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TheLowSpecGamer

Outlast Config File

Oct 28th, 2017
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  1. [SystemSettings]
  2. StaticDecals=False
  3. UnbatchedDecals=False
  4. DecalCullDistanceScale=1.0
  5. DynamicLights=False
  6. DynamicShadows=False
  7. LightEnvironmentShadows=False
  8. CompositeDynamicLights=False
  9. SHSecondaryLighting=False
  10. DirectionalLightmaps=True
  11. MotionBlur=False
  12. MotionBlurPause=True
  13. MotionBlurSkinning=1
  14. DepthOfField=False
  15. AmbientOcclusion=False
  16. Bloom=False
  17. bAllowLightShafts=False
  18. Distortion=False
  19. FilteredDistortion=True
  20. DropParticleDistortion=False
  21. bAllowDownsampledTranslucency=False
  22. SpeedTreeLeaves=True
  23. SpeedTreeFronds=True
  24. OnlyStreamInTextures=False
  25. LensFlares=False
  26. FogVolumes=False
  27. FloatingPointRenderTargets=True
  28. OneFrameThreadLag=True
  29. UseVsync=True
  30. UpscaleScreenPercentage=True
  31. Fullscreen=False
  32. AllowOpenGL=False
  33. AllowRadialBlur=True
  34. AllowSubsurfaceScattering=False
  35. AllowImageReflections=False
  36. AllowImageReflectionShadowing=True
  37. AllowSkin=True
  38. bAllowSeparateTranslucency=False
  39. bAllowPostprocessMLAA=False
  40. bAllowPostprocessFXAA=True
  41. bAllowHighQualityMaterials=True
  42. MaxFilterBlurSampleCount=16
  43. SkeletalMeshLODBias=0
  44. ParticleLODBias=0
  45. DetailMode=2
  46. MaxDrawDistanceScale=1
  47. ShadowFilterQualityBias=0
  48. MaxAnisotropy=4
  49. MaxMultiSamples=1
  50. bAllowD3D9MSAA=False
  51. bAllowTemporalAA=False
  52. TemporalAA_MinDepth=500
  53. TemporalAA_StartDepthVelocityScale=100
  54. MinShadowResolution=64
  55. MinPreShadowResolution=8
  56. MaxShadowResolution=1120
  57. MobileShadowTextureResolution=1120
  58. MaxWholeSceneDominantShadowResolution=1344
  59. ShadowFadeResolution=128
  60. PreShadowFadeResolution=16
  61. ShadowFadeExponent=.25
  62. ResX=1280
  63. ResY=720
  64. ScreenPercentage=50.000000
  65. SceneCaptureStreamingMultiplier=1.000000
  66. ShadowTexelsPerPixel=1.27324
  67. PreShadowResolutionFactor=.5
  68. bEnableBranchingPCFShadows=False
  69. bAllowHardwareShadowFiltering=False
  70. TessellationAdaptivePixelsPerTriangle=48.0
  71. bEnableForegroundShadowsOnWorld=True
  72. bEnableForegroundSelfShadowing=False
  73. bAllowWholeSceneDominantShadows=True
  74. bUseConservativeShadowBounds=False
  75. ShadowFilterRadius=2
  76. ShadowDepthBias=.012
  77. PerObjectShadowTransition=60
  78. PerSceneShadowTransition=600
  79. CSMSplitPenumbraScale=.5
  80. CSMSplitSoftTransitionDistanceScale=4
  81. CSMSplitDepthBiasScale=.5
  82. CSMMinimumFOV=40
  83. CSMFOVRoundFactor=4
  84. SkinFilterSize=0.05
  85. MaxSkinFilterSize=0.01
  86. UnbuiltWholeSceneDynamicShadowRadius=20000
  87. UnbuiltNumWholeSceneDynamicShadowCascades=3
  88. WholeSceneShadowUnbuiltInteractionThreshold=50
  89. bAllowFracturedDamage=True
  90. NumFracturedPartsScale=1.0
  91. FractureDirectSpawnChanceScale=1.0
  92. FractureRadialSpawnChanceScale=1.0
  93. FractureCullDistanceScale=1.0
  94. bForceCPUAccessToGPUSkinVerts=false
  95. bDisableSkeletalInstanceWeights=false
  96. HighPrecisionGBuffers=False
  97. AllowSecondaryDisplays=False
  98. SecondaryDisplayMaximumWidth=1280.0
  99. SecondaryDisplayMaximumHeight=720.0
  100. AllowPerFrameSleep=True
  101. AllowPerFrameYield=True
  102. MobileFeatureLevel=0
  103. MobileFog=True
  104. MobileHeightFog=False
  105. MobileSpecular=True
  106. MobileBumpOffset=True
  107. MobileNormalMapping=True
  108. MobileEnvMapping=True
  109. MobileRimLighting=True
  110. MobileColorBlending=True
  111. MobileColorGrading=False
  112. MobileVertexMovement=True
  113. MobileOcclusionQueries=False
  114. MobileGlobalGammaCorrection=False
  115. MobileAllowGammaCorrectionWorldOverride=False
  116. MobileAllowDepthPrePass=False
  117. MobileGfxGammaCorrection=False
  118. MobileLODBias=-0.5
  119. MobileBoneCount=75
  120. MobileBoneWeightCount=2
  121. MobileUsePreprocessedShaders=True
  122. MobileFlashRedForUncachedShaders=False
  123. MobileWarmUpPreprocessedShaders=True
  124. MobileCachePreprocessedShaders=False
  125. MobileProfilePreprocessedShaders=False
  126. MobileUseCPreprocessorOnShaders=True
  127. MobileLoadCPreprocessedShaders=True
  128. MobileSharePixelShaders=True
  129. MobileShareVertexShaders=True
  130. MobileShareShaderPrograms=True
  131. MobileEnableMSAA=False
  132. MobileContentScaleFactor=1.0
  133. MobileVertexScratchBufferSize=150
  134. MobileIndexScratchBufferSize=10
  135. MobileLightShaftScale=2.0
  136. MobileLightShaftFirstPass=0.5
  137. MobileLightShaftSecondPass=1.0
  138. MobileModShadows=True
  139. MobileTiltShift=False
  140. MobileMaxMemory=300
  141. MobilePostProcessBlurAmount=32.0
  142. bMobileUsingHighResolutionTiming=True
  143. MobileTiltShiftPosition=0.5
  144. MobileTiltShiftFocusWidth=0.3
  145. MobileTiltShiftTransitionWidth=0.5
  146. MobileMaxShadowRange=500.0
  147. MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0)
  148. MobileClearDepthBetweenDPG=False
  149. MobileSceneDepthResolveForShadows=TRUE
  150. MobileLandscapeLodBias=0
  151. MobileUseShaderGroupForStartupObjects=FALSE
  152. MobileMinimizeFogShaders=FALSE
  153. MobileFXAAQuality=0
  154. ApexLODResourceBudget=1000000000000000000000.0
  155. ApexDestructionMaxChunkIslandCount=2500
  156. ApexDestructionMaxShapeCount=0
  157. ApexDestructionMaxChunkSeparationLOD=1.0
  158. ApexDestructionMaxActorCreatesPerFrame=-1
  159. ApexDestructionMaxFracturesProcessedPerFrame=-1
  160. ApexDestructionSortByBenefit=True
  161. ApexGRBEnable=false
  162. ApexGRBGPUMemSceneSize=128
  163. ApexGRBGPUMemTempDataSize=128
  164. ApexGRBMeshCellSize=7.5
  165. ApexGRBNonPenSolverPosIterCount=9;
  166. ApexGRBFrictionSolverPosIterCount=3;
  167. ApexGRBFrictionSolverVelIterCount=3;
  168. ApexGRBSkinWidth=0.025
  169. ApexGRBMaxLinearAcceleration=1000000.0
  170. bEnableParallelAPEXClothingFetch=True
  171. bApexClothingAsyncFetchResults=False
  172. ApexClothingAvgSimFrequencyWindow=60
  173. ApexClothingAllowAsyncCooking=True
  174. ApexClothingAllowApexWorkBetweenSubsteps=FALSE
  175. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  176. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  177. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  178. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  179. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  180. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  181. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  182. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  183. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  184. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  185. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  186. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  187. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  188. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=linear,MipFilter=point)
  189. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  190. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  191. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  192. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  193. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  194. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  195. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  196. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  197. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  198. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  199. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  200. TEXTUREGROUP_ImageBasedReflection=(MaxLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  201. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  202. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  203.  
  204. [SystemSettingsBucket1]
  205. BasedOn=SystemSettings
  206. DecalCullDistanceScale=0.500000
  207. DynamicShadows=true
  208. CompositeDynamicLights=True
  209. SHSecondaryLighting=False
  210. MotionBlur=False
  211. MotionBlurPause=False
  212. AmbientOcclusion=False
  213. Distortion=False
  214. FilteredDistortion=False
  215. DropParticleDistortion=True
  216. LensFlares=True
  217. AllowRadialBlur=False
  218. DetailMode=0
  219. ShadowFilterQualityBias=-1
  220. MinShadowResolution=32
  221. MaxShadowResolution=256
  222. MaxWholeSceneDominantShadowResolution=256
  223. ShadowFadeResolution=50
  224. ShadowFadeExponent=2.200000
  225. ShadowTexelsPerPixel=1.0
  226. bEnableForegroundShadowsOnWorld=False
  227. bAllowWholeSceneDominantShadows=False
  228. bAllowFracturedDamage=False
  229. Bloom=True
  230. MaxAnisotropy=1
  231. UnbatchedDecals=False
  232. bAllowDownsampledTranslucency=True
  233. AllowSkin=False
  234. bAllowPostprocessFXAA=False
  235. TEXTUREGROUP_World=(MaxLODSize=1,MaxLODSize=512,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  236. TEXTUREGROUP_WorldNormalMap=(MaxLODSize=1,MaxLODSize=512,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  237. TEXTUREGROUP_WorldSpecular=(MaxLODSize=1,MaxLODSize=512,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  238. TEXTUREGROUP_Character=(MaxLODSize=1,MaxLODSize=512,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  239. TEXTUREGROUP_CharacterNormalMap=(MaxLODSize=1,MaxLODSize=512,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  240. TEXTUREGROUP_CharacterSpecular=(MaxLODSize=1,MaxLODSize=512,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  241. TEXTUREGROUP_Weapon=(MaxLODSize=1,MaxLODSize=512,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  242. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=128,MaxLODSize=512,LODBias=3,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  243. TEXTUREGROUP_WeaponSpecular=(MinLODSize=128,MaxLODSize=512,LODBias=3,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  244. TEXTUREGROUP_Vehicle=(MaxLODSize=1,MaxLODSize=512,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  245. TEXTUREGROUP_VehicleNormalMap=(MaxLODSize=1,MaxLODSize=512,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  246. TEXTUREGROUP_VehicleSpecular=(MaxLODSize=1,MaxLODSize=512,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  247. TEXTUREGROUP_Cinematic=(MinLODSize=1024,MaxLODSize=1024,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  248. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  249. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=128,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  250. TEXTUREGROUP_Skybox=(MaxLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  251. TEXTUREGROUP_UI=(MaxLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  252. TEXTUREGROUP_Lightmap=(MaxLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  253. TEXTUREGROUP_Shadowmap=(MaxLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Linear,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  254. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  255. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  256. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  257. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  258. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  259.  
