JacksoMykalJunior

Unknown

Mar 13th, 2019
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  1. --// Unknown..?
  2. --// Made by Red_Jack142
  3. --// Owner: Red_Jack142
  4. --// Co-Owner: Red_Jack142
  5. --// ENJOY!
  6.  
  7. warn("THANKS FOR USING!")
  8.  
  9. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  10. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  11. do
  12. print("FE Covered By Red_Jack142 | FE Made By Red_Jack142")
  13. print("Have Fun!")
  14. script.Parent = Player.Character
  15.  
  16. --RemoteEvent for communicating
  17. local Event = Instance.new("RemoteEvent")
  18. Event.Name = "UserInput_Event"
  19.  
  20. --Fake event to make stuff like Mouse.KeyDown work
  21. local function fakeEvent()
  22. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  23. t.connect = t.Connect
  24. return t
  25. end
  26.  
  27. --Creating fake input objects with fake variables
  28. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  29. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  30. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  31. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  32. end}
  33. --Merged 2 functions into one by checking amount of arguments
  34. CAS.UnbindAction = CAS.BindAction
  35.  
  36. --This function will trigger the events that have been :Connect()'ed
  37. local function te(self,ev,...)
  38. local t = m[ev]
  39. if t and t._fakeEvent and t.Function then
  40. t.Function(...)
  41. end
  42. end
  43. m.TrigEvent = te
  44. UIS.TrigEvent = te
  45.  
  46. Event.OnServerEvent:Connect(function(plr,io)
  47. if plr~=Player then return end
  48. if io.isMouse then
  49. m.Target = io.Target
  50. m.Hit = io.Hit
  51. else
  52. local b = io.UserInputState == Enum.UserInputState.Begin
  53. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  54. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  55. end
  56. for _,t in pairs(CAS.Actions) do
  57. for _,k in pairs(t.Keys) do
  58. if k==io.KeyCode then
  59. t.Function(t.Name,io.UserInputState,io)
  60. end
  61. end
  62. end
  63. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  64. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  65. end
  66. end)
  67. Event.Parent = NLS([==[
  68. local Player = owner
  69. local Event = script:WaitForChild("UserInput_Event")
  70.  
  71. local UIS = game:GetService("UserInputService")
  72. local input = function(io,a)
  73. if a then return end
  74. --Since InputObject is a client-side instance, we create and pass table instead
  75. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  76. end
  77. UIS.InputBegan:Connect(input)
  78. UIS.InputEnded:Connect(input)
  79.  
  80. local Mouse = Player:GetMouse()
  81. local h,t
  82. --Give the server mouse data 30 times every second, but only if the values changed
  83. --If player is not moving their mouse, client won't fire events
  84. while wait(1/30) do
  85. if h~=Mouse.Hit or t~=Mouse.Target then
  86. h,t=Mouse.Hit,Mouse.Target
  87. Event:FireServer({isMouse=true,Target=t,Hit=h})
  88. end
  89. end]==],Player.Character)
  90. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  91. end
  92.  
  93.  
  94.  
  95. script.Name = "Unknown?"
  96. --Original script created by shackluster
  97. --Edit by Biologically_Noob
  98. script:ClearAllChildren()
  99. wait(0.2)
  100.  
  101. Player = owner
  102. PlayerGui = Player.PlayerGui
  103. Cam = workspace.CurrentCamera
  104. Backpack = Player.Backpack
  105. Character = Player.Character
  106. Humanoid = Character.Humanoid
  107. RootPart = Character["HumanoidRootPart"]
  108. Torso = Character["Torso"]
  109. Head = Character["Head"]
  110. RightArm = Character["Right Arm"]
  111. LeftArm = Character["Left Arm"]
  112. RightLeg = Character["Right Leg"]
  113. LeftLeg = Character["Left Leg"]
  114. RootJoint = RootPart["RootJoint"]
  115. Neck = Torso["Neck"]
  116. RightShoulder = Torso["Right Shoulder"]
  117. LeftShoulder = Torso["Left Shoulder"]
  118. RightHip = Torso["Right Hip"]
  119. LeftHip = Torso["Left Hip"]
  120. local TIME = 0
  121. local sick = Instance.new("Sound",Torso)
  122.  
  123. IT = Instance.new
  124. CF = CFrame.new
  125. VT = Vector3.new
  126. RAD = math.rad
  127. C3 = Color3.new
  128. UD2 = UDim2.new
  129. BRICKC = BrickColor.new
  130. ANGLES = CFrame.Angles
  131. EULER = CFrame.fromEulerAnglesXYZ
  132. COS = math.cos
  133. ACOS = math.acos
  134. SIN = math.sin
  135. ASIN = math.asin
  136. ABS = math.abs
  137. MRANDOM = math.random
  138. FLOOR = math.floor
  139.  
  140. --//=================================\\
  141. --|| SOME TAG EDIT
  142. --\\=================================//
  143.  
  144. m = owner
  145. char = m.Character
  146. local txt = Instance.new("BillboardGui", char)
  147. txt.Adornee = char.Head
  148. txt.Name = "_status"
  149. txt.Size = UDim2.new(2, 0, 1.2, 0)
  150. txt.StudsOffset = Vector3.new(-9, 8, 0)
  151. local text = Instance.new("TextLabel", txt)
  152. text.Size = UDim2.new(10, 0, 7, 0)
  153. text.FontSize = "Size24"
  154. text.TextScaled = true
  155. text.TextTransparency = 0
  156. text.BackgroundTransparency = 1
  157. text.TextTransparency = 0
  158. text.TextStrokeTransparency = 0
  159. text.Font = "Bodoni"
  160. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  161. v = Instance.new("Part")
  162. v.Name = "ColorBrick"
  163. v.Parent = m.Character
  164. v.FormFactor = "Symmetric"
  165. v.Anchored = true
  166. v.CanCollide = false
  167. v.BottomSurface = "Smooth"
  168. v.TopSurface = "Smooth"
  169. v.Size = Vector3.new(10, 5, 3)
  170. v.Transparency = 1
  171. v.CFrame = char.Torso.CFrame
  172. v.BrickColor = BrickColor.new("Really black")
  173. v.Transparency = 1
  174. v.Shape = "Block"
  175. spawn(function()
  176. local TweenService = game:GetService("TweenService")
  177. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,0,255),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(150,0,175),Color3.fromRGB(0,0,0),Color3.fromRGB(100,100,100),Color3.fromRGB(0,0,0)}
  178. local Int = 0
  179. while wait(0.5) do
  180. if Int == #Colours then Int = 0 end
  181. Int = Int+1
  182. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  183. end
  184. end)
  185. text.Text = "Unknown Banish"
  186.  
  187. local SONG = 1812212957
  188. local PLAYSONG = true
  189.  
  190.  
  191. --//=================================\\
  192. --|| SOME FUNCTIONS
  193. --\\=================================//
  194.  
  195. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  196. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  197. end
  198.  
  199. function PositiveAngle(NUMBER)
  200. if NUMBER >= 0 then
  201. NUMBER = 0
  202. end
  203. return NUMBER
  204. end
  205.  
  206. function NegativeAngle(NUMBER)
  207. if NUMBER <= 0 then
  208. NUMBER = 0
  209. end
  210. return NUMBER
  211. end
  212.  
  213. function Swait(NUMBER)
  214. if NUMBER == 0 or NUMBER == nil then
  215. ArtificialHB.Event:wait()
  216. else
  217. for i = 1, NUMBER do
  218. ArtificialHB.Event:wait()
  219. end
  220. end
  221. end
  222.  
  223. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  224. local NEWMESH = IT(MESH)
  225. if MESH == "SpecialMesh" then
  226. NEWMESH.MeshType = MESHTYPE
  227. if MESHID ~= "nil" and MESHID ~= "" then
  228. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  229. end
  230. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  231. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  232. end
  233. end
  234. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  235. NEWMESH.Scale = SCALE
  236. NEWMESH.Parent = PARENT
  237. return NEWMESH
  238. end
  239.  
