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- --[[You Are Welcome!. Script By Skrubl0rdzI]]--
- local ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- script.Name = "Crescenzo"
- local Player = game.Players.localPlayer
- script.Parent = Player.PlayerGui
- script.Name = math.random(100, 100000)..[[ ]]..math.random(100000, 1000000000)
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- local Mouse = Player:GetMouse()
- local LeftArm = Character["Left Arm"]
- local RightArm = Character["Right Arm"]
- local LeftLeg = Character["Left Leg"]
- local RightLeg = Character["Right Leg"]
- local Head = Character.Head
- local Torso = Character.Torso
- local Camera = game.Workspace.CurrentCamera
- local RootPart = Character.HumanoidRootPart
- local RootJoint = RootPart.RootJoint
- local attack = false
- local Anim = 'Idle'
- local attacktype = 1
- local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velocity = RootPart.Velocity.y
- local sine = 0
- local change = 1
- local hobb = 0
- local rest = 0
- local looprevive = false
- CV="Maroon"
- for i,v in pairs(Character:children()) do
- if v:IsA("Hat") then
- v:Destroy()
- end
- end
- for i,v in pairs(Character:children()) do
- if v:IsA("Accessory") then
- v:Destroy()
- end
- end
- for i,v in pairs(Character:children()) do
- if v:IsA("Hair") then
- v:Destroy()
- end
- end
- for i,v in pairs(Character:children()) do
- if v:IsA("Shirt") then
- v:Destroy()
- end
- end
- for i,v in pairs(Character:children()) do
- if v:IsA("Pants") then
- v:Destroy()
- end
- end
- local txt = Instance.new("BillboardGui", Character)
- txt.Adornee = Character.Head
- txt.Name = "_status"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-9, 8, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(10, 0, 7, 0)
- text.FontSize = "Size24"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- text.Font = "Code"
- text.TextStrokeColor3 = BrickColor.new("Bright yellow").Color
- v=Instance.new("Part")
- v.Name = "ColorBrick"
- v.Parent=Player.Character
- v.FormFactor="Symmetric"
- v.Anchored=true
- v.CanCollide=false
- v.BottomSurface="Smooth"
- v.TopSurface="Smooth"
- v.Size=Vector3.new(10,5,3)
- v.Transparency=1
- v.CFrame=Character.Torso.CFrame
- v.BrickColor=BrickColor.new(CV)
- v.Transparency=1
- text.TextColor3 = BrickColor.Black().Color
- v.Shape="Block"
- spawn(function()
- while wait() do
- text.Text = "Crescenzo"
- end
- end)
- Head.face.Texture = "http://www.roblox.com/asset/?id=58820113"
- local mode = false
- local revive = false
- local Create = LoadLibrary("RbxUtility").Create
- function RemoveOutlines(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- CFuncs = {
- ["Part"] = {
- Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part"){
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material,
- }
- if Part.BrickColor == BrickColor.new("Dark indigo") then
- Part.BrickColor = BrickColor.new("Bright yellow")
- end
- if Part.BrickColor == BrickColor.new("Royal purple") then
- Part.BrickColor = BrickColor.new("Bright yellow")
- end
- RemoveOutlines(Part)
- return Part
- end;
- };
- ["Mesh"] = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end;
- };
- ["Mesh"] = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end;
- };
- ["Weld"] = {
- Create = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld"){
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1,
- }
- return Weld
- end;
- };
- ["Sound"] = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound"){
- Volume = vol,
- Pitch = pit or 1,
- SoundId = id,
- Parent = par or workspace,
- }
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 6)
- end))
- end;
- };
- ["ParticleEmitter"] = {
- Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
- local fp = Create("ParticleEmitter"){
- Parent = Parent,
- Color = ColorSequence.new(Color1, Color2),
- LightEmission = LightEmission,
- Size = Size,
- Texture = Texture,
- Transparency = Transparency,
- ZOffset = ZOffset,
- Acceleration = Accel,
- Drag = Drag,
- LockedToPart = LockedToPart,
- VelocityInheritance = VelocityInheritance,
- EmissionDirection = EmissionDirection,
- Enabled = Enabled,
- Lifetime = LifeTime,
- Rate = Rate,
- Rotation = Rotation,
- RotSpeed = RotSpeed,
- Speed = Speed,
- VelocitySpread = VelocitySpread,
- }
- return fp
- end;
- };
- CreateTemplate = {
- };
- }
- local m = Instance.new("Model",Character)
- m.Name = "Hax"
- function Armor() -- Don't like how the armor shows up at first while the character is invisible
- LeftLeg.Transparency = 1
- RightLeg.Transparency = 1
- LeftArmHandle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","LeftArmHandle",Vector3.new(1.0117017, 2.02340055, 1.01170254))
- LeftArmHandleWeld=CFuncs.Weld.Create(m,Character["Left Arm"],LeftArmHandle,CFrame.new(0.015, 0, 0),CFrame.new(0, 0, 0))
- Part=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Really black","Part",Vector3.new(0.25541088, 0.500605762, 0.582337081))
- PartWeld=CFuncs.Weld.Create(m,LeftArmHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.438323975, -0.114891961, -0.0029296875, 1, 3.53828436e-005, -0.000341972976, 3.41876548e-005, -0.999999881, 0.000266408344, -0.000347743538, -0.00026641952, -1))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright yellow","Part",Vector3.new(0.25541088, 0.398441344, 0.480172575))
- PartWeld=CFuncs.Weld.Create(m,LeftArmHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.458751678, -0.114888698, -0.00293731689, 1, 3.53828436e-005, -0.000341972976, 3.41876548e-005, -0.999999881, 0.000266408344, -0.000347743538, -0.00026641952, -1))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Royal purple","Block",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,LeftArmHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0020904541, -0.448642731, -0.605269909, 5.94371049e-005, 1.85106055e-005, 1, -1, 0.000147737563, 5.36547304e-005, -0.00014903261, -0.999999881, 1.85194458e-005))
- CFuncs.Mesh.Create("CylinderMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1, 0.300000012))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Royal purple","Block",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,LeftArmHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.308547974, -0.448638916, -0.605277181, 5.94371049e-005, 1.85106055e-005, 1, -1, 0.000147737563, 5.36547304e-005, -0.00014903261, -0.999999881, 1.85194458e-005))
- CFuncs.Mesh.Create("CylinderMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1, 0.300000012))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Royal purple","Block",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,LeftArmHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.133708954, -0.431167603, -0.605293989, 1, -0.000147737563, -3.67819157e-005, 4.25642866e-005, 1.8513103e-005, 1, -0.00014903261, -0.999999881, 1.85194458e-005))
- CFuncs.Mesh.Create("CylinderMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1, 0.300000012))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Royal purple","Block",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,LeftArmHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.155349731, -0.448631287, -0.605272412, 5.94371049e-005, 1.85106055e-005, 1, -1, 0.000147737563, 5.36547304e-005, -0.00014903261, -0.999999881, 1.85194458e-005))
- CFuncs.Mesh.Create("CylinderMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1, 0.300000012))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Royal purple","Block",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,LeftArmHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.287002563, -0.431282043, -0.605283678, 1, -0.000147737563, -3.67819157e-005, 4.25642866e-005, 1.8513103e-005, 1, -0.00014903261, -0.999999881, 1.85194458e-005))
- CFuncs.Mesh.Create("CylinderMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1, 0.300000012))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Royal purple","Block",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,LeftArmHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.326065063, -0.431236267, -0.605268002, 1, -0.000147737563, -3.67819157e-005, 4.25642866e-005, 1.8513103e-005, 1, -0.00014903261, -0.999999881, 1.85194458e-005))
- CFuncs.Mesh.Create("CylinderMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1, 0.300000012))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Royal purple","Block",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,LeftArmHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.479263306, -0.431190491, -0.605278552, 1, -0.000147737563, -3.67819157e-005, 4.25642866e-005, 1.8513103e-005, 1, -0.00014903261, -0.999999881, 1.85194458e-005))
- CFuncs.Mesh.Create("CylinderMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1, 0.300000012))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Royal purple","Block",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,LeftArmHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.172805786, -0.431243896, -0.605256319, 1, -0.000147737563, -3.67819157e-005, 4.25642866e-005, 1.8513103e-005, 1, -0.00014903261, -0.999999881, 1.85194458e-005))
- CFuncs.Mesh.Create("CylinderMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1, 0.300000012))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Royal purple","Block",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,LeftArmHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.437179565, -0.448581696, -0.60526216, 5.94371049e-005, 1.85106055e-005, 1, -1, 0.000147737563, 5.36547304e-005, -0.00014903261, -0.999999881, 1.85194458e-005))
- CFuncs.Mesh.Create("CylinderMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1, 0.300000012))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Royal purple","Block",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,LeftArmHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0195350647, -0.431289673, -0.605306566, 1, -0.000147737563, -3.67819157e-005, 4.25642866e-005, 1.8513103e-005, 1, -0.00014903261, -0.999999881, 1.85194458e-005))
- CFuncs.Mesh.Create("CylinderMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1, 0.300000012))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Royal purple","Block",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,LeftArmHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.461807251, -0.448627472, -0.605276942, 5.94371049e-005, 1.85106055e-005, 1, -1, 0.000147737563, 5.36547304e-005, -0.00014903261, -0.999999881, 1.85194458e-005))
- CFuncs.Mesh.Create("CylinderMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1, 0.300000012))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Royal purple","Block",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,LeftArmHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.304367065, -0.448646545, -0.60526371, 5.94371049e-005, 1.85106055e-005, 1, -1, 0.000147737563, 5.36547304e-005, -0.00014903261, -0.999999881, 1.85194458e-005))
- CFuncs.Mesh.Create("CylinderMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1, 0.300000012))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Royal purple","Block",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,LeftArmHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.151168823, -0.448638916, -0.605267644, 5.94371049e-005, 1.85106055e-005, 1, -1, 0.000147737563, 5.36547304e-005, -0.00014903261, -0.999999881, 1.85194458e-005))
- CFuncs.Mesh.Create("CylinderMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1, 0.300000012))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Royal purple","Block",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,LeftArmHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.440177917, -0.431221008, -0.605271757, 1, -0.000147737563, -3.67819157e-005, 4.25642866e-005, 1.8513103e-005, 1, -0.00014903261, -0.999999881, 1.85194458e-005))
- CFuncs.Mesh.Create("CylinderMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1, 0.300000012))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Royal purple","Block",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,LeftArmHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.469100952, 0.41683197, -0.605265558, 1, -0.000147737563, -3.67819157e-005, 4.25642866e-005, 1.8513103e-005, 1, -0.00014903261, -0.999999881, 1.85194458e-005))
- CFuncs.Mesh.Create("CylinderMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1, 0.300000012))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Royal purple","Block",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,LeftArmHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.172821045, 0.416717529, -0.605305016, 1, -0.000147737563, -3.67819157e-005, 4.25642866e-005, 1.8513103e-005, 1, -0.00014903261, -0.999999881, 1.85194458e-005))
- CFuncs.Mesh.Create("CylinderMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1, 0.300000012))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Block",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,LeftArmHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.702371776, -0.00820922852, -0.545623779, 0.000128935877, 0.999999881, -5.33314487e-005, -0.000211441074, -5.3304273e-005, -1, -1, 0.000127643332, 0.000205654549))
- CFuncs.Mesh.Create("CylinderMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 5, 0.300000012))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Block",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,LeftArmHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.702369869, -0.0348815918, -0.512863159, 0.000128555926, 0.999999881, -5.28843921e-005, -1, 0.000127263353, 0.000189371844, 0.000195158253, 5.28593773e-005, 1))
- CFuncs.Mesh.Create("CylinderMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 5, 0.300000012))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Block",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,LeftArmHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.498031259, -0.00798797607, 0.475971222, 0.000128935877, 0.999999881, -5.33314487e-005, -0.000211441074, -5.3304273e-005, -1, -1, 0.000127643332, 0.000205654549))
- CFuncs.Mesh.Create("CylinderMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 5, 0.300000012))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Royal purple","Block",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,LeftArmHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.28698349, 0.416732788, -0.605268598, 1, -0.000147737563, -3.67819157e-005, 4.25642866e-005, 1.8513103e-005, 1, -0.00014903261, -0.999999881, 1.85194458e-005))
- CFuncs.Mesh.Create("CylinderMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1, 0.300000012))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Royal purple","Block",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,LeftArmHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.133693695, 0.416854858, -0.605279148, 1, -0.000147737563, -3.67819157e-005, 4.25642866e-005, 1.8513103e-005, 1, -0.00014903261, -0.999999881, 1.85194458e-005))
- CFuncs.Mesh.Create("CylinderMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1, 0.300000012))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Royal purple","Block",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,LeftArmHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0195579529, 0.416725159, -0.605292082, 1, -0.000147737563, -3.67819157e-005, 4.25642866e-005, 1.8513103e-005, 1, -0.00014903261, -0.999999881, 1.85194458e-005))
- CFuncs.Mesh.Create("CylinderMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1, 0.300000012))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Royal purple","Block",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,LeftArmHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.326019287, 0.416725159, -0.60531503, 1, -0.000147737563, -3.67819157e-005, 4.25642866e-005, 1.8513103e-005, 1, -0.00014903261, -0.999999881, 1.85194458e-005))
- CFuncs.Mesh.Create("CylinderMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1, 0.300000012))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Block",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,LeftArmHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.498088717, -0.0349082947, -0.512939453, 0.000128555926, 0.999999881, -5.28843921e-005, -1, 0.000127263353, 0.000189371844, 0.000195158253, 5.28593773e-005, 1))
- CFuncs.Mesh.Create("CylinderMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 5, 0.300000012))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Block",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,LeftArmHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.498029083, -0.00820159912, -0.545642853, 0.000128935877, 0.999999881, -5.33314487e-005, -0.000211441074, -5.3304273e-005, -1, -1, 0.000127643332, 0.000205654549))
- CFuncs.Mesh.Create("CylinderMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 5, 0.300000012))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Royal purple","Block",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,LeftArmHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.440158844, 0.416740417, -0.605256677, 1, -0.000147737563, -3.67819157e-005, 4.25642866e-005, 1.8513103e-005, 1, -0.00014903261, -0.999999881, 1.85194458e-005))
- CFuncs.Mesh.Create("CylinderMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1, 0.300000012))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Block",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,LeftArmHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.702377617, -0.00806427002, 0.475990295, 0.000128935877, 0.999999881, -5.33314487e-005, -0.000211441074, -5.3304273e-005, -1, -1, 0.000127643332, 0.000205654549))
- CFuncs.Mesh.Create("CylinderMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 5, 0.300000012))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Block",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,LeftArmHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.702378154, -0.0347557068, 0.508743286, 0.000128555926, 0.999999881, -5.28843921e-005, -1, 0.000127263353, 0.000189371844, 0.000195158253, 5.28593773e-005, 1))
- CFuncs.Mesh.Create("CylinderMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 5, 0.300000012))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Block",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,LeftArmHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.498033345, -0.0347824097, 0.508605957, 0.000128555926, 0.999999881, -5.28843921e-005, -1, 0.000127263353, 0.000189371844, 0.000195158253, 5.28593773e-005, 1))
- CFuncs.Mesh.Create("CylinderMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 5, 0.300000012))
- Sphere=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Sphere",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- SphereWeld=CFuncs.Weld.Create(m,LeftArmHandle,Sphere,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.476074219, 0.702378571, 0.513114929, -1, 0.000147737563, 3.67819157e-005, 0.000149032334, 0.999999881, -2.23378756e-005, -4.25648541e-005, -2.23315201e-005, -1))
- CFuncs.Mesh.Create("SpecialMesh",Sphere,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 0.300000012, 0.300000012))
- Sphere=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Sphere",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- SphereWeld=CFuncs.Weld.Create(m,LeftArmHandle,Sphere,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.476043701, 0.702355623, -0.508605957, -1, 0.000147737563, 3.67819157e-005, 0.000149032334, 0.999999881, -2.23378756e-005, -4.25648541e-005, -2.23315201e-005, -1))
- CFuncs.Mesh.Create("SpecialMesh",Sphere,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 0.300000012, 0.300000012))
- Sphere=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Sphere",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- SphereWeld=CFuncs.Weld.Create(m,LeftArmHandle,Sphere,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.545562744, 0.702369809, -0.508575439, -1, 0.000147737563, 3.67819157e-005, 0.000149032334, 0.999999881, -2.23378756e-005, -4.25648541e-005, -2.23315201e-005, -1))
- CFuncs.Mesh.Create("SpecialMesh",Sphere,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 0.300000012, 0.300000012))
- Sphere=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Sphere",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- SphereWeld=CFuncs.Weld.Create(m,LeftArmHandle,Sphere,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.545597076, 0.4980883, -0.508575439, -1, 0.000147737563, 3.67819157e-005, 0.000149032334, 0.999999881, -2.23378756e-005, -4.25648541e-005, -2.23315201e-005, -1))
- CFuncs.Mesh.Create("SpecialMesh",Sphere,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 0.300000012, 0.300000012))
- Sphere=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Sphere",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- SphereWeld=CFuncs.Weld.Create(m,LeftArmHandle,Sphere,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.545532227, 0.70239538, 0.513031006, -1, 0.000147737563, 3.67819157e-005, 0.000149032334, 0.999999881, -2.23378756e-005, -4.25648541e-005, -2.23315201e-005, -1))
- CFuncs.Mesh.Create("SpecialMesh",Sphere,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 0.300000012, 0.300000012))
- Sphere=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Sphere",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- SphereWeld=CFuncs.Weld.Create(m,LeftArmHandle,Sphere,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.545562744, 0.498053908, 0.513145447, -1, 0.000147737563, 3.67819157e-005, 0.000149032334, 0.999999881, -2.23378756e-005, -4.25648541e-005, -2.23315201e-005, -1))
- CFuncs.Mesh.Create("SpecialMesh",Sphere,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 0.300000012, 0.300000012))
- Sphere=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Sphere",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- SphereWeld=CFuncs.Weld.Create(m,LeftArmHandle,Sphere,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.476013184, 0.498069584, -0.508598328, -1, 0.000147737563, 3.67819157e-005, 0.000149032334, 0.999999881, -2.23378756e-005, -4.25648541e-005, -2.23315201e-005, -1))
- CFuncs.Mesh.Create("SpecialMesh",Sphere,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 0.300000012, 0.300000012))
- Sphere=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Sphere",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- SphereWeld=CFuncs.Weld.Create(m,LeftArmHandle,Sphere,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.476043701, 0.498034835, 0.513122559, -1, 0.000147737563, 3.67819157e-005, 0.000149032334, 0.999999881, -2.23378756e-005, -4.25648541e-005, -2.23315201e-005, -1))
- CFuncs.Mesh.Create("SpecialMesh",Sphere,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 0.300000012, 0.300000012))
- BlockPart=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","BlockPart",Vector3.new(1.03186011, 1.61419833, 1.03186023))
- BlockPartWeld=CFuncs.Weld.Create(m,LeftArmHandle,BlockPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0296173096, -0.206890911, -0.00724029541, 1, -0.000117227413, -0.000189372367, 0.000118527452, 0.99999994, -5.28527162e-005, 0.000195158253, 5.28295895e-005, 1))
- BlockPart=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","BlockPart",Vector3.new(1.1340245, 0.38822481, 1.23618889))
- BlockPartWeld=CFuncs.Weld.Create(m,LeftArmHandle,BlockPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0806465149, -0.615587652, -0.0072555542, 1, -0.000117227413, -0.000189372367, 0.000118527452, 0.99999994, -5.28527162e-005, 0.000195158253, 5.28295895e-005, 1))
- BlockPart=CFuncs.Part.Create(m,Enum.Material.Fabric,0,0,"Really black","BlockPart",Vector3.new(1.08294213, 0.20432891, 1.1340245))
- BlockPartWeld=CFuncs.Weld.Create(m,LeftArmHandle,BlockPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0552101135, -0.31925866, -0.00730133057, 1, -0.000117227413, -0.000189372367, 0.000118527452, 0.99999994, -5.28527162e-005, 0.000195158253, 5.28295895e-005, 1))
- BlockPart=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","BlockPart",Vector3.new(0.429090351, 0.20432891, 1.03186023))
- BlockPartWeld=CFuncs.Weld.Create(m,LeftArmHandle,BlockPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.615546405, 0.610099792, -0.40265274, 0.000130933797, 0.999999881, -3.73575203e-005, -0.000216438566, -3.73293005e-005, -1, -1, 0.000129640073, 0.000210654034))
- CFuncs.Mesh.Create("BlockMesh",BlockPart,"","",Vector3.new(0, 0, 0),Vector3.new(0.5, 0.300000012, 0.5))
- BlockPart=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","BlockPart",Vector3.new(0.429090351, 0.20432891, 1.03186023))
- BlockPartWeld=CFuncs.Weld.Create(m,LeftArmHandle,BlockPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.615591347, -0.585273743, -0.402488708, 0.000130933797, 0.999999881, -3.73575203e-005, -0.000216438566, -3.73293005e-005, -1, -1, 0.000129640073, 0.000210654034))
- CFuncs.Mesh.Create("BlockMesh",BlockPart,"","",Vector3.new(0, 0, 0),Vector3.new(0.5, 0.300000012, 0.5))
- BlockPart=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","BlockPart",Vector3.new(0.429090351, 0.20432891, 0.674284816))
- BlockPartWeld=CFuncs.Weld.Create(m,LeftArmHandle,BlockPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0996056497, -0.488204956, -0.0449676514, 0.000130933797, 0.999999881, -3.73575203e-005, -0.000216438566, -3.73293005e-005, -1, -1, 0.000129640073, 0.000210654034))
- CFuncs.Mesh.Create("BlockMesh",BlockPart,"","",Vector3.new(0, 0, 0),Vector3.new(0.5, 0.300000012, 1.5))
- BlockPart=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Dark stone grey","BlockPart",Vector3.new(0.429090351, 0.20432891, 0.439306885))
- BlockPartWeld=CFuncs.Weld.Create(m,LeftArmHandle,BlockPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.615568459, 0.610153198, -0.0348625183, 0.000130933797, 0.999999881, -3.73575203e-005, -0.000216438566, -3.73293005e-005, -1, -1, 0.000129640073, 0.000210654034))
- CFuncs.Mesh.Create("BlockMesh",BlockPart,"","",Vector3.new(0, 0, 0),Vector3.new(0.5, 0.300000012, 0.5))
- BlockPart=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","BlockPart",Vector3.new(0.429090351, 0.20432891, 0.674284816))
- BlockPartWeld=CFuncs.Weld.Create(m,LeftArmHandle,BlockPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0995882899, -0.525165558, -0.00215911865, 0.000130933797, 0.999999881, -3.73575203e-005, -1, 0.000129640088, 0.00019478357, 0.000200568087, 3.73313524e-005, 1))
- CFuncs.Mesh.Create("BlockMesh",BlockPart,"","",Vector3.new(0, 0, 0),Vector3.new(0.5, 0.300000012, 1.53999996))
- BlockPart=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","BlockPart",Vector3.new(0.429090351, 0.20432891, 0.439306885))
- BlockPartWeld=CFuncs.Weld.Create(m,LeftArmHandle,BlockPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.61554879, -0.595466614, 0.00614929199, 0.000130933797, 0.999999881, -3.73575203e-005, -0.000216438566, -3.73293005e-005, -1, -1, 0.000129640073, 0.000210654034))
- CFuncs.Mesh.Create("BlockMesh",BlockPart,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.200000003, 0.100000001))
- BlockPart=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","BlockPart",Vector3.new(0.429090351, 0.20432891, 0.439306885))
- BlockPartWeld=CFuncs.Weld.Create(m,LeftArmHandle,BlockPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.615568757, 0.630607605, 0.00597000122, 0.000130933797, 0.999999881, -3.73575203e-005, -0.000216438566, -3.73293005e-005, -1, -1, 0.000129640073, 0.000210654034))
- CFuncs.Mesh.Create("BlockMesh",BlockPart,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.200000003, 0.100000001))
- BlockPart=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","BlockPart",Vector3.new(0.429090351, 0.20432891, 1.03186023))
- BlockPartWeld=CFuncs.Weld.Create(m,LeftArmHandle,BlockPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.615555465, -0.627300262, -0.00736236572, 0.000130933797, 0.999999881, -3.73575203e-005, -1, 0.000129640088, 0.000193783562, 0.000199568065, 3.73314797e-005, 1))
- CFuncs.Mesh.Create("BlockMesh",BlockPart,"","",Vector3.new(0, 0, 0),Vector3.new(0.5, 0.300000012, 1.21000004))
- BlockPart=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Dark stone grey","BlockPart",Vector3.new(0.429090351, 0.20432891, 0.439306885))
- BlockPartWeld=CFuncs.Weld.Create(m,LeftArmHandle,BlockPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.615548491, -0.585220337, -0.034702301, 0.000130933797, 0.999999881, -3.73575203e-005, -0.000216438566, -3.73293005e-005, -1, -1, 0.000129640073, 0.000210654034))
- CFuncs.Mesh.Create("BlockMesh",BlockPart,"","",Vector3.new(0, 0, 0),Vector3.new(0.5, 0.300000012, 0.5))
- BlockPart=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","BlockPart",Vector3.new(0.418873847, 0.245194674, 1.03186023))
- BlockPartWeld=CFuncs.Weld.Create(m,LeftArmHandle,BlockPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.276817322, 0.722777784, -0.00722503662, 1, -0.000117227413, -0.000189372367, 0.000118527452, 0.99999994, -5.28527162e-005, 0.000195158253, 5.28295895e-005, 1))
- BlockPart=CFuncs.Part.Create(m,Enum.Material.WoodPlanks,0,0,"Royal purple","BlockPart",Vector3.new(0.429090351, 0.20432891, 0.674284816))
- BlockPartWeld=CFuncs.Weld.Create(m,LeftArmHandle,BlockPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0996034965, -0.498390198, -0.0143318176, 0.000130933797, 0.999999881, -3.73575203e-005, -0.000216438566, -3.73293005e-005, -1, -1, 0.000129640073, 0.000210654034))
- CFuncs.Mesh.Create("BlockMesh",BlockPart,"","",Vector3.new(0, 0, 0),Vector3.new(0.100000001, 0.300000012, 1.5))
- BlockPart=CFuncs.Part.Create(m,Enum.Material.WoodPlanks,0,0,"Royal purple","BlockPart",Vector3.new(0.429090351, 0.20432891, 0.674284816))
- BlockPartWeld=CFuncs.Weld.Create(m,LeftArmHandle,BlockPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0995925367, 0.464801788, 0.00168609619, 0.000130933797, 0.999999881, -3.73575203e-005, -1, 0.000129640088, 0.00019478357, 0.000200568087, 3.73313524e-005, 1))
- CFuncs.Mesh.Create("BlockMesh",BlockPart,"","",Vector3.new(0, 0, 0),Vector3.new(0.100000001, 0.300000012, 1.56700003))
- BlockPart=CFuncs.Part.Create(m,Enum.Material.WoodPlanks,0,0,"Royal purple","BlockPart",Vector3.new(0.429090351, 0.20432891, 0.674284816))
- BlockPartWeld=CFuncs.Weld.Create(m,LeftArmHandle,BlockPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0995789021, 0.495742798, -0.0451889038, 0.000130933797, 0.999999881, -3.73575203e-005, -0.000216438566, -3.73293005e-005, -1, -1, 0.000129640073, 0.000210654034))
- CFuncs.Mesh.Create("BlockMesh",BlockPart,"","",Vector3.new(0, 0, 0),Vector3.new(0.100000001, 0.300000012, 1.5))
- BlockPart=CFuncs.Part.Create(m,Enum.Material.WoodPlanks,0,0,"Royal purple","BlockPart",Vector3.new(0.429090351, 0.20432891, 0.674284816))
- BlockPartWeld=CFuncs.Weld.Create(m,LeftArmHandle,BlockPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0995293558, -0.526256561, 0.000831604004, 0.000130933797, 0.999999881, -3.73575203e-005, -1, 0.000129640088, 0.00019478357, 0.000200568087, 3.73313524e-005, 1))
- CFuncs.Mesh.Create("BlockMesh",BlockPart,"","",Vector3.new(0, 0, 0),Vector3.new(0.100000001, 0.300000012, 1.55700004))
- BlockPart=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","BlockPart",Vector3.new(0.20432879, 0.20432891, 1.03186023))
- BlockPartWeld=CFuncs.Weld.Create(m,LeftArmHandle,BlockPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.118488312, 0.79431659, -0.00726318359, 1, -0.000117227413, -0.000189372367, 0.000118527452, 0.99999994, -5.28527162e-005, 0.000195158253, 5.28295895e-005, 1))
- BlockPart=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","BlockPart",Vector3.new(0.429090351, 0.20432891, 0.674284816))
- BlockPartWeld=CFuncs.Weld.Create(m,LeftArmHandle,BlockPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.099578917, 0.4947052, -0.0451889038, 0.000130933797, 0.999999881, -3.73575203e-005, -0.000216438566, -3.73293005e-005, -1, -1, 0.000129640073, 0.000210654034))
- CFuncs.Mesh.Create("BlockMesh",BlockPart,"","",Vector3.new(0, 0, 0),Vector3.new(0.5, 0.300000012, 1.5))
- BlockPart=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","BlockPart",Vector3.new(0.623202682, 0.439307153, 1.03186023))
- BlockPartWeld=CFuncs.Weld.Create(m,LeftArmHandle,BlockPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.233989716, 0.819848657, -0.00727844238, 1, -0.000117227413, -0.000189372367, 0.000118527452, 0.99999994, -5.28527162e-005, 0.000195158253, 5.28295895e-005, 1))
- BlockPart=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","BlockPart",Vector3.new(0.429090351, 0.20432891, 0.674284816))
- BlockPartWeld=CFuncs.Weld.Create(m,LeftArmHandle,BlockPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0995963886, 0.463737488, -0.00240325928, 0.000130933797, 0.999999881, -3.73575203e-005, -1, 0.000129640088, 0.00019478357, 0.000200568087, 3.73313524e-005, 1))
- CFuncs.Mesh.Create("BlockMesh",BlockPart,"","",Vector3.new(0, 0, 0),Vector3.new(0.5, 0.300000012, 1.54999995))
- BlockPart=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","BlockPart",Vector3.new(1.03288174, 0.245194659, 1.03288198))
- BlockPartWeld=CFuncs.Weld.Create(m,LeftArmHandle,BlockPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0296516418, 0.620620668, -0.00731658936, 1, -0.000117227413, -0.000189372367, 0.000118527452, 0.99999994, -5.28527162e-005, 0.000195158253, 5.28295895e-005, 1))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,LeftArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.517189026, -0.730190277, -0.575263977, 0.000245539792, -0.000146586797, -1, 0.719249189, -0.694751203, 0.000282603694, -0.694752395, -0.719250023, -6.91713649e-005))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,LeftArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504592896, -0.857043505, 0.359676361, 0.000245539792, -0.000146586797, -1, -0.0698879734, -0.997554898, 0.00012866543, -0.997554898, 0.0698866397, -0.000260949659))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,LeftArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504562378, -0.936662674, -0.0744056702, 0.000245539792, -0.000146586797, -1, 0.275509149, -0.961298108, 0.000210155704, -0.961298525, -0.27551043, -0.000201206683))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,LeftArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.517227173, -0.936897278, -0.0741348267, 0.000245539792, -0.000146586797, -1, 0.275509149, -0.961298108, 0.000210155704, -0.961298525, -0.27551043, -0.000201206683))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,LeftArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.51713562, -0.857171297, 0.36000824, 0.000245539792, -0.000146586797, -1, -0.0698879734, -0.997554898, 0.00012866543, -0.997554898, 0.0698866397, -0.000260949659))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,LeftArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.517173767, -0.739536285, 0.587677002, 0.000245539792, -0.000146586797, -1, -0.242048025, -0.970264554, 8.13978186e-005, -0.970264316, 0.242046624, -0.000279327651))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,LeftArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504562378, -0.739466667, 0.587333679, 0.000245539792, -0.000146586797, -1, -0.242048025, -0.970264554, 8.13978186e-005, -0.970264316, 0.242046624, -0.000279327651))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,LeftArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.50453949, -0.729885101, -0.575344086, 0.000245539792, -0.000146586797, -1, 0.719249189, -0.694751203, 0.000282603694, -0.694752395, -0.719250023, -6.91713649e-005))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
- RightArmHandle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","RightArmHandle",Vector3.new(1.0117017, 2.02340055, 1.01170254))
- RightArmHandleWeld=CFuncs.Weld.Create(m,Character["Right Arm"],RightArmHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000328063965, 0.000292792916, 0.000274658203, 1, 6.48181754e-007, 2.88981391e-006, 6.48181754e-007, 0.999999881, -4.58399541e-010, 2.88981391e-006, -4.58399541e-010, 1))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504295349, 0.0224113464, -0.154676437, 0.000263542519, -0.000128559201, -1, 0.970265985, -0.24203977, 0.00029243101, -0.242041096, -0.970266283, 5.95508573e-005))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.349999994, 0.400000006))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.20432879, 0.20432891, 0.326925993))
- PartWeld=CFuncs.Weld.Create(m,RightArmHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.496276855, -0.176352754, -0.129585266, 1.00000012, -0.000117368945, -0.000372461276, -0.000118621472, -0.999999881, 9.2011076e-005, -0.000378251745, -9.19664453e-005, -1))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.800000012, 1.10000002))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.25541088, 0.20432891, 0.367791742))
- PartWeld=CFuncs.Weld.Create(m,RightArmHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.388278961, -0.196606636, 0.320396423, -1, 0.000147737563, 3.67819157e-005, 0.000149032334, 0.999999881, -2.23378756e-005, -4.25648541e-005, -2.23315201e-005, -1))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.800000012, 1.10000002))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.25541088, 0.20432891, 0.204328775))
- PartWeld=CFuncs.Weld.Create(m,RightArmHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.388439178, -0.378845215, 0.167448044, -1, 0.000147737563, 3.67819157e-005, -7.9684818e-005, -0.258836746, -0.965921104, -0.000132944187, -0.965921104, 0.258836895))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.699999988, 0.800000012))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.25541088, 0.20432891, 0.204328775))
- PartWeld=CFuncs.Weld.Create(m,RightArmHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.388267517, -0.19661504, -0.0985488892, -1, 0.000147737563, 3.67819157e-005, 0.000149032334, 0.999999881, -2.23378756e-005, -4.25648541e-005, -2.23315201e-005, -1))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.25541088, 0.20432891, 0.204328775))
- PartWeld=CFuncs.Weld.Create(m,RightArmHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.38829422, -0.000816345215, -0.0369873047, -1, 0.000147737563, 3.67819157e-005, 6.32018055e-005, 0.642772079, -0.766057611, -0.000141528857, -0.766057432, -0.642772198))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.600000024, 1.10000002))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- PartWeld=CFuncs.Weld.Create(m,RightArmHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.285402298, -0.295471191, -0.432151794, 0.500171542, 0.865926921, -0.000232767779, 0.865926564, -0.50017041, -0.000295688864, -0.000378248165, -5.36642074e-005, -1))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.349999994, 0.800000012))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.25541088, 0.20432891, 0.224761635))
- PartWeld=CFuncs.Weld.Create(m,RightArmHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.388191223, 0.0322570801, -0.148422241, -1, 0.000147737563, 3.67819157e-005, 0.000141528857, 0.766057014, 0.642772675, 6.32018782e-005, 0.642772555, -0.766057074))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 0.800000012))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.25541088, 0.20432891, 0.204328775))
- PartWeld=CFuncs.Weld.Create(m,RightArmHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.388195038, -0.23739624, -0.326156616, -1, 0.000147737563, 3.67819157e-005, 8.68119532e-005, 0.766031206, -0.642803371, -0.000128410262, -0.642803311, -0.766031444))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.349999994, 0.800000012))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.25541088, 0.20432891, 0.204328775))
- PartWeld=CFuncs.Weld.Create(m,RightArmHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.388202667, -0.153205872, -0.273921967, -1, 0.000147737563, 3.67819157e-005, 3.76535245e-005, 0.499982685, -0.866035581, -0.000150358697, -0.866035402, -0.499982744))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.349999994, 0.800000012))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.03186011, 0.776449621, 1.03186023))
- PartWeld=CFuncs.Weld.Create(m,RightArmHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-005, -0.625537932, 0.00699615479, -1, 0.000147737563, 3.67819157e-005, 0.000149032334, 0.999999881, -2.23378756e-005, -4.25648541e-005, -2.23315201e-005, -1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.25541088, 0.224761769, 0.296276659))
- PartWeld=CFuncs.Weld.Create(m,RightArmHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.388275146, -0.186428398, -0.338600159, -1, 0.000147737563, 3.67819157e-005, 0.000149032334, 0.999999881, -2.23378756e-005, -4.25648541e-005, -2.23315201e-005, -1))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.800000012, 1.10000002))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.25541088, 0.20432891, 0.204328775))
- PartWeld=CFuncs.Weld.Create(m,RightArmHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.388282776, -0.0581741333, -0.0940246582, -1, 0.000147737563, 3.67819157e-005, 0.000141528857, 0.766057014, 0.642772675, 6.32018782e-005, 0.642772555, -0.766057074))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 0.800000012))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.25541088, 0.20432891, 0.316709578))
- PartWeld=CFuncs.Weld.Create(m,RightArmHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.388214111, 0.119171143, -0.0602874756, -1, 0.000147737563, 3.67819157e-005, -6.77998178e-005, -0.173666015, -0.98480463, -0.000139387237, -0.984804511, 0.17366603))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.800000012, 1.10000002))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- PartWeld=CFuncs.Weld.Create(m,RightArmHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.227526337, -0.459342957, -0.405273438, -0.000203925607, -0.99999994, 5.83409928e-005, -1.00000012, 0.000202648298, 0.000364783366, -0.000370574882, -5.82661487e-005, -1))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.216838658, 0.216838822, 0.776449323))
- PartWeld=CFuncs.Weld.Create(m,RightArmHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.495471954, 0.432418823, 0.166039735, 1, 0.000219255715, -0.00039579341, -0.00040155524, -8.14841624e-005, -1, -0.000217994995, 0.999999881, -8.13983061e-005))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.800000012, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- PartWeld=CFuncs.Weld.Create(m,RightArmHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.173473358, 0.437576294, -0.299474716, 0.939617872, 0.342227578, -0.000403211976, -0.0004070047, -7.65974837e-005, -1, -0.342226416, 0.939617038, 6.53370662e-005))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.800000012, 1.10000002))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- PartWeld=CFuncs.Weld.Create(m,RightArmHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0261306763, 0.437713623, -0.229450226, 0.866131127, -0.49981609, -0.00030468902, -0.000408853055, -8.88829672e-005, -1, 0.499817163, 0.866131425, -0.000278447667))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.800000012, 1.10000002))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- PartWeld=CFuncs.Weld.Create(m,RightArmHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.245258331, 0.437797546, -0.0368394852, 0.984769821, 0.173865423, -0.000411116838, -0.000409536355, -7.77006935e-005, -1, -0.173864245, 0.984769404, -6.31882904e-006))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.5, 0.800000012, 1.10000002))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- PartWeld=CFuncs.Weld.Create(m,RightArmHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.161447525, 0.175319672, -0.405158997, -0.499822646, 0.866127074, 0.000139049152, 0.866128087, 0.499823779, -0.000350035174, -0.000378454744, -5.45206749e-005, -1))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.400000006, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- PartWeld=CFuncs.Weld.Create(m,RightArmHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.184986115, -0.398830414, -0.405380249, 0.7659145, -0.642941415, -0.00024379525, -0.642942488, -0.765915334, 0.000285808288, -0.000376264245, -6.21579675e-005, -1))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- PartWeld=CFuncs.Weld.Create(m,RightArmHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.238075256, -0.0317344666, -0.405128479, -0.499822646, 0.866127074, 0.000139049152, 0.866128087, 0.499823779, -0.000350035174, -0.000378454744, -5.45206749e-005, -1))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.800000012, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- PartWeld=CFuncs.Weld.Create(m,RightArmHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0851974487, 0.296497345, -0.405174255, 0.500171542, 0.865926921, -0.000235747983, 0.865926564, -0.50017041, -0.000293662306, -0.000377983903, -5.72584322e-005, -1))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.20432879, 1.17489111, 0.367791772))
- PartWeld=CFuncs.Weld.Create(m,RightArmHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.455463409, -0.0221786499, 0.442047179, 1, -0.000117756375, -0.000372785726, -0.000378575787, -8.74835532e-005, -1, 0.000119009223, 0.999999881, -8.75283658e-005))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.800000012, 1.10000002))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.20432879, 0.572120905, 0.204328775))
- PartWeld=CFuncs.Weld.Create(m,RightArmHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.496189117, -0.329588413, -0.395172119, 1.00000012, -0.000117368945, -0.000372461276, -0.000118621472, -0.999999881, 9.2011076e-005, -0.000378251745, -9.19664453e-005, -1))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.800000012, 1.10000002))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.20432879, 0.357575566, 0.204328775))
- PartWeld=CFuncs.Weld.Create(m,RightArmHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.496147156, 0.13525632, -0.395133972, 1.00000012, -0.000117368945, -0.000372461276, -0.000118621472, -0.999999881, 9.2011076e-005, -0.000378251745, -9.19664453e-005, -1))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.800000012, 1.10000002))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504524231, 0.468618393, -0.209846497, 0.00030053372, -0.00018155307, -1, -0.484704494, 0.874677181, -0.000307273061, 0.874678075, 0.484705657, 0.000179925206))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.300000012, 0.5))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504516602, 0.421760559, 0.405538559, 0.000272540521, -0.000140570803, -1, -0.994534075, -0.10441269, -0.000262121524, -0.104411356, 0.994533956, -0.000168863568))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.300000012, 0.300000012))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504447937, 0.383110046, 0.154088974, 0.000271539786, -0.000144593927, -1, -0.961293817, -0.275526524, -0.000226745877, -0.275525302, 0.961293459, -0.000215407039))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.349999994, 0.699999988))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.504211426, 0.418453217, 0.430289507, -0.000270541554, 0.000133567024, 1, 0.997555554, -0.0698769838, 0.000284979236, 0.0698783174, 0.997555673, -0.000113932976))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.349999994, 0.5))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504425049, 0.29598999, -0.320083618, 0.000272540085, -0.000143580837, -1, -0.913495362, 0.406848073, -0.000312660093, 0.406849205, 0.913495779, -1.79274466e-005))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.699999988, 0.699999988))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504341125, 0.0844573975, -0.0917243958, 0.000261541747, -0.000133565642, -1, -0.913494468, 0.40685004, -0.000298538478, 0.406851172, 0.913494885, -1.32526311e-005))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.899999976, 1))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.504241943, 0.160745621, -0.344959259, -0.000224551739, 7.25848513e-005, 1, 0.55929637, 0.828968465, 6.86519197e-005, -0.82896781, 0.559295177, -0.000231534301))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.600000024, 0.699999988))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.410995483, -0.470344543, 0.0471916199, -1, 0.000116743155, 3.67826069e-005, 6.2420324e-005, 0.173694044, 0.984799623, 0.00010886728, 0.984799683, -0.173694074))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 1))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.410968781, -0.0135574341, -0.177940369, 1, -0.000147737563, -3.67819157e-005, 7.2914263e-005, 0.69463259, -0.719364643, 0.000136784278, 0.719364524, 0.694632947))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.300000012, 0.800000012))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.410972595, -0.109760284, -0.0746383667, 1, -0.000147737563, -3.67819157e-005, 0.000143772035, 0.994518042, -0.104565434, 5.79129264e-005, 0.104565397, 0.994518161))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.300000012, 0.800000012))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.50453186, 0.549198151, -0.0208511353, 0.000282533205, -0.000185603378, -1, -0.819082558, 0.57367456, -0.00034262886, 0.573675692, 0.819083273, 1.33724207e-005))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.300000012, 0.300000012))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.483680725, 0.272553444, -0.396469116, 0.000288938085, 0.0521913469, -0.99863714, 0.000111813541, 0.998637021, 0.0521913953, 1, -0.000125445484, 0.000288488518))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.300000012, 0.699999988))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.410972595, -0.119522095, 0.057723999, 1, -0.000147737563, -3.67819157e-005, 0.000122033991, 0.587812066, 0.808997691, -9.55414725e-005, -0.808997452, 0.587812245))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.300000012, 0.800000012))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.410968781, 0.103988647, -0.145017624, 1, -0.000147737563, -3.67819157e-005, -3.20669205e-005, 0.0697234422, -0.997566521, 0.000151642118, 0.997566342, 0.0697234422))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.300000012, 0.800000012))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.410964966, -0.250419617, 0.171031952, -1, 0.000114746399, 3.67826324e-005, -1.53697183e-005, 0.224910572, -0.97437942, -0.000122634956, -0.974379301, -0.224910572))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.600000024, 0.800000012))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.410957336, -0.0422668457, 0.285446167, -1, 0.000114746399, 3.67826324e-005, -0.000103830207, -0.601848364, -0.798610389, -6.70543523e-005, -0.79861033, 0.601848423))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.600000024, 0.800000012))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.410961151, -0.0189056396, 0.190279007, 1, -0.000147737563, -3.67819157e-005, 3.20669205e-005, -0.0697234422, 0.997566521, -0.000151642118, -0.997566342, -0.0697234422))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.300000012, 0.800000012))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.410961151, 0.202838898, -0.0363540649, 1, -0.000147737563, -3.67819157e-005, -0.000147369865, -0.829057157, -0.559163868, 4.80528724e-005, 0.559163809, -0.829057395))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.300000012, 0.800000012))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.410961151, 0.157485962, -0.132907867, 1, -0.000147737563, -3.67819157e-005, -0.000103596474, -0.438400656, -0.89877975, 0.000115300703, 0.898779631, -0.438400716))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.300000012, 0.800000012))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.410961151, -0.37702179, -0.0033416748, -1, 0.000114746399, 3.67826324e-005, 2.75017555e-005, 0.544602752, -0.838694274, -0.000120498778, -0.838694036, -0.544602811))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.800000012))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504508972, 0.24685958, -0.461833954, 0.000283539703, -0.000144595819, -1, 0.000129905311, 0.999999881, -0.000144559541, 1, -0.000128574728, 0.000289338117))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.300000012, 0.300000012))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.41091156, -0.112014771, 0.275939941, 1, -0.000106737025, -3.67828397e-005, -8.56020197e-005, -0.933564425, 0.358409822, -7.84567528e-005, -0.358409703, -0.933564544))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.699999988, 1))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.245194674, 0.275843859))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.410987854, 0.0453997925, 0.307884216, 1, -0.000111751266, -3.67827379e-005, -0.000113044436, -0.99999994, 4.43603894e-005, -4.25673643e-005, -4.43553618e-005, -1))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.699999988, 1))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.410964966, 0.131492615, -0.246994019, 1, -0.000114746399, -3.67826324e-005, -9.44891872e-005, -0.939675748, 0.342066318, -7.96902168e-005, -0.342066258, -0.939675927))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.600000024, 0.400000006))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.410923004, -0.195152283, 0.304946899, -1, 0.000116743155, 3.67826069e-005, 0.000117783602, 0.766076028, 0.642749846, 4.3264783e-005, 0.642749786, -0.766076267))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 1))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.410896301, 0.45009613, 0.185099363, -1, 0.000116743155, 3.67826069e-005, 3.84225677e-005, -0.0348523967, 0.99939245, 0.000119450931, 0.99939245, 0.0348524116))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.400000006, 0.699999988))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.41091156, -0.412086487, 0.35200882, 1, -0.000115752227, -3.67825705e-005, -8.0032718e-005, -0.342061341, -0.939677656, 9.54284333e-005, 0.939677477, -0.3420614))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.400000006, 0.699999988))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.410972595, 0.362792969, 0.119937897, -1, 7.3745854e-005, 3.67835273e-005, 6.9411195e-005, 0.406802952, 0.913516104, 5.12315346e-005, 0.913515866, -0.406803012))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.400000006, 0.400000006))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.410907745, -0.0938911438, 0.183761597, -1, 0.000116743155, 3.67826069e-005, -0.000108874476, -0.984799147, 0.173697144, 6.24205131e-005, 0.173697129, 0.984799147))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 0.699999988))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.410972595, -0.214584351, -0.18421936, 1, -0.000114746399, -3.67826324e-005, -0.000121785037, -0.866048515, -0.499960005, 2.11590668e-005, 0.499959975, -0.866048634))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.600000024, 0.800000012))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.410900116, -0.329032898, -0.229385376, -1, 8.67396666e-005, 3.67832727e-005, -5.00770693e-005, -0.087201342, -0.996190786, -8.39964559e-005, -0.996190786, 0.0872013792))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.400000006, 0.699999988))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.410934448, 0.0279159546, 0.434230804, -1, 0.000116743155, 3.67826069e-005, 9.58899691e-005, 0.500041127, 0.866001785, 8.09386984e-005, 0.866001606, -0.500041246))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 1))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.410919189, -0.203201294, 0.225597382, -1, 0.000116743155, 3.67826069e-005, -3.7389691e-007, -0.341975003, 0.939709127, 0.000125485472, 0.939709008, 0.341974974))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.699999988, 1))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.410980225, 0.144927979, 0.155738831, -1, 0.000116743155, 3.67826069e-005, 8.03718576e-005, 0.342064261, 0.939676583, 9.63669227e-005, 0.939676464, -0.342064351))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 0.699999988))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417160034, 0.085773468, -0.189151764, -0.000344439643, -5.15180727e-005, -1, -0.866087675, -0.499893814, 0.000319062994, -0.499892741, 0.866086662, 0.000124674101))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.699999988, 0.699999988))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504264832, -0.250984192, -0.259490967, 0.000228549266, -8.85594054e-005, -1, -0.559294462, -0.828969836, -5.76447565e-005, -0.828969181, 0.559293211, -0.000243782881))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 1))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417243958, 0.244930267, -0.0811271667, -0.000403443584, -8.0506652e-005, -1, 0.17351748, -0.984830439, 1.0284165e-005, -0.984831035, -0.173518762, 0.000405601342))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.400000006, 1))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.41734314, 0.298152924, -0.0665493011, -0.000344439643, -5.15180727e-005, -1, -0.866087675, -0.499893814, 0.000319062994, -0.499892741, 0.866086662, 0.000124674101))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.699999988, 0.699999988))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.51153183, 0.0897979736, -0.158996582, 1, -0.000117741496, -0.000241784524, -0.000250321988, -0.766075134, -0.642750919, -0.000113137648, 0.642750978, -0.766075313))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.5115242, 0.153572083, -0.16759491, 1, -0.000117741496, -0.000241784524, -0.000196534165, -0.939709306, -0.34197405, -0.000191927538, 0.341974109, -0.939709485))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.511508942, -0.13369751, 0.106483459, 1, -0.000117741496, -0.000241784524, 2.71728131e-005, 0.939674377, -0.342070103, 0.000273349637, 0.342070013, 0.939674616))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.511512756, -0.126716614, -0.0299186707, 1, -0.000117741496, -0.000241784524, -0.000154883761, 0.499955595, -0.866051197, 0.000226875345, 0.866051018, 0.499955624))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.511512756, 0.229206085, -0.138748169, 1, -0.000117741496, -0.000241784524, -7.42440752e-005, -0.984798908, 0.173698202, -0.000264480303, -0.173698187, -0.984798968))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.511497498, 0.237724304, 0.181190476, 1, -0.000117741496, -0.000241784524, 0.000247569813, 4.74790759e-005, 1, -0.00011903447, -0.999999881, 4.75084635e-005))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.296276689))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.511455536, -0.400665283, -0.116775513, 1, -0.000118747324, -0.000239784378, -0.000271812751, -0.342066288, -0.939675927, 2.88048632e-005, 0.939675808, -0.342066348))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.511489868, 0.0188293457, 0.251922607, 1, -0.000117741496, -0.000241784524, 0.00022687536, 0.866050601, 0.49995628, 0.000154883688, -0.49995622, 0.86605078))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.511554718, 0.0990829468, 0.100013733, 1, -0.000117741496, -0.000241784524, -0.000266168005, -0.642823577, -0.766014159, -6.79542354e-005, 0.766014099, -0.642823696))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.5115242, 0.0646362305, 0.00978851318, 1, -0.000117741496, -0.000241784524, 0.000273349404, 0.342065394, 0.939676285, -2.71807221e-005, -0.939676106, 0.342065483))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.511535645, -0.0146827698, 0.00257873535, 1, -0.000117741496, -0.000241784524, -2.71879162e-005, -0.939675093, 0.342068017, -0.000273351383, -0.342067957, -0.939675331))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.491127014, 0.453292847, 0.171007797, 1, -0.000119745702, -0.000241784408, 0.000247569929, 4.84923949e-005, 1, -0.000121038604, -0.999999881, 4.8522259e-005))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.5, 0.699999988))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.511634827, 0.06980896, -0.0550994873, 1, -0.000117741496, -0.000241784524, 0.000196526613, 0.939710021, 0.341971993, 0.000191927742, -0.341972053, 0.939710259))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.511550903, 0.609474182, 0.531238556, -1, 0.000113755435, 0.000240784531, 0.000271043566, 0.342068374, 0.939675152, 2.37680615e-005, 0.939674973, -0.342068434))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.511665344, 0.24779892, -0.21282196, 1, -0.000117748947, -0.000241783651, 7.42364064e-005, 0.984798372, -0.173700735, 0.000264478615, 0.17370075, 0.984798431))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.51166153, 0.148300171, -0.0453567505, 1, -0.000117741496, -0.000241784524, -6.79472723e-005, 0.766011059, -0.642827451, 0.000266168063, 0.642827272, 0.766011119))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.511680603, 0.618110657, 0.452018738, 1, -0.000115752191, -0.000241784524, -0.00019261126, 0.341972828, -0.939710021, 0.000194656575, 0.939709842, 