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Jul 29th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82.  
  83. local hair = Instance.new("Part",char)
  84. hair.CanCollide = false
  85. local m = Instance.new("FileMesh",hair)
  86. m.MeshId = "http://www.roblox.com/asset/?id=138330146"
  87. m.TextureId = "http://www.roblox.com/asset/?id=138330253"
  88. local w = Instance.new("Weld",hair)
  89. w.Part0 = hair
  90. w.Part1 = char.Head
  91.  
  92. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  93. end
  94. UIS.InputBegan:Connect(input)
  95. UIS.InputEnded:Connect(input)
  96. local h,t
  97. --Give the server mouse data every second frame, but only if the values changed
  98. --If player is not moving their mouse, client won't fire events
  99. local HB = game:GetService("RunService").Heartbeat
  100. while true do
  101. if h~=Mouse.Hit or t~=Mouse.Target then
  102. h,t=Mouse.Hit,Mouse.Target
  103. Event:FireServer({isMouse=true,Target=t,Hit=h})
  104. end
  105. --Wait 2 frames
  106. for i=1,2 do
  107. HB:Wait()
  108. end
  109. end]==],script)
  110.  
  111. ----Sandboxed game object that allows the usage of client-side methods and services
  112. --Real game object
  113. local RealGame = game
  114.  
  115. --Metatable for fake service
  116. local FakeService_Metatable = {
  117. __index = function(self,k)
  118. local s = rawget(self,"_RealService")
  119. if s then
  120. return typeof(s[k])=="function"
  121. and function(_,...)return s[k](s,...)end or s[k]
  122. end
  123. end,
  124. __newindex = function(self,k,v)
  125. local s = rawget(self,"_RealService")
  126. if s then s[k]=v end
  127. end
  128. }
  129. local function FakeService(t,RealService)
  130. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  131. return setmetatable(t,FakeService_Metatable)
  132. end
  133.  
  134. --Fake game object
  135. local FakeGame = {
  136. GetService = function(self,s)
  137. return rawget(self,s) or RealGame:GetService(s)
  138. end,
  139. Players = FakeService({
  140. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  141. },"Players"),
  142. UserInputService = FakeService(UIS,"UserInputService"),
  143. ContextActionService = FakeService(CAS,"ContextActionService"),
  144. RunService = FakeService({
  145. _btrs = {},
  146. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  147. BindToRenderStep = function(self,name,_,fun)
  148. self._btrs[name] = self.Heartbeat:Connect(fun)
  149. end,
  150. UnbindFromRenderStep = function(self,name)
  151. self._btrs[name]:Disconnect()
  152. end,
  153. },"RunService")
  154. }
  155. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  156. FakeGame.service = FakeGame.GetService
  157. FakeService(FakeGame,game)
  158. --Changing owner to fake player object to support owner:GetMouse()
  159. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  160. end
  161.  
  162. Player = game.Players.LocalPlayer
  163. Character = Player.Character
  164. local txt = Instance.new("BillboardGui", Character)
  165. txt.Adornee = Character.Head
  166. txt.Name = "_status"
  167. txt.Size = UDim2.new(2, 0, 1.2, 0)
  168. txt.StudsOffset = Vector3.new(-9, 8, 0)
  169. local text = Instance.new("TextLabel", txt)
  170. text.Size = UDim2.new(10, 0, 7, 0)
  171. text.FontSize = "Size24"
  172. text.TextScaled = true
  173. text.TextTransparency = 0
  174. text.BackgroundTransparency = 1
  175. text.TextTransparency = 0
  176. text.TextStrokeTransparency = 0
  177. text.Font = "Antique"
  178. text.TextStrokeColor3 = Color3.new(20,50,80)
  179. text.Text = "Kick VIIIIIIIIII"
  180. print("o")
  181. script.Name = "0"
  182. --//====================================================\\--
  183. --|| CREATED BY SHACKLUSTER
  184. --\\====================================================//--
  185. print[[
  186. ===========================
  187. KICKISHER V5
  188. (NON-CANON)
  189. ===========================
  190. EDITED BY
  191. DEPRESSED_FILE#8484
  192. ===========================
  193. LEAK TRADE
  194. PLEASE
  195. ===========================
  196. ABUSING WITH THIS
  197. WILL GET YOU
  198. AN AUTOMATIC
  199. BLACKLIST IN THE
  200. NEXT VERSION OF
  201. KICKISHER GUN
  202. ===========================
  203. ]]
  204. script:ClearAllChildren()
  205. wait(0.2)
  206. local Reason = "you failed noob but i giving you a chanse bye"
  207. Player = game:GetService("Players").LocalPlayer
  208. PlayerGui = Player.PlayerGui
  209. Cam = workspace.CurrentCamera
  210. Backpack = Player.Backpack
  211. Character = Player.Character
  212. Humanoid = Character.Humanoid
  213. Mouse = Player:GetMouse()
  214. RootPart = Character["HumanoidRootPart"]
  215. Torso = Character["Torso"]
  216. Head = Character["Head"]
  217. RightArm = Character["Right Arm"]
  218. LeftArm = Character["Left Arm"]
  219. RightLeg = Character["Right Leg"]
  220. LeftLeg = Character["Left Leg"]
  221. RootJoint = RootPart["RootJoint"]
  222. Neck = Torso["Neck"]
  223. RightShoulder = Torso["Right Shoulder"]
  224. LeftShoulder = Torso["Left Shoulder"]
  225. RightHip = Torso["Right Hip"]
  226. LeftHip = Torso["Left Hip"]
  227. local TIME = 0
  228. local sick = Instance.new("Sound",Torso)
  229. local MESSAGES = {"You're pathetic! Begone, ", "You just died. How does it feel, ", "You had a chance and you blew it! Bahaha! You just blew it, ", "You're weak, ", "You ignorant being, BEGONE, ", "In all the years I slept, I thought you mortals would've changed, guess you proved me wrong, huh, ", "You will always lose, ", "Your dreams fade into nothingness, "}
  230. IT = Instance.new
  231. CF = CFrame.new
  232. VT = Vector3.new
  233. RAD = math.rad
  234. C3 = Color3.new
  235. UD2 = UDim2.new
  236. BRICKC = BrickColor.new
  237. ANGLES = CFrame.Angles
  238. EULER = CFrame.fromEulerAnglesXYZ
  239. COS = math.cos
  240. ACOS = math.acos
  241. SIN = math.sin
  242. ASIN = math.asin
  243. ABS = math.abs
  244. MRANDOM = math.random
  245. FLOOR = math.floor
  246. SIZE = 1
  247.  
  248.  
  249.  
