Josemmoya

test

Aug 18th, 2021 (edited)
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126. self._btrs[name] = self.Heartbeat:Connect(fun)
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144. wait(1)
  145. print("Okay, I know this is a really bad idea but")
  146. wait(1)
  147. print("I'm already here so")
  148. wait(.5)
  149. print("Here we fuckin’ go")
  150. wait(.5)
  151. local cd = 0
  152. local mouse = owner:GetMouse()
  153. local airpod = owner.Character or owner.CharacterAdded:Wait()
  154. local shotty = Instance.new("Part",airpod)
  155. local imboutacatchabody = airpod:findFirstChildOfClass("Humanoid")
  156. local youlookin = "realsussy"
  157. local yeahreal = "sussyyeah"
  158. shotty.CanCollide = false
  159. local mesh = Instance.new("SpecialMesh",shotty)
  160. mesh.MeshId = "rbxassetid://504817602"
  161. mesh.Scale = Vector3.new(0.03, 0.03, 0.03)
  162. local weld = Instance.new("Motor6D")
  163. weld.Name = "shotweld"
  164. weld.Part0 = shotty
  165. weld.Part1 = airpod["Left Arm"]
  166. weld.Parent = airpod["Left Arm"]
  167. weld.C1 = CFrame.new(0,-.7,0)
  168. shotty.Orientation = Vector3.new(0, -90, 0)
  169. local anim = Instance.new("Animation",airpod)
  170. anim.AnimationId = 'rbxassetid://7282774799'
  171. local lefth = airpod["Torso"]["Left Hip"]
  172. local righth = airpod["Torso"]["Right Hip"]
  173. local lefts = airpod["Torso"]["Left Shoulder"]
  174. local rights = airpod["Torso"]["Right Shoulder"]
  175. local neck = airpod["Torso"]["Neck"]
  176. local gol = lefts.C0*CFrame.Angles(math.rad(-90),math.rad(90),math.rad(-60))
  177. for i = 0,1,0.01 do
  178. lefts.C0 = lefts.C0:lerp(gol,i)
  179. wait()
  180. end
  181. while true do
  182. for i = 0,1,0.01 do
  183. lefts.C0 = lefts.C0 + Vector3.new(0, -.05, -.05)
  184. wait(.03)
  185. lefts.C0 = lefts.C0 + Vector3.new(0, -.05, -.05)
  186. wait(.03)
  187. lefts.C0 = lefts.C0 + Vector3.new(0, -.05, -.05)
  188. wait(.03)
  189. lefts.C0 = lefts.C0 + Vector3.new(0, -.05, -.05)
  190. wait(.03)
  191. lefts.C0 = lefts.C0 + Vector3.new(0, -.05, -.05)
  192. wait(.03)
  193. lefts.C0 = lefts.C0 + Vector3.new(0, -.05, -.05)
  194. wait(.03)
  195. lefts.C0 = lefts.C0 + Vector3.new(0, -.05, -.05)
  196. wait(.03)
  197. lefts.C0 = lefts.C0 + Vector3.new(0, -.05, -.05)
  198. wait(.03)
  199. lefts.C0 = lefts.C0 + Vector3.new(0, -.05, -.05)
  200. wait(.03)
  201. lefts.C0 = lefts.C0 + Vector3.new(0, -.05, -.05)
  202. wait(.03)
  203. lefts.C0 = lefts.C0 + Vector3.new(0, -.05, -.05)
  204. wait(.03)
  205. lefts.C0 = lefts.C0 + Vector3.new(0, -.05, -.05)
  206. wait(.03)
  207. lefts.C0 = lefts.C0 + Vector3.new(0, -.05, -.05)
  208. wait(.03)
  209. lefts.C0 = lefts.C0 + Vector3.new(0, -.05, -.05)
  210. wait(.03)
  211. lefts.C0 = lefts.C0 + Vector3.new(0, -.05, -.05)
  212. wait(.03)
  213. lefts.C0 = lefts.C0 + Vector3.new(0, -.05, -.05)
  214. wait(.03)
  215. lefts.C0 = lefts.C0 + Vector3.new(0, -.05, -.05)
  216. wait(.03)
  217. lefts.C0 = lefts.C0 + Vector3.new(0, -.05, -.05)
  218. wait(.03)
  219. lefts.C0 = lefts.C0 + Vector3.new(0, -.05, -.05)
  220. wait(.03)
  221. lefts.C0 = lefts.C0 + Vector3.new(0, -.05, -.05)
  222. wait(.03)
  223. lefts.C0 = lefts.C0 + Vector3.new(0, .05, .05)
  224. wait(.03)
  225. lefts.C0 = lefts.C0 + Vector3.new(0, .05, .05)
  226. wait(.03)
  227. lefts.C0 = lefts.C0 + Vector3.new(0, .05, .05)
  228. wait(.03)
  229. lefts.C0 = lefts.C0 + Vector3.new(0, .05, .05)
  230. wait(.03)
  231. lefts.C0 = lefts.C0 + Vector3.new(0, .05, .05)
  232. wait(.03)
  233. lefts.C0 = lefts.C0 + Vector3.new(0, .05, .05)
  234. wait(.03)
  235. lefts.C0 = lefts.C0 + Vector3.new(0, .05, .05)
  236. wait(.03)
  237. lefts.C0 = lefts.C0 + Vector3.new(0, .05, .05)
  238. wait(.03)
  239. lefts.C0 = lefts.C0 + Vector3.new(0, .05, .05)
  240. wait(.03)
  241. lefts.C0 = lefts.C0 + Vector3.new(0, .05, .05)
  242. wait(.03)
  243. lefts.C0 = lefts.C0 + Vector3.new(0, .05, .05)
  244. wait(.03)
  245. lefts.C0 = lefts.C0 + Vector3.new(0, .05, .05)
  246. wait(.03)
  247. lefts.C0 = lefts.C0 + Vector3.new(0, .05, .05)
  248. wait(.03)
  249. lefts.C0 = lefts.C0 + Vector3.new(0, .05, .05)
  250. wait(.03)
  251. lefts.C0 = lefts.C0 + Vector3.new(0, .05, .05)
  252. wait(.03)
  253. lefts.C0 = lefts.C0 + Vector3.new(0, .05, .05)
  254. wait(.03)
  255. lefts.C0 = lefts.C0 + Vector3.new(0, .05, .05)
  256. wait(.03)
  257. lefts.C0 = lefts.C0 + Vector3.new(0, .05, .05)
  258. wait(.03)
  259. lefts.C0 = lefts.C0 + Vector3.new(0, .05, .05)
  260. wait(.03)
  261. lefts.C0 = lefts.C0 + Vector3.new(0, .05, .05)
  262. end
  263. end
  264. --[[local FOREVER = Instance.new("Weld")
  265. FOREVER.Name = "woops"
  266. FOREVER.Part0 = lefts.Part0
  267. FOREVER.Part1 = lefts.Part1
  268. FOREVER.Parent = lefts.Parent
  269. FOREVER.C1 = lefts.C1
  270. FOREVER.C0 = lefts.C0
  271. wait(.1)
  272. lefts:Destroy()]]
  273. mouse.Button1Down:Connect(function()
  274. if cd == 0 then
  275. cd = 1
  276. wait()
  277. wait(1.5)
  278. print('B R U H')
  279. wait(1.5)
  280. cd = 0
  281. --end
  282. end
  283. end)
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