  260. [SystemSettingsBucket2]
  261. BasedOn=SystemSettings
  262. DecalCullDistanceScale=0.500000
  263. DynamicShadows=True
  264. CompositeDynamicLights=True
  265. SHSecondaryLighting=True
  266. MotionBlur=True
  267. MotionBlurPause=True
  268. AmbientOcclusion=False
  269. Distortion=False
  270. FilteredDistortion=False
  271. DropParticleDistortion=True
  272. LensFlares=True
  273. AllowRadialBlur=True
  274. DetailMode=0
  275. ShadowFilterQualityBias=0
  276. MinShadowResolution=64
  277. MaxShadowResolution=512
  278. MaxWholeSceneDominantShadowResolution=512
  279. ShadowFadeResolution=80
  280. ShadowFadeExponent=2.200000
  281. ShadowTexelsPerPixel=1.273240
  282. bEnableForegroundShadowsOnWorld=False
  283. bAllowWholeSceneDominantShadows=False
  284. bAllowFracturedDamage=True
  285. Bloom=True
  286. MaxAnisotropy=2
  287. UnbatchedDecals=True
  288. bAllowDownsampledTranslucency=True
  289. AllowSkin=False
  290. bAllowPostprocessFXAA=False
  291. TEXTUREGROUP_World=(MaxLODSize=1,MaxLODSize=512,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  292. TEXTUREGROUP_WorldNormalMap=(MaxLODSize=1,MaxLODSize=512,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  293. TEXTUREGROUP_WorldSpecular=(MaxLODSize=1,MaxLODSize=512,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  294. TEXTUREGROUP_Character=(MaxLODSize=1,MaxLODSize=512,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  295. TEXTUREGROUP_CharacterNormalMap=(MaxLODSize=1,MaxLODSize=512,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  296. TEXTUREGROUP_CharacterSpecular=(MaxLODSize=1,MaxLODSize=512,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  297. TEXTUREGROUP_Weapon=(MaxLODSize=1,MaxLODSize=512,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  298. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=128,MaxLODSize=512,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  299. TEXTUREGROUP_WeaponSpecular=(MinLODSize=128,MaxLODSize=512,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  300. TEXTUREGROUP_Vehicle=(MaxLODSize=1,MaxLODSize=512,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  301. TEXTUREGROUP_VehicleNormalMap=(MaxLODSize=1,MaxLODSize=512,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  302. TEXTUREGROUP_VehicleSpecular=(MaxLODSize=1,MaxLODSize=512,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  303. TEXTUREGROUP_Cinematic=(MinLODSize=1024,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  304. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  305. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=128,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  306. TEXTUREGROUP_Skybox=(MaxLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  307. TEXTUREGROUP_UI=(MaxLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  308. TEXTUREGROUP_Lightmap=(MaxLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  309. TEXTUREGROUP_Shadowmap=(MaxLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=Linear,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  310. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  311. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  312. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  313. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  314. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  315.  
  316. [SystemSettingsBucket3]
  317. BasedOn=SystemSettings
  318. DecalCullDistanceScale=1.000000
  319. DynamicShadows=True
  320. CompositeDynamicLights=False
  321. SHSecondaryLighting=True
  322. MotionBlur=True
  323. MotionBlurPause=True
  324. AmbientOcclusion=True
  325. Distortion=True
  326. FilteredDistortion=False
  327. DropParticleDistortion=False
  328. LensFlares=True
  329. AllowRadialBlur=True
  330. DetailMode=1
  331. ShadowFilterQualityBias=0
  332. MinShadowResolution=64
  333. MaxShadowResolution=768
  334. MaxWholeSceneDominantShadowResolution=1024
  335. ShadowFadeResolution=80
  336. ShadowFadeExponent=2.200000
  337. ShadowTexelsPerPixel=1.273240
  338. bEnableForegroundShadowsOnWorld=False
  339. bAllowWholeSceneDominantShadows=False
  340. bAllowFracturedDamage=True
  341. Bloom=True
  342. MaxAnisotropy=8
  343. UnbatchedDecals=True
  344. bAllowDownsampledTranslucency=False
  345. AllowSkin=False
  346. bAllowPostprocessFXAA=False
  347. TEXTUREGROUP_World=(MaxLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  348. TEXTUREGROUP_WorldNormalMap=(MaxLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  349. TEXTUREGROUP_WorldSpecular=(MaxLODSize=1,MaxLODSize=1024,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  350. TEXTUREGROUP_Character=(MaxLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  351. TEXTUREGROUP_CharacterNormalMap=(MaxLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  352. TEXTUREGROUP_CharacterSpecular=(MaxLODSize=1,MaxLODSize=1024,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  353. TEXTUREGROUP_Weapon=(MaxLODSize=1,MaxLODSize=1024,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  354. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=128,MaxLODSize=1024,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  355. TEXTUREGROUP_WeaponSpecular=(MinLODSize=128,MaxLODSize=1024,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  356. TEXTUREGROUP_Vehicle=(MaxLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  357. TEXTUREGROUP_VehicleNormalMap=(MaxLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  358. TEXTUREGROUP_VehicleSpecular=(MaxLODSize=1,MaxLODSize=1024,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  359. TEXTUREGROUP_Cinematic=(MinLODSize=2048,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  360. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  361. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=128,MaxLODSize=512,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  362. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  363. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  364. TEXTUREGROUP_Lightmap=(MaxLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  365. TEXTUREGROUP_Shadowmap=(MaxLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  366. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  367. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  368. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  369. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  370. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  371.  
