Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- None of this is mine, they came from the reddit thread https://www.reddit.com/r/HollowKnight/comments/62hkbu/charm_ideas/, all credit goes to the users listed here ^^
- u/Sicklekid's ideas:
- Speed Soul: Turns your dash into a blink, causing it to travel slightly further and work instantaneously but cost a small amount of soul. (edit suggested by u/ReaperOverlord, expanded on by u/Sicklekid: Reverts to normal dash if you don't have enough soul.)
- (About 1/2 the cost of a spell) (With Sharp Shadow: While blinking, shade is left behind, which then charges quickly towards the player, damaging enemies in between.)
- Notches: O O O
- Obtain: Behind a black gate in Soul Sanctum
- Crystal Supercharger: Crystal dash charges quicker.
- (1/3 the time)
- Notches: O O
- Obtain: in crystal peaks
- Abyss Wings: Splits monarch wings jump into two smaller jumps.
- (Jumps added together are equal to the normal jump height.)
- Notches: O O
- Obtain: gain 2000 essence and speak to the Penitent Moth
- Thick Shell: Any damage deals only one mask of damage, but jump height and movement speed is slightly lower.
- (Does not prevent overcharm damage.)
- Notches: O O O
- Obtain: Dung Defender rematch!
- Soul Sacrifice: Charge up spells to release stronger versions.
- (like shaman stone but spells take time to charge up AND cost twice as much soul to use in that form)
- Notches: O
- Obtain: Ancient Basin secret room
- Greatnail (possibly OP after implementation of unbreakable charms): Improve range and damage of nail, but more time between swings and double nail art charge time.
- (Range is halfway between Longnail and Mark of Pride, Damage is 1.5X normal damage, time between swings is 2X)
- Notches: O O O
- Obtain: City of Tears apartment w/ big dudes inside
- Needlestrike: Improves Charge Slash horizontal range, decreases vertical range and damage.
- (Deals only 2X damage instead of 3X (edit for accuracy: 2.5X), changes "swoosh" to be about 1.4X as long and .3X the height)
- Notches: O
- Obtain: After the second hornet fight
- Crystal Vortex: While using and charging crystal dash, creates an aura that slightly damages and pushes enemies away. Push is stronger while in flight.
- Notches: O
- Obtain: Crystal Mound
- Traitorous Compass: A Compass that only works when it can distract you.
- (Works identically to Wayward Compass, but only works while an enemy is on screen. When you open your map, the enemy instantly sees you and begins to move towards you.)
- Notches: None
- Obtain: Map Shop
- Hunters Mark: If you strike an enemy immediately after being hit, you immediately regain one mask.
- (Procs if you land a hit on an enemy within .25 second of being hit. Will not proc again for 6 seconds after being hit once)
- Notches: O O O O
- Obtain: Fill out your hunter's journal and return to the Hunter.
- The Ephemeral and Resplendent Gem of Zote the Mighty: This gem is a source of unparalleled power, giving the user the power over the very elements themselves. Only Zote the Mighty himself can surpass the strength of this gem.
- (Changes your mask to look like Zote's, and NPCs react differently to you, making things cost more and generally being meaner to you.)
- Notches: O
- Obtain: Save Zote a third time, after fighting him in the Colosseum.
- u/teodzero's ideas:
- Shadow Crystal: Applies shadow effect to your crystal dash, allowing you to pass through enemies. Synergy with Sharp Shadow.
- Dark Pearl: Makes shadow dash recharge faster, allowing for every second dash to be a shadow one instead of every third. Alternatively, could make every dash a shadow one, but increase the time between them.
- Geo Shell: Your geo will stay with you past death. Obtain this charm by getting bamboozled. (edit suggested by u/Sicklekid: Half of your geo will stay with you past death, making it more balanced.)
- u/SlurryBender's ideas:
- Wispbody: "The charm of a stealthy adventurer who fell to the one thing he couldn't hide from: spores. Renders the bearer invisible while staying stationary." Standing still for 4 seconds makes you invisible. Enemies and attacks will pass through you, and enemies chasing you will ignore you (except bosses). Moving, attacking, or recharging 1 mask of health will reveal you. (edit suggested by u/Sicklekid: Shorter recharge time if used immediately after healing, or possible, only usable immediately after healing.)
- Notches: O O O
- Obtain: On a body in a hidden room in the Fungal Wastes.
- Eternal Zephyr: "A charm embodying the ever-blowing winds at the edge of Hallownest. Slows the bearer's falling speed." Slows falling speed to somewhere between normal and the Cyclone slash's "hover." Getting hit will drop you at normal speed.
- Notches: O
- Obtain: Break the ground at a spot near the far left side of Howling Cliffs.
- Nailrider: "The lost art of the lost brother. Lets the bearer stab into the ground from above." Turns your downward slash into a downward "pogo" stab for as long as you hold the attack button. You still bounce on a hit. Drops you faster, doing slightly more damage (1.25 x nail), but has a longer recovery time: ~1 second if released in the air and ~1.5 seconds if you hit the ground, and you can't do anything else in that time. (edit suggested by u/Sicklekid: Cancels for a period immediately after hitting the ground.)
- Notches: O O
- Obtain: Attack the "dummy" behind Nailmaster Oro's hut with all 3 Nail Arts.
- Dashlord: "The mark of a true Dashmaster. Allows the bearer to dash even during combat." Allows you to dash out of any other attack, including charged attacks, spells, and clashes, as well as while getting hit, edit: landing from long distances, or any other delayed action. Notches: O
- Obtain: Talk to the Dashmaster's ghost at his statue after obtaining the Dream Nail.
- Mark of Patience: "A charm bestowed by those willing to take life slowly. Strengthens the bearer's next attack after waiting in place." Standing still for 3 seconds doubles the power of your next nail attack. The effect breaks if you move, dash, use a spell, or heal. (edit suggested by u/Sicklekid: double the damage of your next hit after sitting at a bench?)
- Notches: O O O (edit suggested by u/SlurryBender: O O O O?)
- Obtain: Rest at the bench in Dirtmouth without doing anything for 2 minutes straight. Then the Elder Bug will talk to you and give you the charm.
- Longing Lumafly: "A charm containing a single, homesick lumafly. Will illuminate where the bearer has been on their journey." A small lumafly follows behind you, leaving a trail of floating luminescence to the last 2 benches.
- Notches: O O
- Obtain: At the end of a lumafly nest mini-dungeon somewhere in Hallownest (probably either Greenpath, Queen's Gardens, or the Ancient Basin.)
- Clawing Hunger: "A charm that causes ravenous appetite in the bearer. The bearer gains health upon a kill, but will slowly lose it if they do not feed again." Gain 1 mask of health per kill. Lose 1 mask of health every 15 seconds, except for when resting at a bench. (this could need balancing, obviously, but I like the concept).
- Notches: O O O
- Obtain: Feed baby flukes to the Midwife using the Flukenest charm and then talk to her.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement