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StarzoZero

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Jan 27th, 2019
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  1.  
  2. -----------------------
  3. --[[ Name : WAOV2 ]]--
  4. -------------------------------------------------------
  5. --A script By makhail07, 2003boobear and XXUNORIBOASXX.
  6.  
  7. --Discord Creterisk#2958 <- makhail07's discord
  8.  
  9. --NOTE THIS SCRIPT WAS PURELY MADE FROM MY FUCKING IMAGINATION
  10. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  11. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  12. --YOU FUCKING SKIDS,
  13. --For Those who log/decompile this, If you sell or trade this,
  14. --and I find out who you are, i will take massive action.
  15. --:b:
  16. -------------------------------------------------------
  17.  
  18. local FavIDs = {
  19. 340106355, --Nefl Crystals
  20. 927529620, --Dimension
  21. 876981900, --Fantasy
  22. 398987889, --Ordinary Days
  23. 1117396305, --Oh wait, it's you.
  24. 885996042, --Action Winter Journey
  25. 919231299, --Sprawling Idiot Effigy
  26. 743466274, --Good Day Sunshine
  27. 727411183, --Knife Fight
  28. 1402748531, --The Earth Is Counting On You!
  29. 595230126 --Robot Language
  30. }
  31.  
  32.  
  33.  
  34. --The reality of my life isn't real but a Universe -Creterisk
  35. --All people can be nice, Even if you don't think so. -2003boobear
  36. --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
  37. wait()
  38. local plr = game:service'Players'.LocalPlayer
  39. local char = plr.Character
  40. local hum = char.Humanoid
  41. local hed = char.Head
  42. local root = char.HumanoidRootPart
  43. local rootj = root.RootJoint
  44. local tors = char.Torso
  45. local ra = char["Right Arm"]
  46. local la = char["Left Arm"]
  47. local rl = char["Right Leg"]
  48. local ll = char["Left Leg"]
  49. local neck = tors["Neck"]
  50. local mouse = plr:GetMouse()
  51. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  52. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  53. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  54. local maincolor = BrickColor.new("Dark green")
  55. exploitable = true
  56. -------------------------------------------------------
  57. --Start Whitelist and Invincibility--
  58. -------------------------------------------------------
  59. ff = Instance.new("ForceField",char)
  60. ff.Visible = false
  61. hum.Name = "Base"
  62. hum.MaxHealth = 1.0E298
  63. hum.Health = 1.0E298
  64. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  65. if hum.Health > 0.1 and hum.Health < 1.0E298 then
  66. hum.MaxHealth = 1.0E298
  67. hum.Health = 1.0E298
  68. end
  69. end)
  70. -------------------------------------------------------
  71. --End Whitelist and Invincibility--
  72. -------------------------------------------------------
  73.  
  74. warn("WhAT ANOTHER ONE V2 IS FINALLY HERE!")
  75.  
  76. warn("I hope you enjoy.")
  77.  
  78. warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!")
  79.  
  80. -------------------------------------------------------
  81. --Start Good Stuff--
  82. -------------------------------------------------------
  83. cam = game.Workspace.CurrentCamera
  84. CF = CFrame.new
  85. VT = Vector3.new
  86. angles = CFrame.Angles
  87. attack = false
  88. Euler = CFrame.fromEulerAnglesXYZ
  89. Rad = math.rad
  90. IT = Instance.new
  91. BrickC = BrickColor.new
  92. Cos = math.cos
  93. Acos = math.acos
  94. Sin = math.sin
  95. Asin = math.asin
  96. Abs = math.abs
  97. Mrandom = math.random
  98. Floor = math.floor
  99. -------------------------------------------------------
  100. --End Good Stuff--
  101. -------------------------------------------------------
  102. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  103. RSH, LSH = nil, nil
  104. RW = Instance.new("Weld")
  105. LW = Instance.new("Weld")
  106. RH = tors["Right Hip"]
  107. LH = tors["Left Hip"]
  108. RSH = tors["Right Shoulder"]
  109. LSH = tors["Left Shoulder"]
  110. RSH.Parent = nil
  111. LSH.Parent = nil
  112. RW.Name = "RW"
  113. RW.Part0 = tors
  114. RW.C0 = CF(1.5, 0.5, 0)
  115. RW.C1 = CF(0, 0.5, 0)
  116. RW.Part1 = ra
  117. RW.Parent = tors
  118. LW.Name = "LW"
  119. LW.Part0 = tors
  120. LW.C0 = CF(-1.5, 0.5, 0)
  121. LW.C1 = CF(0, 0.5, 0)
  122. LW.Part1 = la
  123. LW.Parent = tors
  124. Effects = {}
  125. -------------------------------------------------------
  126. --Start HeartBeat--
  127. -------------------------------------------------------
  128. ArtificialHB = Instance.new("BindableEvent", script)
  129. ArtificialHB.Name = "Heartbeat"
  130. script:WaitForChild("Heartbeat")
  131.  
  132. frame = 1 / 60
  133. tf = 0
  134. allowframeloss = false
  135. tossremainder = false
  136.  
  137.  
  138. lastframe = tick()
  139. script.Heartbeat:Fire()
  140.  
  141.  
  142. game:GetService("RunService").Heartbeat:connect(function(s, p)
  143. tf = tf + s
  144. if tf >= frame then
  145. if allowframeloss then
  146. script.Heartbeat:Fire()
  147. lastframe = tick()
  148. else
  149. for i = 1, math.floor(tf / frame) do
  150. script.Heartbeat:Fire()
  151. end
  152. lastframe = tick()
  153. end
  154. if tossremainder then
  155. tf = 0
  156. else
  157. tf = tf - frame * math.floor(tf / frame)
  158. end
  159. end
  160. end)
  161. -------------------------------------------------------
  162. --End HeartBeat--
  163. -------------------------------------------------------
  164.  
  165. TAUNT = Instance.new("Sound", tors)
  166. TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137"
  167. TAUNT.Volume = 10
  168. TAUNT.Pitch = 1
  169. TAUNT.Looped = false
  170. TAUNT.TimePosition = 0.12
  171.  
  172. BTAUNT = Instance.new("Sound", tors)
  173. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  174. BTAUNT.Volume = 10
  175. BTAUNT.Pitch = 1
  176. BTAUNT.Looped = false
  177. BTAUNT.TimePosition = 0.2
  178.  
  179. ITAUNT = Instance.new("Sound", tors)
  180. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994669"
  181. ITAUNT.Volume = 10
  182. ITAUNT.Pitch = 1
  183. ITAUNT.Looped = false
  184. ITAUNT.TimePosition = 0
  185.  
  186. BATAUNT = Instance.new("Sound", tors)
  187. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
  188. BATAUNT.Volume = 10
  189. BATAUNT.Pitch = 1
  190. BATAUNT.Looped = false
  191. BATAUNT.TimePosition = 0
  192.  
  193. STAUNT = Instance.new("Sound", tors)
  194. STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  195. STAUNT.Volume = 10
  196. STAUNT.Pitch = 1
  197. STAUNT.Looped = false
  198. STAUNT.TimePosition = 0.05
  199.  
  200. DTAUNT = Instance.new("Sound", tors)
  201. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=907333294"
  202. DTAUNT.Volume = 10
  203. DTAUNT.Pitch = 1
  204. DTAUNT.Looped = false
  205. DTAUNT.TimePosition = 0
  206.  
  207. LAZOR = Instance.new("Sound", ra)
  208. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  209. LAZOR.Volume = 10
  210. LAZOR.Pitch = 0.7
  211. LAZOR.Looped = false
  212. LAZOR.TimePosition = 0
  213.  
  214. -------------------------------------------------------
  215. --Start Important Functions--
  216. -------------------------------------------------------
  217. function swait(num)
  218. if num == 0 or num == nil then
  219. game:service("RunService").Stepped:wait(0)
  220. else
  221. for i = 0, num do
  222. game:service("RunService").Stepped:wait(0)
  223. end
  224. end
  225. end
  226. function thread(f)
  227. coroutine.resume(coroutine.create(f))
  228. end
  229. function clerp(a, b, t)
  230. local qa = {
  231. QuaternionFromCFrame(a)
  232. }
  233. local qb = {
  234. QuaternionFromCFrame(b)
  235. }
  236. local ax, ay, az = a.x, a.y, a.z
  237. local bx, by, bz = b.x, b.y, b.z
  238. local _t = 1 - t
  239. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  240. end
  241. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  242. coroutine.resume(coroutine.create(function()
  243. local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  244. wave.Anchored = true
  245. wave.CFrame = Part.CFrame * cframe1
  246. local Msh = Create("SpecialMesh"){
  247. Parent = wave,
  248. MeshType = "Sphere"
  249. }
  250. Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  251. for i = 0, 1, 0.2 do
  252. wait()
  253. local dir = wave.CFrame.lookVector * -1
  254. local pos = rayCast(wave.Position, dir, 5, Character)
  255. wave.CFrame = wave.CFrame * cframe2
  256. table.insert(Effects, {
  257. wave,
  258. "Sphere",
  259. 0.01,
  260. .03,
  261. .03,
  262. .03,
  263. })
  264. end
  265. end))
  266. end
  267.  
  268. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  269. local type = type
  270. local rng = Instance.new("Part", char)
  271. rng.Anchored = true
  272. rng.BrickColor = color
  273. rng.CanCollide = false
  274. rng.FormFactor = 3
  275. rng.Name = "Ring"
  276. rng.Material = "Neon"
  277. rng.Size = Vector3.new(1, 1, 1)
  278. rng.Transparency = 0
  279. rng.TopSurface = 0
  280. rng.BottomSurface = 0
  281. rng.CFrame = pos
  282. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  283. local rngm = Instance.new("SpecialMesh", rng)
  284. rngm.MeshType = "Brick"
  285. rngm.Scale = VT(x1,y1,z1)
  286. if rainbowmode == true then
  287. rng.Color = Color3.new(r/255,g/255,b/255)
  288. end
  289. local scaler2 = 1
  290. local speeder = FastSpeed/10
  291. if type == "Add" then
  292. scaler2 = 1*value
  293. elseif type == "Divide" then
  294. scaler2 = 1/value
  295. end
  296. coroutine.resume(coroutine.create(function()
  297. for i = 0,10/bonuspeed,0.1 do
  298. swait()
  299. if type == "Add" then
  300. scaler2 = scaler2 - 0.01*value/bonuspeed
  301. elseif type == "Divide" then
  302. scaler2 = scaler2 - 0.01/value*bonuspeed
  303. end
  304. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  305. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  306. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  307. end
  308. rng:Destroy()
  309. end))
  310. end
  311. New = function(Object, Parent, Name, Data)
  312. local Object = Instance.new(Object)
  313. for Index, Value in pairs(Data or {}) do
  314. Object[Index] = Value
  315. end
  316. Object.Parent = Parent
  317. Object.Name = Name
  318. return Object
  319. end
  320. function QuaternionFromCFrame(cf)
  321. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  322. local trace = m00 + m11 + m22
  323. if trace > 0 then
  324. local s = math.sqrt(1 + trace)
  325. local recip = 0.5 / s
  326. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  327. else
  328. local i = 0
  329. if m00 < m11 then
  330. i = 1
  331. end
  332. if m22 > (i == 0 and m00 or m11) then
  333. i = 2
  334. end
  335. if i == 0 then
  336. local s = math.sqrt(m00 - m11 - m22 + 1)
  337. local recip = 0.5 / s
  338. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  339. elseif i == 1 then
  340. local s = math.sqrt(m11 - m22 - m00 + 1)
  341. local recip = 0.5 / s
  342. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  343. elseif i == 2 then
  344. local s = math.sqrt(m22 - m00 - m11 + 1)
  345. local recip = 0.5 / s
  346. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  347. end
  348. end
  349. end
  350. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  351. local xs, ys, zs = x + x, y + y, z + z
  352. local wx, wy, wz = w * xs, w * ys, w * zs
  353. local xx = x * xs
  354. local xy = x * ys
  355. local xz = x * zs
  356. local yy = y * ys
  357. local yz = y * zs
  358. local zz = z * zs
  359. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  360. end
  361. function QuaternionSlerp(a, b, t)
  362. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  363. local startInterp, finishInterp
  364. if cosTheta >= 1.0E-4 then
  365. if 1 - cosTheta > 1.0E-4 then
  366. local theta = math.acos(cosTheta)
  367. local invSinTheta = 1 / Sin(theta)
  368. startInterp = Sin((1 - t) * theta) * invSinTheta
  369. finishInterp = Sin(t * theta) * invSinTheta
  370. else
  371. startInterp = 1 - t
  372. finishInterp = t
  373. end
  374. elseif 1 + cosTheta > 1.0E-4 then
  375. local theta = math.acos(-cosTheta)
  376. local invSinTheta = 1 / Sin(theta)
  377. startInterp = Sin((t - 1) * theta) * invSinTheta
  378. finishInterp = Sin(t * theta) * invSinTheta
  379. else
  380. startInterp = t - 1
  381. finishInterp = t
  382. end
  383. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  384. end
  385. function rayCast(Position, Direction, Range, Ignore)
  386. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  387. end
  388. local RbxUtility = LoadLibrary("RbxUtility")
  389. local Create = RbxUtility.Create
  390.  
  391. -------------------------------------------------------
  392. --Start Damage Function--
  393. -------------------------------------------------------
  394. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  395. if hit.Parent == nil then
  396. return
  397. end
  398. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  399. for _, v in pairs(hit.Parent:children()) do
  400. if v:IsA("Humanoid") then
  401. h = v
  402. end
  403. end
  404. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  405.  
  406. hit.Parent:FindFirstChild("Head"):BreakJoints()
  407. end
  408.  
  409. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  410. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  411. if hit.Parent.DebounceHit.Value == true then
  412. return
  413. end
  414. end
  415. if insta == true then
  416. hit.Parent:FindFirstChild("Head"):BreakJoints()
  417. end
  418. local c = Create("ObjectValue"){
  419. Name = "creator",
  420. Value = game:service("Players").LocalPlayer,
  421. Parent = h,
  422. }
  423. game:GetService("Debris"):AddItem(c, .5)
  424. if HitSound ~= nil and HitPitch ~= nil then
  425. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  426. end
  427. local Damage = math.random(minim, maxim)
  428. local blocked = false
  429. local block = hit.Parent:findFirstChild("Block")
  430. if block ~= nil then
  431. if block.className == "IntValue" then
  432. if block.Value > 0 then
  433. blocked = true
  434. block.Value = block.Value - 1
  435. print(block.Value)
  436. end
  437. end
  438. end
  439. if blocked == false then
  440. h.Health = h.Health - Damage
  441. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  442. else
  443. h.Health = h.Health - (Damage / 2)
  444. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  445. end
  446. if Type == "Knockdown" then
  447. local hum = hit.Parent.Humanoid
  448. hum.PlatformStand = true
  449. coroutine.resume(coroutine.create(function(HHumanoid)
  450. swait(1)
  451. HHumanoid.PlatformStand = false
  452. end), hum)
  453. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  454. local bodvol = Create("BodyVelocity"){
  455. velocity = angle * knockback,
  456. P = 5000,
  457. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  458. Parent = hit,
  459. }
  460. local rl = Create("BodyAngularVelocity"){
  461. P = 3000,
  462. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  463. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  464. Parent = hit,
  465. }
  466. game:GetService("Debris"):AddItem(bodvol, .5)
  467. game:GetService("Debris"):AddItem(rl, .5)
  468. elseif Type == "Normal" then
  469. local vp = Create("BodyVelocity"){
  470. P = 500,
  471. maxForce = Vector3.new(math.huge, 0, math.huge),
  472. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  473. }
  474. if knockback > 0 then
  475. vp.Parent = hit.Parent.Torso
  476. end
  477. game:GetService("Debris"):AddItem(vp, .5)
  478. elseif Type == "Up" then
  479. local bodyVelocity = Create("BodyVelocity"){
  480. velocity = Vector3.new(0, 20, 0),
  481. P = 5000,
  482. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  483. Parent = hit,
  484. }
  485. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  486. elseif Type == "DarkUp" then
  487. coroutine.resume(coroutine.create(function()
  488. for i = 0, 1, 0.1 do
  489. swait()
  490. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  491. end
  492. end))
  493. local bodyVelocity = Create("BodyVelocity"){
  494. velocity = Vector3.new(0, 20, 0),
  495. P = 5000,
  496. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  497. Parent = hit,
  498. }
  499. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  500. elseif Type == "Snare" then
  501. local bp = Create("BodyPosition"){
  502. P = 2000,
  503. D = 100,
  504. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  505. position = hit.Parent.Torso.Position,
  506. Parent = hit.Parent.Torso,
  507. }
  508. game:GetService("Debris"):AddItem(bp, 1)
  509. elseif Type == "Freeze" then
  510. local BodPos = Create("BodyPosition"){
  511. P = 50000,
  512. D = 1000,
  513. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  514. position = hit.Parent.Torso.Position,
  515. Parent = hit.Parent.Torso,
  516. }
  517. local BodGy = Create("BodyGyro") {
  518. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  519. P = 20e+003,
  520. Parent = hit.Parent.Torso,
  521. cframe = hit.Parent.Torso.CFrame,
  522. }
  523. hit.Parent.Torso.Anchored = true
  524. coroutine.resume(coroutine.create(function(Part)
  525. swait(1.5)
  526. Part.Anchored = false
  527. end), hit.Parent.Torso)
  528. game:GetService("Debris"):AddItem(BodPos, 3)
  529. game:GetService("Debris"):AddItem(BodGy, 3)
  530. end
  531. local debounce = Create("BoolValue"){
  532. Name = "DebounceHit",
  533. Parent = hit.Parent,
  534. Value = true,
  535. }
  536. game:GetService("Debris"):AddItem(debounce, Delay)
  537. c = Create("ObjectValue"){
  538. Name = "creator",
  539. Value = Player,
  540. Parent = h,
  541. }
  542. game:GetService("Debris"):AddItem(c, .5)
  543. end
  544. end
  545. -------------------------------------------------------
  546. --End Damage Function--
  547. -------------------------------------------------------
  548.  
  549. -------------------------------------------------------
  550. --Start Damage Function Customization--
  551. -------------------------------------------------------
  552. function ShowDamage(Pos, Text, Time, Color)
  553. local Rate = (1 / 30)
  554. local Pos = (Pos or Vector3.new(0, 0, 0))
  555. local Text = (Text or "")
  556. local Time = (Time or 2)
  557. local Color = (Color or Color3.new(1, 0, 1))
  558. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  559. EffectPart.Anchored = true
  560. local BillboardGui = Create("BillboardGui"){
  561. Size = UDim2.new(3, 0, 3, 0),
  562. Adornee = EffectPart,
  563. Parent = EffectPart,
  564. }
  565. local TextLabel = Create("TextLabel"){
  566. BackgroundTransparency = 1,
  567. Size = UDim2.new(1, 0, 1, 0),
  568. Text = Text,
  569. Font = "Bodoni",
  570. TextColor3 = Color,
  571. TextScaled = true,
  572. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  573. Parent = BillboardGui,
  574. }
  575. game.Debris:AddItem(EffectPart, (Time))
  576. EffectPart.Parent = game:GetService("Workspace")
  577. delay(0, function()
  578. local Frames = (Time / Rate)
  579. for Frame = 1, Frames do
  580. wait(Rate)
  581. local Percent = (Frame / Frames)
  582. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  583. TextLabel.TextTransparency = Percent
  584. end
  585. if EffectPart and EffectPart.Parent then
  586. EffectPart:Destroy()
  587. end
  588. end)
  589. end
  590. -------------------------------------------------------
  591. --End Damage Function Customization--
  592. -------------------------------------------------------
  593.  
  594. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  595. for _, c in pairs(workspace:children()) do
  596. local hum = c:findFirstChild("Humanoid")
  597. if hum ~= nil then
  598. local head = c:findFirstChild("Head")
  599. if head ~= nil then
  600. local targ = head.Position - Part.Position
  601. local mag = targ.magnitude
  602. if magni >= mag and c.Name ~= plr.Name then
  603. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  604. end
  605. end
  606. end
  607. end
  608. end
  609.  
  610.  
  611. CFuncs = {
  612. Part = {
  613. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  614. local Part = Create("Part")({
  615. Parent = Parent,
  616. Reflectance = Reflectance,
  617. Transparency = Transparency,
  618. CanCollide = false,
  619. Locked = true,
  620. BrickColor = BrickColor.new(tostring(BColor)),
  621. Name = Name,
  622. Size = Size,
  623. Material = Material
  624. })
  625. RemoveOutlines(Part)
  626. return Part
  627. end
  628. },
  629. Mesh = {
  630. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  631. local Msh = Create(Mesh)({
  632. Parent = Part,
  633. Offset = OffSet,
  634. Scale = Scale
  635. })
  636. if Mesh == "SpecialMesh" then
  637. Msh.MeshType = MeshType
  638. Msh.MeshId = MeshId
  639. end
  640. return Msh
  641. end
  642. },
  643. Mesh = {
  644. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  645. local Msh = Create(Mesh)({
  646. Parent = Part,
  647. Offset = OffSet,
  648. Scale = Scale
  649. })
  650. if Mesh == "SpecialMesh" then
  651. Msh.MeshType = MeshType
  652. Msh.MeshId = MeshId
  653. end
  654. return Msh
  655. end
  656. },
  657. Weld = {
  658. Create = function(Parent, Part0, Part1, C0, C1)
  659. local Weld = Create("Weld")({
  660. Parent = Parent,
  661. Part0 = Part0,
  662. Part1 = Part1,
  663. C0 = C0,
  664. C1 = C1
  665. })
  666. return Weld
  667. end
  668. },
  669. Sound = {
  670. Create = function(id, par, vol, pit)
  671. coroutine.resume(coroutine.create(function()
  672. local S = Create("Sound")({
  673. Volume = vol,
  674. Pitch = pit or 1,
  675. SoundId = id,
  676. Parent = par or workspace
  677. })
  678. wait()
  679. S:play()
  680. game:GetService("Debris"):AddItem(S, 6)
  681. end))
  682. end
  683. },
  684. ParticleEmitter = {
  685. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  686. local fp = Create("ParticleEmitter")({
  687. Parent = Parent,
  688. Color = ColorSequence.new(Color1, Color2),
  689. LightEmission = LightEmission,
  690. Size = Size,
  691. Texture = Texture,
  692. Transparency = Transparency,
  693. ZOffset = ZOffset,
  694. Acceleration = Accel,
  695. Drag = Drag,
  696. LockedToPart = LockedToPart,
  697. VelocityInheritance = VelocityInheritance,
  698. EmissionDirection = EmissionDirection,
  699. Enabled = Enabled,
  700. Lifetime = LifeTime,
  701. Rate = Rate,
  702. Rotation = Rotation,
  703. RotSpeed = RotSpeed,
  704. Speed = Speed,
  705. VelocitySpread = VelocitySpread
  706. })
  707. return fp
  708. end
  709. }
  710. }
  711. function RemoveOutlines(part)
  712. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  713. end
  714. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  715. local Part = Create("Part")({
  716. formFactor = FormFactor,
  717. Parent = Parent,
  718. Reflectance = Reflectance,
  719. Transparency = Transparency,
  720. CanCollide = false,
  721. Locked = true,
  722. BrickColor = BrickColor.new(tostring(BColor)),
  723. Name = Name,
  724. Size = Size,
  725. Material = Material
  726. })
  727. RemoveOutlines(Part)
  728. return Part
  729. end
  730. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  731. local Msh = Create(Mesh)({
  732. Parent = Part,
  733. Offset = OffSet,
  734. Scale = Scale
  735. })
  736. if Mesh == "SpecialMesh" then
  737. Msh.MeshType = MeshType
  738. Msh.MeshId = MeshId
  739. end
  740. return Msh
  741. end
  742. function CreateWeld(Parent, Part0, Part1, C0, C1)
  743. local Weld = Create("Weld")({
  744. Parent = Parent,
  745. Part0 = Part0,
  746. Part1 = Part1,
  747. C0 = C0,
  748. C1 = C1
  749. })
  750. return Weld
  751. end
  752.  
  753.  