  240. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  241. local NEWPART = IT("Part")
  242. NEWPART.formFactor = FORMFACTOR
  243. NEWPART.Reflectance = REFLECTANCE
  244. NEWPART.Transparency = TRANSPARENCY
  245. NEWPART.CanCollide = false
  246. NEWPART.Locked = true
  247. NEWPART.Anchored = true
  248. if ANCHOR == false then
  249. NEWPART.Anchored = false
  250. end
  251. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  252. NEWPART.Name = NAME
  253. NEWPART.Size = SIZE
  254. NEWPART.Position = Torso.Position
  255. NEWPART.Material = MATERIAL
  256. NEWPART:BreakJoints()
  257. NEWPART.Parent = PARENT
  258. return NEWPART
  259. end
  260.  
  261. local function weldBetween(a, b)
  262. local weldd = Instance.new("ManualWeld")
  263. weldd.Part0 = a
  264. weldd.Part1 = b
  265. weldd.C0 = CFrame.new()
  266. weldd.C1 = b.CFrame:inverse() * a.CFrame
  267. weldd.Parent = a
  268. return weldd
  269. end
  270.  
  271.  
  272. function QuaternionFromCFrame(cf)
  273. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  274. local trace = m00 + m11 + m22
  275. if trace > 0 then
  276. local s = math.sqrt(1 + trace)
  277. local recip = 0.5 / s
  278. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  279. else
  280. local i = 0
  281. if m11 > m00 then
  282. i = 1
  283. end
  284. if m22 > (i == 0 and m00 or m11) then
  285. i = 2
  286. end
  287. if i == 0 then
  288. local s = math.sqrt(m00 - m11 - m22 + 1)
  289. local recip = 0.5 / s
  290. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  291. elseif i == 1 then
  292. local s = math.sqrt(m11 - m22 - m00 + 1)
  293. local recip = 0.5 / s
  294. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  295. elseif i == 2 then
  296. local s = math.sqrt(m22 - m00 - m11 + 1)
  297. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  298. end
  299. end
  300. end
  301.  
  302. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  303. local xs, ys, zs = x + x, y + y, z + z
  304. local wx, wy, wz = w * xs, w * ys, w * zs
  305. local xx = x * xs
  306. local xy = x * ys
  307. local xz = x * zs
  308. local yy = y * ys
  309. local yz = y * zs
  310. local zz = z * zs
  311. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  312. end
  313.  
  314. function QuaternionSlerp(a, b, t)
  315. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  316. local startInterp, finishInterp;
  317. if cosTheta >= 0.0001 then
  318. if (1 - cosTheta) > 0.0001 then
  319. local theta = ACOS(cosTheta)
  320. local invSinTheta = 1 / SIN(theta)
  321. startInterp = SIN((1 - t) * theta) * invSinTheta
  322. finishInterp = SIN(t * theta) * invSinTheta
  323. else
  324. startInterp = 1 - t
  325. finishInterp = t
  326. end
  327. else
  328. if (1 + cosTheta) > 0.0001 then
  329. local theta = ACOS(-cosTheta)
  330. local invSinTheta = 1 / SIN(theta)
  331. startInterp = SIN((t - 1) * theta) * invSinTheta
  332. finishInterp = SIN(t * theta) * invSinTheta
  333. else
  334. startInterp = t - 1
  335. finishInterp = t
  336. end
  337. end
  338. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  339. end
  340.  
  341. function Clerp(a, b, t)
  342. local qa = {QuaternionFromCFrame(a)}
  343. local qb = {QuaternionFromCFrame(b)}
  344. local ax, ay, az = a.x, a.y, a.z
  345. local bx, by, bz = b.x, b.y, b.z
  346. local _t = 1 - t
  347. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  348. end
  349.  
  350. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  351. local frame = IT("Frame")
  352. frame.BackgroundTransparency = TRANSPARENCY
  353. frame.BorderSizePixel = BORDERSIZEPIXEL
  354. frame.Position = POSITION
  355. frame.Size = SIZE
  356. frame.BackgroundColor3 = COLOR
  357. frame.BorderColor3 = BORDERCOLOR
  358. frame.Name = NAME
  359. frame.Parent = PARENT
  360. return frame
  361. end
  362.  
  363. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  364. local label = IT("TextLabel")
  365. label.BackgroundTransparency = 1
  366. label.Size = UD2(1, 0, 1, 0)
  367. label.Position = UD2(0, 0, 0, 0)
  368. label.TextColor3 = TEXTCOLOR
  369. label.TextStrokeTransparency = STROKETRANSPARENCY
  370. label.TextTransparency = TRANSPARENCY
  371. label.FontSize = TEXTFONTSIZE
  372. label.Font = TEXTFONT
  373. label.BorderSizePixel = BORDERSIZEPIXEL
  374. label.TextScaled = false
  375. label.Text = TEXT
  376. label.Name = NAME
  377. label.Parent = PARENT
  378. return label
  379. end
  380.  
  381. function NoOutlines(PART)
  382. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  383. end
  384.  
  385. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  386. local NEWWELD = IT(TYPE)
  387. NEWWELD.Part0 = PART0
  388. NEWWELD.Part1 = PART1
  389. NEWWELD.C0 = C0
  390. NEWWELD.C1 = C1
  391. NEWWELD.Parent = PARENT
  392. return NEWWELD
  393. end
  394.  
  395. local S = IT("Sound")
  396. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  397. local NEWSOUND = nil
  398. coroutine.resume(coroutine.create(function()
  399. NEWSOUND = S:Clone()
  400. NEWSOUND.Parent = PARENT
  401. NEWSOUND.Volume = VOLUME
  402. NEWSOUND.Pitch = PITCH
  403. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  404. NEWSOUND:play()
  405. if DOESLOOP == true then
  406. NEWSOUND.Looped = true
  407. else
  408. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  409. NEWSOUND:remove()
  410. end
  411. end))
  412. return NEWSOUND
  413. end
  414.  
  415. function CFrameFromTopBack(at, top, back)
  416. local right = top:Cross(back)
  417. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  418. end
  419.  
  420. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  421. function WACKYEFFECT(Table)
  422. local TYPE = (Table.EffectType or "Sphere")
  423. local SIZE = (Table.Size or VT(1,1,1))
  424. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  425. local TRANSPARENCY = (Table.Transparency or 0)
  426. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  427. local CFRAME = (Table.CFrame or Torso.CFrame)
  428. local MOVEDIRECTION = (Table.MoveToPos or nil)
  429. local ROTATION1 = (Table.RotationX or 0)
  430. local ROTATION2 = (Table.RotationY or 0)
  431. local ROTATION3 = (Table.RotationZ or 0)
  432. local MATERIAL = (Table.Material or "Neon")
  433. local COLOR = (Table.Color or C3(0,0,1))
  434. local TIME = (Table.Time or 45)
  435. local SOUNDID = (Table.SoundID or nil)
  436. local SOUNDPITCH = (Table.SoundPitch or nil)
  437. local SOUNDVOLUME = (Table.SoundVolume or nil)
  438. coroutine.resume(coroutine.create(function()
  439. local PLAYSSOUND = false
  440. local SOUND = nil
  441. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  442. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  443. PLAYSSOUND = true
  444. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  445. end
  446. EFFECT.Color = COLOR
  447. local MSH = nil
  448. if TYPE == "Sphere" then
  449. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  450. elseif TYPE == "Block" then
  451. MSH = IT("BlockMesh",EFFECT)
  452. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  453. elseif TYPE == "Wave" then
  454. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  455. elseif TYPE == "Ring" then
  456. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  457. elseif TYPE == "Slash" then
  458. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  459. elseif TYPE == "Round Slash" then
  460. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  461. elseif TYPE == "Swirl" then
  462. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  463. elseif TYPE == "Skull" then
  464. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  465. elseif TYPE == "Crystal" then
  466. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  467. end
  468. if MSH ~= nil then
  469. local MOVESPEED = nil
  470. if MOVEDIRECTION ~= nil then
  471. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  472. end
  473. local GROWTH = SIZE - ENDSIZE
  474. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  475. if TYPE == "Block" then
  476. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  477. else
  478. EFFECT.CFrame = CFRAME
  479. end
  480. for LOOP = 1, TIME+1 do
  481. Swait()
  482. MSH.Scale = MSH.Scale - GROWTH/TIME
  483. if TYPE == "Wave" then
  484. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  485. end
  486. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  487. if TYPE == "Block" then
  488. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  489. else
  490. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  491. end
  492. if MOVEDIRECTION ~= nil then
  493. local ORI = EFFECT.Orientation
  494. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  495. EFFECT.Orientation = ORI
  496. end
  497. end
  498. if PLAYSSOUND == false then
  499. EFFECT:remove()
  500. else
  501. SOUND.Stopped:Connect(function()
  502. EFFECT:remove()
  503. end)
  504. end
  505. else
  506. if PLAYSSOUND == false then
  507. EFFECT:remove()
  508. else
  509. repeat Swait() until SOUND.Playing == false
  510. EFFECT:remove()
  511. end
  512. end
  513. end))
  514. end
  515.  
