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- Player = game:GetService("Players").LocalPlayer
- Cha = Player.Character
- mouse = game.Players.LocalPlayer:GetMouse()
- Tool = Instance.new("HopperBin",Player.Backpack)
- Tool.Name = "3 Ring"
- Daggermode = true
- Gunzmode = true
- Jetpackmode = true
- function onClicked(mouse)
- if (not vDebounce) and Daggermode == false then
- vDebounce = true
- wa = Instance.new("Part",Char)
- wa.Transparency=1
- wa.CanCollide = false
- wa.Size = Vector3.new(1, 1, 1)
- wa:BreakJoints()
- Weld3 = Instance.new("Weld",wa)
- Weld3.Part0 = Bar
- Weld3.Part1 = wa
- Weld3.C0 = CFrame.new(0, 0, -2) * CFrame.Angles(0, 0, 0)
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 1.7, -2.5)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 1.7, -2.1)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 1.7, -1.7)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 1.7, -1.3)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 1.7, -0.9)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 1.7, -0.5)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 1.7, -0.3)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 1.7, -0.5)
- wait()
- wa:remove()
- vDebounce = false
- end
- end
- Tool.Selected:connect(function(mouse)
- end)
- mouse.Button1Down:connect(function() onClicked(mouse) end)
- Ring = Instance.new("Part",Cha)
- Ring.TopSurface = "Smooth"
- Ring.BottomSurface = "Smooth"
- Ring.Size = Vector3.new(1, 1, 1)
- Ring.CanCollide = True
- Ring.Reflectance = 0.3
- Ring.BrickColor = BrickColor.Random()
- RingMesh = Instance.new("SpecialMesh", Ring)
- RingMesh.MeshType = "Brick"
- RingMesh.Scale = Vector3.new(1.1,0.2,1.1)
- RingWeld = Instance.new("Weld",Cha)
- RingWeld.Part0 = Cha["Right Arm"]
- RingWeld.Part1 = Ring
- RingWeld.C1 = CFrame.new(0, 0.75, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Ring2 = Instance.new("Part",Cha)
- Ring2.TopSurface = "Smooth"
- Ring2.BottomSurface = "Smooth"
- Ring2.Size = Vector3.new(1, 1, 1)
- Ring2.CanCollide = True
- Ring2.Transparency = 0.3
- Ring2.BrickColor = BrickColor.Random()
- Ring2Mesh = Instance.new("SpecialMesh", Ring2)
- Ring2Mesh.MeshType = "FileMesh"
- Ring2Mesh.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- Ring2Mesh.Scale = Vector3.new(0.3,0.3,0.3)
- Ring2Weld = Instance.new("Weld",Cha)
- Ring2Weld.Part0 = Cha["Right Arm"]
- Ring2Weld.Part1 = Ring2
- Ring2Weld.C1 = CFrame.new(0, 0.75, 0.6)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Ring3 = Instance.new("Part",Cha)
- Ring3.TopSurface = "Smooth"
- Ring3.BottomSurface = "Smooth"
- Ring3.Size = Vector3.new(1, 1, 1)
- Ring3.CanCollide = True
- Ring3.Reflectance = 0.3
- Ring3.BrickColor = BrickColor.new("White")
- Ring3Mesh = Instance.new("SpecialMesh", Ring3)
- Ring3Mesh.MeshType = "Brick"
- Ring3Mesh.Scale = Vector3.new(1.1,0.2,1.1)
- Ring3Weld = Instance.new("Weld",Cha)
- Ring3Weld.Part0 = Cha["Left Arm"]
- Ring3Weld.Part1 = Ring3
- Ring3Weld.C1 = CFrame.new(0, 0.75, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Ring4 = Instance.new("Part",Cha)
- Ring4.TopSurface = "Smooth"
- Ring4.BottomSurface = "Smooth"
- Ring4.Size = Vector3.new(1, 1, 1)
- Ring4.CanCollide = True
- Ring4.Transparency = 0.3
- Ring4.BrickColor = BrickColor.new("Navy blue")
- Ring4Mesh = Instance.new("SpecialMesh", Ring4)
- Ring4Mesh.MeshType = "FileMesh"
- Ring4Mesh.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- Ring4Mesh.Scale = Vector3.new(0.3,0.3,0.3)
- Ring4Weld = Instance.new("Weld",Cha)
- Ring4Weld.Part0 = Cha["Left Arm"]
- Ring4Weld.Part1 = Ring4
- Ring4Weld.C1 = CFrame.new(0, 0.75, 0.6)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Ring5 = Instance.new("Part",Cha)
- Ring5.TopSurface = "Smooth"
- Ring5.BottomSurface = "Smooth"
- Ring5.Size = Vector3.new(1, 1, 1)
- Ring5.CanCollide = True
- Ring5.Reflectance = 0.3
- Ring5.BrickColor = BrickColor.new("White")
