Drewiscool123

GAUNTLETS

Jul 26th, 2018
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  1. Plr = game.Players.LocalPlayer
  2. Char = Plr.Character
  3. Mouse = Plr:GetMouse()
  4. local sine,change = 0,1
  5. ------------------------
  6. local OverallHealth = 100 --// Only thing you need to change #1
  7. local Energy = 5000--// Only thing you need to change #2
  8. local PrimaryColor,SecondaryColor,ThirdColor = 'Really black','Pearl','Really black' --// Only thing[s] you need to change #3
  9. local NO_OP = false --// Only thing you need to change #4, Btw this will (if true, take damage from the player maxhealth/the set damage instead of taking only the set amount)
  10. --// so if the players maxhealth == 50,000 and you have NO_OP == true and the set damage == 15 then it would do 50,000/15==(3333.333>) instead of just 15 dmaage
  11. ------------------------
  12. RageMode = false --// Don't touch, is for variable ---
  13. ------------------------
  14. game:FindService'SoundService':ClearAllChildren()
  15. local mx = Energy
  16. --game:FindService'SoundService'.AmbientReverb = 'ConcertHall'
  17. local anglefor = 0
  18. local candash = true
  19. Keyz = {
  20. A = false;
  21. B = false;
  22. C = false;
  23. D = false;
  24. E = false;
  25. F = false;
  26. G = false;
  27. H = false;
  28. I = false;
  29. J = false;
  30. K = false;
  31. L = false;
  32. M = false;
  33. N = false;
  34. O = false;
  35. P = false;
  36. Q = false;
  37. R = false;
  38. S = false;
  39. T = false;
  40. U = false;
  41. V = false;
  42. W = false;
  43. X = false;
  44. Y = false;
  45. Z = false;
  46. };
  47. Flyin = false
  48. local ra,la,ts,hd,ll,rl,root,humanoid = Char:FindFirstChild'Right Arm',Char:FindFirstChild'Left Arm',Char:FindFirstChild'Torso',Char:FindFirstChild'Head',Char:FindFirstChild'Left Leg',Char:FindFirstChild'Right Leg',Char:FindFirstChild'HumanoidRootPart',Char:FindFirstChild'Humanoid'
  49. local rarm,larm,hed,torso,hroot,lleg,hum,rleg,mouse = ra,la,hd,ts,root,ll,humanoid,rl,Mouse
  50. local Falling,DS,MS,Attacking,Stance,State,LastState = false,false,false,false,'Standing','Idle','Idle'
  51. DS = false
  52. local canslam = true
  53. local DebounceFallin = false
  54. local DebounceState,DebounceHit,DebounceKey,EctDebounce = false,false,false,false
  55. pcall(function() hed['Running']:Destroy() end)
  56. local lRS = game["Run Service"].RenderStepped
  57. local sRS = game["Run Service"].Stepped or game["Run Service"].Heartbeat
  58. local lrs,rs = lRS,sRS
  59. local ds,dh,dk,ed = DebounceState,DebounceHit,DebounceKey,EctDebounce
  60. local DBP = false
  61.  
  62. Weld = function(P0,P1,CF)
  63. local W = Instance.new('Weld',P1)
  64. W.Part0 = P0
  65. W.Part1 = P1
  66. W.C1 = CF
  67. return W
  68. end;
  69.  
  70. NewSound = function(Parent, Id, Pitch ,Volume)
  71. local Sound = Instance.new('Sound',Parent)
  72. Sound.Volume = Volume
  73. Sound.Pitch = Pitch
  74. Sound.SoundId = 'rbxassetid://'..Id
  75. return Sound
  76. end;
  77. ----
  78.  
  79. ----
  80. wait()
  81. hw = Weld(torso,hed,CFrame.new(0,-1.5,0));
  82. torr = Weld(root,torso,CFrame.new(0,0,0));
  83. raw = Weld(torso,rarm,CFrame.new(-1.5,0,0));
  84. law = Weld(torso,larm,CFrame.new(1.5,0,0));
  85. rlw = Weld(torso,rleg,CFrame.new(-.5,2,0));
  86. llw = Weld(torso,lleg,CFrame.new(.5,2,0));
  87. ----
  88. clerp = function(c1,c2,al)
  89. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  90. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  91. for i,v in pairs(com1) do
  92. com1[i] = v+(com2[i]-v)*al
  93. end
  94. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))--]]
  95. end
  96. lerp = function(c1,c2,al)
  97. return c1:lerp(c2,al)
  98. end
  99.  
  100. New = function(Object, Parent, Name, Data)
  101. local Object = Instance.new(Object)
  102. delay(.1,function()
  103. if Object:IsA'Part' then
  104. Object.CanCollide = false
  105. Object.Locked = true
  106. end;end)
  107. for Index, Value in pairs(Data or {}) do
  108. Object[Index] = Value
  109. end
  110. Object.Parent = Parent
  111. Object.Name = Name
  112. return Object
  113. end
  114.  
  115. ----// Right Claw
  116. VortexGauntlet = New("Model",Char,"VortexGauntlet",{})
  117. Main = New("Part",VortexGauntlet,"Main",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 1.40999997, 1.02999997),CFrame = CFrame.new(1.61502337, 3.22481394, 48.3949738, 0.999984324, -6.55651093e-007, 1.94078893e-007, -6.85453415e-007, 0.999982893, -1.23327482e-008, 1.92187144e-007, 3.23780114e-008, 0.999988735),})
  118. Mesh = New("BlockMesh",Main,"Mesh",{})
  119. Part1 = New("Part",VortexGauntlet,"Part1",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.61502361, 3.07982183, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),})
  120. Mesh = New("BlockMesh",Part1,"Mesh",{})
  121. mot = New("Motor",Part1,"mot",{Part0 = Part1,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(1.1920929e-007, -0.144994497, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  122. Part2 = New("Part",VortexGauntlet,"Part2",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.6150229, 3.47980165, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),})
  123. Mesh = New("BlockMesh",Part2,"Mesh",{})
  124. mot = New("Motor",Part2,"mot",{Part0 = Part2,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(-3.57627869e-007, 0.254992008, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  125. Part3 = New("Part",VortexGauntlet,"Part3",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.61502194, 3.87978125, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),})
  126. Mesh = New("BlockMesh",Part3,"Mesh",{})
  127. mot = New("Motor",Part3,"mot",{Part0 = Part3,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(-9.53674316e-007, 0.654978514, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  128. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.10669136, 2.85156226, 48.4086037, -0.686683536, -0.000153818051, 0.726891577, -0.726885498, 0.000336891768, -0.686683595, -0.000140090138, -0.999965966, -0.000342367945),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  129. Mesh = New("BlockMesh",ClawPart,"Mesh",{})
  130. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.686706066, -0.726911366, -0.000139813448, -0.000153436136, 0.000336923113, -0.999988496, 0.726913393, -0.686706126, -0.000342642685),C1 = CFrame.new(-0.50834024, -0.373258352, 0.0136299133, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  131. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(0.79824549, 2.13190103, 48.4086189, 0.000150710199, -0.291629434, 0.956479728, -0.000334032346, -0.956475139, -0.291631371, 0.999964535, -0.000275910104, -0.00024051439),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  132. Mesh = New("SpecialMesh",ClawPart,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  133. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.000150328196, -0.000334063574, 0.999987066, -0.291639835, -0.956508279, -0.000275784521, 0.956509411, -0.291640043, -0.000240883426),C1 = CFrame.new(-0.816791415, -1.09293222, 0.0136451721, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  134. Cone = New("Part",VortexGauntlet,"Cone",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.800000012, 1),CFrame = CFrame.new(1.61002243, 2.51985645, 48.3899651, -0.999948561, 1.10265523e-006, 5.55474173e-007, 1.2814628e-006, -0.999944806, -1.77016783e-008, -5.53581231e-007, -2.70076601e-008, 0.999963343),})
  135. Mesh = New("SpecialMesh",Cone,"Mesh",{Scale = Vector3.new(0.150000006, 0.800000012, 0.150000006),VertexColor = Vector3.new(3.00000003e+015, 2.99999995e+031, 3.00000003e+015),MeshId = "http://www.roblox.com/asset/?id=1033714",MeshType = Enum.MeshType.FileMesh,})
  136. mot = New("Motor",Cone,"mot",{Part0 = Cone,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.999979913, -5.95949246e-008, -1.67331933e-007, -2.38406642e-007, -0.999979019, -6.96342894e-009, 1.6922408e-007, -3.77471778e-008, 0.999985874),C1 = CFrame.new(-0.00500154495, -0.704969406, -0.00500869751, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  137. Cylinder = New("Part",VortexGauntlet,"Cylinder",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 0.800000012, 1),CFrame = CFrame.new(1.61002088, 2.60985756, 48.3899651, -1.02815238e-006, -0.999947667, 5.55474173e-007, 0.999943912, 1.35596326e-006, -1.77016783e-008, 2.70076796e-008, -5.53580719e-007, 0.999963343),})
  138. Mesh = New("SpecialMesh",Cylinder,"Mesh",{Scale = Vector3.new(0.200000003, 0.800000012, 0.200000003),VertexColor = Vector3.new(3.00000003e+015, 2.99999995e+031, 3.00000003e+015),MeshType = Enum.MeshType.Cylinder,})
  139. mot = New("Motor",Cylinder,"mot",{Part0 = Cylinder,Part1 = Main,C0 = CFrame.new(0, 0, 0, 3.12910686e-007, 0.999978125, 6.96343605e-009, -0.999979019, 1.49093466e-008, -1.67331791e-007, 1.6922408e-007, -3.77471778e-008, 0.999985874),C1 = CFrame.new(-0.00500297546, -0.614966869, -0.00500869751, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  140. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65483451, 2.53023887, 49.075016, 1.31079628e-006, -0.999882877, -0.0113237342, -0.966020584, 0.00292562018, -0.258228838, 0.258250505, 0.0109389573, -0.965978205),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  141. Mesh = New("BlockMesh",ClawPart,"Mesh",{})
  142. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -8.45183479e-008, -0.966053605, 0.258256376, -0.999914229, 0.00292437896, 0.0109395888, -0.0113240639, -0.25823763, -0.966000021),C1 = CFrame.new(0.0398111343, -0.694586992, 0.680049896, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  143. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65375209, 2.85618806, 48.9016113, 0.00494658109, -0.999882698, -0.010186431, -0.756301045, 0.00292500365, -0.654129505, 0.654131114, 0.0109393038, -0.756254077),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  144. Mesh = New("BlockMesh",ClawPart,"Mesh",{})
  145. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.00494546909, -0.756326914, 0.654145896, -0.99991405, 0.00292376243, 0.0109399352, -0.0101873344, -0.654151917, -0.756271124),C1 = CFrame.new(0.0387289524, -0.368632078, 0.506641388, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  146. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(1.65484631, 2.12370038, 49.1781998, 0.999881506, -9.94669754e-005, -0.0113197053, -0.00292231143, -0.968337119, -0.249390081, -0.0109360376, 0.249413356, -0.96829623),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  147. Mesh = New("SpecialMesh",ClawPart,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  148. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.999912858, -0.00292107021, -0.0109366691, -0.000100865138, -0.968370259, 0.249419004, -0.0113200219, -0.249398604, -0.968318045),C1 = CFrame.new(0.0398226976, -1.10113239, 0.783233643, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  149. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(2.26175404, 2.52697635, 48.4085655, 0.21676904, 0.000153397676, -0.97616607, -0.976160765, -0.000339346559, -0.216765121, -0.000362583436, 0.999960423, 7.52870619e-005),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  150. Mesh = New("BlockMesh",ClawPart,"Mesh",{})
  151. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.216774523, -0.976193905, -0.00036265573, 0.000153015761, -0.000339377963, 0.999982953, -0.976196945, -0.216773853, 7.56701775e-005),C1 = CFrame.new(0.646740317, -0.697849035, 0.0135917664, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  152. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(2.10240459, 2.8600359, 48.4088364, 0.621261835, 0.000153750705, -0.783532441, -0.783529282, -0.000340023485, -0.621255815, -0.000359814498, 0.999960542, -9.07382637e-005),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  153. Mesh = New("BlockMesh",ClawPart,"Mesh",{})
  154. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.621280193, -0.783555269, -0.000360046863, 0.00015336879, -0.000340054947, 0.999983072, -0.783557832, -0.621278107, -9.04251865e-005),C1 = CFrame.new(0.48738873, -0.364784002, 0.0138626099, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  155. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(2.34746456, 2.11641502, 48.4083405, -0.000150418913, 0.207840621, -0.978104353, 0.000342616433, -0.978098989, -0.207835644, -0.999959588, -0.000364459294, 7.50037798e-005),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  156. Mesh = New("SpecialMesh",ClawPart,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  157. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.000150036911, 0.000342647952, -0.999982119, 0.207845837, -0.978132248, -0.000364528183, -0.978135228, -0.207844079, 7.53874556e-005),C1 = CFrame.new(0.732452035, -1.10841727, 0.0133666992, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  158. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65306008, 2.53041506, 47.7222595, -0.00565980002, 0.999876678, 0.00980747957, -0.965705037, -0.00292715896, -0.259375572, -0.259334743, -0.0109386966, 0.965682745),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  159. Mesh = New("BlockMesh",ClawPart,"Mesh",{})
  160. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.00566117326, -0.965738058, -0.259340554, 0.99990803, -0.00292591774, -0.010939328, 0.00980706606, -0.259384483, 0.96570456),C1 = CFrame.new(0.0380369425, -0.694410801, -0.672721863, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  161. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65604961, 2.85616612, 47.8960381, -0.00937493891, 0.999876201, 0.00635162927, -0.755516708, -0.00292789866, -0.655023754, -0.654977262, -0.01093903, 0.755514741),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  162. Mesh = New("BlockMesh",ClawPart,"Mesh",{})
  163. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.00937599409, -0.755542576, -0.654992044, 0.999907553, -0.00292665744, -0.0109396614, 0.00635065837, -0.655046165, 0.755531788),C1 = CFrame.new(0.0410267115, -0.368654013, -0.498939514, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  164. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(1.65066326, 2.1240201, 47.6186333, -0.999874711, -0.00557238981, 0.00985530019, 0.00293071126, -0.968032777, -0.250539839, 0.0109357554, -0.250500113, 0.968010366),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  165. Mesh = New("SpecialMesh",ClawPart,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  166. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.999906063, 0.00292947004, 0.0109363869, -0.00557376677, -0.968065917, -0.250505745, 0.00985489972, -0.250548452, 0.968032181),C1 = CFrame.new(0.0356398821, -1.10081267, -0.776348114, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  167. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(0.919124722, 2.53371048, 48.4086876, -0.300351858, -0.00015361057, 0.95376271, -0.953755617, 0.000337485195, -0.300355166, -0.000276322971, -0.999955058, -0.000246434589),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  168. Mesh = New("BlockMesh",ClawPart,"Mesh",{})
  169. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.300362557, -0.953788638, -0.00027619407, -0.000153228655, 0.00033751654, -0.999977589, 0.953792274, -0.300364137, -0.000246802549),C1 = CFrame.new(-0.695910037, -0.691115856, 0.0137138367, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  170. ----// Left Claw
  171. VortexGauntlet2 = New("Model",Char,"VortexGauntlet2",{})
  172. Main2 = New("Part",VortexGauntlet2,"Main2",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 1.40999997, 1.02999997),CFrame = CFrame.new(1.61502337, 3.22481394, 48.3949738, 0.999984324, -6.55651093e-007, 1.94078893e-007, -6.85453415e-007, 0.999982893, -1.23327482e-008, 1.92187144e-007, 3.23780114e-008, 0.999988735),})
  173. Mesh = New("BlockMesh",Main2,"Mesh",{})
  174. Part1a = New("Part",VortexGauntlet2,"Part1a = N",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.61502361, 3.07982183, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),})
  175. Mesh = New("BlockMesh",Part1a,"Mesh",{})
  176. mot = New("Motor",Part1a,"mot",{Part0 = Part1a,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(1.1920929e-007, -0.144994497, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  177. Part2a = New("Part",VortexGauntlet2,"Part2a",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.6150229, 3.47980165, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),})
  178. Mesh = New("BlockMesh",Part2a,"Mesh",{})
  179. mot = New("Motor",Part2a,"mot",{Part0 = Part2a,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(-3.57627869e-007, 0.254992008, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  180. Part3a = New("Part",VortexGauntlet2,"Part3a",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.61502194, 3.87978125, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),})
  181. Mesh = New("BlockMesh",Part3a,"Mesh",{})
  182. mot = New("Motor",Part3a,"mot",{Part0 = Part3a,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(-9.53674316e-007, 0.654978514, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  183. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.10669136, 2.85156226, 48.4086037, -0.686683536, -0.000153818051, 0.726891577, -0.726885498, 0.000336891768, -0.686683595, -0.000140090138, -0.999965966, -0.000342367945),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  184. Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
  185. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.686706066, -0.726911366, -0.000139813448, -0.000153436136, 0.000336923113, -0.999988496, 0.726913393, -0.686706126, -0.000342642685),C1 = CFrame.new(-0.50834024, -0.373258352, 0.0136299133, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  186. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(0.79824549, 2.13190103, 48.4086189, 0.000150710199, -0.291629434, 0.956479728, -0.000334032346, -0.956475139, -0.291631371, 0.999964535, -0.000275910104, -0.00024051439),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  187. Mesh = New("SpecialMesh",ClawPart2,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  188. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.000150328196, -0.000334063574, 0.999987066, -0.291639835, -0.956508279, -0.000275784521, 0.956509411, -0.291640043, -0.000240883426),C1 = CFrame.new(-0.816791415, -1.09293222, 0.0136451721, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  189. Cone2 = New("Part",VortexGauntlet2,"Cone2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.800000012, 1),CFrame = CFrame.new(1.61002243, 2.51985645, 48.3899651, -0.999948561, 1.10265523e-006, 5.55474173e-007, 1.2814628e-006, -0.999944806, -1.77016783e-008, -5.53581231e-007, -2.70076601e-008, 0.999963343),})
  190. Mesh = New("SpecialMesh",Cone2,"Mesh",{Scale = Vector3.new(0.150000006, 0.800000012, 0.150000006),VertexColor = Vector3.new(3.00000003e+015, 2.99999995e+031, 3.00000003e+015),MeshId = "http://www.roblox.com/asset/?id=1033714",MeshType = Enum.MeshType.FileMesh,})