  250. --//=================================\\
  251. --|| USEFUL VALUES
  252. --\\=================================//
  253.  
  254. Animation_Speed = 3
  255. local FORCERESET = false
  256. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  257. local Speed = 16
  258. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  259. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  260. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  261. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  262. local DAMAGEMULTIPLIER = 1
  263. local ANIM = "Idle"
  264. local ATTACK = false
  265. local EQUIPPED = false
  266. local HOLD = false
  267. local COMBO = 1
  268. local Rooted = false
  269. local SINE = 0
  270. local KEYHOLD = false
  271. local CHANGE = 2 / Animation_Speed
  272. local WALKINGANIM = false
  273. local VALUE1 = false
  274. local VALUE2 = false
  275. local ROBLOXIDLEANIMATION = IT("Animation")
  276. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  277. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  278. --ROBLOXIDLEANIMATION.Parent = Humanoid
  279. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  280. WEAPONGUI.Name = "BanishV3Gui"
  281. local Weapon = IT("Model")
  282. Weapon.Name = "Adds"
  283. local Effects = IT("Folder", Weapon)
  284. Effects.Name = "Effects"
  285. local ANIMATOR = Humanoid.Animator
  286. local ANIMATE = Character:FindFirstChild("Animate")
  287. local UNANCHOR = true
  288. local TOBANISH = {}
  289. script.Parent = PlayerGui
  290. local banned = {}
  291.  
  292. --//=================================\\
  293. --\\=================================//
  294. ff = Instance.new("ForceField",Character)
  295. ff.Visible = false
  296. Humanoid.Name = "God Mode"
  297. Humanoid.MaxHealth = 1.0E298
  298. Humanoid.Health = 1.0E298
  299. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  300. if Humanoid.Health > 0.1 and Humanoid.Health < 1.0E298 then
  301. Humanoid.MaxHealth = 1.0E298
  302. Humanoid.Health = 1.0E298
  303. end
  304. end)
  305. local naeeym = IT("BillboardGui",Character)
  306. naeeym.AlwaysOnTop = true
  307. naeeym.Size = UDim2.new(5,35,2,15)
  308. naeeym.StudsOffset = Vector3.new(0,4,0)
  309. naeeym.MaxDistance = 75
  310. naeeym.Adornee = Character.Head
  311. naeeym.Name = "Name"
  312. local tecks = IT("TextLabel",naeeym)
  313. tecks.BackgroundTransparency = 1
  314. tecks.TextScaled = true
  315. tecks.BorderSizePixel = 0
  316. tecks.Text = ""
  317. tecks.Font = "Fantasy"
  318. tecks.TextSize = 30
  319. tecks.TextTransparency = 0.5
  320. tecks.TextStrokeTransparency = 0.5
  321. tecks.TextColor3 = C3(0,0,0)
  322. tecks.TextStrokeColor3 = C3(BRICKC"White".Color)
  323. tecks.Size = UDim2.new(1,0,0.5,0)
  324. tecks.Parent = naeeym
  325. local naeeym2 = IT("BillboardGui",Character)
  326. naeeym2.AlwaysOnTop = true
  327. naeeym2.Size = UDim2.new(7,35,3,15)
  328. naeeym2.StudsOffset = Vector3.new(0,5,0)
  329. naeeym2.MaxDistance = 75
  330. naeeym2.Adornee = Character.Head
  331. naeeym2.Name = "Name2"
  332. local tecks2 = IT("TextLabel",naeeym2)
  333. tecks2.BackgroundTransparency = 1
  334. tecks2.TextScaled = true
  335. tecks2.BorderSizePixel = 0
  336. tecks2.Text = ""
  337. tecks2.Font = "Fantasy"
  338. tecks2.TextSize = 30
  339. tecks2.TextStrokeTransparency = 0
  340. tecks2.TextColor3 = C3(BRICKC"Dark indigo".Color)
  341. tecks2.TextStrokeColor3 = (BRICKC"Black".Color)
  342. tecks2.Size = UDim2.new(1,0,0.5,0)
  343. tecks2.Parent = naeeym
  344. local SKILLTEXTCOLOR = C3(0,0,0)
  345. local SKILLFONT = "Arcade"
  346. local SKILLTEXTSIZE = 6
  347. --//=================================\\
  348. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  349. --\\=================================//
  350.  
  351. ArtificialHB = Instance.new("BindableEvent", script)
  352. ArtificialHB.Name = "ArtificialHB"
  353.  
  354. script:WaitForChild("ArtificialHB")
  355.  
  356. frame = Frame_Speed
  357. tf = 0
  358. allowframeloss = false
  359. tossremainder = false
  360. lastframe = tick()
  361. script.ArtificialHB:Fire()
  362.  
  363. game:GetService("RunService").Heartbeat:connect(function(s, p)
  364. tf = tf + s
  365. if tf >= frame then
  366. if allowframeloss then
  367. script.ArtificialHB:Fire()
  368. lastframe = tick()
  369. else
  370. for i = 1, math.floor(tf / frame) do
  371. script.ArtificialHB:Fire()
  372. end
  373. lastframe = tick()
  374. end
  375. if tossremainder then
  376. tf = 0
  377. else
  378. tf = tf - frame * math.floor(tf / frame)
  379. end
  380. end
  381. end)
  382.  
  383. --//=================================\\
  384. --\\=================================//
  385.  
  386. Player.Chatted:connect(function(m)
  387. if(m:sub(1,7) == 'reason/')then
  388. Reason = m:sub(8) or "You're weak. You'll always be weak, you'll never change."
  389. end
  390. end)
  391.  
  392. --//=================================\\
  393. --|| SOME FUNCTIONS
  394. --\\=================================//
  395.  
  396. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  397. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  398. end
  399.  
  400. function PositiveAngle(NUMBER)
  401. if NUMBER >= 0 then
  402. NUMBER = 0
  403. end
  404. return NUMBER
  405. end
  406.  
  407. function NegativeAngle(NUMBER)
  408. if NUMBER <= 0 then
  409. NUMBER = 0
  410. end
  411. return NUMBER
  412. end
  413.  
  414. function Swait(NUMBER)
  415. if NUMBER == 0 or NUMBER == nil then
  416. ArtificialHB.Event:wait()
  417. else
  418. for i = 1, NUMBER do
  419. ArtificialHB.Event:wait()
  420. end
  421. end
  422. end
  423.  
  424. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  425. local NEWMESH = IT(MESH)
  426. if MESH == "SpecialMesh" then
  427. NEWMESH.MeshType = MESHTYPE
  428. if MESHID ~= "nil" and MESHID ~= "" then
  429. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  430. end
  431. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  432. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  433. end
  434. end
  435. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  436. NEWMESH.Scale = SCALE
  437. NEWMESH.Parent = PARENT
  438. return NEWMESH
  439. end
  440.  