- Ring5Mesh = Instance.new("SpecialMesh", Ring5)
- Ring5Mesh.MeshType = "Brick"
- Ring5Mesh.Scale = Vector3.new(1.1,0.2,1.1)
- Ring5Weld = Instance.new("Weld",Cha)
- Ring5Weld.Part0 = Cha.Head
- Ring5Weld.Part1 = Ring5
- Ring5Weld.C1 = CFrame.new(0, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Ring6 = Instance.new("Part",Cha)
- Ring6.TopSurface = "Smooth"
- Ring6.BottomSurface = "Smooth"
- Ring6.Size = Vector3.new(1, 1, 1)
- Ring6.CanCollide = True
- Ring6.Transparency = 0.3
- Ring6.BrickColor = BrickColor.new("Earth green")
- Ring6Mesh = Instance.new("SpecialMesh", Ring6)
- Ring6Mesh.MeshType = "FileMesh"
- Ring6Mesh.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- Ring6Mesh.Scale = Vector3.new(0.3,0.3,0.3)
- Ring6Weld = Instance.new("Weld",Cha)
- Ring6Weld.Part0 = Cha.Head
- Ring6Weld.Part1 = Ring6
- Ring6Weld.C1 = CFrame.new(0, 0.5, 0.6)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- --Dagger
- Holder = Instance.new("Part",Cha)
- Holder.TopSurface = "Smooth"
- Holder.BottomSurface = "Smooth"
- Holder.Size = Vector3.new(1, 1, 1)
- Holder.Transparency = 1
- Holder.CanCollide = True
- Holder.BrickColor = BrickColor.new("White")
- HolderMesh = Instance.new("SpecialMesh", Holder)
- HolderMesh.MeshType = "Brick"
- HolderMesh.Scale = Vector3.new(0.2,0.2,1.1)
- HolderWeld = Instance.new("Weld",Cha)
- HolderWeld.Part0 = Cha["Right Arm"]
- HolderWeld.Part1 = Holder
- HolderWeld.C1 = CFrame.new(0, 1, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Seperator = Instance.new("Part",Cha)
- Seperator.TopSurface = "Smooth"
- Seperator.BottomSurface = "Smooth"
- Seperator.Size = Vector3.new(1, 1, 1)
- Seperator.Transparency = 1
- Seperator.CanCollide = True
- Seperator.BrickColor = BrickColor.new("White")
- SeperatorMesh = Instance.new("SpecialMesh", Seperator)
- SeperatorMesh.MeshType = "Brick"
- SeperatorMesh.Scale = Vector3.new(0.2,0.8,0.2)
- SeperatorWeld = Instance.new("Weld",Cha)
- SeperatorWeld.Part0 = Cha["Right Arm"]
- SeperatorWeld.Part1 = Seperator
- SeperatorWeld.C1 = CFrame.new(0, 1, 0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Seperator2 = Instance.new("Part",Cha)
- Seperator2.TopSurface = "Smooth"
- Seperator2.BottomSurface = "Smooth"
- Seperator2.Size = Vector3.new(1, 1, 1)
- Seperator2.Transparency = 1
- Seperator2.CanCollide = True
- Seperator2.BrickColor = BrickColor.new("White")
- Seperator2Mesh = Instance.new("SpecialMesh", Seperator2)
- Seperator2Mesh.MeshType = "Brick"
- Seperator2Mesh.Scale = Vector3.new(0.8,0.2,0.2)
- Seperator2Weld = Instance.new("Weld",Cha)
- Seperator2Weld.Part0 = Cha["Right Arm"]
- Seperator2Weld.Part1 = Seperator2
- Seperator2Weld.C1 = CFrame.new(0, 1, 0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Blade = Instance.new("Part",Cha)
- Blade.TopSurface = "Smooth"
- Blade.BottomSurface = "Smooth"
- Blade.Size = Vector3.new(1, 1, 1)
- Blade.Transparency = 1
- Blade.CanCollide = True
- Blade.Reflectance = 0.3
- Blade.BrickColor = BrickColor.new("White")
- BladeMesh = Instance.new("SpecialMesh", Blade)
- BladeMesh.MeshType = "Brick"
- BladeMesh.Scale = Vector3.new(0.05,0.15,2.5)
- BladeWeld = Instance.new("Weld",Cha)
- BladeWeld.Part0 = Cha["Right Arm"]
- BladeWeld.Part1 = Blade
- BladeWeld.C1 = CFrame.new(0, 1.1, 1.75)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Blade2 = Instance.new("Part",Cha)
- Blade2.TopSurface = "Smooth"
- Blade2.BottomSurface = "Smooth"
- Blade2.Size = Vector3.new(1, 1, 1)
- Blade2.Transparency = 1
- Blade2.CanCollide = True
- Blade2.Reflectance = 0.3
- Blade2.BrickColor = BrickColor.new("Really black")
- Blade2Mesh = Instance.new("SpecialMesh", Blade2)
- Blade2Mesh.MeshType = "Brick"
- Blade2Mesh.Scale = Vector3.new(0.05,0.15,2)
- Blade2Weld = Instance.new("Weld",Cha)
- Blade2Weld.Part0 = Cha["Right Arm"]
- Blade2Weld.Part1 = Blade2
- Blade2Weld.C1 = CFrame.new(0, 0.9, 1.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Point = Instance.new("Part",Cha)