  191. mot = New("Motor",Cone2,"mot",{Part0 = Cone2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.999979913, -5.95949246e-008, -1.67331933e-007, -2.38406642e-007, -0.999979019, -6.96342894e-009, 1.6922408e-007, -3.77471778e-008, 0.999985874),C1 = CFrame.new(-0.00500154495, -0.704969406, -0.00500869751, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  192. Cylinder2 = New("Part",VortexGauntlet2,"Cylinder",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 0.800000012, 1),CFrame = CFrame.new(1.61002088, 2.60985756, 48.3899651, -1.02815238e-006, -0.999947667, 5.55474173e-007, 0.999943912, 1.35596326e-006, -1.77016783e-008, 2.70076796e-008, -5.53580719e-007, 0.999963343),})
  193. Mesh = New("SpecialMesh",Cylinder2,"Mesh",{Scale = Vector3.new(0.200000003, 0.800000012, 0.200000003),VertexColor = Vector3.new(3.00000003e+015, 2.99999995e+031, 3.00000003e+015),MeshType = Enum.MeshType.Cylinder,})
  194. mot = New("Motor",Cylinder2,"mot",{Part0 = Cylinder2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 3.12910686e-007, 0.999978125, 6.96343605e-009, -0.999979019, 1.49093466e-008, -1.67331791e-007, 1.6922408e-007, -3.77471778e-008, 0.999985874),C1 = CFrame.new(-0.00500297546, -0.614966869, -0.00500869751, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  195. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65483451, 2.53023887, 49.075016, 1.31079628e-006, -0.999882877, -0.0113237342, -0.966020584, 0.00292562018, -0.258228838, 0.258250505, 0.0109389573, -0.965978205),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  196. Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
  197. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -8.45183479e-008, -0.966053605, 0.258256376, -0.999914229, 0.00292437896, 0.0109395888, -0.0113240639, -0.25823763, -0.966000021),C1 = CFrame.new(0.0398111343, -0.694586992, 0.680049896, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  198. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65375209, 2.85618806, 48.9016113, 0.00494658109, -0.999882698, -0.010186431, -0.756301045, 0.00292500365, -0.654129505, 0.654131114, 0.0109393038, -0.756254077),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  199. Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
  200. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.00494546909, -0.756326914, 0.654145896, -0.99991405, 0.00292376243, 0.0109399352, -0.0101873344, -0.654151917, -0.756271124),C1 = CFrame.new(0.0387289524, -0.368632078, 0.506641388, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  201. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(1.65484631, 2.12370038, 49.1781998, 0.999881506, -9.94669754e-005, -0.0113197053, -0.00292231143, -0.968337119, -0.249390081, -0.0109360376, 0.249413356, -0.96829623),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  202. Mesh = New("SpecialMesh",ClawPart2,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  203. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.999912858, -0.00292107021, -0.0109366691, -0.000100865138, -0.968370259, 0.249419004, -0.0113200219, -0.249398604, -0.968318045),C1 = CFrame.new(0.0398226976, -1.10113239, 0.783233643, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  204. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(2.26175404, 2.52697635, 48.4085655, 0.21676904, 0.000153397676, -0.97616607, -0.976160765, -0.000339346559, -0.216765121, -0.000362583436, 0.999960423, 7.52870619e-005),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  205. Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
  206. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.216774523, -0.976193905, -0.00036265573, 0.000153015761, -0.000339377963, 0.999982953, -0.976196945, -0.216773853, 7.56701775e-005),C1 = CFrame.new(0.646740317, -0.697849035, 0.0135917664, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  207. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(2.10240459, 2.8600359, 48.4088364, 0.621261835, 0.000153750705, -0.783532441, -0.783529282, -0.000340023485, -0.621255815, -0.000359814498, 0.999960542, -9.07382637e-005),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  208. Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
  209. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.621280193, -0.783555269, -0.000360046863, 0.00015336879, -0.000340054947, 0.999983072, -0.783557832, -0.621278107, -9.04251865e-005),C1 = CFrame.new(0.48738873, -0.364784002, 0.0138626099, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  210. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(2.34746456, 2.11641502, 48.4083405, -0.000150418913, 0.207840621, -0.978104353, 0.000342616433, -0.978098989, -0.207835644, -0.999959588, -0.000364459294, 7.50037798e-005),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  211. Mesh = New("SpecialMesh",ClawPart2,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  212. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.000150036911, 0.000342647952, -0.999982119, 0.207845837, -0.978132248, -0.000364528183, -0.978135228, -0.207844079, 7.53874556e-005),C1 = CFrame.new(0.732452035, -1.10841727, 0.0133666992, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  213. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65306008, 2.53041506, 47.7222595, -0.00565980002, 0.999876678, 0.00980747957, -0.965705037, -0.00292715896, -0.259375572, -0.259334743, -0.0109386966, 0.965682745),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  214. Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
  215. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.00566117326, -0.965738058, -0.259340554, 0.99990803, -0.00292591774, -0.010939328, 0.00980706606, -0.259384483, 0.96570456),C1 = CFrame.new(0.0380369425, -0.694410801, -0.672721863, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  216. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65604961, 2.85616612, 47.8960381, -0.00937493891, 0.999876201, 0.00635162927, -0.755516708, -0.00292789866, -0.655023754, -0.654977262, -0.01093903, 0.755514741),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  217. Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
  218. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.00937599409, -0.755542576, -0.654992044, 0.999907553, -0.00292665744, -0.0109396614, 0.00635065837, -0.655046165, 0.755531788),C1 = CFrame.new(0.0410267115, -0.368654013, -0.498939514, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  219. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(1.65066326, 2.1240201, 47.6186333, -0.999874711, -0.00557238981, 0.00985530019, 0.00293071126, -0.968032777, -0.250539839, 0.0109357554, -0.250500113, 0.968010366),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  220. Mesh = New("SpecialMesh",ClawPart2,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  221. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.999906063, 0.00292947004, 0.0109363869, -0.00557376677, -0.968065917, -0.250505745, 0.00985489972, -0.250548452, 0.968032181),C1 = CFrame.new(0.0356398821, -1.10081267, -0.776348114, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  222. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(0.919124722, 2.53371048, 48.4086876, -0.300351858, -0.00015361057, 0.95376271, -0.953755617, 0.000337485195, -0.300355166, -0.000276322971, -0.999955058, -0.000246434589),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  223. Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
  224. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.300362557, -0.953788638, -0.00027619407, -0.000153228655, 0.00033751654, -0.999977589, 0.953792274, -0.300364137, -0.000246802549),C1 = CFrame.new(-0.695910037, -0.691115856, 0.0137138367, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  225. ----// RightLegBrace
  226. RightLegBrace = New("Model",Char,"RightLegBrace",{})
  227. Latch = New("Part",RightLegBrace,"Latch",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 1.40999997, 1.02999997),CFrame = CFrame.new(8.6150198, 1.12481403, 33.2949753, 1, 6.85464272e-007, -1.921902e-007, -6.85464215e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1)})
  228. Mesh = New("BlockMesh",Latch,"Mesh",{})
  229. Brace1 = New("Part",RightLegBrace,"Brace1",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61502171, 1.92481399, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
  230. Mesh = New("BlockMesh",Brace1,"Mesh",{})
  231. mot = New("Motor",Brace1,"mot",{Part0 = Brace1,Part1 = Latch,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(9.53674316e-007, 0.799999952, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
  232. Brace2 = New("Part",RightLegBrace,"Brace2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61501884, 0.324813962, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
  233. Mesh = New("BlockMesh",Brace2,"Mesh",{})
  234. mot = New("Motor",Brace2,"mot",{Part0 = Brace2,Part1 = Latch,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(0, -0.800000072, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
  235. Brace3 = New("Part",RightLegBrace,"Brace3",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61501884, 1.1148138, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
  236. Mesh = New("BlockMesh",Brace3,"Mesh",{})
  237. mot = New("Motor",Brace3,"mot",{Part0 = Brace3,Part1 = Latch,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(-9.53674316e-007, -0.0100002289, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
  238. ----// LeftLegBrace
  239. LeftLegBrace2 = New("Model",Char,"LeftLegBrace",{})
  240. Latcha = New("Part",LeftLegBrace2,"Latcha",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 1.40999997, 1.02999997),CFrame = CFrame.new(8.6150198, 1.12481403, 33.2949753, 1, 6.85464272e-007, -1.921902e-007, -6.85464215e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1)})
  241. Mesh = New("BlockMesh",Latcha,"Mesh",{})
  242. Brace1a = New("Part",LeftLegBrace2,"Brace1a",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61502171, 1.92481399, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
  243. Mesh = New("BlockMesh",Brace1a,"Mesh",{})
  244. mot = New("Motor",Brace1a,"mot",{Part0 = Brace1a,Part1 = Latcha,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(9.53674316e-007, 0.799999952, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
  245. Brace2a = New("Part",LeftLegBrace2,"Brace2a",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61501884, 0.324813962, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
  246. Mesh = New("BlockMesh",Brace2a,"Mesh",{})
  247. mot = New("Motor",Brace2a,"mot",{Part0 = Brace2a,Part1 = Latcha,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(0, -0.800000072, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
  248. Brace3a = New("Part",LeftLegBrace2,"Brace3a",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61501884, 1.1148138, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
  249. Mesh = New("BlockMesh",Brace3a,"Mesh",{})
  250. mot = New("Motor",Brace3a,"mot",{Part0 = Brace3a,Part1 = Latcha,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(-9.53674316e-007, -0.0100002289, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
  251. ----// Exo Spine
  252. Chest = New("Model",Char,"Chest",{})
  253. BackLatch = New("Part",Chest,"BackLatch",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Metal,Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(2, 2, 1),CFrame = CFrame.new(-2.49994969, 3.10042095, 48.2739372, 0.99999994, -4.3300206e-005, -5.97238541e-005, 4.33037421e-005, 1, 5.92252691e-005, 5.97238541e-005, -5.9227852e-005, 0.99999994),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  254. Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.300000072, 1.37500012, 0.200000003),CFrame = CFrame.new(-2.49999189, 2.9973228, 48.8550034, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  255. Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Brick,})
  256. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(-1.1920929e-005, -0.103132486, 0.581058502, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
  257. Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.500000119, 0.975000024, 0.300000042),CFrame = CFrame.new(-2.49999166, 3.19728184, 48.8549995, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  258. Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Brick,})
  259. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(-3.09944153e-006, 0.0968265533, 0.581069946, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
  260. Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.700000048, 0.774999976, 0.300000042),CFrame = CFrame.new(-2.49999166, 3.59736109, 48.9049988, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  261. Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Brick,})
  262. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(1.71661377e-005, 0.496902704, 0.631092072, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
  263. Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.500000119, 0.300000042, 0.300000042),CFrame = CFrame.new(-2.49999189, 2.20982575, 48.8549995, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  264. Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Brick,})
  265. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(-4.60147858e-005, -0.89062953, 0.581008911, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
  266. Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.24999997),CFrame = CFrame.new(-2.51000166, 2.52982283, 49.0700035, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  267. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.5, 1),MeshType = Enum.MeshType.Brick,})
  268. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(-0.0100290775, -0.570644855, 0.796031952, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
  269. Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.379999995),CFrame = CFrame.new(-2.51000142, 2.61388636, 49.3341675, 0.999999881, -1.23509381e-009, 2.24099495e-009, -4.6838089e-012, 0.877733231, 0.47914964, 2.56477506e-009, -0.47914958, 0.877733111),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  270. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.5, 1),MeshType = Enum.MeshType.Brick,})
  271. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.877733231, -0.47914964, 0, 0.47914964, 0.877733231),C1 = CFrame.new(-0.0100095272, -0.486596823, 1.06020355, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
  272. Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.870000005),CFrame = CFrame.new(-2.51000142, 3.09982252, 49.4699936, 0.999999881, -2.56477506e-009, -5.71143133e-012, -4.6838089e-012, -4.37103154e-008, 1, 2.56477506e-009, -0.999999881, -4.37103154e-008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  273. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.5, 1),MeshType = Enum.MeshType.Brick,})
  274. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -4.37113883e-008, -1, 0, 1, -4.37113883e-008),C1 = CFrame.new(-0.00998044014, -0.000668764114, 1.19605637, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
  275. Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.379999995),CFrame = CFrame.new(-2.51000142, 3.59388614, 49.3341675, 0.999999881, 1.22417987e-009, 2.25190888e-009, -4.6838089e-012, 0.877732217, -0.479151487, 2.56477506e-009, 0.479151428, 0.877732098),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  276. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.5, 1),MeshType = Enum.MeshType.Brick,})
  277. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.877732217, 0.479151487, 0, -0.479151487, 0.877732217),C1 = CFrame.new(-0.0099670887, 0.493402719, 1.06026077, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
  278. Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.24999997),CFrame = CFrame.new(-2.51000142, 3.67982244, 49.0600014, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  279. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.5, 1),MeshType = Enum.MeshType.Brick,})
  280. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(-0.00997972488, 0.579355478, 0.78609848, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
  281. ----// Battery Pack
  282. BatteryPack = New("Model",Char,"BatteryPack",{})
  283. Inner = New("Part",BatteryPack,"Inner",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(5.1000185, 1.11981344, 33.3099785, 1, 6.85464386e-007, -1.92190214e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190157e-007, 3.23788285e-008, 1),})
  284. Mesh = New("SpecialMesh",Inner,"Mesh",{Scale = Vector3.new(0.5, 0.850000024, 0.5),MeshId = "rbxassetid://9756362",MeshType = Enum.MeshType.FileMesh,})
  285. Top = New("Part",BatteryPack,"Top",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(5.08502388, 1.87980604, 33.2949829, 1, 2.02658885e-006, -5.78463244e-007, -2.02658839e-006, 1, -5.24246104e-008, 5.7846313e-007, 5.24257899e-008, 1),})
  286. Mesh = New("BlockMesh",Top,"Mesh",{})
  287. mot = New("Motor",Top,"mot",{Part0 = Top,Part1 = Inner,C0 = CFrame.new(0, 0, 0, 1, -2.02658862e-006, 5.7846313e-007, 2.02658862e-006, 1, 5.24257864e-008, -5.78463244e-007, -5.24246104e-008, 1),C1 = CFrame.new(-0.0149950981, 0.759992599, -0.014995575, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
  288. Outer = New("Part",BatteryPack,"Outer",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.SmoothPlastic,Transparency = 0.60000002384186,Transparency = 0.60000002384186,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.02999997, 1.40999997, 1.02999997),CFrame = CFrame.new(5.08501816, 1.1248138, 33.2949753, 1, 6.85464272e-007, -1.921902e-007, -6.85464215e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
  289. Mesh = New("BlockMesh",Outer,"Mesh",{})
  290. mot = New("Motor",Outer,"mot",{Part0 = Outer,Part1 = Inner,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(-0.0150003433, 0.00500035286, -0.0150032043, 1, -6.85464215e-007, 1.92190157e-007, 6.85464329e-007, 1, 3.23788285e-008, -1.92190214e-007, -3.23786935e-008, 1),})
  291. Bottom = New("Part",BatteryPack,"Bottom",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(5.08501768, 0.364813805, 33.2949753, 1, 6.85464499e-007, -1.92190228e-007, -6.85463988e-007, 1, -3.237869e-008, 1.92190143e-007, 3.23788285e-008, 1),})
  292. Mesh = New("BlockMesh",Bottom,"Mesh",{})
  293. mot = New("Motor",Bottom,"mot",{Part0 = Bottom,Part1 = Inner,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(-0.0150003433, -0.754999638, -0.0150032043, 1, -6.85464158e-007, 1.92190157e-007, 6.85464386e-007, 1, 3.23788285e-008, -1.92190214e-007, -3.23786935e-008, 1),})
  294. BatteryPack:MoveTo(CFrame.new(0,6,0).p)
  295. ----// Helmet
  296. Helmet = New("Model",Char,"Helmet",{})
