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- --[[Like the goku script this usually has stuff in it, and also the auras are bad, this has no auras so good luck, no aura script. Made by animescapetower]]
- s2 = game.Players.LocalPlayer
- local humanoid = s2.Character.Humanoid
- local mouse = s2:GetMouse()
- local ff = Instance.new("ForceField")
- ff.Parent = s2.Character
- ff.Visible = false
- sick = Instance.new("Sound")
- sick.SoundId = "rbxassetid://248410585"
- sick.Volume = 1
- sick.Parent = s2.Character
- sick.Looped = true
- sick.Pitch = 1.1
- sick:Play()
- Torso = game.Players.LocalPlayer.Character.Torso
- Sound0 = Instance.new("Sound")
- Sound1 = Instance.new("Sound")
- Sound2 = Instance.new("Sound")
- Sound3 = Instance.new("Sound")
- Sound4 = Instance.new("Sound")
- Sound5 = Instance.new("Sound")
- Sound6 = Instance.new("Sound")
- Sound7 = Instance.new("Sound")
- Sound8 = Instance.new("Sound")
- Sound9 = Instance.new("Sound")
- Sound10 = Instance.new("Sound")
- Part20 = Instance.new("Part")
- BillboardGui21 = Instance.new("BillboardGui")
- ImageLabel22 = Instance.new("ImageLabel")
- Sound0.Name = "DMG"
- Sound0.Parent = Torso
- Sound0.Pitch = 1.25
- Sound0.SoundId = "rbxassetid://138087186"
- Sound0.Volume = 1
- Sound1.Name = "DMG2"
- Sound1.Parent = Torso
- Sound1.SoundId = "rbxassetid://131237241"
- Sound1.Volume = 1
- Sound2.Name = "FinalFlash"
- Sound2.Parent = Torso
- Sound2.Pitch = 1.5
- Sound2.SoundId = "rbxassetid://161251144"
- Sound2.Volume = 1
- Sound3.Name = "Miss"
- Sound3.Parent = Torso
- Sound3.SoundId = "rbxassetid://174413237"
- Sound4.Name = "SaiyanEnergy"
- Sound4.Parent = Torso
- Sound4.Pitch = 6
- Sound4.SoundId = "rbxassetid://98333808"
- Sound4.Volume = 1
- Sound5.Name = "SaiyanEnergy2"
- Sound5.Parent = Torso
- Sound5.SoundId = "rbxassetid://491515754"
- Sound5.Volume = 1
- Sound5.Looped = true
- Sound6.Name = "Teleport"
- Sound6.Parent = Torso
- Sound6.Pitch = 2
- Sound6.SoundId = "rbxassetid://216782105"
- Sound6.Volume = 1
- Sound7.Name = "Voice1"
- Sound7.Parent = Torso
- Sound7.Pitch = 1.2000000476837
- Sound7.SoundId = "rbxassetid://159490394"
- Sound7.Volume = 1
- Sound8.Name = "Voice2"
- Sound8.Parent = Torso
- Sound8.Pitch = 0.30000001192093
- Sound8.SoundId = "rbxassetid://132236830"
- Sound8.Volume = 1
- Sound9.Name = "Voice3"
- Sound9.Parent = Torso
- Sound9.Pitch = 1.2000000476837
- Sound9.SoundId = "rbxassetid://190995007"
- Sound9.Volume = 1
- Sound10.Name = "Voice4"
- Sound10.Parent = Torso
- Sound10.Pitch = 6
- Sound10.SoundId = "rbxassetid://149576324"
- Sound10.Volume = 1
- s = game.Players.LocalPlayer.Character
- if s.Humanoid.Health > 0 then
- bd = s.HumanoidRootPart.RootJoint
- a1 = s.Torso:FindFirstChild("Left Shoulder")
- a2 = s.Torso:FindFirstChild("Right Shoulder")
- l1 = s.Torso:FindFirstChild("Left Hip")
- l2 = s.Torso:FindFirstChild("Right Hip")
- combo = false
- Tele = false
- transformed = false
- hits = 0
- end
- --[[Basic Stats]]
- attack = 12 --[[Combo Damage]]
- force = 340 --[[Energy Damage]]
- needed = 321988 --[[Hits for Special]]
- function HalfReset()
- if s.Humanoid.Health > 0 then