  516. function MakeForm(PART,TYPE)
  517. if TYPE == "Cyl" then
  518. local MSH = IT("CylinderMesh",PART)
  519. elseif TYPE == "Ball" then
  520. local MSH = IT("SpecialMesh",PART)
  521. MSH.MeshType = "Sphere"
  522. elseif TYPE == "Wedge" then
  523. local MSH = IT("SpecialMesh",PART)
  524. MSH.MeshType = "Wedge"
  525. end
  526. end
  527.  
  528. function SpawnTrail(FROM,TO,BIG)
  529. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Dark Blue", "Trail", VT(0,0,0))
  530. MakeForm(TRAIL,"Cyl")
  531. local DIST = (FROM - TO).Magnitude
  532. if BIG == true then
  533. TRAIL.Size = VT(5,DIST,5)
  534. else
  535. TRAIL.Size = VT(5,DIST,5)
  536. end
  537. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  538. coroutine.resume(coroutine.create(function()
  539. for i = 1, 5 do
  540. Swait()
  541. TRAIL.Transparency = TRAIL.Transparency + 0.1
  542. end
  543. TRAIL:remove()
  544. end))
  545. end
  546.  
  547. Debris = game:GetService("Debris")
  548.  
  549. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  550. local DIRECTION = CF(StartPos,EndPos).lookVector
  551. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  552. end
  553.  
  554. function turnto(position)
  555. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  556. end
  557. local asd = Instance.new("ParticleEmitter")
  558. asd.Color = ColorSequence.new(Color3.new(0.0, 0, 5), Color3.new(.0, 0, 3))
  559. asd.LightEmission = .1
  560. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  561. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  562. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  563. asd.Transparency = bbb
  564. asd.Size = aaa
  565. asd.ZOffset = .9
  566. asd.Acceleration = Vector3.new(0, -15, 0)
  567. asd.LockedToPart = false
  568. asd.EmissionDirection = "Back"
  569. asd.Lifetime = NumberRange.new(1, 2)
  570. asd.Rotation = NumberRange.new(-100, 100)
  571. asd.RotSpeed = NumberRange.new(-100, 100)
  572. asd.Speed = NumberRange.new(10)
  573. asd.Enabled = false
  574. asd.VelocitySpread = 999
  575.  
  576. function getbloody(victim,amount)
  577. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  578. PART.CFrame = victim.CFrame
  579. local HITPLAYERSOUNDS = {"356551938","264486467"}
  580. Debris:AddItem(PART,5)
  581. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  582. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  583. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  584. local prtcl = asd:Clone()
  585. prtcl.Parent = PART
  586. prtcl:Emit(amount*10)
  587. end
  588.  
  589. local Particle = IT("ParticleEmitter",nil)
  590. Particle.Enabled = false
  591. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  592. Particle.LightEmission = 0.5
  593. Particle.Rate = 150
  594. Particle.ZOffset = 1
  595. Particle.Rotation = NumberRange.new(-180, 180)
  596. Particle.RotSpeed = NumberRange.new(-180, 180)
  597. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  598. Particle.Color = ColorSequence.new(C3(0,0,1),C3(0.0,0,1))
  599.  
  600. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  601. function ParticleEmitter(Table)
  602. local PRTCL = Particle:Clone()
  603. local Speed = Table.Speed or 5
  604. local Drag = Table.Drag or 0
  605. local Size1 = Table.Size1 or 1
  606. local Size2 = Table.Size2 or 5
  607. local Lifetime1 = Table.Lifetime1 or 1
  608. local Lifetime2 = Table.Lifetime2 or 1.5
  609. local Parent = Table.Parent or Torso
  610. local Emit = Table.Emit or 100
  611. local Offset = Table.Offset or 360
  612. local Acel = Table.Acel or VT(0,0,0)
  613. local Enabled = Table.Enabled or false
  614. PRTCL.Parent = Parent
  615. PRTCL.Size = NumberSequence.new(Size1,Size2)
  616. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  617. PRTCL.Speed = NumberRange.new(Speed)
  618. PRTCL.VelocitySpread = Offset
  619. PRTCL.Drag = Drag
  620. PRTCL.Acceleration = Acel
  621. if Enabled == false then
  622. PRTCL:Emit(Emit)
  623. Debris:AddItem(PRTCL,Lifetime2)
  624. else
  625. PRTCL.Enabled = true
  626. end
  627. return PRTCL
  628. end
  629.  
  630. function R_RANDOM(CFRAME,DIST)
  631. return CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DIST)
  632. end
  633.  
  634. function CharacterFade(COLOR,TIMER,MOVEDIRECTION,PARENT)
  635. coroutine.resume(coroutine.create(function()
  636. local FADE = IT("Model",Effects)
  637. if PARENT ~= nil then
  638. FADE.Parent = PARENT
  639. end
  640. FADE.Name = "FadingEffect"
  641. for _, c in pairs(Character:GetChildren()) do
  642. if c.ClassName == "Part" then
  643. c.CanCollide = false
  644. local FADER = CreatePart(3, FADE, "Neon", 0, 0.75, BRICKC("Dark Blue"), c.Name, c.Size, true)
  645. FADER.CFrame = c.CFrame
  646. FADER.Color = COLOR
  647. if FADER.Name == "Head" then
  648. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FADER
  649. elseif FADER.Name == "HumanoidRootPart" then
  650. FADE.PrimaryPart = FADER
  651. FADER.Transparency = 1
  652. end
  653. end
  654. end
  655. local TRANS = 0.25/TIMER
  656. local DIST = nil
  657. if MOVEDIRECTION ~= nil then
  658. DIST = (FADE.PrimaryPart.Position - MOVEDIRECTION).Magnitude
  659. end
  660. for i = 1, TIMER do
  661. Swait()
  662. for _, c in pairs(FADE:GetChildren()) do
  663. if c.ClassName == "Part" then
  664. c.Transparency = c.Transparency + TRANS
  665. end
  666. end
  667. if MOVEDIRECTION ~= nil then
  668. local ORI = FADE.PrimaryPart.Orientation
  669. FADE:SetPrimaryPartCFrame(CF(CF(FADE.PrimaryPart.Position,MOVEDIRECTION)*CF(0,0,-DIST/TIMER).p) * ANGLES(RAD(ORI.X), RAD(ORI.Y), RAD(ORI.Z)))
  670. end
  671. end
  672. FADE:remove()
  673. end))
  674. end
  675.  
  676. --//===============================\\
  677. --|| End
  678. --\\===============================//
  679.  
  680.  
  681.  
  682. --//===============================\\
  683. --|| KICK SCRIPT
  684. --\\===============================//
  685.  
  686. --|SIMPLE KICK SCRIPT FOR EMERGENCY PURPOSES AND STUFF|--
  687. --|ROBLOX SCRIPT BUILDER LOCAL SCRIPT|--
  688. local player=owner
  689. player.Chatted:connect(function(m)
  690. if string.sub(m,1,6)=="+kick " then
  691. local victim
  692. for i,v in pairs(game.Players:GetPlayers()) do
  693. if string.find(m,v.Name) then
  694. v:Kick()
  695. end
  696. end
  697. end
  698. end)
  699.  
  700. --//================================\\
  701. --|| Banish Weld
  702. --\\================================//
  703.  
  704.  