  754. -------------------------------------------------------
  755. --Start Effect Function--
  756. -------------------------------------------------------
  757. EffectModel = Instance.new("Model", char)
  758. Effects = {
  759. Block = {
  760. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  761. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  762. prt.Anchored = true
  763. prt.CFrame = cframe
  764. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  765. game:GetService("Debris"):AddItem(prt, 10)
  766. if Type == 1 or Type == nil then
  767. table.insert(Effects, {
  768. prt,
  769. "Block1",
  770. delay,
  771. x3,
  772. y3,
  773. z3,
  774. msh
  775. })
  776. elseif Type == 2 then
  777. table.insert(Effects, {
  778. prt,
  779. "Block2",
  780. delay,
  781. x3,
  782. y3,
  783. z3,
  784. msh
  785. })
  786. else
  787. table.insert(Effects, {
  788. prt,
  789. "Block3",
  790. delay,
  791. x3,
  792. y3,
  793. z3,
  794. msh
  795. })
  796. end
  797. end
  798. },
  799. Sphere = {
  800. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  801. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  802. prt.Anchored = true
  803. prt.CFrame = cframe
  804. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  805. game:GetService("Debris"):AddItem(prt, 10)
  806. table.insert(Effects, {
  807. prt,
  808. "Cylinder",
  809. delay,
  810. x3,
  811. y3,
  812. z3,
  813. msh
  814. })
  815. end
  816. },
  817. Cylinder = {
  818. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  819. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  820. prt.Anchored = true
  821. prt.CFrame = cframe
  822. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  823. game:GetService("Debris"):AddItem(prt, 10)
  824. table.insert(Effects, {
  825. prt,
  826. "Cylinder",
  827. delay,
  828. x3,
  829. y3,
  830. z3,
  831. msh
  832. })
  833. end
  834. },
  835. Wave = {
  836. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  837. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  838. prt.Anchored = true
  839. prt.CFrame = cframe
  840. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  841. game:GetService("Debris"):AddItem(prt, 10)
  842. table.insert(Effects, {
  843. prt,
  844. "Cylinder",
  845. delay,
  846. x3 / 60,
  847. y3 / 60,
  848. z3 / 60,
  849. msh
  850. })
  851. end
  852. },
  853. Ring = {
  854. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  855. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  856. prt.Anchored = true
  857. prt.CFrame = cframe
  858. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  859. game:GetService("Debris"):AddItem(prt, 10)
  860. table.insert(Effects, {
  861. prt,
  862. "Cylinder",
  863. delay,
  864. x3,
  865. y3,
  866. z3,
  867. msh
  868. })
  869. end
  870. },
  871. Break = {
  872. Create = function(brickcolor, cframe, x1, y1, z1)
  873. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  874. prt.Anchored = true
  875. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  876. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  877. local num = math.random(10, 50) / 1000
  878. game:GetService("Debris"):AddItem(prt, 10)
  879. table.insert(Effects, {
  880. prt,
  881. "Shatter",
  882. num,
  883. prt.CFrame,
  884. math.random() - math.random(),
  885. 0,
  886. math.random(50, 100) / 100
  887. })
  888. end
  889. },
  890. Spiral = {
  891. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  892. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  893. prt.Anchored = true
  894. prt.CFrame = cframe
  895. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  896. game:GetService("Debris"):AddItem(prt, 10)
  897. table.insert(Effects, {
  898. prt,
  899. "Cylinder",
  900. delay,
  901. x3,
  902. y3,
  903. z3,
  904. msh
  905. })
  906. end
  907. },
  908. Push = {
  909. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  910. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  911. prt.Anchored = true
  912. prt.CFrame = cframe
  913. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  914. game:GetService("Debris"):AddItem(prt, 10)
  915. table.insert(Effects, {
  916. prt,
  917. "Cylinder",
  918. delay,
  919. x3,
  920. y3,
  921. z3,
  922. msh
  923. })
  924. end
  925. }
  926. }
  927. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  928. local fp = IT("Part")
  929. fp.formFactor = formfactor
  930. fp.Parent = parent
  931. fp.Reflectance = reflectance
  932. fp.Transparency = transparency
  933. fp.CanCollide = false
  934. fp.Locked = true
  935. fp.BrickColor = brickcolor
  936. fp.Name = name
  937. fp.Size = size
  938. fp.Position = tors.Position
  939. RemoveOutlines(fp)
  940. fp.Material = "SmoothPlastic"
  941. fp:BreakJoints()
  942. return fp
  943. end
  944.  
  945. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  946. local mesh = IT(Mesh)
  947. mesh.Parent = part
  948. if Mesh == "SpecialMesh" then
  949. mesh.MeshType = meshtype
  950. if meshid ~= "nil" then
  951. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  952. end
  953. end
  954. mesh.Offset = offset
  955. mesh.Scale = scale
  956. return mesh
  957. end
  958.  
  959. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  960. local type = type
  961. local rng = Instance.new("Part", char)
  962. rng.Anchored = true
  963. rng.BrickColor = color
  964. rng.CanCollide = false
  965. rng.FormFactor = 3
  966. rng.Name = "Ring"
  967. rng.Material = "Neon"
  968. rng.Size = Vector3.new(1, 1, 1)
  969. rng.Transparency = 1
  970. rng.TopSurface = 0
  971. rng.BottomSurface = 0
  972. rng.CFrame = pos
  973. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  974. local rngm = Instance.new("SpecialMesh", rng)
  975. rngm.MeshType = MType
  976. rngm.Scale = Vector3.new(x1, y1, z1)
  977. local scaler2 = 1
  978. local speeder = FastSpeed
  979. if type == "Add" then
  980. scaler2 = 1 * value
  981. elseif type == "Divide" then
  982. scaler2 = 1 / value
  983. end
  984. coroutine.resume(coroutine.create(function()
  985. for i = 0, 10 / bonuspeed, 0.1 do
  986. swait()
  987. if type == "Add" then
  988. scaler2 = scaler2 - 0.01 * value / bonuspeed
  989. elseif type == "Divide" then
  990. scaler2 = scaler2 - 0.01 / value * bonuspeed
  991. end
  992. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  993. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  994. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  995. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  996. end
  997. rng:Destroy()
  998. end))
  999. end
  1000.  
  1001. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1002. local type = type
  1003. local rng = Instance.new("Part", char)
  1004. rng.Anchored = true
  1005. rng.BrickColor = color
  1006. rng.CanCollide = false
  1007. rng.FormFactor = 3
  1008. rng.Name = "Ring"
  1009. rng.Material = "Neon"
  1010. rng.Size = Vector3.new(1, 1, 1)
  1011. rng.Transparency = 0
  1012. rng.TopSurface = 0
  1013. rng.BottomSurface = 0
  1014. rng.CFrame = pos
  1015. local rngm = Instance.new("SpecialMesh", rng)
  1016. rngm.MeshType = MType
  1017. rngm.Scale = scale
  1018. local scaler2 = 1
  1019. if type == "Add" then
  1020. scaler2 = 1 * value
  1021. elseif type == "Divide" then
  1022. scaler2 = 1 / value
  1023. end
  1024. coroutine.resume(coroutine.create(function()
  1025. for i = 0, 10 / bonuspeed, 0.1 do
  1026. swait()
  1027. if type == "Add" then
  1028. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1029. elseif type == "Divide" then
  1030. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1031. end
  1032. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1033. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1034. end
  1035. rng:Destroy()
  1036. end))
  1037. end
  1038.  
  1039. function Eviscerate(dude)
  1040. if dude.Name ~= char then
  1041. local bgf = IT("BodyGyro", dude.Head)
  1042. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1043. local val = IT("BoolValue", dude)
  1044. val.Name = "IsHit"
  1045. local ds = coroutine.wrap(function()
  1046. dude:WaitForChild("Head"):BreakJoints()
  1047. wait(0.5)
  1048. target = nil
  1049. coroutine.resume(coroutine.create(function()
  1050. for i, v in pairs(dude:GetChildren()) do
  1051. if v:IsA("Accessory") then
  1052. v:Destroy()
  1053. end
  1054. if v:IsA("Humanoid") then
  1055. v:Destroy()
  1056. end
  1057. if v:IsA("CharacterMesh") then
  1058. v:Destroy()
  1059. end
  1060. if v:IsA("Model") then
  1061. v:Destroy()
  1062. end
  1063. if v:IsA("Part") or v:IsA("MeshPart") then
  1064. for x, o in pairs(v:GetChildren()) do
  1065. if o:IsA("Decal") then
  1066. o:Destroy()
  1067. end
  1068. end
  1069. coroutine.resume(coroutine.create(function()
  1070. v.Material = "Neon"
  1071. v.CanCollide = false
  1072. local PartEmmit1 = IT("ParticleEmitter", v)
  1073. PartEmmit1.LightEmission = 1
  1074. PartEmmit1.Texture = "rbxassetid://284205403"
  1075. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1076. PartEmmit1.Rate = 150
  1077. PartEmmit1.Lifetime = NumberRange.new(1)
  1078. PartEmmit1.Size = NumberSequence.new({
  1079. NumberSequenceKeypoint.new(0, 0.75, 0),
  1080. NumberSequenceKeypoint.new(1, 0, 0)
  1081. })
  1082. PartEmmit1.Transparency = NumberSequence.new({
  1083. NumberSequenceKeypoint.new(0, 0, 0),
  1084. NumberSequenceKeypoint.new(1, 1, 0)
  1085. })
  1086. PartEmmit1.Speed = NumberRange.new(0, 0)
  1087. PartEmmit1.VelocitySpread = 30000
  1088. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1089. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1090. local BodPoss = IT("BodyPosition", v)
  1091. BodPoss.P = 3000
  1092. BodPoss.D = 1000
  1093. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1094. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1095. v.Color = maincolor.Color
  1096. coroutine.resume(coroutine.create(function()
  1097. for i = 0, 49 do
  1098. swait(1)
  1099. v.Transparency = v.Transparency + 0.08
  1100. end
  1101. wait(0.5)
  1102. PartEmmit1.Enabled = false
  1103. wait(3)
  1104. v:Destroy()
  1105. dude:Destroy()
  1106. end))
  1107. end))
  1108. end
  1109. end
  1110. end))
  1111. end)
  1112. ds()
  1113. end
  1114. end
  1115.  
  1116. function FindNearestHead(Position, Distance, SinglePlayer)
  1117. if SinglePlayer then
  1118. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1119. end
  1120. local List = {}
  1121. for i, v in pairs(workspace:GetChildren()) do
  1122. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1123. table.insert(List, v)
  1124. end
  1125. end
  1126. return List
  1127. end
  1128.  
  1129. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1130. local type = type
  1131. local rng = Instance.new("Part", char)
  1132. rng.Anchored = true
  1133. rng.BrickColor = color
  1134. rng.CanCollide = false
  1135. rng.FormFactor = 3
  1136. rng.Name = "Ring"
  1137. rng.Material = "Neon"
  1138. rng.Size = Vector3.new(1, 1, 1)
  1139. rng.Transparency = 0
  1140. rng.TopSurface = 0
  1141. rng.BottomSurface = 0
  1142. rng.CFrame = pos
  1143. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1144. local rngm = Instance.new("SpecialMesh", rng)
  1145. rngm.MeshType = MType
  1146. rngm.Scale = Vector3.new(x1, y1, z1)
  1147. local scaler2 = 1
  1148. local speeder = FastSpeed
  1149. if type == "Add" then
  1150. scaler2 = 1 * value
  1151. elseif type == "Divide" then
  1152. scaler2 = 1 / value
  1153. end
  1154. coroutine.resume(coroutine.create(function()
  1155. for i = 0, 10 / bonuspeed, 0.1 do
  1156. swait()
  1157. if type == "Add" then
  1158. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1159. elseif type == "Divide" then
  1160. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1161. end
  1162. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1163. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1164. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1165. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1166. end
  1167. rng:Destroy()
  1168. end))
  1169. end
  1170.  
  1171. function SoulSteal(dude)
  1172. if dude.Name ~= char then
  1173. local bgf = IT("BodyGyro", dude.Head)
  1174. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1175. local val = IT("BoolValue", dude)
  1176. val.Name = "IsHit"
  1177. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1178. local soulst = coroutine.wrap(function()
  1179. local soul = Instance.new("Part",dude)
  1180. soul.Size = Vector3.new(1,1,1)
  1181. soul.CanCollide = false
  1182. soul.Anchored = false
  1183. soul.Position = torso.Position
  1184. soul.Transparency = 1
  1185. local PartEmmit1 = IT("ParticleEmitter", soul)
  1186. PartEmmit1.LightEmission = 1
  1187. PartEmmit1.Texture = "rbxassetid://569507414"
  1188. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1189. PartEmmit1.Rate = 250
  1190. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1191. PartEmmit1.Size = NumberSequence.new({
  1192. NumberSequenceKeypoint.new(0, 1, 0),
  1193. NumberSequenceKeypoint.new(1, 0, 0)
  1194. })
  1195. PartEmmit1.Transparency = NumberSequence.new({
  1196. NumberSequenceKeypoint.new(0, 0, 0),
  1197. NumberSequenceKeypoint.new(1, 1, 0)
  1198. })
  1199. PartEmmit1.Speed = NumberRange.new(0, 0)
  1200. PartEmmit1.VelocitySpread = 30000
  1201. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1202. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1203. local BodPoss = IT("BodyPosition", soul)
  1204. BodPoss.P = 3000
  1205. BodPoss.D = 1000
  1206. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1207. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1208. wait(1.6)
  1209. soul.Touched:connect(function(hit)
  1210. if hit.Parent == char then
  1211. soul:Destroy()
  1212. end
  1213. end)
  1214. wait(1.2)
  1215. while soul do
  1216. swait()
  1217. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1218. BodPoss.Position = tors.Position
  1219. end
  1220. end)
  1221. soulst()
  1222. end
  1223. end
  1224. function FaceMouse()
  1225. local Cam = workspace.CurrentCamera
  1226. return {
  1227. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1228. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1229. }
  1230. end
  1231. -------------------------------------------------------
  1232. --End Effect Function--
  1233. -------------------------------------------------------
  1234. function Cso(ID, PARENT, VOLUME, PITCH)
  1235. local NSound = nil
  1236. coroutine.resume(coroutine.create(function()
  1237. NSound = IT("Sound", PARENT)
  1238. NSound.Volume = VOLUME
  1239. NSound.Pitch = PITCH
  1240. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1241. swait()
  1242. NSound:play()
  1243. game:GetService("Debris"):AddItem(NSound, 10)
  1244. end))
  1245. return NSound
  1246. end
  1247. function CameraEnshaking(Length, Intensity)
  1248. coroutine.resume(coroutine.create(function()
  1249. local intensity = 1 * Intensity
  1250. local rotM = 0.01 * Intensity
  1251. for i = 0, Length, 0.1 do
  1252. swait()
  1253. intensity = intensity - 0.05 * Intensity / Length
  1254. rotM = rotM - 5.0E-4 * Intensity / Length
  1255. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1256. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1257. end
  1258. hum.CameraOffset = Vector3.new(0, 0, 0)
  1259. end))
  1260. end
  1261. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1262. local Hitboxpart = Instance.new("Part", EffectModel)
  1263. RemoveOutlines(Hitboxpart)
  1264. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1265. Hitboxpart.CanCollide = false
  1266. Hitboxpart.Transparency = 1
  1267. Hitboxpart.Anchored = true
  1268. Hitboxpart.CFrame = Pose
  1269. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1270. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1271. end
  1272. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1273. local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1274. prt.Anchored = true
  1275. prt.CFrame = cframe
  1276. local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1277. game:GetService("Debris"):AddItem(prt, 10)
  1278. if Type == 1 or Type == nil then
  1279. table.insert(Effects, {
  1280. prt,
  1281. "Block1",
  1282. delay,
  1283. x3,
  1284. y3,
  1285. z3,
  1286. msh
  1287. })
  1288. elseif Type == 2 then
  1289. table.insert(Effects, {
  1290. prt,
  1291. "Block2",
  1292. delay,
  1293. x3,
  1294. y3,
  1295. z3,
  1296. msh
  1297. })
  1298. elseif Type == 3 then
  1299. table.insert(Effects, {
  1300. prt,
  1301. "Block3",
  1302. delay,
  1303. x3,
  1304. y3,
  1305. z3,
  1306. msh
  1307. })
  1308. end
  1309. end
  1310.  
