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- -- Gui to Lua
- -- Version: 3
- -- Instances:
- local ScreenGui = Instance.new("ScreenGui")
- local Frame = Instance.new("Frame")
- local TextLabel = Instance.new("TextLabel")
- local TextButton = Instance.new("TextButton")
- local TextButton_2 = Instance.new("TextButton")
- local TextButton_3 = Instance.new("TextButton")
- local TextButton_4 = Instance.new("TextButton")
- local TextButton_5 = Instance.new("TextButton")
- local TextButton_6 = Instance.new("TextButton")
- local Frame_2 = Instance.new("Frame")
- local TextButton_7 = Instance.new("TextButton")
- --Properties:
- ScreenGui.Parent = game.CoreGui
- Frame.Parent = ScreenGui
- Frame.BackgroundColor3 = Color3.new(0, 0, 0)
- Frame.Position = UDim2.new(0.0788844526, 0, 0.54004848, 0)
- Frame.Size = UDim2.new(0, 297, 0, 274)
- Frame.Visible = false
- Frame.Active = true
- Frame.Draggable = true
- TextLabel.Parent = Frame
- TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel.Size = UDim2.new(0, 297, 0, 23)
- TextLabel.Font = Enum.Font.GothamBlack
- TextLabel.Text = "Army Tycoon GUI"
- TextLabel.TextColor3 = Color3.new(0, 0, 0)
- TextLabel.TextSize = 20
- TextButton.Parent = Frame
- TextButton.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton.Position = UDim2.new(0.0370370448, 0, 0.145985395, 0)
- TextButton.Size = UDim2.new(0, 124, 0, 50)
- TextButton.Font = Enum.Font.SourceSans
- TextButton.Text = "Kill All Units"
- TextButton.TextColor3 = Color3.new(0, 0, 0)
- TextButton.TextSize = 14
- TextButton.MouseButton1Down:connect(function()
- for i,v in pairs(game.Workspace.Game.Units:GetChildren()) do
- if v.Name == game.Players.LocalPlayer.Name then
- else
- for i,v2 in pairs(v:GetChildren()) do
- local Missile = "Cruise Missile"
- local Position = v2.Torso.Position
- game:GetService("ReplicatedStorage").RE.FireMissile:FireServer(Missile, Position)
- end
- end
- end
- end)
- TextButton_2.Parent = Frame
- TextButton_2.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton_2.Position = UDim2.new(0.508417487, 0, 0.145985395, 0)
- TextButton_2.Size = UDim2.new(0, 124, 0, 50)
- TextButton_2.Font = Enum.Font.SourceSans
- TextButton_2.Text = "Get All Buildings"
- TextButton_2.TextColor3 = Color3.new(0, 0, 0)
- TextButton_2.TextSize = 14
- TextButton_2.MouseButton1Down:connect(function()
- for i,v in pairs(game.Workspace.Game.Buttons:GetChildren()) do
- if v.Name == game.Players.LocalPlayer.Name then
- for i,v2 in pairs(v:GetChildren()) do
- game:GetService("ReplicatedStorage").RE.relinquish:FireServer(v2, true)
- end
- end
- end
- for i,v in pairs(game.Workspace.Game.Buttons:GetChildren()) do
- if v.Name == game.Players.LocalPlayer.Name then
- for i,v2 in pairs(v:GetChildren()) do
- for i,v3 in pairs(v2:GetChildren()) do
- if v3:IsA("ObjectValue") then
- v3.Name = v3.Value.Name
- end
- end
- end
- end
- end
- for i,v in pairs(game.Workspace.Game.Buttons:GetChildren()) do
- if v.Name == game.Players.LocalPlayer.Name then
- for i,v2 in pairs(v:GetChildren()) do
- for i,v3 in pairs(v2:GetChildren()) do
- if v3:IsA("ObjectValue") then
- if v3.Name == "Barracks" then
- local Class = game.ReplicatedStorage.Game.Buildings["Barracks"]["2"];
- local Button = v2;
- local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
- Target:FireServer(Class, Button);
- else
- if v3.Name == "Greenhouse" then
- local Class = game.ReplicatedStorage.Game.Buildings["Greenhouse"]["2"];
- local Button = v2;
- local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
- Target:FireServer(Class, Button);
- else
- if v3.Name == "Factory" then
- local Class = game.ReplicatedStorage.Game.Buildings["Factory"]["3"];
- local Button = v2;
- local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
- Target:FireServer(Class, Button);
- else
- if v3.Name == "Oil Field" then
- local Class = game.ReplicatedStorage.Game.Buildings["Oil Field"]["2"];
- local Button = v2;
- local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
- Target:FireServer(Class, Button);
- else
- if v3.Name == "Guard Tower" then
- local Class = game.ReplicatedStorage.Game.Buildings["Guard Tower"]["1"];
- local Button = v2;
- local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
- Target:FireServer(Class, Button);
- else
- if v3.Name == "Wall" then
- local Class = game.ReplicatedStorage.Game.Buildings["Wall"]["2"];
- local Button = v2;
- local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
- Target:FireServer(Class, Button);
- else
- if v3.Name == "Generator Powerplant" then
- local Class = game.ReplicatedStorage.Game.Buildings["Generator Powerplant"]["1"];
- local Button = v2;
- local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
