Advertisement
TheLowSpecGamer

Hat in Time config file

Dec 21st, 2017
13,935
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 27.29 KB | None | 0 0
  1. [SystemSettings]
  2. bAllowShadowMeshGeneration=False
  3. PrimaryWholeSceneShadowSplitSize=2048
  4. bViewPrePass=False
  5. bAllowShadowFrustumCulling=True
  6. ShadowFrustumCullingAmount=0.075000
  7. bAllowDecalDotCulling=True
  8. PPDownSampleFactor=6
  9. MotionBlurSamples=5
  10. bAllowStereoSpatialization=True
  11. bDisplayScriptWarningsOutsideEditor=False
  12. VolumeOnFocusLost=0.100000
  13. bAllowDetailShadows=False
  14. bDrawDynamicPrimitives=True
  15. bAllowTranslucency=True
  16. bAllowParticleShadows=False
  17. bAllowParticleShadowsOnNonPlayers=False
  18. StaticDecals=False
  19. DynamicDecals=False
  20. UnbatchedDecals=True
  21. DecalCullDistanceScale=1.000000
  22. DynamicLights=False
  23. DynamicShadows=False
  24. LightEnvironmentShadows=False
  25. CompositeDynamicLights=False
  26. SHSecondaryLighting=False
  27. DirectionalLightmaps=True
  28. bAllowRigidBody=False
  29. MotionBlur=False
  30. MotionBlurPause=True
  31. bAllowMotionBlurScreen=False
  32. MotionBlurSkinning=0
  33. DepthOfField=False
  34. AdvancedDepthOfField=False
  35. bAllowPostProcessing=False
  36. bAllowPostProcessingOpenGL=True
  37. bUseFallbackPostProcessingOpenGL=False
  38. bAllowJigglebones=False
  39. DepthOfFieldBokehKernelSizeUpperBound=16.000000
  40. AmbientOcclusion=False
  41. Bloom=False
  42. bAllowLightShafts=False
  43. Distortion=False
  44. FilteredDistortion=True
  45. DropParticleDistortion=False
  46. AllowDistortionAndColorInSameMaterial=True
  47. bAllowDownsampledTranslucency=False
  48. SpeedTreeLeaves=True
  49. SpeedTreeFronds=True
  50. OnlyStreamInTextures=False
  51. LensFlares=False
  52. FogVolumes=True
  53. FloatingPointRenderTargets=True
  54. OneFrameThreadLag=True
  55. UseVsync=False
  56. UpscaleScreenPercentage=True
  57. AllowOpenGL=False
  58. AllowRadialBlur=False
  59. AllowSubsurfaceScattering=True
  60. AllowImageReflections=True
  61. AllowImageReflectionShadowing=True
  62. bAllowSeparateTranslucency=False
  63. bAllowAntiAliasing=False
  64. MaxAntiAliasingQuality=-1
  65. bAllowPostprocessMLAA=False
  66. bAllowHighQualityMaterials=True
  67. MaxFilterBlurSampleCount=16
  68. SkeletalMeshLODBias=0
  69. ParticleLODBias=0
  70. DetailMode=0
  71. MaxDrawDistanceScale=0.600000
  72. ShadowFilterQualityBias=0
  73. MaxAnisotropy=1
  74. MaxMultiSamples=1
  75. bAllowD3D9MSAA=False
  76. bAllowTemporalAA=False
  77. TemporalAA_MinDepth=500.000000
  78. TemporalAA_StartDepthVelocityScale=100.000000
  79. MinShadowResolution=64
  80. MinPreShadowResolution=8
  81. MaxShadowResolution=256
  82. MobileShadowTextureResolution=1120
  83. MaxWholeSceneDominantShadowResolution=256
  84. MobileBloomMultiplier=1.000000
  85. ShadowFadeResolution=128
  86. PreShadowFadeResolution=16
  87. ShadowFadeExponent=0.250000
  88. ResX=1280
  89. ResY=720
  90. bAllowOnTheFlyController=true
  91. Fullscreen=False
  92. Borderless=False
  93. DisplayAdapter=-1
  94. MultiMonitor=0
  95. ScreenPercentage=80.000000
  96. SceneCaptureStreamingMultiplier=1.000000
  97. ShadowTexelsPerPixel=0.500000
  98. PreShadowResolutionFactor=0.500000
  99. bEnableBranchingPCFShadows=False
  100. bAllowHardwareShadowFiltering=False
  101. TessellationAdaptivePixelsPerTriangle=48.000000
  102. bEnableForegroundShadowsOnWorld=true
  103. bEnableForegroundSelfShadowing=False
  104. bAllowWholeSceneDominantShadows=False
