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- Unity.Services.Relay.RelayServiceException: You are not signed in to the Authentication Service. Please sign in.
- at Unity.Services.Relay.WrappedRelayService.EnsureSignedIn () [0x00029] in .\Library\PackageCache\com.unity.services.relay@1.0.5\Runtime\SDK\WrappedRelayService.cs:223
- at Unity.Services.Relay.WrappedRelayService.CreateAllocationAsync (System.Int32 maxConnections, System.String region) [0x0001b] in .\Library\PackageCache\com.unity.services.relay@1.0.5\Runtime\SDK\WrappedRelayService.cs:32
- at Relay.CreateRelay () [0x00036] in C:\Users\owner\Dropbox\My PC (user-name)\Desktop\GameDev\ProjectName\Assets\Multiplayer\Relay.cs:49
- UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:Log (object)
- Relay/<CreateRelay>d__6:MoveNext () (at C:/Users/owner/Dropbox/My PC (user-name)/Desktop/GameDev/ProjectName/Assets/Multiplayer/Relay.cs:64)
- System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Relay/<CreateRelay>d__6> (Relay/<CreateRelay>d__6&)
- Relay:CreateRelay ()
- UnityEngine.Events.InvokableCall:Invoke () (at C:/build/output/unity/unity/Runtime/Export/UnityEvent/UnityEvent.cs:178)
- UnityEngine.Events.UnityEvent:Invoke () (at C:/build/output/unity/unity/artifacts/generated/UnityEvent/UnityEvent_0.cs:57)
- UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/UI/Core/Button.cs:70)
- UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/UI/Core/Button.cs:114)
- UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57)
- UnityEngine.EventSystems.ExecuteEvents:Execute<UnityEngine.EventSystems.IPointerClickHandler> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<UnityEngine.EventSystems.IPointerClickHandler>) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272)
- UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse (UnityEngine.EventSystems.PointerEventData,UnityEngine.GameObject) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/InputModules/StandaloneInputModule.cs:192)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/InputModules/StandaloneInputModule.cs:654)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent (int) (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/InputModules/StandaloneInputModule.cs:554)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/InputModules/StandaloneInputModule.cs:534)
- UnityEngine.EventSystems.StandaloneInputModule:Process () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/InputModules/StandaloneInputModule.cs:282)
- UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530)
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