  441. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  442. local NEWPART = IT("Part")
  443. NEWPART.formFactor = FORMFACTOR
  444. NEWPART.Reflectance = REFLECTANCE
  445. NEWPART.Transparency = TRANSPARENCY
  446. NEWPART.CanCollide = false
  447. NEWPART.Locked = true
  448. NEWPART.Anchored = true
  449. if ANCHOR == false then
  450. NEWPART.Anchored = false
  451. end
  452. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  453. NEWPART.Name = NAME
  454. NEWPART.Size = SIZE
  455. NEWPART.Position = Torso.Position
  456. NEWPART.Material = MATERIAL
  457. NEWPART:BreakJoints()
  458. NEWPART.Parent = PARENT
  459. return NEWPART
  460. end
  461.  
  462. local function weldBetween(a, b)
  463. local weldd = Instance.new("ManualWeld")
  464. weldd.Part0 = a
  465. weldd.Part1 = b
  466. weldd.C0 = CFrame.new()
  467. weldd.C1 = b.CFrame:inverse() * a.CFrame
  468. weldd.Parent = a
  469. return weldd
  470. end
  471.  
  472.  
  473. function QuaternionFromCFrame(cf)
  474. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  475. local trace = m00 + m11 + m22
  476. if trace > 0 then
  477. local s = math.sqrt(1 + trace)
  478. local recip = 0.5 / s
  479. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  480. else
  481. local i = 0
  482. if m11 > m00 then
  483. i = 1
  484. end
  485. if m22 > (i == 0 and m00 or m11) then
  486. i = 2
  487. end
  488. if i == 0 then
  489. local s = math.sqrt(m00 - m11 - m22 + 1)
  490. local recip = 0.5 / s
  491. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  492. elseif i == 1 then
  493. local s = math.sqrt(m11 - m22 - m00 + 1)
  494. local recip = 0.5 / s
  495. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  496. elseif i == 2 then
  497. local s = math.sqrt(m22 - m00 - m11 + 1)
  498. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  499. end
  500. end
  501. end
  502.  
  503. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  504. local xs, ys, zs = x + x, y + y, z + z
  505. local wx, wy, wz = w * xs, w * ys, w * zs
  506. local xx = x * xs
  507. local xy = x * ys
  508. local xz = x * zs
  509. local yy = y * ys
  510. local yz = y * zs
  511. local zz = z * zs
  512. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  513. end
  514.  
  515. function QuaternionSlerp(a, b, t)
  516. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  517. local startInterp, finishInterp;
  518. if cosTheta >= 0.0001 then
  519. if (1 - cosTheta) > 0.0001 then
  520. local theta = ACOS(cosTheta)
  521. local invSinTheta = 1 / SIN(theta)
  522. startInterp = SIN((1 - t) * theta) * invSinTheta
  523. finishInterp = SIN(t * theta) * invSinTheta
  524. else
  525. startInterp = 1 - t
  526. finishInterp = t
  527. end
  528. else
  529. if (1 + cosTheta) > 0.0001 then
  530. local theta = ACOS(-cosTheta)
  531. local invSinTheta = 1 / SIN(theta)
  532. startInterp = SIN((t - 1) * theta) * invSinTheta
  533. finishInterp = SIN(t * theta) * invSinTheta
  534. else
  535. startInterp = t - 1
  536. finishInterp = t
  537. end
  538. end
  539. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  540. end
  541.  
  542. function Clerp(a, b, t)
  543. local qa = {QuaternionFromCFrame(a)}
  544. local qb = {QuaternionFromCFrame(b)}
  545. local ax, ay, az = a.x, a.y, a.z
  546. local bx, by, bz = b.x, b.y, b.z
  547. local _t = 1 - t
  548. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  549. end
  550.  
  551. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  552. local frame = IT("Frame")
  553. frame.BackgroundTransparency = TRANSPARENCY
  554. frame.BorderSizePixel = BORDERSIZEPIXEL
  555. frame.Position = POSITION
  556. frame.Size = SIZE
  557. frame.BackgroundColor3 = COLOR
  558. frame.BorderColor3 = BORDERCOLOR
  559. frame.Name = NAME
  560. frame.Parent = PARENT
  561. return frame
  562. end
  563.  
  564.  
  565. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  566. local label = IT("TextLabel")
  567. label.BackgroundTransparency = 1
  568. label.Size = UD2(1, 0, 1, 0)
  569. label.Position = UD2(0, 0, 0, 0)
  570. label.TextColor3 = TEXTCOLOR
  571. label.TextStrokeTransparency = STROKETRANSPARENCY
  572. label.TextTransparency = TRANSPARENCY
  573. label.FontSize = TEXTFONTSIZE
  574. label.Font = TEXTFONT
  575. label.BorderSizePixel = BORDERSIZEPIXEL
  576. label.TextScaled = false
  577. label.Text = TEXT
  578. label.Name = NAME
  579. label.Parent = PARENT
  580. return label
  581. end
  582.  
  583. function NoOutlines(PART)
  584. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  585. end
  586.  
  587. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  588. local NEWWELD = IT(TYPE)
  589. NEWWELD.Part0 = PART0
  590. NEWWELD.Part1 = PART1
  591. NEWWELD.C0 = C0
  592. NEWWELD.C1 = C1
  593. NEWWELD.Parent = PARENT
  594. return NEWWELD
  595. end
  596.  
  597. local S = IT("Sound")
  598. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  599. local NEWSOUND = nil
  600. coroutine.resume(coroutine.create(function()
  601. NEWSOUND = S:Clone()
  602. NEWSOUND.Parent = PARENT
  603. NEWSOUND.Volume = VOLUME
  604. NEWSOUND.Pitch = PITCH
  605. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  606. NEWSOUND:play()
  607. if DOESLOOP == true then
  608. NEWSOUND.Looped = true
  609. else
  610. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  611. NEWSOUND:remove()
  612. end
  613. end))
  614. return NEWSOUND
  615. end
  616. BODY = {}
  617. function refit()
  618. Weapon.Parent = Character
  619. Character.Parent = workspace
  620. for e = 1, #BODY do
  621. if BODY[e] ~= nil then
  622. local STUFF = BODY[e]
  623. local PART = STUFF[1]
  624. local PARENT = STUFF[2]
  625. local MATERIAL = STUFF[3]
  626. local COLOR = STUFF[4]
  627. if PART.Parent ~= PARENT then
  628. Humanoid:remove()
  629. if PART.ClassName == "Part" then
  630. PART.Material = MATERIAL
  631. PART.Color = COLOR
  632. end
  633. PART.Parent = PARENT
  634. Humanoid = IT("Humanoid", Character)
  635. end
  636. end
  637. end
  638. end
  639.  