  105. bUseConservativeShadowBounds=True
  106. bEnableForcedShadowAngles=True
  107. bAllowRimLighting=True
  108. RimLightingScale=3.000000
  109. bAllowCharacterRimLighting=False
  110. bAllowSelfShadowing=True
  111. bAllowSelfShadowingOnCharacters=True
  112. bEnableCSM=False
  113. bEnableSplitscreenCSM=false
  114. ShadowFilterRadius=2.000000
  115. bAllowPreShadow=False
  116. ShadowDepthBias=0.036000
  117. PerObjectShadowTransition=60.000000
  118. PerSceneShadowTransition=20.000000
  119. CSMSplitPenumbraScale=0.500000
  120. CSMSplitSoftTransitionDistanceScale=4.000000
  121. CSMSplitDepthBiasScale=0.200000
  122. CSMMinimumFOV=40.000000
  123. CSMFOVRoundFactor=4.000000
  124. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  125. UnbuiltNumWholeSceneDynamicShadowCascades=3
  126. WholeSceneShadowUnbuiltInteractionThreshold=50
  127. bAllowFracturedDamage=False
  128. NumFracturedPartsScale=1.000000
  129. FractureDirectSpawnChanceScale=1.000000
  130. FractureRadialSpawnChanceScale=1.000000
  131. FractureCullDistanceScale=1.000000
  132. bForceCPUAccessToGPUSkinVerts=false
  133. bDisableSkeletalInstanceWeights=false
  134. HighPrecisionGBuffers=False
  135. StatFontScaleFactor=1.000000
  136. AllowSecondaryDisplays=False
  137. SecondaryDisplayMaximumWidth=1280
  138. SecondaryDisplayMaximumHeight=720
  139. AllowPerFrameSleep=True
  140. AllowPerFrameYield=True
  141. MobileFeatureLevel=0
  142. MobileFog=True
  143. MobileHeightFog=False
  144. MobileSpecular=True
  145. MobileBumpOffset=True
  146. MobileNormalMapping=True
  147. MobileEnvMapping=True
  148. MobileRimLighting=True
  149. MobileColorBlending=True
  150. MobileColorGrading=False
  151. MobileVertexMovement=True
  152. MobileOcclusionQueries=False
  153. MobileGlobalGammaCorrection=False
  154. MobileAllowGammaCorrectionWorldOverride=True
  155. MobileAllowDepthPrePass=False
  156. MobileGfxGammaCorrection=False
  157. MobileLODBias=-0.500000
  158. MobileBoneCount=75
  159. MobileBoneWeightCount=2
  160. MobileUsePreprocessedShaders=True
  161. MobileFlashRedForUncachedShaders=False
  162. MobileWarmUpPreprocessedShaders=True
  163. MobileCachePreprocessedShaders=False
  164. MobileProfilePreprocessedShaders=False
  165. MobileUseCPreprocessorOnShaders=True
  166. MobileLoadCPreprocessedShaders=True
  167. MobileSharePixelShaders=True
  168. MobileShareVertexShaders=True
  169. MobileShareShaderPrograms=True
  170. MobileEnableMSAA=False
  171. MobileContentScaleFactor=1.000000
  172. MobileVertexScratchBufferSize=150
  173. MobileIndexScratchBufferSize=10
  174. MobileLightShaftScale=1.000000
  175. MobileLightShaftFirstPass=0.500000
  176. MobileLightShaftSecondPass=1.000000
  177. MobileModShadows=True
  178. MobileTiltShift=False
  179. MobileMaxMemory=300
  180. MemoryDetailMode=2
  181. MobilePostProcessBlurAmount=32.0
  182. bMobileUsingHighResolutionTiming=True
  183. MobileTiltShiftPosition=0.500000
  184. MobileTiltShiftFocusWidth=0.300000
  185. MobileTiltShiftTransitionWidth=0.500000
  186. MobileMaxShadowRange=500.000000
  187. MobileClearDepthBetweenDPG=False
  188. MobileSceneDepthResolveForShadows=TRUE
  189. MobileLandscapeLodBias=0
  190. MobileUseShaderGroupForStartupObjects=FALSE
  191. MobileMinimizeFogShaders=FALSE
  192. MobileFXAAQuality=0
  193. ShadowQualityOverride=1
  194. ShowSpinnerOnLoadScreen=True
  195. ApexLODResourceBudget=1000000000000000000000.0
  196. ApexDestructionMaxChunkIslandCount=2500
  197. ApexDestructionMaxShapeCount=0
