide = True
- Bar19.BrickColor = BrickColor.new("Bright red")
- Bar19Mesh = Instance.new("SpecialMesh", Bar19)
- Bar19Mesh.MeshType = "Wedge"
- Bar19Mesh.Scale = Vector3.new(0.18, 0.2, 0.3)
- Bar19Weld = Instance.new("Weld",Cha)
- Bar19Weld.Part0 = Bar10
- Bar19Weld.Part1 = Bar19
- Bar19Weld.C1 = CFrame.new(0, -0.05, 0.2)*CFrame.fromEulerAnglesXYZ(0.6, 0, 0)
- Bar20 = Instance.new("Part",Cha)
- Bar20.TopSurface = "Smooth"
- Bar20.BottomSurface = "Smooth"
- Bar20.FormFactor = "Custom"
- Bar20.Size = Vector3.new(1,1,1)
- Bar20.CanCollide = True
- Bar20.BrickColor = BrickColor.new("Bright red")
- Bar20Mesh = Instance.new("SpecialMesh", Bar20)
- Bar20Mesh.MeshType = "Wedge"
- Bar20Mesh.Scale = Vector3.new(0.18, 0.2, 0.3)
- Bar20Weld = Instance.new("Weld",Cha)
- Bar20Weld.Part0 = Bar11
- Bar20Weld.Part1 = Bar20
- Bar20Weld.C1 = CFrame.new(0, -0.05, 0.2)*CFrame.fromEulerAnglesXYZ(3.4, 0, 0)
- function Chat(Object,Text,Color)
- local Color = BrickColor.new(Color)
- pcall(function()Object:findFirstChild("AtlasText"):Destroy()end)
- local G = Instance.new("BillboardGui",Object)
- G.Name = "AtlasText"
- G.Adornee = Object
- G.Size = UDim2.new(3.5,0,2.5,0)
- G.AlwaysOnTop = false
- G.StudsOffset = Vector3.new(0,3,0)
- local Frame = Instance.new("Frame")
- Frame.Parent = G
- Frame.Size = UDim2.new(1,0,1,0)
- Frame.BackgroundTransparency = 1
- local Txt = Instance.new("TextLabel",Frame)
- Txt.Size = UDim2.new(1,0,1,0)
- Txt.Text = Text
- Txt.TextScaled = true
- Txt.TextWrapped = true
- Txt.Font = "SourceSansBold"
- Txt.TextColor = Color
- Txt.BackgroundTransparency = 1
- Txt.ZIndex = 2
- Game:GetService("Debris"):AddItem(G,3)
- end
- mouse.KeyDown:connect(function(key)
- key:lower()
- if key == "e" then
- equip = false
- BarWeld.Part0 = Cha["Right Arm"]
- BarWeld.Part1 = Bar
- BarWeld.C1 = CFrame.new(0, 1, 0)*CFrame.fromEulerAnglesXYZ(0, 1.55, 0)
- end
- if key == "q" then
- equip = true
- BarWeld.Part0 = Cha.Torso
- BarWeld.Part1 = Bar
- BarWeld.C1 = CFrame.new(-3, 0, -0.7)*CFrame.fromEulerAnglesXYZ(0, 0, -1)
- end
- if key == "y" and sharingan == false then
- Chat(Cha.Head,"Rinnengan...!","Really black")
- game.Players.LocalPlayer.Character.Head.face.Texture = "http://www.roblox.com/asset/?id=139460206"
- sharingan = true
- normal = true
- rinnengan = false
- sagemode = false
- regular = false
- end
- if key == "t" and normal == false then
- Chat(Cha.Head,"Eternal Mangekyou Sharingan...!","Really black")
- game.Players.LocalPlayer.Character.Head.face.Texture = "http://www.roblox.com/asset/?id=139459190"
- sharingan = false
- normal = true
- rinnengan = true
- regular = true
- end
- if key == "r" and regular == false then
- Chat(Cha.Head,"Hmm...","Really black")
- game.Players.LocalPlayer.Character.Head.face.Texture = "http://www.roblox.com/asset/?id=29291814"
- rinnengan = true
- sharingan = true
- normal = false
- end
- if key == "p" and sagemode == false then
- Chat(Cha.Head,"I HAVE OBTAINED SAGE OF THE SIX PATHS POWER!","Really black")
- game.Players.LocalPlayer.Character.Head.face.Texture = "http://www.roblox.com/asset/?id=139509430"
- sharingan = true
- rinnengan = true
- sagemode = false
- normal = true
- Sphere = Instance.new("Part",Cha)
- Sphere.TopSurface = "Smooth"
- Sphere.BottomSurface = "Smooth"
- Sphere.FormFactor = "Custom"
- Sphere.Size = Vector3.new(1,1,1)
- Sphere.CanCollide = True
- Sphere.BrickColor = BrickColor.new("Really black")
- SphereMesh = Instance.new("SpecialMesh", Sphere)
- SphereMesh.MeshType = "Sphere"
- SphereMesh.Scale = Vector3.new(1,1,1)
- SphereWeld = Instance.new("Weld",Cha)