  640. function CFrameFromTopBack(at, top, back)
  641. local right = top:Cross(back)
  642. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  643. end
  644.  
  645. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  646. function WACKYEFFECT(Table)
  647. local TYPE = (Table.EffectType or "Sphere")
  648. local SIZE = (Table.Size or VT(1,1,1))
  649. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  650. local TRANSPARENCY = (Table.Transparency or 0)
  651. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  652. local CFRAME = (Table.CFrame or Torso.CFrame)
  653. local MOVEDIRECTION = (Table.MoveToPos or nil)
  654. local ROTATION1 = (Table.RotationX or 0)
  655. local ROTATION2 = (Table.RotationY or 0)
  656. local ROTATION3 = (Table.RotationZ or 0)
  657. local MATERIAL = (Table.Material or "Neon")
  658. local COLOR = (Table.Color or C3(1,1,1))
  659. local TIME = (Table.Time or 45)
  660. local SOUNDID = (Table.SoundID or nil)
  661. local SOUNDPITCH = (Table.SoundPitch or nil)
  662. local SOUNDVOLUME = (Table.SoundVolume or nil)
  663. coroutine.resume(coroutine.create(function()
  664. local PLAYSSOUND = false
  665. local SOUND = nil
  666. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  667. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  668. PLAYSSOUND = true
  669. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  670. end
  671. EFFECT.Color = COLOR
  672. local MSH = nil
  673. if TYPE == "Sphere" then
  674. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  675. elseif TYPE == "Block" then
  676. MSH = IT("BlockMesh",EFFECT)
  677. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  678. elseif TYPE == "Wave" then
  679. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  680. elseif TYPE == "Ring" then
  681. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  682. elseif TYPE == "Slash" then
  683. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  684. elseif TYPE == "Round Slash" then
  685. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  686. elseif TYPE == "Swirl" then
  687. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  688. elseif TYPE == "Skull" then
  689. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  690. elseif TYPE == "Crystal" then
  691. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  692. end
  693. if MSH ~= nil then
  694. local MOVESPEED = nil
  695. if MOVEDIRECTION ~= nil then
  696. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  697. end
  698. local GROWTH = SIZE - ENDSIZE
  699. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  700. if TYPE == "Block" then
  701. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  702. else
  703. EFFECT.CFrame = CFRAME
  704. end
  705. for LOOP = 1, TIME+1 do
  706. Swait()
  707. MSH.Scale = MSH.Scale - GROWTH/TIME
  708. if TYPE == "Wave" then
  709. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  710. end
  711. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  712. if TYPE == "Block" then
  713. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  714. else
  715. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  716. end
  717. if MOVEDIRECTION ~= nil then
  718. local ORI = EFFECT.Orientation
  719. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  720. EFFECT.Orientation = ORI
  721. end
  722. end
  723. if PLAYSSOUND == false then
  724. EFFECT:remove()
  725. else
  726. SOUND.Stopped:Connect(function()
  727. EFFECT:remove()
  728. end)
  729. end
  730. else
  731. if PLAYSSOUND == false then
  732. EFFECT:remove()
  733. else
  734. repeat Swait() until SOUND.Playing == false
  735. EFFECT:remove()
  736. end
  737. end
  738. end))
  739. end
  740.  
  741. local cR=255
  742. local cG=0
  743. local cB=0
  744. local flg5=1 local omgidk=1
  745. local add=15
  746. game:GetService("RunService").Heartbeat:Connect(function()
  747. if omgidk>10000 then omgidk=0 end
  748. omgidk=omgidk+1
  749. if cR>=255 then flg5=1 end
  750. if cG>=255 then flg5=2 end
  751. if cB>=255 then flg5=3 end
  752. if flg5==1 then cR=cR-add cG=cG+add end
  753. if flg5==2 then cG=cG-add cB=cB+add end
  754. if flg5==3 then cB=cB-add cR=cR+add end
  755. color=Color3.fromRGB(cR,cG,cB)
  756. for _, c in pairs(Weapon:GetDescendants()) do
  757. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  758. c.Material = "Neon"
  759. c.Color = color
  760. elseif c.ClassName == "Part" and c.Name == "Eye" then
  761. c.Color = color
  762. c.Material = "Neon"
  763. end
  764. end
  765. end)
  766. function MakeForm(PART,TYPE)
  767. if TYPE == "Cyl" then
  768. local MSH = IT("CylinderMesh",PART)
  769. elseif TYPE == "Ball" then
  770. local MSH = IT("SpecialMesh",PART)
  771. MSH.MeshType = "Sphere"
  772. elseif TYPE == "Wedge" then
  773. local MSH = IT("SpecialMesh",PART)
  774. MSH.MeshType = "Wedge"
  775. end
  776. end
  777.  
  778. function SpawnTrail(FROM,TO,BIG)
  779. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10))
  780. MakeForm(TRAIL,"Cyl")
  781. local cR=255
  782. local cG=0
  783. local cB=0
  784. local flg5=1 local omgidk=1
  785. local add=15
  786. game:GetService("RunService").Heartbeat:Connect(function()
  787. if omgidk>10000 then omgidk=0 end
  788. omgidk=omgidk+1
  789. if cR>=255 then flg5=1 end
  790. if cG>=255 then flg5=2 end
  791. if cB>=255 then flg5=3 end
  792. if flg5==1 then cR=cR-add cG=cG+add end
  793. if flg5==2 then cG=cG-add cB=cB+add end
  794. if flg5==3 then cB=cB-add cR=cR+add end
  795. color=Color3.fromRGB(cR,cG,cB)
  796. TRAIL.Color = color
  797. end)
  798. local DIST = (FROM - TO).Magnitude
  799. if BIG == true then
  800. TRAIL.Size = VT(0.5,DIST,0.5)
  801. else
  802. TRAIL.Size = VT(0.25,DIST,0.25)
  803. end
  804. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  805. coroutine.resume(coroutine.create(function()
  806. for i = 1, 55 do
  807. Swait()
  808. TRAIL.Transparency = TRAIL.Transparency + 0.01
  809. end
  810. TRAIL:remove()
  811. end))
  812. end
  813.  
  814. Debris = game:GetService("Debris")
  815.  
  816. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  817. local DIRECTION = CF(StartPos,EndPos).lookVector
  818. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  819. end
  820.  