  198. ApexDestructionMaxChunkSeparationLOD=1.0
  199. ApexDestructionMaxActorCreatesPerFrame=-1
  200. ApexDestructionMaxFracturesProcessedPerFrame=-1
  201. ApexDestructionSortByBenefit=True
  202. ApexGRBEnable=false
  203. ApexGRBGPUMemSceneSize=128
  204. ApexGRBGPUMemTempDataSize=128
  205. ApexGRBMeshCellSize=7.5
  206. ApexGRBNonPenSolverPosIterCount=9;
  207. ApexGRBFrictionSolverPosIterCount=3;
  208. ApexGRBFrictionSolverVelIterCount=3;
  209. ApexGRBSkinWidth=0.025
  210. ApexGRBMaxLinearAcceleration=1000000.0
  211. bEnableParallelAPEXClothingFetch=True
  212. bApexClothingAsyncFetchResults=False
  213. ApexClothingAvgSimFrequencyWindow=60
  214. ApexClothingAllowAsyncCooking=True
  215. ApexClothingAllowApexWorkBetweenSubsteps=FALSE
  216. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  217. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  218. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  219. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  220. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  221. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  222. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  223. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  224. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  225. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  226. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  227. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  228. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  229. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  230. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=1,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  231. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  232. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  233. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  234. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  235. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  236. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  237. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  238. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  239. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  240. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  241. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  242. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  243. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  244.  
  245. [SystemSettingsBucket1]
  246. BasedOn=SystemSettings
  247. SkeletalMeshLODBias=0
  248. CharacterTextures=3
  249. bAllowJigglebones=false
  250. DetailMode=0
  251. MaxDrawDistanceScale=0.8
  252. MaxAnisotropy=1
  253. WorldTextures=2
  254. StaticDecals=false
  255. DynamicDecals=false
  256. MaxShadowResolution=256
  257. MaxWholeSceneDominantShadowResolution=256
  258. ShadowTexelsPerPixel=0.5
  259. bEnableCSM=false
  260. bAllowWholeSceneDominantShadows=false
  261. bAllowPreShadow=false
  262. bUseConservativeShadowBounds=true
  263. DynamicLights=false
  264. bAllowParticleShadows=false
  265. bAllowParticleShadowsOnNonPlayers=false
  266. bAllowDetailShadows=false
  267. PPDownSampleFactor=6
  268. DepthOfField=True
  269. Bloom=false
  270. bAllowLightShafts=false
  271. MotionBlur=false
  272. MotionBlurSamples=5
  273. bAllowMotionBlurScreen=false
  274. bAllowPostprocessMLAA=false
  275. AllowRadialBlur=false
  276. Distortion=false
  277. bAllowAntiAliasing=false
  278. MaxAntiAliasingQuality=-1
  279. LensFlares=false
  280.  