  372. [SystemSettingsBucket4]
  373. BasedOn=SystemSettings
  374. DecalCullDistanceScale=1.000000
  375. DynamicShadows=True
  376. CompositeDynamicLights=False
  377. SHSecondaryLighting=True
  378. MotionBlur=True
  379. MotionBlurPause=True
  380. AmbientOcclusion=True
  381. Distortion=True
  382. FilteredDistortion=True
  383. DropParticleDistortion=False
  384. LensFlares=True
  385. AllowRadialBlur=True
  386. DetailMode=2
  387. ShadowFilterQualityBias=0
  388. MinShadowResolution=64
  389. MaxShadowResolution=1024
  390. MaxWholeSceneDominantShadowResolution=2048
  391. ShadowFadeResolution=128
  392. ShadowFadeExponent=0.250000
  393. ShadowTexelsPerPixel=2.000000
  394. bEnableForegroundShadowsOnWorld=True
  395. bAllowWholeSceneDominantShadows=True
  396. bAllowFracturedDamage=True
  397. Bloom=True
  398. MaxAnisotropy=16
  399. UnbatchedDecals=True
  400. bAllowDownsampledTranslucency=False
  401. AllowSkin=True
  402. bAllowPostprocessFXAA=True
  403. TEXTUREGROUP_World=(MinLODSize=64,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  404. TEXTUREGROUP_WorldNormalMap=(MinLODSize=64,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  405. TEXTUREGROUP_WorldSpecular=(MinLODSize=64,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  406. TEXTUREGROUP_Character=(MaxLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  407. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=512,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  408. TEXTUREGROUP_CharacterSpecular=(MaxLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  409. TEXTUREGROUP_Weapon=(MaxLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  410. TEXTUREGROUP_WeaponNormalMap=(MaxLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  411. TEXTUREGROUP_WeaponSpecular=(MaxLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  412. TEXTUREGROUP_Vehicle=(MaxLODSize=1,MaxLODSize=2048,LODBias=1,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  413. TEXTUREGROUP_VehicleNormalMap=(MaxLODSize=1,MaxLODSize=2048,LODBias=1,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  414. TEXTUREGROUP_VehicleSpecular=(MaxLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  415. TEXTUREGROUP_Cinematic=(MinLODSize=4096,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  416. TEXTUREGROUP_Effects=(MaxLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=Linear,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  417. TEXTUREGROUP_EffectsNotFiltered=(MaxLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  418. TEXTUREGROUP_Skybox=(MaxLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  419. TEXTUREGROUP_UI=(MaxLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  420. TEXTUREGROUP_Lightmap=(MaxLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  421. TEXTUREGROUP_Shadowmap=(MaxLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  422. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  423. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  424. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  425. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  426. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  427.  