- SphereWeld.Part0 = Cha.Torso
- SphereWeld.Part1 = Sphere
- SphereWeld.C1 = CFrame.new(3, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Sphere2 = Instance.new("Part",Cha)
- Sphere2.TopSurface = "Smooth"
- Sphere2.BottomSurface = "Smooth"
- Sphere2.FormFactor = "Custom"
- Sphere2.Size = Vector3.new(1,1,1)
- Sphere2.CanCollide = True
- Sphere2.BrickColor = BrickColor.new("Really black")
- Sphere2Mesh = Instance.new("SpecialMesh", Sphere2)
- Sphere2Mesh.MeshType = "Sphere"
- Sphere2Mesh.Scale = Vector3.new(1,1,1)
- Sphere2Weld = Instance.new("Weld",Cha)
- Sphere2Weld.Part0 = Cha.Torso
- Sphere2Weld.Part1 = Sphere2
- Sphere2Weld.C1 = CFrame.new(-3, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Sphere3 = Instance.new("Part",Cha)
- Sphere3.TopSurface = "Smooth"
- Sphere3.BottomSurface = "Smooth"
- Sphere3.FormFactor = "Custom"
- Sphere3.Size = Vector3.new(1,1,1)
- Sphere3.CanCollide = True
- Sphere3.BrickColor = BrickColor.new("Really black")
- Sphere3Mesh = Instance.new("SpecialMesh", Sphere3)
- Sphere3Mesh.MeshType = "Sphere"
- Sphere3Mesh.Scale = Vector3.new(1,1,1)
- Sphere3Weld = Instance.new("Weld",Cha)
- Sphere3Weld.Part0 = Cha.Torso
- Sphere3Weld.Part1 = Sphere3
- Sphere3Weld.C1 = CFrame.new(-2, -2, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Sphere4 = Instance.new("Part",Cha)
- Sphere4.TopSurface = "Smooth"
- Sphere4.BottomSurface = "Smooth"
- Sphere4.FormFactor = "Custom"
- Sphere4.Size = Vector3.new(1,1,1)
- Sphere4.CanCollide = True
- Sphere4.BrickColor = BrickColor.new("Really black")
- Sphere4Mesh = Instance.new("SpecialMesh", Sphere4)
- Sphere4Mesh.MeshType = "Sphere"
- Sphere4Mesh.Scale = Vector3.new(1,1,1)
- Sphere4Weld = Instance.new("Weld",Cha)
- Sphere4Weld.Part0 = Cha.Torso
- Sphere4Weld.Part1 = Sphere4
- Sphere4Weld.C1 = CFrame.new(2, -2, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Sphere5 = Instance.new("Part",Cha)
- Sphere5.TopSurface = "Smooth"
- Sphere5.BottomSurface = "Smooth"
- Sphere5.FormFactor = "Custom"
- Sphere5.Size = Vector3.new(1,1,1)
- Sphere5.CanCollide = True
- Sphere5.BrickColor = BrickColor.new("Really black")
- Sphere5Mesh = Instance.new("SpecialMesh", Sphere5)
- Sphere5Mesh.MeshType = "Sphere"
- Sphere5Mesh.Scale = Vector3.new(1,1,1)
- Sphere5Weld = Instance.new("Weld",Cha)
- Sphere5Weld.Part0 = Cha.Torso
- Sphere5Weld.Part1 = Sphere5
- Sphere5Weld.C1 = CFrame.new(0, -4, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- end
- if key == "f" and ama == false and sharingan == false then
- Chat(Cha.Head,"Amaterasu","Really black")
- ama = true
- torso = Player.Character.Torso
- bla=Instance.new('Part',Workspace)
- bla.Size=Vector3.new(5,5,5)
- bla.BrickColor=BrickColor.new("White")
- bla.CanCollide = True
- bla.Position=torso.Position+torso.CFrame.lookVector*12
- bla.Transparency = 1
- bla:BreakJoints()
- bv3 = Instance.new('BodyVelocity',bla)
- bv3.maxForce = Vector3.new()*math.huge
- bv3.velocity = torso.CFrame.lookVector*500
- fire = Instance.new("Fire",bla)
- fire.Size = 30
- fire.Color = Color3.new(0,0,0)
- fire.SecondaryColor = Color3.new(0,0,0)
- fire.Enabled = true
- fire2 = Instance.new("Fire")
- fire2.Size = 30
- fire2.Color = Color3.new(0,0,0)
- fire2.SecondaryColor = Color3.new(0,0,0)
- fire2.Enabled = true
- bla.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") then
- fire2:clone().Parent = hit.Parent:findFirstChild("Torso")
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(1)
- wait(3)
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(1)
- wait(3)
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(1)
- wait(3)