- Point.TopSurface = "Smooth"
- Point.BottomSurface = "Smooth"
- Point.Size = Vector3.new(1, 1, 1)
- Point.Transparency = 1
- Point.CanCollide = True
- Point.Reflectance = 0.3
- Point.BrickColor = BrickColor.new("Really black")
- PointMesh = Instance.new("SpecialMesh", Point)
- PointMesh.MeshType = "Wedge"
- PointMesh.Scale = Vector3.new(0.05,0.15,0.5)
- PointWeld = Instance.new("Weld",Cha)
- PointWeld.Part0 = Cha["Right Arm"]
- PointWeld.Part1 = Point
- PointWeld.C1 = CFrame.new(0, 0.9, 2.75)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Point2 = Instance.new("Part",Cha)
- Point2.TopSurface = "Smooth"
- Point2.BottomSurface = "Smooth"
- Point2.Size = Vector3.new(1, 1, 1)
- Point2.Transparency = 1
- Point2.CanCollide = True
- Point2.Reflectance = 0.3
- Point2.BrickColor = BrickColor.new("White")
- Point2Mesh = Instance.new("SpecialMesh", Point2)
- Point2Mesh.MeshType = "Wedge"
- Point2Mesh.Scale = Vector3.new(0.05,0.15,0.5)
- Point2Weld = Instance.new("Weld",Cha)
- Point2Weld.Part0 = Cha["Right Arm"]
- Point2Weld.Part1 = Point2
- Point2Weld.C1 = CFrame.new(0, 1.1, 3.25)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- --Gun
- Holder2 = Instance.new("Part",Cha)
- Holder2.TopSurface = "Smooth"
- Holder2.BottomSurface = "Smooth"
- Holder2.Size = Vector3.new(1, 1, 1)
- Holder2.CanCollide = True
- Holder2.Transparency = 1
- Holder2.BrickColor = BrickColor.new("White")
- Holder2Mesh = Instance.new("SpecialMesh", Holder2)
- Holder2Mesh.MeshType = "Brick"
- Holder2Mesh.Scale = Vector3.new(1,0.2,1)
- Holder2Weld = Instance.new("Weld",Cha)
- Holder2Weld.Part0 = Cha["Left Arm"]
- Holder2Weld.Part1 = Holder2
- Holder2Weld.C1 = CFrame.new(0, 1, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Gun = Instance.new("Part",Cha)
- Gun.TopSurface = "Smooth"
- Gun.BottomSurface = "Smooth"
- Gun.Size = Vector3.new(1, 1, 1)
- Gun.CanCollide = True
- Gun.Transparency = 1
- Gun.BrickColor = BrickColor.new("White")
- GunMesh = Instance.new("SpecialMesh", Gun)
- GunMesh.MeshType = "Brick"
- GunMesh.Scale = Vector3.new(0.75,0.2,0.75)
- GunWeld = Instance.new("Weld",Cha)
- GunWeld.Part0 = Cha["Left Arm"]
- GunWeld.Part1 = Gun
- GunWeld.C1 = CFrame.new(0, 1.25, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Gun2 = Instance.new("Part",Cha)
- Gun2.TopSurface = "Smooth"
- Gun2.BottomSurface = "Smooth"
- Gun2.Size = Vector3.new(1, 1, 1)
- Gun2.CanCollide = True
- Gun2.Transparency = 1
- Gun2.BrickColor = BrickColor.new("White")
- Gun2Mesh = Instance.new("SpecialMesh", Gun2)
- Gun2Mesh.MeshType = "Brick"
- Gun2Mesh.Scale = Vector3.new(0.5,0.2,0.5)
- Gun2Weld = Instance.new("Weld",Cha)
- Gun2Weld.Part0 = Cha["Left Arm"]
- Gun2Weld.Part1 = Gun2
- Gun2Weld.C1 = CFrame.new(0, 1.5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Gun3 = Instance.new("Part",Cha)
- Gun3.TopSurface = "Smooth"
- Gun3.BottomSurface = "Smooth"
- Gun3.Size = Vector3.new(1, 1, 1)
- Gun3.CanCollide = True
- Gun3.Transparency = 1
- Gun3.BrickColor = BrickColor.new("White")
- Gun3Mesh = Instance.new("SpecialMesh", Gun3)
- Gun3Mesh.MeshType = "Brick"
- Gun3Mesh.Scale = Vector3.new(0.25,1,0.25)
- Gun3Weld = Instance.new("Weld",Cha)
- Gun3Weld.Part0 = Cha["Left Arm"]
- Gun3Weld.Part1 = Gun3
- Gun3Weld.C1 = CFrame.new(0, 2, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Gun4 = Instance.new("Part",Cha)
- Gun4.TopSurface = "Smooth"
- Gun4.BottomSurface = "Smooth"
- Gun4.Size = Vector3.new(1, 1, 1)
- Gun4.CanCollide = True
- Gun4.Transparency = 1
- Gun4.BrickColor = BrickColor.new("White")
- Gun4Mesh = Instance.new("SpecialMesh", Gun4)
- Gun4Mesh.MeshType = "Brick"
- Gun4Mesh.Scale = Vector3.new(1,1,1)
- Gun4Weld = Instance.new("Weld",Cha)
- Gun4Weld.Part0 = Cha["Left Arm"]
- Gun4Weld.Part1 = Gun4
- Gun4Weld.C1 = CFrame.new(0, 3, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Gun5 = Instance.new("Part",Cha)