  428. [SystemSettingsBucket5]
  429. BasedOn=SystemSettings
  430. DecalCullDistanceScale=1.000000
  431. DynamicShadows=True
  432. CompositeDynamicLights=False
  433. SHSecondaryLighting=True
  434. MotionBlur=True
  435. MotionBlurPause=True
  436. AmbientOcclusion=True
  437. Distortion=True
  438. FilteredDistortion=True
  439. DropParticleDistortion=False
  440. LensFlares=True
  441. AllowRadialBlur=True
  442. DetailMode=2
  443. ShadowFilterQualityBias=1
  444. MinShadowResolution=64
  445. MaxShadowResolution=2048
  446. MaxWholeSceneDominantShadowResolution=2048
  447. ShadowFadeResolution=128
  448. ShadowFadeExponent=0.250000
  449. ShadowTexelsPerPixel=4.000000
  450. bEnableForegroundShadowsOnWorld=True
  451. bAllowWholeSceneDominantShadows=True
  452. bAllowFracturedDamage=True
  453. Bloom=True
  454. MaxAnisotropy=16
  455. UnbatchedDecals=True
  456. bAllowDownsampledTranslucency=False
  457. AllowSkin=True
  458. bAllowPostprocessFXAA=True
  459. TEXTUREGROUP_World=(MinLODSize=64,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  460. TEXTUREGROUP_WorldNormalMap=(MinLODSize=64,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  461. TEXTUREGROUP_WorldSpecular=(MinLODSize=64,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  462. TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  463. TEXTUREGROUP_CharacterNormalMap=(MaxLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  464. TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  465. TEXTUREGROUP_Weapon=(MaxLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  466. TEXTUREGROUP_WeaponNormalMap=(MaxLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  467. TEXTUREGROUP_WeaponSpecular=(MaxLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  468. TEXTUREGROUP_Vehicle=(MaxLODSize=1,MaxLODSize=2048,LODBias=1,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  469. TEXTUREGROUP_VehicleNormalMap=(MaxLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  470. TEXTUREGROUP_VehicleSpecular=(MaxLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  471. TEXTUREGROUP_Cinematic=(MinLODSize=4096,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  472. TEXTUREGROUP_Effects=(MaxLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Linear,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  473. TEXTUREGROUP_EffectsNotFiltered=(MaxLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  474. TEXTUREGROUP_Skybox=(MaxLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  475. TEXTUREGROUP_UI=(MaxLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  476. TEXTUREGROUP_Lightmap=(MaxLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  477. TEXTUREGROUP_Shadowmap=(MaxLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  478. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  479. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  480. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  481. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  482. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  483.  
  484. [SystemSettingsScreenshot]
  485. BasedOn=SystemSettings
  486. MaxAnisotropy=16
  487. ShadowFilterQualityBias=1
  488. MinShadowResolution=16
  489. ShadowFadeResolution=1
  490. MinPreShadowResolution=16
  491. PreShadowFadeResolution=1
  492. ShadowTexelsPerPixel=4.0f
  493. PreShadowResolutionFactor=1.0
  494. MaxShadowResolution=4096
  495. MaxWholeSceneDominantShadowResolution=4096
  496. CompositeDynamicLights=FALSE
  497. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  498. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  499. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  500. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  501. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  502. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  503. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  504. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  505. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  506. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  507. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  508. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  509. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  510. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=linear,MipFilter=linear)
  511. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  512. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  513. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  514. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  515. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  516. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  517. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  518. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  519. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  520. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  521. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  522.  
  523. [SystemSettingsEditor]
  524. BasedOn=SystemSettings
  525.  
  526. [SystemSettingsSplitScreen2]
  527. BasedOn=SystemSettings
  528. bAllowWholeSceneDominantShadows=False
  529. bAllowLightShafts=False
  530. DetailMode=1
  531.  
  532. [SystemSettingsMobile]
  533. BasedOn=SystemSettings
  534. Fullscreen=True
  535. DirectionalLightmaps=False
  536. DynamicLights=False
  537. SHSecondaryLighting=False
  538. StaticDecals=True
  539. DynamicDecals=False
  540. UnbatchedDecals=False
  541. MotionBlur=FALSE
  542. MotionBlurPause=FALSE
  543. DepthOfField=FALSE
  544. AmbientOcclusion=FALSE
  545. Bloom=FALSE
  546. Distortion=FALSE
  547. FilteredDistortion=FALSE
  548. DropParticleDistortion=TRUE
  549. FloatingPointRenderTargets=FALSE
  550. MaxAnisotropy=2
  551. bAllowLightShafts=FALSE
  552. MobileModShadows=False
  553. MobileClearDepthBetweenDPG=False
  554. MaxFilterBlurSampleCount=4
  555. DynamicShadows=False
  556. MobileMaxMemory=300
  557. MobileLandscapeLodBias=0
  558. AllowRadialBlur=False
  559.  