  705. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,1.2,0.2),false)
  706. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  707. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.8,0.2),false)
  708. MakeForm(Part,"Wedge")
  709. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  710. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.6),false)
  711. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  712. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.4,0.4,0.4),false)
  713. MakeForm(Part,"Cyl")
  714. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  715. for i = 1, 8 do
  716. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0,0.35,0.41),false)
  717. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  718. end
  719. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false)
  720. MakeForm(Part,"Wedge")
  721. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  722. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0.39,0.41,0.39),false)
  723. MakeForm(Part,"Cyl")
  724. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  725. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.5),false)
  726. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  727. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.4,0.5),false)
  728. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  729. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0,0.6),false)
  730. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  731. local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.28,5,0.28),false)
  732. MakeForm(RightBarrel,"Cyl")
  733. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  734. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0,0.2,0.2),false)
  735. MakeForm(Part,"Wedge")
  736. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  737. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0.2,0,0.2),false)
  738. MakeForm(RightHole,"Cyl")
  739. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
  740. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,1.2,0.2),false)
  741. local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  742. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.8,0.2),false)
  743. MakeForm(Part,"Wedge")
  744. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  745. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.6),false)
  746. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  747. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.4,0.4,0.4),false)
  748. MakeForm(Part,"Cyl")
  749. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  750. for i = 1, 8 do
  751. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0,0.35,0.41),false)
  752. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  753. end
  754. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false)
  755. MakeForm(Part,"Wedge")
  756. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  757. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0.39,0.41,0.39),false)
  758. MakeForm(Part,"Cyl")
  759. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  760. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.5),false)
  761. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  762. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.4,0.5),false)
  763. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  764. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0,0.6),false)
  765. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  766. local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.28,5,0.28),false)
  767. MakeForm(LeftBarrel,"Cyl")
  768. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  769. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0,0.2,0.2),false)
  770. MakeForm(Part,"Wedge")
  771. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  772. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0.2,0,0.2),false)
  773. MakeForm(LeftHole,"Cyl")
  774. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  775. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eye", VT(0.6,0.1,1)/2,false)
  776. MakeForm(Eye,"Ball")
  777. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  778. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eye", VT(0.6,0.1,1)/2,false)
  779. MakeForm(Eye,"Ball")
  780. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  781. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eye", VT(0.1,1,1)/2,false)
  782. MakeForm(Eye,"Ball")
  783. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  784. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eye", VT(0.1,1,1)/2,false)
  785. MakeForm(Eye,"Ball")
  786. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  787. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  788. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  789. end
  790. end)
  791. Event.Parent = NLS([==[
  792. local Player = owner
  793. local Event = script:WaitForChild("UserInput_Event")
  794.  
  795. local UIS = game:GetService("UserInputService")
  796. local input = function(io,a)
  797. if a then return end
  798. --Since InputObject is a client-side instance, we create and pass table instead
  799. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  800. end
  801. UIS.InputBegan:Connect(input)
  802. UIS.InputEnded:Connect(input)
  803.  
  804. local Mouse = Player:GetMouse()
  805. local h,t
  806. --Give the server mouse data 30 times every second, but only if the values changed
  807. --If player is not moving their mouse, client won't fire events
  808. while wait(1/30) do
  809. if h~=Mouse.Hit or t~=Mouse.Target then
  810. h,t=Mouse.Hit,Mouse.Target
  811. Event:FireServer({isMouse=true,Target=t,Hit=h})
  812. end
  813. end]==],Player.Character)
  814. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  815. end
  816.  
  817.  
  818.  
  819. script.Name = "Soul Pistol"
  820. --Original script created by shackluster
  821. --Edit by Biologically_Noob
  822. script:ClearAllChildren()
  823. wait(0.2)
  824.  
  825. --|SIMPLE KICK SCRIPT FOR EMERGENCY PURPOSES AND STUFF|--
  826. --|ROBLOX SCRIPT BUILDER LOCAL SCRIPT|--
  827. player=owner
  828. player.Chatted:connect(function(m)
  829. if string.sub(m,1,6)=="kick " then
  830. local victim
  831. for i,v in pairs(game.Players:GetPlayers()) do
  832. if string.find(m,v.Name) then
  833. v:Kick()
  834. end
  835. end
  836. end
  837. end)
  838. Player = owner
  839. PlayerGui = Player.PlayerGui
  840. Cam = workspace.CurrentCamera
  841. Backpack = Player.Backpack
  842. Character = Player.Character
  843. Humanoid = Character.Humanoid
  844. RootPart = Character["HumanoidRootPart"]
  845. Torso = Character["Torso"]
  846. Head = Character["Head"]
  847. RightArm = Character["Right Arm"]
  848. LeftArm = Character["Left Arm"]
  849. RightLeg = Character["Right Leg"]
  850. LeftLeg = Character["Left Leg"]
  851. RootJoint = RootPart["RootJoint"]
  852. Neck = Torso["Neck"]
  853. RightShoulder = Torso["Right Shoulder"]
  854. LeftShoulder = Torso["Left Shoulder"]
  855. RightHip = Torso["Right Hip"]
  856. LeftHip = Torso["Left Hip"]
  857. local TIME = 0
  858. local sick = Instance.new("Sound",Torso)
  859.  
  860. IT = Instance.new
  861. CF = CFrame.new
  862. VT = Vector3.new
  863. RAD = math.rad
  864. C3 = Color3.new
  865. UD2 = UDim2.new
  866. BRICKC = BrickColor.new
  867. ANGLES = CFrame.Angles
  868. EULER = CFrame.fromEulerAnglesXYZ
  869. COS = math.cos
  870. ACOS = math.acos
  871. SIN = math.sin
  872. ASIN = math.asin
  873. ABS = math.abs
  874. MRANDOM = math.random
  875. FLOOR = math.floor
  876.  
  877.  
  878.  
  879.  
  880. --//=================================\\
  881. --|| USEFUL VALUES
  882. --\\=================================//
  883.  
  884. Animation_Speed = 3
  885. local FORCERESET = false
  886. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  887. local Speed = 16
  888. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  889. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  890. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  891. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  892. local DAMAGEMULTIPLIER = 1
  893. local ANIM = "Idle"
  894. local ATTACK = false
  895. local EQUIPPED = false
  896. local HOLD = false
  897. local COMBO = 1
  898. local Rooted = false
  899. local SINE = 0
  900. local KEYHOLD = false
  901. local CHANGE = 2 / Animation_Speed
  902. local WALKINGANIM = false
  903. local VALUE1 = false
  904. local VALUE2 = false
  905. local ROBLOXIDLEANIMATION = IT("Animation")
  906. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  907. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  908. --ROBLOXIDLEANIMATION.Parent = Humanoid
  909. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  910. WEAPONGUI.Name = "BanishV3Gui"
  911. local Weapon = IT("Model")
  912. Weapon.Name = "Adds"
  913. local Effects = IT("Folder", Weapon)
  914. Effects.Name = "Effects"
  915. local ANIMATOR = Humanoid.Animator
  916. local ANIMATE = Character:FindFirstChild("Animate")
  917. local UNANCHOR = true
  918. local TOBANISH = {}
  919. script.Parent = PlayerGui
  920.  
  921. --//=================================\\
  922. --\\=================================//
  923.  
  924.  
  925. --//=================================\\
  926. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  927. --\\=================================//
  928.  
  929. ArtificialHB = Instance.new("BindableEvent", script)
  930. ArtificialHB.Name = "ArtificialHB"
  931.  
  932. script:WaitForChild("ArtificialHB")
  933.  
  934. frame = Frame_Speed
  935. tf = 0
  936. allowframeloss = false
  937. tossremainder = false
  938. lastframe = tick()
  939. script.ArtificialHB:Fire()
  940.  
  941. game:GetService("RunService").Heartbeat:connect(function(s, p)
  942. tf = tf + s
  943. if tf >= frame then
  944. if allowframeloss then
  945. script.ArtificialHB:Fire()
  946. lastframe = tick()
  947. else
  948. for i = 1, math.floor(tf / frame) do
  949. script.ArtificialHB:Fire()
  950. end
  951. lastframe = tick()
  952. end
  953. if tossremainder then
  954. tf = 0
  955. else
  956. tf = tf - frame * math.floor(tf / frame)
  957. end
  958. end
  959. end)
  960.  
  961. --//=================================\\
  962. --\\=================================//
  963.  
  964. --//=================================\\
  965. --|| SOME FUNCTIONS
  966. --\\=================================//
  967.  