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(1)
- wait(3)
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(1)
- wait(1)
- fire2:Destroy()
- end
- end)
- wait(10)
- ama = false
- end
- if key == "h" and Defense == false and equip == false then
- Defense = true
- Chat(Cha.Head,"Uchiha Reflect...!","Really black")
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(-0.6, 0.6, -0.5)
- wait(0.03)
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(-0.6, 0.6, -0.9)
- wait(0.03)
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(-0.6, 0.6, -1.3)
- wait(0.03)
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(-0.6, 0.6, -1.5)
- wait(3)
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(-0.0, 1.5, 0)
- wait(0.5)
- wait(4)
- Defense = false
- end
- if key == "g" and amablo == false and sharingan == false then
- Chat(Cha.Head,"Amaterasu: Flame Wrapping Fire ","Really black")
- amablo = true
- Handle2 = Instance.new("Part",Cha)
- Handle2.TopSurface = "Smooth"
- Handle2.BottomSurface = "Smooth"
- Handle2.CanCollide = True
- Handle2.BrickColor = BrickColor.new("Navy blue")
- Handle2.Reflectance = 0.3
- Handle2.Transparency = 0.3
- local Handle2Mesh = Instance.new("SpecialMesh",Handle2)
- Handle2Mesh.MeshType = "FileMesh"
- Handle2Mesh.MeshId = "http://www.roblox.com/asset/?id=36780113"
- Handle2Mesh.Scale = Vector3.new(10, 10, 10)
- WeldHan2 = Instance.new("Weld",Cha)
- WeldHan2.Part0 = Cha["Torso"]
- WeldHan2.Part1 = Handle2
- WeldHan2.C1 = CFrame.new(0, -2, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- fire = Instance.new("Fire",Handle)
- fire.Size = 30
- fire.Color = Color3.new(0,0,0)
- fire.SecondaryColor = Color3.new(0,0,0)
- fire.Enabled = true
- wait(10)
- Handle2:destroy()
- wait(5)
- amablo = false
- end
- if key == "x" and firee == false and normal == false then
- firee = true
- torso = Player.Character.Torso
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- Chat(Cha.Head,"Fire Release: Great Fireball Jutsu","Really black")
- bla=Instance.new('Part',Workspace)
- bla.Size=Vector3.new(10,10,10)
- bla.BrickColor=BrickColor.new("Bright orange")
- bla.CanCollide = True
- bla.Position=torso.Position+torso.CFrame.lookVector*10
- bla.Transparency = 0.3
- bla:BreakJoints()
- bv3 = Instance.new('BodyVelocity',bla)
- bv3.maxForce = Vector3.new()*math.huge
- bv3.velocity = torso.CFrame.lookVector*200
- blaMesh = Instance.new("SpecialMesh", bla)
- blaMesh.MeshType = "Sphere"
- blaMesh.Scale = Vector3.new(1,1,1)
- bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- bv.velocity = torso.CFrame.lookVector*100
- bla.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(2)
- hit.Parent:FindFirstChild("Humanoid").Sit = true
- e = Instance.new('Explosion',Workspace)
- e.Position = hit.Parent.Torso.Position
- e.BlastPressure = 0
- e.BlastRadius = 10
- ebv = bv:clone()
- ebv.Parent = hit.Parent:findFirstChild("Torso")
- ebv.Name = "ebv"
- for _,v in pairs(hit.Parent.Torso:children()) do
- if v:IsA("BodyVelocity") and v.Name == "ebv" then
- wait(0.5)
- v:Destroy()
- end
- end
- bla:Destroy()
- end
- end)
- wait(0.5)
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 1.55, 0)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -1.55, 0)
- wait(5)
- firee = false
- end
- if key == "z" and bans == false and rinnengan == false then
- bans = true
- torso = Player.Character.Torso
- Chat(Cha.Head,"Rinbo: Hengoku","Really black")
- Handle = Instance.new("Part",Cha)
- Handle.TopSurface = "Smooth"
- Handle.BottomSurface = "Smooth"
- Handle.Size = Vector3.new(1,1,20)
- Handle.CanCollide = True
- Handle.Reflectance = 0