  560. [SystemSettingsMobilePreviewer]
  561. BasedOn=SystemSettingsMobile
  562. Fullscreen=False
  563.  
  564. [SystemSettingsMobileTextureBias]
  565. BasedOn=SystemSettingsMobile
  566. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  567. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  568. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  569. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  570. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  571. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  572. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  573. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  574. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  575. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  576. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  577. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  578. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  579. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=linear,MipFilter=point)
  580. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  581. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  582. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  583. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  584. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  585. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  586. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  587. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  588. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  589. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  590. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  591.  
  592. [SystemSettingsAndroid]
  593. BasedOn=SystemSettingsMobileTextureBias
  594.  
  595. [SystemSettingsAndroid_Performance1_MemoryLow]
  596. BasedOn=SystemSettingsMobileTextureBias
  597. MobileFeatureLevel=1
  598. MobileFog=False
  599. MobileSpecular=False
  600. MobileBumpOffset=False
  601. MobileNormalMapping=False
  602. MobileEnvMapping=False
  603. MobileRimLighting=False
  604. MobileContentScaleFactor=0.9375
  605.  
  606. [SystemSettingsAndroid_Performance2_MemoryLow]
  607. BasedOn=SystemSettingsMobileTextureBias
  608. MobileBumpOffset=False
  609. MobileNormalMapping=False
  610. MobileContentScaleFactor=0.9375
  611.  
  612. [SystemSettingsAndroid_Performance1_Memory1024]
  613. BasedOn=SystemSettingsMobile
  614. MobileFeatureLevel=1
  615. MobileFog=False
  616. MobileSpecular=False
  617. MobileBumpOffset=False
  618. MobileNormalMapping=False
  619. MobileEnvMapping=False
  620. MobileRimLighting=False
  621. MobileContentScaleFactor=0.9375
  622.  
  623. [SystemSettingsAndroid_Performance2_Memory1024]
  624. BasedOn=SystemSettingsMobile
  625. MobileBumpOffset=False
  626. MobileNormalMapping=False
  627. MobileContentScaleFactor=0.9375
  628.  
  629. [SystemSettingsFlash]
  630. BasedOn=SystemSettingsMobileTextureBias
  631. MotionBlur=FALSE
  632. MotionBlurPause=FALSE
  633. DepthOfField=FALSE
  634. AmbientOcclusion=FALSE
  635. Bloom=FALSE
  636. Distortion=FALSE
  637. FilteredDistortion=FALSE
  638. bAllowLightShafts=FALSE
  639. MobileModShadows=True
  640. DynamicShadows=True
  641. MobileClearDepthBetweenDPG=True
  642. DirectionalLightmaps=False
  643. MobileHeightFog=False
  644.  
  645. [SystemSettingsIPhone]
  646. BasedOn=SystemSettingsMobileTextureBias
  647. bMobileUsingHighResolutionTiming=False
  648.  
  649. [SystemSettingsIPhone3GS]
  650. BasedOn=SystemSettingsMobileTextureBias
  651. LensFlares=False
  652. DetailMode=1
  653. MobileEnableMSAA=True
  654. MobileMaxMemory=100
  655. bMobileUsingHighResolutionTiming=False
  656. MobileLandscapeLodBias=2
  657.  
  658. [SystemSettingsIPhone4]
  659. BasedOn=SystemSettingsMobile
  660. MobileContentScaleFactor=2.0
  661. LensFlares=False
  662. bMobileUsingHighResolutionTiming=False
  663. MobileLandscapeLodBias=1
  664.  