  1311. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1312. local Part = Create("Part"){
  1313. Parent = Parent,
  1314. Reflectance = Reflectance,
  1315. Transparency = Transparency,
  1316. CanCollide = false,
  1317. Locked = true,
  1318. BrickColor = BrickColor.new(tostring(BColor)),
  1319. Name = Name,
  1320. Size = Size,
  1321. Material = Material,
  1322. }
  1323. RemoveOutlines(Part)
  1324. return Part
  1325. end
  1326.  
  1327. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1328. local Msh = Create(Mesh){
  1329. Parent = Part,
  1330. Offset = OffSet,
  1331. Scale = Scale,
  1332. }
  1333. if Mesh == "SpecialMesh" then
  1334. Msh.MeshType = MeshType
  1335. Msh.MeshId = MeshId
  1336. end
  1337. return Msh
  1338. end
  1339.  
  1340. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1341. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1342. prt.Anchored = true
  1343. prt.CFrame = cframe
  1344. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  1345. game:GetService("Debris"):AddItem(prt,2)
  1346. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  1347. for i=0,1,delay do
  1348. swait()
  1349. Part.Transparency=i
  1350. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  1351. end
  1352. Part.Parent=nil
  1353. end),prt,msh,(math.random(0,1)+math.random())/5)
  1354. end
  1355. -------------------------------------------------------
  1356. --End Important Functions--
  1357. -------------------------------------------------------
  1358.  
  1359.  
  1360.  
  1361. --[[
  1362. Thanks for using Build-To-Lua by jarredbcv.
  1363. ]]--
  1364.  
  1365. New = function(Object, Parent, Name, Data)
  1366. local Object = Instance.new(Object)
  1367. for Index, Value in pairs(Data or {}) do
  1368. Object[Index] = Value
  1369. end
  1370. Object.Parent = Parent
  1371. Object.Name = Name
  1372. return Object
  1373. end
  1374.  
  1375. Gunty = New("Model",char,"Gunty",{})
  1376. Handle = New("Part",Gunty,"Handle",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.7700001, 1),CFrame = CFrame.new(31.0716114, 2.79670954, -174.846329, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1377. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1378. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.03999996, 0.290000111, 0.189999968),CFrame = CFrame.new(31.058609, 2.34723592, -175.197876, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1379. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1380. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00469970703, -0.445775509, -0.356430054, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1381. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.01999998, 0.330000103, 0.229999959),CFrame = CFrame.new(31.058609, 2.34723592, -175.197876, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1382. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1383. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00469970703, -0.445775509, -0.356430054, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1384. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.04999995, 0.0500001162, 0.0599999726),CFrame = CFrame.new(31.0147629, 1.60638475, -174.821182, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1385. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1386. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0439567566, -1.19107628, 0.0119018555, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1387. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6584473, 2.04683352, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1388. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1389. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(-0.409790039, -0.759893417, 0.507080078, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1390. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.9084473, 2.04683304, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1391. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1392. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(-0.159816742, -0.757163048, 0.509490967, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1393. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.228447, 2.04683328, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1394. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1395. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(0.160148621, -0.753666878, 0.512573242, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1396. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8784504, 1.99683285, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1397. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1398. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.179458618, -0.796388626, -0.521224976, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1399. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.4684505, 2.71683574, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1400. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1401. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(0.4025383, -0.070025444, -0.507858276, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1402. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(30.7338467, 2.35736775, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1403. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1404. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.33291626, -0.443016529, -0.00453186035, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1405. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(31.3738499, 2.35736799, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1406. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1407. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.30701828, -0.436024666, 0.00163269043, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1408. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2084579, 1.99683356, -175.357178, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1409. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1410. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.150512695, -0.79278326, -0.518005371, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1411. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.01999998, 0.330000132, 0.229999959),CFrame = CFrame.new(31.0686169, 2.35712481, -174.467972, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1412. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1413. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00174713135, -0.443641663, 0.373596191, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1414. Wedge = New("WedgePart",Gunty,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.13999975, 0.230000034, 0.560000122),CFrame = CFrame.new(31.0786934, 3.13681054, -175.132095, -1.00000238, -2.20054062e-07, 3.09199095e-07, 2.12065061e-07, -1.00000215, 3.20374966e-07, 2.75671482e-07, 3.09199095e-07, 1.00000226),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1415. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1.00000179, 2.11242877e-07, 2.80328095e-07, -2.20876245e-07, -1.00000155, 3.13855708e-07, 3.05473804e-07, 3.1478703e-07, 1.00000167),C1 = CFrame.new(0.00605010986, 0.343216896, -0.282043457, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1416. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6284485, 2.71683502, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1417. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1418. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(-0.437374115, -0.079202652, -0.515945435, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1419. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8884487, 2.71683598, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1420. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1421. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.187202454, -0.0874576569, 0.516448975, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1422. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.08999991),CFrame = CFrame.new(30.7338486, 2.3574791, -174.84285, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1423. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1424. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.33291626, -0.442905903, -0.00445556641, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1425. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0700000003, 0.759999931, 0.0500000007),CFrame = CFrame.new(31.6297836, 3.38593745, -174.84967, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1426. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1427. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.551647186, 0.595292091, 0.00831604004, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1428. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0600000024, 1.90999997, 0.0500000007),CFrame = CFrame.new(31.5712833, 2.60158253, -174.845505, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1429. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1430. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.50176239, -0.18965435, 0.00355529785, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1431. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(31.0538464, 2.35736966, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1432. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1433. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.0129508972, -0.439518929, -0.00144958496, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1434. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0600000024, 0.290000111, 0.409999996),CFrame = CFrame.new(31.568552, 2.3516109, -174.842773, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1435. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1436. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.50176239, -0.439655781, 0.00360107422, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1437. Wedge = New("WedgePart",Gunty,"Wedge",{Material = Enum.Material.Metal,Size = Vector3.new(1.04999983, 0.280000031, 0.600000083),CFrame = CFrame.new(30.8336945, 1.78095484, -174.838608, 1.77882612e-07, 8.97198333e-08, 1.00000238, 1.86264515e-08, -1.00000238, 8.64238245e-08, 1.00000238, -1.86264515e-08, -1.48080289e-07),BottomSurface = Enum.SurfaceType.Smooth,})
  1438. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.74157321e-07, 1.39698386e-08, 1.00000179, 8.98216967e-08, -1.00000179, -1.39698386e-08, 1.00000179, 8.63292371e-08, -1.5180558e-07),C1 = CFrame.new(-0.226764679, -1.01831722, -0.00540161133, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1439. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.09000003),CFrame = CFrame.new(31.0538521, 2.35747933, -174.842865, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1440. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1441. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.0129470825, -0.439409733, -0.0013885498, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1442. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0700000003, 0.330000103, 0.229999959),CFrame = CFrame.new(30.5736599, 2.35258269, -174.833267, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1443. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1444. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.493125916, -0.449655056, 0.00352478027, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1445. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2184467, 2.71683574, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1446. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1447. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.14276123, -0.0838527679, 0.519622803, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1448. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8884506, 2.71683574, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1449. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1450. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(-0.177398682, -0.0763616562, -0.513442993, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1451. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0900000036, 0.330000103, 0.449999958),CFrame = CFrame.new(31.5435581, 2.35188746, -174.842529, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1452. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1453. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.476764679, -0.439654827, 0.00360107422, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1454. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 0.570000112, 1.05999994),CFrame = CFrame.new(31.0635662, 2.35679555, -174.843231, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1455. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1456. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00322341919, -0.439983368, -0.0016784668, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1457. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0900000036, 1.41000009, 0.0799999684),CFrame = CFrame.new(31.5487957, 2.34199333, -174.842697, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1458. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1459. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.482112885, -0.44948864, 0.00337219238, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1460. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999948, 0.300000042, 1),CFrame = CFrame.new(31.3557091, 1.79857111, -174.838364, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1461. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1462. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.294998169, -0.995002747, 4.57763672e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1463. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6384506, 1.99683368, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1464. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1465. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.419433594, -0.7990098, -0.523529053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1466. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.26000011, 0.0599999726),CFrame = CFrame.new(31.0184479, 1.71683359, -174.307205, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1467. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1468. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0463790894, -1.08613729, 0.527038574, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1469. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6384487, 2.7168355, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1470. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1471. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.437175751, -0.0901889801, 0.514038086, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1472. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2084503, 2.7168355, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1473. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1474. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(0.142566681, -0.072865963, -0.510360718, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1475. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.100000001, 0.790000141, 0.0799999684),CFrame = CFrame.new(31.6096954, 3.40187716, -174.848618, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1476. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1477. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.531375885, 0.610999107, 0.0093536377, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1478. Wedge = New("WedgePart",Gunty,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.13999975, 0.230000034, 0.560000122),CFrame = CFrame.new(31.0786934, 3.13681054, -174.572098, 1.00000238, 2.2349559e-07, -2.21654773e-07, 2.05182005e-07, -1.00000215, 2.75671482e-07, -1.9185245e-07, -3.4738332e-07, -1.00000238),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1479. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.00000179, 2.06011464e-07, -1.95577741e-07, 2.23604729e-07, -1.00000155, -3.41795385e-07, -2.17929482e-07, 2.81259418e-07, -1.00000179),C1 = CFrame.new(0.000720977783, 0.337183952, 0.277893066, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1480. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.5084496, 2.04683304, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1481. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1482. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(0.440120697, -0.750608444, 0.515274048, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1483. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.560000122, 1.07999992),CFrame = CFrame.new(31.0814381, 3.53226137, -174.855682, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1484. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1485. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.00180435181, 0.735672951, -0.00140380859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1486. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.03999996, 0.290000111, 0.189999968),CFrame = CFrame.new(31.0686169, 2.35712481, -174.467972, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1487. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1488. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00174713135, -0.443641663, 0.373596191, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1489. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0799999386, 0.290000111, 0.189999968),CFrame = CFrame.new(30.5586605, 2.35274792, -174.833176, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1490. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1491. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.508125305, -0.449654579, 0.00347900391, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1492. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.4684525, 1.99683356, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1493. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1494. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.410480499, -0.789942741, -0.515533447, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1495. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.26000011, 0.0599999726),CFrame = CFrame.new(31.0184479, 1.70683408, -175.347198, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1496. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1497. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0363731384, -1.08493185, -0.512954712, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1498. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.5084476, 2.71683526, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1499. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1500. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.432731628, -0.0806851387, 0.522415161, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1501. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.09000003),CFrame = CFrame.new(31.3738632, 2.35747814, -174.842865, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1502. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1503. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.307029724, -0.435914993, 0.00169372559, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1504.  
  1505.  
  1506. local NewInstance = function(instance,parent,properties)
  1507. local inst = Instance.new(instance,parent)
  1508. if(properties)then
  1509. for i,v in next, properties do
  1510. pcall(function() inst[i] = v end)
  1511. end
  1512. end
  1513. return inst;
  1514. end
  1515.  
  1516. local HW = NewInstance('Weld',char,{Part0 = ra, Part1 = Handle, C0 = CF(0, 0, 0) * angles(0,0,0)})
  1517.  