- bd.C0 = bd.C1 * CFrame.new(0,0,0)
- a1.C0 = a1.C1 * CFrame.new(0,0,1.5)
- a2.C0 = a2.C1 * CFrame.new(0,0,1.5)
- l1.C0 = l1.C1 * CFrame.new(0,-2,0.5)
- l2.C0 = l2.C1 * CFrame.new(0,-2,0.5)
- end
- end
- function FullReset()
- if s.Humanoid.Health > 0 then
- HalfReset()
- combo = false
- end
- end
- function Attack()
- if combo == false and s.Humanoid.Health > 0 then
- combo = true
- local audio = math.random(1,2) --[[Random Play]]
- if audio == 1 then s.Torso.Voice2:Play() s.Torso.Miss:Play() else s.Torso.Voice3:Play() s.Torso.Miss:Play() end
- for i = 1,5 do wait()
- a1.C0 = a1.C0 * CFrame.Angles(0,0,-0.32)
- a2.C0 = a2.C0 * CFrame.Angles(0,0,0.32)
- end
- for i = 1,5 do wait()
- bd.C0 = bd.C0 * CFrame.Angles(0,0,0.1)
- a2.C0 = a2.C0 * CFrame.Angles(0.2,0,0)
- end
- local audio = math.random(1,2) --[[Random Play]]
- if audio == 1 then s.Torso.Voice3:Play() s.Torso.Miss:Play() else s.Torso.Voice2:Play() s.Torso.Miss:Play() end
- for i = 1,5 do wait()
- bd.C0 = bd.C0 * CFrame.Angles(0,0,-0.2)
- a2.C0 = a2.C0 * CFrame.Angles(-0.3,0,0)
- end
- for i = 1,5 do wait()
- bd.C0 = bd.C0 * CFrame.Angles(0,0,0.2)
- a1.C0 = a1.C0 * CFrame.Angles(0.2,0,0)
- end
- for i = 1,5 do wait()
- bd.C0 = bd.C0 * CFrame.Angles(0,0,0.1)
- a1.C0 = a1.C0 * CFrame.Angles(-0.3,0,0)
- end
- local audio = math.random(1,2) --[[Random Play]]
- if audio == 1 then s.Torso.Miss:Play() else s.Torso.Miss:Play() end
- FullReset()
- end
- end
- function teleport()
- if Tele == false then
- Tele = true
- wait(0.05)
- s.Torso.Teleport:Play()
- local effect = game.ReplicatedStorage.TeleportEffect:clone()
- effect.Parent = s
- effect.CFrame = s.Torso.CFrame * CFrame.Angles(0,5,0)
- s.Torso.CFrame = s.Torso.CFrame * CFrame.new(0,0,-10)
- wait(0.6)
- effect:Destroy()
- Tele = false
- end
- end
- function Kamehameha()
- if s.Humanoid.Health > 0 then
- game:GetService("Chat"):Chat(s.Head,"Dark Flash!!",Enum.ChatColor.Red)
- s.Torso.Voice4:Play()
- local ball = Instance.new("Part")
- ball.BrickColor = BrickColor.new("Cyan")
- ball.Material = "Neon"
- ball.TopSurface = "Smooth"
- ball.BottomSurface = "Smooth"
- ball.FormFactor = "Custom"
- ball.Size = Vector3.new(10,10,10)
- ball.Transparency = 0
- ball.Anchored = true
- ball.CanCollide = false
- ball.CFrame = s.Torso.CFrame * CFrame.new(0,0.7,-2.5)
- ball2 = Instance.new("Part")
- ball2.BrickColor = BrickColor.new("Toothpaste")
- ball2.Material = "Neon"
- ball2.TopSurface = "Smooth"
- ball2.BottomSurface = "Smooth"
- ball2.FormFactor = "Custom"
- ball2.Size = Vector3.new(15,15,15)
- ball2.Transparency = 0.5
- ball2.Anchored = true
- ball2.CanCollide = false
- ball2.CFrame = s.Torso.CFrame * CFrame.new(0,0.7,-2.5)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "Sphere"
- mesh.Parent = ball
- local mesh2 = Instance.new("SpecialMesh")
- mesh2.MeshType = "Sphere"
- mesh2.Parent = ball2
- ball.Parent = game.Workspace
- ball2.Parent = game.Workspace
- a1.C0 = a1.C0 * CFrame.Angles(0,0,-1.6)
- a2.C0 = a2.C0 * CFrame.Angles(0,0,1.6)
- a1.C0 = a1.C0 * CFrame.Angles(1,0,0)
- a2.C0 = a2.C0 * CFrame.Angles(1,0,0)
- ball.CFrame = s.Torso.CFrame * CFrame.new(0,0.7,-2.5)
