KRDucky

epochconf

Nov 8th, 2017
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  1. serverRestart = "false"; // true sends #shutdown command to server after the time specified in ForceRestartTime
  2. forceRestartTime = 14400; // 4 hour restarts
  3.  
  4. StorageSlotsLimit = 1500; // Max storage slots allowed. Warning! Higher the number lower performance.
  5. BuildingSlotsLimit = 1500; // Max building slots allowed. Warning! Higher the number lower performance.
  6.  
  7. // Time based
  8. StaticDateTime[] = {}; // {0,0,0,8,0} would forces the server to start at 8am each time it is started while allowing the year, month and day to stay real time. Any values left at 0 will result in no change.
  9. timeDifference = 0; // Server uses real time this will allow you to offset just the hour.
  10. timeMultiplier = 2; // Sets a time multiplier for in-game time. The command range is now capped at 0.1 - 120 to avoid performance problems.
  11. lootMultiplier = 0.5; // 1 = max loot bias. This controls how much loot can payout per Epoch loot container.
  12. // Events
  13. WeatherStaticForecast[] = {}; // Default: {75.5,0,{0,0,0},0,{1,1}}; // Clear day; {19,1,{1,1,40},1,{5,5}}; // Cold Foggy Rainy Overcast Windy; Format: {temp <scalar>,rain <scalar>,fog <array>,overcast <scalar>,wind <array>}
  14. events[] = {
  15. { 3600, "CarnivalSpawner", 0 , 1, -1, {} ,{"VR"}}, // SECOND <scalar>, EVENT <string>, INIT <scalar> 1 = run script at startup or 0 normal delay, PREPOSTFIX <scalar> 1 = use pre/postfix path (inside epoch settings pbo) 0 = use full file path, RUNNUMTIMES <scalar> -1 infinite, execVM payload <array>, disallowed worlds <array>
  16. // { 1800, "PaydayEvent", 0, 1},
  17. // { 1200, "MessageServer", 0, 1},
  18. { 2700, "AirDrop", 0 , 1, -1, {} ,{"VR"}},
  19. { 2400, "EarthQuake", 0 , 1, -1, {} ,{"VR"}},
  20. { 2700, "Satellite", 0 , 1, -1, {} ,{"VR"}},
  21. { 900, "ChangeWeather", 1 , 1, -1, {} ,{"VR"}},
  22. { 1200, "ContainerSpawner", 0 , 1, -1, {} ,{"VR"}},
  23. { 1440, "GardenManager", 0 , 1, -1, {} ,{"VR"}},
  24. { 300, "PlantSpawner", 0 , 1 , -1, {} ,{"VR"}} //No comma on last Entry
  25. };
  26.  
  27. // Antagonists
  28. antagonistChancePDeath = 0.33; //33% chance when player was killed from a other player (selfkill doesn't count)
  29.  
  30. // Player Related
  31. cloneCost = 100; // debt incurred on player death
  32. MaxBankDebitforTrade = -50000; // If Player has less money on Bank, Crypto from Trade goes directly to Bank instead to Player
  33.  
  34. // Default Loadout
  35. defaultUniformFemale = "U_Test_uniform";
  36. defaultVestFemale = "V_F41_EPOCH";
  37. defaultUniformMale = "U_Test1_uniform";
  38. defaultVestMale = "V_41_EPOCH";
  39. defaultGoggles = "";
  40. defaultHeadgear = "";
  41. defaultBackpack = "";
  42. defaultprimaryWeapon[] = {}; // {"arifle_MX_pointer_F","","acc_pointer_IR","",{"30Rnd_65x39_caseless_mag",29},{},""};
  43. defaultsecondaryWeapon[] = {}; // {"launch_NLAW_F","","","",{"NLAW_F",1},{},""};
  44. defaulthandgunWeapon[] = {}; // {"hgun_P07_F","","","",{"16Rnd_9x21_Mag",16},{},""};
  45. defaultuniformItems[] = {}; // {{"FAK",1},{"30Rnd_65x39_caseless_mag",2,30},{"Chemlight_green",1,1}};
  46. defaultvestItems[] = {"ACRE_PRC343"}; // {{"30Rnd_65x39_caseless_mag",3,30},{"16Rnd_9x21_Mag",2,16},{"SmokeShell",1,1},{"SmokeShellGreen",1,1},{"SmokeShellBlue",1,1},{"SmokeShellOrange",1,1},{"Chemlight_green",1,1}};
  47. defaultbackpackItems[] = {}; // {{"Medikit",1},{"FAK",10},{{"hgun_P07_F","","","",{"16Rnd_9x21_Mag",16},{},""},1}};
  48. defaultassignedItems[] = {}; // {"Rangefinder","","","",{},{},""}
  49. defaultlinkedItems[] = {
  50. "ItemMap", // "ItemMap"
  51. "", // "ItemGPS" or "ItemGeigerCounter_EPOCH",
  52. "EpochRadio0", // "EpochRadio0" through "EpochRadio9"
  53. "", // "ItemCompass"
  54. "", // "ItemWatch"
  55. "" // "NVG_EPOCH" or "radiation_mask_epoch"
  56. };
  57.  
  58. // vehicles - Max vehicle slots is calculated from per vehicle limits below. Warning! Higher the number lower the performance.