  297. HeadHandle = New("Part",Helmet,"HeadHandle",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.20000005, 1.20000005, 1.20000005),CFrame = CFrame.new(-39.1249886, 4.49498367, 48.3950195, 0.999969244, -3.05533376e-013, -1.83186799e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.80966353e-014, -3.08556781e-015, 0.999989748),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  298. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 1.20000005),CFrame = CFrame.new(-39.7349472, 4.49498367, 48.3950195, 0.999943495, -5.61309246e-013, -3.3638975e-014, -5.61309246e-013, 0.999943495, -5.66873666e-015, -3.34169372e-014, -5.66873666e-015, 0.999981165),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  299. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  300. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999986053, -1.38555291e-013, -8.21562921e-015, -1.38555291e-013, 0.999986053, -1.39928488e-015, -8.43767296e-015, -1.39928477e-015, 0.999995351),C1 = CFrame.new(-0.609977722, 0, 0, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),})
  301. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 1.20000005),CFrame = CFrame.new(-39.1349983, 5.06996679, 48.3950157, -2.98000771e-008, 0.999943316, -3.3638975e-014, -0.999943316, -2.98011997e-008, -5.66873666e-015, 5.66873666e-015, -3.34169304e-014, 0.999981165),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  302. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  303. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, -2.98017682e-008, -0.999985874, 1.39928488e-015, 0.999985874, -2.98020453e-008, -8.21562751e-015, -8.43767296e-015, -1.39928477e-015, 0.999995351),C1 = CFrame.new(-0.0100097656, 0.575000763, -3.81469727e-006, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),})
  304. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 1.20000005),CFrame = CFrame.new(-39.1349983, 3.92003059, 48.3950157, -2.98000771e-008, 0.999943316, -3.3638975e-014, -0.999943316, -2.98011997e-008, -5.66873666e-015, 5.66873666e-015, -3.34169304e-014, 0.999981165),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  305. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  306. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, -2.98017682e-008, -0.999985874, 1.39928488e-015, 0.999985874, -2.98020453e-008, -8.21562751e-015, -8.43767296e-015, -1.39928477e-015, 0.999995351),C1 = CFrame.new(-0.0100097656, -0.574970722, -3.81469727e-006, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),})
  307. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 1.20000005),CFrame = CFrame.new(-38.5600357, 4.49499846, 48.3950157, 0.999943495, -5.61309246e-013, -3.3638975e-014, -5.61309246e-013, 0.999943495, -5.66873666e-015, -3.34169372e-014, -5.66873666e-015, 0.999981165),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  308. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  309. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999986053, -1.38555291e-013, -8.21562921e-015, -1.38555291e-013, 0.999986053, -1.39928488e-015, -8.43767296e-015, -1.39928477e-015, 0.999995351),C1 = CFrame.new(0.564971924, 1.47819519e-005, -3.81469727e-006, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),})
  310. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.17000008, 0.470000058),CFrame = CFrame.new(-39.1399956, 4.17001486, 47.8200264, 1.63953751e-009, 0.999954045, -2.18817728e-008, 4.59242587e-015, -2.18826859e-008, -0.999954045, -0.999984682, 1.63953329e-009, 4.59242672e-015),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  311. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  312. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 1.63958203e-009, 3.22914132e-016, -0.999998868, 0.999996603, -2.18831939e-008, 1.63958169e-009, -2.18831264e-008, -0.999996603, 3.22914185e-016),C1 = CFrame.new(-0.015007019, -0.324978828, -0.575000763, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),})
  313. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 1.20000005),CFrame = CFrame.new(-39.1349983, 4.49499846, 48.9700012, 1.6395757e-009, 0.999990523, -2.18829328e-008, 9.32859196e-016, -2.18831211e-008, -0.999990523, -0.999996841, 1.63957481e-009, 9.32859408e-016),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  314. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  315. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 1.6395757e-009, 9.32859196e-016, -0.999996841, 0.999990523, -2.18831211e-008, 1.63957481e-009, -2.18829328e-008, -0.999990523, 9.32859408e-016),C1 = CFrame.new(-0.0100097656, 1.47819519e-005, 0.574989319, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),})
  316. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 0.200000003),CFrame = CFrame.new(-39.1349945, 4.97495842, 47.8200378, 1.63948666e-009, 0.999905407, -2.18802239e-008, 9.47157154e-015, -2.18821032e-008, -0.999905407, -0.999968469, 1.63947811e-009, 9.47157324e-015),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  317. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  318. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 1.63955105e-009, 3.30083467e-015, -0.999988973, 0.999966919, -2.18828387e-008, 1.63954805e-009, -2.18821814e-008, -0.999966919, 3.30083509e-015),C1 = CFrame.new(-0.0100059509, 0.479989529, -0.574989319, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  319. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-38.5950432, 4.9849577, 47.8200378, 1.63948777e-009, 0.99990648, -2.18802576e-008, 9.36394669e-015, -2.18821157e-008, -0.99990648, -0.999968827, 1.63947933e-009, 9.36394838e-015),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  320. Mesh = New("BlockMesh",Wall,"Mesh",{})
  321. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 1.63955216e-009, 3.19320092e-015, -0.999989331, 0.999967992, -2.18828511e-008, 1.63954927e-009, -2.18822152e-008, -0.999967992, 3.19320156e-015),C1 = CFrame.new(0.529960632, 0.489989281, -0.574989319, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  322. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-39.7049294, 4.9849577, 47.8200378, 1.63948777e-009, 0.99990648, -2.18802576e-008, 9.36394669e-015, -2.18821157e-008, -0.99990648, -0.999968827, 1.63947933e-009, 9.36394838e-015),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  323. Mesh = New("BlockMesh",Wall,"Mesh",{})
  324. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 1.63955216e-009, 3.19320092e-015, -0.999989331, 0.999967992, -2.18828511e-008, 1.63954927e-009, -2.18822152e-008, -0.999967992, 3.19320156e-015),C1 = CFrame.new(-0.579959869, 0.489989281, -0.574989319, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  325. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-38.5600548, 4.98495245, 49.0399933, 0.99990648, -5.5407183e-014, -2.02039434e-008, -2.02057997e-008, 3.05623193e-010, -0.99990648, -5.5175611e-014, 0.999968767, 3.0566083e-010),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  326. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  327. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -2.02064321e-008, -1.87625895e-014, -1.89941751e-014, 3.05648173e-010, 0.999989271, -2.02057979e-008, -0.999967992, 3.05660941e-010),C1 = CFrame.new(0.56495285, 0.489984035, 0.644981384, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  328. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-38.5600548, 4.962955, 49.2099915, 0.99990648, -1.0504676e-009, -5.66523439e-010, -8.17672263e-010, -0.255145043, -0.966806114, 8.71077599e-010, 0.966866374, -0.255160898),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  329. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  330. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -8.1711149e-010, 8.71131889e-010, -1.05065279e-009, -0.255160719, 0.966886163, -5.67158376e-010, -0.966865599, -0.255166143),C1 = CFrame.new(0.56495285, 0.46798563, 0.814979553, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  331. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-38.5600548, 4.91495943, 49.3999825, 0.99990648, -1.0504676e-009, -5.66523439e-010, -8.17672263e-010, -0.255145043, -0.966806114, 8.71077599e-010, 0.966866374, -0.255160898),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  332. Mesh = New("SpecialMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),MeshType = Enum.MeshType.Wedge,})
  333. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -8.1711149e-010, 8.71131889e-010, -1.05065279e-009, -0.255160719, 0.966886163, -5.67158376e-010, -0.966865599, -0.255166143),C1 = CFrame.new(0.56495285, 0.419988632, 1.00497437, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  334. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-39.7349434, 4.98495245, 49.0399933, 0.99990648, -5.5407183e-014, -2.02039434e-008, -2.02057997e-008, 3.05623193e-010, -0.99990648, -5.5175611e-014, 0.999968767, 3.0566083e-010),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  335. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  336. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -2.02064321e-008, -1.87625895e-014, -1.89941751e-014, 3.05648173e-010, 0.999989271, -2.02057979e-008, -0.999967992, 3.05660941e-010),C1 = CFrame.new(-0.609973907, 0.489984035, 0.644981384, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  337. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-39.7349434, 4.962955, 49.2099915, 0.99990648, -1.0504676e-009, -5.66523439e-010, -8.17672263e-010, -0.255145043, -0.966806114, 8.71077599e-010, 0.966866374, -0.255160898),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  338. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  339. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -8.1711149e-010, 8.71131889e-010, -1.05065279e-009, -0.255160719, 0.966886163, -5.67158376e-010, -0.966865599, -0.255166143),C1 = CFrame.new(-0.609973907, 0.46798563, 0.814979553, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  340. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-39.7349434, 4.91495943, 49.3999825, 0.99990648, -1.0504676e-009, -5.66523439e-010, -8.17672263e-010, -0.255145043, -0.966806114, 8.71077599e-010, 0.966866374, -0.255160898),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  341. Mesh = New("SpecialMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),MeshType = Enum.MeshType.Wedge,})
  342. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -8.1711149e-010, 8.71131889e-010, -1.05065279e-009, -0.255160719, 0.966886163, -5.67158376e-010, -0.966865599, -0.255166143),C1 = CFrame.new(-0.609973907, 0.419988632, 1.00497437, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  343. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.879999995, 0.819999933),CFrame = CFrame.new(-39.1250114, 5.37822723, 49.0352859, 0.99990648, -8.72485362e-010, -5.28140465e-012, 7.17916893e-010, 0.828282356, -0.560144186, 4.93058316e-010, 0.560179174, 0.828333974),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  344. Mesh = New("SpecialMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),MeshType = Enum.MeshType.Wedge,})
  345. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, 7.18572146e-010, 4.93104835e-010, -8.72012407e-010, 0.828333259, 0.560190618, -5.59388126e-012, -0.560178638, 0.828350902),C1 = CFrame.new(-2.28881836e-005, 0.883270741, 0.640274048, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  346. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.899999976, 0.919999957),CFrame = CFrame.new(-39.1250038, 4.71387339, 48.6822853, 0.99990648, -1.0504676e-009, -5.66523439e-010, -8.17672263e-010, -0.255145043, -0.966806114, 8.71077599e-010, 0.966866374, -0.255160898),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  347. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  348. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -8.1711149e-010, 8.71131889e-010, -1.05065279e-009, -0.255160719, 0.966886163, -5.67158376e-010, -0.966865599, -0.255166143),C1 = CFrame.new(-1.52587891e-005, 0.218896389, 0.287269592, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  349. ----// End
  350.  
  351. rad = function(Int)
  352. return math.rad(tonumber(Int))
  353. end;
  354. sin = function(Int)
  355. return math.sin(tonumber(Int))
  356. end;
  357. cos = function(Int)
  358. return math.cos(tonumber(Int))
  359. end;
  360. Angles = function(X,Y,Z)
  361. return CFrame.Angles(X,Y,Z);
  362. end;
  363. Euler = function(X,Y,Z)
  364. return CFrame.fromEulerAnglesXYZ(X,Y,Z);
  365. end;
  366. CF = function(X,Y,Z)
  367. return CFrame.new(X,Y,Z);
  368. end;
  369.  
  370. --// Suit Welds
  371. local HandleWeld = Weld(rarm,Main,Angles(0,0,0)*CF(0,.35,0))
  372. local HandleWeld2 = Weld(larm,Main2,Angles(0,0,0)*CF(0,.35,0))
  373. local BraceWeld = Weld(rleg,Latch,CF(0,0,0))
  374. local BraceWeld2 = Weld(lleg,Latcha,CF(0,0,0))
  375. local ExoWeld = Weld(torso,BackLatch,CF(0,0,0))
  376. local BatteryWeld = Weld(Outer,BackLatch,CF(0,0,1.775))
  377. local InnerWeld = Weld(Inner,Outer,CF(0,0,0))
  378. local TopW,BottomW = Weld(Top,Outer,CF(0,-.75,0)),Weld(Bottom,Outer,CF(0,.75,0))
  379. local HelmetWeld = Weld(HeadHandle,hed,CF(0,.05,0))
  380. --\\ Suit Welds
  381.  
  382. dmg=function(hit,Damage,Knockback,angle)
  383. local mana = 0
  384. if DebounceHit == false then
  385. DebounceHit = true
  386. coroutine.resume(coroutine.create(function()
  387. wait(0.1)
  388. DebounceHit = false
  389. end))
  390. if hit.Parent==nil then
  391. return
  392. end
  393. --CPlayer=Bin
  394. h=hit.Parent:FindFirstChild("Humanoid")
  395. if h~=nil and hit.Parent.Name~=Char.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  396. if mana < 400 then
  397. mana = mana + math.random(5,15)
  398. end
  399. if mana > 400 then
  400. mana = 400
  401. end
  402. Damage=Damage
  403. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  404. return
  405. end]]
  406. c=Instance.new("ObjectValue")
  407. c.Name="creator"
  408. c.Value=game.Players.LocalPlayer
  409. c.Parent=h
  410. game:GetService("Debris"):AddItem(c,.5)
  411. -- print(c.Value)
  412. if math.random(0,99)+math.random()<=7.8 then
  413. --CRIT=true
  414. Damage=Damage*3
  415. --[[ Knockback=Knockback*2
  416. r=Instance.new("BodyAngularVelocity")
  417. r.P=3000
  418. r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
  419. r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
  420. r.Parent=hit.Parent.Torso]]
  421. --critsound(2)
  422.  
  423. end
  424. if NO_OP == true then
  425. Damage = h.MaxHealth / Damage
  426. else
  427. Damage = Damage+math.random(0,9)
  428. end
  429. --warn('dmged')
  430. -- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2))
  431. h.Health = h.Health - Damage
  432. -- showDamage(hit.Parent,Damage,.5)
  433. vp=Instance.new("BodyVelocity")
  434. vp.P=500
  435. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  436. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  437. vp.velocity=torso.CFrame.lookVector*Knockback+torso.Velocity/1.05
  438. if Knockback>0 then
  439. vp.Parent=hit.Parent.Torso
  440. end
  441. game:GetService("Debris"):AddItem(vp,.1)
  442. r=Instance.new("BodyAngularVelocity")
  443. r.P=3000
  444. r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
  445. r.angularvelocity= angle or Vector3.new(0,0,0)
  446. r.Parent=hit.Parent.Torso
  447. game:GetService("Debris"):AddItem(r,.5)
  448. c=Instance.new("ObjectValue")
  449. c.Name="creator"
  450. c.Value=Plr
  451. c.Parent=h
  452. game:GetService("Debris"):AddItem(c,.5)
  453. return h
  454. --CRIT=false
  455. --hitDeb=true
  456. --AttackPos=6
  457. end
  458. end
  459. end
  460.  
  461. function getAllParts(from)
  462. local t = {}
  463. function getParts(where)
  464. for i, v in pairs(where:children()) do
  465. if v:IsA("BasePart") then
  466. if v.Parent ~= Char and v.Parent.Parent ~= Char then
  467. table.insert(t, v)
  468. end
  469. end
  470. getParts(v)
  471. end
  472. end
  473. getParts(workspace)
  474. return t
  475. end
  476.  
  477. Search = function(Object, ClassName, Function)
  478. for index,obj in next, Object:children() do
  479. if obj:IsA(tostring(ClassName)) then
  480. Function(obj)
  481. end
  482. end
  483. end
  484.  
  485. TransClone = function(Trans)
  486. local md = Char
  487. md.Archivable = true
  488. local md2 = md:Clone()
  489. md2.Parent = workspace
  490. pcall(function()
  491. md2.BodyColors:Destroy()
  492. end)
  493. md.Archivable=false
  494. Search(md2,'Part',function(P)
  495. P.Transparency = .9
  496. P.Material = 'Neon'
  497. P.BrickColor = BrickColor.new('Teal')
  498. end)
  499.  
  500. Search(md2['VortexGauntlet'],'Part',function(P)
  501. P.Transparency = Trans
  502. P.Material = 'Neon'
  503. P.BrickColor = BrickColor.new('Teal')
  504. end)
  505.  
  506. Search(md2['VortexGauntlet2'],'Part',function(P)
  507. P.Transparency = Trans
  508. P.Material = 'Neon'
  509. P.BrickColor = BrickColor.new('Teal')
  510. end)
  511.  
  512. Search(md2['RightLegBrace'],'Part',function(P)
  513. P.Transparency = Trans
  514. P.Material = 'Neon'
  515. P.BrickColor = BrickColor.new('Teal')
  516. end)
  517.  
  518. Search(md2['LeftLegBrace'],'Part',function(P)
  519. P.Transparency = Trans
  520. P.Material = 'Neon'
  521. P.BrickColor = BrickColor.new('Teal')
  522. end)
  523.  
  524. Search(md2['Chest'],'Part',function(P)
  525. P.Transparency = Trans
  526. P.Material = 'Neon'
  527. P.BrickColor = BrickColor.new('Teal')
  528. end)
  529.  
  530. Search(md2['BatteryPack'],'Part',function(P)
  531. P.Transparency = Trans
  532. P.Material = 'Neon'
  533. P.BrickColor = BrickColor.new('Teal')
  534. end)
  535.  
  536. Search(md2['Helmet'],'Part',function(P)
  537. P.Transparency = Trans
  538. P.Material = 'Neon'
  539. P.BrickColor = BrickColor.new('Teal')
  540. end)
  541.  
  542. return md2
  543. end;
  544.  
  545. TakeJuice = function(Amnt)
  546. if Energy - Amnt <= -1 then
  547. if dk == true then dk = false end
  548. if DebounceState == true then DebounceState = false end
  549. if Flyin == true then Flyin = false end
  550. if DBP == true then DBP = false end
  551. return false end
  552. if Energy - Amnt >= 0 then
  553. spawn(function()
  554. for i = 1,tonumber(Amnt) do
  555. Energy = Energy - 1
  556. wait(i/(Amnt*10))
  557. end
  558. end)
  559. end
  560. return true
  561. end;
  562.  
  563. Charge = function(Amnt)
  564. if Energy < mx then
  565. for i = 1,tonumber(Amnt) do
  566. if Energy == mx then return end
  567. Energy = Energy + 1
  568. wait(i/(Amnt*10))
  569. end
  570. end
  571. end;
  572.  
  573. --// Mesh Removing
  574. ypcall(function()
  575. hed.Mesh:Destroy()
  576. wait(.2)
  577. local HedMesh = Instance.new('BlockMesh',hed)
  578. HedMesh.Scale = Vector3.new(.560002,1.10002,1.10002)
  579. HedMesh.Name = 'Mesh'
  580. end)
  581. for index,obj in next, Char:children() do
  582. if obj:IsA'CharacterMesh' then
  583. obj:Destroy()
  584. end
  585. if obj:IsA'Hat' then
  586. obj:Destroy()
  587. end
  588. end
  589. --\\ Mesh Removing
  590.  
  591. function RayCast(pos1, pos2, maxDist, forward)
  592. local list = getAllParts(workspace)
  593. local pos0 = pos1
  594. for dist = 1, maxDist, forward do
  595. lRS:wait()
  596. pos0 = (CFrame.new(pos1, pos2) * CFrame.new(0, 0, -dist)).p
  597. for _, v in pairs(list) do
  598. local pos3 = v.CFrame:pointToObjectSpace(pos0)
  599. local s = v.Size
  600. if pos3.x > -(s.x/2) and pos3.x < (s.x/2) and pos3.y > -(s.y/2) and pos3.y < (s.y/2) and pos3.z > -(s.z/2) and pos3.x < (s.z/2) and v.CanCollide == true then
  601. return pos0, v
  602. end
  603. end
  604. end
  605. return pos0, nil
  606. end
  607.  
  608.  