  1518. ArmorColorParts = {}
  1519. ArmorColorParts2 = {}
  1520. NeonColorParts = {}
  1521. local all, last = {}, nil
  1522. function scan(p)
  1523. for _, v in pairs(p:GetChildren()) do
  1524. if v:IsA("BasePart") then
  1525. if v.BrickColor == BrickColor.new("Black") then
  1526. table.insert(ArmorColorParts, v)
  1527. end
  1528. if v.BrickColor == BrickColor.new("Medium stone grey") then
  1529. table.insert(ArmorColorParts2, v)
  1530. end
  1531. if v.BrickColor == BrickColor.new("Dark green") then
  1532. table.insert(NeonColorParts, v)
  1533. end
  1534. if last then
  1535. local w = Instance.new("Weld")
  1536. w.Part0, w.Part1 = last, v
  1537. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1538. w.Parent = last
  1539. end
  1540. table.insert(all, v)
  1541. last = v
  1542. end
  1543. scan(v)
  1544. end
  1545. end
  1546. scan(Gunty)
  1547. for _, v in pairs(all) do
  1548. v.Anchored = false
  1549. v.CanCollide = false
  1550. end
  1551. -------------------------------------------------------
  1552. --Start Customization--
  1553. -------------------------------------------------------
  1554. local Player_Size = 1
  1555. if Player_Size ~= 1 then
  1556. root.Size = root.Size * Player_Size
  1557. tors.Size = tors.Size * Player_Size
  1558. hed.Size = hed.Size * Player_Size
  1559. ra.Size = ra.Size * Player_Size
  1560. la.Size = la.Size * Player_Size
  1561. rl.Size = rl.Size * Player_Size
  1562. ll.Size = ll.Size * Player_Size
  1563. ----------------------------------------------------------------------------------
  1564. rootj.Parent = root
  1565. neck.Parent = tors
  1566. RW.Parent = tors
  1567. LW.Parent = tors
  1568. RH.Parent = tors
  1569. LH.Parent = tors
  1570. ----------------------------------------------------------------------------------
  1571. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1572. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1573. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1574. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1575. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1576. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1577. ----------------------------------------------------------------------------------
  1578. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1579. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1580. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1581. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1582. --hat.Parent = Character
  1583. end
  1584. ----------------------------------------------------------------------------------
  1585. local SONG = 414060051
  1586. local SONG2 = 0
  1587. local Music = Instance.new("Sound",tors)
  1588. Music.Volume = 2.5
  1589. Music.Looped = true
  1590. Music.Pitch = 1 --Pitcher
  1591. ----------------------------------------------------------------------------------
  1592. local equipped = false
  1593. local idle = 0
  1594. local change = 1
  1595. local val = 0
  1596. local toim = 0
  1597. local idleanim = 0.4
  1598. local sine = 0
  1599. local Mode = 1
  1600. ----------------------------------------------------------------------------------
  1601. hum.WalkSpeed = 8
  1602. hum.JumpPower = 57
  1603. hum.Animator.Parent = nil
  1604. local naeeym2 = IT("BillboardGui",char)
  1605. naeeym2.AlwaysOnTop = true
  1606. naeeym2.Size = UDim2.new(5,35,2,15)
  1607. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1608. naeeym2.MaxDistance = 75
  1609. naeeym2.Adornee = hed
  1610. naeeym2.Name = "Name"
  1611. --naeeym2.PlayerToHideFrom = Player
  1612. local tecks2 = IT("TextLabel",naeeym2)
  1613. tecks2.BackgroundTransparency = 1
  1614. tecks2.TextScaled = true
  1615. tecks2.BorderSizePixel = 0
  1616. tecks2.Text = "Normal"
  1617. tecks2.Font = "Fantasy"
  1618. tecks2.TextSize = 30
  1619. tecks2.TextStrokeTransparency = 0
  1620. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  1621. tecks2.TextStrokeColor3 = Color3.fromRGB(40, 127, 71)
  1622. tecks2.Size = UDim2.new(1,0,0.5,0)
  1623. tecks2.Parent = naeeym2
  1624. -------------------------------------------------------
  1625. --End Customization--
  1626. -------------------------------------------------------
  1627.  
  1628.  
  1629. -------------------------------------------------------
  1630. --Start Attacks N Stuff--
  1631. -------------------------------------------------------
  1632. function resetmode()
  1633. tecks2.Text = "Normal"
  1634. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  1635. tecks2.TextStrokeColor3 = Color3.fromRGB(40, 127, 71)
  1636. for i, v in pairs(ArmorColorParts) do
  1637. v.BrickColor = BrickColor.new("Black")
  1638. v.Material = "SmoothPlastic"
  1639. v.Transparency = 0
  1640. end
  1641. for i, v in pairs(ArmorColorParts2) do
  1642. v.BrickColor = BrickColor.new("Medium stone grey")
  1643. v.Material = "Metal"
  1644. v.Transparency = 0
  1645. end
  1646. for i, v in pairs(NeonColorParts) do
  1647. maincolor = BrickColor.new("Dark green")
  1648. v.BrickColor = maincolor
  1649. v.Material = "Neon"
  1650. v.Transparency = 0
  1651. end
  1652. Mode = 1
  1653. SONG = 414060051
  1654. end
  1655. function Taunt()
  1656. attack = true
  1657. hum.WalkSpeed = 0
  1658. TAUNT:Play()
  1659. repeat
  1660. swait()
  1661. TAUNT.Parent = tors
  1662. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  1663. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  1664. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1665. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1666. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  1667. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  1668. until TAUNT.Playing == false
  1669. attack = false
  1670. hum.WalkSpeed = 8
  1671. end
  1672. function attackone()
  1673. attack = true
  1674. hum.WalkSpeed = 3.01
  1675. for i = 0, 1.7, 0.1 do
  1676. swait()
  1677. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  1678. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  1679. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  1680. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  1681. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  1682. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  1683. end
  1684. Cso("203426541", ra, 10, 1)
  1685. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  1686. CameraEnshaking(2, 5)
  1687. for i = 0, 1.4, 0.1 do
  1688. swait()
  1689. BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1690. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  1691. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  1692. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  1693. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  1694. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  1695. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  1696. end
  1697. hum.WalkSpeed = 8
  1698. attack = false
  1699. end
  1700. function attacktwo()
  1701. attack = true
  1702. hum.WalkSpeed = 3.01
  1703. for i = 0, 1.7, 0.1 do
  1704. swait()
  1705. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  1706. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1707. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  1708. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  1709. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  1710. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  1711. end
  1712. Cso("203426541", rl, 10, 1)
  1713. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  1714. CameraEnshaking(2, 3)
  1715. for i = 0, 1.4, 0.1 do
  1716. swait()
  1717. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  1718. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  1719. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  1720. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  1721. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  1722. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  1723. end
  1724. hum.WalkSpeed = 8
  1725. attack = false
  1726. end
  1727. function attackthree()
  1728. attack = true
  1729. hum.WalkSpeed = 3.01
  1730. for i = 0, 1.4, 0.1 do
  1731. swait()
  1732. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  1733. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1734. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  1735. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  1736. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  1737. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  1738. end
  1739. Cso("203426541", hed, 10, 1)
  1740. for i = 0, 1.7, 0.1 do
  1741. swait()
  1742. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  1743. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1744. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  1745. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  1746. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  1747. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  1748. end
  1749. CameraEnshaking(2, 8)
  1750. Cso("260435136", hed, 10, .9)
  1751. BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  1752. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  1753. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  1754. for i = 0, 1.8, 0.1 do
  1755. swait()
  1756. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  1757. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  1758. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  1759. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  1760. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  1761. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  1762. end
  1763. hum.WalkSpeed = 8
  1764. attack = false
  1765. end
  1766. function Power_Burst()
  1767. hum.WalkSpeed = 4
  1768. attack = true
  1769. Cso("163619849", Handle, 10, 1.35)
  1770. for i = 0,4.3,0.1 do
  1771. swait()
  1772. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  1773. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  1774. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  1775. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  1776. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  1777. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1778. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1779. end
  1780. CameraEnshaking(2.5, 20)
  1781. Cso("539294959", Handle, 10, .9)
  1782. BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  1783. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  1784. HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Normal")
  1785. for i = 0,3,0.1 do
  1786. swait()
  1787. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  1788. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  1789. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  1790. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  1791. RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1792. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1793. end
  1794. hum.WalkSpeed = 8
  1795. attack = false
  1796. end
  1797. function Magic_Bombs()
  1798. attack = true
  1799. hum.WalkSpeed = 0
  1800. local GYRO = IT("BodyGyro",root)
  1801. GYRO.D = 100
  1802. GYRO.P = 2000
  1803. GYRO.MaxTorque = VT(0,4000000,0)
  1804. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1805. for i = 0,3.6,0.1 do
  1806. swait()
  1807. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1808. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1809. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1810. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1811. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1812. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1813. end
  1814. CameraEnshaking(1, 6)
  1815. GYRO:Destroy()
  1816. Cso("588734356", Handle, 10, 1.05)
  1817. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  1818. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  1819. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal")
  1820. for i = 0,2,0.1 do
  1821. swait()
  1822. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1823. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1824. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1825. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1826. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  1827. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1828. end
  1829. local GYRO = IT("BodyGyro",root)
  1830. GYRO.D = 100
  1831. GYRO.P = 2000
  1832. GYRO.MaxTorque = VT(0,4000000,0)
  1833. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1834. for i = 0,2.4,0.1 do
  1835. swait()
  1836. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1837. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1838. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1839. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1840. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1841. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1842. end
  1843. GYRO:Destroy()
  1844. CameraEnshaking(1, 6)
  1845. Cso("588734356", Handle, 10, 1.05)
  1846. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  1847. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  1848. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Normal")
  1849. for i = 0,2,0.1 do
  1850. swait()
  1851. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1852. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1853. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1854. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1855. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  1856. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1857. end
  1858. local GYRO = IT("BodyGyro",root)
  1859. GYRO.D = 100
  1860. GYRO.P = 2000
  1861. GYRO.MaxTorque = VT(0,4000000,0)
  1862. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1863. for i = 0,2.4,0.1 do
  1864. swait()
  1865. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1866. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1867. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1868. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1869. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1870. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1871. end
  1872. GYRO:Destroy()
  1873. CameraEnshaking(1, 6)
  1874. Cso("588734356", Handle, 10, 1.05)
  1875. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  1876. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  1877. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal")
  1878. for i = 0,2,0.1 do
  1879. swait()
  1880. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1881. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1882. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1883. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1884. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  1885. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1886. end
  1887. attack = false
  1888. hum.WalkSpeed = 8
  1889. end
  1890. function Dangerous_Field()
  1891. attack = true
  1892. hum.WalkSpeed = 0
  1893. for i = 0,10,0.1 do
  1894. swait()
  1895. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  1896. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1897. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  1898. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1899. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  1900. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  1901. CameraEnshaking(1, 7)
  1902. Cso("588734356", Handle, 10, 1.2)
  1903. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  1904. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  1905. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Normal")
  1906. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Normal")
  1907. end
  1908. attack = false
  1909. hum.WalkSpeed = 8
  1910. end
  1911. function Shockwave()
  1912. attack = true
  1913. hum.WalkSpeed = 0
  1914. for i = 0,4,0.1 do
  1915. swait()
  1916. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1917. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1918. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1919. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1920. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1921. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1922. end
  1923. coroutine.resume(coroutine.create(function()
  1924. BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1925. BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1926. BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1927. HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  1928. HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  1929. HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  1930. CameraEnshaking(1, 7)
  1931. wait(0.05)
  1932. BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1933. BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1934. BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1935. HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  1936. HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1937. HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1938. CameraEnshaking(1, 7)
  1939. wait(0.05)
  1940. BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1941. BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1942. BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1943. HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1944. HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1945. HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1946. CameraEnshaking(1, 7)
  1947. wait(0.05)
  1948. BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1949. BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1950. BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1951. HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1952. HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1953. HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1954. CameraEnshaking(1, 7)
  1955. wait(0.05)
  1956. BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1957. BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1958. BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1959. HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1960. HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1961. HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1962. CameraEnshaking(1, 7)
  1963. wait(0.05)
  1964. BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1965. BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1966. BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1967. HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1968. HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1969. HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1970. CameraEnshaking(1, 7)