- Gun5.TopSurface = "Smooth"
- Gun5.BottomSurface = "Smooth"
- Gun5.Size = Vector3.new(1, 1, 1)
- Gun5.CanCollide = True
- Gun5.Transparency = 1
- Gun5.BrickColor = BrickColor.new("Really black")
- Gun5Mesh = Instance.new("SpecialMesh", Gun5)
- Gun5Mesh.MeshType = "Brick"
- Gun5Mesh.Scale = Vector3.new(0.9,1,0.9)
- Gun5Weld = Instance.new("Weld",Cha)
- Gun5Weld.Part0 = Cha["Left Arm"]
- Gun5Weld.Part1 = Gun5
- Gun5Weld.C1 = CFrame.new(0, 3.05, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Gun6 = Instance.new("Part",Cha)
- Gun6.TopSurface = "Smooth"
- Gun6.BottomSurface = "Smooth"
- Gun6.Size = Vector3.new(1, 1, 1)
- Gun6.CanCollide = True
- Gun6.Transparency = 1
- Gun6.BrickColor = BrickColor.new("White")
- Gun6Mesh = Instance.new("SpecialMesh", Gun6)
- Gun6Mesh.MeshType = "Brick"
- Gun6Mesh.Scale = Vector3.new(0.2,0.2,2)
- Gun6Weld = Instance.new("Weld",Cha)
- Gun6Weld.Part0 = Cha["Left Arm"]
- Gun6Weld.Part1 = Gun6
- Gun6Weld.C1 = CFrame.new(0, 3, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Gun7 = Instance.new("Part",Cha)
- Gun7.TopSurface = "Smooth"
- Gun7.BottomSurface = "Smooth"
- Gun7.Size = Vector3.new(1, 1, 1)
- Gun7.CanCollide = True
- Gun7.Transparency = 1
- Gun7.BrickColor = BrickColor.new("White")
- Gun7Mesh = Instance.new("SpecialMesh", Gun7)
- Gun7Mesh.MeshType = "Brick"
- Gun7Mesh.Scale = Vector3.new(2,0.2,0.2)
- Gun7Weld = Instance.new("Weld",Cha)
- Gun7Weld.Part0 = Cha["Left Arm"]
- Gun7Weld.Part1 = Gun7
- Gun7Weld.C1 = CFrame.new(0, 3, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Gun8 = Instance.new("Part",Cha)
- Gun8.TopSurface = "Smooth"
- Gun8.BottomSurface = "Smooth"
- Gun8.Size = Vector3.new(1, 1, 1)
- Gun8.CanCollide = True
- Gun8.Transparency = 1
- Gun8.BrickColor = BrickColor.new("White")
- Gun8Mesh = Instance.new("SpecialMesh", Gun8)
- Gun8Mesh.MeshType = "Brick"
- Gun8Mesh.Scale = Vector3.new(0.2,1,0.2)
- Gun8Weld = Instance.new("Weld",Cha)
- Gun8Weld.Part0 = Cha["Left Arm"]
- Gun8Weld.Part1 = Gun8
- Gun8Weld.C1 = CFrame.new(0, 3.25, 1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Gun9 = Instance.new("Part",Cha)
- Gun9.TopSurface = "Smooth"
- Gun9.BottomSurface = "Smooth"
- Gun9.Size = Vector3.new(1, 1, 1)
- Gun9.CanCollide = True
- Gun9.Transparency = 1
- Gun9.BrickColor = BrickColor.new("White")
- Gun9Mesh = Instance.new("SpecialMesh", Gun9)
- Gun9Mesh.MeshType = "Brick"
- Gun9Mesh.Scale = Vector3.new(0.2,1,0.2)
- Gun9Weld = Instance.new("Weld",Cha)
- Gun9Weld.Part0 = Cha["Left Arm"]
- Gun9Weld.Part1 = Gun9
- Gun9Weld.C1 = CFrame.new(0, 3.25, -1)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Gun10 = Instance.new("Part",Cha)
- Gun10.TopSurface = "Smooth"
- Gun10.BottomSurface = "Smooth"
- Gun10.Size = Vector3.new(1, 1, 1)
- Gun10.CanCollide = True
- Gun10.Transparency = 1
- Gun10.BrickColor = BrickColor.new("White")
- Gun10Mesh = Instance.new("SpecialMesh", Gun10)
- Gun10Mesh.MeshType = "Brick"
- Gun10Mesh.Scale = Vector3.new(0.2,1,0.2)
- Gun10Weld = Instance.new("Weld",Cha)
- Gun10Weld.Part0 = Cha["Left Arm"]
- Gun10Weld.Part1 = Gun10
- Gun10Weld.C1 = CFrame.new(1, 3.25, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Gun11 = Instance.new("Part",Cha)
- Gun11.TopSurface = "Smooth"
- Gun11.BottomSurface = "Smooth"
- Gun11.Size = Vector3.new(1, 1, 1)
- Gun11.CanCollide = True
- Gun11.Transparency = 1
- Gun11.BrickColor = BrickColor.new("White")
- Gun11Mesh = Instance.new("SpecialMesh", Gun11)
- Gun11Mesh.MeshType = "Brick"
- Gun11Mesh.Scale = Vector3.new(0.2,1,0.2)
- Gun11Weld = Instance.new("Weld",Cha)
- Gun11Weld.Part0 = Cha["Left Arm"]
- Gun11Weld.Part1 = Gun11
- Gun11Weld.C1 = CFrame.new(-1, 3.25, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- --Fly
- Jet = Instance.new("Part",Cha)
- Jet.TopSurface = "Smooth"
- Jet.BottomSurface = "Smooth"
- Jet.Size = Vector3.new(1, 1, 1)
- Jet.CanCollide = True
- Jet.Transparency = 1
