Zarcus

HARUTEEE

Aug 26th, 2016
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  1.  
  2. fp.CanCollide=c
  3.  
  4.  
  5. fp.Anchored=false
  6.  
  7.  
  8. fp.BrickColor=bc(bc2)
  9.  
  10.  
  11. fp.Transparency=tr
  12.  
  13.  
  14. fp.Reflectance=re
  15.  
  16.  
  17. fp.BottomSurface=0
  18.  
  19.  
  20. fp.Name=""..pn --fp.FrontSurface="Hinge"
  21.  
  22.  
  23. fp.TopSurface=0 fp.Velocity=v3(0,10,0) fp:BreakJoints() return fp end
  24.  
  25.  
  26. function clearit(tab) for xx=1,#tab do tab[xx]:Remove'' end end
  27.  
  28.  
  29. function weld(pa,p0,p1,x,y,z,a,b,c) local fw=it("Weld",pa) fw.Part0=p0 fw.Part1=p1 fw.C0=cf(x,y,z) *ca(a,b,c) return fw end
  30.  
  31.  
  32. function spm(ty,pa,ss) local sp=it("SpecialMesh",pa) sp.MeshType=ty sp.Scale=v3(ss,ss,ss) end function mbm(pa,sx,sy,sz) local bm=it("BlockMesh",pa) bm.Scale=v(sx,sy,sz) end
  33.  
  34.  
  35. function fd(pa,ob) if pa:findFirstChild(ob) then return pa[ob] else return nil end end
  36.  
  37.  
  38. function ccn(pa,cl) for i,v in pairs(pa:children()) do if sf(v.className:lower(),cl:lower()) then v:Remove'' end end end
  39.  
  40.  
  41. function stick(hit2,hit) local weld=it("Weld") weld.Part0=hit2 weld.Part1=hit local HitPos=hit2.Position local CJ=cf(HitPos)
  42.  
  43.  
  44. local C0=hit2.CFrame:inverse() *CJ local C1=hit.CFrame:inverse() * CJ weld.C0=C0 weld.C1=C1 weld.Parent=hit2 end
  45.  
  46.  
  47. function stick2(hit2,hit,tostick) local weld=it("Weld") weld.Part0=tostick weld.Part1=hit2 local HitPos=hit.Position local CJ=cf(HitPos) local C0=hit2.CFrame:inverse() *CJ local C1=hit.CFrame:inverse() * CJ weld.C0=C1 weld.C1=C0 weld.Parent=hit2 end
  48.  
  49.  
  50. function invis(o) for i,v in pairs(o:children()) do if v:IsA("BasePart") then v.Transparency=1 end invis(v) end end
  51.  
  52.  
  53. function newhats(p,o,o2) for i,v in pairs(p:children()) do if v:IsA("Hat") then local np=v.Handle:Clone'' np.Transparency=0 np.Mesh.Scale=np.Mesh.Scale*1.1 np.Parent=o np.CFrame=v.Handle.CFrame stick2(np,o2,o) end end end
  54.  
  55.  
  56. function ray(Pos, Dir,xxz) local xxz2=c if xxz ~= nil then xxz2=nil end return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit *999), xxz2) end
  57.  
  58.  
  59. function findclass(prt,cls) clases=0 for i,v in pairs(prt:children()) do if v.className:lower() == cls:lower() then clases=clases + 1 end end return clases end
  60.  
  61.  
  62. function getclass(prt,cls) for i,v in pairs(prt:children()) do if v.className:lower() == cls:lower() then return v end end return nil end
  63.  
  64.  
  65. function fade(prt,incr) cw(function() for i=prt.Transparency,1,incr do prt.Transparency=i w() end prt:Remove'' end) end
  66.  
  67.  
  68. function rtab(tabz,obj) for i=1,#tabz do if tabz[i] == obj then tr(tabz,i) break end end end
  69.  
  70.  
  71. function RandomPlayer(spiz) local torz=spis local torses={} for i,v in pairs(Serv.kx:children()) do if v ~= Serv.kx.LocalPlayer and v.Character ~= nil and v.Character:findFirstChild("Torso") then ti(torses,v.Character.Torso) end end if #torses > 0 then torz=torses[rn(1,#torses)] end return torz end
  72.  
  73.  
  74. function FDesDes(ob,str) for i,v in pairs(ob:children()) do if v.Name:lower() == str:lower() then return true end return FDesDes(v,str) end end
  75.  
  76.  
  77. function RandomExplosionColor() colz={"New Yeller","Bright yellow","Neon orange","Deep orange","Really red","Bright red"} return colz[rn(1,#colz)] end
  78.  
  79.  
  80. function findhum(anc) for i,vx in pairs(anc:children()) do if vx:IsA("Humanoid") then return vx end end return nil end
  81.  
  82.  
  83. function Trail(ob,times,waitz,col,thickz,ofz) local oldpos=(ob.CFrame *ofz).
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