- ball2.CFrame = s.Torso.CFrame * CFrame.new(0,0.7,-2.5)
- s.Torso.FinalFlash:Play()
- local beam = Instance.new("Part")
- beam.BrickColor = BrickColor.new("Dark blue")
- beam.Material = "Neon"
- beam.TopSurface = "Smooth"
- beam.BottomSurface = "Smooth"
- beam.FormFactor = "Custom"
- beam.Size = Vector3.new(10,100,10)
- beam.Transparency = 0
- beam.Anchored = true
- beam.CanCollide = false
- beam.CFrame = s.Torso.CFrame * CFrame.new(0,1,-8)
- beam.CFrame = beam.CFrame * CFrame.Angles(1.6,0,0)
- beam2 = Instance.new("Part")
- beam2.BrickColor = BrickColor.new("Lime Green")
- beam2.Material = "Neon"
- beam2.TopSurface = "Smooth"
- beam2.BottomSurface = "Smooth"
- beam2.FormFactor = "Custom"
- beam2.Size = Vector3.new(15,100,15)
- beam2.Transparency = 0.5
- beam2.Anchored = true
- beam2.CanCollide = false
- beam2.CFrame = s.Torso.CFrame * CFrame.new(0,1,-8)
- beam2.CFrame = beam2.CFrame * CFrame.Angles(1.6,0,0)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = Enum.MeshType.Sphere
- mesh.Scale = Vector3.new(0.75,0.1,0.75)
- mesh.Parent = beam
- local mesh2 = Instance.new("SpecialMesh")
- mesh2.MeshType = Enum.MeshType.Sphere
- mesh2.Scale = Vector3.new(0.75,0.1,0.75)
- mesh2.Parent = beam2
- beam.Parent = game.Workspace
- beam2.Parent = game.Workspace
- beam.Touched:connect(function(hit)
- local h = hit.Parent:FindFirstChild("Humanoid")
- if h ~= nil then
- local hax = h.Parent:FindFirstChild("ForceField")
- if hax == nil then
- h.Parent.Head.BrickColor = mas.Head.BrickColor
- h.Health = h.Health - 1000
- wait(0.4)
- hit:Destroy()
- wait()
- end
- end
- end)
- for i = 1,40 do wait()
- s.Humanoid.WalkSpeed = 0
- beam.CFrame = beam.CFrame * CFrame.new(0,-5,0)
- beam2.CFrame = beam2.CFrame * CFrame.new(0,-5,0)
- mesh.Scale = mesh.Scale + Vector3.new(0,0.1,0)
- mesh2.Scale = mesh2.Scale + Vector3.new(0,0.1,0)
- ball.Transparency = ball2.Transparency + 0.025
- ball2.Transparency = ball2.Transparency + 0.0125
- beam.Transparency = beam.Transparency + 0.025
- beam2.Transparency = beam2.Transparency + 0.0125
- end
- s.Humanoid.WalkSpeed = 16
- ball:Destroy()
- ball2:Destroy()
- beam:Destroy()
- beam2:Destroy()
- FullReset()
- end
- end
- function Kamehameha2()
- if s.Humanoid.Health > 0 then
- game:GetService("Chat"):Chat(s.Head,"Dark Flash!!",Enum.ChatColor.Red)
- s.Torso.Voice4:Play()
- local ball3 = Instance.new("Part")
- ball3.BrickColor = BrickColor.new("Really Red")
- ball3.Material = "Plastic"
- ball3.TopSurface = "Smooth"
- ball3.BottomSurface = "Smooth"
- ball3.FormFactor = "Custom"
- ball3.Size = Vector3.new(10,10,10)
- ball3.Transparency = 0
- ball3.Anchored = true
- ball3.CanCollide = false
- ball3.CFrame = s.Torso.CFrame * CFrame.new(0,0.7,-2.5)
- ball23 = Instance.new("Part")
- ball23.BrickColor = BrickColor.new("Really red")
- ball23.Material = "Plastic"
- ball23.TopSurface = "Smooth"
- ball23.BottomSurface = "Smooth"
- ball23.FormFactor = "Custom"
- ball23.Size = Vector3.new(15,15,15)
- ball23.Transparency = 0
- ball23.Anchored = true
- ball23.CanCollide = false
- ball23.CFrame = s.Torso.CFrame * CFrame.new(0,0.7,-2.5)
- local mesh3 = Instance.new("SpecialMesh")