  281. [SystemSettingsBucket2]
  282. BasedOn=SystemSettings
  283. SkeletalMeshLODBias=0
  284. CharacterTextures=1
  285. bAllowJigglebones=true
  286. DetailMode=0
  287. MaxDrawDistanceScale=0.9
  288. MaxAnisotropy=2
  289. WorldTextures=1
  290. StaticDecals=true
  291. DynamicDecals=true
  292. MaxShadowResolution=512
  293. MaxWholeSceneDominantShadowResolution=512
  294. ShadowTexelsPerPixel=0.9
  295. bEnableCSM=false
  296. bAllowWholeSceneDominantShadows=true
  297. bAllowPreShadow=true
  298. bUseConservativeShadowBounds=true
  299. DynamicLights=true
  300. bAllowParticleShadows=true
  301. bAllowParticleShadowsOnNonPlayers=false
  302. bAllowDetailShadows=false
  303. PPDownSampleFactor=2
  304. DepthOfField=true
  305. Bloom=true
  306. bAllowLightShafts=false
  307. MotionBlur=false
  308. MotionBlurSamples=5
  309. bAllowMotionBlurScreen=false
  310. bAllowPostprocessMLAA=false
  311. AllowRadialBlur=false
  312. Distortion=true
  313. bAllowAntiAliasing=true
  314. MaxAntiAliasingQuality=0
  315. LensFlares=false
  316.  
  317. [SystemSettingsBucket3]
  318. BasedOn=SystemSettings
  319. SkeletalMeshLODBias=0
  320. CharacterTextures=0
  321. bAllowJigglebones=true
  322. DetailMode=1
  323. MaxDrawDistanceScale=1.0
  324. MaxAnisotropy=4
  325. WorldTextures=0
  326. StaticDecals=true
  327. DynamicDecals=true
  328. MaxShadowResolution=1120
  329. MaxWholeSceneDominantShadowResolution=1344
  330. ShadowTexelsPerPixel=1.27324
  331. bEnableCSM=true
  332. bAllowWholeSceneDominantShadows=true
  333. bAllowPreShadow=true
  334. bUseConservativeShadowBounds=false
  335. DynamicLights=true
  336. bAllowParticleShadows=true
  337. bAllowParticleShadowsOnNonPlayers=true
  338. bAllowDetailShadows=true
  339. PPDownSampleFactor=2
  340. DepthOfField=true
  341. Bloom=true
  342. bAllowLightShafts=true
  343. MotionBlur=true
  344. MotionBlurSamples=9
  345. bAllowMotionBlurScreen=true
  346. bAllowPostprocessMLAA=false
  347. AllowRadialBlur=true
  348. Distortion=true
  349. bAllowAntiAliasing=true
  350. MaxAntiAliasingQuality=1
  351. LensFlares=true
  352.  
  353. [SystemSettingsBucket4]
  354. BasedOn=SystemSettings
  355. SkeletalMeshLODBias=0
  356. CharacterTextures=-1
  357. bAllowJigglebones=true
  358. DetailMode=2
  359. MaxDrawDistanceScale=1.1
  360. MaxAnisotropy=8
  361. WorldTextures=-1
  362. StaticDecals=true
  363. DynamicDecals=true
  364. MaxShadowResolution=2048
  365. MaxWholeSceneDominantShadowResolution=2048
  366. ShadowTexelsPerPixel=2.0
  367. bEnableCSM=true
  368. bAllowWholeSceneDominantShadows=true
  369. bAllowPreShadow=true
  370. bUseConservativeShadowBounds=false
  371. DynamicLights=true
  372. bAllowParticleShadows=true
  373. bAllowParticleShadowsOnNonPlayers=true
  374. bAllowDetailShadows=true
  375. PPDownSampleFactor=2
  376. DepthOfField=true
  377. Bloom=true
  378. bAllowLightShafts=true
  379. MotionBlur=true
  380. MotionBlurSamples=13
  381. bAllowMotionBlurScreen=true
  382. bAllowPostprocessMLAA=false
  383. AllowRadialBlur=true
  384. Distortion=true
  385. bAllowAntiAliasing=true
  386. MaxAntiAliasingQuality=2
  387. LensFlares=true
  388.  