- Jet.BrickColor = BrickColor.new("White")
- JetMesh = Instance.new("SpecialMesh", Jet)
- JetMesh.MeshType = "Torso"
- JetMesh.Scale = Vector3.new(2,1.5,0.5)
- JetWeld = Instance.new("Weld",Cha)
- JetWeld.Part0 = Cha.Torso
- JetWeld.Part1 = Jet
- JetWeld.C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Jet2 = Instance.new("Part",Cha)
- Jet2.TopSurface = "Smooth"
- Jet2.BottomSurface = "Smooth"
- Jet2.Size = Vector3.new(1, 1, 1)
- Jet2.CanCollide = True
- Jet2.Transparency = 1
- Jet2.BrickColor = BrickColor.new("White")
- Jet2Mesh = Instance.new("SpecialMesh", Jet2)
- Jet2Mesh.MeshType = "Cylinder"
- Jet2Mesh.Scale = Vector3.new(4,0.3,0.3)
- Jet2Weld = Instance.new("Weld",Cha)
- Jet2Weld.Part0 = Cha.Torso
- Jet2Weld.Part1 = Jet2
- Jet2Weld.C1 = CFrame.new(0, 0, -0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Jet3 = Instance.new("Part",Cha)
- Jet3.TopSurface = "Smooth"
- Jet3.BottomSurface = "Smooth"
- Jet3.Size = Vector3.new(1, 1, 1)
- Jet3.CanCollide = True
- Jet3.Transparency = 1
- Jet3.BrickColor = BrickColor.new("White")
- Jet3Mesh = Instance.new("SpecialMesh", Jet3)
- Jet3Mesh.MeshType = "Sphere"
- Jet3Mesh.Scale = Vector3.new(3,0.3,3)
- Jet3Weld = Instance.new("Weld",Cha)
- Jet3Weld.Part0 = Cha.Torso
- Jet3Weld.Part1 = Jet3
- Jet3Weld.C1 = CFrame.new(4, 0, -0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Jet4 = Instance.new("Part",Cha)
- Jet4.TopSurface = "Smooth"
- Jet4.BottomSurface = "Smooth"
- Jet4.Size = Vector3.new(1, 1, 1)
- Jet4.CanCollide = True
- Jet4.Transparency = 1
- Jet4.BrickColor = BrickColor.new("White")
- Jet4Mesh = Instance.new("SpecialMesh", Jet4)
- Jet4Mesh.MeshType = "Sphere"
- Jet4Mesh.Scale = Vector3.new(3,0.3,3)
- Jet4Weld = Instance.new("Weld",Cha)
- Jet4Weld.Part0 = Cha.Torso
- Jet4Weld.Part1 = Jet4
- Jet4Weld.C1 = CFrame.new(-4, 0, -0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Tool:Destroy()
- --Moves
- function Chat(Object,Text,Color)
- local Color = BrickColor.new(Color)
- pcall(function()Object:findFirstChild("AtlasText"):Destroy()end)
- local G = Instance.new("BillboardGui",Object)
- G.Name = "AtlasText"
- G.Adornee = Object
- G.Size = UDim2.new(3.5,0,2.5,0)
- G.AlwaysOnTop = false
- G.StudsOffset = Vector3.new(0,3,0)
- local Frame = Instance.new("Frame")
- Frame.Parent = G
- Frame.Size = UDim2.new(1,0,1,0)
- Frame.BackgroundTransparency = 1
- local Txt = Instance.new("TextLabel",Frame)
- Txt.Size = UDim2.new(1,0,1,0)
- Txt.Text = Text
- Txt.TextScaled = true
- Txt.TextWrapped = true
- Txt.Font = "SourceSansBold"
- Txt.TextColor = Color
- Txt.BackgroundTransparency = 1
- Txt.ZIndex = 2
- Game:GetService("Debris"):AddItem(G,3)
- end
- mouse.KeyDown:connect(function(key)
- key:lower()
- if key == "z" then
- Chat(Cha.Head,"Dagger Mode","Bright red")
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 1.7, -0.5)
- Daggermode = false
- Blade.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(2)
- end
- end)
- Blade2.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(2)
- end
- end)
- Point.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(2)
- end
- end)
- Point2.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(2)
- end
- end)
- Holder.Transparency = 0.8
- Seperator.Transparency = 0.8
- Seperator2.Transparency = 0.8
- Blade.Transparency = 0.8
- Blade2.Transparency = 0.8
- Point.Transparency = 0.8
- Point2.Transparency = 0.8
- wait()
- Holder.Transparency = 0.6
- Seperator.Transparency = 0.6
- Seperator2.Transparency = 0.6
- Blade.Transparency = 0.6
- Blade2.Transparency = 0.6
- Point.Transparency = 0.6
- Point2.Transparency = 0.6
- wait()
- Holder.Transparency = 0.4
- Seperator.Transparency = 0.4
- Seperator2.Transparency = 0.4
- Blade.Transparency = 0.4
- Blade2.Transparency = 0.4
- Point.Transparency = 0.4
- Point2.Transparency = 0.4
- wait()
- Holder.Transparency = 0.2
- Seperator.Transparency = 0.2
- Seperator2.Transparency = 0.2
- Blade.Transparency = 0.2