  968. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  969. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  970. end
  971.  
  972. function PositiveAngle(NUMBER)
  973. if NUMBER >= 0 then
  974. NUMBER = 0
  975. end
  976. return NUMBER
  977. end
  978.  
  979. function NegativeAngle(NUMBER)
  980. if NUMBER <= 0 then
  981. NUMBER = 0
  982. end
  983. return NUMBER
  984. end
  985.  
  986. function Swait(NUMBER)
  987. if NUMBER == 0 or NUMBER == nil then
  988. ArtificialHB.Event:wait()
  989. else
  990. for i = 1, NUMBER do
  991. ArtificialHB.Event:wait()
  992. end
  993. end
  994. end
  995.  
  996. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  997. local NEWMESH = IT(MESH)
  998. if MESH == "SpecialMesh" then
  999. NEWMESH.MeshType = MESHTYPE
  1000. if MESHID ~= "nil" and MESHID ~= "" then
  1001. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1002. end
  1003. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1004. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1005. end
  1006. end
  1007. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1008. NEWMESH.Scale = SCALE
  1009. NEWMESH.Parent = PARENT
  1010. return NEWMESH
  1011. end
  1012.  
  1013. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1014. local NEWPART = IT("Part")
  1015. NEWPART.formFactor = FORMFACTOR
  1016. NEWPART.Reflectance = REFLECTANCE
  1017. NEWPART.Transparency = TRANSPARENCY
  1018. NEWPART.CanCollide = false
  1019. NEWPART.Locked = true
  1020. NEWPART.Anchored = true
  1021. if ANCHOR == false then
  1022. NEWPART.Anchored = false
  1023. end
  1024. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1025. NEWPART.Name = NAME
  1026. NEWPART.Size = SIZE
  1027. NEWPART.Position = Torso.Position
  1028. NEWPART.Material = MATERIAL
  1029. NEWPART:BreakJoints()
  1030. NEWPART.Parent = PARENT
  1031. return NEWPART
  1032. end
  1033.  
  1034. local function weldBetween(a, b)
  1035. local weldd = Instance.new("ManualWeld")
  1036. weldd.Part0 = a
  1037. weldd.Part1 = b
  1038. weldd.C0 = CFrame.new()
  1039. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1040. weldd.Parent = a
  1041. return weldd
  1042. end
  1043.  
  1044.  
  1045. function QuaternionFromCFrame(cf)
  1046. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1047. local trace = m00 + m11 + m22
  1048. if trace > 0 then
  1049. local s = math.sqrt(1 + trace)
  1050. local recip = 0.5 / s
  1051. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1052. else
  1053. local i = 0
  1054. if m11 > m00 then
  1055. i = 1
  1056. end
  1057. if m22 > (i == 0 and m00 or m11) then
  1058. i = 2
  1059. end
  1060. if i == 0 then
  1061. local s = math.sqrt(m00 - m11 - m22 + 1)
  1062. local recip = 0.5 / s
  1063. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1064. elseif i == 1 then
  1065. local s = math.sqrt(m11 - m22 - m00 + 1)
  1066. local recip = 0.5 / s
  1067. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1068. elseif i == 2 then
  1069. local s = math.sqrt(m22 - m00 - m11 + 1)
  1070. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1071. end
  1072. end
  1073. end
  1074.  
  1075. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1076. local xs, ys, zs = x + x, y + y, z + z
  1077. local wx, wy, wz = w * xs, w * ys, w * zs
  1078. local xx = x * xs
  1079. local xy = x * ys
  1080. local xz = x * zs
  1081. local yy = y * ys
  1082. local yz = y * zs
  1083. local zz = z * zs
  1084. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1085. end
  1086.  
  1087. function QuaternionSlerp(a, b, t)
  1088. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1089. local startInterp, finishInterp;
  1090. if cosTheta >= 0.0001 then
  1091. if (1 - cosTheta) > 0.0001 then
  1092. local theta = ACOS(cosTheta)
  1093. local invSinTheta = 1 / SIN(theta)
  1094. startInterp = SIN((1 - t) * theta) * invSinTheta
  1095. finishInterp = SIN(t * theta) * invSinTheta
  1096. else
  1097. startInterp = 1 - t
  1098. finishInterp = t
  1099. end
  1100. else
  1101. if (1 + cosTheta) > 0.0001 then
  1102. local theta = ACOS(-cosTheta)
  1103. local invSinTheta = 1 / SIN(theta)
  1104. startInterp = SIN((t - 1) * theta) * invSinTheta
  1105. finishInterp = SIN(t * theta) * invSinTheta
  1106. else
  1107. startInterp = t - 1
  1108. finishInterp = t
  1109. end
  1110. end
  1111. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1112. end
  1113.  
  1114. function Clerp(a, b, t)
  1115. local qa = {QuaternionFromCFrame(a)}
  1116. local qb = {QuaternionFromCFrame(b)}
  1117. local ax, ay, az = a.x, a.y, a.z
  1118. local bx, by, bz = b.x, b.y, b.z
  1119. local _t = 1 - t
  1120. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1121. end
  1122.  
  1123. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1124. local frame = IT("Frame")
  1125. frame.BackgroundTransparency = TRANSPARENCY
  1126. frame.BorderSizePixel = BORDERSIZEPIXEL
  1127. frame.Position = POSITION
  1128. frame.Size = SIZE
  1129. frame.BackgroundColor3 = COLOR
  1130. frame.BorderColor3 = BORDERCOLOR
  1131. frame.Name = NAME
  1132. frame.Parent = PARENT
  1133. return frame
  1134. end
  1135.  
  1136. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1137. local label = IT("TextLabel")
  1138. label.BackgroundTransparency = 1
  1139. label.Size = UD2(1, 0, 1, 0)
  1140. label.Position = UD2(0, 0, 0, 0)
  1141. label.TextColor3 = TEXTCOLOR
  1142. label.TextStrokeTransparency = STROKETRANSPARENCY
  1143. label.TextTransparency = TRANSPARENCY
  1144. label.FontSize = TEXTFONTSIZE
  1145. label.Font = TEXTFONT
  1146. label.BorderSizePixel = BORDERSIZEPIXEL
  1147. label.TextScaled = false
  1148. label.Text = TEXT
  1149. label.Name = NAME
  1150. label.Parent = PARENT
  1151. return label
  1152. end
  1153.  
  1154. function NoOutlines(PART)
  1155. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1156. end
  1157.  
  1158. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1159. local NEWWELD = IT(TYPE)
  1160. NEWWELD.Part0 = PART0
  1161. NEWWELD.Part1 = PART1
  1162. NEWWELD.C0 = C0
  1163. NEWWELD.C1 = C1
  1164. NEWWELD.Parent = PARENT
  1165. return NEWWELD
  1166. end
  1167.  
  1168. local S = IT("Sound")
  1169. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1170. local NEWSOUND = nil
  1171. coroutine.resume(coroutine.create(function()
  1172. NEWSOUND = S:Clone()
  1173. NEWSOUND.Parent = PARENT
  1174. NEWSOUND.Volume = VOLUME
  1175. NEWSOUND.Pitch = PITCH
  1176. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1177. NEWSOUND:play()
  1178. if DOESLOOP == true then
  1179. NEWSOUND.Looped = true
  1180. else
  1181. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  1182. NEWSOUND:remove()
  1183. end
  1184. end))
  1185. return NEWSOUND
  1186. end
  1187.  
  1188. function CFrameFromTopBack(at, top, back)
  1189. local right = top:Cross(back)
  1190. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1191. end
  1192.  