  59. disableAutoRefuel = "true"; // Removes auto refuel from all buildings at server startup.
  60. simulationHandlerOld = "false"; // When enabled this feature disables simulation on vehicles that are not nea players. Can help improve client fps at the cost of server fps.
  61. vehicleLockTime = 1800; // Controls how many seconds it takes to allow another person/group to unlock vehicle.
  62. removevehweapons[] = { // remove these Weapons from spawned Vehicles
  63. "missiles_DAR","gatling_30mm","gatling_20mm","missiles_DAGR","cannon_30mm_Plane_CAS_02_F","Missile_AA_03_Plane_CAS_02_F","Missile_AGM_01_Plane_CAS_02_F","Rocket_03_HE_Plane_CAS_02_F",
  64. "Rocket_03_AP_Plane_CAS_02_F","Bomb_03_Plane_CAS_02_F","Bomb_04_Plane_CAS_01_F","Rocket_04_AP_Plane_CAS_01_F","Rocket_04_HE_Plane_CAS_01_F","Missile_AGM_02_Plane_CAS_01_F","Missile_AA_04_Plane_CAS_01_F",
  65. "Gatling_30mm_Plane_CAS_01_F","GBU12BombLauncher_Plane_Fighter_03_F","missiles_ASRAAM","missiles_SCALPEL","Twin_Cannon_20mm","missiles_Zephyr","rockets_skyfire","gatling_30mm_vtol_02"
  66. };
  67. removevehmagazinesturret[] = { // Remove these Magazines from the given Turret from spawned Vehicles
  68. {"24Rnd_missiles",{-1}},
  69. {"200Rnd_40mm_G_belt",{0}}
  70. };
  71. disableVehicleTIE = "true";
  72.  
  73. // BaseBuilding
  74. UseIndestructible = "false"; // Enable / Disable Indestructible BaseObjects
  75. IndestructibleBaseObjects[] = { // Can be Names or Classes
  76. "Constructions_static_F",
  77. "Buildable_Storage",
  78. "PlotPole_EPOCH",
  79. "LockBox_EPOCH",
  80. "Safe_EPOCH"
  81. };
  82. ExceptedBaseObjects[] = { // Not Indestructible, also if in a Class of IndestructibleBaseObjects
  83. "CinderWallGarage_EPOCH",
  84. "WoodLargeWallDoorL_EPOCH",
  85. "WoodLargeWallDoor_EPOCH",
  86. "WoodWall4_EPOCH"
  87. };
  88.  
  89. // Traders
  90. taxRate = 0.1; // controls the price increase for purchases
  91. starterTraderItems[] = { { "ItemSodaBurst", "meatballs_epoch", "MortarBucket", "CinderBlocks", "VehicleRepair", "CircuitParts", "ItemCorrugated", "PartPlankPack", "ItemRock", "ItemRope", "ItemStick" }, { 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }; // Starter Items for fresh spawned trader first array is classnames second is quantity.
  92. NPCSlotsLimit = 30; // Max number of traders static or dynamic. Warning! Higher the number lower performance.
  93. forceStaticTraders = "false"; // disables traders moving from work to home
  94.  
  95. forcedVehicleSpawnTable = ""; // leave blank for default. Options: "allowedVehiclesList","allowedVehiclesList_CUP","allowedVehiclesList_MAD","allowedVehiclesList_MADCUP"
  96. forcedLootSpawnTable = ""; // leave blank for default. Options: "CfgLootTable","CfgLootTable_CUP","CfgLootTable_MAD","CfgLootTable_MADCUP"
  97.  
  98. // Markers
  99. showEarthQuakes = "true"; // show mineral viens caused by earthquakes
  100. showSatellites = "true"; // show crashed Satellites
  101. showShippingContainers = "true"; // Show location of events based loots (plants, shipping container, Carnival)
  102. SHOW_TRADERS = "true"; // Show locations of traders
  103. SHOW_JAMMERS = "false"; // Shows location of base jammers
  104. SHOW_BOATLOOT = "true"; // Shows the location of shipwreck loot
  105. DEBUG_VEH = "false"; // DEBUG ONLY used to debug spawing of vehicles
  106.  
  107. // Hive Related
  108. expiresBuilding = "604800"; // expiration date in seconds for buildings
  109. expiresPlayer = "2592000"; // expiration date in seconds for players
  110. expiresBank = "7776000"; // expiration date in seconds for players bank
  111. expiresVehicle = "604800"; // expiration date in seconds for vehicles
  112. expiresAIdata = "604800"; // expiration date in seconds for NPC Trader inventory
  113. expiresCommunityStats = "7776000"; // expiration date in seconds for players community stats
  114.  
  115. // Admin Features
  116. hiveAdminCmdExec = "false"; // true = enables extra (To Be Released) feature to allow execution of code via hive.
  117. hiveAdminSavePlayerList = "true"; // true = enables saving of playerUID array to hive value PLAYERS:#InstanceID.
  118. hiveAdminCmdTime = 5; // how many seconds between each command queue call.
  119.  
  120. // DEBUG
  121. useOldLoadVehicles = "false";
  122. enableUnitTestOnStart = 1; // enable extra debug for database calls. 1 = enabled.
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