  1971. end))
  1972. Cso("440145223", Handle, 10, 1.05)
  1973. for i = 1,7,0.1 do
  1974. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1975. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1976. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1977. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1978. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1979. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1980. end
  1981. wait(.6)
  1982. hum.WalkSpeed = 8
  1983. attack = false
  1984. end
  1985. function Pulse()
  1986. attack = true
  1987. hum.WalkSpeed = 0
  1988. local GYRO = IT("BodyGyro",root)
  1989. GYRO.D = 100
  1990. GYRO.P = 2000
  1991. GYRO.MaxTorque = VT(0,4000000,0)
  1992. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1993. for i = 0,4,0.1 do
  1994. swait()
  1995. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  1996. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  1997. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  1998. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  1999. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2000. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2001. end
  2002. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2003. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  2004. CameraEnshaking(1, 25)
  2005. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2006. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2007. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2008. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2009. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2010. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2011. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2012. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2013. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2014. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2015. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2016. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2017. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2018. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2019. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2020. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2021. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2022. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2023. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2024. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2025. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2026. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2027. Cso("440145223", Handle, 10, 1.05)
  2028. GYRO:Destroy()
  2029. for i = 1,2,0.1 do
  2030. swait()
  2031. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  2032. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  2033. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2034. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2035. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2036. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2037. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2038. end
  2039. hum.WalkSpeed = 8
  2040. attack = false
  2041. end
  2042. function LAZER()
  2043. attack = true
  2044. hum.WalkSpeed = 0.03
  2045. for i = 0,4,0.1 do
  2046. swait()
  2047. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  2048. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2049. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2050. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2051. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2052. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2053. end
  2054. LAZOR:Play()
  2055. local GYRO = IT("BodyGyro",root)
  2056. GYRO.D = 100
  2057. GYRO.P = 2000
  2058. GYRO.MaxTorque = VT(0,4000000,0)
  2059. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2060. repeat
  2061. swait(2)
  2062. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  2063. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  2064. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2065. LAZOR.Parent = ra
  2066. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2067. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  2068. CameraEnshaking(1, 7)
  2069. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2070. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2071. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2072. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2073. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2074. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2075. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2076. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2077. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2078. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2079. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2080. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2081. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2082. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2083. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2084. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2085. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2086. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2087. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2088. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2089. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2090. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2091. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2092. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2093. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2094. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2095. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2096. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2097. until LAZOR.Playing == false
  2098. GYRO:Destroy()
  2099. hum.WalkSpeed = 8
  2100. attack = false
  2101. end
  2102. function Spirit_Beam()
  2103. attack = true
  2104. hum.WalkSpeed = 0
  2105. local GYRO = IT("BodyGyro",root)
  2106. GYRO.D = 100
  2107. GYRO.P = 2000
  2108. GYRO.MaxTorque = VT(0,4000000,0)
  2109. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2110. for i = 0,5,0.1 do
  2111. swait()
  2112. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2113. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2114. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2115. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2116. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2117. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2118. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  2119. end
  2120. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2121. HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Normal")
  2122. BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  2123. local beam = Instance.new("Part", workspace)
  2124. beam.BrickColor = BrickColor.new("Fog")
  2125. beam.FormFactor = "Custom"
  2126. beam.Material = "Glass"
  2127. beam.Transparency = 0.5
  2128. beam.Anchored = true
  2129. beam.Locked = true
  2130. beam.CanCollide = false
  2131. local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  2132. beam.Size = Vector3.new(1.05, 1.05, distance)
  2133. beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  2134. game:GetService("Debris"):AddItem(beam, 0.14)
  2135. local sound = Instance.new('Sound',Handle)
  2136. sound.SoundId = 'rbxassetid://588697948'
  2137. sound.Volume = 7
  2138. sound.EmitterSize = 40
  2139. sound.MaxDistance = 450
  2140. sound:Play()
  2141. game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  2142. GYRO:Destroy()
  2143. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2144. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2145. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2146. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2147. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2148. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2149. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2150. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2151. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2152. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2153. wait(0.3)
  2154. attack = false
  2155. hum.WalkSpeed = 8
  2156. ref:Destroy()
  2157. end
  2158. function Distort()
  2159. attack = true
  2160. hum.WalkSpeed = 0
  2161. local pos = root.Position
  2162. root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  2163. Cso("261227592", tors, 10, 0.85)
  2164. for i = 1,2.5,0.1 do
  2165. swait()
  2166. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2167. end
  2168. attack = false
  2169. hum.WalkSpeed = 8
  2170. end
  2171. function Ancient_Rage()
  2172. attack = true
  2173. hum.WalkSpeed = 4
  2174. Cso("907329532", tors, 10, 1.05)
  2175. for i = 1,14,0.1 do
  2176. swait()
  2177. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2178. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2179. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2180. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2181. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2182. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2183. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  2184. if v:FindFirstChild("Head") then
  2185. Eviscerate(v)
  2186. end
  2187. end
  2188. end
  2189. attack = false
  2190. hum.WalkSpeed = 8
  2191. end
  2192. function TTTTTTTTTTTaunt()
  2193. attack = true
  2194. hum.WalkSpeed = 0
  2195. DTAUNT:Play()
  2196. repeat
  2197. swait()
  2198. DTAUNT.Parent = tors
  2199. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2200. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  2201. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2202. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2203. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  2204. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  2205. until DTAUNT.Playing == false
  2206. attack = false
  2207. hum.WalkSpeed = 8
  2208. end
  2209. function HAAH()
  2210. attack = true
  2211. hum.WalkSpeed = 0
  2212. Cso("300208779", hed, 10, 1)
  2213. for i = 0,9,0.1 do
  2214. swait()
  2215. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  2216. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  2217. if Mrandom(1,15) == 1 then
  2218. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2219. end
  2220. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  2221. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  2222. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  2223. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  2224. end
  2225. attack = false
  2226. hum.WalkSpeed = 10
  2227. end
  2228. function again()
  2229. attack = true
  2230. hum.WalkSpeed = 0
  2231. ITAUNT:Play()
  2232. repeat
  2233. swait()
  2234. ITAUNT.Parent = tors
  2235. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  2236. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  2237. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  2238. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  2239. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  2240. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  2241. until ITAUNT.Playing == false
  2242. attack = false
  2243. hum.WalkSpeed = 8
  2244. end
  2245. function LunarSpin()
  2246. attack = true
  2247. hum.WalkSpeed = 0
  2248. for i = 0,17,0.05 do
  2249. CameraEnshaking(1, 5)
  2250. MagniDamage(tors, 47, 2, 5, 0, "Normal")
  2251. Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  2252. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2253. swait()
  2254. PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  2255. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2256. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2257. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2258. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2259. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2260. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  2261. end
  2262. hum.WalkSpeed = 8
  2263. attack = false
  2264. end
  2265. function Decapitate()
  2266. local target = nil
  2267. local targettorso = nil
  2268. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2269. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2270. target = mouse.Target.Parent.Humanoid
  2271. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2272. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2273. end
  2274. end
  2275. if target ~= nil then
  2276. targettorso.Anchored = true
  2277. attack = true
  2278. hum.WalkSpeed = 0
  2279. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  2280. for i = 0,4.2,0.1 do
  2281. swait()
  2282. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  2283. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  2284. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2285. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2286. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  2287. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2288. end
  2289. local ModelHead01 = New("Model", char, "", {})
  2290. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  2291. local Head01 = targethead:Clone()
  2292. targethead.Transparency = 1
  2293. Head01.Parent = ModelHead01
  2294. local weldHead01 = Instance.new("Weld")
  2295. weldHead01.Parent = Head01
  2296. weldHead01.Part0 = targethead
  2297. weldHead01.Part1 = Head01
  2298. weldHead01.C1 = CFrame.new(0, 0, 0)
  2299. targethead.face:Remove()
  2300. weldHead01.Part0 = ra
  2301. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2302. targettorso:BreakJoints()
  2303. CreateSound("314390675", targettorso, 5, .7)
  2304. for i = 0,3.2,0.1 do
  2305. swait()
  2306. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2307. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2308. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2309. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  2310. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  2311. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2312. end
  2313. for i = 0,4.2,0.1 do
  2314. swait()
  2315. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  2316. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  2317. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2318. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2319. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  2320. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  2321. end
  2322. CreateSound("541909763", targettorso, 5, .8)
  2323. weldHead01:Destroy()
  2324. Head01.CanCollide = true
  2325. local bodyVelocity2 = Create("BodyVelocity")({
  2326. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2327. P = 5000,
  2328. maxForce = Vector3.new(8000, 8000, 8000),
  2329. Parent = Head01
  2330. })
  2331. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2332. for i = 0,6.2,0.1 do
  2333. swait()
  2334. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  2335. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  2336. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2337. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2338. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  2339. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  2340. end
  2341. targettorso.Anchored = false
  2342. attack = false
  2343. hum.WalkSpeed = 8
  2344. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  2345. end
  2346. end
  2347. function BalanceSpin()
  2348. attack = true
  2349. hum.WalkSpeed = 2
  2350. for i = 0,17,0.07 do
  2351. CameraEnshaking(1, 5)
  2352. MagniDamage(tors, 30, 7, 11, 0, "Normal")
  2353. swait()
  2354. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  2355. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  2356. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  2357. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2358. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2359. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2360. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2361. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2362. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  2363. end
  2364. hum.WalkSpeed = 8
  2365. attack = false
  2366. end
  2367.  
  2368. function BARK()
  2369. attack = true
  2370. hum.WalkSpeed = 0
  2371. BATAUNT:Play()
  2372. repeat
  2373. BATAUNT.Parent = tors
  2374. swait()
  2375. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  2376. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  2377. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  2378. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  2379. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  2380. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  2381. until BATAUNT.Playing == false
  2382. attack = false
  2383. hum.WalkSpeed = 8
  2384. end
  2385. function CreateSound(ID, PARENT, VOLUME, PITCH)
  2386. local NSound = nil
  2387. coroutine.resume(coroutine.create(function()
  2388. NSound = Instance.new("Sound", PARENT)
  2389. NSound.Volume = VOLUME
  2390. NSound.Pitch = PITCH
  2391. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2392. swait()
  2393. NSound:play()
  2394. game:GetService("Debris"):AddItem(NSound, 10)
  2395. end))
  2396. return NSound
  2397. end
  2398. function Bark_Splosion()
  2399. attack = true
  2400. for i = 0,2,0.05 do
  2401. swait()
  2402. Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2403. Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2404. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2405. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2406. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2407. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2408. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2409. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2410. end
  2411. CreateSound("331666100", tors, 10, 1)
  2412. Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  2413. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  2414. CameraEnshaking(1.5, 10)
  2415. for i = 1,2,0.1 do
  2416. swait()
