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- using UnityEngine;
- using UnityEngine.UI;
- using UnityEngine.PSVita;
- public class VitaRenderTexturePlayback : MonoBehaviour
- {
- public string m_MoviePath;
- public RenderTexture m_RenderTexture;
- public GameObject m_Skin;
- public bool isPlaying;
- void Start()
- {
- PSVitaVideoPlayer.Init(m_RenderTexture);
- PSVitaVideoPlayer.Play(m_MoviePath, PSVitaVideoPlayer.Looping.Continuous, PSVitaVideoPlayer.Mode.RenderToTexture);
- OnMovieEvent(1);
- m_Skin.GetComponent<RawImage>().texture = m_RenderTexture;
- }
- void OnMovieEvent(int eventID)
- {
- PSVitaVideoPlayer.MovieEvent movieEvent = (PSVitaVideoPlayer.MovieEvent)eventID;
- switch (movieEvent)
- {
- case PSVitaVideoPlayer.MovieEvent.PLAY:
- isPlaying = true;
- break;
- case PSVitaVideoPlayer.MovieEvent.STOP:
- isPlaying = false;
- break;
- }
- }
- void Update()
- {
- PSVitaVideoPlayer.Update();
- }
- }
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