- Target:FireServer(Class, Button);
- else
- if v3.Name == "Missile Factory" then
- local Class = game.ReplicatedStorage.Game.Buildings["Missile Factory"]["1"];
- local Button = v2;
- local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
- Target:FireServer(Class, Button);
- else
- if v3.Name == "Command Center" then
- local Class = game.ReplicatedStorage.Game.Buildings["Command Center"]["2"];
- local Button = v2;
- local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
- Target:FireServer(Class, Button);
- else
- if v3.Name == "Drone Factory" then
- local Class = game.ReplicatedStorage.Game.Buildings["Drone Factory"]["1"];
- local Button = v2;
- local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
- Target:FireServer(Class, Button);
- else
- if v3.Name == "Military" then
- local Class = game.ReplicatedStorage.Game.Buildings.Military["Tank Factory"]["2"];
- local Button = v2;
- local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
- Target:FireServer(Class, Button);
- else
- if v3.Name == "Nuclear Powerplant" then
- local Class = game.ReplicatedStorage.Game.Buildings["Nuclear Powerplant"]["1"];
- local Button = v2;
- local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
- Target:FireServer(Class, Button);
- else
- if v3.Name == "Airport" then
- local Class = game.ReplicatedStorage.Game.Buildings["Airport"]["1"];
- local Button = v2;
- local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
- Target:FireServer(Class, Button);
- else
- if v3.Name == "Helicopter Bay" then
- local Class = game.ReplicatedStorage.Game.Buildings["Helicopter Bay"]["2"];
- local Button = v2;
- local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
- Target:FireServer(Class, Button);
- else
- if v3.Name == "Main Base" then
- local Class = game.ReplicatedStorage.Game.Buildings["Main Base"]["2"];
- local Button = v2;
- local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
- Target:FireServer(Class, Button);
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end)
- TextButton_3.Parent = Frame
- TextButton_3.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton_3.Position = UDim2.new(0.0370370448, 0, 0.434306532, 0)
- TextButton_3.Size = UDim2.new(0, 124, 0, 50)
- TextButton_3.Font = Enum.Font.SourceSans
- TextButton_3.Text = "Give All Players All Buildings"
- TextButton_3.TextColor3 = Color3.new(0, 0, 0)
- TextButton_3.TextSize = 14
- TextButton_3.TextScaled = true
- TextButton_3.MouseButton1Down:connect(function()
- for i,v in pairs(game.Workspace.Game.Buttons:GetChildren()) do
- if v.Name == game.Players.LocalPlayer.Name then
- for i,v2 in pairs(v:GetChildren()) do
- game:GetService("ReplicatedStorage").RE.relinquish:FireServer(v2, true)
- end
- end
- end
- for i,v in pairs(game.Workspace.Game.Buttons:GetChildren()) do
- if v.Name == game.Players.LocalPlayer.Name then
- for i,v2 in pairs(v:GetChildren()) do
- for i,v3 in pairs(v2:GetChildren()) do
- if v3:IsA("ObjectValue") then
- v3.Name = v3.Value.Name
- end
- end
- end
- end
- end
- for i,v in pairs(game.Workspace.Game.Buttons:GetChildren()) do
- if v.Name == game.Players.LocalPlayer.Name then
- for i,v2 in pairs(v:GetChildren()) do
- for i,v3 in pairs(v2:GetChildren()) do
- if v3:IsA("ObjectValue") then
- if v3.Name == "Barracks" then
- local Class = game.ReplicatedStorage.Game.Buildings["Barracks"]["2"];
- local Button = v2;
- local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
- Target:FireServer(Class, Button);
- else
- if v3.Name == "Greenhouse" then
- local Class = game.ReplicatedStorage.Game.Buildings["Greenhouse"]["2"];
- local Button = v2;
- local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
- Target:FireServer(Class, Button);
- else
- if v3.Name == "Factory" then
- local Class = game.ReplicatedStorage.Game.Buildings["Factory"]["3"];
- local Button = v2;
- local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
- Target:FireServer(Class, Button);
- else
- if v3.Name == "Oil Field" then
- local Class = game.ReplicatedStorage.Game.Buildings["Oil Field"]["2"];
- local Button = v2;
- local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
- Target:FireServer(Class, Button);
- else
- if v3.Name == "Guard Tower" then
- local Class = game.ReplicatedStorage.Game.Buildings["Guard Tower"]["1"];
- local Button = v2;
- local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
- Target:FireServer(Class, Button);
- else
- if v3.Name == "Wall" then
- local Class = game.ReplicatedStorage.Game.Buildings["Wall"]["2"];
- local Button = v2;
- local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
- Target:FireServer(Class, Button);
- else
- if v3.Name == "Generator Powerplant" then