  1193. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1194. function WACKYEFFECT(Table)
  1195. local TYPE = (Table.EffectType or "Sphere")
  1196. local SIZE = (Table.Size or VT(1,1,1))
  1197. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1198. local TRANSPARENCY = (Table.Transparency or 0)
  1199. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1200. local CFRAME = (Table.CFrame or Torso.CFrame)
  1201. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1202. local ROTATION1 = (Table.RotationX or 0)
  1203. local ROTATION2 = (Table.RotationY or 0)
  1204. local ROTATION3 = (Table.RotationZ or 0)
  1205. local MATERIAL = (Table.Material or "Neon")
  1206. local COLOR = (Table.Color or C3(1,1,1))
  1207. local TIME = (Table.Time or 45)
  1208. local SOUNDID = (Table.SoundID or nil)
  1209. local SOUNDPITCH = (Table.SoundPitch or nil)
  1210. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1211. coroutine.resume(coroutine.create(function()
  1212. local PLAYSSOUND = false
  1213. local SOUND = nil
  1214. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1215. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1216. PLAYSSOUND = true
  1217. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1218. end
  1219. EFFECT.Color = COLOR
  1220. local MSH = nil
  1221. if TYPE == "Sphere" then
  1222. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1223. elseif TYPE == "Block" then
  1224. MSH = IT("BlockMesh",EFFECT)
  1225. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1226. elseif TYPE == "Wave" then
  1227. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1228. elseif TYPE == "Ring" then
  1229. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1230. elseif TYPE == "Slash" then
  1231. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1232. elseif TYPE == "Round Slash" then
  1233. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1234. elseif TYPE == "Swirl" then
  1235. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1236. elseif TYPE == "Skull" then
  1237. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1238. elseif TYPE == "Crystal" then
  1239. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1240. end
  1241. if MSH ~= nil then
  1242. local MOVESPEED = nil
  1243. if MOVEDIRECTION ~= nil then
  1244. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1245. end
  1246. local GROWTH = SIZE - ENDSIZE
  1247. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1248. if TYPE == "Block" then
  1249. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1250. else
  1251. EFFECT.CFrame = CFRAME
  1252. end
  1253. for LOOP = 1, TIME+1 do
  1254. Swait()
  1255. MSH.Scale = MSH.Scale - GROWTH/TIME
  1256. if TYPE == "Wave" then
  1257. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1258. end
  1259. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1260. if TYPE == "Block" then
  1261. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1262. else
  1263. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1264. end
  1265. if MOVEDIRECTION ~= nil then
  1266. local ORI = EFFECT.Orientation
  1267. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1268. EFFECT.Orientation = ORI
  1269. end
  1270. end
  1271. if PLAYSSOUND == false then
  1272. EFFECT:remove()
  1273. else
  1274. SOUND.Stopped:Connect(function()
  1275. EFFECT:remove()
  1276. end)
  1277. end
  1278. else
  1279. if PLAYSSOUND == false then
  1280. EFFECT:remove()
  1281. else
  1282. repeat Swait() until SOUND.Playing == false
  1283. EFFECT:remove()
  1284. end
  1285. end
  1286. end))
  1287. end
  1288.  
  1289. function MakeForm(PART,TYPE)
  1290. if TYPE == "Cyl" then
  1291. local MSH = IT("CylinderMesh",PART)
  1292. elseif TYPE == "Ball" then
  1293. local MSH = IT("SpecialMesh",PART)
  1294. MSH.MeshType = "Sphere"
  1295. elseif TYPE == "Wedge" then
  1296. local MSH = IT("SpecialMesh",PART)
  1297. MSH.MeshType = "Wedge"
  1298. end
  1299. end
  1300.  
  1301. function SpawnTrail(FROM,TO,BIG)
  1302. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Cyan", "Trail", VT(0,0,0))
  1303. MakeForm(TRAIL,"Cyl")
  1304. local DIST = (FROM - TO).Magnitude
  1305. if BIG == true then
  1306. TRAIL.Size = VT(0.5,DIST,0.5)
  1307. else
  1308. TRAIL.Size = VT(0.25,DIST,0.25)
  1309. end
  1310. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1311. coroutine.resume(coroutine.create(function()
  1312. for i = 1, 5 do
  1313. Swait()
  1314. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1315. end
  1316. TRAIL:remove()
  1317. end))
  1318. end
  1319.  
  1320. Debris = game:GetService("Debris")
  1321.  
  1322. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1323. local DIRECTION = CF(StartPos,EndPos).lookVector
  1324. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1325. end
  1326.  
  1327. function turnto(position)
  1328. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1329. end
  1330.  
  1331. --//=================================\\
  1332. --|| WEAPON CREATION
  1333. --\\=================================//
  1334.  
  1335. local Particle = IT("ParticleEmitter",nil)
  1336. Particle.Enabled = false
  1337. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1338. Particle.LightEmission = 0.5
  1339. Particle.Rate = 150
  1340. Particle.ZOffset = 0.2
  1341. Particle.Rotation = NumberRange.new(-180, 180)
  1342. Particle.RotSpeed = NumberRange.new(-180, 180)
  1343. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1344. Particle.Color = ColorSequence.new(C3(0,0,255),C3(0,255,255))
  1345. local Particle2 = IT("ParticleEmitter",nil)
  1346. Particle2.Enabled = false
  1347. Particle2.Texture = "http://www.roblox.com/asset/?id=1369397597"
  1348. Particle2.Color = ColorSequence.new(C3(0,0,255),C3(0,0,255))
  1349. Particle2.LightEmission = 0
  1350. Particle2.RotSpeed = NumberRange.new(0, 180)
  1351. Particle2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1352. Particle2.LightEmission = 1
  1353. Particle2.Rate = 20
  1354. Particle2.RotSpeed = NumberRange.new(-20, 20)
  1355. local Particle3 = IT("ParticleEmitter",nil)
  1356. Particle3.Enabled = false
  1357. Particle3.Texture = "http://www.roblox.com/asset/?id=1546470121"
  1358. Particle3.Color = ColorSequence.new(C3(0,0,255),C3(0,0,255))
  1359. Particle3.LightEmission = 0
  1360. Particle3.RotSpeed = NumberRange.new(0, 180)
  1361. Particle3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.7),NumberSequenceKeypoint.new(0.3,.9),NumberSequenceKeypoint.new(1,1)})
  1362. Particle3.LightEmission = 1
  1363. Particle3.Rate = 20
  1364. Particle3.RotSpeed = NumberRange.new(-20, 20)
  1365. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1366. function ParticleEmitter(Table)
  1367. local PRTCL = Particle:Clone()
  1368. local Speed = Table.Speed or 5
  1369. local Drag = Table.Drag or 0
  1370. local Size1 = Table.Size1 or 1
  1371. local Size2 = Table.Size2 or 5
  1372. local Lifetime1 = Table.Lifetime1 or 1
  1373. local Lifetime2 = Table.Lifetime2 or 1.5
  1374. local Parent = Table.Parent or Torso
  1375. local Emit = Table.Emit or 100
  1376. local Offset = Table.Offset or 360
  1377. local Acel = Table.Acel or VT(0,0,0)
  1378. local Enabled = Table.Enabled or false
  1379. PRTCL.Parent = Parent
  1380. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1381. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1382. PRTCL.Speed = NumberRange.new(Speed)
  1383. PRTCL.VelocitySpread = Offset
  1384. PRTCL.Drag = Drag
  1385. PRTCL.Acceleration = Acel
  1386. if Enabled == false then
  1387. PRTCL:Emit(Emit)
  1388. Debris:AddItem(PRTCL,Lifetime2)
  1389. else
  1390. PRTCL.Enabled = true
  1391. end
  1392. return PRTCL
  1393. end
  1394. function ParticleEmitter2(Table)
  1395. local PRTCL2 = Particle2:Clone()
  1396. local LockedToPart = Table.LTP or true
  1397. local Speed = Table.Speed or 0
  1398. local Drag = Table.Drag or 0
  1399. local Size1 = Table.Size1 or 1
  1400. local Size2 = Table.Size2 or 2
  1401. local Lifetime1 = Table.Lifetime1 or 1
  1402. local Lifetime2 = Table.Lifetime2 or 1
  1403. local Parent = Table.Parent or Torso
  1404. local Emit = Table.Emit or 100
  1405. local Offset = Table.Offset or 360
  1406. local Acel = Table.Acel or VT(0,0,0)
  1407. local Enabled = Table.Enabled or false
  1408. PRTCL2.Parent = Parent
  1409. PRTCL2.Size = NumberSequence.new(Size1,Size2)
  1410. PRTCL2.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1411. PRTCL2.Speed = NumberRange.new(Speed)
  1412. PRTCL2.VelocitySpread = Offset
  1413. PRTCL2.Drag = Drag
  1414. PRTCL2.Acceleration = Acel
  1415. PRTCL2.Parent = Parent
  1416. PRTCL2.Size = NumberSequence.new(Size1,Size2)
  1417. PRTCL2.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1418. PRTCL2.Speed = NumberRange.new(Speed)