- Handle.Transparency = 1
- WeldHan = Instance.new("Weld",Cha)
- WeldHan.Part0 = Cha.Head
- WeldHan.Part1 = Handle
- WeldHan.C1 = CFrame.new(0, 0, 20)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- bv.velocity = torso.CFrame.lookVector*400
- Handle.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(50)
- Handle:Destroy()
- ebv = bv:clone()
- ebv.Parent = hit.Parent:findFirstChild("Torso")
- ebv.Name = "ebv"
- for _,v in pairs(hit.Parent.Torso:children()) do
- if v:IsA("BodyVelocity") and v.Name == "ebv" then
- wait(0.5)
- v:Destroy()
- end
- end
- wait(10)
- bans = false
- end
- end)
- end
- if key == "f" and wind == false and equip == false then
- Chat(Cha.Head,"Wind Release Shockwave","Really black")
- torso = Player.Character.Torso
- wind = true
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(-1, 1.55, 0)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(-1, 1.55, 0)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(-2, 1.55, 0)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(-1, 1.55, 0)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(-3, 1.55, 0)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(-1, 1.55, 0)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(-4, 1.55, 0)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(-1, 1.55, 0)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(-3, 1.55, 0)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(-1, 1.55, 0)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(-2, 1.55, 0)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(-1, 1.55, 0)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(-1, 1.55, 0)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(-1, 1.55, 0)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 1.55, 0)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 1.55, 0)
- wait()
- bla2=Instance.new('Part',Workspace)
- bla2.Size=Vector3.new(20,20,20)
- bla2.CanCollide = True
- bla2.Position=torso.Position+torso.CFrame.lookVector*20
- bla2.Transparency = 1
- bla2:BreakJoints()
- bv4 = Instance.new('BodyVelocity',bla2)
- bv4.maxForce = Vector3.new()*math.huge
- bv4.velocity = torso.CFrame.lookVector*500
- bla2Mesh = Instance.new("SpecialMesh", bla2)
- bla2Mesh.MeshType = "Sphere"
- bla2Mesh.Scale = Vector3.new(1,1,1)
- bv1 = Instance.new("BodyVelocity")
- bv1.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- bv1.velocity = torso.CFrame.lookVector*400
- bla2.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(1)
- hit.Parent:FindFirstChild("Humanoid").Sit = true
- ebv = bv1:clone()
- ebv.Parent = hit.Parent:findFirstChild("Torso")
- ebv.Name = "ebv"
- for _,v in pairs(hit.Parent.Torso:children()) do
- if v:IsA("BodyVelocity") and v.Name == "ebv" then
- wait(0.5)
- v:Destroy()
- end
- end
- end
- end)
- wait(5)
- bla2:Destroy()
- wait(5)
- wind = false
- end
- if key == "m" and susanoo == false and sharingan == false then
- Chat(Cha.Head,"SUSANOO!","Really black")
- susanoo = true
- normal = true
- rinnengan = true
- sharingan = true
- sagemode = true
- Torsoz = Instance.new("Part",Cha)
- Torsoz.TopSurface = "Smooth"
- Torsoz.BottomSurface = "Smooth"
- Torsoz.CanCollide = True
- Torsoz.BrickColor = BrickColor.new("Navy blue")
- Torsoz.Reflectance = 0.3
- Torsoz.Transparency = 0.5
- TorsozMesh = Instance.new("SpecialMesh",Torsoz)
- TorsozMesh.MeshType = "FileMesh"
- TorsozMesh.MeshId = "http://www.roblox.com/asset/?id=36780113"
- TorsozMesh.Scale = Vector3.new(10, 15, 10)
- WeldTorsoz = Instance.new("Weld",Cha)
- WeldTorsoz.Part0 = Cha["Torso"]
- WeldTorsoz.Part1 = Torsoz