  821. function turnto(position)
  822. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  823. end
  824.  
  825. --//=================================\\
  826. --|| WEAPON CREATION
  827. --\\=================================//
  828.  
  829. local Particle = IT("ParticleEmitter",nil)
  830. Particle.Enabled = false
  831. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  832. Particle.LightEmission = 0.5
  833. Particle.Rate = 150
  834. Particle.ZOffset = 0.2
  835. Particle.Rotation = NumberRange.new(-180, 180)
  836. Particle.RotSpeed = NumberRange.new(-180, 180)
  837. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  838. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  839.  
  840. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  841. function ParticleEmitter(Table)
  842. local PRTCL = Particle:Clone()
  843. local Speed = Table.Speed or 5
  844. local Drag = Table.Drag or 0
  845. local Size1 = Table.Size1 or 1
  846. local Size2 = Table.Size2 or 5
  847. local Lifetime1 = Table.Lifetime1 or 1
  848. local Lifetime2 = Table.Lifetime2 or 1.5
  849. local Parent = Table.Parent or Torso
  850. local Emit = Table.Emit or 100
  851. local Offset = Table.Offset or 360
  852. local Acel = Table.Acel or VT(0,0,0)
  853. local Enabled = Table.Enabled or false
  854. PRTCL.Parent = Parent
  855. PRTCL.Size = NumberSequence.new(Size1,Size2)
  856. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  857. PRTCL.Speed = NumberRange.new(Speed)
  858. PRTCL.VelocitySpread = Offset
  859. PRTCL.Drag = Drag
  860. PRTCL.Acceleration = Acel
  861. if Enabled == false then
  862. PRTCL:Emit(Emit)
  863. Debris:AddItem(PRTCL,Lifetime2)
  864. else
  865. PRTCL.Enabled = true
  866. end
  867. return PRTCL
  868. end
  869.  
  870. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  871. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  872. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  873. MakeForm(Part,"Wedge")
  874. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  875. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  876. MakeForm(Part,"Wedge")
  877. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  878. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  879. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  880. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  881. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  882. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  883. MakeForm(Part,"Cyl")
  884. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  885. for i = 1, 8 do
  886. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  887. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  888. end
  889. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  890. MakeForm(Part,"Cyl")
  891. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  892. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  893. MakeForm(Part,"Ball")
  894. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  895. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  896. MakeForm(Part,"Wedge")
  897. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  898. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  899. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  900. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  901. MakeForm(Part,"Cyl")
  902. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  903. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  904. MakeForm(Part,"Cyl")
  905. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  906. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  907. MakeForm(Part,"Cyl")
  908. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  909. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  910. MakeForm(Part,"Wedge")
  911. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  912. local LASTPART = Handle
  913. for i = 1, 10 do
  914. if LASTPART == Handle then
  915. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  916. LASTPART = Part
  917. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  918. else
  919. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  920. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  921. LASTPART = Part
  922. end
  923. end
  924.  
  925. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  926. MakeForm(Barrel,"Cyl")
  927. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  928. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  929. MakeForm(Part,"Cyl")
  930. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  931. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  932. MakeForm(Part,"Wedge")
  933. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  934. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  935. MakeForm(Hole,"Cyl")
  936. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  937. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  938. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  939. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  940. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  941. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  942. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  943. local BODY = {}
  944. for _, c in pairs(Character:GetDescendants()) do
  945. if c:IsA("BasePart") and c.Name ~= "Handle" then
  946. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  947. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  948. end
  949. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  950. elseif c:IsA("JointInstance") then
  951. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  952. end
  953. end
  954.  
  955. local spinc=0
  956. coroutine.resume(coroutine.create(function()
  957. while wait() do
  958. spinc=spinc+1+sick.PlaybackLoudness/43
  959. WACKYEFFECT({Time = 12.5, EffectType = "Wave", Size = VT(5,1,5), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-2.9,0)*CFrame.Angles(RAD(0),RAD(spinc),RAD(0)), RotationX = 0, RotationY = 0--[[sick.PlaybackLoudness/50]], RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  960. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(0.1+sick.PlaybackLoudness/10e234))
  961. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-0.1-sick.PlaybackLoudness/10e10234))
  962. end
  963. end))
  964.  
  965.  
  966.  
  967.  
  968.  
  969.  
  970.  
  971.  
  972. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  973. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  974. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  975. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  976. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  977.  
  978. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banish Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  979. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Kickisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  980. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[E] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  981. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  982. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[C] Banning Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  983.  
  984. function printbye(Name)
  985. end
  986.  
  987. workspace.ChildAdded:connect(function(instance)
  988. for BANISH = 1, #TOBANISH do
  989. if TOBANISH[BANISH] ~= nil then
  990. if instance.Name == TOBANISH[BANISH] then
  991. coroutine.resume(coroutine.create(function()
  992. printbye(instance.Name)
  993. instance:ClearAllChildren()
  994. Debris:AddItem(instance,0.0005)
  995. end))
  996. end
  997. end
  998. end
  999. end)
  1000.  
  1001. --//=================================\\
  1002. --|| DAMAGING
  1003. --\\=================================//
  1004.  
  1005. function chatfunc(text)
  1006. local chat = coroutine.wrap(function()
  1007. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1008. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1009. end
  1010. local Bill = Instance.new("BillboardGui",Character)
  1011. Bill.Size = UDim2.new(0,50,0,20)
  1012. Bill.StudsOffset = Vector3.new(0,6,0)
  1013. Bill.Adornee = Character.Head
  1014. Bill.Name = "TalkingBillBoard"
  1015. local Hehe = Instance.new("TextLabel",Bill)
  1016. Hehe.BackgroundTransparency = 1
  1017. Hehe.BorderSizePixel = 0
  1018. Hehe.Text = ""
  1019. Hehe.Font = "Arcade"
  1020. Hehe.TextSize = 20
  1021. Hehe.TextStrokeTransparency = 0
  1022. Hehe.Size = UDim2.new(1,0,0.5,0)
  1023. coroutine.resume(coroutine.create(function()
  1024. while Hehe ~= nil do
  1025. wait()
  1026. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1027. --Hehe.Rotation = math.random(-5,5)
  1028. Hehe.TextColor3 = Color3.new(cR,cG,cB)
  1029. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1030. end
  1031. end))
  1032. for i = 1,string.len(text),1 do
  1033. wait()
  1034. Hehe.Text = string.sub(text,1,i)
  1035. end
  1036. wait(3)--Re[math.random(1, 93)]
  1037. for i = 0, 5, .025 do
  1038. wait()
  1039. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1040. Hehe.TextStrokeTransparency = i
  1041. Hehe.TextTransparency = i
  1042. end
  1043. Bill:Destroy()
  1044. end)
  1045. chat()
  1046. end
  1047.  