- mesh3.MeshType = "Sphere"
- mesh3.Parent = ball3
- local mesh23 = Instance.new("SpecialMesh")
- mesh23.MeshType = "Sphere"
- mesh23.Parent = ball2
- ball3.Parent = game.Workspace
- ball2.Parent = game.Workspace
- a1.C0 = a1.C0 * CFrame.Angles(0,0,-1.6)
- a2.C0 = a2.C0 * CFrame.Angles(0,0,1.6)
- a1.C0 = a1.C0 * CFrame.Angles(1,0,0)
- a2.C0 = a2.C0 * CFrame.Angles(1,0,0)
- ball3.CFrame = s.Torso.CFrame * CFrame.new(0,0.7,-2.5)
- ball2.CFrame = s.Torso.CFrame * CFrame.new(0,0.7,-2.5)
- s.Torso.FinalFlash:Play()
- local beam3 = Instance.new("Part")
- beam3.BrickColor = BrickColor.new("Really red")
- beam3.Material = "Plastic"
- beam3.TopSurface = "Smooth"
- beam3.BottomSurface = "Smooth"
- beam3.FormFactor = "Custom"
- beam3.Size = Vector3.new(10,100,10)
- beam3.Transparency = 0
- beam3.Anchored = true
- beam3.CanCollide = false
- beam3.CFrame = s.Torso.CFrame * CFrame.new(0,1,-8)
- beam3.CFrame = beam.CFrame * CFrame.Angles(1.6,0,0)
- beam23 = Instance.new("Part")
- beam23.BrickColor = BrickColor.new("Really blue")
- beam23.Material = "Neon"
- beam23.TopSurface = "Smooth"
- beam23.BottomSurface = "Smooth"
- beam23.FormFactor = "Custom"
- beam23.Size = Vector3.new(15,100,15)
- beam23.Transparency = 0
- beam23.Anchored = true
- beam23.CanCollide = false
- beam23.CFrame = s.Torso.CFrame * CFrame.new(0,1,-8)
- beam23.CFrame = beam2.CFrame * CFrame.Angles(1.6,0,0)
- local mesh3 = Instance.new("SpecialMesh")
- mesh3.Scale = Vector3.new(2.75,2.1,2.75)
- mesh3.Parent = beam3
- local mesh23 = Instance.new("SpecialMesh")
- mesh23.Scale = Vector3.new(1.85,0.3,1.85)
- mesh23.Parent = beam2
- beam3.Parent = game.Workspace
- beam23.Parent = game.Workspace
- beam2.Touched:connect(function(hit)
- local h = hit.Parent:FindFirstChild("Humanoid")
- if h ~= nil then
- local hax = h.Parent:FindFirstChild("ForceField")
- if hax == nil then
- h.Health = h.Health - 5
- h.Torso.CFrame = h.Torso.CFrame * CFrame.new(0,0,-2)
- wait()
- end
- end
- end)
- for i = 1,40 do wait()
- beam3.CFrame = beam3.CFrame * CFrame.new(0,-5,0)
- beam23.CFrame = beam2.CFrame * CFrame.new(0,-5,0)
- mesh3.Scale = mesh3.Scale - Vector3.new(0,0.1,0)
- mesh23.Scale = mesh23.Scale - Vector3.new(0,0.1,0)
- ball3.Transparency = ball3.Transparency - 0.925
- ball23.Transparency = ball23.Transparency - 0.00125
- beam3.Transparency = beam3.Transparency - 0.045
- beam23.Transparency = beam23.Transparency - 0.0925
- end
- ball3:Destroy()
- ball23:Destroy()
- beam3:Destroy()
- beam23:Destroy()
- FullReset()
- end
- end
- s.Humanoid.HealthChanged:connect(function()
- if s.Humanoid.Health == s.Humanoid.Health - 500000 then
- attack = attack + 10
- force = force + 10
- s.Humanoid.Health = s.Humanoid.Health + 100
- end
- if transformed == false and s.Humanoid.Health <= 40000 then
- transformed = true
- game:GetService("Chat"):Chat(s.Head,"Im Dark Aura Anime",Enum.ChatColor.Red)
- ex2 = Instance.new("Explosion")
- ex2.Position = s.Torso.Position
- ex2.BlastPressure = 0
- ex2.Parent = workspace
- s.Torso.Voice2:Play()
- s.Humanoid.Health = s.Humanoid.Health + 50000
- s.Torso.SaiyanEnergy:Play()
- FullReset()
- attack = attack + 13
- force = force + 20