  2417. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2418. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2419. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2420. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  2421. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  2422. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  2423. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  2424. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  2425. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  2426. end
  2427. wait(.6)
  2428. attack = false
  2429. end
  2430. corrupted = false
  2431. function Pixel_Corrupt()
  2432. attack = true
  2433. corrupted = true
  2434. for i = 0,3,0.05 do
  2435. swait()
  2436. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  2437. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  2438. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  2439. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  2440. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  2441. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  2442. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2443. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2444. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2445. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2446. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2447. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2448. end
  2449. refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2450. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Normal")
  2451. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  2452. CreateSound("331666100", refa, 10, 1)
  2453. CameraEnshaking(1.5, 10)
  2454. coroutine.resume(coroutine.create(function()
  2455. for i = 1,20,0.1 do
  2456. swait(5)
  2457. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2458. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2459. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2460. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2461. CreateSound("331666100", refa, 10, 1)
  2462. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  2463. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Normal")
  2464. end
  2465. refa:Destroy()
  2466. corrupted = false
  2467. end))
  2468. for i = 1,2.5,0.1 do
  2469. swait()
  2470. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  2471. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  2472. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  2473. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  2474. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  2475. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  2476. end
  2477. wait(.3)
  2478. attack = false
  2479. end
  2480. function un_fun()
  2481. attack = true
  2482. hum.WalkSpeed = 0
  2483. BTAUNT:Play()
  2484. repeat
  2485. swait()
  2486. BTAUNT.Parent = tors
  2487. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  2488. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  2489. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  2490. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  2491. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  2492. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  2493. until BTAUNT.Playing == false
  2494. attack = false
  2495. hum.WalkSpeed = 8
  2496. end
  2497. function thisisit()
  2498. attack = true
  2499. hum.WalkSpeed = 0
  2500. STAUNT:Play()
  2501. repeat
  2502. swait()
  2503. STAUNT.Parent = tors
  2504. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2505. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  2506. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  2507. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  2508. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  2509. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  2510. until STAUNT.Playing == false
  2511. attack = false
  2512. hum.WalkSpeed = 8
  2513. end
  2514. function Exploit()
  2515. exploitable = false
  2516. Cso("907332670", tors, 10, 1.05)
  2517. coroutine.resume(coroutine.create(function()
  2518. for i = 1,20,0.1 do
  2519. swait()
  2520. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  2521. end
  2522. Cso("12222030", tors, 10, 1.05)
  2523. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  2524. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  2525. if v:FindFirstChild("Head") then
  2526. Eviscerate(v)
  2527. SoulSteal(v)
  2528. end
  2529. end
  2530. wait(15)
  2531. exploitable = true
  2532. end))
  2533. end
  2534. function ASCENTION()
  2535. attack = true
  2536. hum.WalkSpeed = 0
  2537. Cso("987502413", tors, 10, 1.05)
  2538. local vel2 = Instance.new("BodyVelocity",tors)
  2539. vel2.Velocity = Vector3.new(0,30,0)
  2540. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  2541. for i = 0,20,0.1 do
  2542. HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Normal")
  2543. swait()
  2544. BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  2545. BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  2546. CameraEnshaking(1, 4)
  2547. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2548. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2549. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2550. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2551. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2552. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2553. end
  2554. hum.WalkSpeed = 8
  2555. vel2:Destroy()
  2556. attack = false
  2557. end
  2558. -------------------------------------------------------
  2559. --End Attacks N Stuff--
  2560. -------------------------------------------------------
  2561. Sprinting = false
  2562. mouse.KeyDown:connect(function(key)
  2563. if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  2564. Swing = 2
  2565. hum.WalkSpeed = 38.82
  2566. Sprinting = true
  2567. end
  2568. end)
  2569. mouse.KeyUp:connect(function(key)
  2570. if string.byte(key) == 48 and attack == false then
  2571. Swing = 1
  2572. Sprinting = false
  2573. hum.WalkSpeed = 8
  2574. end
  2575. end)
  2576. mouse.KeyDown:connect(function(key)
  2577. if attack == false then
  2578. if key == 'q' and Mode == 1 then
  2579. Power_Burst()
  2580. elseif key == '1' and Mode ~= 2 then
  2581. Mode = 2
  2582. SONG = 413476360
  2583. tecks2.Text = "TECHNOLOGY"
  2584. tecks2.TextColor3 = Color3.fromRGB(196, 40, 28)
  2585. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  2586. for i, v in pairs(ArmorColorParts) do
  2587. v.BrickColor = BrickColor.new("Bright red")
  2588. v.Material = "Metal"
  2589. v.Transparency = 0
  2590. end
  2591. for i, v in pairs(ArmorColorParts2) do
  2592. v.BrickColor = BrickColor.new("Persimmon")
  2593. v.Material = "Metal"
  2594. v.Transparency = 0
  2595. end
  2596. for i, v in pairs(NeonColorParts) do
  2597. maincolor = BrickColor.new("New Yeller")
  2598. v.BrickColor = maincolor
  2599. v.Material = "Neon"
  2600. v.Transparency = 0
  2601. end
  2602. elseif key == '1' and Mode == 2 then
  2603. resetmode()
  2604. elseif key == 't' and Mode == 1 then
  2605. Taunt()
  2606. elseif key == 'q' and Mode == 2 then
  2607. Magic_Bombs()
  2608. elseif key == 'e' and Mode == 2 then
  2609. Dangerous_Field()
  2610. elseif key == 't' and Mode == 2 then
  2611. HAAH()
  2612. end
  2613. ---------------------------------------------------------------------
  2614. if key == 'm' and Mode == 1 then
  2615. Mode = pIXELATED
  2616. SONG = 2008243208
  2617. tecks2.Text = "rETRo"
  2618. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  2619. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  2620. for i, v in pairs(ArmorColorParts) do
  2621. v.BrickColor = BrickColor.new("Navy blue")
  2622. v.Material = "Glass"
  2623. v.Transparency = 0
  2624. end
  2625. for i, v in pairs(ArmorColorParts2) do
  2626. v.BrickColor = BrickColor.new("Dark blue")
  2627. v.Material = "Glass"
  2628. v.Transparency = 0
  2629. end
  2630. for i, v in pairs(NeonColorParts) do
  2631. maincolor = BrickColor.new("Lapis")
  2632. v.BrickColor = maincolor
  2633. v.Material = "Neon"
  2634. v.Transparency = 0
  2635. end
  2636. elseif key == 'm' and Mode == pIXELATED then
  2637. resetmode()
  2638. elseif key == 'q' and Mode == pIXELATED and corrupted == false then
  2639. Pixel_Corrupt()
  2640. end
  2641. ---------------------------------------------------------------------
  2642. if key == '2' and Mode ~= 3 then
  2643. Mode = 3
  2644. SONG = 336300159
  2645. tecks2.Text = "Frozen"
  2646. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  2647. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2648. for i, v in pairs(ArmorColorParts) do
  2649. v.BrickColor = BrickColor.new("Bright blue")
  2650. v.Material = "Marble"
  2651. v.Transparency = 0
  2652. end
  2653. for i, v in pairs(ArmorColorParts2) do
  2654. v.BrickColor = BrickColor.new("Institutional white")
  2655. v.Material = "Metal"
  2656. v.Transparency = 0
  2657. end
  2658. for i, v in pairs(NeonColorParts) do
  2659. maincolor = BrickColor.new("Toothpaste")
  2660. v.BrickColor = maincolor
  2661. v.Material = "Neon"
  2662. v.Transparency = 0
  2663. end
  2664. elseif key == '2' and Mode == 3 then
  2665. resetmode()
  2666. elseif key == 't' and Mode == 3 then
  2667. un_fun()
  2668. elseif key == 'q' and Mode == 3 then
  2669. Shockwave()
  2670. end
  2671. ---------------------------------------------------------------------
  2672. if key == '3' and Mode ~= 4 then
  2673. Mode = 4
  2674. SONG = 595800581
  2675. tecks2.Text = "Divinity"
  2676. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  2677. tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48)
  2678. for i, v in pairs(ArmorColorParts) do
  2679. v.BrickColor = BrickColor.new("Black")
  2680. v.Material = "SmoothPlastic"
  2681. v.Transparency = 0
  2682. end
  2683. for i, v in pairs(ArmorColorParts2) do
  2684. v.BrickColor = BrickColor.new("Really black")
  2685. v.Material = "Metal"
  2686. v.Transparency = 0
  2687. end
  2688. for i, v in pairs(NeonColorParts) do
  2689. maincolor = BrickColor.new("Bright yellow")
  2690. v.BrickColor = maincolor
  2691. v.Material = "Neon"
  2692. v.Transparency = 0
  2693. end
  2694. elseif key == '3' and Mode == 4 then
  2695. resetmode()
  2696. elseif key == 't' and Mode == 4 then
  2697. again()
  2698. elseif key == 'q' and Mode == 4 then
  2699. Pulse()
  2700. end
  2701. ---------------------------------------------------------------------
  2702. if key == 'm' and Mode == 4 then
  2703. attack = true
  2704. SONG = 362569149
  2705. hum.WalkSpeed = 0
  2706. for i = 1,20,0.1 do
  2707. swait()
  2708. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  2709. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  2710. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  2711. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  2712. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  2713. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  2714. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  2715. end
  2716. hum.WalkSpeed = 8
  2717. attack = false
  2718. Mode = 100
  2719. tecks2.Text = "BROKeN"
  2720. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  2721. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
  2722. Cso("743499393", tors, 10, 1.05)
  2723. BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  2724. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  2725. for i, v in pairs(ArmorColorParts) do
  2726. v.BrickColor = BrickColor.new("Bright yellow")
  2727. v.Material = "DiamondPlate"
  2728. v.Transparency = 0.2
  2729. end
  2730. for i, v in pairs(ArmorColorParts2) do
  2731. v.BrickColor = BrickColor.new("Really black")
  2732. v.Material = "Neon"
  2733. v.Transparency = 0
  2734. end
  2735. for i, v in pairs(NeonColorParts) do
  2736. maincolor = BrickColor.new("New Yeller")
  2737. v.BrickColor = maincolor
  2738. v.Material = "Glass"
  2739. v.Transparency = 0.5
  2740. end
  2741. elseif key == 'm' and Mode == 100 then
  2742. resetmode()
  2743. elseif key == 'q' and Mode == 100 then
  2744. LAZER()
  2745. end
  2746. ---------------------------------------------------------------------
  2747. if key == '4' and Mode ~= 5 then
  2748. Mode = 5
  2749. SONG = 1548654001
  2750. tecks2.Text = "Bendy"
  2751. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  2752. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
  2753. for i, v in pairs(ArmorColorParts) do
  2754. v.BrickColor = BrickColor.new("Black")
  2755. v.Material = "SmoothPlastic"
  2756. v.Transparency = 0
  2757. end
  2758. for i, v in pairs(ArmorColorParts2) do
  2759. v.BrickColor = BrickColor.new("Really black")
  2760. v.Material = "Metal"
  2761. v.Transparency = 0
  2762. end
  2763. for i, v in pairs(NeonColorParts) do
  2764. maincolor = BrickColor.new("Toothpaste")
  2765. v.BrickColor = maincolor
  2766. v.Material = "Neon"
  2767. v.Transparency = 0
  2768. end
  2769. elseif key == '4' and Mode == 5 then
  2770. resetmode()
  2771. elseif key == 'q' and Mode == 5 and exploitable == true then
  2772. Exploit()
  2773. end
  2774. ---------------------------------------------------------------------
  2775. if key == '5' and Mode ~= 6 then
  2776. Mode = 6
  2777. SONG = 1567323605
  2778. tecks2.Text = "Imagine Dragons"
  2779. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  2780. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  2781. for i, v in pairs(ArmorColorParts) do
  2782. v.BrickColor = BrickColor.new("Dark red")
  2783. v.Material = "SmoothPlastic"
  2784. v.Transparency = 0
  2785. end
  2786. for i, v in pairs(ArmorColorParts2) do
  2787. v.BrickColor = BrickColor.new("Really black")
  2788. v.Material = "Metal"
  2789. v.Transparency = 0
  2790. end
  2791. for i, v in pairs(NeonColorParts) do
  2792. maincolor = BrickColor.new("Really red")
  2793. v.BrickColor = maincolor
  2794. v.Material = "Neon"
  2795. v.Transparency = 0
  2796. end
  2797. elseif key == '5' and Mode == 6 then
  2798. resetmode()
  2799. elseif key == 'q' and Mode == 6 then
  2800. Distort()
  2801. elseif key == 'e' and Mode == 6 then
  2802. Ancient_Rage()
  2803. elseif key == 't' and Mode == 6 then
  2804. TTTTTTTTTTTaunt()
  2805. end
  2806. ---------------------------------------------------------------------
  2807. if key == '6' and Mode ~= 7 then
  2808. Mode = 7
  2809. SONG = 699068495
  2810. tecks2.Text = "Cat :3"
  2811. tecks2.TextColor3 = Color3.fromRGB(163, 162, 165)
  2812. tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141)
  2813. for i, v in pairs(ArmorColorParts) do
  2814. v.BrickColor = BrickColor.new("Cool yellow")
  2815. v.Material = "SmoothPlastic"
  2816. v.Transparency = 0
  2817. end
  2818. for i, v in pairs(ArmorColorParts2) do
  2819. v.BrickColor = BrickColor.new("Medium stone grey")
  2820. v.Material = "Metal"
  2821. v.Transparency = 0
  2822. end
  2823. for i, v in pairs(NeonColorParts) do
  2824. maincolor = BrickColor.new("New Yeller")
  2825. v.BrickColor = maincolor
  2826. v.Material = "Neon"
  2827. v.Transparency = 0
  2828. end
  2829. elseif key == '6' and Mode == 7 then
  2830. resetmode()
  2831. elseif key == 't' and Mode == 7 then
  2832. BARK()
  2833. elseif key == 'q' and Mode == 7 then
  2834. Bark_Splosion()
  2835. end
  2836. if key == 'm' and Mode == 7 then
  2837. SONG = 1097121069
  2838. attack = true
  2839. hum.WalkSpeed = 0
  2840. for i = 0,10,0.08 do
  2841. swait()
  2842. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  2843. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2844. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2845. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2846. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  2847. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  2848. end
  2849. attack = false
  2850. hum.WalkSpeed = 8
  2851. Mode = 50
  2852. BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  2853. tecks2.Text = "SCP"
  2854. tecks2.TextColor3 = Color3.fromRGB(255, 0, 255)
  2855. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2856. for i, v in pairs(ArmorColorParts) do
  2857. v.BrickColor = BrickColor.new("Magenta")
  2858. v.Material = "Foil"
  2859. v.Transparency = 0
  2860. end
  2861. for i, v in pairs(ArmorColorParts2) do
  2862. v.BrickColor = BrickColor.new("Dark indigo")
  2863. v.Material = "Glass"
  2864. v.Transparency = 0.1
  2865. end
  2866. for i, v in pairs(NeonColorParts) do
  2867. maincolor = BrickColor.new("White")
  2868. v.BrickColor = maincolor
  2869. v.Material = "Neon"
  2870. v.Transparency = 0
  2871. end
  2872. elseif key == 'm' and Mode == 50 then
  2873. resetmode()
  2874. elseif key == 'q' and Mode == 50 then
  2875. ASCENTION()
  2876. end
  2877. ---------------------------------------------------------------------
  2878. if key == 'm' and Mode == 8 then
  2879. Mode = 25
  2880. SONG = 2094082588
  2881. tecks2.Text = "GHoSt"
  2882. BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  2883. tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  2884. tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165)
  2885. for i, v in pairs(ArmorColorParts) do
  2886. v.BrickColor = BrickColor.new("Ghost grey")
  2887. v.Material = "SmoothPlastic"
  2888. v.Transparency = 0.7
  2889. end
  2890. for i, v in pairs(ArmorColorParts2) do
  2891. v.BrickColor = BrickColor.new("Quill grey")
  2892. v.Material = "Glass"
  2893. v.Transparency = 0.5
  2894. end
  2895. for i, v in pairs(NeonColorParts) do
  2896. maincolor = BrickColor.new("Fog")
  2897. v.BrickColor = maincolor
  2898. v.Material = "Neon"
  2899. v.Transparency = 0.5
  2900. end
  2901. elseif key == 'm' and Mode == 25 then
  2902. resetmode()
  2903. elseif key == 't' and Mode == 25 then
  2904. thisisit()
  2905. elseif key == 'q' and Mode == 25 then
  2906. Spirit_Beam()
  2907. end
  2908. ---------------------------------------------------------------------
  2909. if key == '7' and Mode ~= 8 then
  2910. Mode = 8
  2911. SONG = 561833161
  2912. tecks2.Text = "Lunar"
  2913. tecks2.TextColor3 = Color3.fromRGB(18, 238, 212)
  2914. tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236)
  2915. for i, v in pairs(ArmorColorParts) do
  2916. v.BrickColor = BrickColor.new("Teal")
  2917. v.Material = "SmoothPlastic"
  2918. v.Transparency = 0
  2919. end
  2920. for i, v in pairs(ArmorColorParts2) do
  2921. v.BrickColor = BrickColor.new("Medium stone grey")
  2922. v.Material = "Metal"
  2923. v.Transparency = 0
  2924. end
  2925. for i, v in pairs(NeonColorParts) do
  2926. maincolor = BrickColor.new("Cyan")
  2927. v.BrickColor = maincolor
  2928. v.Material = "Neon"
  2929. v.Transparency = 0
  2930. end