  389. [SystemSettingsBucket5]
  390. BasedOn=SystemSettings
  391. SkeletalMeshLODBias=-1
  392. CharacterTextures=-2
  393. bAllowJigglebones=true
  394. DetailMode=2
  395. MaxDrawDistanceScale=1.2
  396. MaxAnisotropy=16
  397. WorldTextures=-2
  398. StaticDecals=true
  399. DynamicDecals=true
  400. MaxShadowResolution=2048
  401. MaxWholeSceneDominantShadowResolution=2048
  402. ShadowTexelsPerPixel=2.0
  403. bEnableCSM=true
  404. bAllowWholeSceneDominantShadows=true
  405. bAllowPreShadow=true
  406. bUseConservativeShadowBounds=false
  407. DynamicLights=true
  408. bAllowParticleShadows=true
  409. bAllowParticleShadowsOnNonPlayers=true
  410. bAllowDetailShadows=true
  411. PPDownSampleFactor=2
  412. DepthOfField=true
  413. Bloom=true
  414. bAllowLightShafts=true
  415. MotionBlur=true
  416. MotionBlurSamples=13
  417. bAllowMotionBlurScreen=true
  418. bAllowPostprocessMLAA=true
  419. AllowRadialBlur=true
  420. Distortion=true
  421. bAllowAntiAliasing=true
  422. MaxAntiAliasingQuality=-1
  423. LensFlares=true
  424.  
  425. [SystemSettingsScreenshot]
  426. BasedOn=SystemSettings
  427. MaxAnisotropy=16
  428. ShadowFilterQualityBias=1
  429. MinShadowResolution=16
  430. ShadowFadeResolution=1
  431. MinPreShadowResolution=16
  432. PreShadowFadeResolution=1
  433. ShadowTexelsPerPixel=4.0f
  434. PreShadowResolutionFactor=1.0
  435. MaxShadowResolution=4096
  436. MaxWholeSceneDominantShadowResolution=4096
  437. CompositeDynamicLights=FALSE
  438. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  439. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  440. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  441. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  442. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  443. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  444. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  445. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  446. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  447. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  448. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  449. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  450. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  451. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=linear,MipFilter=linear)
  452. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  453. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  454. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  455. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  456. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  457. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  458. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  459. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  460. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  461. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  462. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  463.  
  464. [SystemSettingsEditor]
  465. BasedOn=SystemSettings
  466.  
  467. [SystemSettingsSplitScreen2]
  468. BasedOn=SystemSettings
  469. bAllowWholeSceneDominantShadows=False
  470. bAllowLightShafts=False
  471. DetailMode=1
  472.  
  473. [SystemSettingsMobile]
  474. BasedOn=SystemSettings
  475. Fullscreen=True
  476. DirectionalLightmaps=False
  477. DynamicLights=False
  478. SHSecondaryLighting=False
  479. StaticDecals=True
  480. DynamicDecals=False
  481. UnbatchedDecals=False
  482. StatFontScaleFactor=1.5
  483. MotionBlur=FALSE
  484. MotionBlurPause=FALSE
  485. DepthOfField=FALSE
  486. AmbientOcclusion=FALSE
  487. Bloom=FALSE
  488. Distortion=FALSE
  489. FilteredDistortion=FALSE
  490. DropParticleDistortion=TRUE
  491. FloatingPointRenderTargets=FALSE
  492. MaxAnisotropy=2
  493. bAllowLightShafts=FALSE
  494. MobileModShadows=False
  495. MobileClearDepthBetweenDPG=False
  496. MaxFilterBlurSampleCount=4
  497. ShadowQualityOverride=0
  498. ShowSpinnerOnLoadScreen=True
  499. DynamicShadows=False
  500. MobileMaxMemory=300
  501. MemoryDetailMode=1
  502. MobileLandscapeLodBias=0
  503. AllowRadialBlur=False
  504.  
  505. [SystemSettingsMobilePreviewer]
  506. BasedOn=SystemSettingsMobile
  507. Fullscreen=False
  508.  