- end
- if transformed == true and s.Humanoid.Health <= 20000 then
- game:GetService("Chat"):Chat(s.Head,"You have no chance againts me No foolin around!!",Enum.ChatColor.Red)
- s.Torso.Voice1:Play()
- ex2 = Instance.new("Explosion")
- ex2.Position = s.Torso.Position
- ex2.BlastPressure = 0
- ex2.Parent = workspace
- s.Humanoid.Health = s.Humanoid.Health + 10000
- s.Humanoid.WalkSpeed = s.Humanoid.WalkSpeed * 2
- s.Torso.SaiyanEnergy:Play()
- s.Torso.SaiyanEnergy2:Play()
- ball2.BrickColor = BrickColor.new("Toothpaste")
- beam2.BrickColor = BrickColor.new("Toothpaste")
- FullReset()
- attack = attack + 10
- force = force + 10
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "q" then
- Attack()
- s.Torso.Touched:connect(function(hit)
- local h = hit.Parent:FindFirstChild("Humanoid")
- if h ~= nil then
- if hits < needed and s.Humanoid.Health > 0 then
- local audio = math.random(1,2) --[[Random Play]]
- if audio == 1 then s.Torso.DMG:Play() else s.Torso.DMG2:Play() end
- h.Health = h.Health - attack
- hits = hits + 1
- Attack()
- else
- hits = 0
- local ay = math.random(1,2)
- if ay == 1 then
- Kamehameha()
- else
- teleport()
- end
- end
- end
- end)
- end
- end)
- --After both> Pick random moves
- mouse.KeyDown:connect(function(key)
- if key == "z" then
- Kamehameha()
- Kamehameha()
- Kamehameha()
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "v" then
- Kamehameha()
- teleport()
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "k" then
- Kamehameha()
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "t" then
- teleport()
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "b" then
- Kamehameha2()
- end
- end)
- Part20.Name = "TeleportEffect"
- Part20.Parent = Torso
- Part20.Material = Enum.Material.SmoothPlastic
- Part20.BrickColor = BrickColor.new("Institutional white")
- Part20.Transparency = 1
- Part20.Rotation = Vector3.new(0, -90, 0)
- Part20.Anchored = true
- Part20.CanCollide = false
- Part20.FormFactor = Enum.FormFactor.Custom
- Part20.Size = Vector3.new(2, 2, 1)
- Part20.CFrame = CFrame.new(-5.07995605, 6.19000816, -8.41711426, 4.64180347e-22, 7.54698154e-22, -1, -5.23691863e-22, 1, 7.54698154e-22, 1, 5.23691863e-22, 4.64180347e-22)
- Part20.BottomSurface = Enum.SurfaceType.Smooth
- Part20.TopSurface = Enum.SurfaceType.Smooth
- Part20.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part20.Position = Vector3.new(-5.07995605, 6.19000816, -8.41711426)
- Part20.Orientation = Vector3.new(0, -90, 0)
- Part20.Color = Color3.new(0.972549, 0.972549, 0.972549)
- BillboardGui21.Name = "Gui"
- BillboardGui21.Parent = Part20
- BillboardGui21.Size = UDim2.new(5, 0, 5, 0)
- BillboardGui21.Active = true
- ImageLabel22.Name = "Image"
- ImageLabel22.Parent = BillboardGui21
- ImageLabel22.Transparency = 1
- ImageLabel22.Size = UDim2.new(2.5, 0, 2.5, 0)
- ImageLabel22.Position = UDim2.new(0, -40, 0, -40)
- ImageLabel22.Active = true
- ImageLabel22.BackgroundColor3 = Color3.new(0.756863, 0.752941, 0.764706)
- ImageLabel22.BackgroundTransparency = 1
- ImageLabel22.Image = "rbxassetid://507458850"
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