  1048. function onChatted(msg)
  1049. chatfunc(msg)
  1050. end
  1051.  
  1052. Player.Chatted:connect(onChatted)
  1053.  
  1054. function StatLabel(CFRAME, TEXT, COLOR)
  1055. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1056. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  1057. local BODYGYRO = IT("BodyGyro", STATPART)
  1058. game:GetService("Debris"):AddItem(STATPART ,5)
  1059. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1060. BILLBOARDGUI.Adornee = STATPART
  1061. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1062. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1063. BILLBOARDGUI.AlwaysOnTop = false
  1064. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1065. TEXTLABEL.BackgroundTransparency = 1
  1066. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1067. TEXTLABEL.Text = TEXT
  1068. TEXTLABEL.Font = SKILLFONT
  1069. TEXTLABEL.FontSize="Size42"
  1070. TEXTLABEL.TextColor3 = COLOR
  1071. TEXTLABEL.TextStrokeTransparency = 0
  1072. TEXTLABEL.TextScaled = true
  1073. TEXTLABEL.TextWrapped = true
  1074. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1075. for i = 1, 10 do
  1076. Swait()
  1077. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  1078. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/10)
  1079. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  1080. end
  1081. THEPART.Parent = nil
  1082. end),STATPART, TEXTLABEL)
  1083. end
  1084.  
  1085.  
  1086.  
  1087. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1088. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1089. defence.Name = ("HitBy"..Player.Name)
  1090. game:GetService("Debris"):AddItem(defence, 0.001)
  1091. Damage = Damage * DAMAGEMULTIPLIER
  1092. if Humanoid.Health ~= 0 then
  1093. local CritChance = MRANDOM(1,100)
  1094. if Damage > Humanoid.Health then
  1095. Damage = math.ceil(Humanoid.Health)
  1096. if Damage == 0 then
  1097. Damage = 0.1
  1098. end
  1099. end
  1100. Humanoid.Health = Humanoid.Health - Damage
  1101. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  1102. end
  1103. end
  1104. function KickThatBruh(CHARACTER)
  1105. g = game.Players:GetPlayers()
  1106. local kickfolder = IT("Folder",Effects)
  1107. local naeeym2 = Instance.new("BillboardGui",kickfolder)
  1108. naeeym2.AlwaysOnTop = false
  1109. naeeym2.Size = UDim2.new(5,35,2,35)
  1110. naeeym2.StudsOffset = Vector3.new(0,1,0)
  1111. naeeym2.Name = "Mark"
  1112. local tecks2 = Instance.new("TextLabel",naeeym2)
  1113. tecks2.BackgroundTransparency = 1
  1114. tecks2.TextScaled = true
  1115. tecks2.BorderSizePixel = 0
  1116. tecks2.Text = "YOUR ALL GONE"
  1117. tecks2.Font = "Arcade"
  1118. tecks2.TextSize = 30
  1119. tecks2.TextStrokeTransparency = 1
  1120. tecks2.TextColor3 = Color3.new(1,1,1)
  1121. tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  1122. tecks2.Size = UDim2.new(1,0,0.5,0)
  1123. tecks2.Parent = naeeym2
  1124. CreateSound("527749592", CHARACTER, 600, 1, false)
  1125. for i,v in ipairs(CHARACTER:GetChildren()) do
  1126. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  1127. if v.Name ~= "HumanoidRootPart" then
  1128. local BOD = v:Clone()
  1129. BOD.CanCollide = false
  1130. BOD.Anchored = true
  1131. BOD.CFrame = v.CFrame
  1132. BOD.Parent = kickfolder
  1133. BOD.Material = "Granite"
  1134. BOD.Color = C3(.3,0,0)
  1135. if BOD:FindFirstChildOfClass("Decal") then
  1136. BOD:FindFirstChildOfClass("Decal"):remove()
  1137. end
  1138. if BOD.Name == "Head" then
  1139. naeeym2.Adornee = BOD
  1140. end
  1141. if BOD.ClassName == "MeshPart" then
  1142. BOD.TextureID = ""
  1143. end
  1144. end
  1145. end
  1146. end
  1147. for i,v in pairs(g) do
  1148. v:remove()
  1149. end
  1150. if CHARACTER ~= "Character" then
  1151. CHARACTER:remove()
  1152. end
  1153. coroutine.resume(coroutine.create(function()
  1154. for i = 1, 50 do
  1155. Swait()
  1156. for i,v in ipairs(kickfolder:GetChildren()) do
  1157. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  1158. v.Transparency = 1
  1159. end
  1160. naeeym2.Enabled = false
  1161. end
  1162. Swait()
  1163. for i,v in ipairs(kickfolder:GetChildren()) do
  1164. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  1165. v.Transparency = 0
  1166. end
  1167. naeeym2.Enabled = true
  1168. end
  1169. end
  1170. kickfolder:remove()
  1171. end))
  1172. end
  1173.  
  1174. function Banish(Foe)
  1175. if Foe then
  1176. coroutine.resume(coroutine.create(function()
  1177. local plr = game:service'Players':GetPlayerFromCharacter(Foe)
  1178. if plr then
  1179. coroutine.resume(coroutine.create(function()
  1180. wait(0.5)
  1181. plr:Kick(Reason)
  1182. end))
  1183. end
  1184. if(Foe:FindFirstChildOfClass'Humanoid')then
  1185. printbye(Foe.Name)
  1186. Foe.Archivable = true
  1187. local CLONE = Foe:Clone()
  1188. Foe:Destroy()
  1189. CLONE.Parent = Effects
  1190. CLONE:BreakJoints()
  1191. local MATERIALS = {"Glass","Neon"}
  1192. for _, c in pairs(CLONE:GetDescendants()) do
  1193. if c:IsA("BasePart") then
  1194. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1195. CreateSound(2152227673, c, 10, 1, false)
  1196. end
  1197. c.Anchored = true
  1198. c.Transparency = c.Transparency + 0.2
  1199. c.Material = MATERIALS[MRANDOM(1,2)]
  1200. c.Color = color
  1201. if c.ClassName == "MeshPart" then
  1202. c.TextureID = ""
  1203. end
  1204. if c:FindFirstChildOfClass("SpecialMesh") then
  1205. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1206. end
  1207. if c:FindFirstChildOfClass("Decal") then
  1208. c:FindFirstChildOfClass("Decal"):remove()
  1209. end
  1210. c.Name = "Banished"
  1211. c.CanCollide = false
  1212. else
  1213. c:remove()
  1214. end
  1215. end
  1216. local A = false
  1217. for i = 1, 35 do
  1218. if A == false then
  1219. A = true
  1220. elseif A == true then
  1221. A = false
  1222. end
  1223. for _, c in pairs(CLONE:GetDescendants()) do
  1224. if c:IsA("BasePart") then
  1225. c.Anchored = true
  1226. c.Material = MATERIALS[MRANDOM(1,2)]
  1227. c.Transparency = c.Transparency + 0.8/35
  1228. if A == false then
  1229. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1230. elseif A == true then
  1231. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1232. end
  1233. end
  1234. end
  1235. Swait()
  1236. end
  1237. CLONE:remove()
  1238. end
  1239. end))
  1240. end
  1241. end
  1242.  
