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noradninja

VitaRenderTexturePlayback.cs

Aug 6th, 2023 (edited)
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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using UnityEngine.PSVita;
  4.  
  5. public class VitaRenderTexturePlayback : MonoBehaviour
  6. {
  7.     public string m_MoviePath;
  8.     public RenderTexture m_RenderTexture;
  9.     public GameObject m_Skin;
  10.     public bool isPlaying;
  11.  
  12.     void Start()
  13.     {
  14.         PSVitaVideoPlayer.Init(m_RenderTexture);
  15.         PSVitaVideoPlayer.Play(m_MoviePath, PSVitaVideoPlayer.Looping.Continuous, PSVitaVideoPlayer.Mode.RenderToTexture);
  16.         OnMovieEvent(1);
  17.         m_Skin.GetComponent<RawImage>().texture = m_RenderTexture;
  18.    
  19.     }
  20.     void OnMovieEvent(int eventID)
  21. {
  22.     PSVitaVideoPlayer.MovieEvent movieEvent = (PSVitaVideoPlayer.MovieEvent)eventID;
  23.     switch (movieEvent)
  24.     {
  25.         case PSVitaVideoPlayer.MovieEvent.PLAY:
  26.             isPlaying = true;
  27.             break;
  28.  
  29.         case PSVitaVideoPlayer.MovieEvent.STOP:
  30.             isPlaying = false;
  31.             break;
  32.     }
  33. }
  34.     void Update()
  35.     {
  36.         PSVitaVideoPlayer.Update();      
  37.     }
  38. }
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