- local Class = game.ReplicatedStorage.Game.Buildings["Generator Powerplant"]["1"];
- local Button = v2;
- local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
- Target:FireServer(Class, Button);
- else
- if v3.Name == "Missile Factory" then
- local Class = game.ReplicatedStorage.Game.Buildings["Missile Factory"]["1"];
- local Button = v2;
- local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
- Target:FireServer(Class, Button);
- else
- if v3.Name == "Command Center" then
- local Class = game.ReplicatedStorage.Game.Buildings["Command Center"]["2"];
- local Button = v2;
- local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
- Target:FireServer(Class, Button);
- else
- if v3.Name == "Drone Factory" then
- local Class = game.ReplicatedStorage.Game.Buildings["Drone Factory"]["1"];
- local Button = v2;
- local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
- Target:FireServer(Class, Button);
- else
- if v3.Name == "Military" then
- local Class = game.ReplicatedStorage.Game.Buildings.Military["Tank Factory"]["2"];
- local Button = v2;
- local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
- Target:FireServer(Class, Button);
- else
- if v3.Name == "Nuclear Powerplant" then
- local Class = game.ReplicatedStorage.Game.Buildings["Nuclear Powerplant"]["1"];
- local Button = v2;
- local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
- Target:FireServer(Class, Button);
- else
- if v3.Name == "Airport" then
- local Class = game.ReplicatedStorage.Game.Buildings["Airport"]["1"];
- local Button = v2;
- local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
- Target:FireServer(Class, Button);
- else
- if v3.Name == "Helicopter Bay" then
- local Class = game.ReplicatedStorage.Game.Buildings["Helicopter Bay"]["2"];
- local Button = v2;
- local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
- Target:FireServer(Class, Button);
- else
- if v3.Name == "Main Base" then
- local Class = game.ReplicatedStorage.Game.Buildings["Main Base"]["2"];
- local Button = v2;
- local Target = game:GetService("ReplicatedStorage").RE.insertBuilding;
- Target:FireServer(Class, Button);
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end)
- TextButton_4.Parent = Frame
- TextButton_4.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton_4.Position = UDim2.new(0.0370370448, 0, 0.708029211, 0)
- TextButton_4.Size = UDim2.new(0, 124, 0, 50)
- TextButton_4.Font = Enum.Font.SourceSans
- TextButton_4.Text = "Lag Players"
- TextButton_4.TextColor3 = Color3.new(0, 0, 0)
- TextButton_4.TextSize = 14
- TextButton_4.MouseButton1Down:connect(function()
- while wait() do
- for i,v in pairs(game.Players:GetChildren()) do
- targetPos = v.Character.HumanoidRootPart.Position
- game.ReplicatedStorage.RE.FireMissile:FireServer("Nuke",targetPos)
- end
- end
- end)
- TextButton_5.Parent = Frame
- TextButton_5.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton_5.Position = UDim2.new(0.508417487, 0, 0.434306532, 0)
- TextButton_5.Size = UDim2.new(0, 124, 0, 50)
- TextButton_5.Font = Enum.Font.SourceSans
- TextButton_5.Text = "Send Nuke To Mouse (Q)"
- TextButton_5.TextColor3 = Color3.new(0, 0, 0)
- TextButton_5.TextSize = 14
- TextButton_5.TextScaled = true
- TextButton_5.MouseButton1Down:connect(function()
- local mouse = game:service'Players'.LocalPlayer:GetMouse()
- mouse.KeyDown:Connect(function(k)
- if k == "q" then
- game:GetService("ReplicatedStorage").RE.FireMissile:FireServer("Nuke",Vector3.new(mouse.Hit.p.X,48.6649132,mouse.Hit.p.Z))
- end
- end)
- end)
- TextButton_6.Parent = Frame
- TextButton_6.BackgroundColor3 = Color3.new(1, 0, 0)
- TextButton_6.Position = UDim2.new(0.92592591, 0, 0, 0)
- TextButton_6.Size = UDim2.new(0, 22, 0, 23)
- TextButton_6.Font = Enum.Font.GothamBold
- TextButton_6.Text = "X"
- TextButton_6.TextColor3 = Color3.new(0, 0, 0)
- TextButton_6.TextSize = 28
- TextButton_6.MouseButton1Down:connect(function()
- Frame.Visible = false
- Frame_2.Visible = true
- end)
- Frame_2.Parent = ScreenGui
- Frame_2.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame_2.Position = UDim2.new(0.00717131514, 0, 0.444174707, 0)
- Frame_2.Size = UDim2.new(0, 91, 0, 28)
- Frame.Active = true
- Frame.Draggable = true
- TextButton_7.Parent = Frame_2
- TextButton_7.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton_7.Position = UDim2.new(0, 0, 0.0357142873, 0)
- TextButton_7.Size = UDim2.new(0, 190, 0, 260)
- TextButton_7.Font = Enum.Font.SourceSans
- TextButton_7.Text = "Open"
- TextButton_7.TextColor3 = Color3.new(0, 0, 0)
- TextButton_7.TextSize = 14
- TextButton_7.MouseButton1Down:connect(function()
- Frame_2.Visible = false
- Frame.Visible = true
- end)
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