  1243.  
  1244.  
  1245. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1246. local CHILDREN = workspace:GetDescendants()
  1247. for index, CHILD in pairs(CHILDREN) do
  1248. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1249. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1250. if HUM then
  1251. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1252. if TORSO then
  1253. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1254. if ISBANISH == true then
  1255. Banish(CHILD)
  1256. else
  1257. if ISBANISH == "Gravity" then
  1258. HUM.PlatformStand = true
  1259. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1260. local grav = Instance.new("BodyPosition",TORSO)
  1261. grav.D = 15
  1262. grav.P = 20000
  1263. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1264. grav.position = TORSO.Position
  1265. grav.Name = "V3BanishForce"..Player.Name
  1266. else
  1267. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1268. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1269. end
  1270. else
  1271. HUM.PlatformStand = false
  1272. end
  1273. end
  1274. elseif ISBANISH == "Gravity" then
  1275. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1276. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1277. HUM.PlatformStand = false
  1278. end
  1279. end
  1280. end
  1281. end
  1282. end
  1283. end
  1284. end
  1285.  
  1286. --//=================================\\
  1287. --|| ATTACK FUNCTIONS AND STUFF
  1288. --\\=================================//
  1289.  
  1290.  
  1291. function Joy()
  1292. ATTACK = true
  1293. Rooted = true
  1294. local LOOP = true
  1295. KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1296. if NEWKEY == "t" then
  1297. KEY:Disconnect()
  1298. LOOP = false
  1299. end
  1300. end)
  1301. coroutine.resume(coroutine.create(function()
  1302. repeat
  1303. Swait()
  1304. --RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75, 0) * ANGLES(RAD(60 - 15 * SIN(SINE / 6)), RAD(0), RAD(12 - 15 * COS(SINE / 6))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1305. until LOOP == false
  1306. end))
  1307. repeat
  1308. for i = 0, 0.4, 0.1 / Animation_Speed do
  1309. Swait()
  1310. if LOOP == false then
  1311. break
  1312. end
  1313. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1314. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1315. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1316. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1317. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1318. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1319. end
  1320. for i = 0, 0.4, 0.1 / Animation_Speed do
  1321. Swait()
  1322. if LOOP == false then
  1323. break
  1324. end
  1325. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1326. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1327. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1328. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1329. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1330. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1331. end
  1332. for i = 0, 0.4, 0.1 / Animation_Speed do
  1333. Swait()
  1334. if LOOP == false then
  1335. break
  1336. end
  1337. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1338. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1339. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1340. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1341. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1342. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1343. end
  1344. for i = 0, 0.4, 0.1 / Animation_Speed do
  1345. Swait()
  1346. if LOOP == false then
  1347. break
  1348. end
  1349. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1350. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1351. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1352. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1353. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1354. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1355. end
  1356. until LOOP == false
  1357. ATTACK = false
  1358. Rooted = false
  1359. end
  1360.  
  1361.  
  1362. function Mercy()
  1363. banned = {}
  1364. TOBANISH = {}
  1365. local MercyMsgs = {"I guess I can set you free..", "This is a one time thing.", "Don't screw yourself over like that again.", "Ha, alright, you're free."}
  1366. chatfunc(MercyMsgs[MRANDOM(1,#MercyMsgs)])
  1367. end
  1368.  
  1369.  
  1370.  
  1371. function Kickisher_Bullet()
  1372. ATTACK = true
  1373. Rooted = false
  1374. for i=0, 0.1, 0.1 / Animation_Speed do
  1375. Swait()
  1376. turnto(Mouse.Hit.p)
  1377. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1378. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1379. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1380. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1381. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1382. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1383. end
  1384. repeat
  1385. for i=0, 0.1, 0.1 / Animation_Speed do
  1386. Swait()
  1387. turnto(Mouse.Hit.p)
  1388. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1389. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1390. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1391. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1392. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1393. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1394. end
  1395. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1396. SpawnTrail(Hole.Position,POS)
  1397. if HIT ~= nil then
  1398. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1399. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..HIT.Parent.Name..".")
  1400. Banish(HIT.Parent)
  1401. end
  1402. end
  1403. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1404. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1405. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1406. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1407. for i=0, 0.3, 0.1 / Animation_Speed do
  1408. Swait()
  1409. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1410. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1411. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1412. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1413. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1414. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1415. end
  1416. until KEYHOLD == false
  1417. ATTACK = false
  1418. Rooted = false
  1419. end
  1420.  
  1421. function Banisher_Bullet()
  1422. ATTACK = true
  1423. Rooted = false
  1424. for i=0, 0.4, 0.1 / Animation_Speed do
  1425. Swait()
  1426. turnto(Mouse.Hit.p)
  1427. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1428. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1429. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1430. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1431. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1432. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1433. end
  1434. repeat
  1435. for i=0, 0.2, 0.1 / Animation_Speed do
  1436. Swait()
  1437. turnto(Mouse.Hit.p)
  1438. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1439. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1440. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1441. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1442. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1443. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1444. end
  1445. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1446. SpawnTrail(Hole.Position,POS)
  1447. if HIT ~= nil then
  1448. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1449. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..HIT.Parent.Name..".")
  1450. Banish(HIT.Parent)
  1451. end
  1452. end
  1453. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1454. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1455. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1456. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1457. for i=0, 0.3, 0.1 / Animation_Speed do
  1458. Swait()
  1459. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1460. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1461. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1462. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1463. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1464. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1465. end
  1466. until KEYHOLD == false
  1467. ATTACK = false
  1468. Rooted = false
  1469. end
  1470.  