  1419. PRTCL2.VelocitySpread = Offset
  1420. PRTCL2.Drag = Drag
  1421. PRTCL2.Acceleration = Acel
  1422. PRTCL2.LockedToPart = true
  1423. if Enabled == false then
  1424. PRTCL2:Emit(Emit)
  1425. Debris:AddItem(PRTCL2,Lifetime2)
  1426. else
  1427. PRTCL2.Enabled = true
  1428. end
  1429. return PRTCL2
  1430. end
  1431. function ParticleEmitter3(Table)
  1432. local PRTCL3 = Particle2:Clone()
  1433. local Speed = Table.Speed or 0
  1434. local Drag = Table.Drag or 0
  1435. local Size1 = Table.Size1 or 1
  1436. local Size2 = Table.Size2 or 2
  1437. local Lifetime1 = Table.Lifetime1 or 1
  1438. local Lifetime2 = Table.Lifetime2 or 1
  1439. local Parent = Table.Parent or Torso
  1440. local Emit = Table.Emit or 100
  1441. local Offset = Table.Offset or 0
  1442. local Acel = Table.Acel or VT(0,0,0)
  1443. local Enabled = Table.Enabled or false
  1444. PRTCL3.Parent = Parent
  1445. PRTCL3.Size = NumberSequence.new(Size1,Size2)
  1446. PRTCL3.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1447. PRTCL3.Speed = NumberRange.new(Speed)
  1448. PRTCL3.VelocitySpread = Offset
  1449. PRTCL3.Drag = Drag
  1450. PRTCL3.Acceleration = Acel
  1451. PRTCL3.Parent = Parent
  1452. PRTCL3.Size = NumberSequence.new(Size1,Size2)
  1453. PRTCL3.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1454. PRTCL3.Speed = NumberRange.new(Speed)
  1455. PRTCL3.VelocitySpread = Offset
  1456. PRTCL3.Drag = Drag
  1457. PRTCL3.Acceleration = Acel
  1458. if Enabled == false then
  1459. PRTCL3:Emit(Emit)
  1460. Debris:AddItem(PRTCL3,Lifetime2)
  1461. else
  1462. PRTCL3.Enabled = true
  1463. end
  1464. return PRTCL3
  1465. end
  1466.  
  1467. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1468. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1469. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1470. MakeForm(Part,"Wedge")
  1471. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1472. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1473. MakeForm(Part,"Wedge")
  1474. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1475. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1476. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1477. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1478. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1479. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1480. MakeForm(Part,"Cyl")
  1481. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1482. for i = 1, 8 do
  1483. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1484. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1485. end
  1486. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1487. MakeForm(Part,"Cyl")
  1488. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1489. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1490. MakeForm(Part,"Ball")
  1491. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1492. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1493. MakeForm(Part,"Wedge")
  1494. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1495. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1496. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1497. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1498. MakeForm(Part,"Cyl")
  1499. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1500. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1501. MakeForm(Part,"Cyl")
  1502. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1503. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1504. MakeForm(Part,"Cyl")
  1505. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1506. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1507. MakeForm(Part,"Wedge")
  1508. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1509. local LASTPART = Handle
  1510. for i = 1, 10 do
  1511. if LASTPART == Handle then
  1512. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1513. LASTPART = Part
  1514. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1515. else
  1516. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1517. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1518. LASTPART = Part
  1519. end
  1520. end
  1521.  
  1522. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1523. MakeForm(Barrel,"Cyl")
  1524. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1525. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1526. MakeForm(Part,"Cyl")
  1527. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1528. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1529. MakeForm(Part,"Wedge")
  1530. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1531. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1532. MakeForm(Hole,"Cyl")
  1533. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1534. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1535. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1536. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1537. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1538. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1539. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1540. coroutine.resume(coroutine.create(function()
  1541. while wait() do
  1542. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1543. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1544. end
  1545. end))
  1546. --PARTICLES REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
  1547. --[[
  1548. YEAH BOIIIIIIIII
  1549. PARTICLE TIME
  1550. --]]
  1551. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1552. --ParticleEmitter3({Speed = 0, Drag = 0, Size1 = 20, Size2 = 25, Lifetime1 = 0.3, Lifetime2 = 1, Parent = Barrel, Emit = 100, Offset = 0, Enabled = true, Acel = VT(0,0,0)})
  1553. ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1554. ParticleEmitter2({Speed = 0, Drag = 0, Size1 = .5, Size2 = 1, Lifetime1 = 1, Lifetime2 = 1, Parent = Hole, Emit = 20, Offset = 360, Enabled = true, Acel = VT(0,0,0)})
  1555. ParticleEmitter2({Speed = 0, Drag = 0, Size1 = 3, Size2 = 1, Lifetime1 = 1, Lifetime2 = 2, Parent = Handle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,0,0)})
  1556. --Trails
  1557. local A1 = Instance.new("Attachment",Barrel)
  1558. local A2 = Instance.new("Attachment",Barrel)
  1559. local Trail = Instance.new("Trail",Barrel)
  1560. A1.Position = Vector3.new(0,1,0)
  1561. A2.Position = Vector3.new(0,-0.8,0)
  1562. Trail.Attachment0 = A1
  1563. Trail.Attachment1 = A2
  1564. Trail.LightEmission = 1
  1565. Trail.Color = ColorSequence.new(Color3.new(0,0,255),Color3.new(0,255,255))
  1566. Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,.9),NumberSequenceKeypoint.new(1,1)})
  1567. for _, c in pairs(Weapon:GetDescendants()) do
  1568. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1569. c.Material = "Glass"
  1570. c.Color = C3(0,0,0)
  1571. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1572. c.Color = C3(0,0,1)
  1573. c.Material = "Neon"
  1574. end
  1575. end
  1576.  
  1577. Weapon.Parent = Character
  1578. for _, c in pairs(Weapon:GetChildren()) do
  1579. if c.ClassName == "Part" then
  1580. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1581. end
  1582. end
  1583.  
  1584. local SKILLTEXTCOLOR = C3(0,0,1)
  1585. local SKILLFONT = "Antique"
  1586. local SKILLTEXTSIZE = 7
  1587.  
  1588. Humanoid.Died:connect(function()
  1589. ATTACK = true
  1590. end)
  1591.  
  1592. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1593. --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1594. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1595. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1596. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1597. --]]
  1598. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1599. --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1600. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1601. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1602. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1603. --]]
  1604. function printbye(Name)
  1605. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1606. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1607.  
  1608. end
  1609.  
  1610. workspace.ChildAdded:connect(function(instance)
  1611. for BANISH = 1, #TOBANISH do
  1612. if TOBANISH[BANISH] ~= nil then
  1613. if instance.Name == TOBANISH[BANISH] then
  1614. coroutine.resume(coroutine.create(function()
  1615. printbye(instance.Name)
  1616. instance:ClearAllChildren()
  1617. Debris:AddItem(instance,0.0005)
  1618. end))
  1619. end
  1620. end
  1621. end
  1622. end)
  1623.  
  1624. --//=================================\\
  1625. --|| DAMAGING
  1626. --\\=================================//
  1627.  