0.341972768))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.511680603, 0.345146179, 0.149419785, 1, -0.000117741496, -0.000241784524, -0.000223140451, 0.173599422, -0.984816372, 0.000160211639, 0.984816313, 0.173599422))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.511569977, 0.0109024048, -0.248100281, 1, -0.000117741496, -0.000241784524, 0.000160211508, 0.984816611, 0.173597425, 0.000223140611, -0.17359744, 0.98481673))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.511627197, 0.129051208, 0.18813324, 1, -0.000117741496, -0.000241784524, -0.000154883761, 0.499955595, -0.866051197, 0.000226875345, 0.866051018, 0.499955624))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.511695862, 0.616630554, 0.334281921, 1, -0.000115752191, -0.000241784524, -6.94746414e-005, 0.766011059, -0.642827451, 0.000264882838, 0.642827272, 0.766011119))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.511581421, -0.0587234497, 0.677345276, -1, 0.000113755435, 0.000240784531, 0.000192356209, -0.341971576, 0.939710438, 0.000192436244, 0.939710259, 0.341971576))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.511631012, 0.463775635, 0.638645172, -1, 0.000113755435, 0.000240784531, 0.000271043566, 0.342068374, 0.939675152, 2.37680615e-005, 0.939674973, -0.342068434))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.511676788, -0.0533447266, 0.698778152, 1, -0.000115752191, -0.000241784524, -0.000264133792, -0.173697159, -0.984799087, 7.2277202e-005, 0.984799027, -0.173697159))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.511615753, -0.319847107, 0.672073364, -1, 0.000113755435, 0.000240784531, 7.03688638e-005, -0.766010165, 0.642828584, 0.000262826507, 0.642828465, 0.766010225))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.511600494, 0.313552856, 0.584598541, -1, 0.000113755435, 0.000240784531, 0.000271043566, 0.342068374, 0.939675152, 2.37680615e-005, 0.939674973, -0.342068434))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.51166153, -0.184135437, 0.675708771, 1, -0.000115752191, -0.000241784524, -0.000264133792, -0.173697159, -0.984799087, 7.2277202e-005, 0.984799027, -0.173697159))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.511615753, -0.138504028, 0.683759689, -1, 0.000113755435, 0.000240784531, 0.000222849951, -0.173598513, 0.984816492, 0.000156098875, 0.984816432, 0.173598528))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.511665344, 0.0774307251, 0.705162048, 1, -0.000117741496, -0.000241784524, -0.000273349462, -0.342067122, -0.939675629, 2.71805529e-005, 0.93967545, -0.342067212))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.296276689))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.511566162, 0.399703979, 0.149036407, 1, -0.000117741496, -0.000241784524, 0.000273351296, 0.342066258, 0.939675927, -2.71806366e-005, -0.939675808, 0.342066348))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.416992188, 0.459632874, 0.00236076862, -0.000396448741, -0.00011150194, -1, 1.00000012, -0.000118754753, -0.000390655739, -0.000120005861, -0.999999881, 0.000111549271))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.400000006, 1))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.511650085, 0.416511536, 0.525382996, 1, -0.000115752191, -0.000241784524, -0.00019261126, 0.341972828, -0.939710021, 0.000194656575, 0.939709842, 0.341972768))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.41733551, 0.233234406, 0.0431079865, -0.000389445486, -9.04924964e-005, -1, -0.939651012, 0.342134237, 0.000329551112, 0.342135549, 0.939651072, -0.000216297456))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.400000006, 1))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417289734, -0.156667709, 0.0191993713, -0.000339440623, -5.64659931e-005, -1, 0.34189257, -0.939738572, -6.10124189e-005, -0.939739287, -0.341893673, 0.000332859723))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.300000012, 0.5))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.511569977, 0.00520896912, 0.39793396, 1, -0.000117748947, -0.000241783651, 7.42364064e-005, 0.984798372, -0.173700735, 0.000264478615, 0.17370075, 0.984798431))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417243958, 0.0805511475, 0.250875473, -0.000396447169, -0.000101518206, -1, -0.939651966, 0.342131168, 0.000332358759, 0.342132419, 0.939652205, -0.000229052181))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.300000012, 1))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417190552, -0.231136322, 0.100609779, -0.000371439994, -5.55074948e-005, -1, -0.984786391, 0.173769146, 0.000350451679, 0.173770443, 0.984786391, -0.000118204414))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.300000012, 0.5))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.41733551, 0.224536896, -0.0618000031, -0.000389446213, -9.54992574e-005, -1, -0.866084218, -0.499899626, 0.00038002769, -0.499898553, 0.866083205, 0.00010908363))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.430000007, 1))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.417160034, 0.255838394, -0.430774689, 0.000386443135, 7.55024375e-005, 1, -0.499885589, 0.866090715, 0.0001248958, -0.866091669, -0.499886721, 0.000367432192))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.200000003, 1))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.416999817, -0.275058746, 0.355922699, -0.000391443638, -7.84819276e-005, -1, -0.642685592, 0.766129196, 0.000187732905, 0.766130328, 0.642686427, -0.000345908309))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.400000006, 0.699999988))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.416999817, -0.283462524, -0.326116562, 0.000390444708, 8.55153776e-005, 1, -0.86596179, 0.500109196, 0.000290337892, -0.500110388, -0.865962446, 0.000266428367))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.400000006, 1))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.417144775, 0.175773621, -0.36309433, 0.000385444175, 8.25061143e-005, 1, 0.17377694, 0.984785199, -0.000147228187, -0.984785259, 0.173775703, 0.000359550351))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.400000006, 0.800000012))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.41708374, 0.656784058, 0.361309052, 0.000403443235, 7.64833676e-005, 1, 0.866086483, 0.499895841, -0.000382644823, -0.499894738, 0.866085529, 0.000132548375))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.400000006, 1))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417121887, -0.273510188, -0.377922058, -0.00039144812, -0.000107479427, -1, -0.000125929379, -0.99999994, 0.000107528424, -1.00000012, 0.000124670521, 0.000385655032))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 1))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.417114258, 0.527671814, 0.117294312, 0.000399442564, 7.24904676e-005, 1, 0.866086483, 0.499895841, -0.000377183896, -0.499894738, 0.866085529, 0.000134006681))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.400000006, 1))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.417106628, 0.498235762, -0.367706299, 0.000391444686, 8.55152175e-005, 1, 0.000131913781, 0.999999881, -8.55665203e-005, -1, 0.000130660788, 0.000385653751))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.400000006, 1))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.417114258, -0.301620483, -0.465762138, 0.00038944374, 7.94954976e-005, 1, -0.98478663, 0.173767999, 0.000364013307, -0.17376928, -0.98478657, 0.000144955571))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.400000006, 1))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417190552, 0.149868011, -0.202709198, -0.00038744061, -5.95283491e-005, -1, 0.765962422, -0.642884314, -0.000254067825, -0.642885566, -0.765963256, 0.000290961121))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.300000012, 0.5))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.417068481, 0.459686279, 0.436964452, 0.000403446611, 9.84773505e-005, 1, 1.00000012, -0.000118754753, -0.000397655182, 0.000120006807, 0.999999881, -9.85254956e-005))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.300000012, 1))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417190552, -0.276691437, 0.103364944, -0.000395444047, -8.25045863e-005, -1, -0.939734519, -0.341907352, 0.000394390052, -0.34190613, 0.939733624, 5.56958839e-005))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.400000006, 1))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417366028, 0.413482666, 0.0416736603, -0.000389445486, -9.04924964e-005, -1, -0.865962803, 0.500107288, 0.000286984112, 0.500108421, 0.865963399, -0.00027023803))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.430000007, 1))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417137146, -0.399623871, -0.145516396, -0.000394444418, -8.34882085e-005, -1, -0.984829068, -0.173529476, 0.000397255935, -0.173528224, 0.984828591, -1.47777164e-005))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.400000006, 1))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417182922, -0.285552979, 0.0272340775, -0.000394444069, -8.25047318e-005, -1, -0.984786272, 0.17377013, 0.000368414272, 0.173771366, 0.984786272, -0.00014878872))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.400000006, 1))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417243958, 0.0754985809, -0.157909393, -0.000396443676, -8.05076852e-005, -1, -0.342140973, -0.939649105, 0.000209311504, -0.939648867, 0.342139602, 0.000339541904))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.400000006, 1))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417175293, -0.338485718, 0.120929718, -0.000390444038, -8.14921077e-005, -1, -0.765962422, 0.642884314, 0.000242248134, 0.642885625, 0.765963197, -0.000309715339))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.400000006, 1))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417236328, -0.0827102661, 0.0710887909, -0.000400449906, -0.000118475073, -1, -0.939652264, 0.342130303, 0.000330318551, 0.342131466, 0.939652503, -0.000246354903))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.300000012, 1))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417289734, 0.123802185, 0.0236358643, -0.00039244676, -9.84789949e-005, -1, -0.642691612, 0.766124129, 0.000173060107, 0.766125202, 0.642692447, -0.000359527301))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.300000012, 1))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417167664, 0.186263442, -0.388122559, -0.00039144812, -0.000107479427, -1, -0.000125929379, -0.99999994, 0.000107528424, -1.00000012, 0.000124670521, 0.000385655032))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 1))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417289734, 0.0655403137, -0.000379562378, -0.000396447955, -0.000106495165, -1, -0.939732671, -0.341912329, 0.000403535814, -0.341911107, 0.939731777, 3.34964789e-005))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 1))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417243958, -0.113883972, 0.0671386719, -0.000390446512, -9.74958384e-005, -1, -0.341900557, 0.939735591, 3.98970442e-005, 0.939736485, 0.341901779, -0.000394819508))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.300000012, 1))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417358398, 0.214199066, 0.262556076, -0.000389446213, -9.54992574e-005, -1, -0.866084218, -0.499899626, 0.00038002769, -0.499898553, 0.866083205, 0.00010908363))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.430000007, 1))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417411804, 0.384922028, 0.137599945, -0.000392445567, -9.15052951e-005, -1, -0.939733267, -0.341910571, 0.000394649367, -0.341909379, 0.939732552, 4.62137323e-005))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.400000006, 1))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417381287, 0.203924179, 0.28465271, -0.000391446025, -9.44856729e-005, -1, -0.342136979, -0.939650536, 0.000220734597, -0.939650416, 0.342135727, 0.000330064388))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 1))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504364014, 0.209217072, -0.0522956848, 0.000259542023, -0.000131598383, -1, -0.559294462, -0.828969836, -3.93007867e-005, -0.828969181, 0.559293211, -0.000293546414))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.699999988, 1))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504386902, 0.148723602, 0.193184853, 0.000262542424, -0.000129572334, -1, -0.96129477, -0.275523454, -0.000222236151, -0.275522202, 0.961294293, -0.000198487061))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.699999988, 1.29999995))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504257202, -0.134284973, -0.00554275513, 0.000261541747, -0.000133565642, -1, -0.913494468, 0.40685004, -0.000298538478, 0.406851172, 0.913494885, -1.32526311e-005))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.899999976, 1))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.50428009, -0.195178986, 0.289588928, 0.000260543893, -0.000120571785, -1, -0.809087217, -0.587689757, -0.000144619378, -0.587688923, 0.809086084, -0.000254069426))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.400000006, 0.800000012))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504295349, 0.0224113464, -0.154676437, 0.000263542519, -0.000128559201, -1, 0.970265985, -0.24203977, 0.00029243101, -0.242041096, -0.970266283, 5.95508573e-005))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.349999994, 0.400000006))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504394531, 0.00591659546, 0.084854126, 0.000259542023, -0.000131598383, -1, -0.559294462, -0.828969836, -3.93007867e-005, -0.828969181, 0.559293211, -0.000293546414))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.699999988, 1))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.504203796, 0.717723846, 0.156257629, -0.000248541008, 0.000139553944, 1, 0.694746673, 0.719255567, 7.63125136e-005, -0.719254673, 0.694745421, -0.000279876695))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504386902, 0.0999422073, 0.349708557, 0.000261540321, -0.000142595687, -1, 0.275510103, -0.96129775, 0.000210727507, -0.961298227, -0.275511324, -0.000217687237))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.899999976, 1))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.504226685, 0.298980713, -0.314445496, -0.000224551972, 7.15715869e-005, 1, 0.898846865, 0.43826443, 0.000175664987, -0.438263148, 0.89884603, -0.000165278834))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.600000024, 0.699999988))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504394531, 0.00591659546, 0.084854126, 0.000259542023, -0.000131598383, -1, -0.559294462, -0.828969836, -3.93007867e-005, -0.828969181, 0.559293211, -0.000293546414))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.699999988, 1))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504341125, 0.0844573975, -0.0917243958, 0.000261541747, -0.000133565642, -1, -0.913494468, 0.40685004, -0.000298538478, 0.406851172, 0.913494885, -1.32526311e-005))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.899999976, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.20432879, 0.265627563, 0.347358912))
- PartWeld=CFuncs.Weld.Create(m,RightArmHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.496185303, -0.033338815, -0.231636047, 1.00000012, -0.000117368945, -0.000372461276, -0.000118621472, -0.999999881, 9.2011076e-005, -0.000378251745, -9.19664453e-005, -1))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.800000012, 1.10000002))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.20432879, 0.224761769, 0.245194495))
- PartWeld=CFuncs.Weld.Create(m,RightArmHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.496154785, 0.0279518738, 0.268928528, 1.00000012, -0.000117368945, -0.000372461276, -0.000118621472, -0.999999881, 9.2011076e-005, -0.000378251745, -9.19664453e-005, -1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.20432879, 0.34735921, 0.418873906))
- PartWeld=CFuncs.Weld.Create(m,RightArmHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.496192932, 0.140328363, 0.1820755, 1.00000012, -0.000117368945, -0.000372461276, -0.000118621472, -0.999999881, 9.2011076e-005, -0.000378251745, -9.19664453e-005, -1))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.800000012, 1.10000002))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504501343, 0.496192932, 0.182048798, 0.000278538238, -0.000154578782, -1, -0.997555554, 0.069876954, -0.000294424593, 0.0698782951, 0.997555673, -0.000134334594))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.300000012, 0.300000012))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.504295349, 0.526973724, 0.0621414185, -0.000248541008, 0.000139553944, 1, 0.559296191, 0.828968585, 2.65537165e-005, -0.828967929, 0.559294999, -0.000288876297))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.50440979, 0.132255554, 0.0659236908, 0.000260543165, -0.000124565253, -1, -0.913495183, 0.406848371, -0.000293964404, 0.406849533, 0.913495719, -5.43762144e-006))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.400000006, 0.800000012))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504180908, 0.371734619, -0.189682007, 0.000231549464, -8.656313e-005, -1, 0.913494408, -0.40685004, 0.000252017577, -0.406851351, -0.913494885, -1.74815414e-005))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.800000012))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504257202, -0.402713776, 0.0517959595, 0.000258544402, -0.000117591262, -1, 0.898846149, 0.438265622, 0.000186049961, 0.43826443, -0.898845375, 0.000221541355))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.300000012, 0.699999988))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.50428009, -0.0886383057, 0.0971984863, 0.000259542488, -0.000129571839, -1, -0.913495183, 0.406848371, -0.000295087229, 0.406849504, 0.91349566, -1.04182855e-005))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.699999988, 1))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.504249573, 0.213688374, -0.24924469, -0.000226548815, 9.15691489e-005, 1, 0.0698869452, 0.997555017, -7.51097541e-005, -0.997554898, 0.0698856264, -0.000238159919))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 1))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504272461, -0.273704529, 0.0105292797, 0.000258541375, -0.000135591763, -1, -0.997555614, 0.0698769987, -0.000273149926, 0.0698783323, 0.997555673, -0.000116791285))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 1))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.504257202, 0.372005463, 0.267033577, -0.000228548219, 9.45794454e-005, 1, 0.96129477, 0.275523484, 0.000199199072, -0.275522202, 0.961294353, -0.000155482398))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.800000012))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.504203796, -0.302482605, -0.169031143, -0.000228548772, 9.15694254e-005, 1, -0.828965902, 0.559297919, -0.000245465635, -0.559299171, -0.828966618, -5.51506855e-005))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 1))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.504150391, -0.158781052, 0.506530762, -0.000224551128, 7.65783479e-005, 1, -0.55929637, -0.828968465, -6.53411553e-005, 0.82896781, -0.559295177, 0.000233767438))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.600000024, 0.300000012))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.504264832, 0.147003174, -0.495708466, -0.000252541358, 0.000136604111, 1, -0.587679029, 0.809093356, -0.000262336369, -0.809094489, -0.587679863, -0.000128725864))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 1))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.504196167, -0.602104187, -0.254190445, -0.000258542714, 0.000127574982, 1, -0.96129477, -0.275523454, -0.000218941539, 0.275522202, -0.961294293, 0.000195465007))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 1))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.50428009, -0.195178986, 0.289588928, 0.000260543893, -0.000120571785, -1, -0.809087217, -0.587689757, -0.000144619378, -0.587688923, 0.809086084, -0.000254069426))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.400000006, 0.800000012))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,RightArmHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504386902, 0.148723602, 0.193184853, 0.000262542424, -0.000129572334, -1, -0.96129477, -0.275523454, -0.000222236151, -0.275522202, 0.961294293, -0.000198487061))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.699999988, 1.29999995))
- LeftLegHandle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","LeftLegHandle",Vector3.new(1.0117017, 2.02340055, 1.01170254))
- LeftLegHandleWeld=CFuncs.Weld.Create(m,Character["Left Leg"],LeftLegHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000335693359, -0.000207066536, 0.000152587891, 1, 6.48181754e-007, 2.88981391e-006, 6.48181754e-007, 0.999999881, -4.58399541e-010, 2.88981391e-006, -4.58399541e-010, 1))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Block",Vector3.new(1.03186011, 2.02285647, 1.03186023))
- BlockWeld=CFuncs.Weld.Create(m,LeftLegHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0191879272, 0.0484238863, -0.00722503662, 1, -0.000117227413, -0.000189372367, 0.000118527452, 0.99999994, -5.28527162e-005, 0.000195158253, 5.28295895e-005, 1))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Royal purple","Block",Vector3.new(0.735583544, 0.234978229, 0.582337022))
- BlockWeld=CFuncs.Weld.Create(m,LeftLegHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0192871094, 0.937266469, 0.242759705, 1, -0.000117227413, -0.000189372367, 0.000118527452, 0.99999994, -5.28527162e-005, 0.000195158253, 5.28295895e-005, 1))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Block",Vector3.new(1.04207659, 0.38822481, 1.04207695))
- BlockWeld=CFuncs.Weld.Create(m,LeftLegHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0193328857, 0.866779923, -0.00755310059, 1, -0.000117227413, -0.000189372367, 0.000118527452, 0.99999994, -5.28527162e-005, 0.000195158253, 5.28295895e-005, 1))
- RightLegHandle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","RightLegHandle",Vector3.new(1.0117017, 2.02340055, 1.01170254))
- RightLegHandleWeld=CFuncs.Weld.Create(m,Character["Right Leg"],RightLegHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000335693359, -0.000207066536, 0.000152587891, 1, 6.48181754e-007, 2.88981391e-006, 6.48181754e-007, 0.999999881, -4.58399541e-010, 2.88981391e-006, -4.58399541e-010, 1))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Block",Vector3.new(1.03186011, 2.02285647, 1.03186023))
- BlockWeld=CFuncs.Weld.Create(m,RightLegHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0191879272, 0.0484238863, -0.00722503662, 1, -0.000117227413, -0.000189372367, 0.000118527452, 0.99999994, -5.28527162e-005, 0.000195158253, 5.28295895e-005, 1))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Royal purple","Block",Vector3.new(0.735583544, 0.234978229, 0.582337022))
- BlockWeld=CFuncs.Weld.Create(m,RightLegHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0192871094, 0.937266469, 0.242759705, 1, -0.000117227413, -0.000189372367, 0.000118527452, 0.99999994, -5.28527162e-005, 0.000195158253, 5.28295895e-005, 1))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Block",Vector3.new(1.04207659, 0.38822481, 1.04207695))
- BlockWeld=CFuncs.Weld.Create(m,RightLegHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0193328857, 0.866779923, -0.00755310059, 1, -0.000117227413, -0.000189372367, 0.000118527452, 0.99999994, -5.28527162e-005, 0.000195158253, 5.28295895e-005, 1))
- TorsoHandle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","TorsoHandle",Vector3.new(2.02340341, 2.02340055, 1.01170254))
- TorsoHandleWeld=CFuncs.Weld.Create(m,Character["Torso"],TorsoHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.2479248e-005, 0.000236198306, 0.000152587891, 1, 6.4818812e-007, 2.88982847e-006, 6.4818812e-007, 0.999999881, -4.57326621e-010, 2.88982847e-006, -4.57326621e-010, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Dark indigo","Part",Vector3.new(0.25541088, 0.75601697, 0.633419156))
- Part.Shape = "Cylinder"
- PartWeld=CFuncs.Weld.Create(m,TorsoHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.43221283, -0.279815674, -0.0484636724, -0.000242504699, 0.00010346956, -1, -1, 8.66204355e-005, 0.000236734166, 8.79392246e-005, 0.999999881, 0.000103448117))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Block",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.106277466, 0.437164307, -0.523692966, 1, -0.000147648156, -3.67818939e-005, 4.25642938e-005, 1.86005291e-005, 1, -0.000148943203, -0.999999881, 1.86068664e-005))
- CFuncs.Mesh.Create("CylinderMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1, 0.300000012))
- Chain=CFuncs.Part.Create(m,Enum.Material.Ice,0,0,"Medium stone grey","Chain",Vector3.new(1.02164352, 1.02164447, 2.04328704))
- ChainWeld=CFuncs.Weld.Create(m,TorsoHandle,Chain,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0293579102, 0.0640106201, -1.84176445, 7.15616552e-005, -1.86178404e-005, -1, 0.866100311, 0.49987179, 5.76783059e-005, 0.499870747, -0.866099358, 5.47864438e-005))
- CFuncs.Mesh.Create("SpecialMesh",Chain,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=29750668",Vector3.new(0, 0, 0),Vector3.new(1.22597265, 1.02164447, 1.02164352))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Block",Vector3.new(1.03186011, 0.766233265, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0163879395, -1.57710409, -0.778968811, -0.00032053265, 5.74369406e-005, -1, -0.173681721, -0.984802067, -1.89667662e-006, -0.984802067, 0.17368035, 0.000319945102))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Block",Vector3.new(1.23618877, 1.14424181, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.727314, 0.435474396, 0.0424423218, -0.000128910935, -0.939656138, 0.34212032, -1, 0.000150963664, 3.55795091e-005, -9.09497903e-005, -0.342120141, -0.939656258))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Block",Vector3.new(0.623202622, 0.326926231, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.56653595, -2.16213417, -0.778991699, 0.029844597, 0.171066761, -0.984807372, -0.171098381, -0.969830513, -0.173651263, -0.984802127, 0.173680142, 0.000319354323))
- Block=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Dark indigo","Block",Vector3.new(0.20432879, 0.899047136, 1.03186023))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.098110199, 0.144485474, -0.0379180908, 0.865963578, -0.500106037, -0.000136621151, 0.500107229, 0.865964115, -0.000138875926, 0.000193541375, 5.19355781e-005, 1))
- Block=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Dark indigo","Block",Vector3.new(0.429090351, 0.20432891, 0.439306885))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.657678604, 0.528282166, -0.0202674866, 0.5001086, 0.86596328, -0.000128862215, -0.000212473416, -2.94381189e-005, -1, -0.865962803, 0.500107348, 0.00016426653))
- CFuncs.Mesh.Create("BlockMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.200000003, 0.100000001))
- Block=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Dark indigo","Block",Vector3.new(0.429090351, 0.20432891, 0.439306885))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.427041054, 0.528305054, -0.141517639, 0.173775822, 0.984785497, -7.54407811e-005, -0.000217549677, -3.92366128e-005, -1, -0.984785318, 0.173774511, 0.000201729519))
- CFuncs.Mesh.Create("BlockMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.200000003, 0.100000001))
- Block=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Dark indigo","Block",Vector3.new(0.429090351, 0.20432891, 0.439306885))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.651926041, 0.528335571, -0.153358459, 0.5001086, 0.86596328, -0.000128862215, -0.000212473416, -2.94381189e-005, -1, -0.865962803, 0.500107348, 0.00016426653))
- CFuncs.Mesh.Create("BlockMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.200000003, 0.100000001))
- Block=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Dark indigo","Block",Vector3.new(0.429090351, 0.20432891, 0.439306885))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.248695374, 0.528419495, 0.43561554, -0.499885619, 0.866090834, 5.09700003e-005, -0.000208811485, -5.83334549e-005, -1, -0.866091549, -0.499886632, 0.00020500453))
- CFuncs.Mesh.Create("BlockMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.200000003, 0.100000001))
- Block=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Dark indigo","Block",Vector3.new(0.429090351, 0.20432891, 0.439306885))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.19166483, 0.528396606, 0.409698486, 0.000130843444, 0.999999881, -5.04387062e-005, -0.000213440624, -5.04108903e-005, -1, -1, 0.000129550681, 0.000207654404))
- CFuncs.Mesh.Create("BlockMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.200000003, 0.100000001))
- Block=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Dark indigo","Block",Vector3.new(0.429090351, 0.20432891, 0.439306885))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.172019958, 0.528419495, 0.400695801, -0.34189558, 0.93973738, 2.64931423e-005, -0.000211181527, -4.65366356e-005, -1, -0.939738095, -0.341896743, 0.000208934856))
- CFuncs.Mesh.Create("BlockMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.200000003, 0.100000001))
- Block=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Dark indigo","Block",Vector3.new(0.429090351, 0.20432891, 0.439306885))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.5366745, 0.528266907, -0.546220779, 0.965893507, -0.258939236, -0.000170726416, -0.000192740612, -3.80698657e-005, -1, 0.258940369, 0.965893626, -8.51838486e-005))
- CFuncs.Mesh.Create("BlockMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.200000003, 0.100000001))
- Block=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Dark indigo","Block",Vector3.new(0.429090351, 0.20432891, 0.439306885))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.295816422, 0.528526306, 0.371753693, -0.34189564, 0.93973738, 1.64795474e-005, -0.000210413418, -5.69129188e-005, -1, -0.939738035, -0.341896802, 0.000211760693))
- CFuncs.Mesh.Create("BlockMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.200000003, 0.100000001))
- Block=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Dark indigo","Block",Vector3.new(0.429090351, 0.20432891, 0.439306885))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00170135498, 0.518218994, 0.416286469, -0.17351757, 0.984830379, -1.57270915e-005, -0.000217322668, -5.32405102e-005, -1, -0.984830797, -0.173518866, 0.000217572364))
- CFuncs.Mesh.Create("BlockMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.400000006, 0.300000012))
- Block=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Royal purple","Block",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.526626587, -0.431297302, 0.38895607, 0.866099358, 0.499873042, -4.30540967e-005, 4.84240591e-005, 1.22418305e-005, 1, 0.499872059, -0.866098642, -1.07134001e-005))
- CFuncs.Mesh.Create("CylinderMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(1.14999998, 1, 1.14999998))
- Block=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Dark indigo","Block",Vector3.new(0.429090351, 0.20432891, 0.439306885))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.275513649, 0.528419495, 0.445476532, -0.258691281, 0.965959668, -1.18595199e-006, -0.000211375707, -5.62872483e-005, -1, -0.965960085, -0.258692294, 0.000213158826))
- CFuncs.Mesh.Create("BlockMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.200000003, 0.100000001))
- Block=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Dark indigo","Block",Vector3.new(0.429090351, 0.20432891, 0.439306885))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.202257156, 0.528404236, 0.290966034, 0.0872854814, 0.996183395, -6.45678447e-005, -0.000215602195, -4.64299337e-005, -1, -0.996183395, 0.0872841552, 0.000204969037))
- CFuncs.Mesh.Create("BlockMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.200000003, 0.100000001))
- Block=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Dark indigo","Block",Vector3.new(0.429090351, 0.20432891, 0.439306885))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.623466492, 0.528297424, -0.57352066, 0.996183932, -0.0872778222, -0.000195688976, -0.000205553661, -3.80696038e-005, -1, 0.0872791559, 0.996183932, -5.53611098e-005))
- CFuncs.Mesh.Create("BlockMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.200000003, 0.100000001))
- Block=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Dark indigo","Block",Vector3.new(0.429090351, 0.20432891, 0.439306885))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.363153458, 0.528305054, -0.145610809, 0.422732919, 0.906254828, -0.000115903182, -0.000214092637, -3.07218725e-005, -1, -0.906254411, 0.422731817, 0.000175797133))
- CFuncs.Mesh.Create("BlockMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.200000003, 0.100000001))
- Block=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Dark indigo","Block",Vector3.new(0.429090351, 0.20432891, 0.439306885))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0625190735, 0.528297424, 0.0266113281, 0.258942932, 0.965892911, -9.21843312e-005, -0.000217211928, -3.87567088e-005, -1, -0.965892673, 0.25894174, 0.000194184948))
- CFuncs.Mesh.Create("BlockMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.200000003, 0.100000001))
- Block=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Dark indigo","Block",Vector3.new(0.429090351, 0.20432891, 0.439306885))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.347141266, 0.52822876, -0.716051102, 0.939734519, 0.341906399, -0.000193244487, -0.000200212031, -3.07962982e-005, -1, -0.341905236, 0.939733922, 3.75364907e-005))
- CFuncs.Mesh.Create("BlockMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.200000003, 0.100000001))
- Block=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Dark indigo","Block",Vector3.new(0.429090351, 0.20432891, 0.439306885))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.111335754, 0.528358459, -0.594998002, 1, -0.000121660523, -0.000188783888, -0.000194567634, -3.35973964e-005, -1, 0.000122954501, 0.999999881, -3.36212834e-005))
- CFuncs.Mesh.Create("BlockMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.200000003, 0.100000001))
- Block=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Dark indigo","Block",Vector3.new(0.429090351, 0.20432891, 0.439306885))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.131408691, 0.528366089, 0.644223213, -0.965957522, -0.258702487, 0.000185339974, -0.000190528051, -2.65970757e-005, -1, 0.258701473, -0.965956926, -2.21023874e-005))
- CFuncs.Mesh.Create("BlockMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.200000003, 0.100000001))
- Block=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Dark indigo","Block",Vector3.new(0.429090351, 0.20432891, 0.439306885))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0805473328, 0.528343201, -0.546169281, 0.866086841, 0.499894798, -0.000183065204, -0.000200309616, -2.9176259e-005, -1, -0.499893695, 0.866086125, 7.19745585e-005))
- CFuncs.Mesh.Create("BlockMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.200000003, 0.100000001))
- Block=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Dark indigo","Block",Vector3.new(0.429090351, 0.20432891, 0.439306885))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.540473938, 0.528251648, -0.595039666, 1, -0.000121660523, -0.000188783888, -0.000194567634, -3.35973964e-005, -1, 0.000122954501, 0.999999881, -3.36212834e-005))
- CFuncs.Mesh.Create("BlockMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.200000003, 0.100000001))
- Block=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Dark indigo","Block",Vector3.new(0.429090351, 0.20432891, 0.439306885))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.283384323, 0.528305054, -0.127037048, 0.5001086, 0.86596334, -0.000127848907, -0.000212065788, -2.85033857e-005, -1, -0.865962803, 0.500107348, 0.000164380996))
- CFuncs.Mesh.Create("BlockMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.200000003, 0.100000001))
- Block=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Dark indigo","Block",Vector3.new(0.429090351, 0.20432891, 0.439306885))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.305492401, 0.518074036, -0.594986677, 1, -0.000121660523, -0.000183783821, -0.00018956748, -3.25848741e-005, -1, 0.000122954574, 0.999999881, -3.26081499e-005))
- CFuncs.Mesh.Create("BlockMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.400000006, 0.300000012))
- Block=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Dark indigo","Block",Vector3.new(0.429090351, 0.20432891, 0.439306885))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0871238708, 0.528366089, -0.538367748, 0.996183932, -0.0872778222, -0.000184688106, -0.000194249747, -3.50912269e-005, -1, 0.0872791559, 0.996183932, -5.14074964e-005))
- CFuncs.Mesh.Create("BlockMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.200000003, 0.100000001))
- Block=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Dark indigo","Block",Vector3.new(0.429090351, 0.20432891, 0.439306885))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.269329071, 0.528312683, -0.122524261, 0.766123056, 0.642694652, -0.000173595123, -0.00020785557, -2.92202603e-005, -1, -0.642693877, 0.766122162, 0.000107486143))
- CFuncs.Mesh.Create("BlockMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.200000003, 0.100000001))
- Block=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Dark indigo","Block",Vector3.new(0.429090351, 0.20432891, 0.439306885))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.353628159, 0.528427124, 0.380271912, 0.0872854814, 0.996183395, -6.6594388e-005, -0.000213618565, -4.86380522e-005, -1, -0.996183395, 0.0872841552, 0.000202800249))
- CFuncs.Mesh.Create("BlockMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.200000003, 0.100000001))
- Block=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Dark indigo","Block",Vector3.new(0.429090351, 0.20432891, 0.439306885))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.341537476, 0.528381348, -0.0508613586, 0.573678315, 0.819081426, -0.000141450611, -0.000211792678, -2.84036378e-005, -1, -0.81908071, 0.573677182, 0.000152446417))
- CFuncs.Mesh.Create("BlockMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.200000003, 0.100000001))
- Block=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Dark indigo","Block",Vector3.new(0.429090351, 0.20432891, 0.439306885))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.172019958, 0.528419495, 0.400695801, -0.34189558, 0.93973738, 2.64931423e-005, -0.000211181527, -4.65366356e-005, -1, -0.939738095, -0.341896743, 0.000208934856))
- CFuncs.Mesh.Create("BlockMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.200000003, 0.100000001))
- Block=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Dark indigo","Block",Vector3.new(0.429090351, 0.20432891, 0.439306885))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.594734192, 0.52822113, -0.115596771, 0.5001086, 0.86596328, -0.000128862215, -0.000212473416, -2.94381189e-005, -1, -0.865962803, 0.500107348, 0.00016426653))
- CFuncs.Mesh.Create("BlockMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.200000003, 0.100000001))
- Block=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Dark indigo","Block",Vector3.new(0.429090351, 0.20432891, 0.439306885))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.298691183, 0.528419495, 0.358577728, 0.000130843444, 0.999999881, -5.04387062e-005, -0.000213440624, -5.04108903e-005, -1, -1, 0.000129550681, 0.000207654404))
- CFuncs.Mesh.Create("BlockMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.200000003, 0.100000001))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Block",Vector3.new(0.20432879, 0.296276867, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.42980957, -2.26263809, -0.721710205, 0.000102296312, -5.74113947e-005, 1, 0.173456281, -0.984841287, -7.32817862e-005, 0.984841645, 0.173457533, -8.50954239e-005))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Block",Vector3.new(1.23618877, 1.14424181, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.72732544, -0.484031677, 0.0424575806, -0.000128910935, -0.939656138, 0.34212032, -1, 0.000150963664, 3.55795091e-005, -9.09497903e-005, -0.342120141, -0.939656258))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Block",Vector3.new(0.429090351, 0.20432891, 1.03186023))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.916976035, -0.211868286, -0.527198792, 0.00013084439, 0.999999881, -3.7444941e-005, 0.000215438544, 3.74168667e-005, 1, 1, -0.000129550681, -0.000209654012))
- CFuncs.Mesh.Create("BlockMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.5, 0.300000012, 1))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Block",Vector3.new(0.20432879, 0.296276867, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.430038452, -2.27284431, -0.780128479, -0.00032053265, 5.74369406e-005, -1, -0.173681721, -0.984802067, -1.89667662e-006, -0.984802067, 0.17368035, 0.000319945102))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Block",Vector3.new(0.20432879, 0.408657789, 0.21454522))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.270210266, -1.12802124, -0.0889282227, 0.13309826, -0.642770529, 0.754408181, 0.111850806, 0.766058624, 0.632965088, -0.984771311, 0.000133351612, 0.173849806))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Block",Vector3.new(0.20432879, 0.20432891, 0.306493193))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.199523926, -1.26028442, -0.0317230225, -0.603908837, -0.341920435, 0.719989359, -0.219676614, 0.939728916, 0.262014866, -0.766183019, 6.82739847e-005, -0.64262253))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Block",Vector3.new(0.429090351, 0.20432891, 1.03186023))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.917022169, 0.207015991, -0.527252197, 0.00013084439, 0.999999881, -3.7444941e-005, 0.000215438544, 3.74168667e-005, 1, 1, -0.000129550681, -0.000209654012))
- CFuncs.Mesh.Create("BlockMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.5, 0.300000012, 1))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Block",Vector3.new(0.653851986, 0.234978244, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.197502136, -2.03866005, -0.720588684, 0.000102296188, -5.83948749e-005, 1, 0.173456281, -0.984841347, -7.42503471e-005, 0.984841645, 0.173457503, -8.49247153e-005))
- Block=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Dark indigo","Block",Vector3.new(0.429090351, 0.20432891, 0.439306885))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.306386948, 0.528373718, -0.101051331, 0.573678315, 0.819081426, -0.000141450611, -0.000211792678, -2.84036378e-005, -1, -0.81908071, 0.573677182, 0.000152446417))
- CFuncs.Mesh.Create("BlockMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.200000003, 0.100000001))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Block",Vector3.new(1.03186011, 0.766233265, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0160751343, -1.56690121, -0.720497131, 0.000102296312, -5.74113947e-005, 1, 0.173456281, -0.984841287, -7.32817862e-005, 0.984841645, 0.173457533, -8.50954239e-005))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Block",Vector3.new(0.623202622, 0.326926231, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.564483643, -2.15213394, -0.720565796, 0.0302218646, -0.171073586, 0.984794796, 0.170802951, -0.969869256, -0.173721626, 0.984841704, 0.17345725, -8.56973347e-005))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Medium stone grey","Block",Vector3.new(0.429090351, 0.20432891, 1.03186023))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.19311714, 0.387729645, 0.0229797363, -0.34189558, 0.93973738, 3.24834182e-005, -0.939738095, -0.341896743, 0.000193244865, 0.000198485068, 3.55429875e-005, 1))
- CFuncs.Mesh.Create("BlockMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.5, 0.300000012, 1))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Block",Vector3.new(0.653851986, 0.234978244, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.197738647, -2.04886627, -0.779018402, -0.000320532621, 5.84204208e-005, -1, -0.173681706, -0.984802127, -2.86521299e-006, -0.984802067, 0.17368035, 0.000320115883))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Block",Vector3.new(0.20432879, 0.20432891, 0.306493193))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.157455444, -1.24506378, 0.0211410522, -0.604127288, 0.342061698, -0.719738901, 0.220016405, 0.939677596, 0.261914074, 0.765913248, -0.000124911487, -0.642943919))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Block",Vector3.new(0.20432879, 0.20432891, 0.306493193))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0385856628, -1.24954796, 0.00178527832, -0.906255782, 0.422728926, 0.000155452013, 0.422729999, 0.906256139, -0.000111849964, -0.000193941232, -3.56497767e-005, -1))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Block",Vector3.new(0.357575327, 0.623203099, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.31264877, 0.0659294128, 0.320365906, 0.342142045, 0.936079502, 0.0818242952, -0.939648449, 0.340835601, 0.0298496094, 5.86125861e-005, -0.0870988518, 0.996199906))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Block",Vector3.new(0.418873847, 0.837748349, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.803085327, 1.46542358, 0.320526123, 1, -0.00010365247, -0.000185784273, 0.000121238889, 0.99619931, 0.0871028528, 0.000181693526, -0.0871028602, 0.996199489))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Block",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15074539, 0.22561264, 0.3204422, 0.422734737, 0.9028126, 0.0789060444, -0.906253576, 0.421122849, 0.0368615165, 5.55565639e-005, -0.0870915055, 0.996200502))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Block",Vector3.new(0.306493163, 0.510822177, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.48254204, 0.514205933, 0.320602417, 0.573467374, -0.816104829, -0.0714554712, 0.81922859, 0.571302295, 0.0498023666, 0.000184351404, -0.0870983824, 0.996199846))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Block",Vector3.new(0.306493163, 0.510822177, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.4988327, 0.490982056, 0.320457458, 0.573678732, 0.815971553, 0.0713104978, -0.81908077, 0.571493149, 0.0500086695, 5.78284853e-005, -0.0870979279, 0.996200025))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Block",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.08162117, 0.373813629, 0.320381165, 0.422734737, 0.9028126, 0.0789060444, -0.906253576, 0.421122849, 0.0368615165, 5.55565639e-005, -0.0870915055, 0.996200502))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Block",Vector3.new(0.316709608, 0.378008485, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.05677414, 1.37703896, 0.320663452, 0.93965137, -0.340822607, -0.029903261, 0.34213379, 0.93608427, 0.0818045363, 0.000116775089, -0.0870986506, 0.996199846))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Block",Vector3.new(0.418873847, 0.837748349, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.831409454, 1.46547031, 0.320373535, 1, -0.000114656985, -6.47828638e-005, 0.000121656121, 0.99619925, 0.0871028751, 6.01945867e-005, -0.0871028751, 0.996199548))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Block",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.14737129, 0.232673645, 0.320594788, 0.422497094, -0.902912974, -0.0790129155, 0.906364381, 0.420907468, 0.0366332717, 0.000186115387, -0.0870919153, 0.996200383))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.49298096, -1.31683159, -0.930618286, 0.118712634, 0.671592176, 0.731349945, -0.96218729, -0.104052804, 0.251726419, 0.245159224, -0.733578086, 0.633846581))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(2.04873276, 0.929574251, 2.34379125))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0427017212, -2.4785614, -0.0754623413, -7.91625207e-005, -0.3419514, -0.93971771, -0.000342930667, -0.939717531, 0.341951519, -1, 0.000348038942, -4.86533972e-005))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.29999995, 2))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0426177979, -2.47837067, 0.690757751, -7.91625207e-005, -0.3419514, -0.93971771, -0.000342930667, -0.939717531, 0.341951519, -1, 0.000348038942, -4.86533972e-005))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.29999995, 2))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.042755127, -2.47822952, -0.047203064, 0.000202162293, 0.34195137, 0.93971765, -9.89315886e-005, -0.939717531, 0.341951489, 1, -0.000160813332, -0.000150366162))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.29999995, 2))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.733070374, -0.896598816, 1.82460499, -0.431915879, 0.0761658996, -0.898694754, -0.901586056, -0.0633394867, 0.427933335, -0.0243270826, 0.995081306, 0.0960273147))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.897728205, 0.36627984))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0426940918, -2.47821045, 0.719017029, 0.000202162293, 0.34195137, 0.93971765, -9.89315886e-005, -0.939717531, 0.341951489, 1, -0.000160813332, -0.000150366162))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.29999995, 2))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.653182983, 0.869350433, 1.44331264, 0.344746232, -0.0818130225, 0.935125887, 0.938380778, 0.0558550358, -0.341054887, -0.0243269037, 0.995081365, 0.0960274413))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.106863573, 4.09860706))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.733078003, -0.896640778, -1.37849998, 0.431915879, -0.0761658996, 0.898694754, -0.901586056, -0.0633393973, 0.427933365, 0.0243269932, -0.995081306, -0.0960272551))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.897728205, 4.00051117))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.835861206, 1.76192474, -0.117393494, -0.869637787, -0.168936968, -0.463886231, -0.070332408, 0.972440481, -0.222290292, 0.488654792, -0.160685822, -0.857552707))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 5.98837423, 0.861329198))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.80958748, -1.02048492, 0.143783569, 0.52525717, -0.650066257, -0.549103439, -0.106815293, -0.690556228, 0.715347409, -0.844213188, -0.317089707, -0.43216148))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(2.19117522, 2.67499804, 0.448923111))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.36268234, 0.569274902, 0.499229431, -0.166665018, 0.946187198, -0.277403265, -0.884956539, -0.267610669, -0.381101966, -0.434827268, 0.181973174, 0.881934762))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.917938411, 0.39670372))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.36268616, 0.569229126, -0.228744507, 0.166665018, -0.946187198, 0.277403265, -0.884956717, -0.267610669, -0.381101876, 0.434827119, -0.181973204, -0.881934762))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.917938411, 2.25125289))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.48622894, -1.259758, -0.944999695, 0.118250139, -0.671621263, -0.731396198, 0.962263584, -0.104288563, 0.251347929, -0.245084226, -0.733517885, 0.6339432))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(2.04873276, 0.929574251, 2.34379125))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.81331825, -1.02017975, -0.0510482788, -0.52525717, 0.650066257, 0.549103439, -0.10681539, -0.690556228, 0.71534735, 0.844213068, 0.317089587, 0.43216157))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(2.19117522, 2.67499804, 0.520646214))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 1.22359776, 0.297242999))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.835800171, 1.76186562, 0.353996277, 0.869637787, 0.168936998, 0.463886261, -0.0703323781, 0.972440481, -0.222290382, -0.488654852, 0.160685912, 0.857552588))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.48616791, -1.25975037, 1.22211456, -0.118250139, 0.671621263, 0.731396198, 0.962263525, -0.104288623, 0.251347959, 0.245084256, 0.733517885, -0.633943081))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(2.04873276, 0.929574251, 0.368614644))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.216975361, 0.226115584, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.289352417, 0.788764954, 0.837745667, -0.106263191, -0.660668671, 0.743118048, -0.693411529, -0.4864057, -0.531596839, 0.712663114, -0.5717749, -0.406424135))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.289306641, 0.788833618, -0.655715942, 0.106263191, 0.660668671, -0.743118048, -0.69341141, -0.48640576, -0.531596899, -0.712663233, 0.57177484, 0.406424046))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.06189334, 1.10662568, 0.782044649))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.17351532, -0.908821106, -0.59318924, 0.282709837, -0.296140879, 0.912347913, 0.642017603, 0.76509726, 0.0494060405, -0.712663114, 0.5717749, 0.406424046))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.54893827, 0.498059273, 0.170772836))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.173492432, -0.908805847, 0.804264069, -0.282709837, 0.296140879, -0.912347913, 0.642017543, 0.765097439, 0.0494061261, 0.712663293, -0.571774781, -0.406424016))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.54893827, 0.498059273, 1.89491391))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.589288712, -0.913322449, -0.416030884, -0.380909294, -0.805445433, 0.454053432, 0.00865703914, 0.487948269, 0.872829616, -0.924572051, 0.336398393, -0.178896636))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.94255471, 0.851256251, 1.2318716))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.589271545, -0.913383484, 0.668037415, 0.380909294, 0.805445433, -0.454053432, 0.00865696091, 0.487948328, 0.872829616, 0.924572051, -0.336398363, 0.178896725))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.94255471, 0.851256251, 1.23506224))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.387691706, 0.391955018, 0.259938806))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.794935226, 0.492752075, 0.664306641, -0.368865371, -0.907897532, 0.199149236, 0.095420517, -0.250116348, -0.963501751, 0.92457217, -0.336398184, 0.178896695))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.387691706, 0.391955018, 0.244126722))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.794984818, 0.492767334, -0.412269592, 0.368865371, 0.907897532, -0.199149236, 0.0954206139, -0.250116378, -0.963501751, -0.924572051, 0.336398125, -0.178896755))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.216279984, 0.268463403, 0.211804286))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.133033752, 0.894514084, -0.629932404, -0.593129337, 0.35604313, -0.722101808, -0.618662477, -0.775523007, 0.125781745, -0.515222788, 0.521342099, 0.68025583))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.133010864, 0.8944664, 0.814159393, 0.593129218, -0.35604316, 0.722101808, -0.618662477, -0.775522888, 0.125781819, 0.515222609, -0.521342218, -0.68025583))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.05849016, 1.31387877, 0.766175389))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0940704346, -1.10329437, -0.166370392, -0.593506873, 0.384419501, -0.707086444, -0.00224121055, 0.877762198, 0.479091406, 0.804825783, 0.285928816, -0.520096302))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.10899508, 0.464785218, 0.247388422))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0940475464, -1.10327911, 0.337337494, 0.593506932, -0.384419501, 0.707086384, -0.00224115117, 0.877762198, 0.479091376, -0.804825783, -0.285928756, 0.520096362))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.10899508, 0.464785218, 1.42616677))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.581382751, -0.872062683, -0.449806213, -0.389106125, 0.795986891, -0.463683754, -0.0806557238, 0.471977741, 0.87791276, 0.917655289, 0.379000992, -0.119443215))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.77654254, 0.939429104, 1.01966178))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.581329346, -0.872131348, 0.673458099, 0.389106125, -0.795986891, 0.463683754, -0.0806556195, 0.471977741, 0.8779127, -0.917655289, -0.379000962, 0.119443297))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.77654254, 0.939429104, 1.16938007))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.256694704, 0.345953107, 0.217528462))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.28805542, 0.984390259, 0.553504944, 0.349464387, -0.626595259, 0.696601748, -0.58984983, -0.724786162, -0.356039286, 0.727977872, -0.286466926, -0.622882009))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.256694704, 0.345953107, 0.283513159))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.288063049, 0.984405518, -0.303031921, -0.349464387, 0.626595259, -0.696601748, -0.58984977, -0.724786162, -0.356039315, -0.727977931, 0.286466867, 0.622882068))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.30206108, 0.210021973, 0.0918807983, 0.213602901, -0.93970108, -0.267085344, -0.239669487, 0.214633793, -0.946833491, 0.947065353, 0.26625973, -0.179365799))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.610000014, 0.610000014, 0.819999993))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.20340919, 0.209495544, 0.0651016235, -0.213602901, 0.93970108, 0.267085344, -0.239669427, 0.214633867, -0.946833551, -0.947065353, -0.2662597, 0.179365695))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.56573594, 0.610362649, 0.730387509))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17146301, -0.0792198181, 0.34438324, -0.0869988501, 0.750661254, 0.654933631, -0.987280965, -0.152786821, 0.0439651422, 0.133071706, -0.642778158, 0.754406452))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.69480586, 1.4974947, 0.274708271))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.17146301, -0.0792541504, -0.242202759, 0.0869988501, -0.750661254, -0.654933631, -0.987280846, -0.152786896, 0.0439652018, -0.133071795, 0.642778158, -0.754406452))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.69480586, 1.4974947, 0.725284159))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.160186768, -0.180229187, 1.31716919, 0.320789039, 0.323206872, -0.890296996, 0.921328843, 0.111509696, 0.372455925, 0.219654351, -0.939735472, -0.262007415))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.61094129, 1.60385787, 0.442908227))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.160263062, -0.180236816, -1.21509933, -0.320789039, -0.323206872, 0.890296996, 0.921328843, 0.111509636, 0.372455895, -0.219654307, 0.939735532, 0.262007475))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.61094129, 1.60385787, 0.557083368))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.303962708, 1.05537224, -0.499168396, -0.100719966, -0.624946356, 0.774142683, 0.593835354, -0.662059665, -0.457200617, 0.798257649, 0.413665026, 0.437802613))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.82474399, 0.730152011, 1.01456404))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.303970337, 1.05539703, 0.672561646, 0.100719966, 0.624946356, -0.774142683, 0.593835413, -0.662059665, -0.457200557, -0.79825747, -0.413664997, -0.437802583))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.82474399, 0.730152011, 0.683287978))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.303977966, -0.356681824, -1.00946808, 0.100720018, 0.624946415, -0.774142563, -0.988609254, 0.150328442, -0.00727142533, 0.111836076, 0.766056776, 0.632969797))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.82474399, 1.2396872, 0.839884996))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.372847736, 0.253303885, 0.23704578))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.304000854, -0.356693268, 1.21382141, -0.100720018, -0.624946415, 0.774142563, -0.988609254, 0.150328502, -0.00727137411, -0.11183615, -0.766056776, -0.632969797))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.777759552, 0.625682831, 0.443702698, 0.590519965, -0.394368023, -0.704102337, -0.057478819, -0.890805781, 0.450734109, -0.804973543, -0.225696489, -0.548706412))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(2.30175447, 0.368513346, 1.65737736))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.777755737, 0.625671387, -0.125808716, -0.590519965, 0.394368023, 0.704102337, -0.0574789084, -0.8908059, 0.450734019, 0.804973543, 0.2256964, 0.548706472))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(2.30175447, 0.368513346, 1.45403373))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.22268677, 