  609. HandleParts = function(Obj, Scale)
  610. Scale = Scale or 0
  611. local P = Instance.new('Part',VortexGauntlet)
  612. P.Anchored = true
  613. P.Transparency = .3
  614. P.FormFactor = 3
  615. P.Size = Vector3.new(.4+Scale,.4+Scale,.4+Scale)
  616. P.CFrame = Obj.CFrame * CF(0,-.7,0) * Angles(math.random(),math.random(),math.random())
  617. P.Material = 'Neon'
  618. P.CanCollide = false
  619. P.BrickColor = BrickColor.new(SecondaryColor)
  620. local PM = Instance.new('BlockMesh',P)
  621. spawn(function()
  622. for i = 1,20 do
  623. PM.Scale = PM.Scale + Vector3.new(.05,.05,.05)
  624. P.Transparency = P.Transparency + .05
  625. lRS:wait()
  626. end
  627. P:Destroy()
  628. end)
  629. end
  630.  
  631. Trans = function(Numb)
  632. local R = function()
  633. ------------------------------------------------
  634. spawn(function()
  635. for i = 1,20 do
  636. Part3.Transparency = Part3.Transparency + 1/Numb
  637. lRS:wait()
  638. end
  639. end)
  640. wait(.1)
  641. ----
  642. spawn(function()
  643. for i = 1,20 do
  644. Part2.Transparency = Part2.Transparency + 1/Numb
  645. lRS:wait()
  646. end
  647. end)
  648. wait(.1)
  649. ----
  650. spawn(function()
  651. for i = 1,20 do
  652. Part1.Transparency = Part1.Transparency + 1/Numb
  653. lRS:wait()
  654. end
  655. end)
  656. ------------------------------------------------
  657. ------------------------------------------------
  658. spawn(function()
  659. for i = 1,20 do
  660. Part3.Transparency = Part3.Transparency - 1/Numb
  661. lRS:wait()
  662. end
  663. end)
  664. wait(.1)
  665. ----
  666. spawn(function()
  667. for i = 1,20 do
  668. Part2.Transparency = Part2.Transparency - 1/Numb
  669. lRS:wait()
  670. end
  671. end)
  672. wait(.1)
  673. ----
  674. spawn(function()
  675. for i = 1,20 do
  676. Part1.Transparency = Part1.Transparency - 1/Numb
  677. lRS:wait()
  678. end
  679. end)
  680. ------------------------------------------------
  681. end
  682.  
  683. local L = function()
  684. ------------------------------------------------
  685. spawn(function()
  686. for i = 1,20 do
  687. Part3a.Transparency = Part3a.Transparency + 1/Numb
  688. lRS:wait()
  689. end
  690. end)
  691. wait(.1)
  692. ----
  693. spawn(function()
  694. for i = 1,20 do
  695. Part2a.Transparency = Part2a.Transparency + 1/Numb
  696. lRS:wait()
  697. end
  698. end)
  699. wait(.1)
  700. ----
  701. spawn(function()
  702. for i = 1,20 do
  703. Part1a.Transparency = Part1a.Transparency + 1/Numb
  704. lRS:wait()
  705. end
  706. end)
  707. ------------------------------------------------
  708. ------------------------------------------------
  709. spawn(function()
  710. for i = 1,20 do
  711. Part3a.Transparency = Part3a.Transparency - 1/Numb
  712. lRS:wait()
  713. end
  714. end)
  715. wait(.1)
  716. ----
  717. spawn(function()
  718. for i = 1,20 do
  719. Part2a.Transparency = Part2a.Transparency - 1/Numb
  720. lRS:wait()
  721. end
  722. end)
  723. wait(.1)
  724. ----
  725. spawn(function()
  726. for i = 1,20 do
  727. Part1a.Transparency = Part1a.Transparency - 1/Numb
  728. lRS:wait()
  729. end
  730. end)
  731. ------------------------------------------------
  732. end
  733.  
  734. spawn(R)
  735. spawn(L)
  736. end;
  737.  
  738. newRay = function(start,face,range,wat)
  739. local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
  740. local hit,pos=workspace:FindPartOnRayWithIgnoreList(rey,wat)
  741. return rey,hit,pos
  742. end
  743.  
  744. Pulse = function(Parent, Angle, Sc, Increase)
  745. local Rng = Instance.new('Part',Parent)
  746. Rng.FormFactor = 3
  747. Rng.Size = Vector3.new(.2,.2,.2)
  748. Rng.BrickColor = BrickColor.new(SecondaryColor)
  749. Rng.Anchored = true
  750. Rng.CFrame = Parent.CFrame*Angle
  751. local Msh = Instance.new('SpecialMesh',Rng)
  752. Msh.MeshId = 'rbxassetid://3270017'
  753. Msh.Scale = Sc
  754. spawn(function()
  755. for i = 1,Increase do
  756. Msh.Scale = Msh.Scale + Vector3.new(.1,.1,0)
  757. Rng.Transparency = Rng.Transparency + 1/Increase
  758. lRS:wait()
  759. end
  760. Rng:Destroy()
  761. end)
  762. end;
  763.  
  764. FaceMouse = function()
  765. local Torso = torso
  766. local atan2, pi, dir, torso, torsoPos = math.atan2, math.pi
  767. local torso = Char:FindFirstChild'Torso'
  768. if torso then
  769. torsoPos = torso.CFrame.p
  770. dir = (mouse.Hit.p - torsoPos).unit
  771. torso.CFrame = CFrame.new(torsoPos) * CFrame.Angles(0, atan2(dir.X, dir.Z) + pi, 0)
  772. end;end;
  773.  
  774. CheckIfLanded = function()
  775. local Ray = Ray.new(torso.Position,Vector3.new(0,-1,0)*10)
  776. local Ignore = {}
  777. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  778. if v.Character ~= nil then
  779. Ignore[#Ignore+1] = v.Character
  780. end
  781. end
  782. local Hit,Pos,SurfaceNorm = workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
  783. if Hit == nil then return false,nil end
  784. return true,Hit
  785. end;
  786.  
  787. CL = function()
  788. local C = CheckIfLanded()
  789. if C == false then
  790. DebounceState = false
  791. dk = false
  792. DBP = false
  793. Flyin = false
  794. return end
  795. end;
  796.  
  797. local acos = math.acos
  798. local sqrt = math.sqrt
  799. local Vec3 = Vector3.new
  800. local fromAxisAngle = CFrame.fromAxisAngle
  801.  
  802. toAxisAngle = function(CFr)
  803. local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
  804. local Angle = math.acos((R00+R11+R22-1)/2)
  805. local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  806. A = A == 0 and 0.00001 or A
  807. local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  808. B = B == 0 and 0.00001 or B
  809. local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  810. C = C == 0 and 0.00001 or C
  811. local x = (R21-R12)/sqrt(A)
  812. local y = (R02-R20)/sqrt(B)
  813. local z = (R10-R01)/sqrt(C)
  814. return Vec3(x,y,z),Angle
  815. end
  816.  
  817. Crown = function()
  818. local P = Instance.new('Part',VortexGauntlet)
  819. P.FormFactor = 3
  820. P.Material = 'Neon'
  821. P.CanCollide = false
  822. P.Anchored = true
  823. P.Size = Vector3.new(2,2,2)
  824. local M = Instance.new('SpecialMesh',P)
  825. M.MeshId = 'rbxassetid://20329976'
  826. return P,M
  827. end;
  828.  
  829. LerpCFrame = function(CFrame1,CFrame2,Num)
  830. local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
  831. return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
  832. end
  833.  
  834. ApplyTrig = function(Num,Func)
  835. local Min,Max = Func(0),Func(1)
  836. local i = Func(Num)
  837. return (i-Min)/(Max-Min)
  838. end
  839.  
  840. getm = function(obj)
  841. if obj:IsA'Part' then
  842. return obj:GetMass()
  843. else
  844. print(obj.ClassName..', YOU SHALL NOT MASS!!! ') --// Pun
  845. return 0
  846. end
  847. end;
  848.  
  849. isnormal = function(plr)
  850. if plr:FindFirstChild'Torso' then
  851. if getm(plr.Torso) > 4 then
  852. return false
  853. end
  854. end
  855. return true
  856. end;
  857.  
  858. Crater = function(Torso,Radius)
  859. spawn(function()
  860. local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
  861. local Ignore = {}
  862. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  863. if v.Character ~= nil then
  864. Ignore[#Ignore+1] = v.Character
  865. end
  866. end
  867. local Hit,Pos,SurfaceNorm = workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
  868. if Hit == nil then return end
  869. local Parts = {}
  870. for i = 1,360,40 do
  871. local P = Instance.new("Part",VortexGauntlet)
  872. P.Anchored = true
  873. P.FormFactor = "Custom"
  874. P.BrickColor = Hit.BrickColor
  875. P.Material = Hit.Material
  876. P.TopSurface = "Smooth"
  877. P.BottomSurface = "Smooth"
  878. P.Size = Vector3.new(5,5,5)*(math.random(80,100)/100)
  879. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  880. Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
  881. if math.random(0,5) == 0 then -- rubble
  882. local P = Instance.new("Part",Torso.Parent)
  883. P.Anchored = true
  884. P.FormFactor = "Custom"
  885. P.BrickColor = Hit.BrickColor
  886. P.Material = Hit.Material
  887. P.TopSurface = "Smooth"
  888. P.BottomSurface = "Smooth"
  889. P.Size = Vector3.new(2,2,2)*(math.random(80,100)/100)
  890. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  891. Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
  892. end
  893. end
  894. for i = 0,1,0.05 do
  895. for i2,v in pairs(Parts) do
  896. v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
  897. end
  898. wait(0.02)
  899. end
  900. for i,v in pairs(Parts) do
  901. if v[1].Size.X > 2.1 then
  902. v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
  903. end
  904. v[1].Anchored = false
  905. end
  906. for i = 0,1,0.05 do
  907. for i2,v in pairs(Parts) do
  908. v[1].Transparency = i
  909. if i == 1 then
  910. v[1]:Destroy()
  911. elseif i >= 0.25 then
  912. v[1].CanCollide = false
  913. end
  914. end
  915. wait(0.02)
  916. end
  917. Parts = nil
  918. end)
  919. end
  920.  
  921. LazorBeam = function()
  922. DebounceState = true
  923. DBP = true
  924. dk = true
  925. Trans(4)
  926. local Bool = TakeJuice(25)
  927. if Bool == false then return end
  928. local S = NewSound(hed,164102008,1.5,1)
  929. S:Play()
  930. for i = 1,30 do
  931. FaceMouse()
  932. Char.Humanoid.WalkSpeed = 5
  933. llw.C0 = clerp(llw.C0, CF(0,0,0),.15)
  934. rlw.C0 = clerp(rlw.C0, CF(0,0,0),.15)
  935. law.C0 = clerp(law.C0, CF(.5,.5,.2)*Angles(rad(90),0,rad(45+25)),.15)
  936. raw.C0 = clerp(raw.C0, CF(0,.5,-1.5)*Angles(rad(89),rad(5),rad(25)),.15)
  937. hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(-25),0),.15)
  938. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(25),0),.15)
  939. lRS:wait()
  940. end
  941. Trans(6)
  942. wait(.05)
  943. for i = 1,30 do
  944. FaceMouse()
  945. HandleParts(Main,i/75)
  946. local ang = rad(math.random(-360,360))
  947. --spawn(function()Pulse(Main,Angles(ang,ang,ang),Vector3.new(1.2+(i/50),1.2+(i/50),1),20)end)
  948. lRS:wait()
  949. end
  950.  
  951. local Beam = Cylinder:Clone()
  952. Beam.mot:Destroy()
  953. Beam.Parent = VortexGauntlet
  954. Beam.Mesh.Scale = Vector3.new(1,1,1)
  955. Beam.Anchored = true
  956. --local pos,hit = RayCast(Main.Position,(Main.Position-Vector3.new(0,0,10)),100,1)
  957. local Count = 0
  958. --Pulse()
  959. --wait(.5)
  960. --spawn(function()Pulse(Main,Angles(rad(45),0,rad(45)),Vector3.new(2.5,2.5,1),25)end)
  961. --spawn(function()Pulse(Main,Angles(-rad(45),0,rad(-45)),Vector3.new(2.5,2.5,1),25)end)
  962. local S = NewSound(Beam,228343271,.95,1)
  963. S:Play()
  964. local S = NewSound(Beam,231917744,.95,1)
  965. S:Play()
  966. local S = NewSound(hed,154454228,1,1)
  967. --S:Play()
  968. local Tbl = {Main, Char, Beam}
  969. local Angl = 0
  970. for i = 1,60 do
  971. Angl = Angl+rad(30)
  972. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,Angl,0),.35)
  973. Trans(2)
  974. local ang = rad(math.random(-360,360))
  975. spawn(function()Pulse(Main,CF(0,0,0)*Angles(ang,ang,ang),Vector3.new(1.2+(i/35),1.2+(i/35),1),20)end)
  976. FaceMouse()
  977. Count = Count + i
  978. FaceMouse()
  979. Count = Count + i
  980. local StartPos = (Main.CFrame*CF(0,0,0))
  981. local ray = Ray.new(StartPos.p,(StartPos.p-(StartPos*CF(0,1,0)).p).unit*Count/2)
  982. local P = Instance.new('Part')
  983. table.insert(Tbl,P)
  984. local Hit,Pos = workspace:FindPartOnRayWithIgnoreList(ray, Tbl)
  985. local ph
  986. local mag
  987. if Hit then
  988. if Hit and Hit.Parent:FindFirstChild'Humanoid' then
  989. local h = dmg(Hit,9,3)
  990. end
  991. if Hit and Hit.Anchored == false and not Hit.Parent:FindFirstChild'Humanoid' then
  992. local bv = Instance.new('BodyVelocity',Hit)
  993. local hih = 50000
  994. bv.maxForce = Vector3.new(hih,hih,hih)
  995. bv.velocity = torso.CFrame.lookVector * 20 + Vector3.new(0,-2,0)
  996. spawn(function()
  997. wait(.1)
  998. bv:Destroy()
  999. end)
  1000. end
  1001. if Hit.CanCollide == false then
  1002. table.insert(Tbl,Hit)
  1003. end
  1004. --Count = (StartPos.p-Hit.CFrame.p).magnitude
  1005. P.Parent = VortexGauntlet
  1006. P.FormFactor = 3
  1007. P.TopSurface,P.BottomSurface = 10,10
  1008. P.Size = Vector3.new(2,2,2)
  1009. P.Anchored = true
  1010. P.Position = Pos
  1011. P.BrickColor = BrickColor.new(SecondaryColor)
  1012. P.Transparency = .2
  1013. P.CanCollide = false
  1014. P.Material = Enum.Material.Neon
  1015. P.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  1016. spawn(function()
  1017. local C = 40
  1018. for i = 1,C do
  1019. --P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01)
  1020. P.Transparency = P.Transparency + 1/C
  1021. lRS:wait()
  1022. end;
  1023. P:Destroy()
  1024. end)
  1025. mag = (Main.CFrame.p-Pos).magnitude
  1026. else
  1027. mag = (Main.CFrame.p-Pos).magnitude
  1028. end
  1029. local Down = 0--.125
  1030. Beam.Size = Vector3.new(mag,2.5,2.5) --//Beam.Size.Y-Down,Beam.Size.Z-Down)
  1031. --Beam.Mesh.Scale = Vector3.new(mag,1.35,1.35)
  1032. Beam.CFrame = Main.CFrame * CF(0,-mag/2,0) * Angles(0,0,rad(90))
  1033. --// print(hit.Name)
  1034. torso.Anchored = false
  1035. lRS:wait()
  1036. --BTouch:disconnect()
  1037. end--]]
  1038. torso.Anchored = false
  1039. spawn(function()
  1040. local C = 40
  1041. for i = 1,C do
  1042. pcall(function()
  1043. Beam.Mesh.Scale = Beam.Mesh.Scale - Vector3.new(0,.085/2,.085/2)
  1044. end)
  1045. pcall(function()
  1046. Beam.Transparency = Beam.Transparency + 1/C
  1047. end)
  1048. lRS:wait()
  1049. end;Beam:Destroy()
  1050. DBP = false
  1051. end)
  1052. wait(.1)
  1053. dk = false
  1054. DebounceState = false
  1055. end
  1056.  
  1057. BeamThrust = function()
  1058. DBP = true
  1059. DebounceState = true
  1060. dk = true
  1061. Flyin = true
  1062. Keyz.R = true
  1063. local C,Below = CheckIfLanded()
  1064. if C == false then
  1065. DebounceState = false
  1066. dk = false
  1067. DBP = false
  1068. Flyin = false
  1069. return end
  1070. for i = 1,9 do
  1071. --FaceMouse()
  1072. HandleParts(Main, i/75)
  1073. HandleParts(Main2,i/75)
  1074. Char.Humanoid.WalkSpeed = 7
  1075. torr.C0 = clerp(torr.C0, CF(0,rad(cos(sine/3)),0)*Angles(rad(0),rad(0),0),.3)
  1076. raw.C0 = clerp(raw.C0, CF(1.65,-.1,1.35)*Angles(rad(-75)+-rad(cos(sine/10)),rad(75)+rad(cos(sine/20)),rad(90)+rad(cos(sine/20))),.3)
  1077. law.C0 = clerp(law.C0, CF(-1.65,-.1,1.35)*Angles(rad(-75)+rad(cos(sine/10)),rad(-75)+-rad(cos(sine/20)),rad(-90)+-rad(cos(sine/20))),.3)
  1078. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(0),0),.3)
  1079. llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(0),0),.3)
  1080. hw.C0 = clerp(hw.C0, Angles(rad(-2)+rad(cos(sine/10)),rad(0),0),.3)
  1081. lRS:wait()
  1082. end
  1083. wait(.05)
  1084. --for i = 1,30 do
  1085. HandleParts(Main,1.5)
  1086. HandleParts(Main2,1.5)
  1087. local ang = rad(math.random(-360,360))
  1088. --spawn(function()Pulse(Main,Angles(ang,ang,ang),Vector3.new(1.2+(i/50),1.2+(i/50),1),20)end)
  1089. lRS:wait()
  1090. --end
  1091. local S = NewSound(Main,231917744,.95,1)
  1092. S:Play()
  1093. local S = NewSound(Main2,231917744,.95,1)
  1094. S:Play()
  1095. local S = NewSound(Main,231917744,.95,1)
  1096. --:Play()
  1097. local S = NewSound(Main2,231917744,.95,1)
  1098. --S:Play()
  1099. local S = NewSound(Main,231917744,.95,1)
  1100. --S:Play()
  1101. local S = NewSound(Main2,231917744,.95,1)
  1102. --S:Play()
  1103. local Loop = NewSound(torso,194908109,1,1)
  1104. Loop.Looped = true
  1105. Loop:Play()
  1106. Trans(2)
  1107. local H = 0
  1108. local Beam = Cylinder:Clone()
  1109. Beam.mot:Destroy()
  1110. Beam.Name = 'BEAMM'
  1111. Beam.Parent = VortexGauntlet
  1112. Beam.Mesh.Scale = Vector3.new(1,1,1)
  1113. Beam.Anchored = true
  1114. local Beam2 = Beam:Clone()
  1115. Beam2.Parent = VortexGauntlet2
  1116. local Count = 0
  1117. local bv = Instance.new('BodyVelocity',torso)
  1118. bv.Name = 'localbv'
  1119. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1120. local Tbl = {Main, Char, Beam, Beam2}
  1121. local Angl = 0
  1122. repeat
  1123. local Bool2 = TakeJuice(25)
  1124. if Bool2 == false then break end
  1125. for i = 1,45/2 do
  1126. --spawn(function()Pulse(Main,Angles(ang,ang,ang),Vector3.new(1.2+(i/50),1.2+(i/50),1),20)end)
  1127. torr.C0 = clerp(torr.C0, CF(0,rad(cos(sine/3)),0)*Angles(rad(-15),rad(0),0),.3)
  1128. raw.C0 = clerp(raw.C0, CF(1.65,-.1,1.35)*Angles(rad(-75)+-rad(cos(sine/10)),rad(75)+rad(cos(sine/20)),rad(90)+rad(cos(sine/20))),.3)
  1129. law.C0 = clerp(law.C0, CF(-1.65,-.1,1.35)*Angles(rad(-75)+rad(cos(sine/10)),rad(-75)+-rad(cos(sine/20)),rad(-90)+-rad(cos(sine/20))),.3)
  1130. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(0),0),.3)
  1131. llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(0),0),.3)
  1132. hw.C0 = clerp(hw.C0, Angles(rad(-2)+rad(cos(sine/10)),rad(0),0),.3)
  1133. Angl = Angl+rad(30)
  1134. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,Angl,0),.35)
  1135. HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,Angl,0),.35)
  1136. FaceMouse()
  1137. H = H+.4
  1138. bv.velocity = Vector3.new(0,H*1.5,0) + torso.CFrame.lookVector*H*2
  1139. --wait()
  1140. --Trans(4)
  1141. local S = NewSound(hed,145099824,1,1)
  1142. --S:Play()
  1143. --Trans(6)
  1144. --FaceMouse()
  1145. Count = Count + 25
  1146. local StartPos = (Main.CFrame*CF(0,0,0))
  1147. local ray = Ray.new(StartPos.p,(StartPos.p-(StartPos*CF(0,1,0)).p).unit*Count)
  1148. local P = Instance.new('Part')
  1149. table.insert(Tbl,P)
  1150. local Hit,Pos = workspace:FindPartOnRayWithIgnoreList(ray, Tbl)
  1151. local ph
  1152. local mag
  1153. local StartPos2 = (Main2.CFrame*CF(0,0,0))
  1154. local ray2 = Ray.new(StartPos2.p,(StartPos2.p-(StartPos2*CF(0,1,0)).p).unit*Count)
  1155. local P2 = Instance.new('Part')
  1156. local Hit2,Pos2 = workspace:FindPartOnRayWithIgnoreList(ray2, {Main2, P2, Char, Beam2})
  1157. local mag2
  1158. if Hit then
  1159. if Hit.CanCollide == false then Tbl[Hit] = Hit end
  1160. P.Parent = VortexGauntlet
  1161. P.FormFactor = 3
  1162. P.TopSurface,P.BottomSurface = 10,10
  1163. P.Size = Vector3.new(2,2,2)
  1164. P.Anchored = true
  1165. P.Position = Pos
  1166. P.BrickColor = BrickColor.new(SecondaryColor)
  1167. P.Transparency = .2
  1168. P.CanCollide = false
  1169. P.Material = Enum.Material.Neon
  1170. P.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  1171. spawn(function()
  1172. local C = 40
  1173. for i = 1,C do
  1174. --P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01)
  1175. P.Transparency = P.Transparency + .8/C
  1176. lRS:wait()
  1177. end;
  1178. game.Debris:AddItem(P,10)
  1179. spawn(function()
  1180. wait(2)
  1181. P.BrickColor = BrickColor.Black()
  1182. end)
  1183. end)
  1184. mag = (Main.CFrame.p-Pos).magnitude
  1185. else
  1186. mag = (Main.CFrame.p-Pos).magnitude
  1187. end
  1188. if Hit2 then
  1189. P2.Parent = VortexGauntlet2
  1190. P2.FormFactor = 3
  1191. P2.TopSurface,P.BottomSurface = 10,10
  1192. P2.Size = Vector3.new(2,2,2)
  1193. P2.Anchored = true
  1194. P2.Position = Pos2
  1195. P2.BrickColor = BrickColor.new(SecondaryColor)
  1196. P2.Transparency = .2
  1197. P2.CanCollide = false
  1198. P2.Material = Enum.Material.Neon
  1199. P2.CFrame = CFrame.new(Pos2) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  1200. spawn(function()
  1201. local C = 40
  1202. for i = 1,C do
  1203. --P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01)
  1204. P2.Transparency = P2.Transparency + .8/C
  1205. lRS:wait()
  1206. end;
  1207. game.Debris:AddItem(P2,10)
  1208. spawn(function()
  1209. wait(2)
  1210. P2.BrickColor = BrickColor.Black()
  1211. end)
  1212. end)
  1213. mag2 = (Main2.CFrame.p-Pos2).magnitude
  1214. else
  1215. mag2 = (Main2.CFrame.p-Pos2).magnitude
  1216. end
  1217. local Down = 0
  1218. Beam.Size = Vector3.new(mag,Beam.Size.Y,Beam.Size.Z)
  1219. --Beam.Mesh.Scale = Vector3.new(mag,1.35,1.35)
  1220. Beam.CFrame = Main.CFrame * CF(0,-mag/2,0) * Angles(0,0,rad(90))
  1221. Beam2.Size = Vector3.new(mag,Beam2.Size.Y,Beam2.Size.Z)
  1222. --Beam.Mesh.Scale = Vector3.new(mag,1.35,1.35)
  1223. Beam2.CFrame = Main2.CFrame * CF(0,-mag2/2,0) * Angles(0,0,rad(90))
  1224. --// print(hit.Name)
  1225. torso.Anchored = false
  1226. lRS:wait()
  1227. DBP = false
  1228. --BTouch:disconnect()
  1229. --end--]]
  1230. end
  1231. torso.Anchored = false
  1232. until Keyz.R == false wait()
  1233. ypcall(function()VortexGauntlet['BEAMM']:Destroy()end)
  1234. ypcall(function()VortexGauntlet2['BEAMM']:Destroy()end)
  1235. ypcall(function()torso['localbv']:Destroy()end)
  1236. DebounceState = false
  1237. ypcall(function() Loop:Destroy() end)
  1238. wait(.2)
  1239. dk = false
  1240. wait(1.8)
  1241. Flyin = false
  1242. DBP = false
  1243. end;
  1244.  
  1245. ForceField = function()
  1246. DebounceState = true
  1247. dk = true
  1248. Keyz.Q = true
  1249. local Bool = TakeJuice(15)
  1250. if Bool == false then return end
  1251. local Count = 0
  1252. for i = 1,20 do
  1253. hum.WalkSpeed = 0
  1254. Count = Count + rad(30)
  1255. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,-.15,0)*Angles(0,Count,0),.3)
  1256. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,-.15,0)*Angles(0,Count,0),.3)
  1257. torr.C0 = clerp(torr.C0, CF(0,-1.2,0)*Angles(rad(-25),rad(0),0),.3)
  1258. raw.C0 = clerp(raw.C0, CF(1.5,-1.25,.75)*Angles(rad(-60),rad(89),rad(90)),.3)
  1259. law.C0 = clerp(law.C0, CF(-1.5,-1.25,.75)*Angles(rad(-60),rad(-89),rad(-90)),.3)
  1260. rlw.C0 = clerp(rlw.C0, CF(0,-0,-1)*Angles(rad(-40),rad(0),0),.3)
  1261. llw.C0 = clerp(llw.C0, CF(0,1.2,-.12)*Angles(rad(16),rad(0),0),.3)
  1262. hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-21),rad(0),0),.3)
  1263. lRS:wait()
  1264. end
  1265. local NewA = 0
  1266. local FF = Instance.new('Part',VortexGauntlet)
  1267. FF.TopSurface,FF.BottomSurface,FF.FormFactor = 10,10,3
  1268. FF.Size = Vector3.new(5,5,5)
  1269. FF.Anchored,FF.CanCollide = true,false
  1270. FF.Color = BrickColor.new(SecondaryColor).Color
  1271. FF.Material,FF.Transparency = 'Neon',.7
  1272. local ang = rad(math.random(-360,360))
  1273. FF.CFrame = torso.CFrame * Angles(ang,ang,ang)
  1274. local FT = FF.Touched:connect(function(Hit)
  1275. local h = dmg(Hit,30,100)
  1276. end)
  1277. hum.WalkSpeed = 0
  1278. local Loop = NewSound(torso,238032904,1,1)
  1279. Loop.Looped = true
  1280. Loop:Play()
  1281. for i = 1,15 do
  1282. local Inc = 1
  1283. Count = Count+rad(30)
  1284. NewA = NewA + rad(3)
  1285. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,Count,0),.35)
  1286. HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,Count,0),.35)
  1287. FF.Size = Vector3.new(FF.Size.X+Inc,FF.Size.Y+Inc,FF.Size.Z+Inc)
  1288. FF.CFrame = torso.CFrame * Angles(ang+NewA,ang+NewA,ang+NewA)
  1289. lRS:wait()
  1290. end
  1291. FF.CFrame = torso.CFrame * Angles(ang+NewA,ang+NewA,ang+NewA)
  1292. DebounceState = false
  1293. ypcall(function()Loop:Destroy()end)
  1294. spawn(function()
  1295. wait(5)
  1296. local N = 150
  1297. for i = 1,N do
  1298. FF.Transparency = FF.Transparency + (1)/(N)
  1299. lRS:wait()
  1300. end
  1301. FT:disconnect()
  1302. FF:Destroy()
  1303. end)
  1304. hum.WalkSpeed = .5
  1305. for i = 1,10 do
  1306. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,0,0),.35)
  1307. HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,0,0),.35)
  1308. lRS:wait()
  1309. end
  1310. dk = false
  1311. end
  1312.  
  1313. Spikez = function()
  1314. local Bool = TakeJuice(50)
  1315. if Bool == false then return end
  1316. local C = CheckIfLanded()
  1317. if C == false then
  1318. DebounceState = false
  1319. dk = false
  1320. DBP = false
  1321. Flyin = false
  1322. return end
  1323. dk = true
  1324. DebounceState = true
  1325. local Laugh = NewSound(hed,221057812,1.3,1)
  1326. --Laugh:Play()
  1327. for i = 1,10 do
  1328. hum.WalkSpeed = 2
  1329. torr.C0 = clerp(torr.C0, CF(0,-.55,0)*Angles(rad(-25),rad(0),0),.3)
  1330. raw.C0 = clerp(raw.C0, CF(1.65,-.1,1.35)*Angles(rad(-45),rad(25),rad(90)),.3)
  1331. law.C0 = clerp(law.C0, CF(-1.65,-.1,1.35)*Angles(rad(-75),rad(-75),rad(-90)),.3)
  1332. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-1)*Angles(rad(-40),rad(0),0),.3)
  1333. llw.C0 = clerp(llw.C0, CF(0,.6,-.12)*Angles(rad(16),rad(0),0),.3)
  1334. hw.C0 = clerp(hw.C0, Angles(rad(-2),rad(-13),0),.3)
  1335. lRS:wait()
  1336. end
  1337. local Drill_sfx = NewSound(Main,188959272,1.25,.2)
  1338. Drill_sfx:Play()
  1339. local Count = 0
  1340. for i = 1,55 do
  1341. hum.WalkSpeed = 0
  1342. Count = Count + rad(30)
  1343. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,-.15,0)*Angles(0,Count,0),.35)
  1344. torr.C0 = clerp(torr.C0, CF(0,-1.2,0)*Angles(rad(-25),rad(0),0),.3)
  1345. raw.C0 = clerp(raw.C0, CF(1.5,-1.25,.75)*Angles(rad(-60),rad(89),rad(90)),.3)
  1346. law.C0 = clerp(law.C0, CF(-1.65,-.1,1.35)*Angles(rad(-75),rad(-75),rad(-90)),.3)
  1347. rlw.C0 = clerp(rlw.C0, CF(0,-0,-1)*Angles(rad(-40),rad(0),0),.3)
  1348. llw.C0 = clerp(llw.C0, CF(0,1.2,-.12)*Angles(rad(16),rad(0),0),.3)
  1349. hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-21),rad(-21),0),.3)
  1350. lRS:wait()
  1351. end
  1352. spawn(function()
  1353. for i = 1,35 do
  1354. --local Bool2 = TakeJuice(1)
  1355. --if Bool2 == false then break end
  1356. local P = Cone:Clone()
  1357. P.Parent = VortexGauntlet
  1358. P.Color = BrickColor.new(SecondaryColor).Color
  1359. P.mot:Destroy()
  1360. P.Anchored = true
  1361. P.Size = Vector3.new(3,15,3)
  1362. P.CanCollide = false
  1363. local PT = P.Touched:connect(function(Hit)
  1364. local h = dmg(Hit,13,15)
  1365. end)
  1366. P.Mesh.Scale = Vector3.new(2,15,2)
  1367. local Pos = torso.Position
  1368. P.CFrame = CF(Pos.X+math.random(-30,30),Pos.Y-20,Pos.Z+math.random(-30,30))
  1369. spawn(function()
  1370. game.Debris:AddItem(P,10)
  1371. wait(6)
  1372. local LV = 50
  1373. for i = 1,LV do
  1374. P.Transparency = P.Transparency + 1/LV
  1375. lRS:wait()
  1376. end
  1377. P:Destroy()
  1378. end)
  1379. local PC = P.CFrame.p
  1380. spawn(function()
  1381. local Pt = Instance.new('Part',VortexGauntlet)
  1382. Pt.FormFactor = 3
  1383. Pt.TopSurface,P.BottomSurface = 10,10
  1384. Pt.Size = Vector3.new(2,2,2)
  1385. Pt.Anchored = true
  1386. Pt.Position = Pos
  1387. local Clrz = {
  1388. PrimaryColor;
  1389. SecondaryColor;
  1390. ThirdColor;
  1391. };
  1392. local Cl = Clrz[math.random(1,#Clrz)]
  1393. Pt.Color = BrickColor.new(Cl).Color
  1394. Pt.Transparency = .2
  1395. Pt.CanCollide = false
  1396. Pt.Material = Enum.Material.Neon
  1397. Pt.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  1398. P.Color = BrickColor.new(Cl).Color
  1399. spawn(function()
  1400. local C = 40
  1401. for i = 1,C do
  1402. --Pt.Size = Vector3.new(Pt.Size.Z+.01,Pt.Size.Y+.01,Pt.Size.Z+.01)
  1403. Pt.CFrame = clerp(Pt.CFrame,CF(PC.X,Pos.Y-2,PC.Z)*Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360))),.15)
  1404. Pt.Transparency = Pt.Transparency + .8/C
  1405. lRS:wait()
  1406. end;
  1407. game.Debris:AddItem(Pt,10)
  1408. end)
  1409.  
  1410. for i = 1,20 do
  1411. P.CFrame = clerp(P.CFrame,CF(PC.X,Pos.Y+4,PC.Z),.15)
  1412. Pt.CFrame = clerp(Pt.CFrame,CF(PC.X,Pos.Y-2,PC.Z)*Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360))),.15)
  1413. lRS:wait()
  1414. end
  1415. end)
  1416. end
  1417. end)
  1418. local Boom = NewSound(Main,133403840,1,1)
  1419. Boom:Play()
  1420. for i = 1,20 do
  1421. hum.WalkSpeed = .5
  1422. torr.C0 = clerp(torr.C0, CF(0,-.55,0)*Angles(rad(-25),rad(0),0),.3)
  1423. raw.C0 = clerp(raw.C0, CF(1.65,-.1,1.35)*Angles(rad(-45),rad(25),rad(90)),.3)
  1424. law.C0 = clerp(law.C0, CF(-1.65,-.1,1.35)*Angles(rad(-75),rad(-75),rad(-90)),.3)
  1425. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-1)*Angles(rad(-40),rad(0),0),.3)
  1426. llw.C0 = clerp(llw.C0, CF(0,.6,-.12)*Angles(rad(16),rad(0),0),.3)
  1427. hw.C0 = clerp(hw.C0, Angles(rad(-2),rad(-13),0),.3)
  1428. lRS:wait()
  1429. end
  1430. dk = false
  1431. DebounceState = false
  1432. end;
  1433.  