- WeldTorsoz.C1 = CFrame.new(0, -5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- TorsoOuter = Instance.new("Part",Cha)
- TorsoOuter.TopSurface = "Smooth"
- TorsoOuter.BottomSurface = "Smooth"
- TorsoOuter.CanCollide = True
- TorsoOuter.BrickColor = BrickColor.new("Navy blue")
- TorsoOuter.Reflectance = 0.3
- TorsoOuter.Transparency = 0.5
- TorsoOuterMesh = Instance.new("SpecialMesh",TorsoOuter)
- TorsoOuterMesh.MeshType = "FileMesh"
- TorsoOuterMesh.MeshId = "http://www.roblox.com/asset/?id=27111894"
- TorsoOuterMesh.Scale = Vector3.new(11, 16, 11)
- WeldTorsoOuter = Instance.new("Weld",Cha)
- WeldTorsoOuter.Part0 = Cha["Torso"]
- WeldTorsoOuter.Part1 = TorsoOuter
- WeldTorsoOuter.C1 = CFrame.new(0, -5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- RA2 = Instance.new("Part",Cha)
- RA2.TopSurface = "Smooth"
- RA2.BottomSurface = "Smooth"
- RA2.CanCollide = True
- RA2.BrickColor = BrickColor.new("Navy blue")
- RA2.Reflectance = 0.3
- RA2.Transparency = 0.5
- RA2Mesh = Instance.new("SpecialMesh",RA2)
- RA2Mesh.MeshType = "FileMesh"
- RA2Mesh.MeshId = "http://www.roblox.com/asset/?id=27111864"
- RA2Mesh.Scale = Vector3.new(6, 13, 11)
- WeldRA2 = Instance.new("Weld",Cha)
- WeldRA2.Part0 = Cha["Torso"]
- WeldRA2.Part1 = RA2
- WeldRA2.C1 = CFrame.new(-18, 3, -5)*CFrame.fromEulerAnglesXYZ(1, 0, -.4)
- LA2 = Instance.new("Part",Cha)
- LA2.TopSurface = "Smooth"
- LA2.BottomSurface = "Smooth"
- LA2.CanCollide = True
- LA2.BrickColor = BrickColor.new("Navy blue")
- LA2.Reflectance = 0.3
- LA2.Transparency = 0.5
- LA2Mesh = Instance.new("SpecialMesh",LA2)
- LA2Mesh.MeshType = "FileMesh"
- LA2Mesh.MeshId = "http://www.roblox.com/asset/?id=27111419"
- LA2Mesh.Scale = Vector3.new(6, 13, 11)
- WeldLA2 = Instance.new("Weld",Cha)
- WeldLA2.Part0 = Cha["Torso"]
- WeldLA2.Part1 = LA2
- WeldLA2.C1 = CFrame.new(18, 3, -5)*CFrame.fromEulerAnglesXYZ(1, 0, .4)
- RA = Instance.new("Part",Cha)
- RA.TopSurface = "Smooth"
- RA.BottomSurface = "Smooth"
- RA.CanCollide = True
- RA.BrickColor = BrickColor.new("Navy blue")
- RA.Reflectance = 0.3
- RA.Transparency = 0.5
- RAMesh = Instance.new("SpecialMesh",RA)
- RAMesh.MeshType = "FileMesh"
- RAMesh.MeshId = "http://www.roblox.com/asset/?id=27111864"
- RAMesh.Scale = Vector3.new(6, 13, 11)
- WeldRA = Instance.new("Weld",Cha)
- WeldRA.Part0 = Cha["Torso"]
- WeldRA.Part1 = RA
- WeldRA.C1 = CFrame.new(-18, 3, 5)*CFrame.fromEulerAnglesXYZ(-1, 0, -.4)
- LA = Instance.new("Part",Cha)
- LA.TopSurface = "Smooth"
- LA.BottomSurface = "Smooth"
- LA.CanCollide = True
- LA.BrickColor = BrickColor.new("Navy blue")
- LA.Reflectance = 0.3
- LA.Transparency = 0.5
- LAMesh = Instance.new("SpecialMesh",LA)
- LAMesh.MeshType = "FileMesh"
- LAMesh.MeshId = "http://www.roblox.com/asset/?id=27111419"
- LAMesh.Scale = Vector3.new(6, 13, 11)
- WeldLA = Instance.new("Weld",Cha)
- WeldLA.Part0 = Cha["Torso"]
- WeldLA.Part1 = LA
- WeldLA.C1 = CFrame.new(18, 3, 5)*CFrame.fromEulerAnglesXYZ(-1, 0, .4)
- Headz = Instance.new("Part",Cha)
- Headz.TopSurface = "Smooth"
- Headz.BottomSurface = "Smooth"
- Headz.CanCollide = True
- Headz.BrickColor = BrickColor.new("Navy blue")
- Headz.Reflectance = 0.3
- Headz.Transparency = 0.3
- HeadzMesh = Instance.new("SpecialMesh",Headz)
- HeadzMesh.MeshType = "Head"
- HeadzMesh.Scale = Vector3.new(5, 8, 5)
- WeldHez = Instance.new("Weld",Cha)
- WeldHez.Part0 = Cha["Torso"]
- WeldHez.Part1 = Headz
- WeldHez.C1 = CFrame.new(0, -25, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- end
- if key == "n" and susanoo == true then
- Chat(Cha.Head,"MEET MY ULTIMATE SUSANOO!","Really black")
- susanoo2 = false