0.302383423, 0.0618515015, -0.0160375927, -0.762472272, -0.646822155, -0.523417056, -0.544784069, 0.655167878, -0.851925731, 0.349065065, -0.390353948))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.995311439, 0.774772108, 0.529077947))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.22258759, 0.302444458, 0.0568466187, 0.0160375927, 0.762472272, 0.646822155, -0.523417115, -0.544784069, 0.655167818, 0.851925671, -0.349065125, 0.390354007))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.995311439, 0.774772108, 0.632228613))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.18283844, -0.260612488, 0.20174408, -0.274878114, -0.93256408, -0.234024808, -0.877319396, 0.143687353, 0.457886159, -0.393386394, 0.331176847, -0.857655346))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.52094769, 0.718637109, 0.912246406))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.18282318, -0.260601044, -0.0488891602, 0.274878114, 0.93256408, 0.234024808, -0.877319455, 0.143687382, 0.45788607, 0.393386245, -0.331176728, 0.857655287))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.52094769, 0.718637109, 0.583401918))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.365692139, 0.812561035, 0.923587799, -0.0180520453, -0.635292768, 0.772060573, -0.816389382, -0.436429083, -0.378209621, 0.577219725, -0.637128532, -0.510764539))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.92601693, 0.665026605, 0.746825218))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.142150879, -0.927974701, 0.949180603, -0.393373668, 0.331174374, -0.857661068, 0.715592921, 0.695981979, -0.05946666, 0.577220917, -0.637128353, -0.510765314))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.49563551, 0.795872152, 0.496771097))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.14214325, -0.92798233, -0.83659935, 0.393373668, -0.331174374, 0.857661068, 0.715592921, 0.69598192, -0.0594666786, -0.577220917, 0.637128353, 0.510765314))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.49563551, 0.795872152, 0.605472267))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.365684509, 0.812530518, -0.811040878, 0.0180520453, 0.635292768, -0.772060573, -0.816389322, -0.436429173, -0.378209651, -0.577219665, 0.637128472, 0.51076448))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.92601693, 0.665026605, 0.355418116))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.1647644, -0.25113678, 0.241355896, 0.394208491, 0.845286489, -0.36068055, 0.794160008, -0.115810141, 0.596571803, 0.462503612, -0.52161175, -0.716946065))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.47358465, 0.76854372, 0.639793634))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.16476631, -0.251144409, -0.027923584, -0.394208491, -0.845286489, 0.36068058, 0.794160068, -0.115810178, 0.596571803, -0.462503552, 0.52161175, 0.716946125))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.47358465, 0.76854372, 1.44932234))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.18397713, -0.0475769043, 0.0525474548, 0.477965951, 0.827753663, -0.293892175, -0.746752262, 0.206749544, -0.632151723, -0.462503791, 0.521611631, 0.716946065))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.39288604, 0.749927998, 0.661516845))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.18399811, -0.0476379395, 0.16085434, -0.477965951, -0.827753663, 0.293892205, -0.746752322, 0.206749573, -0.632151663, 0.462503731, -0.521611631, -0.716946125))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.39288604, 0.749927998, 1.42759919))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.201507568, -0.459602356, 1.14183044, -0.583255231, 0.218789414, -0.782268822, 0.751457036, 0.510999739, -0.41736272, 0.308424652, -0.831270337, -0.46245411))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.8984164, 0.703295708, 0.799203038))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.20149231, -0.459648132, -0.996704102, 0.583255231, -0.218789384, 0.782268822, 0.751456976, 0.510999739, -0.417362779, -0.308424592, 0.831270397, 0.462454081))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.8984164, 0.703295708, 0.621487975))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0147323608, -0.973236084, 0.914958954, -0.156483904, 0.435198843, -0.886632025, 0.683841348, 0.695461452, 0.220674947, 0.712652802, -0.57178241, -0.406431377))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.46008873, 0.666695833, 0.811124384))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0147171021, -0.973182678, -0.783901215, 0.156483904, -0.435198843, 0.886632025, 0.683841527, 0.695461452, 0.220674947, -0.712652802, 0.571782529, 0.406431407))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.46008873, 0.666695833, 0.472502589))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00747680664, 0.491611481, 1.14885712, 0.15648216, -0.435194016, 0.886634767, -0.93828851, -0.345830202, -0.00415303372, 0.308428675, -0.831268728, -0.462451935))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.677845, 0.366974115, 0.730107963))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0075302124, 0.491550446, -1.00376511, -0.15648216, 0.435194016, -0.886634767, -0.93828851, -0.345830232, -0.00415305141, -0.308428705, 0.831268787, 0.462451965))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.677845, 0.366974115, 0.69058305))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.193820953, 0.709960938, -0.841911316, -0.874475479, -0.30871588, 0.374148548, 0.482719928, -0.629681706, 0.608672738, 0.0476875678, 0.712878287, 0.699664593))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.54733896, 0.538285136, 1.11585033))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.193775177, 0.709960938, 1.0419693, 0.874475479, 0.30871594, -0.374148577, 0.482719988, -0.629681706, 0.608672738, -0.0476875678, -0.712878346, -0.699664533))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.54733896, 0.538285136, 0.842755437))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.158584595, -0.902748108, -0.82408905, 0.848674536, 0.340479612, -0.404753417, -0.526761472, 0.613088965, -0.588765144, 0.0476873368, 0.712878346, 0.699664533))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.50549781, 1.18244338, 0.941709101))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.307616472, 0.241607338, 0.207781255))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.158584595, -0.90272522, 1.02418518, -0.848674536, -0.340479553, 0.404753417, -0.526761413, 0.613088965, -0.588765144, -0.0476873666, -0.712878346, -0.699664533))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.19345474, -0.119552612, 0.239513397, 0.3351264, -0.928513765, -0.159852102, -0.723190963, -0.144759417, -0.675307095, 0.60389179, 0.3419168, -0.720005393))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.77400637, 1.43617654, 0.608117402))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19345284, -0.119468689, -0.137443542, -0.33512637, 0.928513646, 0.159852102, -0.723190844, -0.144759372, -0.675307155, -0.60389179, -0.3419168, 0.720005274))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.77400637, 1.43617654, 0.391861618))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.18893051, -0.143814087, -0.0478820801, 0.364204645, -0.903420329, -0.226240769, -0.925450444, -0.323840916, -0.196651235, 0.104387544, 0.280996025, -0.954014301))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.85433221, 1.42614818, 0.426919371))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.18892097, -0.143798828, 0.127159119, -0.364204645, 0.903420329, 0.226240769, -0.925450444, -0.323840886, -0.19665134, -0.104387648, -0.280996084, 0.954014301))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.85433221, 1.42614818, 0.349282175))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.125923157, -0.187637329, 1.31838608, -0.849575102, 0.31651327, -0.421949774, 0.479390979, 0.129658356, -0.867970645, -0.220014945, -0.939685106, -0.261888117))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.60906887, 1.60550332, 0.282343328))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.125892639, -0.187728882, -1.21619415, 0.849575102, -0.31651333, 0.421949744, 0.479390949, 0.129658341, -0.867970645, 0.220014974, 0.939685166, 0.261888087))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.60906887, 1.60550332, 0.717650354))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0220947266, 0.982192993, 0.778064728, -0.844950199, 0.394084632, -0.361602783, -0.0886972621, -0.769973457, -0.631881058, -0.527439177, -0.50183481, 0.685543478))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.6173017, 0.73521018, 0.677838624))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.022064209, 0.98210907, -0.598415375, 0.84495008, -0.394084692, 0.361602813, -0.088697277, -0.769973457, -0.631881058, 0.527439177, 0.50183481, -0.685543418))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.6173017, 0.73521018, 1.08075833))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.1960907, -0.250663757, -0.128540039, -0.304940253, 0.909325957, -0.28308621, -0.740459204, -0.413307071, -0.529997647, -0.598942161, 0.0479961559, 0.799352646))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.37767649, 0.819024384, 0.573752046))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.19606018, -0.250579834, 0.291267395, 0.304940253, -0.909325957, 0.283086181, -0.740459263, -0.413307071, -0.529997528, 0.598942041, -0.0479962192, -0.799352705))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.37767649, 0.819024384, 1.01813722))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19810486, -0.0906600952, 0.341804504, -0.396177769, 0.849719644, -0.347879052, 0.695916116, 0.525045455, 0.48992914, 0.598952413, -0.0479951911, -0.799343288))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.45940757, 0.852486551, 0.522749722))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.1980896, -0.0906600952, -0.179210663, 0.396177769, -0.849719644, 0.347879052, 0.695916176, 0.525045395, 0.48992902, -0.598952353, 0.0479953066, 0.799343348))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.45940757, 0.852486551, 1.0691396))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.16056633, -0.287460327, -0.298797607, -0.341383576, 0.938276768, -0.0556189939, 0.423022717, 0.100534245, -0.900522351, -0.839350402, -0.330952615, -0.431237996))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.34054089, 0.432091653, 0.206000254))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.16056061, -0.287406921, 0.411987305, 0.341383576, -0.938276768, 0.0556189939, 0.423022598, 0.10053423, -0.900522411, 0.839350462, 0.330952585, 0.431237876))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.34054089, 0.432091653, 0.901821733))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.17240524, 0.10735321, -0.368659973, 0.311656386, -0.942955077, 0.117069989, -0.445377439, -0.03613583, 0.894610882, -0.839350581, -0.330952555, -0.431237936))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.35788095, 0.456353605, 0.88979423))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17238617, 0.107315063, 0.481796265, -0.311656386, 0.942955077, -0.117069989, -0.445377558, -0.0361358784, 0.894610882, 0.839350402, 0.330952495, 0.431237996))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.35788095, 0.456353605, 0.218027741))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.707763672, -0.843032837, -1.38007164, 0.431558937, 0.0760657713, -0.898869574, 0.901749432, -0.0635482073, 0.42756781, -0.0246001333, -0.995075643, -0.0960171968))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.897728205, 4.00051117))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.35168457, -0.766448975, -1.44050694, 0.499652296, 0.0880823061, -0.861736119, 0.866216838, -0.0553927086, 0.496588379, -0.00399324391, -0.994571924, -0.103975467))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(4.85897541, 0.767845988, 3.67054677))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.351707458, -0.766471863, 1.85136318, -0.499652296, -0.0880823061, 0.861736119, 0.866216838, -0.0553927943, 0.496588379, 0.00399331842, 0.994571924, 0.103975512))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(4.85897541, 0.767845988, 0.351230234))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.854278564, 0.179862976, -1.05461311, 0.974913418, 0.0192669258, -0.221743852, 0.222584799, -0.0849288478, 0.971208513, -0.00012204994, -0.996200621, -0.0870868042))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(2.22106624, 0.0699908063, 0.078826271))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.854242325, 0.179824829, 1.47348976, -0.974913418, -0.0192669258, 0.221743852, 0.222584784, -0.0849289373, 0.971208513, 0.000122072292, 0.996200621, 0.0870868936))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(2.22106624, 0.0699908063, 4.02116823))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.21919632, -0.0326881409, -0.0951690674, -0.359190404, -0.923120201, -0.137227714, 0.711338758, -0.175616279, -0.680555761, 0.604135334, -0.34206447, 0.719730794))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.26254737, 1.51202679, 0.390782684))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.21922302, -0.0326271057, 0.197357178, 0.359190404, 0.923120141, 0.137227759, 0.711338818, -0.175616309, -0.680555761, -0.604135275, 0.34206447, -0.719730914))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.26254737, 1.51202679, 0.609207273))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.21037292, -0.143875122, 0.126155853, 0.409395009, 0.877541602, 0.249636665, -0.356349826, 0.405680567, -0.841689527, -0.83988744, 0.255624324, 0.478790551))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.34293306, 0.494276524, 0.869299412))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.21037674, -0.143844604, 0.0334014893, -0.409395009, -0.877541602, -0.249636665, -0.356349856, 0.405680597, -0.841689527, 0.83988744, -0.255624294, -0.478790611))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.34293306, 0.494276524, 0.692410111))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.281303406, -0.0255355835, -1.09235001, 0.936334133, 0.340577036, 0.0853662863, 0.174037009, -0.239044428, -0.955283642, -0.304941863, 0.90932107, -0.283100277))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.99632597, 0.303129911, 0.36273855))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.281280518, -0.0254974365, 1.23389816, -0.936334133, -0.340577036, -0.0853662863, 0.17403698, -0.239044324, -0.955283701, 0.304941863, -0.909321129, 0.283100188))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.99632597, 0.303129911, 1.02286696))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.300009131, 0.318958759, 0.308870733))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.109375, -0.0329818726, -1.2195549, -0.92370671, -0.381412029, 0.0359371938, 0.0237883106, 0.0365352854, 0.999049604, -0.382361412, 0.923682928, -0.02467696))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.195072174, 0.757850647, -0.789703369, -0.950788319, -0.306532681, -0.045175951, 0.184521183, -0.677290559, 0.712201357, -0.248905346, 0.668816149, 0.700520277))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.56093466, 0.59068346, 1.36605966))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.195049286, 0.757858276, 1.01163483, 0.950788319, 0.306532681, 0.045175951, 0.184521154, -0.677290499, 0.712201416, 0.248905331, -0.668816209, -0.700520217))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.56093466, 0.59068346, 0.806907356))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.21956635, -0.0637664795, -0.151447296, -0.382345438, 0.923689306, -0.0246913396, -0.358557761, -0.172939762, -0.917349517, -0.851615131, -0.341891676, 0.397316217))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.51162803, 1.45380855, 0.431501448))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.21951485, -0.0637512207, 0.25359726, 0.382345438, -0.923689306, 0.0246913396, -0.35855782, -0.172939792, -0.917349458, 0.851615131, 0.341891646, -0.397316307))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.51162803, 1.45380855, 0.568490505))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.22348022, -0.0297927856, -0.0385665894, -0.42246747, 0.906299114, 0.0119684767, 0.691414475, 0.330781877, -0.642284513, -0.586060822, -0.263069153, -0.7663728))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.52209508, 0.766567051, 0.874328911))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.22348785, -0.0297851563, 0.19354248, 0.42246753, -0.906299114, -0.011968445, 0.691414416, 0.330781788, -0.642284691, 0.586061001, 0.263069242, 0.766372681))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.52209508, 0.766567051, 0.642164826))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.298576355, -0.0441589355, 1.22732544, -0.935637772, -0.340421289, -0.0932586938, 0.181173086, -0.236450061, -0.954602361, 0.302916467, -0.910057485, 0.282908499))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.13579595, 0.270692378, 0.913378119))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.16928291, -0.231796265, -0.020275116, -0.39572525, -0.848519921, 0.351305455, 0.812094152, -0.14468956, 0.565303504, -0.428840995, 0.508997977, 0.746335387))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.46309757, 0.797017336, 1.56692863))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.16924667, -0.231811523, 0.242053986, 0.39572525, 0.848519921, -0.351305425, 0.812094152, -0.14468953, 0.565303564, 0.428841114, -0.508997917, -0.746335447))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.46309757, 0.797017336, 0.603948653))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.16946411, 0.0625610352, 0.136352539, -0.39654845, -0.848372757, 0.350732058, -0.811692536, 0.145549893, -0.565659344, 0.428840965, -0.508997858, -0.746335506))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.46245193, 0.846652985, 1.6387167))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.16942978, 0.0625152588, 0.0853347778, 0.39654845, 0.848372877, -0.350731909, -0.811692536, 0.145549878, -0.565659404, -0.428841054, 0.508997858, 0.746335387))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.46245193, 0.846652985, 0.53216064))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.633041382, 0.813529968, 1.44483662, 0.344373345, 0.0817331821, -0.935266376, -0.938510537, 0.0560721718, -0.340672195, 0.0246000513, 0.995075703, 0.0960173607))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.106863573, 4.09860706))
- Wedge=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.643669128, 0.842651367, -0.99784565, -0.344488174, -0.0817330554, 0.935224235, -0.938468814, 0.0560724102, -0.3407875, -0.0245885253, -0.995075643, -0.096020326))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.106863573, 0.268184096))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.134666443, 0.0933227539, 1.28321838, -0.281085044, -0.00132162112, 0.959680498, -0.446045697, 0.885602355, -0.129427373, -0.849726319, -0.464442343, -0.249523982))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.800000012, 1.5))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.134864807, -0.249932289, 1.22412872, -0.281084031, -0.00131962809, 0.959680676, -0.128520384, 0.991042852, -0.0362810865, -0.95103848, -0.133537784, -0.278741479))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.800000012, 1.5))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.657094955, 0.268882751, 1.38109589, -0.192165166, 0.972471178, -0.13180314, 0.253973722, -0.0804480314, -0.963858247, -0.947929382, -0.218695641, -0.231528327))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 0.600000024, 1.5))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0532608032, -0.737085342, 1.26184082, -0.312324136, -0.170946971, 0.934466541, -0.177306131, 0.976880133, 0.119443841, -0.933282614, -0.128382668, -0.335418671))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.600000024, 1.5))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.041015625, -1.05544662, 0.94883728, -0.312324136, -0.170946956, 0.934466541, 0.152587712, 0.96187675, 0.226960301, -0.937641144, 0.213472098, -0.274338275))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.600000024, 1.5))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.134513855, -0.913040161, 1.00812531, -0.281082004, -0.00131965615, 0.959681392, 0.204503432, 0.976948619, 0.0612413213, -0.937641442, 0.213470697, -0.274338156))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.800000012, 1.5))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.142997742, -0.618379593, 1.24410248, -0.281082004, -0.00131965615, 0.959681392, -0.128520504, 0.991042793, -0.0362807848, -0.951039076, -0.133537799, -0.278739423))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.600000024, 1.5))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.709629059, 0.115264893, 1.28879547, 0.192162216, -0.972471297, 0.131806165, -0.253972739, 0.0804520026, 0.963858247, -0.947930336, -0.218693405, -0.231526896))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 0.600000024, 1.5))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0950088501, -0.908855438, 0.785774231, -0.451516688, -0.0763901398, 0.888986647, 0.464072257, 0.830859721, 0.307097852, -0.762082398, 0.551213861, -0.339696497))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.800000012, 1.5))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.675924301, 0.391967773, 1.33868027, -0.19216305, 0.972471595, -0.13180308, 0.0855095014, -0.117201947, -0.98941946, -0.977630556, -0.201401472, -0.0606393404))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 0.600000024, 1.5))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.253860474, -0.323736191, 1.56922913, 0.173673511, -7.3144829e-006, 0.984804332, -0.492261946, 0.866105974, 0.0868159309, -0.852945447, -0.499860287, 0.150411159))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 0.600000024, 1.5))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.730560303, -0.162284851, 1.27997208, 0.19216305, -0.972471595, 0.13180308, 0.0855543092, 0.150394559, 0.984917939, -0.977626741, -0.177989632, 0.112093799))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 0.600000024, 1))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.745353699, -0.371025085, 1.27064514, -0.192163259, 0.972471595, -0.1318032, 0.253974766, -0.080448322, -0.963858068, -0.947929561, -0.218693852, -0.231529504))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 0.600000024, 1.5))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.715274811, -0.650196075, 1.09525299, -0.192163274, 0.97247237, -0.131798893, 0.693910718, 0.0396773107, -0.71896714, -0.693946123, -0.229615763, -0.682433426))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 0.600000024, 1.5))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.758314133, 0.0522842407, 1.36688614, 0.19216305, -0.972471595, 0.13180308, 0.0855543092, 0.150394559, 0.984917939, -0.977626741, -0.177989632, 0.112093799))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 0.600000024, 1.5))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.721757889, -0.0192871094, 1.28364944, 0.19216305, -0.972471595, 0.13180308, -0.0855075866, 0.117202349, 0.989419639, -0.977630734, -0.201401249, -0.0606374033))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 0.600000024, 1.5))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.243873596, -0.495903969, 1.4525795, 0.173673511, -7.3144829e-006, 0.984804332, -0.336670876, 0.93974781, 0.0593783446, -0.92546773, -0.341868401, 0.163201511))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.600000024, 1.5))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.692108154, 0.497634888, 1.26395416, -0.19216305, 0.972471595, -0.13180308, -0.0855522454, -0.150394201, -0.984918237, -0.97762692, -0.177989975, 0.112091713))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 0.600000024, 1.5))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.243888855, -1.01602936, 0.902326584, 0.173671409, -7.31526143e-006, 0.984804749, 0.336968005, 0.939639807, -0.05941559, -0.925360024, 0.342165112, 0.163185701))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.800000012, 1.5))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.319404602, -0.914527893, 0.690523148, 0.142561167, -0.170562282, 0.974980354, 0.64707607, 0.761448801, 0.0385958962, -0.748978674, 0.625383019, 0.218915507))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.800000012, 1.5))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.322914124, -0.328063965, 1.17824173, 0.142568156, -0.170563221, 0.974979222, 0.0142656704, 0.985292077, 0.170281798, -0.989682257, -0.0103693129, 0.142898783))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.800000012, 1.5))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.24382782, -0.743279457, 1.08272171, 0.173671409, -7.31526143e-006, 0.984804749, 0.171164095, 0.98478049, -0.0301764794, -0.969815075, 0.173802719, 0.171023846))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.800000012, 1))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.24382782, -0.809600115, 1.19537735, 0.173671514, -7.34507103e-006, 0.98480469, 0.000159187621, 0.999999881, -2.03871987e-005, -0.984803677, 0.000159036135, 0.173665836))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.600000024, 1.5))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.24382782, -0.0735530853, 1.29883575, 0.173670441, -7.3440624e-006, 0.984804928, -0.336670905, 0.93974787, 0.059377294, -0.925468206, -0.341868252, 0.16319859))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.800000012, 1.5))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.134651184, -0.803262711, 1.03211212, -0.281082004, -0.00131965615, 0.959681392, 0.204503432, 0.976948619, 0.0612413213, -0.937641442, 0.213470697, -0.274338156))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.800000012, 1.5))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.243850708, -0.461564064, 1.13243103, 0.17366752, -7.28517716e-006, 0.984805346, 0.171164066, 0.98478061, -0.030175807, -0.96981591, 0.173802599, 0.171020046))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.800000012, 1.5))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.21591949, -1.04887199, 0.149971008, 0.738176703, -0.633985758, 0.23055996, -0.671119869, -0.724850059, 0.155533791, 0.068509303, -0.269544721, -0.960547388))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.102075592, 0.99475044))
- Wedge=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.418873966))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00539398193, -0.518615723, -0.523536682, 0.866129518, 0.499821275, 0.000181923358, 0.000226406322, -3.83719525e-005, -1, -0.499820113, 0.866128623, -0.000149287356))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.300000012, 1.5))
- Wedge=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.4495233))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.167789459, -0.518707275, -0.438488007, 0.81902945, -0.573750377, 0.000221751005, 0.000211779436, -7.59266695e-005, -1, 0.573751569, 0.819030166, 6.26376714e-005))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.300000012, 1.5))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.143371582, -0.600265503, -0.916534424, 0.766179204, 0.642628253, 0.000149400657, 0.000222153642, -3.92702314e-005, -1, -0.642627597, 0.766177952, -0.000176565052))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1.5))
- Wedge=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.282157898, -0.600479126, -0.832672119, 0.706954181, -0.707258344, 0.000205863966, 0.000208647136, -7.67374149e-005, -1, 0.707259595, 0.706955075, 9.74045834e-005))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1.5))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.49295807, -1.31685257, 1.20770264, -0.118712634, -0.671592176, -0.731349945, -0.96218735, -0.104052857, 0.251726508, -0.245159283, 0.733578146, -0.633846521))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(2.04873276, 0.929574251, 0.368614644))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.37257385, 0.621868134, -0.254203796, 0.166764513, 0.946150839, -0.277467132, 0.884746373, -0.267804444, -0.381445229, -0.435217023, -0.181876972, -0.8817662))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.917938411, 2.25125289))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.37258148, 0.621910095, 0.524650574, -0.166764513, -0.946150839, 0.277467132, 0.884746313, -0.267804474, -0.381445378, 0.435217172, 0.181876898, 0.88176614))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.917938411, 0.39670372))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.2597084, -1.00904465, 0.146209717, 0.738231182, 0.633818805, -0.230841458, 0.671015143, -0.725001514, 0.155278623, -0.0689477846, -0.269529611, -0.960521162))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.102075592, 0.99475044))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.84049988, -1.01443481, 0.194034576, 0.52563417, 0.649938822, 0.548901021, 0.106950767, -0.690589964, 0.715295672, 0.843961179, -0.317277342, -0.432504386))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(2.19117522, 2.67499804, 0.448923111))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 1.22359776, 0.297242999))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.887481689, 1.76607323, 0.3826828, 0.869409382, -0.169139594, -0.46423772, 0.0704672337, 0.972423315, -0.222322136, 0.489041686, 0.160575718, 0.857354224))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.887508392, 1.76605225, -0.146125793, -0.869409382, 0.169139594, 0.46423772, 0.0704672784, 0.972423434, -0.222322106, -0.489041686, -0.160575658, -0.857354224))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 5.98837423, 0.861329198))
- Wedge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Wedge",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- WedgeWeld=CFuncs.Weld.Create(m,TorsoHandle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.84049988, -1.01435852, -0.0949707031, -0.52563417, -0.649938822, -0.548901021, 0.106950872, -0.690589964, 0.715295613, -0.843961239, 0.317277282, 0.432504505))
- CFuncs.Mesh.Create("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(2.19117522, 2.67499804, 0.520646214))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Block",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.06961441, 0.39944458, 0.320617676, 0.422497094, -0.902912974, -0.0790129155, 0.906364381, 0.420907468, 0.0366332717, 0.000186115387, -0.0870919153, 0.996200383))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Block",Vector3.new(0.316709608, 0.378008485, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.08344269, 1.36742687, 0.320472717, 0.939735532, 0.340614736, 0.0296679195, -0.341902643, 0.93615973, 0.0818906799, 0.000124904109, -0.0870991424, 0.996199846))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Block",Vector3.new(0.357575327, 0.623203099, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.30290413, 0.0924987793, 0.320655823, 0.341894269, -0.936161101, -0.0819110945, 0.939738512, 0.340611249, 0.0296118464, 0.00018402352, -0.0870991275, 0.996199727))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Block",Vector3.new(0.429090351, 0.20432891, 1.03186023))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.916990221, -0.770381927, -0.0481796265, 0.00013084439, 0.999999881, -3.7444941e-005, -1, 0.000129550681, 0.000193783548, 0.00019956808, 3.74189221e-005, 1))
- CFuncs.Mesh.Create("BlockMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.5, 0.300000012, 1))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Block",Vector3.new(0.429090351, 0.20432891, 1.03186023))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.917011857, -0.167484283, -0.0483169556, 0.00013084439, 0.999999881, -3.7444941e-005, -1, 0.000129550681, 0.000193783548, 0.00019956808, 3.74189221e-005, 1))
- CFuncs.Mesh.Create("BlockMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.5, 0.300000012, 1))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Block",Vector3.new(0.429090351, 0.20432891, 1.03186023))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.916977465, 0.425041199, -0.0483932495, 0.00013084439, 0.999999881, -3.7444941e-005, -1, 0.000129550681, 0.000193783548, 0.00019956808, 3.74189221e-005, 1))
- CFuncs.Mesh.Create("BlockMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.5, 0.300000012, 1))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Medium stone grey","Block",Vector3.new(0.429090351, 0.20432891, 1.03186023))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.19165039, 0.459186554, 0.132827759, -0.258729309, 0.951277912, -0.167717412, -0.965949833, -0.254761547, 0.0451389551, 0.000217641791, 0.173685327, 0.984801352))
- CFuncs.Mesh.Create("BlockMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.5, 0.300000012, 1))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Block",Vector3.new(1.03186011, 0.653852522, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0140762329, -0.692106426, -0.421150208, 1, -0.000117138021, -0.000189372338, 0.000118438045, 0.99999994, -5.29401368e-005, 0.000195158267, 5.29170284e-005, 1))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Block",Vector3.new(0.429090351, 0.20432891, 0.439306885))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.351108551, -0.503547668, -0.252998352, 0.64288193, 0.765966117, -0.000155845904, -0.00021153345, -3.07716255e-005, -1, -0.765965343, 0.642880857, 0.000137817333))
- CFuncs.Mesh.Create("BlockMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.180000007, 0.150000006, 0.0599999987))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Block",Vector3.new(0.429090351, 0.20432891, 0.439306885))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.657119751, -0.534034729, -0.269756317, 0.64288193, 0.765966117, -0.000155845904, -0.00021153345, -3.07716255e-005, -1, -0.765965343, 0.642880857, 0.000137817333))
- CFuncs.Mesh.Create("BlockMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.180000007, 0.150000006, 0.0599999987))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Block",Vector3.new(0.429090351, 0.20432891, 0.439306885))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.504066467, -0.523918152, -0.261383057, 0.64288193, 0.765966117, -0.000155845904, -0.00021153345, -3.07716255e-005, -1, -0.765965343, 0.642880857, 0.000137817333))
- CFuncs.Mesh.Create("BlockMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.180000007, 0.150000006, 0.0599999987))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Block",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.187904358, 0.426956177, 0.416240185, 1, -0.000147648156, -3.67818939e-005, 4.25642938e-005, 1.86005291e-005, 1, -0.000148943203, -0.999999881, 1.86068664e-005))
- CFuncs.Mesh.Create("CylinderMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1, 0.300000012))
- Block=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Dark indigo","Block",Vector3.new(0.20432879, 0.490389347, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.208106995, -0.565958023, 0.378990173, 0.819080472, -0.57367754, -0.000128238316, 0.571478665, 0.815960288, -0.0873012841, 0.05019328, 0.0714335442, 0.996182084))
- CFuncs.Mesh.Create("BlockMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.5, 1.20000005, 1))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Block",Vector3.new(0.316709608, 0.429090559, 1.03186023))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.353622437, -0.564400077, -0.00731658936, 1, -0.000117138021, -0.000189372338, 0.000118438045, 0.99999994, -5.29401368e-005, 0.000195158267, 5.29170284e-005, 1))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Block",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.065574646, 0.62374115, -1.12470627, -0.771373272, -0.633602023, 0.0594346672, 0.0490493886, 0.0339298137, 0.998220146, -0.634490132, 0.772914648, 0.00490157353))
- CFuncs.Mesh.Create("CylinderMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1, 0.300000012))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Block",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.273571014, 0.611114502, -1.07255173, -0.771373272, -0.633602023, 0.0594346672, 0.0490493886, 0.0339298137, 0.998220146, -0.634490132, 0.772914648, 0.00490157353))
- CFuncs.Mesh.Create("CylinderMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1, 0.300000012))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Block",Vector3.new(0.22476162, 0.316709787, 1.03186023))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.407535553, -0.508210003, -0.00720977783, 1, -0.000117138021, -0.000189372338, 0.000118438045, 0.99999994, -5.29401368e-005, 0.000195158267, 5.29170284e-005, 1))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Block",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.06333923, 0.570411682, -0.264526367, -0.771373272, -0.633602023, 0.0594346672, 0.0490493886, 0.0339298137, 0.998220146, -0.634490132, 0.772914648, 0.00490157353))
- CFuncs.Mesh.Create("CylinderMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.5, 0.300000012))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Block",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.00056458, 0.575164795, -0.461666107, -0.771373272, -0.633602023, 0.0594346672, 0.0490493886, 0.0339298137, 0.998220146, -0.634490132, 0.772914648, 0.00490157353))
- CFuncs.Mesh.Create("CylinderMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.5, 0.300000012))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Block",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.279945374, 0.447395325, 0.549048066, 1, -0.000147648156, -3.67818939e-005, 4.25642938e-005, 1.86005291e-005, 1, -0.000148943203, -0.999999881, 1.86068664e-005))
- CFuncs.Mesh.Create("CylinderMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1, 0.300000012))
- Block=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","Block",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.101985931, 0.762905121, 0.454162598, -0.866100073, -0.49987188, 4.3054155e-005, 0.49797231, -0.862801492, 0.0871576145, -0.0435246266, 0.0755085647, 0.996194601))
- CFuncs.Mesh.Create("CylinderMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 2.5, 0.300000012))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Block",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.399791718, 0.986255646, 0.143608093, -0.716332436, 0.693889797, -0.073376894, -0.654266179, -0.63141346, 0.416234016, 0.242495134, 0.346170187, 0.906291902))
- CFuncs.Mesh.Create("CylinderMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 2, 0.300000012))
- Block=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","Block",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0467643738, 0.60241127, 0.518814087, -0.819062412, 0.573703408, 1.72674372e-005, -0.573704541, -0.819063067, 3.94681665e-005, 4.25657854e-005, 2.2419621e-005, 1))
- CFuncs.Mesh.Create("CylinderMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 2, 0.300000012))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Block",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.361625671, 0.447395325, 0.671660423, 1, -0.000147648156, -3.67818939e-005, 4.25642938e-005, 1.86005291e-005, 1, -0.000148943203, -0.999999881, 1.86068664e-005))
- CFuncs.Mesh.Create("CylinderMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1, 0.300000012))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Block",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0806465149, 1.09708405, 0.229934692, -0.77137357, -0.633601725, 0.0594341755, 0.612998188, -0.714692771, 0.336821318, -0.170927599, 0.29624778, 0.939691007))
- CFuncs.Mesh.Create("CylinderMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.60000002, 0.300000012))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Block",Vector3.new(0.20432879, 0.326926231, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.261711121, 0.948196411, 0.0397186279, -0.771373272, -0.633602023, 0.0594346672, 0.574004948, -0.652392149, 0.494879007, -0.274776191, 0.415851742, 0.866927087))
- CFuncs.Mesh.Create("CylinderMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 2, 0.300000012))
- Block=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","Block",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.202278137, 1.05443192, 0.074256897, -0.718370676, 0.691030681, -0.0801227838, -0.630975664, -0.598741949, 0.493330777, 0.292939425, 0.404950142, 0.866143882))
- CFuncs.Mesh.Create("CylinderMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 2, 0.300000012))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Block",Vector3.new(0.20432879, 0.20432891, 0.316709608))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000926971436, -1.14476585, 0.615692139, 0.865963578, -0.500106096, -0.000144638005, 0.500107288, 0.865964115, -0.00013586595, 0.000198978407, 4.5319739e-005, 1))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Block",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.106266022, 0.437164307, -0.67688632, 1, -0.000147648156, -3.67818939e-005, 4.25642938e-005, 1.86005291e-005, 1, -0.000148943203, -0.999999881, 1.86068664e-005))
- CFuncs.Mesh.Create("CylinderMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1, 0.300000012))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Block",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.247322083, -1.1689949, 0.610839844, 0.93973273, 0.341911435, -0.000195256172, -0.341910303, 0.939732194, 2.05054221e-005, 0.000196279201, 4.7489797e-005, 1))
- Block=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Really black","Block",Vector3.new(0.408657581, 0.20432891, 1.03186023))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.578826904, -0.258167267, 0.146263123, 0.852841854, -0.492498308, 0.173514232, 0.500106514, 0.865964472, -0.000140637043, -0.150182083, 0.0868953019, 0.984831333))
- CFuncs.Mesh.Create("BlockMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.5, 0.200000003, 1))
- Block=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Really black","Block",Vector3.new(0.429090351, 0.20432891, 1.03186023))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.498118222, 0.0346755981, 0.0129394531, -0.000128846688, -0.999999881, 5.04386444e-005, 1, -0.000127546475, -0.000190783467, 0.000196569599, 5.04133932e-005, 1))
- CFuncs.Mesh.Create("BlockMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(1.29999995, 0.200000003, 1))
- Block=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Really black","Block",Vector3.new(0.40865761, 0.20432891, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.631591797, 0.165372849, 0.569297791, 0.852961361, 0.4923127, 0.173459724, -0.499897003, 0.866084218, 4.82927644e-005, -0.150201395, -0.0867533609, 0.984841049))
- CFuncs.Mesh.Create("BlockMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.5, 0.200000003, 1))
- Block=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Really black","Block",Vector3.new(2.0739367, 0.20432891, 1.05229294))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0142211914, 0.917001307, -0.00724029541, 1, -0.000117138021, -0.000189372338, 0.000118438045, 0.99999994, -5.29401368e-005, 0.000195158267, 5.29170284e-005, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.25541088, 0.75601697, 0.633419156))
- Part.Shape = "Cylinder"
- PartWeld=CFuncs.Weld.Create(m,TorsoHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.401390076, 0.414894104, -0.0484144688, -0.000242504699, 0.00010346956, -1, -1, 8.66204355e-005, 0.000236734166, 8.79392246e-005, 0.999999881, 0.000103448117))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Block",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.514907837, 0.467842102, 0.171043664, 1, -0.000147648156, -3.67818939e-005, 4.25642938e-005, 1.86005291e-005, 1, -0.000148943203, -0.999999881, 1.86068664e-005))
- CFuncs.Mesh.Create("CylinderMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1, 0.300000012))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Block",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.106197357, 0.437164307, -0.370426983, 1, -0.000147648156, -3.67818939e-005, 4.25642938e-005, 1.86005291e-005, 1, -0.000148943203, -0.999999881, 1.86068664e-005))
- CFuncs.Mesh.Create("CylinderMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1, 0.300000012))
- Block=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Really black","Block",Vector3.new(0.459739625, 0.20432891, 1.03186023))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0470962524, 0.247809082, 0.0537490845, 1, -0.000117138021, -0.000189372338, 0.000118438045, 0.99999994, -5.29401368e-005, 0.000195158267, 5.29170284e-005, 1))
- CFuncs.Mesh.Create("BlockMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(1.29999995, 0.200000003, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Really black","Part",Vector3.new(0.25541088, 0.75601697, 0.633419156))
- Part.Shape = "Cylinder"
- PartWeld=CFuncs.Weld.Create(m,TorsoHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.43208313, 0.118618011, -0.0484086573, -0.000242504699, 0.00010346956, -1, -1, 8.66204355e-005, 0.000236734166, 8.79392246e-005, 0.999999881, 0.000103448117))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Block",Vector3.new(2.05350399, 1.40986931, 1.03186023))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0141868591, 0.334668666, -0.00722503662, 1, -0.000117138021, -0.000189372338, 0.000118438045, 0.99999994, -5.29401368e-005, 0.000195158267, 5.29170284e-005, 1))
- Block=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Dark indigo","Block",Vector3.new(0.20432879, 0.490389347, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.101119995, 0.487908572, 0.426948547, 1, -0.000117138021, -0.000189372338, 0.000118438045, 0.99999994, -5.29401368e-005, 0.000195158267, 5.29170284e-005, 1))
- CFuncs.Mesh.Create("BlockMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.5, 1.20000005, 1))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Block",Vector3.new(0.521038294, 0.664068878, 1.03186023))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.780406952, -0.681897581, -0.00723266602, 1, -0.000117138021, -0.000189372338, 0.000118438045, 0.99999994, -5.29401368e-005, 0.000195158267, 5.29170284e-005, 1))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Alder","Block",Vector3.new(0.429090351, 0.20432891, 1.03186023))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.138961792, -0.794376075, 0.0231781006, -1, 0.000118657939, 0.000197783986, -0.00011994403, -0.999999881, 3.9439692e-005, 0.000203568343, 3.94153103e-005, 1))
- CFuncs.Mesh.Create("BlockMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.899999976, 0.200000003, 1))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Block",Vector3.new(0.429090351, 0.20432891, 1.03186023))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.916997552, -0.933769226, 0.0233154297, 0.00013084439, 0.999999881, -3.7444941e-005, -1, 0.000129550681, 0.000193783548, 0.00019956808, 3.74189221e-005, 1))
- CFuncs.Mesh.Create("BlockMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.5, 0.300000012, 1))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Alder","Block",Vector3.new(0.429090351, 0.20432891, 1.03186023))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0266075134, 0.916997254, 0.0231323242, 1, -0.000120654695, -0.000185783865, 0.000121955258, 0.999999881, -4.5430148e-005, 0.000191569037, 4.54068067e-005, 1))
- CFuncs.Mesh.Create("BlockMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.5, 0.200000003, 1))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Block",Vector3.new(0.521038294, 0.643636048, 1.03186023))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.752067566, -0.692039907, -0.00748443604, 1, -0.000117138021, -0.000189372338, 0.000118438045, 0.99999994, -5.29401368e-005, 0.000195158267, 5.29170284e-005, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Really black","Part",Vector3.new(0.25541088, 0.75601697, 0.633419156))
- Part.Shape = "Cylinder"
- PartWeld=CFuncs.Weld.Create(m,TorsoHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.442298889, -0.0346221924, -0.048402667, -0.000242504699, 0.00010346956, -1, -1, 8.66204355e-005, 0.000236734166, 8.79392246e-005, 0.999999881, 0.000103448117))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Bright yellow","Block",Vector3.new(0.429090351, 0.20432891, 1.03186023))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.138973236, -1.03961945, 0.0231170654, -1, 0.000118657939, 0.000197783986, -0.00011994403, -0.999999881, 3.9439692e-005, 0.000203568343, 3.94153103e-005, 1))
- CFuncs.Mesh.Create("BlockMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.899999976, 0.200000003, 1))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Block",Vector3.new(0.429090351, 0.20432891, 1.03186023))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.917024016, 0.619155884, 0.0230560303, 0.00013084439, 0.999999881, -3.7444941e-005, -1, 0.000129550681, 0.000193783548, 0.00019956808, 3.74189221e-005, 1))
- CFuncs.Mesh.Create("BlockMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.5, 0.300000012, 1))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Bright yellow","Block",Vector3.new(0.429090351, 0.20432891, 1.03186023))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.9169783, 0.353458405, 0.0231399536, 0.00013084439, 0.999999881, -3.7444941e-005, -1, 0.000129550681, 0.000193783548, 0.00019956808, 3.74189221e-005, 1))
- CFuncs.Mesh.Create("BlockMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.670000017, 0.200000003, 1))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Bright yellow","Block",Vector3.new(0.429090351, 0.20432891, 1.03186023))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.917004466, -0.075553894, 0.0230789185, 0.00013084439, 0.999999881, -3.7444941e-005, -1, 0.000129550681, 0.000193783548, 0.00019956808, 3.74189221e-005, 1))
- CFuncs.Mesh.Create("BlockMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.670000017, 0.200000003, 1))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Block",Vector3.new(0.429090351, 0.20432891, 1.03186023))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.916968167, -0.453540802, 0.0232543945, 0.00013084439, 0.999999881, -3.7444941e-005, -1, 0.000129550681, 0.000193783548, 0.00019956808, 3.74189221e-005, 1))
- CFuncs.Mesh.Create("BlockMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.5, 0.300000012, 1))
- Block=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Block",Vector3.new(0.20432879, 0.20432891, 0.204328775))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.514881134, 0.467788696, -0.0639477298, 1, -0.000147648156, -3.67818939e-005, 4.25642938e-005, 1.86005291e-005, 1, -0.000148943203, -0.999999881, 1.86068664e-005))
- CFuncs.Mesh.Create("CylinderMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1, 0.300000012))
- Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright yellow","Part",Vector3.new(0.25541088, 0.510822237, 0.633419156))
- Part.Shape = "Cylinder"
- PartWeld=CFuncs.Weld.Create(m,TorsoHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.452613831, -0.0346183777, -0.0484021753, -0.000242504699, 0.00010346956, -1, -1, 8.66204355e-005, 0.000236734166, 8.79392246e-005, 0.999999881, 0.000103448117))
- Block=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Really black","Block",Vector3.new(0.408657581, 0.20432891, 1.03186023))
- BlockWeld=CFuncs.Weld.Create(m,TorsoHandle,Block,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.052192688, -0.344719172, 0.0537796021, 1, -0.000117138021, -0.000189372338, 0.000118438045, 0.99999994, -5.29401368e-005, 0.000195158267, 5.29170284e-005, 1))
- CFuncs.Mesh.Create("BlockMesh",Block,"","",Vector3.new(0, 0, 0),Vector3.new(1.29999995, 0.200000003, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Really black","Part",Vector3.new(0.25541088, 0.75601697, 0.633419156))
- Part.Shape = "Cylinder"
- PartWeld=CFuncs.Weld.Create(m,TorsoHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.442321777, -0.136814117, -0.0484017283, -0.000242504699, 0.00010346956, -1, -1, 8.66204355e-005, 0.000236734166, 8.79392246e-005, 0.999999881, 0.000103448117))
- Part=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Really black","Part",Vector3.new(0.25541088, 0.75601697, 0.633419156))
- Part.Shape = "Cylinder"
- PartWeld=CFuncs.Weld.Create(m,TorsoHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.421798706, 0.302509308, -0.0484103411, -0.000242504699, 0.00010346956, -1, -1, 8.66204355e-005, 0.000236734166, 8.79392246e-005, 0.999999881, 0.000103448117))
- end
- Armor()
- local Player = game.Players.LocalPlayer
- repeat wait() until Player
- local Character = Player.Character
- repeat wait() until Character
- local C_Fold = Instance.new("Folder", Player.PlayerScripts) C_Fold.Name = "Chaos Folder"
- script.Parent = C_Fold
- if script ~= true then
- warn("Anti-Remove|is loading...")
- wait(0.5)
- warn("Anti-Remove|Full loaded!")
- warn'Godded!'
- Character.Humanoid.MaxHealth = 999e999
- else
- warn("Failed! can't connect to Module")
- end
- local Mouse = Player:GetMouse()
- local LeftArm = Character:WaitForChild("Left Arm")
- local RightArm = Character:WaitForChild("Right Arm")
- local LeftLeg = Character:WaitForChild("Left Leg")
- local RightLeg = Character:WaitForChild("Right Leg")
- local Head = Character:WaitForChild("Head")
- local Torso = Character:WaitForChild("Torso")
- local RootPart = Character:WaitForChild("HumanoidRootPart")
- local Humanoid = Character:WaitForChild("Humanoid")
- local LeftShoulder = Torso:WaitForChild("Left Shoulder")
- local RightShoulder = Torso:WaitForChild("Right Shoulder")
- local LeftHip = Torso:WaitForChild("Left Hip")
- local RightHip = Torso:WaitForChild("Right Hip")
- local Neck = Torso:WaitForChild("Neck")
- local RootJoint = RootPart:WaitForChild("RootJoint")
- local Camera = workspace.CurrentCamera
- local FLeftShoulder, FRightShoulder = Instance.new("Weld", Torso), Instance.new("Weld", Torso)
- FLeftShoulder.Name = "LS" FRightShoulder.Name = "RS"
- local FLeftHip, FRightHip = Instance.new("Weld", Torso), Instance.new("Weld", Torso)
- FLeftHip.Name = "LH" FRightHip.Name = "RH"
- local FRootJoint = Instance.new("Weld", RootPart)
- FRootJoint.Name = "RJ"
- local F1, F2, F3 = Instance.new("Folder", Character), Instance.new("Folder"), Instance.new("Folder")
- F1.Name = "Parts Folder" F2.Parent = F1 F2.Name = "Effects" F3.Parent = F1 F3.Name = "Extra Parts"
- local Drag_To_Part = Instance.new("Part", F3)
- Drag_To_Part.Transparency = 1
- Drag_To_Part.Name = "Drag-to-part"
- Drag_To_Part.Size = Vector3.new(.2,.2,.2)
- Drag_To_Part.Anchored = false
- Drag_To_Part.CanCollide = false
- Drag_To_Part.Locked = true
- local DTPWeld = Instance.new("Weld", Drag_To_Part)
- DTPWeld.Part0 = RootPart
- DTPWeld.Part1 = Drag_To_Part
- local WepWeld = nil
- local WepWeld2 = nil
- local WepWeld3 = nil
- local SheWeld = nil
- local NLSC0 = LeftShoulder.C0
- local NLSC1 = LeftShoulder.C1
- local NRSC0 = RightShoulder.C0
- local NRSC1 = RightShoulder.C1
- local NLHC0 = LeftHip.C0
- local NLHC1 = LeftHip.C1
- local NRHC0 = RightHip.C0
- local NRHC1 = RightHip.C1
- local NNC0 = Neck.C0
- local NNC1 = Neck.C1
- local NRJC0 = RootJoint.C0
- local NRJC1 = RootJoint.C1
- local Handle, Hit_Box = nil, nil
- local Handle2, Hit_Box2 = nil, nil
- local TEHandle, TESHandle, TEHit_Box, CEP = nil, nil, nil, nil
- local chatServ = game:GetService("Chat")
- local runServ = game:GetService("RunService")
- local debServ = game:GetService("Debris")
- local CurrentSpeed = 16
- local Current_Anim = "Idle"
- local Attack_Num = 1
- local Damage_Buff = 3
- local Max_Health = 400
- local Last_Health = Max_Health
- local idle = 1
- local idlenum = 1
- local idlenum2 = 1
- local walk = 1
- local walknum = 1
- local walknum2 = 1
- local Effects = {}
- local DragTable = {}
- local InputTable = {}
- local InputFrameTable = {}
- local TEBladeP = {}
- local TEBEffect = nil
- local c1 = nil
- local c2 = nil
- --local Target = nil
- --local ViewDirection = "Right"
- local RGyro = Instance.new("BodyGyro") RGyro.MaxTorque = Vector3.new(0,0,0) RGyro.P = 2000
- local LLCF = CFrame.new()
- local SWP = Instance.new("BoolValue")
- local ControlScript = Player.PlayerScripts:WaitForChild("ControlScript")
- local Z_Pressed = false
- local Debounces = {Equipped = false;
- Equipping = false;
- HasWep = false;
- DuelWielding = false;
- Attacking = false;
- Locked_On = false;
- Can_Double_Jump = false;
- AnimOverride = false;
- Guarding = false;
- Crouching = false;
- JumpAnim = false;
- DoubleJumpAnim = false;
- KeyStrokeEnabled = false;
- Successful_KeyStroke = false;
- KeyStroke_CoolDown = false;
- UIAction = false;
- ZeroGravity = false;
- DoubleJumping = false;
- Charging_Erupt = false;
- Guarding = false;
- Transformed = false;
- DisableJump = false;
- Dashing = false;
- Hovering = false;
- TEWield = false;
- TESWield = false;
- CanGuard = true;
- SpedUp = false;
- HurrSlash = false;
- Stompped = false;
- }
- local rad = math.rad
- local huge = math.huge
- local rand = math.random
- local Vec = Vector3.new
- local Cf = CFrame.new
- local Euler = CFrame.fromEulerAnglesXYZ
- local BC = BrickColor.new
- local Col3 = Color3.new
- local Inst = Instance.new
- local Ud2 = UDim2.new
- local FONT = "SciFi"
- local DecName = "MadeBy"..Player.Name..""
- local GodMode = true
- local OP_HEALTH = runServ.RenderStepped:connect(function()
- if GodMode and RootJoint.Parent ~= nil then
- Humanoid.MaxHealth = huge
- Humanoid.Health = huge
- Humanoid.MaxHealth = huge
- Humanoid.Health = huge
- wait()
- Humanoid.MaxHealth = huge
- Humanoid.Health = huge
- Humanoid.MaxHealth = huge
- Humanoid.Health = huge
- end
- end)
- local Colour1 = BC("Bright yellow")
- local Colour2 = BC("Black")
- local Colour3 = BC("Ghost grey")
- local Chaos_UI = Inst("ScreenGui", Player.PlayerGui)
- Chaos_UI.Name = "Chaos UI"
- local ColMain, KP, Moves, OM = Inst("Frame", Chaos_UI), Inst("Frame", Chaos_UI), Inst("ScrollingFrame", Chaos_UI), Inst("TextButton", Chaos_UI)
- ColMain.Name = "ColorUI"
- ColMain.Position = Ud2(.85, 0, .1, 0)
- ColMain.Size = Ud2(.15, 0, .5, 0)
- ColMain.Style = "DropShadow"
- local col1, Done = Inst("Frame", ColMain), Inst("TextButton", ColMain)
- local ccol1, cc1 = Inst("TextBox", col1), Inst("TextLabel", col1)
- col1.BackgroundTransparency = 1
- col1.Name = "Col1"
- col1.Size = Ud2(1, 0, .2, 0)
- ccol1.BackgroundTransparency = 1
- ccol1.Name = "Colour"
- ccol1.Position = Ud2(.3, 0, 0, 0)
- ccol1.Size = Ud2(.7, 0, 1, 0)
- ccol1.Font = Enum.Font.SciFi
- ccol1.Text = "Bright yellow"
- --[[if Player.UserId == 43981323 then
- ccol1.Text = Torso.BrickColor.Name
- if Torso.BrickColor == BC("Royal purple") then
- ccol1.Text = "Dark indigo"
- end
- end]]
- ccol1.TextColor3 = Col3(1,1,1)
- ccol1.TextScaled = true
- cc1.BackgroundTransparency = 1
- cc1.Name = "Col"
- cc1.Size = Ud2(.3, 0, 1, 0)
- cc1.Font = FONT
- cc1.Text = "Colour 1:"
- cc1.TextColor3 = Col3(1,1,1)
- cc1.TextScaled = true
- local col2 = col1:Clone()
- col2.Parent = ColMain
- col2.Name = "Col2"
- col2.Position = Ud2(0, 0, .3, 0)
- col2:WaitForChild("Colour").Text = "Black"
- col2:WaitForChild("Col").Text = "Colour 2:"
- --[[if Player.UserId == 43981323 then
- col2:WaitForChild("Colour").Text = "Really black"
- end]]
- local col3 = col1:Clone()
- col3.Parent = ColMain
- col3.Name = "Col3"
- col3.Position = Ud2(0, 0, .6, 0)
- --[[if Player.UserId == 43981323 then
- if Torso.BrickColor == BC("Royal purple") then
- col3:WaitForChild("Colour").Text = "Smoky grey"
- else
- col3:WaitForChild("Colour").Text = "Fawn brown"
- end
- else]]
- col3:WaitForChild("Colour").Text = "Ghost grey"
- --end
- col3:WaitForChild("Col").Text = "Colour 3:"
- Done.BackgroundColor3 = Col3(0, 1, 0)
- Done.BorderSizePixel = 0
- Done.Name = "Done"
- Done.Position = Ud2(.08, 0, .8, 0)
- Done.Size = Ud2(.85, 0, .15, 0)
- Done.Font = FONT
- Done.Text = "Click here for using this option"
- Done.TextColor3 = Col3(1,1,1)
- Done.TextScaled = true
- KP.Name = "KeysPressed"
- KP.Position = Ud2(.75, 0, .9, 0)
- KP.Size = Ud2(.25, 0, .1, 0)
- KP.Style = "DropShadow"
- local KPTemplate = Inst("TextLabel", KP)
- KPTemplate.BackgroundTransparency = 1
- KPTemplate.Name = "Template"
- KPTemplate.Size = Ud2(.125, 0, 1, 0)
- KPTemplate.Font = FONT
- KPTemplate.Text = ">"
- KPTemplate.TextColor3 = Col3(1,1,1)
- KPTemplate.TextScaled = true
- Moves.BackgroundColor3 = Col3(72/255,72/255,72/255)
- Moves.BackgroundTransparency = .8
- Moves.BorderSizePixel = 0
- Moves.Name = "Moves"
- Moves.Position = Ud2(-.2, 0, .4, 0)
- Moves.Size = Ud2(.2, 0, .5, 0)
- Moves.ScrollBarThickness = 8
- OM.Name = "VML"
- OM.Position = Ud2(.002, 0, .83, 0)
- OM.Size = Ud2(.05, 0, .08, 0)
- OM.Visible = false
- OM.Style = "RobloxRoundButton"
- OM.Font = FONT
- OM.Text = "View Credit!"
