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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end lp = owner
- rl = "rbxassetid://138084889"
- sh = "rbxassetid://131070686"
- na = "rbxassetid://132464034"
- gun = Instance.new("Tool")
- gun.Name = "Russian Roulette"
- gun.GripPos = Vector3.new(0,0,1)
- handle = Instance.new("Part",gun)
- handle.Size = Vector3.new(0.675, 1.213, 2.123)
- handle.Name = "Handle"
- handle.BrickColor = BrickColor.Black()
- mesh = Instance.new("FileMesh",handle)
- mesh.MeshId = "rbxassetid://435705367"
- mesh.Scale = Vector3.new(0.675/10, 1.213/10, 2.123/10)
- gun.Parent = lp.Backpack
- rs = Instance.new("Sound",handle)
- rs.SoundId = rl
- ss = Instance.new("Sound",handle)
- ss.SoundId = sh
- ss.Volume = 1.5
- ns = Instance.new("Sound",handle)
- ns.SoundId = na
- debounce = false
- gun.Activated:connect(function()
- if debounce == false then
- debounce = true
- gun.GripRight = Vector3.new(-1,0,0)
- gun.GripPos = Vector3.new(-1.5,-0.5,0.5)
- rs:Play()
- repeat
- wait(0.01)
- until rs.IsLoaded and rs.IsPlaying
- repeat
- wait(0.01)
- until rs.IsPlaying == false
- chance = math.random(1,4)
- if chance == 4 then
- ss:Play()
- lp.Character.Head:BreakJoints()
- for i=1, 15 do
- b = Instance.new("Part",workspace)
- b.Size = Vector3.new(1,0.1,1)
- b.CFrame = lp.Character.Head.CFrame + Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
- b.BrickColor = BrickColor.Red()
- end
- lp.Character.Head.CFrame = lp.Character.Head.CFrame + Vector3.new(0,1,0)
- else
- ns:Play()
- wait(1.5)
- gun.GripRight = Vector3.new(0,0,0)
- gun.GripPos = Vector3.new(0,0,1)
- debounce = false
- end
- end
- end)
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