- Torsoz:Destroy()
- TorsoOuter:Destroy()
- RA:Destroy()
- RA2:Destroy()
- LA:Destroy()
- LA2:Destroy()
- Headz:Destroy()
- FullRightLeg = Instance.new("Part",Cha)
- FullRightLeg.TopSurface = "Smooth"
- FullRightLeg.BottomSurface = "Smooth"
- FullRightLeg.CanCollide = True
- FullRightLeg.BrickColor = BrickColor.new("Navy blue")
- FullRightLeg.Reflectance = 0.3
- FullRightLeg.Transparency = 0.5
- FullRightLegMesh = Instance.new("SpecialMesh",FullRightLeg)
- FullRightLegMesh.MeshType = "FileMesh"
- FullRightLegMesh.MeshId = "http://www.roblox.com/asset/?id=30241817"
- FullRightLegMesh.Scale = Vector3.new(25, 30, 25)
- WeldFullRightLeg = Instance.new("Weld",Cha)
- WeldFullRightLeg.Part0 = Cha["Torso"]
- WeldFullRightLeg.Part1 = FullRightLeg
- WeldFullRightLeg.C1 = CFrame.new(-13, -22.5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FullLeftLeg = Instance.new("Part",Cha)
- FullLeftLeg.TopSurface = "Smooth"
- FullLeftLeg.BottomSurface = "Smooth"
- FullLeftLeg.CanCollide = True
- FullLeftLeg.BrickColor = BrickColor.new("Navy blue")
- FullLeftLeg.Reflectance = 0.3
- FullLeftLeg.Transparency = 0.5
- FullLeftLegMesh = Instance.new("SpecialMesh",FullLeftLeg)
- FullLeftLegMesh.MeshType = "FileMesh"
- FullLeftLegMesh.MeshId = "http://www.roblox.com/asset/?id=30241734"
- FullLeftLegMesh.Scale = Vector3.new(25, 30, 25)
- WeldFullLeftLeg = Instance.new("Weld",Cha)
- WeldFullLeftLeg.Part0 = Cha["Torso"]
- WeldFullLeftLeg.Part1 = FullLeftLeg
- WeldFullLeftLeg.C1 = CFrame.new(13, -22.5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FullTorso = Instance.new("Part",Cha)
- FullTorso.TopSurface = "Smooth"
- FullTorso.BottomSurface = "Smooth"
- FullTorso.CanCollide = True
- FullTorso.BrickColor = BrickColor.new("Navy blue")
- FullTorso.Reflectance = 0.3
- FullTorso.Transparency = 0.5
- FullTorsoMesh = Instance.new("SpecialMesh",FullTorso)
- FullTorsoMesh.MeshType = "FileMesh"
- FullTorsoMesh.MeshId = "http://www.roblox.com/asset/?id=30241835"
- FullTorsoMesh.Scale = Vector3.new(25, 30, 25)
- WeldFullTorso = Instance.new("Weld",Cha)
- WeldFullTorso.Part0 = Cha["Torso"]
- WeldFullTorso.Part1 = FullTorso
- WeldFullTorso.C1 = CFrame.new(0, -87.5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FullRightArm = Instance.new("Part",Cha)
- FullRightArm.TopSurface = "Smooth"
- FullRightArm.BottomSurface = "Smooth"
- FullRightArm.CanCollide = True
- FullRightArm.BrickColor = BrickColor.new("Navy blue")
- FullRightArm.Reflectance = 0.3
- FullRightArm.Transparency = 0.5
- FullRightArmMesh = Instance.new("SpecialMesh",FullRightArm)
- FullRightArmMesh.MeshType = "FileMesh"
- FullRightArmMesh.MeshId = "http://www.roblox.com/asset/?id=30241777"
- FullRightArmMesh.Scale = Vector3.new(25, 30, 25)
- WeldFullRightArm = Instance.new("Weld",Cha)
- WeldFullRightArm.Part0 = Cha["Torso"]
- WeldFullRightArm.Part1 = FullRightArm
- WeldFullRightArm.C1 = CFrame.new(-38, -87.5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FullLeftArm = Instance.new("Part",Cha)
- FullLeftArm.TopSurface = "Smooth"
- FullLeftArm.BottomSurface = "Smooth"
- FullLeftArm.CanCollide = True
- FullLeftArm.BrickColor = BrickColor.new("Navy blue")
- FullLeftArm.Reflectance = 0.3
- FullLeftArm.Transparency = 0.5
- FullLeftArmMesh = Instance.new("SpecialMesh",FullLeftArm)
- FullLeftArmMesh.MeshType = "FileMesh"
- FullLeftArmMesh.MeshId = "http://www.roblox.com/asset/?id=30241711"
- FullLeftArmMesh.Scale = Vector3.new(25, 30, 25)
- WeldFullLeftArm = Instance.new("Weld",Cha)
- WeldFullLeftArm.Part0 = Cha["Torso"]
- WeldFullLeftArm.Part1 = FullLeftArm