- OM.TextColor3 = Col3(1,1,1)
- OM.TextScaled = true
- local Title = Inst("TextLabel", Moves)
- Title.BackgroundTransparency = 1
- Title.Name = "Title"
- Title.Size = Ud2(1, 0, .014, 0)
- Title.Font = FONT
- Title.Text = "[Credit]"
- Title.TextColor3 = BrickColor.new("Bright yellow").Color
- Title.TextScaled = true
- Title.TextStrokeTransparency = 0
- -------------------------------------------------------------------------------------------------------------------------------------------------------
- function CreateWeaponPart(className, parent, Brickcolor, Material, Transparency, Reflectance, Name, Position, Rotation, Size, MeshClass, MeshScale, MeshId, MeshType)
- local Part = Instance.new(className, parent)
- Part.BrickColor = BrickColor.new(Brickcolor)
- Part.Transparency = Transparency
- Part.Reflectance = Reflectance
- Part.Material = Material
- Part.Name = Name
- Part.Anchored = true
- Part.CanCollide = false
- Part.Locked = true
- Part.Size = Size
- Part.Position = Position
- Part.Rotation = Rotation
- Part.TopSurface = "SmoothNoOutlines"
- Part.BottomSurface = "SmoothNoOutlines"
- Part.FrontSurface = "SmoothNoOutlines"
- Part.BackSurface = "SmoothNoOutlines"
- Part.RightSurface = "SmoothNoOutlines"
- Part.LeftSurface = "SmoothNoOutlines"
- local Mesh = Instance.new(MeshClass, Part)
- Mesh.Scale = MeshScale
- if MeshClass == "SpecialMesh" then
- Mesh.MeshId = MeshId
- Mesh.MeshType = MeshType
- end
- return Part
- end
- local m = Instance.new("Model",Character)
- m.Name = "Blade"
- local Denial = Inst("Model", Character)
- Denial.Name = "Denial"
- local Despair = Inst("Model")
- Despair.Name = "Despair"
- local The_End = Inst("Model")
- The_End.Name = "The End"
- local The_End_Sheath = Inst("Model")
- The_End_Sheath.Name = "The End's Sheath"
- local CArmour = Inst("Model")
- CArmour.Name = "ChaosArmour"
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- if Object:IsA("BasePart") then
- Object.CanCollide = false
- Object.Anchored = false
- end
- return Object
- end
- local Models = New("Model",Character,"Model",{})
- local eyesz = New("Part",Models,"eye",{BrickColor = BrickColor.new("Bright yellow"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-62.0288696, 1.56154633, -44.8319473, -1.00000036, 3.95500101e-005, -5.96046945e-008, -3.95501265e-005, -1.00000024, -4.44026066e-011, 2.98024041e-008, -3.24078958e-012, 1),CanCollide = false,Color = BrickColor.new("Bright yellow").Color,})
- Meshs = New("SpecialMesh",eyesz,"Mesh",{MeshType = Enum.MeshType.Sphere,})
- mots = New("Weld",eyesz,"mot",{Part0 = eyesz,Part1 = Head,C0 = CFrame.new(0, 0, 0, -0.50000036, -3.95501265e-005, 2.98024041e-008, 3.95500101e-005, -1.00000024, -3.24078958e-012, -5.96046945e-008, -4.44026066e-011, 1),C1 = CFrame.new(0.1999984741, 0.230003357, -0.54234314, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- local eye = New("Part",Models,"eye",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-56.0288696, 1.56154633, -44.791954, 0, 3.89999987e-005, 1, 0, -1, 3.89999987e-005, 1, -0, 0),CanCollide = false,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",eye,"Mesh",{Scale = Vector3.new(0.200000003, 1, 1),MeshType = Enum.MeshType.Cylinder,})
- mot = New("Weld",eye,"mot",{Part0 = eye,Part1 = Head,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 3.89999987e-005, -1, 0, 1, 3.89999987e-005, 0),C1 = CFrame.new(0.1999984741, 0.230003357, -0.582336426, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- local eye1 = New("Part",Models,"eye1",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-56.0288696, 1.56154633, -44.8119507, -1.00000036, 3.95500101e-005, -5.96046945e-008, -3.95501265e-005, -1.00000024, -4.44026066e-011, 2.98024041e-008, -3.24078958e-012, 1),CanCollide = false,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",eye1,"Mesh",{Scale = Vector3.new(0.3, 0.8, 0.9),MeshType = Enum.MeshType.Sphere,})
- mot = New("Weld",eye1,"mot",{Part0 = eye1,Part1 = Head,C0 = CFrame.new(0, 0, 0, -1.00000036, -3.95501265e-005, 2.98024041e-008, 3.95500101e-005, -1.00000024, -3.24078958e-012, -5.96046945e-008, -4.44026066e-011, 1),C1 = CFrame.new(0.1999984741, 0.230003357, -0.562339783, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- local eyesz = New("Part",Models,"eye",{BrickColor = BrickColor.new("Bright yellow"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-62.0288696, 1.56154633, -44.8319473, -1.00000036, 3.95500101e-005, -5.96046945e-008, -3.95501265e-005, -1.00000024, -4.44026066e-011, 2.98024041e-008, -3.24078958e-012, 1),CanCollide = false,Color = BrickColor.new("Bright yellow").Color,})
- Meshs = New("SpecialMesh",eyesz,"Mesh",{MeshType = Enum.MeshType.Sphere,})
- mots = New("Weld",eyesz,"mot",{Part0 = eyesz,Part1 = Head,C0 = CFrame.new(0, 0, 0, -0.50000036, -3.95501265e-005, 2.98024041e-008, 3.95500101e-005, -1.00000024, -3.24078958e-012, -5.96046945e-008, -4.44026066e-011, 1),C1 = CFrame.new(-0.1999984741, 0.230003357, -0.54234314, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- local eye = New("Part",Models,"eye",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-56.0288696, 1.56154633, -44.791954, 0, 3.89999987e-005, 1, 0, -1, 3.89999987e-005, 1, -0, 0),CanCollide = false,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",eye,"Mesh",{Scale = Vector3.new(0.200000003, 1, 1),MeshType = Enum.MeshType.Cylinder,})
- mot = New("Weld",eye,"mot",{Part0 = eye,Part1 = Head,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 3.89999987e-005, -1, 0, 1, 3.89999987e-005, 0),C1 = CFrame.new(-0.1999984741, 0.230003357, -0.582336426, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- local eye1 = New("Part",Models,"eye1",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-56.0288696, 1.56154633, -44.8119507, -1.00000036, 3.95500101e-005, -5.96046945e-008, -3.95501265e-005, -1.00000024, -4.44026066e-011, 2.98024041e-008, -3.24078958e-012, 1),CanCollide = false,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",eye1,"Mesh",{Scale = Vector3.new(0.3, 0.8, 0.9),MeshType = Enum.MeshType.Sphere,})
- mot = New("Weld",eye1,"mot",{Part0 = eye1,Part1 = Head,C0 = CFrame.new(0, 0, 0, -1.00000036, -3.95501265e-005, 2.98024041e-008, 3.95500101e-005, -1.00000024, -3.24078958e-012, -5.96046945e-008, -4.44026066e-011, 1),C1 = CFrame.new(-0.1999984741, 0.230003357, -0.562339783, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- Player=game:GetService('Players').LocalPlayer
- Character=Player.Character
- Mouse=Player:GetMouse()
- m=Instance.new('Model',Character)
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- it=Instance.new
- function nooutline(part)
- part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=BrickColor.new(tostring(brickcolor))
- fp.Name=name
- fp.Size=size
- fp.Position=Character.Torso.Position
- nooutline(fp)
- fp.Material=material
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0,c1)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- weld.C1=c1
- return weld
- end
- handle=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","handle",Vector3.new(0.400000006, 0.400000006, 2.20000005))
- handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.999994874, 0, 0, 0, 1),CFrame.new(-0.758374214, 0.665901423, -0.105019093, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1))
- mesh("BlockMesh",handle,"","",Vector3.new(0, 0, -0.00200000009),Vector3.new(0.74000001, 0.74000001, 0.959999979))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 1))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(1.04904175e-005, 0.0899972916, 6.06000233, -1, -0.000298770639, -1.4152457e-008, 0.000298770639, -1, 1.85732972e-007, -1.42079468e-008, 1.85728723e-007, 1))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.150000006, 0.899999976, 1))
- Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","Hitbox",Vector3.new(0.200000003, 0.400000006, 4))
- Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.006889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(0, -3.57627869e-007, -3.56000185, -1, -0.000298770639, -1.4152457e-008, -0.000298770639, 1, -9.63270068e-008, 1.41812357e-008, -9.6322772e-008, -1))
- mesh("BlockMesh",Hitbox,"","",Vector3.new(0, 0, 0),Vector3.new(0.150000006, 0.899999976, 1))
- local peSize = {NumberSequenceKeypoint.new(0, .2, 0), NumberSequenceKeypoint.new(1, 0, 0)}
- local peTrans = {NumberSequenceKeypoint.new(0, .137, 0), NumberSequenceKeypoint.new(1, 1, 0)}
- local pe = Inst("ParticleEmitter", Hitbox)
- pe.LightEmission = .5
- pe.Color = ColorSequence.new(Colour1.Color)
- pe.Size = NumberSequence.new(peSize)
- pe.Transparency = NumberSequence.new(peTrans)
- pe.Texture = "rbxassetid://37332909"
- pe.Acceleration = Vec(0, 0, 0)
- pe.EmissionDirection = "Front"
- pe.Lifetime = NumberRange.new(0.35)
- pe.Rate = 800000
- pe.Speed = NumberRange.new(0)
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(-4.76837158e-007, 9.53674316e-007, 1.08999634, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 0.800000012, 0.5))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(0, 0, -0.96999836, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, -0.00200000009),Vector3.new(0.5, 0.5, 0.959999979))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(0, 0, -1.01000118, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 0.800000012, 0.5))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(0, 0, -1.51000309, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, -0.00200000009),Vector3.new(0.600000024, 0.600000024, 0.50999999))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(-0.170712471, 0.170712471, -1.51000333, 0.707312465, -0.70690316, 2.98023171e-008, -0.70690316, -0.707312465, -7.45063673e-008, 7.37483319e-008, 3.16319202e-008, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 0.800000012, 0.49000001))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(0.170704365, -0.17071104, -1.51000333, 0.707312465, -0.70690316, 2.98023171e-008, -0.70690316, -0.707312465, -7.45063673e-008, 7.37483319e-008, 3.16319202e-008, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 0.800000012, 0.49000001))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(-0.170713425, 0.170711994, -1.51000309, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 0.800000012, 0.49000001))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(0, 0, -1.51000309, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 0.800000012, 0.5))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(0.170715332, -0.170710564, -1.51000309, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 0.800000012, 0.49000001))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Bright yellow","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(0.170704365, -0.17071104, -1.51000333, 0.707312465, -0.70690316, 2.98023171e-008, -0.70690316, -0.707312465, -7.45063673e-008, 7.37483319e-008, 3.16319202e-008, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.600000024, 0.495000005))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Bright yellow","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(-0.170713425, 0.170711994, -1.51000309, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.600000024, 0.495000005))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Bright yellow","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(-0.170712471, 0.170712471, -1.51000333, 0.707312465, -0.70690316, 2.98023171e-008, -0.70690316, -0.707312465, -7.45063673e-008, 7.37483319e-008, 3.16319202e-008, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.600000024, 0.495000005))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Bright yellow","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(-0.170713425, 0.170711994, -1.51000309, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.810000002, 0.810000002, 0.200000003))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Bright yellow","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(0.170715332, -0.170710564, -1.51000309, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.810000002, 0.810000002, 0.200000003))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Bright yellow","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(0.170704365, -0.17071104, -1.51000333, 0.707312465, -0.70690316, 2.98023171e-008, -0.70690316, -0.707312465, -7.45063673e-008, 7.37483319e-008, 3.16319202e-008, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.810000002, 0.810000002, 0.200000003))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Bright yellow","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(0.170715332, -0.170710564, -1.51000309, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.600000024, 0.495000005))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Bright yellow","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(-0.170712471, 0.170712471, -1.51000333, 0.707312465, -0.70690316, 2.98023171e-008, -0.70690316, -0.707312465, -7.45063673e-008, 7.37483319e-008, 3.16319202e-008, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.810000002, 0.810000002, 0.200000003))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Bright yellow","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(0, 0, -1.51000309, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.810000002, 0.810000002, 0.200000003))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Bright yellow","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, -0.00200000009),Vector3.new(0.75999999, 0.75999999, 0.959999979))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Bright yellow","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(-4.76837158e-007, 9.53674316e-007, 0.300003052, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, -0.00200000009),Vector3.new(0.75999999, 0.75999999, 0.959999979))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Bright yellow","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(-4.76837158e-007, 9.53674316e-007, 0.900001526, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, -0.00200000009),Vector3.new(0.75999999, 0.75999999, 0.959999979))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Bright yellow","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(0, 0, -0.299998283, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, -0.00200000009),Vector3.new(0.75999999, 0.75999999, 0.959999979))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Bright yellow","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(-4.76837158e-007, 9.53674316e-007, 0.599998474, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, -0.00200000009),Vector3.new(0.75999999, 0.75999999, 0.959999979))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(0, 0, -1.51000309, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.50999999))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(0, 0, -1.51000309, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, -0.00200000009),Vector3.new(0.200000003, 0.200000003, 0.529999971))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(0, 0, -1.51000309, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, -0.00200000009),Vector3.new(0.0299999993, 0.600000024, 0.529999971))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(-9.53674316e-007, 1.28000379, 0.131719112, -0.706890166, -0.707325459, -7.00354633e-007, -7.98286237e-007, -1.92352729e-007, 1, -0.707325459, 0.706890166, -4.2867461e-007))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.0299999993, 1.20000005, 0.0299999993))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(-1.90734863e-006, 1.29000783, 0.159997821, 0.99999994, 0.000299277192, -4.03083277e-007, 4.03099023e-007, -5.25620685e-008, 1, 0.000299277221, -1, -5.26827044e-008))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 0.0299999993, 0.0299999993))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(-3.33786011e-006, 1.28000331, 0.160001755, 0.000298437197, -1, -6.49640924e-007, -4.01389116e-007, -6.49760693e-007, 1, -1, -0.000298437197, -4.01583009e-007))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 0.0299999993, 0.0299999993))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(-9.53674316e-007, -1.29000759, 0.160004616, 1, 0.000296356593, 1.66819416e-006, 1.66813425e-006, 2.02194087e-007, -1, -0.000296356593, 1, 2.0169972e-007))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 0.0299999993, 0.0299999993))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(-2.98023224e-008, 0, -1.51000285, 0.259103209, -0.965849638, -2.43478695e-008, -0.965849638, -0.259103209, 1.94292014e-008, -2.50742964e-008, 1.84822131e-008, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, -0.00200000009),Vector3.new(0.00999999978, 0.699999988, 0.529999971))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(0, -1.1920929e-007, -1.51000333, 1, 0.000298770639, 7.37575547e-008, 0.000298770639, -1, -3.98630178e-008, 7.37456389e-008, 3.98850517e-008, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, -0.00200000009),Vector3.new(0.0299999993, 0.839999974, 0.529999971))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(0, 0, -1.51000309, -0.2585302, -0.966003239, 4.52830307e-009, -0.966003299, 0.2585302, 4.66956109e-008, -4.62788172e-008, 7.69787079e-009, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, -0.00200000009),Vector3.new(0.00999999978, 0.699999988, 0.529999971))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(0, 0, -1.51000333, 0.500252426, -0.865881324, 6.15431439e-009, -0.865881383, -0.500252545, -1.57115672e-008, 1.6683062e-008, 2.53084376e-009, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, -0.00200000009),Vector3.new(0.00999999978, 0.620000005, 0.529999971))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(0, 0, -1.51000333, 0.866171956, -0.499749094, 2.26325767e-008, -0.499749124, -0.866172075, -1.54488635e-008, 2.73242584e-008, 2.07076334e-009, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, -0.00200000009),Vector3.new(0.00999999978, 0.620000005, 0.529999971))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(0, 0, -1.51000285, -0.499734759, -0.866180182, 1.43536738e-008, -0.866180301, 0.499734819, 2.20713279e-008, -2.62907758e-008, -1.40305889e-009, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, -0.00200000009),Vector3.new(0.00999999978, 0.620000005, 0.529999971))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(0, 0, -1.51000309, -0.865873158, -0.500266671, -8.10240153e-010, -0.500266731, 0.865873098, -6.15434104e-009, 3.7803769e-009, -4.92354246e-009, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, -0.00200000009),Vector3.new(0.00999999978, 0.620000005, 0.529999971))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(0, 0, -1.51000309, 0.000298914005, -1, 2.34620079e-009, -1, -0.000298914034, -1.41524428e-008, 1.41531427e-008, -2.34197017e-009, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, -0.00200000009),Vector3.new(0.0299999993, 0.839999974, 0.529999971))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(0, 4.47034836e-008, -1.51000309, -0.965847313, -0.259112269, 4.92315024e-008, -0.259112269, 0.965847313, 3.17988409e-008, -5.57895738e-008, 1.79563369e-008, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, -0.00200000009),Vector3.new(0.00999999978, 0.699999988, 0.529999971))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(0, -4.76837158e-007, -1.51000309, 0.707312405, -0.706903219, 2.98023153e-008, -0.706903219, -0.707312405, -5.96052061e-008, 6.32146495e-008, 2.10921502e-008, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, -0.00200000009),Vector3.new(0.0299999993, 0.620000005, 0.529999971))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(-9.53674316e-007, -1.29000759, 0.160004616, 1, 0.000296356593, 1.66819416e-006, 1.66813425e-006, 2.02194087e-007, -1, -0.000296356593, 1, 2.0169972e-007))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.0299999993, 1.20000005, 0.0299999993))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(-2.50339508e-006, -1.29000783, 0.159993649, 0.000298437197, -1, 4.54213307e-007, 7.38960466e-008, -4.54191252e-007, -1, 1, 0.000298437197, 7.37605035e-008))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.0299999993, 1.20000005, 0.0299999993))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(0, 0, -1.51000285, -0.96600318, 0.258530378, 1.0630022e-007, 0.258530378, 0.96600318, 1.78234654e-008, -9.80784449e-008, 4.46993589e-008, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, -0.00200000009),Vector3.new(0.00999999978, 0.699999988, 0.529999971))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(-3.33786011e-006, 1.28000331, 0.160001755, 0.000298437197, -1, -6.49640924e-007, -4.01389116e-007, -6.49760693e-007, 1, -1, -0.000298437197, -4.01583009e-007))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.0299999993, 1.20000005, 0.0299999993))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(-1.90734863e-006, 1.29000783, 0.159997821, 0.99999994, 0.000299277192, -4.03083277e-007, 4.03099023e-007, -5.25620685e-008, 1, 0.000299277221, -1, -5.26827044e-008))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.0299999993, 1.20000005, 0.0299999993))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(0, 0, -1.01000118, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.50999999))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(-1.00135803e-005, -1.29000735, 0.131716251, 0.707310736, -0.706904888, 1.62422623e-006, 1.29611203e-006, -1.00080945e-006, -1, 0.706904888, 0.707310736, 2.08344062e-007))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.0299999993, 1.20000005, 0.0299999993))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(6.19888306e-006, -1.29000759, 0.131710052, -0.706890106, -0.707325518, 4.47034779e-007, -2.79956112e-007, -3.52225243e-007, -1, 0.707325518, -0.706890106, 5.09642852e-008))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.0299999993, 1.20000005, 0.0299999993))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(-3.33786011e-006, 1.29000735, 0.131717682, 0.707312644, -0.706902981, -4.91738319e-007, 2.97979739e-007, -3.97473116e-007, 1, -0.706902981, -0.707312644, -7.04947851e-008))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.0299999993, 1.20000005, 0.0299999993))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(-6.67572021e-006, 1.27999997, 0.160003662, -0.706890166, -0.707325459, -7.00354633e-007, -7.98286237e-007, -1.92352644e-007, 1, -0.707325459, 0.706890166, -4.28674724e-007))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 0.0299999993, 0.0299999993))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(-6.19888306e-006, 1.29000735, 0.160003662, 0.707312644, -0.706902981, -4.91738319e-007, 2.97979739e-007, -3.97473116e-007, 1, -0.706902981, -0.707312644, -7.04947851e-008))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 0.0299999993, 0.0299999993))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(-3.33786011e-006, -1.29000735, 0.160000324, 0.707310736, -0.706904888, 1.65402855e-006, 1.30139119e-006, -1.03768627e-006, -1, 0.706904888, 0.707310736, 1.85992647e-007))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 0.0299999993, 0.0299999993))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(4.76837158e-006, -1.29000759, 0.159996033, -0.706890106, -0.707325518, 4.47034779e-007, -2.79956055e-007, -3.52225271e-007, -1, 0.707325518, -0.706890106, 5.09643705e-008))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 0.0299999993, 0.0299999993))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(-4.76837158e-007, 9.53674316e-007, 1.08999634, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.600000024, 0.50999999))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(-2.50339508e-006, -1.29000783, 0.159993649, 0.000298437197, -1, 4.54213307e-007, 7.38960466e-008, -4.54191252e-007, -1, 1, 0.000298437197, 7.37605035e-008))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 0.0299999993, 0.0299999993))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(9.53674316e-007, 2.26979995, -2.26983905, -1, -0.000298770639, -1.4152457e-008, -0.000211273946, 0.707110763, 0.707102776, -0.000211251521, 0.707102776, -0.707110822))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.159999996, 0.0599999987, 1.36000001))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(9.53674316e-006, 1.98695636, -1.98699224, -1, -0.000298770639, -1.4152457e-008, -0.000211273946, 0.707110763, 0.707102776, -0.000211251521, 0.707102776, -0.707110822))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.159999996, 0.0599999987, 1.36000001))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(9.53674316e-006, 2.55263519, -2.55267763, -1, -0.000298770639, -1.4152457e-008, -0.000211273946, 0.707110763, 0.707102776, -0.000211251521, 0.707102776, -0.707110822))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.159999996, 0.0599999987, 1.36000001))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(9.53674316e-006, 2.12837481, -2.12841225, -1, -0.000298770639, -1.4152457e-008, -0.000211273946, 0.707110763, 0.707102776, -0.000211251521, 0.707102776, -0.707110822))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.159999996, 0.0599999987, 1.36000001))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(9.53674316e-006, 2.6940589, -2.69410276, -1, -0.000298770639, -1.4152457e-008, -0.000211273946, 0.707110763, 0.707102776, -0.000211251521, 0.707102776, -0.707110822))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.159999996, 0.0599999987, 1.36000001))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(9.53674316e-006, -9.53674316e-006, -1.61000156, -1, -0.000298770639, -1.4152457e-008, -0.000298770639, 1, -9.63270068e-008, 1.41812357e-008, -9.6322772e-008, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.159999996, 0.910000026, 0.5))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.80000001192093,"New Yeller","Part",Vector3.new(0.200000003, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(9.53674316e-006, 1.1920929e-006, -2.54999828, -1, -0.000298770639, -1.4152457e-008, -0.000298770639, 1, -9.63270068e-008, 1.41812357e-008, -9.6322772e-008, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.159999996, 0.910000026, 0.899999976))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.60000002384186,"New Yeller","Part",Vector3.new(0.200000003, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(9.53674316e-006, 1.1920929e-006, -2.22999287, -1, -0.000298770639, -1.4152457e-008, -0.000298770639, 1, -9.63270068e-008, 1.41812357e-008, -9.6322772e-008, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.159999996, 0.910000026, 0.699999988))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"New Yeller","Part",Vector3.new(0.200000003, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(9.53674316e-006, 1.1920929e-006, -2.08999348, -1, -0.000298770639, -1.4152457e-008, -0.000298770639, 1, -9.63270068e-008, 1.41812357e-008, -9.6322772e-008, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.159999996, 0.910000026, 0.699999988))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.10000002384186,"New Yeller","Part",Vector3.new(0.200000003, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(9.53674316e-006, 1.1920929e-006, -1.71999836, -1, -0.000298770639, -1.4152457e-008, -0.000298770639, 1, -9.63270068e-008, 1.41812357e-008, -9.6322772e-008, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.159999996, 0.910000026, 0.600000024))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.89999997615814,"New Yeller","Part",Vector3.new(0.200000003, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(1.71661377e-005, 1.07288361e-006, -2.739995, -1, -0.000298770639, -1.4152457e-008, -0.000298770639, 1, -9.63270068e-008, 1.41812357e-008, -9.6322772e-008, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.159999996, 0.910000026, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.30000001192093,"New Yeller","Part",Vector3.new(0.200000003, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(9.53674316e-006, 1.1920929e-006, -1.8399992, -1, -0.000298770639, -1.4152457e-008, -0.000298770639, 1, -9.63270068e-008, 1.41812357e-008, -9.6322772e-008, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.159999996, 0.910000026, 0.600000024))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.39999997615814,"New Yeller","Part",Vector3.new(0.200000003, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(9.53674316e-006, 1.1920929e-006, -1.95999622, -1, -0.000298770639, -1.4152457e-008, -0.000298770639, 1, -9.63270068e-008, 1.41812357e-008, -9.6322772e-008, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.159999996, 0.910000026, 0.600000024))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.69999998807907,"New Yeller","Part",Vector3.new(0.200000003, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(9.53674316e-006, 1.1920929e-006, -2.3799963, -1, -0.000298770639, -1.4152457e-008, -0.000298770639, 1, -9.63270068e-008, 1.41812357e-008, -9.6322772e-008, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.159999996, 0.910000026, 0.800000012))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 3.60000014))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(9.53674316e-007, -9.65595245e-006, -3.31000209, -1, -0.000298770639, -1.4152457e-008, -0.000298770639, 1, -9.63270068e-008, 1.41812357e-008, -9.6322772e-008, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.159999996, 0.100000001, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.400000036))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(9.53674316e-006, 0.100015044, 5.91000271, -1, -0.000298770639, 1.34186394e-006, 0.000298770639, -1, 9.63269216e-008, 1.34183506e-006, 9.6727824e-008, 1))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.159999996, 0.100000001, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(9.53674316e-006, 3.11831951, -3.11836815, -1, -0.000298770639, -1.4152457e-008, -0.000211273946, 0.707110763, 0.707102776, -0.000211251521, 0.707102776, -0.707110822))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.159999996, 0.0599999987, 1.36000001))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(9.53674316e-007, 2.97690248, -2.97694969, -1, -0.000298770639, -1.4152457e-008, -0.000211273946, 0.707110763, 0.707102776, -0.000211251521, 0.707102776, -0.707110822))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.159999996, 0.0599999987, 1.36000001))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(9.53674316e-006, 2.83547997, -2.83552551, -1, -0.000298770639, -1.4152457e-008, -0.000211273946, 0.707110763, 0.707102776, -0.000211251521, 0.707102776, -0.707110822))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.159999996, 0.0599999987, 1.36000001))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(9.53674316e-006, 2.41121674, -2.41125751, -1, -0.000298770639, -1.4152457e-008, -0.000211273946, 0.707110763, 0.707102776, -0.000211251521, 0.707102776, -0.707110822))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.159999996, 0.0599999987, 1.36000001))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.600000024))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(5.7220459e-006, -0.0999906063, 4.81000566, -1, -0.000298770639, 1.34186394e-006, 0.000298770639, -1, 9.63269216e-008, 1.34183506e-006, 9.6727824e-008, 1))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.159999996, 0.100000001, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.400000036))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(7.62939453e-006, 9.89437103e-006, 5.31000233, -1, -0.000298770639, 1.34186394e-006, 0.000298770639, -1, 9.63269216e-008, 1.34183506e-006, 9.6727824e-008, 1))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.159999996, 0.100000001, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 4.20000029))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(9.53674316e-006, -0.100016236, -3.61000133, -1, -0.000298770639, -1.4152457e-008, -0.000298770639, 1, -9.63270068e-008, 1.41812357e-008, -9.6322772e-008, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.159999996, 0.100000001, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 3.00000024))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(9.53674316e-006, 0.0999947786, -3.01000309, -1, -0.000298770639, -1.4152457e-008, -0.000298770639, 1, -9.63270068e-008, 1.41812357e-008, -9.6322772e-008, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.159999996, 0.100000001, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.600000024))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(2.86102295e-006, -0.0899988413, 5.86000156, -1, -0.000298770639, -1.4152457e-008, 0.000298770639, -1, 1.85732972e-007, -1.42079468e-008, 1.85728723e-007, 1))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.150000006, 0.899999976, 1))
- HandleSheathe=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","HandleSheathe",Vector3.new(0.200000003, 0.400000006, 5.4000001))
- HandleSheatheweld=weld(m,Character["Torso"],HandleSheathe,CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.999994993, 0, 0, 0, 1),CFrame.new(-0.47948885, 0.0231413841, -0.372282982, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0))
- mesh("BlockMesh",HandleSheathe,"","",Vector3.new(0, 0, -0.00100000005),Vector3.new(0.800000012, 0.899999976, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.200000003, 0.400000006, 5.4000001))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, 8.10623169e-006, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.200000003, 0.400000006, 0.400000036))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -2.64140439, 0.00237417221, 0, 0, 1, -0.521158814, -0.853459716, 0, 0.853459716, -0.521158814, 0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.300000012, 0.300000012))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.200000003, 0.400000006, 0.400000036))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -2.55078983, 0.685926437, 0, 0, 1, -0.282514036, -0.959263146, 0, 0.959263146, -0.282514036, 0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.08000004, 0.400000006, 0.400000006))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.200000003, 0.400000006, 0.400000036))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -1.86607623, 1.86943388, 0, 0, 1, 0.23497206, -0.972002208, 0, 0.972002208, 0.23497206, 0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.03999996, 0.720000029, 0.720000029))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.200000003, 0.400000006, 0.400000036))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -2.28633738, 1.32275629, 0, 0, 1, -0.0246080048, -0.999697208, 0, 0.999697208, -0.0246080048, 0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.05999994, 0.519999981, 0.519999981))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -0.134349585, 0.289924145, 0, 0, 1, -0.23497206, 0.972002208, 0, -0.972002208, -0.23497206, 0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.629999995, 0.629999995))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -1.54857218, 1.70412493, 0, 0, 1, -0.23497206, 0.972002208, 0, -0.972002208, -0.23497206, 0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.629999995, 0.629999995))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -1.35057604, 1.19500494, 0, 0, 1, -0.23497206, 0.972002208, 0, -0.972002208, -0.23497206, 0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.629999995, 0.629999995))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, 0.572748661, -0.417183876, 0, 0, 1, -0.23497206, 0.972002208, 0, -0.972002208, -0.23497206, 0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.629999995, 0.629999995))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -0.64348197, 0.487906456, 0, 0, 1, -0.23497206, 0.972002208, 0, -0.972002208, -0.23497206, 0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.629999995, 0.629999995))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, 0.0636363029, -0.219212532, 0, 0, 1, -0.23497206, 0.972002208, 0, -0.972002208, -0.23497206, 0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.629999995, 0.629999995))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -0.841456175, 0.997021198, 0, 0, 1, -0.23497206, 0.972002208, 0, -0.972002208, -0.23497206, 0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.629999995, 0.629999995))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.200000003, 0.400000006, 0.200000018))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -2.2599833, 0.0500040054, 0, 0, -1, -0.521158814, -0.853459716, 0, -0.853459716, 0.521158814, 0))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0.00499999989),Vector3.new(1.01999998, 0.800000012, 0.449999988))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, 0.770748496, -0.926301956, 0, 0, 1, -0.23497206, 0.972002208, 0, -0.972002208, -0.23497206, 0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.629999995, 0.629999995))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.200000003, 0.400000006, 0.200000018))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -2.25998688, 0.0499887466, 0, 0, 1, -0.521158814, -0.853459716, 0, 0.853459716, -0.521158814, 0))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0.00499999989),Vector3.new(1.01999998, 0.800000012, 0.449999988))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Bright yellow","Part",Vector3.new(0.200000003, 0.400000006, 0.200000018))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -2.21996212, 0.0300107002, 0, 0, -1, -0.521158814, -0.853459716, 0, -0.853459716, 0.521158814, 0))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.02499998, 0.600000024, 0.300000012))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Bright yellow","Part",Vector3.new(0.200000003, 0.400000006, 0.400000036))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -2.64140439, 0.00237417221, 0, 0, 1, -0.521158814, -0.853459716, 0, 0.853459716, -0.521158814, 0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.11000001, 0.300000012, 0.300000012))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Bright yellow","Part",Vector3.new(0.200000003, 0.400000006, 0.200000018))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -2.21999311, 0.0299911499, 0, 0, 1, -0.521158814, -0.853459716, 0, 0.853459716, -0.521158814, 0))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.02499998, 0.600000024, 0.300000012))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Bright yellow","Part",Vector3.new(0.200000003, 0.200000003, 0.200000033))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -0.0299611092, 2.60000229, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.005, 0.300000012, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Bright yellow","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -0.0300388336, 2.59999752, 0, 0, -1, 0.853464603, -0.521150768, 0, -0.521150768, -0.853464603, 0))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.005, 0.300000012, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Bright yellow","Part",Vector3.new(0.200000003, 0.200000003, 0.400000036))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -0.0300078392, 2.29998899, 0, 0, -1, -0.853464603, 0.521150768, 0, 0.521150768, 0.853464603, 0))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.005, 0.300000012, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Bright yellow","Part",Vector3.new(0.200000003, 0.200000003, 0.400000036))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -0.029999733, 2.29998302, 0, 0, 1, 0.853464603, -0.521150768, 0, 0.521150768, 0.853464603, 0))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.005, 0.300000012, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Bright yellow","Part",Vector3.new(0.200000003, 0.400000006, 4.60000038))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, 1.38282776e-005, 0.199996471, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.005, 0.300000012, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.200000003, 0.400000006, 1))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -1.09672546e-005, -1.79999304, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 0.899999976, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -0.141419888, 0.282840252, 0, 0, 1, -0.23497206, 0.972002208, 0, -0.972002208, -0.23497206, 0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.699999988, 0.699999988))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -0.636410832, 0.494980812, 0, 0, 1, -0.23497206, 0.972002208, 0, -0.972002208, -0.23497206, 0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.699999988, 0.699999988))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, 0.777803659, -0.919229984, 0, 0, 1, -0.23497206, 0.972002208, 0, -0.972002208, -0.23497206, 0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.699999988, 0.699999988))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -1.55564058, 1.6970582, 0, 0, 1, -0.23497206, 0.972002208, 0, -0.972002208, -0.23497206, 0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.699999988, 0.699999988))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -0.8485291, 0.98994875, 0, 0, 1, -0.23497206, 0.972002208, 0, -0.972002208, -0.23497206, 0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.699999988, 0.699999988))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.200000018))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -2.59999704, -0.100004673, 0, 0, -1, 0.521158814, 0.853459716, 0, 0.853459716, -0.521158814, 0))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 0.100000001))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 4.5999999))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -0.0999894142, 0.200005531, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.100000001, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -1.3435024, 1.20208311, 0, 0, 1, -0.23497206, 0.972002208, 0, -0.972002208, -0.23497206, 0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.699999988, 0.699999988))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, 0.0707153082, -0.2121315, 0, 0, 1, -0.23497206, 0.972002208, 0, -0.972002208, -0.23497206, 0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.699999988, 0.699999988))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.200000018))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -2.59998941, -0.0999932289, 0, 0, 1, 0.521158814, 0.853459716, 0, -0.853459716, 0.521158814, 0))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 0.100000001))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, 0.565685391, -0.424254894, 0, 0, 1, -0.23497206, 0.972002208, 0, -0.972002208, -0.23497206, 0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.699999988, 0.699999988))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 4.5999999))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, 0.100010395, 0.199995995, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.100000001, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.400000006, 0.200000018))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -2.29997611, 0.0500164032, 0, 0, -1, -0.521158814, -0.853459716, 0, -0.853459716, 0.521158814, 0))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 0.600000024))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.400000006, 0.400000036))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -0.685966015, -2.55077887, 0, 0, 1, -0.959267616, 0.282498896, 0, -0.282498896, -0.959267616, 0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.07000005, 0.479999989, 0.479999989))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.400000006, 0.400000036))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -0.00239944458, -2.64140463, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.09000003, 0.379999995, 0.379999995))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.400000006, 0.400000036))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -1.32278585, -2.28631997, 0, 0, 1, -0.999697506, 0.0245949887, 0, -0.0245949887, -0.999697506, 0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 0.600000024, 0.600000024))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.400000006, 0.400000036))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -1.86607623, 1.86943388, 0, 0, 1, 0.23497206, -0.972002208, 0, 0.972002208, 0.23497206, 0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.800000012, 0.800000012))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.400000006))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -2.12187314, -1.0577054, 0, 0, -1, -0.0246080048, -0.999697208, 0, -0.999697208, 0.0246080048, 0))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.200000003, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.400000036))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -2.40646172, 0.211781502, 0, 0, 1, -0.521158814, -0.853459716, 0, 0.853459716, -0.521158814, 0))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.200000003, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.400000036))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -2.03611207, 1.4662714, 0, 0, 1, -0.0246080048, -0.999697208, 0, 0.999697208, -0.0246080048, 0))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.200000003, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.400000036))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -2.12530613, -1.05176783, 0, 0, 1, -0.878063679, -0.478543818, 0, 0.478543818, -0.878063679, 0))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.200000003, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.400000006))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -2.40645671, 0.214931965, 0, 0, -1, -0.521158814, -0.853459716, 0, -0.853459716, 0.521158814, 0))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.200000003, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.400000006))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -2.03452969, 1.46898675, 0, 0, -1, -0.878063679, -0.478543818, 0, -0.478543818, 0.878063679, 0))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.200000003, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.600000024))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -1.11445045, 2.42006826, 0, 0, -1, -0.999697506, 0.0245949887, 0, 0.0245949887, 0.999697506, 0))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.200000003, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.600000024))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -1.11713958, 2.4185133, 0, 0, 1, 0.478539169, -0.878066301, 0, 0.878066301, 0.478539169, 0))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.200000003, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.400000006, 0.200000018))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -2.29999256, 0.049987793, 0, 0, 1, -0.521158814, -0.853459716, 0, 0.853459716, -0.521158814, 0))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 0.600000024))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000018))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -2.14536762, -0.877007008, 0, 0, -1, -0.0246080048, -0.999697208, 0, -0.999697208, 0.0246080048, 0))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.99000001, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.400000036))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -2.27534819, 0.91332221, 0, 0, -1, -0.724288762, -0.689496756, 0, -0.689496756, 0.724288762, 0))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.970000029, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.400000036))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -1.57492399, 2.07987404, 0, 0, -1, -0.971999764, -0.234981939, 0, -0.234981939, 0.971999764, 0))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.980000019, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000018))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -2.14538002, -0.877015948, 0, 0, 1, -0.878063679, -0.478543818, 0, 0.478543818, -0.878063679, 0))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.99000001, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.400000036))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -2.2753613, 0.913320065, 0, 0, 1, -0.282514036, -0.959263146, 0, 0.959263146, -0.282514036, 0))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.970000029, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.400000036))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -1.57489944, 2.07988501, 0, 0, 1, 0.23497206, -0.972002208, 0, 0.972002208, 0.23497206, 0))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.980000019, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.600000024))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -0.447159052, 2.77529073, 0, 0, 1, 0.689497352, -0.724288344, 0, 0.724288344, 0.689497352, 0))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.99000001, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.600000024))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -0.447195053, 2.7752862, 0, 0, -1, -0.959267378, 0.282500088, 0, 0.282500088, 0.959267378, 0))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.99000001, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.600000024))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -0.0999827385, 2.99998784, 0, 0, 1, 0.853464603, -0.521150768, 0, 0.521150768, 0.853464603, 0))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.600000024))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -0.100019932, 2.99999213, 0, 0, -1, -0.853464603, 0.521150768, 0, 0.521150768, 0.853464603, 0))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- function CreateWeapon()
- ----------------(ClassName, Parent, BrickColor, Material, Transparency, Reflectance, Name, Position, Rotation, Size, Mesh Class, Mesh Scale, MId, MType)
- Handle = CreateWeaponPart("Part", Denial, "White", "SmoothPlastic", 1, 0, "Handle", Vec(.7, 1, -272.2), Vec(0, 90, 0),Vec(0.6, .2, 0.6), "BlockMesh", Vec(1, 1, 1), _, _)
- Hit_Box = CreateWeaponPart("Part", Denial, "White", "SmoothPlastic", 1, 0, "Hitbox", Vec(.7, 5.4, -272.2), Vec(0, 0, 0),Vec(2.2, 6.8, .6), "BlockMesh", Vec(0, 0, 0), _, _)
- for _ , K in pairs(Denial:GetChildren()) do
- if K:IsA("BasePart") then
- K:BreakJoints()
- end
- end
- for _, Part in pairs(Denial:GetChildren()) do
- if Part:IsA("Part") then
- if Part.Name ~= "Handle" then
- local x = Handle
- local y = Part
- local W = Instance.new("Weld")
- W.Part0 = x
- W.Part1 = y
- local CJ = CFrame.new(x.Position)
- local C0 = x.CFrame:inverse()*CJ
- local C1 = y.CFrame:inverse()*CJ
- W.C0 = C0
- W.C1 = C1
- W.Parent = x
- x.Anchored = false
- y.Anchored = false
- end
- Part.Anchored = false
- end
- end
- Handle.Anchored = true
- end
- for i,v in pairs(Denial:GetChildren()) do
- if v:IsA'Part' then
- v.Transparency = 1
- end
- end
- local d = false
- Done.MouseButton1Click:connect(function()
- if not d then
- d = true
- Colour1 = col1:WaitForChild("Colour").Text
- Colour2 = col2:WaitForChild("Colour").Text
- Colour3 = col3:WaitForChild("Colour").Text
- debServ:AddItem(ColMain, 0)
- OM.Visible = true
- CreateWeapon()
- GodMode = false
- Handle.Anchored = false
- WepWeld = Inst("Motor6D", Handle)
- WepWeld.Name = "Handle Joint"
- WepWeld.Part0 = Torso
- WepWeld.Part1 = Handle
- WepWeld.C0 = Cf(1.5,-1,.6) * Euler(rad(-90),rad(0),rad(90))
- Humanoid.MaxHealth = Max_Health
- wait(.1)
- Humanoid.Health = Max_Health
- end
- end)
- function Create_Moves_In_List()
- local ah = .012
- local am = .012
- local move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "Script by Skrubl0rdzI" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am move.TextColor3 = BrickColor.new("Bright yellow").Color
- move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "Helper - Minecraftanas321" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am move.TextColor3 = BrickColor.new("Bright yellow").Color
- move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "Original script - Hakumen Sword" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am move.TextColor3 = BrickColor.new("Bright yellow").Color
- move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "Please. Don't Leak This Script!" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am move.TextColor3 = BrickColor.new("Bright yellow").Color
- move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "Pres G for starting!" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am move.TextColor3 = BrickColor.new("Bright yellow").Color
- move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "[Key Strokes]" move.Position = Ud2(0, 0, ah, 0) ah = ah+am move.TextColor3 = BrickColor.new("Bright yellow").Color
- move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "AEE - Kogeki Sokudo Kojo" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am move.TextColor3 = BrickColor.new("Bright yellow").Color
- move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "XWW - Hurricane Slash (Must have The End equipped.)" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am move.TextColor3 = BrickColor.new("Bright yellow").Color
- move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "SSZ - Stomp (Must be Awakened.)" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am move.TextColor3 = BrickColor.new("Bright yellow").Color
- end
- Create_Moves_In_List()
- local mopen = false
- OM.MouseButton1Click:connect(function()
- if not Debounces.UIAction and not mopen then
- Debounces.UIAction = true
- OM.Text = "Hide Credit"
- mopen = true
- Moves:TweenPosition(Ud2(.002, 0, .4, 0),_, "Bounce", .6, true)
- OM:TweenPosition(Ud2(.202, 0, .83, 0),_, "Bounce", .6, true)
- wait(.3)
- Debounces.UIAction = false
- elseif not Debounces.UIAction and mopen then
- Debounces.UIAction = true
- OM.Text = "View Credit"
- mopen = false
- Moves:TweenPosition(Ud2(-.2, 0, .4, 0),_, "Bounce", .6, true)
- OM:TweenPosition(Ud2(.002, 0, .83, 0),_, "Bounce", .6, true)
- wait(.3)
- Debounces.UIAction = false
- end
- end)
- local Holder = CreateWeaponPart("Part", F3, "Bright blue", "SmoothPlastic", 1, 0, "GripPart", Vec(.7, 1, -272.2), Vec(0, 90, 0),Vec(0.6, .2, 0.6), "BlockMesh", Vec(1, 1, 1), _, _)
- Holder.Anchored = false
- local HWeld = Inst("Motor6D", RightArm)
- HWeld.Name = "Grip Joint"
- HWeld.Part0 = RightArm
- HWeld.Part1 = Holder
- HWeld.C0 = Cf(0, -1, 0)
- local Holder2 = CreateWeaponPart("Part", F3, "Bright red", "SmoothPlastic", 1, 0, "GripPart", Vec(.7, 1, -272.2), Vec(0, 90, 0),Vec(0.6, .2, 0.6), "BlockMesh", Vec(1, 1, 1), _, _)
- Holder2.Anchored = false
- local HWeld2 = Inst("Motor6D", LeftArm)
- HWeld2.Name = "Grip Joint"
- HWeld2.Part0 = LeftArm
- HWeld2.Part1 = Holder2
- HWeld2.C0 = Cf(0, -1, 0)
- local DED = false
- Humanoid.Changed:connect(function()
- if Humanoid.Health < .01 or Humanoid.Parent == nil then
- wait()
- if (Humanoid.Health == 0 and not DED) or (Humanoid.Parent == nil and not DED) then
- print("ded")
- DED = true
- if Hit_Box then
- Hit_Box.CanCollide = true
- end
- debServ:AddItem(Denial, 36)
- --[[if game.CreatorId ~= 43981323 then
- if Player.UserId == 43981323 then
- debServ:AddItem(script, 3)
- debServ:AddItem(C_Fold, 3)
- coroutine.resume(coroutine.create(function()
- wait()
- script.Disabled = true
- end))
- end
- else
- debServ:AddItem(script, 3)
- debServ:AddItem(C_Fold, 3)
- coroutine.resume(coroutine.create(function()
- wait()
- script.Disabled = true
- end))
- end]]
- Denial.Parent = workspace
- end
- end
- if Humanoid.Jump then
- if Debounces.DisableJump then
- Humanoid.Jump = false
- end
- end
- end)
- Player.CharacterRemoving:connect(function()
- if not DED then
- print("ur just gone fam")
- DED = true
- if Hit_Box then
- Hit_Box.CanCollide = true
- end
- debServ:AddItem(Denial, 36)
- --[[if game.CreatorId ~= 43981323 then
- if Player.UserId == 43981323 then
- debServ:AddItem(script, 3)
- debServ:AddItem(C_Fold, 3)
- coroutine.resume(coroutine.create(function()
- wait()
- script.Disabled = true
- end))
- end
- else
- debServ:AddItem(script, 3)
- debServ:AddItem(C_Fold, 3)
- coroutine.resume(coroutine.create(function()
- wait()
- script.Disabled = true
- end))
- end]]
- Denial.Parent = workspace
- end
- end)
- for i,v in pairs(Despair:GetChildren()) do
- if v:IsA'Part' then
- v.Transparency = 1
- end
- end
- -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- repeat runServ.Stepped:wait() until Handle and Hit_Box
- print("Handle and Hitbox created")
- function CreatePart(className, parent, Brickcolor, Material, Transparency, Reflectance, Name, Size, Position, Rotation, MeshClass, MeshScale, MeshId, MeshType)
- local Part = Instance.new(className, parent)
- Part.BrickColor = BrickColor.new(Brickcolor)
- Part.Transparency = Transparency
- Part.Reflectance = Reflectance
- Part.Material = Material
- Part.Name = Name
- Part.Anchored = true
- Part.CanCollide = false
- Part.Locked = true
- Part.Size = Size
- Part.Position = Position
- Part.Rotation = Rotation
- Part.TopSurface = "SmoothNoOutlines"
- Part.BottomSurface = "SmoothNoOutlines"
- Part.FrontSurface = "SmoothNoOutlines"
- Part.BackSurface = "SmoothNoOutlines"
- Part.RightSurface = "SmoothNoOutlines"
- Part.LeftSurface = "SmoothNoOutlines"
- local Mesh = Instance.new(MeshClass, Part)
- Mesh.Scale = MeshScale
- if MeshClass == "SpecialMesh" then
- Mesh.MeshId = MeshId
- Mesh.MeshType = MeshType
- end
- return Part
- end
- function Protector(object)
- if object:IsA("BasePart") or object:IsA("BodyMover") or object:IsA("JointInstance") or object:IsA("Light") then
- game:GetService("RunService").Stepped:wait()
- if object.Name ~= DecName then
- debServ:AddItem(object, 0)
- if object:IsA("BodyMover") then
- RootPart.Velocity = Vec(0,0,0)
- --just in case m8
- coroutine.resume(coroutine.create(function()
- wait()
- RootPart.Velocity = Vec(0,0,0)
- end))
- --extra protection fam
- end
- end
- end
- end
- function Momentum_Cancel(partfam)
- if partfam ~= nil then
- local function MC()
- if partfam.Velocity.Magnitude > (Humanoid.WalkSpeed+50) and not Debounces.Attacking and not Debounces.DoubleJumping then
- local stopper = Inst("BodyVelocity", partfam)
- stopper.Name = DecName
- stopper.MaxForce = Vec(huge, huge, huge)
- stopper.Velocity = Vec(1, 1, 1)
- debServ:AddItem(stopper, .05)
- end
- end
- partfam.Changed:connect(MC)
- end
- end
- for _, child in pairs(Character:GetChildren()) do
- if child:IsA("BasePart") then
- child.ChildAdded:connect(Protector)
- child.DescendantAdded:connect(Protector)
- Momentum_Cancel(child)
- end
- end
- for _, child in pairs(Denial:GetChildren()) do
- if child:IsA("BasePart") then
- child.ChildAdded:connect(Protector)
- child.DescendantAdded:connect(Protector)
- end
- end
- --[[Credits to SazErenos for his Artificial swait() function. Saz is a pretty k00l d00d]]--
- local FrameRate = 1 / 30
- local TimeFrame = 0
- local allowframeloss = false
- local tossremainder = false
- local lastframe = tick()
- ArtificialHB:Fire()
- runServ.Heartbeat:connect(function(s, p)
- TimeFrame = TimeFrame + s
- if TimeFrame >= FrameRate then
- if allowframeloss then
- ArtificialHB:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(TimeFrame / FrameRate) do
- ArtificialHB:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- TimeFrame = 0
- else
- TimeFrame = TimeFrame - FrameRate * math.floor(TimeFrame / FrameRate)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- function MakeText(text, font, duration, tcr, tcg, tcb, scr, scg, scb, cFrame)
- local tpart = Instance.new("Part")
- tpart.Parent = F2
- tpart.Transparency = 1
- tpart.Name = "hoi hoi"
- tpart.Anchored = true
- tpart.CanCollide = false
- tpart.Locked = true
- tpart.Size = Vector3.new(.2,.2,.2)
- tpart.CFrame = cFrame*CFrame.new(math.random(-2,2),0,math.random(-2,2))
- local bill = Instance.new("BillboardGui")
- bill.Parent = tpart
- bill.AlwaysOnTop = true
- bill.Name = "HUHHHHHNAAAA"
- bill.Size = UDim2.new(4, 0, 4, 0)
- bill.StudsOffset = Vector3.new(0, 1, 0)
- local counter = 0
- local textl = Instance.new("TextLabel")
- textl.Parent = bill
- textl.Name = "WHYYYYYYYY"
- textl.BackgroundTransparency = 1
- textl.Size = UDim2.new(1, 0, 1, 0)
- textl.Font = Enum.Font.SciFi
- textl.Text = text
- textl.TextColor3 = Color3.new(tcr/255, tcg/255, tcb/255)
- textl.TextScaled = true
- textl.TextStrokeColor3 = Color3.new(0,0,0)
- textl.TextStrokeTransparency = 0
- coroutine.resume(coroutine.create(function()
- while textl.TextTransparency < 1 do
- swait()
- if bill.StudsOffset.Y >= 5 then
- if counter >= duration then
- textl.TextTransparency = textl.TextTransparency+.15
- textl.TextStrokeTransparency = textl.TextStrokeTransparency+.15
- else
- counter = counter+.1
- end
- else
- bill.StudsOffset = Vec(0, bill.StudsOffset.Y+.15, 0)
- end
- end
- debServ:AddItem(bill, 0)
- debServ:AddItem(textl, 0)
- debServ:AddItem(tpart, 0)
- end))
- --table.insert(Text_Table, bill)
- end
- function Apply_Buff(amount, duration)
- coroutine.resume(coroutine.create(function()
- if amount > 0 and duration > 0 then
- Damage_Buff = Damage_Buff+amount
- MakeText("+"..amount.." Damage", FONT, .3, 255, 0, 0, 0, 0, 0, RootPart.CFrame)
- wait(duration)
- Damage_Buff = Damage_Buff-amount
- MakeText("-"..amount.." Damage", FONT, .3, 255, 0, 0, 0, 0, 0, RootPart.CFrame)
- end
- end))
- end
- function Apply_Health_Buff(amount, duration)
- coroutine.resume(coroutine.create(function()
- if amount > 0 and duration > 0 then
- Max_Health = Max_Health+amount
- coroutine.resume(coroutine.create(function()
- wait()
- Humanoid.Health = Humanoid.Health+amount
- end))
- MakeText("+"..amount.." Max Health", FONT, .3, 255, 170, 0, 0, 0, 0, RootPart.CFrame)
- wait(duration)
- Max_Health = Max_Health-amount
- MakeText("-"..amount.." Max Health", FONT, .3, 255, 170, 0, 0, 0, 0, RootPart.CFrame)
- end
- end))
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- function FindHum(parent)
- local hm = nil
- for _, HM in pairs(parent:GetChildren()) do
- if HM:IsA("Humanoid") then
- hm = HM
- end
- end
- return hm
- end
- function Sound(parent, ID, Volume, Pitch, Looped)
- local sound = Inst("Sound", parent)
- sound.SoundId = ID
- sound.Volume = Volume
- sound.Pitch = Pitch
- sound.Looped = Looped
- sound:Play()
- return sound
- end
- local Songs = {192892790;437944936;605174108;468326730}
- Sound(Character,"rbxassetid://468326730",3,1,true)
- local DamageFunction = function(Hit, IsRan, MinDam, MaxDam, HKB, Knockback, DamType, Property, Duration, HDrag, DragDuration, SoEff, SoID, SoPit, SoVol)
- local humanoid = FindHum(Hit.Parent)
- if humanoid and humanoid ~= Humanoid then
- local IsSafe = true
- local Deb = humanoid:FindFirstChild("ChaosDebounce")
- if Deb then
- local Cre = Deb:FindFirstChild("Creator")
- if Cre then
- if Cre.Value == Player.UserId then
- IsSafe = false
- end
- end
- end
- if IsSafe then
- local deb = Inst("BoolValue", humanoid)
- deb.Name = "ChaosDebounce"
- local cre = Inst("NumberValue", deb)
- cre.Name = "Creator"
- cre.Value = Player.UserId
- debServ:AddItem(deb, Duration)
- debServ:AddItem(cre, Duration)
- local Damage = 1
- if IsRan then
- Damage = rand(MinDam, MaxDam)
- else
- Damage = MaxDam
- end
- local this_nigga_had_op_health = false
- if SoEff then
- local HitSound = Sound(Hit, "http://roblox.com/asset/?id="..SoID.."", SoVol, SoPit, false)
- debServ:AddItem(HitSound, 6)
- end
- if DamType == "Compensate" or string.sub(DamType,1, 10) == "Compensate" then
- if humanoid.MaxHealth >= 500 then
- if humanoid.MaxHealth >= 1e+009 then
- humanoid.MaxHealth = 100
- this_nigga_had_op_health = true
- end
- Damage = Damage*math.huge
- end
- else
- if humanoid.MaxHealth >= 100000000 then
- this_nigga_had_op_health = true
- humanoid.MaxHealth = 100
- end
- end
- if Damage_Buff > 0 then
- Damage = Damage*Damage_Buff
- end
- humanoid.Health = humanoid.Health-Damage
- if Damage >= (humanoid.MaxHealth/4) then
- --Crit hit boi
- MakeText("-"..Damage.."", "SciFi", .3, 170, 0, 0, 255, 85, 0, Hit.CFrame)