  509. [SystemSettingsMobileTextureBias]
  510. BasedOn=SystemSettingsMobile
  511. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  512. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  513. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  514. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  515. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  516. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  517. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  518. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  519. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  520. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  521. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  522. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  523. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  524. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=linear,MipFilter=point)
  525. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  526. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  527. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  528. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  529. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  530. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  531. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  532. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  533. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  534. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  535. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  536.  
  537. [SystemSettingsMobileTextureBiasExceptLightmaps]
  538. BasedOn=SystemSettingsMobile
  539. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  540. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  541. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  542. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  543. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  544. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  545. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  546. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  547. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  548. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  549. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  550. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  551. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  552. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=linear,MipFilter=point)
  553. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  554. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  555. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  556. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  557. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  558. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  559. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  560. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  561. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  562.  
  563. [SystemSettingsAndroid]
  564. BasedOn=SystemSettingsMobileTextureBias
  565.  
  566. [SystemSettingsAndroid_Performance1_MemoryLow]
  567. BasedOn=SystemSettingsMobileTextureBias
  568. MobileFeatureLevel=1
  569. MobileFog=False
  570. MobileSpecular=False
  571. MobileBumpOffset=False
  572. MobileNormalMapping=False
  573. MobileEnvMapping=False
  574. MobileRimLighting=False
  575. MobileContentScaleFactor=0.9375
  576.  
  577. [SystemSettingsAndroid_Performance2_MemoryLow]
  578. BasedOn=SystemSettingsMobileTextureBias
  579. MobileBumpOffset=False
  580. MobileNormalMapping=False
  581. MobileContentScaleFactor=0.9375
  582.  
  583. [SystemSettingsAndroid_Performance1_Memory1024]
  584. BasedOn=SystemSettingsMobile
  585. MobileFeatureLevel=1
  586. MobileFog=False
  587. MobileSpecular=False
  588. MobileBumpOffset=False
  589. MobileNormalMapping=False
  590. MobileEnvMapping=False
  591. MobileRimLighting=False
  592. MobileContentScaleFactor=0.9375
  593.  
  594. [SystemSettingsAndroid_Performance2_Memory1024]
  595. BasedOn=SystemSettingsMobile
  596. MobileBumpOffset=False
  597. MobileNormalMapping=False
  598. MobileContentScaleFactor=0.9375
  599.  
  600. [SystemSettingsFlash]
  601. BasedOn=SystemSettingsMobileTextureBias
  602. MotionBlur=FALSE
  603. MotionBlurPause=FALSE
  604. DepthOfField=FALSE
  605. AmbientOcclusion=FALSE
  606. Bloom=FALSE
  607. Distortion=FALSE
  608. FilteredDistortion=FALSE
  609. bAllowLightShafts=FALSE
  610. MobileModShadows=True
  611. DynamicShadows=True
  612. MobileClearDepthBetweenDPG=True
  613. DirectionalLightmaps=False
  614. MobileHeightFog=False
  615.  
  616. [SystemSettingsIPhone]
  617. BasedOn=SystemSettingsMobileTextureBias
  618. bMobileUsingHighResolutionTiming=False
  619.  
  620. [SystemSettingsIPhone3GS]
  621. BasedOn=SystemSettingsMobileTextureBias
  622. LensFlares=False
  623. DetailMode=1
  624. MobileEnableMSAA=True
  625. MobileMaxMemory=100
  626. bMobileUsingHighResolutionTiming=False
  627. MobileLandscapeLodBias=2
  628.  
  629. [SystemSettingsIPhone4]
  630. BasedOn=SystemSettingsMobile
  631. MobileContentScaleFactor=2.0
  632. LensFlares=False
  633. bMobileUsingHighResolutionTiming=False
  634. MobileLandscapeLodBias=1
  635.  
  636. [SystemSettingsIPhone4S]
  637. BasedOn=SystemSettingsMobile
  638. MobileEnableMSAA=True
  639. bAllowLightShafts=True
  640. MobileModShadows=True
  641. DynamicShadows=False
  642. ShadowDepthBias=0.025
  643. MobileContentScaleFactor=2.0
  644. MaxShadowResolution=256
  645. MobileShadowTextureResolution=256
  646.  