- Blade2.Transparency = 0.2
- Point.Transparency = 0.2
- Point2.Transparency = 0.2
- wait()
- Holder.Transparency = 0
- Seperator.Transparency = 0
- Seperator2.Transparency = 0
- Blade.Transparency = 0
- Blade2.Transparency = 0
- Point.Transparency = 0
- Point2.Transparency = 0
- end
- if key == "v" then
- Chat(Cha.Head,"Dagger Mode Off","Bright red")
- Daggermode = true
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 1.7, 0)
- Holder.Transparency = 0.2
- Seperator.Transparency = 0.2
- Seperator2.Transparency = 0.2
- Blade.Transparency = 0.2
- Blade2.Transparency = 0.2
- Point.Transparency = 0.2
- Point2.Transparency = 0.2
- wait()
- Holder.Transparency = 0.4
- Seperator.Transparency = 0.4
- Seperator2.Transparency = 0.4
- Blade.Transparency = 0.4
- Blade2.Transparency = 0.4
- Point.Transparency = 0.4
- Point2.Transparency = 0.4
- wait()
- Holder.Transparency = 0.6
- Seperator.Transparency = 0.6
- Seperator2.Transparency = 0.6
- Blade.Transparency = 0.6
- Blade2.Transparency = 0.6
- Point.Transparency = 0.6
- Point2.Transparency = 0.6
- wait()
- Holder.Transparency = 0.8
- Seperator.Transparency = 0.8
- Seperator2.Transparency = 0.8
- Blade.Transparency = 0.8
- Blade2.Transparency = 0.8
- Point.Transparency = 0.8
- Point2.Transparency = 0.8
- wait()
- Holder.Transparency = 1
- Seperator.Transparency = 1
- Seperator2.Transparency = 1
- Blade.Transparency = 1
- Blade2.Transparency = 1
- Point.Transparency = 1
- Point2.Transparency = 1
- end
- if key == "x" then
- Chat(Cha.Head,"Gun Mode","Navy blue")
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -1.7, 1.5)
- Gunzmode = false
- Gun.Transparency = 0.8
- Gun2.Transparency = 0.8
- Gun3.Transparency = 0.8
- Gun4.Transparency = 0.8
- Gun5.Transparency = 0.8
- Gun6.Transparency = 0.8
- Gun7.Transparency = 0.8
- Gun8.Transparency = 0.8
- Gun9.Transparency = 0.8
- Gun10.Transparency = 0.8
- Gun11.Transparency = 0.8
- wait()
- Gun.Transparency = 0.6
- Gun2.Transparency = 0.6
- Gun3.Transparency = 0.6
- Gun4.Transparency = 0.6
- Gun5.Transparency = 0.6
- Gun6.Transparency = 0.6
- Gun7.Transparency = 0.6
- Gun8.Transparency = 0.6
- Gun9.Transparency = 0.6
- Gun10.Transparency = 0.6
- Gun11.Transparency = 0.6
- wait()
- Gun.Transparency = 0.4
- Gun2.Transparency = 0.4
- Gun3.Transparency = 0.4
- Gun4.Transparency = 0.4
- Gun5.Transparency = 0.4
- Gun6.Transparency = 0.4
- Gun7.Transparency = 0.4
- Gun8.Transparency = 0.4
- Gun9.Transparency = 0.4
- Gun10.Transparency = 0.4
- Gun11.Transparency = 0.4
- wait()
- Gun.Transparency = 0.2
- Gun2.Transparency = 0.2
- Gun3.Transparency = 0.2
- Gun4.Transparency = 0.2
- Gun5.Transparency = 0.2
- Gun6.Transparency = 0.2
- Gun7.Transparency = 0.2
- Gun8.Transparency = 0.2
- Gun9.Transparency = 0.2
- Gun10.Transparency = 0.2
- Gun11.Transparency = 0.2
- wait()
- Gun.Transparency = 0
- Gun2.Transparency = 0
- Gun3.Transparency = 0
- Gun4.Transparency = 0
- Gun5.Transparency = 0
- Gun6.Transparency = 0
- Gun7.Transparency = 0
- Gun8.Transparency = 0
- Gun9.Transparency = 0
- Gun10.Transparency = 0
- Gun11.Transparency = 0
- end
- if key == "b" then
- Chat(Cha.Head,"Gun Mode Off","Navy blue")
- Gunzmode = true
- Cha.Torso["Left Shoulder"].C1 = CFrame.new(0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, -1.7, 0)
- Gun.Transparency = 0.2
- Gun2.Transparency = 0.2
- Gun3.Transparency = 0.2
- Gun4.Transparency = 0.2
- Gun5.Transparency = 0.2
- Gun6.Transparency = 0.2
- Gun7.Transparency = 0.2
- Gun8.Transparency = 0.2
- Gun9.Transparency = 0.2
- Gun10.Transparency = 0.2
- Gun11.Transparency = 0.2
- wait()
- Gun.Transparency = 0.4
- Gun2.Transparency = 0.4
- Gun3.Transparency = 0.4
- Gun4.Transparency = 0.4
- Gun5.Transparency = 0.4
- Gun6.Transparency = 0.4
- Gun7.Transparency = 0.4
- Gun8.Transparency = 0.4
- Gun9.Transparency = 0.4
- Gun10.Transparency = 0.4
- Gun11.Transparency = 0.4
- wait()
- Gun.Transparency = 0.6