- else
- local mtc = BC(Colour1).Color
- MakeText("-"..Damage.."", FONT, .3, mtc.r*255, mtc.g*255, mtc.b*255, 0, 0, 0, Hit.CFrame)
- end
- if HKB and (DamType ~= "SkyRocket" or DamType ~= "Compensate-SkyRocket") then
- if Property.Name ~= "Point" then
- humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
- local KBCF = Cf(Hit.Position, Property.Position)
- Hit.Velocity = KBCF.lookVector*-Knockback
- else
- Hit.Velocity = Property.CFrame.lookVector*Knockback
- end
- end
- if DamType == "Normal" then
- elseif DamType == "Stun" or DamType == "Compensate-Stun" then
- MakeText("Stunned", FONT, .3, 255, 255, 0, 0, 0, 0, Hit.CFrame)
- humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
- local pos = Inst("BodyPosition", Hit)
- pos.MaxForce = Vec(huge,huge,huge)
- pos.Position = Hit.Position
- debServ:AddItem(pos, (Duration*10))
- elseif DamType == "LifeSteal" or DamType == "Compensate-LifeSteal" then
- Humanoid.Health = Humanoid.Health+(Damage/2)
- MakeText("+"..(Damage/2), FONT, .4, 0, 0, 0, 0, 255, 0, RootPart.CFrame)
- elseif DamType == "MomentumStopper" or DamType == "Compensate-MomentumStopper" then
- local vel = Inst("BodyVelocity", Hit)
- vel.Name = "MomentumStopper"
- vel.MaxForce = Vec(huge,huge,huge)
- vel.Velocity = Vec(0,0,0)
- debServ:AddItem(vel, 3)
- elseif DamType == "Knockdown" or DamType == "Compensate-Knockdown" then
- humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
- elseif DamType == "SkyRocket" or DamType == "Compensate-SkyRocket" then
- humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
- Hit.Velocity = Vec(0, Knockback, 0)
- if rand(1, 4) == 1 then
- local Twista = Inst("BodyAngularVelocity", Hit)
- Twista.MaxTorque = Vec(1000000, 1000000, 1000000)
- Twista.AngularVelocity = Vec(rand(-2,2)*(Knockback/2), rand(-2,2)*(Knockback/2), rand(-2,2)*(Knockback/2))
- debServ:AddItem(Twista, .01)
- end
- elseif DamType == "FreezeStun" or DamType == "Compensate-FreezeStun" then
- MakeText("Stunned", FONT, .3, 0, 0, 0, 255, 170, 0, Hit.CFrame)
- coroutine.resume(coroutine.create(function()
- local ti = 0
- local hHead = Hit.Parent:FindFirstChild("Head")
- if hHead then else hHead = Hit end
- local h = Inst("Part", F2) h.Size = Vec(.2, .2, .2) h.CanCollide = false h.Transparency = 1 h.Position = hHead.Position
- local hWELD = Inst("Weld", h) hWELD.Part0 = hHead hWELD.Part1 = h hWELD.C0 = Cf(0, -4, 0)
- repeat
- ti = ti+.1
- for _, p in pairs(humanoid.Parent:GetChildren()) do
- if p:IsA("BasePart") then
- p.Anchored = true
- end
- end
- swait()
- humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
- local p1 = hHead.Position+Vec(rand(-200, 200)/100,-(hHead.Size.y*1.5),rand(-200, 200)/100)
- local p0 = h.Position
- Lightning(p0, p1, 5, 3, Colour1, "Neon", .1, .2, .2)
- until ti >= (Duration*12)
- for _, p in pairs(humanoid.Parent:GetChildren()) do
- if p:IsA("BasePart") then
- p.Anchored = false
- end
- end
- debServ:AddItem(h, 0)
- end))
- elseif DamType == "KnockDownFreezeStun" or DamType == "Compensate-KnockDownFreezeStun" then
- --local Ground, Pos = workspace:FindPartOnRayWithIgnoreList(Ray.new(Hur.Position, (Hur.CFrame * Euler(rad(-90), 0, rad(10))).lookVector.Unit * 40), IL, true, true)
- MakeText("Stunned", FONT, .3, 0, 0, 0, 255, 64, 0, Hit.CFrame)
- coroutine.resume(coroutine.create(function()
- local ti = 0
- local scf = nil
- local h = Inst("Part", F2) h.Size = Vec(.2, .2, .2) h.CanCollide = false h.Anchored = true h.Transparency = 1 h.Position = Hit.Position
- h.CFrame = h.CFrame * Euler(rad(-90), 0, 0)
- local IL = {Character, Hit.Parent}
- local Ground, Pos = workspace:FindPartOnRayWithIgnoreList(Ray.new(h.Position, (h.CFrame.lookVector.Unit * 999)), IL, true, true)
- if Ground then
- Hit.CFrame = Cf(Pos) * Euler(rad(-90), 0, 0)
- scf = Cf(Pos) * Euler(rad(-90), 0, 0)
- end
- repeat
- ti = ti+.1
- for _, p in pairs(humanoid.Parent:GetChildren()) do
- if p:IsA("BasePart") then
- p.Anchored = true
- end
- end
- Hit.CFrame = scf
- swait()
- humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
- until ti >= (Duration*7)
- for _, p in pairs(humanoid.Parent:GetChildren()) do
- if p:IsA("BasePart") then
- p.Anchored = false
- end
- end
- debServ:AddItem(h, 0)
- end))
- end
- if HDrag then
- humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
- local pos = Inst("BodyPosition", Hit)
- pos.MaxForce = Vec(huge, huge, huge)
- pos.Position = Drag_To_Part.Position
- local d = Inst("NumberValue", pos)
- d.Name = "Duration"
- d.Value = DragDuration
- table.insert(DragTable, pos)
- end
- if this_nigga_had_op_health then
- coroutine.resume(coroutine.create(function()
- swait()
- Damage = Damage*2
- humanoid.Health = humanoid.Health-Damage
- MakeText("-"..Damage.."", FONT, .4, 0, 0, 0, 0, 0, 91, Hit.CFrame)
- end))
- end
- end
- end
- end
- function MagniDamage(Part, range, isRan, mindam, maxdam, hkb, knock, DType, dur, hd, dd, soe, soid, sopit, sovol)
- for _, c in pairs(workspace:GetChildren()) do
- local hum = FindHum(c)
- if hum and hum ~= Humanoid then
- local head = c:FindFirstChild("Head")
- local tor = c:FindFirstChild("Torso")
- local larm = c:FindFirstChild("Left Arm")
- local rarm = c:FindFirstChild("Right Arm")
- local lleg = c:FindFirstChild("Left Leg")
- local rleg = c:FindFirstChild("Right Leg")
- local Dis = range
- local Par = nil
- if head then
- local Mag = (head.Position - Part.Position).magnitude
- if Mag <= Dis then
- Dis = Mag
- Par = head
- end
- end
- if tor then
- local Mag = (tor.Position - Part.Position).magnitude
- if Mag <= Dis then
- Dis = Mag
- Par = tor
- end
- end
- if rarm then
- local Mag = (rarm.Position - Part.Position).magnitude
- if Mag <= Dis then
- Dis = Mag
- Par = rarm
- end
- end
- if larm then
- local Mag = (larm.Position - Part.Position).magnitude
- if Mag <= Dis then
- Dis = Mag
- Par = larm
- end
- end
- if rleg then
- local Mag = (rleg.Position - Part.Position).magnitude
- if Mag <= Dis then
- Dis = Mag
- Par = rleg
- end
- end
- if lleg then
- local Mag = (lleg.Position - Part.Position).magnitude
- if Mag <= Dis then
- Dis = Mag
- Par = lleg
- end
- end
- if Par then
- DamageFunction(Par, isRan, mindam, maxdam, hkb, knock, DType, Part, dur, hd, dd, soe, soid, sopit, sovol)
- end
- end
- end
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- local Point=Torso.CFrame*Cf(0,Torso.Size.Y,0)
- LastPoint=Point
- function effect(Color,Ref,LP,P1,returnn)
- local effectsmsh=Instance.new("CylinderMesh")
- effectsmsh.Scale=Vector3.new(0.2,1,0.2)
- effectsmsh.Name="Mesh"
- local effectsg=Instance.new("Part")
- effectsg.formFactor=3
- effectsg.CanCollide=false
- effectsg.Name="Eff"
- effectsg.Locked=true
- effectsg.Anchored=true
- effectsg.Size=Vector3.new(0.5,1,0.5)
- effectsg.Parent=F2
- effectsmsh.Parent=effectsg
- effectsg.BrickColor=BrickColor.new(Color)
- effectsg.Reflectance=Ref
- local point1=P1
- local mg=(LP.p - point1.p).magnitude
- effectsg.Size=Vector3.new(0.5,mg,0.5)
- effectsg.CFrame=Cf((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0)
- effectsmsh.Scale=Vector3.new(0.2,1,0.2)
- game:GetService("Debris"):AddItem(effectsg,2)
- if returnn then return effectsg end
- coroutine.resume(coroutine.create(function(Part,Mesh)
- if not returnn then
- for i=0,1,0.05 do
- swait()
- Part.Transparency=1*i
- Mesh.Scale=Vector3.new(0.5-0.5*i,1,0.5-0.5*i)
- end
- Part.Parent=nil
- end
- end),effectsg,effectsmsh)
- end
- local function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
- end
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- function part(parent,reflectance,transparency,brickcolor,name,size,material)
- local fp=Inst("Part")
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=brickcolor
- fp.Name=name
- fp.Size=size
- fp.Position=Torso.Position
- NoOutline(fp)
- fp.Material=material
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=Inst(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function MagicBlock(brickcolor, material,cframe,x1,y1,z1,x3,y3,z3,Delay)
- local prt=part(F2,0,0,brickcolor,"Effect",Vec(), material)
- prt.Anchored=true
- prt.CFrame=cframe
- local msh= mesh("BlockMesh",prt,"","",Vec(0,0,0),Vec(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- table.insert(Effects,{prt,"Block1",Delay,x3,y3,z3}) --part, type, delay
- end
- function MagicBlock2(brickcolor, material,cframe,x1,y1,z1,x3,y3,z3,Delay)
- local prt=part(F2,0,0,brickcolor,"Effect",Vec(), material)
- prt.Anchored=true
- prt.CFrame=cframe
- local msh= mesh("BlockMesh",prt,"","",Vec(0,0,0),Vec(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- table.insert(Effects,{prt,"Disappear",Delay,x3,y3,z3}) --part, type, delay
- end
- function MagicSpikeBall(brickcolor, material,cframe,x1,y1,z1,x3,y3,z3,Delay)
- local prt=part(F2,0,0,brickcolor,"Effect",Vec(), material)
- prt.Anchored=true
- prt.CFrame=cframe
- local msh= mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/Asset/?id=9982590",Vec(0,0,0),Vec(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- table.insert(Effects,{prt,"Block1",Delay,x3,y3,z3}) --part, type, delay
- end
- function MagicCircle(brickcolor, material, cframe,x1,y1,z1,x3,y3,z3,Delay)
- local prt=part(F2,0,0,brickcolor,"Effect",Vec(), material)
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"Sphere","",Vec(0,0,0),Vec(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- table.insert(Effects,{prt,"Cylinder",Delay,x3,y3,z3})
- end
- function MagicWave(brickcolor, material, cframe,x1,y1,z1,x3,y3,z3,Delay)
- local prt=part(F2,0,0,brickcolor,"Effect",Vec(), material)
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",Vec(0,0,0),Vec(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- table.insert(Effects,{prt,"Cylinder",Delay,x3,y3,z3})
- end
- function MagicWave2(brickcolor, material, cframe,x1,y1,z1,x3,y3,z3,Delay)
- local prt=part(F2,0,0,brickcolor,"Effect",Vec(), material)
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",Vec(0,0,0),Vec(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- table.insert(Effects,{prt,"Wave",Delay,x3,y3,z3})
- end
- function MagicCylinder(brickcolor, material, cframe,x1,y1,z1,x3,y3,z3,Delay)
- local prt=part(F2,0,0,brickcolor,"Effect",Vec(0.2,0.2,0.2), material)
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"Head","",Vec(0,0,0),Vec(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- --table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
- Effects[#Effects+1]={prt,"Cylinder",Delay,x3,y3,z3} --part, type, delay
- end
- function MagicCylinder2(brickcolor, material, cframe,x1,y1,z1,x3,y3,z3,Delay)
- local prt=part(F2,0,0,brickcolor,"Effect",Vec(0.2,0.2,0.2), material)
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("CylinderMesh",prt,"","",Vec(0,0,0),Vec(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- --table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
- Effects[#Effects+1]={prt,"Cylinder",Delay,x3,y3,z3} --part, type, delay
- end
- function MagicBlood(brickcolor, material, cframe,x1,y1,z1,x3,y3,z3,Delay)
- local prt=part(F2,0,0,brickcolor,"Effect",Vec(), material)
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"Sphere","",Vec(0,0,0),Vec(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- table.insert(Effects,{prt,"Blood",Delay,x3,y3,z3})
- end
- function MagicRing(brickcolor, material, cframe,x1,y1,z1,x3,y3,z3,Delay)
- local prt=part(F2,0,0,brickcolor,"Effect",Vec(), material)
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vec(0,0,0),Vec(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- table.insert(Effects,{prt,"Cylinder",Delay,x3,y3,z3})
- --Effects[#Effects+1]={prt,"Block",Delay,x3,y3,z3}
- end
- function MagicRing2(brickcolor, material, cframe,x1,y1,z1,x3,y3,z3,Delay)
- local prt=part(F2,0,0,brickcolor,"Effect",Vec(), material)
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vec(0,0,0),Vec(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- table.insert(Effects,{prt,"Blood",Delay,x3,y3,z3})
- --Effects[#Effects+1]={prt,"Blood",Delay,x3,y3,z3}
- end
- function ElecEffect(brickCol, Mat, cff, x, y, z)
- local prt=part(F2,0,0,brickCol,"Part",Vec(1,1,1), Mat)
- prt.Anchored=true
- prt.CFrame=cff*Cf(rand(-x,x),rand(-y,y),rand(-z,z))
- prt.CFrame=Cf(prt.Position)
- --prt.CFrame=cf(cff)*cf(math.random(-x,x),math.random(-y,y),math.random(-z,z))
- debServ:AddItem(prt,2)
- local xval=math.random()/2
- local yval=math.random()/2
- local zval=math.random()/2
- local msh=mesh("BlockMesh",prt,"","",Vec(0,0,0),Vec(xval,yval,zval))
- Effects[#Effects+1]={prt,"Elec",0.1,x,y,z,xval,yval,zval} --part, type, delay
- end
- function Lightning(p0, p1, tym, ofs, col, mat, th, tra, last)
- --[[p0=pos1
- p1=pos2
- tym=times
- ofs=offset
- col=color
- th=size
- tra=transparency
- last=lastingtime]]
- local magz = (p0 - p1).magnitude local curpos = p0 local trz = {-ofs,ofs}
- for i=1,tym do
- local li = Instance.new("Part",F2) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = tra or 0.4 li.BrickColor = BrickColor.new(col) li.Material = mat
- li.Material = "Neon"
- li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(th,th,magz/tym) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
- local trolpos = CFrame.new(curpos,p1)*CFrame.new(0,0,magz/tym).p+ofz
- if tym == i then
- local magz2 = (curpos - p1).magnitude li.Size = Vector3.new(th,th,magz2)
- li.CFrame = CFrame.new(curpos,p1)*CFrame.new(0,0,-magz2/2)
- else
- li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/tym/2)
- end
- curpos = li.CFrame*CFrame.new(0,0,magz/tym/2).p game:GetService("Debris"):AddItem(li,last)
- end
- end
- function Triangle(a, b, c, tcol, tmat)
- local edg1 = (c-a):Dot((b-a).unit)
- local edg2 = (a-b):Dot((c-b).unit)
- local edg3 = (b-c):Dot((a-c).unit)
- if edg1 <= (b-a).magnitude and edg1 >= 0 then
- a, b, c = a, b, c
- elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
- a, b, c = b, c, a
- elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
- a, b, c = c, a, b
- else
- return
- end
- local len1 = (c-a):Dot((b-a).unit)
- local len2 = (b-a).magnitude - len1
- local width = (a + (b-a).unit*len1 - c).magnitude
- local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
- local list = {}
- if len1 > 0.01 then
- local w1 = Inst('WedgePart', LY_hitbox)
- w1.Material = tmat
- w1.BrickColor = BC(tcol)
- w1.Transparency = 0
- w1.Reflectance = 0
- w1.CanCollide = false
- NoOutline(w1)
- local sz = Vec(0.2, width, len1)
- w1.Size = sz
- local sp = Inst("SpecialMesh",w1)
- sp.MeshType = "Wedge"
- sp.Scale = Vec(0,1,1) * sz/w1.Size
- w1:BreakJoints()
- w1.Anchored = true
- w1.Transparency = 0
- debServ:AddItem(w1,25)
- table.insert(Effects,{w1,"Disappear",.045})
- w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
- table.insert(list,w1)
- end
- if len2 > 0.01 then
- local w2 = Inst('WedgePart', LY_hitbox)
- w2.Material = tmat
- w2.BrickColor = BC(tcol)
- w2.Transparency = 0
- w2.Reflectance = 0
- w2.CanCollide = false
- NoOutline(w2)
- local sz = Vec(0.2, width, len2)
- w2.Size = sz
- local sp = Inst("SpecialMesh",w2)
- sp.MeshType = "Wedge"
- sp.Scale = Vec(0,1,1) * sz/w2.Size
- w2:BreakJoints()
- w2.Anchored = true
- w2.Transparency = 0
- debServ:AddItem(w2,25)
- table.insert(Effects,{w2,"Disappear",.045})
- w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
- table.insert(list,w2)
- end
- return unpack(list)
- end
- function Bringer()
- for i, d in pairs(DragTable) do
- if d then
- if d:IsA("BodyPosition") then
- local tem = d:FindFirstChild("Time")
- if not tem then
- tem = Inst("NumberValue", d)
- tem.Name = "Time"
- tem.Value = 0
- end
- local Dur = d:FindFirstChild("Duration")
- if not Dur then
- Dur = Inst("NumberValue", d)
- Dur.Name = "Duration"
- Dur.Value = 1.5
- end
- if tem.Value < Dur.Value then
- tem.Value = tem.Value+.1
- d.P = 20000
- d.Position = Drag_To_Part.Position
- else
- debServ:AddItem(tem, 0)
- debServ:AddItem(Dur, 0)
- debServ:AddItem(d, 0)
- table.remove(DragTable, i)
- end
- end
- end
- end
- end
- function MakeHitBox(size, part, customcf, c0, c1)
- local hbox = Inst("Part", F2)
- hbox.Transparency = 1
- hbox.Anchored = false
- hbox.CanCollide = false
- hbox.Locked = true
- hbox.CFrame = part.CFrame
- hbox.Size = size
- hbox:BreakJoints()
- local hbw = Inst("Weld", hbox)
- hbw.Part0 = part
- hbw.Part1 = hbox
- if customcf then
- hbw.C0 = c0
- hbw.C1 = c1
- else
- hbw.C0 = Cf(0, -((part.Size.y/4)+(size.y/4)), 0)
- end
- return hbox
- end
- -------------------------------------------------------------------------------------------------------------------------------------------------------
- function HTEB()
- coroutine.resume(coroutine.create(function()
- if #TEBladeP > 0 and TEBEffect ~= nil then
- TEBEffect.Enabled = false
- for _, b in pairs(TEBladeP) do
- if b:IsA("BasePart") then
- b.Transparency = 1
- end
- end
- end
- end))
- end
- function FITEB(Rate)
- coroutine.resume(coroutine.create(function()
- if #TEBladeP > 0 and TEBEffect ~= nil then
- TEBEffect.Enabled = true
- for _, b in pairs(TEBladeP) do
- if b:IsA("BasePart") then
- b.Transparency = 1
- end
- end
- for i = 1, 0, -(.1*(Rate/100)) do
- swait()
- for _, b in pairs(TEBladeP) do
- if b:IsA("BasePart") then
- b.Transparency = 1
- end
- end
- end
- for _, b in pairs(TEBladeP) do
- if b:IsA("BasePart") then
- b.Transparency = 1
- end
- end
- TEBEffect.Enabled = false
- end
- end))
- end
- function AssumeNormalJoints()
- for i = 0, 1, .1 do
- swait()
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,rad(90),0),.3)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(90),0),.3)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(0,rad(-90),0),.3)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-90),0),.3)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(0,0,0),.3)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0),.3)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-90),0,0),.3)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(rad(-90),0,0),.3)
- RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0),.3)
- RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0),.3)
- LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0),.3)
- LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0),.3)
- end
- LeftShoulder.Part0 = Torso
- LeftShoulder.Part1 = LeftArm
- RightShoulder.Part0 = Torso
- RightShoulder.Part1 = RightArm
- FLeftShoulder.Part0 = nil
- FLeftShoulder.Part1 = nil
- FRightShoulder.Part0 = nil
- FRightShoulder.Part1 = nil
- LeftHip.Part0 = Torso
- LeftHip.Part1 = LeftLeg
- RightHip.Part0 = Torso
- RightHip.Part1 = RightLeg
- FLeftHip.Part0 = nil
- FLeftHip.Part1 = nil
- FRightHip.Part0 = nil
- FRightHip.Part1 = nil
- RootJoint.Part0 = RootPart
- RootJoint.Part1 = Torso
- FRootJoint.Part0 = nil
- FRootJoint.Part1 = nil
- end
- function ClickCombo()
- Debounces.Attacking = true
- if not Debounces.HasWep and Debounces.Transformed and Debounces.TEWield and not Debounces.TESWield then
- if Attack_Num == 1 then
- Attack_Num = 2
- for i = 0, 1, .1 do
- swait()
- local SwingSpeed = .4
- HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(160),0,0), SwingSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- WepWeld3.C0=clerp(WepWeld3.C0,Cf(0,0,0)*Euler(rad(90),0,0), SwingSpeed)
- WepWeld3.C1=clerp(WepWeld3.C1,Cf(0,0,0)*Euler(0,rad(0),0), SwingSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(.6,0.5,-1)*Euler(0,0,rad(90)), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-150),rad(-50),0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(-10),0,rad(-25)), SwingSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,-.1)*Euler(0,0,0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,rad(40),0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(40),0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed)
- RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0), SwingSpeed)
- RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed)
- LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0), SwingSpeed)
- LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed)
- end
- LeftHip.Part0 = nil
- LeftHip.Part1 = nil
- RightHip.Part0 = nil
- RightHip.Part1 = nil
- FLeftHip.Part0 = Torso
- FLeftHip.Part1 = LeftLeg
- FLeftHip.C0 = LeftHip.C0
- FLeftHip.C1 = LeftHip.C1
- FRightHip.Part0 = Torso
- FRightHip.Part1 = RightLeg
- FRightHip.C0 = RightHip.C0
- FRightHip.C1 = RightHip.C1
- RootPart.Velocity = RootPart.CFrame.lookVector*52
- local SlashS = Sound(TEHandle, "http://roblox.com/asset/?id=169445073", 1, 1.8, false)
- debServ:AddItem(SlashS, 2)
- c1 = nil
- c2 = nil
- local hit = Hitbox.Touched:connect(function(part) DamageFunction(part, false, 0, 600, true, 30, "Compensate", RootPart, .2, false, _, true, 153092227, 1.4, .4) end)
- for i = 0, .6, .1 do
- swait()
- local x = Hitbox
- c2 = x.CFrame*Cf(0, .5, 0)
- if c1 and (x.Position-c1.p).magnitude > .1 then
- local h = 6
- local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
- if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
- local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
- if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
- c1 = c2
- elseif not c1 then
- c1 = c2
- end
- local SwingSpeed = .5
- HWeld.C0=clerp(HWeld.C0,Cf(0,-.96,.5)*Euler(rad(-10),0,0), SwingSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- WepWeld3.C0=clerp(WepWeld3.C0,Cf(0,0,0)*Euler(rad(90),0,0), SwingSpeed)
- WepWeld3.C1=clerp(WepWeld3.C1,Cf(0,0,0)*Euler(0,rad(0),0), SwingSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(60)), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(80),0,rad(-30)), SwingSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-10),0,0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,rad(-30),0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.5,0)*Euler(0,rad(-3),0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,.1)*Euler(rad(-20),0,0), SwingSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), SwingSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.6,-.4)*Euler(rad(-5),0,0), SwingSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), SwingSpeed)
- end
- hit:disconnect()
- LeftHip.Part0 = Torso
- LeftHip.Part1 = LeftLeg
- RightHip.Part0 = Torso
- RightHip.Part1 = RightLeg
- FLeftHip.Part0 = nil
- FLeftHip.Part1 = nil
- LeftHip.C0 = FLeftHip.C0
- LeftHip.C1 = FLeftHip.C1
- FRightHip.Part0 = nil
- FRightHip.Part1 = nil
- RightHip.C0 = FRightHip.C0
- RightHip.C1 = FRightHip.C1
- elseif Attack_Num == 2 then
- Attack_Num = 3
- for i = 0, 1, .1 do
- swait()
- local SwingSpeed = .4
- HWeld.C0=clerp(HWeld.C0,Cf(0,-.95,.5)*Euler(rad(180),0,0), SwingSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- WepWeld3.C0=clerp(WepWeld3.C0,Cf(0,0,0)*Euler(rad(90),0,0), SwingSpeed)
- WepWeld3.C1=clerp(WepWeld3.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,-.4)*Euler(rad(170),0,0), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(40),0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.45,0.8,-.95)*Euler(rad(150),0,rad(40)), SwingSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,-.1)*Euler(0,0,0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,rad(-40),0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(-40),0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed)
- RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0), SwingSpeed)
- RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed)
- LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0), SwingSpeed)
- LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed)
- end
- LeftHip.Part0 = nil
- LeftHip.Part1 = nil
- RightHip.Part0 = nil
- RightHip.Part1 = nil
- FLeftHip.Part0 = Torso
- FLeftHip.Part1 = LeftLeg
- FLeftHip.C0 = LeftHip.C0
- FLeftHip.C1 = LeftHip.C1
- FRightHip.Part0 = Torso
- FRightHip.Part1 = RightLeg
- FRightHip.C0 = RightHip.C0
- FRightHip.C1 = RightHip.C1
- local SlashS = Sound(TEHandle, "http://roblox.com/asset/?id=169445092", 1, 1, false)
- debServ:AddItem(SlashS, 2)
- c1 = nil
- c2 = nil
- local hit = Hitbox.Touched:connect(function(part) DamageFunction(part, false, 0, 1000, true, 30, "Compensate", RootPart, .2, false, _, true, 153092227, 1.4, .4) end)
- for i = 0, .9, .1 do
- swait()
- local x = Hitbox
- c2 = x.CFrame*Cf(0, .5, 0)
- if c1 and (x.Position-c1.p).magnitude > .1 then
- local h = 6
- local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
- if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
- local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
- if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
- c1 = c2
- elseif not c1 then
- c1 = c2
- end
- local SwingSpeed = .5
- HWeld.C0=clerp(HWeld.C0,Cf(0,-.8,.6)*Euler(rad(146),0,rad(-40)), SwingSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,rad(-5),0), SwingSpeed)
- WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), SwingSpeed)
- WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), SwingSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,-.3)*Euler(0,rad(-65),rad(-40)), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-20),0,0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.7,0.5,-.5)*Euler(rad(20),0,rad(60)), SwingSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(65),0), SwingSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,-.1)*Euler(0,0,0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(rad(20),rad(60),0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-2.2,0)*Euler(0,rad(60),0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1.3,.1)*Euler(rad(-80),0,0), SwingSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), SwingSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.1,-.6)*Euler(rad(-10),0,0), SwingSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), SwingSpeed)
- end
- hit:disconnect()
- LeftHip.Part0 = Torso
- LeftHip.Part1 = LeftLeg
- RightHip.Part0 = Torso
- RightHip.Part1 = RightLeg
- FLeftHip.Part0 = nil
- FLeftHip.Part1 = nil
- LeftHip.C0 = FLeftHip.C0
- LeftHip.C1 = FLeftHip.C1
- FRightHip.Part0 = nil
- FRightHip.Part1 = nil
- RightHip.C0 = FRightHip.C0
- RightHip.C1 = FRightHip.C1
- elseif Attack_Num == 3 then
- Attack_Num = 1
- for i = 0, 1, .1 do
- swait()
- local SwingSpeed = .2
- WepWeld3.C0=clerp(WepWeld3.C0,Cf(0,-.1,0)*Euler(rad(90),rad(180),0), SwingSpeed)
- WepWeld3.C1=clerp(WepWeld3.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(90)), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(80),0,rad(-60)), SwingSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-10),0,0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,rad(-60),0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.4,0)*Euler(0,rad(-60),0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed)
- RightHip.C0=clerp(RightHip.C0,Cf(1.5,-.6,0)*Euler(rad(-4),rad(80),0), SwingSpeed)
- RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed)
- LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-.6,.14)*Euler(rad(-6),rad(-75),0), SwingSpeed)
- LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed)
- end
- RootPart.Velocity = RootPart.CFrame.lookVector*50
- local hit = Hitbox.Touched:connect(function(part) DamageFunction(part, false, 0, 500, true, 50, "Compensate", RootPart, .2, false, _, true, 153092227, 1.4, .4) end)
- local SlashS = Sound(TEHandle, "http://roblox.com/asset/?id=169445073", 1, 1, false)
- debServ:AddItem(SlashS, 2)
- c1 = nil
- c2 = nil
- for i = 0, .9, .1 do
- swait()
- local x = Hitbox
- c2 = x.CFrame*Cf(0, .5, 0)
- if c1 and (x.Position-c1.p).magnitude > .1 then
- local h = 6
- local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
- if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
- local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
- if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
- c1 = c2
- elseif not c1 then
- c1 = c2
- end
- local SwingSpeed = .5
- WepWeld3.C0=clerp(WepWeld3.C0,Cf(0,-.1,0)*Euler(rad(90),rad(180),0), SwingSpeed)
- WepWeld3.C1=clerp(WepWeld3.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1,0.5,-.7)*Euler(0,rad(150),rad(90)), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(-5),0, rad(-10)), SwingSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-10),0,0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,rad(40),0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.4,0)*Euler(0,rad(40),0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed)
- RightHip.C0=clerp(RightHip.C0,Cf(1.5,-.6,0)*Euler(rad(-4),rad(80),0), SwingSpeed)
- RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed)
- LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-.6,.14)*Euler(rad(-6),rad(-75),0), SwingSpeed)
- LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed)
- end
- hit:disconnect()
- end
- end
- if Debounces.Transformed and not Debounces.TEWield and Debounces.TESWield then
- if Attack_Num == 1 then
- for i = 0, .3, .1 do
- swait()
- local SwingSpeed = .6
- MagicCircle(BC(Colour2), "Neon", RightArm.CFrame*Cf(0, 0, 0), 0, 0, 0, 2.5, 2.5, 2.5, .1)
- MagicBlock(BC(Colour1), "Neon", RightArm.CFrame*Cf(0, 0, 0), 0, 0, 0, 2.5, 2.5, 2.5, .1)
- SheWeld.C0=clerp(SheWeld.C0,Cf(0,-.24,0)*Euler(rad(90),0,0), SwingSpeed)
- SheWeld.C1=clerp(SheWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- HWeld2.C0 = clerp(HWeld2.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed)
- HWeld2.C1 = clerp(HWeld2.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(90),0,rad(6)), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(-8),0,rad(-60)), SwingSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(0,rad(25),0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(-30),0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed)
- RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0), SwingSpeed)
- RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed)
- LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0), SwingSpeed)
- LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed)
- end
- RootPart.Velocity = RootPart.CFrame.lookVector*60
- for i = 0, .2, .1 do
- swait()
- MagicCircle(BC(Colour2), "Neon", RightArm.CFrame*Cf(0, 0, 0), 0, 0, 0, 2.5, 2.5, 2.5, .1)
- MagicBlock(BC(Colour1), "Neon", RightArm.CFrame*Cf(0, 0, 0), 0, 0, 0, 2.5, 2.5, 2.5, .1)
- MagniDamage(Holder, 7, false, 0, 8, true, rand(-1,1)*60, "Compensate-SkyRocket", .1, false, 0, true, "386946017", rand(.8, 1.2), .4)
- local SwingSpeed = .7
- SheWeld.C0=clerp(SheWeld.C0,Cf(0,-.24,0)*Euler(rad(90),0,0), SwingSpeed)
- SheWeld.C1=clerp(SheWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- HWeld2.C0 = clerp(HWeld2.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed)
- HWeld2.C1 = clerp(HWeld2.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(90),0,rad(60)), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(-8),0,rad(-10)), SwingSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(0,rad(-55),0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(60),0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed)
- RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0), SwingSpeed)
- RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed)
- LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0), SwingSpeed)
- LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed)
- end
- Attack_Num = 2
- MagicCircle(BC(Colour2), "Neon", RightArm.CFrame*Cf(0, -1.2, 0), 0, 0, 0, 6, 6, 6, .07)
- MagicBlock(BC(Colour1), "Neon", RightArm.CFrame*Cf(0, -1.2, 0), 0, 0, 0, 6, 6, 6, .07)
- elseif Attack_Num == 2 then
- Attack_Num = 3
- LeftHip.Part0 = nil
- LeftHip.Part1 = nil
- RightHip.Part0 = nil
- RightHip.Part1 = nil
- FLeftHip.Part0 = Torso
- FLeftHip.Part1 = LeftLeg
- FLeftHip.C0 = LeftHip.C0
- FLeftHip.C1 = LeftHip.C1
- FRightHip.Part0 = Torso
- FRightHip.Part1 = RightLeg
- FRightHip.C0 = RightHip.C0
- FRightHip.C1 = RightHip.C1
- for i = 0, .3, .1 do
- swait()
- local SwingSpeed = .6
- MagicCircle(BC(Colour2), "Neon", LeftLeg.CFrame, 0, 0, 0, 2.1, 2.1, 2.1, .1)
- MagicBlock(BC(Colour1), "Neon", LeftLeg.CFrame, 0, 0, 0, 2.1, 2.1, 2.1, .1)
- SheWeld.C0=clerp(SheWeld.C0,Cf(0,-.24,0)*Euler(rad(90),0,0), SwingSpeed)
- SheWeld.C1=clerp(SheWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- HWeld2.C0 = clerp(HWeld2.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed)
- HWeld2.C1 = clerp(HWeld2.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed)
- MagniDamage(LeftLeg, 10, false, 0, 2, true, -20, "Compensate", .1, false, 0, false, _, _, _)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(-10),0,rad(6)), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(-10),0,rad(-10)), SwingSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(0,0,0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-30),0,0),SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0),SwingSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(30),rad(90),0),SwingSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0),SwingSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(-40),rad(-90),0),SwingSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0),SwingSpeed)
- end
- RootPart.Velocity = RootPart.CFrame.lookVector*60
- for i = 0, .4, .1 do
- swait()
- local SwingSpeed = .5
- MagicCircle(BC(Colour2), "Neon", LeftLeg.CFrame, 0, 0, 0, 2.1, 2.1, 2.1, .1)
- MagicBlock(BC(Colour1), "Neon", LeftLeg.CFrame, 0, 0, 0, 2.1, 2.1, 2.1, .1)
- MagniDamage(LeftLeg, 7, false, 0, 8, true, 90, "Compensate-SkyRocket", .1, false, 0, false, _, _, _)
- SheWeld.C0=clerp(SheWeld.C0,Cf(0,-.24,0)*Euler(rad(96),0,0), SwingSpeed)
- SheWeld.C1=clerp(SheWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- HWeld2.C0 = clerp(HWeld2.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed)
- HWeld2.C1 = clerp(HWeld2.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(-10),0,rad(6)), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(-20),0,rad(-12)), SwingSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(0,0,0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(20),0,0),SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0),SwingSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-20),rad(90),0),SwingSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0),SwingSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(80),rad(-90),0),SwingSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0),SwingSpeed)
- end
- MagicCircle(BC(Colour2), "Neon", LeftLeg.CFrame, 0, 0, 0, 7, 7, 7, .1)
- MagicBlock(BC(Colour1), "Neon", LeftLeg.CFrame, 0, 0, 0, 7, 7, 7, .1)
- MagniDamage(LeftLeg, 12, false, 0, 12, true, 30, "Compensate", .1, false, 0, false, _, _, _)
- LeftHip.Part0 = Torso
- LeftHip.Part1 = LeftLeg
- RightHip.Part0 = Torso
- RightHip.Part1 = RightLeg
- FLeftHip.Part0 = nil
- FLeftHip.Part1 = nil
- LeftHip.C0 = FLeftHip.C0
- LeftHip.C1 = FLeftHip.C1
- FRightHip.Part0 = nil
- FRightHip.Part1 = nil
- RightHip.C0 = FRightHip.C0
- RightHip.C1 = FRightHip.C1
- elseif Attack_Num == 3 then
- Attack_Num = 1
- LeftHip.Part0 = nil
- LeftHip.Part1 = nil
- RightHip.Part0 = nil
- RightHip.Part1 = nil
- FLeftHip.Part0 = Torso
- FLeftHip.Part1 = LeftLeg
- FLeftHip.C0 = LeftHip.C0
- FLeftHip.C1 = LeftHip.C1
- FRightHip.Part0 = Torso
- FRightHip.Part1 = RightLeg
- FRightHip.C0 = RightHip.C0
- FRightHip.C1 = RightHip.C1
- Humanoid.WalkSpeed = 3
- for i = 0, 1.2, .1 do
- swait()
- local SwingSpeed = .2
- SheWeld.C0=clerp(SheWeld.C0,Cf(0,-.24,0)*Euler(rad(100),0,0), SwingSpeed)
- SheWeld.C1=clerp(SheWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- HWeld2.C0 = clerp(HWeld2.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed)
- HWeld2.C1 = clerp(HWeld2.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.1,0.325,-1.27)*Euler(rad(60),0,rad(-25)), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-90),0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.6,0.5,-.4)*Euler(rad(8),rad(-50),0), SwingSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(13),rad(-60),0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.6,0)*Euler(rad(-17),rad(70),0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,0,-.4)*Euler(rad(-6),0,rad(17)), SwingSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), SwingSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.95,.1)*Euler(rad(-40),0,rad(14)), SwingSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), SwingSpeed)
- end
- WepWeld3.Parent = nil
- WepWeld3.Part0 = Holder
- WepWeld3.Part1 = TEHandle
- WepWeld3.C0 = Holder.CFrame:inverse() * Cf(Holder.Position)
- WepWeld3.C1 = TEHandle.CFrame:inverse() * Cf(Holder.Position)
- WepWeld3.Parent = TEHandle
- FITEB(800)
- Debounces.DisableJump = true
- local SlashS = Sound(TEHandle, "http://www.roblox.com/asset/?id=161006195", 1, 1.5, false)
- debServ:AddItem(SlashS, 6)
- local hit = Hitbox.Touched:connect(function(part) DamageFunction(part, false, 0, 333, true, 10, "Compensate-FreezeStun", RootPart, .4, false, _, false, _, _, _) end)
- c1 = nil
- c2 = nil
- for i = 0, 1.5, .1 do
- swait()
- local x = Hitbox
- c2 = x.CFrame*Cf(0, .5, 0)
- if c1 and (x.Position-c1.p).magnitude > .1 then
- local h = 6
- local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
- if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
- local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
- if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
- c1 = c2
- elseif not c1 then
- c1 = c2
- end
- local SwingSpeed = .5
- if i < .5 then
- RootPart.Velocity = RootPart.CFrame.lookVector*220
- else
- RootPart.Velocity = Vec(0, 0, 0)
- Humanoid.WalkSpeed = 0
- end
- WepWeld3.C0=clerp(WepWeld3.C0,Cf(0,0,0)*Euler(rad(-90),0,0), SwingSpeed)
- WepWeld3.C1=clerp(WepWeld3.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- SheWeld.C0=clerp(SheWeld.C0,Cf(0,-.24,0)*Euler(rad(100),0,0), SwingSpeed)
- SheWeld.C1=clerp(SheWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- HWeld2.C0 = clerp(HWeld2.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed)
- HWeld2.C1 = clerp(HWeld2.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(90)), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(40), rad(12), 0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.6,0.6,0)*Euler(rad(-10),0,rad(-15)), SwingSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(0,rad(30),0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.3,0)*Euler(rad(-15),rad(-30),0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.7,0)*Euler(rad(-20),rad(-10),0), SwingSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), SwingSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.7,.2)*Euler(rad(10),rad(30),rad(-3)), SwingSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), SwingSpeed)
- end
- HTEB()
- for i = 0, .3, .1 do
- swait()
- local SwingSpeed = .6
- WepWeld3.C0=clerp(WepWeld3.C0,Cf(0,0,0)*Euler(rad(90),0,0), SwingSpeed)
- WepWeld3.C1=clerp(WepWeld3.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- SheWeld.C0=clerp(SheWeld.C0,Cf(0,-.24,0)*Euler(rad(100),0,0), SwingSpeed)
- SheWeld.C1=clerp(SheWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- HWeld2.C0 = clerp(HWeld2.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed)
- HWeld2.C1 = clerp(HWeld2.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.1,0.325,-1.27)*Euler(rad(60),0,rad(-25)), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-90),0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.6,0.5,-.4)*Euler(rad(8),rad(-50),0), SwingSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(13),rad(-60),0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.6,0)*Euler(rad(-17),rad(70),0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,0,-.4)*Euler(rad(-6),0,rad(17)), SwingSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), SwingSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.95,.1)*Euler(rad(-40),0,rad(14)), SwingSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), SwingSpeed)
- end
- local Sheath = Sound(TESHandle, "rbxasset://sounds\\unsheath.wav", 1, 1, false)
- debServ:AddItem(Sheath, 6)
- hit:disconnect()
- Debounces.DisableJump = false
- Humanoid.WalkSpeed = CurrentSpeed
- WepWeld3.Part0 = TESHandle
- WepWeld3.Part1 = TEHandle
- WepWeld3.C0 = Cf(0, 0, 0)
- WepWeld3.C1 = Cf(0, 3, 0) * Euler(0, rad(180), 0)
- LeftHip.Part0 = Torso
- LeftHip.Part1 = LeftLeg
- RightHip.Part0 = Torso
- RightHip.Part1 = RightLeg
- FLeftHip.Part0 = nil
- FLeftHip.Part1 = nil
- LeftHip.C0 = FLeftHip.C0
- LeftHip.C1 = FLeftHip.C1
- FRightHip.Part0 = nil
- FRightHip.Part1 = nil
- RightHip.C0 = FRightHip.C0
- RightHip.C1 = FRightHip.C1
- end
- end
- if Debounces.Transformed and not Debounces.TEWield and not Debounces.TESWield then
- for i = 0, .15, .1 do
- swait()
- local SwingSpeed = .8
- MagicCircle(BC(Colour2), "Neon", RightArm.CFrame*Cf(0, 0, 0), 0, 0, 0, 2.5, 2.5, 2.5, .1)
- MagicBlock(BC(Colour1), "Neon", RightArm.CFrame*Cf(0, 0, 0), 0, 0, 0, 2.5, 2.5, 2.5, .1)
- MagniDamage(Holder, 3, false, 0, 3, false, 0, "Compensate", 0, false, 0, false, _, _, _)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(90),0,rad(6)), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(-8),0,rad(-60)), SwingSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(0,rad(25),0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(-30),0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed)
- RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0), SwingSpeed)
- RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed)
- LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0), SwingSpeed)
- LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed)
- end
- RootPart.Velocity = RootPart.CFrame.lookVector*60
- for i = 0, .15, .1 do
- swait()
- MagicCircle(BC(Colour2), "Neon", RightArm.CFrame*Cf(0, 0, 0), 0, 0, 0, 2.5, 2.5, 2.5, .1)
- MagicBlock(BC(Colour1), "Neon", RightArm.CFrame*Cf(0, 0, 0), 0, 0, 0, 2.5, 2.5, 2.5, .1)
- MagniDamage(Holder, 8, false, 0, 10, true, rand(-1,1)*30, "Compensate-SkyRocket", .1, false, 0, true, "153092296", 1, 1)
- local SwingSpeed = .8
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(90),0,rad(60)), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(-8),0,rad(-10)), SwingSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(0,rad(-55),0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(60),0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed)
- RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0), SwingSpeed)
- RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed)
- LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0), SwingSpeed)
- LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed)
- end
- MagicCircle(BC(Colour2), "Neon", RightArm.CFrame*Cf(0, -1.2, 0), 0, 0, 0, 6, 6, 6, .07)
- MagicBlock(BC(Colour1), "Neon", RightArm.CFrame*Cf(0, -1.2, 0), 0, 0, 0, 6, 6, 6, .07)
- end
- if not Debounces.HasWep and not Debounces.Transformed then
- if Attack_Num == 1 then
- Attack_Num = 2
- local HBox = MakeHitBox(Vec(1.6,1.6,1.6), RightArm, false, _, _)
- local hit = HBox.Touched:connect(function(part) DamageFunction(part, true, 6, 7, true, 5, "Normal", RootPart, .8, false, _, false, _, _, _) end)
- for i = 0, .4, .1 do
- swait()
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(.85,0.45,-1)*Euler(rad(60),0,rad(-80)),.3)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-20),0),.3)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.4,0.3,-.3)*Euler(rad(90),0,rad(-80)),.3)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0),.3)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-20),rad(80),0),.3)
- Neck.C1=clerp(Neck.C1,Cf(0,0,.1)*Euler(0,0,0),.3)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(-80),0),.3)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0),.3)
- RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0),.3)
- RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0),.3)
- LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0),.3)
- LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0),.3)
- end
- for i = 0, .7, .1 do
- swait()
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(90),0,rad(80)),.5)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-20),0),.5)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.5,0.3,-.8)*Euler(rad(90),0,rad(80)),.5)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0),.5)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(0),rad(-80),0),.5)
- Neck.C1=clerp(Neck.C1,Cf(0,0,.1)*Euler(0,0,0),.5)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(80),0),.5)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0),.5)
- RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0),.5)
- RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0),.5)
- LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0),.5)
- LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0),.5)
- end
- debServ:AddItem(HBox, 0)
- hit:disconnect()
- elseif Attack_Num == 2 then
- Attack_Num = 3
- local HBox = MakeHitBox(Vec(1.6,1.6,1.6), LeftArm, false, _, _)
- local hit = HBox.Touched:connect(function(part) DamageFunction(part, true, 6, 7, true, 5, "Normal", RootPart, .8, false, _, false, _, _, _) end)
- for i = 0, .4, .1 do
- swait()
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(90),0,rad(80)),.3)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-20),0),.3)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.5,0.3,-.8)*Euler(rad(90),0,rad(80)),.3)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0),.3)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(0),rad(-80),0),.3)
- Neck.C1=clerp(Neck.C1,Cf(0,0,.1)*Euler(0,0,0),.3)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(80),0),.3)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0),.3)
- RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0),.3)
- RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0),.3)
- LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0),.3)
- LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0),.3)
- end
- for i = 0, .7, .1 do
- swait()
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(.85,0.45,-1)*Euler(rad(60),0,rad(-80)),.5)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-20),0),.5)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.4,0.3,-.3)*Euler(rad(90),0,rad(-80)),.5)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0),.5)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-20),rad(80),0),.5)
- Neck.C1=clerp(Neck.C1,Cf(0,0,.1)*Euler(0,0,0),.5)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(-80),0),.5)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0),.5)
- RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0),.5)
- RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0),.5)
- LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0),.5)
- LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0),.5)
- end
- debServ:AddItem(HBox, 0)
- hit:disconnect()
- elseif Attack_Num == 3 then
- Attack_Num = 4
- local HBox = MakeHitBox(Vec(2,2,2), LeftLeg, false, _, _)
- local hit = HBox.Touched:connect(function(part) DamageFunction(part, true, 9, 10, false, 70, "SkyRocket", RootPart, .8, false, _, false, _, _, _) end)
- LeftHip.Part0 = nil
- LeftHip.Part1 = nil
- RightHip.Part0 = nil
- RightHip.Part1 = nil
- FLeftHip.Part0 = Torso
- FLeftHip.Part1 = LeftLeg
- FLeftHip.C0 = LeftHip.C0
- FLeftHip.C1 = LeftHip.C1
- FRightHip.Part0 = Torso
- FRightHip.Part1 = RightLeg
- FRightHip.C0 = RightHip.C0
- FRightHip.C1 = RightHip.C1
- for i = 0, .8, .1 do
- swait()
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(-60),0,rad(8)),.3)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0),.3)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(-60),0,rad(-8)),.3)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0),.3)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(0,0,0),.3)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0),.3)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-30),0,0),.3)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0),.3)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(30),rad(90),0),.3)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0),.3)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(-40),rad(-90),0),.3)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0),.3)
- end
- RootPart.Velocity = RootPart.CFrame.lookVector*60
- for i = 0, 1.4, .1 do
- swait()
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(0),0,rad(14)),.3)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0),.3)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.7,0.5,-1)*Euler(rad(80),0,rad(60)),.4)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0),.3)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-20),0,0),.3)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0),.3)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(20),0,0),.3)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0),.3)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-20),rad(90),0),.3)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0),.3)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(80),rad(-90),0),.3)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0),.3)
- end
- LeftHip.Part0 = Torso
- LeftHip.Part1 = LeftLeg
- RightHip.Part0 = Torso
- RightHip.Part1 = RightLeg
- FLeftHip.Part0 = nil
- FLeftHip.Part1 = nil
- LeftHip.C0 = FLeftHip.C0
- LeftHip.C1 = FLeftHip.C1
- FRightHip.Part0 = nil
- FRightHip.Part1 = nil
- RightHip.C0 = FRightHip.C0
- RightHip.C1 = FRightHip.C1
- debServ:AddItem(HBox, 0)
- hit:disconnect()
- elseif Attack_Num == 4 then
- Attack_Num = 1
- local HBox = MakeHitBox(Vec(2.4,2.4,2.4), RightLeg, false, _, _)
- local hit = HBox.Touched:connect(function(part) DamageFunction(part, true, 11, 12, true, 50, "Knockdown", RootPart, 1.5, false, _, false, _, _, _) end)
- LeftHip.Part0 = nil
- LeftHip.Part1 = nil
- RightHip.Part0 = nil
- RightHip.Part1 = nil
- FLeftHip.Part0 = Torso
- FLeftHip.Part1 = LeftLeg
- FLeftHip.C0 = LeftHip.C0
- FLeftHip.C1 = LeftHip.C1
- FRightHip.Part0 = Torso
- FRightHip.Part1 = RightLeg
- FRightHip.C0 = RightHip.C0
- FRightHip.C1 = RightHip.C1
- for i = 0, .5, .1 do
- swait()
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(.85,0.45,-1)*Euler(rad(60),0,rad(-80)),.3)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-20),0),.3)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.4,0.3,-.2)*Euler(rad(120),0,rad(-80)),.3)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0),.3)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-20),rad(60),0),.3)
- Neck.C1=clerp(Neck.C1,Cf(0,0,.1)*Euler(0,0,0),.3)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(-80),0),.3)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0),.3)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,-.6)*Euler(0,rad(120),0),.3)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(rad(10),rad(90),0),.3)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,.4)*Euler(0,rad(-50),0),.3)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(10),rad(-90),0),.3)
- end
- Humanoid.WalkSpeed = 0
- RootPart.Velocity = RootPart.CFrame.lookVector*100
- for i = 0, 1.6, .1 do
- swait()
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(60),0,rad(16)),.3)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0),.3)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(30),0,rad(-60)),.4)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(30),0),.3)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(0,rad(-60),0),.3)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0),.3)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-.6,0)*Euler(rad(60),rad(-250),0),.3)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0),.3)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.4,-.6,0)*Euler(rad(10),rad(0),rad(30)),.3)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(0),0),.3)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1,-.4,0)*Euler(rad(30),0,rad(-60)),.3)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(20),0),.3)
- end
- Humanoid.WalkSpeed = CurrentSpeed
- LeftHip.Part0 = Torso
- LeftHip.Part1 = LeftLeg
- RightHip.Part0 = Torso
- RightHip.Part1 = RightLeg
- FLeftHip.Part0 = nil
- FLeftHip.Part1 = nil
- LeftHip.C0 = FLeftHip.C0
- LeftHip.C1 = FLeftHip.C1
- FRightHip.Part0 = nil
- FRightHip.Part1 = nil
- RightHip.C0 = FRightHip.C0
- RightHip.C1 = FRightHip.C1
- debServ:AddItem(HBox, 0)
- hit:disconnect()
- end
- end
- if Debounces.HasWep and not Debounces.Transformed then
- if not Debounces.DuelWielding then
- if Attack_Num == 1 then
- Attack_Num = 2
- for i = 0, .2, .1 do
- swait()
- local SwingSpeed = .6
- HWeld.C0=clerp(HWeld.C0,Cf(0,-.96,.5)*Euler(rad(-10),0,0), SwingSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), SwingSpeed)
- WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), SwingSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(80)), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.7,0.5,-1)*Euler(rad(80),0,rad(60)), SwingSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-10),0,0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,rad(-40),0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(-40),0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed)
- RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0), SwingSpeed)
- RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed)
- LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0), SwingSpeed)
- LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed)
- end
- local hit = Hit_Box.Touched:connect(function(part) DamageFunction(part, true, 7, 8, true, 10, "Compensate", RootPart, .12, false, _, false, _, _, _) end)
- c1 = nil
- c2 = nil
- for i = 0, .5, .1 do
- swait()
- local x = Hitbox
- c2 = x.CFrame*Cf(0, .5, 0)
- if c1 and (x.Position-c1.p).magnitude > .1 then
- local h = 5
- local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
- if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
- local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
- if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
- c1 = c2
- elseif not c1 then
- c1 = c2
- end
- local SwingSpeed = .4
- HWeld.C0=clerp(HWeld.C0,Cf(0,-.98,-.4)*Euler(rad(20),0,0), SwingSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), SwingSpeed)
- WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), SwingSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(.6,0.5,-1)*Euler(0,0,rad(90)), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-160),0,0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(-10),0,rad(-25)), SwingSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,-.1)*Euler(rad(-17),0,0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,rad(30),0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(30),0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed)
- RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0), SwingSpeed)
- RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed)
- LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0), SwingSpeed)
- LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed)
- end
- hit:disconnect()
- elseif Attack_Num == 2 then
- Attack_Num = 3
- for i = 0, .6, .1 do
- swait()
- local SwingSpeed = .5
- HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(160),0,0), SwingSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), SwingSpeed)
- WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), SwingSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(.6,0.5,-1)*Euler(0,0,rad(90)), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-150),rad(-50),0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(-10),0,rad(-25)), SwingSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,-.1)*Euler(0,0,0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,rad(40),0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(40),0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed)
- RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0), SwingSpeed)
- RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed)
- LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0), SwingSpeed)
- LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed)
- end
- local hit = Hit_Box.Touched:connect(function(part) DamageFunction(part, true, 10, 11, true, 10, "Compensate", RootPart, .12, false, _, false, _, _, _) end)
- c1 = nil
- c2 = nil
- for i = 0, .5, .1 do
- swait()
- local x = Hitbox
- c2 = x.CFrame*Cf(0, .5, 0)
- if c1 and (x.Position-c1.p).magnitude > .1 then
- local h = 5
- local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
- if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
- local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
- if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
- c1 = c2
- elseif not c1 then
- c1 = c2
- end
- local SwingSpeed = .4
- HWeld.C0=clerp(HWeld.C0,Cf(0,-.96,.5)*Euler(rad(-10),0,0), SwingSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), SwingSpeed)
- WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), SwingSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(60)), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(80),0,rad(-30)), SwingSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-10),0,0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,rad(-30),0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(-30),0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed)
- RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0), SwingSpeed)
- RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed)
- LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0), SwingSpeed)
- LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed)
- end
- hit:disconnect()
- elseif Attack_Num == 3 then
- Attack_Num = 1
- for i = 0, .7, .1 do
- swait()
- local SwingSpeed = .5
- HWeld.C0=clerp(HWeld.C0,Cf(0,-.9,.6)*Euler(rad(160),0,0), SwingSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), SwingSpeed)
- WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), SwingSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,-.4)*Euler(rad(160),0,0), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(40),0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.6,0.8,-.95)*Euler(rad(120),0,rad(60)), SwingSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,-.1)*Euler(0,0,0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,rad(-40),0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(-40),0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed)
- RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0), SwingSpeed)
- RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed)
- LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0), SwingSpeed)
- LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed)
- end
- c1 = nil
- c2 = nil
- local hit2 = Hit_Box.Touched:connect(function(part) DamageFunction(part, true, 11, 12, true, 10, "Compensate", RootPart, .2, false, _, false, _, _, _) end)
- for i = 0, 1, .1 do
- swait()
- local x = Hitbox
- c2 = x.CFrame*Cf(0, .5, 0)
- if c1 and (x.Position-c1.p).magnitude > .1 then
- local h = 5
- local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
- if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
- local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
- if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
- c1 = c2
- elseif not c1 then
- c1 = c2
- end
- local SwingSpeed = .5
- Humanoid.WalkSpeed = 5
- HWeld.C0=clerp(HWeld.C0,Cf(0,-.8,.6)*Euler(rad(146),0,rad(-40)), SwingSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,rad(-5),0), SwingSpeed)
- WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), SwingSpeed)
- WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), SwingSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,-.3)*Euler(0,rad(-65),rad(-40)), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-20),0,0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.7,0.5,-.5)*Euler(rad(20),0,rad(60)), SwingSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(65),0), SwingSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,-.1)*Euler(0,0,0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(rad(20),rad(60),0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(60),0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed)
- RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0), SwingSpeed)
- RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed)
- LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0), SwingSpeed)
- LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed)
- end
- Humanoid.WalkSpeed = CurrentSpeed
- hit2:disconnect()
- end
- end
- --[[if not Debounces.DuelWielding then
- local hit = Hit_Box.Touched:connect(function(part) DamageFunction(part, true, 4, 6, true, 10, "Compensate", RootPart, .05, true, 1.5, false, _, _, _) end)
- local Rotate = 0
- local Vel = Inst("BodyVelocity", RootPart)
- Vel.Name = DecName
- Vel.MaxForce = Vec(huge,huge,huge)
- local sped = 50
- Vel.Velocity = RootPart.CFrame.lookVector*sped
- DTPWeld.Part0 = Hit_Box
- DTPWeld.Part1 = Drag_To_Part
- DTPWeld.C0 = Cf(0, 3, 0)
- for i = 0, 1.5, .1 do
- swait()
- Rotate = Rotate+80
- Vel.Velocity = RootPart.CFrame.lookVector*sped
- local SwingSpeed = .5
- Humanoid.WalkSpeed = 5
- HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), SwingSpeed)
- WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), SwingSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(90)), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(0,0,rad(-90)), SwingSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(0,0,0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,rad(10),0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-.5,0)*Euler(0,0,rad(90)), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,0,0)*Euler(0,rad(-(10+Rotate)),0), SwingSpeed)
- RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0), SwingSpeed)
- RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed)
- LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0), SwingSpeed)
- LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed)
- end
- DTPWeld.Part0 = RootPart
- DTPWeld.Part1 = Drag_To_Part
- DTPWeld.C0 = Cf(0, 0, 0)
- debServ:AddItem(Vel, 0)
- hit:disconnect()
- end--]]
- end
- Debounces.Attacking = false
- end
- function Disrupt()
- Debounces.Attacking = true
- LeftHip.Part0 = nil
- LeftHip.Part1 = nil
- RightHip.Part0 = nil
- RightHip.Part1 = nil
- FLeftHip.Part0 = Torso
- FLeftHip.Part1 = LeftLeg
- FLeftHip.C0 = LeftHip.C0
- FLeftHip.C1 = LeftHip.C1
- FRightHip.Part0 = Torso
- FRightHip.Part1 = RightLeg
- FRightHip.C0 = RightHip.C0
- FRightHip.C1 = RightHip.C1
- local BV = Inst("BodyVelocity", RootPart)
- BV.Name = DecName
- BV.MaxForce = Vec(huge,huge,huge)
- BV.Velocity = RootPart.CFrame.lookVector*150
- local hbox = MakeHitBox(Vec(8,8,16), RootPart, true, Cf(0,0, 4), Cf())
- DTPWeld.C0 = Cf(0,0,-2)*Euler(rad(90),0,0)
- Humanoid.WalkSpeed = 0
- local hit = hbox.Touched:connect(function(part) DamageFunction(part, true, 29, 30, false, 0, "LifeSteal", RootPart, .1, true, 2, false, _, _, _) end)
- for i = 0, 1, .1 do
- swait()
- if Debounces.HasWep then
- HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), .3)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), .3)
- WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), .3)
- WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), .3)
- end
- MagicBlock(BrickColor.new(Colour2),"Neon",Drag_To_Part:GetRenderCFrame()*Cf(0,0,0), 8, 8, 8, 16, 16, 16, .1)
- MagicCircle(BrickColor.new(Colour1),"Neon",Drag_To_Part:GetRenderCFrame()*Cf(0,0,0), 5, .1, 5, 15, .2, 15, 0.1)
- MagicWave2(BrickColor.new(Colour1),"Neon",Drag_To_Part:GetRenderCFrame()*Cf(0,0,0), 1, 3, 1, 3, 6, 3, 0.1)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(-40),0,rad(10)),.3)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0),.3)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(-40),0,rad(-10)),.3)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0),.3)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,.2)*Euler(rad(50),0,0),.3)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0),.3)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-60),0,0),.3)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0),.3)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-12),rad(90),0),.3)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0),.3)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.5,-.8)*Euler(rad(-30),rad(-90),0),.3)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0),.3)