  647. [SystemSettingsIPhone5]
  648. BasedOn=SystemSettingsMobile
  649. MobileEnableMSAA=True
  650. bAllowLightShafts=True
  651. MobileModShadows=True
  652. DynamicShadows=False
  653. ShadowDepthBias=0.025
  654. MobileContentScaleFactor=2.0
  655. MaxShadowResolution=256
  656. MobileShadowTextureResolution=1024
  657. AllowRadialBlur=True
  658.  
  659. [SystemSettingsIPodTouch4]
  660. BasedOn=SystemSettingsMobileTextureBias
  661. MobileContentScaleFactor=2.0
  662. LensFlares=False
  663. MobileMaxMemory=100
  664. bMobileUsingHighResolutionTiming=False
  665. MobileLandscapeLodBias=2
  666.  
  667. [SystemSettingsIPodTouch5]
  668. BasedOn=SystemSettingsMobile
  669. MobileEnableMSAA=True
  670. bAllowLightShafts=True
  671. MobileModShadows=True
  672. DynamicShadows=False
  673. ShadowDepthBias=0.025
  674. MobileContentScaleFactor=2.0
  675. MaxShadowResolution=256
  676. MobileShadowTextureResolution=256
  677.  
  678. [SystemSettingsIPad]
  679. BasedOn=SystemSettingsMobileTextureBias
  680. MobileFeatureLevel=1
  681. MobileFog=False
  682. MobileSpecular=False
  683. MobileBumpOffset=False
  684. MobileNormalMapping=False
  685. MobileEnvMapping=False
  686. MobileRimLighting=False
  687. MobileMaxMemory=100
  688. bMobileUsingHighResolutionTiming=False
  689. MobileLandscapeLodBias=1
  690. MobileContentScaleFactor=0.9375
  691.  
  692. [SystemSettingsIPad2]
  693. BasedOn=SystemSettingsMobile
  694. MobileEnableMSAA=False
  695. bAllowLightShafts=True
  696. MobileModShadows=True
  697. DynamicShadows=False
  698. ShadowDepthBias=0.016
  699. MobileContentScaleFactor=1.0
  700. MaxShadowResolution=256
  701. MobileShadowTextureResolution=256
  702.  
  703. [SystemSettingsIPad3]
  704. BasedOn=SystemSettingsMobile
  705. MobileEnableMSAA=False
  706. bAllowLightShafts=True
  707. MobileModShadows=True
  708. DynamicShadows=True
  709. ShadowDepthBias=0.016
  710. MobileContentScaleFactor=1.40625
  711. MaxShadowResolution=256
  712. MobileShadowTextureResolution=256
  713. MobileMaxMemory=500
  714.  
  715. [SystemSettingsIPad4]
  716. BasedOn=SystemSettingsMobile
  717. MobileEnableMSAA=False
  718. bAllowLightShafts=True
  719. MobileModShadows=True
  720. DynamicShadows=True
  721. ShadowDepthBias=0.016
  722. MobileContentScaleFactor=2.0
  723. MaxShadowResolution=512
  724. MobileShadowTextureResolution=512
  725. MobileMaxMemory=500
  726. AllowRadialBlur=True
  727.  
  728. [SystemSettingsIPadMini]
  729. BasedOn=SystemSettingsMobile
  730. MobileEnableMSAA=False
  731. bAllowLightShafts=True
  732. MobileModShadows=True
  733. DynamicShadows=False
  734. ShadowDepthBias=0.016
  735. MobileContentScaleFactor=1.0
  736. MaxShadowResolution=256
  737. MobileShadowTextureResolution=256
  738.  
  739. [SystemSettingsIPad2_Detail]
  740. BasedOn=SystemSettingsIPad2
  741.  
  742. [Configuration]
  743.  
  744. [OpenAutomateBenchmarks]
  745. Benchmark=NightAndDayMap
  746.  
  747. [IniVersion]
  748. 0=1512680321.000000
  749. 1=1512680324.000000
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement