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- On death of a player:
- if attacker is a player:
- if {top.kills::%attacker%} is not set:
- set {top.kills::%attacker%} to 0
- add 1 to {top.kills::%attacker%}
- stop
- command /top:
- aliases: /topkills, /topk, /tk, /tkills
- trigger:
- loop {top.kills::*}:
- add 1 to {_size}
- if {_low.to.high.list::%loop-value%} is not set:
- set {_low.to.high.list::%loop-value%} to loop-index
- else:
- set {_n} to 0
- loop {_size} times:
- set {_n} to {_n}+1
- {_low.to.high.list::%loop-value-1%.%{_n}%} is not set
- set {_low.to.high.list::%loop-value-1%.%{_n}%} to loop-index
- stop loop
- wait 1 tick
- set {_n} to size of {_low.to.high.list::*}
- loop {_low.to.high.list::*}:
- set {_high.to.low.list::%{_n}%} to loop-value
- set {_n} to {_n}-1
- wait 1 tick
- send " &9[Leaderboard]" to player
- loop {_high.to.low.list::*}:
- add 1 to {_result}
- send " &9%loop-value%&8 | &7%{top.kills::%loop-value%}% kills" to player
- if {_result} is 10:
- stop
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