- end
- Humanoid.WalkSpeed = CurrentSpeed
- debServ:AddItem(hbox, 0)
- debServ:AddItem(BV, 0)
- LeftHip.Part0 = Torso
- LeftHip.Part1 = LeftLeg
- RightHip.Part0 = Torso
- RightHip.Part1 = RightLeg
- FLeftHip.Part0 = nil
- FLeftHip.Part1 = nil
- LeftHip.C0 = FLeftHip.C0
- LeftHip.C1 = FLeftHip.C1
- FRightHip.Part0 = nil
- FRightHip.Part1 = nil
- RightHip.C0 = FRightHip.C0
- RightHip.C1 = FRightHip.C1
- Debounces.Attacking = false
- DTPWeld.C0 = Cf(0,0,0)
- hit:disconnect()
- end
- local GH = 5000
- local VHealth = Inst("DoubleConstrainedValue")
- VHealth.MaxValue = GH*4
- VHealth.MinValue = 0
- VHealth.Value = GH*4
- function Corrupt_Guard()
- Debounces.Attacking = true
- Debounces.CanGuard = false
- --print("Guard up")
- Humanoid.WalkSpeed = 0
- local LHealth = Humanoid.Health
- GodMode = true
- local function MakeGuard()
- local guard = Inst("Part", workspace)
- guard.BrickColor = BC(Colour1)
- guard.Material = "SmoothPlastic"
- guard.Transparency = .3
- guard.Anchored = true
- guard.Name = "Guard"
- guard.Anchored = true
- guard.CanCollide = false
- guard.Locked = true
- guard.Size = Vec(5.6, 5.6, 1.6)
- local gm = Inst("SpecialMesh", guard)
- gm.MeshId = "http://www.roblox.com/asset/?id=1185246"
- gm.Scale = Vec(12, 12, 5)
- gm.TextureId = "http://www.roblox.com/asset/?id=74697410"
- local vc = BC(Colour1).Color
- gm.VertexColor = Vec(vc.r, vc.g, vc.b)
- guard.CFrame = RootPart.CFrame * Cf(0, 0, -2.2)
- local DBModel = Inst("Model", workspace)
- DBModel.Name = "DamageBox"
- local gdb = Inst("Part", DBModel)
- gdb.Transparency = 1
- gdb.Anchored = true
- gdb.CanCollide = true
- gdb.Locked = true
- gdb.Size = Vec(8, 8, 6)
- gdb.CFrame = guard.CFrame * Cf(0, 0, -3.2)
- gdb.Name = "Head"
- local gdt = Inst("Part", DBModel)
- gdt.Transparency = 1
- gdt.Anchored = true
- gdt.CanCollide = true
- gdt.Locked = true
- gdt.Size = Vec(8, 8, 6)
- gdt.CFrame = guard.CFrame * Cf(0, 0, -3.2)
- gdt.Name = "Torso"
- local kthen = Inst("Weld", gdb)
- kthen.Part0 = gdb
- kthen.Part1 = gdt
- local GHealth = Inst("Humanoid", DBModel)
- GHealth.MaxHealth = GH
- coroutine.resume(coroutine.create(function() runServ.Stepped:wait() GHealth.Health = GHealth.MaxHealth end))
- return guard, GHealth, gdb, gdt, DBModel
- end
- local Guard, GuardHealth, GDB, GDT, DBM = MakeGuard()
- local Projectiles = {}
- local Ignore = {Character}
- local DontHeal = false
- local function Check(pro)
- local isSafe = false
- for _, g in pairs(Projectiles) do
- if g[1] ~= pro then
- isSafe = true
- end
- end
- return isSafe
- end
- runServ.Stepped:wait()
- repeat
- Humanoid.WalkSpeed = 0
- Humanoid.MaxHealth = huge
- runServ.Stepped:wait()
- Humanoid.Health = huge
- RootPart.Velocity = Vec(0, 0, 0)
- if Guard and GuardHealth and GDB and GDT and DBM and not DontHeal and Guard.Parent ~= nil and GuardHealth.Parent ~= nil and GDB.Parent ~= nil and GDT.Parent ~= nil and DBM.Parent ~= nil and GuardHealth.Health ~= 0 then
- GuardHealth.MaxHealth = GH
- Guard.CFrame = RootPart:GetRenderCFrame() * Cf(0, 0, -2.2)
- GDB.CFrame = Guard:GetRenderCFrame() * Cf(0, 0, -3.2)
- GDT.CFrame = Guard:GetRenderCFrame() * Cf(0, 0, -3.2)
- if GuardHealth.Health ~= GuardHealth.MaxHealth then
- local HealthLost = (GuardHealth.MaxHealth-GuardHealth.Health)
- LHealth = LHealth+(HealthLost/2)
- VHealth.Value = VHealth.Value-HealthLost
- Apply_Buff(HealthLost/(GH/(GH/160)), 25)
- MakeText("+"..(HealthLost/2).."", FONT, .4, 0, 170, 0, 0, 255, 0, RootPart.CFrame)
- GuardHealth.Health = GuardHealth.MaxHealth
- RootPart.Velocity = RootPart.CFrame.lookVector* -(30+(HealthLost/(GH/50)))
- end
- --[[local Pro, PPos = workspace:FindPartOnRayWithIgnoreList(Ray.new(GDB.CFrame.p, GDB.CFrame.lookVector.Unit * 50), Ignore, false, true)
- if Pro and Pro:IsA("BasePart") then
- if Pro.Velocity.Magnitude > 100 then
- local hum = FindHum(Pro.Parent)
- if not hum then
- local Safe = Check(Pro)
- if Safe then
- print("Projectile found")
- local CloneP = Pro:Clone()
- CloneP.Anchored = true
- table.insert(Projectiles, {Pro, CloneP, Pro.Velocity.Magnitude})
- else
- print("Projectile Return Attempt")
- if (Pro.Position - GDB.Position).magnitude < 2 then
- coroutine.resume(coroutine.create(function()
- runServ.Stepped:wait()
- if GuardHealth.Health ~= GuardHealth.MaxHealth then
- DontHeal = true
- local Dam = (GuardHealth.MaxHealth - GuardHealth.Health)*2
- for n, p in pairs(Projectiles) do
- if p[1] == Pro then
- coroutine.resume(coroutine.create(function()
- print("Projectile being return")
- local cp = p[2]
- local ve = p[3]
- debServ:AddItem(p[1], 0)
- cp.Parent = F2
- for _, h in pairs(cp:GetChildren()) do
- if h:IsA("BodyMover") then
- debServ:AddItem(h, 0)
- end
- end
- cp.CFrame = cp.CFrame * Euler(0, rad(180), 0)
- local vel = Inst("BodyVelocity", cp)
- vel.MaxForce = Vec(huge, huge, huge)
- vel.Velocity = Cf(PPos - cp.Position).lookVector * (ve*2)
- local t = cp.Touched:connect(function() DamageFunction(part, false, 0, Dam, false, 0, "LifeSteal", RootPart, .2, false, _, false, _, _, _) end)
- debServ:AddItem(cp, 40)
- repeat wait() until cp.Parent == nil
- debServ:AddItem(cp, 0)
- end))
- end
- end
- DontHeal = false
- end
- end))
- end
- end
- end
- end
- end--]]
- else
- debServ:AddItem(Guard, 0)
- debServ:AddItem(GuardHealth, 0)
- debServ:AddItem(GDB, 0)
- debServ:AddItem(DBM, 0)
- Guard, GuardHealth, GDB, GDT, DBM = MakeGuard()
- local s1 = Sound(RootPart,"http://roblox.com/asset/?id=233091161", 1, 1.4, false)
- debServ:AddItem(s1, 3)
- MagicRing(BrickColor.new(Colour1),"Neon",RootPart:GetRenderCFrame()*Cf(0,0,0)*Euler(rad(90),0,0), 2, 2, 4, 8, 8, 16, .05)
- DBM.Parent = F2
- Apply_Buff(10, 120)
- MagniDamage(RootPart, 40, false, 0, 9999999999999999999, true, 9000000000000000, "Compensate", .01, false, 0, false, _, _, _)
- DBM.Parent = workspace
- repeat runServ.Stepped:wait() until Guard and GuardHealth and GDB and DBM
- end
- local GuardSpeed = .5
- if Debounces.HasWep then
- HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), GuardSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), GuardSpeed)
- WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), GuardSpeed)
- WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), GuardSpeed)
- end
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.53,.2)*Euler(0,0,rad(12)), GuardSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(40),0), GuardSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.4,0.4,-.5)*Euler(rad(-210),0,0), GuardSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-50),0), GuardSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,-.1)*Euler(rad(-12),0,0), GuardSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,rad(-50),0), GuardSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(.5,-1,0)*Euler(0,rad(-50),0), GuardSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), GuardSpeed)
- RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,.15)*Euler(0,rad(90),0), GuardSpeed)
- RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(105),0), GuardSpeed)
- LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,.3)*Euler(0,rad(-90),0), GuardSpeed)
- LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-120),0), GuardSpeed)
- until not Debounces.Guarding or Humanoid.Health < 0.01 or VHealth.Value == VHealth.MinValue
- debServ:AddItem(Guard, 0)
- debServ:AddItem(GuardHealth, 0)
- debServ:AddItem(GDB, 0)
- debServ:AddItem(DBM, 0)
- --print("Guard down")
- GodMode = false
- Humanoid.MaxHealth = Max_Health
- Humanoid.WalkSpeed = CurrentSpeed
- Debounces.Attacking = false
- wait(.15)
- Humanoid.Health = LHealth
- coroutine.resume(coroutine.create(function()
- wait(1)
- Debounces.CanGuard = true
- end))
- end
- spawn(function()
- while wait(.1) do
- MagicBlock(BrickColor.new(Colour1),"Neon",Character["Left Leg"]:GetRenderCFrame()*Cf(0,-1,0), .1, 0, .1, .65, .65, .65, .05)
- MagicCircle(BrickColor.new("Really black"),"Neon",Character["Left Leg"]:GetRenderCFrame()*Cf(0,-1,0), .1, 0, .1, .65, .65, .65, .05)
- end
- end)
- spawn(function()
- while wait(.1) do
- MagicBlock(BrickColor.new(Colour1),"Neon",Character["Right Leg"]:GetRenderCFrame()*Cf(0,-1,0), .1, 0, .1, .65, .65, .65, .05)
- MagicCircle(BrickColor.new("Really black"),"Neon",Character["Right Leg"]:GetRenderCFrame()*Cf(0,-1,0), .1, 0, .1, .65, .65, .65, .05)
- end
- end)
- function Fatal_Blow()
- Debounces.Attacking = true
- local PlusSize = 0
- local Del = 0
- local Continue = false
- local K = Mouse.KeyUp:connect(function(key)
- if key == "q" and Z_Pressed then
- Continue = true
- Z_Pressed = false
- end
- end)
- local psm = 1
- local gy = Inst("BodyGyro", RootPart)
- gy.Name = DecName
- gy.MaxTorque = Vec(0, 3000, 0)
- --local chargeS = Sound(LeftArm, "http://roblox.com/asset/?id=0", 1, 1, true)
- repeat
- gy.CFrame = Cf(RootPart.Position, Mouse.Hit.p)
- if Del >= 3 then PlusSize = PlusSize+(.15*psm) else Del = Del+.1 end
- if PlusSize >= ((15*psm)-.15) then psm = psm+.1 end
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.35,0)*Euler(rad(-25),0,rad(4)), .4)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), .4)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.7,0.5,-1)*Euler(rad(80),0,rad(60)), .4)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), .4)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(0,rad(60),0), .4)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), .4)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(-60),0), .4)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), .4)
- RightHip.C0=clerp(RightHip.C0,Cf(.5,-1,0)*Euler(0,rad(90),0), .4)
- RightHip.C1=clerp(RightHip.C1,Cf(0,1,0)*Euler(0,rad(90),0), .4)
- LeftHip.C0=clerp(LeftHip.C0,Cf(-.5,-1,0)*Euler(0,rad(-90),0), .4)
- LeftHip.C1=clerp(LeftHip.C1,Cf(0,1,0)*Euler(0,rad(-90),0), .4)
- MagicBlood(BrickColor.new(Colour1),"Neon",LeftArm:GetRenderCFrame()*Cf(0,-.5,0)*Euler(rad(rand(-360, 360)),rad(rand(-360, 360)),rad(rand(-360, 360))), .1, 2, .1, .1, 2, .1, .05)
- swait()
- until Continue or PlusSize >= 5000
- debServ:AddItem(gy, 0)
- --debServ:AddItem(chargeS, 0)
- K:disconnect()
- local FB = coroutine.create(function()
- MagicRing(BrickColor.new(Colour2), "Neon" ,LeftArm:GetRenderCFrame()*Cf(0,-.5,0)*Euler(rad(90), 0, 0), .1, .1, .1, 1, 1, .1, .05)
- MagicRing(BrickColor.new(Colour1), "Neon" ,LeftArm:GetRenderCFrame()*Cf(0,-.5,0)*Euler(rad(90), 0, 0), .1, .1, .1, .6, .6, .1, .05)
- MagicRing(BrickColor.new(Colour1), "Neon" ,LeftArm:GetRenderCFrame()*Cf(0,-.5,0)*Euler(rad(90), 0, 0), .1, .1, .1, .3, .3, .1, .05)
- RootPart.Velocity = RootPart.CFrame.lookVector*-60
- local s = Sound(LeftArm,"http://roblox.com/asset/?id=231917750", 1, 1.6, false)
- debServ:AddItem(s, 2)
- local Orb = Inst("Part", F2)
- Orb.Material = "Neon"
- Orb.BrickColor = BC(Colour1)
- Orb.Transparency = .5
- Orb.Name = "Orb"
- Orb.Anchored = false
- Orb.CanCollide = false
- Orb.Locked = true
- Orb.Size = Vec(1.4,1.4,1.4)
- local OrbM = Inst("SpecialMesh", Orb) OrbM.MeshType = "Sphere"
- local Ring1 = Inst("Part", F2)
- Ring1.Transparency = .5
- Ring1.BrickColor = BC(Colour1)
- Ring1.Name = "Ring"
- Ring1.Anchored = false
- Ring1.CanCollide = false
- Ring1.Locked = true
- Ring1.Size = Vec(.2,.2,.2)
- local Ring1M = Inst("SpecialMesh", Ring1)
- Ring1M.MeshId = "http://www.roblox.com/asset/?id=3270017"
- Ring1M.Scale = Vec(2, 2, 2)
- local Ring2 = Inst("Part", F2)
- Ring2.Transparency = .5
- Ring2.BrickColor = BC(Colour1)
- Ring2.Name = "Ring"
- Ring2.Anchored = false
- Ring2.CanCollide = false
- Ring2.Locked = true
- Ring2.Size = Vec(.2,.2,.2)
- local Ring2M = Inst("SpecialMesh", Ring2)
- Ring2M.MeshId = "http://www.roblox.com/asset/?id=3270017"
- Ring2M.Scale = Vec(2, 2, 2)
- local Rm1 = Inst("Motor", Ring1)
- Rm1.Part0 = Orb
- Rm1.Part1 = Ring1
- Rm1.DesiredAngle = 9999999999999999999999999999
- Rm1.MaxVelocity = rad(6)
- Rm1.C0 = Cf() * Euler(rad(rand(-360, 360)),rad(rand(-360, 360)),rad(rand(-360, 360)))
- Rm1.C1 = Cf() * Euler(rad(rand(-360, 360)),rad(rand(-360, 360)),rad(rand(-360, 360)))
- local Rm2 = Inst("Motor", Ring2)
- Rm2.Part0 = Orb
- Rm2.Part1 = Ring2
- Rm2.DesiredAngle = 9999999999999999999999999999
- Rm2.MaxVelocity = rad(6)
- Rm2.C0 = Cf() * Euler(rad(rand(-360, 360)),rad(rand(-360, 360)),rad(rand(-360, 360)))
- Rm2.C1 = Cf() * Euler(rad(rand(-360, 360)),rad(rand(-360, 360)),rad(rand(-360, 360)))
- Orb.CFrame = LeftArm.CFrame*Cf(0,-(.5+(Orb.Size.Y/2)), 0)
- local dir = CFrame.new(LeftArm.Position, Mouse.Hit.p)
- local Vel = Inst("BodyVelocity", Orb)
- Vel.MaxForce = Vec(huge, huge, huge)
- Vel.Velocity = dir.lookVector*(190+(PlusSize/12))
- debServ:AddItem(Orb, 40+(PlusSize/2))
- debServ:AddItem(Ring1, 40+(PlusSize/2))
- debServ:AddItem(Ring2, 40+(PlusSize/2))
- local hit = Orb.Touched:connect(function(part)
- local hum = FindHum(part.Parent)
- if (hum and hum ~= Humanoid and Orb.Anchored == false) or (part.Anchored == true and Orb.Anchored == false and part.Name ~= "OrbBlast" and part.Name ~= "hoi hoi" and part.Name ~= "Effect") then
- Orb.Anchored = true
- Orb.Transparency = 1
- --print(PlusSize)
- local s = Sound(Orb,"http://roblox.com/asset/?id=233856079", 1, 1, false)
- debServ:AddItem(s, 2)
- debServ:AddItem(Ring1, 0)
- debServ:AddItem(Vel, 0)
- debServ:AddItem(Ring2, 0)
- DamageFunction(part, false, 0, 8+(PlusSize*2), false, 0, "Compensate-Stun", RootPart, .2, true, 2, false, _, _, _)
- local Blast = Inst("Part", F2)
- Blast.BrickColor = BC(Colour2)
- Blast.Material = "Neon"
- Blast.Transparency = 1
- Blast.Name = "OrbBlast"
- Blast.Anchored = true
- Blast.CanCollide = false
- Blast.Locked = true
- Blast.Size = Vec(.2,.2,.2)
- Blast.CFrame = Orb.CFrame
- local Bm = Inst("SpecialMesh", Blast)
- Bm.MeshType = "Sphere"
- Bm.Scale = Vec(0,0,0)
- local Range = 0
- MagicCircle(BrickColor.new(Colour1), "Neon" ,Blast:GetRenderCFrame(), 0, 0, 0, 20+(PlusSize*2.5), 20+(PlusSize*2.5), 20+(PlusSize*2.5), .05)
- MagicRing(BrickColor.new(Colour1), "Neon" ,Blast:GetRenderCFrame()*Euler(rad(90), rad(90), 0), 0, 0, 0, 5+(PlusSize*2.5), 5+(PlusSize*2.5), 4+(PlusSize*2.5), .05)
- MagicRing(BrickColor.new(Colour1), "Neon" ,Blast:GetRenderCFrame()*Euler(rad(22.5), 0, 0), 0, 0, 0, 10+(PlusSize*2.5), 10+(PlusSize*2.5), 4+(PlusSize*2.5), .05)
- MagicRing(BrickColor.new(Colour1), "Neon" ,Blast:GetRenderCFrame()*Euler(rad(-22.5), 0, 0), 0, 0, 0, 15+(PlusSize*2.5), 15+(PlusSize*2.5), 4+(PlusSize*2.5), .05)
- for t = 0, 1, .18 do
- swait()
- Range = t*(10+(PlusSize*1.5))
- Blast.Transparency = ((-2+t)*-1)/2
- Bm.Scale = Vec(t*(120+(PlusSize*6)), t*(120+(PlusSize*6)), t*(120+(PlusSize*6)))
- MagniDamage(Blast, Range, true, 6+(PlusSize/10), 7+(PlusSize/10), false, 0, "Compensate-Normal", .01, false, 0, false, _, _, _)
- end
- for t = 0, 2, .08 do
- swait()
- MagniDamage(Blast, Range, true, 4+(PlusSize/10), 5+(PlusSize/10), false, 0, "Compensate-LifeSteal", .2, false, 0, false, _, _, _)
- end
- for t = 1, 0, -.22 do
- swait()
- Range = t*(10+(PlusSize*1.5))
- Blast.Transparency = ((-2+t)*-1)/2
- Bm.Scale = Vec(t*(120+(PlusSize*6)), t*(120+(PlusSize*6)), t*(120+(PlusSize*6)))
- MagniDamage(Blast, Range, true, 6+(PlusSize/10), 7+(PlusSize/10), false, 0, "Compensate-Normal", .01, false, 0, false, _, _, _)
- end
- debServ:AddItem(Blast, 0)
- debServ:AddItem(Orb, 0)
- end
- end)
- repeat swait() until Orb.Parent == nil
- debServ:AddItem(Orb, 0)
- hit:disconnect()
- end)
- for i = 0, .4, .1 do
- swait()
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.35,0)*Euler(rad(-25),0,rad(8)), .4)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), .4)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(90),0,rad(-70)), .4)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), .4)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(0,rad(60),0), .4)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), .4)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(-70),0), .4)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), .4)
- RightHip.C0=clerp(RightHip.C0,Cf(.5,-1,0)*Euler(0,rad(90),0), .4)
- RightHip.C1=clerp(RightHip.C1,Cf(0,1,0)*Euler(0,rad(90),0), .4)
- LeftHip.C0=clerp(LeftHip.C0,Cf(-.5,-1,0)*Euler(0,rad(-90),0), .4)
- LeftHip.C1=clerp(LeftHip.C1,Cf(0,1,0)*Euler(0,rad(-90),0), .4)
- end
- coroutine.resume(FB)
- Debounces.Attacking = false
- end
- local WaveNum = 1
- function Hate_Wave()
- Debounces.Attacking = true
- local function MakeWave()
- local Wave = Inst("Model", F2)
- Wave.Name = "Wave"
- local WM = Inst("Part", Wave)
- WM.BrickColor = BC(Colour1)
- WM.Material = "Neon"
- WM.Name = "WavePart"
- WM.Position = Vec(10.3, 7.6, -239.4)
- WM.Rotation = Vec(-180, 0, -180)
- WM.Anchored = true
- WM.CanCollide = false
- WM.Locked = true
- WM.Size = Vec(1, 2.4, 1)
- local W1 = Inst("Part", Wave)
- W1.BrickColor = BC(Colour1)
- W1.Material = "Neon"
- W1.Name = "WavePart"
- W1.Position = Vec(10.3, 9.648, -239.664)
- W1.Rotation = Vec(165, 0, -180)
- W1.Anchored = true
- W1.CanCollide = false
- W1.Locked = true
- W1.Size = Vec(1, 2.1, 1)
- local W2 = Inst("Part", Wave)
- W2.BrickColor = BC(Colour1)
- W2.Material = "Neon"
- W2.Name = "WavePart"
- W2.Position = Vec(10.3, 11.4, -240.4)
- W2.Rotation = Vec(150, 0, -180)
- W2.Anchored = true
- W2.CanCollide = false
- W2.Locked = true
- W2.Size = Vec(1, 2, 1)
- local W3 = Inst("Part", Wave)
- W3.BrickColor = BC(Colour1)
- W3.Material = "Neon"
- W3.Name = "WavePart"
- W3.Position = Vec(10.3, 5.552, -239.663)
- W3.Rotation = Vec(-165, 0, -180)
- W3.Anchored = true
- W3.CanCollide = false
- W3.Locked = true
- W3.Size = Vec(1, 2.1, 1)
- local W4 = Inst("Part", Wave)
- W4.BrickColor = BC(Colour1)
- W4.Material = "Neon"
- W4.Name = "WavePart"
- W4.Position = Vec(10.3, 3.8, -240.4)
- W4.Rotation = Vec(-150, 0, -180)
- W4.Anchored = true
- W4.CanCollide = false
- W4.Locked = true
- W4.Size = Vec(1, 2, 1)
- local WH = Inst("Part", Wave)
- WH.Transparency = 1
- WH.Name = "WaveHitbox"
- WH.Position = Vec(10.3, 7.6, -240.2)
- WH.Rotation = Vec(-180, 0, -180)
- WH.Anchored = true
- WH.CanCollide = false
- WH.Locked = true
- WH.Size = Vec(5, 12, 8)
- for _, w in pairs(Wave:GetChildren()) do
- if w:IsA("BasePart") and w ~= WH then
- local W = Inst("Weld", WH)
- W.Part0 = WH
- W.Part1 = w
- W.C0 = WH.CFrame:inverse() * Cf(WH.Position)
- W.C1 = w.CFrame:inverse() * Cf(WH.Position)
- local M = Inst("BlockMesh", w)
- M.Scale = Vec(0, 1, 1)
- end
- end
- return Wave, WH
- end
- if WaveNum == 1 then
- WaveNum = 2
- for i = 0, .3, .1 do
- swait()
- local SwingSpeed = .7
- HWeld.C0=clerp(HWeld.C0,Cf(0,-.96,.5)*Euler(rad(-10),0,0), SwingSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), SwingSpeed)
- WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), SwingSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(80)), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.7,0.5,-1)*Euler(rad(80),0,rad(60)), SwingSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-10),0,0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,rad(-40),0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(-40),0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed)
- RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0), SwingSpeed)
- RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed)
- LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0), SwingSpeed)
- LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed)
- end
- for i = 0, .2, .1 do
- swait()
- local SwingSpeed = .7
- HWeld.C0=clerp(HWeld.C0,Cf(0,-.98,-.4)*Euler(rad(20),0,0), SwingSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), SwingSpeed)
- WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), SwingSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(.6,0.5,-1)*Euler(0,0,rad(90)), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-160),0,0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(-10),0,rad(-25)), SwingSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,-.1)*Euler(rad(-17),0,0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,rad(30),0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(30),0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed)
- RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0), SwingSpeed)
- RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed)
- LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0), SwingSpeed)
- LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed)
- end
- local Wave, WHB = MakeWave()
- for _, p in pairs(Wave:GetChildren()) do
- if p:IsA("BasePart") then
- p.Anchored = false
- end
- end
- WHB.CFrame = RootPart.CFrame * Euler(0, 0, rad(90)) * Cf(0,0,-5)
- local Vel = Inst("BodyVelocity", WHB)
- Vel.MaxForce = Vec(huge, huge, huge)
- Vel.Velocity = WHB.CFrame.lookVector * 0
- local Gyr = Inst("BodyGyro", WHB)
- Gyr.CFrame = WHB.CFrame
- Gyr.MaxTorque = Vec(huge, huge, huge)
- local s = Sound(WHB,"http://roblox.com/asset/?id=233091183", 1, 1.6, false)
- debServ:AddItem(s, 2)
- coroutine.resume(coroutine.create(function()
- debServ:AddItem(Wave, 2)
- local hit = WHB.Touched:connect(function(part) DamageFunction(part, false, 0, 8, false, 0, "Compensate-LifeSteal", WHB, .2, false, 0, false, _, _, _) end)
- repeat swait() until Wave.Parent == nil
- hit:disconnect()
- end))
- elseif WaveNum == 2 then
- WaveNum = 3
- for i = 0, .3, .1 do
- swait()
- local SwingSpeed = .7
- HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(160),0,0), SwingSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), SwingSpeed)
- WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), SwingSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(.6,0.5,-1)*Euler(0,0,rad(45)), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-150),rad(0),0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(-10),0,rad(-25)), SwingSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,-.1)*Euler(0,0,0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,rad(40),0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(40),0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed)
- RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0), SwingSpeed)
- RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed)
- LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0), SwingSpeed)
- LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed)
- end
- for i = 0, .2, .1 do
- swait()
- local SwingSpeed = .7
- HWeld.C0=clerp(HWeld.C0,Cf(0,-.96,.5)*Euler(rad(-10),0,0), SwingSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), SwingSpeed)
- WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), SwingSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(45)), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(80),0,rad(-30)), SwingSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-10),0,0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,rad(-30),0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(-30),0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed)
- RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0), SwingSpeed)
- RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed)
- LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0), SwingSpeed)
- LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed)
- end
- local Wave, WHB = MakeWave()
- for _, p in pairs(Wave:GetChildren()) do
- if p:IsA("BasePart") then
- p.Anchored = false
- end
- end
- WHB.CFrame = RootPart.CFrame * Euler(0, 0, rad(45)) * Cf(0,0,-5)
- local Vel = Inst("BodyVelocity", WHB)
- Vel.MaxForce = Vec(huge, huge, huge)
- Vel.Velocity = WHB.CFrame.lookVector * 0
- local Gyr = Inst("BodyGyro", WHB)
- Gyr.CFrame = WHB.CFrame
- Gyr.MaxTorque = Vec(huge, huge, huge)
- local s = Sound(WHB,"http://roblox.com/asset/?id=233091183", 1, 1.6, false)
- debServ:AddItem(s, 2)
- coroutine.resume(coroutine.create(function()
- debServ:AddItem(Wave, 2)
- local hit = WHB.Touched:connect(function(part) DamageFunction(part, false, 0, 8, false, 0, "Compensate-LifeSteal", WHB, .2, false, 0, false, _, _, _) end)
- repeat swait() until Wave.Parent == nil
- hit:disconnect()
- end))
- elseif WaveNum == 3 then
- WaveNum = 4
- for i = 0, .3, .1 do
- swait()
- local SwingSpeed = .7
- HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(0),0,0), SwingSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(-90),0,0), SwingSpeed)
- WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), SwingSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(135),0,0), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(45),rad(-45)), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(80),0,rad(-40)), SwingSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-10),0,0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,rad(-40),0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(-40),0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed)
- RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0), SwingSpeed)
- RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed)
- LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0), SwingSpeed)
- LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed)
- end
- for i = 0, .2, .1 do
- swait()
- local SwingSpeed = .7
- HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(0),0,0), SwingSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(-90),0,0), SwingSpeed)
- WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), SwingSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(-25),0,rad(0)), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0, rad(60),rad(-10)), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(-20),0,rad(-25)), SwingSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,-.1)*Euler(0,0,0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,rad(82),0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(100),0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed)
- RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0), SwingSpeed)
- RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed)
- LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0), SwingSpeed)
- LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed)
- end
- local Wave, WHB = MakeWave()
- for _, p in pairs(Wave:GetChildren()) do
- if p:IsA("BasePart") then
- p.Anchored = false
- end
- end
- WHB.CFrame = RootPart.CFrame * Euler(0, 0, rad(-45)) * Cf(0,0,-5)
- local Vel = Inst("BodyVelocity", WHB)
- Vel.MaxForce = Vec(huge, huge, huge)
- Vel.Velocity = WHB.CFrame.lookVector * 0
- local Gyr = Inst("BodyGyro", WHB)
- Gyr.CFrame = WHB.CFrame
- Gyr.MaxTorque = Vec(huge, huge, huge)
- local s = Sound(WHB,"http://roblox.com/asset/?id=233091183", 1, 1.6, false)
- debServ:AddItem(s, 2)
- coroutine.resume(coroutine.create(function()
- debServ:AddItem(Wave, 2)
- local hit = WHB.Touched:connect(function(part) DamageFunction(part, false, 0, 8, false, 0, "Compensate-LifeSteal", WHB, .2, false, 0, false, _, _, _) end)
- repeat swait() until Wave.Parent == nil
- hit:disconnect()
- end))
- elseif WaveNum == 4 then
- WaveNum = 1
- for i = 0, .3, .1 do
- swait()
- local SwingSpeed = .7
- HWeld.C0=clerp(HWeld.C0,Cf(0,-.9,.6)*Euler(rad(160),0,0), SwingSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), SwingSpeed)
- WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), SwingSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,-.4)*Euler(rad(160),0,0), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(40),0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.6,0.8,-.95)*Euler(rad(120),0,rad(60)), SwingSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,-.1)*Euler(0,0,0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,rad(-40),0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(-40),0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed)
- RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0), SwingSpeed)
- RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed)
- LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0), SwingSpeed)
- LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed)
- end
- for i = 0, .2, .1 do
- swait()
- local SwingSpeed = .7
- HWeld.C0=clerp(HWeld.C0,Cf(0,-.8,.6)*Euler(rad(146),0,rad(-40)), SwingSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,rad(-5),0), SwingSpeed)
- WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), SwingSpeed)
- WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), SwingSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,-.3)*Euler(0,rad(-65),rad(-40)), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-20),0,0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.7,0.5,-.5)*Euler(rad(20),0,rad(60)), SwingSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(65),0), SwingSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,-.1)*Euler(0,0,0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(rad(20),rad(60),0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(60),0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed)
- RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0), SwingSpeed)
- RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed)
- LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0), SwingSpeed)
- LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed)
- end
- local Wave, WHB = MakeWave()
- for _, p in pairs(Wave:GetChildren()) do
- if p:IsA("BasePart") then
- p.Anchored = false
- end
- end
- WHB.CFrame = RootPart.CFrame * Cf(0,0,-5)
- local Vel = Inst("BodyVelocity", WHB)
- Vel.MaxForce = Vec(huge, huge, huge)
- Vel.Velocity = WHB.CFrame.lookVector * 0
- local Gyr = Inst("BodyGyro", WHB)
- Gyr.CFrame = WHB.CFrame
- Gyr.MaxTorque = Vec(huge, huge, huge)
- local s = Sound(WHB,"http://roblox.com/asset/?id=233091183", 1, 1.6, false)
- debServ:AddItem(s, 2)
- coroutine.resume(coroutine.create(function()
- debServ:AddItem(Wave, 2)
- local hit = WHB.Touched:connect(function(part) DamageFunction(part, false, 0, 8, false, 0, "Compensate-LifeSteal", WHB, .2, false, 0, false, _, _, _) end)
- repeat swait() until Wave.Parent == nil
- hit:disconnect()
- end))
- end
- Debounces.Attacking = false
- end
- function Dark_Eruption()
- Debounces.Attacking = true
- local EPower = 0
- local BuffDelay = 0
- repeat
- if BuffDelay < 3.9 then
- BuffDelay = BuffDelay+.1
- else
- EPower = EPower+.25
- end
- MagicBlock(BrickColor.new(Colour1),"Neon",Hit_Box:GetRenderCFrame()*Cf(.9,rand(-3, 3),0), .1, 0, .1, .65, .65, .65, .05)
- MagicBlock(BrickColor.new(Colour1),"Neon",Hit_Box:GetRenderCFrame()*Cf(.9,rand(-3, 3),0), .1, 0, .1, .65, .65, .65, .05)
- MagicBlock(BrickColor.new(Colour2),"Neon",Hit_Box:GetRenderCFrame()*Cf(.9,rand(-3, 3),0), .1, 0, .1, .65, .65, .65, .05)
- MagicBlock(BrickColor.new(Colour2),"Neon",Hit_Box:GetRenderCFrame()*Cf(.9,rand(-3, 3),0), .1, 0, .1, .65, .65, .65, .05)
- Humanoid.WalkSpeed = 5
- local SwingSpeed = .5
- HWeld.C0=clerp(HWeld.C0,Cf(0,-.95,.5)*Euler(rad(180),0,0), SwingSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), SwingSpeed)
- WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), SwingSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,-.4)*Euler(rad(170),0,0), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(40),0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.45,0.8,-.95)*Euler(rad(150),0,rad(40)), SwingSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,-.1)*Euler(0,0,0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,rad(-40),0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(-40),0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed)
- RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0), SwingSpeed)
- RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed)
- LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0), SwingSpeed)
- LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed)
- wait()
- until not Debounces.Charging_Erupt
- Debounces.DisableJump = true
- LeftHip.Part0 = nil
- LeftHip.Part1 = nil
- RightHip.Part0 = nil
- RightHip.Part1 = nil
- FLeftHip.Part0 = Torso
- FLeftHip.Part1 = LeftLeg
- FLeftHip.C0 = LeftHip.C0
- FLeftHip.C1 = LeftHip.C1
- FRightHip.Part0 = Torso
- FRightHip.Part1 = RightLeg
- FRightHip.C0 = RightHip.C0
- FRightHip.C1 = RightHip.C1
- local hit = Hit_Box.Touched:connect(function(part) DamageFunction(part, false, 0, 20+(EPower/4), true, 40, "Compensate-Knockdown", Hit_Box, .2, false, 0, false, _, _, _) end)
- for i = 0, .4, .1 do
- swait()
- local SwingSpeed = .9
- Humanoid.WalkSpeed = 0
- MagicBlock(BrickColor.new(Colour1),"Neon",Hit_Box:GetRenderCFrame()*Cf(.9,rand(-3, 3),0), .1, 0, .1, .65, .65, .65, .05)
- MagicBlock(BrickColor.new(Colour1),"Neon",Hit_Box:GetRenderCFrame()*Cf(.9,rand(-3, 3),0), .1, 0, .1, .65, .65, .65, .05)
- MagicBlock(BrickColor.new(Colour2),"Neon",Hit_Box:GetRenderCFrame()*Cf(.9,rand(-3, 3),0), .1, 0, .1, .65, .65, .65, .05)
- MagicBlock(BrickColor.new(Colour2),"Neon",Hit_Box:GetRenderCFrame()*Cf(.9,rand(-3, 3),0), .1, 0, .1, .65, .65, .65, .05)
- HWeld.C0=clerp(HWeld.C0,Cf(0,-.8,.6)*Euler(rad(146),0,rad(-40)), SwingSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,rad(-5),0), SwingSpeed)
- WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), SwingSpeed)
- WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), SwingSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,-.3)*Euler(0,rad(-65),rad(-40)), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-20),0,0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.7,0.5,-.5)*Euler(rad(20),0,rad(60)), SwingSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(65),0), SwingSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,-.1)*Euler(0,0,0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(rad(20),rad(60),0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-2.2,0)*Euler(0,rad(60),0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1.3,.1)*Euler(rad(-80),0,0), SwingSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), SwingSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.1,-.6)*Euler(rad(-10),0,0), SwingSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), SwingSpeed)
- end
- coroutine.resume(coroutine.create(function()
- for i = 1, 10, 1 do
- swait()
- local Point = Inst("Part", F2)
- Point.Anchored = true
- Point.Name = "Point"
- Point.CanCollide = false
- Point.Transparency = 1
- Point.Locked = true
- Point.Size = Vec(.2, .2, .2)
- Point.CFrame = RootPart.CFrame * Cf(0, -3, -(22*i))
- local P2 = Inst("Part", Point)
- P2.Anchored = true
- P2.CanCollide = false
- P2.Name = "Point"
- P2.Transparency = 1
- P2.Locked = true
- P2.Size = Vec(.2, .2, .2)
- P2.CFrame = Point.CFrame * Cf(0, 10, 0)
- local P3 = Inst("Part", Point)
- P3.Anchored = true
- P3.Name = "Point"
- P3.CanCollide = false
- P3.Transparency = 1
- P3.Locked = true
- P3.Size = Vec(.2, .2, .2)
- P3.CFrame = Point.CFrame * Cf(0, -10, 0)
- local s1 = Sound(Point,"http://roblox.com/asset/?id=233091161", .4, 3, false)
- debServ:AddItem(s1, 3)
- local s2 = Sound(Point,"http://roblox.com/asset/?id=231917744", 1, 2, false)
- debServ:AddItem(s2, 3)
- MagicCircle(BrickColor.new(Colour1),"SmoothPlastic",Point:GetRenderCFrame(), .1, 0, .1, 20, .5, 20, .08)
- MagicCircle(BrickColor.new(Colour1),"SmoothPlastic",Point:GetRenderCFrame(), .1, 0, .1, 20, 500, 20, .08)
- MagicCircle(BrickColor.new(Colour2),"Neon",Point:GetRenderCFrame(), .06, 0, .06, 18, .46, 18, .06)
- MagicCircle(BrickColor.new(Colour2),"Neon",Point:GetRenderCFrame(), .06, 0, .06, 18, 460, 18, .06)
- MagicBlock(BrickColor.new(Colour1),"SmoothPlastic",Point:GetRenderCFrame(), .1, .1, .1, 20, 20, 20, .08)
- MagicBlock(BrickColor.new(Colour2),"Neon",Point:GetRenderCFrame(), .1, .1, .1, 20, 20, 20, .06)
- coroutine.resume(coroutine.create(function()
- for i = 0, .4, .1 do
- swait()
- MagniDamage(Point, 12, true, 80+EPower, 90+EPower, true, 90, "Compensate", .01, false, 0, false, _, _, _)
- MagniDamage(P2, 12, true, 80+EPower, 90+EPower, true, 90, "Compensate", .01, false, 0, false, _, _, _)
- MagniDamage(P3, 12, true, 80+EPower, 90+EPower, true, 90, "Compensate", .01, false, 0, false, _, _, _)
- end
- debServ:AddItem(Point, 0)
- end))
- end
- end))
- wait(.55)
- hit:disconnect()
- FLeftHip.Part0 = nil
- FLeftHip.Part1 = nil
- FRightHip.Part0 = nil
- FRightHip.Part1 = nil
- LeftHip.Part0 = Torso
- LeftHip.Part1 = LeftLeg
- LeftHip.C0 = FLeftHip.C0
- LeftHip.C1 = FLeftHip.C1
- RightHip.Part0 = Torso
- RightHip.Part1 = RightLeg
- RightHip.C0 = FRightHip.C0
- RightHip.C1 = FRightHip.C1
- Humanoid.WalkSpeed = CurrentSpeed
- Debounces.DisableJump = false
- Debounces.Attacking = false
- end
- function Axel(Upward)
- Debounces.Attacking = true
- if not Debounces.HasWep then
- if Current_Anim == "Idle" or Current_Anim == "Walking" then
- LeftHip.Part0 = nil
- LeftHip.Part1 = nil
- RightHip.Part0 = nil
- RightHip.Part1 = nil
- FLeftHip.Part0 = Torso
- FLeftHip.Part1 = LeftLeg
- FLeftHip.C0 = LeftHip.C0
- FLeftHip.C1 = LeftHip.C1
- FRightHip.Part0 = Torso
- FRightHip.Part1 = RightLeg
- FRightHip.C0 = RightHip.C0
- FRightHip.C1 = RightHip.C1
- local t = .6
- local VelPart = RootPart
- local tim = 1
- local Speed = 100
- local HBSize = Vec(3, 5, 3)
- local Vel = Inst("BodyVelocity", RootPart)
- Vel.Name = DecName
- Vel.MaxForce = Vec(huge, huge, huge)
- Vel.Velocity = VelPart.CFrame.lookVector*0
- if Upward then
- tim = 1.4
- HBSize = Vec(5, 7, 5)
- Speed = 250
- local LVec = Inst("Part", F2)
- LVec.Transparency = 1
- LVec.Anchored = false
- LVec.CanCollide = false
- LVec.Locked = true
- LVec.Size = Vec(1,1,1)
- LVec.FrontSurface = "Hinge"
- local LVW = Inst("Weld", LVec)
- LVW.Part0 = LeftLeg
- LVW.Part1 = LVec
- LVW.Name = DecName
- LVW.C0 = Cf(0, -.5, 0) * Euler(rad(-90), 0, 0)
- LVW.C1 = Cf(0,0,0) * Euler(0,0,rad(-20))
- VelPart = LVec
- Vel.Velocity = (RootPart.CFrame.lookVector*-15) + Vec(0, 25, 0)
- local noscope = 0
- local j = Sound(RootPart,"http://roblox.com/asset/?id=158149887", .5, 1, false)
- debServ:AddItem(j, 2)
- for i = 0, 1.4, .1 do
- swait()
- if noscope ~= 360 then
- noscope = noscope+30
- end
- local JumpSpeed = .4
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(-60),0,rad(10)), JumpSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), JumpSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(-60),0,rad(-10)), JumpSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), JumpSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.4,.2)*Euler(rad(30),0,0), JumpSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), JumpSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(noscope),0,0), JumpSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), JumpSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-18),rad(90),0), JumpSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), JumpSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.5,-.8)*Euler(rad(-30),rad(-90),0), JumpSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), JumpSpeed)
- end
- end
- local HBox = MakeHitBox(HBSize, LeftLeg, true, Cf(0,-(HBSize.Y/4),0), Cf())
- local T = 0
- local hit = HBox.Touched:connect(function(part)
- local hum = FindHum(part.Parent)
- local Axeld = part.Parent:FindFirstChild("Axeld")
- if hum and hum ~= Humanoid and not Axeld then
- tim = tim+1.2
- local ax = Inst("BoolValue", part.Parent) ax.Name = "Axeld"
- local QuickDelay = Inst("BodyPosition", RootPart)
- QuickDelay.Name = DecName
- QuickDelay.MaxForce = Vec(huge, huge, huge)
- QuickDelay.Position = RootPart.Position
- debServ:AddItem(QuickDelay, .3)
- debServ:AddItem(ax, .4)
- DamageFunction(part, true, 20, 21, false, 150, "SkyRocket", RootPart, .1, false, 0, false, _, _, _)
- end
- end)
- repeat
- Vel.Velocity = VelPart.CFrame.lookVector*Speed
- MagicBlock(BrickColor.new(Colour1),"Neon",LeftLeg:GetRenderCFrame()*Cf(0,-5,-1), 3, 3, 3, 7, 7, 7, .1)
- MagicBlock(BrickColor.new(Colour2),"Neon",LeftLeg:GetRenderCFrame()*Cf(0,-4,-1), 2, 2, 2, 6, 6, 6, .1)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,rad(15),rad(70)),t)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0),t)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.7,0.5,-.9)*Euler(rad(90),0,0),t)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,rad(-70)),t)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,-.3)*Euler(rad(-35),rad(60),0),t)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0),t)
- if not Upward then
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(40),rad(-80),0),t)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0),t)
- else
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(100),rad(-80),0),t)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0),t)
- end
- FRightHip.C0=clerp(FRightHip.C0,Cf(.8,-.5,-.7)*Euler(rad(-30),0,0),t)
- FRightHip.C1=clerp(FRightHip.C1,Cf(0,1,0)*Euler(0,0,rad(25)),t)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-.8,-1,-.15)*Euler(rad(-20),rad(60),0),t)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(0,1,0)*Euler(rad(-40),0,0),t)
- T = T+.1
- swait()
- until T >= tim
- debServ:AddItem(HBox, 0)
- hit:disconnect()
- debServ:AddItem(Vel, 0)
- if Upward then
- debServ:AddItem(VelPart, 0)
- end
- if not Upward then
- for i = 0, 1.4, .1 do
- swait()
- Humanoid.WalkSpeed = 0
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(70)), .3)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), .3)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.7,0.5,-1)*Euler(rad(70),0,rad(60)), .3)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(60),0), .3)
- Neck.C0=clerp(Neck.C0,Cf(0,1.35,-.5)*Euler(rad(-45),0,0), .3)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,rad(-30),0), .3)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-.4,0)*Euler(rad(-20),rad(-60),0), .3)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,0,0)*Euler(0,0,0), .3)
- FRightHip.C0=clerp(FRightHip.C0,Cf(.5,-1.8,-.7)*Euler(0,rad(20),0), .3)
- FRightHip.C1=clerp(FRightHip.C1,Cf(0,0,0)*Euler(rad(-15),0,0), .3)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1,-1.4,-.6)*Euler(0,rad(60),0), .3)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(0,0,0)*Euler(rad(-15),0,0), .3)
- end
- end
- Humanoid.WalkSpeed = CurrentSpeed
- LeftHip.Part0 = Torso
- LeftHip.Part1 = LeftLeg
- RightHip.Part0 = Torso
- RightHip.Part1 = RightLeg
- FLeftHip.Part0 = nil
- FLeftHip.Part1 = nil
- LeftHip.C0 = FLeftHip.C0
- LeftHip.C1 = FLeftHip.C1
- FRightHip.Part0 = nil
- FRightHip.Part1 = nil
- RightHip.C0 = FRightHip.C0
- RightHip.C1 = FRightHip.C1--]]
- elseif Current_Anim == "Falling" or Current_Anim == "Jumping" then
- LeftHip.Part0 = nil
- LeftHip.Part1 = nil
- RightHip.Part0 = nil
- RightHip.Part1 = nil
- FLeftHip.Part0 = Torso
- FLeftHip.Part1 = LeftLeg
- FLeftHip.C0 = LeftHip.C0
- FLeftHip.C1 = LeftHip.C1
- FRightHip.Part0 = Torso
- FRightHip.Part1 = RightLeg
- FRightHip.C0 = RightHip.C0
- FRightHip.C1 = RightHip.C1
- local t = .6
- local HBox = MakeHitBox(Vec(3,5,3), LeftLeg, true, Cf(0,-1.25,0), Cf())
- local LVec = Inst("Part", F2)
- LVec.Transparency = 1
- LVec.Anchored = false
- LVec.CanCollide = false
- LVec.Locked = true
- LVec.Size = Vec(1,1,1)
- LVec.FrontSurface = "Hinge"
- local LVW = Inst("Weld", LVec)
- LVW.Part0 = LeftLeg
- LVW.Part1 = LVec
- LVW.Name = DecName
- LVW.C0 = Cf(0, -.5, 0) * Euler(rad(-90), 0, 0)
- LVW.C1 = Cf(0,0,0) * Euler(0,0,rad(-20))
- local Vel = Inst("BodyVelocity", RootPart)
- Vel.Name = DecName
- Vel.MaxForce = Vec(huge, huge, huge)
- Vel.Velocity = LVec.CFrame.lookVector*0
- local FallDamage = 0
- local CanDiveKick = true
- local TouchedGround = false
- local BuffN = 3
- local ground, pos = rayCast(LVec.Position, LVec.CFrame.lookVector, 5, Character)
- local hit = HBox.Touched:connect(function(part)
- local hum = FindHum(part.Parent)
- if hum and hum ~= Humanoid and CanDiveKick then
- CanDiveKick = false
- FallDamage = FallDamage+4
- Vel.Velocity = (RootPart.CFrame.lookVector*-8) + Vec(0, 20, 0)
- local noscope = 0
- local s = Sound(part,"http://roblox.com/asset/?id=401057895", 1, 1, false)
- debServ:AddItem(s, 2)
- local j = Sound(RootPart,"http://roblox.com/asset/?id=158149887", .5, 1, false)
- debServ:AddItem(j, 2)
- DamageFunction(part, false, 0, 45, false, 0, "LifeSteal", RootPart, .1, false, 0, false, _, _, _)
- Apply_Buff(BuffN, 15)
- if BuffN > 0 then
- BuffN = BuffN-.1
- end
- for i = 0, 1.4, .1 do
- swait()
- Vel.Velocity = (RootPart.CFrame.lookVector*-8) + Vec(0, 22, 0)
- if noscope ~= 360 then
- noscope = noscope+30
- end
- local JumpSpeed = .4
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(-60),0,rad(10)), JumpSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), JumpSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(-60),0,rad(-10)), JumpSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), JumpSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.4,.2)*Euler(rad(30),0,0), JumpSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), JumpSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(noscope),0,0), JumpSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), JumpSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-18),rad(90),0), JumpSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), JumpSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.5,-.8)*Euler(rad(-30),rad(-90),0), JumpSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), JumpSpeed)
- end
- CanDiveKick = true
- end
- end)
- repeat
- swait()
- if CanDiveKick then
- FallDamage = FallDamage+1
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,rad(15),rad(70)),t)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0),t)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.7,0.5,-.9)*Euler(rad(90),0,0),t)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,rad(-70)),t)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,-.3)*Euler(rad(-35),rad(60),0),t)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0),t)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-5),rad(-80),0),t)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0),t)
- FRightHip.C0=clerp(FRightHip.C0,Cf(.8,-.5,-.7)*Euler(rad(-30),0,0),t)
- FRightHip.C1=clerp(FRightHip.C1,Cf(0,1,0)*Euler(0,0,rad(25)),t)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-.8,-1,-.15)*Euler(rad(-20),rad(60),0),t)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(0,1,0)*Euler(rad(-40),0,0),t)
- Vel.Velocity = LVec.CFrame.lookVector*150
- MagicBlock(BrickColor.new(Colour1),"Neon",LeftLeg:GetRenderCFrame()*Cf(0,-5,-1), 3, 3, 3, 7, 7, 7, .1)
- MagicBlock(BrickColor.new(Colour2),"Neon",LeftLeg:GetRenderCFrame()*Cf(0,-4,-1), 2, 2, 2, 6, 6, 6, .1)
- ground, pos = rayCast(LVec.Position, LVec.CFrame.lookVector, 15, Character)
- if ground then
- if ground.Anchored == true then
- TouchedGround = true
- end
- end
- end
- until TouchedGround
- MagicWave(ground.BrickColor,ground.Material,Cf(pos), 0, 0, 0, 3, 1, 3, .1)
- local WaveP = Inst("Part", F2)
- WaveP.Transparency = 1
- WaveP.Anchored = true
- WaveP.CanCollide = false
- WaveP.Locked = true
- WaveP.CFrame = Cf(pos)
- MagniDamage(WaveP, 25, true, 4+FallDamage, 5+FallDamage, false, 0, "Stun", .06+(FallDamage/100), false, 0, false, _, _, _)
- debServ:AddItem(WaveP, 3)
- local boo = Sound(WaveP,"http://roblox.com/asset/?id=157878578", 1, 1, false)
- debServ:AddItem(boo, .4)
- debServ:AddItem(HBox, 0)
- debServ:AddItem(LVec, 0)
- hit:disconnect()
- debServ:AddItem(Vel, 0)
- for i = 0, 1.8, .1 do
- swait()
- Humanoid.WalkSpeed = 0
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(70)), .3)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), .3)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.7,0.5,-1)*Euler(rad(70),0,rad(60)), .3)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(60),0), .3)
- Neck.C0=clerp(Neck.C0,Cf(0,1.35,-.5)*Euler(rad(-45),0,0), .3)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,rad(-30),0), .3)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-.4,0)*Euler(rad(-20),rad(-60),0), .3)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,0,0)*Euler(0,0,0), .3)
- FRightHip.C0=clerp(FRightHip.C0,Cf(.5,-1.8,-.7)*Euler(0,rad(20),0), .3)
- FRightHip.C1=clerp(FRightHip.C1,Cf(0,0,0)*Euler(rad(-15),0,0), .3)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1,-1.4,-.6)*Euler(0,rad(60),0), .3)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(0,0,0)*Euler(rad(-15),0,0), .3)
- end
- Humanoid.WalkSpeed = CurrentSpeed
- LeftHip.Part0 = Torso
- LeftHip.Part1 = LeftLeg
- RightHip.Part0 = Torso
- RightHip.Part1 = RightLeg
- FLeftHip.Part0 = nil
- FLeftHip.Part1 = nil
- LeftHip.C0 = FLeftHip.C0
- LeftHip.C1 = FLeftHip.C1
- FRightHip.Part0 = nil
- FRightHip.Part1 = nil
- RightHip.C0 = FRightHip.C0
- RightHip.C1 = FRightHip.C1--]]
- end
- elseif Debounces.HasWep and not Debounces.DuelWielding then
- if Current_Anim == "Idle" or Current_Anim == "Walking" then
- LeftHip.Part0 = nil
- LeftHip.Part1 = nil
- RightHip.Part0 = nil
- RightHip.Part1 = nil
- FLeftHip.Part0 = Torso
- FLeftHip.Part1 = LeftLeg
- FLeftHip.C0 = LeftHip.C0
- FLeftHip.C1 = LeftHip.C1
- FRightHip.Part0 = Torso
- FRightHip.Part1 = RightLeg
- FRightHip.C0 = RightHip.C0
- FRightHip.C1 = RightHip.C1
- local t = .6
- local VelPart = RootPart
- local tim = 1
- local Speed = 150
- local HBSize = Vec(4, 8, 3)
- local Vel = Inst("BodyVelocity", RootPart)
- Vel.Name = DecName
- Vel.MaxForce = Vec(huge, huge, huge)
- Vel.Velocity = VelPart.CFrame.lookVector*0
- if Upward then
- tim = 1.4
- Speed = 300
- local LVec = Inst("Part", F2)
- LVec.Transparency = 1
- LVec.Anchored = false
- LVec.CanCollide = false
- LVec.Locked = true
- LVec.Size = Vec(2,2,1)
- LVec.FrontSurface = "Hinge"
- local LVW = Inst("Weld", LVec)
- LVW.Part0 = RootPart
- LVW.Part1 = LVec
- LVW.Name = DecName
- LVW.C0 = Cf(0, 0, 0) * Euler(rad(50), 0, 0)
- VelPart = LVec
- Vel.Velocity = (RootPart.CFrame.lookVector*-15) + Vec(0, 25, 0)
- local noscope = 0
- local j = Sound(RootPart,"http://roblox.com/asset/?id=158149887", .5, 1, false)
- debServ:AddItem(j, 2)
- for i = 0, 1.4, .1 do
- swait()
- if noscope ~= 360 then
- noscope = noscope+30
- end
- local JumpSpeed = .4
- HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), JumpSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), JumpSpeed)
- WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), JumpSpeed)
- WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), JumpSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(-60),0,rad(10)), JumpSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), JumpSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(-60),0,rad(-10)), JumpSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), JumpSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.4,.2)*Euler(rad(30),0,0), JumpSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), JumpSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(noscope),0,0), JumpSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), JumpSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-18),rad(90),0), JumpSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), JumpSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.5,-.8)*Euler(rad(-30),rad(-90),0), JumpSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), JumpSpeed)
- end
- end
- local HBox = MakeHitBox(HBSize, Hit_Box, true, Cf(), Cf())
- local T = 0
- local Penetrates = 0
- local hit = HBox.Touched:connect(function(part)
- local hum = FindHum(part.Parent)
- local p = part.Parent:FindFirstChild("Penetrated")
- local tor = part.Parent:FindFirstChild("Torso")
- if hum and hum ~= Humanoid and not p and tor then
- if not Upward then
- tim = tim+1.2
- else
- tim = tim+1.6
- end
- DamageFunction(part, false, 0, 30, false, 0, "Compensate", RootPart, .1, false, _, false, _, _, _)
- local Penetrate = Inst("Part")
- if hum.Health > (hum.MaxHealth/12) then
- debServ:AddItem(Penetrate, 0)
- Penetrate = Inst("Weld", HBox)
- Penetrate.Part0 = HBox
- Penetrate.Part1 = tor
- Penetrate.C0 = Cf(0, 2.6-Penetrates, 0) * Euler(rad(90), 0, rad(-90))
- end
- local P = Inst("BoolValue", part.Parent)
- P.Name = "Penetrated"
- debServ:AddItem(P, 4)
- debServ:AddItem(Penetrate, 2)
- if Penetrates ~= 6 then
- Penetrates = Penetrates+1
- end
- local rip = runServ.RenderStepped:connect(function()
- hum.PlatformStand = true
- DamageFunction(part, false, 0, 0+Penetrates, false, 0, "Compensate", RootPart, .02, false, _, false, _, _, _)
- end)
- repeat swait() until Penetrate.Parent == nil or T == tim or hum.Health <= (hum.MaxHealth/12)
- hum.PlatformStand = false
- if Penetrates ~= 6 then
- Penetrates = Penetrates-1
- end
- debServ:AddItem(P, 0)
- debServ:AddItem(Penetrate, 0)
- rip:disconnect()
- end
- end)
- repeat
- Vel.Velocity = VelPart.CFrame.lookVector*Speed
- MagicBlock(BrickColor.new(Colour1),"Neon", HBox:GetRenderCFrame()*Cf(rand(-3,3),4,rand(-3,3)), 5, 5, 5, 7, 7, 7, .1)
- MagicBlock(BrickColor.new(Colour2),"Neon", HBox:GetRenderCFrame()*Cf(rand(-3,3),4,rand(-3,3)), 4, 4, 4, 6, 6, 6, .1)
- MagicBlock(BrickColor.new(Colour1),"Neon", HBox:GetRenderCFrame()*Cf(rand(-3,3),4,rand(-3,3)), 5, 5, 5, 7, 7, 7, .1)
- MagicBlock(BrickColor.new(Colour2),"Neon", HBox:GetRenderCFrame()*Cf(rand(-3,3),4,rand(-3,3)), 4, 4, 4, 6, 6, 6, .1)
- local SwingSpeed = .5
- HWeld.C0=clerp(HWeld.C0,Cf(-.7,-.15,0)*Euler(0,0,0), SwingSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(180),0,rad(-20)), SwingSpeed)
- WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), SwingSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,-.3)*Euler(0,rad(-50),0), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-90),0,0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.7,0.5,-1)*Euler(rad(60),0,rad(80)), SwingSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(65),0), SwingSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,-.1)*Euler(0,0,0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(rad(20),rad(70),0), SwingSpeed)
- if not Upward then
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(.65,-1,0)*Euler(0,rad(70),0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed)
- else
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(.65,-1,0)*Euler(rad(50),0,0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(-70),0), SwingSpeed)
- end
- FRightHip.C0=clerp(FRightHip.C0,Cf(.8,-1,0)*Euler(0,rad(-70),0), SwingSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(0,1,0)*Euler(rad(50),0,0), SwingSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-.5,-1,0)*Euler(0,rad(-60),0), SwingSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(0,1,0)*Euler(rad(50),0,0), SwingSpeed)
- T = T+.1
- swait()
- until T >= tim
- debServ:AddItem(HBox, 0)
- hit:disconnect()
- debServ:AddItem(Vel, 0)
- if Upward then
- debServ:AddItem(VelPart, 0)
- end
- if not Upward then
- for i = 0, 1.4, .1 do
- swait()
- Humanoid.WalkSpeed = 0
- local SwingSpeed = .5
- HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), SwingSpeed)
- WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), SwingSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(60)), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(30),0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(0,0,rad(-60)), SwingSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-30),0), SwingSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.52,.2)*Euler(rad(30),0,0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.2,0)*Euler(rad(-40),0,0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(.5,-1,-.4)*Euler(rad(-12),0,0), SwingSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(0,1,0)*Euler(0,0,0), SwingSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-.5,-.6,-.5)*Euler(rad(40),0,0), SwingSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(0,1,0)*Euler(0,0,0), SwingSpeed)
- end
- end
- Humanoid.WalkSpeed = CurrentSpeed
- LeftHip.Part0 = Torso
- LeftHip.Part1 = LeftLeg
- RightHip.Part0 = Torso
- RightHip.Part1 = RightLeg
- FLeftHip.Part0 = nil
- FLeftHip.Part1 = nil
- LeftHip.C0 = FLeftHip.C0
- LeftHip.C1 = FLeftHip.C1
- FRightHip.Part0 = nil
- FRightHip.Part1 = nil
- RightHip.C0 = FRightHip.C0
- RightHip.C1 = FRightHip.C1--]]
- elseif Current_Anim == "Falling" or Current_Anim == "Jumping" then
- LeftHip.Part0 = nil
- LeftHip.Part1 = nil
- RightHip.Part0 = nil
- RightHip.Part1 = nil
- FLeftHip.Part0 = Torso
- FLeftHip.Part1 = LeftLeg
- FLeftHip.C0 = LeftHip.C0
- FLeftHip.C1 = LeftHip.C1
- FRightHip.Part0 = Torso
- FRightHip.Part1 = RightLeg
- FRightHip.C0 = RightHip.C0
- FRightHip.C1 = RightHip.C1
- local Speed = 150
- local HBSize = Vec(4, 8, 3)
- local Vel = Inst("BodyVelocity", RootPart)
- Vel.Name = DecName
- Vel.MaxForce = Vec(huge, huge, huge)
- Vel.Velocity = RootPart.CFrame.lookVector*0
- local LVec = Inst("Part", F2)
- LVec.Transparency = 1
- LVec.Anchored = false
- LVec.CanCollide = false
- LVec.Locked = true
- LVec.Size = Vec(2,2,1)
- LVec.FrontSurface = "Hinge"
- local LVW = Inst("Weld", LVec)
- LVW.Part0 = RootPart
- LVW.Part1 = LVec
- LVW.Name = DecName
- LVW.C0 = Cf(0, 0, 0) * Euler(rad(-60), 0, 0)
- local HBox = MakeHitBox(HBSize, Hit_Box, true, Cf(), Cf())
- local FallDamage = 0
- local Penetrates = 0
- local ground, pos = rayCast(LVec.Position, LVec.CFrame.lookVector, 30, Character)
- local TouchedGround = false
- local hit = HBox.Touched:connect(function(part)
- local hum = FindHum(part.Parent)
- local p = part.Parent:FindFirstChild("Penetrated")
- local tor = part.Parent:FindFirstChild("Torso")
- if hum and hum ~= Humanoid and not p and tor then
- DamageFunction(part, false, 0, 25, false, 0, "Compensate", RootPart, .1, false, _, false, _, _, _)
- local Penetrate = Inst("Part")
- if hum.Health > (hum.MaxHealth/12) then
- debServ:AddItem(Penetrate, 0)
- Penetrate = Inst("Weld", HBox)
- Penetrate.Part0 = HBox
- Penetrate.Part1 = tor
- Penetrate.C0 = Cf(0, 2.6-Penetrates, 0) * Euler(rad(90), 0, rad(-90))
- end
- local P = Inst("BoolValue", part.Parent)
- P.Name = "Penetrated"
- debServ:AddItem(P, 4)
- debServ:AddItem(Penetrate, 2)
- if Penetrates ~= 6 then
- Penetrates = Penetrates+1
- end
- local rip = runServ.RenderStepped:connect(function()
- hum.PlatformStand = true
- DamageFunction(part, false, 0, (0+(Penetrates*2))+FallDamage, false, 0, "Compensate", RootPart, .01, false, _, false, _, _, _)
- end)
- repeat swait() until Penetrate.Parent == nil or hum.Health <= (hum.MaxHealth/12) or TouchedGround
- hum.PlatformStand = false
- if Penetrates ~= 6 then
- Penetrates = Penetrates-1
- end
- debServ:AddItem(P, 0)
- debServ:AddItem(Penetrate, 0)
- rip:disconnect()
- end
- end)
- repeat
- Vel.Velocity = LVec.CFrame.lookVector*Speed
- FallDamage = FallDamage+1
- MagicBlock(BrickColor.new(Colour1),"Neon", HBox:GetRenderCFrame()*Cf(rand(-3,3),4,rand(-3,3)), 5, 5, 5, 7, 7, 7, .1)
- MagicBlock(BrickColor.new(Colour2),"Neon", HBox:GetRenderCFrame()*Cf(rand(-3,3),4,rand(-3,3)), 4, 4, 4, 6, 6, 6, .1)
- MagicBlock(BrickColor.new(Colour1),"Neon", HBox:GetRenderCFrame()*Cf(rand(-3,3),4,rand(-3,3)), 5, 5, 5, 7, 7, 7, .1)
- MagicBlock(BrickColor.new(Colour2),"Neon", HBox:GetRenderCFrame()*Cf(rand(-3,3),4,rand(-3,3)), 4, 4, 4, 6, 6, 6, .1)
- local SwingSpeed = .5
- HWeld.C0=clerp(HWeld.C0,Cf(-.7,-.15,0)*Euler(0,0,0), SwingSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(180),0,rad(-20)), SwingSpeed)
- WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), SwingSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,-.3)*Euler(0,rad(-50),0), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-90),0,0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.7,0.5,-1)*Euler(rad(60),0,rad(80)), SwingSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(65),0), SwingSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,-.1)*Euler(0,0,0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(rad(20),rad(70),0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(.65,-1,0)*Euler(rad(-60),0,0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(-70),0), SwingSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(.8,-1,0)*Euler(0,rad(-70),0), SwingSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(0,1,0)*Euler(rad(50),0,0), SwingSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-.5,-1,0)*Euler(0,rad(-60),0), SwingSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(0,1,0)*Euler(rad(50),0,0), SwingSpeed)
- ground, pos = rayCast(LVec.Position, LVec.CFrame.lookVector, 30, Character)
- if ground then
- if ground.Anchored == true then
- TouchedGround = true
- end
- end
- swait()
- until TouchedGround
- MagicWave(ground.BrickColor,ground.Material,Cf(pos), 0, 0, 0, 8, 1, 8, .1)
- local WaveP = Inst("Part", F2)
- WaveP.Transparency = 1
- WaveP.Anchored = true
- WaveP.CanCollide = false
- WaveP.Locked = true
- WaveP.CFrame = Cf(pos)
- MagniDamage(WaveP, 40, true, 2+FallDamage, 6+FallDamage, false, 0, "Compensate-Stun", .1+(FallDamage/100), false, 0, false, _, _, _)
- debServ:AddItem(WaveP, 3)
- local boo = Sound(WaveP,"http://roblox.com/asset/?id=157878578", 1, 1, false)
- debServ:AddItem(boo, .4)
- debServ:AddItem(HBox, 0)
- debServ:AddItem(LVec, 0)
- hit:disconnect()
- debServ:AddItem(Vel, 0)
- if not Upward then
- for i = 0, 1.8, .1 do
- swait()
- Humanoid.WalkSpeed = 0
- local SwingSpeed = .5
- HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), SwingSpeed)
- WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), SwingSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(60)), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(30),0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(0,0,rad(-60)), SwingSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-30),0), SwingSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.52,.2)*Euler(rad(30),0,0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.2,0)*Euler(rad(-40),0,0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(.5,-1,-.4)*Euler(rad(-12),0,0), SwingSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(0,1,0)*Euler(0,0,0), SwingSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-.5,-.6,-.5)*Euler(rad(40),0,0), SwingSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(0,1,0)*Euler(0,0,0), SwingSpeed)
- end
- end
- Humanoid.WalkSpeed = CurrentSpeed
- LeftHip.Part0 = Torso
- LeftHip.Part1 = LeftLeg
- RightHip.Part0 = Torso
- RightHip.Part1 = RightLeg
- FLeftHip.Part0 = nil
- FLeftHip.Part1 = nil
- LeftHip.C0 = FLeftHip.C0
- LeftHip.C1 = FLeftHip.C1
- FRightHip.Part0 = nil
- FRightHip.Part1 = nil
- RightHip.C0 = FRightHip.C0
- RightHip.C1 = FRightHip.C1
- end
- end
- Debounces.Attacking = false
- end
- function Equip_Denial()
- Debounces.Equipping = true
- Attack_Num = 1
- for i = 0, .5, .1 do
- swait()
- local equips = .5
- HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(25),0,0), equips)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), equips)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.35,0)*Euler(rad(-25),0,0), equips)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), equips)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(0,0,0), equips)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), equips)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,-.2)*Euler(-rad(10),0,0), equips)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,rad(20),0), equips)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,0,0), equips)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), equips)
- RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0), equips)
- RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), equips)
- LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0), equips)
- LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), equips)
- end
- WepWeld.Part0 = Holder
- WepWeld.Part1 = Handle
- WepWeld.C0 = Cf() * Euler(rad(90),0,rad(90))
- WepWeld.C1 = Cf() * Euler(0,rad(180),0)
- CurrentSpeed = 12
- Humanoid.WalkSpeed = CurrentSpeed
- Debounces.HasWep = true