  665. [SystemSettingsIPhone4S]
  666. BasedOn=SystemSettingsMobile
  667. MobileEnableMSAA=True
  668. bAllowLightShafts=True
  669. MobileModShadows=True
  670. DynamicShadows=False
  671. ShadowDepthBias=0.025
  672. MobileContentScaleFactor=2.0
  673. MaxShadowResolution=256
  674. MobileShadowTextureResolution=256
  675.  
  676. [SystemSettingsIPhone5]
  677. BasedOn=SystemSettingsMobile
  678. MobileEnableMSAA=True
  679. bAllowLightShafts=True
  680. MobileModShadows=True
  681. DynamicShadows=False
  682. ShadowDepthBias=0.025
  683. MobileContentScaleFactor=2.0
  684. MaxShadowResolution=256
  685. MobileShadowTextureResolution=1024
  686. AllowRadialBlur=True
  687.  
  688. [SystemSettingsIPodTouch4]
  689. BasedOn=SystemSettingsMobileTextureBias
  690. MobileContentScaleFactor=2.0
  691. LensFlares=False
  692. MobileMaxMemory=100
  693. bMobileUsingHighResolutionTiming=False
  694. MobileLandscapeLodBias=2
  695.  
  696. [SystemSettingsIPodTouch5]
  697. BasedOn=SystemSettingsMobile
  698. MobileEnableMSAA=True
  699. bAllowLightShafts=True
  700. MobileModShadows=True
  701. DynamicShadows=False
  702. ShadowDepthBias=0.025
  703. MobileContentScaleFactor=2.0
  704. MaxShadowResolution=256
  705. MobileShadowTextureResolution=256
  706.  
  707. [SystemSettingsIPad]
  708. BasedOn=SystemSettingsMobileTextureBias
  709. MobileFeatureLevel=1
  710. MobileFog=False
  711. MobileSpecular=False
  712. MobileBumpOffset=False
  713. MobileNormalMapping=False
  714. MobileEnvMapping=False
  715. MobileRimLighting=False
  716. MobileMaxMemory=100
  717. bMobileUsingHighResolutionTiming=False
  718. MobileLandscapeLodBias=1
  719. MobileContentScaleFactor=0.9375
  720.  
  721. [SystemSettingsIPad2]
  722. BasedOn=SystemSettingsMobile
  723. MobileEnableMSAA=False
  724. bAllowLightShafts=True
  725. MobileModShadows=True
  726. DynamicShadows=False
  727. ShadowDepthBias=0.016
  728. MobileContentScaleFactor=1.0
  729. MaxShadowResolution=256
  730. MobileShadowTextureResolution=256
  731.  
  732. [SystemSettingsIPad3]
  733. BasedOn=SystemSettingsMobile
  734. MobileEnableMSAA=False
  735. bAllowLightShafts=True
  736. MobileModShadows=True
  737. DynamicShadows=True
  738. ShadowDepthBias=0.016
  739. MobileContentScaleFactor=1.40625
  740. MaxShadowResolution=256
  741. MobileShadowTextureResolution=256
  742. MobileMaxMemory=500
  743.  
  744. [SystemSettingsIPad4]
  745. BasedOn=SystemSettingsMobile
  746. MobileEnableMSAA=False
  747. bAllowLightShafts=True
  748. MobileModShadows=True
  749. DynamicShadows=True
  750. ShadowDepthBias=0.016
  751. MobileContentScaleFactor=2.0
  752. MaxShadowResolution=512
  753. MobileShadowTextureResolution=512
  754. MobileMaxMemory=500
  755. AllowRadialBlur=True
  756.  
  757. [SystemSettingsIPadMini]
  758. BasedOn=SystemSettingsMobile
  759. MobileEnableMSAA=False
  760. bAllowLightShafts=True
  761. MobileModShadows=True
  762. DynamicShadows=False
  763. ShadowDepthBias=0.016
  764. MobileContentScaleFactor=1.0
  765. MaxShadowResolution=256
  766. MobileShadowTextureResolution=256
  767.  
  768. [SystemSettingsIPad2_Detail]
  769. BasedOn=SystemSettingsIPad2
  770.  
  771. [Configuration]
  772.  
  773. [IniVersion]
  774. 0=1394482973.000000
  775. 1=1394483006.000000
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