- Gun2.Transparency = 0.6
- Gun3.Transparency = 0.6
- Gun4.Transparency = 0.6
- Gun5.Transparency = 0.6
- Gun6.Transparency = 0.6
- Gun7.Transparency = 0.6
- Gun8.Transparency = 0.6
- Gun9.Transparency = 0.6
- Gun10.Transparency = 0.6
- Gun11.Transparency = 0.6
- wait()
- Gun.Transparency = 0.8
- Gun2.Transparency = 0.8
- Gun3.Transparency = 0.8
- Gun4.Transparency = 0.8
- Gun5.Transparency = 0.8
- Gun6.Transparency = 0.8
- Gun7.Transparency = 0.8
- Gun8.Transparency = 0.8
- Gun9.Transparency = 0.8
- Gun10.Transparency = 0.8
- Gun11.Transparency = 0.8
- wait()
- Gun.Transparency = 1
- Gun2.Transparency = 1
- Gun3.Transparency = 1
- Gun4.Transparency = 1
- Gun5.Transparency = 1
- Gun6.Transparency = 1
- Gun7.Transparency = 1
- Gun8.Transparency = 1
- Gun9.Transparency = 1
- Gun10.Transparency = 1
- Gun11.Transparency = 1
- end
- if key == "c" then
- Chat(Cha.Head,"Jet Mode","Earth green")
- Jetpackmode = false
- Jet.Transparency = 0.8
- Jet2.Transparency = 0.8
- Jet3.Transparency = 0.8
- Jet4.Transparency = 0.8
- wait()
- Jet.Transparency = 0.6
- Jet2.Transparency = 0.6
- Jet3.Transparency = 0.6
- Jet4.Transparency = 0.6
- wait()
- Jet.Transparency = 0.4
- Jet2.Transparency = 0.4
- Jet3.Transparency = 0.4
- Jet4.Transparency = 0.4
- wait()
- Jet.Transparency = 0.2
- Jet2.Transparency = 0.2
- Jet3.Transparency = 0.2
- Jet4.Transparency = 0.2
- wait()
- Jet.Transparency = 0
- Jet2.Transparency = 0
- Jet3.Transparency = 0
- Jet4.Transparency = 0
- end
- if key == "n" then
- Chat(Cha.Head,"Jet Mode Off","Earth green")
- Jetpackmode= true
- Jet.Transparency = 0.2
- Jet2.Transparency = 0.2
- Jet3.Transparency = 0.2
- Jet4.Transparency = 0.2
- wait()
- Jet.Transparency = 0.4
- Jet2.Transparency = 0.4
- Jet3.Transparency = 0.4
- Jet4.Transparency = 0.4
- wait()
- Jet.Transparency = 0.6
- Jet2.Transparency = 0.6
- Jet3.Transparency = 0.6
- Jet4.Transparency = 0.6
- wait()
- Jet.Transparency = 0.8
- Jet2.Transparency = 0.8
- Jet3.Transparency = 0.8
- Jet4.Transparency = 0.8
- wait()
- Jet.Transparency = 1
- Jet2.Transparency = 1
- Jet3.Transparency = 1
- Jet4.Transparency = 1
- end
- if key == "e" and Daggermode == false then
- Chat(Cha.Head,"Dagger Range Strike","Bright red")
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 1.7, -2.5)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 1.7, -2.1)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 1.7, -1.7)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 1.7, -1.3)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 1.7, -0.9)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 1.7, -0.5)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 1.7, -0.3)
- wait()
- Cha.Torso["Right Shoulder"].C1 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 1.7, -0.5)
- p = Instance.new("Part",Workspace)
- p.Size = Vector3.new(5,10,5)
- p.TopSurface = "Smooth"
- p.BottomSurface = "Smooth"
- p.BrickColor = BrickColor.new("Really black")
- p.CFrame = Cha.Torso.CFrame *CFrame.new(0,1,-7)
- r = Instance.new("BodyVelocity",p)
- r.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- r.velocity = Cha.Torso.CFrame.lookVector * 200
- p.Touched:connect(function(hit)
- if hit.Parent.ClassName == "Model" then
- if hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(5)
- end
- end
- end)
- p:BreakJoints()
- wait(5)
- p:Destroy()
- end
- if key == "e" and Gunzmode == false then
- Chat(Cha.Head,"Death shot","Navy blue")
- p = Instance.new("Part",Workspace)
- p.Size = Vector3.new(1,1,1)
- p.CanCollide = True
- p.TopSurface = "Smooth"
- p.BottomSurface = "Smooth"
- p.BrickColor = BrickColor.new("Really black")
- p.CFrame = Cha.Torso.CFrame *CFrame.new(0,2,-8)
- wait()
- p.Size = Vector3.new(2,2,2)
- wait()
- p.Size = Vector3.new(3,3,3)
- wait()
- p.Size = Vector3.new(4,4,4)
- wait()
- p.Size = Vector3.new(5,5,5)
- wait()
- p.Size = Vector3.new(6,6,6)
- wait()