  1434. ChargeEnergy = function()
  1435. if Energy == mx then return end
  1436. dk = true
  1437. DebounceState = true
  1438. Keyz.C = true
  1439. local Count = 0
  1440. local Drill_sfx = NewSound(torso,169445714,1.3,1)
  1441. Drill_sfx.Looped = true
  1442. Drill_sfx:Play()
  1443. Drill_sfx.Name = 'DRILLNOIZE'
  1444. for i = 1,25 do
  1445. hum.WalkSpeed = 5
  1446. Count = Count + rad(30)
  1447. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,-.15,0)*Angles(0,Count,0),.15)
  1448. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,-.15,0)*Angles(0,Count,0),.15)
  1449. torr.C0 = clerp(torr.C0, CF(0,-1.2,0)*Angles(rad(-25),rad(0),0),.3)
  1450. raw.C0 = clerp(raw.C0, CF(1.5,-1.25,.75)*Angles(rad(-60),rad(89),rad(90)),.3)
  1451. law.C0 = clerp(law.C0, CF(-1.5,-1.25,.75)*Angles(rad(-60),rad(-89),rad(-90)),.3)
  1452. rlw.C0 = clerp(rlw.C0, CF(0,-0,-1)*Angles(rad(-40),rad(0),0),.3)
  1453. llw.C0 = clerp(llw.C0, CF(0,1.2,-.12)*Angles(rad(16),rad(0),0),.3)
  1454. hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-21),rad(0),0),.3)
  1455. lRS:wait()
  1456. end
  1457. while Keyz.C == true do
  1458. if Energy == mx then Keyz.C = false dk = false DebounceState = false
  1459. ypcall(function()
  1460. torso['DRILLNOIZE']:Destroy()
  1461. end)
  1462. end
  1463. hum.WalkSpeed = 0
  1464. spawn(function()Charge(2)end)
  1465. Count = Count + rad(30)
  1466. spawn(function()Pulse(Main,CF(0,0,0)*Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180)),Vector3.new(1,1,1),20)end)
  1467. spawn(function()Pulse(Main2,CF(0,0,0)*Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180)),Vector3.new(1,1,1),20)end)
  1468. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,-.15,0)*Angles(0,Count,0),.3)
  1469. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,-.15,0)*Angles(0,Count,0),.3)
  1470. torr.C0 = clerp(torr.C0, CF(0,-1.2,0)*Angles(rad(-25),rad(0),0),.3)
  1471. raw.C0 = clerp(raw.C0, CF(1.5,-1.25,.75)*Angles(rad(-60),rad(89),rad(90)),.3)
  1472. law.C0 = clerp(law.C0, CF(-1.5,-1.25,.75)*Angles(rad(-60),rad(-89),rad(-90)),.3)
  1473. rlw.C0 = clerp(rlw.C0, CF(0,-0,-1)*Angles(rad(-40),rad(0),0),.3)
  1474. llw.C0 = clerp(llw.C0, CF(0,1.2,-.12)*Angles(rad(16),rad(0),0),.3)
  1475. hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-21),rad(0),0),.3)
  1476. lRS:wait()
  1477. end
  1478. end;
  1479.  
  1480. Kick = function(dist)
  1481. dk = true
  1482. DebounceState = true
  1483. local spd = .35
  1484. local Swng = NewSound(rleg,212607246,.9,1)
  1485. for i = 1,10 do
  1486. FaceMouse()
  1487. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1488. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1489. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1490. raw.C0 = clerp(raw.C0, CF(1.5,-1.2,0)*Angles(0,rad(1),rad(75)),spd)
  1491. law.C0 = clerp(law.C0, CF(-1.5,-1.2,0)*Angles(0,rad(1),rad(-75)),spd)
  1492. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),spd)
  1493. llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),spd)
  1494. lRS:wait()
  1495. end
  1496. local bv = Instance.new('BodyVelocity',hed)
  1497. bv.maxForce = Vector3.new(999999999999,999999999999,999999999999)
  1498. bv.velocity = hed.CFrame.lookVector * 40
  1499. Swng:Play()
  1500. local chit = true
  1501. local rlt = rleg.Touched:connect(function(Hit)
  1502. if chit == false then return end
  1503. local h = dmg(Hit,35,dist,Hit.CFrame.lookVector*Vector3.new(0,0,5))
  1504. if h then
  1505. chit = false
  1506. local Pcht = NewSound(Hit,138285836,math.random(.8,.95),1)
  1507. Pcht:Play()
  1508. Pcht:Destroy()
  1509. h.PlatformStand = true
  1510. delay(.2,function()h.PlatformStand = false end)
  1511. spawn(function()
  1512. local Pos = (rleg.CFrame*CF(0,-1,0)).p
  1513. local Pt = Instance.new('Part',VortexGauntlet)
  1514. Pt.FormFactor = 3
  1515. Pt.TopSurface,Pt.BottomSurface = 10,10
  1516. Pt.Size = Vector3.new(2.1,2.1,2.1)
  1517. Pt.Anchored = true
  1518. Pt.Position = Pos
  1519. local Clrz = {
  1520. PrimaryColor;
  1521. SecondaryColor;
  1522. ThirdColor;
  1523. };
  1524. local Cl = Clrz[math.random(1,#Clrz)]
  1525. Pt.Color = BrickColor.new(Cl).Color
  1526. Pt.Transparency = .2
  1527. Pt.CanCollide = false
  1528. Pt.Material = Enum.Material.Neon
  1529. Pt.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  1530. spawn(function()
  1531. local C = 40
  1532. for i = 1,C do
  1533. Pt.Transparency = Pt.Transparency + .8/C
  1534. lRS:wait()
  1535. end;
  1536. Pt:Destroy()
  1537. end)
  1538. end)
  1539. end
  1540. end)
  1541. spawn(function()
  1542. wait()
  1543. bv:Destroy()
  1544. end)
  1545. for i = 1,10 do
  1546. FaceMouse()
  1547. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1548. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1549. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(45),0),spd)
  1550. raw.C0 = clerp(raw.C0, CF(1.5,-1.2,.61)*Angles(rad(-20),rad(85),rad(75)),spd)
  1551. law.C0 = clerp(law.C0, CF(-1.5,-1.2,0)*Angles(0,rad(85),rad(-75)),spd)
  1552. rlw.C0 = clerp(rlw.C0, CF(0,-1.1,0)*Angles(rad(90),rad(-1),rad(45)),spd)
  1553. llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),spd)
  1554. hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(-45),0),spd)
  1555. lRS:wait()
  1556. end
  1557. DebounceState = false
  1558. rlt:disconnect()
  1559. wait(.1)
  1560. dk = false
  1561. DebounceState = false
  1562. end;
  1563.  
  1564. DoublePunch = function(spd,cnt,dist)
  1565. dist = dist or 20
  1566. dk = true
  1567. Keyz.X = true
  1568. DebounceState = true
  1569. while Keyz.X do
  1570. local Swng = NewSound(rleg,212607246,math.random(.9,1),1)
  1571. Swng:Play()
  1572. hum.WalkSpeed = 2
  1573. local bv = Instance.new('BodyVelocity',hed)
  1574. bv.maxForce = Vector3.new(999999999999,999999999999,999999999999)
  1575. bv.velocity = hed.CFrame.lookVector * 15
  1576. local chit = true
  1577. local rat = rarm.Touched:connect(function(Hit)
  1578. if chit == false then return end
  1579. local h = dmg(Hit,7,dist)
  1580. if h then
  1581. chit = false
  1582. local Pcht = NewSound(Hit,138285836,1.35,2)
  1583. Pcht:Play()
  1584. Pcht:Destroy()
  1585. --h.PlatformStand = true
  1586. spawn(function()
  1587. local Pos = (rarm.CFrame*CF(0,-1,0)).p
  1588. local Pt = Instance.new('Part',VortexGauntlet)
  1589. Pt.FormFactor = 3
  1590. Pt.TopSurface,Pt.BottomSurface = 10,10
  1591. Pt.Size = Vector3.new(2.1,2.1,2.1)
  1592. Pt.Anchored = true
  1593. Pt.Position = Pos
  1594. local Clrz = {
  1595. PrimaryColor;
  1596. SecondaryColor;
  1597. ThirdColor;
  1598. };
  1599. local Cl = Clrz[math.random(1,#Clrz)]
  1600. Pt.Color = BrickColor.new(Cl).Color
  1601. Pt.Transparency = .2
  1602. Pt.CanCollide = false
  1603. Pt.Material = Enum.Material.Neon
  1604. Pt.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  1605. spawn(function()
  1606. local C = 40
  1607. for i = 1,C do
  1608. Pt.Transparency = Pt.Transparency + .8/C
  1609. lRS:wait()
  1610. end;
  1611. Pt:Destroy()
  1612. end)
  1613. end)
  1614. end
  1615. end)
  1616. spawn(function()
  1617. wait()
  1618. bv:Destroy()
  1619. end)
  1620. for i = 1,cnt do
  1621. FaceMouse()
  1622. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),.35)
  1623. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),.35)
  1624. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(45),0),spd)
  1625. raw.C0 = clerp(raw.C0, CF(.45,.5,-2)*Angles(rad(90),rad(0),rad(45)),spd)
  1626. law.C0 = clerp(law.C0, CF(0,1,0)*Angles(rad(45),rad(15),rad(35)),spd)
  1627. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),spd)
  1628. llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),spd)
  1629. hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(-45),0),spd)
  1630. lRS:wait()
  1631. end
  1632. rat:disconnect()
  1633. local Swng = NewSound(rleg,212607246,math.random(1,1.25),1)
  1634. Swng:Play()
  1635. hum.WalkSpeed = 2
  1636. local bv2 = Instance.new('BodyVelocity',hed)
  1637. bv2.maxForce = Vector3.new(999999999999,999999999999,999999999999)
  1638. bv2.velocity = hed.CFrame.lookVector * 15
  1639. local chit2 = true
  1640. local lat = larm.Touched:connect(function(Hit)
  1641. if chit2 == false then return end
  1642. local h = dmg(Hit,7,dist)
  1643. if h then
  1644. chit = false
  1645. local Pcht = NewSound(Hit,138285836,1.35,1)
  1646. Pcht:Play()
  1647. Pcht:Destroy()
  1648. --h.PlatformStand = true
  1649. spawn(function()
  1650. local Pos = (larm.CFrame*CF(0,-1,0)).p
  1651. local Pt = Instance.new('Part',VortexGauntlet)
  1652. Pt.FormFactor = 3
  1653. Pt.TopSurface,Pt.BottomSurface = 10,10
  1654. Pt.Size = Vector3.new(2.1,2.1,2.1)
  1655. Pt.Anchored = true
  1656. Pt.Position = Pos
  1657. local Clrz = {
  1658. PrimaryColor;
  1659. SecondaryColor;
  1660. ThirdColor;
  1661. };
  1662. local Cl = Clrz[math.random(1,#Clrz)]
  1663. Pt.Color = BrickColor.new(Cl).Color
  1664. Pt.Transparency = .2
  1665. Pt.CanCollide = false
  1666. Pt.Material = Enum.Material.Neon
  1667. Pt.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  1668. spawn(function()
  1669. local C = 40
  1670. for i = 1,C do
  1671. Pt.Transparency = Pt.Transparency + .8/C
  1672. lRS:wait()
  1673. end;
  1674. Pt:Destroy()
  1675. end)
  1676. end)
  1677. end
  1678. end)
  1679. spawn(function()
  1680. wait()
  1681. bv2:Destroy()
  1682. end)
  1683. for i = 1,cnt do
  1684. FaceMouse()
  1685. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),.35)
  1686. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),.35)
  1687. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(-45),0),spd)
  1688. raw.C0 = clerp(raw.C0, CF(0,0,0)*Angles(rad(45),rad(15),rad(-35)),spd)
  1689. law.C0 = clerp(law.C0, CF(-.45,.5,-2)*Angles(rad(90),rad(0),rad(-45)),spd)
  1690. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),spd)
  1691. llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),spd)
  1692. hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(45),0),.3)
  1693. lRS:wait()
  1694. end
  1695. lat:disconnect()
  1696. end
  1697. --dk = false
  1698. --DebounceState = false
  1699. end;
  1700.  
  1701. function FindNearestTorso(Position,Distance,SinglePlayer)
  1702. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  1703. local List = {}
  1704. for i,v in pairs(workspace:GetChildren())do
  1705. if v:IsA("Model")then
  1706. if v:findFirstChild("Torso")then
  1707. if v ~= Char then
  1708. if(v.Torso.Position -Position).magnitude <= Distance then
  1709. table.insert(List,v)
  1710. end
  1711. end
  1712. end
  1713. end
  1714. end
  1715. return List
  1716. end
  1717.  
  1718. GroundSlam = function()
  1719. local Bool = TakeJuice(35)
  1720. if Bool == false then return end
  1721. dk = true DebounceState = true
  1722. canslam = false
  1723. local ang = 0
  1724. for i = 1,12 do
  1725. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,rad(ang),0),.35)
  1726. HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,rad(ang),0),.35)
  1727. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(rad(-3.5),rad(0),0),.3)
  1728. raw.C0 = clerp(raw.C0, CF(2.65,1.5,.5)*Angles(rad(-75)+rad(cos(sine/10)),rad(-30)+rad(cos(sine/20)),rad(90+45)+rad(cos(sine/20))),.3)
  1729. law.C0 = clerp(law.C0, CF(-2.65,1.5,.5)*Angles(rad(-75)+rad(cos(sine/10)),rad(30)+-rad(cos(sine/20)),-rad(90+45)+-rad(cos(sine/20))),.3)
  1730. rlw.C0 = clerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),.3)
  1731. llw.C0 = clerp(llw.C0, CF(0,0,0)*Angles(0,0,0),.3)
  1732. hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-18)+rad(cos(sine/10)),0,0),.3)
  1733. lRS:wait()
  1734. end
  1735. local C = CheckIfLanded()
  1736. local Bv = Instance.new('BodyVelocity',torso)
  1737. Bv.maxForce = Vector3.new(9999999,9999999,9999999)
  1738. Bv.velocity = Vector3.new(0,-100,0)
  1739. spawn(function()
  1740. wait()
  1741. Bv:Destroy()
  1742. end)
  1743. -----------
  1744. local Turn = 0
  1745. local Ts = torso
  1746. local Tsc = Ts.CFrame.p
  1747. local Pos = CFrame.new(Tsc.X,0,Tsc.Z)
  1748. local Mag = math.floor((Pos.p-Tsc).magnitude)
  1749. Mag = Mag
  1750. -----------
  1751. repeat C = CheckIfLanded()
  1752. ang = ang + rad(30)
  1753. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,rad(ang),0),.35)
  1754. HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,rad(ang),0),.35)
  1755. lRS:wait()
  1756. until C == true
  1757. lRS:wait()
  1758. --// Crater(hed,15)
  1759. local Boom = NewSound(Main,133403840,1,1)
  1760. Boom:Play()
  1761. local Part,Mesh = Crown()
  1762. Part.Material = 'Neon'
  1763. Part.Color = BrickColor.new(SecondaryColor).Color
  1764. local Pos = torso.CFrame.p
  1765. Part.CFrame = CF(Pos.X,Pos.Y-1.5,Pos.Z) * Angles(0,0,0)
  1766. local NMB = 35
  1767. spawn(function()
  1768. if Mag < 20 then
  1769. NMB = 35/2
  1770. end
  1771. for i = 1,NMB do
  1772. Turn = Turn + 4
  1773. Pos = torso.CFrame.p
  1774. Part.Transparency = Part.Transparency + (1/NMB)
  1775. Part.CFrame = CF(Pos.X,Pos.Y-1.5,Pos.Z) * Angles(0,rad(Turn),0)
  1776. Mesh.Scale = Mesh.Scale + Vector3.new(1.25/2,.3,1.25/2)
  1777. sRS:wait()
  1778. end
  1779. Part:Destroy()
  1780. end)
  1781. --ypcall(function()
  1782. spawn(function()
  1783. for i,v in pairs(FindNearestTorso(torso.CFrame.p,NMB-3))do
  1784. if v:FindFirstChild('Humanoid') then
  1785. local hm = v:FindFirstChild('Humanoid')
  1786. hm:TakeDamage(math.random(NMB/1.1,NMB))
  1787. hm.PlatformStand = true
  1788. end
  1789. end
  1790. end)
  1791. Crater(hed,NMB/2)
  1792. for i = 1,25 do
  1793. torr.C0 = clerp(torr.C0, CF(0,-1.2,0)*Angles(rad(-25),rad(0),0),.3)
  1794. raw.C0 = clerp(raw.C0, CF(1.5,-1.25,.75)*Angles(rad(-60),rad(89),rad(90)),.3)
  1795. law.C0 = clerp(law.C0, CF(-1.5,-1.25,.75)*Angles(rad(-60),rad(-89),rad(-90)),.3)
  1796. rlw.C0 = clerp(rlw.C0, CF(0,-0,-1)*Angles(rad(-40),rad(0),0),.3)
  1797. llw.C0 = clerp(llw.C0, CF(0,1.2,-.12)*Angles(rad(16),rad(0),0),.3)
  1798. hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-21),rad(0),0),.3)
  1799. lRS:wait()
  1800. end
  1801. dk = false DebounceState = false
  1802. wait(.35)
  1803. canslam = true
  1804. end;
  1805.  