- Debounces.Equipping = false
- end
- function Unequip_Denial()
- Debounces.Equipping = true
- Attack_Num = 1
- LeftShoulder.Part0 = nil
- LeftShoulder.Part1 = nil
- FLeftShoulder.Part0 = Torso
- FLeftShoulder.Part1 = LeftArm
- FLeftShoulder.C0 = LeftShoulder.C0
- FLeftShoulder.C1 = LeftShoulder.C1
- for i = 0, .5, .1 do
- swait()
- local equips = .5
- HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(25),0,0), equips)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), equips)
- WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,rad(90)), equips)
- WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), equips)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.35,0)*Euler(rad(-25),0,0), equips)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), equips)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(0,0,0), equips)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), equips)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,-.2)*Euler(-rad(10),0,0), equips)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,rad(20),0), equips)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,0,0), equips)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), equips)
- RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0), equips)
- RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), equips)
- LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0), equips)
- LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), equips)
- end
- WepWeld.Part0 = Torso
- WepWeld.Part1 = Handle
- WepWeld.C0 = Cf(1.5,-1,.6) * Euler(rad(-90),0,rad(90))
- WepWeld.C1 = Cf() * Euler(0,0,0)
- CurrentSpeed = 20
- Humanoid.WalkSpeed = CurrentSpeed
- Debounces.HasWep = false
- Debounces.Equipping = false
- end
- function EquipTES()
- if not Debounces.TESWield then
- Debounces.Equipping = true
- for i = 0, .5, .1 do
- swait()
- local SwingSpeed = .5
- --SheWeld.C0=clerp(SheWeld.C0,Cf(0,-.24,0)*Euler(rad(100),0,0), SwingSpeed)
- --SheWeld.C1=clerp(SheWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(3)), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(0,0,rad(12)), SwingSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(0,0,0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0, 0,0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed)
- RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0), SwingSpeed)
- RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed)
- LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0), SwingSpeed)
- LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed)
- end
- SheWeld.Parent = nil
- SheWeld.Part0 = Holder2
- SheWeld.Part1 = TESHandle
- SheWeld.C0 = Holder2.CFrame:inverse() * Cf(Holder2.Position)
- SheWeld.C1 = TESHandle.CFrame:inverse() * Cf(Holder2.Position)
- SheWeld.Parent = TESHandle
- Debounces.Equipping = false
- Debounces.TESWield = true
- CurrentSpeed = 16
- Humanoid.WalkSpeed = CurrentSpeed
- else
- Debounces.Equipping = true
- for i = 0, .5, .1 do
- swait()
- local SwingSpeed = .5
- SheWeld.C0=clerp(SheWeld.C0,Cf(0,-.24,0)*Euler(rad(100),0,0), SwingSpeed)
- SheWeld.C1=clerp(SheWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- HWeld2.C0 = clerp(HWeld2.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed)
- HWeld2.C1 = clerp(HWeld2.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(3)), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(0,0,rad(12)), SwingSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(0,0,0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0, 0,0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed)
- RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0), SwingSpeed)
- RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed)
- LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0), SwingSpeed)
- LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed)
- end
- CurrentSpeed = 6
- Humanoid.WalkSpeed = CurrentSpeed
- SheWeld.Part0 = Torso
- SheWeld.Part1 = TESHandle
- SheWeld.C0 = Cf(-1.1, -1.1, -.2) * Euler(rad(100), 0, 0)
- Debounces.Equipping = false
- Debounces.TESWield = false
- end
- end
- function EquipTE()
- if not Debounces.TEWield then
- Debounces.Equipping = true
- Humanoid.WalkSpeed = 0
- Debounces.DisableJump = true
- LeftHip.Part0 = nil
- LeftHip.Part1 = nil
- RightHip.Part0 = nil
- RightHip.Part1 = nil
- FLeftHip.Part0 = Torso
- FLeftHip.Part1 = LeftLeg
- FLeftHip.C0 = LeftHip.C0
- FLeftHip.C1 = LeftHip.C1
- FRightHip.Part0 = Torso
- FRightHip.Part1 = RightLeg
- FRightHip.C0 = RightHip.C0
- FRightHip.C1 = RightHip.C1
- SheWeld.Parent = nil
- SheWeld.Part0 = Holder2
- SheWeld.Part1 = TESHandle
- SheWeld.C0 = Holder2.CFrame:inverse() * Cf(Holder2.Position)
- SheWeld.C1 = TESHandle.CFrame:inverse() * Cf(Holder2.Position)
- SheWeld.Parent = TESHandle
- for i = 0, .7, .1 do
- swait()
- local SwingSpeed = .3
- SheWeld.C0=clerp(SheWeld.C0,Cf(0,-.24,0)*Euler(rad(100),0,0), SwingSpeed)
- SheWeld.C1=clerp(SheWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- HWeld2.C0 = clerp(HWeld2.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed)
- HWeld2.C1 = clerp(HWeld2.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.1,0.325,-1.27)*Euler(rad(60),0,rad(-25)), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-90),0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.6,0.5,-.4)*Euler(rad(8),rad(-50),0), SwingSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-8),rad(-15),0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(15),0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(0,0,0), SwingSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(9),0), SwingSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(6),0), SwingSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), SwingSpeed)
- end
- WepWeld3.Parent = nil
- WepWeld3.Part0 = Holder
- WepWeld3.Part1 = TEHandle
- WepWeld3.C0 = Holder.CFrame:inverse() * Cf(Holder.Position)
- WepWeld3.C1 = TEHandle.CFrame:inverse() * Cf(Holder.Position)
- WepWeld3.Parent = TEHandle
- FITEB(11)
- for i = 0, .5, .1 do
- swait()
- local SwingSpeed = .08
- WepWeld3.C0=clerp(WepWeld3.C0,Cf(0,-.1,0)*Euler(rad(-90),0,0), SwingSpeed)
- WepWeld3.C1=clerp(WepWeld3.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- HWeld.C0=clerp(HWeld.C0,Cf(.4,-.92,0)*Euler(0,0,rad(-20)), SwingSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- SheWeld.C0=clerp(SheWeld.C0,Cf(0,-.24,0)*Euler(rad(100),0,0), SwingSpeed)
- SheWeld.C1=clerp(SheWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.3,0.5,-.4)*Euler(rad(90), 0, rad(20)), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0, 0, 0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.6,0.6,0)*Euler(0,0,rad(-15)), SwingSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(0, rad(-20), 0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0, rad(20), 0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0, 0, 0), SwingSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(0,0,0), SwingSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(9),0), SwingSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(6),0), SwingSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), SwingSpeed)
- end
- local rotatebecauseitscool = 0
- local swing = Sound(TEHandle,"http://roblox.com/asset/?id=161006212", 1, 2.5, true)
- for i = 0, .5, .1 do
- swait()
- if rotatebecauseitscool < (90*22) then
- rotatebecauseitscool = rotatebecauseitscool+60
- end
- local SwingSpeed = .05
- WepWeld3.C0=clerp(WepWeld3.C0,Cf(0,-.1,0)*Euler(rad(rotatebecauseitscool),0,0), .7)
- WepWeld3.C1=clerp(WepWeld3.C1,Cf(0,0,0)*Euler(0,0,0), .7)
- HWeld.C0=clerp(HWeld.C0,Cf(.4,-.92,0)*Euler(0,0,rad(-20)), .7)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), .7)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.3,0.5,-.4)*Euler(rad(90), 0, rad(20)), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0, 0, 0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(0,0,rad(12)), .4)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), .4)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(0, rad(-20), 0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0, rad(20), 0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0, 0, 0), SwingSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(0,0,0), SwingSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(9),0), SwingSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(6),0), SwingSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), SwingSpeed)
- end
- SheWeld.Part0 = Torso
- SheWeld.Part1 = TESHandle
- SheWeld.C0 = Cf(-1.1, -1.1, -.2) * Euler(rad(100), 0, 0)
- for i = 0, 2, .1 do
- swait()
- if rotatebecauseitscool < (90*22) then
- rotatebecauseitscool = rotatebecauseitscool+60
- end
- local SwingSpeed = .05
- WepWeld3.C0=clerp(WepWeld3.C0,Cf(0,-.1,0)*Euler(rad(rotatebecauseitscool),0,0), .7)
- WepWeld3.C1=clerp(WepWeld3.C1,Cf(0,0,0)*Euler(0,0,0), .7)
- HWeld.C0=clerp(HWeld.C0,Cf(.4,-.92,0)*Euler(0,0,rad(-20)), .7)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), .7)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.3,0.5,-.4)*Euler(rad(90), 0, rad(20)), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0, 0, 0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(0,0,rad(-15)), .4)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), .4)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(0, rad(-20), 0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0, rad(20), 0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0, 0, 0), SwingSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(0,0,0), SwingSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(9),0), SwingSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(6),0), SwingSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), SwingSpeed)
- end
- swing:Stop()
- debServ:AddItem(swing, 1)
- local leash = Sound(TEHandle,"rbxasset://sounds\\unsheath.wav", 1, .7, false)
- debServ:AddItem(leash, 1)
- for i = 0, 2, .1 do
- swait()
- local SwingSpeed = .08
- WepWeld3.C0=clerp(WepWeld3.C0,Cf(0,-.1,0)*Euler(rad(-100),0,0), .5)
- WepWeld3.C1=clerp(WepWeld3.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.6,0.4,-.4)*Euler(rad(30), 0, rad(20)), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0, rad(20), 0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(0,0,rad(-15)), .4)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-15),0), .4)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-11), rad(-40), 0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0, rad(40), 0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0, 0, 0), SwingSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(0,0,0), SwingSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(13),0), SwingSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(3),0), SwingSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), SwingSpeed)
- end
- chatServ:Chat(Head, "It's time to end this fairy tale.", 2)
- for i = 0, 7.5, .1 do
- swait()
- local SwingSpeed = .08
- WepWeld3.C0=clerp(WepWeld3.C0,Cf(0,-.1,0)*Euler(rad(-100),0,0), .5)
- WepWeld3.C1=clerp(WepWeld3.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.6,0.4,-.4)*Euler(rad(30), 0, rad(20)), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0, rad(20), 0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(0,0,rad(-15)), .4)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-15),0), .4)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-11), rad(-40), 0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0, rad(40), 0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0, 0, 0), SwingSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(0,0,0), SwingSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(13),0), SwingSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(3),0), SwingSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), SwingSpeed)
- end
- LeftHip.Part0 = Torso
- LeftHip.Part1 = LeftLeg
- RightHip.Part0 = Torso
- RightHip.Part1 = RightLeg
- FLeftHip.Part0 = nil
- FLeftHip.Part1 = nil
- LeftHip.C0 = FLeftHip.C0
- LeftHip.C1 = FLeftHip.C1
- FRightHip.Part0 = nil
- FRightHip.Part1 = nil
- RightHip.C0 = FRightHip.C0
- RightHip.C1 = FRightHip.C1
- Debounces.Equipping = false
- Debounces.DisableJump = false
- Debounces.TEWield = true
- Attack_Num = 1
- CurrentSpeed = 14
- Humanoid.WalkSpeed = CurrentSpeed
- else
- Debounces.Equipping = true
- Debounces.DisableJump = true
- Humanoid.WalkSpeed = 0
- LeftHip.Part0 = nil
- LeftHip.Part1 = nil
- RightHip.Part0 = nil
- RightHip.Part1 = nil
- FLeftHip.Part0 = Torso
- FLeftHip.Part1 = LeftLeg
- FLeftHip.C0 = LeftHip.C0
- FLeftHip.C1 = LeftHip.C1
- FRightHip.Part0 = Torso
- FRightHip.Part1 = RightLeg
- FRightHip.C0 = RightHip.C0
- FRightHip.C1 = RightHip.C1
- for i = 0, .5, .1 do
- swait()
- local SwingSpeed = .5
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(3)), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(0,0,rad(12)), SwingSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(0,0,0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0, 0,0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0), SwingSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0), SwingSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed)
- end
- SheWeld.Parent = nil
- SheWeld.Part0 = Holder2
- SheWeld.Part1 = TESHandle
- SheWeld.C0 = Holder2.CFrame:inverse() * Cf(Holder2.Position)
- SheWeld.C1 = TESHandle.CFrame:inverse() * Cf(Holder2.Position)
- SheWeld.Parent = TESHandle
- HTEB()
- for i = 0, .5, .1 do
- swait()
- local SwingSpeed = .5
- SheWeld.C0=clerp(SheWeld.C0,Cf(0,-.24,0)*Euler(rad(100),0,0), SwingSpeed)
- SheWeld.C1=clerp(SheWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.1,0.325,-1.27)*Euler(rad(60),0,rad(-25)), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-90),0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.6,0.5,-.4)*Euler(rad(8),rad(-50),0), SwingSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-8),rad(-15),0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(15),0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(0,0,0), SwingSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(9),0), SwingSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(6),0), SwingSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), SwingSpeed)
- end
- local Sheath = Sound(TESHandle, "rbxasset://sounds\\unsheath.wav", 1, 1, false)
- for i = 0, .5, .1 do
- swait()
- local SwingSpeed = .5
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(3)), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(0,0,rad(12)), SwingSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(0,0,0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0, 0,0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0), SwingSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0), SwingSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed)
- end
- Attack_Num = 1
- SheWeld.Part0 = Torso
- SheWeld.Part1 = TESHandle
- SheWeld.C0 = Cf(-1.1, -1.1, -.2) * Euler(rad(100), 0, 0)
- LeftHip.Part0 = Torso
- LeftHip.Part1 = LeftLeg
- RightHip.Part0 = Torso
- RightHip.Part1 = RightLeg
- FLeftHip.Part0 = nil
- FLeftHip.Part1 = nil
- LeftHip.C0 = FLeftHip.C0
- LeftHip.C1 = FLeftHip.C1
- FRightHip.Part0 = nil
- FRightHip.Part1 = nil
- RightHip.C0 = FRightHip.C0
- RightHip.C1 = FRightHip.C1
- WepWeld3.Part0 = TESHandle
- WepWeld3.Part1 = TEHandle
- WepWeld3.C0 = Cf(0, 0, 0)
- WepWeld3.C1 = Cf(0, 3, 0) * Euler(0, rad(180), 0)
- Debounces.Equipping = false
- Debounces.DisableJump = false
- Debounces.TEWield = false
- CurrentSpeed = 6
- Humanoid.WalkSpeed = CurrentSpeed
- end
- end
- function Awaken()
- Debounces.Successful_KeyStroke = true
- Debounces.Attacking = true
- Debounces.DisableJump = true
- GodMode = true
- Humanoid.WalkSpeed = 0
- WepWeld.Part0 = RootPart
- WepWeld.Part1 = Handle
- WepWeld.C0 = RootPart.CFrame:inverse() * Cf(RootPart.Position)
- WepWeld.C1 = Handle.CFrame:inverse() * Cf(RootPart.Position)
- local BP = Inst("BodyPosition", RootPart)
- local StopEffects = false
- CArmour.Parent = Character
- local WeldBase = Inst("Model", CArmour)
- WeldBase.Name = "WeldBase"
- local aHead = Inst("Part", WeldBase)
- aHead.Transparency = 1
- aHead.Name = "FakeHead"
- aHead.Anchored = true
- aHead.CanCollide = false
- aHead.Locked = true
- aHead.Size = Vec(.2, .2, .2)
- aHead.Position = Vec(60.2, 5.3, -275)
- aHead.Rotation = Vec(-180, 0, -180)
- local aLarm = Inst("Part", WeldBase)
- aLarm.Transparency = 1
- aLarm.Name = "FakeLeftArm"
- aLarm.Anchored = true
- aLarm.CanCollide = false
- aLarm.Locked = true
- aLarm.Size = Vec(.2, .2, .2)
- aLarm.Position = Vec(58.7, 3.8, -275)
- aLarm.Rotation = Vec(-180, 0, -180)
- local aLleg = Inst("Part", WeldBase)
- aLleg.Transparency = 1
- aLleg.Name = "FakeLeftLeg"
- aLleg.Anchored = true
- aLleg.CanCollide = false
- aLleg.Locked = true
- aLleg.Size = Vec(.2, .2, .2)
- aLleg.Position = Vec(59.7, 1.8, -275)
- aLleg.Rotation = Vec(-180, 0, -180)
- local aRarm = Inst("Part", WeldBase)
- aRarm.Transparency = 1
- aRarm.Name = "FakeRightArm"
- aRarm.Anchored = true
- aRarm.CanCollide = false
- aRarm.Locked = true
- aRarm.Size = Vec(.2, .2, .2)
- aRarm.Position = Vec(58.7, 3.8, -275)
- aRarm.Rotation = Vec(-180, 0, -180)
- local aRleg = Inst("Part", WeldBase)
- aRleg.Transparency = 1
- aRleg.Name = "FakeRightLeg"
- aRleg.Anchored = true
- aRleg.CanCollide = false
- aRleg.Locked = true
- aRleg.Size = Vec(.2, .2, .2)
- aRleg.Position = Vec(59.7, 1.8, -275)
- aRleg.Rotation = Vec(-180, 0, -180)
- local aTor = Inst("Part", WeldBase)
- aTor.Transparency = 1
- aTor.Name = "FakeTorso"
- aTor.Anchored = true
- aTor.CanCollide = false
- aTor.Locked = true
- aTor.Size = Vec(.2, .2, .2)
- aTor.Position = Vec(60.2, 3.8, -275)
- aTor.Rotation = Vec(-180, 0, -180)
- for _ , k in pairs(WeldBase:GetChildren()) do
- if k:IsA("BasePart") then
- k:BreakJoints()
- end
- end
- local function MakeHelmet()
- local Parent = Inst("Model", CArmour)
- Parent.Name = "Helmet"
- ----------------(ClassName, , BrickColor, Material , Trans, Refl, Name, Size, Position, Rotation, Mesh Class, Mesh Scale , MId, MType)
- CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "HelmetBack", Vector3.new(.2, .2, .2), Vector3.new(60.2, 5.4, -275.73), Vector3.new(90, 0, 0), "SpecialMesh", Vector3.new(1.2, 2, 1.6), "http://www.roblox.com/asset/?id=20637493", "FileMesh")
- CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "HelmetBase", Vector3.new(.2, .2, .2), Vector3.new(60.2, 5.4, -275), Vector3.new(-180, 0, -180), "SpecialMesh", Vector3.new(1, 1, 1), "http://www.roblox.com/asset/?id=87249889", "FileMesh")
- local HEpart = CreatePart("Part", Parent, Colour1, "Neon", 1, 0, "HelmetEffect", Vector3.new(.2, .2, .2), Vector3.new(60.2, 5.5, -275.7), Vector3.new(0, 0, 0), "BlockMesh", Vector3.new(0, 0, 0), _, _)
- local peSize = {NumberSequenceKeypoint.new(0, 1.31, 0), NumberSequenceKeypoint.new(1, 0, 0)}
- local peTrans = {NumberSequenceKeypoint.new(0, .137, 0), NumberSequenceKeypoint.new(1, 1, 0)}
- local pe = Inst("ParticleEmitter", HEpart)
- pe.LightEmission = .5
- pe.Color = ColorSequence.new(HEpart.BrickColor.Color)
- pe.Size = NumberSequence.new(peSize)
- pe.Transparency = NumberSequence.new(peTrans)
- pe.Texture = "rbxassetid://37332909"
- pe.Acceleration = Vec(0, -100, 0)
- pe.EmissionDirection = "Front"
- pe.Lifetime = NumberRange.new(0.35)
- pe.Rate = 800000
- pe.Speed = NumberRange.new(15)
- CEP = HEpart
- CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "HelmetPart", Vector3.new(.2, .2, .2), Vector3.new(60.2, 5.8, -275), Vector3.new(-150, 0, -180), "SpecialMesh", Vector3.new(1, 1, 1), "http://www.roblox.com/asset/?id=189962102", "FileMesh")
- CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "MouthGuard", Vector3.new(.2, .2, .2), Vector3.new(60.2, 5, -274.6), Vector3.new(-180, 0, -180), "SpecialMesh", Vector3.new(1, 1.2, 1.1), "http://www.roblox.com/asset/?id=19380683", "FileMesh")
- for _ , K in pairs(Parent:GetChildren()) do
- if K:IsA("BasePart") then
- K:BreakJoints()
- end
- end
- for _, z in pairs(Parent:GetChildren()) do
- if z:IsA("BasePart") then
- local Weld = Inst("Weld", aHead)
- Weld.Part0 = aHead
- Weld.Part1 = z
- Weld.Name = z.Name.."-to-"..aHead.Name
- Weld.C0 = aHead.CFrame:inverse() * Cf(aHead.Position)
- Weld.C1 = z.CFrame:inverse() * Cf(aHead.Position)
- z.Anchored = false
- z.CanCollide = false
- end
- end
- end
- local Cape = nil
- local function MakeTorsoArmour()
- local Parent = Inst("Model", CArmour)
- Parent.Name = "TorsoArmour"
- ----------------(ClassName, , BrickColor, Material , Trans, Refl, Name, Size, Position, Rotation, Mesh Class, Mesh Scale , MId, MType)
- CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "ArmourBody", Vector3.new(2, 2, 1), Vector3.new(60.2, 3.8, -275), Vector3.new(-180, 0, -180), "BlockMesh", Vector3.new(1, 1, 1.01), _, _)
- CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "ArmourPartWedge1", Vector3.new(.2, 1, .2), Vector3.new(59.7, 3.7, -275.4), Vector3.new(90, 0, 90), "SpecialMesh", Vector3.new(1.1, 1, 1), "", "Wedge")
- CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "ArmourPart1", Vector3.new(2, .2, .2), Vector3.new(60.2, 3.5, -275.4), Vector3.new(-180, 0, -180), "BlockMesh", Vector3.new(1.01, 1, 1.1), _, _)
- CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "ArmourPartNail1", Vector3.new(.2, .2, .2), Vector3.new(61.1, 4.7, -274.6), Vector3.new(-90, -90, 0), "CylinderMesh", Vector3.new(.6, 1.18, .6), _, _)
- CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "ArmourPart2", Vector3.new(2, .6, 1), Vector3.new(60.2, 3.1, -275), Vector3.new(-180, 0, -180), "BlockMesh", Vector3.new(1.01, 1, 1.02), _, _)
- CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "ArmourPartWedge2", Vector3.new(1, .8, .2), Vector3.new(60.8, 3.5, -275), Vector3.new(90, 0, 90), "SpecialMesh", Vector3.new(1.02, 1.025, 1), "", "Wedge")
- CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "ArmourPart3", Vector3.new(.4, 1, .4), Vector3.new(60.2, 4.3, -275.5), Vector3.new(-180, 0, -180), "SpecialMesh", Vector3.new(.4, 1, .5), "", "Sphere")
- CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "ArmourPartNail2", Vector3.new(.2, .2, .2), Vector3.new(59.3, 2.9, -274.6), Vector3.new(-90, -90, 0), "CylinderMesh", Vector3.new(.6, 1.18, .6), _, _)
- CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "ArmourPartNail3", Vector3.new(.2, .2, .2), Vector3.new(61.1, 2.9, -274.6), Vector3.new(-90, -90, 0), "CylinderMesh", Vector3.new(.6, 1.18, .6), _, _)
- CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "ArmourPartWedge3", Vector3.new(1, .8, .2), Vector3.new(59.6, 3.5, -275), Vector3.new(90, 0, -90), "SpecialMesh", Vector3.new(1.02, 1.025, 1), "", "Wedge")
- CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "ArmourPartWedge4", Vector3.new(.2, 1, .2), Vector3.new(60.7, 3.7, -275.4), Vector3.new(90, 0, -90), "SpecialMesh", Vector3.new(1.1, 1, 1), "", "Wedge")
- CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "ArmourPartNail4", Vector3.new(.2, .2, .2), Vector3.new(59.3, 4.7, -275.4), Vector3.new(90, 90, 0), "CylinderMesh", Vector3.new(.6, 1.18, .6), _, _)
- CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "ArmourPartNail5", Vector3.new(.2, .2, .2), Vector3.new(59.3, 4.7, -274.6), Vector3.new(-90, -90, 0), "CylinderMesh", Vector3.new(.6, 1.18, .6), _, _)
- CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "ArmourPartNail6", Vector3.new(.2, .2, .2), Vector3.new(59.3, 3.5, -274.6), Vector3.new(-90, -90, 0), "CylinderMesh", Vector3.new(.6, 1.18, .6), _, _)
- CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "ArmourPart4", Vector3.new(.4, .4, .2), Vector3.new(60.2, 3.6, -274.6), Vector3.new(0, 0, 0), "SpecialMesh", Vector3.new(1, 1, 1.1), "", "Torso")
- CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "ArmourPartNail7", Vector3.new(.2, .2, .2), Vector3.new(61.1, 2.9, -275.4), Vector3.new(90, 90, 0), "CylinderMesh", Vector3.new(.6, 1.18, .6), _, _)
- CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "ArmourPartNail8", Vector3.new(.2, .2, .2), Vector3.new(61.1, 3.5, -275.4), Vector3.new(90, 90, 0), "CylinderMesh", Vector3.new(.6, 1.18, .6), _, _)
- CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "ArmourPartNail9", Vector3.new(.2, .2, .2), Vector3.new(59.3, 3.5, -275.4), Vector3.new(90, 90, 0), "CylinderMesh", Vector3.new(.6, 1.18, .6), _, _)
- CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "ArmourPartNail10", Vector3.new(.2, .2, .2), Vector3.new(59.3, 2.9, -275.4), Vector3.new(90, 90, 0), "CylinderMesh", Vector3.new(.6, 1.18, .6), _, _)
- CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "ArmourPartNail11", Vector3.new(.2, .2, .2), Vector3.new(61.1, 4.7, -275.4), Vector3.new(90, 90, 0), "CylinderMesh", Vector3.new(.6, 1.18, .6), _, _)
- CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "ArmourPart5", Vector3.new(.4, .2, .4), Vector3.new(60.2, 3.8, -274.6), Vector3.new(-90, 0, 0), "CylinderMesh", Vector3.new(.68, 1.1, .68), _, _)
- CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "ArmourPart6", Vector3.new(.4, .2, .4), Vector3.new(60.2, 3.8, -274.6), Vector3.new(-90, 0, 0), "CylinderMesh", Vector3.new(.45, 1.15, .45), _, _)
- CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "ArmourPart7", Vector3.new(.2, .2, .2), Vector3.new(61.1, 3.5, -274.6), Vector3.new(-90, -90, 0), "CylinderMesh", Vector3.new(.6, 1.18, .6), _, _)
- local k = CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "ArmourPartNeon1", Vector3.new(.2, .2, .4), Vector3.new(61.1, 4.7, -274.5), Vector3.new(-180, 0, -180), "SpecialMesh", Vector3.new(.5, .5, .1), "", "Sphere") k.Mesh.Offset = Vec(0, 0, -.01)
- local k = CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "ArmourPartNeon2", Vector3.new(.2, .2, .4), Vector3.new(61.1, 2.9, -274.5), Vector3.new(-180, 0, -180), "SpecialMesh", Vector3.new(.5, .5, .1), "", "Sphere") k.Mesh.Offset = Vec(0, 0, -.01)
- local k = CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "ArmourPartNeon3", Vector3.new(.2, .2, .4), Vector3.new(59.3, 2.9, -274.5), Vector3.new(-180, 0, -180), "SpecialMesh", Vector3.new(.5, .5, .1), "", "Sphere") k.Mesh.Offset = Vec(0, 0, -.01)
- local k = CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "ArmourPartNeon4", Vector3.new(.2, .2, .4), Vector3.new(61.1, 3.5, -275.5), Vector3.new(0, 0, 0), "SpecialMesh", Vector3.new(.5, .5, .1), "", "Sphere") k.Mesh.Offset = Vec(0, 0, -.01)
- local k = CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "ArmourPartNeon5", Vector3.new(.2, .2, .4), Vector3.new(59.3, 2.9, -275.5), Vector3.new(0, 0, 0), "SpecialMesh", Vector3.new(.5, .5, .1), "", "Sphere") k.Mesh.Offset = Vec(0, 0, -.01)
- local k = CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "ArmourPartNeon6", Vector3.new(.2, .2, .4), Vector3.new(61.1, 2.9, -275.5), Vector3.new(0, 0, 0), "SpecialMesh", Vector3.new(.5, .5, .1), "", "Sphere") k.Mesh.Offset = Vec(0, 0, -.01)
- CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "ArmourPartNeon7", Vector3.new(.4, .4, .4), Vector3.new(60.2, 3.8, -274.5), Vector3.new(-180, 0, -180), "SpecialMesh", Vector3.new(.4, .4, .2), "", "Sphere")
- local k = CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "ArmourPartNeon8", Vector3.new(.2, .2, .4), Vector3.new(59.3, 3.5, -274.5), Vector3.new(-180, 0, -180), "SpecialMesh", Vector3.new(.5, .5, .1), "", "Sphere") k.Mesh.Offset = Vec(0, 0, -.01)
- local k = CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "ArmourPartNeon9", Vector3.new(.2, .2, .4), Vector3.new(59.3, 4.7, -275.5), Vector3.new(0, 0, 0), "SpecialMesh", Vector3.new(.5, .5, .1), "", "Sphere") k.Mesh.Offset = Vec(0, 0, -.01)
- local k = CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "ArmourPartNeon10", Vector3.new(.2, .2, .4), Vector3.new(61.1, 4.7, -275.5), Vector3.new(0, 0, 0), "SpecialMesh", Vector3.new(.5, .5, .1), "", "Sphere") k.Mesh.Offset = Vec(0, 0, -.01)
- local k = CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "ArmourPartNeon11", Vector3.new(.2, .2, .4), Vector3.new(59.3, 3.5, -275.5), Vector3.new(0, 0, 0), "SpecialMesh", Vector3.new(.5, .5, .1), "", "Sphere") k.Mesh.Offset = Vec(0, 0, -.01)
- local k = CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "ArmourPartNeon12", Vector3.new(.2, .2, .4), Vector3.new(61.1, 3.5, -274.5), Vector3.new(-180, 0, -180), "SpecialMesh", Vector3.new(.5, .5, .1), "", "Sphere") k.Mesh.Offset = Vec(0, 0, -.01)
- local k = CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "ArmourPartNeon13", Vector3.new(.2, .2, .4), Vector3.new(59.3, 4.7, -274.5), Vector3.new(-180, 0, -180), "SpecialMesh", Vector3.new(.5, .5, .1), "", "Sphere") k.Mesh.Offset = Vec(0, 0, -.01)
- Cape = CreatePart("Part", Parent, "White", "SmoothPlastic", 1, 0, "Mini-CapeSpot", Vector3.new(2, .2, .2), Vector3.new(60.2, 3.49, -275.47), Vector3.new(120, 0, -180), "BlockMesh", Vector3.new(0, 0, 0), _, _)
- local kk = CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "ShoulderArmour1", Vector3.new(1, .4, .4), Vector3.new(59.4, 4.4, -275), Vector3.new(-90, 0, -90), "SpecialMesh", Vector3.new(1.03, 1, 1), "", "Wedge") kk.Mesh.Offset = Vec(0, -.01, 0)
- local kk = CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "ShoulderArmour2", Vector3.new(1, .4, .4), Vector3.new(61, 4.4, -275), Vector3.new(-90, 0, 90), "SpecialMesh", Vector3.new(1.03, 1, 1), "", "Wedge") kk.Mesh.Offset = Vec(0, -.01, 0)
- local kk = CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "ShoulderArmour3", Vector3.new(1, .4, .2), Vector3.new(59.8, 4.7, -275), Vector3.new(-90, 0, -90), "SpecialMesh", Vector3.new(1.03, 1, 1.01), "", "Wedge") kk.Mesh.Offset = Vec(0, -.01, .001)
- local kk = CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "ShoulderArmour4", Vector3.new(.4, .2, 1), Vector3.new(59.4, 4.7, -275), Vector3.new(0, 0, 0), "BlockMesh", Vector3.new(1, 1.01, 1.03), _, _) kk.Mesh.Offset = Vec(-.01, .001, 0)
- local kk = CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "ShoulderArmour5", Vector3.new(1, .4, .2), Vector3.new(60.6, 4.7, -275), Vector3.new(-90, 0, 90), "SpecialMesh", Vector3.new(1.03, 1, 1.01), "", "Wedge") kk.Mesh.Offset = Vec(0, -.01, .001)
- local kk = CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "ShoulderArmour6", Vector3.new(.4, .2, 1), Vector3.new(61, 4.7, -275), Vector3.new(-180, 0, -180), "BlockMesh", Vector3.new(1, 1.01, 1.03), _, _) kk.Mesh.Offset = Vec(-.01, .001, 0)
- for _ , K in pairs(Parent:GetChildren()) do
- if K:IsA("BasePart") then
- K:BreakJoints()
- end
- end
- for _, z in pairs(Parent:GetChildren()) do
- if z:IsA("BasePart") then
- local Weld = Inst("Weld", aTor)
- Weld.Part0 = aTor
- Weld.Part1 = z
- Weld.Name = z.Name.."-to-"..aTor.Name
- Weld.C0 = aTor.CFrame:inverse() * Cf(aTor.Position)
- Weld.C1 = z.CFrame:inverse() * Cf(aTor.Position)
- z.Anchored = false
- z.CanCollide = false
- end
- end
- end
- local function MakeArmArmour(limb, limbname)
- local Parent = Inst("Model", CArmour)
- Parent.Name = limbname.."Armour"
- CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "ArmourBody", Vector3.new(1, 2, 1), Vector3.new(58.7, 3.8, -275), Vector3.new(-180, 0, -180), "BlockMesh", Vector3.new(1.01, 1, 1.01), _, _)
- CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "Glove", Vector3.new(1, .4, 1), Vector3.new(58.7, 2.8, -275), Vector3.new(-180, 0, -180), "BlockMesh", Vector3.new(1.02, .1, 1.02), _, _)
- local y = CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "SideArmour1", Vector3.new(.2, .2, .6), Vector3.new(58.3, 4.5, -274.6), Vector3.new(-90, 0, -180), "SpecialMesh", Vector3.new(1.1, 1, 1), "", "Wedge") y.Mesh.Offset = Vec(0, 0, .001)
- local y = CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "SideArmour2", Vector3.new(1, .6, .2), Vector3.new(58.5, 4.7, -275), Vector3.new(-90, 0, 90), "SpecialMesh", Vector3.new(1.03, 1, 1.01), "", "Wedge") y.Mesh.Offset = Vec(0, -.01, .001)
- local y = CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "SideArmour3", Vector3.new(1, .2, .4), Vector3.new(59.1, 4.2, -275), Vector3.new(-90, 0, 90), "SpecialMesh", Vector3.new(1.03, 1, 1), "", "Wedge") y.Mesh.Offset = Vec(0, -.01, 0)
- local y = CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "SideArmour4", Vector3.new(.2, .2, 1), Vector3.new(59.1, 4.5, -275), Vector3.new(-180, 0, -180), "BlockMesh", Vector3.new(1, 1, 1.03), _, _) y.Mesh.Offset = Vec(-.01, 0, 0)
- local y = CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "SideArmour5", Vector3.new(.4, .2, 1), Vector3.new(59, 4.7, -275), Vector3.new(-180, 0, -180), "BlockMesh", Vector3.new(1, 1, 1.03), _, _) y.Mesh.Offset = Vec(-.01, .001, 0)
- local y = CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "SideArmour6", Vector3.new(1, .2, .2), Vector3.new(58.9, 4.5, -275), Vector3.new(-90, 0, 90), "SpecialMesh", Vector3.new(1.03, 1, 1), "", "Wedge") y.Mesh.Offset = Vec(0, -.01, 0)
- CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "SideArmour7", Vector3.new(.2, 2, .6), Vector3.new(58.3, 3.8, -275), Vector3.new(-180, 0, -180), "BlockMesh", Vector3.new(1.1, 1.001, 1), _, _)
- local y = CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "SideArmour8", Vector3.new(.2, .2, .4), Vector3.new(58.3, 3, -274.6), Vector3.new(90, 0, 0), "SpecialMesh", Vector3.new(1.1, 1, 1), "", "Wedge") y.Mesh.Offset = Vec(0, 0, .001)
- local y = CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "SideArmour9", Vector3.new(.2, .2, .4), Vector3.new(58.3, 3, -275.4), Vector3.new(90, 0, -180), "SpecialMesh", Vector3.new(1.1, 1, 1), "", "Wedge") y.Mesh.Offset = Vec(0, 0, .001)
- local y = CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "SideArmour10", Vector3.new(.2, .2, .6), Vector3.new(58.3, 4.5, -275.4), Vector3.new(-90, 0, 0), "SpecialMesh", Vector3.new(1.1, 1, 1), "", "Wedge") y.Mesh.Offset = Vec(0, 0, .001)
- local y = CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "SideArmourDesign1", Vector3.new(1, 1, .4), Vector3.new(58.7, 4.6, -275), Vector3.new(-90, 30, 90), "SpecialMesh", Vector3.new(.5, 1, 1), "http://www.roblox.com/asset/?id=189962102", "FileMesh") y.Mesh.Offset = Vec(0, 0.4, 0)
- CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "SideArmourDesign2", Vector3.new(.4, .6, .2), Vector3.new(58.2, 3.1, -275.2), Vector3.new(-165, 0, -180), "SpecialMesh", Vector3.new(.08, 1, .6), "", "Sphere")
- CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "SideArmourDesign3", Vector3.new(.4, .6, .2), Vector3.new(58.2, 3.1, -274.8), Vector3.new(165, 0, -180), "SpecialMesh", Vector3.new(.08, 1, .6), "", "Sphere")
- CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "SideArmourNeonDesign1", Vector3.new(.4, .6, .2), Vector3.new(58.2, 3.1, -275.2), Vector3.new(-165, 0, -180), "SpecialMesh", Vector3.new(.1, .8, .4), "", "Sphere")
- CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "SideArmourNeonDesign2", Vector3.new(.4, .6, .2), Vector3.new(58.2, 3.1, -274.8), Vector3.new(165, 0, -180), "SpecialMesh", Vector3.new(.1, .8, .4), "", "Sphere")
- CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "SideArmourNeonDesign3", Vector3.new(.6, .2, .2), Vector3.new(58.3, 4.1, -275), Vector3.new(-180, 0, -180), "SpecialMesh", Vector3.new(.5, 1.5, 2), "", "Sphere")
- for _ , K in pairs(Parent:GetChildren()) do
- if K:IsA("BasePart") then
- K:BreakJoints()
- end
- end
- for _, z in pairs(Parent:GetChildren()) do
- if z:IsA("BasePart") then
- local Weld = Inst("Weld", limb)
- Weld.Part0 = limb
- Weld.Part1 = z
- Weld.Name = z.Name.."-to-"..limb.Name
- Weld.C0 = limb.CFrame:inverse() * Cf(limb.Position)
- Weld.C1 = z.CFrame:inverse() * Cf(limb.Position)
- z.Anchored = false
- z.CanCollide = false
- end
- end
- end
- local function MakeLegArmour(limb, limbname)
- local Parent = Inst("Model", CArmour)
- Parent.Name = limbname.."Armour"
- CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "ArmourBody", Vector3.new(1, 2, 1), Vector3.new(59.7, 1.8, -275), Vector3.new(-180, 0, -180), "BlockMesh", Vector3.new(1.01, 1, 1.01), _, _)
- local cri = CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "KneeGuardPart1", Vector3.new(.4, .4, .4), Vector3.new(60, 2.2, -274.7), Vector3.new(-180, -90, 0), "SpecialMesh", Vector3.new(1.1, 1, 1.05), "", "Wedge") cri.Mesh.Offset = Vec(0, 0, -.01)
- CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "KneeGuardPart2", Vector3.new(.2, .4, .2), Vector3.new(59.7, 2.2, -274.6), Vector3.new(-180, 0, -180), "BlockMesh", Vector3.new(1, 1, 1.2), _, _)
- CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "KneeGuardPart3", Vector3.new(.4, .2, .6), Vector3.new(59.7, 2.2, -274.6), Vector3.new(-180, 0, 90), "SpecialMesh", Vector3.new(1, .8, .47), "", "Sphere")
- local cri = CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "KneeGuardPart4", Vector3.new(.4, .4, .4), Vector3.new(59.4, 2.2, -274.7), Vector3.new(180, 90, 0), "SpecialMesh", Vector3.new(1.1, 1, 1.05), "", "Wedge") cri.Mesh.Offset = Vec(0, 0, -.01)
- CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "KneeGuardPart5", Vector3.new(1, .4, .4), Vector3.new(59.7, 2.6, -274.7), Vector3.new(-180, 0, -180), "BlockMesh", Vector3.new(1.04, 1, 1.1), _, _)
- CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "KneeGuardPartNeon", Vector3.new(.4, .2, .6), Vector3.new(59.7, 2.2, -274.6), Vector3.new(-180, 0, 90), "SpecialMesh", Vector3.new(.8, .5, .5), "", "Sphere")
- CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "ShinGuard1", Vector3.new(.6, .2, .6), Vector3.new(59.7, 1.7, -274.6), Vector3.new(-180, 0, -180), "SpecialMesh", Vector3.new(1, 1, .4), "", "Torso")
- CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "ShinGuard2", Vector3.new(.6, .4, .6), Vector3.new(59.7, 1.4, -274.6), Vector3.new(-180, 0, 0), "SpecialMesh", Vector3.new(1, 1, .4), "", "Torso")
- CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "ShinGuardNeon1", Vector3.new(.4, .2, .4), Vector3.new(59.6, 1.5, -274.5), Vector3.new(-180, 0, -165), "SpecialMesh", Vector3.new(.4, .2, .2), "", "Sphere")
- CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "ShinGuardNeon2", Vector3.new(.4, .2, .4), Vector3.new(59.8, 1.7, -274.5), Vector3.new(-180, 0, 165), "SpecialMesh", Vector3.new(.4, .2, .2), "", "Sphere")
- CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "ShinGuardNeon3", Vector3.new(.4, .2, .4), Vector3.new(59.8, 1.5, -274.5), Vector3.new(-180, 0, 165), "SpecialMesh", Vector3.new(.4, .2, .2), "", "Sphere")
- CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "ShinGuardNeon4", Vector3.new(.4, .2, .4), Vector3.new(59.8, 1.3, -274.5), Vector3.new(-180, 0, 165), "SpecialMesh", Vector3.new(.4, .2, .2), "", "Sphere")
- CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "ShinGuardNeon5", Vector3.new(.4, .2, .4), Vector3.new(59.6, 1.7, -274.5), Vector3.new(-180, 0, -165), "SpecialMesh", Vector3.new(.4, .2, .2), "", "Sphere")
- CreatePart("Part", Parent, Colour1, "Neon", 0, 0, "ShinGuardNeon6", Vector3.new(.4, .2, .4), Vector3.new(59.6, 1.3, -274.5), Vector3.new(-180, 0, -165), "SpecialMesh", Vector3.new(.4, .2, .2), "", "Sphere")
- CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "ShinGuardPart1", Vector3.new(.4, .2, .4), Vector3.new(59.6, 1.5, -274.5), Vector3.new(-180, 0, -165), "SpecialMesh", Vector3.new(0.46, 0.26, 0.18), "", "Sphere")
- CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "ShinGuardPart2", Vector3.new(.4, .2, .4), Vector3.new(59.8, 1.7, -274.5), Vector3.new(-180, 0, 165), "SpecialMesh", Vector3.new(0.46, 0.26, 0.18), "", "Sphere")
- CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "ShinGuardPart3", Vector3.new(.4, .2, .4), Vector3.new(59.8, 1.5, -274.5), Vector3.new(-180, 0, 165), "SpecialMesh", Vector3.new(0.46, 0.26, 0.18), "", "Sphere")
- CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "ShinGuardPart4", Vector3.new(.4, .2, .4), Vector3.new(59.8, 1.3, -274.5), Vector3.new(-180, 0, 165), "SpecialMesh", Vector3.new(0.46, 0.26, 0.18), "", "Sphere")
- CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "ShinGuardPart5", Vector3.new(.4, .2, .4), Vector3.new(59.6, 1.7, -274.5), Vector3.new(-180, 0, -165), "SpecialMesh", Vector3.new(0.46, 0.26, 0.18), "", "Sphere")
- CreatePart("Part", Parent, Colour2, "SmoothPlastic", 0, 0, "ShinGuardPart6", Vector3.new(.4, .2, .4), Vector3.new(59.6, 1.3, -274.5), Vector3.new(-180, 0, -165), "SpecialMesh", Vector3.new(0.46, 0.26, 0.18), "", "Sphere")
- CreatePart("Part", Parent, Colour3, "SmoothPlastic", 0, 0, "Shoe", Vector3.new(1, .2, 1), Vector3.new(59.7, 0.9, -275), Vector3.new(-180, 0, -180), "BlockMesh", Vector3.new(1.02, 1.2, 1.02), _, _)
- for _ , K in pairs(Parent:GetChildren()) do
- if K:IsA("BasePart") then
- K:BreakJoints()
- end
- end
- for _, z in pairs(Parent:GetChildren()) do
- if z:IsA("BasePart") then
- local Weld = Inst("Weld", limb)
- Weld.Part0 = limb
- Weld.Part1 = z
- Weld.Name = z.Name.."-to-"..limb.Name
- Weld.C0 = limb.CFrame:inverse() * Cf(limb.Position)
- Weld.C1 = z.CFrame:inverse() * Cf(limb.Position)
- z.Anchored = false
- z.CanCollide = false
- end
- end
- end
- MakeHelmet()
- MakeTorsoArmour()
- MakeArmArmour(aRarm, "RightArm")
- MakeArmArmour(aLarm, "LeftArm")
- MakeLegArmour(aRleg, "RightLeg")
- MakeLegArmour(aLleg, "LeftLeg")
- if not runServ:IsStudio() then
- StopEffects = true
- coroutine.resume(coroutine.create(function()
- repeat
- runServ.Stepped:wait()
- MagniDamage(RootPart, 25, false, 0, 1, true, 200, "Compensate-Knockdown", 0, false, 0, false, _, _, _)
- until Debounces.Transformed
- end))--]]
- end
- local Weld1 = Inst("Weld", Head)
- Weld1.Name = DecName
- Weld1.Part0 = Head
- Weld1.Part1 = aHead
- local Weld2 = Inst("Weld", Torso)
- Weld2.Name = DecName
- Weld2.Part0 = Torso
- Weld2.Part1 = aTor
- local Weld3 = Inst("Weld", LeftArm)
- Weld3.Name = DecName
- Weld3.Part0 = LeftArm
- Weld3.Part1 = aLarm
- Weld3.C0 = Cf() * Euler(0, rad(180), 0)
- local Weld4 = Inst("Weld", RightArm)
- Weld4.Name = DecName
- Weld4.Part0 = RightArm
- Weld4.Part1 = aRarm
- local Weld5 = Inst("Weld", LeftLeg)
- Weld5.Name = DecName
- Weld5.Part0 = LeftLeg
- Weld5.Part1 = aLleg
- local Weld6 = Inst("Weld", RightLeg)
- Weld6.Name = DecName
- Weld6.Part0 = RightLeg
- Weld6.Part1 = aRleg
- WepWeld3 = Inst("Weld", TEHandle)
- WepWeld3.Part0 = TESHandle
- WepWeld3.Part1 = TEHandle
- WepWeld3.C0 = Cf(0, 0, 0)
- WepWeld3.C1 = Cf(0, 3, 0) * Euler(0, rad(180), 0)
- SheWeld = Inst("Weld", TESHandle)
- SheWeld.Part0 = RootPart
- SheWeld.Part1 = TESHandle
- SheWeld.C0 = Cf(0, 1.5, -1.8) * Euler(rad(180), 0, 0)
- TEHandle.Anchored = false
- TESHandle.Anchored = false
- for _, p in pairs(WeldBase:GetChildren()) do
- if p:IsA("BasePart") then
- p.Anchored = false
- end
- end
- for _, p in pairs(Character:GetChildren()) do
- if p:IsA("BasePart") and p.Name ~= "Head" then
- p.Transparency = 1
- for _, d in pairs(p:GetChildren()) do
- if d:IsA("Decal") then
- d.Transparency = 1
- end
- end
- elseif p.Name == "Head" then
- p.Transparency = 0
- for _, d in pairs(p:GetChildren()) do
- if d:IsA("Decal") then
- d.Transparency = 1
- end
- end
- end
- if p:IsA("Hat") then
- for _, P in pairs(p:GetChildren()) do
- if P:IsA("BasePart") then
- P.Transparency = 1
- end
- end
- end
- if p:IsA("Accessory") then
- for _, P in pairs(p:GetChildren()) do
- if P:IsA("BasePart") then
- P.Transparency = 1
- end
- end
- end
- end
- if not runServ:IsStudio() then
- MagicCircle(BC(Colour1), "Neon", RootPart:GetRenderCFrame(), 2, 2, 2, 6, 6, 6, .1)
- local boo = Sound(RootPart,"http://roblox.com/asset/?id=168586621", 1, .5, false)
- debServ:AddItem(boo, 4)
- for i = 0, 5, .2 do
- swait()
- local SwingSpeed = .5
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(140),0,rad(20)), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(140),0,rad(-20)), SwingSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(15),0,0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(20),0,0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,0)*Euler(rad(-30),0,0), SwingSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,rad(-15)), SwingSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.8,0)*Euler(rad(-30),0,0), SwingSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,rad(15)), SwingSpeed)
- end
- for i = 0, .8, .1 do
- swait()
- local SwingSpeed = .5
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.6,0)*Euler(0,0,rad(10)), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.6,0)*Euler(0,0,rad(-10)), SwingSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-13),0,0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(0,0,0), SwingSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,rad(-3)), SwingSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(0,0,0), SwingSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,rad(3)), SwingSpeed)
- end
- for i = 0, .6, .1 do
- swait()
- local SwingSpeed = .5
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(-8),0,rad(15)), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(90),0,rad(-50)), SwingSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-13),0,0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,rad(20),0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(20),0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.55,-1,0)*Euler(0,rad(-20),0), SwingSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,rad(-3)), SwingSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.55,-1,-.4)*Euler(rad(-7),rad(-20),0), SwingSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,rad(3)), SwingSpeed)
- end
- --[[for i = 0, 1, .1 do
- swait()
- local SwingSpeed = .5
- HWeld2.C0 = clerp(HWeld2.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed)
- HWeld2.C1 = clerp(HWeld2.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(-13),0,rad(15)), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.15,0.5,-.6)*Euler(rad(90),0,rad(50)), SwingSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-13),0,0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,rad(-28),0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(-20),0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.55,-1,-.4)*Euler(rad(-7),rad(20),0), SwingSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,rad(-3)), SwingSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.55,-1,0)*Euler(0,rad(20),0), SwingSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,rad(3)), SwingSpeed)
- if i == .4 then
- local boo = Sound(LeftArm,"http://roblox.com/asset/?id=227194112", 1, 1, false)
- debServ:AddItem(boo, 4)
- SheWeld.Part0 = Holder2
- SheWeld.Part1 = TESHandle
- SheWeld.C0 = Holder2.CFrame:inverse() * Cf(Holder2.Position)
- SheWeld.C1 = TESHandle.CFrame:inverse() * Cf(Holder2.Position)
- end
- if i >= .4 then
- SheWeld.C0=clerp(SheWeld.C0,Cf(0,-.24,0)*Euler(rad(90),0,0), SwingSpeed)
- SheWeld.C1=clerp(SheWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- end
- end]]
- debServ:AddItem(BP, 0)
- --[[for i = 0, 1.5, .1 do
- swait()
- local SwingSpeed = .5
- SheWeld.C0=clerp(SheWeld.C0,Cf(0,-.24,0)*Euler(rad(80),0,0), SwingSpeed)
- SheWeld.C1=clerp(SheWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- HWeld2.C0 = clerp(HWeld2.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed)
- HWeld2.C1 = clerp(HWeld2.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.2,0.5,-.4)*Euler(rad(80),0,rad(-50)), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(50),0,rad(-11)), SwingSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-30),0,0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.4,0)*Euler(rad(-40),0,0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1.2,-.3)*Euler(rad(-50),0,0), SwingSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), SwingSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.3,-.8)*Euler(rad(10),0,0), SwingSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,0,0)*Euler(0,0,0), SwingSpeed)
- end
- for i = 0, 37, .1 do
- swait()
- local SwingSpeed = .007
- SheWeld.C0=clerp(SheWeld.C0,Cf(0,-.24,0)*Euler(rad(90),0,0), SwingSpeed)
- SheWeld.C1=clerp(SheWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- HWeld2.C0 = clerp(HWeld2.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed)
- HWeld2.C1 = clerp(HWeld2.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(10)), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(0,0,rad(-10)), SwingSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(0,rad(-20),0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(20),0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,.2)*Euler(0,rad(-20),0), SwingSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), SwingSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,.1)*Euler(0,rad(10),0), SwingSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), SwingSpeed)
- end
- for i = 0, .7, .1 do
- swait()
- local SwingSpeed = .5
- SheWeld.C0=clerp(SheWeld.C0,Cf(0,-.24,0)*Euler(rad(100),0,0), SwingSpeed)
- SheWeld.C1=clerp(SheWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- HWeld2.C0 = clerp(HWeld2.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed)
- HWeld2.C1 = clerp(HWeld2.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(10)), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(0,0,rad(-10)), SwingSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(0,rad(-20),0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0, 0,0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0), SwingSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0), SwingSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed)
- end
- for i = 0, .5, .1 do
- swait()
- local SwingSpeed = .5
- SheWeld.C0=clerp(SheWeld.C0,Cf(0,-.24,0)*Euler(rad(100),0,0), SwingSpeed)
- SheWeld.C1=clerp(SheWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(10)), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(0,0,rad(12)), SwingSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(0,0,0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0, 0,0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0), SwingSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0), SwingSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed)
- end--]]
- end
- FRightHip.Part0 = nil
- FRightHip.Part1 = nil
- RightHip.Part0 = Torso
- RightHip.Part1 = RightLeg
- RightHip.C0 = FRightHip.C0
- RightHip.C1 = FRightHip.C1
- FLeftHip.Part0 = nil
- FLeftHip.Part1 = nil
- LeftHip.Part0 = Torso
- LeftHip.Part1 = LeftLeg
- LeftHip.C0 = FLeftHip.C0
- LeftHip.C1 = FLeftHip.C1--]]120
- end
- function ActivateDash()
- Debounces.Successful_KeyStroke = true
- swait()
- Debounces.Dashing = true
- RightHip.Part0 = nil
- RightHip.Part1 = nil
- FRightHip.Part0 = Torso
- FRightHip.Part1 = RightLeg
- FRightHip.C0 = RightHip.C0
- FRightHip.C1 = RightHip.C1
- LeftHip.Part0 = nil
- LeftHip.Part1 = nil
- FLeftHip.Part0 = Torso
- FLeftHip.Part1 = LeftLeg
- FLeftHip.C0 = LeftHip.C0
- FLeftHip.C1 = LeftHip.C1
- Humanoid.WalkSpeed = (CurrentSpeed*30)
- repeat runServ.Stepped:wait() until not Debounces.Dashing or Debounces.Equipping or Debounces.Attacking or Debounces.Hovering
- FRightHip.Part0 = nil
- FRightHip.Part1 = nil
- RootPart.Velocity = Vec(0, 0, 0)
- Current_Anim = "Idle"
- Debounces.Dashing = false
- RightHip.Part0 = Torso
- RightHip.Part1 = RightLeg
- RightHip.C0 = FRightHip.C0
- RightHip.C1 = FRightHip.C1
- FLeftHip.Part0 = nil
- FLeftHip.Part1 = nil
- LeftHip.Part0 = Torso
- LeftHip.Part1 = LeftLeg
- LeftHip.C0 = FLeftHip.C0
- LeftHip.C1 = FLeftHip.C1
- Humanoid.WalkSpeed = CurrentSpeed
- end
- function Kogeki_Sokudo_Kojo()
- Debounces.Attacking = true
- Debounces.Successful_KeyStroke = true
- Debounces.SpedUp = true
- Debounces.DisableJump = true
- Humanoid.WalkSpeed = 0
- RightHip.Part0 = nil
- RightHip.Part1 = nil
- FRightHip.Part0 = Torso
- FRightHip.Part1 = RightLeg
- FRightHip.C0 = RightHip.C0
- FRightHip.C1 = RightHip.C1
- LeftHip.Part0 = nil
- LeftHip.Part1 = nil
- FLeftHip.Part0 = Torso
- FLeftHip.Part1 = LeftLeg
- FLeftHip.C0 = LeftHip.C0
- FLeftHip.C1 = LeftHip.C1
- for i = 0, 2, .1 do
- swait()
- local SwingSpeed = .15
- if Debounces.Transformed and Debounces.TEWield and not Debounces.TESWield then
- WepWeld3.C0=clerp(WepWeld3.C0,Cf(.1,0,0)*Euler(rad(90),rad(180),0), SwingSpeed)
- WepWeld3.C1=clerp(WepWeld3.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(5),0,0), SwingSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(5), 0, rad(10)), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0, rad(10), 0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.4,0.5,-.4)*Euler(rad(90),0,rad(-30)), SwingSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(0, rad(30), 0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0, rad(-30), 0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0, 0, 0), SwingSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(0,0,0), SwingSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(5),0), SwingSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(16),0), SwingSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), SwingSpeed)
- elseif Debounces.Transformed and Debounces.TESWield and not Debounces.TEWield then
- HWeld2.C0=clerp(HWeld2.C0,Cf(0,-1,0)*Euler(0,rad(-90),0), SwingSpeed)
- HWeld2.C1=clerp(HWeld2.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- SheWeld.C0=clerp(SheWeld.C0,Cf(0,-.05,-1.5)*Euler(rad(90),rad(90),0), SwingSpeed)
- SheWeld.C1=clerp(SheWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,-.4)*Euler(rad(84), 0, 0), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0, 0, 0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,-.4)*Euler(rad(84), 0, 0), SwingSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-10), 0, 0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(6), 0, 0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0, 0, 0), SwingSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-6),rad(-8),0), SwingSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), SwingSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(-6),rad(8),0), SwingSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), SwingSpeed)
- elseif Debounces.Transformed and not Debounces.TESWield and not Debounces.TEWield then
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(5), 0, rad(10)), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0, rad(10), 0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.4,0.5,-.4)*Euler(rad(90),0,rad(-30)), SwingSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(0, rad(30), 0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0, rad(-30), 0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0, 0, 0), SwingSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(0,0,0), SwingSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(5),0), SwingSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(16),0), SwingSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), SwingSpeed)
- elseif not Debounces.Transformed and not Debounces.HasWep and not Debounces.DuelWielding then
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(5), 0, rad(10)), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0, rad(10), 0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.4,0.5,-.4)*Euler(rad(90),0,rad(-30)), SwingSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(0, rad(30), 0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0, rad(-30), 0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0, 0, 0), SwingSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(0,0,0), SwingSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(5),0), SwingSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(16),0), SwingSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), SwingSpeed)
- elseif not Debounces.Transformed and Debounces.HasWep and not Debounces.DuelWielding then
- HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), SwingSpeed)
- WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), SwingSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(5), 0, rad(10)), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0, rad(10), 0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.4,0.5,-.4)*Euler(rad(90),0,rad(-30)), SwingSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(0, rad(30), 0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0, rad(-30), 0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0, 0, 0), SwingSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(0,0,0), SwingSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(5),0), SwingSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(16),0), SwingSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), SwingSpeed)
- elseif not Debounces.Transformed and Debounces.HasWep and Debounces.DuelWielding then
- end
- end
- text.Text = "Gate 3. Disabled"
- local SPP = Inst("Part", F2) SPP.Anchored = true SPP.CanCollide = false SPP.Transparency = 1 SPP.Size = Vec(20, 1, 20)
- local SPart = Inst("Part", F2) SPart.Anchored = false SPart.CanCollide = false SPart.Transparency = 1
- SPart.Size = Vec(20, .2, 20)
- local SPW = Inst("Motor", SPart)
- SPW.Part0 = SPP
- SPW.Part1 = SPart
- SPW.C0 = Cf() * Euler(rad(90), 0, 0)
- SPW.C1 = Cf() * Euler(rad(90), 0, 0)
- SPW.DesiredAngle = 999999999999999999999999999999999999999999999999
- SPW.MaxVelocity = rad(8)
- --local SPLight = Inst("PointLight", SPart) SPLight.Brightness = 5 SPLight = Col3(BC(Colour1).Color) --SPLight.Shadows = true
- --SPLight.Range = 8
- local SPSGui = Inst("SurfaceGui", SPart) SPSGui.Face = "Top"
- local SPSCOL = BC(Colour1)
- local SPS = Inst("ImageLabel", SPSGui) SPS.BackgroundTransparency = 1 SPS.Image = "rbxassetid://144076055" SPS.ImageColor3 = Col3(SPSCOL.r, SPSCOL.g, SPSCOL.b) SPS.ImageTransparency = .5
- SPS.Position = Ud2(.45, 0, .45, 0)
- SPS.Size = Ud2(.1, 0, .1, 0)
- local SPSGui2 = Inst("SurfaceGui", SPart) SPSGui2.Face = "Bottom"
- local SPS2 = Inst("ImageLabel", SPSGui2) SPS2.BackgroundTransparency = 1 SPS2.Image = "rbxassetid://144076055" SPS2.ImageColor3 = Col3(SPSCOL.r, SPSCOL.g, SPSCOL.b) SPS2.ImageTransparency = .5
- SPS2.Position = Ud2(.45, 0, .45, 0)
- SPS2.Size = Ud2(.1, 0, .1, 0)
- local cre = Sound(SPart,"http://roblox.com/asset/?id=231917894", .7, 1, false)
- debServ:AddItem(cre, 5)
- for i = 0, 1, .3 do
- swait()
- SPP.CFrame = RootPart:GetRenderCFrame() * Cf(0, -3.1, 0)
- SPS:TweenSize(Ud2(i, 0, i, 0), _, "Linear", .2, true)
- SPS:TweenPosition(Ud2(((-1+i)*-1)/2.22222, 0, ((-1+i)*-1)/2.22222, 0), _, "Linear", .2, true)
- SPS2:TweenSize(Ud2(i, 0, i, 0), _, "Linear", .2, true)
- SPS2:TweenPosition(Ud2(((-1+i)*-1)/2.22222, 0, ((-1+i)*-1)/2.22222, 0), _, "Linear", .2, true)
- end
- local num = 0
- local nmax = 5
- local stopwave = false
- coroutine.resume(coroutine.create(function()
- while not stopwave do
- wait(.45)
- --local wo = Sound(SPart,"http://roblox.com/asset/?id=206083107", .8, 1, false)
- --debServ:AddItem(wo, 5)
- MagniDamage(RootPart, 20, false, 0, 10, true, 100, "Compensate-Knockdown", 0, false, 0, false, _, _, _)
- MagicRing(BC(Colour1), "SmoothPlastic", SPart.CFrame * Cf(0, .1, 0) * Euler(rad(90), 0, 0), 1, 1, .1, 2, 2, .1, .05)
- end
- end))
- while num <= nmax do
- swait()
- num = num+.1
- SPP.CFrame = RootPart:GetRenderCFrame() * Cf(0, -3.1, 0)
- end
- for i = -3.1, 5, .4 do
- swait()
- SPP.CFrame = RootPart:GetRenderCFrame() * Cf(0, i, 0)
- local SwingSpeed = .3
- if Debounces.Transformed and Debounces.TEWield and not Debounces.TESWield then
- WepWeld3.C0=clerp(WepWeld3.C0,Cf(.1,0,0)*Euler(rad(90),rad(180),0), SwingSpeed)
- WepWeld3.C1=clerp(WepWeld3.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(5),0,0), SwingSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(-5), 0, rad(5)), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0, 0, 0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.4,0.5,-.4)*Euler(rad(150),0,rad(30)), SwingSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-15), rad(50), 0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0, rad(-20), 0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0, 0, 0), SwingSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(0,0,0), SwingSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(2),0), SwingSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(8),0), SwingSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), SwingSpeed)
- elseif Debounces.Transformed and Debounces.TESWield and not Debounces.TEWield then
- HWeld2.C0=clerp(HWeld2.C0,Cf(0,-1,0)*Euler(0,rad(-90),0), SwingSpeed)
- HWeld2.C1=clerp(HWeld2.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- SheWeld.C0=clerp(SheWeld.C0,Cf(0,-.05,-1.5)*Euler(rad(90),rad(90),0), SwingSpeed)
- SheWeld.C1=clerp(SheWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,-.4)*Euler(rad(84), 0, 0), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0, 0, 0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,-.4)*Euler(rad(84), 0, 0), SwingSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(10), 0, 0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-.5,0)*Euler(rad(6), 0, 0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0, 0, 0), SwingSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-6),rad(-8),0), SwingSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), SwingSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(-6),rad(8),0), SwingSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), SwingSpeed)
- elseif Debounces.Transformed and not Debounces.TESWield and not Debounces.TEWield then
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(-5), 0, rad(5)), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0, 0, 0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.4,0.5,-.4)*Euler(rad(150),0,rad(30)), SwingSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-15), rad(50), 0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0, rad(-20), 0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0, 0, 0), SwingSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(0,0,0), SwingSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(2),0), SwingSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(8),0), SwingSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), SwingSpeed)
- elseif not Debounces.Transformed and not Debounces.HasWep and not Debounces.DuelWielding then
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(-5), 0, rad(5)), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0, 0, 0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.4,0.5,-.4)*Euler(rad(150),0,rad(30)), SwingSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-15), rad(50), 0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0, rad(-20), 0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0, 0, 0), SwingSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(0,0,0), SwingSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(2),0), SwingSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(8),0), SwingSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), SwingSpeed)
- elseif not Debounces.Transformed and Debounces.HasWep and not Debounces.DuelWielding then
- HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), SwingSpeed)
- WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), SwingSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(-5), 0, rad(5)), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0, 0, 0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.4,0.5,-.4)*Euler(rad(150),0,rad(30)), SwingSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-15), rad(50), 0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0, rad(-20), 0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0, 0, 0), SwingSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(0,0,0), SwingSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(2),0), SwingSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(8),0), SwingSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), SwingSpeed)
- elseif not Debounces.Transformed and Debounces.HasWep and Debounces.DuelWielding then
- end
- end
- text.Text = "Kogeki Sokudo Kojo!"