  1628. function Banish(Foe)
  1629. if Foe then
  1630. coroutine.resume(coroutine.create(function()
  1631. --if game.Players:FindFirstChild(Foe.Name) then
  1632. table.insert(TOBANISH,Foe.Name)
  1633. printbye(Foe.Name)
  1634. --end
  1635. Foe.Archivable = true
  1636. local CLONE = Foe:Clone()
  1637. Foe:Destroy()
  1638. CLONE.Parent = Effects
  1639. CLONE:BreakJoints()
  1640. local MATERIALS = {"Glass","Neon"}
  1641. for _, c in pairs(CLONE:GetDescendants()) do
  1642. if c:IsA("BasePart") then
  1643. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1644. CreateSound(340722848, c, 10, 1, false)
  1645. end
  1646. c.Anchored = true
  1647. c.Transparency = c.Transparency + 0.2
  1648. c.Material = MATERIALS[MRANDOM(1,2)]
  1649. c.Color = C3(0,0,255)
  1650. if c.ClassName == "MeshPart" then
  1651. c.TextureID = ""
  1652. end
  1653. if c:FindFirstChildOfClass("SpecialMesh") then
  1654. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1655. end
  1656. if c:FindFirstChildOfClass("Decal") then
  1657. c:FindFirstChildOfClass("Decal"):remove()
  1658. end
  1659. c.Name = "Banished"
  1660. c.CanCollide = false
  1661. else
  1662. c:remove()
  1663. end
  1664. end
  1665. local A = false
  1666. for i = 1, 35 do
  1667. if A == false then
  1668. A = true
  1669. elseif A == true then
  1670. A = false
  1671. end
  1672. for _, c in pairs(CLONE:GetDescendants()) do
  1673. if c:IsA("BasePart") then
  1674. c.Anchored = true
  1675. c.Material = MATERIALS[MRANDOM(1,2)]
  1676. c.Transparency = c.Transparency + 0.8/35
  1677. if A == false then
  1678. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1679. elseif A == true then
  1680. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1681. end
  1682. end
  1683. end
  1684. Swait()
  1685. end
  1686. CLONE:remove()
  1687. end))
  1688. end
  1689. end
  1690.  
  1691. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1692. local CHILDREN = workspace:GetDescendants()
  1693. for index, CHILD in pairs(CHILDREN) do
  1694. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1695. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1696. if HUM then
  1697. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1698. if TORSO then
  1699. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1700. if ISBANISH == true then
  1701. Banish(CHILD)
  1702. else
  1703. if ISBANISH == "Gravity" then
  1704. HUM.PlatformStand = true
  1705. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1706. local grav = Instance.new("BodyPosition",TORSO)
  1707. grav.D = 15
  1708. grav.P = 20000
  1709. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1710. grav.position = TORSO.Position
  1711. grav.Name = "V3BanishForce"..Player.Name
  1712. else
  1713. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1714. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1715. end
  1716. else
  1717. HUM.PlatformStand = false
  1718. end
  1719. end
  1720. elseif ISBANISH == "Gravity" then
  1721. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1722. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1723. HUM.PlatformStand = false
  1724. end
  1725. end
  1726. end
  1727. end
  1728. end
  1729. end
  1730. end
  1731.  
  1732. --//=================================\\
  1733. --|| ATTACK FUNCTIONS AND STUFF
  1734. --\\=================================//
  1735.  
  1736. function Banisher_Bullet()
  1737. ATTACK = true
  1738. Rooted = false
  1739. for i=0, 0.4, 0.1 / Animation_Speed do
  1740. Swait()
  1741. turnto(Mouse.Hit.p)
  1742. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1743. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1744. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1745. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1746. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1747. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1748. end
  1749. repeat
  1750. for i=0, 0.2, 0.1 / Animation_Speed do
  1751. Swait()
  1752. turnto(Mouse.Hit.p)
  1753. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1754. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1755. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1756. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1757. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1758. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1759. end
  1760. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1761. SpawnTrail(Hole.Position,POS)
  1762. if HIT ~= nil then
  1763. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1764. Banish(HIT.Parent)
  1765. end
  1766. end
  1767. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1768. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1769. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1770. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1771. for i=0, 0.3, 0.1 / Animation_Speed do
  1772. Swait()
  1773. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1774. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1775. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1776. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1777. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1778. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1779. end
  1780. until KEYHOLD == false
  1781. ATTACK = false
  1782. Rooted = false
  1783. end
  1784.  
  1785. function AttackTemplate()
  1786. ATTACK = true
  1787. Rooted = false
  1788. for i=0, 1, 0.1 / Animation_Speed do
  1789. Swait()
  1790. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1791. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1792. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1793. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1794. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1795. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1796. end
  1797. ATTACK = false
  1798. Rooted = false
  1799. end
  1800.  
  1801. --//=================================\\
  1802. --|| ASSIGN THINGS TO KEYS
  1803. --\\=================================//
  1804.  
  1805. function MouseDown(Mouse)
  1806. if ATTACK == false then
  1807. end
  1808. end
  1809.  
  1810. function MouseUp(Mouse)
  1811. HOLD = false
  1812. end
  1813.  
  1814. function KeyDown(Key)
  1815. KEYHOLD = true
  1816. if Key == "z" and ATTACK == false then
  1817. Banisher_Bullet()
  1818. end
  1819.  
  1820. if Key == "b" and ATTACK == false then
  1821. end
  1822.  
  1823. if Key == "c" and ATTACK == false then
  1824. end
  1825.  
  1826. if Key == "v" and ATTACK == false then
  1827. end
  1828.  
  1829. if Key == "x" and ATTACK == false then
  1830. end
  1831. end
  1832.  
  1833. function KeyUp(Key)
  1834. KEYHOLD = false
  1835. end
  1836.  
  1837. Mouse.Button1Down:connect(function(NEWKEY)
  1838. MouseDown(NEWKEY)
  1839. end)
  1840. Mouse.Button1Up:connect(function(NEWKEY)
  1841. MouseUp(NEWKEY)
  1842. end)
  1843. Mouse.KeyDown:connect(function(NEWKEY)
  1844. KeyDown(NEWKEY)
  1845. end)
  1846. Mouse.KeyUp:connect(function(NEWKEY)
  1847. KeyUp(NEWKEY)
  1848. end)
  1849.  
  1850. --//=================================\\
  1851. --\\=================================//
  1852.  
  1853.  
  1854. function unanchor()
  1855. if UNANCHOR == true then
  1856. g = Character:GetChildren()
  1857. for i = 1, #g do
  1858. if g[i].ClassName == "Part" then
  1859. g[i].Anchored = false
  1860. end
  1861. end
  1862. end
  1863. end
  1864.  
  1865.  
  1866. --//=================================\\
  1867. --|| WRAP THE WHOLE SCRIPT UP
  1868. --\\=================================//
  1869.  
  1870. Humanoid.Changed:connect(function(Jump)
  1871. if Jump == "Jump" and (Disable_Jump == true) then
  1872. Humanoid.Jump = false
  1873. end
  1874. end)
  1875.  
  1876. local CONNECT = nil
  1877.  
  1878. while true do
  1879. Swait()
  1880. ANIMATE.Parent = nil
  1881. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1882. Humanoid = IT("Humanoid",Character)
  1883. end
  1884. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1885. v:Stop();
  1886. end
  1887. SINE = SINE + CHANGE
  1888. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1889. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1890. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1891. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1892. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1893. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1894. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1895. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1896. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1897. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1898. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1899. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1900. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1901. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1902. end
  1903. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1904. ANIM = "Jump"
  1905. if ATTACK == false then
  1906. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1907. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1908. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1909. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1910. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1911. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1912. end
  1913. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1914. ANIM = "Fall"
  1915. if ATTACK == false then
  1916. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1917. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1918. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1919. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1920. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1921. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1922. end
  1923. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1924. ANIM = "Idle"
  1925. if ATTACK == false then
  1926. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  1927. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1928. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1929. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1930. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1931. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1932. end
  1933. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1934. ANIM = "Walk"
  1935. if ATTACK == false then
  1936. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1937. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1938. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1939. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1940. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1941. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1942. end
  1943. end
  1944. unanchor()
  1945. Humanoid.MaxHealth = math.huge
  1946. Humanoid.Health = math.huge
  1947. if Rooted == false then
  1948. Disable_Jump = false
  1949. Humanoid.WalkSpeed = Speed
  1950. elseif Rooted == true then
  1951. Disable_Jump = true
  1952. Humanoid.WalkSpeed = 0
  1953. end
  1954. sick.Parent = Torso
  1955. sick:resume()
  1956. sick.Volume = 5
  1957. sick.Pitch = 1
  1958. sick.SoundId = "rbxassetid://924339757"
  1959. sick.Name = "BanishV3Music"
  1960. end
  1961.  
  1962. --//=================================\\
  1963. --\\=================================//
  1964.  
  1965.  
  1966.  
  1967.  
  1968.  
  1969. --//====================================================\\--
  1970. --|| END OF SCRIPT
  1971. --\\====================================================//--
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