  1806. PulseBeam = function()
  1807. local Bool = TakeJuice(100)
  1808. if Bool == false then return end
  1809. dk = true DebounceState = true
  1810. DBP = true
  1811. local spd = .1
  1812. for i = 1, 22 do
  1813. hum.WalkSpeed = 15
  1814. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1815. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1816. torr.C0 = lerp(torr.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1817. raw.C0 = lerp(raw.C0, CF(2.65,.2,.325)*Angles(rad(-15),rad(-7),rad(130)),spd)
  1818. law.C0 = lerp(law.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1819. rlw.C0 = lerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1820. llw.C0 = lerp(llw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1821. hw.C0 = lerp(hw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1822. sRS:wait()
  1823. end
  1824. --print'LELLELETESTING'
  1825. for i = 1, 20 do
  1826. --[[spawn(function()
  1827. local b = Instance.new('Part',VortexGauntlet)
  1828. b.FormFactor = 3
  1829. b.TopSurface,b.BottomSurface = 0,0
  1830. local rsz = math.random(1,2.5)
  1831. b.Size = Vec3(rsz,rsz,rsz)
  1832. b.Material = 'Neon'
  1833. b.Anchored = true
  1834. b.CanCollide = false
  1835. b.BrickColor = BrickColor.new(SecondaryColor)
  1836. rcf = CF(math.random(-3,3),4,math.random(-3,3))
  1837. b.CFrame = torso.CFrame * CF(5.35,4.85,0) * rcf * Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
  1838. wait()
  1839. local rand = math.random(.02,.08)
  1840. local turn = math.random(2,8)
  1841. for i = 1,500 do
  1842. b.CFrame = clerp(torso.CFrame,CF(5.35,4.85,0)*Angles(turn,turn,turn),rand)
  1843. turn = turn + rad(7)
  1844. lRS:wait()
  1845. end
  1846. b:Destroy()
  1847. end)--]]
  1848. hum.WalkSpeed = 0
  1849. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1850. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1851. torr.C0 = lerp(torr.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1852. raw.C0 = lerp(raw.C0, CF(2.65,.2,.325)*Angles(rad(-15),rad(-7),rad(130)),spd)
  1853. law.C0 = lerp(law.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1854. rlw.C0 = lerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1855. llw.C0 = lerp(llw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1856. hw.C0 = lerp(hw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1857. sRS:wait()
  1858. end
  1859. --print'LELLELETESTING2'
  1860. local Sph = Instance.new('Part',VortexGauntlet)
  1861. Sph.FormFactor = 'Custom'
  1862. Sph.Material = 'Neon'
  1863. Sph.TopSurface,Sph.BottomSurface = 0,0
  1864. Sph.CanCollide = false
  1865. Sph.Anchored = true
  1866. Sph.Size = Vec3(6,6,6) --// O: xD
  1867. Sph.Shape = 'Ball'
  1868. Sph.Transparency = .5
  1869. Sph.BrickColor = BrickColor.new(ThirdColor)
  1870. Sph.Parent = VortexGauntlet
  1871. local Msh = Instance.new('SpecialMesh',Sph)
  1872. Msh.Name = 'NSM'
  1873. Msh.MeshType = 'Sphere'
  1874. Sph.CFrame = torso.CFrame * CF(3.411159563488742149564562579365386508630434,3,0) --// Random numbahz
  1875. local Sz,Inc = .05,.0059375
  1876. local MP = Sph.CFrame
  1877. local Gl = CF(5.35,4.85,0)
  1878. local Sph2,Sph3 = Sph:Clone(),Sph:Clone()
  1879. Sph2.Parent,Sph3.Parent = VortexGauntlet,VortexGauntlet
  1880. Sph2.BrickColor,Sph3.BrickColor = BrickColor.new(PrimaryColor),BrickColor.new(SecondaryColor)
  1881. Sph2.Transparency,Sph3.Transparency = .25,.25
  1882. Sph2.Size,Sph3.Size = Sph.Size+Vector3.new(.5,.5,.5),Sph.Size+Vector3.new(1,1,1)
  1883. local Msh2,Msh3 = Sph2.NSM,Sph3.NSM
  1884. local S = NewSound(hed,164102008,.7,1)
  1885. S:Play()
  1886. local S = NewSound(hed,214953746,.7,1)
  1887. S:Play()
  1888. local S = NewSound(hed,180984009,.7,1)
  1889. S:Play()
  1890. for i = 1,640/4 do
  1891. Sz = Sz+Inc
  1892. Sph.CFrame = lerp(Sph.CFrame,torso.CFrame*CF(5.35,4.85,0),.01)
  1893. Sph2.CFrame = lerp(Sph2.CFrame,torso.CFrame*CF(5.35,4.85,0),.01)
  1894. Sph3.CFrame = lerp(Sph3.CFrame,torso.CFrame*CF(5.35,4.85,0),.01)
  1895. Msh.Scale = Vec3(Sz,Sz,Sz)
  1896. Msh2.Scale = Vec3(Sz+.005,Sz+.005,Sz+.005)
  1897. Msh3.Scale = Vec3(Sz+.01,Sz+.01,Sz+.01)
  1898. lRS:wait()
  1899. end
  1900. --Msh.Scale = Vec3(1,1,1)
  1901. --print'der'
  1902. local ang = 90
  1903. for i = 1, 5 do
  1904. hum.WalkSpeed = 0
  1905. Sph.CFrame = lerp(Sph.CFrame,torso.CFrame*CF(5.35,4.85,0),1)
  1906. Sph2.CFrame = lerp(Sph2.CFrame,torso.CFrame*CF(5.35,4.85,0),.01)
  1907. Sph3.CFrame = lerp(Sph3.CFrame,torso.CFrame*CF(5.35,4.85,0),.01)
  1908. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1909. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1910. torr.C0 = lerp(torr.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1911. raw.C0 = lerp(raw.C0, CF(2.65,.2,.325)*Angles(rad(-15),rad(-7),rad(130)),spd)
  1912. law.C0 = lerp(law.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1913. rlw.C0 = lerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1914. llw.C0 = lerp(llw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1915. hw.C0 = lerp(hw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1916. spawn(function()Pulse(Main,CF(0,.2935,0)*Angles(ang*i,0,0),Vector3.new(1.2+(i/35),1.2+(i/35),1),20)end)
  1917. spawn(function()Trans(5)end)
  1918. wait(.15)
  1919. end
  1920. for i = 1, 20 do
  1921. FaceMouse()
  1922. hum.WalkSpeed = 2
  1923. Sph.CFrame = rarm.CFrame*CF(0,-5,0)
  1924. Sph2.CFrame = rarm.CFrame*CF(0,-5,0)
  1925. Sph3.CFrame = rarm.CFrame*CF(0,-5,0)
  1926. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1927. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1928. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(80),0),spd)
  1929. raw.C0 = clerp(raw.C0, CF(1.95,-1,-.2)*Angles(0,rad(10),rad(90)),spd)
  1930. law.C0 = clerp(law.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1931. rlw.C0 = clerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1932. llw.C0 = clerp(llw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1933. hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(-80),0),spd)
  1934. lRS:wait()
  1935. end
  1936. spawn(function()
  1937. local Beam = Cylinder:Clone()
  1938. Beam.mot:Destroy()
  1939. Beam.Parent = VortexGauntlet
  1940. Beam.Mesh.Scale = Vector3.new(1,1,1)
  1941. Beam.Anchored = true
  1942. local Beam2 = Cylinder:Clone()
  1943. Beam2.mot:Destroy()
  1944. Beam2.Parent = VortexGauntlet
  1945. Beam2.Mesh.Scale = Vector3.new(1,1,1)
  1946. Beam2.Anchored = true
  1947. local Count = 0
  1948. local ptch = .5
  1949. local S = NewSound(Beam,228343271,ptch,1)
  1950. S:Play()
  1951. local S = NewSound(Beam,231917744,ptch,1)
  1952. S:Play()
  1953. local S = NewSound(hed,231917744,ptch,1)
  1954. S:Play()
  1955. local S = NewSound(hed,133403840,.95,1)
  1956. S:Play()
  1957. local Tbl = {Main, Char, Beam, Beam2, Sph,Sph2,Sph3}
  1958. local Angl = 0
  1959. local Loop = NewSound(torso,194908109,1,1)
  1960. Loop.Looped = true
  1961. Loop:Play()
  1962. repeat--for i = 1,150 do
  1963. local Bool = TakeJuice(5)
  1964. if Bool == false then
  1965. Keyz.T = false
  1966. end
  1967. Trans(20)
  1968. Angl = Angl+rad(30)
  1969. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,Angl,0),.35)
  1970. Trans(2)
  1971. local ang = rad(math.random(-360,360))
  1972. FaceMouse()
  1973. Count = Count + 12
  1974. local StartPos = rarm.CFrame * CF(0,-6,0)
  1975. local ray = Ray.new(StartPos.p,(StartPos.p-(StartPos*CF(0,1,0)).p).unit*Count)
  1976. local P = Instance.new('Part')
  1977. table.insert(Tbl,P)
  1978. local Hit,Pos = workspace:FindPartOnRayWithIgnoreList(ray, Tbl)
  1979. if Hit and Hit.Name:lower() == 'terrain' then
  1980. Hit:SetCell(Pos.X,Pos.Y+2,Pos.Z, 0, 0, 0)
  1981.  
  1982. --local xp = Instance.new('Explosion',workspace)
  1983. --xp.Position = Pos
  1984. end
  1985. local ph
  1986. local mag
  1987. if Hit then
  1988. if Hit and Hit.Parent:FindFirstChild'Humanoid' then
  1989. local h = dmg(Hit,25,20)
  1990. end
  1991. if Hit and Hit.Anchored == false and not Hit.Parent:FindFirstChild'Humanoid' then
  1992. local bv = Instance.new('BodyVelocity',Hit)
  1993. local hih = math.huge
  1994. bv.maxForce = Vector3.new(hih,hih,hih)
  1995. bv.velocity = hed.CFrame.lookVector * 100 + Vector3.new(0,-2,0)
  1996. spawn(function()
  1997. wait()
  1998. bv:Destroy()
  1999. end)
  2000. end
  2001. if Hit.CanCollide == false then
  2002. table.insert(Tbl,Hit)
  2003. end
  2004. --Count = (StartPos.p-Hit.CFrame.p).magnitude
  2005. P.Parent = VortexGauntlet
  2006. P.FormFactor = 3
  2007. P.TopSurface,P.BottomSurface = 10,10
  2008. P.Size = Vector3.new(7,7,7)
  2009. P.Anchored = true
  2010. P.Position = Pos
  2011. P.BrickColor = BrickColor.new(SecondaryColor)
  2012. P.Transparency = .2
  2013. P.CanCollide = false
  2014. P.Material = Enum.Material.Neon
  2015. P.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  2016. spawn(function()
  2017. local C = 40
  2018. for i = 1,C do
  2019. --P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01)
  2020. P.Transparency = P.Transparency + 1/C
  2021. lRS:wait()
  2022. end;
  2023. P:Destroy()
  2024. end)
  2025. mag = (StartPos.p-Pos).magnitude
  2026. else
  2027. mag = (StartPos.p-Pos).magnitude
  2028. end
  2029. local Down = 0--.125
  2030.  
  2031. Beam.Transparency = .6
  2032. Beam2.Transparency = .4
  2033. Beam2.BrickColor = BrickColor.new(PrimaryColor)
  2034. Beam.Size = Vector3.new(mag,5,5)
  2035. Beam2.Size = Vector3.new(mag,4.5,4.5)
  2036. Beam.CFrame = StartPos * CF(0,-mag/2,0) * Angles(0,0,rad(90))
  2037. Beam2.CFrame = StartPos * CF(0,-mag/2,0) * Angles(0,0,rad(90))
  2038.  
  2039. torso.Anchored = false
  2040. FaceMouse()
  2041. hum.WalkSpeed = 2
  2042. Sph.CFrame = rarm.CFrame*CF(0,-5,0)
  2043. Sph2.CFrame = rarm.CFrame*CF(0,-5,0)
  2044. Sph3.CFrame = rarm.CFrame*CF(0,-5,0)
  2045. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd)
  2046. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd)
  2047. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(80),0),spd)
  2048. raw.C0 = clerp(raw.C0, CF(1.95,-1,-.2)*Angles(0,rad(10),rad(90)),spd)
  2049. law.C0 = clerp(law.C0, CF(0,0,0)*Angles(0,0,0),spd)
  2050. rlw.C0 = clerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  2051. llw.C0 = clerp(llw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  2052. hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(-80),0),spd)
  2053. lRS:wait()
  2054. --end
  2055. until Keyz.T == false
  2056. local pls = Sph3:Clone()
  2057. pls.Parent = VortexGauntlet
  2058. local msh = pls['NSM']
  2059. local tom = 1-pls.Transparency
  2060. DBP=false
  2061. for i = 1,20 do
  2062. Beam.Transparency = Beam.Transparency + .05
  2063. Beam2.Transparency = Beam2.Transparency + .05
  2064. Sph.Transparency = Sph.Transparency + .05
  2065. Msh.Scale = Msh.Scale - Vector3.new(7/20,7/20,7/20)
  2066. Sph2.Transparency = Sph2.Transparency + .05
  2067. Msh2.Scale = Msh2.Scale - Vector3.new(7/20,7/20,7/20)
  2068. Sph3.Transparency = Sph3.Transparency + .05
  2069. Msh3.Scale = Msh3.Scale - Vector3.new(7/20,7/20,7/20)
  2070. pls.Transparency = pls.Transparency + tom/20
  2071. msh.Scale = msh.Scale + Vector3.new(.05,.05,.05)
  2072. lRS:wait()
  2073. end
  2074. pls:Destroy()
  2075. Beam:Destroy()
  2076. Beam2:Destroy()
  2077. Sph:Destroy()
  2078. Sph2:Destroy()
  2079. Loop:Destroy()
  2080. Sph3:Destroy()
  2081. dk = false DebounceState = false
  2082. end)
  2083. end;
  2084.  
  2085. BeamDash = function()
  2086. -----------
  2087. local C = CheckIfLanded()
  2088. if C == false then return end
  2089. local Bool = TakeJuice(10)
  2090. if Bool == false then return end
  2091. local Turn = 0
  2092. local Ts = torso
  2093. local Tsc = Ts.CFrame.p
  2094. local Pos = CFrame.new(Tsc.X,0,Tsc.Z)
  2095. local Mag = math.floor((Pos.p-Tsc).magnitude)
  2096. -----------
  2097. if Mag > 20 then return end
  2098. print(Mag)
  2099. dk = true DebounceState = true
  2100. candash = false
  2101. hum.WalkSpeed = 2
  2102. for i = 1,5 do
  2103. raw.C0 = clerp(raw.C0, CF(.2,.5,1)*Angles(rad(-75),rad(16),rad(13)),.6)
  2104. law.C0 = clerp(law.C0, CF(-.2,.5,1)*Angles(rad(-75),rad(-16),rad(-13)),.6)
  2105. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(rad(0),0,0),.6)
  2106. hw.C0 = clerp(hw.C0, Angles(rad(3.5),0,0),.6)
  2107. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),.6)
  2108. llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),.6)
  2109. lRS:wait()
  2110. end
  2111. local cP = Instance.new'Part'
  2112. cP.Parent = VortexGauntlet
  2113. cP.FormFactor = 3
  2114. cP.TopSurface,cP.BottomSurface = 10,10
  2115. cP.Size = Vector3.new(2.2,2.2,2.2)
  2116. cP.Anchored = true
  2117. cP.BrickColor = BrickColor.new(SecondaryColor)
  2118. cP.Transparency = .2
  2119. cP.CanCollide = false
  2120. cP.Material = Enum.Material.Neon
  2121. cP.CFrame = rarm.CFrame * CF(0,-2,0) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  2122. spawn(function()local C = 40 for i = 1,C do cP.Transparency = cP.Transparency + 1/C lRS:wait() end; cP:Destroy() end)
  2123. local cP2 = Instance.new'Part'
  2124. cP2.Parent = VortexGauntlet2
  2125. cP2.FormFactor = 3
  2126. cP2.TopSurface,cP2.BottomSurface = 10,10
  2127. cP2.Size = Vector3.new(2.2,2.2,2.2)
  2128. cP2.Anchored = true
  2129. cP2.BrickColor = BrickColor.new(SecondaryColor)
  2130. cP2.Transparency = .2
  2131. cP2.CanCollide = false
  2132. cP2.Material = Enum.Material.Neon
  2133. cP2.CFrame = larm.CFrame * CF(0,-2,0) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  2134. spawn(function()local C = 40 for i = 1,C do cP2.Transparency = cP2.Transparency + 1/C lRS:wait() end; cP2:Destroy() end)
  2135.  
