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ArcDesLHK

Ancient Seer

Mar 22nd, 2022 (edited)
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  1. Ancient Seer Michael
  2. Level 7 WATER Spellcaster/Effect
  3. 2400/2000
  4. If this card is Special Summoned by a monster effect: You can add 1 "Ancient Seer" Spell/Trap from your Deck to your hand. You can only use this effect of "Ancient Seer Michael" once per turn. Once per Chain, during your opponent's Main Phase or Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Hyper Summon using this card you control.
  5.  
  6. Ancient Seer Samuel
  7. Level 7 WATER Spellcaster/Effect
  8. 2000/2800
  9. If this card is Special Summoned by a Spell effect: You can Special Summon 1 "Ancient Seer" monster from your hand, except "Ancient Seer Samuel". You can only use this effect of "Ancient Seer Samuel" once per turn. Once per Chain, during your opponent's Main Phase or Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Hyper Summon using this card you control.
  10.  
  11. Ancient Seer Tanya
  12. Level 7 WATER Spellcaster/Effect
  13. 2500/800
  14. If this card is Special Summoned by a Trap effect: You can Special Summon 1 "Ancient Seer" monster from your Deck, except "Ancient Seer Tanya". You can only use this effect of "Ancient Seer Tanya" once per turn. Once per Chain, during your opponent's Main Phase or Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Hyper Summon using this card you control.
  15.  
  16. Ancient Seer Marshall
  17. Level 7 WATER Spellcaster/Effect
  18. 2300/2000
  19. If this card is Special Summoned by a monster effect: You can target 1 Spell/Trap your opponent controls; destroy that target. You can only use this effect of "Ancient Seer Marshall" once per turn. Once per Chain, during your opponent's Main Phase or Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Hyper Summon using this card you control.
  20.  
  21. Ancient Seer Stuart
  22. Level 7 WATER Spellcaster/Effect
  23. 2000/2600
  24. If this card is Special Summoned by a Spell effect: You can target 1 monster your opponent controls; destroy that target. You can only use this effect of "Ancient Seer Stuart" once per turn. Once per Chain, during your opponent's Main Phase or Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Hyper Summon using this card you control.
  25.  
  26. Ancient Seer Travis
  27. Level 7 WATER Spellcaster/Effect
  28. 2600/1900
  29. If this card is Special Summoned by a Trap effect: You can target 1 "Ancient Seer" monster in your GY, except "Ancient Seer Travis"; Special Summon that target. You can only use this effect of "Ancient Seer Travis" once per turn. Once per Chain, during your opponent's Main Phase or Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Hyper Summon using this card you control.
  30.  
  31. Ancient Seer Miller
  32. Level 7 WATER Spellcaster/Effect
  33. 2000/2500
  34. If this card is Special Summoned by a monster effect: You can target 1 Set card on the field; destroy it. You can only use this effect of "Ancient Seer Miller" once per turn. Once per Chain, during your opponent's Main Phase or Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Hyper Summon using this card you control.
  35.  
  36. Ancient Seer Simon
  37. Level 7 WATER Spellcaster/Effect
  38. 1600/3000
  39. If this card is Special Summoned by a Spell effect: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. You can only use this effect of "Ancient Seer Simon" once per turn. Once per Chain, during your opponent's Main Phase or Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Hyper Summon using this card you control.
  40.  
  41. Ancient Seer Taylor
  42. Level 7 WATER Spellcaster/Effect
  43. 2800/2400
  44. If this card is Special Summoned by a Trap effect: You can target 1 "Ancient Seer" card in your GY, except "Ancient Seer Taylor"; add it to your hand. You can only use this effect of "Ancient Seer Taylor" once per turn. Once per Chain, during your opponent's Main Phase or Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Hyper Summon using this card you control.
  45.  
  46. Ancient Seer Hecate
  47. Tier 7 WATER Spellcaster/Hyper/Effect
  48. 3000/2500
  49. 2 Level/Tier 7 Spellcaster monsters
  50. When your opponent activates a Spell/Trap Card or a monster effect (Quick Effect): You can activate the following effect based on the activated card.
  51. ● Monster: This card gains 800 ATK/DEF until the end of this turn.
  52. ● Spell: Destroy 1 monster your opponent controls.
  53. ● Trap: This card cannot be destroyed by card effects this turn.
  54. You can only use this effect of "Ancient Seer Hecate" once per turn.
  55.  
  56. Ancient Seer Fourka
  57. Tier 7 WATER Spellcaster/Hyper/Effect
  58. 2800/2500
  59. 2 Level/Tier 7 Spellcaster monsters
  60. When your opponent activates a Spell/Trap Card or a monster effect (Quick Effect): You can activate the following effect based on the activated card.
  61. ● Monster: Destroy 1 Spell/Trap on the field.
  62. ● Spell: Send 1 random card from your opponent's hand to the GY.
  63. ● Trap: Negate the activation.
  64. You can only use this effect of "Ancient Seer Fourka" once per turn.
  65.  
  66. Ancient Seer Crystal Ball
  67. Equip Spell
  68. Special Summon 1 "Ancient Seer" monster from your hand, and if you do, equip it with this card, then you can send 1 "Ancient Seer" monster from your Deck to the GY. The equipped monster gains 300 ATK/DEF. You can only activate 1 "Ancient Seer Crystal Ball" per turn.
  69.  
  70. Ancient Seer Clairvoyance
  71. Normal Spell
  72. Add 1 "Ancient Seer" card from your Deck to your hand, except "Ancient Seer Clairvoyance". During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Ancient Seer" monster you control and 1 "Ancient Seer" monster in your GY; destroy that card on the field, and if you do, Special Summon that other monster from the GY. You can only use each effect of "Ancient Seer Clairvoyance" once per turn.
  73.  
  74. Ancient Seer Vision
  75. Normal Spell
  76. Target 1 "Ancient Seer" monster in your GY; Special Summon that target. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Ancient Seer" monster you control and 1 "Ancient Seer" monster in your GY; destroy that card on the field, and if you do, add that other monster from the GY to your hand. You can only use each effect of "Ancient Seer Vision" once per turn.
  77.  
  78. Ancient Seer Fate
  79. Continuous Spell
  80. All "Ancient Seer" monsters gain 300 ATK. Each time a monster is Normal or Special Summoned, place 1 counter on this card. If you Tribute Summon an "Ancient Seer" monster face-up, you can Tribute this card instead, if the number of its counters is equal to or greater than the number of required Tribute(s).
  81.  
  82. Ancient Seer Destiny
  83. Continuous Trap
  84. When your opponent's monster declares an attack: You can banish 1 "Ancient Seer" monster from your GY; negate the attack. You can send this card from your field to the GY; Special Summon 1 "Ancient Seer" monster from your hand. You can only use each effect of "Ancient Seer Destiny" once per turn.
  85.  
  86. Ancient Seer Future
  87. Counter Trap
  88. When a Spell/Trap Card, or monster effect, is activated while you control a "Ancient Seer" Hyper Monster: Negate the activation, and if you do, destroy that card. You can only activate 1 "Ancient Seer Future" per turn.
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