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Tinybang_Studio

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Sep 2nd, 2019
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  1. local plr = game.Players.owner
  2. repeat wait() until plr and plr.Character
  3. local mouse = plr:GetMouse()
  4. local mtarget
  5. local down
  6.  
  7. mouse.Button1Down:connect(function()
  8. if mouse.Target ~= nil and mouse.Target.Locked == false and mouse.Target.Name == "Part1" or mouse.Target.Name == "Part2" then -- Change "Part1/Part2" to whatever block you want to be moved by the player.
  9. print(mouse.Target.Name)
  10. mtarget = mouse.Target
  11. down = true
  12. mouse.TargetFilter = mtarget or mouse.Target
  13. end
  14. end)
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