- p.Size = Vector3.new(7,7,7)
- wait()
- r = Instance.new("BodyVelocity",p)
- r.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- r.velocity = Cha.Torso.CFrame.lookVector * 300
- p.Touched:connect(function(hit)
- if hit.Parent.ClassName == "Model" then
- if hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(10)
- end
- end
- end)
- p:BreakJoints()
- wait(5)
- p:Destroy()
- end
- end)
- Player:GetMouse().KeyDown:connect(function (key)
- if key == " " and Jetpackmode == false then
- bv = Instance.new("BodyVelocity",Jet)
- bv.maxForce = Vector3.new(3, math.huge, 3)
- bv.velocity = Vector3.new(0, 20, 0)
- end
- end)
- Player:GetMouse().KeyUp:connect(function (key)
- if key == " " and Jetpackmode == false then
- bv:Destroy()
- end
- end)
- Player:GetMouse().KeyDown:connect(function (key)
- if key == "e" and Jetpackmode == false then
- Chat(Cha.Head,"Death eyes","Earth green")
- Jet3Weld.C1 = CFrame.new(4, 0, -0.5)*CFrame.fromEulerAnglesXYZ(0.2, 0, 0)
- Jet4Weld.C1 = CFrame.new(-4, 0, -0.5)*CFrame.fromEulerAnglesXYZ(0.2, 0, 0)
- wait()
- Jet3Weld.C1 = CFrame.new(4, 0, -0.5)*CFrame.fromEulerAnglesXYZ(0.4, 0, 0)
- Jet4Weld.C1 = CFrame.new(-4, 0, -0.5)*CFrame.fromEulerAnglesXYZ(0.4, 0, 0)
- wait()
- Jet3Weld.C1 = CFrame.new(4, 0, -0.5)*CFrame.fromEulerAnglesXYZ(0.6, 0, 0)
- Jet4Weld.C1 = CFrame.new(-4, 0, -0.5)*CFrame.fromEulerAnglesXYZ(0.6, 0, 0)
- wait()
- Jet3Weld.C1 = CFrame.new(4, 0, -0.5)*CFrame.fromEulerAnglesXYZ(0.8, 0, 0)
- Jet4Weld.C1 = CFrame.new(-4, 0, -0.5)*CFrame.fromEulerAnglesXYZ(0.8, 0, 0)
- wait()
- Jet3Weld.C1 = CFrame.new(4, 0, -0.5)*CFrame.fromEulerAnglesXYZ(1, 0, 0)
- Jet4Weld.C1 = CFrame.new(-4, 0, -0.5)*CFrame.fromEulerAnglesXYZ(1, 0, 0)
- wait()
- sh = Instance.new("Part",Workspace)
- sh.Size = Vector3.new(3,3,3)
- sh.CanCollide = True
- sh.TopSurface = "Smooth"
- sh.BottomSurface = "Smooth"
- sh.BrickColor = BrickColor.new("Really black")
- sh.CFrame = Cha.Torso.CFrame *CFrame.new(6.5,0,-1)
- r = Instance.new("BodyVelocity",sh)
- r.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- r.velocity = Cha.Torso.CFrame.lookVector * 300
- sh2 = Instance.new("Part",Workspace)
- sh2.Size = Vector3.new(3,3,3)
- sh2.CanCollide = True
- sh2.TopSurface = "Smooth"
- sh2.BottomSurface = "Smooth"
- sh2.BrickColor = BrickColor.new("Really black")
- sh2.CFrame = Cha.Torso.CFrame *CFrame.new(-6.5,0,-1)
- r2 = Instance.new("BodyVelocity",sh2)
- r2.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- r2.velocity = Cha.Torso.CFrame.lookVector * 300
- sh:BreakJoints()
- sh2:BreakJoints()
- sh.Touched:connect(function(hit)
- if hit.Parent.ClassName == "Model" then
- if hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(5)
- end
- end
- end)
- sh2.Touched:connect(function(hit)
- if hit.Parent.ClassName == "Model" then
- if hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(5)
- end
- end
- end)
- end
- end)
- Player:GetMouse().KeyUp:connect(function (key)
- if key == "e" and Jetpackmode == false then
- Jet3Weld.C1 = CFrame.new(4, 0, -0.5)*CFrame.fromEulerAnglesXYZ(0.8, 0, 0)
- Jet4Weld.C1 = CFrame.new(-4, 0, -0.5)*CFrame.fromEulerAnglesXYZ(0.8, 0, 0)
- wait()
- Jet3Weld.C1 = CFrame.new(4, 0, -0.5)*CFrame.fromEulerAnglesXYZ(0.6, 0, 0)
- Jet4Weld.C1 = CFrame.new(-4, 0, -0.5)*CFrame.fromEulerAnglesXYZ(0.6, 0, 0)
- wait()
- Jet3Weld.C1 = CFrame.new(4, 0, -0.5)*CFrame.fromEulerAnglesXYZ(0.4, 0, 0)
- Jet4Weld.C1 = CFrame.new(-4, 0, -0.5)*CFrame.fromEulerAnglesXYZ(0.4, 0, 0)
- wait()
- Jet3Weld.C1 = CFrame.new(4, 0, -0.5)*CFrame.fromEulerAnglesXYZ(0.2, 0, 0)
- Jet4Weld.C1 = CFrame.new(-4, 0, -0.5)*CFrame.fromEulerAnglesXYZ(0.2, 0, 0)
- wait()
- Jet3Weld.C1 = CFrame.new(4, 0, -0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Jet4Weld.C1 = CFrame.new(-4, 0, -0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- sh:Destroy()
- sh2:Destroy()
- end
- end)
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