- WeldFullLeftArm.C1 = CFrame.new(38, -87.5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FullHead = Instance.new("Part",Cha)
- FullHead.TopSurface = "Smooth"
- FullHead.BottomSurface = "Smooth"
- FullHead.CanCollide = True
- FullHead.BrickColor = BrickColor.new("Navy blue")
- FullHead.Reflectance = 0.3
- FullHead.Transparency = 0.5
- FullHeadMesh = Instance.new("SpecialMesh",FullHead)
- FullHeadMesh.MeshType = "FileMesh"
- FullHeadMesh.MeshId = "http://www.roblox.com/asset/?id=12472639"
- FullHeadMesh.Scale = Vector3.new(25, 30, 60)
- WeldFullHead = Instance.new("Weld",Cha)
- WeldFullHead.Part0 = Cha["Torso"]
- WeldFullHead.Part1 = FullHead
- WeldFullHead.C1 = CFrame.new(0, -127.5, 10)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FullHead2 = Instance.new("Part",Cha)
- FullHead2.TopSurface = "Smooth"
- FullHead2.BottomSurface = "Smooth"
- FullHead2.CanCollide = True
- FullHead2.BrickColor = BrickColor.new("Navy blue")
- FullHead2.Reflectance = 0.3
- FullHead2.Transparency = 0.5
- FullHead2Mesh = Instance.new("SpecialMesh",FullHead2)
- FullHead2Mesh.MeshType = "Head"
- FullHead2Mesh.Scale = Vector3.new(15, 30, 15)
- WeldFullHead2 = Instance.new("Weld",Cha)
- WeldFullHead2.Part0 = Cha["Torso"]
- WeldFullHead2.Part1 = FullHead2
- WeldFullHead2.C1 = CFrame.new(0, -127.5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FullHead3 = Instance.new("Part",Cha)
- FullHead3.TopSurface = "Smooth"
- FullHead3.BottomSurface = "Smooth"
- FullHead3.CanCollide = True
- FullHead3.BrickColor = BrickColor.new("Navy blue")
- FullHead3.Reflectance = 0.3
- FullHead3.Transparency = 0.5
- FullHead3Mesh = Instance.new("SpecialMesh",FullHead3)
- FullHead3Mesh.MeshType = "FileMesh"
- FullHead3Mesh.MeshId = "http://www.roblox.com/asset/?id=145304686"
- FullHead3Mesh.Scale = Vector3.new(25, 30, 30)
- WeldFullHead3 = Instance.new("Weld",Cha)
- WeldFullHead3.Part0 = Cha["Torso"]
- WeldFullHead3.Part1 = FullHead3
- WeldFullHead3.C1 = CFrame.new(0, -137.5, -10)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- end
- if key == "c" and firee2 == false and normal == false then
- firee2 = true
- torso = Player.Character.Torso
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, -1.55)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0, 0.5, -0.5)*CFrame.fromEulerAnglesXYZ(-1, 0, 1.55)
- Chat(Cha.Head,"Fire Release: Pheonix Immortal Fire Technique","Really black")
- part1=Instance.new('Part',Workspace)
- part1.Size=Vector3.new(3,3,3)
- part1.BrickColor=BrickColor.new("Bright orange")
- part1.CanCollide = True
- part1.Position=torso.Position+torso.CFrame.lookVector*5
- part1.Transparency = 0.3
- part1:BreakJoints()
- part1bv = Instance.new('BodyVelocity',part1)
- part1bv.maxForce = Vector3.new()*math.huge
- part1bv.velocity = torso.CFrame.lookVector*200
- part1Mesh = Instance.new("SpecialMesh", part1)
- part1Mesh.MeshType = "Sphere"
- part1Mesh.Scale = Vector3.new(1,1,1)
- part2=Instance.new('Part',Workspace)
- part2.Size=Vector3.new(3,3,3)
- part2.BrickColor=BrickColor.new("Bright orange")
- part2.CanCollide = True
- part2.Position=torso.Position+torso.CFrame.lookVector*10
- part2.Transparency = 0.3
- part2:BreakJoints()
- part2bv = Instance.new('BodyVelocity',part2)
- part2bv.maxForce = Vector3.new()*math.huge
- part2bv.velocity = torso.CFrame.lookVector*200
- part2Mesh = Instance.new("SpecialMesh", part2)
- part2Mesh.MeshType = "Sphere"
- part2Mesh.Scale = Vector3.new(1,1,1)
- part3=Instance.new('Part',Workspace)
- part3.Size=Vector3.new(3,3,3)
- part3.BrickColor=BrickColor.new("Bright orange")
- part3.CanCollide = True
- part3.Position=torso.Position+torso.CFrame.lookVector*15