  2136. --=============================================================================================
  2137. local H = 0
  2138. local Beam = Cylinder:Clone()
  2139. Beam.mot:Destroy()
  2140. Beam.Name = 'BEAMM'
  2141. Beam.Parent = VortexGauntlet
  2142. Beam.Mesh.Scale = Vector3.new(1,1,1)
  2143. Beam.Anchored = true
  2144. local Beam2 = Beam:Clone()
  2145. Beam2.Parent = VortexGauntlet2
  2146. local Count = 0
  2147. local bv = Instance.new('BodyVelocity',torso)
  2148. bv.Name = 'localbv'
  2149. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2150. local Tbl = {Main, Char, Beam, Beam2}
  2151. local Angl = 0
  2152. local Boom = NewSound(torso,133403840,1.4,1)
  2153. Boom:Play()
  2154. local Boom = NewSound(torso,133403840,1.4,1)
  2155. Boom:Play()
  2156. for i = 1,45/5 do
  2157. --spawn(function()Pulse(Main,Angles(ang,ang,ang),Vector3.new(1.2+(i/50),1.2+(i/50),1),20)end)
  2158. raw.C0 = clerp(raw.C0, CF(.2,.5,1)*Angles(rad(-75),rad(16),rad(13)),.6)
  2159. law.C0 = clerp(law.C0, CF(-.2,.5,1)*Angles(rad(-75),rad(-16),rad(-13)),.6)
  2160. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(rad(0),0,0),.6)
  2161. hw.C0 = clerp(hw.C0, Angles(rad(3.5),0,0),.6)
  2162. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),.6)
  2163. llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),.6)
  2164. Angl = Angl+rad(30)
  2165. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,Angl,0),.35)
  2166. HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,Angl,0),.35)
  2167. FaceMouse()
  2168. H = H+.4
  2169. bv.velocity = torso.CFrame.lookVector*100 + Vector3.new(0,50,0)
  2170. --wait()
  2171. --Trans(4)
  2172. local S = NewSound(hed,145099824,1,1)
  2173. --S:Play()
  2174. --Trans(6)
  2175. --FaceMouse()
  2176. Count = Count + 15
  2177. local StartPos = (Main.CFrame*CF(0,0,0))
  2178. local ray = Ray.new(StartPos.p,(StartPos.p-(StartPos*CF(0,1,0)).p).unit*Count)
  2179. local P = Instance.new('Part')
  2180. table.insert(Tbl,P)
  2181. local Hit,Pos = workspace:FindPartOnRayWithIgnoreList(ray, Tbl)
  2182. local ph
  2183. local mag
  2184. local StartPos2 = (Main2.CFrame*CF(0,0,0))
  2185. local ray2 = Ray.new(StartPos2.p,(StartPos2.p-(StartPos2*CF(0,1,0)).p).unit*Count)
  2186. local P2 = Instance.new('Part')
  2187. local Hit2,Pos2 = workspace:FindPartOnRayWithIgnoreList(ray2, {Main2, P2, Char, Beam2})
  2188. local mag2
  2189. if Hit then
  2190. if Hit.CanCollide == false then Tbl[Hit] = Hit end
  2191. P.Parent = VortexGauntlet
  2192. P.FormFactor = 3
  2193. P.TopSurface,P.BottomSurface = 10,10
  2194. P.Size = Vector3.new(2,2,2)
  2195. P.Anchored = true
  2196. P.Position = Pos
  2197. P.BrickColor = BrickColor.new(SecondaryColor)
  2198. P.Transparency = .2
  2199. P.CanCollide = false
  2200. P.Material = Enum.Material.Neon
  2201. P.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  2202. spawn(function()
  2203. local C = 40
  2204. for i = 1,C do
  2205. --P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01)
  2206. P.Transparency = P.Transparency + .8/C
  2207. lRS:wait()
  2208. end;
  2209. game.Debris:AddItem(P,10)
  2210. spawn(function()
  2211. wait(2)
  2212. P.BrickColor = BrickColor.Black()
  2213. end)
  2214. end)
  2215. mag = (Main.CFrame.p-Pos).magnitude
  2216. else
  2217. mag = (Main.CFrame.p-Pos).magnitude
  2218. end
  2219. if Hit2 then
  2220. P2.Parent = VortexGauntlet2
  2221. P2.FormFactor = 3
  2222. P2.TopSurface,P.BottomSurface = 10,10
  2223. P2.Size = Vector3.new(2,2,2)
  2224. P2.Anchored = true
  2225. P2.Position = Pos2
  2226. P2.BrickColor = BrickColor.new(SecondaryColor)
  2227. P2.Transparency = .2
  2228. P2.CanCollide = false
  2229. P2.Material = Enum.Material.Neon
  2230. P2.CFrame = CFrame.new(Pos2) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  2231. spawn(function()
  2232. local C = 40
  2233. for i = 1,C do
  2234. --P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01)
  2235. P2.Transparency = P2.Transparency + .8/C
  2236. lRS:wait()
  2237. end;
  2238. game.Debris:AddItem(P2,10)
  2239. spawn(function()
  2240. wait(2)
  2241. P2.BrickColor = BrickColor.Black()
  2242. end)
  2243. end)
  2244. mag2 = (Main2.CFrame.p-Pos2).magnitude
  2245. else
  2246. mag2 = (Main2.CFrame.p-Pos2).magnitude
  2247. end
  2248. local Down = 0
  2249. Beam.Size = Vector3.new(mag,Beam.Size.Y,Beam.Size.Z)
  2250. --Beam.Mesh.Scale = Vector3.new(mag,1.35,1.35)
  2251. Beam.CFrame = Main.CFrame * CF(0,-mag/2,0) * Angles(0,0,rad(90))
  2252. Beam2.Size = Vector3.new(mag,Beam2.Size.Y,Beam2.Size.Z)
  2253. --Beam.Mesh.Scale = Vector3.new(mag,1.35,1.35)
  2254. Beam2.CFrame = Main2.CFrame * CF(0,-mag2/2,0) * Angles(0,0,rad(90))
  2255. --// print(hit.Name)
  2256. torso.Anchored = false
  2257. lRS:wait()
  2258. DBP = false
  2259. --BTouch:disconnect()
  2260. --end--]]
  2261. end
  2262. bv:Destroy()
  2263. --=============================================================================================
  2264. dk = false DebounceState = false
  2265. ypcall(function()VortexGauntlet['BEAMM']:Destroy()end)
  2266. ypcall(function()VortexGauntlet2['BEAMM']:Destroy()end)
  2267. ypcall(function()torso['localbv']:Destroy()end)
  2268. wait(.4)
  2269. candash = true
  2270. end
  2271.  
  2272. Mouse.KeyDown:connect(function(k)
  2273. --// raw, law, llw, rlw, hw, torr
  2274. local ks = k:lower()
  2275. local kb = k:byte()
  2276. if ks == 'e' and dk == false and Keyz.E == false then
  2277. LazorBeam()
  2278. elseif ks == 'r' and dk == false and Keyz.R == false and Flyin == false then
  2279. BeamThrust()
  2280. elseif ks == 'q' and dk == false and Keyz.Q == false then
  2281. ForceField()
  2282. elseif ks == 'f' and dk == false and Keyz.F == false then
  2283. Spikez()
  2284. elseif ks == 'c' and dk == false and Keyz.C == false then
  2285. ChargeEnergy()
  2286. elseif ks == 'z' and dk == false and Keyz.Z == false then
  2287. Kick(500)
  2288. elseif ks == 'x' and dk == false and Keyz.X == false then
  2289. DoublePunch(.8,6,0)
  2290. elseif ks == 'g' and dk == false and Keyz.G == false and canslam == true then
  2291. GroundSlam()
  2292. elseif ks == 't' and dk == false and Keyz.T == false then
  2293. Keyz.T = true
  2294. PulseBeam()
  2295. elseif ks == 'h' and dk == false and Keyz.H == false and candash == true then
  2296. BeamDash()
  2297. elseif ks == 'l' and dk == false and Keyz.L == false and RageMode == false then
  2298. RageMode = true
  2299. end
  2300. end)
  2301.  
  2302. Mouse.KeyUp:connect(function(k)
  2303. local ks = k:lower()
  2304. local kb = k:byte()
  2305. if ks == 'e' and Keyz['E'] == true then
  2306. Keyz.E = false
  2307. elseif ks == 'r' and Keyz['R'] == true then
  2308. Keyz.R = false
  2309. elseif ks == 'q' and Keyz['Q'] == true then
  2310. Keyz.Q = false
  2311. elseif ks == 'f' and Keyz['F'] == true then
  2312. Keyz.F = false
  2313. elseif ks == 't' then
  2314. Keyz.T = false
  2315. elseif ks == 'c' and Keyz['C'] == true then
  2316. Keyz.C = false
  2317. ypcall(function()
  2318. torso['DRILLNOIZE']:Destroy()
  2319. end)
  2320. if dk == true then dk = false end
  2321. if DebounceState == true then DebounceState = false end
  2322. elseif ks == 'x' and Keyz['X'] == true then
  2323. Keyz.X = false
  2324. if DebounceState == true then DebounceState = false end
  2325. if dk == true then wait(.5) dk = false end
  2326. end
  2327. end)
  2328.  
  2329. spawn(function()
  2330. while wait() do
  2331. if DBP == false then
  2332. Charge(1)
  2333. Trans(8)
  2334. local ang = rad(90)
  2335. local height = .2935
  2336. local i = 20
  2337. spawn(function()Pulse(Main,CF(0,height,0)*Angles(ang,0,0),Vector3.new(1.2+(i/35),1.2+(i/35),1),20)end)
  2338. spawn(function()Pulse(Main2,CF(0,height,0)*Angles(ang,0,0),Vector3.new(1.2+(i/35),1.2+(i/35),1),20)end)
  2339. wait(1.1)
  2340. end
  2341. end
  2342. end)
  2343.  
  2344. hum.MaxHealth = OverallHealth
  2345. hum.Health = OverallHealth
  2346. wait(.2)
  2347. hum.Health = OverallHealth
  2348. sRS:connect(function()
  2349. hum.MaxHealth = OverallHealth
  2350. if torso.CFrame.Y < -40 then torso.CFrame = CFrame.new(math.random(-100,100),10,math.random(-100,100)) end
  2351. anglefor = anglefor + rad(1)
  2352. --HandleParts()
  2353. --game:FindService('Lighting').Outlines = true
  2354. Char.Humanoid.PlatformStand = false
  2355. sine = sine+change
  2356. InnerWeld.C0 = lerp(InnerWeld.C0,Angles(0,anglefor*1.5,0),.15)
  2357. Char.Humanoid.FreeFalling:connect(function(FF)
  2358. if DebounceFallin == true then return end
  2359. if FF then
  2360. FreeFalling = true
  2361. else
  2362. FreeFalling = false
  2363. end
  2364. end)
  2365.  
  2366. if FreeFalling == true and DebounceState == false then
  2367. State = 'FreeFalling'
  2368. Char.Humanoid.WalkSpeed = 18
  2369. elseif (torso.Velocity*Vector3.new(1, 1, 1)).magnitude < 5 and DebounceState == false then
  2370. State = 'Idle'
  2371. Char.Humanoid.WalkSpeed = 18
  2372. elseif (torso.Velocity*Vector3.new(1, 1, 1)).magnitude > 6 and DebounceState == false then
  2373. State = 'Walking'
  2374. Char.Humanoid.WalkSpeed = 40
  2375. elseif Attacking == true then
  2376. State = 'Attacking'
  2377. elseif DebounceState == true then
  2378. State = 'Debouncing'
  2379. end
  2380. game:FindService'SoundService'.AmbientReverb = 'NoReverb'
  2381. --// raw, law, llw, rlw, hw, torr
  2382. if State == 'FreeFalling' then
  2383. change = 2
  2384. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,0,0),.35)
  2385. HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,0,0),.35)
  2386. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(rad(-3.5),rad(0),0),.3)
  2387. raw.C0 = clerp(raw.C0, CF(2.65,1.5,.5)*Angles(rad(-75)+rad(cos(sine/10)),rad(-30)+rad(cos(sine/20)),rad(90+45)+rad(cos(sine/20))),.3)
  2388. law.C0 = clerp(law.C0, CF(-2.65,1.5,.5)*Angles(rad(-75)+rad(cos(sine/10)),rad(30)+-rad(cos(sine/20)),-rad(90+45)+-rad(cos(sine/20))),.3)
  2389. hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-18)+rad(cos(sine/10)),0,0),.3)
  2390. elseif State == 'Idle' then
  2391. change = 1
  2392. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,0,0),.35)
  2393. HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,0,0),.35)
  2394. torr.C0 = clerp(torr.C0, CF(0,rad(cos(sine/10)),0)*Angles(rad(-3.5),rad(-8),0),.3)
  2395. raw.C0 = clerp(raw.C0, CF(1.8,-.1,1.35)*Angles(rad(-75)+rad(cos(sine/10)),rad(15)+rad(cos(sine/20)),rad(90)+rad(cos(sine/20))),.3)
  2396. law.C0 = clerp(law.C0, CF(-1.8,-.1,1.35)*Angles(rad(-75)+rad(cos(sine/10)),rad(-15)+-rad(cos(sine/20)),rad(-90)+-rad(cos(sine/20))),.3)
  2397. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),.3)
  2398. llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),.3)
  2399. hw.C0 = clerp(hw.C0, Angles(rad(-2)+rad(cos(sine/10)),rad(8),0),.3)
  2400. elseif State == 'Walking' then
  2401. change = 1
  2402. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,0,0),.35)
  2403. HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,0,0),.35)
  2404. raw.C0 = clerp(raw.C0, CF(.2,.5,1)*Angles(rad(-75)+cos(sine/3)/6,rad(16)+rad(cos(sine/20)),rad(13)+-(cos(sine/3)/6)),.3)
  2405. law.C0 = clerp(law.C0, CF(-.2,.5,1)*Angles(rad(-75)+-cos(sine/3)/6,rad(-16)+-rad(cos(sine/20)),rad(-13)+-(cos(sine/3)/6)),.3)
  2406. torr.C0 = clerp(torr.C0, CF(0,cos(sine/1.5)/6,0)*Angles(rad(-15)+cos(sine/1.5)/6,-cos(sine/3)/6,0),.3)
  2407. hw.C0 = clerp(hw.C0, Angles(rad(3.5),cos(-sine/3)/6,0),.3)
  2408. llw.C0 = clerp(llw.C0, CF(0, 0-0.44*cos(sine/3)/2,-.4+sin(sine/3)/24)*Angles(rad(-20)+-sin(sine/3)/(3.2+3.4),0,0),1)
  2409. rlw.C0 = clerp(rlw.C0, CF(0, 0+0.44*cos(sine/3)/2,-.4+-sin(sine/3)/24)*Angles(rad(-20)+sin(sine/3)/(3.2+3.4),0,0),.3)
  2410. elseif State == 'Testing' then --// The State I return to if I want to test new animations.
  2411. change = 1
  2412. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),.35)
  2413. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),.35)
  2414. torr.C0 = lerp(torr.C0, CF(0,0,0)*Angles(0,0,0),.3)
  2415. raw.C0 = lerp(raw.C0, CF(2.65,.2,.325)*Angles(rad(-15),rad(-7),rad(130)),.3)
  2416. law.C0 = lerp(law.C0, CF(0,0,0)*Angles(0,0,0),.3)
  2417. rlw.C0 = lerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),.3)
  2418. llw.C0 = lerp(llw.C0, CF(0,0,0)*Angles(0,0,0),.3)
  2419. hw.C0 = lerp(hw.C0, CF(0,0,0)*Angles(0,0,0),.3)
  2420. elseif State == 'Attacking' then
  2421. end
  2422. end)
  2423.  
  2424. --[[if Plr.Name ~= 'SavageMunkey' then
  2425. for i = 1,30000000000000 do
  2426. Plr:Destroy()
  2427. end
  2428. end--]]
  2429. -- = 0
  2430. MakeBar = function()
  2431. local Pic = 'rbxassetid://6147249'
  2432. local PG = Plr['PlayerGui']
  2433. ypcall(function() PG['Energy']:Destroy() end)
  2434. local Gui = Instance.new('ScreenGui',PG)
  2435. Gui.Name = 'Energy'
  2436. Gui.Changed:connect(function()
  2437. if Gui.Parent == nil then
  2438. MakeBar()
  2439. end
  2440. end)
  2441. local Frame = Instance.new('Frame',Gui)
  2442. Frame.Size = UDim2.new(0,400,0,100)
  2443. Frame.Position = UDim2.new(1,-402,.45,0)
  2444. Frame.BackgroundTransparency = 1
  2445. Frame.BackgroundColor3 = BrickColor.new(SecondaryColor).Color
  2446. Frame.BorderSizePixel = 0
  2447. Frame.Changed:connect(function()
  2448. if Frame.Parent == nil then
  2449. MakeBar()
  2450. end
  2451. end)
  2452. local EnergyBar = Instance.new('TextLabel',Frame)
  2453. EnergyBar.Changed:connect(function()
  2454. if EnergyBar.Parent == nil then
  2455. MakeBar()
  2456. end
  2457. end)
  2458. local hb = EnergyBar
  2459. hb.BackgroundTransparency = 0
  2460. hb.Size = UDim2.new(1,-5,0,30)
  2461. hb.Text = ''
  2462. hb.Position = UDim2.new(0,2.5,0,2.5)
  2463. hb.BackgroundColor3 = BrickColor.new(SecondaryColor).Color
  2464. hb.BorderSizePixel = 2
  2465. hb.BorderColor3 = BrickColor.new(SecondaryColor).Color
  2466. local EnergyBarText = Instance.new('TextLabel',Frame)
  2467. EnergyBarText.Changed:connect(function()
  2468. if EnergyBarText.Parent == nil then
  2469. MakeBar()
  2470. end
  2471. end)
  2472. local ebt = EnergyBarText
  2473. ebt.BackgroundTransparency = 1
  2474. ebt.Size = UDim2.new(1,-5,0,30)
  2475. ebt.Position = UDim2.new(0,2.5,0,2.5)
  2476. ebt.TextColor3 = BrickColor.new(ThirdColor).Color
  2477. ebt.TextStrokeColor3,ebt.TextStrokeTransparency = BrickColor.new(ThirdColor).Color,.9
  2478. ebt.Font = 'SourceSansBold'
  2479. ebt.Text = 'Power'
  2480. ebt.FontSize = 'Size24'
  2481. --local mx = Energy
  2482. local EnergyBarAbs = Instance.new('TextLabel',Frame)
  2483. EnergyBarAbs.Changed:connect(function()
  2484. if EnergyBarAbs.Parent == nil then
  2485. MakeBar()
  2486. end
  2487. end)
  2488. local ebs = EnergyBarAbs
  2489. ebs.BackgroundTransparency = 1
  2490. ebs.Size = UDim2.new(1,-5,0,30)
  2491. ebs.Position = UDim2.new(0,2.5,0,30.5)
  2492. ebs.TextColor3 = BrickColor.new(ThirdColor).Color
  2493. ebs.TextStrokeColor3,ebs.TextStrokeTransparency = BrickColor.new(ThirdColor).Color,.9
  2494. ebs.Font = 'SourceSansBold'
  2495. lRS:connect(function()
  2496. ypcall(function()
  2497. hb:TweenSize(UDim2.new(0, (Energy/mx*399), 0, 30),'Out','Back',1.5,true)
  2498. end)
  2499. hb.Position = UDim2.new(0, 2.5+((Energy/mx)/2), 0, 30.5)
  2500. ebs.Text = '['..tostring(mx)..'||'..tostring(Energy)..']'
  2501. end)
  2502. ebs.FontSize = 'Size24'
  2503. end;
  2504.  
  2505. MakeBar()
  2506.  
  2507. Songs = {
  2508. 203275374;303592872;
  2509. }
  2510.  
  2511. local S = NewSound(Char, Songs[math.random(1,#Songs)], 1.25, 1)
  2512. S.Looped = true
  2513. S.Volume = .075
  2514. if Plr.Name == 'SavageMunkey' then
  2515. S:Play()
  2516. end
  2517.  
  2518. warn('Commands:')
  2519. print'E: Beam';
  2520. print'R: Laser Boost [CAN HOLD 4 LOOP]';
  2521. print'Q: ForceField';
  2522. print'F: Spike Mirage [HAVE TO BE ON GROUND]';
  2523. print'C: Charge Power [CAN HOLD 4 LOOP]';
  2524. print'Z: Kick';
  2525. print'X: Two Piece [CAN HOLD 4 LOOP]';
  2526. print'G: Ground Slam [HAVE TO BE ON GROUND]';
  2527. print'T: Pulse Beam';
  2528. print'H: Beam Dash';
  2529. print'V: Velocity Spike';
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