  2931. elseif key == '7' and Mode == 8 then
  2932. resetmode()
  2933. elseif key == 'q' and Mode == 8 then
  2934. LunarSpin()
  2935. end
  2936. ---------------------------------------------------------------------
  2937. if key == '8' and Mode ~= 9 then
  2938. Mode = 9
  2939. SONG = 146374899
  2940. tecks2.Text = "HoRRoR"
  2941. tecks2.TextColor3 = Color3.new(255, 255, 255)
  2942. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  2943. for i, v in pairs(ArmorColorParts) do
  2944. v.BrickColor = BrickColor.new("Institutional white")
  2945. v.Material = "Glass"
  2946. v.Transparency = 0
  2947. end
  2948. for i, v in pairs(ArmorColorParts2) do
  2949. v.BrickColor = BrickColor.new("Really black")
  2950. v.Material = "Glass"
  2951. v.Transparency = 0.5
  2952. end
  2953. for i, v in pairs(NeonColorParts) do
  2954. maincolor = BrickColor.new("Institutional white")
  2955. v.BrickColor = maincolor
  2956. v.Material = "Neon"
  2957. v.Transparency = 0
  2958. end
  2959. elseif key == '8' and Mode == 9 then
  2960. resetmode()
  2961. elseif key == 't' and Mode == 9 then
  2962. heregoes()
  2963. elseif key == 'q' and Mode == 9 then
  2964. BalanceSpin()
  2965. end
  2966. ---------------------------------------------------------------------------
  2967. if key == 'm' and Mode == 9 and Mode ~= 10 and Sprinting == false then
  2968. Mode = 10
  2969. SONG = 919231299
  2970. local A = math.random(1,4)
  2971. if A == 1 then
  2972. SONG = 919231299
  2973. elseif A == 2 then
  2974. SONG = 460874877
  2975. elseif A == 3 then
  2976. SONG = 943961217
  2977. elseif A == 4 then
  2978. SONG = 623662713
  2979. end
  2980. tecks2.Text = "InSaNe"
  2981. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2982. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  2983. for i, v in pairs(ArmorColorParts) do
  2984. v.BrickColor = BrickColor.random()
  2985. v.Material = "Glass"
  2986. v.Transparency = 0
  2987. end
  2988. for i, v in pairs(ArmorColorParts2) do
  2989. v.BrickColor = BrickColor.random()
  2990. v.Material = "Glass"
  2991. v.Transparency = 0
  2992. end
  2993. for i, v in pairs(NeonColorParts) do
  2994. maincolor = BrickColor.random()
  2995. v.BrickColor = maincolor
  2996. v.Material = "Neon"
  2997. v.Transparency = 0
  2998. end
  2999. elseif key == 'm' and Mode == 10 then
  3000. resetmode()
  3001. elseif key == 'q' and Mode == 10 then
  3002. Decapitate()
  3003. end
  3004. end
  3005. end)
  3006. local Combo = 1
  3007. mouse.Button1Down:connect(function(key)
  3008. if attack == false then
  3009. if Combo == 1 then
  3010. Combo = 2
  3011. attackone()
  3012. elseif Combo == 2 then
  3013. Combo = 3
  3014. attacktwo()
  3015. elseif Combo == 3 then
  3016. Combo = 1
  3017. attackthree()
  3018. end
  3019. end
  3020. end)
  3021.  
  3022.  
  3023.  
  3024.  
  3025.  
  3026.  
  3027.  
  3028. -------------------------------------------------------
  3029. --Start Animations--
  3030. -------------------------------------------------------
  3031. while true do
  3032. swait()
  3033. sine = sine + change
  3034. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3035. local velderp = root.Velocity.y
  3036. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  3037. if equipped == true or equipped == false then
  3038. if attack == false then
  3039. idle = idle + 1
  3040. else
  3041. idle = 0
  3042. end
  3043. if Mode == 5 then
  3044. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  3045. end
  3046. if Mode == 25 then
  3047. PixelBlock(3,4,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.03,maincolor,0)
  3048. end
  3049. if Mode == 100 then
  3050. PixelBlock(1,0.8,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.02,0.02,0.02,0.1,maincolor,0)
  3051. MagicCharge(4, 0, "Add", ra.CFrame * CF(0, -0, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.2, 0.2, 1.6 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere")
  3052. end
  3053. if Mode == 7 then
  3054. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  3055. end
  3056. if Mode == 10 then
  3057. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  3058. tecks2.TextColor3 = maincolor.Color
  3059. tecks2.TextStrokeColor3 = maincolor.Color
  3060. for i, v in pairs(ArmorColorParts) do
  3061. v.BrickColor = BrickColor.random()
  3062. v.Material = "Glass"
  3063. v.Transparency = 0
  3064. end
  3065. for i, v in pairs(ArmorColorParts2) do
  3066. v.BrickColor = BrickColor.random()
  3067. v.Material = "Glass"
  3068. v.Transparency = 0
  3069. end
  3070. for i, v in pairs(NeonColorParts) do
  3071. maincolor = BrickColor.random()
  3072. v.BrickColor = maincolor
  3073. v.Material = "Neon"
  3074. v.Transparency = 0
  3075. end
  3076. end
  3077. if Mode == 6 then
  3078. local A = math.random(1,15)
  3079. if A == 1 then
  3080. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  3081. if A == 2 then
  3082. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  3083. end
  3084. end
  3085. end
  3086. if 1 < root.Velocity.y and hitfloor == nil then
  3087. Anim = "Jump"
  3088. if attack == false then
  3089. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  3090. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3091. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  3092. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  3093. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3094. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3095. end
  3096. elseif -1 > root.Velocity.y and hitfloor == nil then
  3097. Anim = "Fall"
  3098. if attack == false then
  3099. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  3100. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3101. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  3102. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  3103. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  3104. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  3105. end
  3106. elseif torvel < 1 and hitfloor ~= nil then
  3107. Anim = "Idle"
  3108. change = 1
  3109. if attack == false then
  3110. if Mode == 1 then --Normal
  3111. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3112. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3113. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3114. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3115. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3116. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3117. elseif Mode == pIXELATED then --PIXELATED
  3118. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  3119. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  3120. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  3121. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  3122. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  3123. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  3124. elseif Mode == 50 then --ASCENDED
  3125. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3126. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3127. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3128. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3129. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3130. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3131. elseif Mode == 2 then --Machinery
  3132. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  3133. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  3134. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  3135. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  3136. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  3137. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  3138. elseif Mode == 3 then --ICE
  3139. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  3140. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  3141. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  3142. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  3143. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(25 + 4.5 * Cos(sine / 20))), 0.08)
  3144. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(-25 - 4.5 * Cos(sine / 20))), 0.08)
  3145. elseif Mode == 4 then --Infused
  3146. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  3147. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3148. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  3149. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  3150. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.35* Player_Size) * angles(Rad(90 - 2.5 * Cos(sine / 20)), Rad(0), Rad(-50)), 0.08)
  3151. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.15* Player_Size) * angles(Rad(70 - 2.5 * Cos(sine / 20)), Rad(0), Rad(70)), 0.08)
  3152. elseif Mode == 5 then --Cybernetic
  3153. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3154. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  3155. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  3156. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  3157. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  3158. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  3159. elseif Mode == 25 then --Spiritual
  3160. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3161. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  3162. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  3163. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  3164. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  3165. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  3166. elseif Mode == 6 then --Controlled Beyond Recognition
  3167. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  3168. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-4.5 * Sin(sine / .5))), 0.08)
  3169. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  3170. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-20)), 0.08)
  3171. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(5)), 0.08)
  3172. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(-5)), 0.08)
  3173. elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia
  3174. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  3175. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  3176. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  3177. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  3178. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  3179. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3180. elseif Mode == 100 then --Overclocked
  3181. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3182. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  3183. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3184. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3185. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  3186. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3187. elseif Mode == 8 then --Lunarist
  3188. MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  3189. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3190. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3191. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3192. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3193. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  3194. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3195. elseif Mode == 10 then --INSANITY
  3196. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3197. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3198. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3199. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3200. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3201. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3202. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  3203. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  3204. end
  3205. end
  3206. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3207. Anim = "Walk"
  3208. change = 1.1
  3209. if attack == false then
  3210. if Mode == 6 then
  3211. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  3212. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3213. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  3214. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  3215. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3216. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3217. elseif Mode == 5 then
  3218. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  3219. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3220. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  3221. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  3222. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  3223. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  3224. elseif Mode == 25 then
  3225. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  3226. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3227. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  3228. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  3229. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  3230. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  3231. elseif Mode == 100 then
  3232. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3233. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3234. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3235. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3236. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  3237. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3238. elseif Mode == 10 then
  3239. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  3240. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3241. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  3242. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  3243. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  3244. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  3245. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  3246. elseif Mode == 8 then
  3247. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  3248. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3249. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  3250. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  3251. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  3252. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3253. elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  3254. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  3255. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3256. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3257. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3258. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3259. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3260. end
  3261. end
  3262. elseif torvel >= 25 and hitfloor ~= nil then
  3263. Anim = "Sprint"
  3264. change = 1.35
  3265. if attack == false then
  3266. if Mode == 5 then
  3267. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3268. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3269. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  3270. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  3271. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  3272. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  3273. elseif Mode == 25 or Mode == 10 then
  3274. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3275. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3276. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  3277. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  3278. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  3279. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  3280. elseif Mode ~= 5 then
  3281. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  3282. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3283. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3284. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3285. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  3286. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  3287. end
  3288. end
  3289. end
  3290. end
  3291. Music.SoundId = "rbxassetid://"..SONG
  3292. Music.Looped = true
  3293. Music.Pitch = 1
  3294. Music.Volume = 2.5
  3295. Music.Parent = tors
  3296. Music:Resume()
  3297. if 0 < #Effects then
  3298. for e = 1, #Effects do
  3299. if Effects[e] ~= nil then
  3300. local Thing = Effects[e]
  3301. if Thing ~= nil then
  3302. local Part = Thing[1]
  3303. local Mode = Thing[2]
  3304. local Delay = Thing[3]
  3305. local IncX = Thing[4]
  3306. local IncY = Thing[5]
  3307. local IncZ = Thing[6]
  3308. if 1 >= Thing[1].Transparency then
  3309. if Thing[2] == "Block1" then
  3310. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3311. local Mesh = Thing[1].Mesh
  3312. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3313. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3314. elseif Thing[2] == "Block2" then
  3315. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3316. local Mesh = Thing[7]
  3317. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3318. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3319. elseif Thing[2] == "Block3" then
  3320. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3321. local Mesh = Thing[7]
  3322. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3323. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3324. elseif Thing[2] == "Cylinder" then
  3325. local Mesh = Thing[1].Mesh
  3326. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3327. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3328. elseif Thing[2] == "Blood" then
  3329. local Mesh = Thing[7]
  3330. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3331. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3332. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3333. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  3334. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3335. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3336. elseif Thing[2] == "Disappear" then
  3337. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3338. elseif Thing[2] == "Shatter" then
  3339. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3340. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3341. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3342. Thing[6] = Thing[6] + Thing[5]
  3343. end
  3344. else
  3345. Part.Parent = nil
  3346. table.remove(Effects, e)
  3347. end
  3348. end
  3349. end
  3350. end
  3351. end
  3352. end
  3353. -------------------------------------------------------
  3354. --End Animations And Script--
  3355. -------------------------------------------------------
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