- part3.Transparency = 0.3
- part3:BreakJoints()
- part3bv = Instance.new('BodyVelocity',part3)
- part3bv.maxForce = Vector3.new()*math.huge
- part3bv.velocity = torso.CFrame.lookVector*200
- part3Mesh = Instance.new("SpecialMesh", part3)
- part3Mesh.MeshType = "Sphere"
- part3Mesh.Scale = Vector3.new(1,1,1)
- bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- bv.velocity = torso.CFrame.lookVector*50
- part1.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(2)
- hit.Parent:FindFirstChild("Humanoid").Sit = true
- e = Instance.new('Explosion',Workspace)
- e.Position = hit.Parent.Torso.Position
- e.BlastPressure = 0
- e.BlastRadius = 10
- ebv = bv:clone()
- ebv.Parent = hit.Parent:findFirstChild("Torso")
- ebv.Name = "ebv"
- for _,v in pairs(hit.Parent.Torso:children()) do
- if v:IsA("BodyVelocity") and v.Name == "ebv" then
- wait(0.5)
- v:Destroy()
- end
- end
- part1:Destroy()
- end
- end)
- part2.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(1)
- hit.Parent:FindFirstChild("Humanoid").Sit = true
- e = Instance.new('Explosion',Workspace)
- e.Position = hit.Parent.Torso.Position
- e.BlastPressure = 0
- e.BlastRadius = 10
- ebv2 = bv:clone()
- ebv2.Parent = hit.Parent:findFirstChild("Torso")
- ebv2.Name = "ebv2"
- for _,v in pairs(hit.Parent.Torso:children()) do
- if v:IsA("BodyVelocity") and v.Name == "ebv2" then
- wait(0.5)
- v:Destroy()
- end
- end
- part2:Destroy()
- end
- end)
- part1.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(1)
- hit.Parent:FindFirstChild("Humanoid").Sit = true
- e = Instance.new('Explosion',Workspace)
- e.Position = hit.Parent.Torso.Position
- e.BlastPressure = 0
- e.BlastRadius = 10
- ebv = bv:clone()
- ebv.Parent = hit.Parent:findFirstChild("Torso")
- ebv.Name = "ebv"
- for _,v in pairs(hit.Parent.Torso:children()) do
- if v:IsA("BodyVelocity") and v.Name == "ebv" then
- wait(0.5)
- v:Destroy()
- end
- end
- part1:Destroy()
- end
- end)
- part3.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(1)
- hit.Parent:FindFirstChild("Humanoid").Sit = true
- e = Instance.new('Explosion',Workspace)
- e.Position = hit.Parent.Torso.Position
- e.BlastPressure = 0
- e.BlastRadius = 10
- ebv3 = bv:clone()
- ebv3.Parent = hit.Parent:findFirstChild("Torso")
- ebv3.Name = "ebv3"
- for _,v in pairs(hit.Parent.Torso:children()) do
- if v:IsA("BodyVelocity") and v.Name == "ebv3" then
- wait(0.5)
- v:Destroy()
- end
- end
- part3:Destroy()
- end
- end)
- wait(0.5)
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 1.55, 0)
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 1.55, 0)
- wait(5)
- firee2 = false
- end
- end)
- game.Players.LocalPlayer.Character["Right Arm"].BrickColor = BrickColor.new("Pastel brown")
- game.Players.LocalPlayer.Character["Left Arm"].BrickColor = BrickColor.new("Pastel brown")
- game.Players.LocalPlayer.Character["Head"].BrickColor = BrickColor.new("Pastel brown")
- game.Players.LocalPlayer.Character["Right Leg"].BrickColor = BrickColor.new("Pastel brown")
- game.Players.LocalPlayer.Character["Left Leg"].BrickColor = BrickColor.new("Pastel brown")
- game.Players.LocalPlayer.Character["Torso"].BrickColor = BrickColor.new("Pastel brown")
- Cha.Shirt:Remove()
- Cha.Pants:Remove()
- Shirt = Instance.new("Shirt",Character)
- Shirt.Parent = Cha
- Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=145592472"
- Pant = Instance.new("Pants",Character)
- Pant.Parent = Cha
- Pant.PantsTemplate = "http://www.roblox.com/asset/?id=145592525"
- --http://pastebin.com/raw.php?i=t9t5RRTX
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