- debServ:AddItem(SPart, 0)
- debServ:AddItem(SPP, 0)
- stopwave = true
- MagicCircle(BC(Colour1), "Neon", RootPart.CFrame, 2, 2, 2, 5, 5, 5, .02)
- MagicRing(BC(Colour1), "Neon", RootPart.CFrame * Euler(0, 0, 0), 1, 1, 1, 4, 4, 1, .02)
- MagicRing(BC(Colour1), "Neon", RootPart.CFrame * Euler(rad(45), rad(-45), 0), 2, 2, 1, 5, 5, 1, .02)
- MagicRing(BC(Colour1), "Neon", RootPart.CFrame * Euler(rad(-45), rad(45), 0), 3, 3, 1, 6, 6, 1, .02)
- MagicRing(BC(Colour1), "Neon", RootPart.CFrame * Euler(rad(90), 0, 0), 4, 4, 1, 7, 7, 1, .02)
- MagniDamage(RootPart, 25, false, 0, 20, true, 100, "Compensate-Knockdown", 0, false, 0, false, _, _, _)
- local boo = Sound(RootPart,"http://roblox.com/asset/?id=233091136", 1, 1, false)
- debServ:AddItem(boo, 5)
- wait(.5)
- FRightHip.Part0 = nil
- FRightHip.Part1 = nil
- RightHip.Part0 = Torso
- RightHip.Part1 = RightLeg
- RightHip.C0 = FRightHip.C0
- RightHip.C1 = FRightHip.C1
- FLeftHip.Part0 = nil
- FLeftHip.Part1 = nil
- LeftHip.Part0 = Torso
- LeftHip.Part1 = LeftLeg
- LeftHip.C0 = FLeftHip.C0
- LeftHip.C1 = FLeftHip.C1
- local LFR = FrameRate
- FrameRate = 1/80
- Apply_Buff(6, 60)
- Humanoid.WalkSpeed = CurrentSpeed
- Debounces.Attacking = false
- Debounces.DisableJump = false
- coroutine.resume(coroutine.create(function()
- wait(60)
- FrameRate = LFR
- wait(80)
- Debounces.SpedUp = false
- end))
- text.Text = "Crescenzo"
- end
- function HurricaneSlash()
- Debounces.Attacking = true
- Debounces.Successful_KeyStroke = true
- Debounces.HurrSlash = true
- Debounces.DisableJump = true
- Humanoid.WalkSpeed = 0
- for i = 0, 1.4, .1 do
- swait()
- local SwingSpeed = .2
- WepWeld3.C0=clerp(WepWeld3.C0,Cf(0,-.1,0)*Euler(rad(90),rad(180),0), SwingSpeed)
- WepWeld3.C1=clerp(WepWeld3.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(90)), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(80),0,rad(-60)), SwingSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-10),0,0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,rad(-60),0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.4,0)*Euler(0,rad(-60),0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed)
- RightHip.C0=clerp(RightHip.C0,Cf(1.5,-.6,0)*Euler(rad(-4),rad(80),0), SwingSpeed)
- RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed)
- LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-.6,.14)*Euler(rad(-6),rad(-75),0), SwingSpeed)
- LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed)
- end
- local hit = TEHit_Box.Touched:connect(function(part) DamageFunction(part, false, 0, 500, true, 50, "Compensate", RootPart, .05, false, _, true, 153092227, 1.4, .4) end)
- local SlashS = Sound(TEHandle, "http://roblox.com/asset/?id=169445073", 1, 1, false)
- debServ:AddItem(SlashS, 2)
- c1 = nil
- c2 = nil
- coroutine.resume(coroutine.create(function()
- wait(.1)
- local Hur = Inst("Part", F2)
- Hur.BrickColor = BC(Colour1)
- Hur.Material = "SmoothPlastic"
- Hur.Transparency = .8
- Hur.Name = "Hurricane"
- Hur.Anchored = false
- Hur.CanCollide = false
- Hur.Locked = true
- Hur.Size = Vec(.2,.2,.2)
- local HM = Inst("SpecialMesh", Hur)
- HM.MeshId = "http://www.roblox.com/asset/?id=102638417"
- HM.Scale = Vec(15, 10, 15)
- Hur.CFrame = RootPart.CFrame * Cf(0, 12, -3) * Euler(0, 0, rad(-10))
- local Hmo = Inst("BodyVelocity", Hur)
- Hmo.MaxForce = Vec(huge, huge, huge)
- Hmo.Velocity = RootPart.CFrame.lookVector * 110
- local Hpo = Inst("BodyPosition", Hur)
- Hpo.MaxForce = Vec(0, huge, 0)
- Hpo.Position = Hur.Position
- local Hro = Inst("BodyGyro", Hur)
- Hro.MaxTorque = Vec(0, huge, 0)
- Hro.CFrame = Hur.CFrame
- Hro.P = 30000
- local howl = Sound(Hur, "http://roblox.com/asset/?id=138161364", 1, .5, true)
- coroutine.resume(coroutine.create(function()
- while Hur.Parent do
- swait()
- Hro.CFrame = Hur.CFrame * CFrame.Angles(0, 600, 0)
- MagniDamage(Hur, 18, false, 0, 111, true, -110, "Compensate-Knockdown", .01, false, 0, true, "233856140", 2, .3)
- local IL = {Character}
- local Ground, Pos = workspace:FindPartOnRayWithIgnoreList(Ray.new(Hur.Position, (Hur.CFrame * Euler(rad(-90), 0, rad(10))).lookVector.Unit * 20), IL, true, true)
- if Ground then
- MagicBlock(BC(Colour1), "Neon", Cf(Pos) * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), 16, 16, 16, -3, -3, -3, .06)
- end
- end
- end))
- wait(1.5)
- for i = .8, 1, .04 do
- swait()
- Hur.Transparency = i
- end
- debServ:AddItem(Hur, 0)
- debServ:AddItem(howl, 0)
- end))
- for i = 0, 1.4, .1 do
- swait()
- local x = Hitbox
- c2 = x.CFrame*Cf(0, .5, 0)
- if c1 and (x.Position-c1.p).magnitude > .1 then
- local h = 6
- local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
- if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
- local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
- if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
- c1 = c2
- elseif not c1 then
- c1 = c2
- end
- local SwingSpeed = .7
- WepWeld3.C0=clerp(WepWeld3.C0,Cf(0,-.1,0)*Euler(rad(90),rad(180),0), SwingSpeed)
- WepWeld3.C1=clerp(WepWeld3.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1,0.5,-.7)*Euler(0,rad(150),rad(90)), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(-5),0, rad(-10)), SwingSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-10),0,0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,rad(40),0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.4,0)*Euler(0,rad(40),0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed)
- RightHip.C0=clerp(RightHip.C0,Cf(1.5,-.6,0)*Euler(rad(-4),rad(80),0), SwingSpeed)
- RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), SwingSpeed)
- LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-.6,.14)*Euler(rad(-6),rad(-75),0), SwingSpeed)
- LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), SwingSpeed)
- end
- hit:disconnect()
- Debounces.Attacking = false
- coroutine.resume(coroutine.create(function()
- wait(4)
- Debounces.HurrSlash = false
- end))
- Debounces.DisableJump = false
- Humanoid.WalkSpeed = CurrentSpeed
- end
- function Stomp()
- Debounces.Attacking = true
- Debounces.Successful_KeyStroke = true
- Debounces.Stompped = true
- Debounces.DisableJump = true
- Humanoid.WalkSpeed = 5
- RightHip.Part0 = nil
- RightHip.Part1 = nil
- FRightHip.Part0 = Torso
- FRightHip.Part1 = RightLeg
- FRightHip.C0 = RightHip.C0
- FRightHip.C1 = RightHip.C1
- LeftHip.Part0 = nil
- LeftHip.Part1 = nil
- FLeftHip.Part0 = Torso
- FLeftHip.Part1 = LeftLeg
- FLeftHip.C0 = LeftHip.C0
- FLeftHip.C1 = LeftHip.C1
- local hit = LeftLeg.Touched:connect(function(part) DamageFunction(part, false, 0, 100, false, 25, "Compensate-SkyRocket", RootPart, .2, false, _, true, 153092296, 1.4, .4) end)
- for i = 0, 1.6, .1 do
- swait()
- local SwingSpeed = .25
- if Debounces.TEWield and not Debounces.TESWield then
- WepWeld3.C0=clerp(WepWeld3.C0,Cf(.1,0,0)*Euler(rad(90),rad(180),0), SwingSpeed)
- WepWeld3.C1=clerp(WepWeld3.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- elseif Debounces.TESWield and not Debounces.TEWield then
- SheWeld.C0=clerp(SheWeld.C0,Cf(0,-.24,0)*Euler(rad(90),0,0), SwingSpeed)
- SheWeld.C1=clerp(SheWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- HWeld2.C0 = clerp(HWeld2.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed)
- HWeld2.C1 = clerp(HWeld2.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed)
- end
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(-12), 0, rad(10)), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0, 0, 0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.3,0)*Euler(rad(120),0,0), SwingSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-20), 0, 0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(10), 0, 0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0, 0, 0), SwingSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-10),0,0), SwingSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), SwingSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.6,-.4)*Euler(rad(60),0,0), SwingSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), SwingSpeed)
- end
- hit:disconnect()
- Humanoid.WalkSpeed = 0
- for i = 0, .8, .1 do
- swait()
- local SwingSpeed = .3
- MagniDamage(LeftLeg, 8, false, 0, 5, false, -50, "Compensate-SkyRocket", .1, false, 0, true, "153092285", .75, .4)
- if Debounces.TEWield and not Debounces.TESWield then
- WepWeld3.C0=clerp(WepWeld3.C0,Cf(.1,0,0)*Euler(rad(90),rad(180),0), SwingSpeed)
- WepWeld3.C1=clerp(WepWeld3.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), SwingSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- elseif Debounces.TESWield and not Debounces.TEWield then
- SheWeld.C0=clerp(SheWeld.C0,Cf(0,-.24,0)*Euler(rad(90),0,0), SwingSpeed)
- SheWeld.C1=clerp(SheWeld.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- HWeld2.C0 = clerp(HWeld2.C0, Cf(0, -1, 0) * Euler(0, 0, 0), SwingSpeed)
- HWeld2.C1 = clerp(HWeld2.C1, Cf(0, 0, 0) * Euler(0, 0, 0), SwingSpeed)
- end
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(-20), 0, rad(10)), SwingSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0, 0, 0), SwingSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(-20),0,0), SwingSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), SwingSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-22), 0, 0), SwingSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), SwingSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-10), 0, 0), SwingSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0, 0, 0), SwingSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(10),0,0), SwingSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), SwingSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,-.8)*Euler(rad(10),0,0), SwingSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), SwingSpeed)
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, .6, .1 do
- swait()
- MagniDamage(LeftLeg, 22, false, 0, 50, false, 0, "Compensate-FreezeStun", .6, false, 0, true, "153092213", 1.4, .4)
- end
- end))
- MagicRing(BC(Colour1), "Neon", RootPart.CFrame * Cf(.3, -3, -.3) * Euler(rad(90), 0, 0), 3, 3, 1, 7, 7, 1, .1)
- MagicWave2(BC(Colour1), "Neon", RootPart.CFrame * Cf(0, -3, 0), 3, .3, 3, 7, .3, 7, .1)
- local boo = Sound(RootPart,"http://roblox.com/asset/?id=231917806", 1, 1, false)
- debServ:AddItem(boo, 5)
- wait(.6)
- FRightHip.Part0 = nil
- FRightHip.Part1 = nil
- RightHip.Part0 = Torso
- RightHip.Part1 = RightLeg
- RightHip.C0 = FRightHip.C0
- RightHip.C1 = FRightHip.C1
- FLeftHip.Part0 = nil
- FLeftHip.Part1 = nil
- LeftHip.Part0 = Torso
- LeftHip.Part1 = LeftLeg
- LeftHip.C0 = FLeftHip.C0
- LeftHip.C1 = FLeftHip.C1
- Debounces.Attacking = false
- coroutine.resume(coroutine.create(function()
- wait(5)
- Debounces.Stompped = false
- end))
- Debounces.DisableJump = false
- Humanoid.WalkSpeed = CurrentSpeed
- end
- function KeyStrokesAttacks()
- if InputTable[1] == "w" and InputTable[2] == "w" then
- if not Debounces.Transformed and not Debounces.Dashing and not Debounces.Hovering then
- ActivateDash()
- end
- elseif InputTable[1] == "a" and InputTable[2] == "e" and InputTable[3] == "e" then
- if not Debounces.SpedUp then
- Kogeki_Sokudo_Kojo()
- else
- Debounces.KeyStroke_CoolDown = true
- end
- elseif InputTable[1] == "x" and InputTable[2] == "w" and InputTable[3] == "w" then
- if not Debounces.Transformed and Debounces.TEWield then
- if not Debounces.HurrSlash then
- HurricaneSlash()
- else
- Debounces.KeyStroke_CoolDown = true
- end
- end
- elseif InputTable[1] == "s" and InputTable[2] == "s" and InputTable[3] == "z" then
- if not Debounces.Transformed then
- if not Debounces.Stompped then
- Stomp()
- else
- Debounces.KeyStroke_CoolDown = true
- end
- end
- end
- end
- local Input_Time = 0
- local Input_MaxTime = 1
- local Input_Addition = .16
- local Max_Input = 7
- local Running_Timer = false
- function Input_Timer()
- if not Running_Timer then
- --print("Timer Started")
- Running_Timer = true
- repeat wait() Input_Time = Input_Time-.1 until Input_Time <= 0.1 or Debounces.Successful_KeyStroke or #InputTable == Max_Input or Debounces.KeyStroke_CoolDown
- local function TweenTransCol(p, newCol, i)
- p.TextColor3 = newCol
- p:TweenPosition(Ud2(.125*i, 0, 2, 0),_, "Linear", .5, true)
- debServ:AddItem(p, 1)
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, .1 do
- swait()
- p.TextTransparency = i
- p.TextStrokeTransparency = i
- end
- end))
- end
- if Input_Time <= 0.1 and not Debounces.Successful_KeyStroke then
- for i, p in pairs(InputFrameTable) do
- if p:IsA("TextLabel") then
- TweenTransCol(p, Col3(170/255, 0, 0), i)
- end
- end
- InputFrameTable = {}
- InputTable = {}
- end
- if #InputTable == Max_Input then
- wait()
- if not Debounces.Successful_KeyStroke then
- for i, p in pairs(InputFrameTable) do
- if p:IsA("TextLabel") then
- TweenTransCol(p, Col3(170/255, 0, 0), i)
- end
- end
- InputFrameTable = {}
- InputTable = {}
- end
- end
- if Debounces.Successful_KeyStroke then
- for i, p in pairs(InputFrameTable) do
- if p:IsA("TextLabel") then
- TweenTransCol(p, Col3(0, 1, 0), i)
- end
- end
- InputFrameTable = {}
- InputTable = {}
- end
- if Debounces.KeyStroke_CoolDown then
- for i, p in pairs(InputFrameTable) do
- if p:IsA("TextLabel") then
- TweenTransCol(p, Col3(1, 170/255, 0), i)
- end
- end
- InputFrameTable = {}
- InputTable = {}
- end
- Debounces.Successful_KeyStroke = false
- Debounces.KeyStroke_CoolDown = false
- Input_Time = Input_MaxTime
- Running_Timer = false
- end
- end
- Mouse.KeyDown:connect(function(key)
- if Debounces.KeyStrokeEnabled and not Debounces.Attacking and #InputTable ~= Max_Input then
- if key == "w" or key == "a" or key == "s" or key == "d" or key == "q" or key == "e" or key == "c" or key == "x" or key == "z" then
- table.insert(InputTable, key)
- local newKP = KPTemplate:Clone()
- newKP.Parent = KP
- newKP.Text = string.upper(key)
- if Input_Time < Input_MaxTime then
- Input_Time = Input_Time+Input_Addition
- end
- table.insert(InputFrameTable, newKP)
- for i, p in pairs(InputFrameTable) do
- if p == newKP then
- newKP:TweenPosition(Ud2(.125*i, 0, 0, 0),_, "Linear", .03, true)
- end
- end
- coroutine.resume(coroutine.create(function()
- KeyStrokesAttacks()
- end))
- Input_Timer()
- end
- end
- end)
- Mouse.KeyDown:connect(function(key)
- --print("Key:", key)
- if key == "g" and not Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and not Debounces.Transformed and not Debounces.KeyStrokeEnabled then
- Debounces.Equipping = true
- LeftShoulder.Part0 = nil
- LeftShoulder.Part1 = nil
- RightShoulder.Part0 = nil
- RightShoulder.Part1 = nil
- FLeftShoulder.Part0 = Torso
- FLeftShoulder.Part1 = LeftArm
- FLeftShoulder.C0 = NLSC0
- FLeftShoulder.C1 = NLSC1
- FRightShoulder.Part0 = Torso
- FRightShoulder.Part1 = RightArm
- FRightShoulder.C0 = NRSC0
- FRightShoulder.C1 = NRSC1
- RootJoint.Part0 = nil
- RootJoint.Part1 = nil
- FRootJoint.Part0 = RootPart
- FRootJoint.Part1 = Torso
- FRootJoint.C0 = NRJC0
- FRootJoint.C1 = NRJC1
- swait()
- CurrentSpeed = 20
- Humanoid.JumpPower = 90
- Humanoid.WalkSpeed = CurrentSpeed
- Debounces.Equipped = true
- Debounces.Equipping = false
- elseif key == "g" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and not Debounces.HasWep and not Debounces.Transformed and not Debounces.KeyStrokeEnabled then
- Debounces.Equipping = true
- AssumeNormalJoints()
- swait()
- CurrentSpeed = 16
- for i,v in pairs(m:GetChildren()) do
- if v:IsA'Part' then
- v.Transparency = 0
- end
- end
- Humanoid.JumpPower = 50
- Humanoid.WalkSpeed = CurrentSpeed
- Debounces.Equipped = false
- Debounces.Equipping = false
- end
- if key == "f" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and Debounces.Transformed and not Debounces.TESWield then
- EquipTES()
- end
- if key == "g" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and Debounces.Transformed and not Debounces.TEWield then
- EquipTE()
- end
- if key == " " and Debounces.Equipped and not Debounces.Equipping and (Current_Anim == "Falling" or Current_Anim == "Jumping") and not Debounces.DisableJump and not Debounces.Attack and Debounces.Transformed and not Debounces.Hovering and not Debounces.TEWield then
- Debounces.Hovering = true
- Debounces.AnimOverride = true
- Humanoid.WalkSpeed = CurrentSpeed*8
- local holdk = Mouse.KeyUp:connect(function(Key)
- if Key == " " and Debounces.Hovering then
- Debounces.Hovering = false
- end
- end)
- local hover = Inst("BodyPosition", RootPart)
- hover.Name = DecName
- hover.MaxForce = Vec(0, huge, 0)
- hover.Position = RootPart.Position
- hover.P = 25000
- local moving = false
- local go_up = Mouse.KeyDown:connect(function(k)
- if k == "n" and not moving then
- moving = true
- local kek = Mouse.KeyUp:connect(function(K)
- if K == "n" and moving then
- moving = false
- end
- end)
- repeat
- hover.Position = Vec(0, RootPart.Position.Y+6, 0)
- if not Debounces.Attacking then
- local WalkSpeed = .5
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(-10),0,rad(8)), WalkSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), WalkSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(-10),0,rad(-8)), WalkSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), WalkSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.4,0)*Euler(rad(20),0,0), WalkSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), WalkSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-6),0,0), WalkSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), WalkSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.7,-.3)*Euler(rad(-10),rad(90),0), WalkSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), WalkSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,-.1)*Euler(rad(-6),rad(-90),0), WalkSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), WalkSpeed)
- end
- swait()
- until not moving
- end
- end)
- local go_down = Mouse.KeyDown:connect(function(k)
- if k == "m" and not moving then
- moving = true
- local kek = Mouse.KeyUp:connect(function(K)
- if K == "m" and moving then
- moving = false
- end
- end)
- repeat
- hover.Position = Vec(0, RootPart.Position.Y-6, 0)
- if not Debounces.Attacking then
- local WalkSpeed = .5
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(-5),0,rad(50)), WalkSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), WalkSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(-5),0,rad(-50)), WalkSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), WalkSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.4,-.4)*Euler(rad(-30),0,0), WalkSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), WalkSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-6),0,0), WalkSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), WalkSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.6,-.3)*Euler(rad(-5),rad(80),0), WalkSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), WalkSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.6,-.1)*Euler(rad(-2),rad(-85),0), WalkSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), WalkSpeed)
- end
- swait()
- until not moving
- end
- end)
- LeftHip.Part0 = nil
- LeftHip.Part1 = nil
- FLeftHip.Part0 = Torso
- FLeftHip.Part1 = LeftLeg
- FLeftHip.C0 = LeftHip.C0
- FLeftHip.C1 = LeftHip.C1
- RightHip.Part0 = nil
- RightHip.Part1 = nil
- FRightHip.Part0 = Torso
- FRightHip.Part1 = RightLeg
- FRightHip.C0 = RightHip.C0
- FRightHip.C1 = RightHip.C1
- repeat
- wait()
- Humanoid.WalkSpeed = CurrentSpeed*4
- Debounces.AnimOverride = true
- MagniDamage(LeftLeg, 6, true, 2, 6, true, 1, "Compensate-LifeSteal", .1, false, 0, false, _, _, _)
- MagniDamage(RightLeg, 6, true, 2, 6, true, 1, "Compensate-LifeSteal", .1, false, 0, false, _, _, _)
- MagicBlock(BC(Colour1), "Neon", LeftLeg:GetRenderCFrame()*Cf(0, -1.15, 0),.3, .3, .3, 1.3, 1.3, 1.3, .12)
- MagicBlock(BC(Colour2), "Neon", LeftLeg:GetRenderCFrame()*Cf(0, -1.15, 0),.3, .3, .3, 1.3, 1.3, 1.3, .12)
- MagicBlock(BC(Colour1), "Neon", RightLeg:GetRenderCFrame()*Cf(0, -1.15, 0),.3, .3, .3, 1.3, 1.3, 1.3, .12)
- MagicBlock(BC(Colour2), "Neon", RightLeg:GetRenderCFrame()*Cf(0, -1.15, 0),.3, .3, .3, 1.3, 1.3, 1.3, .12)
- if not moving and not Debounces.Attacking and not Debounces.Equipping then
- LeftHip.Part0 = nil
- LeftHip.Part1 = nil
- FLeftHip.Part0 = Torso
- FLeftHip.Part1 = LeftLeg
- RightHip.Part0 = nil
- RightHip.Part1 = nil
- FRightHip.Part0 = Torso
- FRightHip.Part1 = RightLeg
- if RootPart.Velocity.Magnitude > 5 then
- local WalkSpeed = .5
- if Debounces.TESWield then
- SheWeld.C0=clerp(SheWeld.C0,Cf(0,-.24,0)*Euler(rad(100),0,0), WalkSpeed)
- SheWeld.C1=clerp(SheWeld.C1,Cf(0,0,0)*Euler(0,0,0), WalkSpeed)
- HWeld2.C0 = clerp(HWeld2.C0, Cf(0, -1, 0) * Euler(0, 0, 0), WalkSpeed)
- HWeld2.C1 = clerp(HWeld2.C1, Cf(0, 0, 0) * Euler(0, 0, 0), WalkSpeed)
- end
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(-15),0,rad(17)), WalkSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), WalkSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(-15),0,rad(-17)), WalkSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), WalkSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.4,0)*Euler(rad(8),0,0), WalkSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), WalkSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-20),0,0), WalkSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), WalkSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.5,-.3)*Euler(rad(-12),rad(90),0), WalkSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), WalkSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.8,-.1)*Euler(rad(-8),rad(-90),0), WalkSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), WalkSpeed)
- else
- idlenum = .3
- if idlenum2 < 9.999 and idle == 1 then
- idlenum2 = idlenum2+idlenum
- elseif idlenum2 > 9.999 and idle == 1 then
- idle = -1
- elseif idlenum2 > 0.999 and idle == -1 then
- idlenum2 = idlenum2-idlenum
- elseif idlenum2 < 0.999 and idle == -1 then
- idle = 1
- end
- local IdleSpeed = .4
- if Debounces.TESWield then
- SheWeld.C0=clerp(SheWeld.C0,Cf(0,-.24,0)*Euler(rad(100),0,0), IdleSpeed)
- SheWeld.C1=clerp(SheWeld.C1,Cf(0,0,0)*Euler(0,0,0), IdleSpeed)
- HWeld2.C0 = clerp(HWeld2.C0, Cf(0, -1, 0) * Euler(0, 0, 0), IdleSpeed)
- HWeld2.C1 = clerp(HWeld2.C1, Cf(0, 0, 0) * Euler(0, 0, 0), IdleSpeed)
- end
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.6,.2)*Euler(0,0,rad(6+(idlenum2/1.5))), IdleSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0), IdleSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.6,0)*Euler(0,0,rad(-6-(idlenum2/1.5))), IdleSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), IdleSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,-.1)*Euler(rad(-10-(idlenum2/1.25)),0,0), IdleSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,rad(16),0), IdleSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1-(idlenum2/60),0)*Euler(0,rad(16),0), IdleSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), IdleSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8+(idlenum2/60),.08)*Euler(rad(-4),rad(-10),0), IdleSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), IdleSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1+(idlenum2/60),.02)*Euler(rad(-4),rad(8),0), IdleSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), IdleSpeed)
- end
- end
- until not Debounces.Hovering or Debounces.Guarding or Debounces.Successful_KeyStroke
- FLeftHip.Part0 = nil
- FLeftHip.Part1 = nil
- LeftHip.Part0 = Torso
- LeftHip.Part1 = LeftLeg
- LeftHip.C0 = FLeftHip.C0
- LeftHip.C1 = FLeftHip.C1
- FRightHip.Part0 = nil
- FRightHip.Part1 = nil
- RightHip.Part0 = Torso
- RightHip.Part1 = RightLeg
- RightHip.C0 = FRightHip.C0
- RightHip.C1 = FRightHip.C1
- debServ:AddItem(hover, 0)
- Humanoid.WalkSpeed = CurrentSpeed
- Debounces.AnimOverride = false
- Debounces.Hovering = false
- end
- if key == " " and Debounces.Equipped and not Debounces.Equipping and Debounces.Can_Double_Jump and not Debounces.DisableJump and not Debounces.Transformed then
- Debounces.Can_Double_Jump = false
- Debounces.DoubleJumping = true
- RootPart.Velocity = Vec(0, 180, 0)
- local noscope = 0
- if not Debounces.DoubleJumpAnim then
- Debounces.AnimOverride = true
- Debounces.DoubleJumpAnim = true
- Current_Anim = "Jumping"
- for i = 0, 1.6, .1 do
- swait()
- if noscope ~= 360 then
- noscope = noscope+30
- end
- if not Debounces.Attacking then
- local JumpSpeed = .4
- if Debounces.HasWep then
- HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), JumpSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), JumpSpeed)
- WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), JumpSpeed)
- WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), JumpSpeed)
- end
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(-30),0,rad(10)), JumpSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), JumpSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(-30),0,rad(-10)), JumpSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), JumpSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(15),0,0), JumpSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), JumpSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-10),0,0), JumpSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(noscope),0), JumpSpeed)
- RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(rad(-8),rad(90),0), JumpSpeed)
- RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), JumpSpeed)
- LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-.5,-.8)*Euler(rad(-20),rad(-90),0), JumpSpeed)
- LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), JumpSpeed)
- end
- end
- Current_Anim = "Falling"
- Debounces.DoubleJumpAnim = false
- Debounces.AnimOverride = false
- end
- Debounces.DoubleJumping = false
- end
- if key == "e" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and not Debounces.Transformed and not Debounces.KeyStrokeEnabled then
- Disrupt()
- end
- if key == "t" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and not Debounces.HasWep and not Debounces.Transformed and not Debounces.KeyStrokeEnabled then
- Z_Pressed = true
- Fatal_Blow()
- Z_Pressed = false
- end
- if key == "y" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and Debounces.HasWep and not Debounces.Transformed and not Debounces.KeyStrokeEnabled then
- Hate_Wave()
- end
- if key == "u" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and Debounces.HasWep and not Debounces.DuelWielding and not Debounces.Transformed and not Debounces.KeyStrokeEnabled and not Debounces.Charging_Erupt then
- Debounces.Charging_Erupt = true
- releasez = Mouse.KeyUp:connect(function(Key)
- if Key == "u" and Debounces.Charging_Erupt then
- Debounces.Charging_Erupt = false
- releasez:disconnect()
- end
- end)
- Dark_Eruption()
- end
- if key == "r" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and not Debounces.DuelWielding and not Debounces.TEWield and not Debounces.TESWield and not Debounces.Guarding and Debounces.CanGuard then
- Debounces.Guarding = true
- greal = Mouse.KeyUp:connect(function(Key)
- if Key == "r" and Debounces.Guarding then
- Debounces.Guarding = false
- greal:disconnect()
- end
- end)
- Corrupt_Guard()
- end
- if key == "p" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and not Debounces.Transformed and not Debounces.KeyStrokeEnabled then
- game:GetService("RunService").Stepped:wait()
- Axel(SWP.Value)
- end
- if key == "f" and not SWP.Value and not Debounces.Transformed and not Debounces.KeyStrokeEnabled then
- SWP.Value = true
- swait(.08)
- SWP.Value = false
- end
- if key == "g" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and not Debounces.Transformed then
- if not Debounces.DuelWielding and not Debounces.HasWep then
- Equip_Denial()
- elseif not Debounces.DuelWielding and Debounces.HasWep then
- Unequip_Denial()
- end
- end
- if key == "j" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and not Debounces.Transformed then
- swait()
- Debounces.KeyStrokeEnabled = not Debounces.KeyStrokeEnabled
- end
- if key == "k" then
- if not Debounces.ZeroGravity then
- Debounces.ZeroGravity = true
- text.Text = "No Gravity!"
- wait(1)
- text.Text = "Crescenzo"
- repeat workspace.Gravity = 1 runServ.Stepped:wait() until not Debounces.ZeroGravity
- else
- Debounces.ZeroGravity = false
- workspace.Gravity = 196.2
- text.Text = "Reverb Gravity!"
- wait(1)
- text.Text = "Crescenzo"
- end
- end
- end)
- Mouse.Button1Down:connect(function()
- if Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking then
- ClickCombo()
- end
- end)
- local SSS = 1
- Humanoid.Running:connect(function(speed)
- if speed > SSS then
- if not Debounces.Dashing and Humanoid.WalkSpeed == CurrentSpeed then
- Current_Anim = "Walking"
- else
- Current_Anim = "Dashing"
- end
- Debounces.Can_Double_Jump = false
- elseif speed < SSS or speed == 0 then
- Current_Anim = "Idle"
- Debounces.Dashing = false
- Debounces.Can_Double_Jump = false
- end
- end)
- Humanoid.FreeFalling:connect(function()
- if Current_Anim ~= "Falling" then
- Current_Anim = "Falling"
- Debounces.Can_Double_Jump = true
- end
- end)
- Humanoid.Jumping:connect(function()
- Current_Anim = "Jumping"
- if Debounces.Equipped and not Debounces.Equipping and not Debounces.JumpAnim and not Debounces.DisableJump then
- Debounces.Can_Double_Jump = true
- Debounces.AnimOverride = true
- Debounces.JumpAnim = true
- for i = 0, .8, .1 do
- swait()
- if not Debounces.Attacking then
- local JumpSpeed = .4
- if Debounces.HasWep then
- HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), JumpSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), JumpSpeed)
- WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), JumpSpeed)
- WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), JumpSpeed)
- end
- if Debounces.TEWield then
- WepWeld3.C0=clerp(WepWeld3.C0,Cf(.1,0,-.6)*Euler(rad(90),rad(180),0), JumpSpeed)
- WepWeld3.C1=clerp(WepWeld3.C1,Cf(0,0,0)*Euler(0,0,0), JumpSpeed)
- HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-10),rad(18),0), JumpSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), JumpSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(30), 0, rad(-10)), JumpSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0, rad(-20), 0), JumpSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.7,0.4,-.96)*Euler(rad(52),0,rad(34)), JumpSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(60),0), JumpSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(4),rad(-12),0), JumpSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), JumpSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(7),rad(12),0), JumpSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), JumpSpeed)
- if not Debounces.Dashing then
- RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(rad(-16),rad(80),0), JumpSpeed)
- RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), JumpSpeed)
- LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-.5,-.8)*Euler(rad(-8),rad(-86),0), JumpSpeed)
- LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), JumpSpeed)
- else
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-16),rad(80),0), JumpSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), JumpSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.5,-.8)*Euler(rad(-8),rad(-86),0), JumpSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), JumpSpeed)
- end
- else
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(-30),0,rad(10)), JumpSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), JumpSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(-30),0,rad(-10)), JumpSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), JumpSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(15),0,0), JumpSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), JumpSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-20),0,0), JumpSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), JumpSpeed)
- if not Debounces.Dashing then
- RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(rad(-8),rad(90),0), JumpSpeed)
- RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), JumpSpeed)
- LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-.5,-.8)*Euler(rad(-20),rad(-90),0), JumpSpeed)
- LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), JumpSpeed)
- else
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-8),rad(90),0), JumpSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), JumpSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.5,-.8)*Euler(rad(-20),rad(-90),0), JumpSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), JumpSpeed)
- end
- end
- end
- end
- Debounces.JumpAnim = false
- Debounces.AnimOverride = false
- end
- end)
- Humanoid.Swimming:connect(function()
- Current_Anim = "Walking"
- Debounces.Can_Double_Jump = true
- end)
- Humanoid.Changed:connect(function()
- if Humanoid.PlatformStand then
- Humanoid.PlatformStand = false
- end
- end)
- runServ.RenderStepped:connect(function()
- Bringer()
- --print("Current Animation:", Current_Anim)
- if Debounces.KeyStrokeEnabled then
- KPTemplate.Text = "<>"
- KPTemplate.TextColor3 = Col3(1, 1, 1)
- else
- KPTemplate.Text = "-X-"
- KPTemplate.TextColor3 = Col3(170/255, 0, 0)
- end
- if not GodMode then
- Humanoid.MaxHealth = Max_Health
- end
- --[[if Debounces.KeyStrokeEnabled and not Debounces.Attacking and not Debounces.Equipping and Current_Anim ~= "Jumping" and Current_Anim ~= "Falling" then
- RGyro.MaxTorque = Vec(0, 1500, 0)
- SSS = 3
- print(RootPart.Velocity.magnitude)
- RGyro.P = 15000
- RGyro.D = 750
- RGyro.CFrame = (Cf(RootPart.Position,Vec(Camera.CoordinateFrame.X,RootPart.Position.Y,Camera.CoordinateFrame.Z))*Euler(0,math.pi,0))
- --CamGyro.CFrame = Cf(Vec(Camera.CoordinateFrame.p.x, RootPart.CFrame.p.y, Camera.CoordinateFrame.p.z))
- else
- SSS = 1
- if Debounces.KeyStrokeEnabled then
- RGyro.MaxTorque = Vec(0, 1500, 0)
- else
- RGyro.MaxTorque = Vec(0, 0, 0)
- end
- end]]
- Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false)
- Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying, false)
- Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, false)
- if #Effects>0 then
- --table.insert(Effects,{prt,"Block1",delay})
- for e=1,#Effects do
- if Effects[e]~=nil then
- --for j=1,#Effects[e] do
- local Thing=Effects[e]
- if Thing~=nil then
- local Part=Thing[1]
- local Mode=Thing[2]
- local Delay=Thing[3]
- local IncX=Thing[4]
- local IncY=Thing[5]
- local IncZ=Thing[6]
- if Thing[1].Transparency<=1 then
- if Thing[2]=="Block1" then
- Thing[1].CFrame=Thing[1].CFrame*Euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Mesh=Thing[1]:FindFirstChild("Mesh")
- if not Mesh then
- Mesh = Instance.new("BlockMesh")
- end
- Mesh.Scale=Mesh.Scale+Vec(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Wave" then
- Thing[1].CFrame=Thing[1].CFrame*CFrame.Angles(0, rad(10), 0)
- Mesh=Thing[1]:FindFirstChild("Mesh")
- if not Mesh then
- Mesh = Instance.new("BlockMesh")
- end
- Mesh.Scale=Mesh.Scale+Vec(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Cylinder" then
- Mesh=Thing[1]:FindFirstChild("Mesh")
- if not Mesh then
- Mesh = Instance.new("BlockMesh")
- end
- Mesh.Scale=Mesh.Scale+Vec(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Blood" then
- Mesh=Thing[1]:FindFirstChild("Mesh")
- if not Mesh then
- Mesh = Instance.new("BlockMesh")
- end
- Thing[1].CFrame=Thing[1].CFrame*Cf(0,.5,0)
- Mesh.Scale=Mesh.Scale+Vec(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Elec" then
- Mesh=Thing[1]:FindFirstChild("Mesh")
- if not Mesh then
- Mesh = Instance.new("BlockMesh")
- end
- Mesh.Scale=Mesh.Scale+Vec(Thing[7],Thing[8],Thing[9])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Disappear" then
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- end
- else
- Part.Parent=nil
- debServ:AddItem(Part, 0)
- table.remove(Effects,e)
- end
- end
- end
- end
- end
- end)
- --[[FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,rad(-90),0),.3)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-90),0),.3)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(0,rad(90),0),.3)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(90),0),.3)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(0,0,0),.3)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0),.3)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,0,0),.3)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0),.3)
- RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0),.3)
- RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0),.3)
- LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0),.3)
- LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0),.3)--]]
- while true do
- swait()
- if not Debounces.Guarding and Debounces.CanGuard then
- VHealth.Value = VHealth.Value+(GH/6000)
- end
- --[[if game.CreatorId ~= 43981323 then
- local fakeScript = Instance.new("LocalScript", C_Fold)
- fakeScript.Name = "Chaos"
- end]]
- if Debounces.Equipped and not Debounces.Attacking and not Debounces.AnimOverride and not Debounces.Equipping and Debounces.Transformed then
- if Current_Anim == "Idle" and not Debounces.TEWield and not Debounces.TESWield then
- idlenum = .3
- if idlenum2 < 9.999 and idle == 1 then
- idlenum2 = idlenum2+idlenum
- elseif idlenum2 > 9.999 and idle == 1 then
- idle = -1
- elseif idlenum2 > 0.999 and idle == -1 then
- idlenum2 = idlenum2-idlenum
- elseif idlenum2 < 0.999 and idle == -1 then
- idle = 1
- end
- local IdleSpeed = .4
- HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), IdleSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), IdleSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.6,.2)*Euler(0,0,rad(6+(idlenum2/1.5))), IdleSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0), IdleSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.6,0)*Euler(0,0,rad(-6-(idlenum2/1.5))), IdleSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), IdleSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,-.1)*Euler(rad(-20-(idlenum2/1.25)),0,0), IdleSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,rad(10),0), IdleSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1-(idlenum2/60),0)*Euler(0,rad(10),0), IdleSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), IdleSpeed)
- RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1+(idlenum2/60),.08)*Euler(0,rad(90),0), IdleSpeed)
- RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(100),0), IdleSpeed)
- LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1+(idlenum2/60),.02)*Euler(0,rad(-90),0), IdleSpeed)
- LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-96),0), IdleSpeed)
- elseif Current_Anim == "Idle" and not Debounces.TEWield and Debounces.TESWield then
- idlenum = .3
- if idlenum2 < 9.999 and idle == 1 then
- idlenum2 = idlenum2+idlenum
- elseif idlenum2 > 9.999 and idle == 1 then
- idle = -1
- elseif idlenum2 > 0.999 and idle == -1 then
- idlenum2 = idlenum2-idlenum
- elseif idlenum2 < 0.999 and idle == -1 then
- idle = 1
- end
- local IdleSpeed = .4
- SheWeld.C0=clerp(SheWeld.C0,Cf(0,-.24,0)*Euler(rad(100),0,0), IdleSpeed)
- SheWeld.C1=clerp(SheWeld.C1,Cf(0,0,0)*Euler(0,0,0), IdleSpeed)
- HWeld2.C0=clerp(HWeld2.C0,Cf(0,-1,0)*Euler(0,0,0), IdleSpeed)
- HWeld2.C1=clerp(HWeld2.C1,Cf(0,0,0)*Euler(0,0,0), IdleSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.6,.2)*Euler(0,0,rad(6+(idlenum2/1.5))), IdleSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0), IdleSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.6,0)*Euler(0,0,rad(-6-(idlenum2/1.5))), IdleSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), IdleSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,-.1)*Euler(rad(-20-(idlenum2/1.25)),0,0), IdleSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,rad(-10),0), IdleSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1-(idlenum2/60),0)*Euler(0,rad(-10),0), IdleSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), IdleSpeed)
- RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1+(idlenum2/60),.08)*Euler(0,rad(90),0), IdleSpeed)
- RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(100),0), IdleSpeed)
- LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1+(idlenum2/60),.02)*Euler(0,rad(-90),0), IdleSpeed)
- LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-96),0), IdleSpeed)
- elseif Current_Anim == "Idle" and Debounces.TEWield and not Debounces.TESWield then
- idlenum = .2
- if idlenum2 < 9.999 and idle == 1 then
- idlenum2 = idlenum2+idlenum
- elseif idlenum2 > 9.999 and idle == 1 then
- idle = -1
- elseif idlenum2 > 0.999 and idle == -1 then
- idlenum2 = idlenum2-idlenum
- elseif idlenum2 < 0.999 and idle == -1 then
- idle = 1
- end
- local IdleSpeed = .4
- WepWeld3.C0=clerp(WepWeld3.C0,Cf(.1,0,-.7)*Euler(rad(90),0,0), IdleSpeed)
- WepWeld3.C1=clerp(WepWeld3.C1,Cf(0,0,0)*Euler(0,0,0), IdleSpeed)
- HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-120),rad(70),0), IdleSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), IdleSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0-(idlenum2/65),0)*Euler(rad(120), rad(0), rad(10)), IdleSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.45,0)*Euler(0, 0, 0), IdleSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.86,0.4-(idlenum2/65),-1.2)*Euler(rad(110),0,rad(40)), IdleSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(60),0), IdleSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(0, rad(60), 0), IdleSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(rad(5+(idlenum2/2)),0,0), IdleSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1-(idlenum2/50),0)*Euler(rad(-7), rad(-70), 0), IdleSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0, 0, 0), IdleSpeed)
- RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1+(idlenum2/50),0)*Euler(0,rad(80),0), IdleSpeed)
- RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), IdleSpeed)
- LeftHip.C0=clerp(LeftHip.C0,Cf(-.8,-1+(idlenum2/50),-.36)*Euler(rad(-7),rad(-27),0), IdleSpeed)
- LeftHip.C1=clerp(LeftHip.C1,Cf(0,1,0)*Euler(rad(-15),rad(-90),0), IdleSpeed)
- end
- if Current_Anim == "Walking" and not Debounces.TEWield then
- local WalkSpeed = .5
- RightHip.MaxVelocity = .1/2.5
- LeftHip.MaxVelocity = .1/2.5
- if Debounces.TESWield then
- SheWeld.C0=clerp(SheWeld.C0,Cf(0,-.24,0)*Euler(rad(95),0,0), WalkSpeed)
- SheWeld.C1=clerp(SheWeld.C1,Cf(0,0,0)*Euler(0,0,0), WalkSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(-10),0,rad(-5)), .8)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), WalkSpeed)
- else
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(math.deg(LeftHip.CurrentAngle)/1.5),0,rad(-5)), .8)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), WalkSpeed)
- end
- HWeld2.C0=clerp(HWeld2.C0,Cf(0,-1,0)*Euler(0,0,0), WalkSpeed)
- HWeld2.C1=clerp(HWeld2.C1,Cf(0,0,0)*Euler(0,0,0), WalkSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(-rad(math.deg(LeftHip.CurrentAngle)/1.5),0,rad(5)), .8)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), WalkSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-16),0,0), WalkSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), WalkSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-12),0,0), WalkSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), WalkSpeed)
- RightHip.C0=clerp(RightHip.C0,Cf(.5,-1,.2)*Euler(0,rad(90),0), WalkSpeed)
- RightHip.C1=clerp(RightHip.C1,Cf(0,1,.2)*Euler(0,rad(90),0), WalkSpeed)
- LeftHip.C0=clerp(LeftHip.C0,Cf(-.5,-1,.2)*Euler(0,rad(-90),0), WalkSpeed)
- LeftHip.C1=clerp(LeftHip.C1,Cf(0,1,.2)*Euler(0,rad(-90),0), WalkSpeed)
- elseif Current_Anim == "Walking" and Debounces.TEWield then
- local WalkSpeed = .5
- WepWeld3.C0=clerp(WepWeld3.C0,Cf(.1,0,-.6)*Euler(rad(90),rad(180),0), WalkSpeed)
- WepWeld3.C1=clerp(WepWeld3.C1,Cf(0,0,0)*Euler(0,0,0), WalkSpeed)
- HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-10),rad(18),0), WalkSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), WalkSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(30), 0, rad(-10)), WalkSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0, rad(-20), 0), WalkSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.7,0.4,-.96)*Euler(rad(52),0,rad(34)), WalkSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(60),0), WalkSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(0, rad(20), 0), WalkSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(rad(5),0,0), WalkSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-11), rad(-20), 0), WalkSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0, 0, 0), WalkSpeed)
- RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(82),0), WalkSpeed)
- RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), WalkSpeed)
- LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,-.1)*Euler(rad(-7),rad(-80),0), WalkSpeed)
- LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(rad(-15),rad(-90),0), WalkSpeed)
- end
- if Current_Anim == "Dashing" and not Debounces.TEWield then
- local WalkSpeed = .5
- if Debounces.TESWield then
- SheWeld.C0=clerp(SheWeld.C0,Cf(0,-.24,0)*Euler(rad(130),0,0), WalkSpeed)
- SheWeld.C1=clerp(SheWeld.C1,Cf(0,0,0)*Euler(0,0,0), WalkSpeed)
- end
- HWeld2.C0=clerp(HWeld2.C0,Cf(0,-1,0)*Euler(0,0,0), WalkSpeed)
- HWeld2.C1=clerp(HWeld2.C1,Cf(0,0,0)*Euler(0,0,0), WalkSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(-50),0,rad(15)), .8)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), WalkSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(-50),0,rad(-15)), .8)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), WalkSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.4,0)*Euler(rad(30),0,0), WalkSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), WalkSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-60),0,0), WalkSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), WalkSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.5,-.8)*Euler(rad(-20),rad(90),0), WalkSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), WalkSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.8,-.1)*Euler(rad(-8),rad(-90),0), WalkSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), WalkSpeed)
- elseif Current_Anim == "Dashing" and Debounces.TEWield then
- local WalkSpeed = .5
- WepWeld3.C0=clerp(WepWeld3.C0,Cf(.1,0,0)*Euler(rad(60),rad(180),0), WalkSpeed)
- WepWeld3.C1=clerp(WepWeld3.C1,Cf(0,0,0)*Euler(0,0,0), WalkSpeed)
- HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), WalkSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), WalkSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(95),0,rad(15)), .8)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), WalkSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(10),0,rad(-15)), .8)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), WalkSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.4,0)*Euler(rad(30),0,0), WalkSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), WalkSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-60),0,0), WalkSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), WalkSpeed)
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.5,-.6)*Euler(rad(-20),rad(90),0), WalkSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), WalkSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.8,-.1)*Euler(rad(-8),rad(-90),0), WalkSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), WalkSpeed)
- end
- if Current_Anim == "Falling" and not Debounces.TEWield and not Debounces.TESWield then
- local FallSpeed = .5
- HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), FallSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), FallSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.35,0)*Euler(rad(-25),0,rad(8)), FallSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), FallSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.7,0.5,-1)*Euler(rad(80),0,rad(60)), FallSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), FallSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-20),0,0), FallSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), FallSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(10),0,0), FallSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), FallSpeed)
- if not Debounces.Dashing then
- RightHip.C0=clerp(RightHip.C0,Cf(1.5,-.5,-.8)*Euler(rad(-20),rad(90),0), FallSpeed)
- RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), FallSpeed)
- LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(8),rad(-90),0), FallSpeed)
- LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), FallSpeed)
- else
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.5,-.8)*Euler(rad(-20),rad(90),0), FallSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), FallSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(8),rad(-90),0), FallSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), FallSpeed)
- end
- elseif Current_Anim == "Falling" and not Debounces.TEWield and Debounces.TESWield then
- local FallSpeed = .5
- HWeld2.C0=clerp(HWeld2.C0,Cf(0,-1,0)*Euler(0,0,0), FallSpeed)
- HWeld2.C1=clerp(HWeld2.C1,Cf(0,0,0)*Euler(0,0,0), FallSpeed)
- SheWeld.C0=clerp(SheWeld.C0,Cf(0,-.24,0)*Euler(rad(90),0,0), FallSpeed)
- SheWeld.C1=clerp(SheWeld.C1,Cf(0,0,0)*Euler(0,0,0), FallSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,1,0)*Euler(rad(160),0,0), FallSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,rad(-15)), FallSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,1,0)*Euler(rad(160),0,0), FallSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,rad(15)), FallSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-20),0,0), FallSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), FallSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(10),0,0), FallSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), FallSpeed)
- if not Debounces.Dashing then
- RightHip.C0=clerp(RightHip.C0,Cf(1.5,-.5,-.8)*Euler(rad(-20),rad(90),0), FallSpeed)
- RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), FallSpeed)
- LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(8),rad(-90),0), FallSpeed)
- LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), FallSpeed)
- else
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.5,-.8)*Euler(rad(-20),rad(90),0), FallSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), FallSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(8),rad(-90),0), FallSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), FallSpeed)
- end
- elseif Current_Anim == "Falling" and Debounces.TEWield and not Debounces.TESWield then
- local FallSpeed = .5
- WepWeld3.C0=clerp(WepWeld3.C0,Cf(.1,0,0)*Euler(rad(90),rad(180),0), FallSpeed)
- WepWeld3.C1=clerp(WepWeld3.C1,Cf(0,0,0)*Euler(0,0,0), FallSpeed)
- HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-12),0,0), FallSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), FallSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(30), 0, rad(10)), FallSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0, rad(10), 0), FallSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.7,0.5,-1)*Euler(rad(80),0,rad(60)), FallSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), FallSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-20),rad(-12),0), FallSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), FallSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-16),rad(12),0), FallSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), FallSpeed)
- if not Debounces.Dashing then
- RightHip.C0=clerp(RightHip.C0,Cf(1.5,-.7,0)*Euler(rad(20),rad(80),0), FallSpeed)
- RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), FallSpeed)
- LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-.3,-.5)*Euler(rad(7),rad(-86),0), FallSpeed)
- LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), FallSpeed)
- else
- FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.7,0)*Euler(rad(20),rad(80),0), FallSpeed)
- FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), FallSpeed)
- FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.3,-.5)*Euler(rad(7),rad(-86),0), FallSpeed)
- FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), FallSpeed)
- end
- end
- end
- if Debounces.Equipped and not Debounces.Attacking and not Debounces.AnimOverride and not Debounces.Equipping and not Debounces.Transformed then
- if Current_Anim == "Idle" and not Debounces.HasWep then
- idlenum = .3
- if idlenum2 < 9.999 and idle == 1 then
- idlenum2 = idlenum2+idlenum
- elseif idlenum2 > 9.999 and idle == 1 then
- idle = -1
- elseif idlenum2 > 0.999 and idle == -1 then
- idlenum2 = idlenum2-idlenum
- elseif idlenum2 < 0.999 and idle == -1 then
- idle = 1
- end
- local IdleSpeed = .4
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(.85,0.45-(idlenum2/70),-1)*Euler(rad(60),0,rad(-40)), IdleSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(1-(idlenum2*2)),rad(-20),0), IdleSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.4,0.3-(idlenum2/70),-.3)*Euler(rad(120),0,rad(-40)), IdleSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(rad(1-(idlenum2*2)),rad(20),0), IdleSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5+(idlenum2/50),0)*Euler(rad(-20),rad(40),0), IdleSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,.1+(idlenum2/50))*Euler(rad(1+(idlenum2*1.5)),0,0), IdleSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1-(idlenum2/40),0)*Euler(0,rad(-40),0), IdleSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), IdleSpeed)
- RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1+(idlenum2/38),-.6)*Euler(0,rad(120),0), IdleSpeed)
- RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(rad(10),rad(90),0), IdleSpeed)
- LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1+(idlenum2/38),.4)*Euler(0,rad(-50),0), IdleSpeed)
- LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(rad(10),rad(-90),0), IdleSpeed)
- elseif Current_Anim == "Idle" and Debounces.HasWep then
- if not Debounces.DuelWielding then
- idlenum = .3
- if idlenum2 < 9.999 and idle == 1 then
- idlenum2 = idlenum2+idlenum
- elseif idlenum2 > 9.999 and idle == 1 then
- idle = -1
- elseif idlenum2 > 0.999 and idle == -1 then
- idlenum2 = idlenum2-idlenum
- elseif idlenum2 < 0.999 and idle == -1 then
- idle = 1
- end
- local IdleSpeed = .4
- HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad((6.5-(idlenum2/2))),0,0), IdleSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), IdleSpeed)
- WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), IdleSpeed)
- WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), IdleSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.53,.2)*Euler(0,0,rad(12+(idlenum2/2))), IdleSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0), IdleSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(0,0,rad(-12-(idlenum2/2))), IdleSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), IdleSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,-.1)*Euler(rad(-10-(idlenum2/2)),0,0), IdleSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,rad(-20),0), IdleSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-(1+(idlenum2/50)),0)*Euler(0,rad(-20),0), IdleSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), IdleSpeed)
- RightHip.C0=clerp(RightHip.C0,Cf(1.5,-(1-(idlenum2/50)),.15)*Euler(0,rad(90),0), IdleSpeed)
- RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(105),0), IdleSpeed)
- LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-(1-(idlenum2/50)),.3)*Euler(0,rad(-90),0), IdleSpeed)
- LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-115),0), IdleSpeed)
- end
- end
- if Current_Anim == "Walking" and not Debounces.HasWep then
- local WalkSpeed = .4
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.35,0)*Euler(rad(-25),0,rad(8)), WalkSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), WalkSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.7,0.5,-1)*Euler(rad(80),0,rad(60)), WalkSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), WalkSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(3),0,0), WalkSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), WalkSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-10),0,0), WalkSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), WalkSpeed)
- RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0), WalkSpeed)
- RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), WalkSpeed)
- LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0), WalkSpeed)
- LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), WalkSpeed)
- elseif Current_Anim == "Walking" and Debounces.HasWep then
- if not Debounces.DuelWielding then
- local WalkSpeed = .4
- HWeld.C0=clerp(HWeld.C0,Cf(0,-1.3,.3)*Euler(rad(24),0,0), WalkSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), WalkSpeed)
- WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), WalkSpeed)
- WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), WalkSpeed)
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.65,0)*Euler(0,0,rad(12)), WalkSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), WalkSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.7,0.5,-1)*Euler(rad(85),0,rad(70)), WalkSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), WalkSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(7),0,0), WalkSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), WalkSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-13),0,0), WalkSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), WalkSpeed)
- RightHip.C0=clerp(RightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(90),0), WalkSpeed)
- RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), WalkSpeed)
- LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(-90),0), WalkSpeed)
- LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), WalkSpeed)
- end
- end
- if Current_Anim == "Falling" then
- local FallSpeed = .5
- if Debounces.HasWep then
- if not Debounces.DuelWielding then
- HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(90),0,0), FallSpeed)
- HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), FallSpeed)
- WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), FallSpeed)
- WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), FallSpeed)
- else
- end
- end
- FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,1,0)*Euler(rad(160),0,0), FallSpeed)
- FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,rad(-15)), FallSpeed)
- FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,1,0)*Euler(rad(160),0,0), FallSpeed)
- FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,rad(15)), FallSpeed)
- Neck.C0=clerp(Neck.C0,Cf(0,1.5,0)*Euler(rad(-20),0,0), FallSpeed)
- Neck.C1=clerp(Neck.C1,Cf(0,0,0)*Euler(0,0,0), FallSpeed)
- FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(10),0,0), FallSpeed)
- FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), FallSpeed)
- RightHip.C0=clerp(RightHip.C0,Cf(1.5,-.5,-.8)*Euler(rad(-20),rad(90),0), FallSpeed)
- RightHip.C1=clerp(RightHip.C1,Cf(1,1,0)*Euler(0,rad(90),0), FallSpeed)
- LeftHip.C0=clerp(LeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(8),rad(-90),0), FallSpeed)
- LeftHip.C1=clerp(LeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-90),0), FallSpeed)
- end
- end
- end
- return nil
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