  1471. function Banning_Bullet()
  1472. ATTACK = true
  1473. Rooted = false
  1474. for i=0, 0.1, 0.1 / Animation_Speed do
  1475. Swait()
  1476. turnto(Mouse.Hit.p)
  1477. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1478. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1479. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1480. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(21), RAD(21), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1481. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1482. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1483. end
  1484. repeat
  1485. for i=0, 0.1, 0.1 / Animation_Speed do
  1486. Swait()
  1487. turnto(Mouse.Hit.p)
  1488. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1489. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1490. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1491. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1492. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1493. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1494. end
  1495. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1496. SpawnTrail(Hole.Position,POS)
  1497. if HIT ~= nil then
  1498. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1499. table.insert(banned,HIT.Parent.Name)
  1500. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..HIT.Parent.Name..".")
  1501. printbye(HIT.Parent.Name)
  1502. local plr = game.Players:GetPlayerFromCharacter(HIT.Parent)
  1503. if plr then
  1504. plr:Kick("You're Dead.")
  1505. end
  1506. end
  1507. end
  1508. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1509. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1510. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1511. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1512. for i=0, 0.1, 0.1 / Animation_Speed do
  1513. Swait()
  1514. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1515. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1516. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1517. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(21), RAD(21), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1518. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1519. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1520. end
  1521. until KEYHOLD == false
  1522. ATTACK = false
  1523. Rooted = false
  1524. end
  1525. Weapon.Parent = Character
  1526. for _, c in pairs(Weapon:GetChildren()) do
  1527. if c.ClassName == "Part" then
  1528. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1529. end
  1530. end
  1531.  
  1532. function Taunt()
  1533. local TauntMsgs = {"Haha!", "lmaooo the owner ran outta ideas.", "Look at me!!", "So this is it?", "Dance time!"}
  1534. chatfunc(TauntMsgs[MRANDOM(1,#TauntMsgs)])
  1535. end
  1536.  
  1537.  
  1538.  
  1539. --//=================================\\
  1540. --|| ASSIGN THINGS TO KEYS
  1541. --\\=================================//
  1542.  
  1543. function MouseDown(Mouse)
  1544. if ATTACK == false then
  1545. end
  1546. end
  1547.  
  1548. function MouseUp(Mouse)
  1549. HOLD = false
  1550. end
  1551.  
  1552. function KeyDown(Key)
  1553. KEYHOLD = true
  1554. if Key == "z" and ATTACK == false then
  1555. Banisher_Bullet()
  1556. end
  1557.  
  1558. if Key == "t" and ATTACK == false then
  1559. Taunt()
  1560. Joy()
  1561. end
  1562.  
  1563. if Key == "c" and ATTACK == false then
  1564. Banning_Bullet()
  1565. end
  1566.  
  1567. if Key == "e" and ATTACK == false then
  1568. Mercy()
  1569. end
  1570.  
  1571. if Key == "x" and ATTACK == false then
  1572. Kickisher_Bullet()
  1573. end
  1574. end
  1575.  
  1576. function KeyUp(Key)
  1577. KEYHOLD = false
  1578. end
  1579.  
  1580. Mouse.Button1Down:connect(function(NEWKEY)
  1581. MouseDown(NEWKEY)
  1582. end)
  1583. Mouse.Button1Up:connect(function(NEWKEY)
  1584. MouseUp(NEWKEY)
  1585. end)
  1586. Mouse.KeyDown:connect(function(NEWKEY)
  1587. KeyDown(NEWKEY)
  1588. end)
  1589. Mouse.KeyUp:connect(function(NEWKEY)
  1590. KeyUp(NEWKEY)
  1591. end)
  1592.  
  1593. --//=================================\\
  1594. --\\=================================//
  1595.  
  1596.  
  1597. function unanchor()
  1598. if UNANCHOR == true then
  1599. g = Character:GetChildren()
  1600. for i = 1, #g do
  1601. if g[i].ClassName == "Part" then
  1602. g[i].Anchored = false
  1603. end
  1604. end
  1605. end
  1606. end
  1607.  
  1608.  
  1609. --//=================================\\
  1610. --|| WRAP THE WHOLE SCRIPT UP
  1611. --\\=================================//
  1612.  
  1613. Humanoid.Changed:connect(function(Jump)
  1614. if Jump == "Jump" and (Disable_Jump == true) then
  1615. Humanoid.Jump = false
  1616. end
  1617. end)
  1618.  
  1619. local CONNECT = nil
  1620.  
  1621. while true do
  1622. Swait()
  1623. ANIMATE.Parent = nil
  1624. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1625. Humanoid = IT("Humanoid",Character)
  1626. end
  1627. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1628. v:Stop();
  1629. end
  1630. SINE = SINE + CHANGE
  1631. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1632. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1633. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1634. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1635. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1636. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1637. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1638. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1639. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1640. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1641. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1642. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1643. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1644. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1645. end
  1646. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1647. ANIM = "Jump"
  1648. if ATTACK == false then
  1649. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1650. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1651. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1652. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1653. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1654. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1655. end
  1656. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1657. ANIM = "Fall"
  1658. if ATTACK == false then
  1659. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1660. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1661. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1662. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1663. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1664. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1665. end
  1666. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1667. ANIM = "Idle"
  1668. if ATTACK == false then
  1669. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1670. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1671. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.03) * ANGLES(RAD(180), RAD(-15), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1672. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.4, 0.5) * ANGLES(RAD(25), RAD(0), RAD(35)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1673. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1674. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1675. end
  1676. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1677. ANIM = "Walk"
  1678. if ATTACK == false then
  1679. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1680. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1681. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.03) * ANGLES(RAD(180), RAD(-15), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1682. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1683. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1684. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1685. end
  1686. end
  1687.  
  1688.  
  1689. unanchor()
  1690. Humanoid.MaxHealth = "inf"
  1691. Humanoid.Health = "inf"
  1692. if Rooted == false then
  1693. Disable_Jump = false
  1694. Humanoid.WalkSpeed = Speed
  1695. elseif Rooted == true then
  1696. Disable_Jump = true
  1697. Humanoid.WalkSpeed = 0
  1698. end
  1699. tecks2.Rotation = MRANDOM(-12,11)/8
  1700. SKILL1FRAME.Rotation = MRANDOM(-4,4)/2
  1701.  
  1702. sick.Parent = Torso
  1703. sick:resume()
  1704. sick.Volume = 2
  1705. sick.Pitch = 1
  1706. sick.SoundId = "rbxassetid://1233248685"
  1707. sick.Name = "Ha, hahAhAHAHAHAHAHHAHAHA"
  1708. refit()
  1709. end
  1710.  
  1711. --//=================================\\
  1712. --\\=================================//
  1713.  
  1714.  
  1715.  
  1716.  
  1717.  
  1718. --//====================================================\\--
  1719. --|| END OF SCRIPT
  1720. --\\====================================================//--
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